1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha <= 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
166 fh = fopen("cvars.txt", FILE_READ);
169 while((s = fgets(fh)))
178 d = cvar_defstring(k);
181 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
182 if(strlen(cvar_changes) > 16384)
184 cvar_changes = "// too many settings have been changed to show them here\n";
190 if(cvar_changes == "")
191 cvar_changes = "// this server runs at default settings\n";
193 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
194 cvar_changes = strzone(cvar_changes);
197 float world_already_spawned;
198 void RegisterWeapons();
200 void spawnfunc_worldspawn (void)
205 dprint_load(); // load dprint status from cvar
207 if(world_already_spawned)
208 error("world already spawned - you may have EXACTLY ONE worldspawn!");
209 world_already_spawned = TRUE;
211 remove = remove_safely; // during spawning, watch what you remove!
213 compressShortVector_init();
216 head = nextent(world);
221 head = nextent(head);
224 // needs to be done so early as they would still spawn
231 ServerProgsDB = db_create();
233 ServerProgsDB = db_load("server.db");
236 TODO sound pack system
237 // initialize sound pack system
238 soundpack = cvar_string("g_soundpack");
240 soundpack = strcat(soundpack, "/");
241 soundpack = strzone(soundpack);
247 // 1 FLICKER (first variety)
248 lightstyle(1, "mmnmmommommnonmmonqnmmo");
250 // 2 SLOW STRONG PULSE
251 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
253 // 3 CANDLE (first variety)
254 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
257 lightstyle(4, "mamamamamama");
260 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
262 // 6 FLICKER (second variety)
263 lightstyle(6, "nmonqnmomnmomomno");
265 // 7 CANDLE (second variety)
266 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
268 // 8 CANDLE (third variety)
269 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
271 // 9 SLOW STROBE (fourth variety)
272 lightstyle(9, "aaaaaaaazzzzzzzz");
274 // 10 FLUORESCENT FLICKER
275 lightstyle(10, "mmamammmmammamamaaamammma");
277 // 11 SLOW PULSE NOT FADE TO BLACK
278 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
280 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
285 if(cvar("g_campaign"))
292 bot_waypoints_for_items = cvar("g_waypoints_for_items");
293 if(bot_waypoints_for_items == 1)
294 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
295 bot_waypoints_for_items = 0;
297 // for setting by mapinfo
298 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
299 cvar_set("sv_q3acompat_machineshotgunswap", "0");
303 WaypointSprite_Init();
308 GameLogInit(); // prepare everything
309 if(cvar("sv_eventlog"))
311 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
312 s = strcat(s, ftos(random()));
313 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
314 s = ":gameinfo:mutators:LIST";
315 if(cvar("g_grappling_hook"))
316 s = strcat(s, ":grappling_hook");
317 if(!cvar("g_use_ammunition"))
318 s = strcat(s, ":no_use_ammunition");
319 if(!cvar("g_pickup_items"))
320 s = strcat(s, ":no_pickup_items");
321 if(cvar("g_instagib"))
322 s = strcat(s, ":instagib");
323 if(cvar("g_rocketarena"))
324 s = strcat(s, ":rockerarena");
326 s = strcat(s, ":nixnex");
327 if(cvar("g_vampire"))
328 s = strcat(s, ":vampire");
329 if(cvar("g_laserguided_missile"))
330 s = strcat(s, ":laserguided_missile");
331 if(cvar("g_norecoil"))
332 s = strcat(s, ":norecoil");
334 s = strcat(s, ":midair");
335 if(cvar("g_minstagib"))
336 s = strcat(s, ":minstagib");
338 GameLogEcho(":gameinfo:end");
341 cvar_set("nextmap", "");
345 if(cvar("g_campaign"))
352 //initialise globals related to sv_timeout
353 sys_ticrate = cvar("sys_ticrate");
354 orig_slowmo = cvar("slowmo");
357 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 1);
359 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
361 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
364 while((s = fgets(fd)))
371 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
372 print(" cdtrack ", argv(2), "\n");
374 else if(argv(0) == "fog")
376 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
377 print(" \"fog\" \"", s, "\"\n");
379 else if(argv(0) == "set")
381 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
382 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
384 else if(argv(0) != "//")
386 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
387 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
394 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
395 addstat(STAT_WEAPONS, AS_INT, weapons);
396 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
397 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
400 next_pingtime = time + 5;
401 world_initialized = 1;
403 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
406 void spawnfunc_light (void)
408 //makestatic (self); // Who the f___ did that?
412 float TryFile( string pFilename )
415 dprint("TryFile(\"", pFilename, "\")\n");
416 lHandle = fopen( pFilename, FILE_READ );
417 if( lHandle != -1 ) {
427 return GametypeNameFromType(game);
430 string getmapname_stored;
436 float Map_Count, Map_Current;
437 string Map_Current_Name;
439 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
440 float GetMaplistPosition()
446 idx = cvar("g_maplist_index");
453 for(pos = 0; pos < Map_Count; ++pos)
457 // resume normal maplist rotation if current map is not in g_maplist
461 float MapHasRightSize(string map)
464 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
465 if(cvar("g_maplist_check_waypoints"))
467 dprint("checkwp "); dprint(map);
468 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
471 dprint(": no waypoints\n");
474 dprint(": has waypoints\n");
478 // open map size restriction file
479 dprint("opensize "); dprint(map);
480 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
483 float mapmin, mapmax;
485 mapmin = stof(fgets(fh));
486 mapmax = stof(fgets(fh));
488 if(player_count < mapmin)
490 dprint("not enough\n");
493 if(player_count > mapmax)
495 dprint("too many\n");
498 dprint("right size\n");
501 dprint(": not found\n");
505 string Map_Filename(float position)
507 return strcat("maps/", argv(position), ".bsp");
510 string strwords(string s, float w)
513 for(endpos = 0; w && endpos >= 0; --w)
514 endpos = strstrofs(s, " ", endpos + 1);
518 return substring(s, 0, endpos);
521 float strhasword(string s, string w)
523 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
526 void Map_MarkAsRecent(string m)
528 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
531 float Map_IsRecent(string m)
533 return strhasword(cvar_string("g_maplist_mostrecent"), m);
536 float Map_Check(float position, float pass)
540 map_next = argv(position);
543 if(map_next == Map_Current_Name) // same map again in first pass?
545 if(Map_IsRecent(map_next))
548 filename = Map_Filename(position);
549 if(MapInfo_CheckMap(map_next))
553 if(MapHasRightSize(map_next))
558 dprint( "Couldn't select '", filename, "'..\n" );
563 void Map_Goto_SetStr(string nextmapname)
565 if(getmapname_stored != "")
566 strunzone(getmapname_stored);
567 if(nextmapname == "")
568 getmapname_stored = "";
570 getmapname_stored = strzone(nextmapname);
573 void Map_Goto_SetFloat(float position)
575 cvar_set("g_maplist_index", ftos(position));
576 Map_Goto_SetStr(argv(position));
581 // settings persist, except...
582 if(cvar("g_campaign"))
583 localcmd("\nexec mutator_reset.cfg\n");
584 localcmd("\nsettemp_restore\n");
589 Map_MarkAsRecent(getmapname_stored);
591 MapInfo_LoadMap(getmapname_stored);
594 // return codes of map selectors:
595 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
596 // -2 = permanent failure
597 float() MaplistMethod_Iterate = // usual method
601 for(pass = 1; pass <= 2; ++pass)
603 for(i = 1; i < Map_Count; ++i)
606 mapindex = mod(i + Map_Current, Map_Count);
607 if(Map_Check(mapindex, pass))
614 float() MaplistMethod_Repeat = // fallback method
616 if(Map_Check(Map_Current, 2))
621 float() MaplistMethod_Random = // random map selection
627 for(i = 0; i <= imax; ++i)
630 mapindex = mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
631 if(Map_Check(mapindex, 1))
637 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
638 // the exponent sets a bias on the map selection:
639 // the higher the exponent, the less likely "shortly repeated" same maps are
641 float i, j, imax, insertpos;
645 for(i = 0; i <= imax; ++i)
649 // now reinsert this at another position
650 insertpos = pow(random(), 1 / exponent); // ]0, 1]
651 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
652 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
653 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
655 // insert the current map there
657 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
658 newlist = strcat(newlist, " ", argv(j));
659 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
660 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
661 newlist = strcat(newlist, " ", argv(j));
662 newlist = substring(newlist, 1, strlen(newlist) - 1);
663 cvar_set("g_maplist", newlist);
664 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
666 // NOTE: the selected map has just been inserted at (insertpos-1)th position
667 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
668 if(Map_Check(Map_Current, 1))
677 temp = cvar_string("g_maplist");
678 Map_Count = tokenizebyseparator(temp, " ");
681 bprint( "Maplist is empty! Resetting it to default map list.\n" );
682 cvar_set("g_maplist", temp = MapInfo_ListAllowedMaps());
683 localcmd("\nmenu_cmd sync\n");
684 Map_Count = tokenizebyseparator(temp, " ");
687 error("empty maplist, cannot select a new map");
688 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
691 strunzone(Map_Current_Name);
692 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
693 // this may or may not be correct, but who cares, in the worst case a map
694 // isn't chosen in the first pass that should have been
705 if(cvar("g_maplist_shuffle") > 0)
706 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
709 if(cvar("g_maplist_selectrandom"))
710 nextMap = MaplistMethod_Random();
713 nextMap = MaplistMethod_Iterate();
716 nextMap = MaplistMethod_Repeat();
720 Map_Goto_SetFloat(nextMap);
721 return getmapname_stored;
727 float DoNextMapOverride()
729 if(cvar("g_campaign"))
731 CampaignPostIntermission();
732 alreadychangedlevel = TRUE;
735 if(cvar("quit_when_empty"))
737 if(player_count <= currentbots)
740 alreadychangedlevel = TRUE;
744 if(cvar_string("quit_and_redirect") != "")
746 redirection_target = strzone(cvar_string("quit_and_redirect"));
747 alreadychangedlevel = TRUE;
750 if (cvar("samelevel")) // if samelevel is set, stay on same level
752 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
753 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
754 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
755 localcmd("restart\n");
756 //changelevel (mapname);
757 alreadychangedlevel = TRUE;
760 if(cvar_string("nextmap") != "")
761 if(MapInfo_CheckMap(cvar_string("nextmap")))
763 Map_Goto_SetStr(cvar_string("nextmap"));
765 alreadychangedlevel = TRUE;
768 if(cvar("lastlevel"))
771 localcmd("set lastlevel 0\ntogglemenu\n");
772 alreadychangedlevel = TRUE;
780 //local string nextmap;
781 //local float n, nummaps;
783 if (alreadychangedlevel)
785 alreadychangedlevel = TRUE;
791 for(allowReset = 1; allowReset >= 0; --allowReset)
793 nextMap = GetNextMap();
799 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
800 cvar_set("g_maplist", MapInfo_ListAllowedMaps());
801 localcmd("\nmenu_cmd sync\n");
805 error("Everything is broken - not even the default map list works. Please report this to the developers.");
817 When the player presses attack or jump, change to the next level
820 .float autoscreenshot;
821 void() MapVote_Start;
822 void() MapVote_Think;
823 float mapvote_initialized;
824 void IntermissionThink()
826 FixIntermissionClient(self);
828 if(cvar("sv_autoscreenshot"))
829 if(self.autoscreenshot > 0)
830 if(time > self.autoscreenshot)
832 self.autoscreenshot = -1;
833 if(clienttype(self) == CLIENTTYPE_REAL)
834 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
838 if (time < intermission_exittime)
841 if(!mapvote_initialized)
842 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
852 Returns the entity to view from
856 entity FindIntermission()
861 // look for info_intermission first
862 spot = find (world, classname, "info_intermission");
864 { // pick a random one
868 spot = find (spot, classname, "info_intermission");
870 spot = find (spot, classname, "info_intermission");
876 // then look for the start position
877 spot = find (world, classname, "info_player_start");
881 // testinfo_player_start is only found in regioned levels
882 spot = find (world, classname, "testplayerstart");
886 // then look for the start position
887 spot = find (world, classname, "info_player_deathmatch");
891 //objerror ("FindIntermission: no spot");
897 ===============================================================================
901 ===============================================================================
904 void DumpStats(float final)
908 local float to_console;
909 local float to_eventlog;
913 to_console = cvar("sv_logscores_console");
914 to_eventlog = cvar("sv_eventlog");
915 to_file = cvar("sv_logscores_file");
919 to_console = TRUE; // always print printstats replies
920 to_eventlog = FALSE; // but never print them to the event log
924 if(cvar("sv_eventlog_console"))
925 to_console = FALSE; // otherwise we get the output twice
931 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
939 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
943 fputs(file, strcat(s, "\n"));
946 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
952 fputs(file, strcat(s, "\n"));
954 FOR_EACH_CLIENT(other)
956 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
958 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
959 s = strcat(s, ftos(rint(time - other.jointime)), ":");
960 if(other.classname == "player" || g_arena || g_lms)
961 s = strcat(s, ftos(other.team), ":");
963 s = strcat(s, "spectator:");
966 print(s, other.netname, "\n");
968 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
970 fputs(file, strcat(s, other.netname, "\n"));
976 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
982 fputs(file, strcat(s, "\n"));
984 for(i = 1; i < 16; ++i)
986 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
987 s = strcat(s, ":", ftos(i));
993 fputs(file, strcat(s, "\n"));
1000 GameLogEcho(":end");
1003 fputs(file, ":end\n");
1008 void FixIntermissionClient(entity e)
1011 if(!e.autoscreenshot) // initial call
1013 e.angles = e.v_angle;
1014 e.angles_x = -e.angles_x;
1015 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1017 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1018 e.solid = SOLID_NOT;
1019 e.movetype = MOVETYPE_NONE;
1020 e.takedamage = DAMAGE_NO;
1022 e.weaponentity.effects = EF_NODRAW;
1023 if(clienttype(e) == CLIENTTYPE_REAL)
1025 stuffcmd(e, "\nscr_printspeed 1000000\n");
1026 s = cvar_string("sv_intermission_cdtrack");
1028 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1030 WriteByte(MSG_ONE, SVC_INTERMISSION);
1034 //e.velocity = '0 0 0';
1035 //e.fixangle = TRUE;
1037 // TODO halt weapon animation
1042 go to the next level for deathmatch
1043 only called if a time or frag limit has expired
1047 float minTotalFrags;
1048 float maxTotalFrags;
1054 intermission_running = 1;
1056 // enforce a wait time before allowing changelevel
1057 if(player_count > 0)
1058 intermission_exittime = time + cvar("sv_mapchange_delay");
1060 intermission_exittime = -1;
1063 WriteByte (MSG_ALL, SVC_CDTRACK);
1064 WriteByte (MSG_ALL, 3);
1065 WriteByte (MSG_ALL, 3);
1066 // done in FixIntermission
1069 //pos = FindIntermission ();
1075 if(cvar("sv_eventlog"))
1076 GameLogEcho(":gameover");
1080 FOR_EACH_CLIENT(other)
1082 FixIntermissionClient(other);
1085 bprint(other.netname, " ^7wins.\n");
1090 FOR_EACH_PLAYER(other)
1092 if(maxTotalFrags < other.totalfrags)
1093 maxTotalFrags = other.totalfrags;
1094 if(minTotalFrags > other.totalfrags)
1095 minTotalFrags = other.totalfrags;
1100 FOR_EACH_PLAYER(other)
1102 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1103 f = bound(0, other.play_time / max(time, 1), 1);
1104 // store some statistics?
1108 if(cvar("g_campaign"))
1109 CampaignPreIntermission();
1111 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1118 Exit deathmatch games upon conditions
1121 void CheckRules_Player()
1123 if (gameover) // someone else quit the game already
1126 if(self.deadflag == DEAD_NO)
1127 self.play_time += frametime;
1129 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1130 // (div0: and that in CheckRules_World please)
1133 float checkrules_oneminutewarning;
1135 float checkrules_equality;
1136 float checkrules_overtimewarning;
1137 float checkrules_overtimeend;
1139 void InitiateOvertime()
1141 if(!checkrules_overtimeend)
1142 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1145 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1146 float WINNING_YES = 1; // winner found
1147 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1148 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1150 float GetWinningCode(float fraglimitreached, float equality)
1153 if(fraglimitreached)
1154 return WINNING_STARTOVERTIME;
1156 return WINNING_NEVER;
1158 if(fraglimitreached)
1164 // set the .winning flag for exactly those players with a given field value
1165 void SetWinners(.float field, float value)
1168 FOR_EACH_PLAYER(head)
1169 head.winning = (head.field == value);
1172 // set the .winning flag for those players with a given field value
1173 void AddWinners(.float field, float value)
1176 FOR_EACH_PLAYER(head)
1177 if(head.field == value)
1181 // clear the .winning flags
1182 void ClearWinners(void)
1185 FOR_EACH_PLAYER(head)
1189 // Onslaught winning condition:
1190 // game terminates if only one team has a working generator (or none)
1191 float WinningCondition_Onslaught()
1194 local float t1, t2, t3, t4;
1195 // first check if the game has ended
1196 t1 = t2 = t3 = t4 = 0;
1197 head = find(world, classname, "onslaught_generator");
1200 if (head.health > 0)
1202 if (head.team == COLOR_TEAM1) t1 = 1;
1203 if (head.team == COLOR_TEAM2) t2 = 1;
1204 if (head.team == COLOR_TEAM3) t3 = 1;
1205 if (head.team == COLOR_TEAM4) t4 = 1;
1207 head = find(head, classname, "onslaught_generator");
1209 if (t1 + t2 + t3 + t4 < 2)
1211 // game over, only one team remains (or none)
1213 if (t1) SetWinners(team, COLOR_TEAM1);
1214 if (t2) SetWinners(team, COLOR_TEAM2);
1215 if (t3) SetWinners(team, COLOR_TEAM3);
1216 if (t4) SetWinners(team, COLOR_TEAM4);
1217 dprint("Have a winner, ending game.\n");
1221 // Two or more teams remain
1225 float LMS_NewPlayerLives()
1228 fl = cvar("fraglimit");
1232 // first player has left the game for dying too much? Nobody else can get in.
1233 if(lms_lowest_lives < 1)
1236 if(!cvar("g_lms_join_anytime"))
1237 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1240 return bound(1, lms_lowest_lives, fl);
1243 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1244 // they win. Otherwise the defending team wins once the timelimit passes.
1245 void assault_new_round();
1246 float WinningCondition_Assault()
1249 status = WINNING_NO;
1251 // as the timelimit has not yet passed just assume the defending team will win
1252 if(assault_attacker_team == COLOR_TEAM1)
1254 SetWinners(team, COLOR_TEAM2);
1258 SetWinners(team, COLOR_TEAM1);
1262 ent = find(world, classname, "target_assault_roundend");
1265 if(ent.winning) // round end has been triggered by attacking team
1267 SetWinners(team, assault_attacker_team);
1268 if(assault_attacker_team == COLOR_TEAM1)
1270 team1_score = team1_score + 50;
1274 team2_score = team2_score + 50;
1277 if(ent.cnt == 1) // this was the second round
1279 status = WINNING_YES;
1283 local entity oldself;
1286 cvar_set("timelimit", ftos((2*time)/60)); // FIXME use game_starttime here
1287 assault_new_round();
1297 // LMS winning condition: game terminates if and only if there's at most one
1298 // one player who's living lives. Top two scores being equal cancels the time
1300 float WinningCondition_LMS()
1307 have_player = FALSE;
1308 have_players = FALSE;
1309 l = LMS_NewPlayerLives();
1311 head = find(world, classname, "player");
1314 head2 = find(head, classname, "player");
1316 have_players = TRUE;
1320 // we have at least one player
1323 // two or more active players - continue with the game
1327 // exactly one player?
1330 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1334 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1340 // and assign him his first place
1341 PlayerScore_Add(head, SP_LMS_RANK, 1);
1348 // nobody is playing at all...
1351 // wait for players...
1355 // SNAFU (maybe a draw game?)
1357 dprint("No players, ending game.\n");
1362 // When we get here, we have at least two players who are actually LIVING,
1363 // now check if the top two players have equal score.
1364 WinningConditionHelper();
1367 if(WinningConditionHelper_winner)
1368 WinningConditionHelper_winner.winning = TRUE;
1369 if(WinningConditionHelper_equality)
1370 return WINNING_NEVER;
1372 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1376 void print_to(entity e, string s)
1379 sprint(e, strcat(s, "\n"));
1384 void ShuffleMaplist()
1392 result = cvar_string("g_maplist");
1393 litems = tokenizebyseparator(result, " ");
1395 for(start = 0; start < litems - 1; ++start)
1399 // select a random item
1400 selected = ceil(random() * (litems - start) + start) - 1;
1402 // shift this item to the place start
1403 for(i = 0; i < start; ++i)
1404 result = strcat(result, " ", argv(i));
1405 result = strcat(result, " ", argv(selected));
1406 for(i = start; i < litems; ++i)
1408 result = strcat(result, " ", argv(i));
1409 result = substring(result, 1, strlen(result) - 1);
1411 litems = tokenizebyseparator(result, " ");
1413 //dprint(result, "\n");
1416 cvar_set("g_maplist", result);
1419 float WinningCondition_Scores(float limit)
1421 // TODO make everything use THIS winning condition (except LMS)
1422 WinningConditionHelper();
1426 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1427 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1428 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1429 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1433 if(WinningConditionHelper_winner)
1434 WinningConditionHelper_winner.winning = 1;
1435 if(WinningConditionHelper_winnerteam >= 0)
1436 SetWinners(team, WinningConditionHelper_winnerteam);
1438 if(WinningConditionHelper_lowerisbetter)
1440 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1444 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1447 float WinningCondition_Race(float fraglimit)
1451 wc = WinningCondition_Scores(fraglimit);
1453 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1454 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1455 // do NOT support equality when the laps are all raced!
1458 if not(p.race_completed)
1459 return WINNING_STARTOVERTIME;
1465 void ReadyRestart();
1466 float WinningCondition_QualifyingThenRace(float limit)
1469 wc = WinningCondition_Scores(limit);
1471 // NEVER initiate overtime
1472 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1473 // do NOT support equality when the laps are all raced!
1476 float playerswithlaps;
1479 totalplayers = playerswithlaps = readyplayers = 0;
1480 FOR_EACH_PLAYER(head)
1483 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1489 // at least 2/3 of the players have completed a lap: start the RACE
1490 // otherwise, the players should end the qualifying on their own
1491 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1493 checkrules_overtimeend = 0;
1495 return WINNING_NEVER;
1504 float WinningCondition_RanOutOfSpawns()
1508 if(!have_team_spawns)
1511 if(!some_spawn_has_been_used)
1514 team1_score = team2_score = team3_score = team4_score = 0;
1516 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1518 if(head.team == COLOR_TEAM1)
1520 else if(head.team == COLOR_TEAM2)
1522 else if(head.team == COLOR_TEAM3)
1524 else if(head.team == COLOR_TEAM4)
1528 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1530 if(head.team == COLOR_TEAM1)
1532 else if(head.team == COLOR_TEAM2)
1534 else if(head.team == COLOR_TEAM3)
1536 else if(head.team == COLOR_TEAM4)
1541 if(team1_score + team2_score + team3_score + team4_score == 0)
1543 checkrules_equality = TRUE;
1546 else if(team1_score + team2_score + team3_score + team4_score == 1)
1549 if(team1_score) t = COLOR_TEAM1;
1550 if(team2_score) t = COLOR_TEAM2;
1551 if(team3_score) t = COLOR_TEAM3;
1552 if(team4_score) t = COLOR_TEAM4;
1553 CheckAllowedTeams(world);
1554 for(i = 0; i < MAX_TEAMSCORE; ++i)
1556 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1557 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1558 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1559 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1562 AddWinners(team, t);
1573 Exit deathmatch games upon conditions
1576 void CheckRules_World()
1579 local float timelimit;
1580 local float fraglimit;
1588 MapVote_Think should now do that part
1589 if (intermission_running)
1590 if (time >= intermission_exittime + 60)
1592 if(!DoNextMapOverride())
1598 if (gameover) // someone else quit the game already
1600 if(player_count == 0) // Nobody there? Then let's go to the next map
1602 // this will actually check the player count in the next frame
1603 // again, but this shouldn't hurt
1607 timelimit = cvar("timelimit") * 60;
1608 fraglimit = cvar("fraglimit");
1610 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1612 timelimit = 0; // timelimit is not made for warmup
1613 fraglimit = 0; // no fraglimit for now
1617 timelimit += game_starttime;
1619 if(checkrules_overtimeend)
1621 if(!checkrules_overtimewarning)
1623 checkrules_overtimewarning = TRUE;
1624 //announceall("announcer/robotic/1minuteremains.wav");
1625 if(g_race && !g_race_qualifying)
1626 bcenterprint("^3Everyone, finish your lap! The race is over!");
1628 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1633 if (timelimit && time >= timelimit)
1637 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1643 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1645 checkrules_oneminutewarning = TRUE;
1646 play2all("announcer/robotic/1minuteremains.wav");
1649 status = WinningCondition_RanOutOfSpawns();
1650 if(status == WINNING_YES)
1652 bprint("Hey! Someone ran out of spawns!\n");
1654 else if(g_race && !g_race_qualifying && timelimit >= 0)
1656 status = WinningCondition_Race(fraglimit);
1658 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1660 status = WinningCondition_QualifyingThenRace(fraglimit);
1664 status = WinningCondition_Assault(); // TODO remove this?
1668 status = WinningCondition_LMS();
1670 else if (g_onslaught)
1672 status = WinningCondition_Onslaught(); // TODO remove this?
1676 status = WinningCondition_Scores(fraglimit);
1679 if(status == WINNING_STARTOVERTIME)
1681 status = WINNING_NEVER;
1685 if(status == WINNING_NEVER)
1686 // equality cases! Nobody wins if the overtime ends in a draw.
1689 if(checkrules_overtimeend)
1690 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1691 status = WINNING_YES;
1693 if(status == WINNING_YES)
1697 float mapvote_nextthink;
1698 float mapvote_initialized;
1699 float mapvote_keeptwotime;
1700 float mapvote_timeout;
1701 string mapvote_message;
1702 string mapvote_screenshot_dir;
1704 float mapvote_count;
1705 float mapvote_count_real;
1706 string mapvote_maps[MAPVOTE_COUNT];
1707 float mapvote_maps_suggested[MAPVOTE_COUNT];
1708 string mapvote_suggestions[MAPVOTE_COUNT];
1709 float mapvote_suggestion_ptr;
1710 float mapvote_maxlen;
1711 float mapvote_voters;
1712 float mapvote_votes[MAPVOTE_COUNT];
1714 float mapvote_detail;
1715 float mapvote_abstain;
1716 float mapvote_dirty;
1719 void MapVote_ClearAllVotes()
1721 FOR_EACH_CLIENT(other)
1725 string MapVote_Suggest(string m)
1729 return "That's not how to use this command.";
1730 if(!cvar("g_maplist_votable_suggestions"))
1731 return "Suggestions are not accepted on this server.";
1732 if(mapvote_initialized)
1733 return "Can't suggest - voting is already in progress!";
1734 m = MapInfo_FixName(m);
1736 return "The map you suggested is not available on this server.";
1737 if(!cvar("g_maplist_votable_override_mostrecent"))
1739 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1741 if(!MapInfo_CheckMap(m))
1742 return "The map you suggested does not support the current game mode.";
1743 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1744 if(mapvote_suggestions[i] == m)
1745 return "This map was already suggested.";
1746 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1748 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1752 i = mapvote_suggestion_ptr;
1753 mapvote_suggestion_ptr += 1;
1755 if(mapvote_suggestions[i] != "")
1756 strunzone(mapvote_suggestions[i]);
1757 mapvote_suggestions[i] = strzone(m);
1758 if(cvar("sv_eventlog"))
1759 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
1760 return strcat("Suggestion of ", m, " accepted.");
1763 void MapVote_AddVotable(string nextMap, float isSuggestion)
1768 for(j = 0; j < mapvote_count; ++j)
1769 if(mapvote_maps[j] == nextMap)
1771 if(strlen(nextMap) > mapvote_maxlen)
1772 mapvote_maxlen = strlen(nextMap);
1773 mapvote_maps[mapvote_count] = strzone(nextMap);
1774 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1778 void MapVote_SendData(float target);
1784 MapVote_ClearAllVotes();
1787 mapvote_detail = !cvar("g_maplist_votable_nodetail");
1788 mapvote_abstain = cvar("g_maplist_votable_abstain");
1791 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
1793 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1794 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
1796 if(mapvote_suggestion_ptr)
1797 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1798 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1800 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1801 MapVote_AddVotable(GetNextMap(), FALSE);
1803 if(mapvote_count == 0)
1805 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1806 cvar_set("g_maplist", MapInfo_ListAllowedMaps());
1807 localcmd("\nmenu_cmd sync\n");
1808 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1809 MapVote_AddVotable(GetNextMap(), FALSE);
1812 mapvote_count_real = mapvote_count;
1814 MapVote_AddVotable("don't care", 0);
1816 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1818 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1819 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1820 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
1821 mapvote_keeptwotime = 0;
1822 mapvote_message = "Choose a map and press its key!";
1824 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
1825 if(mapvote_screenshot_dir == "")
1826 mapvote_screenshot_dir = "maps";
1827 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
1829 if(!cvar("g_maplist_textonly"))
1830 MapVote_SendData(MSG_ALL);
1833 void MapVote_SendPicture(float id)
1836 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1837 WriteByte(MSG_ONE, TE_CSQC_MAPVOTE);
1838 WriteByte(MSG_ONE, MAPVOTE_NET_PIC);
1839 WriteByte(MSG_ONE, id);
1840 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
1843 float GameCommand_MapVote(string cmd)
1845 if(!intermission_running)
1847 if(!cvar("g_maplist_textonly"))
1849 if(cmd == "mv_getpic")
1851 MapVote_SendPicture(stof(argv(1)));
1859 float MapVote_GetMapMask()
1861 float mask, i, power;
1863 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
1864 if(mapvote_maps[i] != "")
1869 void MapVote_SendData(float targ)
1871 string mapfile, pakfile;
1873 WriteByte(targ, SVC_TEMPENTITY);
1874 WriteByte(targ, TE_CSQC_CONFIG);
1875 WriteString(targ, "mv_screenshot_dir");
1876 WriteString(targ, mapvote_screenshot_dir);
1878 WriteByte(targ, SVC_TEMPENTITY);
1879 WriteByte(targ, TE_CSQC_MAPVOTE);
1880 WriteByte(targ, MAPVOTE_NET_INIT);
1882 WriteByte(targ, mapvote_count);
1883 WriteByte(targ, mapvote_abstain);
1884 WriteByte(targ, mapvote_detail);
1885 WriteCoord(targ, mapvote_timeout);
1886 if(mapvote_count <= 8)
1887 WriteByte(targ, MapVote_GetMapMask());
1889 WriteShort(targ, MapVote_GetMapMask());
1890 for(i = 0; i < mapvote_count; ++i)
1891 if(mapvote_maps[i] != "")
1893 WriteString(targ, mapvote_maps[i]);
1894 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
1895 pakfile = whichpack(strcat(mapfile, ".tga"));
1897 pakfile = whichpack(strcat(mapfile, ".jpg"));
1899 pakfile = whichpack(strcat(mapfile, ".png"));
1900 print("pakfile is ", pakfile, "\n");
1901 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
1902 pakfile = substring(pakfile, o, 999);
1903 WriteString(targ, pakfile);
1907 void MapVote_UpdateData(float targ)
1910 WriteByte(targ, SVC_TEMPENTITY);
1911 WriteByte(targ, TE_CSQC_MAPVOTE);
1912 WriteByte(targ, MAPVOTE_NET_UPDATE);
1913 if(mapvote_count <= 8)
1914 WriteByte(targ, MapVote_GetMapMask());
1916 WriteShort(targ, MapVote_GetMapMask());
1918 for(i = 0; i < mapvote_count; ++i)
1919 if(mapvote_maps[i] != "")
1920 WriteByte(targ, mapvote_votes[i]);
1923 void MapVote_TellVote(float targ, float vote)
1925 WriteByte(targ, SVC_TEMPENTITY);
1926 WriteByte(targ, TE_CSQC_MAPVOTE);
1927 WriteByte(targ, MAPVOTE_NET_OWNVOTE);
1928 WriteByte(targ, vote);
1931 float MapVote_Finished(float mappos)
1937 if(cvar("sv_eventlog"))
1939 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1940 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1941 didntvote = mapvote_voters;
1942 for(i = 0; i < mapvote_count; ++i)
1943 if(mapvote_maps[i] != "")
1945 didntvote -= mapvote_votes[i];
1948 result = strcat(result, ":", mapvote_maps[i]);
1949 result = strcat(result, ":", ftos(mapvote_votes[i]));
1952 result = strcat(result, ":didn't vote:", ftos(didntvote));
1954 GameLogEcho(result);
1955 if(mapvote_maps_suggested[mappos])
1956 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
1959 FOR_EACH_REALCLIENT(other)
1960 FixClientCvars(other);
1962 Map_Goto_SetStr(mapvote_maps[mappos]);
1964 alreadychangedlevel = TRUE;
1967 void MapVote_CheckRules_1()
1971 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1973 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1974 mapvote_votes[i] = 0;
1978 FOR_EACH_REALCLIENT(other)
1983 i = other.mapvote - 1;
1984 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1985 mapvote_votes[i] = mapvote_votes[i] + 1;
1990 float MapVote_CheckRules_2()
1993 float firstPlace, secondPlace;
1994 float firstPlaceVotes, secondPlaceVotes;
1995 float mapvote_voters_real;
1998 mapvote_voters_real = mapvote_voters;
2000 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2002 RandomSelection_Init();
2003 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2004 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2005 firstPlace = RandomSelection_chosen_float;
2006 firstPlaceVotes = RandomSelection_best_priority;
2007 //dprint("First place: ", ftos(firstPlace), "\n");
2008 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2010 RandomSelection_Init();
2011 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2013 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2014 secondPlace = RandomSelection_chosen_float;
2015 secondPlaceVotes = RandomSelection_best_priority;
2016 //dprint("Second place: ", ftos(secondPlace), "\n");
2017 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2019 if(firstPlace == -1)
2020 error("No first place in map vote... WTF?");
2022 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2023 return MapVote_Finished(firstPlace);
2025 if(mapvote_keeptwotime)
2026 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2029 mapvote_dirty = TRUE;
2030 mapvote_message = "Now decide between the TOP TWO!";
2031 mapvote_keeptwotime = 0;
2032 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2033 result = strcat(result, ":", ftos(firstPlaceVotes));
2034 result = strcat(result, ":", mapvote_maps[secondPlace]);
2035 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2036 didntvote = mapvote_voters;
2037 for(i = 0; i < mapvote_count; ++i)
2038 if(mapvote_maps[i] != "")
2040 didntvote -= mapvote_votes[i];
2042 if(i != secondPlace)
2044 result = strcat(result, ":", mapvote_maps[i]);
2045 result = strcat(result, ":", ftos(mapvote_votes[i]));
2046 if(i < mapvote_count_real)
2048 strunzone(mapvote_maps[i]);
2049 mapvote_maps[i] = "";
2053 result = strcat(result, ":didn't vote:", ftos(didntvote));
2054 if(cvar("sv_eventlog"))
2055 GameLogEcho(result);
2068 keeptwo = mapvote_keeptwotime;
2069 MapVote_CheckRules_1(); // count
2070 if(MapVote_CheckRules_2()) // decide
2074 FOR_EACH_REALCLIENT(other)
2076 // hide scoreboard again
2077 if(other.health != 2342)
2079 other.health = 2342;
2081 if(clienttype(other) == CLIENTTYPE_REAL)
2083 if(cvar("g_maplist_textonly"))
2084 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
2087 WriteByte(MSG_ONE, SVC_FINALE);
2088 WriteString(MSG_ONE, "");
2092 // notify about keep-two
2093 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2094 play2(other, "misc/invshot.wav");
2096 // clear possibly invalid votes
2097 if(mapvote_maps[other.mapvote - 1] == "")
2099 // use impulses as new vote
2100 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2101 if(mapvote_maps[other.impulse - 1] != "")
2103 other.mapvote = other.impulse;
2105 mapvote_dirty = TRUE;
2108 MapVote_TellVote(MSG_ONE, other.mapvote);
2116 MapVote_CheckRules_1(); // just count
2118 if(!cvar("g_maplist_textonly"))
2119 if(mapvote_dirty) // 1 if "keeptwo" or "impulse" happened before
2121 MapVote_UpdateData(MSG_BROADCAST);
2122 mapvote_dirty = FALSE;
2125 if(cvar("g_maplist_textonly"))
2127 FOR_EACH_REALCLIENT(other)
2129 // display voting screen
2130 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
2131 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
2133 msgstr = substring(msgstr, 1, strlen(msgstr) - 1);
2134 msgstr = strcat(msgstr, mapvote_message);
2135 msgstr = strcat(msgstr, "\n\n");
2136 for(i = 0; i < mapvote_count; ++i)
2137 if(mapvote_maps[i] == "")
2138 msgstr = strcat(msgstr, "\n");
2141 tmp = mapvote_maps[i];
2142 tmp = strpad(mapvote_maxlen, tmp);
2143 tmp = strcat(ftos(mod(i + 1, 10)), ": ", tmp);
2146 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
2147 if(mapvote_votes[i] != 1)
2148 tmp = strcat(tmp, "s");
2149 tmp = strcat(tmp, ")");
2150 tmp = strpad(mapvote_maxlen + 15, tmp);
2153 if(i == mapvote_count - 1)
2154 msgstr = strcat(msgstr, "\n");
2155 if(other.mapvote == i + 1)
2156 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
2158 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
2161 msgstr = strcat(msgstr, "\n\n^2", ftos(totalvotes), " vote");
2163 msgstr = strcat(msgstr, "s");
2164 msgstr = strcat(msgstr, " cast");
2165 i = ceil(mapvote_timeout - time);
2166 msgstr = strcat(msgstr, "\n", ftos(i), " second");
2168 msgstr = strcat(msgstr, "s");
2169 msgstr = strcat(msgstr, " left");
2171 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
2175 void MapVote_Start()
2180 MapInfo_Enumerate();
2181 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 1))
2184 void MapVote_Think()
2189 if(alreadychangedlevel)
2192 if(time < mapvote_nextthink)
2196 mapvote_nextthink = time + 0.5;
2198 if(!mapvote_initialized)
2200 mapvote_initialized = TRUE;
2201 if(DoNextMapOverride())
2203 if(!cvar("g_maplist_votable") || player_count <= 0)
2214 string GotoMap(string m)
2216 if(!MapInfo_CheckMap(m))
2217 return "The map you chose is not available on this server.";
2218 cvar_set("nextmap", m);
2219 cvar_set("timelimit", "-1");
2220 if(mapvote_initialized || alreadychangedlevel)
2222 if(DoNextMapOverride())
2223 return "Map switch initiated.";
2225 return "Hm... no. For some reason I like THIS map more.";
2228 return "Map switch will happen after scoreboard.";
2234 FOR_EACH_REALCLIENT(self)
2236 if(self.classname == "spectator")
2238 if(self.enemy.hitsound)
2239 play2(self, "misc/hit.wav");
2244 play2(self, "misc/hit.wav");
2247 FOR_EACH_CLIENT(self)
2248 self.hitsound = FALSE;
2254 * returns TRUE if redirecting
2256 float redirection_timeout;
2257 float redirection_nextthink;
2258 float RedirectionThink()
2260 float clients_found;
2262 if(redirection_target == "")
2265 if(!redirection_timeout)
2267 cvar_set("sv_public", "-2");
2268 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2269 if(redirection_target == "self")
2270 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2272 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2275 if(time < redirection_nextthink)
2278 redirection_nextthink = time + 1;
2281 FOR_EACH_REALCLIENT(self)
2283 print("Redirecting: sending connect command to ", self.netname, "\n");
2284 if(redirection_target == "self")
2285 stuffcmd(self, "\ndisconnect; reconnect\n");
2287 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2291 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2293 if(time > redirection_timeout || clients_found == 0)
2294 localcmd("\nwait; wait; wait; quit\n");
2301 // Loaded from a save game
2302 // some things then break, so let's work around them...
2304 // Progs DB (capture records)
2306 ServerProgsDB = db_create();
2308 ServerProgsDB = db_load("server.db");
2312 MapInfo_Enumerate();
2313 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 1);
2318 if(world_initialized)
2320 world_initialized = 0;
2321 print("Saving persistent data...\n");
2324 db_save(ServerProgsDB, "server.db");
2325 db_close(ServerProgsDB);
2327 // tell the bot system the game is ending now
2334 print("NOTE: crashed before even initializing the world, not saving persistent data\n");