2 string cache_mutatormsg;
4 string cache_lastmutatormsg;
6 // client counts for each team
8 // # of bots on those teams
9 float cb1, cb2, cb3, cb4;
11 float audit_teams_time;
13 float IsTeamBalanceForced()
15 if(intermission_running)
16 return 0; // no rebalancing whatsoever please
19 if(cvar("g_campaign"))
21 if(!cvar("g_balance_teams_force"))
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
76 void LogTeamchange(entity pl)
79 if(!cvar("sv_eventlog"))
83 str = strcat(":team:", ftos(pl.playerid), ":");
84 str = strcat(str, ftos(pl.team));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_keyhunt", ftos(g_keyhunt));
98 cvar_set("g_assault", ftos(g_assault));
99 cvar_set("g_onslaught", ftos(g_onslaught));
100 cvar_set("g_race", ftos(g_race));
110 prev = cvar("gamecfg");
111 for(i = 0; i < 2; ++i)
113 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
114 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
115 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
116 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
117 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
118 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
119 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
120 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
121 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
122 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
123 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
128 prev = -1; // second attempt takes place WITHOUT prev set
134 if(g_dm && cvar("deathmatch_force_teamplay"))
143 void default_delayedinit()
145 if(!scores_initialized)
146 ScoreRules_generic();
149 void ActivateTeamplay()
151 float teamplay_default;
152 teamplay_default = cvar("teamplay_default");
155 teamplay = teamplay_default;
158 cvar_set("teamplay", ftos(teamplay));
163 void InitGameplayMode()
165 float fraglimit_override, timelimit_override;
170 cvar_set("teamplay", "0");
172 // make sure only ONE type is selected
176 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
181 MapInfo_LoadMapSettings(mapname);
183 if not(cvar_value_issafe(world.fog))
185 print("The current map contains a potentially harmful fog setting, ignored\n");
186 world.fog = string_null;
188 if(MapInfo_Map_fog != "")
189 if(MapInfo_Map_fog == "none")
190 world.fog = string_null;
192 world.fog = strzone(MapInfo_Map_fog);
193 clientstuff = strzone(MapInfo_Map_clientstuff);
194 MapInfo_ClearTemps();
196 // in case mapinfo switched the type
199 // set both here, gamemode can override it later
200 timelimit_override = cvar("timelimit_override");
201 fraglimit_override = cvar("fraglimit_override");
205 game = GAME_DEATHMATCH;
206 gamemode_name = "Deathmatch";
211 game = GAME_TEAM_DEATHMATCH;
212 gamemode_name = "Team Deathmatch";
219 game = GAME_DOMINATION;
220 gamemode_name = "Domination";
222 fraglimit_override = cvar("g_domination_point_limit");
229 gamemode_name = "Capture the Flag";
231 g_ctf_win_mode = cvar("g_ctf_win_mode");
232 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
233 if(g_ctf_win_mode == 2)
234 fraglimit_override = cvar("g_ctf_capture_limit");
236 fraglimit_override = cvar("capturelimit_override");
242 game = GAME_RUNEMATCH;
243 gamemode_name = "Rune Match";
244 if(cvar("deathmatch_force_teamplay"))
246 fraglimit_override = cvar("g_runematch_point_limit");
253 gamemode_name = "Last Man Standing";
254 fraglimit_override = cvar("g_lms_lives_override");
255 if(fraglimit_override == 0)
256 fraglimit_override = -1;
257 lms_lowest_lives = 9999;
265 gamemode_name = "Arena";
266 fraglimit_override = cvar("g_arena_point_limit");
267 maxspawned = cvar("g_arena_maxspawned");
270 arena_roundbased = cvar("g_arena_roundbased");
276 gamemode_name = "Key Hunt";
278 fraglimit_override = cvar("g_keyhunt_point_limit");
285 gamemode_name = "Assault";
287 ScoreRules_assault();
292 game = GAME_ONSLAUGHT;
293 gamemode_name = "Onslaught";
300 gamemode_name = "Race";
301 g_race_qualifying = cvar("g_race_qualifying");
303 if(cvar("g_race_teams"))
305 g_race_qualifying = 0; // not supported!
307 race_teams = bound(2, cvar("g_race_teams"), 4);
312 if(g_race_qualifying == 1)
313 fraglimit_override = 0;
315 fraglimit_override = cvar("g_race_laps_limit");
317 if(g_race_qualifying)
318 independent_players = 1;
326 // save it (for the next startup)
327 cvar_set("gamecfg", ftos(game));
329 cache_mutatormsg = strzone("");
330 cache_motd = strzone("");
331 cache_lastmutatormsg = strzone("");
332 cache_lastmotd = strzone("");
334 // enforce the server's universal frag/time limits
335 if(!cvar("g_campaign"))
337 if(fraglimit_override >= 0)
338 cvar_set("fraglimit", ftos(fraglimit_override));
339 if(timelimit_override >= 0)
340 cvar_set("timelimit", ftos(timelimit_override));
343 if(g_race && g_race_qualifying == 2)
345 race_fraglimit = cvar("fraglimit");
346 cvar_set("fraglimit", "0");
349 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
352 string GetClientVersionMessage() {
353 local string versionmsg;
354 if (self.version_mismatch) {
355 if(self.version < cvar("gameversion")) {
356 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
358 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
361 versionmsg = "^2client version and server version are compatible.^8";
367 void PrintWelcomeMessage(entity pl)
369 string s, mutator, modifications;
371 /*if(self.welcomemessage_time > time)
373 self.welcomemessage_time = time + 0.8; */
375 if(self.cvar_scr_centertime == 0) return;
376 if( !(timeoutStatus >= 1 || (time < game_starttime) ) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
377 if(self.welcomemessage_time > time) return;
378 self.welcomemessage_time = time + self.cvar_scr_centertime * 0.6;
381 if(cvar("g_campaign"))
383 centerprint(pl, campaign_message);
387 if(!self.BUTTON_INFO)
389 // TODO get rid of this too
390 local string specString;
391 specString = NEWLINES;
392 if(time < game_starttime) //also show the countdown when being a spectator
393 specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
394 else if (timeoutStatus != 0)
395 specString = strcat(specString, "\n\n", getTimeoutText(1));
398 if(!self.BUTTON_INFO && self.classname == "player")
402 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
407 mutator = "^2Minstagib ^1";
408 else if(g_weaponarena)
409 mutator = "^2", g_weaponarena_list, " Arena ^1";
411 mutator = "^2No Items Nexuiz ^1";
414 // to protect against unheedingly made changes
416 modifications = strcat(modifications, ", ");
418 modifications = "cloaked";
422 modifications = strcat(modifications, ", ");
424 modifications = strcat(modifications, "footsteps");
428 modifications = strcat(modifications, ", ");
430 modifications = strcat(modifications, "midair");
434 modifications = strcat(modifications, ", ");
436 modifications = strcat(modifications, "vampire");
438 if(g_laserguided_missile) {
440 modifications = strcat(modifications, ", ");
442 modifications = strcat(modifications, "laser guided missiles");
444 if(cvar("sv_gravity") < 800) {
446 modifications = strcat(modifications, ", ");
448 modifications = strcat(modifications, "low gravity");
451 local string versionmessage;
452 versionmessage = GetClientVersionMessage();
454 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
455 s = strcat(s, "^8\n\nmatch type is ^1", mutator, gamemode_name, "^8\n");
457 if(modifications != "")
458 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
460 if(time < game_starttime)
461 s = strcat(s, "\n^1Game starts in ", ftos(restartAnnouncer.cnt + 1), " seconds^7");
463 if(timeoutStatus != 0)
464 s = strcat(s, "\n\n", getTimeoutText(1));
466 if (g_grappling_hook)
467 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
469 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
471 if(cache_lastmutatormsg)
472 strunzone(cache_lastmutatormsg);
474 strunzone(cache_mutatormsg);
475 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
476 cache_mutatormsg = strzone(wordwrap(cache_lastmutatormsg, 50));
479 if (cache_mutatormsg != "") {
480 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
483 if(cache_lastmotd != cvar_string("sv_motd"))
486 strunzone(cache_lastmotd);
488 strunzone(cache_motd);
489 cache_lastmotd = strzone(cvar_string("sv_motd"));
490 cache_motd = strzone(wordwrap(cache_lastmotd, 50));
493 if (cache_motd != "") {
494 s = strcat(s, "\n\n^8MOTD: ^7", cache_motd);
503 void SetPlayerColors(entity pl, float _color)
507 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
509 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
510 pl.clientcolors = 16*cl + cl;*/
513 pants = _color & 0x0F;
514 shirt = _color & 0xF0;
518 setcolor(pl, 16*pants + pants);
520 setcolor(pl, shirt + pants);
524 void SetPlayerTeam(entity pl, float t, float s, float noprint)
529 _color = COLOR_TEAM4 - 1;
531 _color = COLOR_TEAM3 - 1;
533 _color = COLOR_TEAM2 - 1;
535 _color = COLOR_TEAM1 - 1;
537 SetPlayerColors(pl,_color);
539 if(!noprint && t != s)
541 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
542 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
554 // set c1...c4 to show what teams are allowed
555 void CheckAllowedTeams (entity for_whom)
564 c1 = c2 = c3 = c4 = -1;
565 cb1 = cb2 = cb3 = cb4 = 0;
567 // onslaught is special
570 head = findchain(classname, "onslaught_generator");
573 if (head.team == COLOR_TEAM1) c1 = 0;
574 if (head.team == COLOR_TEAM2) c2 = 0;
575 if (head.team == COLOR_TEAM3) c3 = 0;
576 if (head.team == COLOR_TEAM4) c4 = 0;
583 teament_name = "dom_team";
585 teament_name = "ctf_team";
587 teament_name = "tdm_team";
590 c1 = c2 = 0; // Assault always has 2 teams
595 // cover anything else by treating it like tdm with no teams spawned
601 dm = cvar("g_tdm_teams");
603 error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
607 c1 = c2 = c3 = c4 = 0;
620 // first find out what teams are allowed
621 head = find(world, classname, teament_name);
624 if(!(g_domination && head.netname == ""))
626 if(head.team == COLOR_TEAM1)
630 if(head.team == COLOR_TEAM2)
634 if(head.team == COLOR_TEAM3)
638 if(head.team == COLOR_TEAM4)
643 head = find(head, classname, teament_name);
648 if(cvar("bot_vs_human") > 0)
651 if(clienttype(for_whom) == CLIENTTYPE_BOT)
656 else if(cvar("bot_vs_human") < 0)
659 if(clienttype(for_whom) == CLIENTTYPE_BOT)
667 float PlayerValue(entity p)
669 if(IsTeamBalanceForced() == 1)
674 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
675 // teams that are allowed will now have their player counts stored in c1...c4
676 void GetTeamCounts(entity ignore)
680 // now count how many players are on each team already
682 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
683 // also remember the lowest-scoring player
685 FOR_EACH_PLAYER(head)
687 if(head != ignore)// && head.netname != "")
689 value = PlayerValue(head);
690 if(clienttype(head) == CLIENTTYPE_BOT)
694 if(head.team == COLOR_TEAM1)
702 if(head.team == COLOR_TEAM2)
710 if(head.team == COLOR_TEAM3)
718 if(head.team == COLOR_TEAM4)
730 // returns # of smallest team (1, 2, 3, 4)
731 // NOTE: Assumes CheckAllowedTeams has already been called!
732 float FindSmallestTeam(entity pl, float ignore_pl)
734 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
737 // find out what teams are available
738 //CheckAllowedTeams();
740 // make sure there are at least 2 teams to join
742 totalteams = totalteams + 1;
744 totalteams = totalteams + 1;
746 totalteams = totalteams + 1;
748 totalteams = totalteams + 1;
750 if(cvar("bot_vs_human"))
756 error("Too few teams available for domination\n");
758 error("Too few teams available for ctf\n");
760 error("Too few teams available for key hunt\n");
762 error("Too few teams available for team deathmatch\n");
765 // count how many players are in each team
769 GetTeamCounts(world);
771 // c1...c4 now have counts of each team
772 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
775 smallestteam_count = 999999999;
776 smallestteam_score = 999999999;
778 // 2 gives priority to what team you're already on, 1 goes in order
779 // 2 doesn't seem to work though...
783 //if(pl.classname != "player")
784 if(clienttype(pl) != CLIENTTYPE_BOT)
786 c1 -= cb1 * 255.0/256;
787 c2 -= cb2 * 255.0/256;
788 c3 -= cb3 * 255.0/256;
789 c4 -= cb4 * 255.0/256;
792 if(balance_type == 1)
794 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
797 smallestteam_count = c1;
798 smallestteam_score = team1_score;
800 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
803 smallestteam_count = c2;
804 smallestteam_score = team2_score;
806 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
809 smallestteam_count = c3;
810 smallestteam_score = team3_score;
812 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
815 smallestteam_count = c4;
816 smallestteam_score = team4_score;
821 if(c1 >= 0 && (c1 < smallestteam_count ||
822 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
825 smallestteam_count = c1;
827 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
828 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
831 smallestteam_count = c2;
833 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
834 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
837 smallestteam_count = c3;
839 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
840 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
843 smallestteam_count = c4;
850 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
852 float smallest, selectedteam;
854 // don't join a team if we're not playing a team game
855 if(!cvar("teamplay") && !g_domination && !g_ctf && !g_keyhunt)
858 // find out what teams are available
859 CheckAllowedTeams(pl);
864 if(cvar("g_domination_default_teams") < 3)
866 if(cvar("g_domination_default_teams") < 4)
870 // if we don't care what team he ends up on, put him on whatever team he entered as.
871 // if he's not on a valid team, then let other code put him on the smallest team
874 if( c1 >= 0 && pl.team == COLOR_TEAM1)
875 selectedteam = pl.team;
876 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
877 selectedteam = pl.team;
878 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
879 selectedteam = pl.team;
880 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
881 selectedteam = pl.team;
886 if(!only_return_best)
888 SetPlayerColors(pl, selectedteam - 1);
893 // otherwise end up on the smallest team (handled below)
896 smallest = FindSmallestTeam(pl, TRUE);
899 if(!only_return_best)
901 TeamchangeFrags(self);
904 SetPlayerColors(pl, COLOR_TEAM1 - 1);
906 else if(smallest == 2)
908 SetPlayerColors(pl, COLOR_TEAM2 - 1);
910 else if(smallest == 3)
912 SetPlayerColors(pl, COLOR_TEAM3 - 1);
914 else if(smallest == 4)
916 SetPlayerColors(pl, COLOR_TEAM4 - 1);
920 error("smallest team: invalid team\n");
923 if(pl.deadflag == DEAD_NO)
924 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
930 //void() ctf_playerchanged;
931 void SV_ChangeTeam(float _color)
933 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
935 // in normal deathmatch we can just apply the color and we're done
936 if(!cvar("teamplay")) {
937 SetPlayerColors(self, _color);
941 scolor = self.clientcolors & 0x0F;
942 dcolor = _color & 0x0F;
944 if(scolor == COLOR_TEAM1 - 1)
946 else if(scolor == COLOR_TEAM2 - 1)
948 else if(scolor == COLOR_TEAM3 - 1)
950 else if(scolor == COLOR_TEAM4 - 1)
952 if(dcolor == COLOR_TEAM1 - 1)
954 else if(dcolor == COLOR_TEAM2 - 1)
956 else if(dcolor == COLOR_TEAM3 - 1)
958 else if(dcolor == COLOR_TEAM4 - 1)
961 CheckAllowedTeams(self);
963 if(dteam == 1 && c1 < 0) dteam = 4;
964 if(dteam == 4 && c4 < 0) dteam = 3;
965 if(dteam == 3 && c3 < 0) dteam = 2;
966 if(dteam == 2 && c2 < 0) dteam = 1;
968 // not changing teams
971 //bprint("same team change\n");
972 SetPlayerTeam(self, dteam, steam, TRUE);
978 if(cvar("g_campaign") || cvar("g_changeteam_banned"))
980 sprint(self, "Team changes not allowed\n");
981 return; // changing teams is not allowed
984 if(!cvar("g_campaign") && cvar("g_balance_teams_prevent_imbalance"))
986 // only allow changing to a smaller or equal size team
988 // find out what teams are available
989 //CheckAllowedTeams();
990 // count how many players on each team
991 GetTeamCounts(world);
994 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
999 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1004 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1009 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1016 sprint(self, "Cannot change to an invalid team\n");
1021 // get starting team
1022 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1024 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1026 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1028 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1031 if(scount) // started at a valid, nonempty team
1033 // check if we're trying to change to a larger team that doens't have bots to swap with
1034 if(dcount >= scount && dbotcount <= 0)
1036 sprint(self, "Cannot change to a larger team\n");
1037 return; // can't change to a larger team
1043 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1045 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
1047 // reduce frags during a team change
1048 TeamchangeFrags(self);
1051 SetPlayerTeam(self, dteam, steam, FALSE);
1053 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
1055 // kill player when changing teams
1056 if(self.deadflag == DEAD_NO)
1057 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1059 //ctf_playerchanged();
1062 void ShufflePlayerOutOfTeam (float source_team)
1064 float smallestteam, smallestteam_count, steam;
1065 float lowest_bot_score, lowest_player_score;
1066 entity head, lowest_bot, lowest_player, selected;
1069 smallestteam_count = 999999999;
1071 if(c1 >= 0 && c1 < smallestteam_count)
1074 smallestteam_count = c1;
1076 if(c2 >= 0 && c2 < smallestteam_count)
1079 smallestteam_count = c2;
1081 if(c3 >= 0 && c3 < smallestteam_count)
1084 smallestteam_count = c3;
1086 if(c4 >= 0 && c4 < smallestteam_count)
1089 smallestteam_count = c4;
1094 bprint("warning: no smallest team\n");
1098 if(source_team == 1)
1099 steam = COLOR_TEAM1;
1100 else if(source_team == 2)
1101 steam = COLOR_TEAM2;
1102 else if(source_team == 3)
1103 steam = COLOR_TEAM3;
1104 else if(source_team == 4)
1105 steam = COLOR_TEAM4;
1108 lowest_bot_score = 999999999;
1109 lowest_player = world;
1110 lowest_player_score = 999999999;
1112 // find the lowest-scoring player & bot of that team
1113 FOR_EACH_PLAYER(head)
1115 if(head.team == steam)
1119 if(head.totalfrags < lowest_bot_score)
1122 lowest_bot_score = head.totalfrags;
1127 if(head.totalfrags < lowest_player_score)
1129 lowest_player = head;
1130 lowest_player_score = head.totalfrags;
1136 // prefers to move a bot...
1137 if(lowest_bot != world)
1138 selected = lowest_bot;
1139 // but it will move a player if it has to
1141 selected = lowest_player;
1142 // don't do anything if it couldn't find anyone
1145 bprint("warning: couldn't find a player to move from team\n");
1149 // smallest team gains a member
1150 if(smallestteam == 1)
1154 else if(smallestteam == 2)
1158 else if(smallestteam == 3)
1162 else if(smallestteam == 4)
1168 bprint("warning: destination team invalid\n");
1171 // source team loses a member
1172 if(source_team == 1)
1176 else if(source_team == 2)
1180 else if(source_team == 3)
1184 else if(source_team == 4)
1190 bprint("warning: source team invalid\n");
1194 // move the player to the new team
1195 TeamchangeFrags(selected);
1196 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1198 if(selected.deadflag == DEAD_NO)
1199 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1200 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1203 float lastRebalanceInfo;
1204 void CauseRebalance(float source_team, float howmany_toomany)
1209 if(IsTeamBalanceForced() == 1)
1211 bprint("Rebalancing Teams\n");
1212 ShufflePlayerOutOfTeam(source_team);
1216 if(cvar("g_balance_teams_complain"))
1217 if(howmany_toomany < cvar("g_balance_teams_complain"))
1219 if(time < lastRebalanceInfo + 90)
1221 lastRebalanceInfo = time;
1222 if(source_team == 1)
1223 steam = COLOR_TEAM1;
1224 else if(source_team == 2)
1225 steam = COLOR_TEAM2;
1226 else if(source_team == 3)
1227 steam = COLOR_TEAM3;
1228 else if(source_team == 4)
1229 steam = COLOR_TEAM4;
1230 print("Team ", ftos(source_team), " too large, complaining.\n");
1231 FOR_EACH_REALPLAYER(head)
1233 if(head.team == steam)
1235 sprint(head, "\{1}\{13}^3SERVER NOTICE:^7 One of you please change teams!\n");
1236 centerprint_atprio(head, CENTERPRIO_REBALANCE, "^3SERVER NOTICE:\n\n^7Someone of you please change teams!");
1242 // part of g_balance_teams_force
1243 // occasionally perform an audit of the teams to make
1244 // sure they're more or less balanced in player count.
1247 float numplayers, numteams, smallest, toomany;
1249 balance = IsTeamBalanceForced();
1253 if(audit_teams_time > time)
1256 audit_teams_time = time + 4 + random();
1258 // bprint("Auditing teams\n");
1260 CheckAllowedTeams(world);
1261 GetTeamCounts(world);
1264 numteams = numplayers = smallest = 0;
1267 numteams = numteams + 1;
1268 numplayers = numplayers + c1;
1273 numteams = numteams + 1;
1274 numplayers = numplayers + c2;
1280 numteams = numteams + 1;
1281 numplayers = numplayers + c3;
1287 numteams = numteams + 1;
1288 numplayers = numplayers + c4;
1294 return; // no players to move around
1296 return; // don't bother shuffling if for some reason there aren't any teams
1298 toomany = smallest + 1;
1300 if(c1 && c1 > toomany)
1301 CauseRebalance(1, c1 - toomany);
1302 if(c2 && c2 > toomany)
1303 CauseRebalance(2, c2 - toomany);
1304 if(c3 && c3 > toomany)
1305 CauseRebalance(3, c3 - toomany);
1306 if(c4 && c4 > toomany)
1307 CauseRebalance(4, c4 - toomany);
1309 // if teams are still unbalanced, balance them further in the next audit,
1310 // which will happen sooner (keep doing rapid audits until things are in order)
1311 audit_teams_time = time + 0.7 + random()*0.3;
1316 // code from here on is just to support maps that don't have team entities
1317 void tdm_spawnteam (string teamname, float teamcolor)
1321 e.classname = "tdm_team";
1322 e.netname = teamname;
1327 // spawn some default teams if the map is not set up for tdm
1328 void tdm_spawnteams()
1332 numteams = cvar("g_tdm_teams");
1334 tdm_spawnteam("Red", COLOR_TEAM1-1);
1335 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1337 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1339 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1342 void tdm_delayedinit()
1344 // if no teams are found, spawn defaults
1345 if (find(world, classname, "tdm_team") == world)
1351 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);