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fix the remaining bugs in fuel support
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
7 void() spawnpoint_use;
8 string ColoredTeamName(float t);
9
10 float RandomSelection_totalweight;
11 float RandomSelection_best_priority;
12 entity RandomSelection_chosen_ent;
13 float RandomSelection_chosen_float;
14 void RandomSelection_Init()
15 {
16         RandomSelection_totalweight = 0;
17         RandomSelection_chosen_ent = world;
18         RandomSelection_chosen_float = 0;
19         RandomSelection_best_priority = -1;
20 }
21 void RandomSelection_Add(entity e, float f, float weight, float priority)
22 {
23         if(priority > RandomSelection_best_priority)
24         {
25                 RandomSelection_best_priority = priority;
26                 RandomSelection_chosen_ent = e;
27                 RandomSelection_chosen_float = f;
28                 RandomSelection_totalweight = weight;
29         }
30         else if(priority == RandomSelection_best_priority)
31         {
32                 RandomSelection_totalweight += weight;
33                 if(random() * RandomSelection_totalweight <= weight)
34                 {
35                         RandomSelection_chosen_ent = e;
36                         RandomSelection_chosen_float = f;
37                 }
38         }
39 }
40
41 float DistributeEvenly_amount;
42 float DistributeEvenly_totalweight;
43 void DistributeEvenly_Init(float amount, float totalweight)
44 {
45         if(DistributeEvenly_amount)
46         {
47                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
48                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
49         }
50         if(totalweight == 0)
51                 DistributeEvenly_amount = 0;
52         else
53                 DistributeEvenly_amount = amount;
54         DistributeEvenly_totalweight = totalweight;
55 }
56 float DistributeEvenly_Get(float weight)
57 {
58         float f;
59         if(weight <= 0)
60                 return 0;
61         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
62         DistributeEvenly_totalweight -= weight;
63         DistributeEvenly_amount -= f;
64         return f;
65 }
66
67 void move_out_of_solid_expand(entity e, vector by)
68 {
69         float eps = 0.0625;
70         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
71         if(trace_startsolid)
72                 return;
73         if(trace_fraction < 1)
74         {
75                 // hit something
76                 // adjust origin in the other direction...
77                 e.origin = e.origin - by * (1 - trace_fraction);
78         }
79 }
80
81 float move_out_of_solid(entity e)
82 {
83         vector o, m0, m1;
84
85         o = e.origin;
86         traceline(o, o, MOVE_WORLDONLY, e);
87         if(trace_startsolid)
88                 return 0;
89
90         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
91         if(!trace_startsolid)
92                 return 1;
93
94         m0 = e.mins;
95         m1 = e.maxs;
96         e.mins = '0 0 0';
97         e.maxs = '0 0 0';
98         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
99         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
100         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
101         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
102         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
103         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
104         setorigin(e, e.origin);
105
106         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107         if(trace_startsolid)
108         {
109                 setorigin(e, o);
110                 return 0;
111         }
112
113         return 1;
114 }
115
116 string STR_PLAYER = "player";
117 string STR_SPECTATOR = "spectator";
118 string STR_OBSERVER = "observer";
119
120 #if 0
121 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
125 #else
126 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
127 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
128 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
129 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
130 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
131 #endif
132
133 // copies a string to a tempstring (so one can strunzone it)
134 string strcat1(string s) = #115; // FRIK_FILE
135
136 float logfile_open;
137 float logfile;
138
139 void bcenterprint(string s)
140 {
141         // TODO replace by MSG_ALL (would show it to spectators too, though)?
142         entity head;
143         FOR_EACH_PLAYER(head)
144                 if(clienttype(head) == CLIENTTYPE_REAL)
145                         centerprint(head, s);
146 }
147
148 void GameLogEcho(string s)
149 {
150         string fn;
151         float matches;
152
153         if(cvar("sv_eventlog_files"))
154         {
155                 if(!logfile_open)
156                 {
157                         logfile_open = TRUE;
158                         matches = cvar("sv_eventlog_files_counter") + 1;
159                         cvar_set("sv_eventlog_files_counter", ftos(matches));
160                         fn = ftos(matches);
161                         if(strlen(fn) < 8)
162                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
163                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
164                         logfile = fopen(fn, FILE_APPEND);
165                         fputs(logfile, ":logversion:3\n");
166                 }
167                 if(logfile >= 0)
168                 {
169                         if(cvar("sv_eventlog_files_timestamps"))
170                                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
171                         else
172                                 fputs(logfile, strcat(s, "\n"));
173                 }
174         }
175         if(cvar("sv_eventlog_console"))
176         {
177                 print(s, "\n");
178         }
179 }
180
181 void GameLogInit()
182 {
183         logfile_open = 0;
184         // will be opened later
185 }
186
187 void GameLogClose()
188 {
189         if(logfile_open && logfile >= 0)
190         {
191                 fclose(logfile);
192                 logfile = -1;
193         }
194 }
195
196 float spawnpoint_nag;
197 void relocate_spawnpoint()
198 {
199         // nudge off the floor
200         setorigin(self, self.origin + '0 0 1');
201
202         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
203         if (trace_startsolid)
204         {
205                 vector o;
206                 o = self.origin;
207                 self.mins = PL_MIN;
208                 self.maxs = PL_MAX;
209                 if(!move_out_of_solid(self))
210                         objerror("could not get out of solid at all!");
211                 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
212                 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
213                 print(" ", ftos(self.origin_y - o_y));
214                 print(" ", ftos(self.origin_z - o_z), "'\n");
215                 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
216                 {
217                         if(!spawnpoint_nag)
218                                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
219                         spawnpoint_nag = 1;
220                 }
221                 else
222                 {
223                         self.origin = o;
224                         self.mins = self.maxs = '0 0 0';
225                         objerror("player spawn point in solid, mapper sucks!\n");
226                         return;
227                 }
228         }
229
230         if(cvar("g_spawnpoints_autodrop"))
231         {
232                 setsize(self, PL_MIN, PL_MAX);
233                 droptofloor();
234         }
235
236         self.use = spawnpoint_use;
237         self.team_saved = self.team;
238         if(!self.cnt)
239                 self.cnt = 1;
240
241         if(g_ctf || g_assault || g_onslaught || g_domination)
242         if(self.team)
243                 have_team_spawns = 1;
244
245         if(cvar("r_showbboxes"))
246         {
247                 // show where spawnpoints point at too
248                 makevectors(self.angles);
249                 entity e;
250                 e = spawn();
251                 e.classname = "info_player_foo";
252                 setorigin(e, self.origin + v_forward * 24);
253                 setsize(e, '-8 -8 -8', '8 8 8');
254                 e.solid = SOLID_TRIGGER;
255         }
256 }
257
258 #define strstr strstrofs
259 /*
260 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
261 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
262 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
263 // BE CONSTANT OR strzoneD!
264 float strstr(string haystack, string needle, float offset)
265 {
266         float len, endpos;
267         string found;
268         len = strlen(needle);
269         endpos = strlen(haystack) - len;
270         while(offset <= endpos)
271         {
272                 found = substring(haystack, offset, len);
273                 if(found == needle)
274                         return offset;
275                 offset = offset + 1;
276         }
277         return -1;
278 }
279 */
280
281 float NUM_NEAREST_ENTITIES = 4;
282 entity nearest_entity[NUM_NEAREST_ENTITIES];
283 float nearest_length[NUM_NEAREST_ENTITIES];
284 entity findnearest(vector point, .string field, string value, vector axismod)
285 {
286         entity localhead;
287         float i;
288         float j;
289         float len;
290         vector dist;
291
292         float num_nearest;
293         num_nearest = 0;
294
295         localhead = find(world, field, value);
296         while(localhead)
297         {
298                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
299                         dist = localhead.oldorigin;
300                 else
301                         dist = localhead.origin;
302                 dist = dist - point;
303                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
304                 len = vlen(dist);
305
306                 for(i = 0; i < num_nearest; ++i)
307                 {
308                         if(len < nearest_length[i])
309                                 break;
310                 }
311
312                 // now i tells us where to insert at
313                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
314                 if(i < NUM_NEAREST_ENTITIES)
315                 {
316                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
317                         {
318                                 nearest_length[j + 1] = nearest_length[j];
319                                 nearest_entity[j + 1] = nearest_entity[j];
320                         }
321                         nearest_length[i] = len;
322                         nearest_entity[i] = localhead;
323                         if(num_nearest < NUM_NEAREST_ENTITIES)
324                                 num_nearest = num_nearest + 1;
325                 }
326
327                 localhead = find(localhead, field, value);
328         }
329
330         // now use the first one from our list that we can see
331         for(i = 0; i < num_nearest; ++i)
332         {
333                 traceline(point, nearest_entity[i].origin, TRUE, world);
334                 if(trace_fraction == 1)
335                 {
336                         if(i != 0)
337                         {
338                                 dprint("Nearest point (");
339                                 dprint(nearest_entity[0].netname);
340                                 dprint(") is not visible, using a visible one.\n");
341                         }
342                         return nearest_entity[i];
343                 }
344         }
345
346         if(num_nearest == 0)
347                 return world;
348
349         dprint("Not seeing any location point, using nearest as fallback.\n");
350         /* DEBUGGING CODE:
351         dprint("Candidates were: ");
352         for(j = 0; j < num_nearest; ++j)
353         {
354                 if(j != 0)
355                         dprint(", ");
356                 dprint(nearest_entity[j].netname);
357         }
358         dprint("\n");
359         */
360
361         return nearest_entity[0];
362 }
363
364 void spawnfunc_target_location()
365 {
366         self.classname = "target_location";
367         // location name in netname
368         // eventually support: count, teamgame selectors, line of sight?
369 };
370
371 void spawnfunc_info_location()
372 {
373         self.classname = "target_location";
374         self.message = self.netname;
375 };
376
377 string NearestLocation(vector p)
378 {
379         entity loc;
380         string ret;
381         ret = "somewhere";
382         loc = findnearest(p, classname, "target_location", '1 1 1');
383         if(loc)
384         {
385                 ret = loc.message;
386         }
387         else
388         {
389                 loc = findnearest(p, target, "###item###", '1 1 4');
390                 if(loc)
391                         ret = loc.netname;
392         }
393         return ret;
394 }
395
396 string formatmessage(string msg)
397 {
398         float p, p1, p2;
399         float n;
400         string escape;
401         string replacement;
402         p = 0;
403         n = 7;
404         while(1)
405         {
406                 if(n < 1)
407                         break; // too many replacements
408                 n = n - 1;
409                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
410                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
411
412                 if(p1 < 0)
413                         p1 = p2;
414                 if(p2 < 0)
415                         p2 = p1;
416                 p = min(p1, p2);
417                 
418                 if(p < 0)
419                         break;
420                 replacement = substring(msg, p, 2);
421                 escape = substring(msg, p + 1, 1);
422                 if(escape == "%")
423                         replacement = "%";
424                 else if(escape == "\\")
425                         replacement = "\\";
426                 else if(escape == "n")
427                         replacement = "\n";
428                 else if(escape == "a")
429                         replacement = ftos(floor(self.armorvalue));
430                 else if(escape == "h")
431                         replacement = ftos(floor(self.health));
432                 else if(escape == "l")
433                         replacement = NearestLocation(self.origin);
434                 else if(escape == "y")
435                         replacement = NearestLocation(self.cursor_trace_endpos);
436                 else if(escape == "d")
437                         replacement = NearestLocation(self.death_origin);
438                 else if(escape == "w")
439                 {
440                         float wep;
441                         wep = self.weapon;
442                         if(!wep)
443                                 wep = self.switchweapon;
444                         if(!wep)
445                                 wep = self.cnt;
446                         replacement = W_Name(wep);
447                 }
448                 else if(escape == "W")
449                 {
450                         if(self.items & IT_SHELLS) replacement = "shells";
451                         else if(self.items & IT_NAILS) replacement = "bullets";
452                         else if(self.items & IT_ROCKETS) replacement = "rockets";
453                         else if(self.items & IT_CELLS) replacement = "cells";
454                         else replacement = "batteries"; // ;)
455                 }
456                 else if(escape == "x")
457                 {
458                         replacement = self.cursor_trace_ent.netname;
459                         if(!replacement || !self.cursor_trace_ent)
460                                 replacement = "nothing";
461                 }
462                 else if(escape == "p")
463                 {
464                         if(self.last_selected_player)
465                                 replacement = self.last_selected_player.netname;
466                         else
467                                 replacement = "(nobody)";
468                 }
469                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
470                 p = p + strlen(replacement);
471         }
472         return msg;
473 }
474
475 /*
476 =============
477 GetCvars
478 =============
479 Called with:
480   0:  sends the request
481   >0: receives a cvar from name=argv(f) value=argv(f+1)
482 */
483 void GetCvars_handleString(string thisname, float f, .string field, string name)
484 {
485         if(f < 0)
486         {
487                 if(self.field)
488                         strunzone(self.field);
489                 self.field = string_null;
490         }
491         else if(f > 0)
492         {
493                 if(thisname == name)
494                 {
495                         if(self.field)
496                                 strunzone(self.field);
497                         self.field = strzone(argv(f + 1));
498                 }
499         }
500         else
501                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
502 }
503 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
504 {
505         GetCvars_handleString(thisname, f, field, name);
506         if(f >= 0) // also initialize to the fitting value for "" when sending cvars out
507         if(thisname == name)
508         {
509                 string s;
510                 s = func(strcat1(self.field));
511                 if(s != self.field)
512                 {
513                         strunzone(self.field);
514                         self.field = strzone(s);
515                 }
516         }
517 }
518 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
519 {
520         if(f < 0)
521         {
522         }
523         else if(f > 0)
524         {
525                 if(thisname == name)
526                         self.field = stof(argv(f + 1));
527         }
528         else
529                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
530 }
531 string W_FixWeaponOrder_ForceComplete(string s);
532 string W_FixWeaponOrder_AllowIncomplete(string s);
533 float w_getbestweapon(entity e);
534 void GetCvars(float f)
535 {
536         string s;
537         if(f > 0)
538                 s = strcat1(argv(f));
539         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
540         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
541         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
542         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
543         GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
544         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
558         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
559         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
560
561         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
562         if(f > 0)
563         {
564                 if(s == "cl_weaponpriority")
565                         self.switchweapon = w_getbestweapon(self);
566         }
567 }
568
569 float fexists(string f)
570 {
571         float fh;
572         fh = fopen(f, FILE_READ);
573         if(fh < 0)
574                 return FALSE;
575         fclose(fh);
576         return TRUE;
577 }
578
579 void backtrace(string msg)
580 {
581         float dev;
582         dev = cvar("developer");
583         cvar_set("developer", "1");
584         dprint("\n");
585         dprint("--- CUT HERE ---\nWARNING: ");
586         dprint(msg);
587         dprint("\n");
588         remove(world); // isn't there any better way to cause a backtrace?
589         dprint("\n--- CUT UNTIL HERE ---\n");
590         cvar_set("developer", ftos(dev));
591 }
592
593 string Team_ColorCode(float teamid)
594 {
595         if(teamid == COLOR_TEAM1)
596                 return "^1";
597         else if(teamid == COLOR_TEAM2)
598                 return "^4";
599         else if(teamid == COLOR_TEAM3)
600                 return "^3";
601         else if(teamid == COLOR_TEAM4)
602                 return "^6";
603         else
604                 return "^7";
605 }
606 string Team_ColorName(float t)
607 {
608         // fixme: Search for team entities and get their .netname's!
609         if(t == COLOR_TEAM1)
610                 return "Red";
611         if(t == COLOR_TEAM2)
612                 return "Blue";
613         if(t == COLOR_TEAM3)
614                 return "Yellow";
615         if(t == COLOR_TEAM4)
616                 return "Pink";
617         return "Neutral";
618 }
619 string Team_ColorNameLowerCase(float t)
620 {
621         // fixme: Search for team entities and get their .netname's!
622         if(t == COLOR_TEAM1)
623                 return "red";
624         if(t == COLOR_TEAM2)
625                 return "blue";
626         if(t == COLOR_TEAM3)
627                 return "yellow";
628         if(t == COLOR_TEAM4)
629                 return "pink";
630         return "neutral";
631 }
632
633 #define CENTERPRIO_POINT 1
634 #define CENTERPRIO_SPAM 2
635 #define CENTERPRIO_VOTE 4
636 #define CENTERPRIO_NORMAL 5
637 #define CENTERPRIO_SHIELDING 7
638 #define CENTERPRIO_MAPVOTE 9
639 #define CENTERPRIO_IDLEKICK 50
640 #define CENTERPRIO_ADMIN 99
641 .float centerprint_priority;
642 .float centerprint_expires;
643 void centerprint_atprio(entity e, float prio, string s)
644 {
645         if(intermission_running)
646                 if(prio < CENTERPRIO_MAPVOTE)
647                         return;
648         if(time > e.centerprint_expires)
649                 e.centerprint_priority = 0;
650         if(prio >= e.centerprint_priority)
651         {
652                 e.centerprint_priority = prio;
653                 if(timeoutStatus == 2)
654                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
655                 else
656                         e.centerprint_expires = time + e.cvar_scr_centertime;
657                 centerprint_builtin(e, s);
658         }
659 }
660 void centerprint_expire(entity e, float prio)
661 {
662         if(prio == e.centerprint_priority)
663         {
664                 e.centerprint_priority = 0;
665                 centerprint_builtin(e, "");
666         }
667 }
668 void centerprint(entity e, string s)
669 {
670         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
671 }
672
673 // decolorizes and team colors the player name when needed
674 string playername(entity p)
675 {
676         string t;
677         if(teams_matter && !intermission_running && p.classname == "player")
678         {
679                 t = Team_ColorCode(p.team);
680                 return strcat(t, strdecolorize(p.netname));
681         }
682         else
683                 return p.netname;
684 }
685
686 vector randompos(vector m1, vector m2)
687 {
688         local vector v;
689         m2 = m2 - m1;
690         v_x = m2_x * random() + m1_x;
691         v_y = m2_y * random() + m1_y;
692         v_z = m2_z * random() + m1_z;
693         return  v;
694 };
695
696 float g_pickup_shells;
697 float g_pickup_shells_max;
698 float g_pickup_nails;
699 float g_pickup_nails_max;
700 float g_pickup_rockets;
701 float g_pickup_rockets_max;
702 float g_pickup_cells;
703 float g_pickup_cells_max;
704 float g_pickup_armorsmall;
705 float g_pickup_armorsmall_max;
706 float g_pickup_armormedium;
707 float g_pickup_armormedium_max;
708 float g_pickup_armorbig;
709 float g_pickup_armorbig_max;
710 float g_pickup_armorlarge;
711 float g_pickup_armorlarge_max;
712 float g_pickup_healthsmall;
713 float g_pickup_healthsmall_max;
714 float g_pickup_healthmedium;
715 float g_pickup_healthmedium_max;
716 float g_pickup_healthlarge;
717 float g_pickup_healthlarge_max;
718 float g_pickup_healthmega;
719 float g_pickup_healthmega_max;
720 float g_weaponarena;
721 string g_weaponarena_list;
722
723 float start_weapons;
724 float start_items;
725 float start_ammo_shells;
726 float start_ammo_nails;
727 float start_ammo_rockets;
728 float start_ammo_cells;
729 float start_health;
730 float start_armorvalue;
731 float warmup_start_weapons;
732 float warmup_start_ammo_shells;
733 float warmup_start_ammo_nails;
734 float warmup_start_ammo_rockets;
735 float warmup_start_ammo_cells;
736 float warmup_start_health;
737 float warmup_start_armorvalue;
738 float start_fuel;
739 float g_weapon_stay;
740
741 entity get_weaponinfo(float w);
742
743 void readplayerstartcvars()
744 {
745         entity e;
746         float i, j, t;
747         string s;
748
749         // initialize starting values for players
750         start_weapons = 0;
751         start_items = 0;
752         start_ammo_shells = 0;
753         start_ammo_nails = 0;
754         start_ammo_rockets = 0;
755         start_ammo_cells = 0;
756         start_health = cvar("g_balance_health_start");
757         start_fuel = cvar("g_balance_fuel_start");
758         start_armorvalue = cvar("g_balance_armor_start");
759
760         g_weaponarena = 0;
761         s = cvar_string("g_weaponarena");
762         if(s == "0")
763         {
764         }
765         else if(s == "all")
766         {
767                 g_weaponarena_list = "All Weapons";
768                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
769                 {
770                         e = get_weaponinfo(j);
771                         g_weaponarena |= e.weapons;
772                         weapon_action(e.weapon, WR_PRECACHE);
773                 }
774         }
775         else if(s == "most")
776         {
777                 g_weaponarena_list = "Most Weapons";
778                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
779                 {
780                         e = get_weaponinfo(j);
781                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
782                         {
783                                 g_weaponarena |= e.weapons;
784                                 weapon_action(e.weapon, WR_PRECACHE);
785                         }
786                 }
787         }
788         else
789         {
790                 t = tokenize_sane(s);
791                 g_weaponarena_list = "";
792                 for(i = 0; i < t; ++i)
793                 {
794                         s = argv(i);
795                         for(j = WEP_FIRST; j <= WEP_LAST; ++j)
796                         {
797                                 e = get_weaponinfo(j);
798                                 if(e.netname == s)
799                                 {
800                                         g_weaponarena |= e.weapons;
801                                         weapon_action(e.weapon, WR_PRECACHE);
802                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
803                                         break;
804                                 }
805                         }
806                         if(j > WEP_LAST)
807                         {
808                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
809                         }
810                 }
811                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
812         }
813
814         if(g_weaponarena)
815         {
816                 start_weapons = g_weaponarena;
817                 start_ammo_rockets = 999;
818                 start_ammo_shells = 999;
819                 start_ammo_cells = 999;
820                 start_ammo_nails = 999;
821                 start_items |= IT_UNLIMITED_AMMO;
822         }
823         else if(g_nixnex)
824         {
825                 start_weapons = 0;
826                 // will be done later
827                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
828                 {
829                         e = get_weaponinfo(i);
830                         if(!(e.weapon))
831                                 continue;
832                         weapon_action(e.weapon, WR_PRECACHE);
833                 }
834         }
835         else if(g_minstagib)
836         {
837                 start_health = 100;
838                 start_armorvalue = 0;
839                 start_weapons = WEPBIT_MINSTANEX;
840                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
841                 start_ammo_cells = cvar("g_minstagib_ammo_start");
842                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
843
844                 if(g_minstagib_invis_alpha <= 0)
845                         g_minstagib_invis_alpha = -1;
846         }
847         else
848         {
849                 if(g_lms)
850                 {
851                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
852                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
853                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
854                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
855                         start_health = cvar("g_lms_start_health");
856                         start_armorvalue = cvar("g_lms_start_armor");
857                 } else if (cvar("g_use_ammunition")) {
858                         start_ammo_shells = cvar("g_start_ammo_shells");
859                         start_ammo_nails = cvar("g_start_ammo_nails");
860                         start_ammo_rockets = cvar("g_start_ammo_rockets");
861                         start_ammo_cells = cvar("g_start_ammo_cells");
862                 } else {
863                         start_ammo_shells = cvar("g_pickup_shells_max");
864                         start_ammo_nails = cvar("g_pickup_nails_max");
865                         start_ammo_rockets = cvar("g_pickup_rockets_max");
866                         start_ammo_cells = cvar("g_pickup_cells_max");
867                         start_items |= IT_UNLIMITED_AMMO;
868                 }
869
870                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
871                 {
872                         e = get_weaponinfo(i);
873                         if(!(e.weapon))
874                                 continue;
875
876                         t = cvar(strcat("g_start_weapon_", e.netname));
877
878                         if(t < 0) // "default" weapon selection
879                         {
880                                 if(g_lms)
881                                         t = (e.spawnflags & WEPSPAWNFLAG_NORMAL);
882                                 else if(g_race)
883                                         t = (i == WEP_LASER);
884                                 else
885                                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
886                                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
887                                         t += (i == WEP_HOOK);
888                         }
889
890                         if(t)
891                         {
892                                 start_weapons |= e.weapons;
893                                 weapon_action(e.weapon, WR_PRECACHE);
894                         }
895                 }
896         }
897
898         if(inWarmupStage)
899         {
900                 warmup_start_ammo_shells = start_ammo_shells;
901                 warmup_start_ammo_nails = start_ammo_nails;
902                 warmup_start_ammo_rockets = start_ammo_rockets;
903                 warmup_start_ammo_cells = start_ammo_cells;
904                 warmup_start_health = start_health;
905                 warmup_start_armorvalue = start_armorvalue;
906                 warmup_start_weapons = start_weapons;
907
908                 if(!g_weaponarena && !g_nixnex && !g_minstagib)
909                 {
910                         if(cvar("g_use_ammunition"))
911                         {
912                                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
913                                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
914                                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
915                                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
916                         }
917                         warmup_start_health = cvar("g_warmup_start_health");
918                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
919                         if(cvar("g_warmup_allguns"))
920                         {
921                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
922                                 {
923                                         e = get_weaponinfo(i);
924                                         if(!(e.weapon))
925                                                 continue;
926                                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
927                                         {
928                                                 warmup_start_weapons |= e.weapons;
929                                                 weapon_action(e.weapon, WR_PRECACHE);
930                                         }
931                                 }
932                         }
933                 }
934         }
935
936         if(start_weapons & WEPBIT_HOOK)
937         {
938                 // can't have off-hand hook, if hook weapon is enabled
939
940                 // note: if g_grappling_hook is 1, also give some initial cells
941                 if(g_grappling_hook)
942                 {
943                         if(!start_ammo_cells)
944                                 start_ammo_cells = g_pickup_cells;
945                         if(!warmup_start_ammo_cells)
946                                 warmup_start_ammo_cells = g_pickup_cells;
947                 }
948
949                 g_grappling_hook = 0;
950         }
951
952         if(g_jetpack)
953         {
954                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
955                 start_items |= IT_JETPACK;
956                 start_items |= IT_FUEL_REGEN;
957                 start_fuel = max(start_fuel, cvar("g_balance_fuel_stable"));
958         }
959
960         if(g_weapon_stay == 2)
961         {
962                 if(!start_ammo_shells) start_ammo_shells = g_pickup_shells;
963                 if(!start_ammo_nails) start_ammo_nails = g_pickup_nails;
964                 if(!start_ammo_cells) start_ammo_cells = g_pickup_cells;
965                 if(!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
966                 if(!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
967                 if(!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
968                 if(!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
969                 if(!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
970         }
971
972         start_ammo_shells = max(0, start_ammo_shells);
973         start_ammo_nails = max(0, start_ammo_nails);
974         start_ammo_cells = max(0, start_ammo_cells);
975         start_ammo_rockets = max(0, start_ammo_rockets);
976
977         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
978         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
979         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
980         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
981 }
982
983 float g_bugrigs;
984 float g_bugrigs_planar_movement;
985 float g_bugrigs_planar_movement_car_jumping;
986 float g_bugrigs_reverse_spinning;
987 float g_bugrigs_reverse_speeding;
988 float g_bugrigs_reverse_stopping;
989 float g_bugrigs_air_steering;
990 float g_bugrigs_angle_smoothing;
991 float g_bugrigs_friction_floor;
992 float g_bugrigs_friction_brake;
993 float g_bugrigs_friction_air;
994 float g_bugrigs_accel;
995 float g_bugrigs_speed_ref;
996 float g_bugrigs_speed_pow;
997 float g_bugrigs_steer;
998
999 float g_touchexplode;
1000 float g_touchexplode_radius;
1001 float g_touchexplode_damage;
1002 float g_touchexplode_edgedamage;
1003 float g_touchexplode_force;
1004
1005 void readlevelcvars(void)
1006 {
1007         g_bugrigs = cvar("g_bugrigs");
1008         g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1009         g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1010         g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1011         g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1012         g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1013         g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1014         g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1015         g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1016         g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1017         g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1018         g_bugrigs_accel = cvar("g_bugrigs_accel");
1019         g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1020         g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1021         g_bugrigs_steer = cvar("g_bugrigs_steer");
1022
1023         g_touchexplode = cvar("g_touchexplode");
1024         g_touchexplode_radius = cvar("g_touchexplode_radius");
1025         g_touchexplode_damage = cvar("g_touchexplode_damage");
1026         g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1027         g_touchexplode_force = cvar("g_touchexplode_force");
1028
1029         sv_clones = cvar("sv_clones");
1030         sv_cheats = cvar("sv_cheats");
1031         sv_gentle = cvar("sv_gentle");
1032         sv_foginterval = cvar("sv_foginterval");
1033         g_cloaked = cvar("g_cloaked");
1034         g_jump_grunt = cvar("g_jump_grunt");
1035         g_footsteps = cvar("g_footsteps");
1036         g_grappling_hook = cvar("g_grappling_hook");
1037         g_jetpack = cvar("g_jetpack");
1038         g_laserguided_missile = cvar("g_laserguided_missile");
1039         g_midair = cvar("g_midair");
1040         g_minstagib = cvar("g_minstagib");
1041         g_nixnex = cvar("g_nixnex");
1042         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1043         g_norecoil = cvar("g_norecoil");
1044         g_vampire = cvar("g_vampire");
1045         g_bloodloss = cvar("g_bloodloss");
1046         sv_maxidle = cvar("sv_maxidle");
1047         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1048         sv_pogostick = cvar("sv_pogostick");
1049         sv_doublejump = cvar("sv_doublejump");
1050         g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
1051         g_ctf_reverse = cvar("g_ctf_reverse");
1052
1053         inWarmupStage = cvar("g_warmup");
1054         g_warmup_limit = cvar("g_warmup_limit");
1055         g_warmup_allguns = cvar("g_warmup_allguns");
1056         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1057
1058         if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign"))
1059                 inWarmupStage = 0; // these modes cannot work together, sorry
1060
1061         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1062         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1063         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1064         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1065         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1066         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1067
1068         if(g_minstagib) g_nixnex = g_weaponarena = 0;
1069         if(g_nixnex) g_weaponarena = 0;
1070         g_weaponarena = 0;
1071
1072         g_pickup_shells                    = cvar("g_pickup_shells");
1073         g_pickup_shells_max                = cvar("g_pickup_shells_max");
1074         g_pickup_nails                     = cvar("g_pickup_nails");
1075         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
1076         g_pickup_rockets                   = cvar("g_pickup_rockets");
1077         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
1078         g_pickup_cells                     = cvar("g_pickup_cells");
1079         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
1080         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
1081         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
1082         g_pickup_armormedium               = cvar("g_pickup_armormedium");
1083         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
1084         g_pickup_armorbig                  = cvar("g_pickup_armorbig");
1085         g_pickup_armorbig_max              = cvar("g_pickup_armorbig_max");
1086         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
1087         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
1088         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
1089         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
1090         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
1091         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
1092         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
1093         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
1094         g_pickup_healthmega                = cvar("g_pickup_healthmega");
1095         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
1096
1097         g_pinata = cvar("g_pinata");
1098
1099         g_weapon_stay = cvar("g_weapon_stay");
1100         if(!g_weapon_stay && (cvar("deathmatch") == 2))
1101                 g_weapon_stay = 1;
1102
1103         if not(inWarmupStage)
1104                 game_starttime                 = cvar("g_start_delay");
1105
1106         readplayerstartcvars();
1107 }
1108
1109 /*
1110 // TODO sound pack system
1111 string soundpack;
1112
1113 string precache_sound_builtin (string s) = #19;
1114 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1115 string precache_sound(string s)
1116 {
1117         return precache_sound_builtin(strcat(soundpack, s));
1118 }
1119 void play2(entity e, string filename)
1120 {
1121         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1122 }
1123 void sound(entity e, float chan, string samp, float vol, float atten)
1124 {
1125         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1126 }
1127 */
1128
1129 // Sound functions
1130 string precache_sound (string s) = #19;
1131 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
1132 float precache_sound_index (string s) = #19;
1133
1134 #define SND_VOLUME      1
1135 #define SND_ATTENUATION 2
1136 #define SND_LARGEENTITY 8
1137 #define SND_LARGESOUND  16
1138
1139 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1140 {
1141         float entno, idx;
1142         entno = num_for_edict(e);
1143         idx = precache_sound_index(samp);
1144
1145         float sflags;
1146         sflags = 0;
1147
1148         atten = floor(atten * 64);
1149         vol = floor(vol * 255);
1150
1151         if(vol != 255)
1152                 sflags |= SND_VOLUME;
1153         if(atten != 64)
1154                 sflags |= SND_ATTENUATION;
1155         if(entno >= 8192)
1156                 sflags |= SND_LARGEENTITY;
1157         if(idx >= 256)
1158                 sflags |= SND_LARGESOUND;
1159
1160         WriteByte(dest, SVC_SOUND);
1161         WriteByte(dest, sflags);
1162         if(sflags & SND_VOLUME)
1163                 WriteByte(dest, vol * 255);
1164         if(sflags & SND_ATTENUATION)
1165                 WriteByte(dest, atten);
1166         if(sflags & SND_LARGEENTITY)
1167         {
1168                 WriteShort(dest, entno);
1169                 WriteByte(dest, chan);
1170         }
1171         else
1172         {
1173                 WriteShort(dest, entno * 8 + chan);
1174         }
1175         if(sflags & SND_LARGESOUND)
1176                 WriteShort(dest, idx);
1177         else
1178                 WriteByte(dest, idx);
1179
1180         WriteCoord(dest, o_x);
1181         WriteCoord(dest, o_y);
1182         WriteCoord(dest, o_z);
1183 }
1184 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1185 {
1186         vector o;
1187         o = e.origin + 0.5 * (e.mins + e.maxs);
1188         soundtoat(dest, e, o, chan, samp, vol, atten);
1189 }
1190 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1191 {
1192         soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1193 }
1194 void stopsoundto(float dest, entity e, float chan)
1195 {
1196         float entno;
1197         entno = num_for_edict(e);
1198
1199         if(entno >= 8192)
1200         {
1201                 float idx, sflags;
1202                 idx = precache_sound_index("misc/null.wav");
1203                 sflags = SND_LARGEENTITY;
1204                 if(idx >= 256)
1205                         sflags |= SND_LARGESOUND;
1206                 WriteByte(dest, SVC_SOUND);
1207                 WriteByte(dest, sflags);
1208                 WriteShort(dest, entno);
1209                 WriteByte(dest, chan);
1210                 if(sflags & SND_LARGESOUND)
1211                         WriteShort(dest, idx);
1212                 else
1213                         WriteByte(dest, idx);
1214                 WriteCoord(dest, e.origin_x);
1215                 WriteCoord(dest, e.origin_y);
1216                 WriteCoord(dest, e.origin_z);
1217         }
1218         else
1219         {
1220                 WriteByte(dest, SVC_STOPSOUND);
1221                 WriteShort(dest, entno * 8 + chan);
1222         }
1223 }
1224 void stopsound(entity e, float chan)
1225 {
1226         stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1227         stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1228 }
1229
1230 void play2(entity e, string filename)
1231 {
1232         //stuffcmd(e, strcat("play2 ", filename, "\n"));
1233         msg_entity = e;
1234         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1235 }
1236
1237 .float announcetime;
1238 float announce(entity player, string msg)
1239 {
1240         if(time > player.announcetime)
1241         if(clienttype(player) == CLIENTTYPE_REAL)
1242         {
1243                 player.announcetime = time + 0.8;
1244                 play2(player, msg);
1245                 return TRUE;
1246         }
1247         return FALSE;
1248 }
1249
1250 void play2team(float t, string filename)
1251 {
1252         local entity head;
1253         FOR_EACH_REALPLAYER(head)
1254         {
1255                 if (head.team == t)
1256                         play2(head, filename);
1257         }
1258 }
1259
1260 void play2all(string samp)
1261 {
1262         sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1263 }
1264
1265 void PrecachePlayerSounds(string f);
1266 void precache_all_models(string pattern)
1267 {
1268         float globhandle, i, n;
1269         string f;
1270
1271         globhandle = search_begin(pattern, TRUE, FALSE);
1272         if(globhandle < 0)
1273                 return;
1274         n = search_getsize(globhandle);
1275         for(i = 0; i < n; ++i)
1276         {
1277                 //print(search_getfilename(globhandle, i), "\n");
1278                 f = search_getfilename(globhandle, i);
1279                 precache_model(f);
1280                 PrecachePlayerSounds(strcat(f, ".sounds"));
1281         }
1282         search_end(globhandle);
1283 }
1284
1285 void precache()
1286 {
1287         // gamemode related things
1288         precache_model ("models/misc/chatbubble.spr");
1289         precache_model ("models/misc/teambubble.spr");
1290         if (g_runematch)
1291         {
1292                 precache_model ("models/runematch/curse.mdl");
1293                 precache_model ("models/runematch/rune.mdl");
1294         }
1295
1296 #ifdef TTURRETS_ENABLED
1297     if(cvar("g_turrets"))
1298         turrets_precash();
1299 #endif
1300
1301         // Precache all player models if desired
1302         if (cvar("sv_precacheplayermodels"))
1303         {
1304                 PrecachePlayerSounds("sound/player/default.sounds");
1305                 precache_all_models("models/player/*.zym");
1306                 precache_all_models("models/player/*.dpm");
1307                 precache_all_models("models/player/*.md3");
1308                 precache_all_models("models/player/*.psk");
1309                 //precache_model("models/player/carni.zym");
1310                 //precache_model("models/player/crash.zym");
1311                 //precache_model("models/player/grunt.zym");
1312                 //precache_model("models/player/headhunter.zym");
1313                 //precache_model("models/player/insurrectionist.zym");
1314                 //precache_model("models/player/jeandarc.zym");
1315                 //precache_model("models/player/lurk.zym");
1316                 //precache_model("models/player/lycanthrope.zym");
1317                 //precache_model("models/player/marine.zym");
1318                 //precache_model("models/player/nexus.zym");
1319                 //precache_model("models/player/pyria.zym");
1320                 //precache_model("models/player/shock.zym");
1321                 //precache_model("models/player/skadi.zym");
1322                 //precache_model("models/player/specop.zym");
1323                 //precache_model("models/player/visitant.zym");
1324         }
1325
1326         if(cvar("sv_defaultcharacter"))
1327         {
1328                 string s;
1329                 s = cvar_string("sv_defaultplayermodel_red");
1330                 if(s != "")
1331                 {
1332                         precache_model(s);
1333                         PrecachePlayerSounds(strcat(s, ".sounds"));
1334                 }
1335                 s = cvar_string("sv_defaultplayermodel_blue");
1336                 if(s != "")
1337                 {
1338                         precache_model(s);
1339                         PrecachePlayerSounds(strcat(s, ".sounds"));
1340                 }
1341                 s = cvar_string("sv_defaultplayermodel_yellow");
1342                 if(s != "")
1343                 {
1344                         precache_model(s);
1345                         PrecachePlayerSounds(strcat(s, ".sounds"));
1346                 }
1347                 s = cvar_string("sv_defaultplayermodel_pink");
1348                 if(s != "")
1349                 {
1350                         precache_model(s);
1351                         PrecachePlayerSounds(strcat(s, ".sounds"));
1352                 }
1353                 s = cvar_string("sv_defaultplayermodel");
1354                 if(s != "")
1355                 {
1356                         precache_model(s);
1357                         PrecachePlayerSounds(strcat(s, ".sounds"));
1358                 }
1359         }
1360
1361         if (g_footsteps)
1362         {
1363                 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1364                 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1365         }
1366
1367         // gore and miscellaneous sounds
1368         //precache_sound ("misc/h2ohit.wav");
1369         precache_model ("models/hook.md3");
1370         precache_sound ("misc/armorimpact.wav");
1371         precache_sound ("misc/bodyimpact1.wav");
1372         precache_sound ("misc/bodyimpact2.wav");
1373         precache_sound ("misc/gib.wav");
1374         precache_sound ("misc/gib_splat01.wav");
1375         precache_sound ("misc/gib_splat02.wav");
1376         precache_sound ("misc/gib_splat03.wav");
1377         precache_sound ("misc/gib_splat04.wav");
1378         precache_sound ("misc/hit.wav");
1379         PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1380         PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1381         precache_sound ("misc/null.wav");
1382         precache_sound ("misc/spawn.wav");
1383         precache_sound ("misc/talk.wav");
1384         precache_sound ("misc/teleport.wav");
1385         precache_sound ("player/lava.wav");
1386         precache_sound ("player/slime.wav");
1387         
1388         if(g_jetpack)
1389                 precache_sound ("misc/jetpack_fly.wav");
1390
1391         // announcer sounds - male
1392         precache_sound ("announcer/male/electrobitch.wav");
1393         precache_sound ("announcer/male/airshot.wav");
1394         precache_sound ("announcer/male/03kills.wav");
1395         precache_sound ("announcer/male/05kills.wav");
1396         precache_sound ("announcer/male/10kills.wav");
1397         precache_sound ("announcer/male/15kills.wav");
1398         precache_sound ("announcer/male/20kills.wav");
1399         precache_sound ("announcer/male/25kills.wav");
1400         precache_sound ("announcer/male/30kills.wav");
1401         precache_sound ("announcer/male/botlike.wav");
1402         precache_sound ("announcer/male/yoda.wav");
1403         precache_sound ("announcer/male/headshot.wav");
1404         precache_sound ("announcer/male/impressive.wav");
1405
1406         // announcer sounds - robotic
1407         precache_sound ("announcer/robotic/prepareforbattle.wav");
1408         precache_sound ("announcer/robotic/begin.wav");
1409         precache_sound ("announcer/robotic/timeoutcalled.wav");
1410         precache_sound ("announcer/robotic/1fragleft.wav");
1411         precache_sound ("announcer/robotic/1minuteremains.wav");
1412         precache_sound ("announcer/robotic/2fragsleft.wav");
1413         precache_sound ("announcer/robotic/3fragsleft.wav");
1414         if (g_minstagib)
1415         {
1416                 precache_sound ("announcer/robotic/lastsecond.wav");
1417                 precache_sound ("announcer/robotic/narrowly.wav");
1418         }
1419
1420         precache_model ("models/sprites/1.spr32");
1421         precache_model ("models/sprites/2.spr32");
1422         precache_model ("models/sprites/3.spr32");
1423         precache_model ("models/sprites/4.spr32");
1424         precache_model ("models/sprites/5.spr32");
1425         precache_model ("models/sprites/6.spr32");
1426         precache_model ("models/sprites/7.spr32");
1427         precache_model ("models/sprites/8.spr32");
1428         precache_model ("models/sprites/9.spr32");
1429         precache_model ("models/sprites/10.spr32");
1430         precache_sound ("announcer/robotic/1.wav");
1431         precache_sound ("announcer/robotic/2.wav");
1432         precache_sound ("announcer/robotic/3.wav");
1433         precache_sound ("announcer/robotic/4.wav");
1434         precache_sound ("announcer/robotic/5.wav");
1435         precache_sound ("announcer/robotic/6.wav");
1436         precache_sound ("announcer/robotic/7.wav");
1437         precache_sound ("announcer/robotic/8.wav");
1438         precache_sound ("announcer/robotic/9.wav");
1439         precache_sound ("announcer/robotic/10.wav");
1440
1441         // common weapon precaches
1442         precache_sound ("weapons/weapon_switch.wav");
1443         precache_sound ("weapons/weaponpickup.wav");
1444         if(g_grappling_hook)
1445         {
1446                 precache_sound ("weapons/hook_fire.wav"); // hook
1447                 precache_sound ("weapons/hook_impact.wav"); // hook
1448         }
1449
1450         if (cvar("sv_precacheweapons") || g_nixnex)
1451         {
1452                 //precache weapon models/sounds
1453                 local float wep;
1454                 wep = WEP_FIRST;
1455                 while (wep <= WEP_LAST)
1456                 {
1457                         weapon_action(wep, WR_PRECACHE);
1458                         wep = wep + 1;
1459                 }
1460         }
1461
1462         precache_model("models/elaser.mdl");
1463         precache_model("models/laser.mdl");
1464         precache_model("models/ebomb.mdl");
1465
1466 #if 0
1467         // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1468
1469         if (!self.noise && self.music) // quake 3 uses the music field
1470                 self.noise = self.music;
1471
1472         // plays music for the level if there is any
1473         if (self.noise)
1474         {
1475                 precache_sound (self.noise);
1476                 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1477         }
1478 #endif
1479 }
1480
1481 // sorry, but using \ in macros breaks line numbers
1482 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1483 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1484 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1485
1486 vector ExactTriggerHit_mins;
1487 vector ExactTriggerHit_maxs;
1488 float ExactTriggerHit_Recurse()
1489 {
1490         float s;
1491         entity se;
1492         float f;
1493
1494         tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1495         if not(trace_ent)
1496                 return 0;
1497         if(trace_ent == self)
1498                 return 1;
1499
1500         se = trace_ent;
1501         s = se.solid;
1502         se.solid = SOLID_NOT;
1503         f = ExactTriggerHit_Recurse();
1504         se.solid = s;
1505
1506         return f;
1507 }
1508
1509 float ExactTriggerHit()
1510 {
1511         float f, s;
1512
1513         if not(self.modelindex)
1514                 return 1;
1515
1516         s = self.solid;
1517         self.solid = SOLID_BSP;
1518         ExactTriggerHit_mins = other.absmin;
1519         ExactTriggerHit_maxs = other.absmax;
1520         f = ExactTriggerHit_Recurse();
1521         self.solid = s;
1522
1523         return f;
1524 }
1525
1526 // WARNING: this kills the trace globals
1527 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1528 #define EXACTTRIGGER_INIT  InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1529
1530 #define INITPRIO_FIRST              0
1531 #define INITPRIO_GAMETYPE           0
1532 #define INITPRIO_GAMETYPE_FALLBACK  1
1533 #define INITPRIO_CVARS              5
1534 #define INITPRIO_FINDTARGET        10
1535 #define INITPRIO_DROPTOFLOOR       20
1536 #define INITPRIO_SETLOCATION       90
1537 #define INITPRIO_LINKDOORS         91
1538 #define INITPRIO_LAST              99
1539
1540 .void(void) initialize_entity;
1541 .float initialize_entity_order;
1542 .entity initialize_entity_next;
1543 entity initialize_entity_first;
1544
1545 void make_safe_for_remove(entity e)
1546 {
1547         if(e.initialize_entity)
1548         {
1549                 entity ent, prev;
1550                 for(ent = initialize_entity_first; ent; )
1551                 {
1552                         if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1553                         {
1554                                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1555                                 // skip it in linked list
1556                                 if(prev)
1557                                 {
1558                                         prev.initialize_entity_next = ent.initialize_entity_next;
1559                                         ent = prev.initialize_entity_next;
1560                                 }
1561                                 else
1562                                 {
1563                                         initialize_entity_first = ent.initialize_entity_next;
1564                                         ent = initialize_entity_first;
1565                                 }
1566                         }
1567                         else
1568                         {
1569                                 prev = ent;
1570                                 ent = ent.initialize_entity_next;
1571                         }
1572                 }
1573         }
1574 }
1575
1576 void objerror(string s)
1577 {
1578         make_safe_for_remove(self);
1579         objerror_builtin(s);
1580 }
1581
1582 void remove_unsafely(entity e)
1583
1584         remove_builtin(e);
1585 }
1586
1587 void remove_safely(entity e)
1588 {
1589         make_safe_for_remove(e);
1590         remove_builtin(e);
1591 }
1592
1593 void InitializeEntity(entity e, void(void) func, float order)
1594 {
1595         entity prev, cur;
1596
1597         if(!e || e.initialize_entity)
1598         {
1599                 // make a proxy initializer entity
1600                 entity e_old;
1601                 e_old = e;
1602                 e = spawn();
1603                 e.classname = "initialize_entity";
1604                 e.enemy = e_old;
1605         }
1606
1607         e.initialize_entity = func;
1608         e.initialize_entity_order = order;
1609
1610         cur = initialize_entity_first;
1611         for(;;)
1612         {
1613                 if(!cur || cur.initialize_entity_order > order)
1614                 {
1615                         // insert between prev and cur
1616                         if(prev)
1617                                 prev.initialize_entity_next = e;
1618                         else
1619                                 initialize_entity_first = e;
1620                         e.initialize_entity_next = cur;
1621                         return;
1622                 }
1623                 prev = cur;
1624                 cur = cur.initialize_entity_next;
1625         }
1626 }
1627 void InitializeEntitiesRun()
1628 {
1629         entity startoflist;
1630         startoflist = initialize_entity_first;
1631         initialize_entity_first = world;
1632         for(self = startoflist; self; )
1633         {
1634                 entity e;
1635                 var void(void) func;
1636                 e = self.initialize_entity_next;
1637                 func = self.initialize_entity;
1638                 self.initialize_entity_order = 0;
1639                 self.initialize_entity = func_null;
1640                 self.initialize_entity_next = world;
1641                 if(self.classname == "initialize_entity")
1642                 {
1643                         entity e_old;
1644                         e_old = self.enemy;
1645                         remove_builtin(self);
1646                         self = e_old;
1647                 }
1648                 //dprint("Delayed initialization: ", self.classname, "\n");
1649                 func();
1650                 self = e;
1651         }
1652 }
1653
1654 .float uncustomizeentityforclient_set;
1655 .void(void) uncustomizeentityforclient;
1656 void(void) SUB_Nullpointer = #0;
1657 void UncustomizeEntitiesRun()
1658 {
1659         entity oldself;
1660         oldself = self;
1661         for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1662                 self.uncustomizeentityforclient();
1663         self = oldself;
1664 }
1665 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1666 {
1667         e.customizeentityforclient = customizer;
1668         e.uncustomizeentityforclient = uncustomizer;
1669         e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1670 }
1671
1672 .float nottargeted;
1673 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1674
1675 void() SUB_Remove;
1676 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1677 {
1678         vector mi, ma;
1679
1680         if(e.classname == "")
1681                 e.classname = "net_linked";
1682
1683         if(e.model == "" || self.modelindex == 0)
1684         {
1685                 mi = e.mins;
1686                 ma = e.maxs;
1687                 setmodel(e, "null");
1688                 setsize(e, mi, ma);
1689         }
1690
1691         e.SendEntity = sendfunc;
1692         e.SendFlags = 0xFFFFFF;
1693
1694         if(!docull)
1695                 e.effects |= EF_NODEPTHTEST;
1696
1697         if(dt)
1698         {
1699                 e.nextthink = time + dt;
1700                 e.think = SUB_Remove;
1701         }
1702 }
1703
1704 void adaptor_think2touch()
1705 {
1706         entity o;
1707         o = other;
1708         other = world;
1709         self.touch();
1710         other = o;
1711 }
1712
1713 void adaptor_think2use()
1714 {
1715         entity o, a;
1716         o = other;
1717         a = activator;
1718         activator = world;
1719         other = world;
1720         self.use();
1721         other = o;
1722         activator = a;
1723 }
1724
1725 // deferred dropping
1726 void DropToFloor_Handler()
1727 {
1728         droptofloor_builtin();
1729         self.dropped_origin = self.origin;
1730 }
1731
1732 void droptofloor()
1733 {
1734         InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1735 }
1736
1737
1738
1739 float trace_hits_box_a0, trace_hits_box_a1;
1740
1741 float trace_hits_box_1d(float end, float thmi, float thma)
1742 {
1743         if(end == 0)
1744         {
1745                 // just check if x is in range
1746                 if(0 < thmi)
1747                         return FALSE;
1748                 if(0 > thma)
1749                         return FALSE;
1750         }
1751         else
1752         {
1753                 // do the trace with respect to x
1754                 // 0 -> end has to stay in thmi -> thma
1755                 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1756                 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1757                 if(trace_hits_box_a0 > trace_hits_box_a1)
1758                         return FALSE;
1759         }
1760         return TRUE;
1761 }
1762
1763 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1764 {
1765         end -= start;
1766         thmi -= start;
1767         thma -= start;
1768         // now it is a trace from 0 to end
1769
1770         trace_hits_box_a0 = 0;
1771         trace_hits_box_a1 = 1;
1772
1773         if(!trace_hits_box_1d(end_x, thmi_x, thma_x))
1774                 return FALSE;
1775         if(!trace_hits_box_1d(end_y, thmi_y, thma_y))
1776                 return FALSE;
1777         if(!trace_hits_box_1d(end_z, thmi_z, thma_z))
1778                 return FALSE;
1779
1780         return TRUE;
1781 }
1782
1783 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1784 {
1785         return trace_hits_box(start, end, thmi - ma, thma - mi);
1786 }
1787
1788 float SUB_NoImpactCheck()
1789 {
1790         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1791                 return 1;
1792         if(other == world && self.size != '0 0 0')
1793         {
1794                 vector tic;
1795                 tic = self.velocity * sys_ticrate;
1796                 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1797                 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1798                 if(trace_fraction >= 1)
1799                 {
1800                         dprint("Odd... did not hit...?\n");
1801                 }
1802                 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1803                 {
1804                         dprint("Detected and prevented the sky-grapple bug.\n");
1805                         return 1;
1806                 }
1807         }
1808
1809         return 0;
1810 }
1811
1812 #define SUB_OwnerCheck() (other && (other == self.owner))
1813
1814 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } if(trace_ent && trace_ent.solid > SOLID_TRIGGER) UpdateCSQCProjectileNextFrame(self); } while(0)
1815
1816 float MAX_IPBAN_URIS = 16;
1817
1818 float URI_GET_DISCARD   = 0;
1819 float URI_GET_IPBAN     = 1;
1820 float URI_GET_IPBAN_END = 16;
1821
1822 void URI_Get_Callback(float id, float status, string data)
1823 {
1824         dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is\n:");
1825         dprint(data);
1826         dprint("\nEnd of data.\n");
1827
1828         if(id == URI_GET_DISCARD)
1829         {
1830                 // discard
1831         }
1832         else if(id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1833         {
1834                 // online ban list
1835                 OnlineBanList_URI_Get_Callback(id, status, data);
1836         }
1837         else
1838         {
1839                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1840         }
1841 }
1842
1843 void print_to(entity e, string s)
1844 {
1845         if(e)
1846                 sprint(e, strcat(s, "\n"));
1847         else
1848                 print(s, "\n");
1849 }
1850
1851 string getrecords()
1852 {
1853         float rec;
1854         string h;
1855         float r;
1856         float i;
1857         string s;
1858
1859         rec = 0;
1860         
1861         s = "";
1862
1863         if(g_ctf)
1864         {
1865                 for(i = 0; i < MapInfo_count; ++i)
1866                 {
1867                         if(MapInfo_Get_ByID(i))
1868                         {
1869                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
1870                                 if(r == 0)
1871                                         continue;
1872                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
1873                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
1874                                 ++rec;
1875                         }
1876                 }
1877         }
1878
1879         if(g_race)
1880         {
1881                 for(i = 0; i < MapInfo_count; ++i)
1882                 {
1883                         if(MapInfo_Get_ByID(i))
1884                         {
1885                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/time")));
1886                                 if(r == 0)
1887                                         continue;
1888                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/netname"));
1889                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, mmsss(r)), " ", h, "\n");
1890                                 ++rec;
1891                         }
1892                 }
1893         }
1894         MapInfo_ClearTemps();
1895
1896         if(s == "")
1897                 return "No records are available on this server.\n";
1898         else
1899                 return strcat("Records on this server:\n", s);
1900 }
1901
1902 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1903 {
1904         float m, i;
1905         vector start, org, delta, end, enddown, mstart;
1906
1907         m = e.dphitcontentsmask;
1908         e.dphitcontentsmask = goodcontents | badcontents;
1909
1910         org = world.mins;
1911         delta = world.maxs - world.mins;
1912
1913         for(i = 0; i < attempts; ++i)
1914         {
1915                 start_x = org_x + random() * delta_x;
1916                 start_y = org_y + random() * delta_y;
1917                 start_z = org_z + random() * delta_z;
1918
1919                 // rule 1: start inside world bounds, and outside
1920                 // solid, and don't start from somewhere where you can
1921                 // fall down to evil
1922                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1923                 if(trace_fraction >= 1)
1924                         continue;
1925                 if(trace_startsolid)
1926                         continue;
1927                 if(trace_dphitcontents & badcontents)
1928                         continue;
1929                 if(trace_dphitq3surfaceflags & badsurfaceflags)
1930                         continue;
1931
1932                 // rule 2: if we are too high, lower the point
1933                 if(trace_fraction * delta_z > maxaboveground)
1934                         start = trace_endpos + '0 0 1' * maxaboveground;
1935                 enddown = trace_endpos;
1936
1937                 // rule 3: make sure we aren't outside the map. This only works
1938                 // for somewhat well formed maps. A good rule of thumb is that
1939                 // the map should have a convex outside hull.
1940                 // these can be traceLINES as we already verified the starting box
1941                 mstart = start + 0.5 * (e.mins + e.maxs);
1942                 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1943                 if(trace_fraction >= 1)
1944                         continue;
1945                 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1946                 if(trace_fraction >= 1)
1947                         continue;
1948                 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1949                 if(trace_fraction >= 1)
1950                         continue;
1951                 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1952                 if(trace_fraction >= 1)
1953                         continue;
1954                 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1955                 if(trace_fraction >= 1)
1956                         continue;
1957
1958                 // find a random vector to "look at"
1959                 end_x = org_x + random() * delta_x;
1960                 end_y = org_y + random() * delta_y;
1961                 end_z = org_z + random() * delta_z;
1962                 end = start + normalize(end - start) * vlen(delta);
1963
1964                 // rule 4: start TO end must not be too short
1965                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1966                 if(trace_startsolid)
1967                         continue;
1968                 if(trace_fraction < minviewdistance / vlen(delta))
1969                         continue;
1970
1971                 // rule 5: don't want to look at sky
1972                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1973                         continue;
1974
1975                 // rule 6: we must not end up in trigger_hurt
1976                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1977                 {
1978                         dprint("trigger_hurt! ouch! and nothing else could find it!\n");
1979                         continue;
1980                 }
1981
1982                 break;
1983         }
1984
1985         e.dphitcontentsmask = m;
1986
1987         if(i < attempts)
1988         {
1989                 setorigin(e, start);
1990                 e.angles = vectoangles(end - start);
1991                 dprint("Needed ", ftos(i + 1), " attempts\n");
1992                 return TRUE;
1993         }
1994         else
1995                 return FALSE;
1996 }
1997
1998 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
1999 {
2000         WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2001         WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2002         WriteShort(MSG_BROADCAST, effectno);
2003         WriteCoord(MSG_BROADCAST, start_x);
2004         WriteCoord(MSG_BROADCAST, start_y);
2005         WriteCoord(MSG_BROADCAST, start_z);
2006         WriteCoord(MSG_BROADCAST, end_x);
2007         WriteCoord(MSG_BROADCAST, end_y);
2008         WriteCoord(MSG_BROADCAST, end_z);
2009         WriteCoord(MSG_BROADCAST, end_dz);
2010         WriteShort(MSG_BROADCAST, spd / 16);
2011 }
2012
2013 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2014 {
2015         float end_dz;
2016         vector vecxy, velxy;
2017
2018         vecxy = end - start; vecxy_z = 0;
2019         velxy = vel;         velxy_z = 0;
2020
2021         if(vlen(velxy) < 0.000001 * fabs(vel_z))
2022         {
2023                 trailparticles(world, effectno, start, end);
2024                 return;
2025         }
2026
2027         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2028         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2029 }
2030
2031 string GetGametype(); // g_world.qc
2032 void write_recordmarker(entity pl, float tstart, float dt)
2033 {
2034         GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt / 10)));
2035
2036         // also write a marker into demo files for demotc-race-record-extractor to find
2037         stuffcmd(pl,
2038                 strcat(
2039                         strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", mmsss(dt * 10)),
2040                         " ", ftos(tstart), " ", ftos(dt), "\n"));
2041 }
2042
2043 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2044 {
2045         string s;
2046         vector v;
2047         if (cvar("g_shootfromeye"))
2048         {
2049                 if(visual)
2050                 {
2051                         vecs_y = 0;
2052                         vecs_z -= 4;
2053                 }
2054                 else
2055                 {
2056                         vecs_y = 0;
2057                         vecs_z = 0;
2058                 }
2059         }
2060         else if (cvar("g_shootfromcenter"))
2061         {
2062                 vecs_y = 0;
2063                 vecs_z -= 4;
2064         }
2065         else if((s = cvar_string("g_shootfromfixedorigin")) != "")
2066         {
2067                 v = stov(s);
2068                 if(y_is_right)
2069                         v_y = -v_y;
2070                 if(v_x != 0)
2071                         vecs_x = v_x;
2072                 vecs_y = v_y;
2073                 vecs_z = v_z;
2074         }
2075         return vecs;
2076 }
2077
2078
2079
2080 void attach_sameorigin(entity e, entity to, string tag)
2081 {
2082         vector org, t_forward, t_left, t_up, e_forward, e_up;
2083         vector org0, ang0;
2084         float tagscale;
2085
2086         ang0 = e.angles;
2087         org0 = e.origin;
2088
2089         org = e.origin - gettaginfo(to, gettagindex(to, tag));
2090         tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2091         t_forward = v_forward * tagscale;
2092         t_left = v_right * -tagscale;
2093         t_up = v_up * tagscale;
2094
2095         e.origin_x = org * t_forward;
2096         e.origin_y = org * t_left;
2097         e.origin_z = org * t_up;
2098
2099         // current forward and up directions
2100         if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2101                 e.angles_x = -e.angles_x;
2102         fixedmakevectors(e.angles);
2103
2104         // untransform forward, up!
2105         e_forward_x = v_forward * t_forward;
2106         e_forward_y = v_forward * t_left;
2107         e_forward_z = v_forward * t_up;
2108         e_up_x = v_up * t_forward;
2109         e_up_y = v_up * t_left;
2110         e_up_z = v_up * t_up;
2111
2112         e.angles = fixedvectoangles2(e_forward, e_up);
2113         if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2114                 e.angles_x = -e.angles_x;
2115
2116         setattachment(e, to, tag);
2117         setorigin(e, e.origin);
2118 }
2119
2120 void detach_sameorigin(entity e)
2121 {
2122         vector org;
2123         org = gettaginfo(e, 0);
2124         e.angles = fixedvectoangles2(v_forward, v_up);
2125         if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2126                 e.angles_x = -e.angles_x;
2127         e.origin = org;
2128         setattachment(e, world, "");
2129         setorigin(e, e.origin);
2130 }
2131
2132 void follow_sameorigin(entity e, entity to)
2133 {
2134         e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2135         e.aiment = to; // make the hole follow bmodel
2136         e.punchangle = to.angles; // the original angles of bmodel
2137         e.view_ofs = e.origin - to.origin; // relative origin
2138         e.v_angle = e.angles - to.angles; // relative angles
2139 }
2140
2141 void unfollow_sameorigin(entity e)
2142 {
2143         e.movetype = MOVETYPE_NONE;
2144 }
2145
2146 entity gettaginfo_relative_ent;
2147 vector gettaginfo_relative(entity e, float tag)
2148 {
2149         if(!gettaginfo_relative_ent)
2150         {
2151                 gettaginfo_relative_ent = spawn();
2152                 gettaginfo_relative_ent.effects = EF_NODRAW;
2153         }
2154         gettaginfo_relative_ent.model = e.model;
2155         gettaginfo_relative_ent.modelindex = e.modelindex;
2156         gettaginfo_relative_ent.frame = e.frame;
2157         return gettaginfo(gettaginfo_relative_ent, tag);
2158 }
2159
2160 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2161 {
2162         float p;
2163         p = pow(2, chan);
2164         if(pl.soundentity.cnt & p)
2165                 return;
2166         soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2167         pl.soundentity.cnt |= p;
2168 }
2169
2170 void SoundEntity_StopSound(entity pl, float chan)
2171 {
2172         float p;
2173         p = pow(2, chan);
2174         if(pl.soundentity.cnt & p)
2175         {
2176                 stopsoundto(MSG_ALL, pl.soundentity, chan);
2177                 pl.soundentity.cnt &~= p;
2178         }
2179 }
2180
2181 void SoundEntity_Attach(entity pl)
2182 {
2183         pl.soundentity = spawn();
2184         pl.soundentity.classname = "soundentity";
2185         setattachment(pl.soundentity, pl, "");
2186         setmodel(pl.soundentity, "null");
2187 }
2188
2189 void SoundEntity_Detach(entity pl)
2190 {
2191         float i;
2192         for(i = 0; i <= 7; ++i)
2193                 SoundEntity_StopSound(pl, i);
2194 }