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Nexball goes official :D
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
7 void() spawnpoint_use;
8 string ColoredTeamName(float t);
9
10 float RandomSelection_totalweight;
11 float RandomSelection_best_priority;
12 entity RandomSelection_chosen_ent;
13 float RandomSelection_chosen_float;
14 void RandomSelection_Init()
15 {
16         RandomSelection_totalweight = 0;
17         RandomSelection_chosen_ent = world;
18         RandomSelection_chosen_float = 0;
19         RandomSelection_best_priority = -1;
20 }
21 void RandomSelection_Add(entity e, float f, float weight, float priority)
22 {
23         if(priority > RandomSelection_best_priority)
24         {
25                 RandomSelection_best_priority = priority;
26                 RandomSelection_chosen_ent = e;
27                 RandomSelection_chosen_float = f;
28                 RandomSelection_totalweight = weight;
29         }
30         else if(priority == RandomSelection_best_priority)
31         {
32                 RandomSelection_totalweight += weight;
33                 if(random() * RandomSelection_totalweight <= weight)
34                 {
35                         RandomSelection_chosen_ent = e;
36                         RandomSelection_chosen_float = f;
37                 }
38         }
39 }
40
41 float DistributeEvenly_amount;
42 float DistributeEvenly_totalweight;
43 void DistributeEvenly_Init(float amount, float totalweight)
44 {
45         if(DistributeEvenly_amount)
46         {
47                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
48                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
49         }
50         if(totalweight == 0)
51                 DistributeEvenly_amount = 0;
52         else
53                 DistributeEvenly_amount = amount;
54         DistributeEvenly_totalweight = totalweight;
55 }
56 float DistributeEvenly_Get(float weight)
57 {
58         float f;
59         if(weight <= 0)
60                 return 0;
61         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
62         DistributeEvenly_totalweight -= weight;
63         DistributeEvenly_amount -= f;
64         return f;
65 }
66
67 void move_out_of_solid_expand(entity e, vector by)
68 {
69         float eps = 0.0625;
70         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
71         if(trace_startsolid)
72                 return;
73         if(trace_fraction < 1)
74         {
75                 // hit something
76                 // adjust origin in the other direction...
77                 e.origin = e.origin - by * (1 - trace_fraction);
78         }
79 }
80
81 float move_out_of_solid(entity e)
82 {
83         vector o, m0, m1;
84
85         o = e.origin;
86         traceline(o, o, MOVE_WORLDONLY, e);
87         if(trace_startsolid)
88                 return 0;
89
90         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
91         if(!trace_startsolid)
92                 return 1;
93
94         m0 = e.mins;
95         m1 = e.maxs;
96         e.mins = '0 0 0';
97         e.maxs = '0 0 0';
98         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
99         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
100         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
101         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
102         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
103         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
104         setorigin(e, e.origin);
105
106         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107         if(trace_startsolid)
108         {
109                 setorigin(e, o);
110                 return 0;
111         }
112
113         return 1;
114 }
115
116 string STR_PLAYER = "player";
117 string STR_SPECTATOR = "spectator";
118 string STR_OBSERVER = "observer";
119
120 #if 0
121 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
125 #else
126 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
127 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
128 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
129 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
130 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
131 #endif
132
133 // copies a string to a tempstring (so one can strunzone it)
134 string strcat1(string s) = #115; // FRIK_FILE
135
136 float logfile_open;
137 float logfile;
138
139 void bcenterprint(string s)
140 {
141         // TODO replace by MSG_ALL (would show it to spectators too, though)?
142         entity head;
143         FOR_EACH_PLAYER(head)
144                 if(clienttype(head) == CLIENTTYPE_REAL)
145                         centerprint(head, s);
146 }
147
148 void GameLogEcho(string s)
149 {
150         string fn;
151         float matches;
152
153         if(cvar("sv_eventlog_files"))
154         {
155                 if(!logfile_open)
156                 {
157                         logfile_open = TRUE;
158                         matches = cvar("sv_eventlog_files_counter") + 1;
159                         cvar_set("sv_eventlog_files_counter", ftos(matches));
160                         fn = ftos(matches);
161                         if(strlen(fn) < 8)
162                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
163                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
164                         logfile = fopen(fn, FILE_APPEND);
165                         fputs(logfile, ":logversion:3\n");
166                 }
167                 if(logfile >= 0)
168                 {
169                         if(cvar("sv_eventlog_files_timestamps"))
170                                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
171                         else
172                                 fputs(logfile, strcat(s, "\n"));
173                 }
174         }
175         if(cvar("sv_eventlog_console"))
176         {
177                 print(s, "\n");
178         }
179 }
180
181 void GameLogInit()
182 {
183         logfile_open = 0;
184         // will be opened later
185 }
186
187 void GameLogClose()
188 {
189         if(logfile_open && logfile >= 0)
190         {
191                 fclose(logfile);
192                 logfile = -1;
193         }
194 }
195
196 float spawnpoint_nag;
197 void relocate_spawnpoint()
198 {
199         // nudge off the floor
200         setorigin(self, self.origin + '0 0 1');
201
202         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
203         if (trace_startsolid)
204         {
205                 vector o;
206                 o = self.origin;
207                 self.mins = PL_MIN;
208                 self.maxs = PL_MAX;
209                 if(!move_out_of_solid(self))
210                         objerror("could not get out of solid at all!");
211                 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
212                 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
213                 print(" ", ftos(self.origin_y - o_y));
214                 print(" ", ftos(self.origin_z - o_z), "'\n");
215                 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
216                 {
217                         if(!spawnpoint_nag)
218                                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
219                         spawnpoint_nag = 1;
220                 }
221                 else
222                 {
223                         self.origin = o;
224                         self.mins = self.maxs = '0 0 0';
225                         objerror("player spawn point in solid, mapper sucks!\n");
226                         return;
227                 }
228         }
229
230         if(cvar("g_spawnpoints_autodrop"))
231         {
232                 setsize(self, PL_MIN, PL_MAX);
233                 droptofloor();
234         }
235
236         self.use = spawnpoint_use;
237         self.team_saved = self.team;
238         if(!self.cnt)
239                 self.cnt = 1;
240
241         if(g_ctf || g_assault || g_onslaught || g_domination || g_nexball)
242         if(self.team)
243                 have_team_spawns = 1;
244
245         if(cvar("r_showbboxes"))
246         {
247                 // show where spawnpoints point at too
248                 makevectors(self.angles);
249                 entity e;
250                 e = spawn();
251                 e.classname = "info_player_foo";
252                 setorigin(e, self.origin + v_forward * 24);
253                 setsize(e, '-8 -8 -8', '8 8 8');
254                 e.solid = SOLID_TRIGGER;
255         }
256 }
257
258 #define strstr strstrofs
259 /*
260 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
261 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
262 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
263 // BE CONSTANT OR strzoneD!
264 float strstr(string haystack, string needle, float offset)
265 {
266         float len, endpos;
267         string found;
268         len = strlen(needle);
269         endpos = strlen(haystack) - len;
270         while(offset <= endpos)
271         {
272                 found = substring(haystack, offset, len);
273                 if(found == needle)
274                         return offset;
275                 offset = offset + 1;
276         }
277         return -1;
278 }
279 */
280
281 float NUM_NEAREST_ENTITIES = 4;
282 entity nearest_entity[NUM_NEAREST_ENTITIES];
283 float nearest_length[NUM_NEAREST_ENTITIES];
284 entity findnearest(vector point, .string field, string value, vector axismod)
285 {
286         entity localhead;
287         float i;
288         float j;
289         float len;
290         vector dist;
291
292         float num_nearest;
293         num_nearest = 0;
294
295         localhead = find(world, field, value);
296         while(localhead)
297         {
298                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
299                         dist = localhead.oldorigin;
300                 else
301                         dist = localhead.origin;
302                 dist = dist - point;
303                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
304                 len = vlen(dist);
305
306                 for(i = 0; i < num_nearest; ++i)
307                 {
308                         if(len < nearest_length[i])
309                                 break;
310                 }
311
312                 // now i tells us where to insert at
313                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
314                 if(i < NUM_NEAREST_ENTITIES)
315                 {
316                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
317                         {
318                                 nearest_length[j + 1] = nearest_length[j];
319                                 nearest_entity[j + 1] = nearest_entity[j];
320                         }
321                         nearest_length[i] = len;
322                         nearest_entity[i] = localhead;
323                         if(num_nearest < NUM_NEAREST_ENTITIES)
324                                 num_nearest = num_nearest + 1;
325                 }
326
327                 localhead = find(localhead, field, value);
328         }
329
330         // now use the first one from our list that we can see
331         for(i = 0; i < num_nearest; ++i)
332         {
333                 traceline(point, nearest_entity[i].origin, TRUE, world);
334                 if(trace_fraction == 1)
335                 {
336                         if(i != 0)
337                         {
338                                 dprint("Nearest point (");
339                                 dprint(nearest_entity[0].netname);
340                                 dprint(") is not visible, using a visible one.\n");
341                         }
342                         return nearest_entity[i];
343                 }
344         }
345
346         if(num_nearest == 0)
347                 return world;
348
349         dprint("Not seeing any location point, using nearest as fallback.\n");
350         /* DEBUGGING CODE:
351         dprint("Candidates were: ");
352         for(j = 0; j < num_nearest; ++j)
353         {
354                 if(j != 0)
355                         dprint(", ");
356                 dprint(nearest_entity[j].netname);
357         }
358         dprint("\n");
359         */
360
361         return nearest_entity[0];
362 }
363
364 void spawnfunc_target_location()
365 {
366         self.classname = "target_location";
367         // location name in netname
368         // eventually support: count, teamgame selectors, line of sight?
369 };
370
371 void spawnfunc_info_location()
372 {
373         self.classname = "target_location";
374         self.message = self.netname;
375 };
376
377 string NearestLocation(vector p)
378 {
379         entity loc;
380         string ret;
381         ret = "somewhere";
382         loc = findnearest(p, classname, "target_location", '1 1 1');
383         if(loc)
384         {
385                 ret = loc.message;
386         }
387         else
388         {
389                 loc = findnearest(p, target, "###item###", '1 1 4');
390                 if(loc)
391                         ret = loc.netname;
392         }
393         return ret;
394 }
395
396 string formatmessage(string msg)
397 {
398         float p, p1, p2;
399         float n;
400         string escape;
401         string replacement;
402         p = 0;
403         n = 7;
404         while(1)
405         {
406                 if(n < 1)
407                         break; // too many replacements
408                 n = n - 1;
409                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
410                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
411
412                 if(p1 < 0)
413                         p1 = p2;
414                 if(p2 < 0)
415                         p2 = p1;
416                 p = min(p1, p2);
417                 
418                 if(p < 0)
419                         break;
420                 replacement = substring(msg, p, 2);
421                 escape = substring(msg, p + 1, 1);
422                 if(escape == "%")
423                         replacement = "%";
424                 else if(escape == "\\")
425                         replacement = "\\";
426                 else if(escape == "n")
427                         replacement = "\n";
428                 else if(escape == "a")
429                         replacement = ftos(floor(self.armorvalue));
430                 else if(escape == "h")
431                         replacement = ftos(floor(self.health));
432                 else if(escape == "l")
433                         replacement = NearestLocation(self.origin);
434                 else if(escape == "y")
435                         replacement = NearestLocation(self.cursor_trace_endpos);
436                 else if(escape == "d")
437                         replacement = NearestLocation(self.death_origin);
438                 else if(escape == "w")
439                 {
440                         float wep;
441                         wep = self.weapon;
442                         if(!wep)
443                                 wep = self.switchweapon;
444                         if(!wep)
445                                 wep = self.cnt;
446                         replacement = W_Name(wep);
447                 }
448                 else if(escape == "W")
449                 {
450                         if(self.items & IT_SHELLS) replacement = "shells";
451                         else if(self.items & IT_NAILS) replacement = "bullets";
452                         else if(self.items & IT_ROCKETS) replacement = "rockets";
453                         else if(self.items & IT_CELLS) replacement = "cells";
454                         else replacement = "batteries"; // ;)
455                 }
456                 else if(escape == "x")
457                 {
458                         replacement = self.cursor_trace_ent.netname;
459                         if(!replacement || !self.cursor_trace_ent)
460                                 replacement = "nothing";
461                 }
462                 else if(escape == "p")
463                 {
464                         if(self.last_selected_player)
465                                 replacement = self.last_selected_player.netname;
466                         else
467                                 replacement = "(nobody)";
468                 }
469                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
470                 p = p + strlen(replacement);
471         }
472         return msg;
473 }
474
475 /*
476 =============
477 GetCvars
478 =============
479 Called with:
480   0:  sends the request
481   >0: receives a cvar from name=argv(f) value=argv(f+1)
482 */
483 void GetCvars_handleString(string thisname, float f, .string field, string name)
484 {
485         if(f < 0)
486         {
487                 if(self.field)
488                         strunzone(self.field);
489                 self.field = string_null;
490         }
491         else if(f > 0)
492         {
493                 if(thisname == name)
494                 {
495                         if(self.field)
496                                 strunzone(self.field);
497                         self.field = strzone(argv(f + 1));
498                 }
499         }
500         else
501                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
502 }
503 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
504 {
505         GetCvars_handleString(thisname, f, field, name);
506         if(f >= 0) // also initialize to the fitting value for "" when sending cvars out
507         if(thisname == name)
508         {
509                 string s;
510                 s = func(strcat1(self.field));
511                 if(s != self.field)
512                 {
513                         strunzone(self.field);
514                         self.field = strzone(s);
515                 }
516         }
517 }
518 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
519 {
520         if(f < 0)
521         {
522         }
523         else if(f > 0)
524         {
525                 if(thisname == name)
526                         self.field = stof(argv(f + 1));
527         }
528         else
529                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
530 }
531 string W_FixWeaponOrder_ForceComplete(string s);
532 string W_FixWeaponOrder_AllowIncomplete(string s);
533 float w_getbestweapon(entity e);
534 void GetCvars(float f)
535 {
536         string s;
537         if(f > 0)
538                 s = strcat1(argv(f));
539         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
540         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
541         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
542         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
543         GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
544         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
558         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
559         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
560
561         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
562         if(f > 0)
563         {
564                 if(s == "cl_weaponpriority")
565                         self.switchweapon = w_getbestweapon(self);
566         }
567 }
568
569 float fexists(string f)
570 {
571         float fh;
572         fh = fopen(f, FILE_READ);
573         if(fh < 0)
574                 return FALSE;
575         fclose(fh);
576         return TRUE;
577 }
578
579 void backtrace(string msg)
580 {
581         float dev;
582         dev = cvar("developer");
583         cvar_set("developer", "1");
584         dprint("\n");
585         dprint("--- CUT HERE ---\nWARNING: ");
586         dprint(msg);
587         dprint("\n");
588         remove(world); // isn't there any better way to cause a backtrace?
589         dprint("\n--- CUT UNTIL HERE ---\n");
590         cvar_set("developer", ftos(dev));
591 }
592
593 string Team_ColorCode(float teamid)
594 {
595         if(teamid == COLOR_TEAM1)
596                 return "^1";
597         else if(teamid == COLOR_TEAM2)
598                 return "^4";
599         else if(teamid == COLOR_TEAM3)
600                 return "^3";
601         else if(teamid == COLOR_TEAM4)
602                 return "^6";
603         else
604                 return "^7";
605 }
606 string Team_ColorName(float t)
607 {
608         // fixme: Search for team entities and get their .netname's!
609         if(t == COLOR_TEAM1)
610                 return "Red";
611         if(t == COLOR_TEAM2)
612                 return "Blue";
613         if(t == COLOR_TEAM3)
614                 return "Yellow";
615         if(t == COLOR_TEAM4)
616                 return "Pink";
617         return "Neutral";
618 }
619 string Team_ColorNameLowerCase(float t)
620 {
621         // fixme: Search for team entities and get their .netname's!
622         if(t == COLOR_TEAM1)
623                 return "red";
624         if(t == COLOR_TEAM2)
625                 return "blue";
626         if(t == COLOR_TEAM3)
627                 return "yellow";
628         if(t == COLOR_TEAM4)
629                 return "pink";
630         return "neutral";
631 }
632
633 #define CENTERPRIO_POINT 1
634 #define CENTERPRIO_SPAM 2
635 #define CENTERPRIO_VOTE 4
636 #define CENTERPRIO_NORMAL 5
637 #define CENTERPRIO_SHIELDING 7
638 #define CENTERPRIO_MAPVOTE 9
639 #define CENTERPRIO_IDLEKICK 50
640 #define CENTERPRIO_ADMIN 99
641 .float centerprint_priority;
642 .float centerprint_expires;
643 void centerprint_atprio(entity e, float prio, string s)
644 {
645         if(intermission_running)
646                 if(prio < CENTERPRIO_MAPVOTE)
647                         return;
648         if(time > e.centerprint_expires)
649                 e.centerprint_priority = 0;
650         if(prio >= e.centerprint_priority)
651         {
652                 e.centerprint_priority = prio;
653                 if(timeoutStatus == 2)
654                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
655                 else
656                         e.centerprint_expires = time + e.cvar_scr_centertime;
657                 centerprint_builtin(e, s);
658         }
659 }
660 void centerprint_expire(entity e, float prio)
661 {
662         if(prio == e.centerprint_priority)
663         {
664                 e.centerprint_priority = 0;
665                 centerprint_builtin(e, "");
666         }
667 }
668 void centerprint(entity e, string s)
669 {
670         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
671 }
672
673 // decolorizes and team colors the player name when needed
674 string playername(entity p)
675 {
676         string t;
677         if(teams_matter && !intermission_running && p.classname == "player")
678         {
679                 t = Team_ColorCode(p.team);
680                 return strcat(t, strdecolorize(p.netname));
681         }
682         else
683                 return p.netname;
684 }
685
686 vector randompos(vector m1, vector m2)
687 {
688         local vector v;
689         m2 = m2 - m1;
690         v_x = m2_x * random() + m1_x;
691         v_y = m2_y * random() + m1_y;
692         v_z = m2_z * random() + m1_z;
693         return  v;
694 };
695
696 float g_pickup_shells;
697 float g_pickup_shells_max;
698 float g_pickup_nails;
699 float g_pickup_nails_max;
700 float g_pickup_rockets;
701 float g_pickup_rockets_max;
702 float g_pickup_cells;
703 float g_pickup_cells_max;
704 float g_pickup_fuel;
705 float g_pickup_fuel_jetpack;
706 float g_pickup_fuel_max;
707 float g_pickup_armorsmall;
708 float g_pickup_armorsmall_max;
709 float g_pickup_armormedium;
710 float g_pickup_armormedium_max;
711 float g_pickup_armorbig;
712 float g_pickup_armorbig_max;
713 float g_pickup_armorlarge;
714 float g_pickup_armorlarge_max;
715 float g_pickup_healthsmall;
716 float g_pickup_healthsmall_max;
717 float g_pickup_healthmedium;
718 float g_pickup_healthmedium_max;
719 float g_pickup_healthlarge;
720 float g_pickup_healthlarge_max;
721 float g_pickup_healthmega;
722 float g_pickup_healthmega_max;
723 float g_weaponarena;
724 string g_weaponarena_list;
725
726 float start_weapons;
727 float start_items;
728 float start_ammo_shells;
729 float start_ammo_nails;
730 float start_ammo_rockets;
731 float start_ammo_cells;
732 float start_ammo_fuel;
733 float start_health;
734 float start_armorvalue;
735 float warmup_start_weapons;
736 float warmup_start_ammo_shells;
737 float warmup_start_ammo_nails;
738 float warmup_start_ammo_rockets;
739 float warmup_start_ammo_cells;
740 float warmup_start_ammo_fuel;
741 float warmup_start_health;
742 float warmup_start_armorvalue;
743 float g_weapon_stay;
744
745 entity get_weaponinfo(float w);
746
747 float NixNex_CanChooseWeapon(float wpn);
748 void readplayerstartcvars()
749 {
750         entity e;
751         float i, j, t;
752         string s;
753
754         // initialize starting values for players
755         start_weapons = 0;
756         start_items = 0;
757         start_ammo_shells = 0;
758         start_ammo_nails = 0;
759         start_ammo_rockets = 0;
760         start_ammo_cells = 0;
761         start_health = cvar("g_balance_health_start");
762         start_armorvalue = cvar("g_balance_armor_start");
763
764         g_weaponarena = 0;
765         s = cvar_string("g_weaponarena");
766         if(s == "0")
767         {
768         }
769         else if(s == "all")
770         {
771                 g_weaponarena_list = "All Weapons";
772                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
773                 {
774                         e = get_weaponinfo(j);
775                         g_weaponarena |= e.weapons;
776                         weapon_action(e.weapon, WR_PRECACHE);
777                 }
778         }
779         else if(s == "most")
780         {
781                 g_weaponarena_list = "Most Weapons";
782                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
783                 {
784                         e = get_weaponinfo(j);
785                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
786                         {
787                                 g_weaponarena |= e.weapons;
788                                 weapon_action(e.weapon, WR_PRECACHE);
789                         }
790                 }
791         }
792         else
793         {
794                 t = tokenize_sane(s);
795                 g_weaponarena_list = "";
796                 for(i = 0; i < t; ++i)
797                 {
798                         s = argv(i);
799                         for(j = WEP_FIRST; j <= WEP_LAST; ++j)
800                         {
801                                 e = get_weaponinfo(j);
802                                 if(e.netname == s)
803                                 {
804                                         g_weaponarena |= e.weapons;
805                                         weapon_action(e.weapon, WR_PRECACHE);
806                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
807                                         break;
808                                 }
809                         }
810                         if(j > WEP_LAST)
811                         {
812                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
813                         }
814                 }
815                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
816         }
817
818         if(g_nixnex)
819         {
820                 start_weapons = 0;
821                 // will be done later
822                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
823                         if(NixNex_CanChooseWeapon(i))
824                                 weapon_action(i, WR_PRECACHE);
825         }
826         else if(g_weaponarena)
827         {
828                 start_weapons = g_weaponarena;
829                 start_ammo_rockets = 999;
830                 start_ammo_shells = 999;
831                 start_ammo_cells = 999;
832                 start_ammo_nails = 999;
833                 start_ammo_fuel = 999;
834                 start_items |= IT_UNLIMITED_AMMO;
835         }
836         else if(g_minstagib)
837         {
838                 start_health = 100;
839                 start_armorvalue = 0;
840                 start_weapons = WEPBIT_MINSTANEX;
841                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
842                 start_ammo_cells = cvar("g_minstagib_ammo_start");
843                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
844                 start_ammo_fuel = cvar("g_start_ammo_fuel");
845
846                 if(g_minstagib_invis_alpha <= 0)
847                         g_minstagib_invis_alpha = -1;
848         }
849         else
850         {
851                 if(g_lms)
852                 {
853                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
854                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
855                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
856                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
857                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
858                         start_health = cvar("g_lms_start_health");
859                         start_armorvalue = cvar("g_lms_start_armor");
860                 } else if (cvar("g_use_ammunition")) {
861                         start_ammo_shells = cvar("g_start_ammo_shells");
862                         start_ammo_nails = cvar("g_start_ammo_nails");
863                         start_ammo_rockets = cvar("g_start_ammo_rockets");
864                         start_ammo_cells = cvar("g_start_ammo_cells");
865                         start_ammo_fuel = cvar("g_start_ammo_fuel");
866                 } else {
867                         start_ammo_shells = cvar("g_pickup_shells_max");
868                         start_ammo_nails = cvar("g_pickup_nails_max");
869                         start_ammo_rockets = cvar("g_pickup_rockets_max");
870                         start_ammo_cells = cvar("g_pickup_cells_max");
871                         start_ammo_fuel = cvar("g_pickup_fuel_max");
872                         start_items |= IT_UNLIMITED_AMMO;
873                 }
874
875                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
876                 {
877                         e = get_weaponinfo(i);
878                         if(!(e.weapon))
879                                 continue;
880
881                         t = cvar(strcat("g_start_weapon_", e.netname));
882
883                         if(t < 0) // "default" weapon selection
884                         {
885                                 if(g_lms)
886                                         t = (e.spawnflags & WEPSPAWNFLAG_NORMAL);
887                                 else if(g_race)
888                                         t = (i == WEP_LASER);
889                                 else
890                                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
891                                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892                                         t += (i == WEP_HOOK);
893                         }
894
895                         if(g_nexball && i == WEP_GRENADE_LAUNCHER)
896                                         t=1;
897
898                         if(t)
899                         {
900                                 start_weapons |= e.weapons;
901                                 weapon_action(e.weapon, WR_PRECACHE);
902                         }
903                 }
904         }
905
906         if(inWarmupStage)
907         {
908                 warmup_start_ammo_shells = start_ammo_shells;
909                 warmup_start_ammo_nails = start_ammo_nails;
910                 warmup_start_ammo_rockets = start_ammo_rockets;
911                 warmup_start_ammo_cells = start_ammo_cells;
912                 warmup_start_health = start_health;
913                 warmup_start_armorvalue = start_armorvalue;
914                 warmup_start_weapons = start_weapons;
915
916                 if(!g_weaponarena && !g_nixnex && !g_minstagib)
917                 {
918                         if(cvar("g_use_ammunition"))
919                         {
920                                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
921                                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
922                                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
923                                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
924                         }
925                         warmup_start_health = cvar("g_warmup_start_health");
926                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
927                         if(cvar("g_warmup_allguns"))
928                         {
929                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
930                                 {
931                                         e = get_weaponinfo(i);
932                                         if(!(e.weapon))
933                                                 continue;
934                                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
935                                         {
936                                                 warmup_start_weapons |= e.weapons;
937                                                 weapon_action(e.weapon, WR_PRECACHE);
938                                         }
939                                 }
940                         }
941                 }
942         }
943
944         if(start_weapons & WEPBIT_HOOK)
945         {
946                 // can't have off-hand hook, if hook weapon is enabled
947
948                 // note: if g_grappling_hook is 1, also give some initial cells
949                 if(g_grappling_hook)
950                 {
951                         if(!start_ammo_cells)
952                                 start_ammo_cells = g_pickup_cells;
953                         if(!warmup_start_ammo_cells)
954                                 warmup_start_ammo_cells = g_pickup_cells;
955                 }
956
957                 g_grappling_hook = 0;
958         }
959
960         if(g_jetpack)
961         {
962                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
963                 start_items |= IT_JETPACK;
964                 start_items |= IT_FUEL_REGEN;
965                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_stable"));
966         }
967
968         if(g_weapon_stay == 2)
969         {
970                 if(!start_ammo_shells) start_ammo_shells = g_pickup_shells;
971                 if(!start_ammo_nails) start_ammo_nails = g_pickup_nails;
972                 if(!start_ammo_cells) start_ammo_cells = g_pickup_cells;
973                 if(!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
974                 if(!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
975                 if(!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
976                 if(!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
977                 if(!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
978                 if(!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
979                 if(!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
980         }
981
982         start_ammo_shells = max(0, start_ammo_shells);
983         start_ammo_nails = max(0, start_ammo_nails);
984         start_ammo_cells = max(0, start_ammo_cells);
985         start_ammo_rockets = max(0, start_ammo_rockets);
986         start_ammo_fuel = max(0, start_ammo_fuel);
987
988         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
989         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
990         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
991         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
992         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
993 }
994
995 float g_bugrigs;
996 float g_bugrigs_planar_movement;
997 float g_bugrigs_planar_movement_car_jumping;
998 float g_bugrigs_reverse_spinning;
999 float g_bugrigs_reverse_speeding;
1000 float g_bugrigs_reverse_stopping;
1001 float g_bugrigs_air_steering;
1002 float g_bugrigs_angle_smoothing;
1003 float g_bugrigs_friction_floor;
1004 float g_bugrigs_friction_brake;
1005 float g_bugrigs_friction_air;
1006 float g_bugrigs_accel;
1007 float g_bugrigs_speed_ref;
1008 float g_bugrigs_speed_pow;
1009 float g_bugrigs_steer;
1010
1011 float g_touchexplode;
1012 float g_touchexplode_radius;
1013 float g_touchexplode_damage;
1014 float g_touchexplode_edgedamage;
1015 float g_touchexplode_force;
1016
1017 void readlevelcvars(void)
1018 {
1019         g_bugrigs = cvar("g_bugrigs");
1020         g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1021         g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1022         g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1023         g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1024         g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1025         g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1026         g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1027         g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1028         g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1029         g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1030         g_bugrigs_accel = cvar("g_bugrigs_accel");
1031         g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1032         g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1033         g_bugrigs_steer = cvar("g_bugrigs_steer");
1034
1035         g_touchexplode = cvar("g_touchexplode");
1036         g_touchexplode_radius = cvar("g_touchexplode_radius");
1037         g_touchexplode_damage = cvar("g_touchexplode_damage");
1038         g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1039         g_touchexplode_force = cvar("g_touchexplode_force");
1040
1041         sv_clones = cvar("sv_clones");
1042         sv_cheats = cvar("sv_cheats");
1043         sv_gentle = cvar("sv_gentle");
1044         sv_foginterval = cvar("sv_foginterval");
1045         g_cloaked = cvar("g_cloaked");
1046         g_jump_grunt = cvar("g_jump_grunt");
1047         g_footsteps = cvar("g_footsteps");
1048         g_grappling_hook = cvar("g_grappling_hook");
1049         g_jetpack = cvar("g_jetpack");
1050         g_laserguided_missile = cvar("g_laserguided_missile");
1051         g_midair = cvar("g_midair");
1052         g_minstagib = cvar("g_minstagib");
1053         g_nixnex = cvar("g_nixnex");
1054         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1055         g_norecoil = cvar("g_norecoil");
1056         g_vampire = cvar("g_vampire");
1057         g_bloodloss = cvar("g_bloodloss");
1058         sv_maxidle = cvar("sv_maxidle");
1059         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1060         sv_pogostick = cvar("sv_pogostick");
1061         sv_doublejump = cvar("sv_doublejump");
1062         g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
1063         g_ctf_reverse = cvar("g_ctf_reverse");
1064
1065         inWarmupStage = cvar("g_warmup");
1066         g_warmup_limit = cvar("g_warmup_limit");
1067         g_warmup_allguns = cvar("g_warmup_allguns");
1068         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1069
1070         if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign"))
1071                 inWarmupStage = 0; // these modes cannot work together, sorry
1072
1073         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1074         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1075         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1076         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1077         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1078         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1079
1080         if(g_minstagib) g_nixnex = g_weaponarena = 0;
1081         if(g_nixnex) g_weaponarena = 0;
1082         g_weaponarena = 0;
1083
1084         g_pickup_shells                    = cvar("g_pickup_shells");
1085         g_pickup_shells_max                = cvar("g_pickup_shells_max");
1086         g_pickup_nails                     = cvar("g_pickup_nails");
1087         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
1088         g_pickup_rockets                   = cvar("g_pickup_rockets");
1089         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
1090         g_pickup_cells                     = cvar("g_pickup_cells");
1091         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
1092         g_pickup_fuel                     = cvar("g_pickup_fuel");
1093         g_pickup_fuel_jetpack             = cvar("g_pickup_fuel_jetpack");
1094         g_pickup_fuel_max                 = cvar("g_pickup_fuel_max");
1095         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
1096         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
1097         g_pickup_armormedium               = cvar("g_pickup_armormedium");
1098         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
1099         g_pickup_armorbig                  = cvar("g_pickup_armorbig");
1100         g_pickup_armorbig_max              = cvar("g_pickup_armorbig_max");
1101         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
1102         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
1103         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
1104         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
1105         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
1106         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
1107         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
1108         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
1109         g_pickup_healthmega                = cvar("g_pickup_healthmega");
1110         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
1111
1112         g_pinata = cvar("g_pinata");
1113
1114         g_weapon_stay = cvar("g_weapon_stay");
1115         if(!g_weapon_stay && (cvar("deathmatch") == 2))
1116                 g_weapon_stay = 1;
1117
1118         if not(inWarmupStage)
1119                 game_starttime                 = cvar("g_start_delay");
1120
1121         readplayerstartcvars();
1122 }
1123
1124 /*
1125 // TODO sound pack system
1126 string soundpack;
1127
1128 string precache_sound_builtin (string s) = #19;
1129 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1130 string precache_sound(string s)
1131 {
1132         return precache_sound_builtin(strcat(soundpack, s));
1133 }
1134 void play2(entity e, string filename)
1135 {
1136         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1137 }
1138 void sound(entity e, float chan, string samp, float vol, float atten)
1139 {
1140         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1141 }
1142 */
1143
1144 // Sound functions
1145 string precache_sound (string s) = #19;
1146 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
1147 float precache_sound_index (string s) = #19;
1148
1149 #define SND_VOLUME      1
1150 #define SND_ATTENUATION 2
1151 #define SND_LARGEENTITY 8
1152 #define SND_LARGESOUND  16
1153
1154 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1155 {
1156         float entno, idx;
1157         entno = num_for_edict(e);
1158         idx = precache_sound_index(samp);
1159
1160         float sflags;
1161         sflags = 0;
1162
1163         atten = floor(atten * 64);
1164         vol = floor(vol * 255);
1165
1166         if(vol != 255)
1167                 sflags |= SND_VOLUME;
1168         if(atten != 64)
1169                 sflags |= SND_ATTENUATION;
1170         if(entno >= 8192)
1171                 sflags |= SND_LARGEENTITY;
1172         if(idx >= 256)
1173                 sflags |= SND_LARGESOUND;
1174
1175         WriteByte(dest, SVC_SOUND);
1176         WriteByte(dest, sflags);
1177         if(sflags & SND_VOLUME)
1178                 WriteByte(dest, vol);
1179         if(sflags & SND_ATTENUATION)
1180                 WriteByte(dest, atten);
1181         if(sflags & SND_LARGEENTITY)
1182         {
1183                 WriteShort(dest, entno);
1184                 WriteByte(dest, chan);
1185         }
1186         else
1187         {
1188                 WriteShort(dest, entno * 8 + chan);
1189         }
1190         if(sflags & SND_LARGESOUND)
1191                 WriteShort(dest, idx);
1192         else
1193                 WriteByte(dest, idx);
1194
1195         WriteCoord(dest, o_x);
1196         WriteCoord(dest, o_y);
1197         WriteCoord(dest, o_z);
1198 }
1199 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1200 {
1201         vector o;
1202         o = e.origin + 0.5 * (e.mins + e.maxs);
1203         soundtoat(dest, e, o, chan, samp, vol, atten);
1204 }
1205 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1206 {
1207         soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1208 }
1209 void stopsoundto(float dest, entity e, float chan)
1210 {
1211         float entno;
1212         entno = num_for_edict(e);
1213
1214         if(entno >= 8192)
1215         {
1216                 float idx, sflags;
1217                 idx = precache_sound_index("misc/null.wav");
1218                 sflags = SND_LARGEENTITY;
1219                 if(idx >= 256)
1220                         sflags |= SND_LARGESOUND;
1221                 WriteByte(dest, SVC_SOUND);
1222                 WriteByte(dest, sflags);
1223                 WriteShort(dest, entno);
1224                 WriteByte(dest, chan);
1225                 if(sflags & SND_LARGESOUND)
1226                         WriteShort(dest, idx);
1227                 else
1228                         WriteByte(dest, idx);
1229                 WriteCoord(dest, e.origin_x);
1230                 WriteCoord(dest, e.origin_y);
1231                 WriteCoord(dest, e.origin_z);
1232         }
1233         else
1234         {
1235                 WriteByte(dest, SVC_STOPSOUND);
1236                 WriteShort(dest, entno * 8 + chan);
1237         }
1238 }
1239 void stopsound(entity e, float chan)
1240 {
1241         stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1242         stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1243 }
1244
1245 void play2(entity e, string filename)
1246 {
1247         //stuffcmd(e, strcat("play2 ", filename, "\n"));
1248         msg_entity = e;
1249         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1250 }
1251
1252 .float announcetime;
1253 float announce(entity player, string msg)
1254 {
1255         if(time > player.announcetime)
1256         if(clienttype(player) == CLIENTTYPE_REAL)
1257         {
1258                 player.announcetime = time + 0.8;
1259                 play2(player, msg);
1260                 return TRUE;
1261         }
1262         return FALSE;
1263 }
1264 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1265 float spamsound(entity e, float chan, string samp, float vol, float atten)
1266 {
1267         if(time > e.announcetime)
1268         {
1269                 e.announcetime = time;
1270                 sound(e, chan, samp, vol, atten);
1271                 return TRUE;
1272         }
1273         return FALSE;
1274 }
1275
1276 void play2team(float t, string filename)
1277 {
1278         local entity head;
1279         FOR_EACH_REALPLAYER(head)
1280         {
1281                 if (head.team == t)
1282                         play2(head, filename);
1283         }
1284 }
1285
1286 void play2all(string samp)
1287 {
1288         sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1289 }
1290
1291 void PrecachePlayerSounds(string f);
1292 void precache_all_models(string pattern)
1293 {
1294         float globhandle, i, n;
1295         string f;
1296
1297         globhandle = search_begin(pattern, TRUE, FALSE);
1298         if(globhandle < 0)
1299                 return;
1300         n = search_getsize(globhandle);
1301         for(i = 0; i < n; ++i)
1302         {
1303                 //print(search_getfilename(globhandle, i), "\n");
1304                 f = search_getfilename(globhandle, i);
1305                 precache_model(f);
1306                 PrecachePlayerSounds(strcat(f, ".sounds"));
1307         }
1308         search_end(globhandle);
1309 }
1310
1311 void precache()
1312 {
1313         // gamemode related things
1314         precache_model ("models/misc/chatbubble.spr");
1315         precache_model ("models/misc/teambubble.spr");
1316         if (g_runematch)
1317         {
1318                 precache_model ("models/runematch/curse.mdl");
1319                 precache_model ("models/runematch/rune.mdl");
1320         }
1321
1322 #ifdef TTURRETS_ENABLED
1323     if(cvar("g_turrets"))
1324         turrets_precash();
1325 #endif
1326
1327         // Precache all player models if desired
1328         if (cvar("sv_precacheplayermodels"))
1329         {
1330                 PrecachePlayerSounds("sound/player/default.sounds");
1331                 precache_all_models("models/player/*.zym");
1332                 precache_all_models("models/player/*.dpm");
1333                 precache_all_models("models/player/*.md3");
1334                 precache_all_models("models/player/*.psk");
1335                 //precache_model("models/player/carni.zym");
1336                 //precache_model("models/player/crash.zym");
1337                 //precache_model("models/player/grunt.zym");
1338                 //precache_model("models/player/headhunter.zym");
1339                 //precache_model("models/player/insurrectionist.zym");
1340                 //precache_model("models/player/jeandarc.zym");
1341                 //precache_model("models/player/lurk.zym");
1342                 //precache_model("models/player/lycanthrope.zym");
1343                 //precache_model("models/player/marine.zym");
1344                 //precache_model("models/player/nexus.zym");
1345                 //precache_model("models/player/pyria.zym");
1346                 //precache_model("models/player/shock.zym");
1347                 //precache_model("models/player/skadi.zym");
1348                 //precache_model("models/player/specop.zym");
1349                 //precache_model("models/player/visitant.zym");
1350         }
1351
1352         if(cvar("sv_defaultcharacter"))
1353         {
1354                 string s;
1355                 s = cvar_string("sv_defaultplayermodel_red");
1356                 if(s != "")
1357                 {
1358                         precache_model(s);
1359                         PrecachePlayerSounds(strcat(s, ".sounds"));
1360                 }
1361                 s = cvar_string("sv_defaultplayermodel_blue");
1362                 if(s != "")
1363                 {
1364                         precache_model(s);
1365                         PrecachePlayerSounds(strcat(s, ".sounds"));
1366                 }
1367                 s = cvar_string("sv_defaultplayermodel_yellow");
1368                 if(s != "")
1369                 {
1370                         precache_model(s);
1371                         PrecachePlayerSounds(strcat(s, ".sounds"));
1372                 }
1373                 s = cvar_string("sv_defaultplayermodel_pink");
1374                 if(s != "")
1375                 {
1376                         precache_model(s);
1377                         PrecachePlayerSounds(strcat(s, ".sounds"));
1378                 }
1379                 s = cvar_string("sv_defaultplayermodel");
1380                 if(s != "")
1381                 {
1382                         precache_model(s);
1383                         PrecachePlayerSounds(strcat(s, ".sounds"));
1384                 }
1385         }
1386
1387         if (g_footsteps)
1388         {
1389                 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1390                 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1391         }
1392
1393         // gore and miscellaneous sounds
1394         //precache_sound ("misc/h2ohit.wav");
1395         precache_model ("models/hook.md3");
1396         precache_sound ("misc/armorimpact.wav");
1397         precache_sound ("misc/bodyimpact1.wav");
1398         precache_sound ("misc/bodyimpact2.wav");
1399         precache_sound ("misc/gib.wav");
1400         precache_sound ("misc/gib_splat01.wav");
1401         precache_sound ("misc/gib_splat02.wav");
1402         precache_sound ("misc/gib_splat03.wav");
1403         precache_sound ("misc/gib_splat04.wav");
1404         precache_sound ("misc/hit.wav");
1405         PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1406         PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1407         precache_sound ("misc/null.wav");
1408         precache_sound ("misc/spawn.wav");
1409         precache_sound ("misc/talk.wav");
1410         precache_sound ("misc/teleport.wav");
1411         precache_sound ("misc/poweroff.wav");
1412         precache_sound ("player/lava.wav");
1413         precache_sound ("player/slime.wav");
1414         
1415         if(g_jetpack)
1416                 precache_sound ("misc/jetpack_fly.wav");
1417
1418         // announcer sounds - male
1419         precache_sound ("announcer/male/electrobitch.wav");
1420         precache_sound ("announcer/male/airshot.wav");
1421         precache_sound ("announcer/male/03kills.wav");
1422         precache_sound ("announcer/male/05kills.wav");
1423         precache_sound ("announcer/male/10kills.wav");
1424         precache_sound ("announcer/male/15kills.wav");
1425         precache_sound ("announcer/male/20kills.wav");
1426         precache_sound ("announcer/male/25kills.wav");
1427         precache_sound ("announcer/male/30kills.wav");
1428         precache_sound ("announcer/male/botlike.wav");
1429         precache_sound ("announcer/male/yoda.wav");
1430         precache_sound ("announcer/male/headshot.wav");
1431         precache_sound ("announcer/male/impressive.wav");
1432
1433         // announcer sounds - robotic
1434         precache_sound ("announcer/robotic/prepareforbattle.wav");
1435         precache_sound ("announcer/robotic/begin.wav");
1436         precache_sound ("announcer/robotic/timeoutcalled.wav");
1437         precache_sound ("announcer/robotic/1fragleft.wav");
1438         precache_sound ("announcer/robotic/1minuteremains.wav");
1439         precache_sound ("announcer/robotic/2fragsleft.wav");
1440         precache_sound ("announcer/robotic/3fragsleft.wav");
1441         if (g_minstagib)
1442         {
1443                 precache_sound ("announcer/robotic/lastsecond.wav");
1444                 precache_sound ("announcer/robotic/narrowly.wav");
1445         }
1446
1447         precache_model ("models/sprites/1.spr32");
1448         precache_model ("models/sprites/2.spr32");
1449         precache_model ("models/sprites/3.spr32");
1450         precache_model ("models/sprites/4.spr32");
1451         precache_model ("models/sprites/5.spr32");
1452         precache_model ("models/sprites/6.spr32");
1453         precache_model ("models/sprites/7.spr32");
1454         precache_model ("models/sprites/8.spr32");
1455         precache_model ("models/sprites/9.spr32");
1456         precache_model ("models/sprites/10.spr32");
1457         precache_sound ("announcer/robotic/1.wav");
1458         precache_sound ("announcer/robotic/2.wav");
1459         precache_sound ("announcer/robotic/3.wav");
1460         precache_sound ("announcer/robotic/4.wav");
1461         precache_sound ("announcer/robotic/5.wav");
1462         precache_sound ("announcer/robotic/6.wav");
1463         precache_sound ("announcer/robotic/7.wav");
1464         precache_sound ("announcer/robotic/8.wav");
1465         precache_sound ("announcer/robotic/9.wav");
1466         precache_sound ("announcer/robotic/10.wav");
1467
1468         // common weapon precaches
1469         precache_sound ("weapons/weapon_switch.wav");
1470         precache_sound ("weapons/weaponpickup.wav");
1471         if(g_grappling_hook)
1472         {
1473                 precache_sound ("weapons/hook_fire.wav"); // hook
1474                 precache_sound ("weapons/hook_impact.wav"); // hook
1475         }
1476
1477         if (cvar("sv_precacheweapons") || g_nixnex)
1478         {
1479                 //precache weapon models/sounds
1480                 local float wep;
1481                 wep = WEP_FIRST;
1482                 while (wep <= WEP_LAST)
1483                 {
1484                         weapon_action(wep, WR_PRECACHE);
1485                         wep = wep + 1;
1486                 }
1487         }
1488
1489         precache_model("models/elaser.mdl");
1490         precache_model("models/laser.mdl");
1491         precache_model("models/ebomb.mdl");
1492
1493 #if 0
1494         // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1495
1496         if (!self.noise && self.music) // quake 3 uses the music field
1497                 self.noise = self.music;
1498
1499         // plays music for the level if there is any
1500         if (self.noise)
1501         {
1502                 precache_sound (self.noise);
1503                 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1504         }
1505 #endif
1506 }
1507
1508 // sorry, but using \ in macros breaks line numbers
1509 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1510 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1511 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1512
1513 vector ExactTriggerHit_mins;
1514 vector ExactTriggerHit_maxs;
1515 float ExactTriggerHit_Recurse()
1516 {
1517         float s;
1518         entity se;
1519         float f;
1520
1521         tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1522         if not(trace_ent)
1523                 return 0;
1524         if(trace_ent == self)
1525                 return 1;
1526
1527         se = trace_ent;
1528         s = se.solid;
1529         se.solid = SOLID_NOT;
1530         f = ExactTriggerHit_Recurse();
1531         se.solid = s;
1532
1533         return f;
1534 }
1535
1536 float ExactTriggerHit()
1537 {
1538         float f, s;
1539
1540         if not(self.modelindex)
1541                 return 1;
1542
1543         s = self.solid;
1544         self.solid = SOLID_BSP;
1545         ExactTriggerHit_mins = other.absmin;
1546         ExactTriggerHit_maxs = other.absmax;
1547         f = ExactTriggerHit_Recurse();
1548         self.solid = s;
1549
1550         return f;
1551 }
1552
1553 // WARNING: this kills the trace globals
1554 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1555 #define EXACTTRIGGER_INIT  InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1556
1557 #define INITPRIO_FIRST              0
1558 #define INITPRIO_GAMETYPE           0
1559 #define INITPRIO_GAMETYPE_FALLBACK  1
1560 #define INITPRIO_CVARS              5
1561 #define INITPRIO_FINDTARGET        10
1562 #define INITPRIO_DROPTOFLOOR       20
1563 #define INITPRIO_SETLOCATION       90
1564 #define INITPRIO_LINKDOORS         91
1565 #define INITPRIO_LAST              99
1566
1567 .void(void) initialize_entity;
1568 .float initialize_entity_order;
1569 .entity initialize_entity_next;
1570 entity initialize_entity_first;
1571
1572 void make_safe_for_remove(entity e)
1573 {
1574         if(e.initialize_entity)
1575         {
1576                 entity ent, prev;
1577                 for(ent = initialize_entity_first; ent; )
1578                 {
1579                         if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1580                         {
1581                                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1582                                 // skip it in linked list
1583                                 if(prev)
1584                                 {
1585                                         prev.initialize_entity_next = ent.initialize_entity_next;
1586                                         ent = prev.initialize_entity_next;
1587                                 }
1588                                 else
1589                                 {
1590                                         initialize_entity_first = ent.initialize_entity_next;
1591                                         ent = initialize_entity_first;
1592                                 }
1593                         }
1594                         else
1595                         {
1596                                 prev = ent;
1597                                 ent = ent.initialize_entity_next;
1598                         }
1599                 }
1600         }
1601 }
1602
1603 void objerror(string s)
1604 {
1605         make_safe_for_remove(self);
1606         objerror_builtin(s);
1607 }
1608
1609 void remove_unsafely(entity e)
1610
1611         remove_builtin(e);
1612 }
1613
1614 void remove_safely(entity e)
1615 {
1616         make_safe_for_remove(e);
1617         remove_builtin(e);
1618 }
1619
1620 void InitializeEntity(entity e, void(void) func, float order)
1621 {
1622         entity prev, cur;
1623
1624         if(!e || e.initialize_entity)
1625         {
1626                 // make a proxy initializer entity
1627                 entity e_old;
1628                 e_old = e;
1629                 e = spawn();
1630                 e.classname = "initialize_entity";
1631                 e.enemy = e_old;
1632         }
1633
1634         e.initialize_entity = func;
1635         e.initialize_entity_order = order;
1636
1637         cur = initialize_entity_first;
1638         for(;;)
1639         {
1640                 if(!cur || cur.initialize_entity_order > order)
1641                 {
1642                         // insert between prev and cur
1643                         if(prev)
1644                                 prev.initialize_entity_next = e;
1645                         else
1646                                 initialize_entity_first = e;
1647                         e.initialize_entity_next = cur;
1648                         return;
1649                 }
1650                 prev = cur;
1651                 cur = cur.initialize_entity_next;
1652         }
1653 }
1654 void InitializeEntitiesRun()
1655 {
1656         entity startoflist;
1657         startoflist = initialize_entity_first;
1658         initialize_entity_first = world;
1659         for(self = startoflist; self; )
1660         {
1661                 entity e;
1662                 var void(void) func;
1663                 e = self.initialize_entity_next;
1664                 func = self.initialize_entity;
1665                 self.initialize_entity_order = 0;
1666                 self.initialize_entity = func_null;
1667                 self.initialize_entity_next = world;
1668                 if(self.classname == "initialize_entity")
1669                 {
1670                         entity e_old;
1671                         e_old = self.enemy;
1672                         remove_builtin(self);
1673                         self = e_old;
1674                 }
1675                 //dprint("Delayed initialization: ", self.classname, "\n");
1676                 func();
1677                 self = e;
1678         }
1679 }
1680
1681 .float uncustomizeentityforclient_set;
1682 .void(void) uncustomizeentityforclient;
1683 void(void) SUB_Nullpointer = #0;
1684 void UncustomizeEntitiesRun()
1685 {
1686         entity oldself;
1687         oldself = self;
1688         for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1689                 self.uncustomizeentityforclient();
1690         self = oldself;
1691 }
1692 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1693 {
1694         e.customizeentityforclient = customizer;
1695         e.uncustomizeentityforclient = uncustomizer;
1696         e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1697 }
1698
1699 .float nottargeted;
1700 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1701
1702 void() SUB_Remove;
1703 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1704 {
1705         vector mi, ma;
1706
1707         if(e.classname == "")
1708                 e.classname = "net_linked";
1709
1710         if(e.model == "" || self.modelindex == 0)
1711         {
1712                 mi = e.mins;
1713                 ma = e.maxs;
1714                 setmodel(e, "null");
1715                 setsize(e, mi, ma);
1716         }
1717
1718         e.SendEntity = sendfunc;
1719         e.SendFlags = 0xFFFFFF;
1720
1721         if(!docull)
1722                 e.effects |= EF_NODEPTHTEST;
1723
1724         if(dt)
1725         {
1726                 e.nextthink = time + dt;
1727                 e.think = SUB_Remove;
1728         }
1729 }
1730
1731 void adaptor_think2touch()
1732 {
1733         entity o;
1734         o = other;
1735         other = world;
1736         self.touch();
1737         other = o;
1738 }
1739
1740 void adaptor_think2use()
1741 {
1742         entity o, a;
1743         o = other;
1744         a = activator;
1745         activator = world;
1746         other = world;
1747         self.use();
1748         other = o;
1749         activator = a;
1750 }
1751
1752 // deferred dropping
1753 void DropToFloor_Handler()
1754 {
1755         droptofloor_builtin();
1756         self.dropped_origin = self.origin;
1757 }
1758
1759 void droptofloor()
1760 {
1761         InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1762 }
1763
1764
1765
1766 float trace_hits_box_a0, trace_hits_box_a1;
1767
1768 float trace_hits_box_1d(float end, float thmi, float thma)
1769 {
1770         if(end == 0)
1771         {
1772                 // just check if x is in range
1773                 if(0 < thmi)
1774                         return FALSE;
1775                 if(0 > thma)
1776                         return FALSE;
1777         }
1778         else
1779         {
1780                 // do the trace with respect to x
1781                 // 0 -> end has to stay in thmi -> thma
1782                 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1783                 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1784                 if(trace_hits_box_a0 > trace_hits_box_a1)
1785                         return FALSE;
1786         }
1787         return TRUE;
1788 }
1789
1790 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1791 {
1792         end -= start;
1793         thmi -= start;
1794         thma -= start;
1795         // now it is a trace from 0 to end
1796
1797         trace_hits_box_a0 = 0;
1798         trace_hits_box_a1 = 1;
1799
1800         if(!trace_hits_box_1d(end_x, thmi_x, thma_x))
1801                 return FALSE;
1802         if(!trace_hits_box_1d(end_y, thmi_y, thma_y))
1803                 return FALSE;
1804         if(!trace_hits_box_1d(end_z, thmi_z, thma_z))
1805                 return FALSE;
1806
1807         return TRUE;
1808 }
1809
1810 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1811 {
1812         return trace_hits_box(start, end, thmi - ma, thma - mi);
1813 }
1814
1815 float SUB_NoImpactCheck()
1816 {
1817         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1818                 return 1;
1819         if(other == world && self.size != '0 0 0')
1820         {
1821                 vector tic;
1822                 tic = self.velocity * sys_ticrate;
1823                 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1824                 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1825                 if(trace_fraction >= 1)
1826                 {
1827                         dprint("Odd... did not hit...?\n");
1828                 }
1829                 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1830                 {
1831                         dprint("Detected and prevented the sky-grapple bug.\n");
1832                         return 1;
1833                 }
1834         }
1835
1836         return 0;
1837 }
1838
1839 #define SUB_OwnerCheck() (other && (other == self.owner))
1840
1841 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } if(trace_ent && trace_ent.solid > SOLID_TRIGGER) UpdateCSQCProjectileNextFrame(self); } while(0)
1842
1843 float MAX_IPBAN_URIS = 16;
1844
1845 float URI_GET_DISCARD   = 0;
1846 float URI_GET_IPBAN     = 1;
1847 float URI_GET_IPBAN_END = 16;
1848
1849 void URI_Get_Callback(float id, float status, string data)
1850 {
1851         dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
1852         dprint(data);
1853         dprint("\nEnd of data.\n");
1854
1855         if(id == URI_GET_DISCARD)
1856         {
1857                 // discard
1858         }
1859         else if(id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1860         {
1861                 // online ban list
1862                 OnlineBanList_URI_Get_Callback(id, status, data);
1863         }
1864         else
1865         {
1866                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1867         }
1868 }
1869
1870 void print_to(entity e, string s)
1871 {
1872         if(e)
1873                 sprint(e, strcat(s, "\n"));
1874         else
1875                 print(s, "\n");
1876 }
1877
1878 string getrecords()
1879 {
1880         float rec;
1881         string h;
1882         float r;
1883         float i;
1884         string s;
1885
1886         rec = 0;
1887         
1888         s = "";
1889
1890         if(g_ctf)
1891         {
1892                 for(i = 0; i < MapInfo_count; ++i)
1893                 {
1894                         if(MapInfo_Get_ByID(i))
1895                         {
1896                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
1897                                 if(r == 0)
1898                                         continue;
1899                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
1900                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
1901                                 ++rec;
1902                         }
1903                 }
1904         }
1905
1906         if(g_race)
1907         {
1908                 for(i = 0; i < MapInfo_count; ++i)
1909                 {
1910                         if(MapInfo_Get_ByID(i))
1911                         {
1912                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/time")));
1913                                 if(r == 0)
1914                                         continue;
1915                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/netname"));
1916                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, mmsss(r)), " ", h, "\n");
1917                                 ++rec;
1918                         }
1919                 }
1920         }
1921         MapInfo_ClearTemps();
1922
1923         if(s == "")
1924                 return "No records are available on this server.\n";
1925         else
1926                 return strcat("Records on this server:\n", s);
1927 }
1928
1929 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1930 {
1931         float m, i;
1932         vector start, org, delta, end, enddown, mstart;
1933
1934         m = e.dphitcontentsmask;
1935         e.dphitcontentsmask = goodcontents | badcontents;
1936
1937         org = world.mins;
1938         delta = world.maxs - world.mins;
1939
1940         for(i = 0; i < attempts; ++i)
1941         {
1942                 start_x = org_x + random() * delta_x;
1943                 start_y = org_y + random() * delta_y;
1944                 start_z = org_z + random() * delta_z;
1945
1946                 // rule 1: start inside world bounds, and outside
1947                 // solid, and don't start from somewhere where you can
1948                 // fall down to evil
1949                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1950                 if(trace_fraction >= 1)
1951                         continue;
1952                 if(trace_startsolid)
1953                         continue;
1954                 if(trace_dphitcontents & badcontents)
1955                         continue;
1956                 if(trace_dphitq3surfaceflags & badsurfaceflags)
1957                         continue;
1958
1959                 // rule 2: if we are too high, lower the point
1960                 if(trace_fraction * delta_z > maxaboveground)
1961                         start = trace_endpos + '0 0 1' * maxaboveground;
1962                 enddown = trace_endpos;
1963
1964                 // rule 3: make sure we aren't outside the map. This only works
1965                 // for somewhat well formed maps. A good rule of thumb is that
1966                 // the map should have a convex outside hull.
1967                 // these can be traceLINES as we already verified the starting box
1968                 mstart = start + 0.5 * (e.mins + e.maxs);
1969                 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1970                 if(trace_fraction >= 1)
1971                         continue;
1972                 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1973                 if(trace_fraction >= 1)
1974                         continue;
1975                 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1976                 if(trace_fraction >= 1)
1977                         continue;
1978                 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1979                 if(trace_fraction >= 1)
1980                         continue;
1981                 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1982                 if(trace_fraction >= 1)
1983                         continue;
1984
1985                 // find a random vector to "look at"
1986                 end_x = org_x + random() * delta_x;
1987                 end_y = org_y + random() * delta_y;
1988                 end_z = org_z + random() * delta_z;
1989                 end = start + normalize(end - start) * vlen(delta);
1990
1991                 // rule 4: start TO end must not be too short
1992                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1993                 if(trace_startsolid)
1994                         continue;
1995                 if(trace_fraction < minviewdistance / vlen(delta))
1996                         continue;
1997
1998                 // rule 5: don't want to look at sky
1999                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2000                         continue;
2001
2002                 // rule 6: we must not end up in trigger_hurt
2003                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2004                 {
2005                         dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2006                         continue;
2007                 }
2008
2009                 break;
2010         }
2011
2012         e.dphitcontentsmask = m;
2013
2014         if(i < attempts)
2015         {
2016                 setorigin(e, start);
2017                 e.angles = vectoangles(end - start);
2018                 dprint("Needed ", ftos(i + 1), " attempts\n");
2019                 return TRUE;
2020         }
2021         else
2022                 return FALSE;
2023 }
2024
2025 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2026 {
2027         WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2028         WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2029         WriteShort(MSG_BROADCAST, effectno);
2030         WriteCoord(MSG_BROADCAST, start_x);
2031         WriteCoord(MSG_BROADCAST, start_y);
2032         WriteCoord(MSG_BROADCAST, start_z);
2033         WriteCoord(MSG_BROADCAST, end_x);
2034         WriteCoord(MSG_BROADCAST, end_y);
2035         WriteCoord(MSG_BROADCAST, end_z);
2036         WriteCoord(MSG_BROADCAST, end_dz);
2037         WriteShort(MSG_BROADCAST, spd / 16);
2038 }
2039
2040 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2041 {
2042         float end_dz;
2043         vector vecxy, velxy;
2044
2045         vecxy = end - start; vecxy_z = 0;
2046         velxy = vel;         velxy_z = 0;
2047
2048         if(vlen(velxy) < 0.000001 * fabs(vel_z))
2049         {
2050                 trailparticles(world, effectno, start, end);
2051                 return;
2052         }
2053
2054         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2055         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2056 }
2057
2058 string GetGametype(); // g_world.qc
2059 void write_recordmarker(entity pl, float tstart, float dt)
2060 {
2061         GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt / 10)));
2062
2063         // also write a marker into demo files for demotc-race-record-extractor to find
2064         stuffcmd(pl,
2065                 strcat(
2066                         strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", mmsss(dt * 10)),
2067                         " ", ftos(tstart), " ", ftos(dt), "\n"));
2068 }
2069
2070 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2071 {
2072         string s;
2073         vector v;
2074         if (cvar("g_shootfromeye"))
2075         {
2076                 if(visual)
2077                 {
2078                         vecs_y = 0;
2079                         vecs_z -= 4;
2080                 }
2081                 else
2082                 {
2083                         vecs_y = 0;
2084                         vecs_z = 0;
2085                 }
2086         }
2087         else if (cvar("g_shootfromcenter"))
2088         {
2089                 vecs_y = 0;
2090                 vecs_z -= 4;
2091         }
2092         else if((s = cvar_string("g_shootfromfixedorigin")) != "")
2093         {
2094                 v = stov(s);
2095                 if(y_is_right)
2096                         v_y = -v_y;
2097                 if(v_x != 0)
2098                         vecs_x = v_x;
2099                 vecs_y = v_y;
2100                 vecs_z = v_z;
2101         }
2102         return vecs;
2103 }
2104
2105
2106
2107 void attach_sameorigin(entity e, entity to, string tag)
2108 {
2109         vector org, t_forward, t_left, t_up, e_forward, e_up;
2110         vector org0, ang0;
2111         float tagscale;
2112
2113         ang0 = e.angles;
2114         org0 = e.origin;
2115
2116         org = e.origin - gettaginfo(to, gettagindex(to, tag));
2117         tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2118         t_forward = v_forward * tagscale;
2119         t_left = v_right * -tagscale;
2120         t_up = v_up * tagscale;
2121
2122         e.origin_x = org * t_forward;
2123         e.origin_y = org * t_left;
2124         e.origin_z = org * t_up;
2125
2126         // current forward and up directions
2127         if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2128                 e.angles_x = -e.angles_x;
2129         fixedmakevectors(e.angles);
2130
2131         // untransform forward, up!
2132         e_forward_x = v_forward * t_forward;
2133         e_forward_y = v_forward * t_left;
2134         e_forward_z = v_forward * t_up;
2135         e_up_x = v_up * t_forward;
2136         e_up_y = v_up * t_left;
2137         e_up_z = v_up * t_up;
2138
2139         e.angles = fixedvectoangles2(e_forward, e_up);
2140         if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2141                 e.angles_x = -e.angles_x;
2142
2143         setattachment(e, to, tag);
2144         setorigin(e, e.origin);
2145 }
2146
2147 void detach_sameorigin(entity e)
2148 {
2149         vector org;
2150         org = gettaginfo(e, 0);
2151         e.angles = fixedvectoangles2(v_forward, v_up);
2152         if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2153                 e.angles_x = -e.angles_x;
2154         e.origin = org;
2155         setattachment(e, world, "");
2156         setorigin(e, e.origin);
2157 }
2158
2159 void follow_sameorigin(entity e, entity to)
2160 {
2161         e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2162         e.aiment = to; // make the hole follow bmodel
2163         e.punchangle = to.angles; // the original angles of bmodel
2164         e.view_ofs = e.origin - to.origin; // relative origin
2165         e.v_angle = e.angles - to.angles; // relative angles
2166 }
2167
2168 void unfollow_sameorigin(entity e)
2169 {
2170         e.movetype = MOVETYPE_NONE;
2171 }
2172
2173 entity gettaginfo_relative_ent;
2174 vector gettaginfo_relative(entity e, float tag)
2175 {
2176         if(!gettaginfo_relative_ent)
2177         {
2178                 gettaginfo_relative_ent = spawn();
2179                 gettaginfo_relative_ent.effects = EF_NODRAW;
2180         }
2181         gettaginfo_relative_ent.model = e.model;
2182         gettaginfo_relative_ent.modelindex = e.modelindex;
2183         gettaginfo_relative_ent.frame = e.frame;
2184         return gettaginfo(gettaginfo_relative_ent, tag);
2185 }
2186
2187 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2188 {
2189         float p;
2190         p = pow(2, chan);
2191         if(pl.soundentity.cnt & p)
2192                 return;
2193         soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2194         pl.soundentity.cnt |= p;
2195 }
2196
2197 void SoundEntity_StopSound(entity pl, float chan)
2198 {
2199         float p;
2200         p = pow(2, chan);
2201         if(pl.soundentity.cnt & p)
2202         {
2203                 stopsoundto(MSG_ALL, pl.soundentity, chan);
2204                 pl.soundentity.cnt &~= p;
2205         }
2206 }
2207
2208 void SoundEntity_Attach(entity pl)
2209 {
2210         pl.soundentity = spawn();
2211         pl.soundentity.classname = "soundentity";
2212         setattachment(pl.soundentity, pl, "");
2213         setmodel(pl.soundentity, "null");
2214 }
2215
2216 void SoundEntity_Detach(entity pl)
2217 {
2218         float i;
2219         for(i = 0; i <= 7; ++i)
2220                 SoundEntity_StopSound(pl, i);
2221 }