void race_InitSpectator(); void race_PreSpawnObserver(); void race_PreSpawn(); void race_PostSpawn(entity spot); void race_ReadyRestart(); float race_teams; float race_spawns; float race_PreviousCheckpoint(float f); float race_NextCheckpoint(float f); float race_highest_place_spawn; float race_fraglimit; .float race_place; .float race_completed; float race_completing;