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[divverent/nexuiz.git] / data / qcsrc / common / mapinfo.qc
1         // internal toy
2 void cvar_settemp(string pKey, string pValue)
3 {
4         //localcmd(strcat("\nsettemp ", t, " \"", s, "\"\n"));
5         
6         // duplicate what this alias does:
7         // alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
8         
9         cvar_set("settemp_list", strcat("1 ", pKey, " ", cvar_string("settemp_var"), " ", cvar_string("settemp_list")));
10 #ifdef MENUQC
11         registercvar(cvar_string("settemp_var"), "", 0);
12 #else
13         registercvar(cvar_string("settemp_var"), "");
14 #endif
15         cvar_set(cvar_string("settemp_var"), cvar_string(pKey));
16         cvar_set("settemp_var", strcat(cvar_string("settemp_var"), "x"));
17         cvar_set(pKey, pValue);
18 }
19
20 void cvar_settemp_restore()
21 {
22         // undo what cvar_settemp did
23         float n, i;
24         n = tokenize(cvar_string("settemp_list"));
25         for(i = 0; i < n - 3; i += 3)
26                 cvar_set(argv(i + 1), cvar_string(argv(i + 2)));
27         cvar_set("settemp_list", "0");
28 }
29
30 #ifdef HSOI
31 // HUGE SET - stored in a string
32 string HugeSetOfIntegers_empty()
33 {
34         return "";
35 }
36 float HugeSetOfIntegers_get(string pArr, float i)
37 {
38         return stof(substring(pArr, i * 4, 4));
39 }
40 float HugeSetOfIntegers_length(string pArr)
41 {
42         return strlen(pArr) / 4;
43 }
44 string HugeSetOfIntegers_concat(string a1, string a2)
45 {
46         return strcat(a1, a2);
47 }
48 string HugeSetOfIntegers_insert(string a1, float n, string a2)
49         // special concat function to build up large lists in less time by binary concatenation
50 {
51         string s;
52         s = strcat("    ", ftos(n));
53         return strcat(a1, substring(s, strlen(s) - 4, 4), a2);
54 }
55 #endif
56
57 // generic string stuff
58 float startsWith(string haystack, string needle)
59 {
60         return substring(haystack, 0, strlen(needle)) == needle;
61 }
62 float startsWithNocase(string haystack, string needle)
63 {
64         return strcasecmp(substring(haystack, 0, strlen(needle)), needle) == 0;
65 }
66 string extractRestOfLine(string haystack, string needle)
67 {
68         if(startsWith(haystack, needle))
69                 return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle));
70         return string_null;
71 }
72 string car(string s)
73 {
74         float o;
75         o = strstrofs(s, " ", 0);
76         if(o < 0)
77                 return s;
78         return substring(s, 0, o);
79 }
80 string cdr(string s)
81 {
82         float o;
83         o = strstrofs(s, " ", 0);
84         if(o < 0)
85                 return string_null;
86         return substring(s, o + 1, strlen(s) - (o + 1));
87 }
88
89 float _MapInfo_Cache_Active;
90 float _MapInfo_Cache_DB_NameToIndex;
91 float _MapInfo_Cache_Buf_IndexToMapData;
92
93 void MapInfo_Cache_Destroy()
94 {
95         if(!_MapInfo_Cache_Active)
96                 return;
97
98         db_close(_MapInfo_Cache_DB_NameToIndex);
99         buf_del(_MapInfo_Cache_Buf_IndexToMapData);
100         _MapInfo_Cache_Active = 0;
101 }
102
103 void MapInfo_Cache_Create()
104 {
105         MapInfo_Cache_Destroy();
106         _MapInfo_Cache_DB_NameToIndex = db_create();
107         _MapInfo_Cache_Buf_IndexToMapData = buf_create();
108         _MapInfo_Cache_Active = 1;
109 }
110
111 void MapInfo_Cache_Invalidate()
112 {
113         if(!_MapInfo_Cache_Active)
114                 return;
115
116         MapInfo_Cache_Create();
117 }
118
119 void MapInfo_Cache_Store()
120 {
121         float i;
122         string s;
123         if(!_MapInfo_Cache_Active)
124                 return;
125
126         s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
127         if(!s) // empty string is NOT valid here!
128         {
129                 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
130                 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
131         }
132         else
133                 i = stof(s);
134
135         // now store all the stuff
136         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_bspname);
137         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_title);
138         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_description);
139         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, MapInfo_Map_author);
140         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, ftos(MapInfo_Map_supportedGametypes));
141         bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i++, ftos(MapInfo_Map_supportedFeatures));
142 }
143
144 float MapInfo_Cache_Retrieve(string map)
145 {
146         float i;
147         string s;
148         if(!_MapInfo_Cache_Active)
149                 return 0;
150
151         s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
152         if(!s)
153                 return 0;
154         i = stof(s);
155
156         // now retrieve all the stuff
157         MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++);
158         MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++);
159         MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++);
160         MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++);
161         MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++));
162         MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i++));
163         return 1;
164 }
165
166 // GLOB HANDLING (for all BSP files)
167 float _MapInfo_globopen;
168 float _MapInfo_globcount; 
169 float _MapInfo_globhandle;
170 string _MapInfo_GlobItem(float i)
171 {
172         string s;
173         s = search_getfilename(_MapInfo_globhandle, i);
174         return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
175 }
176
177 void MapInfo_Enumerate()
178 {
179         if(_MapInfo_globopen)
180                 search_end(_MapInfo_globhandle);
181         MapInfo_Cache_Invalidate();
182         _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
183         _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
184         _MapInfo_globopen = 1;
185 }
186
187 // filter the info by game type mask (updates MapInfo_count)
188 //
189 #ifdef HSOI
190 string _MapInfo_filtered;
191 float MapInfo_FilterList_Lookup(float i)
192 {
193         return MapInfo_FilterList_Lookup(i);
194 }
195
196 string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd, float pAbortOnGenerate)
197 {
198         float m, valid;
199         string l, r;
200
201         if(pBegin == pEnd)
202                 return HugeSetOfIntegers_empty();
203
204         m = floor((pBegin + pEnd) / 2);
205
206         l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m, pAbortOnGenerate);
207         if not(l)
208                 return string_null; // BAIL OUT
209         if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
210                 if(pAbortOnGenerate)
211                 {
212                         MapInfo_progress = m / _MapInfo_globcount;
213                         return string_null; // BAIL OUT
214                 }
215         valid = (((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures));
216         r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd, pAbortOnGenerate);
217         if not(r)
218                 return string_null; // BAIL OUT
219
220         if(valid)
221                 return HugeSetOfIntegers_insert(l, m, r);
222         else
223                 return HugeSetOfIntegers_concat(l, r);
224 }
225
226 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate)
227 {
228         if(_MapInfo_filtered)
229                 strunzone(_MapInfo_filtered);
230         _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount, pAbortOnGenerate);
231         if not(_MapInfo_filtered)
232         {
233                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
234                 return 0;
235         }
236         _MapInfo_filtered = strzone(_MapInfo_filtered);
237         MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered);
238         MapInfo_ClearTemps();
239         return 1;
240 }
241 #else
242 float _MapInfo_filtered;
243 float _MapInfo_filtered_allocated;
244 float MapInfo_FilterList_Lookup(float i)
245 {
246         return stof(bufstr_get(_MapInfo_filtered, i));
247 }
248
249 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate)
250 {
251         float i, j;
252         if not(_MapInfo_filtered_allocated)
253         {
254                 _MapInfo_filtered_allocated = 1;
255                 _MapInfo_filtered = buf_create();
256         }
257         MapInfo_count = 0;
258         for(i = 0, j = 0; i < _MapInfo_globcount; ++i)
259         {
260                 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
261                         if(pAbortOnGenerate)
262                         {
263                                 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
264                                 MapInfo_progress = i / _MapInfo_globcount;
265                                 return 0;
266                         }
267                 if(((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures))
268                         bufstr_set(_MapInfo_filtered, j++, ftos(i));
269         }
270         MapInfo_count = j;
271         MapInfo_ClearTemps();
272         return 1;
273 }
274 #endif
275
276 // load info about the i-th map into the MapInfo_Map_* globals
277 string MapInfo_BSPName_ByID(float i)
278 {
279         return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
280 }
281
282 string unquote(string s)
283 {
284         float i, j, l;
285         l = strlen(s);
286         j = -1;
287         for(i = 0; i < l; ++i)
288         {
289                 string ch;
290                 ch = substring(s, i, 1);
291                 if(ch != " ") if(ch != "\"")
292                 {
293                         for(j = strlen(s) - i - 1; j > 0; --j)
294                         {
295                                 ch = substring(s, i+j, 1);
296                                 if(ch != " ") if(ch != "\"")
297                                         return substring(s, i, j+1);
298                         }
299                         return substring(s, i, 1);
300                 }
301         }
302         return "";
303 }
304
305 float MapInfo_Get_ByID(float i)
306 {
307         if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
308                 return 1;
309         return 0;
310 }
311
312 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
313 {
314         string fn;
315         float fh;
316         string s, k, v;
317         vector o;
318         float i;
319         float inWorldspawn;
320         float r;
321         float twoBaseModes;
322         float diameter, spawnpoints;
323
324         vector mapMins, mapMaxs;
325
326         r = 1;
327         fn = strcat("maps/", pFilename, ".ent");
328         fh = fopen(fn, FILE_READ);
329         if(fh < 0)
330         {
331                 r = 2;
332                 fn = strcat("maps/", pFilename, ".bsp");
333                 fh = fopen(fn, FILE_READ);
334         }
335         if(fh < 0)
336                 return 0;
337         print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n");
338
339         inWorldspawn = 2;
340         MapInfo_Map_supportedGametypes = 0;
341         spawnpoints = 0;
342
343         for(;;)
344         {
345                 if not((s = fgets(fh)))
346                         break;
347                 if(inWorldspawn == 1)
348                         if(startsWith(s, "}"))
349                                 inWorldspawn = 0;
350                 k = unquote(car(s));
351                 v = unquote(cdr(s));
352                 if(inWorldspawn)
353                 {
354                         if(k == "classname" && v == "worldspawn")
355                                 inWorldspawn = 1;
356                         else if(k == "author")
357                                 MapInfo_Map_author = v;
358                         else if(k == "_description")
359                                 MapInfo_Map_description = v;
360                         else if(k == "message")
361                         {
362                                 i = strstrofs(v, " by ", 0);
363                                 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
364                                 {
365                                         MapInfo_Map_title = substring(v, 0, i);
366                                         MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
367                                 }
368                                 else
369                                         MapInfo_Map_title = v;
370                         }
371                 }
372                 else
373                 {
374                         if(k == "origin")
375                         {
376                                 o = stov(strcat("'", v, "'"));
377                                 mapMins_x = min(mapMins_x, o_x);
378                                 mapMins_y = min(mapMins_y, o_y);
379                                 mapMins_z = min(mapMins_z, o_z);
380                                 mapMaxs_x = max(mapMaxs_x, o_x);
381                                 mapMaxs_y = max(mapMaxs_y, o_y);
382                                 mapMaxs_z = max(mapMaxs_z, o_z);
383                         }
384                         else if(k == "classname")
385                         {
386                                 if(v == "dom_controlpoint")
387                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
388                                 else if(v == "item_flag_team2")
389                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
390                                 else if(v == "team_CTF_blueflag")
391                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
392                                 else if(v == "runematch_spawn_point")
393                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;
394                                 else if(v == "target_assault_roundend")
395                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
396                                 else if(v == "onslaught_generator")
397                                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
398                                 else if(v == "info_player_team1")
399                                         ++spawnpoints;
400                                 else if(v == "info_player_team2")
401                                         ++spawnpoints;
402                                 else if(v == "info_player_start")
403                                         ++spawnpoints;
404                                 else if(v == "info_player_deathmatch")
405                                         ++spawnpoints;
406                                 else if(v == "weapon_nex")
407                                         { }
408                                 else if(v == "weapon_railgun")
409                                         { }
410                                 else if(startsWith(v, "weapon_"))
411                                         MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
412                         }
413                 }
414         }
415         if(inWorldspawn)
416         {
417                 print(fn, " ended still in worldspawn, BUG\n");
418                 return 0;
419         }
420         diameter = vlen(mapMaxs - mapMins);
421
422         twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT);
423         if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
424         {
425                 // we have a CTF-only or Assault-only map. Don't add other modes then,
426                 // as the map is too symmetric for them.
427         }
428         else
429         {
430                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH;      // DM always works
431                 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS;             // LMS always works
432
433                 if(spawnpoints >= 8  && diameter > 4096)
434                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
435                 if(                     diameter < 4096)
436                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA;
437                 if(spawnpoints >= 12 && diameter > 5120)
438                         MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
439         }
440
441         dprint("-> diameter ",    ftos(diameter));
442         dprint(";  spawnpoints ", ftos(spawnpoints));
443         dprint(";  modes ",       ftos(MapInfo_Map_supportedGametypes), "\n");
444
445         fclose(fh);
446
447         return r;
448 }
449
450 void _MapInfo_Map_Reset()
451 {
452         MapInfo_Map_title = "<TITLE>";
453         MapInfo_Map_description = "<DESCRIPTION>";
454         MapInfo_Map_author = "<AUTHOR>";
455         MapInfo_Map_supportedGametypes = 0;
456         MapInfo_Map_supportedFeatures = 0;
457 }
458
459 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType)
460 {
461         string sa;
462         MapInfo_Map_supportedGametypes |= pThisType;
463         if(!(pThisType & pWantedType))
464                 return;
465         
466         cvar_set("fraglimit", car(s));
467         s = cdr(s);
468
469         cvar_set("timelimit", car(s));
470         s = cdr(s);
471
472         if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
473         {
474                 sa = car(s); if(sa == "") sa = "2";
475                 cvar_set("g_tdm_teams", sa);
476                 s = cdr(s);
477         }
478
479         if(pWantedType == MAPINFO_TYPE_KEYHUNT)
480         {
481                 sa = car(s); if(sa == "") sa = "3";
482                 cvar_set("g_keyhunt_teams", sa);
483                 s = cdr(s);
484         }
485
486         if(pWantedType == MAPINFO_TYPE_CTF)
487         {
488                 sa = car(s); if(sa == "") sa = "10";
489                 cvar_set("capturelimit", sa);
490                 s = cdr(s);
491         }
492 }
493
494 float MapInfo_Type_FromString(string t)
495 {
496         if     (t == "dm")    return MAPINFO_TYPE_DEATHMATCH;
497         else if(t == "tdm")   return MAPINFO_TYPE_TEAM_DEATHMATCH;
498         else if(t == "dom")   return MAPINFO_TYPE_DOMINATION;
499         else if(t == "ctf")   return MAPINFO_TYPE_CTF;
500         else if(t == "rune")  return MAPINFO_TYPE_RUNEMATCH;
501         else if(t == "lms")   return MAPINFO_TYPE_LMS;
502         else if(t == "arena") return MAPINFO_TYPE_ARENA;
503         else if(t == "kh")    return MAPINFO_TYPE_KEYHUNT;
504         else if(t == "as")    return MAPINFO_TYPE_ASSAULT;
505         else if(t == "ons")   return MAPINFO_TYPE_ONSLAUGHT;
506         else if(t == "all")   return MAPINFO_TYPE_ALL;
507         else                  return 0;
508 }
509
510 // load info about a map by name into the MapInfo_Map_* globals
511 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
512 {
513         string fn;
514         string s, t;
515         float fh, fh2;
516         float r, f;
517
518         if(pGametypeToSet == 0)
519                 if(MapInfo_Cache_Retrieve(pFilename))
520                         return 1;
521
522         r = 1;
523
524         MapInfo_Map_bspname = pFilename;
525
526         // default all generic fields so they have "good" values in case something fails
527         fn = strcat("maps/", pFilename, ".mapinfo");
528         fh = fopen(fn, FILE_READ);
529         if(fh < 0)
530         {
531                 if(!pAllowGenerate)
532                         return 0;
533                 _MapInfo_Map_Reset();
534                 r = _MapInfo_Generate(pFilename);
535                 if(!r)
536                         return 0;
537                 fh = fopen(fn, FILE_WRITE);
538                 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
539                 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
540                 fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
541                 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS)       fputs(fh, "has weapons\n");
542                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)      fputs(fh, "type dm 30 20\n");
543                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n");
544                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION)      fputs(fh, "type dom 200 20\n");
545                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF)             fputs(fh, "type ctf 300 20 10\n");
546                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH)       fputs(fh, "type rune 200 20\n");
547                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS)             fputs(fh, "type lms 9 20\n");
548                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA)           fputs(fh, "type arena 10 20\n");
549                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT)         fputs(fh, "type kh 1000 20 3\n");
550                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT)         fputs(fh, "type as 20\n");
551                 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT)       fputs(fh, "type ons 20\n");
552
553                 fh2 = fopen(strcat("scripts/", pFilename, ".arena"), FILE_READ);
554                 if(fh2 >= 0)
555                 {
556                         fclose(fh2);
557                         fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
558                 }
559
560                 fclose(fh);
561                 r = 2;
562                 // return r;
563                 fh = fopen(fn, FILE_READ);
564                 if(fh < 0)
565                         error("... but I just wrote it!");
566         }
567
568         _MapInfo_Map_Reset();
569         for(;;)
570         {
571                 if not((s = fgets(fh)))
572                         break;
573
574                 // catch different sorts of comments
575                 if(s == "")                    // empty lines
576                         continue;
577                 if(substring(s, 0, 1) == "#")  // UNIX style
578                         continue;
579                 if(substring(s, 0, 2) == "//") // C++ style
580                         continue;
581                 if(substring(s, 0, 1) == "_")  // q3map style
582                         continue;
583
584                 t = car(s); s = cdr(s);
585                 if(t == "title")
586                         MapInfo_Map_title = s;
587                 else if(t == "description")
588                         MapInfo_Map_description = s;
589                 else if(t == "author")
590                         MapInfo_Map_author = s;
591                 else if(t == "has")
592                 {
593                         t = car(s); s = cdr(s);
594                         if     (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
595                         else
596                                 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
597                 }
598                 else if(t == "type")
599                 {
600                         t = car(s); s = cdr(s);
601                         f = MapInfo_Type_FromString(t);
602                         if(f)
603                                 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f);
604                         else
605                                 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
606                 }
607                 else if(t == "settemp_for_type")
608                 {
609                         t = car(s); s = cdr(s);
610                         if((f = MapInfo_Type_FromString(t)))
611                         {
612                                 if(f & pGametypeToSet)
613                                 {
614                                         t = car(s); s = cdr(s);
615                                         if(strstrofs(t, "\"", 0) >= 0)
616                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
617                                         else if(strstrofs(t, "\\", 0) >= 0)
618                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
619                                         else if(strstrofs(t, ";", 0) >= 0)
620                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
621                                         else if(strstrofs(s, "\"", 0) >= 0)
622                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
623                                         else if(strstrofs(s, "\\", 0) >= 0)
624                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
625                                         else if(strstrofs(s, ";", 0) >= 0)
626                                                 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
627                                         else
628                                         {
629                                                 dprint("Applying temporary setting ", t, " := ", s, "\n");
630                                                 cvar_settemp(t, s);
631                                         }
632                                 }
633                         }
634                         else
635                         {
636                                 dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
637                         }
638                 }
639                 else
640                         dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
641         }
642         fclose(fh);
643         if(pGametypeToSet)
644                 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
645                         error("Can't select the requested game type. Bailing out.");
646         MapInfo_Cache_Store();
647         if(MapInfo_Map_supportedGametypes != 0)
648                 return r;
649         dprint("Map ", pFilename, " supports no game types, ignored\n");
650         return 0;
651 }
652
653 float MapInfo_FindName(string s)
654 {
655         // if there is exactly one map of prefix s, return it
656         // if not, return the null string
657         // note that DP sorts glob results... so I can use a binary search
658         float l, r, m, cmp;
659         l = 0;
660         r = MapInfo_count;
661         // invariants: r is behind s, l-1 is equal or before
662         while(l != r)
663         {
664                 m = floor((l + r) / 2);
665                 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
666                 cmp = strcasecmp(MapInfo_FindName_match, s);
667                 if(cmp == 0)
668                         return m; // found and good
669                 if(cmp < 0)
670                         l = m + 1; // l-1 is before s
671                 else
672                         r = m; // behind s
673         }
674         MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
675         MapInfo_FindName_firstResult = l;
676         // r == l, so: l is behind s, l-1 is before
677         // SO: if there is any, l is the one with the right prefix
678         //     and l+1 may be one too
679         if(l == MapInfo_count)
680         {
681                 MapInfo_FindName_match = string_null;
682                 MapInfo_FindName_firstResult = -1;
683                 return -1; // no MapInfo_FindName_match, behind last item
684         }
685         if(!startsWithNocase(MapInfo_FindName_match, s))
686         {
687                 MapInfo_FindName_match = string_null;
688                 MapInfo_FindName_firstResult = -1;
689                 return -1; // wrong prefix
690         }
691         if(l == MapInfo_count - 1)
692                 return l; // last one, nothing can follow => unique
693         if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
694         {
695                 MapInfo_FindName_match = string_null;
696                 return -1; // ambigous MapInfo_FindName_match
697         }
698         return l;
699 }
700
701 string MapInfo_FixName(string s)
702 {
703         MapInfo_FindName(s);
704         return MapInfo_FindName_match;
705 }
706
707 float MapInfo_CurrentFeatures()
708 {
709         float req;
710         req = 0;
711         if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena")))
712                 req |= MAPINFO_FEATURE_WEAPONS;
713         return req;
714 }
715
716 float MapInfo_CurrentGametype()
717 {
718         if(cvar("g_domination"))
719                 return MAPINFO_TYPE_DOMINATION;
720         else if(cvar("g_ctf"))
721                 return MAPINFO_TYPE_CTF;
722         else if(cvar("g_runematch"))
723                 return MAPINFO_TYPE_RUNEMATCH;
724         else if(cvar("g_tdm"))
725                 return MAPINFO_TYPE_TEAM_DEATHMATCH;
726         else if(cvar("g_assault"))
727                 return MAPINFO_TYPE_ASSAULT;
728         else if(cvar("g_lms"))
729                 return MAPINFO_TYPE_LMS;
730         else if(cvar("g_arena"))
731                 return MAPINFO_TYPE_ARENA;
732         else if(cvar("g_keyhunt"))
733                 return MAPINFO_TYPE_KEYHUNT;
734         else if(cvar("g_onslaught"))
735                 return MAPINFO_TYPE_ONSLAUGHT;
736         else
737                 return MAPINFO_TYPE_DEATHMATCH;
738 }
739
740 float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
741 {
742         if(!MapInfo_Get_ByName(s, 1, 0))
743                 return 0;
744         if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
745                 return 0;
746         if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
747                 return 0;
748         return 1;
749 }
750
751 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
752 {
753         float r;
754         r = _MapInfo_CheckMap(s);
755         MapInfo_ClearTemps();
756         return r;
757 }
758
759 void MapInfo_SwitchGameType(float t)
760 {
761         cvar_set("gamecfg",      "0");
762         cvar_set("g_dm",         (t == MAPINFO_TYPE_DEATHMATCH)      ? "1" : "0");
763         cvar_set("g_tdm",        (t == MAPINFO_TYPE_TEAM_DEATHMATCH) ? "1" : "0");
764         cvar_set("g_domination", (t == MAPINFO_TYPE_DOMINATION)      ? "1" : "0");
765         cvar_set("g_ctf",        (t == MAPINFO_TYPE_CTF)             ? "1" : "0");
766         cvar_set("g_runematch",  (t == MAPINFO_TYPE_RUNEMATCH)       ? "1" : "0");
767         cvar_set("g_lms",        (t == MAPINFO_TYPE_LMS)             ? "1" : "0");
768         cvar_set("g_arena",      (t == MAPINFO_TYPE_ARENA)           ? "1" : "0");
769         cvar_set("g_keyhunt",    (t == MAPINFO_TYPE_KEYHUNT)         ? "1" : "0");
770         cvar_set("g_assault",    (t == MAPINFO_TYPE_ASSAULT)         ? "1" : "0");
771         cvar_set("g_onslaught",  (t == MAPINFO_TYPE_ONSLAUGHT)       ? "1" : "0");
772 }
773
774 void MapInfo_LoadMap(string s)
775 {
776         MapInfo_Map_supportedGametypes = 0;
777         if(!MapInfo_CheckMap(s))
778         {
779                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
780                 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
781         }
782         localcmd(strcat("\nsettemp_restore\nchangelevel ", s, "\n"));
783 }
784
785 string MapInfo_ListAllowedMaps()
786 {
787         string out;
788         float i;
789
790         // to make absolutely sure:
791         MapInfo_Enumerate();
792         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0);
793
794         out = "";
795         for(i = 0; i < MapInfo_count; ++i)
796                 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
797         return substring(out, 1, strlen(out) - 1);
798 }
799
800 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
801 {
802         float t;
803         if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
804         {
805                 if(MapInfo_Map_supportedGametypes <= 0)
806                         error("Mapinfo system is not functional at all. BAILED OUT.\n");
807
808                 t = 1;
809                 while(!(MapInfo_Map_supportedGametypes & 1))
810                 {
811                         t *= 2;
812                         MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
813                 }
814                 // t is now a supported mode!
815                 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n");
816                 MapInfo_SwitchGameType(t);
817         }
818         cvar_settemp_restore();
819         MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype());
820         MapInfo_ClearTemps();
821 }
822
823 void MapInfo_ClearTemps()
824 {
825         MapInfo_Map_bspname = string_null;
826         MapInfo_Map_title = string_null;
827         MapInfo_Map_description = string_null;
828         MapInfo_Map_author = string_null;
829         MapInfo_Map_supportedGametypes = 0;
830         MapInfo_Map_supportedFeatures = 0;
831 }