5 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
9 float sbar_hudselector;
11 float ps_primary, ps_secondary;
12 float ts_primary, ts_secondary;
17 void Sbar_FinaleOverlay()
20 pos_x = (vid_conwidth - 1)/2;
24 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
26 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
30 float weaponspace[10];
31 float weapon_first, weapon_last;
32 void Sbar_DrawWeapon_Clear()
37 for(idx = 0; idx < 10; ++idx)
39 for(idx = 0; idx <= 23; ++idx)
41 if(weaponimpulse[idx] >= 0)
49 void Sbar_DrawWeapon(float nr, float fade, float active)
51 vector pos, vsize, color;
52 float value, idx, imp, sp;
54 imp = weaponimpulse[nr];
60 value = (active) ? 1 : 0.6;
61 color_x = color_y = color_z = value;
63 if(sbar_hudselector == 1)
65 // width = 300, height = 100
66 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
68 sp = weaponspace[idx] + 1;
69 weaponspace[idx] = sp;
71 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * idx;
72 pos_y = (vid_conheight - w_height * sp);
77 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
83 drawstring(pos, ftos(imp), vsize, '1 1 0', sbar_alpha_fg, 0);
87 // width = 300, height = 100
88 const float w2_width = 300, w2_height = 100, w2_space = 10;
89 const float w2_scale = 0.4;
92 f = 9 / (weapon_last + 1 - weapon_first);
94 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale * f;
95 pos_y = (w2_height + w2_space) * w2_scale * nr * f + w2_space;
97 vsize_x = w2_width * w2_scale * f;
98 vsize_y = w2_height * w2_scale * f;
101 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
104 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
111 vsize_x = vsize_y = lettersize;
126 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
134 str = substring(str, l-digits, 999);
136 } else if(l < digits)
137 pos_x += (digits-l) * lettersize;
141 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
145 for(i = 0; i < l; ++i)
147 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
152 void Cmd_Sbar_SetFields(float argc);
153 void Sbar_InitScores()
157 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
158 for(i = 0; i < MAX_SCORE; ++i)
160 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
161 if(f == SFL_SORT_PRIO_PRIMARY)
163 if(f == SFL_SORT_PRIO_SECONDARY)
166 if(ps_secondary == -1)
167 ps_secondary = ps_primary;
169 for(i = 0; i < MAX_TEAMSCORE; ++i)
171 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
172 if(f == SFL_SORT_PRIO_PRIMARY)
174 if(f == SFL_SORT_PRIO_SECONDARY)
177 if(ts_secondary == -1)
178 ts_secondary = ts_primary;
180 Cmd_Sbar_SetFields(0);
183 void Sbar_UpdatePlayerPos(entity pl);
184 float SetTeam(entity pl, float Team);
186 void Sbar_UpdatePlayerTeams()
193 for(pl = players.sort_next; pl; pl = pl.sort_next)
196 Team = GetPlayerColor(pl.sv_entnum);
197 if(SetTeam(pl, Team))
200 Sbar_UpdatePlayerPos(pl);
204 pl = players.sort_next;
209 print(strcat("PNUM: ", ftos(num), "\n"));
214 float Sbar_ComparePlayerScores(entity left, entity right)
217 vl = GetPlayerColor(left.sv_entnum);
218 vr = GetPlayerColor(right.sv_entnum);
221 vl = COLOR_SPECTATOR;
223 vr = COLOR_SPECTATOR;
230 if(vl == COLOR_SPECTATOR)
232 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
234 if(!left.gotscores && right.gotscores)
239 vl = left.scores[ps_primary];
240 vr = right.scores[ps_primary];
241 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
243 if(vl == 0 && vr != 0)
245 if(vl != 0 && vr == 0)
249 return IS_INCREASING(scores_flags[ps_primary]);
251 return IS_DECREASING(scores_flags[ps_primary]);
253 vl = left.scores[ps_secondary];
254 vr = right.scores[ps_secondary];
255 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
257 if(vl == 0 && vr != 0)
259 if(vl != 0 && vr == 0)
263 return IS_INCREASING(scores_flags[ps_secondary]);
265 return IS_DECREASING(scores_flags[ps_secondary]);
270 void Sbar_UpdatePlayerPos(entity player)
272 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
274 SORT_SWAP(player, other);
276 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
278 SORT_SWAP(other, player);
282 float Sbar_CompareTeamScores(entity left, entity right)
286 if(left.team == COLOR_SPECTATOR)
288 if(right.team == COLOR_SPECTATOR)
291 vl = left.teamscores[ts_primary];
292 vr = right.teamscores[ts_primary];
294 return IS_INCREASING(teamscores_flags[ts_primary]);
296 return IS_DECREASING(teamscores_flags[ts_primary]);
298 vl = left.teamscores[ts_secondary];
299 vr = right.teamscores[ts_secondary];
301 return IS_INCREASING(teamscores_flags[ts_secondary]);
303 return IS_DECREASING(teamscores_flags[ts_secondary]);
308 void Sbar_UpdateTeamPos(entity Team)
310 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
312 SORT_SWAP(Team, other);
314 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
316 SORT_SWAP(other, Team);
320 void Cmd_Sbar_Help(float argc)
322 print("You can modify the scoreboard using the\n");
323 print("^3|---------------------------------------------------------------|\n");
324 print("^1 TO BE DONE\n");
326 print("^2sbar_columns_set default\n");
327 print("^2sbar_columns_set ^7filed1 field2 ...\n");
328 print("The following field names are recognized (case INsensitive):\n");
329 print("You can use a ^3|^7 to start the right-aligned fields.\n");
331 print("^3name^7 or ^3nick^7 Name of a player\n");
332 print("^3ping^7 Ping time\n\n");
333 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
334 print(" The kill-death ratio\n");
336 print("Before a field you can put a + or - sign, then a comma separated list\n");
337 print("of game types, then a slash, to make the field show up only in these\n");
338 print("or in all but these game types.\n");
340 print("The special game type names 'teams' and 'noteams' can be used to\n");
341 print("include/exclude ALL teams/noteams game modes.\n");
344 print("Additional columns:\n");
345 for(i = 0; i < MAX_SCORE; ++i)
347 if(scores_label[i] != "")
348 print(strcat(scores_label[i], "\n"));
352 #define MIN_NAMELEN 24
353 #define MAX_NAMELEN 24
355 string Sbar_DefaultColumnLayout()
357 return strcat( // fteqcc sucks
359 "-teams,race,lms/kills -teams,race,lms/deaths -teams,lms/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
360 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
361 "+lms/lives +lms/rank ",
362 "+kh/caps +kh/pushes +kh/destroyed ",
363 "+race/laps +race/time +race/fastest ",
368 void Cmd_Sbar_SetFields(float argc)
371 string str, pattern, subpattern, subpattern2;
373 float have_name, have_primary, have_secondary, have_separator;
376 // TODO: re enable with gametype dependant cvars?
377 if(argc < 2) // no arguments provided
378 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
381 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
385 if(argv(1) == "default")
386 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
387 else if(argv(1) == "all")
390 s = "ping pl color name |";
391 for(i = 0; i < MAX_SCORE; ++i)
394 if(i != ps_secondary)
395 if(scores_label[i] != "")
396 s = strcat(s, " ", scores_label[i]);
398 if(ps_secondary != ps_primary)
399 s = strcat(s, " ", scores_label[ps_secondary]);
400 s = strcat(s, " ", scores_label[ps_primary]);
401 argc = tokenizebyseparator(strcat("x ", s), " ");
408 drawfont = sbar_font;
409 digit = stringwidth("0123456789", FALSE) / 10;
411 for(i = 0; i < argc - 1; ++i)
415 slash = strstrofs(str, "/", 0);
418 pattern = substring(str, 0, slash);
419 str = substring(str, slash + 1, strlen(str) - (slash + 1));
421 if not(isGametypeInFilter(gametype, teamplay, pattern))
425 strunzone(sbar_title[sbar_num_fields]);
426 sbar_title[sbar_num_fields] = strzone(str);
427 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
428 str = strtolower(str);
431 sbar_field[sbar_num_fields] = SP_PING;
432 } else if(str == "pl") {
433 sbar_field[sbar_num_fields] = SP_PL;
434 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
435 sbar_field[sbar_num_fields] = SP_KDRATIO;
436 } else if(str == "name" || str == "nick") {
437 sbar_field[sbar_num_fields] = SP_NAME;
438 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
440 } else if(str == "|") {
441 sbar_field[sbar_num_fields] = SP_SEPARATOR;
444 for(j = 0; j < MAX_SCORE; ++j)
445 if(str == strtolower(scores_label[j]))
446 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
454 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
458 sbar_field[sbar_num_fields] = j;
461 if(j == ps_secondary)
465 if(sbar_num_fields >= MAX_SBAR_FIELDS)
469 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
471 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
473 if(ps_primary == ps_secondary)
475 missing = !have_primary + !have_secondary + !have_separator + !have_name;
477 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
481 strunzone(sbar_title[sbar_num_fields]);
482 for(i = sbar_num_fields; i > 0; --i)
484 sbar_title[i] = sbar_title[i-1];
485 sbar_size[i] = sbar_size[i-1];
486 sbar_field[i] = sbar_field[i-1];
488 sbar_title[0] = strzone("name");
489 sbar_field[0] = SP_NAME;
490 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
492 print("fixed missing field 'name'\n");
496 strunzone(sbar_title[sbar_num_fields]);
497 for(i = sbar_num_fields; i > 1; --i)
499 sbar_title[i] = sbar_title[i-1];
500 sbar_size[i] = sbar_size[i-1];
501 sbar_field[i] = sbar_field[i-1];
503 sbar_title[1] = strzone("|");
504 sbar_field[1] = SP_SEPARATOR;
505 sbar_size[1] = stringwidth("|", FALSE);
507 print("fixed missing field '|'\n");
510 else if(!have_separator)
512 strunzone(sbar_title[sbar_num_fields]);
513 sbar_title[sbar_num_fields] = strzone("|");
514 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
515 sbar_field[sbar_num_fields] = SP_SEPARATOR;
517 print("fixed missing field '|'\n");
522 strunzone(sbar_title[sbar_num_fields]);
523 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
524 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
525 sbar_field[sbar_num_fields] = ps_secondary;
527 print("fixed missing field '", scores_label[ps_secondary], "'\n");
532 strunzone(sbar_title[sbar_num_fields]);
533 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
534 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
535 sbar_field[sbar_num_fields] = ps_primary;
537 print("fixed missing field '", scores_label[ps_primary], "'\n");
541 sbar_field[sbar_num_fields] = SP_END;
545 vector sbar_field_rgb;
546 string sbar_field_icon0;
547 string sbar_field_icon1;
548 string sbar_field_icon2;
549 vector sbar_field_icon0_rgb;
550 vector sbar_field_icon1_rgb;
551 vector sbar_field_icon2_rgb;
552 float sbar_field_icon0_alpha;
553 float sbar_field_icon1_alpha;
554 float sbar_field_icon2_alpha;
555 string Sbar_GetField(entity pl, float field)
557 float tmp, num, denom, f;
559 sbar_field_rgb = '1 1 1';
560 sbar_field_icon0 = "";
561 sbar_field_icon1 = "";
562 sbar_field_icon2 = "";
563 sbar_field_icon0_rgb = '1 1 1';
564 sbar_field_icon1_rgb = '1 1 1';
565 sbar_field_icon2_rgb = '1 1 1';
566 sbar_field_icon0_alpha = 1;
567 sbar_field_icon1_alpha = 1;
568 sbar_field_icon2_alpha = 1;
573 return "\x8D\x8D\x8D"; // >>> sign
574 str = getplayerkey(pl.sv_entnum, "ping");
577 tmp = max(0, min(220, stof(str)-80)) / 220;
578 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
584 str = getplayerkey(pl.sv_entnum, "pl");
587 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
588 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
592 if(ready_waiting && pl.ready)
594 sbar_field_icon0 = "gfx/sb_player_ready";
598 f = stof(getplayerkey(pl.sv_entnum, "colors"));
600 sbar_field_icon0 = "gfx/sb_playercolor_base";
601 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
602 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
603 sbar_field_icon2 = "gfx/sb_playercolor_pants";
604 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
607 return GetPlayerName(pl.sv_entnum);
610 f = pl.(scores[SP_KILLS]);
611 f -= pl.(scores[SP_SUICIDES]);
615 num = pl.(scores[SP_KILLS]);
616 denom = pl.(scores[SP_DEATHS]);
619 sbar_field_rgb = '0 1 0';
621 } else if(num <= 0) {
622 sbar_field_rgb = '1 0 0';
623 str = ftos(num/denom);
625 str = ftos(num/denom);
627 tmp = strstrofs(str, ".", 0);
629 str = substring(str, 0, tmp+2);
633 tmp = pl.(scores[field]);
634 f = scores_flags[field];
635 if(field == ps_primary)
636 sbar_field_rgb = '1 1 0';
637 else if(field == ps_secondary)
638 sbar_field_rgb = '0 1 1';
640 sbar_field_rgb = '1 1 1';
641 return ScoreString(f, tmp);
646 float xmin, xmax, ymin, ymax, sbwidth;
647 float sbar_fixscoreboardcolumnwidth_len;
648 float sbar_fixscoreboardcolumnwidth_iconlen;
649 float sbar_fixscoreboardcolumnwidth_marginlen;
651 float stringwidth_colors(string s)
653 return stringwidth(s, TRUE);
656 float stringwidth_nocolors(string s)
658 return stringwidth(s, FALSE);
661 string Sbar_FixScoreboardColumnWidth(float i, string str)
663 float field, maxsize, j, f;
665 field = sbar_field[i];
667 if(field == SP_NAME) // name gets all remaining space
669 maxsize = (xmax - xmin) / sbar_fontsize_x;
670 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
671 maxsize -= sbar_size[j] + 1;
673 str = textShortenToWidth(str, maxsize, stringwidth_colors);
674 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
677 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
679 sbar_fixscoreboardcolumnwidth_iconlen = 0;
681 if(sbar_field_icon0 != "")
683 sz = drawgetimagesize(sbar_field_icon0);
685 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
686 sbar_fixscoreboardcolumnwidth_iconlen = f;
689 if(sbar_field_icon1 != "")
691 sz = drawgetimagesize(sbar_field_icon1);
693 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
694 sbar_fixscoreboardcolumnwidth_iconlen = f;
697 if(sbar_field_icon2 != "")
699 sz = drawgetimagesize(sbar_field_icon2);
701 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
702 sbar_fixscoreboardcolumnwidth_iconlen = f;
705 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
707 if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
708 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
710 sbar_fixscoreboardcolumnwidth_marginlen = 0;
712 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
719 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
725 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
732 tmp_y = sbar_fontsize_y;
733 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
737 for(i = 0; i < sbar_num_fields; ++i)
739 field = sbar_field[i];
740 if(field == SP_SEPARATOR)
743 if(is_spec && field != SP_NAME && field != SP_PING) {
744 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
747 str = Sbar_GetField(pl, field);
748 str = Sbar_FixScoreboardColumnWidth(i, str);
750 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
752 if(field == SP_NAME) {
753 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
754 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
756 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
757 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
760 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
761 if(sbar_field_icon0 != "")
762 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
763 if(sbar_field_icon1 != "")
764 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
765 if(sbar_field_icon2 != "")
766 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
769 if(sbar_field[i] == SP_SEPARATOR)
772 for(i = sbar_num_fields-1; i > 0; --i)
774 field = sbar_field[i];
775 if(field == SP_SEPARATOR)
778 if(is_spec && field != SP_NAME && field != SP_PING) {
779 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
783 str = Sbar_GetField(pl, field);
784 str = Sbar_FixScoreboardColumnWidth(i, str);
786 if(field == SP_NAME) {
787 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
788 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
790 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
791 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
794 tmp_x = sbar_fontsize_x*sbar_size[i];
795 if(sbar_field_icon0 != "")
796 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
797 if(sbar_field_icon1 != "")
798 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
799 if(sbar_field_icon2 != "")
800 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
802 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
808 float scoreboard_bottom;
809 void Sbar_DrawScoreboard()
811 //float xmin, ymin, xmax, ymax;
812 vector rgb, pos, tmp, sbar_save;
817 if(time > lastpingstime + 10)
820 lastpingstime = time;
823 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
825 xmin = 0.5 * (vid_conwidth - sbwidth);
828 xmax = vid_conwidth - xmin;
829 ymax = vid_conheight - 0.2*vid_conheight;
831 center_x = xmin + 0.5*sbwidth;
833 //Sbar_UpdateFields();
835 // Initializes position
841 drawfont = sbar_bigfont;
842 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
843 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
847 // Titlebar background:
849 tmp_y = sbar_fontsize_y;
850 drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
852 drawfont = sbar_font;
854 for(i = 0; i < sbar_num_fields; ++i)
856 if(sbar_field[i] == SP_SEPARATOR)
858 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
859 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
862 if(sbar_field[i] == SP_SEPARATOR)
864 pos_x = xmax + sbar_fontsize_x;
866 for(i = sbar_num_fields-1; i > 0; --i)
868 if(sbar_field[i] == SP_SEPARATOR)
871 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
874 * Using the following line will mess it all up:
876 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
878 tmp_x = sbar_fontsize_x*sbar_size[i];
879 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
880 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
885 pos_y += 1.5 * sbar_fontsize_y;
892 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
893 for(tm = teams.sort_next; tm; tm = tm.sort_next)
895 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
898 rgb = GetTeamRGB(tm.team);
903 pos - '6.5 0 0' * sbar_fontsize_y,
904 tm.(teamscores[ts_primary]),
905 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
907 if(ts_primary != ts_secondary)
909 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
910 tm.(teamscores[ts_secondary]),
911 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
913 specs = tm.team_size;
919 tmp_y = 1.25 * sbar_fontsize_y * specs;
920 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
922 for(pl = players.sort_next; pl; pl = pl.sort_next)
924 if(pl.team != tm.team)
926 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
927 pos_y += 1.25 * sbar_fontsize_y;
928 tmp_y -= 1.25 * sbar_fontsize_y;
930 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
932 // rgb := tempvector :)
933 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
934 pos_y += 3 * sbar_fontsize_y;
936 for(pl = players.sort_next; pl; pl = pl.sort_next)
938 if(pl.team != COLOR_SPECTATOR)
940 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
941 pos += '0 1.25 0' * sbar_fontsize_y;
946 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
949 for(pl = players.sort_next; pl; pl = pl.sort_next)
951 if(pl.team == COLOR_SPECTATOR)
953 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
954 pos_y += 1.25 * sbar_fontsize_y;
955 tmp_y -= 1.25 * sbar_fontsize_y;
958 // rgb := tempvector :)
959 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
960 pos_y += 3 * sbar_fontsize_y;
962 for(pl = players.sort_next; pl; pl = pl.sort_next)
964 if(pl.team != COLOR_SPECTATOR)
966 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
967 pos += '0 1.25 0' * sbar_fontsize_y;
972 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
977 str = strcat("playing on ^2", shortmapname, "^7");
978 tl = getstatf(STAT_TIMELIMIT);
979 fl = getstatf(STAT_FRAGLIMIT);
980 if(gametype == GAME_LMS)
983 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
988 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
992 str = strcat(str, " or");
995 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
996 if(teamscores_label[ts_primary] == "score")
997 str = strcat(str, " points^7");
998 else if(teamscores_label[ts_primary] == "fastest")
999 str = strcat(str, " is beaten^7");
1001 str = strcat(str, " ", teamscores_label[ts_primary]);
1005 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1006 if(scores_label[ps_primary] == "score")
1007 str = strcat(str, " points^7");
1008 else if(scores_label[ps_primary] == "fastest")
1009 str = strcat(str, " is beaten^7");
1011 str = strcat(str, " ", scores_label[ps_primary]);
1017 pos_y += 1.2 * sbar_fontsize_y;
1018 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
1021 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1024 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1032 if(histime == 0) // goal hit
1036 timestr = strcat("+", ftos_decimals(+mytime, 1));
1039 else if(mytime == 0)
1046 timestr = strcat("-", ftos_decimals(-mytime, 1));
1052 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1055 else if(lapdelta < 0)
1057 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1061 else if(histime > 0) // anticipation
1063 if(mytime >= histime)
1064 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1066 timestr = mmsss(histime * 10);
1073 cpname = strcat("Intermediate ", ftos(cp));
1075 cpname = "Finish line";
1078 return strcat(col, cpname);
1079 else if(hisname == "")
1080 return strcat(col, cpname, " (", timestr, ")");
1082 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1085 void Sbar_Score(float margin)
1087 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, myplace, score;
1088 vector sbar_save, place, timer_color;
1092 myteam = GetPlayerColor(player_localentnum - 1);
1094 sbar_y = vid_conheight - (32+12);
1097 place = '-48 -12 0';
1102 // team1 team3 team4
1105 //for(i = 0; i < 4; ++i)
1106 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1108 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1111 score = tm.(teamscores[ts_primary]);
1112 if(tm.team == myteam)
1113 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1116 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1121 // me vector := [team/connected frags id]
1123 for(me = players.sort_next; me; me = me.sort_next)
1125 if(me.team != COLOR_SPECTATOR)
1127 if(me.sv_entnum == player_localentnum - 1)
1130 pl = players.sort_next;
1135 distribution = me.(scores[ps_primary]);
1136 distribution -= pl.(scores[ps_primary]);
1141 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1142 else if(myplace == 2)
1143 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1145 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1147 score = me.(scores[ps_primary]);
1148 if(distribution >= 0)
1150 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1151 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1152 } else if(distribution >= -5)
1154 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1155 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1157 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1158 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1162 //draw the remaining or elapsed time
1163 timelimit = getstatf(STAT_TIMELIMIT);
1166 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1167 timeleft = ceil(timeleft);
1168 minutesLeft = floor(timeleft / 60);
1169 secondsLeft = timeleft - minutesLeft*60;
1171 if(minutesLeft >= 5) {
1172 timer_color = '1 1 1'; //white
1173 } else if(minutesLeft >= 1) {
1174 timer_color = '1 1 0'; //yellow
1176 timer_color = '1 0 0'; //red
1180 timer_color = '1 1 1'; //don't use red or yellow for timer during warmup
1183 if (cvar("sbar_increment_maptime")) {
1184 if (time < getstatf(STAT_GAMESTARTTIME)) {
1185 //while restart is still active, show negative counter
1187 seconds = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1190 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1191 minutes = floor(elapsedTime / 60);
1192 seconds = elapsedTime - minutes*60;
1195 minutes = minutesLeft;
1196 seconds = secondsLeft;
1199 if(minutesLeft >= 1 || (cvar("sbar_increment_maptime") && minutes >= 1) ) {
1200 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1201 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1203 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1205 timer_color = '1 1 1'; //white
1206 minutes = floor(time / 60);
1207 seconds = floor(time - minutes*60);
1208 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1209 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1210 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1213 if(gametype == GAME_RACE)
1215 drawfont = sbar_bigfont;
1218 string s, forcetime;
1220 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1222 if(race_checkpointtime)
1224 a = bound(0, 2 - (time - race_checkpointtime), 1);
1227 if(a > 0) // just hit a checkpoint?
1229 if(race_time && race_previousbesttime)
1230 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1232 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1234 forcetime = mmsss(race_time);
1238 if(race_laptime && race_nextbesttime)
1240 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1241 if(a > 0) // next one?
1243 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1248 if(s != "" && a > 0)
1250 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1251 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1256 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1257 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1264 s = mmsss(10*(time - race_laptime));
1265 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, 0);
1270 if(race_mycheckpointtime)
1272 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1273 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1274 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1275 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1277 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1279 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1280 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1281 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1282 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1286 drawfont = sbar_font;
1292 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1298 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1300 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1303 score = pl.(scores[ps_primary]);
1304 pos_x -= stringwidth(ftos(score), FALSE)*8;
1305 drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1310 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1314 drawcolorcodedstring(pos, GetPlayerName(pl.sv_entnum), '8 8 0', 1, 0);
1317 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1323 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1325 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1328 pos_x -= stringwidth(ftos(frags), FALSE)*8;
1329 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1334 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1338 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1341 void Sbar_MiniDeathmatchOverlay(vector pos)
1343 float numlines, up, down, score;
1345 float miniscoreboard_size;
1346 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1348 if(miniscoreboard_size == 0)
1350 pos_y = vid_conheight - 8;
1352 if(miniscoreboard_size < 0)
1353 numlines = (vid_conheight - sbar_y + 7) / 8;
1355 numlines = miniscoreboard_size;
1357 // give up if there isn't enough room
1358 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1361 // me vector := [team/connected frags id]
1362 for(me = players.sort_next; me; me = me.sort_next)
1364 if(me.sv_entnum == player_localentnum - 1)
1369 numlines -= numteams;
1371 // figure out how many players above and below we can show
1372 up = floor(numlines/2);
1374 if((up + down) > numlines)
1375 down = numlines - up;
1378 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1380 if(pl.team == COLOR_SPECTATOR)
1382 Sbar_MiniscoreItem(pos, pl, false);
1386 Sbar_MiniscoreItem(pos, me, true);
1388 up += down; // if there weren't enough lines below... add them
1389 for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1391 if(pl.team == COLOR_SPECTATOR)
1393 Sbar_MiniscoreItem(pos, pl, false);
1400 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1401 for(; tm; tm = tm.sort_prev)
1403 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1405 score = tm.(teamscores[ts_primary]);
1406 Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1412 float Sbar_WouldDrawScoreboard ()
1416 else if (intermission == 1)
1418 else if (intermission == 2)
1420 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1422 else if(sb_showscores_force)
1427 void CSQC_Strength_Timer() {
1428 float stat_items, dt;
1429 stat_items = getstati(STAT_ITEMS);
1430 if not(stat_items & IT_STRENGTH)
1431 if not(stat_items & IT_INVINCIBLE)
1434 if (getstati(STAT_HEALTH) <= 0)
1437 vector pos, picsize, number_position;
1438 float strength_time, invincibility_time, countdown_fontsize;
1440 picsize = '40 40 0';
1441 countdown_fontsize = 22;
1443 //element will be positioned on the right side of the screen:
1444 pos_x = vid_conwidth - picsize_x - 10; //margin 10 from right border
1445 number_position_x = pos_x - 5/*margin to the left from image*/ - countdown_fontsize*2/*width of text*/;
1448 number_position_y = pos_y;
1450 //now calculate the values Sbar_DrawXNum() will be called with:
1451 number_position_x = number_position_x - sbar_x; //relative to sbar coordinates
1452 number_position_y = number_position_y - sbar_y; //relative to sbar coordinates
1453 number_position_y += 10; //center number vertically to the icon
1455 pos_z = number_position_z = 0;
1458 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1459 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1461 if (strength_time) {
1462 dt = strength_time - time;
1467 drawpic_expanding_two(pos, "gfx/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1468 bound(0, (ceil(dt) - dt) / 0.5, 1));
1472 drawpic(pos, "gfx/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1474 Sbar_DrawXNum(number_position, ceil(dt), 2, countdown_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1478 //add some margin to the invincibility icon
1479 pos_y += picsize_y + 10;
1480 number_position_y += picsize_y + 10;
1483 if (invincibility_time) {
1484 dt = invincibility_time - time;
1489 drawpic_expanding_two(pos, "gfx/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1490 bound(0, (ceil(dt) - dt) / 0.5, 1));
1494 drawpic(pos, "gfx/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1496 Sbar_DrawXNum(number_position, ceil(dt), 2, countdown_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1501 #define CENTERPRINT_MAX_LINES 30
1502 string centerprint_messages[CENTERPRINT_MAX_LINES];
1503 float centerprint_width[CENTERPRINT_MAX_LINES];
1504 vector centerprint_start;
1505 float centerprint_expire;
1506 float centerprint_num;
1507 float centerprint_offset_hint;
1508 vector centerprint_fontsize;
1510 void centerprint(string strMessage)
1512 float i, j, n, hcount;
1515 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1517 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1519 if(cvar("scr_centertime") <= 0)
1522 if(strMessage == "")
1525 // strip trailing newlines
1526 j = strlen(strMessage) - 1;
1527 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1529 strMessage = substring(strMessage, 0, j + 1);
1531 if(strMessage == "")
1534 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1536 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1538 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1539 centerprint_offset_hint = j;
1541 if(strMessage == "")
1544 // if we get here, we have a message. Initialize its height.
1545 centerprint_num = 0;
1547 n = tokenizebyseparator(strMessage, "\n");
1549 for(j = 0; j < n; ++j)
1551 getWrappedLine_remaining = argv(j);
1552 while(getWrappedLine_remaining)
1554 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1555 if(centerprint_messages[i])
1556 strunzone(centerprint_messages[i]);
1557 centerprint_messages[i] = strzone(s);
1558 centerprint_width[i] = stringwidth(s, TRUE);
1561 // half height for empty lines looks better
1567 if(i >= CENTERPRINT_MAX_LINES)
1573 h = centerprint_fontsize_y*hcount;
1575 havail = vid_conheight;
1576 if(cvar("con_chatpos") < 0)
1577 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1579 centerprint_start_x = 0;
1582 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1584 // here, the centerprint would cover the crosshair. REALLY BAD.
1585 forbiddenmin = vid_conheight * 0.5 - h - 16;
1586 forbiddenmax = vid_conheight * 0.5 + 16;
1588 allowedmin = scoreboard_bottom;
1589 allowedmax = havail - h;
1590 preferred = (havail - h)/2;
1593 // possible orderings (total: 4! / 4 = 6)
1594 // allowedmin allowedmax forbiddenmin forbiddenmax
1595 // forbiddenmin forbiddenmax allowedmin allowedmax
1596 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1598 // forbidden doesn't matter in this case
1599 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1601 // allowedmin forbiddenmin allowedmax forbiddenmax
1602 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1604 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1606 // allowedmin forbiddenmin forbiddenmax allowedmax
1607 else if(allowedmin < forbiddenmin)
1609 // make sure the forbidden zone is not covered
1610 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1611 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1613 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1615 // forbiddenmin allowedmin allowedmax forbiddenmax
1616 else if(allowedmax < forbiddenmax)
1618 // it's better to leave the allowed zone (overlap with scoreboard) than
1619 // to cover the forbidden zone (crosshair)
1620 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1621 centerprint_start_y = forbiddenmax;
1623 centerprint_start_y = forbiddenmin;
1625 // forbiddenmin allowedmin forbiddenmax allowedmax
1628 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1631 centerprint_start_y =
1634 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1641 centerprint_num = i;
1642 centerprint_expire = time + cvar("scr_centertime");
1645 void Sbar_DrawCenterPrint (void)
1652 //if(time > centerprint_expire)
1655 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1656 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1657 //sz = 1.2 / (a + 0.2);
1662 pos = centerprint_start;
1663 for (i=0; i<centerprint_num; i = i + 1)
1665 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1666 ts = centerprint_messages[i];
1669 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1670 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1671 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1672 pos_y = pos_y + centerprint_fontsize_y;
1675 // half height for empty lines looks better
1676 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1680 vector Sbar_DrawNoteLine(vector offset, string s)
1682 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1683 drawcolorcodedstring(
1684 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1690 return offset + sbar_fontsize_y * '0 1 0';
1693 void Sbar_DrawPressedKeys(void)
1699 pos = stov(cvar_string("cl_showpressedkeys_position"));
1701 bgsize = '126 75 0';
1703 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1704 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1705 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1707 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1708 drawpic(pos + '-15 -6 0', "gfx/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1709 drawpic(pos + ' 83.5 9 0', "gfx/keys/key_crouch.tga", ' 24 24 0', '1 1 1', .5 * ((pressedkeys & KEY_CROUCH) + 1), DRAWFLAG_NORMAL);
1710 drawpic(pos + ' 32 -1.5 0', "gfx/keys/key_forward.tga", ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_FORWARD) + 1), DRAWFLAG_NORMAL);
1711 drawpic(pos + '-11.5 9 0', "gfx/keys/key_jump.tga", ' 24 24 0', '1 1 1', .5 * ((pressedkeys & KEY_JUMP) + 1), DRAWFLAG_NORMAL);
1712 drawpic(pos + ' -1 32 0', "gfx/keys/key_left.tga", ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_LEFT) + 1), DRAWFLAG_NORMAL);
1713 drawpic(pos + ' 32 32 0', "gfx/keys/key_backward.tga", ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_BACKWARD) + 1), DRAWFLAG_NORMAL);
1714 drawpic(pos + ' 65 32 0', "gfx/keys/key_right.tga", ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_RIGHT) + 1), DRAWFLAG_NORMAL);
1717 void Sbar_Draw (void)
1721 float stat_items, stat_weapons;
1722 vector o; o = '1 0 0' * vid_conwidth;
1725 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
1727 if(spectatee_status && !intermission)
1729 if(spectatee_status == -1)
1732 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
1733 o = Sbar_DrawNoteLine(o, s);
1735 if(spectatee_status == -1)
1736 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1738 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1739 o = Sbar_DrawNoteLine(o, s);
1741 if(spectatee_status == -1)
1742 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1744 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1745 o = Sbar_DrawNoteLine(o, s);
1747 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1748 o = Sbar_DrawNoteLine(o, s);
1750 if(gametype == GAME_ARENA)
1751 s = "^1Wait for your turn to join";
1752 else if(gametype == GAME_LMS)
1755 sk = playerslots[player_localentnum - 1];
1756 if(sk.(scores[ps_primary]) >= 666)
1757 s = "^1Match has already begun";
1758 else if(sk.(scores[ps_primary]) > 0)
1759 s = "^1You have no more lives left";
1761 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1764 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1765 o = Sbar_DrawNoteLine(o, s);
1767 //show restart countdown:
1768 if (time < getstatf(STAT_GAMESTARTTIME)) {
1770 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1771 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1772 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1773 o = Sbar_DrawNoteLine(o, s);
1776 if(warmup_stage && !intermission)
1778 s = "^2Currently in ^1warmup^2 stage!";
1779 o = Sbar_DrawNoteLine(o, s);
1782 // move more important stuff more to the middle so its more visible
1783 o_y = vid_conheight * 0.66;
1786 if(mod(time, 1) >= 0.5)
1791 if(ready_waiting && !intermission)
1793 if(ready_waiting_for_me)
1796 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1798 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1803 s = strcat("^2Waiting for others to ready up to end warmup...");
1805 s = strcat("^2Waiting for others to ready up...");
1807 o = Sbar_DrawNoteLine(o, s);
1809 else if(warmup_stage && !intermission)
1811 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1812 o = Sbar_DrawNoteLine(o, s);
1816 s = strcat("^2A vote has been called for ^1", vote_called_vote);
1817 o = Sbar_DrawNoteLine(o, s);
1819 if(vote_waiting_for_me)
1821 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
1822 o = Sbar_DrawNoteLine(o, s);
1824 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
1825 o = Sbar_DrawNoteLine(o, s);
1827 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
1828 o = Sbar_DrawNoteLine(o, s);
1832 s = strcat("^2Waiting for others to vote...");
1833 o = Sbar_DrawNoteLine(o, s);
1836 if(teamplay && !intermission)
1839 float ts_min, ts_max;
1840 tm = teams.sort_next;
1843 for(; tm.sort_next; tm = tm.sort_next)
1845 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1847 if(!ts_min) ts_min = tm.team_size;
1848 else ts_min = min(ts_min, tm.team_size);
1849 if(!ts_max) ts_max = tm.team_size;
1850 else ts_max = max(ts_max, tm.team_size);
1852 if ((ts_max - ts_min) > 1)
1854 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1855 tm = GetTeam(myteam, false);
1857 if (tm.team != COLOR_SPECTATOR)
1858 if (tm.team_size == ts_max)
1859 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1861 o = Sbar_DrawNoteLine(o, s);
1867 Sbar_UpdatePlayerTeams();
1873 Sbar_DrawScoreboard();
1874 Sbar_DrawCenterPrint();
1876 else if (intermission == 1)
1878 Sbar_DrawScoreboard();
1879 Sbar_DrawCenterPrint();
1882 else if (intermission == 2)
1884 Sbar_FinaleOverlay();
1885 Sbar_DrawCenterPrint();
1889 if (sb_showscores || sb_showscores_force || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1891 sbar_x = (vid_conwidth - 640.0)*0.5;
1892 sbar_y = vid_conheight - 47;
1893 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1894 //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1895 Sbar_DrawScoreboard ();
1899 if (sb_lines && sbar_hudselector == 1)
1901 stat_items = getstati(STAT_ITEMS);
1902 stat_weapons = getstati(STAT_WEAPONS);
1904 sbar_x = (vid_conwidth - 320.0)*0.5;
1905 sbar_y = vid_conheight - 24.0 - 16.0;
1908 fade = 3.2 - 2 * (time - weapontime);
1909 fade = bound(0.7, fade, 1);
1912 Sbar_DrawWeapon_Clear();
1913 for(i = 1; i <= 24; ++i)
1915 if(weaponimpulse[i-1] >= 0)
1916 if(stat_weapons & x)
1918 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1924 x = getstati(STAT_ARMOR);
1928 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1929 drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1931 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1933 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1935 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1937 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1939 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1943 x = getstati(STAT_HEALTH);
1947 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1948 drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1950 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1952 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1954 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1956 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1958 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1962 x = getstati(STAT_AMMO);
1963 if ((stat_items & IT_AMMO) || x != 0)
1965 if (stat_items & IT_SHELLS)
1966 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1967 else if (stat_items & IT_NAILS)
1968 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1969 else if (stat_items & IT_ROCKETS)
1970 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1971 else if (stat_items & IT_CELLS)
1972 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1974 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1976 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1979 if (sbar_x + 320 + 160 <= vid_conwidth)
1980 Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1983 // The margin can be at most 8 to support 640x480 console size:
1984 // 320 + 2 * (144 + 16) = 640
1989 stat_items = getstati(STAT_ITEMS);
1990 stat_weapons = getstati(STAT_WEAPONS);
1992 sbar_x = (vid_conwidth - 640.0)*0.5;
1993 sbar_y = vid_conheight - 47;
1996 fade = 3 - 2 * (time - weapontime);
1999 Sbar_DrawWeapon_Clear();
2000 for(i = 1; i <= 24; ++i)
2002 if(weaponimpulse[i-1] >= 0)
2003 if(stat_weapons & x)
2005 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
2011 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2013 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2017 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
2021 x = getstati(STAT_HEALTH);
2023 Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
2024 else if(x <= 25 && time - floor(time) > 0.5)
2025 Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
2027 Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2029 x = getstati(STAT_AMMO);
2030 if ((stat_items & IT_AMMO) || x != 0)
2033 if (stat_items & IT_SHELLS)
2034 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2035 else if (stat_items & IT_NAILS)
2036 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2037 else if (stat_items & IT_ROCKETS)
2038 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2039 else if (stat_items & IT_CELLS)
2040 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2042 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2044 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
2048 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
2050 if (sbar_x + 600 + 160 <= vid_conwidth)
2051 Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
2056 // Mini scoreboard uses 12*4 per other team, that is, 144
2057 // pixels when there are four teams...
2058 // Nexuiz by default sets vid_conwidth to 800... makes
2060 // so we need to shift it by 64 pixels to the right to fit
2061 // BUT: then it overlaps with the image that gets drawn
2062 // for viewsize 100! Therefore, just account for 3 teams,
2063 // that is, 96 pixels mini scoreboard size, needing 16 pixels
2067 //show strength/invincibility ICON and timer:
2068 CSQC_Strength_Timer();
2070 if(gametype == GAME_KEYHUNT)
2073 } else if(gametype == GAME_CTF)
2078 Sbar_DrawCenterPrint();
2082 void CSQC_ctf_hud(void)
2084 // cvar("sbar_flagstatus_right") move the flag icons right
2085 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
2086 float redflag, blueflag;
2090 stat_items = getstati(STAT_ITEMS);
2091 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2092 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2096 * For some reason now not even THAT works there...
2097 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
2099 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
2100 ** Should try those later:
2101 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
2102 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
2105 if(cvar("sbar_flagstatus_right"))
2106 pos_x = vid_conwidth - 10 - sbar_x - 64;
2108 pos_x = 10 - sbar_x;
2112 if(sbar_hudselector == 1)
2113 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
2121 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2122 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2123 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2125 if(stat_items & IT_CTF_SHIELDED)
2126 if(myteam == COLOR_TEAM2)
2127 drawpic(pos, "gfx/sb_flag_red_shielded", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2134 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2135 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2136 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2138 if(stat_items & IT_CTF_SHIELDED)
2139 if(myteam == COLOR_TEAM1)
2140 drawpic(pos, "gfx/sb_flag_blue_shielded", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;