]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
Porto (untested): secondary fire button "holds" the shooting angles, so you can turn...
[divverent/nexuiz.git] / data / qcsrc / server /
2008-09-03 div0Porto (untested): secondary fire button "holds" the...
2008-09-03 div0better track ownership of portals; still to fix: player...
2008-09-03 div0minor fix: after failed portal pair creation, vanish...
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 avirox- Added new entity: "func_breakable"; functions the...
2008-09-02 div0fix wrong ammo type
2008-09-02 div0fix Port-O-Launch
2008-09-02 div0new weapon (no models for it yet, and still using debug...
2008-09-02 div0fix death messages
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0fix inverted condition in func_door_secret
2008-09-02 div0more Portar fixes
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0comment fix
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-09-02 div0argh... that was borked... fixed weapon cycling on...
2008-09-02 div0weapon priority lists; non-critical impulses reordered...
2008-09-02 div0document weapon impulse order; load weapon priority...
2008-09-02 div0use the right field there
2008-09-02 div0add a function to fix weapon order lists (to add missin...
2008-09-02 div0slightly improve weapon cycle functions
2008-09-02 div0fix attack_finished bug blocking weapon switching
2008-09-02 div0turn off hook cutting off again
2008-09-02 div0fix portar
2008-09-02 div0mall stupid mod: the Portar (compile with -DPORTAR...
2008-09-01 div0beginning of map-portals (an upcoming alternative to...
2008-09-01 div0refactor the actual teleporting out of Teleport_Touch
2008-09-01 div0making an #ifdef for separate attack_finished times
2008-08-31 div0more unbreaking
2008-08-31 div0unbreak NixNex
2008-08-30 div0oops, that last commit is wrong. I now see why it was...
2008-08-30 div0that changes nothing, but looks cleaner :P (hook emerge...
2008-08-30 div0hook: always enter the pulling state right
2008-08-30 div0allow "mdl" "none" for misc_laser to turn off the parti...
2008-08-30 div0clear overtime status on ready-restart
2008-08-30 div0laser: add a dlight to the end; improve effect; effect...
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-29 div0more remains
2008-08-29 div0get rid of some old unused code
2008-08-29 div0laser: also support detectors
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-29 div0fteqcc should implement DWIM:
2008-08-29 div0hook: when something gets in the way, cut the hook...
2008-08-29 div0func_plat: wait -1 makes it seamless
2008-08-29 div0more fixes to the laser
2008-08-29 div0trigger_multivibrator
2008-08-29 div0make doors/plats not change their position in the spawn...
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0zoom: do it entirely client side
2008-08-28 div0fix TE_SPARK again
2008-08-28 m0rfarChanged default respawn times for 2 items.
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-27 div0fix (unrelated) bug in misc_laser code, causing CSQC...
2008-08-27 div0add g_nexuizversion to qcstatus
2008-08-26 div0remove a debug print
2008-08-26 div0more particles fixes
2008-08-26 div0allow func_pointparticles to move
2008-08-26 div0new entity: misc_follow
2008-08-26 div0oops... NOW laser can change origin
2008-08-26 div0laser: internally allow changes to origin
2008-08-26 div0got it to work with brush ents
2008-08-26 div0fix misc_laser aiming; do not remove too small snow...
2008-08-26 div0undo the min/max nudge for exact triggers
2008-08-26 div0fix laser think
2008-08-26 div0allow displaying the locked door message more than...
2008-08-26 div0it was too much rain. fixed.
2008-08-26 div0misc_laser: optimization and bugfix, and documentation...
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0(untested) make rain and snow client side entities
2008-08-26 div0"wait" property
2008-08-26 div0func_pointparticles (untested)
2008-08-26 div0new particle property "movedir"; traces in that directi...
2008-08-26 div0fix func_sparks
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-26 div0Q3A maps: switch crylink with hagar. Now, Plasmagun...
2008-08-25 div0support fraglimit in qualifying-then-race too
2008-08-25 div0major cleanup of game type loading (closes some bug...
2008-08-24 div0count hook-pulling as push (for "Who pushed me?")
2008-08-24 div0oops, hooking to world should not cancel
2008-08-24 div0hook: new "tarzan" mode that can pull players "symmetri...
2008-08-24 div0jitter-less grappling hook (and currently using a place...
2008-08-23 div0hook: also detach when the aiment's deadflag changes...
2008-08-23 div0make "teamstatus" work again
2008-08-23 div0fix ready-restart in CTF
2008-08-23 div0fix endless loop in scores clearing
2008-08-23 div0remove unused var
2008-08-23 div0avoid the recursion for a trivial case in ExactTrigger
2008-08-23 div0make trigger_swamp exact too. InitTrigger() is no longe...
2008-08-23 div0fix deprecation warnings; remove support for "fog"...
2008-08-23 div0MapInfo:
2008-08-23 div0it belongs THIS way round
2008-08-23 div0race: hide kills/suicides columns in qualifying
2008-08-23 div0make trigger_multiple exact too
2008-08-23 div0smaller score updates (requires new engine on the server)
2008-08-22 div0reset voting on ready-restart
2008-08-22 div0try to fix autojoin
2008-08-22 div0don't draw that stupid spawn shield effect when waiting...
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