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midi2cfg: use barriers
[divverent/nexuiz.git] / data / unit_walker.cfg
1 set g_turrets_unit_walker_std_health 500        \r
2 set g_turrets_unit_walker_std_respawntime 60\r
3 \r
4 set g_turrets_unit_walker_speed_run  300\r
5 set g_turrets_unit_walker_speed_roam 100\r
6 set g_turrets_unit_walker_speed_walk 200\r
7 set g_turrets_unit_walker_speed_swim 200\r
8 set g_turrets_unit_walker_speed_jump 800\r
9 set g_turrets_unit_walker_speed_stop 90\r
10 \r
11 // Main machineguns prop's\r
12 set g_turrets_unit_walker_std_shot_dmg 5\r
13 set g_turrets_unit_walker_std_shot_refire 0.05\r
14 set g_turrets_unit_walker_std_shot_spread 0.025\r
15 set g_turrets_unit_walker_std_shot_force        10\r
16 set g_turrets_unit_walker_std_shot_radius 0\r
17 set g_turrets_unit_walker_std_shot_speed 18000\r
18 \r
19 set g_turrets_unit_walker_std_shot_volly 10\r
20 set g_turrets_unit_walker_std_shot_volly_refire 1\r
21 \r
22 set g_turrets_unit_walker_std_target_range 5000\r
23 set g_turrets_unit_walker_std_target_range_fire 2000\r
24 set g_turrets_unit_walker_std_target_range_optimal 100\r
25 set g_turrets_unit_walker_std_target_range_min 0\r
26 \r
27 set g_turrets_unit_walker_std_target_select_rangebias 0.25\r
28 set g_turrets_unit_walker_std_target_select_samebias 0.25\r
29 set g_turrets_unit_walker_std_target_select_anglebias 0.5\r
30 set g_turrets_unit_walker_std_target_select_playerbias 1\r
31 set g_turrets_unit_walker_std_target_select_missilebias 0\r
32 \r
33 set g_turrets_unit_walker_std_ammo_max      4000\r
34 set g_turrets_unit_walker_std_ammo          500\r
35 set g_turrets_unit_walker_std_ammo_recharge 100\r
36 \r
37 set g_turrets_unit_walker_std_aim_firetolerance_dist  64\r
38 set g_turrets_unit_walker_std_aim_speed               45\r
39 set g_turrets_unit_walker_std_aim_maxrot              90        \r
40 set g_turrets_unit_walker_std_aim_maxpitch            15\r
41 \r
42 // Head (minigun) is attached. must use tractype 1\r
43 set g_turrets_unit_walker_std_track_type 1\r
44 \r
45 // "Wobbly" homing rockets that sometimes loop\r
46 set g_turrets_unit_walker_std_rockets_range     4000\r
47 set g_turrets_unit_walker_std_rockets_range_min 500\r
48 set g_turrets_unit_walker_std_rocket_refire     10\r
49 set g_turrets_unit_walker_std_rocket_dmg        50\r
50 set g_turrets_unit_walker_std_rocket_radius     150\r
51 set g_turrets_unit_walker_std_rocket_force      150\r
52 set g_turrets_unit_walker_std_rocket_tunrate    0.4\r
53 set g_turrets_unit_walker_std_rocket_speed      900\r
54 \r
55 // Meele attack. Only happens when theres a target directly in front \r
56 set g_turrets_unit_walker_std_meele_range 150\r
57 set g_turrets_unit_walker_std_meele_dmg   100\r
58 set g_turrets_unit_walker_std_meele_force 600