]> icculus.org git repositories - divverent/nexuiz.git/commit
redesigned crylink primary, may need additional balancing
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 2 Apr 2008 12:13:47 +0000 (12:13 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 2 Apr 2008 12:13:47 +0000 (12:13 +0000)
commitee8d4d8726675a7f3d5a3f2bb5152a2b084a45e5
treeb517eef39a8cc532c0b78ec5d7582d26f4d8fd23
parentd0b16a1af448b1fb8a963b3fe4197df8bade5d62
redesigned crylink primary, may need additional balancing
crylink primary now bounces once, and has a splash radius of 80 on each
bounce, it does not bounce if it hits a soft target, this means that
bouncing shots off the floor directly infront of a player can do about
50% more damage, and if you hit the floor to the side of a player you
can still do a little (about 50%) damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3570 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/effectinfo.txt
data/qcsrc/server/w_crylink.qc
data/weapons.cfg
pro/weaponsPro.cfg