const entity NULL = world; const float MASK_ENGINE = 1; const float MASK_ENGINEVIEWMODELS = 2; const float MASK_NORMAL = 4; const float RF_VIEWMODEL = 1; const float RF_EXTERNALMODEL = 2; const float RF_DEPTHHACK = 4; const float RF_ADDATIVE = 8; const float RF_USEAXIS = 16; const float VF_MIN = 1; //(vector) const float VF_MIN_X = 2; //(float) const float VF_MIN_Y = 3; //(float) const float VF_SIZE = 4; //(vector) (viewport size) const float VF_SIZE_Y = 5; //(float) const float VF_SIZE_X = 6; //(float) const float VF_VIEWPORT = 7; //(vector, vector) const float VF_FOV = 8; //(vector) const float VF_FOVX = 9; //(float) const float VF_FOVY = 10; //(float) const float VF_ORIGIN = 11; //(vector) const float VF_ORIGIN_X = 12; //(float) const float VF_ORIGIN_Y = 13; //(float) const float VF_ORIGIN_Z = 14; //(float) const float VF_ANGLES = 15; //(vector) const float VF_ANGLES_X = 16; //(float) const float VF_ANGLES_Y = 17; //(float) const float VF_ANGLES_Z = 18; //(float) const float VF_DRAWWORLD = 19; //(float) const float VF_DRAWENGINESBAR = 20; //(float) const float VF_DRAWCROSSHAIR = 21; //(float) const float VF_CL_VIEWANGLES = 33; //(vector) const float VF_CL_VIEWANGLES_X = 34; //(float) const float VF_CL_VIEWANGLES_Y = 35; //(float) const float VF_CL_VIEWANGLES_Z = 36; //(float) const float STAT_HEALTH = 0; const float STAT_WEAPONMODEL = 2; const float STAT_AMMO = 3; const float STAT_ARMOR = 4; const float STAT_WEAPONFRAME = 5; const float STAT_SHELLS = 6; const float STAT_NAILS = 7; const float STAT_ROCKETS = 8; const float STAT_CELLS = 9; const float STAT_ACTIVEWEAPON = 10; const float STAT_ITEMS = 15; const float true = 1; const float false = 0; const float EXTRA_LOW = -99999999; const float EXTRA_HIGH = 99999999; const vector VEC_1 = '1 1 1'; const vector VEC_0 = '0 0 0'; const vector VEC_M1 = '-1 -1 -1'; const float M_PI = 3.14159265358979323846; vector VEC_HULL_MIN = '-16 -16 -24'; vector VEC_HULL_MAX = '16 16 32'; const float EF_ADDITIVE = 32; const float EF_BLUE = 64; const float EF_FLAME = 1024; const float EF_FULLBRIGHT = 512; const float EF_NODEPTHTEST = 8192; const float EF_NODRAW = 16; const float EF_NOSHADOW = 4096; const float EF_RED = 128; const float EF_STARDUST = 2048; const float EF_SELECTABLE = 16384; const float PFL_ONGROUND = 1; const float PFL_CROUCH = 2; const float PFL_DEAD = 4; const float PFL_GIBBED = 8;