new parameter "leadlimit", abort the game if someone leads by that amount
[divverent/nexuiz.git] / data / qcsrc / client / View.qc
2009-06-18 div0new parameter "leadlimit", abort the game if someone...
2009-06-15 div0do not do blur fort he tuba
2009-06-12 tzorkvehicles server & client code, disabled by default...
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-10 div0FruitieX's new HUD, except for the teamradar changes
2009-06-09 div0make csqc slightly faster
2009-05-29 div0As per lordhavoc's suggestion, all rockets are guided...
2009-05-27 div0keep shot origins outside walls (maybe fixes a bug...
2009-05-08 mrbougoNexball HUD fix, and using the porto as weapon now
2009-05-05 div0fix trueaim check for rifle, it accidentally used the...
2009-05-05 div0do not draw porto line when dead
2009-05-05 mand1ngaAttempt to make the porto beam to not be displayed...
2009-05-04 greenmarineMove announcer sounds for remaining map time to CSQC...
2009-05-04 div0fix a typo breaking the crosshair blurring
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-15 div0a debugging helper "NextFrameCommand", may become usefu...
2009-04-04 mand1ngaDisable crosshair when the demo camera is enabled
2009-03-11 div0get rid of the v_flipped toggle
2009-03-07 div0fix logic of radar showing
2009-02-27 div0fix race columns
2009-02-20 div0angles "un-holding" fixed
2009-02-11 div0fix a simple div by zero
2009-02-11 div0showpressedkeys.
2009-02-08 div0draw crosshair LAST
2009-02-06 div0[ 2555894 ] Ready restart countdown clientside
2009-02-01 mand1ngaTurned aliases for rotating the camera into commands...
2009-01-31 mand1ngaDemo camera refactoring
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-23 div0fix missing electro sounds and warnings
2009-01-22 div0use less bytes; add a .void() reset to all entities...
2009-01-19 mand1ngaNew demo camera mode for looking always to the player
2009-01-18 esteelcrosshair 0 = DISABLE crosshair :-P
2009-01-16 mand1ngaDisabled weapon zoom while using the demo camera
2009-01-16 div0per-weapon crosshair images; too bad these are a failur...
2009-01-16 div0optimize :)
2009-01-16 esteelthink the CH was broken, tried to fix it but can't...
2009-01-16 div0allow overriding the crosshair color, and scaling alpha...
2009-01-16 div0make crosshair size depend on the image size again
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 esteelcsqc crosshair code which allows per weapon crosshairs...
2009-01-15 div0remove some ?: operators as fteqcc hates them
2009-01-15 mand1ngaDemo camera improvements:
2009-01-15 div0make misc_laser more flexible
2009-01-13 mand1ngaAdded camera for demo playback.
2009-01-10 div0add a test csse for the blur: "blurtest" (only when...
2008-12-29 div0Translate color codes for old clients
2008-12-24 div0csqc: fix position of waypoints in intermission
2008-11-26 div0vid_pixelheight now is a float
2008-11-12 div0detect screen size using new DP feature
2008-10-22 div0turn off crosshair in ons_showmap mode too
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-13 div0detect changes on teamplay cvar (in case that gets...
2008-10-08 div0fix division by zero if cl_zoomfactor == 1
2008-10-06 div0also compare the team in SPRITERULE_DEFAULT. Should...
2008-10-05 div0work around engine crash by drawing 2D polygons after...
2008-10-04 div0draw HUD before other stuff again (no idea why this...
2008-10-04 div0let HUD draw over other stuff
2008-10-03 div0make team radar on by default for testing
2008-10-03 div0make "cl_teamradar 2" use the new radar in Onslaught...
2008-10-03 div0local player gets black border; hide radar when scorebo...
2008-10-03 div01. draw sprites before team radar (looks irritating...
2008-10-02 div0load dprint
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-10-01 div0get rid of .info files; make interpolation generic
2008-09-29 div0support r_letterbox and viewsize for disabling the HUD
2008-09-21 div0handle sv_foginterval on the client now (TESTING)
2008-09-19 esteelcrude way to display keybinds in the hud, currently...
2008-09-10 div0use the right stat for zoom
2008-09-10 div0make portal shot REFLECT off playerclip
2008-09-06 div0fixing warmup part 1
2008-09-05 div0more portal race fixes
2008-09-05 div0better csqc portal display
2008-09-04 div0fix portal math
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0Porto (untested): secondary fire button "holds" the...
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 div0fix the big bugs in my weapons commit
2008-08-30 div0workaround for decreasing time
2008-08-29 div0better save than sorry. 59.5
2008-08-29 div0thresh must be 60 (fov slider in menu)
2008-08-29 div0fov 80 is new threshold
2008-08-29 div0slightly better +zoom handling; still misses DP's magic...
2008-08-29 div0also detect zoom scripts, and write zoom status to...
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-28 div0update zoomsensitivity
2008-08-28 div0new cvar: cl_zoomsensitivity
2008-08-28 div0zoom: do it entirely client side
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-24 div0jitter-less grappling hook (and currently using a place...
2008-07-26 div0remove crosshair when not needed; show map name, time...
2008-07-26 div0vectors in QC are 3D. 'a b' makes a warning.
2008-07-25 div0allow specifying sbar fields as +ctf,kh/score -ctf...
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-13 blub0map previews when voting, g_maplist_textonly for old...
2008-07-10 blub0A lil fix to the mapvoting code, an update to the KH...
2008-07-07 blub0by victim: New key images and a small update to the...
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
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