]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
New background image for default menu
[divverent/nexuiz.git] / data / qcsrc / server /
2008-01-30 div0oops... inverted logic in VoteCheckNasty
2008-01-30 div0make +zoom turn off welcome message when spectating
2008-01-30 div0fix logic in IsDifferentTeam
2008-01-30 div0not that it matters - but register the Nex right with...
2008-01-30 div0improve defaultmodel logic a little - make it possible...
2008-01-30 div0possibly this does nothing, possibly this fixes a secur...
2008-01-30 div0minor fix to switching back to previous weapon
2008-01-29 div0fix weird weapon switch animation bug and weapon action...
2008-01-27 div0fix spawnpoint selection again
2008-01-26 div0traceline_hitcorpse again
2008-01-26 lordhavocundo my broken fix and add a comment to explain the...
2008-01-26 div0new command "gametype" to switch gametype, and notify...
2008-01-26 div0looking in engine source told me I have to add 1024...
2008-01-26 div0fix spawn run out bug when players camp on their own...
2008-01-26 lordhavocfix bug in div0's fix for weird shotgun behavior when...
2008-01-26 div0keep shot origin at least 1qu away from walls
2008-01-25 div0fix sv_init handling again
2008-01-25 div0new entity misc_laser with particle effect misc_laser_beam
2008-01-25 div0teamcheck == 0 should mean NO teamchecking, not non...
2008-01-25 lordhavoccommented out some dprints
2008-01-25 lordhavoctweaked bot weapon choosing
2008-01-25 div0make "ran out of spawns" winning condition even more...
2008-01-25 lordhavoclink waypoints if their XY dist is below 1050, not...
2008-01-24 div0new command "dumpdb", makes a simpler format (easier...
2008-01-24 div0new sv_cmds: loaddb, savedb
2008-01-24 div0support maps without team specific spawn points in...
2008-01-24 lordhavocchanged func_rain and func_snow behavior, their count...
2008-01-23 div0check for "player", as antilag relies on takeback now
2008-01-23 div0oh, and fix antilag
2008-01-23 div0fix the fix for the fix
2008-01-23 div0fix the fix against shotgun through players
2008-01-23 div0-scmenu; make mapinfo default
2008-01-23 lordhavocfix bug where you could shoot through someone if you...
2008-01-23 div0if spawnpoints fail in initial state, error out again
2008-01-23 div0revert that CTF change. Instead, don't load/save the...
2008-01-23 div0don't use the capture time DB when sv_cheats is 1
2008-01-23 div0also specially treat control points that are attackable...
2008-01-23 div0Onslaught: use the new waypoint sprites! But I don...
2008-01-23 div0fix bug WinningCondition_RanOutOfSpawns that made it...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-22 div0oops, one more of these
2008-01-22 div0fix two minor bugs
2008-01-22 div0oops...
2008-01-22 div0minor fixed for Onslaught + sprites
2008-01-22 avirox - Removed usetargets code from generator spawn func...
2008-01-22 div0fix viewzoom for observers
2008-01-22 div0handle self/oself CORRECTLY this time
2008-01-22 div0new entity "func_wall", takes a model (or submodel...
2008-01-22 div0make Arena's reset function also reset spawnpoints
2008-01-22 div0small Assault simplification that should be doing nothing
2008-01-21 lordhavocfix attack_finished timing on first shot of a burst...
2008-01-21 div0Better handle running out of spawns:
2008-01-21 avirox - onslaught_generator now activates its targets on...
2008-01-21 div0make onslaught_spawnpoint_use into spawnpoint_use for...
2008-01-21 div0minor fixes in onslaught (like, destroyed control point...
2008-01-21 div0svn propset svn:eol-style native **/*.{c,h,qm,qc,qh...
2008-01-21 avirox - SelectSpawnPoint now supports onslaught game mode
2008-01-21 avirox - Tweaked onslaught game mode detection for info_playe...
2008-01-21 avirox - Node links now activate their "target"s on capture
2008-01-21 avirox - Spawn points can now be activated (turns to player...
2008-01-20 div0always output the debug message of antilag (gets remove...
2008-01-20 div0even more antilag debug code (developer 2)
2008-01-20 div0New models for health/armor by tZork, and new GL and...
2008-01-19 div0fix GotoFirstMap logic
2008-01-19 div0better 50hp model by tZork
2008-01-19 div0"cmd lsmaps" for mapinfo mode lists all installed maps...
2008-01-19 div0fix cheat
2008-01-19 div0make use of DP_SV_SHUTDOWN
2008-01-19 div0Persistent CTF capture time records!
2008-01-19 div0database, stringbuffer and FTE_STRINGS for menu QC;
2008-01-19 div0ifdeffed out database support
2008-01-18 div0add missing path_corner entity
2008-01-17 div0minor bugfix for end of campaign
2008-01-17 div0fix bug in campaign setup that breaks TDM mode
2008-01-16 div0campaign
2008-01-15 div0fix missing electrobitch
2008-01-14 div0sv_defaultplayermodel_red etc. cvars, override sv_defau...
2008-01-14 div0Oops. BAD OOPS.
2008-01-14 div0move recording to postthink
2008-01-14 div0use less memory for antilag
2008-01-14 div0oops, didn't want to commit THESE debug prints
2008-01-14 div0fix antilag aim correction; add debug code
2008-01-14 div0oops... cl_movement 1 should be supported, not 0
2008-01-13 div0antilag with "ghost traces". Should still work (hopeful...
2008-01-13 div0next improvement to mapinfo: Q3A SG/MG swap, mapinfo...
2008-01-13 div0tZork's trigger changes (trigger_delay, trigger_multipl...
2008-01-13 div0Q3A map compatibility
2008-01-12 div0fix forgotten minstagib precaches
2008-01-12 div0oops, forgot team check for minstagib yoda. Fixed.
2008-01-12 div0- make Yoda harder to get
2008-01-11 div0Speedrun mode: impulse 77 now:
2008-01-09 div0fix make_mapinfo command
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2008-01-08 div0fix minor bug with argumentless gotomap vote
2008-01-06 esteelsecondary shotgun mode now also has a muzzleflash
2008-01-05 div0handle didn't vote CORRECTLY
2008-01-05 div0also log how many people didn't vote at all
2008-01-05 div0better log don't care votes
2008-01-05 div0when abstaining is allowed, make an extra empty line
2008-01-05 div0use "don't care" instead
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