// internal toy void cvar_settemp(string pKey, string pValue) { //localcmd(strcat("\nsettemp ", t, " \"", s, "\"\n")); // duplicate what this alias does: // alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\"" cvar_set("settemp_list", strcat("1 ", pKey, " ", cvar_string("settemp_var"), " ", cvar_string("settemp_list"))); #ifdef MENUQC registercvar(cvar_string("settemp_var"), "", 0); #else registercvar(cvar_string("settemp_var"), ""); #endif cvar_set(cvar_string("settemp_var"), cvar_string(pKey)); cvar_set("settemp_var", strcat(cvar_string("settemp_var"), "x")); cvar_set(pKey, pValue); } void cvar_settemp_restore() { // undo what cvar_settemp did float n, i; n = tokenize(cvar_string("settemp_list")); for(i = 0; i < n - 3; i += 3) cvar_set(argv(i + 1), cvar_string(argv(i + 2))); cvar_set("settemp_list", "0"); } #ifdef HSOI // HUGE SET - stored in a string string HugeSetOfIntegers_empty() { return ""; } float HugeSetOfIntegers_get(string pArr, float i) { return stof(substring(pArr, i * 4, 4)); } float HugeSetOfIntegers_length(string pArr) { return strlen(pArr) / 4; } string HugeSetOfIntegers_concat(string a1, string a2) { return strcat(a1, a2); } string HugeSetOfIntegers_insert(string a1, float n, string a2) // special concat function to build up large lists in less time by binary concatenation { string s; s = strcat(" ", ftos(n)); return strcat(a1, substring(s, strlen(s) - 4, 4), a2); } #endif // generic string stuff float startsWith(string haystack, string needle) { return substring(haystack, 0, strlen(needle)) == needle; } float startsWithNocase(string haystack, string needle) { return strcasecmp(substring(haystack, 0, strlen(needle)), needle) == 0; } string extractRestOfLine(string haystack, string needle) { if(startsWith(haystack, needle)) return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle)); return string_null; } string car(string s) { float o; o = strstrofs(s, " ", 0); if(o < 0) return s; return substring(s, 0, o); } string cdr(string s) { float o; o = strstrofs(s, " ", 0); if(o < 0) return string_null; return substring(s, o + 1, strlen(s) - (o + 1)); } float _MapInfo_Cache_Active; float _MapInfo_Cache_DB_NameToIndex; float _MapInfo_Cache_Buf_IndexToMapData; void MapInfo_Cache_Destroy() { if(!_MapInfo_Cache_Active) return; db_close(_MapInfo_Cache_DB_NameToIndex); buf_del(_MapInfo_Cache_Buf_IndexToMapData); _MapInfo_Cache_Active = 0; } void MapInfo_Cache_Create() { MapInfo_Cache_Destroy(); _MapInfo_Cache_DB_NameToIndex = db_create(); _MapInfo_Cache_Buf_IndexToMapData = buf_create(); _MapInfo_Cache_Active = 1; } void MapInfo_Cache_Invalidate() { if(!_MapInfo_Cache_Active) return; MapInfo_Cache_Create(); } void MapInfo_Cache_Store() { float i; string s; if(!_MapInfo_Cache_Active) return; s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname); if(!s) // empty string is NOT valid here! { i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData); db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i)); } else i = stof(s); // now store all the stuff bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_bspname); bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_title); bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_description); bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_author); bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, ftos(MapInfo_Map_supportedGametypes)); bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, ftos(MapInfo_Map_supportedFeatures)); bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, ftos(MapInfo_Map_diameter)); bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, ftos(MapInfo_Map_spawnpoints)); } float MapInfo_Cache_Retrieve(string map) { float i; string s; if(!_MapInfo_Cache_Active) return 0; s = db_get(_MapInfo_Cache_DB_NameToIndex, map); if(!s) return 0; i = stof(s); // now retrieve all the stuff MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++); MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++); MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++); MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++); MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++)); MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++)); MapInfo_Map_diameter = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++)); MapInfo_Map_spawnpoints = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++)); return 1; } // GLOB HANDLING (for all BSP files) float _MapInfo_globopen; float _MapInfo_globcount; float _MapInfo_globhandle; string _MapInfo_GlobItem(float i) { string s; s = search_getfilename(_MapInfo_globhandle, i); return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp } void MapInfo_Enumerate() { if(_MapInfo_globopen) search_end(_MapInfo_globhandle); MapInfo_Cache_Invalidate(); _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE); _MapInfo_globcount = search_getsize(_MapInfo_globhandle); _MapInfo_globopen = 1; } // filter the info by game type mask (updates MapInfo_count) // #ifdef HSOI string _MapInfo_filtered; float MapInfo_FilterList_Lookup(float i) { return MapInfo_FilterList_Lookup(i); } string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd, float pAbortOnGenerate) { float m, valid; string l, r; if(pBegin == pEnd) return HugeSetOfIntegers_empty(); m = floor((pBegin + pEnd) / 2); l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m, pAbortOnGenerate); if not(l) return string_null; // BAIL OUT if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame. if(pAbortOnGenerate) { MapInfo_progress = m / _MapInfo_globcount; return string_null; // BAIL OUT } valid = (((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures)); r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd, pAbortOnGenerate); if not(r) return string_null; // BAIL OUT if(valid) return HugeSetOfIntegers_insert(l, m, r); else return HugeSetOfIntegers_concat(l, r); } float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate) { if(_MapInfo_filtered) strunzone(_MapInfo_filtered); _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount, pAbortOnGenerate); if not(_MapInfo_filtered) { dprint("Autogenerated a .mapinfo, doing the rest later.\n"); return 0; } _MapInfo_filtered = strzone(_MapInfo_filtered); MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered); MapInfo_ClearTemps(); return 1; } #else float _MapInfo_filtered; float _MapInfo_filtered_allocated; float MapInfo_FilterList_Lookup(float i) { return stof(bufstr_get(_MapInfo_filtered, i)); } float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate) { float i, j; if not(_MapInfo_filtered_allocated) { _MapInfo_filtered_allocated = 1; _MapInfo_filtered = buf_create(); } MapInfo_count = 0; for(i = 0, j = 0; i < _MapInfo_globcount; ++i) { if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame. if(pAbortOnGenerate) { dprint("Autogenerated a .mapinfo, doing the rest later.\n"); MapInfo_progress = i / _MapInfo_globcount; return 0; } if(((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures)) bufstr_set(_MapInfo_filtered, j++, ftos(i)); } MapInfo_count = j; return 1; } #endif // load info about the i-th map into the MapInfo_Map_* globals string MapInfo_BSPName_ByID(float i) { return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)); } string unquote(string s) { float i, j, l; l = strlen(s); j = -1; for(i = 0; i < l; ++i) { string ch; ch = substring(s, i, 1); if(ch != " ") if(ch != "\"") { for(j = strlen(s) - i - 1; j > 0; --j) { ch = substring(s, i+j, 1); if(ch != " ") if(ch != "\"") return substring(s, i, j+1); } return substring(s, i, 1); } } return ""; } float MapInfo_Get_ByID(float i) { if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0)) return 1; return 0; } float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp { string fn; float fh; string s, k, v; vector o; float i; float inWorldspawn; float r; float twoBaseModes; vector mapMins, mapMaxs; r = 1; fn = strcat("maps/", pFilename, ".ent"); fh = fopen(fn, FILE_READ); if(fh < 0) { r = 2; fn = strcat("maps/", pFilename, ".bsp"); fh = fopen(fn, FILE_READ); } if(fh < 0) return 0; print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n"); inWorldspawn = 2; MapInfo_Map_supportedGametypes = 0; for(;;) { if not((s = fgets(fh))) break; if(inWorldspawn == 1) if(startsWith(s, "}")) inWorldspawn = 0; k = unquote(car(s)); v = unquote(cdr(s)); if(inWorldspawn) { if(k == "classname" && v == "worldspawn") inWorldspawn = 1; else if(k == "author") MapInfo_Map_author = v; else if(k == "_description") MapInfo_Map_description = v; else if(k == "message") { i = strstrofs(v, " by ", 0); if(MapInfo_Map_author == "" && i >= 0) { MapInfo_Map_title = substring(v, 0, i); MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4)); } else MapInfo_Map_title = v; } } else { if(k == "origin") { o = stov(strcat("'", v, "'")); mapMins_x = min(mapMins_x, o_x); mapMins_y = min(mapMins_y, o_y); mapMins_z = min(mapMins_z, o_z); mapMaxs_x = max(mapMaxs_x, o_x); mapMaxs_y = max(mapMaxs_y, o_y); mapMaxs_z = max(mapMaxs_z, o_z); } else if(k == "classname") { if(v == "dom_controlpoint") MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION; else if(v == "item_flag_team2") MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF; else if(v == "team_CTF_blueflag") MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF; else if(v == "runematch_spawn_point") MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH; else if(v == "target_assault_roundend") MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT; else if(v == "onslaught_generator") MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT; else if(v == "info_player_team1") ++MapInfo_Map_spawnpoints; else if(v == "info_player_team2") ++MapInfo_Map_spawnpoints; else if(v == "info_player_start") ++MapInfo_Map_spawnpoints; else if(v == "info_player_deathmatch") ++MapInfo_Map_spawnpoints; else if(v == "weapon_nex") { } else if(v == "weapon_railgun") { } else if(startsWith(v, "weapon_")) MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS; } } } if(inWorldspawn) { print(fn, " ended still in worldspawn, BUG\n"); return 0; } MapInfo_Map_diameter = vlen(mapMaxs - mapMins); twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT); if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes)) { // we have a CTF-only or Assault-only map. Don't add other modes then, // as the map is too symmetric for them. } else { MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works if(MapInfo_Map_spawnpoints >= 8 && MapInfo_Map_diameter > 4096) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH; if( MapInfo_Map_diameter < 4096) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA; if(MapInfo_Map_spawnpoints >= 12 && MapInfo_Map_diameter > 5120) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT; } fclose(fh); return r; } void _MapInfo_Map_Reset() { MapInfo_Map_title = ""; MapInfo_Map_description = "<DESCRIPTION>"; MapInfo_Map_author = "<AUTHOR>"; MapInfo_Map_supportedGametypes = 0; MapInfo_Map_supportedFeatures = 0; MapInfo_Map_diameter = 0; MapInfo_Map_spawnpoints = 0; } void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType) { MapInfo_Map_supportedGametypes |= pThisType; if(!(pThisType & pWantedType)) return; cvar_set("fraglimit", car(s)); s = cdr(s); cvar_set("timelimit", car(s)); s = cdr(s); if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH) { cvar_set("g_tdm_teams", car(s)); s = cdr(s); } if(pWantedType == MAPINFO_TYPE_KEYHUNT) { cvar_set("g_keyhunt_teams", car(s)); s = cdr(s); } } float MapInfo_Type_FromString(string t) { if (t == "dm") return MAPINFO_TYPE_DEATHMATCH; else if(t == "tdm") return MAPINFO_TYPE_TEAM_DEATHMATCH; else if(t == "dom") return MAPINFO_TYPE_DOMINATION; else if(t == "ctf") return MAPINFO_TYPE_CTF; else if(t == "rune") return MAPINFO_TYPE_RUNEMATCH; else if(t == "lms") return MAPINFO_TYPE_LMS; else if(t == "arena") return MAPINFO_TYPE_ARENA; else if(t == "kh") return MAPINFO_TYPE_KEYHUNT; else if(t == "as") return MAPINFO_TYPE_ASSAULT; else if(t == "ons") return MAPINFO_TYPE_ONSLAUGHT; else if(t == "all") return MAPINFO_TYPE_ALL; else return 0; } // load info about a map by name into the MapInfo_Map_* globals float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet) { string fn; string s, t; float fh, fh2; float r, f; if(pGametypeToSet == 0) if(MapInfo_Cache_Retrieve(pFilename)) return 1; r = 1; MapInfo_Map_bspname = pFilename; // default all generic fields so they have "good" values in case something fails fn = strcat("maps/", pFilename, ".mapinfo"); fh = fopen(fn, FILE_READ); if(fh < 0) { if(!pAllowGenerate) return 0; _MapInfo_Map_Reset(); r = _MapInfo_Generate(pFilename); if(!r) return 0; fh = fopen(fn, FILE_WRITE); fputs(fh, strcat("title ", MapInfo_Map_title, "\n")); fputs(fh, strcat("description ", MapInfo_Map_description, "\n")); fputs(fh, strcat("author ", MapInfo_Map_author, "\n")); fputs(fh, strcat("_diameter ", ftos(MapInfo_Map_diameter), "\n")); fputs(fh, strcat("_spawnpoints ", ftos(MapInfo_Map_spawnpoints), "\n")); if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) fputs(fh, "has weapons\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH) fputs(fh, "type dm 30 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION) fputs(fh, "type dom 200 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF) fputs(fh, "type ctf 300 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH) fputs(fh, "type rune 200 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS) fputs(fh, "type lms 9 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA) fputs(fh, "type arena 10 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT) fputs(fh, "type kh 1000 20 3\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT) fputs(fh, "type as 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT) fputs(fh, "type ons 20\n"); fh2 = fopen(strcat("scripts/", pFilename, ".arena"), FILE_READ); if(fh2 >= 0) { fclose(fh2); fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n"); } fclose(fh); r = 2; // return r; fh = fopen(fn, FILE_READ); if(fh < 0) error("... but I just wrote it!"); } _MapInfo_Map_Reset(); for(;;) { if not((s = fgets(fh))) break; t = car(s); s = cdr(s); if(t == "//") { // no comment } else if(t == "title") MapInfo_Map_title = s; else if(t == "description") MapInfo_Map_description = s; else if(t == "author") MapInfo_Map_author = s; else if(t == "_diameter") MapInfo_Map_diameter = stof(s); else if(t == "_spawnpoints") MapInfo_Map_spawnpoints = stof(s); else if(t == "has") { t = car(s); s = cdr(s); if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS; else dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n"); } else if(t == "type") { t = car(s); s = cdr(s); f = MapInfo_Type_FromString(t); if(f) _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f); else dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n"); } else if(t == "settemp_for_type") { t = car(s); s = cdr(s); if((f = MapInfo_Type_FromString(t))) { if(f & pGametypeToSet) { t = car(s); s = cdr(s); if(strstrofs(t, "\"", 0) >= 0) print("Map ", pFilename, " contains a potentially harmful setting, ignored\n"); else if(strstrofs(t, "\\", 0) >= 0) print("Map ", pFilename, " contains a potentially harmful setting, ignored\n"); else if(strstrofs(t, ";", 0) >= 0) print("Map ", pFilename, " contains a potentially harmful setting, ignored\n"); else if(strstrofs(s, "\"", 0) >= 0) print("Map ", pFilename, " contains a potentially harmful setting, ignored\n"); else if(strstrofs(s, "\\", 0) >= 0) print("Map ", pFilename, " contains a potentially harmful setting, ignored\n"); else if(strstrofs(s, ";", 0) >= 0) print("Map ", pFilename, " contains a potentially harmful setting, ignored\n"); else { dprint("Applying temporary setting ", t, " := ", s, "\n"); cvar_settemp(t, s); } } } else { dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n"); } } else dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n"); } fclose(fh); if(pGametypeToSet) if(!(MapInfo_Map_supportedGametypes & pGametypeToSet)) error("Can't select the requested game type. Bailing out."); MapInfo_Cache_Store(); if(MapInfo_Map_supportedGametypes != 0) return r; dprint("Map ", pFilename, " supports no game types, ignored\n"); return 0; } float MapInfo_FindName(string s) { // if there is exactly one map of prefix s, return it // if not, return the null string // note that DP sorts glob results... so I can use a binary search float l, r, m, cmp; l = 0; r = MapInfo_count; // invariants: r is behind s, l-1 is equal or before while(l != r) { m = floor((l + r) / 2); MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m)); cmp = strcasecmp(MapInfo_FindName_match, s); if(cmp == 0) return m; // found and good if(cmp < 0) l = m + 1; // l-1 is before s else r = m; // behind s } MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l)); MapInfo_FindName_firstResult = l; // r == l, so: l is behind s, l-1 is before // SO: if there is any, l is the one with the right prefix // and l+1 may be one too if(l == MapInfo_count) { MapInfo_FindName_match = string_null; MapInfo_FindName_firstResult = -1; return -1; // no MapInfo_FindName_match, behind last item } if(!startsWithNocase(MapInfo_FindName_match, s)) { MapInfo_FindName_match = string_null; MapInfo_FindName_firstResult = -1; return -1; // wrong prefix } if(l == MapInfo_count - 1) return l; // last one, nothing can follow => unique if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s)) { MapInfo_FindName_match = string_null; return -1; // ambigous MapInfo_FindName_match } return l; } string MapInfo_FixName(string s) { MapInfo_FindName(s); return MapInfo_FindName_match; } float MapInfo_CurrentFeatures() { float req; req = 0; if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena"))) req |= MAPINFO_FEATURE_WEAPONS; return req; } float MapInfo_CurrentGametype() { if(cvar("g_domination")) return MAPINFO_TYPE_DOMINATION; else if(cvar("g_ctf")) return MAPINFO_TYPE_CTF; else if(cvar("g_runematch")) return MAPINFO_TYPE_RUNEMATCH; else if(cvar("g_tdm")) return MAPINFO_TYPE_TEAM_DEATHMATCH; else if(cvar("g_assault")) return MAPINFO_TYPE_ASSAULT; else if(cvar("g_lms")) return MAPINFO_TYPE_LMS; else if(cvar("g_arena")) return MAPINFO_TYPE_ARENA; else if(cvar("g_keyhunt")) return MAPINFO_TYPE_KEYHUNT; else if(cvar("g_onslaught")) return MAPINFO_TYPE_ONSLAUGHT; else return MAPINFO_TYPE_DEATHMATCH; } float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise { if(!MapInfo_Get_ByName(s, 1, 0)) return 0; if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0) return 0; if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures()) return 0; return 1; } float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise { float r; r = _MapInfo_CheckMap(s); MapInfo_ClearTemps(); return r; } void MapInfo_SwitchGameType(float t) { cvar_set("gamecfg", "0"); cvar_set("g_dm", (t == MAPINFO_TYPE_DEATHMATCH) ? "1" : "0"); cvar_set("g_tdm", (t == MAPINFO_TYPE_TEAM_DEATHMATCH) ? "1" : "0"); cvar_set("g_domination", (t == MAPINFO_TYPE_DOMINATION) ? "1" : "0"); cvar_set("g_ctf", (t == MAPINFO_TYPE_CTF) ? "1" : "0"); cvar_set("g_runematch", (t == MAPINFO_TYPE_RUNEMATCH) ? "1" : "0"); cvar_set("g_lms", (t == MAPINFO_TYPE_LMS) ? "1" : "0"); cvar_set("g_arena", (t == MAPINFO_TYPE_ARENA) ? "1" : "0"); cvar_set("g_keyhunt", (t == MAPINFO_TYPE_KEYHUNT) ? "1" : "0"); cvar_set("g_assault", (t == MAPINFO_TYPE_ASSAULT) ? "1" : "0"); cvar_set("g_onslaught", (t == MAPINFO_TYPE_ONSLAUGHT) ? "1" : "0"); } void MapInfo_LoadMap(string s) { MapInfo_Map_supportedGametypes = 0; if(!MapInfo_CheckMap(s)) { print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n"); MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH); } localcmd(strcat("\nsettemp_restore\nchangelevel ", s, "\n")); } string MapInfo_ListAllowedMaps() { string out; float i; // to make absolutely sure: MapInfo_Enumerate(); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0); out = ""; for(i = 0; i < MapInfo_count; ++i) out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i))); return substring(out, 1, strlen(out) - 1); } void MapInfo_LoadMapSettings(string s) // to be called from worldspawn { float t; if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps { if(MapInfo_Map_supportedGametypes <= 0) error("Mapinfo system is not functional at all. BAILED OUT.\n"); t = 1; while(!(MapInfo_Map_supportedGametypes & 1)) { t *= 2; MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2); } // t is now a supported mode! print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n"); MapInfo_SwitchGameType(t); } cvar_settemp_restore(); MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype()); MapInfo_ClearTemps(); } void MapInfo_ClearTemps() { MapInfo_Map_bspname = string_null; MapInfo_Map_title = string_null; MapInfo_Map_description = string_null; MapInfo_Map_author = string_null; MapInfo_Map_supportedGametypes = 0; MapInfo_Map_supportedFeatures = 0; MapInfo_Map_diameter = 0; MapInfo_Map_spawnpoints = 0; }