1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
8 string ColoredTeamName(float t);
10 string admin_name(void)
12 if(cvar_string("sv_adminnick") != "")
13 return cvar_string("sv_adminnick");
15 return "SERVER ADMIN";
18 float DistributeEvenly_amount;
19 float DistributeEvenly_totalweight;
20 void DistributeEvenly_Init(float amount, float totalweight)
22 if (DistributeEvenly_amount)
24 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
25 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
28 DistributeEvenly_amount = 0;
30 DistributeEvenly_amount = amount;
31 DistributeEvenly_totalweight = totalweight;
33 float DistributeEvenly_Get(float weight)
38 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
39 DistributeEvenly_totalweight -= weight;
40 DistributeEvenly_amount -= f;
44 void move_out_of_solid_expand(entity e, vector by)
47 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
50 if (trace_fraction < 1)
53 // adjust origin in the other direction...
54 setorigin(e,e.origin - by * (1 - trace_fraction));
58 float move_out_of_solid(entity e)
63 traceline(o, o, MOVE_WORLDONLY, e);
67 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
68 if (!trace_startsolid)
75 move_out_of_solid_expand(e, '1 0 0' * m0_x);
77 move_out_of_solid_expand(e, '1 0 0' * m1_x);
79 move_out_of_solid_expand(e, '0 1 0' * m0_y);
81 move_out_of_solid_expand(e, '0 1 0' * m1_y);
83 move_out_of_solid_expand(e, '0 0 1' * m0_z);
85 move_out_of_solid_expand(e, '0 0 1' * m1_z);
87 setorigin(e, e.origin);
89 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
99 string STR_PLAYER = "player";
100 string STR_SPECTATOR = "spectator";
101 string STR_OBSERVER = "observer";
104 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
105 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
106 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
107 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
109 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
110 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
111 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
112 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
113 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
116 // copies a string to a tempstring (so one can strunzone it)
117 string strcat1(string s) = #115; // FRIK_FILE
122 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
124 local float nPlayerHealth = rint(enPlayer.health);
125 local float nPlayerArmor = rint(enPlayer.armorvalue);
126 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
127 local float nPlayerPing = rint(enPlayer.ping);
128 local string strPlayerPingColor;
129 local string strMessage;
130 if(nPlayerPing >= 150)
131 strPlayerPingColor = "^1";
133 strPlayerPingColor = "^2";
135 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
136 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
138 if(cvar("sv_fragmessage_information_ping")) {
139 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
140 strMessage = strcat(strMessage, "\n^7(^2Bot");
142 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
143 if(cvar("sv_fragmessage_information_handicap"))
144 if(cvar("sv_fragmessage_information_handicap") == 2)
145 if(nPlayerHandicap <= 1)
146 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
148 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
149 else if not(nPlayerHandicap <= 1)
150 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
152 strMessage = strcat(strMessage, "^7)");
153 } else if(cvar("sv_fragmessage_information_handicap")) {
154 if(cvar("sv_fragmessage_information_handicap") == 2)
155 if(nPlayerHandicap <= 1)
156 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
158 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
159 else if(nPlayerHandicap > 1)
160 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
164 void bcenterprint(string s)
166 // TODO replace by MSG_ALL (would show it to spectators too, though)?
168 FOR_EACH_PLAYER(head)
169 if (clienttype(head) == CLIENTTYPE_REAL)
170 centerprint(head, s);
173 void GameLogEcho(string s)
178 if (cvar("sv_eventlog_files"))
183 matches = cvar("sv_eventlog_files_counter") + 1;
184 cvar_set("sv_eventlog_files_counter", ftos(matches));
187 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
188 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
189 logfile = fopen(fn, FILE_APPEND);
190 fputs(logfile, ":logversion:3\n");
194 if (cvar("sv_eventlog_files_timestamps"))
195 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
197 fputs(logfile, strcat(s, "\n"));
200 if (cvar("sv_eventlog_console"))
209 // will be opened later
214 if (logfile_open && logfile >= 0)
221 float spawnpoint_nag;
222 void relocate_spawnpoint()
224 // nudge off the floor
225 setorigin(self, self.origin + '0 0 1');
227 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
228 if (trace_startsolid)
234 if (!move_out_of_solid(self))
235 objerror("could not get out of solid at all!");
236 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
237 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
238 print(" ", ftos(self.origin_y - o_y));
239 print(" ", ftos(self.origin_z - o_z), "'\n");
240 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
243 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
249 self.mins = self.maxs = '0 0 0';
250 objerror("player spawn point in solid, mapper sucks!\n");
255 if (cvar("g_spawnpoints_autodrop"))
257 setsize(self, PL_MIN, PL_MAX);
261 self.use = spawnpoint_use;
262 self.team_saved = self.team;
266 if (have_team_spawns != 0)
268 have_team_spawns = 1;
270 if (cvar("r_showbboxes"))
272 // show where spawnpoints point at too
273 makevectors(self.angles);
276 e.classname = "info_player_foo";
277 setorigin(e, self.origin + v_forward * 24);
278 setsize(e, '-8 -8 -8', '8 8 8');
279 e.solid = SOLID_TRIGGER;
283 #define strstr strstrofs
285 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
286 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
287 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
288 // BE CONSTANT OR strzoneD!
289 float strstr(string haystack, string needle, float offset)
293 len = strlen(needle);
294 endpos = strlen(haystack) - len;
295 while(offset <= endpos)
297 found = substring(haystack, offset, len);
306 float NUM_NEAREST_ENTITIES = 4;
307 entity nearest_entity[NUM_NEAREST_ENTITIES];
308 float nearest_length[NUM_NEAREST_ENTITIES];
309 entity findnearest(vector point, .string field, string value, vector axismod)
320 localhead = find(world, field, value);
323 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
324 dist = localhead.oldorigin;
326 dist = localhead.origin;
328 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
331 for (i = 0; i < num_nearest; ++i)
333 if (len < nearest_length[i])
337 // now i tells us where to insert at
338 // INSERTION SORT! YOU'VE SEEN IT! RUN!
339 if (i < NUM_NEAREST_ENTITIES)
341 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
343 nearest_length[j + 1] = nearest_length[j];
344 nearest_entity[j + 1] = nearest_entity[j];
346 nearest_length[i] = len;
347 nearest_entity[i] = localhead;
348 if (num_nearest < NUM_NEAREST_ENTITIES)
349 num_nearest = num_nearest + 1;
352 localhead = find(localhead, field, value);
355 // now use the first one from our list that we can see
356 for (i = 0; i < num_nearest; ++i)
358 traceline(point, nearest_entity[i].origin, TRUE, world);
359 if (trace_fraction == 1)
363 dprint("Nearest point (");
364 dprint(nearest_entity[0].netname);
365 dprint(") is not visible, using a visible one.\n");
367 return nearest_entity[i];
371 if (num_nearest == 0)
374 dprint("Not seeing any location point, using nearest as fallback.\n");
376 dprint("Candidates were: ");
377 for(j = 0; j < num_nearest; ++j)
381 dprint(nearest_entity[j].netname);
386 return nearest_entity[0];
389 void spawnfunc_target_location()
391 self.classname = "target_location";
392 // location name in netname
393 // eventually support: count, teamgame selectors, line of sight?
396 void spawnfunc_info_location()
398 self.classname = "target_location";
399 self.message = self.netname;
402 string NearestLocation(vector p)
407 loc = findnearest(p, classname, "target_location", '1 1 1');
414 loc = findnearest(p, target, "###item###", '1 1 4');
421 string formatmessage(string msg)
432 break; // too many replacements
435 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
436 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
449 replacement = substring(msg, p, 2);
450 escape = substring(msg, p + 1, 1);
454 else if (escape == "\\")
456 else if (escape == "n")
458 else if (escape == "a")
459 replacement = ftos(floor(self.armorvalue));
460 else if (escape == "h")
461 replacement = ftos(floor(self.health));
462 else if (escape == "l")
463 replacement = NearestLocation(self.origin);
464 else if (escape == "y")
465 replacement = NearestLocation(self.cursor_trace_endpos);
466 else if (escape == "d")
467 replacement = NearestLocation(self.death_origin);
468 else if (escape == "w") {
472 wep = self.switchweapon;
475 replacement = W_Name(wep);
476 } else if (escape == "W") {
477 if (self.items & IT_SHELLS) replacement = "shells";
478 else if (self.items & IT_NAILS) replacement = "bullets";
479 else if (self.items & IT_ROCKETS) replacement = "rockets";
480 else if (self.items & IT_CELLS) replacement = "cells";
481 else replacement = "batteries"; // ;)
482 } else if (escape == "x") {
483 replacement = self.cursor_trace_ent.netname;
484 if (!replacement || !self.cursor_trace_ent)
485 replacement = "nothing";
486 } else if (escape == "p") {
487 if (self.last_selected_player)
488 replacement = self.last_selected_player.netname;
490 replacement = "(nobody)";
491 } else if (escape == "s")
492 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
493 else if (escape == "S")
494 replacement = ftos(vlen(self.velocity));
495 else if (escape == "v") {
499 if(self.classname == "spectator")
504 weapon_number = stats.weapon;
507 weapon_number = stats.switchweapon;
510 weapon_number = stats.cnt;
512 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
513 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
515 replacement = "~"; // or something to indicate NULL, not available
518 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
519 p = p + strlen(replacement);
524 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
525 return (value == 0) ? FALSE : TRUE;
534 >0: receives a cvar from name=argv(f) value=argv(f+1)
536 void GetCvars_handleString(string thisname, float f, .string field, string name)
541 strunzone(self.field);
542 self.field = string_null;
546 if (thisname == name)
549 strunzone(self.field);
550 self.field = strzone(argv(f + 1));
554 stuffcmd(self, strcat("sendcvar ", name, "\n"));
556 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
558 GetCvars_handleString(thisname, f, field, name);
559 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
560 if (thisname == name)
563 s = func(strcat1(self.field));
566 strunzone(self.field);
567 self.field = strzone(s);
571 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
578 if (thisname == name)
579 self.field = stof(argv(f + 1));
582 stuffcmd(self, strcat("sendcvar ", name, "\n"));
584 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
591 if (thisname == name)
595 self.field = stof(argv(f + 1));
604 stuffcmd(self, strcat("sendcvar ", name, "\n"));
607 string W_FixWeaponOrder_ForceComplete(string s);
608 string W_FixWeaponOrder_AllowIncomplete(string s);
609 float w_getbestweapon(entity e);
610 void GetCvars(float f)
614 s = strcat1(argv(f));
615 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
616 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
617 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
618 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
619 GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
620 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
621 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
622 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
623 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
624 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
625 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
626 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
627 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
628 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
629 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
630 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
631 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
632 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
633 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
634 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
635 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
636 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
637 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
638 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
640 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
641 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
643 #ifdef ALLOW_FORCEMODELS
644 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
645 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromnexuiz, "cl_forceplayermodelsfromnexuiz");
647 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
649 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
652 if (s == "cl_weaponpriority")
653 self.switchweapon = w_getbestweapon(self);
657 float fexists(string f)
660 fh = fopen(f, FILE_READ);
667 void backtrace(string msg)
670 dev = cvar("developer");
671 war = cvar("prvm_backtraceforwarnings");
672 cvar_set("developer", "1");
673 cvar_set("prvm_backtraceforwarnings", "1");
675 dprint("--- CUT HERE ---\nWARNING: ");
678 remove(world); // isn't there any better way to cause a backtrace?
679 dprint("\n--- CUT UNTIL HERE ---\n");
680 cvar_set("developer", ftos(dev));
681 cvar_set("prvm_backtraceforwarnings", ftos(war));
684 string Team_ColorCode(float teamid)
686 if (teamid == COLOR_TEAM1)
688 else if (teamid == COLOR_TEAM2)
690 else if (teamid == COLOR_TEAM3)
692 else if (teamid == COLOR_TEAM4)
698 string Team_ColorName(float t)
700 // fixme: Search for team entities and get their .netname's!
701 if (t == COLOR_TEAM1)
703 if (t == COLOR_TEAM2)
705 if (t == COLOR_TEAM3)
707 if (t == COLOR_TEAM4)
712 string Team_ColorNameLowerCase(float t)
714 // fixme: Search for team entities and get their .netname's!
715 if (t == COLOR_TEAM1)
717 if (t == COLOR_TEAM2)
719 if (t == COLOR_TEAM3)
721 if (t == COLOR_TEAM4)
726 #define CENTERPRIO_POINT 1
727 #define CENTERPRIO_SPAM 2
728 #define CENTERPRIO_VOTE 4
729 #define CENTERPRIO_NORMAL 5
730 #define CENTERPRIO_SHIELDING 7
731 #define CENTERPRIO_MAPVOTE 9
732 #define CENTERPRIO_IDLEKICK 50
733 #define CENTERPRIO_ADMIN 99
734 .float centerprint_priority;
735 .float centerprint_expires;
736 void centerprint_atprio(entity e, float prio, string s)
738 if (intermission_running)
739 if (prio < CENTERPRIO_MAPVOTE)
741 if (time > e.centerprint_expires)
742 e.centerprint_priority = 0;
743 if (prio >= e.centerprint_priority)
745 e.centerprint_priority = prio;
746 if (timeoutStatus == 2)
747 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
749 e.centerprint_expires = time + e.cvar_scr_centertime;
750 centerprint_builtin(e, s);
753 void centerprint_expire(entity e, float prio)
755 if (prio == e.centerprint_priority)
757 e.centerprint_priority = 0;
758 centerprint_builtin(e, "");
761 void centerprint(entity e, string s)
763 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
766 // decolorizes and team colors the player name when needed
767 string playername(entity p)
770 if (teams_matter && !intermission_running && p.classname == "player")
772 t = Team_ColorCode(p.team);
773 return strcat(t, strdecolorize(p.netname));
779 vector randompos(vector m1, vector m2)
783 v_x = m2_x * random() + m1_x;
784 v_y = m2_y * random() + m1_y;
785 v_z = m2_z * random() + m1_z;
789 float g_pickup_shells;
790 float g_pickup_shells_max;
791 float g_pickup_nails;
792 float g_pickup_nails_max;
793 float g_pickup_rockets;
794 float g_pickup_rockets_max;
795 float g_pickup_cells;
796 float g_pickup_cells_max;
798 float g_pickup_fuel_jetpack;
799 float g_pickup_fuel_max;
800 float g_pickup_armorsmall;
801 float g_pickup_armorsmall_max;
802 float g_pickup_armormedium;
803 float g_pickup_armormedium_max;
804 float g_pickup_armorbig;
805 float g_pickup_armorbig_max;
806 float g_pickup_armorlarge;
807 float g_pickup_armorlarge_max;
808 float g_pickup_healthsmall;
809 float g_pickup_healthsmall_max;
810 float g_pickup_healthmedium;
811 float g_pickup_healthmedium_max;
812 float g_pickup_healthlarge;
813 float g_pickup_healthlarge_max;
814 float g_pickup_healthmega;
815 float g_pickup_healthmega_max;
817 float g_weaponarena_random;
818 string g_weaponarena_list;
819 float g_weaponspeedfactor;
820 float g_weaponratefactor;
821 float g_weapondamagefactor;
822 float g_weaponforcefactor;
826 float start_ammo_shells;
827 float start_ammo_nails;
828 float start_ammo_rockets;
829 float start_ammo_cells;
830 float start_ammo_fuel;
832 float start_armorvalue;
833 float warmup_start_weapons;
834 float warmup_start_ammo_shells;
835 float warmup_start_ammo_nails;
836 float warmup_start_ammo_rockets;
837 float warmup_start_ammo_cells;
838 float warmup_start_ammo_fuel;
839 float warmup_start_health;
840 float warmup_start_armorvalue;
844 entity get_weaponinfo(float w);
846 float NixNex_CanChooseWeapon(float wpn);
847 void readplayerstartcvars()
853 // initialize starting values for players
856 start_ammo_shells = 0;
857 start_ammo_nails = 0;
858 start_ammo_rockets = 0;
859 start_ammo_cells = 0;
860 start_health = cvar("g_balance_health_start");
861 start_armorvalue = cvar("g_balance_armor_start");
864 s = cvar_string("g_weaponarena");
870 g_weaponarena_list = "All Weapons";
871 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
873 e = get_weaponinfo(j);
874 g_weaponarena |= e.weapons;
875 weapon_action(e.weapon, WR_PRECACHE);
878 else if (s == "most")
880 g_weaponarena_list = "Most Weapons";
881 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
883 e = get_weaponinfo(j);
884 if (e.spawnflags & WEPSPAWNFLAG_NORMAL)
886 g_weaponarena |= e.weapons;
887 weapon_action(e.weapon, WR_PRECACHE);
891 else if (s == "none")
893 g_weaponarena_list = "No Weapons";
894 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
898 t = tokenize_console(s);
899 g_weaponarena_list = "";
900 for (i = 0; i < t; ++i)
903 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
905 e = get_weaponinfo(j);
908 g_weaponarena |= e.weapons;
909 weapon_action(e.weapon, WR_PRECACHE);
910 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
916 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
919 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
923 g_weaponarena_random = cvar("g_weaponarena_random");
925 g_weaponarena_random = 0;
930 // will be done later
931 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
932 if (NixNex_CanChooseWeapon(i))
933 weapon_action(i, WR_PRECACHE);
934 if(!cvar("g_use_ammunition"))
935 start_items |= IT_UNLIMITED_AMMO;
937 else if (g_weaponarena)
939 start_weapons = g_weaponarena;
940 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
941 start_ammo_rockets = 999;
942 if (g_weaponarena & WEPBIT_SHOTGUN)
943 start_ammo_shells = 999;
944 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
945 start_ammo_cells = 999;
946 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
947 start_ammo_nails = 999;
948 if (g_weaponarena & WEPBIT_HOOK)
949 start_ammo_fuel = 999;
950 start_items |= IT_UNLIMITED_AMMO;
952 else if (g_minstagib)
955 start_armorvalue = 0;
956 start_weapons = WEPBIT_MINSTANEX;
957 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
958 start_ammo_cells = cvar("g_minstagib_ammo_start");
959 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
960 start_ammo_fuel = cvar("g_start_ammo_fuel");
962 if (g_minstagib_invis_alpha <= 0)
963 g_minstagib_invis_alpha = -1;
969 start_ammo_shells = cvar("g_lms_start_ammo_shells");
970 start_ammo_nails = cvar("g_lms_start_ammo_nails");
971 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
972 start_ammo_cells = cvar("g_lms_start_ammo_cells");
973 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
974 start_health = cvar("g_lms_start_health");
975 start_armorvalue = cvar("g_lms_start_armor");
977 else if (cvar("g_use_ammunition"))
979 start_ammo_shells = cvar("g_start_ammo_shells");
980 start_ammo_nails = cvar("g_start_ammo_nails");
981 start_ammo_rockets = cvar("g_start_ammo_rockets");
982 start_ammo_cells = cvar("g_start_ammo_cells");
983 start_ammo_fuel = cvar("g_start_ammo_fuel");
987 start_ammo_shells = cvar("g_pickup_shells_max");
988 start_ammo_nails = cvar("g_pickup_nails_max");
989 start_ammo_rockets = cvar("g_pickup_rockets_max");
990 start_ammo_cells = cvar("g_pickup_cells_max");
991 start_ammo_fuel = cvar("g_pickup_fuel_max");
992 start_items |= IT_UNLIMITED_AMMO;
995 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
997 e = get_weaponinfo(i);
1001 t = cvar(strcat("g_start_weapon_", e.netname));
1003 if (t == -1) // "default" weapon selection
1006 t = (e.spawnflags & WEPSPAWNFLAG_NORMAL);
1007 else if (g_race || g_cts)
1008 t = (i == WEP_LASER);
1010 t = 0; // weapon is set a few lines later
1012 t = (i == WEP_LASER || i == WEP_SHOTGUN);
1013 if (g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
1014 t += (i == WEP_HOOK);
1016 else if (t == -2 && (g_ca || g_lms))
1021 if (g_nexball && i == WEP_PORTO)
1026 start_weapons |= e.weapons;
1027 weapon_action(e.weapon, WR_PRECACHE);
1034 warmup_start_ammo_shells = start_ammo_shells;
1035 warmup_start_ammo_nails = start_ammo_nails;
1036 warmup_start_ammo_rockets = start_ammo_rockets;
1037 warmup_start_ammo_cells = start_ammo_cells;
1038 warmup_start_ammo_fuel = start_ammo_fuel;
1039 warmup_start_health = start_health;
1040 warmup_start_armorvalue = start_armorvalue;
1041 warmup_start_weapons = start_weapons;
1043 if (!g_weaponarena && !g_nixnex && !g_minstagib && !g_ca)
1045 if (cvar("g_use_ammunition"))
1047 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1048 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1049 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1050 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1051 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1053 warmup_start_health = cvar("g_warmup_start_health");
1054 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1055 if (cvar("g_warmup_allguns"))
1057 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1059 e = get_weaponinfo(i);
1062 if (e.spawnflags & WEPSPAWNFLAG_NORMAL)
1064 warmup_start_weapons |= e.weapons;
1065 weapon_action(e.weapon, WR_PRECACHE);
1072 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1074 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1075 start_items |= IT_FUEL_REGEN;
1076 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1077 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1081 start_items |= IT_JETPACK;
1083 if (g_weapon_stay == 2)
1085 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1086 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1087 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1088 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1089 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1090 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1091 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1092 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1093 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1094 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1097 start_ammo_shells = max(0, start_ammo_shells);
1098 start_ammo_nails = max(0, start_ammo_nails);
1099 start_ammo_cells = max(0, start_ammo_cells);
1100 start_ammo_rockets = max(0, start_ammo_rockets);
1101 start_ammo_fuel = max(0, start_ammo_fuel);
1103 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1104 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1105 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1106 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1107 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1111 float g_bugrigs_planar_movement;
1112 float g_bugrigs_planar_movement_car_jumping;
1113 float g_bugrigs_reverse_spinning;
1114 float g_bugrigs_reverse_speeding;
1115 float g_bugrigs_reverse_stopping;
1116 float g_bugrigs_air_steering;
1117 float g_bugrigs_angle_smoothing;
1118 float g_bugrigs_friction_floor;
1119 float g_bugrigs_friction_brake;
1120 float g_bugrigs_friction_air;
1121 float g_bugrigs_accel;
1122 float g_bugrigs_speed_ref;
1123 float g_bugrigs_speed_pow;
1124 float g_bugrigs_steer;
1126 float g_touchexplode;
1127 float g_touchexplode_radius;
1128 float g_touchexplode_damage;
1129 float g_touchexplode_edgedamage;
1130 float g_touchexplode_force;
1137 float sv_pitch_fixyaw;
1139 float sv_accuracy_data_share;
1141 void readlevelcvars(void)
1143 g_bugrigs = cvar("g_bugrigs");
1144 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1145 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1146 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1147 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1148 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1149 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1150 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1151 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1152 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1153 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1154 g_bugrigs_accel = cvar("g_bugrigs_accel");
1155 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1156 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1157 g_bugrigs_steer = cvar("g_bugrigs_steer");
1159 g_touchexplode = cvar("g_touchexplode");
1160 g_touchexplode_radius = cvar("g_touchexplode_radius");
1161 g_touchexplode_damage = cvar("g_touchexplode_damage");
1162 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1163 g_touchexplode_force = cvar("g_touchexplode_force");
1165 #ifdef ALLOW_FORCEMODELS
1166 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1168 sv_loddistance1 = cvar("sv_loddistance1");
1169 sv_loddistance2 = cvar("sv_loddistance2");
1171 if(sv_loddistance2 <= sv_loddistance1)
1172 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1174 sv_clones = cvar("sv_clones");
1175 sv_cheats = cvar("sv_cheats");
1176 sv_gentle = cvar("sv_gentle");
1177 sv_foginterval = cvar("sv_foginterval");
1178 g_cloaked = cvar("g_cloaked");
1179 g_jump_grunt = cvar("g_jump_grunt");
1180 g_footsteps = cvar("g_footsteps");
1181 g_grappling_hook = cvar("g_grappling_hook");
1182 g_jetpack = cvar("g_jetpack");
1183 g_laserguided_missile = cvar("g_laserguided_missile");
1184 g_midair = cvar("g_midair");
1185 g_minstagib = cvar("g_minstagib");
1186 g_nixnex = cvar("g_nixnex");
1187 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1188 g_norecoil = cvar("g_norecoil");
1189 g_vampire = cvar("g_vampire");
1190 g_bloodloss = cvar("g_bloodloss");
1191 sv_maxidle = cvar("sv_maxidle");
1192 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1193 sv_pogostick = cvar("sv_pogostick");
1194 sv_doublejump = cvar("sv_doublejump");
1195 g_ctf_reverse = cvar("g_ctf_reverse");
1196 sv_autotaunt = cvar("sv_autotaunt");
1197 sv_taunt = cvar("sv_taunt");
1199 inWarmupStage = cvar("g_warmup");
1200 g_warmup_limit = cvar("g_warmup_limit");
1201 g_warmup_allguns = cvar("g_warmup_allguns");
1202 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1204 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1205 inWarmupStage = 0; // these modes cannot work together, sorry
1207 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1208 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1209 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1210 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1211 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1212 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1213 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1214 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1215 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1216 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1217 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1218 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1220 if (g_minstagib) g_nixnex = g_weaponarena = 0;
1221 if (g_nixnex) g_weaponarena = 0;
1224 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1225 g_weaponratefactor = cvar("g_weaponratefactor");
1226 g_weapondamagefactor = cvar("g_weapondamagefactor");
1227 g_weaponforcefactor = cvar("g_weaponforcefactor");
1229 g_pickup_shells = cvar("g_pickup_shells");
1230 g_pickup_shells_max = cvar("g_pickup_shells_max");
1231 g_pickup_nails = cvar("g_pickup_nails");
1232 g_pickup_nails_max = cvar("g_pickup_nails_max");
1233 g_pickup_rockets = cvar("g_pickup_rockets");
1234 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1235 g_pickup_cells = cvar("g_pickup_cells");
1236 g_pickup_cells_max = cvar("g_pickup_cells_max");
1237 g_pickup_fuel = cvar("g_pickup_fuel");
1238 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1239 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1240 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1241 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1242 g_pickup_armormedium = cvar("g_pickup_armormedium");
1243 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1244 g_pickup_armorbig = cvar("g_pickup_armorbig");
1245 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1246 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1247 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1248 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1249 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1250 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1251 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1252 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1253 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1254 g_pickup_healthmega = cvar("g_pickup_healthmega");
1255 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1257 g_pinata = cvar("g_pinata");
1259 g_weapon_stay = cvar("g_weapon_stay");
1261 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1264 g_ghost_items = cvar("g_ghost_items");
1266 if(g_ghost_items >= 1)
1267 g_ghost_items = 0.13; // default alpha value
1269 if not(inWarmupStage && !g_ca)
1270 game_starttime = cvar("g_start_delay");
1272 sv_pitch_min = cvar("sv_pitch_min");
1273 sv_pitch_max = cvar("sv_pitch_max");
1274 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1276 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1278 readplayerstartcvars();
1282 // TODO sound pack system
1285 string precache_sound_builtin (string s) = #19;
1286 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1287 string precache_sound(string s)
1289 return precache_sound_builtin(strcat(soundpack, s));
1291 void play2(entity e, string filename)
1293 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1295 void sound(entity e, float chan, string samp, float vol, float atten)
1297 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1302 string precache_sound (string s) = #19;
1303 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1304 float precache_sound_index (string s) = #19;
1306 #define SND_VOLUME 1
1307 #define SND_ATTENUATION 2
1308 #define SND_LARGEENTITY 8
1309 #define SND_LARGESOUND 16
1311 float sound_allowed(float dest, entity e)
1313 // sounds from world may always pass
1316 if (e.classname == "body")
1318 if (e.owner && e.owner != e)
1323 // sounds to self may always pass
1324 if (dest == MSG_ONE)
1325 if (e == msg_entity)
1327 // sounds by players can be removed
1328 if (cvar("bot_sound_monopoly"))
1329 if (clienttype(e) == CLIENTTYPE_REAL)
1331 // anything else may pass
1335 void sound(entity e, float chan, string samp, float vol, float atten)
1337 if (!sound_allowed(MSG_BROADCAST, e))
1339 sound_builtin(e, chan, samp, vol, atten);
1341 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1345 if (!sound_allowed(dest, e))
1348 entno = num_for_edict(e);
1349 idx = precache_sound_index(samp);
1354 atten = floor(atten * 64);
1355 vol = floor(vol * 255);
1358 sflags |= SND_VOLUME;
1360 sflags |= SND_ATTENUATION;
1362 sflags |= SND_LARGEENTITY;
1364 sflags |= SND_LARGESOUND;
1366 WriteByte(dest, SVC_SOUND);
1367 WriteByte(dest, sflags);
1368 if (sflags & SND_VOLUME)
1369 WriteByte(dest, vol);
1370 if (sflags & SND_ATTENUATION)
1371 WriteByte(dest, atten);
1372 if (sflags & SND_LARGEENTITY)
1374 WriteShort(dest, entno);
1375 WriteByte(dest, chan);
1379 WriteShort(dest, entno * 8 + chan);
1381 if (sflags & SND_LARGESOUND)
1382 WriteShort(dest, idx);
1384 WriteByte(dest, idx);
1386 WriteCoord(dest, o_x);
1387 WriteCoord(dest, o_y);
1388 WriteCoord(dest, o_z);
1390 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1394 if (!sound_allowed(dest, e))
1397 o = e.origin + 0.5 * (e.mins + e.maxs);
1398 soundtoat(dest, e, o, chan, samp, vol, atten);
1400 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1402 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1404 void stopsoundto(float dest, entity e, float chan)
1408 if (!sound_allowed(dest, e))
1411 entno = num_for_edict(e);
1416 idx = precache_sound_index("misc/null.wav");
1417 sflags = SND_LARGEENTITY;
1419 sflags |= SND_LARGESOUND;
1420 WriteByte(dest, SVC_SOUND);
1421 WriteByte(dest, sflags);
1422 WriteShort(dest, entno);
1423 WriteByte(dest, chan);
1424 if (sflags & SND_LARGESOUND)
1425 WriteShort(dest, idx);
1427 WriteByte(dest, idx);
1428 WriteCoord(dest, e.origin_x);
1429 WriteCoord(dest, e.origin_y);
1430 WriteCoord(dest, e.origin_z);
1434 WriteByte(dest, SVC_STOPSOUND);
1435 WriteShort(dest, entno * 8 + chan);
1438 void stopsound(entity e, float chan)
1440 if (!sound_allowed(MSG_BROADCAST, e))
1443 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1444 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1447 void play2(entity e, string filename)
1449 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1451 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1454 .float announcetime;
1455 float announce(entity player, string msg)
1457 if (time > player.announcetime)
1458 if (clienttype(player) == CLIENTTYPE_REAL)
1460 player.announcetime = time + 0.8;
1466 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1467 float spamsound(entity e, float chan, string samp, float vol, float atten)
1469 if (!sound_allowed(MSG_BROADCAST, e))
1472 if (time > e.announcetime)
1474 e.announcetime = time;
1475 sound(e, chan, samp, vol, atten);
1481 void play2team(float t, string filename)
1485 if (cvar("bot_sound_monopoly"))
1488 FOR_EACH_REALPLAYER(head)
1491 play2(head, filename);
1495 void play2all(string samp)
1497 if (cvar("bot_sound_monopoly"))
1500 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1503 void PrecachePlayerSounds(string f);
1504 void precache_all_models(string pattern)
1506 float globhandle, i, n;
1509 globhandle = search_begin(pattern, TRUE, FALSE);
1512 n = search_getsize(globhandle);
1513 for (i = 0; i < n; ++i)
1515 //print(search_getfilename(globhandle, i), "\n");
1516 f = search_getfilename(globhandle, i);
1519 if(substring(f, -9,5) == "_lod1")
1521 if(substring(f, -9,5) == "_lod2")
1523 if(!sv_loddistance1)
1525 PrecachePlayerSounds(strcat(f, ".sounds"));
1527 search_end(globhandle);
1532 // gamemode related things
1533 precache_model ("models/misc/chatbubble.spr");
1534 precache_model ("models/misc/teambubble.spr");
1537 precache_model ("models/runematch/curse.mdl");
1538 precache_model ("models/runematch/rune.mdl");
1541 #ifdef TTURRETS_ENABLED
1542 if (cvar("g_turrets"))
1546 // Precache all player models if desired
1547 if (cvar("sv_precacheplayermodels"))
1549 PrecachePlayerSounds("sound/player/default.sounds");
1550 precache_all_models("models/player/*.zym");
1551 precache_all_models("models/player/*.dpm");
1552 precache_all_models("models/player/*.md3");
1553 precache_all_models("models/player/*.psk");
1554 //precache_model("models/player/carni.zym");
1555 //precache_model("models/player/crash.zym");
1556 //precache_model("models/player/grunt.zym");
1557 //precache_model("models/player/headhunter.zym");
1558 //precache_model("models/player/insurrectionist.zym");
1559 //precache_model("models/player/jeandarc.zym");
1560 //precache_model("models/player/lurk.zym");
1561 //precache_model("models/player/lycanthrope.zym");
1562 //precache_model("models/player/marine.zym");
1563 //precache_model("models/player/nexus.zym");
1564 //precache_model("models/player/pyria.zym");
1565 //precache_model("models/player/shock.zym");
1566 //precache_model("models/player/skadi.zym");
1567 //precache_model("models/player/specop.zym");
1568 //precache_model("models/player/visitant.zym");
1571 if (cvar("sv_defaultcharacter"))
1574 s = cvar_string("sv_defaultplayermodel_red");
1578 PrecachePlayerSounds(strcat(s, ".sounds"));
1580 s = cvar_string("sv_defaultplayermodel_blue");
1584 PrecachePlayerSounds(strcat(s, ".sounds"));
1586 s = cvar_string("sv_defaultplayermodel_yellow");
1590 PrecachePlayerSounds(strcat(s, ".sounds"));
1592 s = cvar_string("sv_defaultplayermodel_pink");
1596 PrecachePlayerSounds(strcat(s, ".sounds"));
1598 s = cvar_string("sv_defaultplayermodel");
1602 PrecachePlayerSounds(strcat(s, ".sounds"));
1608 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1609 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1612 // gore and miscellaneous sounds
1613 //precache_sound ("misc/h2ohit.wav");
1614 precache_model ("models/hook.md3");
1615 precache_sound ("misc/armorimpact.wav");
1616 precache_sound ("misc/bodyimpact1.wav");
1617 precache_sound ("misc/bodyimpact2.wav");
1618 precache_sound ("misc/gib.wav");
1619 precache_sound ("misc/gib_splat01.wav");
1620 precache_sound ("misc/gib_splat02.wav");
1621 precache_sound ("misc/gib_splat03.wav");
1622 precache_sound ("misc/gib_splat04.wav");
1623 precache_sound ("misc/hit.wav");
1624 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1625 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1626 precache_sound ("misc/null.wav");
1627 precache_sound ("misc/spawn.wav");
1628 precache_sound ("misc/talk.wav");
1629 precache_sound ("misc/teleport.wav");
1630 precache_sound ("misc/poweroff.wav");
1631 precache_sound ("player/lava.wav");
1632 precache_sound ("player/slime.wav");
1635 precache_sound ("misc/jetpack_fly.wav");
1637 // announcer sounds - male
1638 precache_sound ("announcer/male/electrobitch.wav");
1639 precache_sound ("announcer/male/airshot.wav");
1640 precache_sound ("announcer/male/03kills.wav");
1641 precache_sound ("announcer/male/05kills.wav");
1642 precache_sound ("announcer/male/10kills.wav");
1643 precache_sound ("announcer/male/15kills.wav");
1644 precache_sound ("announcer/male/20kills.wav");
1645 precache_sound ("announcer/male/25kills.wav");
1646 precache_sound ("announcer/male/30kills.wav");
1647 precache_sound ("announcer/male/botlike.wav");
1648 precache_sound ("announcer/male/yoda.wav");
1649 precache_sound ("announcer/male/amazing.wav");
1650 precache_sound ("announcer/male/awesome.wav");
1651 precache_sound ("announcer/male/headshot.wav");
1652 precache_sound ("announcer/male/impressive.wav");
1654 // announcer sounds - robotic
1655 precache_sound ("announcer/robotic/prepareforbattle.wav");
1656 precache_sound ("announcer/robotic/begin.wav");
1657 precache_sound ("announcer/robotic/timeoutcalled.wav");
1658 precache_sound ("announcer/robotic/1fragleft.wav");
1659 precache_sound ("announcer/robotic/2fragsleft.wav");
1660 precache_sound ("announcer/robotic/3fragsleft.wav");
1661 precache_sound ("announcer/robotic/terminated.wav");
1664 precache_sound ("announcer/robotic/lastsecond.wav");
1665 precache_sound ("announcer/robotic/narrowly.wav");
1668 precache_model ("models/sprites/0.spr32");
1669 precache_model ("models/sprites/1.spr32");
1670 precache_model ("models/sprites/2.spr32");
1671 precache_model ("models/sprites/3.spr32");
1672 precache_model ("models/sprites/4.spr32");
1673 precache_model ("models/sprites/5.spr32");
1674 precache_model ("models/sprites/6.spr32");
1675 precache_model ("models/sprites/7.spr32");
1676 precache_model ("models/sprites/8.spr32");
1677 precache_model ("models/sprites/9.spr32");
1678 precache_model ("models/sprites/10.spr32");
1679 precache_sound ("announcer/robotic/1.wav");
1680 precache_sound ("announcer/robotic/2.wav");
1681 precache_sound ("announcer/robotic/3.wav");
1682 precache_sound ("announcer/robotic/4.wav");
1683 precache_sound ("announcer/robotic/5.wav");
1684 precache_sound ("announcer/robotic/6.wav");
1685 precache_sound ("announcer/robotic/7.wav");
1686 precache_sound ("announcer/robotic/8.wav");
1687 precache_sound ("announcer/robotic/9.wav");
1688 precache_sound ("announcer/robotic/10.wav");
1690 // common weapon precaches
1691 precache_sound ("weapons/weapon_switch.wav");
1692 precache_sound ("weapons/weaponpickup.wav");
1693 precache_sound ("weapons/unavailable.wav");
1694 if (g_grappling_hook)
1696 precache_sound ("weapons/hook_fire.wav"); // hook
1697 precache_sound ("weapons/hook_impact.wav"); // hook
1700 if (cvar("sv_precacheweapons") || g_nixnex)
1702 //precache weapon models/sounds
1705 while (wep <= WEP_LAST)
1707 weapon_action(wep, WR_PRECACHE);
1712 precache_model("models/elaser.mdl");
1713 precache_model("models/laser.mdl");
1714 precache_model("models/ebomb.mdl");
1717 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1719 if (!self.noise && self.music) // quake 3 uses the music field
1720 self.noise = self.music;
1722 // plays music for the level if there is any
1725 precache_sound (self.noise);
1726 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1731 // sorry, but using \ in macros breaks line numbers
1732 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1733 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1734 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1736 vector ExactTriggerHit_mins;
1737 vector ExactTriggerHit_maxs;
1738 float ExactTriggerHit_Recurse()
1744 tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1747 if (trace_ent == self)
1752 se.solid = SOLID_NOT;
1753 f = ExactTriggerHit_Recurse();
1759 float ExactTriggerHit()
1763 if not(self.modelindex)
1767 self.solid = SOLID_BSP;
1768 ExactTriggerHit_mins = other.absmin;
1769 ExactTriggerHit_maxs = other.absmax;
1770 f = ExactTriggerHit_Recurse();
1776 // WARNING: this kills the trace globals
1777 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1778 #define EXACTTRIGGER_INIT InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1780 #define INITPRIO_FIRST 0
1781 #define INITPRIO_GAMETYPE 0
1782 #define INITPRIO_GAMETYPE_FALLBACK 1
1783 #define INITPRIO_CVARS 5
1784 #define INITPRIO_FINDTARGET 10
1785 #define INITPRIO_DROPTOFLOOR 20
1786 #define INITPRIO_SETLOCATION 90
1787 #define INITPRIO_LINKDOORS 91
1788 #define INITPRIO_LAST 99
1790 .void(void) initialize_entity;
1791 .float initialize_entity_order;
1792 .entity initialize_entity_next;
1793 entity initialize_entity_first;
1795 void make_safe_for_remove(entity e)
1797 if (e.initialize_entity)
1800 for (ent = initialize_entity_first; ent; )
1802 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1804 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1805 // skip it in linked list
1808 prev.initialize_entity_next = ent.initialize_entity_next;
1809 ent = prev.initialize_entity_next;
1813 initialize_entity_first = ent.initialize_entity_next;
1814 ent = initialize_entity_first;
1820 ent = ent.initialize_entity_next;
1826 void objerror(string s)
1828 make_safe_for_remove(self);
1829 objerror_builtin(s);
1832 void remove_unsafely(entity e)
1837 void remove_safely(entity e)
1839 make_safe_for_remove(e);
1843 void InitializeEntity(entity e, void(void) func, float order)
1847 if (!e || e.initialize_entity)
1849 // make a proxy initializer entity
1853 e.classname = "initialize_entity";
1857 e.initialize_entity = func;
1858 e.initialize_entity_order = order;
1860 cur = initialize_entity_first;
1863 if (!cur || cur.initialize_entity_order > order)
1865 // insert between prev and cur
1867 prev.initialize_entity_next = e;
1869 initialize_entity_first = e;
1870 e.initialize_entity_next = cur;
1874 cur = cur.initialize_entity_next;
1877 void InitializeEntitiesRun()
1880 startoflist = initialize_entity_first;
1881 initialize_entity_first = world;
1882 for (self = startoflist; self; )
1885 var void(void) func;
1886 e = self.initialize_entity_next;
1887 func = self.initialize_entity;
1888 self.initialize_entity_order = 0;
1889 self.initialize_entity = func_null;
1890 self.initialize_entity_next = world;
1891 if (self.classname == "initialize_entity")
1895 remove_builtin(self);
1898 //dprint("Delayed initialization: ", self.classname, "\n");
1904 .float uncustomizeentityforclient_set;
1905 .void(void) uncustomizeentityforclient;
1906 void(void) SUB_Nullpointer = #0;
1907 void UncustomizeEntitiesRun()
1911 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1912 self.uncustomizeentityforclient();
1915 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1917 e.customizeentityforclient = customizer;
1918 e.uncustomizeentityforclient = uncustomizer;
1919 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1923 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1926 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1930 if (e.classname == "")
1931 e.classname = "net_linked";
1933 if (e.model == "" || self.modelindex == 0)
1937 setmodel(e, "null");
1941 e.SendEntity = sendfunc;
1942 e.SendFlags = 0xFFFFFF;
1945 e.effects |= EF_NODEPTHTEST;
1949 e.nextthink = time + dt;
1950 e.think = SUB_Remove;
1954 void adaptor_think2touch()
1963 void adaptor_think2use()
1975 // deferred dropping
1976 void DropToFloor_Handler()
1978 droptofloor_builtin();
1979 self.dropped_origin = self.origin;
1984 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1989 float trace_hits_box_a0, trace_hits_box_a1;
1991 float trace_hits_box_1d(float end, float thmi, float thma)
1995 // just check if x is in range
2003 // do the trace with respect to x
2004 // 0 -> end has to stay in thmi -> thma
2005 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
2006 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
2007 if (trace_hits_box_a0 > trace_hits_box_a1)
2013 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
2018 // now it is a trace from 0 to end
2020 trace_hits_box_a0 = 0;
2021 trace_hits_box_a1 = 1;
2023 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
2025 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
2027 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
2033 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2035 return trace_hits_box(start, end, thmi - ma, thma - mi);
2038 float SUB_NoImpactCheck()
2040 // zero hitcontents = this is not the real impact, but either the
2041 // mirror-impact of something hitting the projectile instead of the
2042 // projectile hitting the something, or a touchareagrid one. Neither of
2043 // these stop the projectile from moving, so...
2044 if(trace_dphitcontents == 0)
2046 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2049 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2051 if (other == world && self.size != '0 0 0')
2054 tic = self.velocity * sys_ticrate;
2055 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2056 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2057 if (trace_fraction >= 1)
2059 dprint("Odd... did not hit...?\n");
2061 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2063 dprint("Detected and prevented the sky-grapple bug.\n");
2071 #define SUB_OwnerCheck() (other && (other == self.owner))
2073 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } if(trace_ent && trace_ent.solid > SOLID_TRIGGER) UpdateCSQCProjectileNextFrame(self); } while(0)
2075 float MAX_IPBAN_URIS = 16;
2077 float URI_GET_DISCARD = 0;
2078 float URI_GET_IPBAN = 1;
2079 float URI_GET_IPBAN_END = 16;
2081 void URI_Get_Callback(float id, float status, string data)
2083 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2085 dprint("\nEnd of data.\n");
2087 if (id == URI_GET_DISCARD)
2091 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2094 OnlineBanList_URI_Get_Callback(id, status, data);
2098 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2102 void print_to(entity e, string s)
2105 sprint(e, strcat(s, "\n"));
2124 for (i = 0; i < MapInfo_count; ++i)
2126 if (MapInfo_Get_ByID(i))
2128 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2131 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2132 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2140 for (i = 0; i < MapInfo_count; ++i)
2142 if (MapInfo_Get_ByID(i))
2144 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2147 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2148 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2156 for (i = 0; i < MapInfo_count; ++i)
2158 if (MapInfo_Get_ByID(i))
2160 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2163 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2164 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2170 MapInfo_ClearTemps();
2173 return "No records are available on this server.\n";
2175 return strcat("Records on this server:\n", s);
2178 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2181 vector start, org, delta, end, enddown, mstart;
2183 m = e.dphitcontentsmask;
2184 e.dphitcontentsmask = goodcontents | badcontents;
2187 delta = world.maxs - world.mins;
2189 for (i = 0; i < attempts; ++i)
2191 start_x = org_x + random() * delta_x;
2192 start_y = org_y + random() * delta_y;
2193 start_z = org_z + random() * delta_z;
2195 // rule 1: start inside world bounds, and outside
2196 // solid, and don't start from somewhere where you can
2197 // fall down to evil
2198 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2199 if (trace_fraction >= 1)
2201 if (trace_startsolid)
2203 if (trace_dphitcontents & badcontents)
2205 if (trace_dphitq3surfaceflags & badsurfaceflags)
2208 // rule 2: if we are too high, lower the point
2209 if (trace_fraction * delta_z > maxaboveground)
2210 start = trace_endpos + '0 0 1' * maxaboveground;
2211 enddown = trace_endpos;
2213 // rule 3: make sure we aren't outside the map. This only works
2214 // for somewhat well formed maps. A good rule of thumb is that
2215 // the map should have a convex outside hull.
2216 // these can be traceLINES as we already verified the starting box
2217 mstart = start + 0.5 * (e.mins + e.maxs);
2218 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2219 if (trace_fraction >= 1)
2221 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2222 if (trace_fraction >= 1)
2224 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2225 if (trace_fraction >= 1)
2227 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2228 if (trace_fraction >= 1)
2230 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2231 if (trace_fraction >= 1)
2234 // find a random vector to "look at"
2235 end_x = org_x + random() * delta_x;
2236 end_y = org_y + random() * delta_y;
2237 end_z = org_z + random() * delta_z;
2238 end = start + normalize(end - start) * vlen(delta);
2240 // rule 4: start TO end must not be too short
2241 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2242 if (trace_startsolid)
2244 if (trace_fraction < minviewdistance / vlen(delta))
2247 // rule 5: don't want to look at sky
2248 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2251 // rule 6: we must not end up in trigger_hurt
2252 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2254 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2261 e.dphitcontentsmask = m;
2265 setorigin(e, start);
2266 e.angles = vectoangles(end - start);
2267 dprint("Needed ", ftos(i + 1), " attempts\n");
2274 float zcurveparticles_effectno;
2275 vector zcurveparticles_start;
2276 float zcurveparticles_spd;
2278 void endzcurveparticles()
2280 if(zcurveparticles_effectno)
2283 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2285 zcurveparticles_effectno = 0;
2288 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2290 spd = bound(0, floor(spd / 16), 32767);
2291 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2293 endzcurveparticles();
2294 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2295 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2296 WriteShort(MSG_BROADCAST, effectno);
2297 WriteCoord(MSG_BROADCAST, start_x);
2298 WriteCoord(MSG_BROADCAST, start_y);
2299 WriteCoord(MSG_BROADCAST, start_z);
2300 zcurveparticles_effectno = effectno;
2301 zcurveparticles_start = start;
2304 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2305 WriteCoord(MSG_BROADCAST, end_x);
2306 WriteCoord(MSG_BROADCAST, end_y);
2307 WriteCoord(MSG_BROADCAST, end_z);
2308 WriteCoord(MSG_BROADCAST, end_dz);
2309 zcurveparticles_spd = spd;
2312 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2315 vector vecxy, velxy;
2317 vecxy = end - start;
2322 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2324 endzcurveparticles();
2325 trailparticles(world, effectno, start, end);
2329 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2330 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2333 string GetGametype(); // g_world.qc
2334 void write_recordmarker(entity pl, float tstart, float dt)
2336 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2338 // also write a marker into demo files for demotc-race-record-extractor to find
2341 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2342 " ", ftos(tstart), " ", ftos(dt), "\n"));
2345 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2347 switch(self.owner.cvar_cl_gunalign)
2358 if(allowcenter) // 2: allow center handedness
2371 if(allowcenter) // 2: allow center handedness
2387 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2392 if (cvar("g_shootfromeye"))
2396 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2404 else if (cvar("g_shootfromcenter"))
2408 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2416 else if (cvar("g_shootfromclient"))
2418 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2420 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2435 void attach_sameorigin(entity e, entity to, string tag)
2437 vector org, t_forward, t_left, t_up, e_forward, e_up;
2444 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2445 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2446 t_forward = v_forward * tagscale;
2447 t_left = v_right * -tagscale;
2448 t_up = v_up * tagscale;
2450 e.origin_x = org * t_forward;
2451 e.origin_y = org * t_left;
2452 e.origin_z = org * t_up;
2454 // current forward and up directions
2455 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2456 e.angles_x = -e.angles_x;
2457 fixedmakevectors(e.angles);
2459 // untransform forward, up!
2460 e_forward_x = v_forward * t_forward;
2461 e_forward_y = v_forward * t_left;
2462 e_forward_z = v_forward * t_up;
2463 e_up_x = v_up * t_forward;
2464 e_up_y = v_up * t_left;
2465 e_up_z = v_up * t_up;
2467 e.angles = fixedvectoangles2(e_forward, e_up);
2468 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2469 e.angles_x = -e.angles_x;
2471 setattachment(e, to, tag);
2472 setorigin(e, e.origin);
2475 void detach_sameorigin(entity e)
2478 org = gettaginfo(e, 0);
2479 e.angles = fixedvectoangles2(v_forward, v_up);
2480 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2481 e.angles_x = -e.angles_x;
2483 setattachment(e, world, "");
2484 setorigin(e, e.origin);
2487 void follow_sameorigin(entity e, entity to)
2489 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2490 e.aiment = to; // make the hole follow bmodel
2491 e.punchangle = to.angles; // the original angles of bmodel
2492 e.view_ofs = e.origin - to.origin; // relative origin
2493 e.v_angle = e.angles - to.angles; // relative angles
2496 void unfollow_sameorigin(entity e)
2498 e.movetype = MOVETYPE_NONE;
2501 entity gettaginfo_relative_ent;
2502 vector gettaginfo_relative(entity e, float tag)
2504 if (!gettaginfo_relative_ent)
2506 gettaginfo_relative_ent = spawn();
2507 gettaginfo_relative_ent.effects = EF_NODRAW;
2509 gettaginfo_relative_ent.model = e.model;
2510 gettaginfo_relative_ent.modelindex = e.modelindex;
2511 gettaginfo_relative_ent.frame = e.frame;
2512 return gettaginfo(gettaginfo_relative_ent, tag);
2515 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2519 if (pl.soundentity.cnt & p)
2521 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2522 pl.soundentity.cnt |= p;
2525 void SoundEntity_StopSound(entity pl, float chan)
2529 if (pl.soundentity.cnt & p)
2531 stopsoundto(MSG_ALL, pl.soundentity, chan);
2532 pl.soundentity.cnt &~= p;
2536 void SoundEntity_Attach(entity pl)
2538 pl.soundentity = spawn();
2539 pl.soundentity.classname = "soundentity";
2540 pl.soundentity.owner = pl;
2541 setattachment(pl.soundentity, pl, "");
2542 setmodel(pl.soundentity, "null");
2545 void SoundEntity_Detach(entity pl)
2548 for (i = 0; i <= 7; ++i)
2549 SoundEntity_StopSound(pl, i);
2553 float ParseCommandPlayerSlotTarget_firsttoken;
2554 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2562 ParseCommandPlayerSlotTarget_firsttoken = -1;
2566 if (substring(argv(idx), 0, 1) == "#")
2568 s = substring(argv(idx), 1, -1);
2576 ParseCommandPlayerSlotTarget_firsttoken = idx;
2577 if (s == ftos(stof(s)))
2579 e = edict_num(stof(s));
2580 if (e.flags & FL_CLIENT)
2586 // it must be a nick name
2589 ParseCommandPlayerSlotTarget_firsttoken = idx;
2592 FOR_EACH_CLIENT(head)
2593 if (head.netname == s)
2601 s = strdecolorize(s);
2603 FOR_EACH_CLIENT(head)
2604 if (strdecolorize(head.netname) == s)
2619 float modeleffect_SendEntity(entity to, float sf)
2622 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2625 if(self.velocity != '0 0 0')
2627 if(self.angles != '0 0 0')
2629 if(self.avelocity != '0 0 0')
2632 WriteByte(MSG_ENTITY, f);
2633 WriteShort(MSG_ENTITY, self.modelindex);
2634 WriteByte(MSG_ENTITY, self.skin);
2635 WriteByte(MSG_ENTITY, self.frame);
2636 WriteCoord(MSG_ENTITY, self.origin_x);
2637 WriteCoord(MSG_ENTITY, self.origin_y);
2638 WriteCoord(MSG_ENTITY, self.origin_z);
2641 WriteCoord(MSG_ENTITY, self.velocity_x);
2642 WriteCoord(MSG_ENTITY, self.velocity_y);
2643 WriteCoord(MSG_ENTITY, self.velocity_z);
2647 WriteCoord(MSG_ENTITY, self.angles_x);
2648 WriteCoord(MSG_ENTITY, self.angles_y);
2649 WriteCoord(MSG_ENTITY, self.angles_z);
2653 WriteCoord(MSG_ENTITY, self.avelocity_x);
2654 WriteCoord(MSG_ENTITY, self.avelocity_y);
2655 WriteCoord(MSG_ENTITY, self.avelocity_z);
2657 WriteShort(MSG_ENTITY, self.scale * 256.0);
2658 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2659 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2660 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2661 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2666 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2671 e.classname = "modeleffect";
2679 e.teleport_time = t1;
2683 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2687 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2690 sz = max(e.scale, e.scale2);
2691 setsize(e, e.mins * sz, e.maxs * sz);
2692 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2695 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2697 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2700 float randombit(float bits)
2702 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2711 for(f = 1; f <= bits; f *= 2)
2720 r = (r - 1) / (n - 1);
2727 float randombits(float bits, float k, float error_return)
2731 while(k > 0 && bits != r)
2733 r += randombit(bits - r);
2742 void randombit_test(float bits, float iter)
2746 print(ftos(randombit(bits)), "\n");
2751 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2753 if(halflifedist > 0)
2754 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2755 else if(halflifedist < 0)
2756 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);