]> icculus.org git repositories - divverent/nexuiz.git/history - data/glsl/default.glsl
Scaled the weapon models down about 30% to match 2.5.2 sizes. Except the tuba, I...
[divverent/nexuiz.git] / data / glsl / default.glsl
2007-02-06 esteelshould be the same glsl shader as in the engine
2006-06-12 lordhavocfurther half-precision optimizations for NVIDIA, and...
2006-06-12 div0glsl now supports SceneBrightness, makes HDR better
2006-04-30 lordhavocuse more full precision math, especially on offsetmappi...
2006-04-16 savagexsync glsl shader with DP CVS
2006-04-09 savagexOptimized shader with new (faster, more robust IMO...