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[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float weapontime;
4
5 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
6
7 vector sbar;
8 float sbar_alpha_fg;
9 float sbar_hudselector;
10
11 float ps_primary, ps_secondary;
12 float ts_primary, ts_secondary;
13
14 void CSQC_kh_hud();
15 void CSQC_ctf_hud();
16 void MapVote_Draw();
17 void Sbar_FinaleOverlay()
18 {
19         /*vector pos;
20         pos_x = (vid_conwidth - 1)/2;
21         pos_y = 16;
22         pos_z = 0;*/
23         
24         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
25         
26         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
27         MapVote_Draw();
28 }
29
30 float weaponspace[10];
31 float weapon_first, weapon_last;
32 void Sbar_DrawWeapon_Clear()
33 {
34         float idx;
35         weapon_first = -2;
36         weapon_last = -1;
37         for(idx = 0; idx < 10; ++idx)
38                 weaponspace[idx] = 0;
39         for(idx = 0; idx <= 23; ++idx)
40         {
41                 if(weaponimpulse[idx] >= 0)
42                 {
43                         if(weapon_first < 0)
44                                 weapon_first = idx;
45                         weapon_last = idx;
46                 }
47         }
48 }
49 void Sbar_DrawWeapon(float nr, float fade, float active)
50 {
51         vector pos, vsize, color;
52         float value, idx, imp, sp;
53
54         imp = weaponimpulse[nr];
55         if(imp == 0)
56                 idx = 9;
57         else
58                 idx = imp - 1;
59         
60         value = (active) ? 1 : 0.6;
61         color_x = color_y = color_z = value;
62         
63         if(sbar_hudselector == 1)
64         {
65                 // width = 300, height = 100
66                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
67
68                 sp = weaponspace[idx] + 1;
69                 weaponspace[idx] = sp;
70                 
71                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * idx;
72                 pos_y = (vid_conheight - w_height * sp);
73                 pos_z = 0;
74                 vsize_x = w_width;
75                 vsize_y = w_height;
76                 vsize_z = 0;
77                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
78                 pos_x += w_space;
79                 pos_y += w_space;
80                 vsize_x = font_size;
81                 vsize_y = font_size;
82                 vsize_z = 0;
83                 drawstring(pos, ftos(imp), vsize, '1 1 0', sbar_alpha_fg, 0);
84         }
85         else
86         {
87                 // width = 300, height = 100
88                 const float w2_width = 300, w2_height = 100, w2_space = 10;
89                 const float w2_scale = 0.4;
90
91                 float f;
92                 f = 9 / (weapon_last + 1 - weapon_first);
93
94                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale * f;
95                 pos_y = (w2_height + w2_space) * w2_scale * nr * f + w2_space;
96                 pos_z = 0;
97                 vsize_x = w2_width * w2_scale * f;
98                 vsize_y = w2_height * w2_scale * f;
99                 vsize_z = 0;
100                 
101                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
102         }
103 }
104 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
105 {
106         float l, i;
107         string str, tmp;
108         float minus;
109         vector vsize;
110
111         vsize_x = vsize_y = lettersize;
112         vsize_z = 0;
113
114         if(num < 0)
115         {
116                 minus = true;
117                 num = -num;
118                 pos_x -= lettersize;
119         } else
120                 minus = false;
121         
122         if(digits < 0)
123         {
124                 tmp = ftos(num);
125                 digits = -digits;
126                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
127         } else
128                 str = ftos(num);
129         
130         l = strlen(str);
131
132         if(l > digits)
133         {
134                 str = substring(str, l-digits, 999);
135                 l = strlen(str);
136         } else if(l < digits)
137                 pos_x += (digits-l) * lettersize;
138
139         if(minus)
140         {
141                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
142                 pos_x += lettersize;
143         }
144
145         for(i = 0; i < l; ++i)
146         {
147                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
148                 pos_x += lettersize;
149         }
150 }
151
152 void Cmd_Sbar_SetFields(float argc);
153 void Sbar_InitScores()
154 {
155         float i, f;
156
157         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
158         for(i = 0; i < MAX_SCORE; ++i)
159         {
160                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
161                 if(f == SFL_SORT_PRIO_PRIMARY)
162                         ps_primary = i;
163                 if(f == SFL_SORT_PRIO_SECONDARY)
164                         ps_secondary = i;
165         }
166         if(ps_secondary == -1)
167                 ps_secondary = ps_primary;
168         
169         for(i = 0; i < MAX_TEAMSCORE; ++i)
170         {
171                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
172                 if(f == SFL_SORT_PRIO_PRIMARY)
173                         ts_primary = i;
174                 if(f == SFL_SORT_PRIO_SECONDARY)
175                         ts_secondary = i;
176         }
177         if(ts_secondary == -1)
178                 ts_secondary = ts_primary;
179
180         Cmd_Sbar_SetFields(0);
181 }
182
183 void Sbar_UpdatePlayerPos(entity pl);
184 float SetTeam(entity pl, float Team);
185 //float lastpnum;
186 void Sbar_UpdatePlayerTeams()
187 {
188         float Team;
189         entity pl, tmp;
190         float num;
191
192         num = 0;
193         for(pl = players.sort_next; pl; pl = pl.sort_next)
194         {
195                 num += 1;
196                 Team = GetPlayerColor(pl.sv_entnum);
197                 if(SetTeam(pl, Team))
198                 {
199                         tmp = pl.sort_prev;
200                         Sbar_UpdatePlayerPos(pl);
201                         if(tmp)
202                                 pl = tmp;
203                         else
204                                 pl = players.sort_next;
205                 }
206         }
207         /*
208         if(num != lastpnum)
209                 print(strcat("PNUM: ", ftos(num), "\n"));
210         lastpnum = num;
211         */
212 }
213
214 float Sbar_ComparePlayerScores(entity left, entity right)
215 {
216         float vl, vr;
217         vl = GetPlayerColor(left.sv_entnum);
218         vr = GetPlayerColor(right.sv_entnum);
219
220         if(!left.gotscores)
221                 vl = COLOR_SPECTATOR;
222         if(!right.gotscores)
223                 vr = COLOR_SPECTATOR;
224         
225         if(vl > vr)
226                 return true;
227         if(vl < vr)
228                 return false;
229
230         if(vl == COLOR_SPECTATOR)
231         {
232                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
233                 // no other sorting
234                 if(!left.gotscores && right.gotscores)
235                         return true;
236                 return false;
237         }
238
239         vl = left.scores[ps_primary];
240         vr = right.scores[ps_primary];
241         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
242         {
243                 if(vl == 0 && vr != 0)
244                         return 1;
245                 if(vl != 0 && vr == 0)
246                         return 0;
247         }
248         if(vl > vr)
249                 return IS_INCREASING(scores_flags[ps_primary]);
250         if(vl < vr)
251                 return IS_DECREASING(scores_flags[ps_primary]);
252         
253         vl = left.scores[ps_secondary];
254         vr = right.scores[ps_secondary];
255         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
256         {
257                 if(vl == 0 && vr != 0)
258                         return 1;
259                 if(vl != 0 && vr == 0)
260                         return 0;
261         }
262         if(vl > vr)
263                 return IS_INCREASING(scores_flags[ps_secondary]);
264         if(vl < vr)
265                 return IS_DECREASING(scores_flags[ps_secondary]);
266         
267         return false;
268 }
269
270 void Sbar_UpdatePlayerPos(entity player)
271 {
272         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
273         {
274                 SORT_SWAP(player, other);
275         }
276         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
277         {
278                 SORT_SWAP(other, player);
279         }
280 }
281
282 float Sbar_CompareTeamScores(entity left, entity right)
283 {
284         float vl, vr;
285
286         if(left.team == COLOR_SPECTATOR)
287                 return 1;
288         if(right.team == COLOR_SPECTATOR)
289                 return 0;
290         
291         vl = left.teamscores[ts_primary];
292         vr = right.teamscores[ts_primary];
293         if(vl > vr)
294                 return IS_INCREASING(teamscores_flags[ts_primary]);
295         if(vl < vr)
296                 return IS_DECREASING(teamscores_flags[ts_primary]);
297         
298         vl = left.teamscores[ts_secondary];
299         vr = right.teamscores[ts_secondary];
300         if(vl > vr)
301                 return IS_INCREASING(teamscores_flags[ts_secondary]);
302         if(vl < vr)
303                 return IS_DECREASING(teamscores_flags[ts_secondary]);
304
305         return false;
306 }
307
308 void Sbar_UpdateTeamPos(entity Team)
309 {
310         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
311         {
312                 SORT_SWAP(Team, other);
313         }
314         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
315         {
316                 SORT_SWAP(other, Team);
317         }
318 }
319
320 void Cmd_Sbar_Help(float argc)
321 {
322         print("You can modify the scoreboard using the\n");
323         print("^3|---------------------------------------------------------------|\n");
324         print("^1 TO BE DONE\n");
325         print("Usage:\n");
326         print("^2sbar_columns_set default\n");
327         print("^2sbar_columns_set ^7filed1 field2 ...\n");
328         print("The following field names are recognized (case INsensitive):\n");
329         print("You can use a ^3|^7 to start the right-aligned fields.\n");
330         
331         print("^3name^7 or ^3nick^7             Name of a player\n");
332         print("^3ping^7                     Ping time\n\n");
333         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
334         print("                         The kill-death ratio\n");
335
336         print("Before a field you can put a + or - sign, then a comma separated list\n");
337         print("of game types, then a slash, to make the field show up only in these\n");
338         print("or in all but these game types.\n");
339
340         print("The special game type names 'teams' and 'noteams' can be used to\n");
341         print("include/exclude ALL teams/noteams game modes.\n");
342
343         local float i;
344         print("Additional columns:\n");
345         for(i = 0; i < MAX_SCORE; ++i)
346         {
347                 if(scores_label[i] != "")
348                         print(strcat(scores_label[i], "\n"));
349         }
350 }
351
352 #define MIN_NAMELEN 24
353 #define MAX_NAMELEN 24
354
355 string Sbar_DefaultColumnLayout()
356 {
357         return strcat( // fteqcc sucks
358                 "ping pl name | ",
359                 "+noteams/kills +noteams/deaths +noteams/suicides -noteams,tdm/frags ", // tdm already has this in "score"
360                 "+kh/caps +kh/pushes +kh/destroyed ",
361                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
362                 "-lms/score");
363 }
364
365 void Cmd_Sbar_SetFields(float argc)
366 {
367         float i, j, slash;
368         string str, pattern, subpattern, subpattern2;
369         float digit;
370         float have_name, have_primary, have_secondary, have_separator;
371         float missing;
372
373         // TODO: re enable with gametype dependant cvars?
374         if(argc < 2) // no arguments provided
375                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
376
377         if(argc < 2)
378                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
379
380         if(argc == 2)
381         {
382                 if(argv(1) == "default")
383                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
384                 else if(argv(1) == "all")
385                 {
386                         string s;
387                         s = "ping pl color name |";
388                         for(i = 0; i < MAX_SCORE; ++i)
389                         {
390                                 if(i != ps_primary)
391                                 if(i != ps_secondary)
392                                 if(scores_label[i] != "")
393                                         s = strcat(s, " ", scores_label[i]);
394                         }
395                         if(ps_secondary != ps_primary)
396                                 s = strcat(s, " ", scores_label[ps_secondary]);
397                         s = strcat(s, " ", scores_label[ps_primary]);
398                         argc = tokenizebyseparator(strcat("x ", s), " ");
399                 }
400         }
401                 
402         
403         sbar_num_fields = 0;
404
405         drawfont = sbar_font;
406         digit = stringwidth("0123456789", FALSE) / 10;
407
408         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
409         if(teamplay)
410                 subpattern2 = ",teams,";
411         else
412                 subpattern2 = ",noteams,";
413
414         for(i = 0; i < argc - 1; ++i)
415         {
416                 str = argv(i+1);
417
418                 slash = strstrofs(str, "/", 0);
419                 if(slash >= 0)
420                 {
421                         pattern = substring(str, 0, slash);
422                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
423
424                         if(substring(pattern, 0, 1) == "-")
425                         {
426                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
427                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
428                                         continue;
429                                 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
430                                         continue;
431                         }
432                         else
433                         {
434                                 if(substring(pattern, 0, 1) == "+")
435                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
436                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
437                                 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
438                                         continue;
439                         }
440                 }
441
442                 strunzone(sbar_title[sbar_num_fields]);
443                 sbar_title[sbar_num_fields] = strzone(str);
444                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
445                 str = strtolower(str);
446
447                 if(str == "ping") {
448                         sbar_field[sbar_num_fields] = SP_PING;
449                 } else if(str == "pl") {
450                         sbar_field[sbar_num_fields] = SP_PL;
451                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
452                         sbar_field[sbar_num_fields] = SP_KDRATIO;
453                 } else if(str == "name" || str == "nick") {
454                         sbar_field[sbar_num_fields] = SP_NAME;
455                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
456                         have_name = 1;
457                 } else if(str == "|") {
458                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
459                         have_separator = 1;
460                 } else {
461                         for(j = 0; j < MAX_SCORE; ++j)
462                                 if(str == strtolower(scores_label[j]))
463                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
464 :notfound
465                         if(str == "frags")
466                         {
467                                 j = SP_FRAGS;
468                         }
469                         else
470                         {
471                                 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
472                                 continue;
473                         }
474 :found
475                         sbar_field[sbar_num_fields] = j;
476                         if(j == ps_primary)
477                                 have_primary = 1;
478                         if(j == ps_secondary)
479                                 have_secondary = 1;
480                 }
481                 ++sbar_num_fields;
482                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
483                         break;
484         }
485
486         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
487                 have_primary = 1;
488         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
489                 have_secondary = 1;
490         if(ps_primary == ps_secondary)
491                 have_secondary = 1;
492         missing = !have_primary + !have_secondary + !have_separator + !have_name;
493
494         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
495         {
496                 if(!have_name)
497                 {
498                         strunzone(sbar_title[sbar_num_fields]);
499                         for(i = sbar_num_fields; i > 0; --i)
500                         {
501                                 sbar_title[i] = sbar_title[i-1];
502                                 sbar_size[i] = sbar_size[i-1];
503                                 sbar_field[i] = sbar_field[i-1];
504                         }
505                         sbar_title[0] = strzone("name");
506                         sbar_field[0] = SP_NAME;
507                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
508                         ++sbar_num_fields;
509                         print("fixed missing field 'name'\n");
510
511                         if(!have_separator)
512                         {
513                                 strunzone(sbar_title[sbar_num_fields]);
514                                 for(i = sbar_num_fields; i > 1; --i)
515                                 {
516                                         sbar_title[i] = sbar_title[i-1];
517                                         sbar_size[i] = sbar_size[i-1];
518                                         sbar_field[i] = sbar_field[i-1];
519                                 }
520                                 sbar_title[1] = strzone("|");
521                                 sbar_field[1] = SP_SEPARATOR;
522                                 sbar_size[1] = stringwidth("|", FALSE);
523                                 ++sbar_num_fields;
524                                 print("fixed missing field '|'\n");
525                         }
526                 }
527                 else if(!have_separator)
528                 {
529                         strunzone(sbar_title[sbar_num_fields]);
530                         sbar_title[sbar_num_fields] = strzone("|");
531                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
532                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
533                         ++sbar_num_fields;
534                         print("fixed missing field '|'\n");
535                 }
536
537                 if(!have_secondary)
538                 {
539                         strunzone(sbar_title[sbar_num_fields]);
540                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
541                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
542                         sbar_field[sbar_num_fields] = ps_secondary;
543                         ++sbar_num_fields;
544                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
545                 }
546
547                 if(!have_primary)
548                 {
549                         strunzone(sbar_title[sbar_num_fields]);
550                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
551                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
552                         sbar_field[sbar_num_fields] = ps_primary;
553                         ++sbar_num_fields;
554                         print("fixed missing field '", scores_label[ps_primary], "'\n");
555                 }
556         }
557
558         sbar_field[sbar_num_fields] = SP_END;
559 }
560
561 // MOVEUP::
562 vector sbar_field_rgb;
563 string sbar_field_icon0;
564 string sbar_field_icon1;
565 string sbar_field_icon2;
566 vector sbar_field_icon0_rgb;
567 vector sbar_field_icon1_rgb;
568 vector sbar_field_icon2_rgb;
569 float sbar_field_icon0_alpha;
570 float sbar_field_icon1_alpha;
571 float sbar_field_icon2_alpha;
572 string Sbar_GetField(entity pl, float field)
573 {
574         float tmp, num, denom, f;
575         string str;
576         sbar_field_rgb = '1 1 1';
577         sbar_field_icon0 = "";
578         sbar_field_icon1 = "";
579         sbar_field_icon2 = "";
580         sbar_field_icon0_rgb = '1 1 1';
581         sbar_field_icon1_rgb = '1 1 1';
582         sbar_field_icon2_rgb = '1 1 1';
583         sbar_field_icon0_alpha = 1;
584         sbar_field_icon1_alpha = 1;
585         sbar_field_icon2_alpha = 1;
586         switch(field)
587         {
588                 case SP_PING:
589                         if not(pl.gotscores)
590                                 return "\x8D\x8D\x8D"; // >>> sign
591                         str = getplayerkey(pl.sv_entnum, "ping");
592                         if(str == "0")
593                                 return "N/A";
594                         tmp = max(0, min(220, stof(str)-80)) / 220;
595                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
596                         return str;
597                 
598                 case SP_PL:
599                         if not(pl.gotscores)
600                                 return "N/A";
601                         str = getplayerkey(pl.sv_entnum, "pl");
602                         if(str == "0")
603                                 return "";
604                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
605                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
606                         return str;
607                 
608                 case SP_NAME:
609                         if(ready_waiting && pl.ready)
610                         {
611                                 sbar_field_icon0 = "gfx/sb_player_ready";
612                         }
613                         else if(!teamplay)
614                         {
615                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
616                                 {
617                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
618                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
619                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
620                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
621                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
622                                 }
623                         }
624                         return GetPlayerName(pl.sv_entnum);
625
626                 case SP_FRAGS:
627                         f = pl.(scores[SP_KILLS]);
628                         f -= pl.(scores[SP_SUICIDES]);
629                         return ftos(f);
630
631                 case SP_KDRATIO:
632                         num = pl.(scores[SP_KILLS]);
633                         denom = pl.(scores[SP_DEATHS]);
634
635                         if(denom == 0) {
636                                 sbar_field_rgb = '0 1 0';
637                                 str = ftos(num);
638                         } else if(num <= 0) {
639                                 sbar_field_rgb = '1 0 0';
640                                 str = ftos(num/denom);
641                         } else
642                                 str = ftos(num/denom);
643                 
644                         tmp = strstrofs(str, ".", 0);
645                         if(tmp > 0)
646                                 str = substring(str, 0, tmp+2);
647                         return str;
648                         
649                 default:
650                         tmp = pl.(scores[field]);
651                         f = scores_flags[field];
652                         if(field == ps_primary)
653                                 sbar_field_rgb = '1 1 0';
654                         else if(field == ps_secondary)
655                                 sbar_field_rgb = '0 1 1';
656                         else
657                                 sbar_field_rgb = '1 1 1';
658                         return ScoreString(f, tmp);
659         }
660         //return "error";
661 }
662
663 float xmin, xmax, ymin, ymax, sbwidth;
664 float sbar_fixscoreboardcolumnwidth_len;
665 float sbar_fixscoreboardcolumnwidth_iconlen;
666 float sbar_fixscoreboardcolumnwidth_marginlen;
667
668 float stringwidth_colors(string s)
669 {
670         return stringwidth(s, TRUE);
671 }
672
673 float stringwidth_nocolors(string s)
674 {
675         return stringwidth(s, FALSE);
676 }
677
678 string Sbar_FixScoreboardColumnWidth(float i, string str)
679 {
680         float field, maxsize, j, f;
681         vector sz;
682         field = sbar_field[i];
683
684         if(field == SP_NAME) // name gets all remaining space
685         {
686                 maxsize = (xmax - xmin) / sbar_fontsize_x;
687                 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
688                         maxsize -= sbar_size[j] + 1;
689                 maxsize += 1;
690                 str = textShortenToWidth(str, maxsize, stringwidth_colors);
691                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
692         }
693         else
694                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
695         
696         sbar_fixscoreboardcolumnwidth_iconlen = 0;
697
698         if(sbar_field_icon0 != "")
699         {
700                 sz = drawgetimagesize(sbar_field_icon0);
701                 f = sz_x / sz_y;
702                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
703                         sbar_fixscoreboardcolumnwidth_iconlen = f;
704         }
705
706         if(sbar_field_icon1 != "")
707         {
708                 sz = drawgetimagesize(sbar_field_icon1);
709                 f = sz_x / sz_y;
710                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
711                         sbar_fixscoreboardcolumnwidth_iconlen = f;
712         }
713
714         if(sbar_field_icon2 != "")
715         {
716                 sz = drawgetimagesize(sbar_field_icon2);
717                 f = sz_x / sz_y;
718                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
719                         sbar_fixscoreboardcolumnwidth_iconlen = f;
720         }
721
722         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
723
724         if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
725                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
726         else
727                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
728
729         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
730         if(sbar_size[i] < f)
731                 sbar_size[i] = f;
732
733         return str;
734 }
735
736 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
737 {
738         vector tmp;
739         string str;
740         float i, field;
741         float is_spec;
742         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
743
744         // Layout:
745         tmp_z = 0;
746         if(is_self)
747         {
748                 tmp_x = sbwidth;
749                 tmp_y = sbar_fontsize_y;
750                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
751         }       
752         tmp_y = 0;
753         
754         for(i = 0; i < sbar_num_fields; ++i)
755         {
756                 field = sbar_field[i];
757                 if(field == SP_SEPARATOR)
758                         break;
759
760                 if(is_spec && field != SP_NAME && field != SP_PING) {
761                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
762                         continue;
763                 }
764                 str = Sbar_GetField(pl, field);
765                 str = Sbar_FixScoreboardColumnWidth(i, str);
766
767                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
768
769                 if(field == SP_NAME) {
770                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
771                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
772                 } else {
773                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
774                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
775                 }
776
777                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
778                 if(sbar_field_icon0 != "")
779                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
780                 if(sbar_field_icon1 != "")
781                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
782                 if(sbar_field_icon2 != "")
783                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
784         }
785         
786         if(sbar_field[i] == SP_SEPARATOR)
787         {
788                 pos_x = xmax;
789                 for(i = sbar_num_fields-1; i > 0; --i)
790                 {
791                         field = sbar_field[i];
792                         if(field == SP_SEPARATOR)
793                                 break;
794                         
795                         if(is_spec && field != SP_NAME && field != SP_PING) {
796                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
797                                 continue;
798                         }
799                         
800                         str = Sbar_GetField(pl, field);
801                         str = Sbar_FixScoreboardColumnWidth(i, str);
802
803                         if(field == SP_NAME) {
804                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
805                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
806                         } else {
807                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
808                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
809                         }
810
811                         tmp_x = sbar_fontsize_x*sbar_size[i];
812                         if(sbar_field_icon0 != "")
813                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
814                         if(sbar_field_icon1 != "")
815                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
816                         if(sbar_field_icon2 != "")
817                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
818
819                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
820                 }
821         }
822 }
823
824 float lastpingstime;
825 float scoreboard_bottom;
826 void Sbar_DrawScoreboard()
827 {
828         //float xmin, ymin, xmax, ymax;
829         vector rgb, pos, tmp, sbar_save;
830         entity pl, tm;
831         float specs, i;
832         float center_x;
833
834         if(time > lastpingstime + 10)
835         {
836                 localcmd("pings\n");
837                 lastpingstime = time;
838         }
839
840         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
841
842         xmin = 0.5 * (vid_conwidth - sbwidth);
843         ymin = 45;
844
845         xmax = vid_conwidth - xmin;
846     ymax = vid_conheight - 0.2*vid_conheight;
847
848         center_x = xmin + 0.5*sbwidth;
849
850         //Sbar_UpdateFields();
851
852         // Initializes position
853         //pos_x = xmin;
854         pos_y = ymin;
855         pos_z = 0;
856
857         // Heading
858         drawfont = sbar_bigfont;
859         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
860         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
861         pos_x = xmin;
862         pos_y += 24 + 4;
863
864         // Titlebar background:
865         tmp_x = sbwidth;
866         tmp_y = sbar_fontsize_y;
867         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
868         
869         drawfont = sbar_font;
870
871         for(i = 0; i < sbar_num_fields; ++i)
872         {
873                 if(sbar_field[i] == SP_SEPARATOR)
874                         break;
875                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
876                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
877         }
878         
879         if(sbar_field[i] == SP_SEPARATOR)
880         {
881                 pos_x = xmax + sbar_fontsize_x;
882                 tmp_y = tmp_z = 0;
883                 for(i = sbar_num_fields-1; i > 0; --i)
884                 {
885                         if(sbar_field[i] == SP_SEPARATOR)
886                                 break;
887
888                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
889                         /**
890                          * FTEQCC BUG!
891                          * Using the following line will mess it all up:
892                          **
893                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
894                          */
895                         tmp_x = sbar_fontsize_x*sbar_size[i];
896                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
897                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
898                 }
899         }
900                 
901         pos_x = xmin;
902         pos_y += 1.5 * sbar_fontsize_y;
903
904         sbar_save = sbar;
905         sbar = '0 0 0';
906         
907         if(teamplay)
908         {
909                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
910                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
911                 {
912                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
913                                 continue;
914
915                         rgb = GetTeamRGB(tm.team);
916
917                         pos_x = xmin;
918
919                         Sbar_DrawXNum(
920                                 pos - '6.5 0 0' * sbar_fontsize_y,
921                                 tm.(teamscores[ts_primary]),
922                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
923
924                         if(ts_primary != ts_secondary)
925                         Sbar_DrawXNum(
926                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
927                                 tm.(teamscores[ts_secondary]),
928                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
929                         
930                         specs = tm.team_size;
931
932                         if(specs < 2)
933                                 specs = 2;
934                         
935                         tmp_x = sbwidth;
936                         tmp_y = 1.25 * sbar_fontsize_y * specs;
937                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
938                         
939                         for(pl = players.sort_next; pl; pl = pl.sort_next)
940                         {
941                                 if(pl.team != tm.team)
942                                         continue;
943                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
944                                 pos_y += 1.25 * sbar_fontsize_y;
945                                 tmp_y -= 1.25 * sbar_fontsize_y;
946                         }
947                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
948                 }
949                 // rgb := tempvector :)
950                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
951                 pos_y += 3 * sbar_fontsize_y;
952                 specs = 0;
953                 for(pl = players.sort_next; pl; pl = pl.sort_next)
954                 {
955                         if(pl.team != COLOR_SPECTATOR)
956                                 continue;
957                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
958                         pos += '0 1.25 0' * sbar_fontsize_y;
959                         ++specs;
960                 }
961                         
962                 if(specs)
963                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
964         } else {
965                 pos_x = xmin;
966                 for(pl = players.sort_next; pl; pl = pl.sort_next)
967                 {
968                         if(pl.team == COLOR_SPECTATOR)
969                                 continue;
970                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
971                         pos_y += 1.25 * sbar_fontsize_y;
972                         tmp_y -= 1.25 * sbar_fontsize_y;
973                 }
974
975                 // rgb := tempvector :)
976                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
977                 pos_y += 3 * sbar_fontsize_y;
978                 specs = 0;
979                 for(pl = players.sort_next; pl; pl = pl.sort_next)
980                 {
981                         if(pl.team != COLOR_SPECTATOR)
982                                 continue;
983                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
984                         pos += '0 1.25 0' * sbar_fontsize_y;
985                         ++specs;
986                 }
987                         
988                 if(specs)
989                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
990         }
991
992         string str;
993         float tl, fl;
994         str = strcat("playing on ^2", shortmapname, "^7");
995         tl = getstatf(STAT_TIMELIMIT);
996         fl = getstatf(STAT_FRAGLIMIT);
997         if(gametype == GAME_LMS)
998         {
999                 if(tl > 0)
1000                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1001         }
1002         else
1003         {
1004                 if(tl > 0)
1005                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1006                 if(fl > 0)
1007                 {
1008                         if(tl > 0)
1009                                 str = strcat(str, " or");
1010                         if(teamplay)
1011                         {
1012                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1013                                 if(teamscores_label[ts_primary] == "score")
1014                                         str = strcat(str, " points^7");
1015                                 else if(teamscores_label[ts_primary] == "fastest")
1016                                         str = strcat(str, " is beaten^7");
1017                                 else
1018                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1019                         }
1020                         else
1021                         {
1022                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1023                                 if(scores_label[ps_primary] == "score")
1024                                         str = strcat(str, " points^7");
1025                                 else if(scores_label[ps_primary] == "fastest")
1026                                         str = strcat(str, " is beaten^7");
1027                                 else
1028                                         str = strcat(str, " ", scores_label[ps_primary]);
1029                         }
1030                 }
1031         }
1032         
1033
1034         pos_y += 1.2 * sbar_fontsize_y;
1035         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
1036         
1037         sbar = sbar_save;
1038         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1039 }
1040
1041 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1042 {
1043         string col;
1044         string timestr;
1045         string cpname;
1046         string lapstr;
1047         lapstr = "";
1048
1049         if(histime == 0) // goal hit
1050         {
1051                 if(mytime > 0)
1052                 {
1053                         timestr = strcat("+", ftos_decimals(+mytime, 1));
1054                         col = "^1";
1055                 }
1056                 else if(mytime == 0)
1057                 {
1058                         timestr = "+0.0";
1059                         col = "^3";
1060                 }
1061                 else
1062                 {
1063                         timestr = strcat("-", ftos_decimals(-mytime, 1));
1064                         col = "^2";
1065                 }
1066
1067                 if(lapdelta > 0)
1068                 {
1069                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1070                         col = "^2";
1071                 }
1072                 else if(lapdelta < 0)
1073                 {
1074                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1075                         col = "^1";
1076                 }
1077         }
1078         else if(histime > 0) // anticipation
1079         {
1080                 if(mytime >= histime)
1081                         timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1082                 else
1083                         timestr = mmsss(histime * 10);
1084                 col = "^3";
1085         }
1086         else
1087                 col = "^7";
1088
1089         if(cp)
1090                 cpname = strcat("Intermediate ", ftos(cp));
1091         else
1092                 cpname = "Finish line";
1093         
1094         if(histime < 0)
1095                 return strcat(col, cpname);
1096         else if(hisname == "")
1097                 return strcat(col, cpname, " (", timestr, ")");
1098         else
1099                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1100 }
1101
1102 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
1103 {
1104 }
1105
1106 void Sbar_Score(float margin)
1107 {
1108         float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, myplace, score;
1109         vector sbar_save, place, timer_color;
1110         entity tm, pl, me;
1111         sbar_save = sbar;
1112         
1113         myteam = GetPlayerColor(player_localentnum - 1);
1114
1115         sbar_y = vid_conheight - (32+12);
1116         sbar_x -= margin;
1117         
1118         place = '-48 -12 0';
1119         if(teamplay)
1120         {
1121                 // Layout:
1122                 //
1123                 //   team1 team3 team4
1124                 //
1125                 //         TEAM2
1126                 //for(i = 0; i < 4; ++i)
1127                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1128                 {
1129                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1130                                 continue;
1131                         // -32*4 = -128
1132                         score = tm.(teamscores[ts_primary]);
1133                         if(tm.team == myteam)
1134                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1135                         else
1136                         {
1137                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1138                                 place_x -= 4*12;
1139                         }
1140                 }
1141         } else {
1142                 // me vector := [team/connected frags id]
1143                 myplace = 0;
1144                 for(me = players.sort_next; me; me = me.sort_next)
1145                 {
1146                         if(me.team != COLOR_SPECTATOR)
1147                                 ++myplace;
1148                         if(me.sv_entnum == player_localentnum - 1)
1149                                 break;
1150                 }
1151                 pl = players;
1152                 if(pl == me)
1153                         pl = pl.sort_next;
1154                 
1155                 if(pl) {
1156                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1157                 } else
1158                         distribution = 0;
1159                 
1160                 if(myplace == 1)
1161                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1162                 else if(myplace == 2)
1163                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1164                 else
1165                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1166
1167                 score = me.(scores[ps_primary]);
1168                 if(distribution >= 0)
1169                 {
1170                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1171                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1172                 } else if(distribution >= -5)
1173                 {
1174                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1175                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1176                 } else {
1177                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1178                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1179                 }
1180         }
1181         
1182         //draw the remaining or elapsed time
1183         timelimit = getstatf(STAT_TIMELIMIT);
1184         if(timelimit > 0)
1185         {
1186                 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1187                 timeleft = ceil(timeleft);
1188                 minutesLeft = floor(timeleft / 60);
1189                 secondsLeft = timeleft - minutesLeft*60;
1190                 
1191                 if(minutesLeft >= 5) {
1192                         timer_color = '1 1 1'; //white
1193                 } else if(minutesLeft >= 1) {
1194                         timer_color = '1 1 0'; //yellow
1195                 } else {
1196                         timer_color = '1 0 0'; //red
1197                 }
1198                 
1199                 if (warmup_stage) {
1200                         timer_color = '1 1 1'; //don't use red or yellow for timer during warmup
1201                 }
1202                 
1203                 if (cvar("sbar_increment_maptime")) {
1204                         if (time < getstatf(STAT_GAMESTARTTIME)) {
1205                                 //while restart is still active, show negative counter
1206                                 minutes = 0;
1207                                 seconds = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1208                         } else {
1209                                 float elapsedTime;
1210                                 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1211                                 minutes = floor(elapsedTime / 60);
1212                                 seconds = elapsedTime - minutes*60;
1213                         }
1214                 } else {
1215                         minutes = minutesLeft;
1216                         seconds = secondsLeft;
1217                 }
1218                 
1219                 if(minutesLeft >= 1 || (cvar("sbar_increment_maptime") && minutes >= 1) ) {
1220                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1221                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1222                 }
1223                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1224         } else {
1225                 timer_color = '1 1 1'; //white
1226                 minutes = floor(time / 60);
1227                 seconds = floor(time - minutes*60);
1228                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1229                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1230                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1231         }
1232
1233         if(gametype == GAME_RACE)
1234         {
1235                 drawfont = sbar_bigfont;
1236                 float a;
1237                 vector m;
1238                 string s, forcetime;
1239
1240                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1241
1242                 if(race_checkpointtime)
1243                 {
1244
1245                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1246                         s = "";
1247                         forcetime = "";
1248                         if(a > 0) // just hit a checkpoint?
1249                         {
1250                                 if(race_time && race_previousbesttime)
1251                                         s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1252                                 else
1253                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1254                                 if(race_time)
1255                                         forcetime = mmsss(race_time);
1256                         }
1257                         else
1258                         {
1259                                 if(race_laptime && race_nextbesttime)
1260                                 {
1261                                         a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1262                                         if(a > 0) // next one?
1263                                         {
1264                                                 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1265                                         }
1266                                 }
1267                         }
1268
1269                         if(s != "" && a > 0)
1270                         {
1271                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1272                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1273                         }
1274
1275                         if(forcetime != "")
1276                         {
1277                                 float sz;
1278                                 a = bound(0, 1 - 2 * (time - race_checkpointtime), 1);
1279                                 sz = 1.2 / (a + 0.2);
1280                                 drawstring(m - '0 0 0' - '0 16 0' * (sz - 1) - '16 0 0' * sz * stringwidth(forcetime, FALSE), forcetime, '32 32 0' * sz, '1 1 1', sbar_alpha_fg * a, 0);
1281                                 a = 1 - a;
1282                         }
1283                         else
1284                                 a = 1;
1285
1286                         if(race_laptime)
1287                         {
1288                                 s = mmsss(10*(time - race_laptime));
1289                                 drawstring(m - '0 0 0' - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, 0);
1290                         }
1291                 }
1292                 else
1293                 {
1294                         if(race_mycheckpointtime)
1295                         {
1296                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1297                                 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1298                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1299                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1300                         }
1301                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1302                         {
1303                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1304                                 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1305                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1306                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1307                         }
1308                 }
1309
1310                 drawfont = sbar_font;
1311         }
1312
1313         sbar = sbar_save;
1314 }
1315
1316 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1317 {
1318         float x, score;
1319         pos_x += 72;
1320         
1321         if(teamplay)
1322                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1323         else
1324                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1325         x = pos_x;
1326         pos_x += 5*8;
1327         score = pl.(scores[ps_primary]);
1328         pos_x -= stringwidth(ftos(score), FALSE)*8;
1329         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1330         pos_x = x;
1331         if(is_self)
1332         {
1333                 pos_x += 48;
1334                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1335                 pos_x += 8;
1336         } else
1337                 pos_x += 56;
1338         drawcolorcodedstring(pos, GetPlayerName(pl.sv_entnum), '8 8 0', 1, 0);
1339 }
1340
1341 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1342 {
1343         float x;
1344         pos_x += 72;
1345         
1346         if(teamplay)
1347                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1348         else
1349                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1350         x = pos_x;
1351         pos_x += 5*8;
1352         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1353         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1354         pos_x = x;
1355         if(is_self)
1356         {
1357                 pos_x += 48;
1358                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1359                 pos_x += 8;
1360         } else
1361                 pos_x += 56;
1362         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1363 }
1364
1365 void Sbar_MiniDeathmatchOverlay(vector pos)
1366 {
1367         float numlines, up, down, score;
1368         entity me, tm, pl;
1369         float miniscoreboard_size;
1370         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1371         
1372         if(miniscoreboard_size == 0)
1373                 return;
1374         pos_y = vid_conheight - 8;
1375         
1376         if(miniscoreboard_size < 0)
1377                 numlines = (vid_conheight - sbar_y + 7) / 8;
1378         else
1379                 numlines = miniscoreboard_size;
1380
1381         // give up if there isn't enough room
1382         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1383                 return;
1384
1385         // me vector := [team/connected frags id]
1386         for(me = players.sort_next; me; me = me.sort_next)
1387         {
1388                 if(me.sv_entnum == player_localentnum - 1)
1389                         break;
1390         }
1391
1392         if(teamplay)
1393                 numlines -= numteams;
1394
1395         // figure out how many players above and below we can show
1396         up = floor(numlines/2);
1397         down = up;
1398         if((up + down) > numlines)
1399                 down = numlines - up;
1400
1401         // render bottom-up
1402         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1403         {
1404                 if(pl.team == COLOR_SPECTATOR)
1405                         continue;
1406                 Sbar_MiniscoreItem(pos, pl, false);
1407                 pos_y -= 9;
1408                 --down;
1409         }
1410         Sbar_MiniscoreItem(pos, me, true);
1411         pos_y -= 9;
1412         up += down; // if there weren't enough lines below... add them
1413         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1414         {
1415                 if(pl.team == COLOR_SPECTATOR)
1416                         continue;
1417                 Sbar_MiniscoreItem(pos, pl, false);
1418                 pos_y -= 9;
1419                 --up;
1420         }
1421
1422         if(teamplay)
1423         {
1424                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1425                 for(; tm; tm = tm.sort_prev)
1426                 {
1427                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1428                                 continue;
1429                         score = tm.(teamscores[ts_primary]);
1430                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1431                         pos_y -= 9;
1432                 }
1433         }
1434 }
1435
1436 float Sbar_WouldDrawScoreboard ()
1437 {
1438         if (sb_showscores)
1439                 return 1;
1440         else if (intermission == 1)
1441                 return 1;
1442         else if (intermission == 2)
1443                 return 1;
1444         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1445                 return 1;
1446         else if(sb_showscores_force)
1447                 return 1;
1448         return 0;
1449 }
1450
1451 void CSQC_Strength_Timer() {
1452         float stat_items;
1453         stat_items = getstati(STAT_ITEMS);
1454         if not(stat_items & IT_STRENGTH)
1455                 if not(stat_items & IT_INVINCIBLE)
1456                         return;
1457         
1458         if (getstati(STAT_HEALTH) <= 0)
1459                 return;
1460         
1461         vector pos, picsize, number_position;
1462         float strength_time, invincibility_time, countdown_fontsize;
1463
1464         picsize = '40 40 0';
1465         countdown_fontsize = 22;
1466         
1467         //element will be positioned on the right side of the screen:
1468         pos_x = vid_conwidth - picsize_x - 10; //margin 10 from right border
1469         number_position_x = pos_x - 5/*margin to the left from image*/ - countdown_fontsize*2/*width of text*/;
1470         
1471         pos_y = 180;
1472         number_position_y = pos_y;
1473         
1474         //now calculate the values Sbar_DrawXNum() will be called with:
1475         number_position_x = number_position_x - sbar_x; //relative to sbar coordinates
1476         number_position_y = number_position_y - sbar_y; //relative to sbar coordinates
1477         number_position_y += 10; //center number vertically to the icon
1478         
1479         pos_z = number_position_z = 0;
1480         
1481         //strength
1482         if (stat_items & IT_STRENGTH) {
1483                 drawpic(pos, "gfx/sb_str", picsize, '0 0.086 0.953'/*strength color*/, 1, DRAWFLAG_NORMAL);
1484                 strength_time = getstatf(STAT_STRENGTH_FINISHED) - time;
1485                 if (strength_time > 0) { //show countdown once we received the valid stats-value
1486                         Sbar_DrawXNum(number_position, ceil(strength_time), 2, countdown_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1487                 }
1488                 
1489                 //add some margin to the invincibility icon
1490                 pos_y             += picsize_y + 10;
1491                 number_position_y += picsize_y + 10;
1492         }
1493         
1494         //invincibility
1495         if (stat_items & IT_INVINCIBLE) {
1496                 drawpic(pos, "gfx/sb_invinc", picsize, '0.976 0 0.165'/*invincibility color*/, 1, DRAWFLAG_NORMAL);
1497                 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED) - time;
1498                 if (invincibility_time > 0) { //show countdown once we received the valid stats-value
1499                         Sbar_DrawXNum(number_position, ceil(invincibility_time), 2, countdown_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1500                 }
1501         }
1502 }
1503
1504 #define CENTERPRINT_MAX_LINES 30
1505 string centerprint_messages[CENTERPRINT_MAX_LINES]; 
1506 float centerprint_width[CENTERPRINT_MAX_LINES]; 
1507 vector centerprint_start;
1508 float centerprint_expire;
1509 float centerprint_num;
1510 float centerprint_offset_hint;
1511 vector centerprint_fontsize;
1512
1513 void centerprint(string strMessage)
1514 {
1515         float i, j, n, hcount;
1516         string s;
1517
1518         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1519         
1520         // delete old centerprint messages
1521         for (i=0; i<centerprint_num; ++i)
1522         {
1523                 if(centerprint_messages[i])
1524                 {
1525                         strunzone(centerprint_messages[i]);
1526                         centerprint_messages[i] = string_null;
1527                         centerprint_width[i] = 0;
1528                 }
1529         }
1530
1531         if(strMessage == "")
1532                 return;
1533
1534         // strip trailing newlines
1535         j = strlen(strMessage) - 1;
1536         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1537                 j = j - 1;
1538         strMessage = substring(strMessage, 0, j + 1);
1539         
1540         if(strMessage == "")
1541                 return;
1542
1543         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1544         j = 0;
1545         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1546                 j = j + 1;
1547         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1548         centerprint_offset_hint = j;
1549         
1550         // TODO if we're parsing centerprints now anyway, why not word wrap them?
1551         n = tokenizebyseparator(strMessage, "\n");
1552         i = hcount = 0;
1553         for(j = 0; j < n; ++j)
1554         {
1555                 getWrappedLine_remaining = argv(j);
1556                 while(getWrappedLine_remaining)
1557                 {
1558                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1559                         centerprint_messages[i] = strzone(s);
1560                         centerprint_width[i] = stringwidth(s, TRUE);
1561                         ++i;
1562
1563                         // half height for empty lines looks better
1564                         if(s == "")
1565                                 hcount += 0.5;
1566                         else
1567                                 hcount += 1;
1568
1569                         if(i >= CENTERPRINT_MAX_LINES)
1570                                 break;
1571                 }
1572         }
1573
1574         float h, havail;
1575         h = centerprint_fontsize_y*hcount;
1576
1577         havail = vid_conheight;
1578         if(cvar("con_chatpos") < 0)
1579                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1580
1581         centerprint_start_x = 0;
1582
1583 #if 0
1584         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1585
1586         // here, the centerprint would cover the crosshair. REALLY BAD.
1587         forbiddenmin = vid_conheight * 0.5 - h - 16;
1588         forbiddenmax = vid_conheight * 0.5 + 16;
1589
1590         allowedmin = scoreboard_bottom;
1591         allowedmax = havail - h;
1592         preferred = (havail - h)/2;
1593
1594
1595         // possible orderings (total: 4! / 4 = 6)
1596         //  allowedmin allowedmax forbiddenmin forbiddenmax
1597         //  forbiddenmin forbiddenmax allowedmin allowedmax
1598         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1599         {
1600                 // forbidden doesn't matter in this case
1601                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1602         }
1603         //  allowedmin forbiddenmin allowedmax forbiddenmax
1604         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1605         {
1606                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1607         }
1608         //  allowedmin forbiddenmin forbiddenmax allowedmax
1609         else if(allowedmin < forbiddenmin)
1610         {
1611                 // make sure the forbidden zone is not covered
1612                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1613                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1614                 else
1615                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1616         }
1617         //  forbiddenmin allowedmin allowedmax forbiddenmax
1618         else if(allowedmax < forbiddenmax)
1619         {
1620                 // it's better to leave the allowed zone (overlap with scoreboard) than
1621                 // to cover the forbidden zone (crosshair)
1622                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1623                         centerprint_start_y = forbiddenmax;
1624                 else
1625                         centerprint_start_y = forbiddenmin;
1626         }
1627         //  forbiddenmin allowedmin forbiddenmax allowedmax
1628         else
1629         {
1630                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1631         }
1632 #else
1633         centerprint_start_y =
1634                 min(
1635                         max(
1636                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1637                                 (havail - h)/2
1638                         ),
1639                         havail - h
1640                 );
1641 #endif
1642
1643         centerprint_num = i;
1644         centerprint_expire = time + cvar("scr_centertime");
1645 }
1646
1647 void Sbar_DrawCenterPrint (void)
1648 {
1649         float i;
1650         vector pos;
1651         string ts;
1652
1653         if(time > centerprint_expire)
1654                 return;
1655         
1656         pos = centerprint_start;
1657         for (i=0; i<centerprint_num; i = i + 1)
1658         {
1659                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1660                 ts = centerprint_messages[i];
1661                 if (ts != "")
1662                 {
1663                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1664                         drawcolorcodedstring(pos, ts, centerprint_fontsize, 1, DRAWFLAG_NORMAL);
1665                         pos_y = pos_y + centerprint_fontsize_y;
1666                 }
1667                 else
1668                         // half height for empty lines looks better
1669                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1670         }
1671 }
1672
1673 vector Sbar_DrawNoteLine(vector offset, string s)
1674 {
1675         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1676         drawcolorcodedstring(
1677                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1678                 s,
1679                 sbar_fontsize,
1680                 sbar_alpha_fg,
1681                 0
1682         );
1683         return offset + sbar_fontsize_y * '0 1 0';
1684 }
1685
1686 void Sbar_Draw (void)
1687 {
1688         float i;
1689         float x, fade;
1690         float stat_items, stat_weapons;
1691         vector o; o = '1 0 0' * vid_conwidth;
1692         string s;
1693
1694         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
1695         
1696         if(spectatee_status)
1697         {
1698                 if(spectatee_status == -1)
1699                         s = "^1Observing";
1700                 else
1701                         s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
1702                 o = Sbar_DrawNoteLine(o, s);
1703
1704                 if(spectatee_status == -1)
1705                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1706                 else
1707                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1708                 o = Sbar_DrawNoteLine(o, s);
1709
1710                 if(spectatee_status == -1)
1711                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1712                 else
1713                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1714                 o = Sbar_DrawNoteLine(o, s);
1715
1716                 if(gametype == GAME_ARENA)
1717                         s = "^1Wait for your turn to join";
1718                 else if(gametype == GAME_LMS)
1719                 {
1720                         entity sk;
1721                         sk = playerslots[player_localentnum - 1];
1722                         if(sk.(scores[ps_primary]) >= 666)
1723                                 s = "^1Match has already begun";
1724                         else if(sk.(scores[ps_primary]) > 0)
1725                                 s = "^1You have no more lives left";
1726                         else
1727                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1728                 }
1729                 else
1730                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1731                 o = Sbar_DrawNoteLine(o, s);
1732                 
1733                 //show restart countdown:
1734                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1735                         float countdown;
1736                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1737                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1738                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1739                         o = Sbar_DrawNoteLine(o, s);
1740                 }
1741         }
1742         if(warmup_stage)
1743         {
1744                 s = "^2Currently in ^1warmup^2 stage!";
1745                 o = Sbar_DrawNoteLine(o, s);
1746         }
1747
1748         // move more important stuff more to the middle so its more visible
1749         o_y = vid_conheight * 0.66;
1750
1751         string blinkcolor;
1752         if(mod(time, 1) >= 0.5)
1753                 blinkcolor = "^1";
1754         else
1755                 blinkcolor = "^3";
1756
1757         if(ready_waiting)
1758         {
1759                 if(ready_waiting_for_me)
1760                 {
1761                         if(warmup_stage) 
1762                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1763                         else
1764                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1765                 }
1766                 else
1767                 {
1768                         if(warmup_stage) 
1769                                 s = strcat("^2Waiting for others to ready up to end warmup...");
1770                         else
1771                                 s = strcat("^2Waiting for others to ready up...");
1772                 }
1773                 o = Sbar_DrawNoteLine(o, s);
1774         }
1775         else if(warmup_stage) 
1776         {
1777                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1778                 o = Sbar_DrawNoteLine(o, s);
1779         }
1780         if(vote_waiting)
1781         {
1782                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
1783                 o = Sbar_DrawNoteLine(o, s);
1784
1785                 if(vote_waiting_for_me)
1786                 {
1787                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
1788                         o = Sbar_DrawNoteLine(o, s);
1789
1790                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
1791                         o = Sbar_DrawNoteLine(o, s);
1792
1793                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
1794                         o = Sbar_DrawNoteLine(o, s);
1795                 }
1796                 else
1797                 {
1798                         s = strcat("^2Waiting for others to vote...");
1799                         o = Sbar_DrawNoteLine(o, s);
1800                 }
1801         }
1802         if(teamplay)
1803         {
1804                 entity tm;
1805                 float ts_min, ts_max;
1806                 tm = teams.sort_next;
1807                 if (tm)
1808                 {
1809                         for(; tm.sort_next; tm = tm.sort_next)
1810                         {
1811                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1812                                         continue;
1813                                 if(!ts_min) ts_min = tm.team_size;
1814                                 else ts_min = min(ts_min, tm.team_size);
1815                                 if(!ts_max) ts_max = tm.team_size;
1816                                 else ts_max = max(ts_max, tm.team_size);
1817                         }
1818                         if ((ts_max - ts_min) > 1)
1819                         {
1820                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1821                                 tm = GetTeam(myteam, false);
1822                                 if (tm)
1823                                 if (tm.team != COLOR_SPECTATOR)
1824                                 if (tm.team_size == ts_max)
1825                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1826
1827                                 o = Sbar_DrawNoteLine(o, s);
1828                         }
1829                 }
1830         }
1831
1832         //Sbar_SortFrags();
1833         Sbar_UpdatePlayerTeams();
1834
1835         sb_lines = 24;
1836
1837         if (sb_showscores)
1838         {
1839                 Sbar_DrawScoreboard();
1840                 Sbar_DrawCenterPrint();
1841         }
1842         else if (intermission == 1)
1843         {
1844                 Sbar_DrawScoreboard();
1845                 Sbar_DrawCenterPrint();
1846                 return;
1847         }
1848         else if (intermission == 2)
1849         {
1850                 Sbar_FinaleOverlay();
1851                 Sbar_DrawCenterPrint();
1852         }
1853         else
1854         {
1855                 if (sb_showscores || sb_showscores_force || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1856                 {
1857                         sbar_x = (vid_conwidth - 640.0)*0.5;
1858                         sbar_y = vid_conheight - 47;
1859                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1860                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1861                         Sbar_DrawScoreboard ();
1862                 }
1863                 else
1864                 {
1865                         if (sb_lines && sbar_hudselector == 1)
1866                         {
1867                                 stat_items = getstati(STAT_ITEMS);
1868                                 stat_weapons = getstati(STAT_WEAPONS);
1869
1870                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1871                                 sbar_y = vid_conheight - 24.0 - 16.0;
1872                                 sbar_z = 0;
1873                         
1874                                 fade = 3.2 - 2 * (time - weapontime);
1875                                 fade = bound(0.7, fade, 1);
1876
1877                                 x = 1.0;
1878                                 Sbar_DrawWeapon_Clear();
1879                                 for(i = 1; i <= 24; ++i)
1880                                 {
1881                                         if(weaponimpulse[i-1] >= 0)
1882                                         if(stat_weapons & x)
1883                                         {
1884                                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1885                                         }
1886                                         x *= 2;
1887                                 }
1888
1889                                 // armor
1890                                 x = getstati(STAT_ARMOR);
1891                                 if (x > 0)
1892                                 {
1893                                         // "gfx/sb_armor"
1894                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1895                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1896                                         if(x > 200)
1897                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1898                                         else if(x > 100)
1899                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1900                                         else if(x > 50)
1901                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1902                                         else if(x > 25)
1903                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1904                                         else
1905                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1906                                 }
1907
1908                                 // health
1909                                 x = getstati(STAT_HEALTH);
1910                                 if (x != 0)
1911                                 {
1912                                         // "gfx/sb_health"
1913                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1914                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1915                                         if(x > 200)
1916                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1917                                         else if(x > 100)
1918                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1919                                         else if(x > 50)
1920                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1921                                         else if(x > 25)
1922                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1923                                         else
1924                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1925                                 }
1926
1927                                 // ammo
1928                                 x = getstati(STAT_AMMO);
1929                                 if ((stat_items & IT_AMMO) || x != 0)
1930                                 {
1931                                         if (stat_items & IT_SHELLS)
1932                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1933                                         else if (stat_items & IT_NAILS)
1934                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1935                                         else if (stat_items & IT_ROCKETS)
1936                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1937                                         else if (stat_items & IT_CELLS)
1938                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1939                                         if(x > 10)
1940                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1941                                         else
1942                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1943                                 }
1944
1945                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1946                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1947                                 if (sbar_x > 0)
1948                                         Sbar_Score(16);
1949                                 // The margin can be at most 8 to support 640x480 console size:
1950                                 //   320 + 2 * (144 + 16) = 640
1951                         }
1952                         else if (sb_lines)
1953                         {
1954                         
1955                                 stat_items = getstati(STAT_ITEMS);
1956                                 stat_weapons = getstati(STAT_WEAPONS);
1957                         
1958                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1959                                 sbar_y = vid_conheight - 47;
1960                                 sbar_z = 0;
1961
1962                                 fade = 3 - 2 * (time - weapontime);
1963
1964                                 x = 1.0;
1965                                 Sbar_DrawWeapon_Clear();
1966                                 for(i = 1; i <= 24; ++i)
1967                                 {
1968                                         if(weaponimpulse[i-1] >= 0)
1969                                         if(stat_weapons & x)
1970                                         {
1971                                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1972                                         }
1973                                         x *= 2;
1974                                 }
1975
1976                                 if (sb_lines > 24)
1977                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1978                                 else
1979                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1980
1981                                 // armor
1982                                 // (340-3*24) = 268
1983                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1984
1985                                 // health
1986                                 // (154-3*24) = 82
1987                                 x = getstati(STAT_HEALTH);
1988                                 if(x > 100)
1989                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1990                                 else if(x <= 25 && time - floor(time) > 0.5)
1991                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1992                                 else
1993                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1994
1995                                 x = getstati(STAT_AMMO);
1996                                 if ((stat_items & IT_AMMO) || x != 0)
1997                                 {
1998                                         // (519-3*24) = 447
1999                                         if (stat_items & IT_SHELLS)
2000                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2001                                         else if (stat_items & IT_NAILS)
2002                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2003                                         else if (stat_items & IT_ROCKETS)
2004                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2005                                         else if (stat_items & IT_CELLS)
2006                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2007                                         if(x > 10)
2008                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2009                                         else
2010                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
2011                                 }
2012
2013                                 if (sb_lines > 24)
2014                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
2015
2016                                 if (sbar_x + 600 + 160 <= vid_conwidth)
2017                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
2018
2019                                 if (sbar_x > 0)
2020                                         Sbar_Score(-16);
2021                                 // Because:
2022                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
2023                                 //   pixels when there are four teams...
2024                                 //   Nexuiz by default sets vid_conwidth to 800... makes
2025                                 //   sbar_x == 80...
2026                                 //   so we need to shift it by 64 pixels to the right to fit
2027                                 //   BUT: then it overlaps with the image that gets drawn
2028                                 //   for viewsize 100! Therefore, just account for 3 teams,
2029                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
2030                                 //   to the right!
2031                         }
2032                         
2033                         //show strength/invincibility ICON and timer:
2034                         CSQC_Strength_Timer();
2035
2036                         if(gametype == GAME_KEYHUNT)
2037                         {
2038                                 CSQC_kh_hud();
2039                         } else if(gametype == GAME_CTF)
2040                         {
2041                                 CSQC_ctf_hud();
2042                         }
2043                 }
2044                 Sbar_DrawCenterPrint();
2045         }
2046 }
2047
2048 void CSQC_ctf_hud(void)
2049 {
2050         // cvar("sbar_flagstatus_right") move the flag icons right
2051         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
2052         float redflag, blueflag;
2053         float stat_items;
2054         vector pos;
2055         
2056         stat_items = getstati(STAT_ITEMS);
2057         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2058         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2059
2060         /**
2061          * FTEQCC BUG!
2062          * For some reason now not even THAT works there...
2063          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
2064          **
2065          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
2066          ** Should try those later:
2067          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
2068          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
2069          */
2070         
2071         if(cvar("sbar_flagstatus_right"))
2072                 pos_x = vid_conwidth - 10 - sbar_x - 64;
2073         else
2074                 pos_x = 10 - sbar_x;
2075         
2076         pos_z = 0;
2077
2078         if(sbar_hudselector == 1)
2079                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
2080         else
2081                 pos_y = -117;
2082
2083         pos += sbar;
2084
2085         switch(redflag)
2086         {
2087         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
2088         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
2089         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
2090         default:
2091                 if(stat_items & IT_CTF_SHIELDED)
2092                         if(myteam == COLOR_TEAM2)
2093                                 drawpic(pos, "gfx/sb_flag_red_shielded", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
2094         }
2095
2096         pos_y -= 64;
2097         
2098         switch(blueflag)
2099         {
2100         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '128 64 0', '1 1 1', 1, 0); break;
2101         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '128 64 0', '1 1 1', 1, 0); break;
2102         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '128 64 0', '1 1 1', 1, 0); break;
2103         default:
2104                 if(stat_items & IT_CTF_SHIELDED)
2105                         if(myteam == COLOR_TEAM1)
2106                                 drawpic(pos, "gfx/sb_flag_blue_shielded", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
2107         }
2108 }