7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -0.989949 -12.042241 -21.329254 ) ( 23.127568 0.989949 0.000000 )
18 ( -0.989949 -12.042241 -21.329254 ) ( 23.127568 0.989949 0.000000 )
19 ( -0.989949 -12.042241 -21.329254 ) ( 23.127568 0.989949 0.000000 )
20 ( -0.989949 -12.042241 -21.329254 ) ( 23.127568 0.989949 0.000000 )
21 ( -0.989949 -12.042241 -21.329254 ) ( 23.127568 0.989949 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 3.595824 -6.989619 -15.212333 ) ( -0.000000 0.000000 0.000332 )
27 ( 17.334410 0.202435 2.626320 ) ( 0.000000 -0.000000 -0.000332 )
28 ( 6.296494 -2.902923 1.178784 ) ( 0.000000 -0.000000 -0.000332 )
32 3.595824 -6.989619 -15.212333 -0.000000 0.000000 0.000332
36 2.846030 -6.989120 -15.212333 0.000001 0.004121 0.000332
40 2.382400 -6.988813 -15.218506 0.000003 0.007869 0.000332
44 2.203587 -6.988694 -15.224679 0.000003 0.009607 0.000332
48 2.822468 -6.989105 -15.218506 0.000002 0.004804 0.000332