]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
remove a debug lightning
[divverent/nexuiz.git] / data / qcsrc / server /
2009-06-10 div0remove a debug lightning
2009-06-10 mand1ngaFixed bot command moveto
2009-06-10 div0bots: minor fixes, still not good...
2009-06-10 div0minor fixes for bots scripting
2009-06-10 div0restricted spawnpoints (1 = bot only, 2 = human only)
2009-06-10 div0bot scripting: new commands movetotarget, aimtarget.
2009-06-09 div0bots now play the tuba too ;)
2009-06-09 div0also force chase cam in tuba arena
2009-06-09 div0alos handle the case of no bot command being queued
2009-06-09 div0little optimization for bot command searching
2009-06-09 div0cvar bot_god: god mode for bots
2009-06-08 div0CTF flag effects
2009-06-08 div0remove a print
2009-06-08 div0tuba: display some smoke ;)
2009-06-08 div0tuba: support the new notes :P
2009-06-08 div0tuba: +jump = octave higher (need to make ogg files...
2009-06-08 div0tuba: more blood out of ears; work around pain animatio...
2009-06-08 div0tuba: let blood come out of the ears ;)
2009-06-08 mand1ngaDon't execute commands while dead
2009-06-08 mand1ngaAdded resetqueue bot command
2009-06-08 div0make wait_until relative to time of the sv_cmd
2009-06-08 div0bot scripting: fix a bug that allows only one command...
2009-06-08 div0make tuba tuning depend on colormap, not player#
2009-06-08 div0only spawn tuba in developer or cheats mode
2009-06-08 div0don't disable the WEP_TUBA any more
2009-06-07 div0tuba: don't hurt team mates, they have ear plugs matchi...
2009-06-07 div0fix antilag AGAIN ;) (this time, if antilagged bullets...
2009-06-07 div0more tuba stuff ;)
2009-06-07 div0The @!#%'n Tuba can be played now! Only model still...
2009-06-07 mand1ngaAdd the /&$ยท%#?"!1Tuba to Havoc mode
2009-06-06 mand1ngaONS ai. Currently only one role (offense) is supported...
2009-06-06 mand1ngaAdditional cleaning of 'bot_list'. This seems to fix...
2009-06-06 div0Here it is: the @!#%'n Tuba.
2009-06-06 mand1ngaBetter placement of auto-generated waypoints
2009-06-06 mand1ngaWaypoints for ONS generators
2009-06-06 mand1ngaFix wrong entity references
2009-06-06 div0fix minstanex checkammo (secondary fire needs no ammo)
2009-06-05 mand1ngaCTF ai: Improved defense role. Switch to offense if...
2009-06-05 mrbougowoops
2009-06-05 div0ncrease build distance (it's a cheat anyway)
2009-06-05 div0new cheat, "make"
2009-06-05 mand1ngaMajor rewrite of the CTF ai
2009-06-05 mand1ngaFixed bug on the path finding to dropped ctf flags
2009-06-04 div0target_items: properly handle fuel regen/rot when chang...
2009-06-04 mand1ngaAdjusted glow trail colors
2009-06-03 div0fix antilag bug with point blank shots going through...
2009-06-03 mrbougofix silly bug causing 100% cpu by file reading
2009-06-03 div0more projectile health cvars
2009-06-02 div0fix a file handle leak in per-model gibs
2009-06-01 div0strength, shield respawns
2009-06-01 div0unavailable soudn
2009-06-01 div0tenshihan 6.1
2009-06-01 div0fix CP rotation
2009-05-31 mand1ngaBetter sighting of enemies
2009-05-31 div0new cvars: g_weaponspeedfactor, g_weapondamagefactor...
2009-05-31 mand1ngaImproved rating of items
2009-05-31 mand1ngaReverted change commited accidentaly
2009-05-31 mand1ngaAdded teamcount() function, will be used to improve...
2009-05-31 div0when teleporting, prevent unsticking by oldorigin restoring
2009-05-31 mrbougoyes it does
2009-05-31 div0less leaks for everyone
2009-05-31 div0fix campaign welcome msg really
2009-05-30 div0make seeker missile twice its normal collision box...
2009-05-30 mand1ngaMake bots find their ctf base
2009-05-30 div0now REALLY prevent revenge from the grave
2009-05-30 div0rocket guiding: no revenge from the grave
2009-05-30 div0weaker rocket guidance, 120 deg/sec is really too much...
2009-05-30 mrbougoitems that aren't picked up should not spawn particles...
2009-05-30 div0fix mixed dos/unix linefeeds before I do actual changes...
2009-05-30 mand1ngaMinor cleanup
2009-05-30 mand1ngaCTF flag glow trails imported from Spidflisk by -z-
2009-05-29 mrbougoweapon cvars checksum updated
2009-05-29 mrbougoMore tweaks to the blood color, simulate te_bloodshower...
2009-05-29 div0#101
2009-05-29 div0prevent guiding for the first 0.15s after firing rocket...
2009-05-29 div0As per lordhavoc's suggestion, all rockets are guided...
2009-05-29 div0fix grenade launcher through floor
2009-05-29 mand1ngaMinor fix
2009-05-29 mand1ngaNew cvar checksum
2009-05-29 mand1ngaNew file based configuration for bots by Taoki
2009-05-28 div0item pickup effect
2009-05-27 div0- move RandomSelection to misc/
2009-05-27 div0keep shot origins outside walls (maybe fixes a bug...
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-05-26 mrbougomake the door entities stop their movement on reset
2009-05-26 mrbougoreset trigger_multiple correctly: don't assume they...
2009-05-24 div0fix some more bad stuff in new onslaught code
2009-05-24 div0fix major breakage in onslaught code (e.g. map reset...
2009-05-24 div0include game_starttime in respawn time calc
2009-05-22 mand1ngaFix compiler warnings
2009-05-22 div0clarify welcome message handling in campaign
2009-05-22 div0add a g_tdm_teams_override cvar similar to g_keyhunt_te...
2009-05-22 mand1ngaPimp Onslaught code :)
2009-05-21 morphedforgotten onslaught code found in shaolin temple
2009-05-20 mand1ngaFix typo
2009-05-20 div0new supercontents flags: BOTCLIP (matching Q3's botclip...
2009-05-18 mand1ngaNew generator explosion for Onslaught
2009-05-17 div0now the trolls have done it. An official "mute" and...
2009-05-16 div0print which item you picked up if you pick up jetpack...
2009-05-16 div0forbid LOD models if ALLOW_VARIABLE_LOD is set
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