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2008-01-29 lordhavocredid crylink effect
2008-01-25 div0new entity misc_laser with particle effect misc_laser_beam
2008-01-22 lordhavocmade nex beam smoke dimmer again
2008-01-22 lordhavocmade nex beam last longer and appear brighter
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-21 lordhavocmake grenade trails more visible (affects mortar and...
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2008-01-02 div0minor bugfixes in effectinfo
2007-12-22 div0made main beam as visible as before again
2007-12-22 div0after multiple requests, making Nex beam fade (and...
2007-12-17 div0leileilol's effect updates
2007-11-14 lordhavoctweaked dlights - doubled brightness of all effect...
2007-04-25 lordhavoctweaked bullet and explosion smoke effects
2007-03-22 esteelreenabled new nexgun effect but removed liquidfriction...
2007-03-12 esteelreverted new nex effect again as it can be bad for...
2007-03-11 esteelimproved the nexgun effect a bit (used some of the...
2007-02-21 lordhavocchanged bullet impact smoke to be a single particle...
2006-06-10 lordhavocchanged nex impact effect a bit
2006-05-29 lordhavocchanged electro secondary fire to fire continuously...
2006-05-29 savagexmake stardust effect cooler
2006-05-29 lordhavocremoved fire effect from big rocket explosion when...
2006-05-23 savagexeffectinfo.txt: EF_STARDUST doesn't emit light anymore...
2006-04-26 savagexdisable impact lights for crylinks as it was bringing...
2006-04-21 lordhavocupdated particle effects
2006-04-20 lordhavocchanged item respawn effect to a custom te_wizspike...
2006-04-12 div0changed electro trail type back to static (like in...
2006-04-11 kadaverjack- spawnpoints are now checking whether there is enough...
2006-04-09 kadaverjackfixed nex trail effect & moved a spawnpoint on nexdm08
2006-04-09 savagextoying around with particles: new EF_STARDUST (used...
2006-04-09 savagexadd effects file for scriptable particles