]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/warpzonelib/common.qc
we don't need preshift, all transforms can be represented as one angles and one shift
[divverent/nexuiz.git] / data / qcsrc / warpzonelib / common.qc
2010-02-28 div0we don't need preshift, all transforms can be represent...
2010-02-28 div0fix multi-zone impacts
2010-02-28 div0fix RL
2010-02-28 div0findradius wrapper - more guns work now
2010-02-28 div0properly transport projectiles
2010-02-28 div0now bullets support warpzones too
2010-02-28 div0warpzone: fix nex shot origin
2010-02-28 div0nex also supports warpzones now
2010-02-28 div0MinstaNex now can shoot through warpzones... using...
2010-02-28 div0turn the angles the other way for consistency
2010-02-28 div0todo
2010-02-28 div0more warpzone fixes - now angled warpzones work too
2010-02-28 div0make warpzonelib depend less on Nexuiz
2010-02-28 div0warpzonelib - the beginning