]> icculus.org git repositories - divverent/nexuiz.git/commit
- Added area damage float function "FindBodyDamage" which returns constant values...
authoravirox <avirox@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 16 Jan 2006 14:41:40 +0000 (14:41 +0000)
committeravirox <avirox@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 16 Jan 2006 14:41:40 +0000 (14:41 +0000)
commit9244e88ec450ce5b31c1972a600f719f42a4b02d
treed01fbdadd8fecd7e05edb3e0e41a74634a8d4298
parent2934d59d3fc8dd991642ad522fed4f8bc6c8e4cd
 - Added area damage float function "FindBodyDamage" which returns constant values for HEADSHOT, CHESTSHOT, BODYSHOT, LEGSHOT
 - Added pistol and railgun body area death messages
 - Moved some constants from tfdefs into tf_constants

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@837 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
TeamNexuiz/game/gamec/g_damage.c
TeamNexuiz/game/gamec/tf_constants.c
TeamNexuiz/game/gamec/tfdefs.c
TeamNexuiz/game/gamec/w_common.c