1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
13 local entity spot, player;
15 local string spotname;
26 if (vlen(player.origin - spot.origin) < 100)
28 player = player.chain;
32 if (spawn_goodspots >= badspotnum)
34 spawn_badspots = spawn_badspots + 1;
38 if (spawn_goodspots >= goodspotnum)
40 spawn_goodspots = spawn_goodspots + 1;
44 if(self.team == 5)//4)
45 spotname = "info_player_team1";
46 if(self.team == 14)//13)
47 spotname = "info_player_team2";
48 if(self.team == 10)//9)
49 spotname = "info_player_team3";
50 if(self.team == 13)//12)
51 spotname = "info_player_team4";
52 spot = find(spot, classname, spotname);
55 spot = find(spot, classname, "info_player_deathmatch");
60 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
62 local entity best, spot, player;
63 local float bestrating, rating;
65 bestrating = -1000000;
74 rating = min(rating, vlen(player.origin - spot.origin));
75 player = player.chain;
77 rating = rating + random() * 16;
78 if (bestrating < rating)
83 spot = find(spot, classname, "info_player_deathmatch");
92 Finds a point to respawn
95 entity SelectSpawnPoint (float anypoint)
97 local entity spot, firstspot, playerlist;
100 spot = find (world, classname, "testplayerstart");
104 spotname = "info_player_deathmatch";
106 if(!anypoint && cvar("g_ctf") )
108 if(self.team == 5)//4)
109 spotname = "info_player_team1";
110 if(self.team == 14)//13)
111 spotname = "info_player_team2";
112 if(self.team == 10)//9)
113 spotname = "info_player_team3";
114 if(self.team == 13)//12)
115 spotname = "info_player_team4";
118 playerlist = findchain(classname, "player");
119 firstspot = find(world, classname, spotname);
120 Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
121 // first check if there are ANY good spots
122 if (spawn_goodspots > 0)
124 // good spots exist, there is 50/50 chance of choosing a random good
125 // spot or the furthest spot
126 // (this means that roughly every other spawn will be furthest, so you
127 // usually won't get fragged at spawn twice in a row)
129 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
131 spot = Spawn_FurthestPoint(firstspot, playerlist);
135 // no good spots exist, pick a random bad spot
136 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
141 error ("PutClientInServer: no start points on level");
142 else // try again with deathmatch spots
143 spot = SelectSpawnPoint(TRUE);
153 Checks if the argument string can be a valid playermodel.
154 Returns a valid one in doubt.
157 string CheckPlayerModel(string plyermodel) {
158 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
160 /* Possible Fixme: Check if server can open the model?
161 This would kill custom models, however. */
170 putting a client as observer in the server
173 void PutObserverInServer (void)
176 spot = SelectSpawnPoint (FALSE);
177 RemoveGrapplingHook(self); // Wazat's Grappling Hook
179 if(self.frags == 0 && cvar("g_lms"))
180 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
181 else if(self.killcount != -666)
182 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
184 self.classname = "observer";
186 self.takedamage = DAMAGE_NO;
187 self.solid = SOLID_NOT;
188 self.movetype = MOVETYPE_NOCLIP;
189 self.flags = FL_NOTARGET;
190 self.armorvalue = 666;
192 self.armorvalue = cvar("g_balance_armor_start");
193 self.pauserotarmor_finished = 0;
194 self.pauserothealth_finished = 0;
195 self.pauseregen_finished = 0;
196 self.damageforcescale = 0;
205 self.pain_finished = 0;
206 self.strength_finished = 0;
207 self.invincible_finished = 0;
209 self.vote_finished = 0;
210 self.think = SUB_Null;
214 self.deadflag = DEAD_NO;
215 self.angles = spot.angles;
217 self.fixangle = TRUE;
219 self.view_ofs = PL_VIEW_OFS;
220 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
221 self.oldorigin = self.origin;
226 self.weaponmodel = "";
227 self.weaponframe = 0;
228 self.weaponentity = world;
229 self.killcount = -666;
232 //stuffcmd(self, "set viewsize 120 \n");
233 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
241 Called when a client spawns in the server
244 void PutClientInServer (void)
246 if(clienttype(self) == CLIENTTYPE_BOT)
248 self.classname = "player";
251 // player is dead and becomes observer
252 if(cvar("g_lms") && self.frags < 1)
253 self.classname = "observer";
255 if(self.classname == "player") {
258 spot = SelectSpawnPoint (FALSE);
260 RemoveGrapplingHook(self); // Wazat's Grappling Hook
262 self.classname = "player";
263 self.iscreature = TRUE;
264 self.movetype = MOVETYPE_WALK;
265 self.solid = SOLID_SLIDEBOX;
266 self.flags = FL_CLIENT;
267 self.takedamage = DAMAGE_AIM;
269 self.health = cvar("g_balance_health_start");
270 self.armorvalue = cvar("g_balance_armor_start");
271 self.pauserotarmor_finished = time + 10;
272 self.pauserothealth_finished = time + 10;
273 self.pauseregen_finished = 0;
274 self.damageforcescale = 2;
283 self.pain_finished = 0;
284 self.strength_finished = 0;
285 self.invincible_finished = 0;
287 //self.speed_finished = 0;
288 //self.slowmo_finished = 0;
289 self.vote_finished = 0;
290 // players have no think function
291 self.think = SUB_Null;
298 self.deadflag = DEAD_NO;
300 self.angles = spot.angles;
302 self.angles_z = 0; // never spawn tilted even if the spot says to
303 self.fixangle = TRUE; // turn this way immediately
304 self.velocity = '0 0 0';
305 self.avelocity = '0 0 0';
306 self.punchangle = '0 0 0';
307 self.punchvector = '0 0 0';
308 self.oldvelocity = self.velocity;
312 if(cvar("sv_defaultcharacter") == 1) {
313 local string defaultmodel;
314 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
316 precache_model (defaultmodel);
317 setmodel (self, defaultmodel);
318 self.skin = stof(cvar_string("sv_defaultplayerskin"));
320 self.playermodel = CheckPlayerModel(self.playermodel);
322 precache_model (self.playermodel);
323 setmodel (self, self.playermodel);
324 self.skin = stof(self.playerskin);
329 self.view_ofs = PL_VIEW_OFS;
330 setsize (self, PL_MIN, PL_MAX);
331 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
332 // don't reset back to last position, even if new position is stuck in solid
333 self.oldorigin = self.origin;
337 self.ammo_shells = cvar("g_lms_start_ammo_shells");
338 self.ammo_nails = cvar("g_lms_start_ammo_nails");
339 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
340 self.ammo_cells = cvar("g_lms_start_ammo_cells");
342 else if (cvar("g_use_ammunition")) {
343 self.ammo_shells = cvar("g_start_ammo_shells");
344 self.ammo_nails = cvar("g_start_ammo_nails");
345 self.ammo_rockets = cvar("g_start_ammo_rockets");
346 self.ammo_cells = cvar("g_start_ammo_cells");
348 self.ammo_shells = 999;
349 self.ammo_nails = 999;
350 self.ammo_rockets = 999;
351 self.ammo_cells = 999;
355 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
357 self.items = self.items | IT_LASER;
358 self.switchweapon = WEP_LASER;
360 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
362 self.items = self.items | IT_SHOTGUN;
363 self.switchweapon = WEP_SHOTGUN;
365 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
367 self.items = self.items | IT_UZI;
368 self.switchweapon = WEP_UZI;
370 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
372 self.items = self.items | IT_GRENADE_LAUNCHER;
373 self.switchweapon = WEP_GRENADE_LAUNCHER;
375 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
377 self.items = self.items | IT_ELECTRO;
378 self.switchweapon = WEP_ELECTRO;
380 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
382 self.items = self.items | IT_CRYLINK;
383 self.switchweapon = WEP_CRYLINK;
385 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
387 self.items = self.items | IT_NEX;
388 self.switchweapon = WEP_NEX;
390 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
392 self.items = self.items | IT_HAGAR;
393 self.switchweapon = WEP_HAGAR;
395 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
397 self.items = self.items | IT_ROCKET_LAUNCHER;
398 self.switchweapon = WEP_ROCKET_LAUNCHER;
401 if(cvar("g_instagib"))
404 self.switchweapon = WEP_NEX;
405 self.ammo_cells = 999;
408 if(cvar("g_rocketarena"))
410 self.items = IT_ROCKET_LAUNCHER;
411 self.switchweapon = WEP_ROCKET_LAUNCHER;
412 self.ammo_rockets = 999;
415 if(cvar("g_minstagib"))
420 self.switchweapon = WEP_NEX;
421 self.ammo_cells = cvar("g_minstagib_ammo_start");
423 self.jump_interval = time;
426 self.event_damage = PlayerDamage;
428 self.statdraintime = time + 5;
429 self.button0 = self.button1 = self.button2 = self.button3 = 0;
431 if(self.killcount == -666) {
440 CL_SpawnWeaponentity();
442 //stuffcmd(self, "chase_active 0");
443 //stuffcmd(self, "set viewsize $tmpviewsize \n");
444 } else if(self.classname == "observer") {
445 PutObserverInServer ();
454 void SetNewParms (void)
464 void SetChangeParms (void)
473 Called when a client types 'kill' in the console
476 void ClientKill (void)
478 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
485 Called when a client connects to the server
488 string ColoredTeamName(float t);
489 //void dom_player_join_team(entity pl);
490 void ClientConnect (void)
492 self.classname = "player_joining";
494 //if(cvar("g_domination"))
495 // dom_player_join_team(self);
497 //JoinBestTeam(self, FALSE);
498 if(cvar("teamplay") && self.version == cvar("g_nexuizversion_major")) stuffcmd(self,"menu_showteamselect\n");
501 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
502 self.classname = "observer";
504 self.classname = "player";
507 //stuffcmd(self, "set tmpviewsize $viewsize \n");
509 bprint ("^4",self.netname);
510 bprint ("^4 connected");
512 if(cvar("g_domination") || cvar("g_ctf"))
514 bprint(" and joined the ");
515 bprint(ColoredTeamName(self.team));
520 self.welcomemessage_time = time + cvar("welcome_message_time");
521 self.welcomemessage_time2 = 0;
523 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
524 // send prediction settings to the client
525 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
526 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
527 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
528 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
529 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
530 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
531 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
532 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
533 // Wazat's grappling hook
534 SetGrappleHookBindings();
536 // get autoswitch state from player
537 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
538 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
540 // get version info from player
541 stuffcmd(self, "cmd clientversion $g_nexuizversion_major\n");
543 // set cvar for team scoreboard
545 stuffcmd(self, "set teamplay 1\n");
547 stuffcmd(self, "set teamplay 0\n");
551 self.frags = cvar("fraglimit");
552 // no fraglimit was set, so player gets 999 lives
556 // disallow player to join after the worst player has lost g_lms_last_join lives
557 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
558 if((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime"))
563 else if(cvar("fraglimit") > lms_lowest_lives)
565 self.frags = lms_lowest_lives;
569 if(clienttype(self) != CLIENTTYPE_BOT)
577 Called when a client disconnects from the server
580 .entity chatbubbleentity;
581 .entity teambubbleentity;
582 void ClientDisconnect (void)
584 bprint ("^4",self.netname);
585 bprint ("^4 disconnected\n");
587 if (self.chatbubbleentity)
589 remove (self.chatbubbleentity);
590 self.chatbubbleentity = world;
593 if (self.teambubbleentity)
595 remove (self.teambubbleentity);
596 self.teambubbleentity = world;
600 // decrease player count for lms
601 // if(clienttype(self) != CLIENTTYPE_BOT) // WHY?! bots are equally clients, let them be!
603 // player was dead, decrease dead count
604 if(cvar("g_lms") && self.frags < 1)
606 //stuffcmd(self, "set viewsize $tmpviewsize \n");
610 void() ChatBubbleThink =
612 self.nextthink = time;
613 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
618 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
619 if (self.owner.buttonchat && !self.owner.deadflag)
620 self.model = self.mdl;
625 void() UpdateChatBubble =
627 if (!self.modelindex)
629 // spawn a chatbubble entity if needed
630 if (!self.chatbubbleentity)
632 self.chatbubbleentity = spawn();
633 self.chatbubbleentity.owner = self;
634 self.chatbubbleentity.exteriormodeltoclient = self;
635 self.chatbubbleentity.think = ChatBubbleThink;
636 self.chatbubbleentity.nextthink = time;
637 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
638 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
639 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
640 self.chatbubbleentity.model = "";
645 void() TeamBubbleThink =
647 self.nextthink = time;
648 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
653 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
654 if (self.owner.buttonchat || self.owner.deadflag)
657 self.model = self.mdl;
661 .float() customizeentityforclient;
662 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
664 void() UpdateTeamBubble =
666 if (!self.modelindex || !cvar("teamplay"))
668 // spawn a teambubble entity if needed
669 if (!self.teambubbleentity && cvar("teamplay"))
671 self.teambubbleentity = spawn();
672 self.teambubbleentity.owner = self;
673 self.teambubbleentity.exteriormodeltoclient = self;
674 self.teambubbleentity.think = TeamBubbleThink;
675 self.teambubbleentity.nextthink = time;
676 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
677 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
678 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
679 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
680 self.teambubbleentity.mdl = self.teambubbleentity.model;
681 self.teambubbleentity.model = self.teambubbleentity.mdl;
682 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
686 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
687 // added to the model skins
688 /*void() UpdateColorModHack =
691 c = self.clientcolors & 15;
692 // LordHavoc: only bothering to support white, green, red, yellow, blue
693 if (teamplay == 0) self.colormod = '0 0 0';
694 else if (c == 0) self.colormod = '1.00 1.00 1.00';
695 else if (c == 3) self.colormod = '0.10 1.73 0.10';
696 else if (c == 4) self.colormod = '1.73 0.10 0.10';
697 else if (c == 12) self.colormod = '1.22 1.22 0.10';
698 else if (c == 13) self.colormod = '0.10 0.10 1.73';
699 else self.colormod = '1 1 1';
702 void UpdatePlayerColors () {
703 if(self.weaponentity) {
704 self.weaponentity.colormap = self.colormap;
705 self.exteriorweaponentity.colormap = self.colormap;
712 When you press the jump key
715 void PlayerJump (void)
719 mjumpheight = cvar("g_balance_jumpheight");
720 if (self.waterlevel >= 2)
722 if (self.watertype == CONTENT_WATER)
723 self.velocity_z = 200;
724 else if (self.watertype == CONTENT_SLIME)
725 self.velocity_z = 80;
727 self.velocity_z = 50;
733 if (!(self.flags & FL_ONGROUND))
736 if (!(self.flags & FL_JUMPRELEASED))
739 if(cvar("g_runematch"))
741 if(self.runes & RUNE_SPEED)
743 if(self.runes & CURSE_SLOW)
744 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
746 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
748 else if(self.runes & CURSE_SLOW)
750 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
754 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
756 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
759 self.velocity_z = self.velocity_z + mjumpheight;
760 self.oldvelocity_z = self.velocity_z;
762 self.flags = self.flags - FL_ONGROUND;
763 self.flags = self.flags - FL_JUMPRELEASED;
766 void() CheckWaterJump =
768 local vector start, end;
770 // check for a jump-out-of-water
771 makevectors (self.angles);
773 start_z = start_z + 8;
775 normalize(v_forward);
776 end = start + v_forward*24;
777 traceline (start, end, TRUE, self);
778 if (trace_fraction < 1)
780 start_z = start_z + self.maxs_z - 8;
781 end = start + v_forward*24;
782 self.movedir = trace_plane_normal * -50;
783 traceline (start, end, TRUE, self);
784 if (trace_fraction == 1)
785 { // open at eye level
786 self.flags = self.flags | FL_WATERJUMP;
787 self.velocity_z = 225;
788 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
789 self.teleport_time = time + 2; // safety net
802 void player_powerups (void)
804 if (cvar("g_minstagib"))
806 self.effects = EF_FULLBRIGHT;
807 if (self.items & IT_STRENGTH)
809 if (time > self.strength_finished)
812 self.exteriorweaponentity.alpha = 1;
813 self.items = self.items - (self.items & IT_STRENGTH);
814 sprint(self, "^3Invisibility has worn off\n");
819 if (time < self.strength_finished)
821 self.alpha = cvar("g_minstagib_invis_alpha");
822 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
823 self.items = self.items | IT_STRENGTH;
824 sprint(self, "^3You are invisible\n");
828 if (self.items & IT_INVINCIBLE)
830 if (time > self.invincible_finished)
832 self.items = self.items - (self.items & IT_INVINCIBLE);
833 sprint(self, "^3Speed has worn off\n");
838 if (time < self.invincible_finished)
840 self.items = self.items | IT_INVINCIBLE;
841 sprint(self, "^3You are on speed\n");
847 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
848 if (self.items & IT_STRENGTH)
850 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
851 if (time > self.strength_finished)
853 self.items = self.items - (self.items & IT_STRENGTH);
854 sprint(self, "^3Strength has worn off\n");
859 if (time < self.strength_finished)
861 self.items = self.items | IT_STRENGTH;
862 sprint(self, "^3Strength infuses your weapons with devestating power\n");
865 if (self.items & IT_INVINCIBLE)
867 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
868 if (time > self.invincible_finished)
870 self.items = self.items - (self.items & IT_INVINCIBLE);
871 sprint(self, "^3Shield has worn off\n");
876 if (time < self.invincible_finished)
878 self.items = self.items | IT_INVINCIBLE;
879 sprint(self, "^3Shield surrounds you\n");
883 if (cvar("g_fullbrightplayers"))
884 self.effects = EF_FULLBRIGHT;
888 void player_regen (void)
890 float maxh, maxa, max_mod, regen_mod, rot_mod;
891 maxh = cvar("g_balance_health_stable");
892 maxa = cvar("g_balance_armor_stable");
894 if (cvar("g_minstagib"))
901 if(cvar("g_runematch"))
903 max_mod = regen_mod = rot_mod = 1;
904 if (self.runes & RUNE_REGEN)
906 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
908 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
909 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
913 regen_mod = cvar("g_balance_rune_regen_regenrate");
914 max_mod = cvar("g_balance_rune_regen_hpmod");
917 else if (self.runes & CURSE_VENOM)
919 max_mod = cvar("g_balance_curse_venom_hpmod");
920 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
921 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
923 rot_mod = cvar("g_balance_curse_venom_rotrate");
924 //if (!self.runes & RUNE_REGEN)
925 // rot_mod = cvar("g_balance_curse_venom_rotrate");
927 maxh = maxh * max_mod;
928 //maxa = maxa * max_mod;
930 if (time > self.pauserotarmor_finished)
932 if (self.armorvalue > maxa)
933 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
935 if (time > self.pauserothealth_finished)
937 if (self.health > maxh)
938 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
940 if (time > self.pauseregen_finished)
942 if (self.health < maxh)
943 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
944 if (self.armorvalue < maxa)
945 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
950 if (time > self.pauserothealth_finished)
951 if (self.health > maxh)
952 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
953 if (time > self.pauserotarmor_finished)
954 if (self.armorvalue > maxa)
955 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
956 if (time > self.pauseregen_finished)
958 if (self.health < maxh)
959 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
960 if (self.armorvalue < maxa)
961 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
967 ======================
968 spectate mode routines
969 ======================
971 void SpectateCopy(entity spectatee) {
972 self.armortype = spectatee.armortype;
973 self.armorvalue = spectatee.armorvalue;
974 self.currentammo = spectatee.currentammo;
975 self.effects = spectatee.effects;
976 self.health = spectatee.health;
978 self.items = spectatee.items;
979 self.punchangle = spectatee.punchangle;
980 self.view_ofs = spectatee.view_ofs;
981 self.v_angle = spectatee.v_angle;
982 self.viewzoom = spectatee.viewzoom;
983 setorigin(self, spectatee.origin);
984 setsize(self, spectatee.mins, spectatee.maxs);
987 void SpectateUpdate() {
988 if (self != self.enemy) {
989 SpectateCopy(self.enemy);
991 WriteByte(MSG_ONE, SVC_SETANGLE);
992 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
993 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
994 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
998 float SpectateNext() {
999 other = find(self.enemy, classname, "player");
1001 other = find(other, classname, "player");
1006 if(self.enemy.classname == "player") {
1008 WriteByte(MSG_ONE, SVC_SETVIEW);
1009 WriteEntity(MSG_ONE, self.enemy);
1010 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1022 Called every frame for each client before the physics are run
1025 void PlayerPreThink (void)
1027 if(self.classname == "player") {
1028 local vector m1, m2;
1032 // if(self.netname == "Wazat")
1033 // bprint(strcat(self.classname, "\n"));
1035 CheckRules_Player();
1037 if (intermission_running)
1039 IntermissionThink (); // otherwise a button could be missed between
1040 return; // the think tics
1043 if (self.deadflag != DEAD_NO)
1047 if (self.deadflag == DEAD_DYING)
1049 if (time > self.dead_time)
1050 self.deadflag = DEAD_DEAD;
1052 else if (self.deadflag == DEAD_DEAD)
1054 if (!self.button0 && !self.button2 && !self.button3)
1055 self.deadflag = DEAD_RESPAWNABLE;
1057 else if (self.deadflag == DEAD_RESPAWNABLE)
1064 cvar("g_forced_respawn"))
1075 self.view_ofs = PL_CROUCH_VIEW_OFS;
1076 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1083 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1084 if (!trace_startsolid)
1086 self.crouch = FALSE;
1087 self.view_ofs = PL_VIEW_OFS;
1088 setsize (self, PL_MIN, PL_MAX);
1093 if(cvar("sv_defaultcharacter") == 1) {
1094 local string defaultmodel;
1095 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1097 if (defaultmodel != self.model)
1101 precache_model (defaultmodel);
1102 setmodel (self, defaultmodel);
1103 setsize (self, m1, m2);
1106 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1107 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1109 if (self.playermodel != self.model)
1111 self.playermodel = CheckPlayerModel(self.playermodel);
1114 precache_model (self.playermodel);
1115 setmodel (self, self.playermodel);
1116 setsize (self, m1, m2);
1119 if (self.skin != stof(self.playerskin))
1120 self.skin = stof(self.playerskin);
1122 // Savage: Check for nameless players
1123 if (strlen(self.netname) < 1) {
1124 self.netname = "Player";
1125 stuffcmd(self, "name Player\n");
1128 GrapplingHookFrame();
1132 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1134 if (cvar("g_minstagib") && self.button3)
1136 if (self.jump_interval <= (time + 0.1))
1138 self.jump_interval = time + 1;
1139 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1142 else if (self.viewzoom > 0.4)
1143 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1145 else if (self.viewzoom < 1.0)
1146 self.viewzoom = min (1.0, self.viewzoom + frametime);
1152 self.flags = self.flags | FL_JUMPRELEASED;
1158 //self.angles_y=self.v_angle_y + 90; // temp
1160 if (self.waterlevel == 2)
1163 //if (TetrisPreFrame()) return;
1164 } else if(self.classname == "observer") {
1166 if (self.flags & FL_JUMPRELEASED) {
1167 if (self.button2 && self.version == cvar("g_nexuizversion_major")) {
1168 if(!cvar("teamplay")) {
1169 self.flags = self.flags & !FL_JUMPRELEASED;
1170 self.classname = "player";
1172 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1173 PutClientInServer();
1174 centerprint(self,"");
1177 self.flags = self.flags & !FL_JUMPRELEASED;
1178 stuffcmd(self,"menu_showteamselect\n");
1181 } else if(self.button0 && self.version == cvar("g_nexuizversion_major")) {
1182 self.flags = self.flags & !FL_JUMPRELEASED;
1183 if(SpectateNext() == 1) {
1184 self.classname = "spectator";
1188 if (!(self.button0 || self.button2)) {
1189 self.flags = self.flags | FL_JUMPRELEASED;
1192 if(cvar("g_lms") && self.frags == 0)
1193 centerprint(self, "\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1194 else if(cvar("g_lms") && self.frags == -1)
1195 centerprint(self, "\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1197 PrintWelcomeMessage(self);
1198 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1199 } else if(self.classname == "spectator") {
1201 if (self.flags & FL_JUMPRELEASED) {
1203 self.flags = self.flags & !FL_JUMPRELEASED;
1204 if(SpectateNext() == 1) {
1205 self.classname = "spectator";
1207 self.classname = "observer";
1209 WriteByte(MSG_ONE, SVC_SETVIEW);
1210 WriteEntity(MSG_ONE, self);
1211 PutClientInServer();
1213 } else if (self.button3) {
1214 self.flags = self.flags & !FL_JUMPRELEASED;
1215 self.classname = "observer";
1217 WriteByte(MSG_ONE, SVC_SETVIEW);
1218 WriteEntity(MSG_ONE, self);
1219 PutClientInServer();
1224 if (!(self.button0 || self.button3)) {
1225 self.flags = self.flags | FL_JUMPRELEASED;
1228 centerprint(self, strcat("spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
1238 Called every frame for each client after the physics are run
1241 void PlayerPostThink (void)
1243 if(self.classname == "player") {
1244 CheckRules_Player();
1247 UpdatePlayerColors();
1248 if (self.deadflag == DEAD_NO)
1251 if (intermission_running)
1252 return; // intermission or finale
1254 //PrintWelcomeMessage(self);
1255 //if (TetrisPostFrame()) return;
1256 } else if (self.classname == "observer") {
1258 } else if (self.classname == "spectator") {