7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -7.731150 -10.334736 -17.013019 ) ( 28.559476 0.989949 0.000000 )
18 ( -8.552072 -10.334222 -16.999397 ) ( 27.781850 0.989949 0.000000 )
19 ( -9.079753 -10.333899 -16.992941 ) ( 27.291409 0.989949 0.000000 )
20 ( -9.288062 -10.333773 -16.993186 ) ( 27.099675 0.989949 0.000000 )
21 ( -8.587344 -10.334204 -17.003283 ) ( 27.753511 0.989949 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 3.045496 -6.989498 -13.011017 ) ( -0.000000 0.000000 0.000332 )
27 ( 25.988528 1.080114 6.078843 ) ( 0.000000 0.000000 -0.000335 )
28 ( 11.443716 -2.958709 6.407448 ) ( 0.000000 -0.000000 -0.000332 )
32 3.045496 -6.989498 -13.011017 -0.000000 0.000000 0.000332
36 2.295702 -6.988999 -13.011017 0.000001 0.004121 0.000332
40 1.832072 -6.988691 -13.017190 0.000003 0.007869 0.000332
44 1.653259 -6.988572 -13.023363 0.000003 0.009607 0.000332
48 2.272139 -6.988984 -13.017190 0.000002 0.004804 0.000332