]> icculus.org git repositories - divverent/nexuiz.git/commit - data/qcsrc/server/cl_physics.qc
race/cts: clip movement vector to the "keyboard axes" (i.e. forward, right, or diagon...
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 14 Aug 2009 10:27:25 +0000 (10:27 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 14 Aug 2009 10:27:25 +0000 (10:27 +0000)
commitf72954de0f0e1aee604b8463cc9ca8ed3a55ec2b
tree67febdffdfc0979c43120a275a86423dd02c61bb
parent45cbb5f5349685c3e02028e77728006ef668f5d1
race/cts: clip movement vector to the "keyboard axes" (i.e. forward, right, or diagonal) as countermeasure to strafebot.

Please test whether it has any negative impact to keyboard users.

It currently makes race/cts unplayable for joystick users... we need a similar feature in the engine to fix that (to make cl_movement match again).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7436 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/cl_physics.qc