1 // COMMIT-TODO: Update if necessary before committing
2 // Revision 1: additional statistics sent (flag caps, returns, deaths)
3 // Revision 2: Mapvote preview pictures
4 // Revision 3: optimized map vote protocol
5 // Revision 4: CSQC config var system
6 // Revision 5: mapvote time fix
7 // Revision 6: more robust against packet loss/delays, also show not yet connected clients
8 #define CSQC_REVISION 6
10 // probably put these in common/
11 // so server/ and client/ can be synced better
12 const float GAME_DEATHMATCH = 1;
13 const float GAME_TEAM_DEATHMATCH = 2;
14 const float GAME_DOMINATION = 3;
15 const float GAME_CTF = 4;
16 const float GAME_RUNEMATCH = 5;
17 const float GAME_LMS = 6;
18 const float GAME_ARENA = 7;
19 const float GAME_KEYHUNT = 8;
20 const float GAME_ASSAULT = 9;
21 const float GAME_ONSLAUGHT = 10;
23 const float AS_STRING = 1;
24 const float AS_INT = 2;
25 const float AS_FLOAT_TRUNCATED = 2;
26 const float AS_FLOAT = 8;
28 const float ENT_CLIENT = 0;
29 const float ENT_CLIENT_DEAD = 1;
30 const float ENT_CLIENT_ENTCS = 2;
31 const float ENT_CLIENT_SCORES_INFO = 3;
32 const float ENT_CLIENT_SCORES = 4;
33 const float ENT_CLIENT_TEAMSCORES = 5;
35 ///////////////////////////
39 // these are the key numbers that should be passed to Key_Event
41 const float K_TAB = 9;
42 const float K_ENTER = 13;
43 const float K_ESCAPE = 27;
44 const float K_SPACE = 32;
46 // normal keys should be passed as lowercased ascii
48 const float K_BACKSPACE = 127;
49 const float K_UPARROW = 128;
50 const float K_DOWNARROW = 129;
51 const float K_LEFTARROW = 130;
52 const float K_RIGHTARROW = 131;
54 const float K_ALT = 132;
55 const float K_CTRL = 133;
56 const float K_SHIFT = 134;
57 const float K_F1 = 135;
58 const float K_F2 = 136;
59 const float K_F3 = 137;
60 const float K_F4 = 138;
61 const float K_F5 = 139;
62 const float K_F6 = 140;
63 const float K_F7 = 141;
64 const float K_F8 = 142;
65 const float K_F9 = 143;
66 const float K_F10 = 144;
67 const float K_F11 = 145;
68 const float K_F12 = 146;
69 const float K_INS = 147;
70 const float K_DEL = 148;
71 const float K_PGDN = 149;
72 const float K_PGUP = 150;
73 const float K_HOME = 151;
74 const float K_END = 152;
76 const float K_KP_HOME = 160;
77 const float K_KP_UPARROW = 161;
78 const float K_KP_PGUP = 162;
79 const float K_KP_LEFTARROW = 163;
80 const float K_KP_5 = 164;
81 const float K_KP_RIGHTARROW = 165;
82 const float K_KP_END = 166;
83 const float K_KP_DOWNARROW = 167;
84 const float K_KP_PGDN = 168;
85 const float K_KP_ENTER = 169;
86 const float K_KP_INS = 170;
87 const float K_KP_DEL = 171;
88 const float K_KP_SLASH = 172;
89 const float K_KP_MINUS = 173;
90 const float K_KP_PLUS = 174;
92 const float K_PAUSE = 255;
97 const float K_JOY1 = 768;
98 const float K_JOY2 = 769;
99 const float K_JOY3 = 770;
100 const float K_JOY4 = 771;
103 // aux keys are for multi-buttoned joysticks to generate so they can use
104 // the normal binding process
106 const float K_AUX1 = 772;
107 const float K_AUX2 = 773;
108 const float K_AUX3 = 774;
109 const float K_AUX4 = 775;
110 const float K_AUX5 = 776;
111 const float K_AUX6 = 777;
112 const float K_AUX7 = 778;
113 const float K_AUX8 = 779;
114 const float K_AUX9 = 780;
115 const float K_AUX10 = 781;
116 const float K_AUX11 = 782;
117 const float K_AUX12 = 783;
118 const float K_AUX13 = 784;
119 const float K_AUX14 = 785;
120 const float K_AUX15 = 786;
121 const float K_AUX16 = 787;
122 const float K_AUX17 = 788;
123 const float K_AUX18 = 789;
124 const float K_AUX19 = 790;
125 const float K_AUX20 = 791;
126 const float K_AUX21 = 792;
127 const float K_AUX22 = 793;
128 const float K_AUX23 = 794;
129 const float K_AUX24 = 795;
130 const float K_AUX25 = 796;
131 const float K_AUX26 = 797;
132 const float K_AUX27 = 798;
133 const float K_AUX28 = 799;
134 const float K_AUX29 = 800;
135 const float K_AUX30 = 801;
136 const float K_AUX31 = 802;
137 const float K_AUX32 = 803;
140 // mouse buttons generate virtual keys
142 const float K_MOUSE1 = 512;
143 const float K_MOUSE2 = 513;
144 const float K_MOUSE3 = 514;
145 const float K_MWHEELUP = 515;
146 const float K_MWHEELDOWN = 516;
147 const float K_MOUSE4 = 517;
148 const float K_MOUSE5 = 518;
149 const float K_MOUSE6 = 519;
150 const float K_MOUSE7 = 520;
151 const float K_MOUSE8 = 521;
152 const float K_MOUSE9 = 522;
153 const float K_MOUSE10 = 523;
154 const float K_MOUSE11 = 524;
155 const float K_MOUSE12 = 525;
156 const float K_MOUSE13 = 526;
157 const float K_MOUSE14 = 527;
158 const float K_MOUSE15 = 528;
159 const float K_MOUSE16 = 529;
161 ///////////////////////////
165 float CVAR_NOTIFY = 2;
166 float CVAR_READONLY = 4;
168 ///////////////////////////
169 // csqc communication stuff
171 const float ENTCS_MSG_END = 0;
172 const float ENTCS_MSG_ONS_GPS = 1;
173 const float ENTCS_MSG_ONS_REMOVE = 2;
174 const float ENTCS_MSG_INIT = 3;
176 const float TE_CSQC_INIT = 100;
177 const float TE_CSQC_PING = 101;
178 const float TE_CSQC_CAPTURES = 102;
179 const float TE_CSQC_RETURNS = 103;
180 const float TE_CSQC_DEATHS = 104;
181 const float TE_CSQC_PICTURE = 105;
182 const float TE_CSQC_MAPVOTE = 106;
183 const float TE_CSQC_CONFIG = 107;
184 const float TE_CSQC_SCORESINFO = 108;
186 const float STAT_KH_KEYS = 32;
187 const float STAT_CTF_STATE = 33;
188 const float CTF_STATE_ATTACK = 1;
189 const float CTF_STATE_DEFEND = 2;
190 const float CTF_STATE_COMMANDER = 3;
192 // moved that here so the client knows the max.
193 // # of maps, I'll use arrays for them :P
194 #define MAPVOTE_COUNT 10
195 const float MAPVOTE_NET_INIT = 0;
196 const float MAPVOTE_NET_UPDATE = 1;
197 const float MAPVOTE_NET_PIC = 2;
198 const float MAPVOTE_NET_OWNVOTE = 3;
201 * Lower scores are better (e.g. suicides)
203 #define SFL_LOWER_IS_BETTER 1
206 * Don't show zero values as scores
208 #define SFL_HIDE_ZERO 2
211 * Allow a column to be hidden (do not automatically add it even if it is a sorting key)
213 #define SFL_ALLOW_HIDE 16
216 * Display as a rank (with st, nd, rd, th suffix)
221 * Scoring priority (NOTE: PRIMARY is used for fraglimit)
223 #define SFL_SORT_PRIO_SECONDARY 4
224 #define SFL_SORT_PRIO_PRIMARY 8
225 #define SFL_SORT_PRIO_MASK 12
231 #define MAX_TEAMSCORE 2
236 #define SP_SUICIDES 2
238 // game mode specific indices are not in common/, but in server/scores_rules.qc!