1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha <= 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
166 fh = fopen("cvars.txt", FILE_READ);
169 while((s = fgets(fh)))
171 n = tokenize_sane(s);
178 d = cvar_defstring(k);
181 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
182 if(strlen(cvar_changes) > 16384)
184 cvar_changes = "// too many settings have been changed to show them here\n";
190 if(cvar_changes == "")
191 cvar_changes = "// this server runs at default settings\n";
193 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
194 cvar_changes = strzone(cvar_changes);
197 void detect_maptype()
206 o_x += random() * (world.maxs_x - world.mins_x);
207 o_y += random() * (world.maxs_y - world.mins_y);
208 o_z += random() * (world.maxs_z - world.mins_z);
210 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
211 if(trace_fraction == 1)
216 for(i = 0; i < 64; i += 4)
218 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
219 if(trace_fraction == 1)
221 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
229 float world_already_spawned;
230 void RegisterWeapons();
232 void spawnfunc_worldspawn (void)
234 float fd, l, i, j, n;
237 dprint_load(); // load dprint status from cvar
239 if(world_already_spawned)
240 error("world already spawned - you may have EXACTLY ONE worldspawn!");
241 world_already_spawned = TRUE;
243 remove = remove_safely; // during spawning, watch what you remove!
245 if(cvar_string("cvar_check_default") != "bypass")
247 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
248 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
250 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
251 error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
254 compressShortVector_init();
257 head = nextent(world);
262 head = nextent(head);
265 // needs to be done so early as they would still spawn
270 world_initialized = -1; // don't complain
275 ServerProgsDB = db_create();
277 ServerProgsDB = db_load("server.db");
279 TemporaryDB = db_create();
282 TODO sound pack system
283 // initialize sound pack system
284 soundpack = cvar_string("g_soundpack");
286 soundpack = strcat(soundpack, "/");
287 soundpack = strzone(soundpack);
293 // 1 FLICKER (first variety)
294 lightstyle(1, "mmnmmommommnonmmonqnmmo");
296 // 2 SLOW STRONG PULSE
297 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
299 // 3 CANDLE (first variety)
300 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
303 lightstyle(4, "mamamamamama");
306 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
308 // 6 FLICKER (second variety)
309 lightstyle(6, "nmonqnmomnmomomno");
311 // 7 CANDLE (second variety)
312 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
314 // 8 CANDLE (third variety)
315 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
317 // 9 SLOW STROBE (fourth variety)
318 lightstyle(9, "aaaaaaaazzzzzzzz");
320 // 10 FLUORESCENT FLICKER
321 lightstyle(10, "mmamammmmammamamaaamammma");
323 // 11 SLOW PULSE NOT FADE TO BLACK
324 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
326 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
331 if(cvar("g_campaign"))
339 bot_waypoints_for_items = cvar("g_waypoints_for_items");
340 if(bot_waypoints_for_items == 1)
341 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
342 bot_waypoints_for_items = 0;
344 // for setting by mapinfo
345 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
346 cvar_set("sv_q3acompat_machineshotgunswap", "0");
350 WaypointSprite_Init();
355 GameLogInit(); // prepare everything
356 if(cvar("sv_eventlog"))
358 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
359 s = strcat(s, ftos(random()));
360 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
361 s = ":gameinfo:mutators:LIST";
362 if(cvar("g_grappling_hook"))
363 s = strcat(s, ":grappling_hook");
364 if(!cvar("g_use_ammunition"))
365 s = strcat(s, ":no_use_ammunition");
366 if(!cvar("g_pickup_items"))
367 s = strcat(s, ":no_pickup_items");
368 if(cvar("g_instagib"))
369 s = strcat(s, ":instagib");
370 if(cvar_string("g_weaponarena") != "0")
371 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
373 s = strcat(s, ":nixnex");
374 if(cvar("g_vampire"))
375 s = strcat(s, ":vampire");
376 if(cvar("g_laserguided_missile"))
377 s = strcat(s, ":laserguided_missile");
378 if(cvar("g_norecoil"))
379 s = strcat(s, ":norecoil");
381 s = strcat(s, ":midair");
382 if(cvar("g_minstagib"))
383 s = strcat(s, ":minstagib");
385 GameLogEcho(":gameinfo:end");
388 cvar_set("nextmap", "");
392 if(cvar("g_campaign"))
399 //initialise globals related to sv_timeout
400 sys_ticrate = cvar("sys_ticrate");
401 orig_slowmo = cvar("slowmo");
404 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
406 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
408 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
411 while((s = fgets(fd)))
413 l = tokenize_sane(s);
418 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
419 print(" cdtrack ", argv(2), "\n");
421 else if(argv(0) == "fog")
423 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
424 print(" \"fog\" \"", s, "\"\n");
426 else if(argv(0) == "set")
428 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
429 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
431 else if(argv(0) != "//")
433 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
434 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
441 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
442 addstat(STAT_WEAPONS, AS_INT, weapons);
443 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
444 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
447 next_pingtime = time + 5;
448 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
452 lsmaps_reply = "^7Maps available: ";
453 for(i = 0, j = 0; i < MapInfo_count; ++i)
455 if(MapInfo_Get_ByID(i))
456 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
463 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
466 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
468 maplist_reply = "^7Maps in list: ";
469 n = tokenize_sane(cvar_string("g_maplist"));
470 for(i = 0, j = 0; i < n; ++i)
472 if(MapInfo_CheckMap(argv(i)))
478 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
482 maplist_reply = strzone(strcat(maplist_reply, "\n"));
484 records_reply = strzone(getrecords());
486 world_initialized = 1;
489 void spawnfunc_light (void)
491 //makestatic (self); // Who the f___ did that?
495 float TryFile( string pFilename )
498 dprint("TryFile(\"", pFilename, "\")\n");
499 lHandle = fopen( pFilename, FILE_READ );
500 if( lHandle != -1 ) {
510 return GametypeNameFromType(game);
513 string getmapname_stored;
519 float Map_Count, Map_Current;
520 string Map_Current_Name;
522 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
523 float GetMaplistPosition()
529 idx = cvar("g_maplist_index");
536 for(pos = 0; pos < Map_Count; ++pos)
540 // resume normal maplist rotation if current map is not in g_maplist
544 float MapHasRightSize(string map)
547 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
548 if(cvar("g_maplist_check_waypoints"))
550 dprint("checkwp "); dprint(map);
551 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
554 dprint(": no waypoints\n");
557 dprint(": has waypoints\n");
561 // open map size restriction file
562 dprint("opensize "); dprint(map);
563 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
566 float mapmin, mapmax;
568 mapmin = stof(fgets(fh));
569 mapmax = stof(fgets(fh));
571 if(player_count < mapmin)
573 dprint("not enough\n");
576 if(player_count > mapmax)
578 dprint("too many\n");
581 dprint("right size\n");
584 dprint(": not found\n");
588 string Map_Filename(float position)
590 return strcat("maps/", argv(position), ".bsp");
593 string strwords(string s, float w)
596 for(endpos = 0; w && endpos >= 0; --w)
597 endpos = strstrofs(s, " ", endpos + 1);
601 return substring(s, 0, endpos);
604 float strhasword(string s, string w)
606 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
609 void Map_MarkAsRecent(string m)
611 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
614 float Map_IsRecent(string m)
616 return strhasword(cvar_string("g_maplist_mostrecent"), m);
619 float Map_Check(float position, float pass)
623 map_next = argv(position);
626 if(map_next == Map_Current_Name) // same map again in first pass?
628 if(Map_IsRecent(map_next))
631 filename = Map_Filename(position);
632 if(MapInfo_CheckMap(map_next))
636 if(MapHasRightSize(map_next))
641 dprint( "Couldn't select '", filename, "'..\n" );
646 void Map_Goto_SetStr(string nextmapname)
648 if(getmapname_stored != "")
649 strunzone(getmapname_stored);
650 if(nextmapname == "")
651 getmapname_stored = "";
653 getmapname_stored = strzone(nextmapname);
656 void Map_Goto_SetFloat(float position)
658 cvar_set("g_maplist_index", ftos(position));
659 Map_Goto_SetStr(argv(position));
664 // settings persist, except...
665 if(cvar("g_campaign"))
666 localcmd("\nexec mutator_reset.cfg\n");
667 localcmd("\nsettemp_restore\n");
672 Map_MarkAsRecent(getmapname_stored);
674 MapInfo_LoadMap(getmapname_stored);
677 // return codes of map selectors:
678 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
679 // -2 = permanent failure
680 float() MaplistMethod_Iterate = // usual method
684 for(pass = 1; pass <= 2; ++pass)
686 for(i = 1; i < Map_Count; ++i)
689 mapindex = mod(i + Map_Current, Map_Count);
690 if(Map_Check(mapindex, pass))
697 float() MaplistMethod_Repeat = // fallback method
699 if(Map_Check(Map_Current, 2))
704 float() MaplistMethod_Random = // random map selection
710 for(i = 0; i <= imax; ++i)
713 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
714 if(Map_Check(mapindex, 1))
720 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
721 // the exponent sets a bias on the map selection:
722 // the higher the exponent, the less likely "shortly repeated" same maps are
724 float i, j, imax, insertpos;
728 for(i = 0; i <= imax; ++i)
732 // now reinsert this at another position
733 insertpos = pow(random(), 1 / exponent); // ]0, 1]
734 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
735 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
736 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
738 // insert the current map there
740 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
741 newlist = strcat(newlist, " ", argv(j));
742 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
743 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
744 newlist = strcat(newlist, " ", argv(j));
745 newlist = substring(newlist, 1, strlen(newlist) - 1);
746 cvar_set("g_maplist", newlist);
747 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
749 // NOTE: the selected map has just been inserted at (insertpos-1)th position
750 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
751 if(Map_Check(Map_Current, 1))
759 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
762 bprint( "Maplist is empty! Resetting it to default map list.\n" );
763 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
764 if(cvar("g_maplist_shuffle"))
766 localcmd("\nmenu_cmd sync\n");
767 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
770 error("empty maplist, cannot select a new map");
771 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
774 strunzone(Map_Current_Name);
775 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
776 // this may or may not be correct, but who cares, in the worst case a map
777 // isn't chosen in the first pass that should have been
788 if(cvar("g_maplist_shuffle") > 0)
789 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
792 if(cvar("g_maplist_selectrandom"))
793 nextMap = MaplistMethod_Random();
796 nextMap = MaplistMethod_Iterate();
799 nextMap = MaplistMethod_Repeat();
803 Map_Goto_SetFloat(nextMap);
804 return getmapname_stored;
810 float DoNextMapOverride()
812 if(cvar("g_campaign"))
814 CampaignPostIntermission();
815 alreadychangedlevel = TRUE;
818 if(cvar("quit_when_empty"))
820 if(player_count <= currentbots)
823 alreadychangedlevel = TRUE;
827 if(cvar_string("quit_and_redirect") != "")
829 redirection_target = strzone(cvar_string("quit_and_redirect"));
830 alreadychangedlevel = TRUE;
833 if (cvar("samelevel")) // if samelevel is set, stay on same level
835 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
836 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
837 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
838 localcmd("restart\n");
839 //changelevel (mapname);
840 alreadychangedlevel = TRUE;
843 if(cvar_string("nextmap") != "")
844 if(MapInfo_CheckMap(cvar_string("nextmap")))
846 Map_Goto_SetStr(cvar_string("nextmap"));
848 alreadychangedlevel = TRUE;
851 if(cvar("lastlevel"))
854 localcmd("set lastlevel 0\ntogglemenu\n");
855 alreadychangedlevel = TRUE;
863 //local string nextmap;
864 //local float n, nummaps;
866 if (alreadychangedlevel)
868 alreadychangedlevel = TRUE;
874 for(allowReset = 1; allowReset >= 0; --allowReset)
876 nextMap = GetNextMap();
882 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
883 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
884 if(cvar("g_maplist_shuffle"))
886 localcmd("\nmenu_cmd sync\n");
890 error("Everything is broken - not even the default map list works. Please report this to the developers.");
902 When the player presses attack or jump, change to the next level
905 .float autoscreenshot;
906 void() MapVote_Start;
907 void() MapVote_Think;
908 float mapvote_initialized;
909 void IntermissionThink()
911 FixIntermissionClient(self);
913 if(cvar("sv_autoscreenshot"))
914 if(self.autoscreenshot > 0)
915 if(time > self.autoscreenshot)
917 self.autoscreenshot = -1;
918 if(clienttype(self) == CLIENTTYPE_REAL)
919 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
923 if (time < intermission_exittime)
926 if(!mapvote_initialized)
927 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
937 Returns the entity to view from
941 entity FindIntermission()
946 // look for info_intermission first
947 spot = find (world, classname, "info_intermission");
949 { // pick a random one
953 spot = find (spot, classname, "info_intermission");
955 spot = find (spot, classname, "info_intermission");
961 // then look for the start position
962 spot = find (world, classname, "info_player_start");
966 // testinfo_player_start is only found in regioned levels
967 spot = find (world, classname, "testplayerstart");
971 // then look for the start position
972 spot = find (world, classname, "info_player_deathmatch");
976 //objerror ("FindIntermission: no spot");
982 ===============================================================================
986 ===============================================================================
989 void DumpStats(float final)
993 local float to_console;
994 local float to_eventlog;
998 to_console = cvar("sv_logscores_console");
999 to_eventlog = cvar("sv_eventlog");
1000 to_file = cvar("sv_logscores_file");
1004 to_console = TRUE; // always print printstats replies
1005 to_eventlog = FALSE; // but never print them to the event log
1009 if(cvar("sv_eventlog_console"))
1010 to_console = FALSE; // otherwise we get the output twice
1016 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1024 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1028 fputs(file, strcat(s, "\n"));
1031 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1037 fputs(file, strcat(s, "\n"));
1039 FOR_EACH_CLIENT(other)
1041 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1043 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1044 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1045 if(other.classname == "player" || g_arena || g_lms)
1046 s = strcat(s, ftos(other.team), ":");
1048 s = strcat(s, "spectator:");
1051 print(s, other.netname, "\n");
1053 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1055 fputs(file, strcat(s, other.netname, "\n"));
1061 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1067 fputs(file, strcat(s, "\n"));
1069 for(i = 1; i < 16; ++i)
1071 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1072 s = strcat(s, ":", ftos(i));
1078 fputs(file, strcat(s, "\n"));
1085 GameLogEcho(":end");
1088 fputs(file, ":end\n");
1093 void FixIntermissionClient(entity e)
1096 if(!e.autoscreenshot) // initial call
1098 e.angles = e.v_angle;
1099 e.angles_x = -e.angles_x;
1100 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1102 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1103 e.solid = SOLID_NOT;
1104 e.movetype = MOVETYPE_NONE;
1105 e.takedamage = DAMAGE_NO;
1107 e.weaponentity.effects = EF_NODRAW;
1108 if(clienttype(e) == CLIENTTYPE_REAL)
1110 stuffcmd(e, "\nscr_printspeed 1000000\n");
1111 s = cvar_string("sv_intermission_cdtrack");
1113 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1115 WriteByte(MSG_ONE, SVC_INTERMISSION);
1119 //e.velocity = '0 0 0';
1120 //e.fixangle = TRUE;
1122 // TODO halt weapon animation
1127 go to the next level for deathmatch
1128 only called if a time or frag limit has expired
1132 float minTotalFrags;
1133 float maxTotalFrags;
1139 intermission_running = 1;
1141 // enforce a wait time before allowing changelevel
1142 if(player_count > 0)
1143 intermission_exittime = time + cvar("sv_mapchange_delay");
1145 intermission_exittime = -1;
1148 WriteByte (MSG_ALL, SVC_CDTRACK);
1149 WriteByte (MSG_ALL, 3);
1150 WriteByte (MSG_ALL, 3);
1151 // done in FixIntermission
1154 //pos = FindIntermission ();
1160 if(cvar("sv_eventlog"))
1161 GameLogEcho(":gameover");
1165 FOR_EACH_CLIENT(other)
1167 FixIntermissionClient(other);
1170 bprint(other.netname, " ^7wins.\n");
1175 FOR_EACH_PLAYER(other)
1177 if(maxTotalFrags < other.totalfrags)
1178 maxTotalFrags = other.totalfrags;
1179 if(minTotalFrags > other.totalfrags)
1180 minTotalFrags = other.totalfrags;
1185 FOR_EACH_PLAYER(other)
1187 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1188 f = bound(0, other.play_time / max(time, 1), 1);
1189 // store some statistics?
1193 if(cvar("g_campaign"))
1194 CampaignPreIntermission();
1196 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1203 Exit deathmatch games upon conditions
1206 void CheckRules_Player()
1208 if (gameover) // someone else quit the game already
1211 if(self.deadflag == DEAD_NO)
1212 self.play_time += frametime;
1214 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1215 // (div0: and that in CheckRules_World please)
1218 float checkrules_oneminutewarning;
1220 float checkrules_equality;
1221 float checkrules_overtimewarning;
1222 float checkrules_overtimeend;
1224 void InitiateOvertime()
1226 if(!checkrules_overtimeend)
1227 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1230 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1231 float WINNING_YES = 1; // winner found
1232 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1233 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1235 float GetWinningCode(float fraglimitreached, float equality)
1238 if(fraglimitreached)
1239 return WINNING_STARTOVERTIME;
1241 return WINNING_NEVER;
1243 if(fraglimitreached)
1249 // set the .winning flag for exactly those players with a given field value
1250 void SetWinners(.float field, float value)
1253 FOR_EACH_PLAYER(head)
1254 head.winning = (head.field == value);
1257 // set the .winning flag for those players with a given field value
1258 void AddWinners(.float field, float value)
1261 FOR_EACH_PLAYER(head)
1262 if(head.field == value)
1266 // clear the .winning flags
1267 void ClearWinners(void)
1270 FOR_EACH_PLAYER(head)
1274 // Onslaught winning condition:
1275 // game terminates if only one team has a working generator (or none)
1276 float WinningCondition_Onslaught()
1279 local float t1, t2, t3, t4;
1281 WinningConditionHelper(); // set worldstatus
1283 // first check if the game has ended
1284 t1 = t2 = t3 = t4 = 0;
1285 head = find(world, classname, "onslaught_generator");
1288 if (head.health > 0)
1290 if (head.team == COLOR_TEAM1) t1 = 1;
1291 if (head.team == COLOR_TEAM2) t2 = 1;
1292 if (head.team == COLOR_TEAM3) t3 = 1;
1293 if (head.team == COLOR_TEAM4) t4 = 1;
1295 head = find(head, classname, "onslaught_generator");
1297 if (t1 + t2 + t3 + t4 < 2)
1299 // game over, only one team remains (or none)
1301 if (t1) SetWinners(team, COLOR_TEAM1);
1302 if (t2) SetWinners(team, COLOR_TEAM2);
1303 if (t3) SetWinners(team, COLOR_TEAM3);
1304 if (t4) SetWinners(team, COLOR_TEAM4);
1305 dprint("Have a winner, ending game.\n");
1309 // Two or more teams remain
1313 float LMS_NewPlayerLives()
1316 fl = cvar("fraglimit");
1320 // first player has left the game for dying too much? Nobody else can get in.
1321 if(lms_lowest_lives < 1)
1324 if(!cvar("g_lms_join_anytime"))
1325 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1328 return bound(1, lms_lowest_lives, fl);
1331 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1332 // they win. Otherwise the defending team wins once the timelimit passes.
1333 void assault_new_round();
1334 float WinningCondition_Assault()
1338 WinningConditionHelper(); // set worldstatus
1340 status = WINNING_NO;
1341 // as the timelimit has not yet passed just assume the defending team will win
1342 if(assault_attacker_team == COLOR_TEAM1)
1344 SetWinners(team, COLOR_TEAM2);
1348 SetWinners(team, COLOR_TEAM1);
1352 ent = find(world, classname, "target_assault_roundend");
1355 if(ent.winning) // round end has been triggered by attacking team
1357 bprint("ASSAULT: round completed...\n");
1358 SetWinners(team, assault_attacker_team);
1360 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1362 if(ent.cnt == 1) // this was the second round
1364 status = WINNING_YES;
1368 local entity oldself;
1371 assault_new_round();
1380 // LMS winning condition: game terminates if and only if there's at most one
1381 // one player who's living lives. Top two scores being equal cancels the time
1383 float WinningCondition_LMS()
1390 have_player = FALSE;
1391 have_players = FALSE;
1392 l = LMS_NewPlayerLives();
1394 head = find(world, classname, "player");
1397 head2 = find(head, classname, "player");
1399 have_players = TRUE;
1403 // we have at least one player
1406 // two or more active players - continue with the game
1410 // exactly one player?
1413 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1417 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1423 // and assign him his first place
1424 PlayerScore_Add(head, SP_LMS_RANK, 1);
1431 // nobody is playing at all...
1434 // wait for players...
1438 // SNAFU (maybe a draw game?)
1440 dprint("No players, ending game.\n");
1445 // When we get here, we have at least two players who are actually LIVING,
1446 // now check if the top two players have equal score.
1447 WinningConditionHelper();
1450 if(WinningConditionHelper_winner)
1451 WinningConditionHelper_winner.winning = TRUE;
1452 if(WinningConditionHelper_equality)
1453 return WINNING_NEVER;
1455 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1459 void ShuffleMaplist()
1467 result = cvar_string("g_maplist");
1468 litems = tokenizebyseparator(result, " ");
1470 for(start = 0; start < litems - 1; ++start)
1474 // select a random item
1475 selected = floor(random() * (litems - start) + start);
1477 // shift this item to the place start
1478 for(i = 0; i < start; ++i)
1479 result = strcat(result, " ", argv(i));
1480 result = strcat(result, " ", argv(selected));
1481 for(i = start; i < litems; ++i)
1483 result = strcat(result, " ", argv(i));
1484 result = substring(result, 1, strlen(result) - 1);
1486 litems = tokenizebyseparator(result, " ");
1488 //dprint(result, "\n");
1491 cvar_set("g_maplist", result);
1495 float WinningCondition_Scores(float limit)
1497 // TODO make everything use THIS winning condition (except LMS)
1498 WinningConditionHelper();
1502 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1503 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1504 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1505 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1509 if(WinningConditionHelper_winner)
1510 WinningConditionHelper_winner.winning = 1;
1511 if(WinningConditionHelper_winnerteam >= 0)
1512 SetWinners(team, WinningConditionHelper_winnerteam);
1514 if(WinningConditionHelper_lowerisbetter)
1516 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1520 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1521 // these modes always score in increments of 1, thus this makes sense
1523 if(leaderfrags != WinningConditionHelper_topscore)
1525 leaderfrags = WinningConditionHelper_topscore;
1528 if (leaderfrags == limit - 1)
1529 play2all("announcer/robotic/1fragleft.wav");
1530 else if (leaderfrags == limit - 2)
1531 play2all("announcer/robotic/2fragsleft.wav");
1532 else if (leaderfrags == limit - 3)
1533 play2all("announcer/robotic/3fragsleft.wav");
1537 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1540 float WinningCondition_Race(float fraglimit)
1544 wc = WinningCondition_Scores(fraglimit);
1546 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1547 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1548 // do NOT support equality when the laps are all raced!
1551 if not(p.race_completed)
1552 return WINNING_STARTOVERTIME;
1558 void ReadyRestart();
1559 float WinningCondition_QualifyingThenRace(float limit)
1562 wc = WinningCondition_Scores(limit);
1564 // NEVER initiate overtime
1565 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1573 float WinningCondition_RanOutOfSpawns()
1577 if(!have_team_spawns)
1580 if(!some_spawn_has_been_used)
1583 team1_score = team2_score = team3_score = team4_score = 0;
1585 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1587 if(head.team == COLOR_TEAM1)
1589 else if(head.team == COLOR_TEAM2)
1591 else if(head.team == COLOR_TEAM3)
1593 else if(head.team == COLOR_TEAM4)
1597 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1599 if(head.team == COLOR_TEAM1)
1601 else if(head.team == COLOR_TEAM2)
1603 else if(head.team == COLOR_TEAM3)
1605 else if(head.team == COLOR_TEAM4)
1610 if(team1_score + team2_score + team3_score + team4_score == 0)
1612 checkrules_equality = TRUE;
1615 else if(team1_score + team2_score + team3_score + team4_score == 1)
1618 if(team1_score) t = COLOR_TEAM1;
1619 if(team2_score) t = COLOR_TEAM2;
1620 if(team3_score) t = COLOR_TEAM3;
1621 if(team4_score) t = COLOR_TEAM4;
1622 CheckAllowedTeams(world);
1623 for(i = 0; i < MAX_TEAMSCORE; ++i)
1625 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1626 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1627 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1628 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1631 AddWinners(team, t);
1642 Exit deathmatch games upon conditions
1645 void CheckRules_World()
1648 local float timelimit;
1649 local float fraglimit;
1657 MapVote_Think should now do that part
1658 if (intermission_running)
1659 if (time >= intermission_exittime + 60)
1661 if(!DoNextMapOverride())
1667 if (gameover) // someone else quit the game already
1669 if(player_count == 0) // Nobody there? Then let's go to the next map
1671 // this will actually check the player count in the next frame
1672 // again, but this shouldn't hurt
1676 timelimit = cvar("timelimit") * 60;
1677 fraglimit = cvar("fraglimit");
1679 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1682 timelimit = 0; // timelimit is not made for warmup
1684 fraglimit = 0; // no fraglimit for now
1688 timelimit += game_starttime;
1690 if(checkrules_overtimeend)
1692 if(!checkrules_overtimewarning)
1694 checkrules_overtimewarning = TRUE;
1695 //announceall("announcer/robotic/1minuteremains.wav");
1696 if(g_race && !g_race_qualifying)
1697 bcenterprint("^3Everyone, finish your lap! The race is over!");
1699 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1704 if (timelimit && time >= timelimit)
1706 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1709 float playerswithlaps;
1712 totalplayers = playerswithlaps = readyplayers = 0;
1713 FOR_EACH_PLAYER(head)
1716 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1722 // at least 2/3 of the players have completed a lap: start the RACE
1723 // otherwise, the players should end the qualifying on their own
1724 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1726 checkrules_overtimeend = 0;
1727 ReadyRestart(); // go to race
1737 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1743 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1745 checkrules_oneminutewarning = TRUE;
1746 play2all("announcer/robotic/1minuteremains.wav");
1749 status = WinningCondition_RanOutOfSpawns();
1750 if(status == WINNING_YES)
1752 bprint("Hey! Someone ran out of spawns!\n");
1754 else if(g_race && !g_race_qualifying && timelimit >= 0)
1756 status = WinningCondition_Race(fraglimit);
1758 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1760 status = WinningCondition_QualifyingThenRace(fraglimit);
1764 status = WinningCondition_Assault(); // TODO remove this?
1768 status = WinningCondition_LMS();
1770 else if (g_onslaught)
1772 status = WinningCondition_Onslaught(); // TODO remove this?
1776 status = WinningCondition_Scores(fraglimit);
1779 if(status == WINNING_STARTOVERTIME)
1781 status = WINNING_NEVER;
1785 if(status == WINNING_NEVER)
1786 // equality cases! Nobody wins if the overtime ends in a draw.
1789 if(checkrules_overtimeend)
1790 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1791 status = WINNING_YES;
1793 if(status == WINNING_YES)
1797 float mapvote_nextthink;
1798 float mapvote_initialized;
1799 float mapvote_keeptwotime;
1800 float mapvote_timeout;
1801 string mapvote_message;
1802 string mapvote_screenshot_dir;
1804 float mapvote_count;
1805 float mapvote_count_real;
1806 string mapvote_maps[MAPVOTE_COUNT];
1807 float mapvote_maps_suggested[MAPVOTE_COUNT];
1808 string mapvote_suggestions[MAPVOTE_COUNT];
1809 float mapvote_suggestion_ptr;
1810 float mapvote_maxlen;
1811 float mapvote_voters;
1812 float mapvote_votes[MAPVOTE_COUNT];
1814 float mapvote_detail;
1815 float mapvote_abstain;
1816 float mapvote_dirty;
1819 void MapVote_ClearAllVotes()
1821 FOR_EACH_CLIENT(other)
1825 string MapVote_Suggest(string m)
1829 return "That's not how to use this command.";
1830 if(!cvar("g_maplist_votable_suggestions"))
1831 return "Suggestions are not accepted on this server.";
1832 if(mapvote_initialized)
1833 return "Can't suggest - voting is already in progress!";
1834 m = MapInfo_FixName(m);
1836 return "The map you suggested is not available on this server.";
1837 if(!cvar("g_maplist_votable_override_mostrecent"))
1839 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1841 if(!MapInfo_CheckMap(m))
1842 return "The map you suggested does not support the current game mode.";
1843 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1844 if(mapvote_suggestions[i] == m)
1845 return "This map was already suggested.";
1846 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1848 i = floor(random() * mapvote_suggestion_ptr);
1852 i = mapvote_suggestion_ptr;
1853 mapvote_suggestion_ptr += 1;
1855 if(mapvote_suggestions[i] != "")
1856 strunzone(mapvote_suggestions[i]);
1857 mapvote_suggestions[i] = strzone(m);
1858 if(cvar("sv_eventlog"))
1859 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
1860 return strcat("Suggestion of ", m, " accepted.");
1863 void MapVote_AddVotable(string nextMap, float isSuggestion)
1868 for(j = 0; j < mapvote_count; ++j)
1869 if(mapvote_maps[j] == nextMap)
1871 if(strlen(nextMap) > mapvote_maxlen)
1872 mapvote_maxlen = strlen(nextMap);
1873 mapvote_maps[mapvote_count] = strzone(nextMap);
1874 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1878 void MapVote_SendData(float target);
1884 MapVote_ClearAllVotes();
1887 mapvote_detail = !cvar("g_maplist_votable_nodetail");
1888 mapvote_abstain = cvar("g_maplist_votable_abstain");
1891 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
1893 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1894 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
1896 if(mapvote_suggestion_ptr)
1897 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1898 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
1900 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1901 MapVote_AddVotable(GetNextMap(), FALSE);
1903 if(mapvote_count == 0)
1905 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1906 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
1907 if(cvar("g_maplist_shuffle"))
1909 localcmd("\nmenu_cmd sync\n");
1910 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1911 MapVote_AddVotable(GetNextMap(), FALSE);
1914 mapvote_count_real = mapvote_count;
1916 MapVote_AddVotable("don't care", 0);
1918 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1920 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1921 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1922 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
1923 mapvote_keeptwotime = 0;
1924 mapvote_message = "Choose a map and press its key!";
1926 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
1927 if(mapvote_screenshot_dir == "")
1928 mapvote_screenshot_dir = "maps";
1929 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
1931 if(!cvar("g_maplist_textonly"))
1932 MapVote_SendData(MSG_ALL);
1935 void MapVote_SendPicture(float id)
1938 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1939 WriteByte(MSG_ONE, TE_CSQC_MAPVOTE);
1940 WriteByte(MSG_ONE, MAPVOTE_NET_PIC);
1941 WriteByte(MSG_ONE, id);
1942 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
1945 float GameCommand_MapVote(string cmd)
1947 if(!intermission_running)
1949 if(!cvar("g_maplist_textonly"))
1951 if(cmd == "mv_getpic")
1953 MapVote_SendPicture(stof(argv(1)));
1961 float MapVote_GetMapMask()
1963 float mask, i, power;
1965 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
1966 if(mapvote_maps[i] != "")
1971 void MapVote_SendData(float targ)
1973 string mapfile, pakfile;
1975 WriteByte(targ, SVC_TEMPENTITY);
1976 WriteByte(targ, TE_CSQC_CONFIG);
1977 WriteString(targ, "mv_screenshot_dir");
1978 WriteString(targ, mapvote_screenshot_dir);
1980 WriteByte(targ, SVC_TEMPENTITY);
1981 WriteByte(targ, TE_CSQC_MAPVOTE);
1982 WriteByte(targ, MAPVOTE_NET_INIT);
1984 WriteByte(targ, mapvote_count);
1985 WriteByte(targ, mapvote_abstain);
1986 WriteByte(targ, mapvote_detail);
1987 WriteCoord(targ, mapvote_timeout);
1988 if(mapvote_count <= 8)
1989 WriteByte(targ, MapVote_GetMapMask());
1991 WriteShort(targ, MapVote_GetMapMask());
1992 for(i = 0; i < mapvote_count; ++i)
1993 if(mapvote_maps[i] != "")
1995 WriteString(targ, mapvote_maps[i]);
1996 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
1997 pakfile = whichpack(strcat(mapfile, ".tga"));
1999 pakfile = whichpack(strcat(mapfile, ".jpg"));
2001 pakfile = whichpack(strcat(mapfile, ".png"));
2002 print("pakfile is ", pakfile, "\n");
2003 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2004 pakfile = substring(pakfile, o, 999);
2005 WriteString(targ, pakfile);
2009 void MapVote_UpdateData(float targ)
2012 WriteByte(targ, SVC_TEMPENTITY);
2013 WriteByte(targ, TE_CSQC_MAPVOTE);
2014 WriteByte(targ, MAPVOTE_NET_UPDATE);
2015 if(mapvote_count <= 8)
2016 WriteByte(targ, MapVote_GetMapMask());
2018 WriteShort(targ, MapVote_GetMapMask());
2020 for(i = 0; i < mapvote_count; ++i)
2021 if(mapvote_maps[i] != "")
2022 WriteByte(targ, mapvote_votes[i]);
2025 void MapVote_TellVote(float targ, float vote)
2027 WriteByte(targ, SVC_TEMPENTITY);
2028 WriteByte(targ, TE_CSQC_MAPVOTE);
2029 WriteByte(targ, MAPVOTE_NET_OWNVOTE);
2030 WriteByte(targ, vote);
2033 float MapVote_Finished(float mappos)
2039 if(cvar("sv_eventlog"))
2041 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2042 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2043 didntvote = mapvote_voters;
2044 for(i = 0; i < mapvote_count; ++i)
2045 if(mapvote_maps[i] != "")
2047 didntvote -= mapvote_votes[i];
2050 result = strcat(result, ":", mapvote_maps[i]);
2051 result = strcat(result, ":", ftos(mapvote_votes[i]));
2054 result = strcat(result, ":didn't vote:", ftos(didntvote));
2056 GameLogEcho(result);
2057 if(mapvote_maps_suggested[mappos])
2058 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2061 FOR_EACH_REALCLIENT(other)
2062 FixClientCvars(other);
2064 Map_Goto_SetStr(mapvote_maps[mappos]);
2066 alreadychangedlevel = TRUE;
2069 void MapVote_CheckRules_1()
2073 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2075 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2076 mapvote_votes[i] = 0;
2080 FOR_EACH_REALCLIENT(other)
2085 i = other.mapvote - 1;
2086 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2087 mapvote_votes[i] = mapvote_votes[i] + 1;
2092 float MapVote_CheckRules_2()
2095 float firstPlace, secondPlace;
2096 float firstPlaceVotes, secondPlaceVotes;
2097 float mapvote_voters_real;
2100 mapvote_voters_real = mapvote_voters;
2102 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2104 RandomSelection_Init();
2105 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2106 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2107 firstPlace = RandomSelection_chosen_float;
2108 firstPlaceVotes = RandomSelection_best_priority;
2109 //dprint("First place: ", ftos(firstPlace), "\n");
2110 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2112 RandomSelection_Init();
2113 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2115 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2116 secondPlace = RandomSelection_chosen_float;
2117 secondPlaceVotes = RandomSelection_best_priority;
2118 //dprint("Second place: ", ftos(secondPlace), "\n");
2119 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2121 if(firstPlace == -1)
2122 error("No first place in map vote... WTF?");
2124 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2125 return MapVote_Finished(firstPlace);
2127 if(mapvote_keeptwotime)
2128 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2131 mapvote_dirty = TRUE;
2132 mapvote_message = "Now decide between the TOP TWO!";
2133 mapvote_keeptwotime = 0;
2134 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2135 result = strcat(result, ":", ftos(firstPlaceVotes));
2136 result = strcat(result, ":", mapvote_maps[secondPlace]);
2137 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2138 didntvote = mapvote_voters;
2139 for(i = 0; i < mapvote_count; ++i)
2140 if(mapvote_maps[i] != "")
2142 didntvote -= mapvote_votes[i];
2144 if(i != secondPlace)
2146 result = strcat(result, ":", mapvote_maps[i]);
2147 result = strcat(result, ":", ftos(mapvote_votes[i]));
2148 if(i < mapvote_count_real)
2150 strunzone(mapvote_maps[i]);
2151 mapvote_maps[i] = "";
2155 result = strcat(result, ":didn't vote:", ftos(didntvote));
2156 if(cvar("sv_eventlog"))
2157 GameLogEcho(result);
2170 keeptwo = mapvote_keeptwotime;
2171 MapVote_CheckRules_1(); // count
2172 if(MapVote_CheckRules_2()) // decide
2176 FOR_EACH_REALCLIENT(other)
2178 // hide scoreboard again
2179 if(other.health != 2342)
2181 other.health = 2342;
2183 if(clienttype(other) == CLIENTTYPE_REAL)
2185 if(cvar("g_maplist_textonly"))
2186 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
2189 WriteByte(MSG_ONE, SVC_FINALE);
2190 WriteString(MSG_ONE, "");
2194 // notify about keep-two
2195 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2196 play2(other, "misc/invshot.wav");
2198 // clear possibly invalid votes
2199 if(mapvote_maps[other.mapvote - 1] == "")
2201 // use impulses as new vote
2202 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2203 if(mapvote_maps[other.impulse - 1] != "")
2205 other.mapvote = other.impulse;
2207 mapvote_dirty = TRUE;
2210 MapVote_TellVote(MSG_ONE, other.mapvote);
2218 MapVote_CheckRules_1(); // just count
2220 if(!cvar("g_maplist_textonly"))
2221 if(mapvote_dirty) // 1 if "keeptwo" or "impulse" happened before
2223 MapVote_UpdateData(MSG_BROADCAST);
2224 mapvote_dirty = FALSE;
2227 if(cvar("g_maplist_textonly"))
2229 FOR_EACH_REALCLIENT(other)
2231 // display voting screen
2232 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
2233 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
2235 msgstr = substring(msgstr, 1, strlen(msgstr) - 1);
2236 msgstr = strcat(msgstr, mapvote_message);
2237 msgstr = strcat(msgstr, "\n\n");
2238 for(i = 0; i < mapvote_count; ++i)
2239 if(mapvote_maps[i] == "")
2240 msgstr = strcat(msgstr, "\n");
2243 tmp = mapvote_maps[i];
2244 tmp = strpad(mapvote_maxlen, tmp);
2245 tmp = strcat(ftos(mod(i + 1, 10)), ": ", tmp);
2248 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
2249 if(mapvote_votes[i] != 1)
2250 tmp = strcat(tmp, "s");
2251 tmp = strcat(tmp, ")");
2252 tmp = strpad(mapvote_maxlen + 15, tmp);
2255 if(i == mapvote_count - 1)
2256 msgstr = strcat(msgstr, "\n");
2257 if(other.mapvote == i + 1)
2258 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
2260 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
2263 msgstr = strcat(msgstr, "\n\n^2", ftos(totalvotes), " vote");
2265 msgstr = strcat(msgstr, "s");
2266 msgstr = strcat(msgstr, " cast");
2267 i = ceil(mapvote_timeout - time);
2268 msgstr = strcat(msgstr, "\n", ftos(i), " second");
2270 msgstr = strcat(msgstr, "s");
2271 msgstr = strcat(msgstr, " left");
2273 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
2277 void MapVote_Start()
2282 MapInfo_Enumerate();
2283 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1))
2286 void MapVote_Think()
2291 if(alreadychangedlevel)
2294 if(time < mapvote_nextthink)
2298 mapvote_nextthink = time + 0.5;
2300 if(!mapvote_initialized)
2302 mapvote_initialized = TRUE;
2303 if(DoNextMapOverride())
2305 if(!cvar("g_maplist_votable") || player_count <= 0)
2316 string GotoMap(string m)
2318 if(!MapInfo_CheckMap(m))
2319 return "The map you chose is not available on this server.";
2320 cvar_set("nextmap", m);
2321 cvar_set("timelimit", "-1");
2322 if(mapvote_initialized || alreadychangedlevel)
2324 if(DoNextMapOverride())
2325 return "Map switch initiated.";
2327 return "Hm... no. For some reason I like THIS map more.";
2330 return "Map switch will happen after scoreboard.";
2336 FOR_EACH_REALCLIENT(self)
2338 if(self.classname == "spectator")
2340 if(self.enemy.typehitsound)
2341 play2(self, "misc/typehit.wav");
2342 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2343 play2(self, "misc/hit.wav");
2347 if(self.typehitsound)
2348 play2(self, "misc/typehit.wav");
2349 else if(self.hitsound && self.cvar_cl_hitsound)
2350 play2(self, "misc/hit.wav");
2353 FOR_EACH_CLIENT(self)
2355 self.hitsound = FALSE;
2356 self.typehitsound = FALSE;
2363 * returns TRUE if redirecting
2365 float redirection_timeout;
2366 float redirection_nextthink;
2367 float RedirectionThink()
2369 float clients_found;
2371 if(redirection_target == "")
2374 if(!redirection_timeout)
2376 cvar_set("sv_public", "-2");
2377 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2378 if(redirection_target == "self")
2379 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2381 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2384 if(time < redirection_nextthink)
2387 redirection_nextthink = time + 1;
2390 FOR_EACH_REALCLIENT(self)
2392 print("Redirecting: sending connect command to ", self.netname, "\n");
2393 if(redirection_target == "self")
2394 stuffcmd(self, "\ndisconnect; reconnect\n");
2396 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2400 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2402 if(time > redirection_timeout || clients_found == 0)
2403 localcmd("\nwait; wait; wait; quit\n");
2410 // Loaded from a save game
2411 // some things then break, so let's work around them...
2413 // Progs DB (capture records)
2415 ServerProgsDB = db_create();
2417 ServerProgsDB = db_load("server.db");
2421 MapInfo_Enumerate();
2422 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
2427 if(world_initialized > 0)
2429 world_initialized = 0;
2430 print("Saving persistent data...\n");
2433 db_save(ServerProgsDB, "server.db");
2434 if(cvar("developer"))
2435 db_save(TemporaryDB, "server-temp.db");
2436 db_close(ServerProgsDB);
2437 db_close(TemporaryDB);
2439 // tell the bot system the game is ending now
2444 else if(world_initialized == 0)
2446 print("NOTE: crashed before even initializing the world, not saving persistent data\n");