use DRAWFLAG_SCREEN for team radar now (warning: breaks on old engines that are after...
[divverent/nexuiz.git] / data / qcsrc / client / teamradar.qc
2008-10-11 div0use DRAWFLAG_SCREEN for team radar now (warning: breaks...
2008-10-10 div0new teamradar alpha defaults, should look better and...
2008-10-10 div0fix team radar FG alpha default
2008-10-09 div0argh... last typo there
2008-10-09 div0fix typo in radar
2008-10-09 div0cl_teamradar_foreground_alpha cvar
2008-10-08 div0this file has to match defaultNexuiz.cfg
2008-10-08 div0add an engine check before using the MIPMAP flag
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-04 div0try to detect missing minimap and show no radar
2008-10-04 div0cl_teamradar_position
2008-10-04 div0more teamradar features (zoom mode)
2008-10-04 div0cl_teamradar_size cvar
2008-10-04 div0use the new mipmap drawflag
2008-10-03 div0fix negative cl_teamradar_scale
2008-10-03 div0make "cl_teamradar 2" use the new radar in Onslaught...
2008-10-03 div0radar update: allow negative teamradar scale to switch...
2008-10-03 div0less warnings
2008-10-03 div0local player gets black border; hide radar when scorebo...
2008-10-03 div0cl_teamradar_scale
2008-10-03 div0draw radar dots BELOW players
2008-10-02 div0fix damn bug in the angle :P
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-10-01 div0teamradar updates
2008-10-01 div0add a line around the arrow in the radar to balance...
2008-10-01 div0more in the team radar
2008-10-01 div0experimental team radar (try: cl_teamradar 1)