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1 #!/usr/bin/perl
2
3 package WeaponEncounterProfile;
4 use strict;
5 use warnings;
6
7 sub new
8 {
9         my ($cls, $filename) = @_;
10         my $self = bless { fn => $filename }, 'WeaponEncounterProfile';
11         $self->load();
12         return $self;
13 }
14
15 sub load($)
16 {
17         my ($self) = @_;
18         $self->{stats} = {};
19         $self->{mapstats} = {};
20         $self->{addrstats} = {};
21         $self->{allstats} = {};
22         open my $fh, "<", $self->{fn}
23                 or return;
24         while(<$fh>)
25         {
26                 chomp;
27                 my ($addr, $map, $attackerweapon, $targweapon, $value) = split /\t/, $_;
28                 $targweapon = int $self->weaponid_from_name($targweapon)
29                         if $targweapon ne int $targweapon;
30                 $attackerweapon = int $self->weaponid_from_name($attackerweapon)
31                         if $attackerweapon ne int $attackerweapon;
32                 $self->{stats}->{$addr}{$map}{$attackerweapon}{$targweapon} += $value;
33                 $self->{mapstats}->{$map}{$attackerweapon}{$targweapon} += $value;
34                 $self->{addrstats}->{$addr}{$attackerweapon}{$targweapon} += $value;
35                 $self->{allstats}->{$attackerweapon}{$targweapon} += $value;
36         }
37 }
38
39 sub save($)
40 {
41         my ($self) = @_;
42         open my $fh, ">", $self->{fn}
43                 or die "save: $!";
44         while(my ($addr, $addrhash) = each %{$self->{stats}})
45         {
46                 while(my ($map, $maphash) = each %$addrhash)
47                 {
48                         while(my ($attackerweapon, $attackerweaponhash) = each %$maphash)
49                         {
50                                 while(my ($targweapon, $value) = each %$attackerweaponhash)
51                                 {
52                                         print $fh "$addr\t$map\t$attackerweapon\t$targweapon\t$value\n";
53                                 }
54                         }
55                 }
56         }
57 }
58
59 sub event($$$$$$)
60 {
61         my ($self, $addr, $map, $attackerweapon, $targweapon, $type) = @_;
62         return if $map eq '';
63         if($type > 0)
64         {
65                 $self->{stats}->{$addr}{$map}{$attackerweapon}{$targweapon} += $type;
66                 $self->{mapstats}->{$map}{$attackerweapon}{$targweapon} += $type;
67                 $self->{addrstats}->{$addr}{$attackerweapon}{$targweapon} += $type;
68                 $self->{allstats}->{$attackerweapon}{$targweapon} += $type;
69         }
70 }
71
72 sub allstats($$)
73 {
74         my ($self, $callback) = @_;
75         # send global stats
76         $callback->(undef, undef, $self->{allstats});
77         # send per-host stats
78         while(my ($k, $v) = each %{$self->{addrstats}})
79         {
80                 $callback->($k, undef, $v);
81         }
82         # send per-map stats
83         while(my ($k, $v) = each %{$self->{mapstats}})
84         {
85                 $callback->(undef, $k, $v);
86         }
87         # send single stats
88         while(my ($k1, $v1) = each %{$self->{stats}})
89         {
90                 while(my ($k2, $v2) = each %$v1)
91                 {
92                         $callback->($k1, $k2, $v2);
93                 }
94         }
95 }
96
97 our %WeaponMap = (
98          1 => ["Laser", "laser"],
99          2 => ["Shotgun", "shotgun"],
100          3 => ["Uzi", "uzi"],
101          4 => ["Mortar", "gl"],
102          5 => ["Electro", "electro"],
103          6 => ["Crylink", "crylink"],
104          7 => ["Nex", "nex"],
105          8 => ["Hagar", "hagar"],
106          9 => ["Rocket Launcher", "rl"],
107         10 => ["Port-O-Launch", "porto"],
108         11 => ["MinstaNex", "minstanex"],
109         12 => ["Grappling Hook", "hookgun"],
110         13 => ["Heavy Laser Assault Cannon", "hlac"],
111         14 => ["T.A.G. Seeker", "seeker"],
112         15 => ["Camping Rifle", "campingrifle"],
113 );
114
115 sub weaponid_valid($$)
116 {
117         my ($self, $id) = @_;
118         return exists $WeaponMap{$id};
119 }
120
121 sub weaponid_to_name($$)
122 {
123         my ($self, $id) = @_;
124         return $WeaponMap{$id}[0];
125 }
126
127 sub weaponid_to_model($$)
128 {
129         my ($self, $id) = @_;
130         return $WeaponMap{$id}[1];
131 }
132
133 sub weaponid_from_name($$)
134 {
135         my ($self, $name) = @_;
136         for(keys %WeaponMap)
137         {
138                 return $_
139                         if $WeaponMap{$_}[0] eq $name;
140         }
141 }
142
143 1;