// HUGE SET - stored in a string string HugeSetOfIntegers_empty() { return ""; } float HugeSetOfIntegers_get(string pArr, float i) { return stof(substring(pArr, i * 4, 4)); } float HugeSetOfIntegers_length(string pArr) { return strlen(pArr) / 4; } string HugeSetOfIntegers_concat(string a1, string a2) { return strcat(a1, a2); } string HugeSetOfIntegers_insert(string a1, float n, string a2) // special concat function to build up large lists in less time by binary concatenation { string s; s = strcat(" ", ftos(n)); return strcat(a1, substring(s, strlen(s) - 4, 4), a2); } // generic string stuff float startsWith(string haystack, string needle) { return substring(haystack, 0, strlen(needle)) == needle; } string extractRestOfLine(string haystack, string needle) { if(startsWith(haystack, needle)) return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle)); return string_null; } string car(string s) { float o; o = strstrofs(s, " ", 0); if(o < 0) return s; return substring(s, 0, o); } string cdr(string s) { float o; o = strstrofs(s, " ", 0); if(o < 0) return string_null; return substring(s, o + 1, strlen(s) - (o + 1)); } // GLOB HANDLING (for all BSP files) float _MapInfo_globopen; float _MapInfo_globcount; float _MapInfo_globhandle; string _MapInfo_GlobItem(float i) { string s; s = search_getfilename(_MapInfo_globhandle, i); return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp } void MapInfo_Enumerate() { if(_MapInfo_globopen) search_end(_MapInfo_globhandle); _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE); _MapInfo_globcount = search_getsize(_MapInfo_globhandle); _MapInfo_globopen = 1; } // filter the info by game type mask (updates MapInfo_count) string _MapInfo_filtered; string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd) { float m, valid; string l, r; if(pBegin == pEnd) return HugeSetOfIntegers_empty(); m = floor((pBegin + pEnd) / 2); l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m); if not(l) return string_null; // BAIL OUT if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame. return string_null; // BAIL OUT valid = ((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures); r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd); if not(r) return string_null; // BAIL OUT if(valid) return HugeSetOfIntegers_insert(l, m, r); else return HugeSetOfIntegers_concat(l, r); } float MapInfo_FilterGametype(float pGametype, float pFeatures) { if(_MapInfo_filtered) strunzone(_MapInfo_filtered); _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount); if(!_MapInfo_filtered) { dprint("Autogenerated a .mapinfo, doing the rest later.\n"); return 0; } _MapInfo_filtered = strzone(_MapInfo_filtered); MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered); dprint("Filter ", ftos(pGametype), "/", ftos(pFeatures), " results in ", _MapInfo_filtered, "\n"); // TODO clear cache return 1; } // load info about the i-th map into the MapInfo_Map_* globals float MapInfo_Get_ByID(float i) { // TODO check cache if(MapInfo_Get_ByName(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, i)), 0, 0)) { // TODO save in cache return 1; } return 0; } float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp { string fn; float fh; string s, v; vector o; float inWorldspawn, l; float r; float twoBaseModes; vector mapMins, mapMaxs; r = 1; fn = strcat("maps/", pFilename, ".ent"); fh = fopen(fn, FILE_READ); if(fh < 0) { r = 2; fn = strcat("maps/", pFilename, ".bsp"); fh = fopen(fn, FILE_READ); } if(fh < 0) return 0; print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n"); inWorldspawn = 2; MapInfo_Map_supportedGametypes = 0; for(;;) { if not((s = fgets(fh))) break; if(inWorldspawn == 1) if(startsWith(s, "}")) inWorldspawn = 0; if(inWorldspawn) { if(startsWith(s, "\"classname\" \"worldspawn\"")) inWorldspawn = 1; else if((v = extractRestOfLine(s, "\"message\" \""))) { for(l = strlen(v) - 1; l > 0; --l) if(substring(v, l, 1) == "\"") break; MapInfo_Map_title = substring(v, 0, l); } } else { if((v = extractRestOfLine(s, "\"origin\" \""))) { for(l = strlen(v) - 1; l > 0; --l) if(substring(v, l, 1) == "\"") break; o = stov(strcat("'", substring(v, 0, l), "'")); mapMins_x = min(mapMins_x, o_x); mapMins_y = min(mapMins_y, o_y); mapMins_z = min(mapMins_z, o_z); mapMaxs_x = max(mapMaxs_x, o_x); mapMaxs_y = max(mapMaxs_y, o_y); mapMaxs_z = max(mapMaxs_z, o_z); } else if((v = extractRestOfLine(s, "\"classname\" \""))) { if(startsWith(v, "dom_controlpoint\"")) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION; else if(startsWith(v, "item_flag_team2\"")) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF; else if(startsWith(v, "runematch_spawn_point\"")) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH; else if(startsWith(v, "target_assault_roundend\"")) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT; else if(startsWith(v, "onslaught_generator\"")) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT; else if(startsWith(v, "info_player_team1\"")) ++MapInfo_Map_spawnpoints; else if(startsWith(v, "info_player_team2\"")) ++MapInfo_Map_spawnpoints; else if(startsWith(v, "info_player_deathmatch\"")) ++MapInfo_Map_spawnpoints; else if(startsWith(v, "info_player_start\"")) ++MapInfo_Map_spawnpoints; else if(startsWith(v, "weapon_") && !startsWith(v, "weapon_nex\"") && !startsWith(v, "weapon_railgun\"")) MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS; } } } if(inWorldspawn) { print(fn, " ended still in worldspawn, BUG\n"); return 0; } MapInfo_Map_diameter = vlen(mapMaxs - mapMins); twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT); if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes)) { // we have a CTF-only or Assault-only map. Don't add other modes then, // as the map is too symmetric for them. } else { MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH; // Rune always works MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works if(MapInfo_Map_spawnpoints >= 8 && MapInfo_Map_diameter > 4096) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH; if( MapInfo_Map_diameter < 4096) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA; if(MapInfo_Map_spawnpoints >= 12 && MapInfo_Map_diameter > 5120) MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT; } fclose(fh); dprint(fn, ": types = ", ftos(MapInfo_Map_supportedGametypes), " MapInfo_Map_spawnpoints ", ftos(MapInfo_Map_spawnpoints), " MapInfo_Map_diameter ", ftos(MapInfo_Map_diameter), "\n"); return r; } void _MapInfo_Map_Reset() { MapInfo_Map_title = "Untitled1"; MapInfo_Map_description = "Bleh."; MapInfo_Map_supportedGametypes = 0; MapInfo_Map_supportedFeatures = 0; MapInfo_Map_diameter = 0; MapInfo_Map_spawnpoints = 0; } void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType) { MapInfo_Map_supportedGametypes |= pThisType; if(!(pThisType & pWantedType)) return; cvar_set("fraglimit", car(s)); s = cdr(s); cvar_set("timelimit", car(s)); s = cdr(s); if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH) { cvar_set("g_tdm_teams", car(s)); s = cdr(s); } if(pWantedType == MAPINFO_TYPE_KEYHUNT) { cvar_set("g_keyhunt_teams", car(s)); s = cdr(s); } } // load info about a map by name into the MapInfo_Map_* globals float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet) { string fn; string s, t; float fh; float r; r = 1; // default all generic fields so they have "good" values in case something fails fn = strcat("maps/", pFilename, ".mapinfo"); fh = fopen(fn, FILE_READ); if(fh < 0) { if(!pAllowGenerate) return 0; _MapInfo_Map_Reset(); r = _MapInfo_Generate(pFilename); if(!r) return 0; fh = fopen(fn, FILE_WRITE); fputs(fh, strcat("title ", MapInfo_Map_title, "\n")); fputs(fh, strcat("description ", MapInfo_Map_description, "\n")); fputs(fh, strcat("_diameter ", ftos(MapInfo_Map_diameter), "\n")); fputs(fh, strcat("_spawnpoints ", ftos(MapInfo_Map_spawnpoints), "\n")); if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) fputs(fh, "has weapons\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH) fputs(fh, "type dm 30 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION) fputs(fh, "type dom 200 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF) fputs(fh, "type ctf 300 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH) fputs(fh, "type rune 200 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS) fputs(fh, "type lms 9 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA) fputs(fh, "type arena 10 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT) fputs(fh, "type kh 1000 20 3\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT) fputs(fh, "type as 20\n"); if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT) fputs(fh, "type ons 20\n"); fclose(fh); r = 2; // return r; fh = fopen(fn, FILE_READ); if(fh < 0) error("... but I just wrote it!"); } _MapInfo_Map_Reset(); for(;;) { if not((s = fgets(fh))) break; t = car(s); s = cdr(s); if (t == "title") MapInfo_Map_title = t; else if(t == "description") MapInfo_Map_description = substring(s, 12, strlen(s) - 12); else if(t == "_diameter") MapInfo_Map_diameter = stof(s); else if(t == "_spawnpoints") MapInfo_Map_spawnpoints = stof(s); else if(t == "has") { t = car(s); s = cdr(s); if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS; else dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n"); } else if(t == "type") { t = car(s); s = cdr(s); if (t == "dm") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_DEATHMATCH); else if(t == "tdm") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH); else if(t == "dom") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_DOMINATION); else if(t == "ctf") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_CTF); else if(t == "rune") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_RUNEMATCH); else if(t == "lms") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_LMS); else if(t == "arena") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_ARENA); else if(t == "kh") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_KEYHUNT); else if(t == "as") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_ASSAULT); else if(t == "ons") _MapInfo_Map_ApplyGametype (s, pGametypeToSet, MAPINFO_TYPE_ONSLAUGHT); else dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n"); } else dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n"); } fclose(fh); print(pFilename, " -> ", ftos(MapInfo_Map_supportedGametypes), ", ", ftos(MapInfo_Map_supportedFeatures), "\n"); if(pGametypeToSet) if(!(MapInfo_Map_supportedGametypes & pGametypeToSet)) error("Can't select the requested game type. Bailing out."); if(MapInfo_Map_supportedGametypes != 0) return r; dprint("Map ", pFilename, " supports no game types, ignored\n"); return 0; } string MapInfo_FixName(string s) { // if there is exactly one map of prefix s, return it // if not, return the null string // note that DP sorts glob results... so I can use a binary search string match; float l, r, m, cmp; l = 0; r = MapInfo_count; // invariants: r is behind s, l-1 is equal or before while(l != r) { m = floor((l + r) / 2); cmp = strcasecmp(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, m)), s); if(cmp == 0) return s; // found and good if(cmp < 0) l = m + 1; // l-1 is before s else r = m; // behind s } // r == l, so: l is behind s, l-1 is before // SO: if there is any, l is the one with the right prefix // and l+1 may be one too if(l == MapInfo_count) return string_null; // no match, behind last item match = _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, l)); if(!startsWith(match, s)) return string_null; // wrong prefix if(l == MapInfo_count - 1) return match; // last one, nothing can follow => unique if(startsWith(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, l + 1)), s)) return string_null; // ambigous match return match; } float MapInfo_CurrentFeatures() { float req; req = 0; if(!(cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena"))) req |= MAPINFO_FEATURE_WEAPONS; return req; } float MapInfo_CurrentGametype() { if(cvar("g_domination")) return MAPINFO_TYPE_DOMINATION; else if(cvar("g_ctf")) return MAPINFO_TYPE_CTF; else if(cvar("g_runematch")) return MAPINFO_TYPE_RUNEMATCH; else if(cvar("g_tdm")) return MAPINFO_TYPE_TEAM_DEATHMATCH; else if(cvar("g_assault")) return MAPINFO_TYPE_ASSAULT; else if(cvar("g_lms")) return MAPINFO_TYPE_LMS; else if(cvar("g_arena")) return MAPINFO_TYPE_ARENA; else if(cvar("g_keyhunt")) return MAPINFO_TYPE_KEYHUNT; else if(cvar("g_onslaught")) return MAPINFO_TYPE_ONSLAUGHT; else return MAPINFO_TYPE_DEATHMATCH; } float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise { if(!MapInfo_Get_ByName(s, 1, 0)) return 0; if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0) return 0; if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures()) return 0; return 1; } void MapInfo_LoadMap(string s) { if(!MapInfo_CheckMap(s)) { print("EMERGENCY: can't play the selected map in the given game mode. Falling back to deathmatch.\n"); cvar_set("g_domination", "0"); cvar_set("g_ctf", "0"); cvar_set("g_runematch", "0"); cvar_set("g_tdm", "0"); cvar_set("g_assault", "0"); cvar_set("g_lms", "0"); cvar_set("g_arena", "0"); cvar_set("g_keyhunt", "0"); cvar_set("g_onslaught", "0"); } MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype()); localcmd(strcat("\nchangelevel ", s, "\n")); } string MapInfo_ListAllowedMaps() { string out; float i; // to make absolutely sure: MapInfo_Enumerate(); for(;;) if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures())) break; out = ""; for(i = 0; i < MapInfo_count; ++i) out = strcat(out, " ", _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, i))); return substring(out, 1, strlen(out) - 1); }