]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/scores.qc
make PlayerTeamScore_Add harmless in non-teamplay (helps with later routing frags...
[divverent/nexuiz.git] / data / qcsrc / server / scores.qc
1 .float scores[MAX_SCORE];
2 .float teamscores[MAX_TEAMSCORE];
3
4 .entity scorekeeper;
5 entity teamscorekeepers[16];
6 string scores_label[MAX_SCORE];
7 float scores_flags[MAX_SCORE];
8 string teamscores_label[MAX_TEAMSCORE];
9 float teamscores_flags[MAX_TEAMSCORE];
10 float teamscores_entities_count;
11 var .float scores_primary;
12 var .float teamscores_primary;
13 float scores_initialized;
14
15 .float Version;
16 .float(entity to) SendEntity;
17
18 vector ScoreField_Compare(entity t1, entity t2, .float field, float fieldflags, vector previous) // returns: cmp value, best prio
19 {
20         if(fieldflags & SFL_SORT_PRIO_MASK < previous_y)
21                 return previous;
22         if(t1.field == t2.field)
23                 return previous;
24
25         previous_y = fieldflags & SFL_SORT_PRIO_MASK;
26
27         if(fieldflags & SFL_DECREASING)
28                 previous_x = (t1.field - t2.field);
29         else
30                 previous_x = (t2.field - t1.field);
31
32         return previous;
33 }
34
35 /*
36  * teamscore entities
37  */
38
39 void TeamScore_SendEntity(entity to)
40 {
41         float i;
42
43         WriteByte(MSG_ENTITY, ENT_CLIENT_TEAMSCORES);
44         WriteByte(MSG_ENTITY, self.team);
45         for(i = 0; i < MAX_TEAMSCORE; ++i)
46                 WriteShort(MSG_ENTITY, self.teamscores[i]);
47 }
48
49 void TeamScore_Spawn(float t, string name)
50 {
51         entity ts;
52         ts = spawn();
53         ts.classname = "csqc_score_team";
54         ts.SendEntity = TeamScore_SendEntity;
55         ts.netname = name; // not used yet, FIXME
56         ts.Version = 1; // immediately send, so csqc knows about the team
57         ts.team = t;
58         teamscorekeepers[t] = ts;
59         ++teamscores_entities_count;
60 }
61
62 void TeamScore_Add(entity player, float scorefield, float score)
63 {
64         entity s;
65         if(!scores_initialized) return; // FIXME remove this when everything uses this system
66         s = teamscorekeepers[player.team];
67         if(!s)
68                 error("Adding score to unknown team!");
69         s.(teamscores[scorefield]) += score;
70         s.Version += 1;
71 }
72
73 float TeamScore_Compare(entity t1, entity t2)
74 {
75         if(!t1 || !t2) return (!t2) - !t1;
76
77         vector result;
78         float i;
79         for(i = 0; i < MAX_TEAMSCORE; ++i)
80                 result = ScoreField_Compare(t1, t2, teamscores[i], teamscores_flags[i], result);
81         return result_x;
82 }
83
84 /*
85  * the scoreinfo entity
86  */
87
88 void ScoreInfo_SetLabel_PlayerScore(float i, string label, float scoreflags)
89 {
90         scores_label[i] = label;
91         scores_flags[i] = scoreflags;
92         if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
93                 scores_primary = scores[i];
94 }
95
96 void ScoreInfo_SetLabel_TeamScore(float i, string label, float scoreflags)
97 {
98         teamscores_label[i] = label;
99         teamscores_flags[i] = scoreflags;
100         if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
101                 teamscores_primary = teamscores[i];
102 }
103
104 void ScoreInfo_SendEntity(entity to)
105 {
106         WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES_INFO);
107         float i;
108         for(i = 0; i < MAX_SCORE; ++i)
109         {
110                 WriteString(MSG_ENTITY, scores_label[i]);
111                 WriteByte(MSG_ENTITY, scores_flags[i]);
112         }
113         for(i = 0; i < MAX_TEAMSCORE; ++i)
114         {
115                 WriteString(MSG_ENTITY, teamscores_label[i]);
116                 WriteByte(MSG_ENTITY, teamscores_flags[i]);
117         }
118 }
119
120 void ScoreInfo_Init(float teams)
121 {
122         scores_initialized = 1;
123         if(teams >= 1)
124                 TeamScore_Spawn(COLOR_TEAM1, "Red");
125         if(teams >= 2)
126                 TeamScore_Spawn(COLOR_TEAM2, "Blue");
127         if(teams >= 3)
128                 TeamScore_Spawn(COLOR_TEAM3, "Yellow");
129         if(teams >= 4)
130                 TeamScore_Spawn(COLOR_TEAM4, "Pink");
131         entity si;
132         si = spawn();
133         si.classname = "csqc_score_info";
134         si.SendEntity = ScoreInfo_SendEntity;
135         si.Version = 1;
136 }
137
138 /*
139  * per-player score entities
140  */
141
142 void PlayerScore_SendEntity()
143 {
144         float i;
145
146         WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES);
147         WriteByte(MSG_ENTITY, num_for_edict(self.owner));
148         for(i = 0; i < MAX_SCORE; ++i)
149                 WriteShort(MSG_ENTITY, self.scores[i]);
150 }
151
152 void PlayerScore_Clear(entity player)
153 {
154         entity sk;
155         float i;
156
157         if(!teamscores_entities_count)
158         {
159                 sk = player.scorekeeper;
160                 for(i = 0; i < MAX_SCORE; ++i)
161                         sk.(scores[i]) = 0;
162                 sk.Version += 1;
163         }
164 }
165
166 void Score_ClearAll()
167 {
168         entity p, sk;
169         float i;
170         FOR_EACH_CLIENTSLOT(p)
171         {
172                 sk = p.scorekeeper;
173                 if(!sk)
174                         continue;
175                 for(i = 0; i < MAX_SCORE; ++i)
176                         sk.(scores[i]) = 0;
177                 sk.Version += 1;
178         }
179         for(i = 0; i < 16; ++i)
180         {
181                 sk = teamscorekeepers[i];
182                 if(!sk)
183                         continue;
184                 for(i = 0; i < MAX_SCORE; ++i)
185                         sk.(teamscores[i]) = 0;
186                 sk.Version += 1;
187         }
188 }
189
190 void PlayerScore_Attach(entity player)
191 {
192         entity sk;
193         if(player.scorekeeper)
194                 error("player already has a scorekeeper");
195         sk = spawn();
196         sk.owner = player;
197         sk.SendEntity = PlayerScore_SendEntity;
198         player.scorekeeper = sk;
199 }
200
201 void PlayerScore_Detach(entity player)
202 {
203         if(!player.scorekeeper)
204                 error("player has no scorekeeper");
205         remove(player.scorekeeper);
206         player.scorekeeper = world;
207 }
208
209 void PlayerScore_Add(entity player, float scorefield, float score)
210 {
211         entity s;
212         if(!scores_initialized) return; // FIXME remove this when everything uses this system
213         s = player.scorekeeper;
214         if(!s)
215                 error("Adding score to unknown player!");
216         s.(scores[scorefield]) += score;
217         s.Version += 1;
218 }
219
220 void PlayerTeamScore_Add(entity player, float pscorefield, float tscorefield, float score)
221 {
222         PlayerScore_Add(player, pscorefield, score);
223         if(teamscores_entities_count) // only for teamplay
224                 TeamScore_Add(player, tscorefield, score);
225 }
226
227 float PlayerScore_Compare(entity t1, entity t2)
228 {
229         if(!t1 || !t2) return (!t2) - !t1;
230
231         vector result;
232         float i;
233         for(i = 0; i < MAX_TEAMSCORE; ++i)
234                 result = ScoreField_Compare(t1, t2, scores[i], scores_flags[i], result);
235         return result_x;
236 }
237
238 void WinningConditionHelper()
239 {
240         float c;
241         if(teamscores_entities_count)
242         {
243                 float t;
244                 WinningConditionHelper_equality = 1;
245                 WinningConditionHelper_winnerteam = 0;
246                 for(t = 1; t < 16; ++t)
247                 {
248                         c = TeamScore_Compare(teamscorekeepers[WinningConditionHelper_winnerteam], teamscorekeepers[t]);
249                         if(c == 0)
250                                 WinningConditionHelper_equality = 1;
251                         else if(c < 0)
252                         {
253                                 WinningConditionHelper_equality = 0;
254                                 WinningConditionHelper_winnerteam = t;
255                         }
256                 }
257
258                 WinningConditionHelper_topscore = teamscorekeepers[WinningConditionHelper_winnerteam].teamscores_primary;
259
260                 WinningConditionHelper_winner = world;
261                 if(WinningConditionHelper_equality)
262                         WinningConditionHelper_winnerteam = -1;
263         }
264         else
265         {
266                 entity p;
267                 WinningConditionHelper_equality = 1;
268                 WinningConditionHelper_winner = world;
269                 FOR_EACH_PLAYER(p)
270                 {
271                         c = PlayerScore_Compare(WinningConditionHelper_winner.scorekeeper, p.scorekeeper);
272                         if(c == 0)
273                                 WinningConditionHelper_equality = 1;
274                         else if(c < 0)
275                         {
276                                 WinningConditionHelper_equality = 0;
277                                 WinningConditionHelper_winner = p;
278                         }
279                 }
280
281                 WinningConditionHelper_topscore = WinningConditionHelper_winner.scorekeeper.scores_primary;
282
283                 if(WinningConditionHelper_equality)
284                         WinningConditionHelper_winner = world;
285                 WinningConditionHelper_winnerteam = -1;
286         }
287 }
288
289 void Score_DebugPrint()
290 {
291         entity p, sk;
292         float i, t;
293
294         print("netname");
295         for(i = 0; i < MAX_SCORE; ++i)
296                 print(":", scores_label[i]);
297         print("\n");
298         FOR_EACH_PLAYER(p)
299         {
300                 sk = p.scorekeeper;
301                 print(p.netname);
302                 for(i = 0; i < MAX_SCORE; ++i)
303                         print(":", ftos(sk.(scores[i])));
304                 print("\n");
305         }
306
307         print("teamname");
308         for(i = 0; i < MAX_TEAMSCORE; ++i)
309                 print(":", teamscores_label[i]);
310         print("\n");
311         for(t = 0; t < 16; ++t)
312         {
313                 sk = teamscorekeepers[t];
314                 if(sk)
315                 {
316                         print(ftos(t));
317                         for(i = 0; i < MAX_TEAMSCORE; ++i)
318                                 print(":", ftos(sk.(teamscores[i])));
319                         print("\n");
320                 }
321         }
322 }