MD5Version 10 commandline "" numFrames 5 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( -4.611183 -10.235686 -21.044870 ) ( 32.587255 0.989949 0.000000 ) ( -5.406395 -10.235191 -21.028721 ) ( 31.816114 0.989949 0.000000 ) ( -5.910715 -10.234885 -21.019861 ) ( 31.331483 0.989949 0.000000 ) ( -6.108200 -10.234768 -21.018953 ) ( 31.142424 0.989949 0.000000 ) ( -5.437411 -10.235175 -21.032178 ) ( 31.788837 0.989949 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 5.779265 -6.990102 -15.212333 ) ( -0.000000 0.000000 0.000332 ) ( 26.954608 0.896109 5.321203 ) ( 0.000000 0.000000 -0.000332 ) ( 11.778212 -1.579837 4.867437 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 5.779265 -6.990102 -15.212333 -0.000000 0.000000 0.000332 } frame 1 { 5.029472 -6.989604 -15.212333 0.000001 0.004121 0.000332 } frame 2 { 4.565841 -6.989296 -15.218506 0.000003 0.007869 0.000332 } frame 3 { 4.387028 -6.989177 -15.224679 0.000003 0.009607 0.000332 } frame 4 { 5.005909 -6.989588 -15.218506 0.000002 0.004804 0.000332 }