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enable fixed spawns again
[divverent/nexuiz.git] / data / qcsrc / common / mapinfo.qc
1 #ifdef HSOI
2 // HUGE SET - stored in a string
3 string HugeSetOfIntegers_empty()
4 {
5         return "";
6 }
7 float HugeSetOfIntegers_get(string pArr, float i)
8 {
9         return stof(substring(pArr, i * 4, 4));
10 }
11 float HugeSetOfIntegers_length(string pArr)
12 {
13         return strlen(pArr) / 4;
14 }
15 string HugeSetOfIntegers_concat(string a1, string a2)
16 {
17         return strcat(a1, a2);
18 }
19 string HugeSetOfIntegers_insert(string a1, float n, string a2)
20         // special concat function to build up large lists in less time by binary concatenation
21 {
22         string s;
23         s = strcat("    ", ftos(n));
24         return strcat(a1, substring(s, strlen(s) - 4, 4), a2);
25 }
26 #endif
27
28 // generic string stuff
29 float startsWith(string haystack, string needle)
30 {
31         return substring(haystack, 0, strlen(needle)) == needle;
32 }
33 float startsWithNocase(string haystack, string needle)
34 {
35         return strcasecmp(substring(haystack, 0, strlen(needle)), needle) == 0;
36 }
37 string extractRestOfLine(string haystack, string needle)
38 {
39         if(startsWith(haystack, needle))
40                 return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle));
41         return string_null;
42 }
43 string car(string s)
44 {
45         float o;
46         o = strstrofs(s, " ", 0);
47         if(o < 0)
48                 return s;
49         return substring(s, 0, o);
50 }
51 string cdr(string s)
52 {
53         float o;
54         o = strstrofs(s, " ", 0);
55         if(o < 0)
56                 return string_null;
57         return substring(s, o + 1, strlen(s) - (o + 1));
58 }
59
60 float _MapInfo_Cache_Active;
61 float _MapInfo_Cache_DB_NameToIndex;
62 float _MapInfo_Cache_Buf_IndexToMapData;
63
64 void MapInfo_Cache_Destroy()
65 {
66         if(!_MapInfo_Cache_Active)
67                 return;
68
69         db_close(_MapInfo_Cache_DB_NameToIndex);
70         buf_del(_MapInfo_Cache_Buf_IndexToMapData);
71         _MapInfo_Cache_Active = 0;
72 }
73
74 void MapInfo_Cache_Create()
75 {
76         MapInfo_Cache_Destroy();
77         _MapInfo_Cache_DB_NameToIndex = db_create();
78         _MapInfo_Cache_Buf_IndexToMapData = buf_create();
79         _MapInfo_Cache_Active = 1;
80 }
81
82 void MapInfo_Cache_Invalidate()
83 {
84         if(!_MapInfo_Cache_Active)
85                 return;
86
87         MapInfo_Cache_Create();
88 }
89
90 void MapInfo_Cache_Store()
91 {
92         float i;
93         string s;
94         if(!_MapInfo_Cache_Active)
95                 return;
96
97         s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
98         if(!s) // empty string is NOT valid here!
99         {
100                 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
101                 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
102         }
103         else
104                 i = stof(s);
105
106         // now store all the stuff
107         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData,   i, MapInfo_Map_bspname);
108         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_title);
109         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
110         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
111         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
112         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedFeatures));
113         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_flags));
114 }
115
116 float MapInfo_Cache_Retrieve(string map)
117 {
118         float i;
119         string s;
120         if(!_MapInfo_Cache_Active)
121                 return 0;
122
123         s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
124         if(!s)
125                 return 0;
126         i = stof(s);
127
128         // now retrieve all the stuff
129         MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i);
130         MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
131         MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
132         MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
133         MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
134         MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
135         MapInfo_Map_flags = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
136         return 1;
137 }
138
139 // GLOB HANDLING (for all BSP files)
140 float _MapInfo_globopen;
141 float _MapInfo_globcount; 
142 float _MapInfo_globhandle;
143 string _MapInfo_GlobItem(float i)
144 {
145         string s;
146         s = search_getfilename(_MapInfo_globhandle, i);
147         return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
148 }
149
150 void MapInfo_Enumerate()
151 {
152         if(_MapInfo_globopen)
153                 search_end(_MapInfo_globhandle);
154         MapInfo_Cache_Invalidate();
155         _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
156         _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
157         _MapInfo_globopen = 1;
158 }
159
160 // filter the info by game type mask (updates MapInfo_count)
161 //
162 #ifdef HSOI
163 string _MapInfo_filtered;
164 float MapInfo_FilterList_Lookup(float i)
165 {
166         return MapInfo_FilterList_Lookup(i);
167 }
168
169 string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pFlagsRequired, float pFlagsForbidden, float pBegin, float pEnd, float pAbortOnGenerate)
170 {
171         float m, valid;
172         string l, r;
173
174         if(pBegin == pEnd)
175                 return HugeSetOfIntegers_empty();
176
177         m = floor((pBegin + pEnd) / 2);
178
179         l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m, pAbortOnGenerate);
180         if not(l)
181                 return string_null; // BAIL OUT
182         if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
183                 if(pAbortOnGenerate)
184                 {
185                         MapInfo_progress = m / _MapInfo_globcount;
186                         return string_null; // BAIL OUT
187                 }
188         valid = (((MapInfo_Map_supportedGametypes & pGametype) != 0);
189         valid = valid && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures));
190         valid = valid && (MapInfo_Map_flags & pFlagsForbidden == 0);
191         valid = valid && (MapInfo_Map_flags & pFlagsRequired == pFlagsRequired);
192         r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pFlagsRequired, pFlagsForbidden, m + 1, pEnd, pAbortOnGenerate);
193         if not(r)
194                 return string_null; // BAIL OUT
195
196         if(valid)
197                 return HugeSetOfIntegers_insert(l, m, r);
198         else
199                 return HugeSetOfIntegers_concat(l, r);
200 }
201
202 float MapInfo_FilterGametype(float pGametype, float pFeatures, pFlagsRequired, pFlagsForbidden, float pAbortOnGenerate)
203 {
204         if(_MapInfo_filtered)
205                 strunzone(_MapInfo_filtered);
206         _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pFlagsRequired, pFlagsForbidden, 0, _MapInfo_globcount, pAbortOnGenerate);
207         if not(_MapInfo_filtered)
208         {
209                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
210                 return 0;
211         }
212         _MapInfo_filtered = strzone(_MapInfo_filtered);
213         MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered);
214         MapInfo_ClearTemps();
215         return 1;
216 }
217
218 void MapInfo_Filter_Free()
219 {
220         if(_MapInfo_filtered)
221         {
222                 strunzone(_MapInfo_filtered);
223                 _MapInfo_filtered = string_null;
224         }
225 }
226 #else
227 float _MapInfo_filtered;
228 float _MapInfo_filtered_allocated;
229 float MapInfo_FilterList_Lookup(float i)
230 {
231         return stof(bufstr_get(_MapInfo_filtered, i));
232 }
233
234 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate)
235 {
236         float i, j;
237         if not(_MapInfo_filtered_allocated)
238         {
239                 _MapInfo_filtered_allocated = 1;
240                 _MapInfo_filtered = buf_create();
241         }
242         MapInfo_count = 0;
243         for(i = 0, j = -1; i < _MapInfo_globcount; ++i)
244         {
245                 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
246                         if(pAbortOnGenerate)
247                         {
248                                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
249                                 MapInfo_progress = i / _MapInfo_globcount;
250                                 return 0;
251                         }
252                 if((MapInfo_Map_supportedGametypes & pGametype) != 0)
253                 if((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures)
254                 if((MapInfo_Map_flags & pFlagsForbidden) == 0)
255                 if((MapInfo_Map_flags & pFlagsRequired) == pFlagsRequired)
256                         bufstr_set(_MapInfo_filtered, ++j, ftos(i));
257         }
258         MapInfo_count = j + 1;
259         MapInfo_ClearTemps();
260         return 1;
261 }
262
263 void MapInfo_Filter_Free()
264 {
265         if(_MapInfo_filtered_allocated)
266         {
267                 buf_del(_MapInfo_filtered);
268                 _MapInfo_filtered_allocated = 0;
269         }
270 }
271 #endif
272
273 // load info about the i-th map into the MapInfo_Map_* globals
274 string MapInfo_BSPName_ByID(float i)
275 {
276         return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
277 }
278
279 string unquote(string s)
280 {
281         float i, j, l;
282         l = strlen(s);
283         j = -1;
284         for(i = 0; i < l; ++i)
285         {
286                 string ch;
287                 ch = substring(s, i, 1);
288                 if(ch != " ") if(ch != "\"")
289                 {
290                         for(j = strlen(s) - i - 1; j > 0; --j)
291                         {
292                                 ch = substring(s, i+j, 1);
293                                 if(ch != " ") if(ch != "\"")
294                                         return substring(s, i, j+1);
295                         }
296                         return substring(s, i, 1);
297                 }
298         }
299         return "";
300 }
301
302 float MapInfo_Get_ByID(float i)
303 {
304         if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
305                 return 1;
306         return 0;
307 }
308
309 string _MapInfo_Map_worldspawn_music;
310
311 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
312 {
313         string fn;
314         float fh;
315         string s, k, v;
316         vector o;
317         float i;
318         float inWorldspawn;
319         float r;
320         float twoBaseModes;
321         float diameter, spawnpoints;
322
323         vector mapMins, mapMaxs;
324
325         r = 1;
326         fn = strcat("maps/", pFilename, ".ent");
327         fh = fopen(fn, FILE_READ);
328         if(fh < 0)
329         {
330                 r = 2;
331                 fn = strcat("maps/", pFilename, ".bsp");
332                 fh = fopen(fn, FILE_READ);
333         }
334         if(fh < 0)
335                 return 0;
336         print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n");
337
338         inWorldspawn = 2;
339         MapInfo_Map_supportedGametypes = 0;
340         spawnpoints = 0;
341         _MapInfo_Map_worldspawn_music = "";
342
343         for(;;)
344         {
345                 if not((s = fgets(fh)))
346                         break;
347                 if(inWorldspawn == 1)
348                         if(startsWith(s, "}"))
349                                 inWorldspawn = 0;
350                 k = unquote(car(s));
351                 v = unquote(cdr(s));
352                 if(inWorldspawn)
353                 {
354                         if(k == "classname" && v == "worldspawn")
355                                 inWorldspawn = 1;
356                         else if(k == "author")
357                                 MapInfo_Map_author = v;
358                         else if(k == "_description")
359                                 MapInfo_Map_description = v;
360                         else if(k == "music")
361                                 _MapInfo_Map_worldspawn_music = v;
362                         else if(k == "noise")
363                                 _MapInfo_Map_worldspawn_music = v;
364                         else if(k == "message")
365                         {
366                                 i = strstrofs(v, " by ", 0);
367                                 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
368                                 {
369                                         MapInfo_Map_title = substring(v, 0, i);
370                                         MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
371                                 }
372                                 else
373                                         MapInfo_Map_title = v;
374                         }
375                 }
376                 else
377                 {
378                         if(k == "origin")
379                         {
380                                 o = stov(strcat("'", v, "'"));
381                                 mapMins_x = min(mapMins_x, o_x);
382                                 mapMins_y = min(mapMins_y, o_y);
383                                 mapMins_z = min(mapMins_z, o_z);
384                                 mapMaxs_x = max(mapMaxs_x, o_x);
385                                 mapMaxs_y = max(mapMaxs_y, o_y);
386                                 mapMaxs_z = max(mapMaxs_z, o_z);
387                         }
388                         else if(k == "classname")
389                         {
390                                 if(v == "dom_controlpoint")
391                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
392                                 else if(v == "item_flag_team2")
393                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
394                                 else if(v == "team_CTF_blueflag")
395                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
396                                 else if(v == "runematch_spawn_point")
397                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;
398                                 else if(v == "target_assault_roundend")
399                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
400                                 else if(v == "onslaught_generator")
401                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
402                                 else if(v == "info_player_team1")
403                                         ++spawnpoints;
404                                 else if(v == "info_player_team2")
405                                         ++spawnpoints;
406                                 else if(v == "info_player_start")
407                                         ++spawnpoints;
408                                 else if(v == "info_player_deathmatch")
409                                         ++spawnpoints;
410                                 else if(v == "trigger_race_checkpoint")
411                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE;
412                                 else if(v == "weapon_nex")
413                                         { }
414                                 else if(v == "weapon_railgun")
415                                         { }
416                                 else if(startsWith(v, "weapon_"))
417                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
418                         }
419                 }
420         }
421         if(inWorldspawn)
422         {
423                 print(fn, " ended still in worldspawn, BUG\n");
424                 return 0;
425         }
426         diameter = vlen(mapMaxs - mapMins);
427
428         twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT | MAPINFO_TYPE_RACE);
429         if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
430         {
431                 // we have a CTF-only or Assault-only map. Don't add other modes then,
432                 // as the map is too symmetric for them.
433         }
434         else
435         {
436                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH;      // DM always works
437                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;       // Rune always works
438                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS;             // LMS always works
439
440                 if(spawnpoints >= 8  && diameter > 4096)
441                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
442                 if(                     diameter < 4096)
443                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA;
444                 if(spawnpoints >= 12 && diameter > 5120)
445                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
446         }
447
448         dprint("-> diameter ",    ftos(diameter));
449         dprint(";  spawnpoints ", ftos(spawnpoints));
450         dprint(";  modes ",       ftos(MapInfo_Map_supportedGametypes), "\n");
451
452         fclose(fh);
453
454         return r;
455 }
456
457 void _MapInfo_Map_Reset()
458 {
459         MapInfo_Map_title = "<TITLE>";
460         MapInfo_Map_description = "<DESCRIPTION>";
461         MapInfo_Map_author = "<AUTHOR>";
462         MapInfo_Map_supportedGametypes = 0;
463         MapInfo_Map_supportedFeatures = 0;
464         MapInfo_Map_flags = 0;
465         MapInfo_Map_clientstuff = "";
466         MapInfo_Map_fog = "";
467         MapInfo_Map_mins = '0 0 0';
468         MapInfo_Map_maxs = '0 0 0';
469 }
470
471 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType)
472 {
473         string sa;
474         MapInfo_Map_supportedGametypes |= pThisType;
475         if(!(pThisType & pWantedType))
476                 return;
477         
478         if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT) // these modes don't use fraglimit
479         {
480                 cvar_set("fraglimit", "0");
481         }
482         else
483         {
484                 cvar_set("fraglimit", car(s));
485                 s = cdr(s);
486         }
487
488         cvar_set("timelimit", car(s));
489         s = cdr(s);
490
491         if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
492         {
493                 sa = car(s); if(sa == "") sa = "2";
494                 cvar_set("g_tdm_teams", sa);
495                 s = cdr(s);
496         }
497
498         if(pWantedType == MAPINFO_TYPE_KEYHUNT)
499         {
500                 sa = car(s); if(sa == "") sa = "3";
501                 cvar_set("g_keyhunt_teams", sa);
502                 s = cdr(s);
503         }
504
505         if(pWantedType == MAPINFO_TYPE_CTF)
506         {
507                 sa = car(s); if(sa == "") sa = "10";
508                 if(cvar("g_ctf_win_mode") < 2)
509                         cvar_set("fraglimit", sa);
510                 s = cdr(s);
511         }
512
513         if(pWantedType == MAPINFO_TYPE_RACE)
514         {
515                 sa = car(s); if(sa == "") sa = cvar_string("fraglimit");
516                 if(cvar("g_race_teams"))
517                         cvar_set("fraglimit", sa);
518                 s = cdr(s);
519         }
520 }
521
522 float MapInfo_Type_FromString(string t)
523 {
524         if     (t == "dm")    return MAPINFO_TYPE_DEATHMATCH;
525         else if(t == "tdm")   return MAPINFO_TYPE_TEAM_DEATHMATCH;
526         else if(t == "dom")   return MAPINFO_TYPE_DOMINATION;
527         else if(t == "ctf")   return MAPINFO_TYPE_CTF;
528         else if(t == "rune")  return MAPINFO_TYPE_RUNEMATCH;
529         else if(t == "lms")   return MAPINFO_TYPE_LMS;
530         else if(t == "arena") return MAPINFO_TYPE_ARENA;
531         else if(t == "kh")    return MAPINFO_TYPE_KEYHUNT;
532         else if(t == "as")    return MAPINFO_TYPE_ASSAULT;
533         else if(t == "ons")   return MAPINFO_TYPE_ONSLAUGHT;
534         else if(t == "race")  return MAPINFO_TYPE_RACE;
535         else if(t == "all")   return MAPINFO_TYPE_ALL;
536         else                  return 0;
537 }
538
539 // load info about a map by name into the MapInfo_Map_* globals
540 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
541 {
542         string fn;
543         string s, t;
544         float fh, fh2;
545         float r, f;
546
547         if(pGametypeToSet == 0)
548                 if(MapInfo_Cache_Retrieve(pFilename))
549                         return 1;
550
551         r = 1;
552
553         MapInfo_Map_bspname = pFilename;
554
555         // default all generic fields so they have "good" values in case something fails
556         fn = strcat("maps/", pFilename, ".mapinfo");
557         fh = fopen(fn, FILE_READ);
558         if(fh < 0)
559         {
560                 if(!pAllowGenerate)
561                         return 0;
562                 _MapInfo_Map_Reset();
563                 r = _MapInfo_Generate(pFilename);
564                 if(!r)
565                         return 0;
566                 fh = fopen(fn, FILE_WRITE);
567                 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
568                 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
569                 fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
570                 if(_MapInfo_Map_worldspawn_music != "")
571                 {
572                         if(
573                                 substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".wav"
574                                 ||
575                                 substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".ogg"
576                         )
577                                 fputs(fh, strcat("cdtrack ", substring(_MapInfo_Map_worldspawn_music, 0, strlen(_MapInfo_Map_worldspawn_music) - 4), "\n"));
578                         else
579                                 fputs(fh, strcat("cdtrack ", _MapInfo_Map_worldspawn_music, "\n"));
580                 }
581                 else
582                         fputs(fh, strcat("cdtrack ", ftos(floor(random() * 9 + 2)), "\n")); // track from 2 to 10
583                 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS)    
584                         fputs(fh, "has weapons\n");
585                 else
586                         fputs(fh, "// uncomment this if you added weapon pickups: has weapons\n");
587                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)      fputs(fh, "type dm 30 20\n");
588                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n");
589                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION)      fputs(fh, "type dom 200 20\n");
590                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF)             fputs(fh, "type ctf 300 20 10\n");
591                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH)       fputs(fh, "type rune 200 20\n");
592                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS)             fputs(fh, "type lms 9 20\n");
593                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA)           fputs(fh, "type arena 10 20\n");
594                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT)         fputs(fh, "type kh 1000 20 3\n");
595                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT)         fputs(fh, "type as 20\n");
596                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE)            fputs(fh, "type race 5 20 15\n");
597                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT)       fputs(fh, "type ons 20\n");
598
599                 fh2 = fopen(strcat("scripts/", pFilename, ".arena"), FILE_READ);
600                 if(fh2 >= 0)
601                 {
602                         fclose(fh2);
603                         fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
604                 }
605
606                 fputs(fh, "// optional: fog density red green blue alpha mindist maxdist\n");
607                 fputs(fh, "// optional: settemp_for_type (all|gametypename) cvarname value\n");
608                 fputs(fh, "// optional: clientsettemp_for_type (all|gametypename) cvarname value\n");
609                 fputs(fh, "// optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
610                 fputs(fh, "// optional: hidden\n");
611
612                 fclose(fh);
613                 r = 2;
614                 // return r;
615                 fh = fopen(fn, FILE_READ);
616                 if(fh < 0)
617                         error("... but I just wrote it!");
618         }
619
620         _MapInfo_Map_Reset();
621         for(;;)
622         {
623                 if not((s = fgets(fh)))
624                         break;
625
626                 // catch different sorts of comments
627                 if(s == "")                    // empty lines
628                         continue;
629                 if(substring(s, 0, 1) == "#")  // UNIX style
630                         continue;
631                 if(substring(s, 0, 2) == "//") // C++ style
632                         continue;
633                 if(substring(s, 0, 1) == "_")  // q3map style
634                         continue;
635
636                 t = car(s); s = cdr(s);
637                 if(t == "title")
638                         MapInfo_Map_title = s;
639                 else if(t == "description")
640                         MapInfo_Map_description = s;
641                 else if(t == "author")
642                         MapInfo_Map_author = s;
643                 else if(t == "has")
644                 {
645                         t = car(s); s = cdr(s);
646                         if     (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
647                         else
648                                 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
649                 }
650                 else if(t == "hidden")
651                 {
652                         MapInfo_Map_flags |= MAPINFO_FLAG_HIDDEN;
653                 }
654                 else if(t == "type")
655                 {
656                         t = car(s); s = cdr(s);
657                         f = MapInfo_Type_FromString(t);
658                         if(f)
659                                 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f);
660                         else
661                                 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
662                 }
663                 else if(t == "size")
664                 {
665                         float a, b, c, d, e;
666                         t = car(s); s = cdr(s); a = stof(t);
667                         t = car(s); s = cdr(s); b = stof(t);
668                         t = car(s); s = cdr(s); c = stof(t);
669                         t = car(s); s = cdr(s); d = stof(t);
670                         t = car(s); s = cdr(s); e = stof(t);
671                         if(s == "")
672                                 print("Map ", pFilename, " contains an incorrect size line (not enough params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
673                         else
674                         {
675                                 t = car(s); s = cdr(s); f = stof(t);
676                                 if(s != "")
677                                         print("Map ", pFilename, " contains an incorrect size line (too many params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
678                                 else
679                                 {
680                                         if(a >= d || b >= e || c >= f)
681                                                 print("Map ", pFilename, " contains an incorrect size line, mins have to be < maxs\n");
682                                         else
683                                         {
684                                                 MapInfo_Map_mins_x = a;
685                                                 MapInfo_Map_mins_y = b;
686                                                 MapInfo_Map_mins_z = c;
687                                                 MapInfo_Map_maxs_x = d;
688                                                 MapInfo_Map_maxs_y = e;
689                                                 MapInfo_Map_maxs_z = f;
690                                         }
691                                 }
692                         }
693                 }
694                 else if(t == "settemp_for_type")
695                 {
696                         t = car(s); s = cdr(s);
697                         if((f = MapInfo_Type_FromString(t)))
698                         {
699                                 if(f & pGametypeToSet)
700                                 {
701                                         t = car(s); s = cdr(s);
702                                         if not(cvar_value_issafe(t))
703                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
704                                         else if not (cvar_value_issafe(s))
705                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
706                                         else
707                                         {
708                                                 dprint("Applying temporary setting ", t, " := ", s, "\n");
709                                                 cvar_settemp(t, s);
710                                         }
711                                 }
712                         }
713                         else
714                         {
715                                 dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
716                         }
717                 }
718                 else if(t == "clientsettemp_for_type")
719                 {
720                         t = car(s); s = cdr(s);
721                         if((f = MapInfo_Type_FromString(t)))
722                         {
723                                 if(f & pGametypeToSet)
724                                 {
725                                         t = car(s); s = cdr(s);
726                                         if not(cvar_value_issafe(t))
727                                                 print("Map ", pFilename, " contains a potentially harmful client setting, ignored\n");
728                                         else if not (cvar_value_issafe(s))
729                                                 print("Map ", pFilename, " contains a potentially harmful client setting, ignored\n");
730                                         else
731                                         {
732                                                 dprint("Applying temporary client setting ", t, " := ", s, "\n");
733                                                 MapInfo_Map_clientstuff = strcat(
734                                                         MapInfo_Map_clientstuff, "cl_cmd settemp \"", t, "\" \"", s, "\"\n"
735                                                 );
736                                         }
737                                 }
738                         }
739                         else
740                         {
741                                 dprint("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored\n");
742                         }
743                 }
744                 else if(t == "fog")
745                 {
746                         if not(cvar_value_issafe(t))
747                                 print("Map ", pFilename, " contains a potentially harmful fog setting, ignored\n");
748                         else
749                                 MapInfo_Map_fog = s;
750                 }
751                 else if(t == "cdtrack")
752                 {
753                         if(pGametypeToSet)
754                         {
755                                 if not(cvar_value_issafe(t))
756                                         print("Map ", pFilename, " contains a potentially harmful cdtrack, ignored\n");
757                                 else
758                                         MapInfo_Map_clientstuff = strcat(
759                                                 MapInfo_Map_clientstuff, "cd loop \"", s, "\"\n"
760                                         );
761                         }
762                 }
763                 else
764                         dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
765         }
766         fclose(fh);
767
768         if(!MapInfo_Map_supportedGametypes)
769                 _MapInfo_Map_ApplyGametype("30 20", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
770
771         if(pGametypeToSet)
772                 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
773                         error("Can't select the requested game type. Bailing out.");
774         MapInfo_Cache_Store();
775         if(MapInfo_Map_supportedGametypes != 0)
776                 return r;
777         dprint("Map ", pFilename, " supports no game types, ignored\n");
778         return 0;
779 }
780
781 float MapInfo_FindName(string s)
782 {
783         // if there is exactly one map of prefix s, return it
784         // if not, return the null string
785         // note that DP sorts glob results... so I can use a binary search
786         float l, r, m, cmp;
787         l = 0;
788         r = MapInfo_count;
789         // invariants: r is behind s, l-1 is equal or before
790         while(l != r)
791         {
792                 m = floor((l + r) / 2);
793                 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
794                 cmp = strcasecmp(MapInfo_FindName_match, s);
795                 if(cmp == 0)
796                         return m; // found and good
797                 if(cmp < 0)
798                         l = m + 1; // l-1 is before s
799                 else
800                         r = m; // behind s
801         }
802         MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
803         MapInfo_FindName_firstResult = l;
804         // r == l, so: l is behind s, l-1 is before
805         // SO: if there is any, l is the one with the right prefix
806         //     and l+1 may be one too
807         if(l == MapInfo_count)
808         {
809                 MapInfo_FindName_match = string_null;
810                 MapInfo_FindName_firstResult = -1;
811                 return -1; // no MapInfo_FindName_match, behind last item
812         }
813         if(!startsWithNocase(MapInfo_FindName_match, s))
814         {
815                 MapInfo_FindName_match = string_null;
816                 MapInfo_FindName_firstResult = -1;
817                 return -1; // wrong prefix
818         }
819         if(l == MapInfo_count - 1)
820                 return l; // last one, nothing can follow => unique
821         if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
822         {
823                 MapInfo_FindName_match = string_null;
824                 return -1; // ambigous MapInfo_FindName_match
825         }
826         return l;
827 }
828
829 string MapInfo_FixName(string s)
830 {
831         MapInfo_FindName(s);
832         return MapInfo_FindName_match;
833 }
834
835 float MapInfo_CurrentFeatures()
836 {
837         float req;
838         req = 0;
839         if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena") || !cvar("g_pickup_items") || cvar("g_race")))
840                 req |= MAPINFO_FEATURE_WEAPONS;
841         return req;
842 }
843
844 float MapInfo_CurrentGametype()
845 {
846         if(cvar("g_domination"))
847                 return MAPINFO_TYPE_DOMINATION;
848         else if(cvar("g_ctf"))
849                 return MAPINFO_TYPE_CTF;
850         else if(cvar("g_runematch"))
851                 return MAPINFO_TYPE_RUNEMATCH;
852         else if(cvar("g_tdm"))
853                 return MAPINFO_TYPE_TEAM_DEATHMATCH;
854         else if(cvar("g_assault"))
855                 return MAPINFO_TYPE_ASSAULT;
856         else if(cvar("g_lms"))
857                 return MAPINFO_TYPE_LMS;
858         else if(cvar("g_arena"))
859                 return MAPINFO_TYPE_ARENA;
860         else if(cvar("g_keyhunt"))
861                 return MAPINFO_TYPE_KEYHUNT;
862         else if(cvar("g_onslaught"))
863                 return MAPINFO_TYPE_ONSLAUGHT;
864         else if(cvar("g_race"))
865                 return MAPINFO_TYPE_RACE;
866         else
867                 return MAPINFO_TYPE_DEATHMATCH;
868 }
869
870 float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
871 {
872         if(!MapInfo_Get_ByName(s, 1, 0))
873                 return 0;
874         if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
875                 return 0;
876         if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
877                 return 0;
878         return 1;
879 }
880
881 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
882 {
883         float r;
884         r = _MapInfo_CheckMap(s);
885         MapInfo_ClearTemps();
886         return r;
887 }
888
889 void MapInfo_SwitchGameType(float t)
890 {
891         cvar_set("gamecfg",      "0");
892         cvar_set("g_dm",         (t == MAPINFO_TYPE_DEATHMATCH)      ? "1" : "0");
893         cvar_set("g_tdm",        (t == MAPINFO_TYPE_TEAM_DEATHMATCH) ? "1" : "0");
894         cvar_set("g_domination", (t == MAPINFO_TYPE_DOMINATION)      ? "1" : "0");
895         cvar_set("g_ctf",        (t == MAPINFO_TYPE_CTF)             ? "1" : "0");
896         cvar_set("g_runematch",  (t == MAPINFO_TYPE_RUNEMATCH)       ? "1" : "0");
897         cvar_set("g_lms",        (t == MAPINFO_TYPE_LMS)             ? "1" : "0");
898         cvar_set("g_arena",      (t == MAPINFO_TYPE_ARENA)           ? "1" : "0");
899         cvar_set("g_keyhunt",    (t == MAPINFO_TYPE_KEYHUNT)         ? "1" : "0");
900         cvar_set("g_assault",    (t == MAPINFO_TYPE_ASSAULT)         ? "1" : "0");
901         cvar_set("g_onslaught",  (t == MAPINFO_TYPE_ONSLAUGHT)       ? "1" : "0");
902         cvar_set("g_race",       (t == MAPINFO_TYPE_RACE)            ? "1" : "0");
903 }
904
905 void MapInfo_LoadMap(string s)
906 {
907         MapInfo_Map_supportedGametypes = 0;
908         if(!MapInfo_CheckMap(s))
909         {
910                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
911                 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
912         }
913         localcmd(strcat("\nsettemp_restore\nchangelevel ", s, "\n"));
914 }
915
916 string MapInfo_ListAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
917 {
918         string out;
919         float i;
920
921         // to make absolutely sure:
922         MapInfo_Enumerate();
923         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
924
925         out = "";
926         for(i = 0; i < MapInfo_count; ++i)
927                 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
928         return substring(out, 1, strlen(out) - 1);
929 }
930
931 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
932 {
933         float t;
934         if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
935         {
936                 if(MapInfo_Map_supportedGametypes <= 0)
937                         error("Mapinfo system is not functional at all. BAILED OUT.\n");
938
939                 t = 1;
940                 while(!(MapInfo_Map_supportedGametypes & 1))
941                 {
942                         t *= 2;
943                         MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
944                 }
945                 // t is now a supported mode!
946                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n");
947                 MapInfo_SwitchGameType(t);
948         }
949         cvar_settemp_restore();
950         MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype());
951 }
952
953 void MapInfo_ClearTemps()
954 {
955         MapInfo_Map_bspname = string_null;
956         MapInfo_Map_title = string_null;
957         MapInfo_Map_description = string_null;
958         MapInfo_Map_author = string_null;
959         MapInfo_Map_clientstuff = string_null;
960         MapInfo_Map_supportedGametypes = 0;
961         MapInfo_Map_supportedFeatures = 0;
962 }
963
964 void MapInfo_Shutdown()
965 {
966         MapInfo_ClearTemps();
967         MapInfo_Filter_Free();
968         MapInfo_Cache_Destroy();
969         if(_MapInfo_globopen)
970         {
971                 search_end(_MapInfo_globhandle);
972                 _MapInfo_globhandle = -1;
973                 _MapInfo_globopen = FALSE;
974         }
975 }