1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 //reset all the flood variables
83 FOR_EACH_CLIENT(plr) {
84 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
86 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
87 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
88 FOR_EACH_REALPLAYER(plr) {
89 plr.lastV_angle = plr.v_angle;
91 self.nextthink = time;
94 else if (timeoutStatus == 2) {
95 if (remainingTimeoutTime > 0) {
96 timeStr = getTimeoutText(0);
97 FOR_EACH_REALCLIENT(plr) {
98 if(plr.classname == "player") {
99 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
102 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
103 play2all("announcer/robotic/prepareforbattle.wav");
105 remainingTimeoutTime -= 1;
106 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
109 //unpause the game again
110 remainingTimeoutTime = timeoutStatus = 0;
111 cvar_set("slowmo", ftos(orig_slowmo));
112 //and unlock the fixed view again once there is no timeout active anymore
113 FOR_EACH_REALPLAYER(plr) {
114 plr.fixangle = FALSE;
116 //get rid of the countdown message
117 FOR_EACH_REALCLIENT(plr) {
118 if(plr.classname == "player") {
119 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
127 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
128 FOR_EACH_REALCLIENT(plr) {
129 if(plr.classname == "player") {
130 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
143 // cvar_set("_sv_init", "0");
144 // we do NOT set this to 0 any more, so someone "accidentally" changing
145 // to this "init" map on a dedicated server will cause no permanent
147 if(cvar("g_maplist_shuffle"))
149 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
150 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
153 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
155 if(!DoNextMapOverride())
163 self.nextthink = time;
167 self.nextthink = time + 1;
168 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
172 void cvar_changes_init()
179 strunzone(cvar_changes);
180 cvar_changes = string_null;
183 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
186 for(i = 0; i < n; ++i)
188 k = bufstr_get(h, i);
190 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
191 #define BADCVAR(p) if(k == p) continue
194 BADPREFIX("cvar_check_");
196 BADCVAR("g_configversion");
197 BADCVAR("g_maplist_index");
198 BADCVAR("halflifebsp");
203 BADPREFIX("g_campaign");
207 BADPREFIX("net_slist_");
211 BADPREFIX("userbind");
214 BADPREFIX("crosshair");
215 BADCVAR("mod_q3bsp_lightmapmergepower");
216 BADCVAR("mod_q3bsp_nolightmaps");
220 BADPREFIX("g_chat_flood_");
221 BADPREFIX("g_voice_flood_");
223 BADPREFIX("settemp_");
224 BADPREFIX("sv_allowdownloads_");
225 BADPREFIX("sv_autodemo");
226 BADPREFIX("sv_curl_");
227 BADPREFIX("sv_eventlog");
228 BADPREFIX("sv_logscores_");
229 BADPREFIX("sv_master");
230 BADCVAR("g_banned_list");
231 BADCVAR("log_dest_udp");
233 BADCVAR("net_address");
235 BADCVAR("savedgamecfg");
236 BADCVAR("sv_heartbeatperoid");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timestamps");
243 BADCVAR("timelimit");
244 BADCVAR("fraglimit");
246 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_keyhunt");
251 BADCVAR("g_keyhunt_teams");
252 BADCVAR("g_onslaught");
254 BADCVAR("g_runematch");
260 BADCVAR("g_maplist");
261 BADCVAR("g_maplist_mostrecent");
267 d = cvar_defstring(k);
270 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
271 if(strlen(cvar_changes) > 16384)
273 cvar_changes = "// too many settings have been changed to show them here\n";
279 if(cvar_changes == "")
280 cvar_changes = "// this server runs at default settings\n";
282 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
283 cvar_changes = strzone(cvar_changes);
286 void detect_maptype()
295 o_x += random() * (world.maxs_x - world.mins_x);
296 o_y += random() * (world.maxs_y - world.mins_y);
297 o_z += random() * (world.maxs_z - world.mins_z);
299 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
300 if(trace_fraction == 1)
305 for(i = 0; i < 64; i += 4)
307 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
308 if(trace_fraction == 1)
310 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
319 float RandomSeed_Send(entity to, float sf)
321 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
322 WriteShort(MSG_ENTITY, self.cnt);
325 void RandomSeed_Think()
327 self.cnt = bound(0, floor(random() * 65536), 65535);
328 self.nextthink = time + 5;
332 void RandomSeed_Spawn()
334 randomseed = spawn();
335 randomseed.think = RandomSeed_Think;
336 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
341 self.think(); // sets random seed and nextthink
345 void spawnfunc___init_dedicated_server(void)
347 // handler for _init/_init map (only for dedicated server initialization)
349 world_initialized = -1; // don't complain
351 cvar_string = cvar_string_builtin;
352 cvar_set = cvar_set_builtin;
353 dprint_load(); // load dprint status from cvar
355 remove = remove_unsafely;
359 e.think = GotoFirstMap;
360 e.nextthink = time; // this is usually 1 at this point
363 e.classname = "info_player_deathmatch"; // safeguard against player joining
365 self.classname = "worldspawn"; // safeguard against various stuff ;)
367 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
369 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
372 void Map_MarkAsRecent(string m);
373 float world_already_spawned;
374 void RegisterWeapons();
376 void ClientInit_Spawn();
377 void spawnfunc_worldspawn (void)
379 float fd, l, i, j, n;
383 cvar_string = cvar_string_builtin;
384 cvar_set = cvar_set_builtin;
385 dprint_load(); // load dprint status from cvar
387 if(world_already_spawned)
388 error("world already spawned - you may have EXACTLY ONE worldspawn!");
389 world_already_spawned = TRUE;
391 remove = remove_safely; // during spawning, watch what you remove!
393 check_unacceptable_compiler_bugs();
395 if(cvar_string("cvar_check_default") != "bypass")
397 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
398 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
400 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
401 error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
404 compressShortVector_init();
407 head = nextent(world);
412 head = nextent(head);
415 // needs to be done so early as they would still spawn
419 ServerProgsDB = db_create();
421 ServerProgsDB = db_load("server.db");
423 TemporaryDB = db_create();
426 TODO sound pack system
427 // initialize sound pack system
428 soundpack = cvar_string("g_soundpack");
430 soundpack = strcat(soundpack, "/");
431 soundpack = strzone(soundpack);
437 // 1 FLICKER (first variety)
438 lightstyle(1, "mmnmmommommnonmmonqnmmo");
440 // 2 SLOW STRONG PULSE
441 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
443 // 3 CANDLE (first variety)
444 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
447 lightstyle(4, "mamamamamama");
450 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
452 // 6 FLICKER (second variety)
453 lightstyle(6, "nmonqnmomnmomomno");
455 // 7 CANDLE (second variety)
456 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
458 // 8 CANDLE (third variety)
459 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
461 // 9 SLOW STROBE (fourth variety)
462 lightstyle(9, "aaaaaaaazzzzzzzz");
464 // 10 FLUORESCENT FLICKER
465 lightstyle(10, "mmamammmmammamamaaamammma");
467 // 11 SLOW PULSE NOT FADE TO BLACK
468 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
470 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
475 if(cvar("g_campaign"))
478 Map_MarkAsRecent(mapname);
480 precache_model ("null"); // we need this one before InitGameplayMode
486 bot_waypoints_for_items = cvar("g_waypoints_for_items");
487 if(bot_waypoints_for_items == 1)
488 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
489 bot_waypoints_for_items = 0;
491 // for setting by mapinfo
492 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
493 cvar_set("sv_q3acompat_machineshotgunswap", "0");
497 WaypointSprite_Init();
502 GameLogInit(); // prepare everything
503 if(cvar("sv_eventlog"))
505 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
506 s = strcat(s, ftos(random()));
507 matchid = strzone(s);
509 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
510 s = ":gameinfo:mutators:LIST";
511 if(cvar("g_grappling_hook"))
512 s = strcat(s, ":grappling_hook");
513 if(!cvar("g_use_ammunition"))
514 s = strcat(s, ":no_use_ammunition");
515 if(!cvar("g_pickup_items"))
516 s = strcat(s, ":no_pickup_items");
517 if(cvar("g_instagib"))
518 s = strcat(s, ":instagib");
519 if(cvar_string("g_weaponarena") != "0")
520 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
522 s = strcat(s, ":nixnex");
523 if(cvar("g_vampire"))
524 s = strcat(s, ":vampire");
525 if(cvar("g_laserguided_missile"))
526 s = strcat(s, ":laserguided_missile");
527 if(cvar("g_norecoil"))
528 s = strcat(s, ":norecoil");
530 s = strcat(s, ":midair");
531 if(cvar("g_minstagib"))
532 s = strcat(s, ":minstagib");
534 GameLogEcho(":gameinfo:end");
537 matchid = strzone(ftos(random()));
539 cvar_set("nextmap", "");
543 if(cvar("g_campaign"))
550 //initialise globals related to sv_timeout
551 orig_slowmo = cvar("slowmo");
554 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
556 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
558 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
561 while((s = fgets(fd)))
563 l = tokenize_console(s);
568 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
569 print(" cdtrack ", argv(2), "\n");
571 else if(argv(0) == "fog")
573 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
574 print(" \"fog\" \"", s, "\"\n");
576 else if(argv(0) == "set")
578 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
579 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
581 else if(argv(0) != "//")
583 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
584 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
591 addstat(STAT_WEAPONS, AS_INT, weapons);
592 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
593 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
594 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
597 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
598 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
599 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
600 addstat(STAT_FUEL, AS_INT, ammo_fuel);
601 addstat(STAT_DAMAGE_HITS, AS_INT, damage_hits);
602 addstat(STAT_DAMAGE_FIRED, AS_INT, maxdamage_fired);
603 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
604 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
606 next_pingtime = time + 5;
607 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
611 lsmaps_reply = "^7Maps available: ";
612 for(i = 0, j = 0; i < MapInfo_count; ++i)
614 if(MapInfo_Get_ByID(i))
615 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
622 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
625 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
627 maplist_reply = "^7Maps in list: ";
628 n = tokenize_console(cvar_string("g_maplist"));
629 for(i = 0, j = 0; i < n; ++i)
631 if(MapInfo_CheckMap(argv(i)))
637 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
641 maplist_reply = strzone(strcat(maplist_reply, "\n"));
642 MapInfo_ClearTemps();
644 records_reply = strzone(getrecords());
649 world_initialized = 1;
652 void spawnfunc_light (void)
654 //makestatic (self); // Who the f___ did that?
658 float TryFile( string pFilename )
661 dprint("TryFile(\"", pFilename, "\")\n");
662 lHandle = fopen( pFilename, FILE_READ );
663 if( lHandle != -1 ) {
673 return GametypeNameFromType(game);
676 string getmapname_stored;
682 float Map_Count, Map_Current;
683 string Map_Current_Name;
685 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
686 float GetMaplistPosition()
692 idx = cvar("g_maplist_index");
699 for(pos = 0; pos < Map_Count; ++pos)
703 // resume normal maplist rotation if current map is not in g_maplist
707 float MapHasRightSize(string map)
710 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
711 if(cvar("g_maplist_check_waypoints"))
713 dprint("checkwp "); dprint(map);
714 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
717 dprint(": no waypoints\n");
720 dprint(": has waypoints\n");
724 // open map size restriction file
725 dprint("opensize "); dprint(map);
726 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
729 float mapmin, mapmax;
731 mapmin = stof(fgets(fh));
732 mapmax = stof(fgets(fh));
734 if(player_count < mapmin)
736 dprint("not enough\n");
739 if(player_count > mapmax)
741 dprint("too many\n");
744 dprint("right size\n");
747 dprint(": not found\n");
751 string Map_Filename(float position)
753 return strcat("maps/", argv(position), ".bsp");
756 string strwords(string s, float w)
759 for(endpos = 0; w && endpos >= 0; --w)
760 endpos = strstrofs(s, " ", endpos + 1);
764 return substring(s, 0, endpos);
767 float strhasword(string s, string w)
769 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
772 void Map_MarkAsRecent(string m)
774 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
777 float Map_IsRecent(string m)
779 return strhasword(cvar_string("g_maplist_mostrecent"), m);
782 float Map_Check(float position, float pass)
786 map_next = argv(position);
789 if(Map_IsRecent(map_next))
792 filename = Map_Filename(position);
793 if(MapInfo_CheckMap(map_next))
797 if(MapHasRightSize(map_next))
802 dprint( "Couldn't select '", filename, "'..\n" );
807 void Map_Goto_SetStr(string nextmapname)
809 if(getmapname_stored != "")
810 strunzone(getmapname_stored);
811 if(nextmapname == "")
812 getmapname_stored = "";
814 getmapname_stored = strzone(nextmapname);
817 void Map_Goto_SetFloat(float position)
819 cvar_set("g_maplist_index", ftos(position));
820 Map_Goto_SetStr(argv(position));
825 // settings persist, except...
826 localcmd("\nsettemp_restore\n");
832 MapInfo_LoadMap(getmapname_stored);
835 // return codes of map selectors:
836 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
837 // -2 = permanent failure
838 float() MaplistMethod_Iterate = // usual method
842 for(pass = 1; pass <= 2; ++pass)
844 for(i = 1; i < Map_Count; ++i)
847 mapindex = mod(i + Map_Current, Map_Count);
848 if(Map_Check(mapindex, pass))
855 float() MaplistMethod_Repeat = // fallback method
857 if(Map_Check(Map_Current, 2))
862 float() MaplistMethod_Random = // random map selection
868 for(i = 0; i <= imax; ++i)
871 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
872 if(Map_Check(mapindex, 1))
878 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
879 // the exponent sets a bias on the map selection:
880 // the higher the exponent, the less likely "shortly repeated" same maps are
882 float i, j, imax, insertpos;
886 for(i = 0; i <= imax; ++i)
890 // now reinsert this at another position
891 insertpos = pow(random(), 1 / exponent); // ]0, 1]
892 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
893 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
894 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
896 // insert the current map there
898 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
899 newlist = strcat(newlist, " ", argv(j));
900 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
901 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
902 newlist = strcat(newlist, " ", argv(j));
903 newlist = substring(newlist, 1, strlen(newlist) - 1);
904 cvar_set("g_maplist", newlist);
905 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
907 // NOTE: the selected map has just been inserted at (insertpos-1)th position
908 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
909 if(Map_Check(Map_Current, 1))
917 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
920 bprint( "Maplist is empty! Resetting it to default map list.\n" );
921 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
922 if(cvar("g_maplist_shuffle"))
924 localcmd("\nmenu_cmd sync\n");
925 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
928 error("empty maplist, cannot select a new map");
929 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
932 strunzone(Map_Current_Name);
933 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
934 // this may or may not be correct, but who cares, in the worst case a map
935 // isn't chosen in the first pass that should have been
946 if(cvar("g_maplist_shuffle") > 0)
947 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
950 if(cvar("g_maplist_selectrandom"))
951 nextMap = MaplistMethod_Random();
954 nextMap = MaplistMethod_Iterate();
957 nextMap = MaplistMethod_Repeat();
961 Map_Goto_SetFloat(nextMap);
962 return getmapname_stored;
968 float DoNextMapOverride()
970 if(cvar("g_campaign"))
972 CampaignPostIntermission();
973 alreadychangedlevel = TRUE;
976 if(cvar("quit_when_empty"))
978 if(player_count <= currentbots)
981 alreadychangedlevel = TRUE;
985 if(cvar_string("quit_and_redirect") != "")
987 redirection_target = strzone(cvar_string("quit_and_redirect"));
988 alreadychangedlevel = TRUE;
991 if (cvar("samelevel")) // if samelevel is set, stay on same level
993 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
994 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
995 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
996 localcmd("restart\n");
997 //changelevel (mapname);
998 alreadychangedlevel = TRUE;
1001 if(cvar_string("nextmap") != "")
1002 if(MapInfo_CheckMap(cvar_string("nextmap")))
1004 Map_Goto_SetStr(cvar_string("nextmap"));
1006 alreadychangedlevel = TRUE;
1009 if(cvar("lastlevel"))
1012 localcmd("set lastlevel 0\ntogglemenu\n");
1013 alreadychangedlevel = TRUE;
1021 //local string nextmap;
1022 //local float n, nummaps;
1024 if (alreadychangedlevel)
1026 alreadychangedlevel = TRUE;
1032 for(allowReset = 1; allowReset >= 0; --allowReset)
1034 nextMap = GetNextMap();
1040 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1041 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
1042 if(cvar("g_maplist_shuffle"))
1044 localcmd("\nmenu_cmd sync\n");
1048 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1060 When the player presses attack or jump, change to the next level
1063 .float autoscreenshot;
1064 void() MapVote_Start;
1065 void() MapVote_Think;
1066 float mapvote_initialized;
1067 void IntermissionThink()
1069 FixIntermissionClient(self);
1071 if(cvar("sv_autoscreenshot"))
1072 if(self.autoscreenshot > 0)
1073 if(time > self.autoscreenshot)
1075 self.autoscreenshot = -1;
1076 if(clienttype(self) == CLIENTTYPE_REAL)
1077 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1081 if (time < intermission_exittime)
1084 if(!mapvote_initialized)
1085 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1095 Returns the entity to view from
1099 entity FindIntermission()
1104 // look for info_intermission first
1105 spot = find (world, classname, "info_intermission");
1107 { // pick a random one
1111 spot = find (spot, classname, "info_intermission");
1113 spot = find (spot, classname, "info_intermission");
1119 // then look for the start position
1120 spot = find (world, classname, "info_player_start");
1124 // testinfo_player_start is only found in regioned levels
1125 spot = find (world, classname, "testplayerstart");
1129 // then look for the start position
1130 spot = find (world, classname, "info_player_deathmatch");
1134 //objerror ("FindIntermission: no spot");
1140 ===============================================================================
1144 ===============================================================================
1147 void DumpStats(float final)
1151 local float to_console;
1152 local float to_eventlog;
1153 local float to_file;
1156 to_console = cvar("sv_logscores_console");
1157 to_eventlog = cvar("sv_eventlog");
1158 to_file = cvar("sv_logscores_file");
1162 to_console = TRUE; // always print printstats replies
1163 to_eventlog = FALSE; // but never print them to the event log
1167 if(cvar("sv_eventlog_console"))
1168 to_console = FALSE; // otherwise we get the output twice
1174 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1182 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1186 fputs(file, strcat(s, "\n"));
1189 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1195 fputs(file, strcat(s, "\n"));
1197 FOR_EACH_CLIENT(other)
1199 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1201 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1202 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1203 if(other.classname == "player" || g_arena || g_lms)
1204 s = strcat(s, ftos(other.team), ":");
1206 s = strcat(s, "spectator:");
1209 print(s, other.netname, "\n");
1211 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1213 fputs(file, strcat(s, other.netname, "\n"));
1219 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1225 fputs(file, strcat(s, "\n"));
1227 for(i = 1; i < 16; ++i)
1229 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1230 s = strcat(s, ":", ftos(i));
1236 fputs(file, strcat(s, "\n"));
1243 GameLogEcho(":end");
1246 fputs(file, ":end\n");
1251 void FixIntermissionClient(entity e)
1254 if(!e.autoscreenshot) // initial call
1256 e.angles = e.v_angle;
1257 e.angles_x = -e.angles_x;
1258 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1260 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1261 e.solid = SOLID_NOT;
1262 e.movetype = MOVETYPE_NONE;
1263 e.takedamage = DAMAGE_NO;
1266 e.weaponentity.effects = EF_NODRAW;
1267 if (e.weaponentity.weaponentity)
1268 e.weaponentity.weaponentity.effects = EF_NODRAW;
1270 if(clienttype(e) == CLIENTTYPE_REAL)
1272 stuffcmd(e, "\nscr_printspeed 1000000\n");
1273 s = cvar_string("sv_intermission_cdtrack");
1275 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1277 WriteByte(MSG_ONE, SVC_INTERMISSION);
1281 //e.velocity = '0 0 0';
1282 //e.fixangle = TRUE;
1284 // TODO halt weapon animation
1289 go to the next level for deathmatch
1290 only called if a time or frag limit has expired
1294 float minTotalFrags;
1295 float maxTotalFrags;
1301 intermission_running = 1;
1303 // enforce a wait time before allowing changelevel
1304 if(player_count > 0)
1305 intermission_exittime = time + cvar("sv_mapchange_delay");
1307 intermission_exittime = -1;
1310 WriteByte (MSG_ALL, SVC_CDTRACK);
1311 WriteByte (MSG_ALL, 3);
1312 WriteByte (MSG_ALL, 3);
1313 // done in FixIntermission
1316 //pos = FindIntermission ();
1322 if(cvar("sv_eventlog"))
1323 GameLogEcho(":gameover");
1327 FOR_EACH_CLIENT(other)
1329 FixIntermissionClient(other);
1332 bprint(other.netname, " ^7wins.\n");
1337 FOR_EACH_PLAYER(other)
1339 if(maxTotalFrags < other.totalfrags)
1340 maxTotalFrags = other.totalfrags;
1341 if(minTotalFrags > other.totalfrags)
1342 minTotalFrags = other.totalfrags;
1347 FOR_EACH_PLAYER(other)
1349 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1350 f = bound(0, other.play_time / max(time, 1), 1);
1351 // store some statistics?
1355 if(cvar("g_campaign"))
1356 CampaignPreIntermission();
1358 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1365 Exit deathmatch games upon conditions
1368 void CheckRules_Player()
1370 if (gameover) // someone else quit the game already
1373 if(self.deadflag == DEAD_NO)
1374 self.play_time += frametime;
1376 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1377 // (div0: and that in CheckRules_World please)
1380 float checkrules_equality;
1381 float checkrules_suddendeathwarning;
1382 float checkrules_suddendeathend;
1383 float checkrules_overtimesadded; //how many overtimes have been already added
1384 float checkrules_status;
1386 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1387 float WINNING_YES = 1; // winner found
1388 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1389 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1391 void InitiateOvertime()
1393 // Check first whether normal overtimes could be added before initiating suddendeath mode
1394 // - for this timelimit_overtime needs to be >0 of course
1395 // - also check the winning condition calculated in the previous frame and only add normal overtime
1396 // again, if at the point at which timelimit would be extended again, still no winner was found
1397 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1399 ++checkrules_overtimesadded;
1400 //add one more overtime by simply extending the timelimit
1402 tl = cvar("timelimit");
1403 tl += cvar("timelimit_overtime");
1404 cvar_set("timelimit", ftos(tl));
1405 string minutesPlural;
1406 if (cvar("timelimit_overtime") == 1)
1407 minutesPlural = " ^3minute";
1409 minutesPlural = " ^3minutes";
1413 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1414 ftos(cvar("timelimit_overtime")),
1422 if(!checkrules_suddendeathend)
1423 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1427 float GetWinningCode(float fraglimitreached, float equality)
1430 if(fraglimitreached)
1431 return WINNING_STARTSUDDENDEATHOVERTIME;
1433 return WINNING_NEVER;
1435 if(fraglimitreached)
1441 // set the .winning flag for exactly those players with a given field value
1442 void SetWinners(.float field, float value)
1445 FOR_EACH_PLAYER(head)
1446 head.winning = (head.field == value);
1449 // set the .winning flag for those players with a given field value
1450 void AddWinners(.float field, float value)
1453 FOR_EACH_PLAYER(head)
1454 if(head.field == value)
1458 // clear the .winning flags
1459 void ClearWinners(void)
1462 FOR_EACH_PLAYER(head)
1466 // Onslaught winning condition:
1467 // game terminates if only one team has a working generator (or none)
1468 float WinningCondition_Onslaught()
1471 local float t1, t2, t3, t4;
1473 WinningConditionHelper(); // set worldstatus
1475 // first check if the game has ended
1476 t1 = t2 = t3 = t4 = 0;
1477 head = find(world, classname, "onslaught_generator");
1480 if (head.health > 0)
1482 if (head.team == COLOR_TEAM1) t1 = 1;
1483 if (head.team == COLOR_TEAM2) t2 = 1;
1484 if (head.team == COLOR_TEAM3) t3 = 1;
1485 if (head.team == COLOR_TEAM4) t4 = 1;
1487 head = find(head, classname, "onslaught_generator");
1489 if (t1 + t2 + t3 + t4 < 2)
1491 // game over, only one team remains (or none)
1493 if (t1) SetWinners(team, COLOR_TEAM1);
1494 if (t2) SetWinners(team, COLOR_TEAM2);
1495 if (t3) SetWinners(team, COLOR_TEAM3);
1496 if (t4) SetWinners(team, COLOR_TEAM4);
1497 dprint("Have a winner, ending game.\n");
1501 // Two or more teams remain
1505 float LMS_NewPlayerLives()
1508 fl = cvar("fraglimit");
1512 // first player has left the game for dying too much? Nobody else can get in.
1513 if(lms_lowest_lives < 1)
1516 if(!cvar("g_lms_join_anytime"))
1517 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1520 return bound(1, lms_lowest_lives, fl);
1523 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1524 // they win. Otherwise the defending team wins once the timelimit passes.
1525 void assault_new_round();
1526 float WinningCondition_Assault()
1530 WinningConditionHelper(); // set worldstatus
1532 status = WINNING_NO;
1533 // as the timelimit has not yet passed just assume the defending team will win
1534 if(assault_attacker_team == COLOR_TEAM1)
1536 SetWinners(team, COLOR_TEAM2);
1540 SetWinners(team, COLOR_TEAM1);
1544 ent = find(world, classname, "target_assault_roundend");
1547 if(ent.winning) // round end has been triggered by attacking team
1549 bprint("ASSAULT: round completed...\n");
1550 SetWinners(team, assault_attacker_team);
1552 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1554 if(ent.cnt == 1) // this was the second round
1556 status = WINNING_YES;
1560 local entity oldself;
1563 assault_new_round();
1572 // LMS winning condition: game terminates if and only if there's at most one
1573 // one player who's living lives. Top two scores being equal cancels the time
1575 float WinningCondition_LMS()
1582 have_player = FALSE;
1583 have_players = FALSE;
1584 l = LMS_NewPlayerLives();
1586 head = find(world, classname, "player");
1589 head2 = find(head, classname, "player");
1591 have_players = TRUE;
1595 // we have at least one player
1598 // two or more active players - continue with the game
1602 // exactly one player?
1605 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1609 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1615 // and assign him his first place
1616 PlayerScore_Add(head, SP_LMS_RANK, 1);
1623 // nobody is playing at all...
1626 // wait for players...
1630 // SNAFU (maybe a draw game?)
1632 dprint("No players, ending game.\n");
1637 // When we get here, we have at least two players who are actually LIVING,
1638 // now check if the top two players have equal score.
1639 WinningConditionHelper();
1642 if(WinningConditionHelper_winner)
1643 WinningConditionHelper_winner.winning = TRUE;
1644 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1645 return WINNING_NEVER;
1647 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1651 void ShuffleMaplist()
1653 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1657 float WinningCondition_Scores(float limit, float leadlimit)
1659 // TODO make everything use THIS winning condition (except LMS)
1660 WinningConditionHelper();
1664 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1665 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1666 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1667 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1671 if(WinningConditionHelper_winner)
1672 WinningConditionHelper_winner.winning = 1;
1673 if(WinningConditionHelper_winnerteam >= 0)
1674 SetWinners(team, WinningConditionHelper_winnerteam);
1676 if(WinningConditionHelper_lowerisbetter)
1678 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1679 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1683 if(WinningConditionHelper_zeroisworst)
1684 leadlimit = 0; // not supported in this mode
1686 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying) || g_nexball)
1687 // these modes always score in increments of 1, thus this makes sense
1689 if(leaderfrags != WinningConditionHelper_topscore)
1691 leaderfrags = WinningConditionHelper_topscore;
1694 if (leaderfrags == limit - 1)
1695 play2all("announcer/robotic/1fragleft.wav");
1696 else if (leaderfrags == limit - 2)
1697 play2all("announcer/robotic/2fragsleft.wav");
1698 else if (leaderfrags == limit - 3)
1699 play2all("announcer/robotic/3fragsleft.wav");
1703 return GetWinningCode(
1704 WinningConditionHelper_topscore &&
1706 (limit && (WinningConditionHelper_topscore >= limit))
1708 (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1710 WinningConditionHelper_equality
1714 float WinningCondition_Race(float fraglimit)
1718 wc = WinningCondition_Scores(fraglimit, 0);
1720 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1721 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1722 // do NOT support equality when the laps are all raced!
1725 if not(p.race_completed)
1726 return WINNING_STARTSUDDENDEATHOVERTIME;
1732 void ReadyRestart();
1733 float WinningCondition_QualifyingThenRace(float limit)
1736 wc = WinningCondition_Scores(limit, 0);
1738 // NEVER initiate overtime
1739 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1747 float WinningCondition_RanOutOfSpawns()
1751 if(!have_team_spawns)
1754 if(!some_spawn_has_been_used)
1757 team1_score = team2_score = team3_score = team4_score = 0;
1759 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1761 if(head.team == COLOR_TEAM1)
1763 else if(head.team == COLOR_TEAM2)
1765 else if(head.team == COLOR_TEAM3)
1767 else if(head.team == COLOR_TEAM4)
1771 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1773 if(head.team == COLOR_TEAM1)
1775 else if(head.team == COLOR_TEAM2)
1777 else if(head.team == COLOR_TEAM3)
1779 else if(head.team == COLOR_TEAM4)
1784 if(team1_score + team2_score + team3_score + team4_score == 0)
1786 checkrules_equality = TRUE;
1789 else if(team1_score + team2_score + team3_score + team4_score == 1)
1792 if(team1_score) t = COLOR_TEAM1;
1793 if(team2_score) t = COLOR_TEAM2;
1794 if(team3_score) t = COLOR_TEAM3;
1795 if(team4_score) t = COLOR_TEAM4;
1796 CheckAllowedTeams(world);
1797 for(i = 0; i < MAX_TEAMSCORE; ++i)
1799 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1800 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1801 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1802 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1805 AddWinners(team, t);
1816 Exit deathmatch games upon conditions
1819 void CheckRules_World()
1831 MapVote_Think should now do that part
1832 if (intermission_running)
1833 if (time >= intermission_exittime + 60)
1835 if(!DoNextMapOverride())
1841 if (gameover) // someone else quit the game already
1843 if(player_count == 0) // Nobody there? Then let's go to the next map
1845 // this will actually check the player count in the next frame
1846 // again, but this shouldn't hurt
1850 timelimit = cvar("timelimit") * 60;
1851 fraglimit = cvar("fraglimit");
1852 leadlimit = cvar("leadlimit");
1854 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1857 timelimit = 0; // timelimit is not made for warmup
1859 fraglimit = 0; // no fraglimit for now
1860 leadlimit = 0; // no leadlimit for now
1865 timelimit += game_starttime;
1867 else if (timelimit < 0)
1874 if(checkrules_suddendeathend)
1876 if(!checkrules_suddendeathwarning)
1878 checkrules_suddendeathwarning = TRUE;
1879 if(g_race && !g_race_qualifying)
1880 bcenterprint("^3Everyone, finish your lap! The race is over!");
1882 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1887 if (timelimit && time >= timelimit)
1889 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1892 float playerswithlaps;
1895 totalplayers = playerswithlaps = readyplayers = 0;
1896 FOR_EACH_PLAYER(head)
1899 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1905 // at least 2/3 of the players have completed a lap: start the RACE
1906 // otherwise, the players should end the qualifying on their own
1907 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1909 checkrules_suddendeathend = 0;
1910 ReadyRestart(); // go to race
1920 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1926 checkrules_status = WinningCondition_RanOutOfSpawns();
1927 if(checkrules_status == WINNING_YES)
1929 bprint("Hey! Someone ran out of spawns!\n");
1931 else if(g_race && !g_race_qualifying && timelimit >= 0)
1933 checkrules_status = WinningCondition_Race(fraglimit);
1935 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1937 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1941 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1945 checkrules_status = WinningCondition_LMS();
1947 else if (g_onslaught)
1949 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1953 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1956 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1958 checkrules_status = WINNING_NEVER;
1962 if(checkrules_status == WINNING_NEVER)
1963 // equality cases! Nobody wins if the overtime ends in a draw.
1966 if(checkrules_suddendeathend)
1967 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1968 checkrules_status = WINNING_YES;
1970 if(checkrules_status == WINNING_YES)
1974 float mapvote_nextthink;
1975 float mapvote_initialized;
1976 float mapvote_keeptwotime;
1977 float mapvote_timeout;
1978 string mapvote_message;
1979 string mapvote_screenshot_dir;
1981 float mapvote_count;
1982 float mapvote_count_real;
1983 string mapvote_maps[MAPVOTE_COUNT];
1984 float mapvote_maps_suggested[MAPVOTE_COUNT];
1985 string mapvote_suggestions[MAPVOTE_COUNT];
1986 float mapvote_suggestion_ptr;
1987 float mapvote_maxlen;
1988 float mapvote_voters;
1989 float mapvote_votes[MAPVOTE_COUNT];
1991 float mapvote_detail;
1992 float mapvote_abstain;
1995 void MapVote_ClearAllVotes()
1997 FOR_EACH_CLIENT(other)
2001 string MapVote_Suggest(string m)
2005 return "That's not how to use this command.";
2006 if(!cvar("g_maplist_votable_suggestions"))
2007 return "Suggestions are not accepted on this server.";
2008 if(mapvote_initialized)
2009 return "Can't suggest - voting is already in progress!";
2010 m = MapInfo_FixName(m);
2012 return "The map you suggested is not available on this server.";
2013 if(!cvar("g_maplist_votable_override_mostrecent"))
2015 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2017 if(!MapInfo_CheckMap(m))
2018 return "The map you suggested does not support the current game mode.";
2019 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2020 if(mapvote_suggestions[i] == m)
2021 return "This map was already suggested.";
2022 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2024 i = floor(random() * mapvote_suggestion_ptr);
2028 i = mapvote_suggestion_ptr;
2029 mapvote_suggestion_ptr += 1;
2031 if(mapvote_suggestions[i] != "")
2032 strunzone(mapvote_suggestions[i]);
2033 mapvote_suggestions[i] = strzone(m);
2034 if(cvar("sv_eventlog"))
2035 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2036 return strcat("Suggestion of ", m, " accepted.");
2039 void MapVote_AddVotable(string nextMap, float isSuggestion)
2044 for(j = 0; j < mapvote_count; ++j)
2045 if(mapvote_maps[j] == nextMap)
2047 if(strlen(nextMap) > mapvote_maxlen)
2048 mapvote_maxlen = strlen(nextMap);
2049 mapvote_maps[mapvote_count] = strzone(nextMap);
2050 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2054 void MapVote_Spawn();
2060 MapVote_ClearAllVotes();
2063 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2064 mapvote_abstain = cvar("g_maplist_votable_abstain");
2067 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2069 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2070 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2072 if(mapvote_suggestion_ptr)
2073 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2074 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2076 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2077 MapVote_AddVotable(GetNextMap(), FALSE);
2079 if(mapvote_count == 0)
2081 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2082 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
2083 if(cvar("g_maplist_shuffle"))
2085 localcmd("\nmenu_cmd sync\n");
2086 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2087 MapVote_AddVotable(GetNextMap(), FALSE);
2090 mapvote_count_real = mapvote_count;
2092 MapVote_AddVotable("don't care", 0);
2094 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2096 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2097 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2098 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2099 mapvote_keeptwotime = 0;
2100 mapvote_message = "Choose a map and press its key!";
2102 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2103 if(mapvote_screenshot_dir == "")
2104 mapvote_screenshot_dir = "maps";
2105 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2110 void MapVote_SendPicture(float id)
2113 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2114 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2115 WriteByte(MSG_ONE, id);
2116 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2119 float GameCommand_MapVote(string cmd)
2121 if(!intermission_running)
2124 if(cmd == "mv_getpic")
2126 MapVote_SendPicture(stof(argv(1)));
2133 float MapVote_GetMapMask()
2135 float mask, i, power;
2137 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2138 if(mapvote_maps[i] != "")
2144 float MapVote_SendEntity(entity to, float sf)
2146 string mapfile, pakfile;
2150 sf &~= 2; // if we send 1, we don't need to also send 2
2152 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2153 WriteByte(MSG_ENTITY, sf);
2157 // flag 1 == initialization
2158 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2159 WriteByte(MSG_ENTITY, mapvote_count);
2160 WriteByte(MSG_ENTITY, mapvote_abstain);
2161 WriteByte(MSG_ENTITY, mapvote_detail);
2162 WriteCoord(MSG_ENTITY, mapvote_timeout);
2163 if(mapvote_count <= 8)
2164 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2166 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2167 for(i = 0; i < mapvote_count; ++i)
2168 if(mapvote_maps[i] != "")
2170 if(mapvote_abstain && i == mapvote_count - 1)
2172 WriteString(MSG_ENTITY, ""); // abstain needs no text
2173 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2177 WriteString(MSG_ENTITY, mapvote_maps[i]);
2178 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2179 pakfile = whichpack(strcat(mapfile, ".tga"));
2181 pakfile = whichpack(strcat(mapfile, ".jpg"));
2183 pakfile = whichpack(strcat(mapfile, ".png"));
2184 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2185 pakfile = substring(pakfile, o, 999);
2186 WriteString(MSG_ENTITY, pakfile);
2193 // flag 2 == update of mask
2194 if(mapvote_count <= 8)
2195 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2197 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2203 for(i = 0; i < mapvote_count; ++i)
2204 if(mapvote_maps[i] != "")
2205 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2207 WriteByte(MSG_ENTITY, to.mapvote);
2213 void MapVote_Spawn()
2215 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2218 void MapVote_TouchMask()
2220 mapvote_ent.SendFlags |= 2;
2223 void MapVote_TouchVotes(entity voter)
2225 mapvote_ent.SendFlags |= 4;
2228 float MapVote_Finished(float mappos)
2234 if(cvar("sv_eventlog"))
2236 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2237 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2238 didntvote = mapvote_voters;
2239 for(i = 0; i < mapvote_count; ++i)
2240 if(mapvote_maps[i] != "")
2242 didntvote -= mapvote_votes[i];
2245 result = strcat(result, ":", mapvote_maps[i]);
2246 result = strcat(result, ":", ftos(mapvote_votes[i]));
2249 result = strcat(result, ":didn't vote:", ftos(didntvote));
2251 GameLogEcho(result);
2252 if(mapvote_maps_suggested[mappos])
2253 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2256 FOR_EACH_REALCLIENT(other)
2257 FixClientCvars(other);
2259 Map_Goto_SetStr(mapvote_maps[mappos]);
2261 alreadychangedlevel = TRUE;
2264 void MapVote_CheckRules_1()
2268 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2270 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2271 mapvote_votes[i] = 0;
2275 FOR_EACH_REALCLIENT(other)
2280 i = other.mapvote - 1;
2281 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2282 mapvote_votes[i] = mapvote_votes[i] + 1;
2287 float MapVote_CheckRules_2()
2290 float firstPlace, secondPlace;
2291 float firstPlaceVotes, secondPlaceVotes;
2292 float mapvote_voters_real;
2295 if(mapvote_count_real == 1)
2296 return MapVote_Finished(0);
2298 mapvote_voters_real = mapvote_voters;
2300 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2302 RandomSelection_Init();
2303 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2304 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2305 firstPlace = RandomSelection_chosen_float;
2306 firstPlaceVotes = RandomSelection_best_priority;
2307 //dprint("First place: ", ftos(firstPlace), "\n");
2308 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2310 RandomSelection_Init();
2311 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2313 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2314 secondPlace = RandomSelection_chosen_float;
2315 secondPlaceVotes = RandomSelection_best_priority;
2316 //dprint("Second place: ", ftos(secondPlace), "\n");
2317 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2319 if(firstPlace == -1)
2320 error("No first place in map vote... WTF?");
2322 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2323 return MapVote_Finished(firstPlace);
2325 if(mapvote_keeptwotime)
2326 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2329 MapVote_TouchMask();
2330 mapvote_message = "Now decide between the TOP TWO!";
2331 mapvote_keeptwotime = 0;
2332 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2333 result = strcat(result, ":", ftos(firstPlaceVotes));
2334 result = strcat(result, ":", mapvote_maps[secondPlace]);
2335 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2336 didntvote = mapvote_voters;
2337 for(i = 0; i < mapvote_count; ++i)
2338 if(mapvote_maps[i] != "")
2340 didntvote -= mapvote_votes[i];
2342 if(i != secondPlace)
2344 result = strcat(result, ":", mapvote_maps[i]);
2345 result = strcat(result, ":", ftos(mapvote_votes[i]));
2346 if(i < mapvote_count_real)
2348 strunzone(mapvote_maps[i]);
2349 mapvote_maps[i] = "";
2353 result = strcat(result, ":didn't vote:", ftos(didntvote));
2354 if(cvar("sv_eventlog"))
2355 GameLogEcho(result);
2365 keeptwo = mapvote_keeptwotime;
2366 MapVote_CheckRules_1(); // count
2367 if(MapVote_CheckRules_2()) // decide
2371 FOR_EACH_REALCLIENT(other)
2373 // hide scoreboard again
2374 if(other.health != 2342)
2376 other.health = 2342;
2378 if(clienttype(other) == CLIENTTYPE_REAL)
2381 WriteByte(MSG_ONE, SVC_FINALE);
2382 WriteString(MSG_ONE, "");
2386 // clear possibly invalid votes
2387 if(mapvote_maps[other.mapvote - 1] == "")
2389 // use impulses as new vote
2390 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2391 if(mapvote_maps[other.impulse - 1] != "")
2393 other.mapvote = other.impulse;
2394 MapVote_TouchVotes(other);
2402 MapVote_CheckRules_1(); // just count
2404 void MapVote_Start()
2409 MapInfo_Enumerate();
2410 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1))
2413 void MapVote_Think()
2418 if(alreadychangedlevel)
2421 if(time < mapvote_nextthink)
2425 mapvote_nextthink = time + 0.5;
2427 if(!mapvote_initialized)
2429 mapvote_initialized = TRUE;
2430 if(DoNextMapOverride())
2432 if(!cvar("g_maplist_votable") || player_count <= 0)
2443 string GotoMap(string m)
2445 if(!MapInfo_CheckMap(m))
2446 return "The map you chose is not available on this server.";
2447 cvar_set("nextmap", m);
2448 cvar_set("timelimit", "-1");
2449 if(mapvote_initialized || alreadychangedlevel)
2451 if(DoNextMapOverride())
2452 return "Map switch initiated.";
2454 return "Hm... no. For some reason I like THIS map more.";
2457 return "Map switch will happen after scoreboard.";
2463 FOR_EACH_REALCLIENT(self)
2465 if(self.classname == "spectator")
2467 if(self.enemy.typehitsound)
2468 play2(self, "misc/typehit.wav");
2469 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2470 play2(self, "misc/hit.wav");
2474 if(self.typehitsound)
2475 play2(self, "misc/typehit.wav");
2476 else if(self.hitsound && self.cvar_cl_hitsound)
2477 play2(self, "misc/hit.wav");
2480 FOR_EACH_CLIENT(self)
2482 self.hitsound = FALSE;
2483 self.typehitsound = FALSE;
2490 * returns TRUE if redirecting
2492 float redirection_timeout;
2493 float redirection_nextthink;
2494 float RedirectionThink()
2496 float clients_found;
2498 if(redirection_target == "")
2501 if(!redirection_timeout)
2503 cvar_set("sv_public", "-2");
2504 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2505 if(redirection_target == "self")
2506 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2508 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2511 if(time < redirection_nextthink)
2514 redirection_nextthink = time + 1;
2517 FOR_EACH_REALCLIENT(self)
2519 print("Redirecting: sending connect command to ", self.netname, "\n");
2520 if(redirection_target == "self")
2521 stuffcmd(self, "\ndisconnect; reconnect\n");
2523 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2527 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2529 if(time > redirection_timeout || clients_found == 0)
2530 localcmd("\nwait; wait; wait; quit\n");
2537 // Loaded from a save game
2538 // some things then break, so let's work around them...
2540 // Progs DB (capture records)
2542 ServerProgsDB = db_create();
2544 ServerProgsDB = db_load("server.db");
2548 MapInfo_Enumerate();
2549 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
2554 if(world_initialized > 0)
2556 world_initialized = 0;
2557 print("Saving persistent data...\n");
2560 db_save(ServerProgsDB, "server.db");
2561 if(cvar("developer"))
2562 db_save(TemporaryDB, "server-temp.db");
2563 db_close(ServerProgsDB);
2564 db_close(TemporaryDB);
2566 // tell the bot system the game is ending now
2571 else if(world_initialized == 0)
2573 print("NOTE: crashed before even initializing the world, not saving persistent data\n");