set g_nexuizversion 2.4svn "Nexuiz version (formatted for humans)" //!showbrand // changes a cvar and reports it to the server (for the menu to notify the // server about changes) alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" // detect dedicated server alias "_detect_dedicated_$qport" "$*" alias "_detect_dedicated_0" "" alias if_dedicated "_detect_dedicated_$qport $*" seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar) set cvar_check_default 536ebc4385079e467b5b49c21ff625e5 // Nexuiz version (formatted for machines) // used to determine if a client version is compatible // this doesn't have to be bumped with every release // bump when clients become incompatible or any other perfectly good reason // (e.g. game data incompatibility, engine version incompatibility, etc // note: this automatically filters the server browser, clients of the new // version won't see old servers, and clients of the old version won't see new // servers either // // e.g. Nexuiz 1.5.1 RC1 will be 15101 gameversion 20000 // say aliases alias asay_ctf_flagcarrier "say_team flag carrier at %y" alias asay_ctf_haveflag "say_team (%l) have the flag" alias asay_willgo "say_team will go to %y" alias asay_support "say_team (%l) need help, %h%%" alias asay_killed "say_team got killed at %d" alias asay_noammo "say_team (%l) need %W for %w" alias asay_drop "say_team (%l) dropped %w ; impulse 17" // other aliases alias +hook +button6 alias -hook -button6 alias ready "cmd ready" alias lockteams "sv_cmd lockteams" alias unlockteams "sv_cmd unlockteams" alias nospectators "sv_cmd nospectators" alias cointoss "sv_cmd cointoss" alias timeout "cmd timeout" //use this command to call a timeout alias timein "cmd timein" //use this command to resume the game before timeout is finished alias bsp "ls maps/*.bsp" alias chmap "changelevel $*" alias gotomap "sv_cmd gotomap \"$1\"" alias rec "record demos/$1" alias ply "playdemo $1" alias tdem "timedemo $1" alias dropweapon "impulse 17" alias +show_info +button7 alias -show_info -button7 alias team_red "cmd selectteam red; cmd join" alias team_blue "cmd selectteam blue; cmd join" alias team_pink "cmd selectteam pink; cmd join" alias team_yellow "cmd selectteam yellow; cmd join" alias team_auto "cmd selectteam auto; cmd join" bind f6 team_auto alias movetoteam_red "sv_cmd movetoteam $1 red" alias movetoteam_blue "sv_cmd movetoteam $1 blue" alias movetoteam_pink "sv_cmd movetoteam $1 pink" alias movetoteam_yellow "sv_cmd movetoteam $1 yellow" alias movetoteam_auto "sv_cmd movetoteam $1 auto" // merge lightmaps up to 1024x1024 textures // the default of 2048x2048 is too heavy for my rig (SavageX) mod_q3bsp_lightmapmergepower 3 // player defaults _cl_color 102 _cl_name Player _cl_playermodel models/player/marine.zym _cl_playerskin 0 crosshair 5 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color" seta crosshair_laser "" "crosshair to display when wielding the laser" seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser" seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser" seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser" seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser" seta crosshair_laser_size 0.55 "crosshair size when wielding the laser" seta crosshair_shotgun "" "crosshair to display when wielding the shotgun" seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun" seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun" seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun" seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun" seta crosshair_shotgun_size 1.25 "crosshair size when wielding the shotgun" seta crosshair_uzi "" "crosshair to display when wielding the machinegun" seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun" seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun" seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun" seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun" seta crosshair_uzi_size 1.125 "crosshair size when wielding the machinegun" seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar" seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar" seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar" seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar" seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar" seta crosshair_grenadelauncher_size 1.35 "crosshair size when wielding the mortar" seta crosshair_electro "" "crosshair to display when wielding the electro" seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro" seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro" seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro" seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro" seta crosshair_electro_size 0.95 "crosshair size when wielding the electro" seta crosshair_crylink "" "crosshair to display when wielding the crylink" seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink" seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink" seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink" seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink" seta crosshair_crylink_size 0.725 "crosshair size when wielding the crylink" seta crosshair_nex "" "crosshair to display when wielding the nex gun" seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun" seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun" seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun" seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun" seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun" seta crosshair_hagar "" "crosshair to display when wielding the hagar" seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar" seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar" seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar" seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar" seta crosshair_hagar_size 1.4 "crosshair size when wielding the hagar" seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_size 1.175 "crosshair size when wielding the rocketlauncher" seta crosshair_porto "" "crosshair to display when wielding the porto" seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto" seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto" seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto" seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto" seta crosshair_porto_size 1.35 "crosshair size when wielding the porto" seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun" seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun" seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun" seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun" seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun" seta crosshair_minstanex_size 0.65 "crosshair size when wielding the minstanex gun" seta crosshair_hook "" "crosshair to display when wielding the hook" seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook" seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook" seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook" seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook" seta crosshair_hook_size 1.1 "crosshair size when wielding the hook" seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C" seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C." seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C." seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C." seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C." seta crosshair_hlac_size 2 "crosshair size when wielding the H.L.A.C." seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker" seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker" seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker" seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" seta crosshair_seeker_size 1.15 "crosshair size when wielding the TAG seeker" seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle" seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle" seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle" seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle" seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle" seta crosshair_campingrifle_size 0.85 "crosshair size when wielding the campingrifle" fov 90 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)" seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom" seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" freelook 1 sensitivity 6 v_gamma 1.125000 viewsize 110 bgmvolume 1 volume 0.5 // fullscreen 1024x768x32bit vid_bitsperpixel 32 vid_fullscreen 1 vid_width 1024 vid_height 768 // 2D resolution 800x600 vid_conwidth 800 vid_conheight 600 set sbar_hudselector 1 "0 = use the old, 1 = use the new nexuiz hud layout" v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds gl_polyblend 1 // whether to use screen tints, default is 1 seta vid_x11_display "" "nexuiz-linux-*.sh will use this to start nexuiz on an other/new X display" // This can have three possible settings: // "" run as usual // ":n" use DISPLAY=:n, create it if needed // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M // taunts and voices seta cl_autotaunt 0 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" seta cl_voice_directional_taunt_attenuation 0.5 // server settings hostname "Nexuiz Server" set sv_mapchange_delay 5 set minplayers 0 sv_cullentities_trace 1 r_cullentities_trace 1 // restart server if all players hit "ready"-button set sv_ready_restart 0 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game" set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked" //tournament mod set g_warmup 0 "split the game into a warmup- and match-stage when set to 1" set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time (useful for public matches)" set g_warmup_allow_timeout 0 "if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage" set g_warmup_allguns 0 "if set players start with all guns in warmup mode" set g_warmup_start_health 250 "starting values when being in warmup-stage" set g_warmup_start_armor 100 set g_warmup_start_ammo_shells 50 set g_warmup_start_ammo_nails 150 set g_warmup_start_ammo_rockets 50 set g_warmup_start_ammo_cells 50 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage" set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)" alias g_tourney "g_tourney_$1" alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1" alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0" set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time" set sv_timeout_length 120 "how long the game will be paused at max, in seconds" set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)" set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was calledbefore it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the resumegame command" set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam" seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)" set sv_qcweaponanimation 0 // use default physics exec physics25.cfg set sv_pogostick 1 "don't require releasing the space bar for jumping again" set sv_doublejump 0 "allow Quake 2-style double jumps" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 seta sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 seta sv_defaultcharacter 0 seta sv_defaultplayermodel models/player/nexus.zym seta sv_defaultplayerskin 0 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 seta sv_defaultplayermodel_blue "" seta sv_defaultplayerskin_blue 0 seta sv_defaultplayermodel_yellow "" seta sv_defaultplayerskin_yellow 0 seta sv_defaultplayermodel_pink "" seta sv_defaultplayerskin_pink 0 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable" set sv_autoscreenshot 0 net_messagetimeout 300 net_connecttimeout 30 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 "Throw huge amounts of gibs" cl_movement 1 cl_stairsmoothspeed 200 cl_forwardspeed $sv_maxspeed cl_backspeed $sv_maxspeed cl_sidespeed $sv_maxspeed cl_upspeed $sv_maxspeed cl_movement_accelerate $sv_accelerate cl_movement_airaccel_qw $sv_airaccel_qw cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction cl_movement_airaccelerate $sv_airaccelerate cl_movement_edgefriction $edgefriction cl_movement_friction $sv_friction cl_movement_jumpvelocity $sv_jumpvelocity cl_movement_maxairspeed $sv_maxairspeed cl_movement_maxspeed $sv_maxspeed cl_movement_stepheight $sv_stepheight cl_movement_stopspeed $sv_stopspeed cl_movement_track_canjump 0 // till DP bug gets fixed cl_movement_wallfriction $sv_wallfriction cl_movement_wateraccelerate $sv_wateraccelerate cl_movement_waterfriction $sv_waterfriction seta cl_autoswitch 1 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1" seta cl_playerdetailreduction 0 "the higher, the less detailed" set bot_number 0 "Minimum number of bots" seta bot_usemodelnames 0 "Use player model names for bot names" set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode" seta bot_prefix [BOT] "Prefix in front of the bot names" seta bot_suffix "" "Suffix behind the bot names" seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" // general bot AI cvars set bot_ai_thinkinterval 0.05 set bot_ai_strategyinterval 2 "How often a new objective is chosen" set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target" set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use." set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen" set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near" set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection" set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" set bot_ai_aimskill_fixedrate 15 set bot_ai_aimskill_firetolerance_distdegrees 180 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances" set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range" set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied" set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal" set bot_ai_keyboard_treshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" set bot_ai_custom_weapon_priority_far "11 7 15 14 4 5 8 13 6 1 3 9 2" "Desired weapons for far distances ordered by priority" set bot_ai_custom_weapon_priority_mid "11 9 4 5 3 7 15 14 6 13 8 2 1" "Desired weapons for middle distances ordered by priority" set bot_ai_custom_weapon_priority_close "11 7 3 13 14 8 6 4 2 5 15 1" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance" set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds" // Better don't touch these, there are hard to tweak! set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle" set bot_ai_aimskill_order_filter_1st 0.4 "Position filter" set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter" set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter" set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely" set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely" // waypoint editor enable set g_waypointeditor 0 set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)" alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" alias g_waypointeditor_relinkall "impulse 105" alias g_waypointeditor_saveall "impulse 106" locs_enable 0 pausable 0 set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" set g_shootfromeye 0 set g_shootfromcenter 0 set g_pinata 0 set g_weapon_stay 0 set g_powerup_superhealth 1 set g_powerup_strength 1 set g_powerup_shield 1 set g_use_ammunition 1 set g_pickup_items 1 set g_minstagib 0 "enable minstagib" set g_minstagib_extralives 2 "how many extra lives you will get per powerup" set g_minstagib_ammo_start 10 "starting ammo" set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" set g_minstagib_invis_alpha 0.15 set g_minstagib_speed_jumpheight 1.8 set g_minstagib_speed_moverate 1.25 set g_vampire 0 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" set g_shocknex 0 set g_laserguided_missile 0 set g_midair 0 set g_midair_shieldtime 0.3 set g_spawnshieldtime 0 set g_spawnsound 1 set g_spawnpoints_autodrop 0 set g_spawnpoints_auto_move_out_of_solid 0 set g_forced_respawn 0 set g_fullbrightplayers 0 set g_fullbrightitems 0 set g_casings 2 set g_norecoil 0 set g_throughfloor 1 set g_maplist_mostrecent "" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone desertfactory dieselpower dismal downer eggandbacon evilspace farewell final_rage ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" // timeout for kill credit when your damage knocks someone into a death trap set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set g_maxpushtime 8.0 set g_cloaked 0 set g_player_alpha 1 set g_player_brightness 0 "set to 2 for brighter players" seta g_balance_cloaked_alpha 0.25 set welcome_message_time 8 alias clearmap "disconnect" set g_grappling_hook 0 set g_balance_grapplehook_health 130 exec newhook.cfg // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta capturelimit_override -1 "Capture limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_domination_point_limit -1 "Domination point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_runematch_point_limit -1 "Runematch point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_keyhunt_point_limit -1 "Keyhunt point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_race_laps_limit -1 "Race laps limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only" seta g_ctf_ignore_frags 0 "1: regular frags give no points" // 50% of the spawns shall be far away from any players set g_spawn_furthest 0.5 // respawn delay set g_respawn_delay 2 set g_respawn_waves 0 // when variables are set to 0, they take over the global setting... // to force disable delay or waves, set them to 0.125 set g_ctf_respawn_delay 0 set g_ctf_respawn_waves 0 set g_dm_respawn_delay 0 set g_dm_respawn_waves 0 set g_dom_respawn_delay 0 set g_dom_respawn_waves 0 set g_lms_respawn_delay 0 set g_lms_respawn_waves 0 set g_rune_respawn_delay 0 set g_rune_respawn_waves 0 set g_tdm_respawn_delay 0 set g_tdm_respawn_waves 0 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves set g_respawn_mapsettings 1 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" seta timelimit_overtimes 0 "how many overtimes to add at max" seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found" // common team values set g_tdm 0 seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars" seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor" seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor" seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage" seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases" set deathmatch_force_teamplay 0 "Always play TDM instead of DM" seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team" seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect" seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams" seta g_tdm_teams 2 "how many teams are in team deathmatch" set g_changeteam_banned 0 "not allowed to change team" set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)" // dm set g_dm 1 set gamecfg 1 // "deathmatch" // ctf set g_ctf 0 set g_ctf_flag_returntime 30 set g_ctf_flagcarrier_selfdamage 1 set g_ctf_flagcarrier_selfforce 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!" set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's" set g_balance_ctf_delay_collect 1.0 set g_balance_ctf_damageforcescale 1 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)" set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less" set g_ctf_shield_force 100 "push force of the shield" // fun for server admins set g_ctf_flag_red_model "models/ctf/flags.md3" set g_ctf_flag_red_skin 0 set g_ctf_flag_blue_model "models/ctf/flags.md3" set g_ctf_flag_blue_skin 1 set g_ctf_captimerecord_allow_assisted 0 "if enabled, assisted CTF records (with other players on the server) are recorded too" exec ctfscoring-div0.cfg // runematch set g_runematch 0 set g_runematch_pointrate 5 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available" set g_runematch_pointamt 1 set g_runematch_shuffletime 30 "how often runes change position" set g_runematch_respawntime 15 "how soon after being dropped to respawn" set g_runematch_frags_killedby_runeholder 4 set g_runematch_frags_killed_runeholder 5 set g_runematch_frags_norune 0 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn" set g_runematch_allow_same 0 "allow matching rune-curse pairs" set g_runematch_rune_alpha 0.78 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544" set g_runematch_rune_glow_size 0 set g_runematch_rune_glow_color 0 set g_runematch_rune_color_strength 1.0 // strength/weakness set g_balance_rune_strength_damage 2.0 set g_balance_rune_strength_force 1.5 set g_balance_curse_weak_damage 0.5 set g_balance_curse_weak_force 0.6 set g_balance_rune_strength_combo_damage 0.9 set g_balance_rune_strength_combo_force 1.0 // defense/vulner set g_balance_rune_defense_takedamage 0.5 set g_balance_curse_vulner_takedamage 2.0 set g_balance_rune_defense_combo_takedamage 1.0 // vampire/empathy set g_balance_rune_vampire_absorb 0.4 set g_balance_curse_empathy_takedamage -0.4 set g_balance_rune_vampire_combo_absorb -0.1 set g_balance_rune_vampire_maxhealth 500 set g_balance_curse_empathy_minhealth 20 set g_balance_rune_vampire_combo_minhealth 40 // regen/venom set g_balance_rune_regen_hpmod 1.75 set g_balance_curse_venom_hpmod 0.6 set g_balance_rune_regen_combo_hpmod 0.9 set g_balance_rune_regen_regenrate 3.0 set g_balance_curse_venom_rotrate 3.0 set g_balance_rune_regen_combo_regenrate 0.5 set g_balance_rune_regen_combo_rotrate 1.5 set g_balance_rune_regen_limitmod 1 set g_balance_curse_venom_limitmod 1 set g_balance_rune_regen_combo_limitmod 1 // speed/slow set g_balance_rune_speed_atkrate 0.66 set g_balance_curse_slow_atkrate 1.5 set g_balance_rune_speed_combo_atkrate 1.2 set g_balance_rune_speed_moverate 1.25 set g_balance_curse_slow_moverate 0.8 set g_balance_rune_speed_combo_moverate 0.9 set g_balance_rune_speed_jumpheight 1.4 set g_balance_curse_slow_jumpheight 1.0 set g_balance_rune_speed_combo_jumpheight 1.0 // domination set g_domination 0 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific" set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills" set g_domination_point_amt 0 "override: how many points to get per ping" set g_domination_point_fullbright 0 "domination point fullbright" set g_domination_point_rate 0 "override: how often to give those points" set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" set g_domination_point_glow 0 "domination point glow (warning, slow)" //set g_domination_balance_team_points 1 "# of points received is based on team sizes" // last man standing set g_lms 0 set g_lms_lives_override -1 set g_lms_start_health 250 set g_lms_start_armor 100 set g_lms_start_ammo_shells 50 set g_lms_start_ammo_nails 150 set g_lms_start_ammo_rockets 50 set g_lms_start_ammo_cells 50 set g_lms_regenerate 0 set g_lms_campcheck_interval 10 set g_lms_campcheck_message "^1Don't camp!" set g_lms_campcheck_damage 100 set g_lms_campcheck_distance 1800 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives" set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" // arena set g_arena 0 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)" set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies" set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches" set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default" // onslaught set g_onslaught 0 set g_onslaught_gen_health 10000 set g_onslaught_cp_health 1000 // assault set g_assault 0 // race set g_race 0 set g_race_qualifying 2 // Qualifying uses timelimit, and the one with the best time wins. Fraglimit is nonfunctional then. // Normal race uses fraglimit as a limit for the laps. // Special mode: g_race_qualifying 2. First runs a qualifying, after // ready-restart it turns into a race. TODO not done yet (e.g. timing display) set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)" // server game balance settings set g_balance_armor_regen 0 set g_balance_armor_rot 0.1 set g_balance_armor_regenlinear 0 set g_balance_armor_rotlinear 0 set g_balance_armor_stable 100 set g_balance_armor_limit 999 set g_balance_armor_start 0 set g_balance_armor_blockpercent 0.6 set g_balance_health_regen 0.1 set g_balance_health_rot 0.1 set g_balance_health_regenlinear 0 set g_balance_health_rotlinear 0 set g_balance_health_stable 100 set g_balance_health_limit 999 set g_balance_health_start 150 set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.15 // powerup balance settings set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 // weapon balance settings follow exec weapons.cfg set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 set g_balance_pause_armor_rot 5 set g_balance_pause_health_rot 5 set g_balance_pause_health_regen 5 set g_balance_pause_armor_rot_spawn 10 set g_balance_pause_health_rot_spawn 10 set g_balance_pause_health_regen_spawn 0 set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 0 "serverside footstep sounds" // effects r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints) r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 seta r_ambient 4 cl_decals_fadetime 1 cl_decals_time 2 seta cl_nogibs 0 seta cl_gibs_damageforcescale 3.5 "force to push around gibs" seta cl_gibs_lifetime 14 "average lifetime of gibs" seta cl_gibs_velocity_scale 1 "gib throw velocity force scale" seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale" seta cl_gibs_velocity_up 0 "extra z velocity for gibs" seta cl_casings 1 "enable or disable bullet casings" seta cl_casings_shell_time 30 "shell casing lifetime" seta cl_casings_bronze_time 10 "bullet casings lifetime" cl_stainmaps 0 cl_particles_smoke 1 r_glsl 1 r_glsl_deluxemapping 1 r_glsl_offsetmapping 0 r_glsl_offsetmapping_reliefmapping 0 r_glsl_offsetmapping_scale 0.02 // execute normal.cfg to make sure that all effect settings are reset alias menu_sync "" // will be re-aliased later exec normal.cfg // misc fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files scr_conalpha 0.8 scr_conbrightness 0.2 scr_screenshot_jpeg 1 scr_screenshot_jpeg_quality 0.9 sv_maxvelocity 1000000000 cl_sound_wizardhit "" cl_sound_hknighthit "" cl_sound_tink1 weapons/tink1.wav cl_sound_ric1 weapons/ric1.wav cl_sound_ric2 weapons/ric2.wav cl_sound_ric3 weapons/ric3.wav cl_sound_r_exp3 "" sv_sound_land "" sv_sound_watersplash "" seta cl_hitsound 1 // startmap_dm is used when running with the -listen or -dedicated commandline options set serverconfig server.cfg alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init" alias sv_loadconfig "exec $serverconfig" alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self" // aliases: alias +attack2 +button3 alias -attack2 -button3 alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}" alias _weapnext_000 "impulse 10" alias _weapnext_001 "impulse 10" alias _weapnext_010 "impulse 10" alias _weapnext_011 "impulse 10" alias _weapnext_100 "impulse 10" alias _weapnext_101 "impulse 15" alias _weapnext_110 "impulse 18" alias _weapnext_111 "impulse 15" alias weaplast "impulse 11" alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}" alias _weapprev_000 "impulse 12" alias _weapprev_001 "impulse 12" alias _weapprev_010 "impulse 12" alias _weapprev_011 "impulse 12" alias _weapprev_100 "impulse 12" alias _weapprev_101 "impulse 16" alias _weapprev_110 "impulse 19" alias _weapprev_111 "impulse 16" set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect" alias weapbest "impulse 13" alias reload "impulse 20" // movement bind w +forward bind a +moveleft bind s +back bind d +moveright bind UPARROW +forward bind LEFTARROW +moveleft bind DOWNARROW +back bind RIGHTARROW +moveright bind SHIFT +crouch bind ENTER +jump bind SPACE +jump // weapons bind 1 "impulse 1" bind 2 "impulse 2" bind 3 "impulse 3" bind 4 "impulse 4" bind 5 "impulse 5" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 14" // cycles the superweapons bind MOUSE1 +attack bind MOUSE2 +attack2 bind MOUSE3 +zoom bind MOUSE4 weaplast bind MOUSE5 +hook bind MWHEELUP weapnext bind MWHEELDOWN weapprev bind r reload bind BACKSPACE dropweapon bind g dropweapon bind f +use // misc bind e +hook bind ` toggleconsole bind ~ toggleconsole bind TAB +showscores bind ESCAPE togglemenu bind t messagemode bind y messagemode2 bind z messagemode2 bind u "+con_chat_maximize" bind i +show_info bind PAUSE pause bind F10 quit bind F11 disconnect bind F12 screenshot bind F4 ready bind m radar // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well. bind JOY1 "+crouch" bind JOY2 "+jump" bind JOY3 "weapprev" bind JOY4 "weapnext" bind JOY5 "+attack2" bind JOY6 "+attack" bind JOY7 "+zoom" bind JOY8 "dropweapon" bind JOY9 "menu_showteamselect" bind JOY10 "+show_info" bind JOY11 "+showscores" bind JOY12 "+con_chat_maximize" set joyadvanced "1" set joyadvaxisr "2" set joyadvaxisx "3" set joyadvaxisy "1" set joyadvaxisz "4" set joysidesensitivity "1.0" set joypitchsensitivity "0.9" set joyyawsensitivity "-1.8" // SDL only set joy_deadzoneforward "0.05" set joy_deadzonepitch "0.05" set joy_deadzoneside "0.05" set joy_deadzoneup "0.05" set joy_deadzoneyaw "0.05" set joy_sensitivitypitch "0.9" set joy_sensitivityyaw "-1.8" // team say bind kp_ins messagemode bind kp_del messagemode2 bind kp_end "+userbind 1" bind kp_downarrow "+userbind 2" bind kp_pgdn "+userbind 3" bind kp_leftarrow "+userbind 4" bind kp_5 "+userbind 6" bind kp_rightarrow "+userbind 7" bind kp_home "+userbind 9" bind kp_uparrow "+userbind 10" bind kp_pgup "+userbind 11" bind kp_multiply "+userbind 12" bind kp_slash "+userbind 13" bind kp_enter "+userbind 16" bind kp_plus "+userbind 17" bind kp_minus "+userbind 18" set sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted" set sv_vote_only_commands "" set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)" set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" set sv_vote_call 1 "users can call a vote for the above commands" set sv_vote_master 1 "users can call a vote to become master" set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master" set sv_vote_change 0 "set to 1 to allow to change you vote/mind" set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote" set sv_vote_timeout 60 "a vote will timeout after this many seconds" set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted" set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)" set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)" set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)" // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities" set sv_vote_override_mostrecent 0 alias vhelp "cmd vote help" alias vstatus "cmd vote status" alias vcall "cmd vote call $*" alias vmap "vcall gotomap $1" alias vstop "cmd vote stop" alias vmaster "cmd vote master" alias vlogin "cmd vote login $*" alias vdo "cmd vote do $*" alias vdomap "vdo gotomap $1" alias vyes "cmd vote yes" alias vno "cmd vote no" alias vdontcare "cmd vote dontcare" alias vabstain "cmd vote abstain" alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap) bind F1 vyes bind F2 vno //used for spectate/observer mode alias spec "cmd spectate" bind F3 spec // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled set g_nixnex 0 set g_nixnex_with_laser 0 // TODO these need balancing: set g_balance_nixnex_roundtime 25 set g_balance_nixnex_incrtime 1.6 // initial ammo set g_balance_nixnex_ammo_shells 15 set g_balance_nixnex_ammo_nails 45 set g_balance_nixnex_ammo_rockets 15 set g_balance_nixnex_ammo_cells 15 // ammo increment per second set g_balance_nixnex_ammoincr_shells 2 set g_balance_nixnex_ammoincr_nails 6 set g_balance_nixnex_ammoincr_rockets 2 set g_balance_nixnex_ammoincr_cells 2 // score log set sv_logscores_console 0 "print scores to server console" set sv_logscores_file 0 "print scores to file" set sv_logscores_filename scores.log "filename" set sv_logscores_bots 0 "exclude bots by default" // spam (frag/capture) log set sv_eventlog 0 "the master switch for efficiency reasons" set sv_eventlog_console 1 set sv_eventlog_files 0 set sv_eventlog_files_timestamps 1 seta sv_eventlog_files_counter 0 set sv_eventlog_files_nameprefix nexuiz set sv_eventlog_files_namesuffix .log set nextmap "" "override the maplist when switching to the next map" set lastlevel "" set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty" set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)" // singleplayer campaign set g_campaign 0 seta g_campaign_name "Nexuiz25" set g_campaign_index 0 set g_campaign_skill 0 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // Green's fullbright skins alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3" alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4" alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14" alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0" alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51" alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68" alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238" alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file=" set sv_motd "" seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)" set sv_allow_shownames 1 net_banlist "" seta _alientrap_net_banlist "" set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) seta g_maplist_votable 6 seta g_maplist_votable_keeptwotime 15 seta g_maplist_votable_timeout 30 "note: must be below 50 seconds!" seta g_maplist_votable_suggestions 2 seta g_maplist_votable_suggestions_override_mostrecent 0 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much" seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote" seta g_maplist_votable_screenshot_dir "maps" "where to look for map screenshots" alias suggestmap "cmd suggestmap $1" set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding" set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once" set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines" set g_chat_flood_spl_team 1 "team chat:seconds between lines to not count as flooding" set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once" set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines" set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message" set g_chat_teamcolors 0 "colorize nicknames in team color for chat" set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding" set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding" set g_waypointsprite_normdistance 512 set g_waypointsprite_minscale 1 set g_waypointsprite_minalpha 0.4 set g_waypointsprite_distancealphaexponent 2 set g_waypointsprite_timealphaexponent 1 set g_waypointsprite_deployed_lifetime 10 set g_waypointsprite_deadlifetime 1 set g_waypointsprite_limitedrange 5120 set g_waypointsprite_stuffbinds 0 set g_waypointsprite_scale 1 alias "g_waypointsprite_personal" "impulse 30" alias "g_waypointsprite_personal_p" "impulse 31" alias "g_waypointsprite_personal_d" "impulse 32" alias "g_waypointsprite_team_helpme" "impulse 33" alias "g_waypointsprite_team_here" "impulse 34" alias "g_waypointsprite_team_here_p" "impulse 35" alias "g_waypointsprite_team_here_d" "impulse 36" alias "g_waypointsprite_team_danger" "impulse 37" alias "g_waypointsprite_team_danger_p" "impulse 38" alias "g_waypointsprite_team_danger_d" "impulse 39" alias "g_waypointsprite_clear_personal" "impulse 47" alias "g_waypointsprite_clear" "impulse 48" alias "g_waypointsprite_toggle" "impulse 49" // key for that? seta cl_hidewaypoints 0 // command extension alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd alias adminmsg "sv_cmd adminmsg $*" alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P alias printstats "sv_cmd printstats" // print status on demand alias g_maplist_add "qc_cmd maplist add $*" alias g_maplist_remove "qc_cmd maplist remove $*" alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*" alias g_maplist_shufflenow "qc_cmd maplist shuffle" alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list alias gametype "sv_cmd gametype $*" alias addfav "qc_cmd addtolist net_slist_favorites $*" alias addvote "qc_cmd addtolist sv_vote_commands $*" // key hunt set g_keyhunt 0 set g_balance_keyhunt_delay_return 60 set g_balance_keyhunt_delay_round 5 set g_balance_keyhunt_delay_tracking 10 set g_balance_keyhunt_delay_fadeout 2 set g_balance_keyhunt_delay_collect 1.5 set g_balance_keyhunt_delay_drop 0.4 set g_balance_keyhunt_maxdist 150 set g_balance_keyhunt_score_collect 3 set g_balance_keyhunt_score_carrierfrag 2 set g_balance_keyhunt_score_capture 100 set g_balance_keyhunt_score_push 60 set g_balance_keyhunt_score_destroyed 50 set g_balance_keyhunt_score_destroyed_ownfactor 1 set g_balance_keyhunt_dropvelocity 300 set g_balance_keyhunt_throwvelocity 400 set g_balance_keyhunt_protecttime 0.8 set g_balance_keyhunt_damageforcescale 1 set g_keyhunt_teams_override 0 set g_keyhunt_teams 0 // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" set g_ban_default_bantime 5400 "90 minutes" set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs)" set g_banned_list "" "format: IP remainingtime IP remainingtime ..." alias bans "sv_cmd bans" alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds) alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes) alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans) r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it. set settemp_list 0 set settemp_var _settemp_x alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\"" alias settemp_restore "_settemp_restore_${settemp_list asis}" alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0" alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}" // usercommands. These can be edited and bound by the menu. seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon" seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon" seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon" seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative" seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive" seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon" seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon" seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon" seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon" seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon" seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon" seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon" seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon" seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon" seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon" seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one" seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game" seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck" seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history" seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi" seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen" seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" "" seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" "" seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" "" seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" "" seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" "" seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" "" seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" "" seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" "" seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" "" seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" "" seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" "" alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" seta menu_skin "wickedz" set menu_slowmo 1 // loadfont console gfx/vera-mono // loadfont sbar gfx/vera-mono loadfont notify gfx/vera-sans loadfont chat gfx/vera-sans // loadfont centerprint gfx/vera-mono // loadfont infobar gfx/vera-mono loadfont user0 gfx/vera-sans r_textbrightness 0.2 r_textcontrast 0.8 r_textshadow 1 // good settings for these fonts con_chat 5 con_chatpos -7 con_chatsize 10 con_chatwidth 0.6 con_notifysize 10 sbar_alpha_bg 0.4 sbar_flagstatus_pos 115 // for menu server list (eventually make them have engine support?) seta menu_slist_showfull 1 seta menu_slist_showempty 1 set menu_slist_modfilter "!havoc" // for menu weapon arena set menu_weaponarena_with_laser 0 // Q3A set sv_q3acompat_machineshotgunswap 0 "settemp this in mapinfo for instant Q3A map conversion" seta menu_maxplayers 8 "maxplayers value when the menu starts a game" // useful vote aliases set timelimit_increment 5 set timelimit_decrement 5 set timelimit_min 5 set timelimit_max 60 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def" alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def" alias endmatch "timelimit -1" // useful keybind to maximize the chat area temporarily set _backup_con_chatvars_set 0 alias _restore_con_chatvars_0 "" alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; sbar_flagstatus_right $_backup_sbar_flagstatus_right; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites" alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set" alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_sbar_flagstatus_right $sbar_flagstatus_right; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites" alias _backup_con_chatvars_1 "" alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set" alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; sbar_flagstatus_right 1; scr_centertime 0; r_track_sprites 0" alias -con_chat_maximize "_restore_con_chatvars" // tab completion set con_completion_playdemo *.dem set con_completion_timedemo *.dem set con_completion_ply *.dem set con_completion_tdem *.dem set con_completion_exec *.cfg set con_completion_chmap map set con_completion_gotomap map set con_completion_vmap map set con_completion_vdomap map // these non-saved engine cvars shall be savedG seta cl_port $cl_port seta r_showsurfaces $r_showsurfaces seta r_ambient $r_ambient seta skill $skill seta gl_finish $gl_finish seta v_kicktime $v_kicktime seta r_subdivisions_tolerance $r_subdivisions_tolerance // ticrate // engine default is too CPU intensive on 16p servers, so let's go back sys_ticrate 0.05 // delay for "kill" to prevent abuse set g_balance_kill_delay 5 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex) sv_gameplayfix_droptofloorstartsolid 0 seta gl_texturecompression 1 gl_texturecompression_color 1 gl_texturecompression_gloss 1 gl_texturecompression_glow 1 gl_texturecompression_lightcubemaps 1 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right" seta menu_mouse_speed 1 set menu_use_default_hostname 1 alias sethostname "set menu_use_default_hostname 0; hostname $*" // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way) set sv_foginterval 0 // Audio track names (for old-style "cd loop NUMBER" usage) cd remap digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity set sv_intermission_cdtrack brainsukker set menu_cdtrack calling-bogus // maxidle (in seconds): kick players idle for more than that amount of time set sv_maxidle 0 // when sv_maxidle is not 0, assume spectators are idle too set sv_maxidle_spectatorsareidle 0 // CTF capture limit placeholder cvar set capturelimit 0 // sbar: font size seta sbar_fontsize 11 seta scr_centersize 11 seta sbar_width 560 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set" seta sbar_columns default sbar_font gfx/vera-sans seta sbar_showbinds 1 "0 disables display of keybinds, 1 enables it, 2 displays longer strings" seta sbar_showbinds_limit 2 "display so many found keybinds, 0 for unlimited" // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team" sv_allowdownloads_inarchive 1 // for csprogs.dat set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" alias allready "sv_cmd allready" // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh. seta cl_weaponpriority "11 9 7 4 13 8 6 15 3 5 14 2 1 12 10" "weapon priority list (edit it using the menu, numbers see constants.qh)" seta cl_weaponpriority_useforcycling 0 seta cl_weaponpriority0 "9 4 13 8 14" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" seta cl_weaponpriority1 "11 7 6 5 1" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" seta cl_weaponpriority2 "11 7 15 3" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" seta cl_weaponpriority3 "11 7 15 3 2" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" seta cl_weaponpriority4 "4 13 8 6 2" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" seta cl_weaponpriority5 "1 12 10" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun" seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun" seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun" seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients" seta cl_teamradar 1 "show radar in teammatches when available" seta cl_teamradar_background_alpha 0.4 "set to -1 to disable" seta cl_teamradar_foreground_alpha 0.8 "alpha of the map" seta cl_teamradar_scale 4096 seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" seta cl_teamradar_size "128 128" seta cl_teamradar_position "0 0" "1 0 would be upper right corner, 0.5 0.5 the center" seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4" set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" if_dedicated set g_start_delay 15 alias ons_map "cl_cmd radar" // legacy alias alias radar "cl_cmd radar" alias sbar_columns_set "cl_cmd sbar_columns_set $*" alias sbar_columns_help "cl_cmd sbar_columns_help $*" alias _gl_flashblend_update_00 "gl_flashblend 1" alias _gl_flashblend_update_10 "gl_flashblend 0" alias _gl_flashblend_update_01 "gl_flashblend 0" alias _gl_flashblend_update_11 "gl_flashblend 0" alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces" set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)" set cl_handicap 1 "the higher, the more damage you will receive (client setting)" exec turrets.cfg // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" alias menu_sync "menu_cmd sync" bind f5 menu_showteamselect set g_bugrigs 0 set g_bugrigs_planar_movement 1 "BROTRR bug emulation" set g_bugrigs_planar_movement_car_jumping 1 "my own bug" set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation" set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation" set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation" set g_bugrigs_air_steering 1 "NFS bug emulation" set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice" set g_bugrigs_friction_floor 50 "units/sec friction on floor" set g_bugrigs_friction_brake 950 "units/sec friction for braking" set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air" set g_bugrigs_accel 800 "acceleration" set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness" set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness" set g_bugrigs_steer 1 "steering amount" set g_touchexplode 0 set g_touchexplode_radius 50 set g_touchexplode_damage 10 set g_touchexplode_edgedamage 0 set g_touchexplode_force 150 sbar_miniscoreboard_size 0 // this mode is broken in current csqc set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)" set g_ban_sync_interval 5 "sync every 5 minutes" set g_ban_sync_trusted_servers "" "request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)" set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests" set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used" set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available" alias records "cmd records" // ballistics use physical units, but qu based // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2 // Quake-Joule: 1 qJ = 1 qN * 1 qu // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2 set g_ballistics_materialconstant 1414213562 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away // parameter: bullet constant: mass / area in g/qu^2 // = mass / (pi/4 * caliber^2) // with caliber in inches, mass in grams: // = 1.273239544735163 * mass / caliber^2 // with caliber in inches, mass in grains: // = 0.082633246453312 * mass / caliber^2 // bullet max travel distance inside solid: // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant // some bullet constants: // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399 // http://en.wikipedia.org/wiki/.50_BMG // caliber .5, 360 grains, bullet constant 118.9918748927693 // AK-47: // caliber .3, 62 grains, bullet constant 56.92512533450383 // .3 winchester magnum: // caliber .3, 150 grains, bullet constant 137.7220774221867 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)" sv_status_show_qcstatus 1 "Nexuiz uses this field instead of frags" set g_full_getstatus_responses 0 "this currently breaks qstat" // Demo camera set camera_enable 0 "Enables the camera for demo playback" set camera_free 0 "Free camera instead of chasing the player" set camera_reset 0 "Resets the camera position and switch to chase mode" set camera_speed_roll 0.9 "Camera rotation speed" set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player" set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode" set camera_speed_attenuation 30 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements" set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control" set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)" set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode" set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother" set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking" // "Gentle mode": show no blood seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" seta cl_gentle 0 "client side gentle mode (only replaces gibs)" seta sbar_increment_maptime 0 "set to 1 if you prefer an increasing hud timer" seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always" set cl_showpressedkeys_position "1 0.8" "1 0 would be upper right corner, 0.5 0.5 the center" set g_jetpack 0 "Jetpack mutator (experimental)" set g_jetpack_accel_side 400 "max jetpack sideways acceleration" set g_jetpack_accel_up 1150 "max jetpack upwards acceleration" set g_jetpack_accel_upadjust 2 "view angle adjustment" set g_jetpack_accel_maxspeed 2000 "max speed for jetpack (also, when jetpack becomes inoperative because of this, it takes no cells)" set g_jetpack_accel_ammo 2 "cells per second for jetpack"