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set FL_NOTARGET flag for spectators/observers
[divverent/nexuiz.git] / data / qcsrc / server / gamec / cl_client.c
1 void info_player_start (void)
2 {
3         self.classname = "info_player_deathmatch";
4 }
5
6 void info_player_deathmatch (void)
7 {
8 }
9
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
12 {
13         local entity spot, player;
14         local float pcount;
15         local string spotname;
16         spawn_goodspots = 0;
17         spawn_badspots = 0;
18         spot = firstspot;
19         while (spot)
20         {
21                 pcount = 0;
22                 player = playerlist;
23                 while (player)
24                 {
25                         if (player != self)
26                         if (vlen(player.origin - spot.origin) < 100)
27                                 pcount = pcount + 1;
28                         player = player.chain;
29                 }
30                 if (pcount)
31                 {
32                         if (spawn_goodspots >= badspotnum)
33                                 return spot;
34                         spawn_badspots = spawn_badspots + 1;
35                 }
36                 else
37                 {
38                         if (spawn_goodspots >= goodspotnum)
39                                 return spot;
40                         spawn_goodspots = spawn_goodspots + 1;
41                 }
42                 if(cvar("g_ctf"))
43                 {
44                         if(self.team == 5)//4)
45                                 spotname = "info_player_team1";
46                         if(self.team == 14)//13)
47                                 spotname = "info_player_team2";
48                         if(self.team == 10)//9)
49                                 spotname = "info_player_team3";
50                         if(self.team == 13)//12)
51                                 spotname = "info_player_team4";
52                         spot = find(spot, classname, spotname);
53                 }
54                 else
55                         spot = find(spot, classname, "info_player_deathmatch");
56         }
57         return firstspot;
58 }
59
60 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
61 {
62         local entity best, spot, player;
63         local float bestrating, rating;
64         best = world;
65         bestrating = -1000000;
66         spot = firstspot;
67         while (spot)
68         {
69                 rating = 1000000000;
70                 player = playerlist;
71                 while (player)
72                 {
73                         if (player != self)
74                                 rating = min(rating, vlen(player.origin - spot.origin));
75                         player = player.chain;
76                 }
77                 rating = rating + random() * 16;
78                 if (bestrating < rating)
79                 {
80                         best = spot;
81                         bestrating = rating;
82                 }
83                 spot = find(spot, classname, "info_player_deathmatch");
84         }
85         return best;
86 }
87
88 /*
89 =============
90 SelectSpawnPoint
91
92 Finds a point to respawn
93 =============
94 */
95 entity SelectSpawnPoint (float anypoint)
96 {
97         local entity spot, firstspot, playerlist;
98         string spotname;
99
100         spot = find (world, classname, "testplayerstart");
101         if (spot)
102                 return spot;
103
104         spotname = "info_player_deathmatch";
105
106         if(!anypoint && cvar("g_ctf") )
107         {
108                 if(self.team == 5)//4)
109                         spotname = "info_player_team1";
110                 if(self.team == 14)//13)
111                         spotname = "info_player_team2";
112                 if(self.team == 10)//9)
113                         spotname = "info_player_team3";
114                 if(self.team == 13)//12)
115                         spotname = "info_player_team4";
116         }
117
118         playerlist = findchain(classname, "player");
119         firstspot = find(world, classname, spotname);
120         Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
121         // first check if there are ANY good spots
122         if (spawn_goodspots > 0)
123         {
124                 // good spots exist, there is 50/50 chance of choosing a random good
125                 // spot or the furthest spot
126                 // (this means that roughly every other spawn will be furthest, so you
127                 // usually won't get fragged at spawn twice in a row)
128                 if (random() > 0.5)
129                         spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
130                 else
131                         spot = Spawn_FurthestPoint(firstspot, playerlist);
132         }
133         else
134         {
135                 // no good spots exist, pick a random bad spot
136                 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
137         }
138         if (!spot)
139         {
140                 if(anypoint)
141                         error ("PutClientInServer: no start points on level");
142                 else // try again with deathmatch spots
143                         spot = SelectSpawnPoint(TRUE);
144         }
145
146         return spot;
147 }
148
149 /*
150 =============
151 CheckPlayerModel
152
153 Checks if the argument string can be a valid playermodel.
154 Returns a valid one in doubt.
155 =============
156 */
157 string CheckPlayerModel(string plyermodel) {
158         if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
159
160         /* Possible Fixme: Check if server can open the model?
161            This would kill custom models, however. */
162
163         return plyermodel;
164 }
165
166 /*
167 =============
168 PutObserverInServer
169
170 putting a client as observer in the server
171 =============
172 */
173 void PutObserverInServer (void)
174 {
175         entity  spot;
176         spot = SelectSpawnPoint (FALSE);
177         RemoveGrapplingHook(self); // Wazat's Grappling Hook
178
179         if(self.frags == 0 && cvar("g_lms"))
180                 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
181         else if(self.killcount != -666)
182                 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
183
184         self.classname = "observer";
185         self.health = 6666;
186         self.takedamage = DAMAGE_NO;
187         self.solid = SOLID_NOT;
188         self.movetype = MOVETYPE_NOCLIP;
189         self.flags = FL_NOTARGET;
190         self.armorvalue = 666;
191         self.effects = 0;
192         self.armorvalue = cvar("g_balance_armor_start");
193         self.pauserotarmor_finished = 0;
194         self.pauserothealth_finished = 0;
195         self.pauseregen_finished = 0;
196         self.damageforcescale = 0;
197         self.death_time = 0;
198         self.dead_time = 0;
199         self.dead_frame = 0;
200         self.die_frame = 0;
201         self.alpha = 0;
202         self.scale = 0;
203         self.fade_time = 0;
204         self.pain_frame = 0;
205         self.pain_finished = 0;
206         self.strength_finished = 0;
207         self.invincible_finished = 0;
208         self.pushltime = 0;
209         self.vote_finished = 0;
210         self.think = SUB_Null;
211         self.nextthink = 0;
212         self.hook_time = 0;
213         self.runes = 0;
214         self.deadflag = DEAD_NO;
215         self.angles = spot.angles;
216         self.angles_z = 0; 
217         self.fixangle = TRUE; 
218         self.crouch = FALSE;
219         self.view_ofs = PL_VIEW_OFS;
220         setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
221         self.oldorigin = self.origin;
222         self.items = 0;
223         self.model = "";
224         self.modelindex = 0;
225         self.weapon = 0;
226         self.weaponmodel = "";
227         self.weaponframe = 0;
228         self.weaponentity = world;
229         self.killcount = -666;
230         if(!cvar("g_lms"))
231                 self.frags = -666;
232         //stuffcmd(self, "set viewsize 120 \n");
233 //      bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
234 }
235
236
237 /*
238 =============
239 PutClientInServer
240
241 Called when a client spawns in the server
242 =============
243 */
244 void PutClientInServer (void)
245 {       
246         if(clienttype(self) ==  CLIENTTYPE_BOT)
247         {
248                 self.classname = "player";
249         }
250         
251         // player is dead and becomes observer
252         if(cvar("g_lms") && self.frags < 1)
253                 self.classname = "observer";
254
255         if(self.classname == "player") {
256                 entity  spot;
257
258                 spot = SelectSpawnPoint (FALSE);
259                 
260                 RemoveGrapplingHook(self); // Wazat's Grappling Hook
261         
262                 self.classname = "player";
263                 self.iscreature = TRUE;
264                 self.movetype = MOVETYPE_WALK;
265                 self.solid = SOLID_SLIDEBOX;
266                 self.flags = FL_CLIENT;
267                 self.takedamage = DAMAGE_AIM;
268                 self.effects = 0;
269                 self.health = cvar("g_balance_health_start");
270                 self.armorvalue = cvar("g_balance_armor_start");
271                 self.pauserotarmor_finished = time + 10;
272                 self.pauserothealth_finished = time + 10;
273                 self.pauseregen_finished = 0;
274                 self.damageforcescale = 2;
275                 self.death_time = 0;
276                 self.dead_time = 0;
277                 self.dead_frame = 0;
278                 self.die_frame = 0;
279                 self.alpha = 0;
280                 self.scale = 0;
281                 self.fade_time = 0;
282                 self.pain_frame = 0;
283                 self.pain_finished = 0;
284                 self.strength_finished = 0;
285                 self.invincible_finished = 0;
286                 self.pushltime = 0;
287                 //self.speed_finished = 0;
288                 //self.slowmo_finished = 0;
289                 self.vote_finished = 0;
290                 // players have no think function
291                 self.think = SUB_Null;
292                 self.nextthink = 0;
293
294                 self.hook_time = 0;
295         
296                 self.runes = 0;
297
298                 self.deadflag = DEAD_NO;
299
300                 self.angles = spot.angles;
301
302                 self.angles_z = 0; // never spawn tilted even if the spot says to
303                 self.fixangle = TRUE; // turn this way immediately
304                 self.velocity = '0 0 0';
305                 self.avelocity = '0 0 0';
306                 self.punchangle = '0 0 0';
307                 self.punchvector = '0 0 0';
308                 self.oldvelocity = self.velocity;
309         
310                 self.viewzoom = 0.6;
311
312                 if(cvar("sv_defaultcharacter") == 1) {
313                         local string defaultmodel;
314                         defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
315
316                         precache_model (defaultmodel);
317                         setmodel (self, defaultmodel);
318                         self.skin = stof(cvar_string("sv_defaultplayerskin"));
319                 } else {
320                         self.playermodel = CheckPlayerModel(self.playermodel);
321
322                         precache_model (self.playermodel);
323                         setmodel (self, self.playermodel);
324                         self.skin = stof(self.playerskin);
325                 
326                 }
327                 
328                 self.crouch = FALSE;
329                 self.view_ofs = PL_VIEW_OFS;
330                 setsize (self, PL_MIN, PL_MAX);
331                 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
332                 // don't reset back to last position, even if new position is stuck in solid
333                 self.oldorigin = self.origin;
334
335                 if(cvar("g_lms"))
336                 {
337                         self.ammo_shells = cvar("g_lms_start_ammo_shells");
338                         self.ammo_nails = cvar("g_lms_start_ammo_nails");
339                         self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
340                         self.ammo_cells = cvar("g_lms_start_ammo_cells");
341                 }
342                 else if (cvar("g_use_ammunition")) {
343                         self.ammo_shells = cvar("g_start_ammo_shells");
344                         self.ammo_nails = cvar("g_start_ammo_nails");
345                         self.ammo_rockets = cvar("g_start_ammo_rockets");
346                         self.ammo_cells = cvar("g_start_ammo_cells");
347                 } else {
348                         self.ammo_shells = 999;
349                         self.ammo_nails = 999;
350                         self.ammo_rockets = 999;
351                         self.ammo_cells = 999;
352                 }
353
354                 self.items = 0;
355                 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
356                 {
357                         self.items = self.items | IT_LASER;
358                         self.switchweapon = WEP_LASER;
359                 }
360                 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
361                 {
362                         self.items = self.items | IT_SHOTGUN;
363                         self.switchweapon = WEP_SHOTGUN;
364                 }
365                 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
366                 {
367                         self.items = self.items | IT_UZI;
368                         self.switchweapon = WEP_UZI;
369                 }
370                 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
371                 {
372                         self.items = self.items | IT_GRENADE_LAUNCHER;
373                         self.switchweapon = WEP_GRENADE_LAUNCHER;
374                 }
375                 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
376                 {
377                         self.items = self.items | IT_ELECTRO;
378                         self.switchweapon = WEP_ELECTRO;
379                 }
380                 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
381                 {
382                         self.items = self.items | IT_CRYLINK;
383                         self.switchweapon = WEP_CRYLINK;
384                 }
385                 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
386                 {
387                         self.items = self.items | IT_NEX;
388                         self.switchweapon = WEP_NEX;
389                 }
390                 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
391                 {
392                         self.items = self.items | IT_HAGAR;
393                         self.switchweapon = WEP_HAGAR;
394                 }
395                 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
396                 {
397                         self.items = self.items | IT_ROCKET_LAUNCHER;
398                         self.switchweapon = WEP_ROCKET_LAUNCHER;
399                 }
400
401                 if(cvar("g_instagib"))
402                 {
403                         self.items = IT_NEX;
404                         self.switchweapon = WEP_NEX;
405                         self.ammo_cells = 999;
406                 }
407
408                 if(cvar("g_rocketarena"))
409                 {
410                         self.items = IT_ROCKET_LAUNCHER;
411                         self.switchweapon = WEP_ROCKET_LAUNCHER;
412                         self.ammo_rockets = 999;
413                 }
414
415                 if(cvar("g_minstagib"))
416                 {
417                         self.health = 100;
418                         self.armorvalue = 0;
419                         self.items = IT_NEX;
420                         self.switchweapon = WEP_NEX;
421                         self.ammo_cells = cvar("g_minstagib_ammo_start");
422                         self.extralives = 0;
423                         self.jump_interval = time;
424                 }
425         
426                 self.event_damage = PlayerDamage;
427         
428                 self.statdraintime = time + 5;
429                 self.button0 = self.button1 = self.button2 = self.button3 = 0;
430         
431                 if(self.killcount == -666) {
432                         self.killcount = 0;
433                         self.frags = 0;
434                 }
435         
436                 /*
437                 W_UpdateWeapon();
438                 W_UpdateAmmo();
439                 */
440                 CL_SpawnWeaponentity();
441         
442                 //stuffcmd(self, "chase_active 0");
443                 //stuffcmd(self, "set viewsize $tmpviewsize \n");
444         } else if(self.classname == "observer") {
445                 PutObserverInServer ();
446         }
447 }
448
449 /*
450 =============
451 SetNewParms
452 =============
453 */
454 void SetNewParms (void)
455 {
456
457 }
458
459 /*
460 =============
461 SetChangeParms
462 =============
463 */
464 void SetChangeParms (void)
465 {
466
467 }
468
469 /*
470 =============
471 ClientKill
472
473 Called when a client types 'kill' in the console
474 =============
475 */
476 void ClientKill (void)
477 {
478         Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
479 }
480
481 /*
482 =============
483 ClientConnect
484
485 Called when a client connects to the server
486 =============
487 */
488 string ColoredTeamName(float t);
489 //void dom_player_join_team(entity pl);
490 void ClientConnect (void)
491 {
492         self.classname = "player_joining";
493
494         //if(cvar("g_domination"))
495         //      dom_player_join_team(self);
496
497         //JoinBestTeam(self, FALSE);
498         if(cvar("teamplay") && self.version == cvar("g_nexuizversion_major")) stuffcmd(self,"menu_showteamselect\n");
499         
500
501         if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
502                 self.classname = "observer";    
503         } else {
504                 self.classname = "player";              
505         }
506         
507         //stuffcmd(self, "set tmpviewsize $viewsize \n");
508         
509         bprint ("^4",self.netname);
510         bprint ("^4 connected");
511
512         if(cvar("g_domination") || cvar("g_ctf"))
513         {
514                 bprint(" and joined the ");
515                 bprint(ColoredTeamName(self.team));
516         }
517
518         bprint("\n");
519
520         self.welcomemessage_time = time + cvar("welcome_message_time");
521         self.welcomemessage_time2 = 0;
522
523         stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
524         // send prediction settings to the client
525         stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
526         stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
527         stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
528         stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
529         stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
530         stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
531         stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
532         stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
533         // Wazat's grappling hook
534         SetGrappleHookBindings();       
535
536         // get autoswitch state from player
537         stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
538         stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
539
540         // get version info from player
541         stuffcmd(self, "cmd clientversion $g_nexuizversion_major\n");
542
543         // set cvar for team scoreboard
544         if(teams_matter)
545                 stuffcmd(self, "set teamplay 1\n");
546         else
547                 stuffcmd(self, "set teamplay 0\n");
548
549         if(cvar("g_lms"))
550         {
551                 self.frags = cvar("fraglimit");
552                 // no fraglimit was set, so player gets 999 lives
553                 if(self.frags < 1)
554                         self.frags = 999;
555
556                 // disallow player to join after the worst player has lost g_lms_last_join lives
557                 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
558                 if((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime"))
559                 {
560                         self.frags = -1;
561                         lms_dead_count += 1;
562                 }
563                 else if(cvar("fraglimit") > lms_lowest_lives)
564                 {
565                         self.frags = lms_lowest_lives;
566                 }
567         }
568
569         if(clienttype(self) !=  CLIENTTYPE_BOT)
570                 player_count += 1;
571 }
572
573 /*
574 =============
575 ClientDisconnect
576
577 Called when a client disconnects from the server
578 =============
579 */
580 .entity chatbubbleentity;
581 .entity teambubbleentity;
582 void ClientDisconnect (void)
583 {
584         bprint ("^4",self.netname);
585         bprint ("^4 disconnected\n");
586
587         if (self.chatbubbleentity)
588         {
589                 remove (self.chatbubbleentity);
590                 self.chatbubbleentity = world;
591         }
592         
593         if (self.teambubbleentity)
594         {
595                 remove (self.teambubbleentity);
596                 self.teambubbleentity = world;
597         }
598         
599         DropAllRunes(self);
600         // decrease player count for lms
601         // if(clienttype(self) !=  CLIENTTYPE_BOT) // WHY?! bots are equally clients, let them be!
602         player_count -= 1;
603         // player was dead, decrease dead count
604         if(cvar("g_lms") && self.frags < 1)
605                 lms_dead_count -= 1;
606         //stuffcmd(self, "set viewsize $tmpviewsize \n");
607 }
608
609 .float buttonchat;
610 void() ChatBubbleThink =
611 {
612         self.nextthink = time;
613         if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
614         {
615                 remove(self);
616                 return;
617         }
618         setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
619         if (self.owner.buttonchat && !self.owner.deadflag)
620                 self.model = self.mdl;
621         else
622                 self.model = "";
623 };
624
625 void() UpdateChatBubble =
626 {
627         if (!self.modelindex)
628                 return;
629         // spawn a chatbubble entity if needed
630         if (!self.chatbubbleentity)
631         {
632                 self.chatbubbleentity = spawn();
633                 self.chatbubbleentity.owner = self;
634                 self.chatbubbleentity.exteriormodeltoclient = self;
635                 self.chatbubbleentity.think = ChatBubbleThink;
636                 self.chatbubbleentity.nextthink = time;
637                 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
638                 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
639                 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
640                 self.chatbubbleentity.model = "";
641         }
642 }
643
644
645 void() TeamBubbleThink =
646 {
647         self.nextthink = time;
648         if (!self.owner.modelindex || self.owner.teambubbleentity != self)
649         {
650                 remove(self);
651                 return;
652         }
653 //      setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');  // bandwidth hog. setattachment does this now
654         if (self.owner.buttonchat || self.owner.deadflag)
655                 self.model = "";
656         else
657                 self.model = self.mdl;
658         
659 };
660
661 .float() customizeentityforclient;
662 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
663
664 void() UpdateTeamBubble =
665 {
666         if (!self.modelindex || !cvar("teamplay"))
667                 return;
668         // spawn a teambubble entity if needed
669         if (!self.teambubbleentity && cvar("teamplay"))
670         {
671                 self.teambubbleentity = spawn();
672                 self.teambubbleentity.owner = self;
673                 self.teambubbleentity.exteriormodeltoclient = self;
674                 self.teambubbleentity.think = TeamBubbleThink;
675                 self.teambubbleentity.nextthink = time;
676                 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
677 //              setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
678                 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
679                 setattachment(self.teambubbleentity, self, "");  // sticks to moving player better, also conserves bandwidth
680                 self.teambubbleentity.mdl = self.teambubbleentity.model;
681                 self.teambubbleentity.model = self.teambubbleentity.mdl;
682                 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
683         }
684 }
685
686 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
687 // added to the model skins
688 /*void() UpdateColorModHack =
689 {
690         local float c;
691         c = self.clientcolors & 15;
692         // LordHavoc: only bothering to support white, green, red, yellow, blue
693              if (teamplay == 0) self.colormod = '0 0 0';
694         else if (c ==  0) self.colormod = '1.00 1.00 1.00';
695         else if (c ==  3) self.colormod = '0.10 1.73 0.10';
696         else if (c ==  4) self.colormod = '1.73 0.10 0.10';
697         else if (c == 12) self.colormod = '1.22 1.22 0.10';
698         else if (c == 13) self.colormod = '0.10 0.10 1.73';
699         else self.colormod = '1 1 1';
700 };*/
701
702 void UpdatePlayerColors () {
703         if(self.weaponentity) {
704                 self.weaponentity.colormap = self.colormap;
705                 self.exteriorweaponentity.colormap = self.colormap;
706         }
707 }
708 /*
709 =============
710 PlayerJump
711
712 When you press the jump key
713 =============
714 */
715 void PlayerJump (void)
716 {
717         float mjumpheight;
718
719         mjumpheight = cvar("g_balance_jumpheight");
720         if (self.waterlevel >= 2)
721         {
722                 if (self.watertype == CONTENT_WATER)
723                         self.velocity_z = 200;
724                 else if (self.watertype == CONTENT_SLIME)
725                         self.velocity_z = 80;
726                 else
727                         self.velocity_z = 50;
728
729                 return;
730         }
731
732
733         if (!(self.flags & FL_ONGROUND))
734                 return;
735
736         if (!(self.flags & FL_JUMPRELEASED))
737                 return;
738
739         if(cvar("g_runematch"))
740         {
741                 if(self.runes & RUNE_SPEED)
742                 {
743                         if(self.runes & CURSE_SLOW)
744                                 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
745                         else
746                                 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
747                 }
748                 else if(self.runes & CURSE_SLOW)
749                 {
750                         mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
751                 }
752         }
753
754         if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
755         {
756                 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
757         }
758
759         self.velocity_z = self.velocity_z + mjumpheight;
760         self.oldvelocity_z = self.velocity_z;
761
762         self.flags = self.flags - FL_ONGROUND;
763         self.flags = self.flags - FL_JUMPRELEASED;
764 }
765
766 void() CheckWaterJump =
767 {
768         local vector start, end;
769
770 // check for a jump-out-of-water
771         makevectors (self.angles);
772         start = self.origin;
773         start_z = start_z + 8;
774         v_forward_z = 0;
775         normalize(v_forward);
776         end = start + v_forward*24;
777         traceline (start, end, TRUE, self);
778         if (trace_fraction < 1)
779         {       // solid at waist
780                 start_z = start_z + self.maxs_z - 8;
781                 end = start + v_forward*24;
782                 self.movedir = trace_plane_normal * -50;
783                 traceline (start, end, TRUE, self);
784                 if (trace_fraction == 1)
785                 {       // open at eye level
786                         self.flags = self.flags | FL_WATERJUMP;
787                         self.velocity_z = 225;
788                         self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
789                         self.teleport_time = time + 2;  // safety net
790                         return;
791                 }
792         }
793 };
794
795
796 void respawn(void)
797 {
798         CopyBody(1);
799         PutClientInServer();
800 }
801
802 void player_powerups (void)
803 {
804         if (cvar("g_minstagib"))
805         {
806                 self.effects = EF_FULLBRIGHT;
807                 if (self.items & IT_STRENGTH)
808                 {
809                         if (time > self.strength_finished)
810                         {
811                                 self.alpha = 1;
812                                 self.exteriorweaponentity.alpha = 1;
813                                 self.items = self.items - (self.items & IT_STRENGTH);
814                                 sprint(self, "^3Invisibility has worn off\n");
815                         }
816                 }
817                 else
818                 {
819                         if (time < self.strength_finished)
820                         {
821                                 self.alpha = cvar("g_minstagib_invis_alpha");
822                                 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
823                                 self.items = self.items | IT_STRENGTH;
824                                 sprint(self, "^3You are invisible\n");
825                         }
826                 }
827                                 
828                 if (self.items & IT_INVINCIBLE)
829                 {
830                         if (time > self.invincible_finished)
831                         {
832                                 self.items = self.items - (self.items & IT_INVINCIBLE);
833                                 sprint(self, "^3Speed has worn off\n");
834                         }
835                 }
836                 else
837                 {
838                         if (time < self.invincible_finished)
839                         {
840                                 self.items = self.items | IT_INVINCIBLE;
841                                 sprint(self, "^3You are on speed\n");
842                         }
843                 }
844                 return;
845         }
846         
847         self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
848         if (self.items & IT_STRENGTH)
849         {
850                 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
851                 if (time > self.strength_finished)
852                 {
853                         self.items = self.items - (self.items & IT_STRENGTH);
854                         sprint(self, "^3Strength has worn off\n");
855                 }
856         }
857         else
858         {
859                 if (time < self.strength_finished)
860                 {
861                         self.items = self.items | IT_STRENGTH;
862                         sprint(self, "^3Strength infuses your weapons with devestating power\n");
863                 }
864         }
865         if (self.items & IT_INVINCIBLE)
866         {
867                 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
868                 if (time > self.invincible_finished)
869                 {
870                         self.items = self.items - (self.items & IT_INVINCIBLE);
871                         sprint(self, "^3Shield has worn off\n");
872                 }
873         }
874         else
875         {
876                 if (time < self.invincible_finished)
877                 {
878                         self.items = self.items | IT_INVINCIBLE;
879                         sprint(self, "^3Shield surrounds you\n");
880                 }
881         }
882         
883         if (cvar("g_fullbrightplayers"))
884                 self.effects = EF_FULLBRIGHT;
885         
886 }
887
888 void player_regen (void)
889 {
890         float maxh, maxa, max_mod, regen_mod, rot_mod;
891         maxh = cvar("g_balance_health_stable");
892         maxa = cvar("g_balance_armor_stable");
893
894         if (cvar("g_minstagib"))
895         {
896                 maxh = 100;
897                 maxa = 0;
898                 return;
899         }
900
901         if(cvar("g_runematch"))
902         {
903                 max_mod = regen_mod = rot_mod = 1;
904                 if (self.runes & RUNE_REGEN)
905                 {
906                         if (self.runes & CURSE_VENOM) // do we have both rune/curse?
907                         {
908                                 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
909                                 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
910                         }
911                         else
912                         {
913                                 regen_mod = cvar("g_balance_rune_regen_regenrate");
914                                 max_mod = cvar("g_balance_rune_regen_hpmod");
915                         }
916                 }
917                 else if (self.runes & CURSE_VENOM)
918                 {
919                         max_mod = cvar("g_balance_curse_venom_hpmod");
920                         if (self.runes & RUNE_REGEN) // do we have both rune/curse?
921                                 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
922                         else
923                                 rot_mod = cvar("g_balance_curse_venom_rotrate");
924                         //if (!self.runes & RUNE_REGEN)
925                         //      rot_mod = cvar("g_balance_curse_venom_rotrate");
926                 }
927                 maxh = maxh * max_mod;
928                 //maxa = maxa * max_mod;
929
930                 if (time > self.pauserotarmor_finished)
931                 {
932                         if (self.armorvalue > maxa)
933                                 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
934                 }
935                 if (time > self.pauserothealth_finished)
936                 {
937                         if (self.health > maxh)
938                                 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
939                 }
940                 if (time > self.pauseregen_finished)
941                 {
942                         if (self.health < maxh)
943                                 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
944                         if (self.armorvalue < maxa)
945                                 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
946                 }
947         }
948         else
949         {
950                 if (time > self.pauserothealth_finished)
951                 if (self.health > maxh)
952                         self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
953                 if (time > self.pauserotarmor_finished)
954                 if (self.armorvalue > maxa)
955                         self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
956                 if (time > self.pauseregen_finished)
957                 {
958                         if (self.health < maxh)
959                                 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
960                         if (self.armorvalue < maxa)
961                                 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
962                 }
963         }
964 }
965
966 /*
967 ======================
968 spectate mode routines
969 ======================
970 */
971 void SpectateCopy(entity spectatee) {
972         self.armortype = spectatee.armortype;
973         self.armorvalue = spectatee.armorvalue;
974         self.currentammo = spectatee.currentammo;
975         self.effects = spectatee.effects;
976         self.health = spectatee.health;
977         self.impulse = 0;
978         self.items = spectatee.items;
979         self.punchangle = spectatee.punchangle;
980         self.view_ofs = spectatee.view_ofs;
981         self.v_angle = spectatee.v_angle;
982         self.viewzoom = spectatee.viewzoom;
983         setorigin(self, spectatee.origin);
984         setsize(self, spectatee.mins, spectatee.maxs);
985 }
986
987 void SpectateUpdate() {
988         if (self != self.enemy) {
989                 SpectateCopy(self.enemy);
990                 msg_entity = self;
991                 WriteByte(MSG_ONE, SVC_SETANGLE);
992                 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
993                 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
994                 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
995         }
996 }
997
998 float SpectateNext() {
999         other = find(self.enemy, classname, "player");
1000         if (!other) {
1001                 other = find(other, classname, "player");
1002         }
1003         if (other) {
1004                 self.enemy = other;
1005         }
1006         if(self.enemy.classname == "player") {
1007                 msg_entity = self;
1008                 WriteByte(MSG_ONE, SVC_SETVIEW);
1009                 WriteEntity(MSG_ONE, self.enemy);
1010                 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1011                 SpectateUpdate();
1012                 return 1;
1013         } else {
1014                 return 0;
1015         }
1016 }
1017
1018 /*
1019 =============
1020 PlayerPreThink
1021
1022 Called every frame for each client before the physics are run
1023 =============
1024 */
1025 void PlayerPreThink (void)
1026 {
1027         if(self.classname == "player") {
1028                 local vector m1, m2;
1029
1030 //              MauveBot_AI();
1031
1032 //              if(self.netname == "Wazat")
1033 //                      bprint(strcat(self.classname, "\n"));
1034
1035                 CheckRules_Player();
1036
1037                 if (intermission_running)
1038                 {
1039                         IntermissionThink ();   // otherwise a button could be missed between
1040                         return;                                 // the think tics
1041                 }
1042
1043                 if (self.deadflag != DEAD_NO)
1044                 {
1045                         player_anim();
1046                         weapon_freeze();
1047                         if (self.deadflag == DEAD_DYING)
1048                         {
1049                                 if (time > self.dead_time)
1050                                         self.deadflag = DEAD_DEAD;
1051                         }
1052                         else if (self.deadflag == DEAD_DEAD)
1053                         {
1054                                 if (!self.button0 && !self.button2 && !self.button3)
1055                                         self.deadflag = DEAD_RESPAWNABLE;
1056                         }
1057                         else if (self.deadflag == DEAD_RESPAWNABLE)
1058                         {
1059                                 if (self.button0  || 
1060                                     self.button2  || 
1061                                     self.button3  || 
1062                                     self.button4  || 
1063                                     cvar("g_lms") || 
1064                                     cvar("g_forced_respawn"))
1065                                         respawn();
1066                         }
1067                         return;
1068                 }
1069
1070                 if (self.button5)
1071                 {
1072                         if (!self.crouch)
1073                         {
1074                                 self.crouch = TRUE;
1075                                 self.view_ofs = PL_CROUCH_VIEW_OFS;
1076                                 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1077                         }
1078                 }
1079                 else
1080                 {
1081                         if (self.crouch)
1082                         {
1083                                 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1084                                 if (!trace_startsolid)
1085                                 {
1086                                         self.crouch = FALSE;
1087                                         self.view_ofs = PL_VIEW_OFS;
1088                                         setsize (self, PL_MIN, PL_MAX);
1089                                 }
1090                         }
1091                 }
1092
1093                 if(cvar("sv_defaultcharacter") == 1) {
1094                         local string defaultmodel;
1095                         defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1096                         
1097                         if (defaultmodel != self.model)
1098                         {
1099                                 m1 = self.mins;
1100                                 m2 = self.maxs;
1101                                 precache_model (defaultmodel);
1102                                 setmodel (self, defaultmodel);
1103                                 setsize (self, m1, m2);
1104                         }
1105
1106                         if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1107                                 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1108                 } else {
1109                         if (self.playermodel != self.model)
1110                         {
1111                                 self.playermodel = CheckPlayerModel(self.playermodel);
1112                                 m1 = self.mins;
1113                                 m2 = self.maxs;
1114                                 precache_model (self.playermodel);
1115                                 setmodel (self, self.playermodel);
1116                                 setsize (self, m1, m2);
1117                         }
1118
1119                         if (self.skin != stof(self.playerskin))
1120                                 self.skin = stof(self.playerskin);
1121                 }
1122                 // Savage: Check for nameless players
1123                 if (strlen(self.netname) < 1) {
1124                         self.netname = "Player";
1125                         stuffcmd(self, "name Player\n");
1126                 }
1127         
1128                 GrapplingHookFrame();
1129
1130                 W_WeaponFrame();
1131
1132                 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1133                 {
1134                         if (cvar("g_minstagib") && self.button3)
1135                         {
1136                                 if (self.jump_interval <= (time + 0.1))
1137                                 {
1138                                         self.jump_interval = time + 1;
1139                                         weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1140                                 }
1141                         }
1142                         else if (self.viewzoom > 0.4)
1143                                 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1144                 }
1145                 else if (self.viewzoom < 1.0)
1146                         self.viewzoom = min (1.0, self.viewzoom + frametime);
1147
1148
1149                 if (self.button2)
1150                         PlayerJump ();
1151                 else
1152                         self.flags = self.flags | FL_JUMPRELEASED;
1153
1154                 player_powerups();
1155                 player_regen();
1156                 player_anim();
1157
1158                 //self.angles_y=self.v_angle_y + 90;   // temp
1159
1160                 if (self.waterlevel == 2)
1161                         CheckWaterJump ();
1162
1163                 //if (TetrisPreFrame()) return;
1164         } else if(self.classname == "observer") {
1165                 
1166                 if (self.flags & FL_JUMPRELEASED) {
1167                         if (self.button2 && self.version == cvar("g_nexuizversion_major")) {
1168                                 if(!cvar("teamplay")) {
1169                                         self.flags = self.flags & !FL_JUMPRELEASED;
1170                                         self.classname = "player";
1171                                         if(!cvar("g_lms"))
1172                                                 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1173                                         PutClientInServer();
1174                                         centerprint(self,"");
1175                                         return;
1176                                 } else {
1177                                         self.flags = self.flags & !FL_JUMPRELEASED;
1178                                         stuffcmd(self,"menu_showteamselect\n");
1179                                         return;
1180                                 }
1181                         } else if(self.button0 && self.version == cvar("g_nexuizversion_major")) {
1182                                 self.flags = self.flags & !FL_JUMPRELEASED;
1183                                 if(SpectateNext() == 1) {
1184                                         self.classname = "spectator";
1185                                 } 
1186                         }
1187                 } else {
1188                         if (!(self.button0 || self.button2)) {
1189                                 self.flags = self.flags | FL_JUMPRELEASED;
1190                         }
1191                 }
1192                 if(cvar("g_lms") && self.frags == 0)
1193                         centerprint(self, "\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1194                 else if(cvar("g_lms") && self.frags == -1)
1195                         centerprint(self, "\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1196                 else
1197                         PrintWelcomeMessage(self);
1198                         //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1199         } else if(self.classname == "spectator") {
1200                 
1201                 if (self.flags & FL_JUMPRELEASED) {
1202                         if(self.button0) {
1203                                 self.flags = self.flags & !FL_JUMPRELEASED;
1204                                 if(SpectateNext() == 1) {
1205                                         self.classname = "spectator";
1206                                 } else {
1207                                         self.classname = "observer";
1208                                         msg_entity = self;                                                                                                                                                     
1209                                         WriteByte(MSG_ONE, SVC_SETVIEW);                                                                                                                                       
1210                                         WriteEntity(MSG_ONE, self);   
1211                                         PutClientInServer();                                    
1212                                 }
1213                         } else if (self.button3) {
1214                                 self.flags = self.flags & !FL_JUMPRELEASED;
1215                                 self.classname = "observer";
1216                                 msg_entity = self;                                                                                                                                                     
1217                                 WriteByte(MSG_ONE, SVC_SETVIEW);                                                                                                                                       
1218                                 WriteEntity(MSG_ONE, self);   
1219                                 PutClientInServer();
1220                         } else {
1221                                 SpectateUpdate();
1222                         }
1223         } else {
1224                 if (!(self.button0 || self.button3)) {
1225                         self.flags = self.flags | FL_JUMPRELEASED;
1226                 }
1227                 }
1228                 centerprint(self, strcat("spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
1229                 
1230         }
1231         VoteThink();
1232 }
1233
1234 /*
1235 =============
1236 PlayerPostThink
1237
1238 Called every frame for each client after the physics are run
1239 =============
1240 */
1241 void PlayerPostThink (void)
1242 {
1243         if(self.classname == "player") {
1244                 CheckRules_Player();
1245                 UpdateChatBubble();
1246                 UpdateTeamBubble();
1247                 UpdatePlayerColors();
1248                 if (self.deadflag == DEAD_NO)
1249                 if (self.impulse)
1250                         ImpulseCommands ();
1251                 if (intermission_running)
1252                         return;         // intermission or finale
1253
1254                 //PrintWelcomeMessage(self);
1255                 //if (TetrisPostFrame()) return;
1256         } else if (self.classname == "observer") {
1257                 //do nothing
1258         } else if (self.classname == "spectator") {
1259                 //do nothing
1260         }
1261 }