MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 ) ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 ) ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 ) ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 ) ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 ) ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 ) ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 ) ( -8.216707 -8.890444 -21.162150 ) ( 29.331731 0.989949 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 3.595824 -6.989619 -15.212333 ) ( -0.000000 0.000000 0.000332 ) ( 26.196225 0.561306 4.578118 ) ( 0.000000 0.000000 -0.000332 ) ( 13.083273 -1.578966 4.956039 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 3.595824 -6.989619 -15.212333 -0.000000 0.000000 0.000332 } frame 1 { 2.846030 -6.989120 -15.212333 0.000001 0.004121 0.000332 } frame 2 { 2.378801 -6.988810 -15.218506 0.000003 0.007869 0.000332 } frame 3 { 2.203587 -6.988694 -15.224679 0.000003 0.009607 0.000332 } frame 4 { 2.324680 -6.988774 -15.223582 0.000003 0.008753 0.000332 } frame 5 { 2.660043 -6.988997 -15.220491 0.000002 0.006348 0.000332 } frame 6 { 3.097868 -6.989288 -15.216522 0.000001 0.003259 0.000332 } frame 7 { 3.458894 -6.989528 -15.213431 0.000000 0.000854 0.000332 }