// textures/evil6_lights/ textures/evil6_lights/e6tinylight_s_1500 { qer_editorimage textures/evil6_lights/e6tinylight.jpg q3map_surfacelight 1500 surfaceparm nomarks { map textures/evil6_lights/e6tinylight.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6tinylight_glow.jpg blendfunc add } } textures/evil6_lights/e6platelight_burnt_500 { qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg q3map_surfacelight 500 surfaceparm nomarks { map textures/evil6_lights/e6platelight_burnt.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6platelight_burnt_glow.jpg blendfunc add } } textures/evil6_lights/e6horzlight_s_nolight { qer_editorimage textures/evil6_lights/e6horzlight.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6horzlight.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6horzlight_glow.jpg blendfunc add } } textures/evil6_lights/e6horzovallight_s_nolight { qer_editorimage textures/evil6_lights/e6horzovallight.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6horzovallight.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6horzovallight_glow.jpg blendfunc add } } textures/evil6_lights/e6platelight_s_nolight { qer_editorimage textures/evil6_lights/e6platelight.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6platelight.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6platelight_glow.jpg blendfunc add } } // e6platelight_burnt.jpg with e6platelight_burnt_glow.jpg (default q3 light shader) textures/evil6_lights/e6platelight_burnt_s_nolight { qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6platelight_burnt.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6platelight_burnt_glow.jpg blendfunc add } } // e6tinylight.jpg with e6tinylight_glow.jpg (default q3 light shader) textures/evil6_lights/e6tinylight_s_nolight { qer_editorimage textures/evil6_lights/e6tinylight.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6tinylight.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6tinylight_glow.jpg blendfunc add } } // e6v_light.jpg with e6v_light_glow.jpg (default q3 light shader) textures/evil6_lights/e6v_light_s_nolight { qer_editorimage textures/evil6_lights/e6v_light.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6v_light.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6v_light_glow.jpg blendfunc add } } // e6walllight.jpg with e6walllight_glow.jpg (default q3 light shader) textures/evil6_lights/e6walllight_s_nolight { qer_editorimage textures/evil6_lights/e6walllight.jpg //q3map_surfacelight ? surfaceparm nomarks { map textures/evil6_lights/e6walllight.jpg } { map $lightmap blendfunc filter } { map textures/evil6_lights/e6walllight_glow.jpg blendfunc add } } // Maj: Added these strip ones textures/evil6_lights/e6basicstrip_blue_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_blue.jpg rgbGen identity } } textures/evil6_lights/e6basicstrip_green_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_green.jpg rgbGen identity } } textures/evil6_lights/e6basicstrip_orange_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_orange.jpg rgbGen identity } } textures/evil6_lights/e6basicstrip_red_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_red.jpg rgbGen identity } } textures/evil6_lights/e6basicstrip_white_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_white.jpg rgbGen identity } } textures/evil6_lights/e6basicstrip_yellow_s_nolight { qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg //q3map_surfacelight ? surfaceparm nomarks surfaceparm nolightmap { map textures/evil6_lights/e6basicstrip_yellow.jpg rgbGen identity } }