1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
75 void LogTeamchange(entity pl)
78 if(!cvar("sv_eventlog"))
82 str = strcat(":team:", ftos(pl.playerid), ":");
83 str = strcat(str, ftos(pl.team));
89 cvar_set("g_dm", ftos(g_dm));
90 cvar_set("g_tdm", ftos(g_tdm));
91 cvar_set("g_domination", ftos(g_domination));
92 cvar_set("g_ctf", ftos(g_ctf));
93 cvar_set("g_runematch", ftos(g_runematch));
94 cvar_set("g_lms", ftos(g_lms));
95 cvar_set("g_arena", ftos(g_arena));
96 cvar_set("g_keyhunt", ftos(g_keyhunt));
97 cvar_set("g_assault", ftos(g_assault));
98 cvar_set("g_onslaught", ftos(g_onslaught));
99 cvar_set("g_race", ftos(g_race));
100 cvar_set("g_nexball", ftos(g_nexball));
110 prev = cvar("gamecfg");
111 for(i = 0; i < 2; ++i)
113 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
114 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
115 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
116 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
117 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
118 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
119 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
120 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
121 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
122 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
123 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
124 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
129 prev = -1; // second attempt takes place WITHOUT prev set
135 if(g_dm && cvar("deathmatch_force_teamplay"))
144 void default_delayedinit()
146 if(!scores_initialized)
147 ScoreRules_generic();
150 void ActivateTeamplay()
152 float teamplay_default;
153 teamplay_default = cvar("teamplay_default");
156 teamplay = teamplay_default;
159 cvar_set("teamplay", ftos(teamplay));
164 void InitGameplayMode()
166 float fraglimit_override, timelimit_override, leadlimit_override;
171 cvar_set("teamplay", "0");
173 // make sure only ONE type is selected
177 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
182 MapInfo_LoadMapSettings(mapname);
184 if not(cvar_value_issafe(world.fog))
186 print("The current map contains a potentially harmful fog setting, ignored\n");
187 world.fog = string_null;
189 if(MapInfo_Map_fog != "")
190 if(MapInfo_Map_fog == "none")
191 world.fog = string_null;
193 world.fog = strzone(MapInfo_Map_fog);
194 clientstuff = strzone(MapInfo_Map_clientstuff);
196 MapInfo_ClearTemps();
198 // in case mapinfo switched the type
201 // set both here, gamemode can override it later
202 timelimit_override = cvar("timelimit_override");
203 fraglimit_override = cvar("fraglimit_override");
204 leadlimit_override = cvar("leadlimit_override");
208 game = GAME_DEATHMATCH;
209 gamemode_name = "Deathmatch";
214 game = GAME_TEAM_DEATHMATCH;
215 gamemode_name = "Team Deathmatch";
222 game = GAME_DOMINATION;
223 gamemode_name = "Domination";
225 fraglimit_override = cvar("g_domination_point_limit");
226 leadlimit_override = cvar("g_domination_point_leadlimit");
233 gamemode_name = "Capture the Flag";
235 if(cvar("g_campaign"))
238 g_ctf_win_mode = cvar("g_ctf_win_mode");
239 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
240 if(g_ctf_win_mode == 2)
242 fraglimit_override = cvar("g_ctf_capture_limit");
243 leadlimit_override = cvar("g_ctf_capture_leadlimit");
247 fraglimit_override = cvar("capturelimit_override");
248 leadlimit_override = cvar("captureleadlimit_override");
255 game = GAME_RUNEMATCH;
256 gamemode_name = "Rune Match";
257 if(cvar("deathmatch_force_teamplay"))
259 fraglimit_override = cvar("g_runematch_point_limit");
260 leadlimit_override = cvar("g_runematch_point_leadlimit");
267 gamemode_name = "Last Man Standing";
268 fraglimit_override = cvar("g_lms_lives_override");
269 leadlimit_override = 0; // not supported by LMS
270 if(fraglimit_override == 0)
271 fraglimit_override = -1;
272 lms_lowest_lives = 9999;
280 gamemode_name = "Arena";
281 fraglimit_override = cvar("g_arena_point_limit");
282 leadlimit_override = cvar("g_arena_point_leadlimit");
283 maxspawned = cvar("g_arena_maxspawned");
286 arena_roundbased = cvar("g_arena_roundbased");
292 gamemode_name = "Key Hunt";
294 fraglimit_override = cvar("g_keyhunt_point_limit");
295 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
302 gamemode_name = "Assault";
304 ScoreRules_assault();
309 game = GAME_ONSLAUGHT;
310 gamemode_name = "Onslaught";
317 gamemode_name = "Race";
318 g_race_qualifying = cvar("g_race_qualifying");
320 if(cvar("g_race_teams"))
322 g_race_qualifying = 0; // not supported!
324 race_teams = bound(2, cvar("g_race_teams"), 4);
329 if(g_race_qualifying == 1)
330 fraglimit_override = 0;
332 fraglimit_override = cvar("g_race_laps_limit");
334 leadlimit_override = 0; // currently not supported by race
336 if(g_race_qualifying)
337 independent_players = 1;
345 gamemode_name = "Nexball";
346 fraglimit_override = cvar("g_nexball_goallimit");
347 leadlimit_override = cvar("g_nexball_goalleadlimit");
355 // save it (for the next startup)
356 cvar_set("gamecfg", ftos(game));
358 cache_mutatormsg = strzone("");
359 cache_lastmutatormsg = strzone("");
361 // enforce the server's universal frag/time limits
362 if(!cvar("g_campaign"))
364 if(fraglimit_override >= 0)
365 cvar_set("fraglimit", ftos(fraglimit_override));
366 if(timelimit_override >= 0)
367 cvar_set("timelimit", ftos(timelimit_override));
368 if(leadlimit_override >= 0)
369 cvar_set("leadlimit", ftos(leadlimit_override));
372 if(g_race && g_race_qualifying == 2)
374 race_fraglimit = cvar("fraglimit");
375 cvar_set("fraglimit", "0");
376 race_leadlimit = cvar("leadlimit");
377 cvar_set("leadlimit", "0");
380 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
383 string GetClientVersionMessage() {
384 local string versionmsg;
385 if (self.version_mismatch) {
386 if(self.version < cvar("gameversion")) {
387 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
389 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
392 versionmsg = "^2client version and server version are compatible.^8";
398 void PrintWelcomeMessage(entity pl)
400 string s, modifications, motd;
402 if(self.cvar_scr_centertime == 0) return;
404 if(cvar("g_campaign"))
406 if(self.classname == "player")
411 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
415 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
416 if(self.welcomemessage_time > time) return;
417 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
420 if(cvar("g_campaign"))
422 centerprint(pl, campaign_message);
426 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
427 if(!self.BUTTON_INFO)
429 // TODO get rid of this too
430 local string specString;
431 specString = NEWLINES;
432 //if(time < game_starttime) //also show the countdown when being a spectator
433 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
435 if (timeoutStatus != 0)
436 specString = strcat(specString, "\n\n", getTimeoutText(1));
439 if(!self.BUTTON_INFO && self.classname == "player")
443 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
449 modifications = strcat(modifications, ", MinstaGib");
451 modifications = strcat(modifications, ", NixNex");
453 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
454 if(cvar("sv_gravity") < 800)
455 modifications = strcat(modifications, ", Low gravity");
457 modifications = strcat(modifications, ", Cloaked");
459 modifications = strcat(modifications, ", Steps");
461 modifications = strcat(modifications, ", Hook");
462 if(g_laserguided_missile)
463 modifications = strcat(modifications, ", LG missiles");
465 modifications = strcat(modifications, ", Midair");
467 modifications = strcat(modifications, ", Vampire");
469 modifications = strcat(modifications, ", Pinata");
471 modifications = strcat(modifications, ", Weapons stay");
473 modifications = strcat(modifications, ", Bloodloss");
475 modifications = strcat(modifications, ", Jet pack");
476 modifications = substring(modifications, 2, strlen(modifications) - 2);
478 local string versionmessage;
479 versionmessage = GetClientVersionMessage();
481 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
482 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
484 if(modifications != "")
485 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
487 if(timeoutStatus != 0)
488 s = strcat(s, "\n\n", getTimeoutText(1));
490 if (g_grappling_hook)
491 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
493 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
495 if(cache_lastmutatormsg)
496 strunzone(cache_lastmutatormsg);
498 strunzone(cache_mutatormsg);
499 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
500 cache_mutatormsg = strzone(cache_lastmutatormsg);
503 if (cache_mutatormsg != "") {
504 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
507 motd = cvar_string("sv_motd");
509 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
517 void SetPlayerColors(entity pl, float _color)
521 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
523 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
524 pl.clientcolors = 16*cl + cl;*/
527 pants = _color & 0x0F;
528 shirt = _color & 0xF0;
532 setcolor(pl, 16*pants + pants);
534 setcolor(pl, shirt + pants);
538 void SetPlayerTeam(entity pl, float t, float s, float noprint)
543 _color = COLOR_TEAM4 - 1;
545 _color = COLOR_TEAM3 - 1;
547 _color = COLOR_TEAM2 - 1;
549 _color = COLOR_TEAM1 - 1;
551 SetPlayerColors(pl,_color);
553 if(!noprint && t != s)
555 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
556 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
568 // set c1...c4 to show what teams are allowed
569 void CheckAllowedTeams (entity for_whom)
578 c1 = c2 = c3 = c4 = -1;
579 cb1 = cb2 = cb3 = cb4 = 0;
581 // onslaught is special
584 head = findchain(classname, "onslaught_generator");
587 if (head.team == COLOR_TEAM1) c1 = 0;
588 if (head.team == COLOR_TEAM2) c2 = 0;
589 if (head.team == COLOR_TEAM3) c3 = 0;
590 if (head.team == COLOR_TEAM4) c4 = 0;
597 teament_name = "dom_team";
599 teament_name = "ctf_team";
601 teament_name = "tdm_team";
603 teament_name = "nexball_team";
606 c1 = c2 = 0; // Assault always has 2 teams
611 // cover anything else by treating it like tdm with no teams spawned
621 c1 = c2 = c3 = c4 = 0;
634 // first find out what teams are allowed
635 head = find(world, classname, teament_name);
638 if(!(g_domination && head.netname == ""))
640 if(head.team == COLOR_TEAM1)
644 if(head.team == COLOR_TEAM2)
648 if(head.team == COLOR_TEAM3)
652 if(head.team == COLOR_TEAM4)
657 head = find(head, classname, teament_name);
662 if(cvar("bot_vs_human") > 0)
665 if(clienttype(for_whom) == CLIENTTYPE_BOT)
670 else if(cvar("bot_vs_human") < 0)
673 if(clienttype(for_whom) == CLIENTTYPE_BOT)
681 float PlayerValue(entity p)
683 if(IsTeamBalanceForced() == 1)
688 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
689 // teams that are allowed will now have their player counts stored in c1...c4
690 void GetTeamCounts(entity ignore)
694 // now count how many players are on each team already
696 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
697 // also remember the lowest-scoring player
699 FOR_EACH_PLAYER(head)
701 if(head != ignore)// && head.netname != "")
703 value = PlayerValue(head);
704 if(clienttype(head) == CLIENTTYPE_BOT)
708 if(head.team == COLOR_TEAM1)
716 if(head.team == COLOR_TEAM2)
724 if(head.team == COLOR_TEAM3)
732 if(head.team == COLOR_TEAM4)
744 // returns # of smallest team (1, 2, 3, 4)
745 // NOTE: Assumes CheckAllowedTeams has already been called!
746 float FindSmallestTeam(entity pl, float ignore_pl)
748 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
751 // find out what teams are available
752 //CheckAllowedTeams();
754 // make sure there are at least 2 teams to join
756 totalteams = totalteams + 1;
758 totalteams = totalteams + 1;
760 totalteams = totalteams + 1;
762 totalteams = totalteams + 1;
764 if(cvar("bot_vs_human"))
770 error("Too few teams available for domination\n");
772 error("Too few teams available for ctf\n");
774 error("Too few teams available for key hunt\n");
776 error("Too few teams available for team deathmatch\n");
779 // count how many players are in each team
783 GetTeamCounts(world);
785 // c1...c4 now have counts of each team
786 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
789 smallestteam_count = 999999999;
790 smallestteam_score = 999999999;
792 // 2 gives priority to what team you're already on, 1 goes in order
793 // 2 doesn't seem to work though...
797 //if(pl.classname != "player")
798 if(clienttype(pl) != CLIENTTYPE_BOT)
800 c1 -= cb1 * 255.0/256;
801 c2 -= cb2 * 255.0/256;
802 c3 -= cb3 * 255.0/256;
803 c4 -= cb4 * 255.0/256;
806 if(balance_type == 1)
808 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
811 smallestteam_count = c1;
812 smallestteam_score = team1_score;
814 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
817 smallestteam_count = c2;
818 smallestteam_score = team2_score;
820 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
823 smallestteam_count = c3;
824 smallestteam_score = team3_score;
826 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
829 smallestteam_count = c4;
830 smallestteam_score = team4_score;
835 if(c1 >= 0 && (c1 < smallestteam_count ||
836 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
839 smallestteam_count = c1;
841 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
842 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
845 smallestteam_count = c2;
847 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
848 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
851 smallestteam_count = c3;
853 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
854 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
857 smallestteam_count = c4;
864 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
866 float smallest, selectedteam;
868 // don't join a team if we're not playing a team game
872 // find out what teams are available
873 CheckAllowedTeams(pl);
878 if(cvar("g_domination_default_teams") < 3)
880 if(cvar("g_domination_default_teams") < 4)
884 // if we don't care what team he ends up on, put him on whatever team he entered as.
885 // if he's not on a valid team, then let other code put him on the smallest team
888 if( c1 >= 0 && pl.team == COLOR_TEAM1)
889 selectedteam = pl.team;
890 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
891 selectedteam = pl.team;
892 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
893 selectedteam = pl.team;
894 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
895 selectedteam = pl.team;
900 if(!only_return_best)
902 SetPlayerColors(pl, selectedteam - 1);
907 // otherwise end up on the smallest team (handled below)
910 smallest = FindSmallestTeam(pl, TRUE);
913 if(!only_return_best)
915 TeamchangeFrags(self);
918 SetPlayerColors(pl, COLOR_TEAM1 - 1);
920 else if(smallest == 2)
922 SetPlayerColors(pl, COLOR_TEAM2 - 1);
924 else if(smallest == 3)
926 SetPlayerColors(pl, COLOR_TEAM3 - 1);
928 else if(smallest == 4)
930 SetPlayerColors(pl, COLOR_TEAM4 - 1);
934 error("smallest team: invalid team\n");
937 if(pl.deadflag == DEAD_NO)
938 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
944 //void() ctf_playerchanged;
945 void SV_ChangeTeam(float _color)
947 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
949 // in normal deathmatch we can just apply the color and we're done
951 SetPlayerColors(self, _color);
955 scolor = self.clientcolors & 0x0F;
956 dcolor = _color & 0x0F;
958 if(scolor == COLOR_TEAM1 - 1)
960 else if(scolor == COLOR_TEAM2 - 1)
962 else if(scolor == COLOR_TEAM3 - 1)
964 else // if(scolor == COLOR_TEAM4 - 1)
966 if(dcolor == COLOR_TEAM1 - 1)
968 else if(dcolor == COLOR_TEAM2 - 1)
970 else if(dcolor == COLOR_TEAM3 - 1)
972 else // if(dcolor == COLOR_TEAM4 - 1)
975 CheckAllowedTeams(self);
977 if(dteam == 1 && c1 < 0) dteam = 4;
978 if(dteam == 4 && c4 < 0) dteam = 3;
979 if(dteam == 3 && c3 < 0) dteam = 2;
980 if(dteam == 2 && c2 < 0) dteam = 1;
982 // not changing teams
985 //bprint("same team change\n");
986 SetPlayerTeam(self, dteam, steam, TRUE);
990 if(cvar("g_campaign"))
992 sprint(self, "Team changes not allowed\n");
993 return; // changing teams is not allowed
996 if(cvar("g_changeteam_banned") && self.wasplayer)
998 sprint(self, "Team changes not allowed\n");
1002 if(cvar("g_balance_teams_prevent_imbalance"))
1004 // only allow changing to a smaller or equal size team
1006 // find out what teams are available
1007 //CheckAllowedTeams();
1008 // count how many players on each team
1009 GetTeamCounts(world);
1012 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1017 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1022 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1027 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1034 sprint(self, "Cannot change to an invalid team\n");
1039 // get starting team
1040 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1042 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1044 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1046 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1049 if(scount) // started at a valid, nonempty team
1051 // check if we're trying to change to a larger team that doens't have bots to swap with
1052 if(dcount >= scount && dbotcount <= 0)
1054 sprint(self, "Cannot change to a larger team\n");
1055 return; // can't change to a larger team
1060 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1062 if(self.classname == "player" && steam != dteam)
1064 // reduce frags during a team change
1065 TeamchangeFrags(self);
1068 SetPlayerTeam(self, dteam, steam, FALSE);
1070 if(self.classname == "player" && steam != dteam)
1072 // kill player when changing teams
1073 if(self.deadflag == DEAD_NO)
1074 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1076 //ctf_playerchanged();
1079 void ShufflePlayerOutOfTeam (float source_team)
1081 float smallestteam, smallestteam_count, steam;
1082 float lowest_bot_score, lowest_player_score;
1083 entity head, lowest_bot, lowest_player, selected;
1086 smallestteam_count = 999999999;
1088 if(c1 >= 0 && c1 < smallestteam_count)
1091 smallestteam_count = c1;
1093 if(c2 >= 0 && c2 < smallestteam_count)
1096 smallestteam_count = c2;
1098 if(c3 >= 0 && c3 < smallestteam_count)
1101 smallestteam_count = c3;
1103 if(c4 >= 0 && c4 < smallestteam_count)
1106 smallestteam_count = c4;
1111 bprint("warning: no smallest team\n");
1115 if(source_team == 1)
1116 steam = COLOR_TEAM1;
1117 else if(source_team == 2)
1118 steam = COLOR_TEAM2;
1119 else if(source_team == 3)
1120 steam = COLOR_TEAM3;
1121 else if(source_team == 4)
1122 steam = COLOR_TEAM4;
1125 lowest_bot_score = 999999999;
1126 lowest_player = world;
1127 lowest_player_score = 999999999;
1129 // find the lowest-scoring player & bot of that team
1130 FOR_EACH_PLAYER(head)
1132 if(head.team == steam)
1136 if(head.totalfrags < lowest_bot_score)
1139 lowest_bot_score = head.totalfrags;
1144 if(head.totalfrags < lowest_player_score)
1146 lowest_player = head;
1147 lowest_player_score = head.totalfrags;
1153 // prefers to move a bot...
1154 if(lowest_bot != world)
1155 selected = lowest_bot;
1156 // but it will move a player if it has to
1158 selected = lowest_player;
1159 // don't do anything if it couldn't find anyone
1162 bprint("warning: couldn't find a player to move from team\n");
1166 // smallest team gains a member
1167 if(smallestteam == 1)
1171 else if(smallestteam == 2)
1175 else if(smallestteam == 3)
1179 else if(smallestteam == 4)
1185 bprint("warning: destination team invalid\n");
1188 // source team loses a member
1189 if(source_team == 1)
1193 else if(source_team == 2)
1197 else if(source_team == 3)
1201 else if(source_team == 4)
1207 bprint("warning: source team invalid\n");
1211 // move the player to the new team
1212 TeamchangeFrags(selected);
1213 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1215 if(selected.deadflag == DEAD_NO)
1216 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1217 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1220 void CauseRebalance(float source_team, float howmany_toomany)
1222 if(IsTeamBalanceForced() == 1)
1224 bprint("Rebalancing Teams\n");
1225 ShufflePlayerOutOfTeam(source_team);
1229 // part of g_balance_teams_force
1230 // occasionally perform an audit of the teams to make
1231 // sure they're more or less balanced in player count.
1234 float numplayers, numteams, smallest, toomany;
1236 balance = IsTeamBalanceForced();
1240 if(audit_teams_time > time)
1243 audit_teams_time = time + 4 + random();
1245 // bprint("Auditing teams\n");
1247 CheckAllowedTeams(world);
1248 GetTeamCounts(world);
1251 numteams = numplayers = smallest = 0;
1254 numteams = numteams + 1;
1255 numplayers = numplayers + c1;
1260 numteams = numteams + 1;
1261 numplayers = numplayers + c2;
1267 numteams = numteams + 1;
1268 numplayers = numplayers + c3;
1274 numteams = numteams + 1;
1275 numplayers = numplayers + c4;
1281 return; // no players to move around
1283 return; // don't bother shuffling if for some reason there aren't any teams
1285 toomany = smallest + 1;
1287 if(c1 && c1 > toomany)
1288 CauseRebalance(1, c1 - toomany);
1289 if(c2 && c2 > toomany)
1290 CauseRebalance(2, c2 - toomany);
1291 if(c3 && c3 > toomany)
1292 CauseRebalance(3, c3 - toomany);
1293 if(c4 && c4 > toomany)
1294 CauseRebalance(4, c4 - toomany);
1296 // if teams are still unbalanced, balance them further in the next audit,
1297 // which will happen sooner (keep doing rapid audits until things are in order)
1298 audit_teams_time = time + 0.7 + random()*0.3;
1301 // code from here on is just to support maps that don't have team entities
1302 void tdm_spawnteam (string teamname, float teamcolor)
1306 e.classname = "tdm_team";
1307 e.netname = teamname;
1312 // spawn some default teams if the map is not set up for tdm
1313 void tdm_spawnteams()
1317 numteams = cvar("g_tdm_teams_override");
1319 numteams = cvar("g_tdm_teams");
1320 numteams = bound(2, numteams, 4);
1322 tdm_spawnteam("Red", COLOR_TEAM1-1);
1323 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1325 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1327 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1330 void tdm_delayedinit()
1332 // if no teams are found, spawn defaults
1333 if (find(world, classname, "tdm_team") == world)
1339 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);