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[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         float i;\r
61         CSQC_CheckEngine();\r
62         dprint_load();\r
63 \r
64         binddb = db_create();\r
65         tempdb = db_create();\r
66         compressShortVector_init();\r
67 \r
68         drawfont = 0;\r
69         menu_visible = FALSE;\r
70         menu_show = menu_show_error;\r
71         menu_action = menu_sub_null;\r
72 \r
73         for(i = 0; i < 255; ++i)\r
74                 if(getplayerkey(i, "viewentity") == "")\r
75                         break;\r
76         maxclients = i;\r
77 \r
78         //ctf_temp_1 = "";\r
79         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
80         //registercmd("ctf_menu");\r
81         registercmd("ons_map");\r
82         //registercmd("menu_action");\r
83 \r
84         registercmd("+button3");\r
85         registercmd("-button3");\r
86         registercmd("+button4");\r
87         registercmd("-button4");\r
88 \r
89 #ifndef CAMERATEST\r
90         if(isdemo())\r
91         {\r
92 #endif\r
93                 registercmd("+forward");registercmd("-forward");\r
94                 registercmd("+back");registercmd("-back");\r
95                 registercmd("+moveup");registercmd("-moveup");\r
96                 registercmd("+movedown");registercmd("-movedown");\r
97                 registercmd("+moveright");registercmd("-moveright");\r
98                 registercmd("+moveleft");registercmd("-moveleft");\r
99                 registercmd("+roll_right");registercmd("-roll_right");\r
100                 registercmd("+roll_left");registercmd("-roll_left");\r
101 #ifndef CAMERATEST\r
102         }\r
103 #endif\r
104         registercvar("sbar_usecsqc", "1");\r
105         registercvar("sbar_columns", "default", CVAR_SAVE);\r
106 \r
107         gametype = 0;\r
108 \r
109         // sbar_fields uses strunzone on the titles!\r
110         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
111                 sbar_title[i] = strzone("(null)");\r
112 \r
113         postinit = false;\r
114 \r
115         teams = Sort_Spawn();\r
116         players = Sort_Spawn();\r
117         \r
118         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
119 \r
120         cvar_clientsettemp("_supports_weaponpriority", "1");\r
121 \r
122 \r
123 \r
124 \r
125         cs_project_is_b0rked = TRUE;\r
126         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
127         R_SetView(VF_FOV, '90 90 0');\r
128         R_SetView(VF_ORIGIN, '0 0 0');\r
129         R_SetView(VF_ANGLES, '0 0 0');\r
130         R_SetView(VF_PERSPECTIVE, 1);\r
131         makevectors('0 0 0');\r
132         vector v;\r
133         v = cs_project(v_forward);\r
134         if(v_x - 320 < +1)\r
135         if(v_x - 320 > -1)\r
136         if(v_y - 240 < +1)\r
137         if(v_y - 240 > -1)\r
138                 cs_project_is_b0rked = FALSE;\r
139 \r
140         RegisterWeapons();\r
141 \r
142         WaypointSprite_Load();\r
143 \r
144         Projectile_Precache();\r
145         GibSplash_Precache();\r
146         Casings_Precache();\r
147         DamageInfo_Precache();\r
148 \r
149         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
150         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
151         shortmapname = mi_shortname;\r
152 \r
153         if(precache_pic(minimapname) == "")\r
154         {\r
155                 // but maybe we have a non-clever minimap\r
156                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
157                 if(precache_pic(minimapname) == "")\r
158                         minimapname = ""; // FAIL\r
159                 else\r
160                         get_mi_min_max_texcoords(0); // load new texcoords\r
161         }\r
162 \r
163         mi_center = (mi_min + mi_max) * 0.5;\r
164         mi_scale = mi_max - mi_min;\r
165         minimapname = strzone(minimapname);\r
166 }\r
167 \r
168 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
169 void CSQC_Shutdown(void)\r
170 {\r
171 #ifdef USE_FTE\r
172 #pragma TARGET id\r
173         if(!__engine_check)\r
174                 return 0;\r
175 #pragma TARGET fte\r
176 #endif\r
177 \r
178         remove(teams);\r
179         remove(players);\r
180         db_close(binddb);\r
181         db_close(tempdb);\r
182 \r
183         cvar_clientsettemp_restore();\r
184 \r
185         if(camera_active)\r
186                 cvar_set("chase_active",ftos(chase_active_backup));\r
187 }\r
188 \r
189 .float has_team;\r
190 float SetTeam(entity o, float Team)\r
191 {\r
192         entity tm;\r
193         if(Team == -1) // leave\r
194         {\r
195                 if(o.has_team)\r
196                 {\r
197                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
198                         tm = GetTeam(o.team, false);\r
199                         tm.team_size -= 1;\r
200                         o.has_team = 0;\r
201                         return TRUE;\r
202                 }\r
203         }\r
204         else\r
205         {\r
206                 if not(o.has_team)\r
207                 {\r
208                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
209                         o.team = Team;\r
210                         tm = GetTeam(Team, true);\r
211                         tm.team_size += 1;\r
212                         o.has_team = 1;\r
213                         return TRUE;\r
214                 }\r
215                 else if(Team != o.team)\r
216                 {\r
217                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
218                         tm = GetTeam(o.team, false);\r
219                         tm.team_size -= 1;\r
220                         o.team = Team;\r
221                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
222                         tm = GetTeam(Team, true);\r
223                         tm.team_size += 1;\r
224                         return TRUE;\r
225                 }\r
226         }\r
227         return FALSE;\r
228 }\r
229 \r
230 void Playerchecker_Think()\r
231 {\r
232         float i;\r
233         entity e;\r
234         for(i = 0; i < maxclients; ++i)\r
235         {\r
236                 e = playerslots[i];\r
237                 if(GetPlayerName(i) == "")\r
238                 {\r
239                         if(e.sort_prev)\r
240                         {\r
241                                 //print("playerchecker: KILL KILL KILL\n");\r
242                                 // player disconnected\r
243                                 SetTeam(e, -1);\r
244                                 RemovePlayer(e);\r
245                                 e.sort_prev = world;\r
246                                 //e.gotscores = 0;\r
247                         }\r
248                 }\r
249                 else\r
250                 {\r
251                         if not(e.sort_prev)\r
252                         {\r
253                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
254                                 // player connected\r
255                                 if not(e)\r
256                                         playerslots[i] = e = spawn();\r
257                                 e.sv_entnum = i;\r
258                                 //e.gotscores = 0; // we might already have the scores...\r
259                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
260                                 RegisterPlayer(e);\r
261                                 Sbar_UpdatePlayerPos(e);\r
262                         }\r
263                 }\r
264         }\r
265         self.nextthink = time + 0.2;\r
266 }\r
267 \r
268 void Porto_Init();\r
269 void PostInit(void)\r
270 {\r
271         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
272         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
273 \r
274         entity playerchecker;\r
275         playerchecker = spawn();\r
276         playerchecker.think = Playerchecker_Think;\r
277         playerchecker.nextthink = time + 0.2;\r
278 \r
279         Porto_Init();\r
280 \r
281         postinit = true;\r
282 }\r
283 \r
284 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
285 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
286 float button_zoom;\r
287 void Cmd_Sbar_SetFields(float);\r
288 void Cmd_Sbar_Help(float);\r
289 float CSQC_ConsoleCommand(string strMessage)\r
290 {\r
291         float argc;\r
292         // Tokenize String\r
293         //argc = tokenize(strMessage);\r
294         argc = tokenize_sane(strMessage);\r
295         \r
296         // Acquire Command\r
297         local string strCmd;\r
298         strCmd = argv(0);\r
299 \r
300         if(strCmd == "+button4") { // zoom\r
301                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
302                 if(ignore_plus_zoom)\r
303                 {\r
304                         --ignore_plus_zoom;\r
305                         return false;\r
306                 }\r
307                 button_zoom = 1;\r
308                 return true;\r
309         } else if(strCmd == "-button4") { // zoom\r
310                 if(ignore_minus_zoom)\r
311                 {\r
312                         --ignore_minus_zoom;\r
313                         return false;\r
314                 }\r
315                 button_zoom = 0;\r
316                 return true;\r
317         } else if(strCmd == "+button3") { // secondary\r
318                 button_attack2 = 1;\r
319                 return false;\r
320         } else if(strCmd == "-button3") { // secondary\r
321                 button_attack2 = 0;\r
322                 return false;\r
323         } else if(strCmd == "+showscores") {\r
324                 sb_showscores = true;\r
325                 return true;\r
326         } else if(strCmd == "-showscores") {\r
327                 sb_showscores = false;\r
328                 return true;\r
329         }\r
330 \r
331         if(camera_active)\r
332         if(strCmd == "+forward" || strCmd == "-back") {\r
333                 ++camera_direction_x;\r
334                 return true;\r
335         } else if(strCmd == "-forward" || strCmd == "+back") {\r
336                 --camera_direction_x;\r
337                 return true;\r
338         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
339                 --camera_direction_y;\r
340                 return true;\r
341         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
342                 ++camera_direction_y;\r
343                 return true;\r
344         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
345                 ++camera_direction_z;\r
346                 return true;\r
347         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
348                 --camera_direction_z;\r
349                 return true;\r
350         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
351                 ++camera_roll;\r
352                 return true;\r
353         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
354                 --camera_roll;\r
355                 return true;\r
356         }\r
357 \r
358         return false;\r
359 }\r
360 \r
361 .vector view_ofs;\r
362 entity debug_shotorg;\r
363 void ShotOrg_Draw()\r
364 {\r
365         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
366         self.angles = view_angles;\r
367         self.angles_x = -self.angles_x;\r
368         if not(self.cnt)\r
369                 R_AddEntity(self);\r
370 }\r
371 void ShotOrg_Draw2D()\r
372 {\r
373         vector coord2d_topleft, coord2d_topright, coord2d;\r
374         string s;\r
375         vector fs;\r
376 \r
377         s = vtos(self.view_ofs);\r
378         s = substring(s, 1, strlen(s) - 2);\r
379         if(tokenize_sane(s) == 3)\r
380                 s = strcat(argv(0), " ", argv(1), " ", argv(2));\r
381 \r
382         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);\r
383         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);\r
384 \r
385         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE));\r
386 \r
387         coord2d = coord2d_topleft - '0 1 0' * fs_y;\r
388         coord2d_z = 0;\r
389         drawstring(coord2d, s, fs, '1 1 1', 1, 0);\r
390 }\r
391 \r
392 void ShotOrg_Spawn()\r
393 {\r
394         debug_shotorg = spawn();\r
395         debug_shotorg.draw = ShotOrg_Draw;\r
396         debug_shotorg.draw2d = ShotOrg_Draw2D;\r
397         debug_shotorg.renderflags = RF_VIEWMODEL;\r
398         debug_shotorg.effects = EF_FULLBRIGHT;\r
399         precache_model("models/shotorg_adjuster.md3");\r
400         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
401         debug_shotorg.scale = 2;\r
402         debug_shotorg.view_ofs = '25 8 -8';\r
403 }\r
404 \r
405 void GameCommand(string msg)\r
406 {\r
407         float argc;\r
408         argc = tokenize_sane(msg);\r
409 \r
410         if(argv(0) == "help" || argc == 0)\r
411         {\r
412                 print("Usage: sv_cmd COMMAND..., where possible commands are:\n");\r
413                 print("  settemp cvar value\n");\r
414                 print("  radar\n");\r
415                 print("  sbar_columns_set ...\n");\r
416                 print("  sbar_columns_help\n");\r
417                 GameCommand_Generic("help");\r
418         }\r
419 \r
420         if(GameCommand_Generic(msg))\r
421                 return;\r
422 \r
423         string cmd;\r
424         cmd = argv(0);\r
425         if(cmd == "mv_download") {\r
426                 Cmd_MapVote_MapDownload(argc);\r
427         }\r
428         else if(cmd == "settemp") {\r
429                 cvar_clientsettemp(argv(1), argv(2));\r
430         }\r
431         else if(cmd == "radar") {\r
432                 ons_showmap = !ons_showmap;\r
433         }\r
434         else if(cmd == "sbar_columns_set") {\r
435                 Cmd_Sbar_SetFields(argc);\r
436         }\r
437         else if(cmd == "sbar_columns_help") {\r
438                 Cmd_Sbar_Help(argc);\r
439         }\r
440 #ifdef BLURTEST\r
441         else if(cmd == "blurtest") {\r
442                 blurtest_time0 = time;\r
443                 blurtest_time1 = time + stof(argv(1));\r
444                 blurtest_radius = stof(argv(2));\r
445                 blurtest_power = stof(argv(3));\r
446         }\r
447 #endif\r
448         else if(cmd == "shotorg_move") {\r
449                 if(!debug_shotorg)\r
450                         ShotOrg_Spawn();\r
451                 else\r
452                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
453                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
454         }\r
455         else if(cmd == "shotorg_movez") {\r
456                 if(!debug_shotorg)\r
457                         ShotOrg_Spawn();\r
458                 else\r
459                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
460                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
461         }\r
462         else if(cmd == "shotorg_set") {\r
463                 if(!debug_shotorg)\r
464                         ShotOrg_Spawn();\r
465                 else\r
466                         debug_shotorg.view_ofs = stov(argv(1));\r
467                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
468         }\r
469         else if(cmd == "shotorg_setz") {\r
470                 if(!debug_shotorg)\r
471                         ShotOrg_Spawn();\r
472                 else\r
473                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
474                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
475         }\r
476         else if(cmd == "shotorg_toggle_hide") {\r
477                 if(debug_shotorg)\r
478                 {\r
479                         debug_shotorg.cnt = !debug_shotorg.cnt;\r
480                 }\r
481         }\r
482         else if(cmd == "shotorg_end") {\r
483                 if(debug_shotorg)\r
484                 {\r
485                         print(vtos(debug_shotorg.view_ofs), "\n");\r
486                         remove(debug_shotorg);\r
487                         debug_shotorg = world;\r
488                 }\r
489                 localcmd("sv_cmd debug_shotorg\n");\r
490         }\r
491         else\r
492         {\r
493                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
494         }\r
495         \r
496         return;\r
497 }\r
498 \r
499 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
500 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
501 // All keys are in ascii.\r
502 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
503 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
504 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
505 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
506 {\r
507         local float bSkipKey;\r
508         bSkipKey = false;\r
509         \r
510         if(menu_visible)\r
511                 if(menu_action(bInputType, nPrimary, nSecondary))\r
512                         return TRUE;\r
513         return bSkipKey;\r
514 }\r
515 \r
516 // END REQUIRED CSQC FUNCTIONS\r
517 // --------------------------------------------------------------------------\r
518 \r
519 // --------------------------------------------------------------------------\r
520 // BEGIN OPTIONAL CSQC FUNCTIONS\r
521 void Ent_ReadEntCS()\r
522 {\r
523         InterpolateOrigin_Undo();\r
524 \r
525         self.classname = "entcs_receiver";\r
526         self.sv_entnum = ReadByte() - 1;\r
527         self.origin_x = ReadShort();\r
528         self.origin_y = ReadShort();\r
529         self.origin_z = ReadShort();\r
530         self.angles_y = ReadByte() * 360.0 / 256;\r
531         self.origin_z = self.angles_x = self.angles_z = 0;\r
532 \r
533         InterpolateOrigin_Note();\r
534 }\r
535 \r
536 void Ent_Remove();\r
537 \r
538 void Ent_RemovePlayerScore()\r
539 {\r
540         float i;\r
541 \r
542         if(self.owner)\r
543         {\r
544                 SetTeam(self.owner, -1);\r
545                 self.owner.gotscores = 0;\r
546                 for(i = 0; i < MAX_SCORE; ++i)\r
547                         self.owner.(scores[i]) = 0; // clear all scores\r
548         }\r
549 }\r
550 \r
551 void Ent_ReadPlayerScore()\r
552 {\r
553         float i, n;\r
554         float isNew;\r
555         entity o;\r
556 \r
557         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
558         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
559         isNew = !self.owner; // workaround for DP bug\r
560         n = ReadByte()-1;\r
561 \r
562 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
563         if(!isNew && n != self.sv_entnum)\r
564         {\r
565                 print("A CSQC entity changed its owner!\n");\r
566                 isNew = true;\r
567                 Ent_Remove();\r
568                 self.enttype = ENT_CLIENT_SCORES;\r
569         }\r
570 #endif\r
571 \r
572         self.sv_entnum = n;\r
573 \r
574         if not(playerslots[self.sv_entnum])\r
575                 playerslots[self.sv_entnum] = spawn();\r
576         o = self.owner = playerslots[self.sv_entnum];\r
577         o.sv_entnum = self.sv_entnum;\r
578         o.gotscores = 1;\r
579 \r
580         //if not(o.sort_prev)\r
581         //      RegisterPlayer(o);\r
582         //playerchecker will do this for us later, if it has not already done so\r
583 \r
584 #if MAX_SCORE <= 3\r
585         for(i = 0; i < MAX_SCORE; ++i)\r
586                 o.(scores[i]) = ReadShort();\r
587 #else\r
588         float sf;\r
589 #if MAX_SCORE <= 8\r
590         sf = ReadByte();\r
591 #else\r
592         sf = ReadShort();\r
593 #endif\r
594         float p;\r
595         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
596                 if(sf & p)\r
597                         o.(scores[i]) = ReadShort();\r
598 #endif\r
599 \r
600         if(o.sort_prev)\r
601                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
602         \r
603         self.entremove = Ent_RemovePlayerScore;\r
604 }\r
605 \r
606 void Ent_ReadTeamScore()\r
607 {\r
608         float i;\r
609         entity o;\r
610         \r
611         self.team = ReadByte();\r
612         o = self.owner = GetTeam(self.team, true);\r
613 \r
614 #if MAX_TEAMSCORE <= 3\r
615         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
616                 o.(teamscores[i]) = ReadShort();\r
617 #else\r
618         float sf;\r
619 #if MAX_TEAMSCORE <= 8\r
620         sf = ReadByte();\r
621 #else\r
622         sf = ReadShort();\r
623 #endif\r
624         float p;\r
625         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
626                 if(sf & p)\r
627                         o.(teamscores[i]) = ReadShort();\r
628 #endif\r
629 \r
630         Sbar_UpdateTeamPos(o);\r
631 }\r
632 \r
633 void Net_Reset()\r
634 {\r
635 }\r
636 \r
637 void Ent_ClientData()\r
638 {\r
639         float f;\r
640         float newspectatee_status;\r
641 \r
642         f = ReadByte();\r
643 \r
644         sb_showscores_force = (f & 1);\r
645 \r
646         if(f & 2)\r
647         {\r
648                 newspectatee_status = ReadByte();\r
649                 if(newspectatee_status == player_localentnum)\r
650                         newspectatee_status = -1; // observing\r
651         }\r
652         else\r
653                 newspectatee_status = 0;\r
654 \r
655         spectatorbutton_zoom = (f & 4);\r
656 \r
657         if(f & 8)\r
658         {\r
659                 angles_held_status = 1;\r
660                 angles_held_x = ReadAngle();\r
661                 angles_held_y = ReadAngle();\r
662                 angles_held_z = 0;\r
663         }\r
664         else\r
665                 angles_held_status = 0;\r
666         \r
667         if(newspectatee_status != spectatee_status)\r
668         {\r
669                 // clear race stuff\r
670                 race_laptime = 0;\r
671                 race_checkpointtime = 0;\r
672         }\r
673         spectatee_status = newspectatee_status;\r
674 }\r
675 \r
676 void Ent_Nagger()\r
677 {\r
678         float nags, i, j, b, f;\r
679 \r
680         nags = ReadByte();\r
681 \r
682         if(nags & 128)\r
683         {\r
684                 if(vote_called_vote)\r
685                         strunzone(vote_called_vote);\r
686                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
687         }\r
688 \r
689         if(nags & 1)\r
690         {\r
691                 for(j = 0; j < maxclients; ++j)\r
692                         if(playerslots[j])\r
693                                 playerslots[j].ready = 1;\r
694                 for(i = 1; i <= maxclients; i += 8)\r
695                 {\r
696                         f = ReadByte();\r
697                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)\r
698                                 if not(f & b)\r
699                                         if(playerslots[j])\r
700                                                 playerslots[j].ready = 0;\r
701                 }\r
702         }\r
703 \r
704         ready_waiting = (nags & 1);\r
705         ready_waiting_for_me = (nags & 2);\r
706         vote_waiting = (nags & 4);\r
707         vote_waiting_for_me = (nags & 8);\r
708         warmup_stage = (nags & 16);\r
709 }\r
710 \r
711 void Ent_RandomSeed()\r
712 {\r
713         float s;\r
714         prandom_debug();\r
715         s = ReadShort();\r
716         psrandom(s);\r
717 }\r
718 \r
719 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
720 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
721 void Ent_RadarLink();\r
722 void Ent_Init();\r
723 void Ent_ScoresInfo();\r
724 void(float bIsNewEntity) CSQC_Ent_Update =\r
725 {\r
726         float t;\r
727         float savetime;\r
728         t = ReadByte();\r
729 \r
730         // set up the "time" global for received entities to be correct for interpolation purposes\r
731         savetime = time;\r
732         if(servertime)\r
733         {\r
734                 time = servertime;\r
735         }\r
736         else\r
737         {\r
738                 serverprevtime = time;\r
739                 serverdeltatime = getstatf(STAT_SYS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
740                 time = serverprevtime + serverdeltatime;\r
741         }\r
742 \r
743 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
744         if(self.enttype)\r
745                 if(t != self.enttype)\r
746                 {\r
747                         print("A CSQC entity changed its type!\n");\r
748                         Ent_Remove();\r
749                 }\r
750 #endif\r
751         self.enttype = t;\r
752         switch(t)\r
753         {\r
754                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
755                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
756                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
757                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
758                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
759                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
760                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
761                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
762                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
763                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
764                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;\r
765                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;\r
766                 case ENT_CLIENT_CASING: Ent_Casing(); break;\r
767                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
768                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
769                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
770                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
771                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
772                 default:\r
773                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
774                         break;\r
775         }\r
776         \r
777         time = savetime;\r
778 };\r
779 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
780 // used when an entity changes its type. For an entity that someone interacts\r
781 // with others, make sure it can no longer do so.\r
782 void Ent_Remove()\r
783 {\r
784         if(self.entremove)\r
785                 self.entremove();\r
786 \r
787         self.enttype = 0;\r
788         self.classname = "";\r
789         self.draw = menu_sub_null;\r
790         self.entremove = menu_sub_null;\r
791         // TODO possibly set more stuff to defaults\r
792 }\r
793 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
794 void CSQC_Ent_Remove()\r
795 {\r
796         if(self.enttype)\r
797                 Ent_Remove();\r
798         remove(self);\r
799 }\r
800 \r
801 void Gamemode_Init()\r
802 {\r
803         if(gametype == GAME_ONSLAUGHT) {\r
804                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
805                 precache_pic("gfx/ons-cp-neutral.tga");\r
806                 precache_pic("gfx/ons-cp-red.tga");\r
807                 precache_pic("gfx/ons-cp-blue.tga");\r
808                 precache_pic("gfx/ons-frame.tga");\r
809                 precache_pic("gfx/ons-frame-team.tga");\r
810         } else if(gametype == GAME_KEYHUNT) {\r
811                 precache_pic("gfx/sb_key_carrying");\r
812                 precache_pic("gfx/sb_key_carrying_outline");\r
813         }\r
814 }\r
815 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
816 void CSQC_Parse_StuffCmd(string strMessage)\r
817 {\r
818         localcmd(strMessage);\r
819 }\r
820 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
821 void CSQC_Parse_Print(string strMessage)\r
822 {\r
823         print(ColorTranslateRGB(strMessage));\r
824 }\r
825 \r
826 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  \r
827 void CSQC_Parse_CenterPrint(string strMessage)\r
828 {\r
829         centerprint(strMessage);\r
830 }\r
831 \r
832 void CSQC_CheckRevision();\r
833 \r
834 void Fog_Force()\r
835 {\r
836         // TODO somehow thwart prvm_globalset client ...\r
837 \r
838         if(forcefog != "")\r
839                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
840 }\r
841 \r
842 void Gamemode_Init();\r
843 void Ent_ScoresInfo()\r
844 {\r
845         float i;\r
846         self.classname = "ent_client_scores_info";\r
847         gametype = ReadByte();\r
848         for(i = 0; i < MAX_SCORE; ++i)\r
849         {\r
850                 scores_label[i] = strzone(ReadString());\r
851                 scores_flags[i] = ReadByte();\r
852         }\r
853         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
854         {\r
855                 teamscores_label[i] = strzone(ReadString());\r
856                 teamscores_flags[i] = ReadByte();\r
857         }\r
858         Sbar_InitScores();\r
859         Gamemode_Init();\r
860 }\r
861 \r
862 void Ent_Init()\r
863 {\r
864         float i;\r
865         self.classname = "ent_client_init";\r
866 \r
867         csqc_revision = ReadShort();\r
868 \r
869         for(i = 0; i < 24; ++i)\r
870                 weaponimpulse[i] = ReadByte() - 1;\r
871         hook_shotorigin_x = ReadCoord();\r
872         hook_shotorigin_y = ReadCoord();\r
873         hook_shotorigin_z = ReadCoord();\r
874 \r
875         if(forcefog)\r
876                 strunzone(forcefog);\r
877         forcefog = strzone(ReadString());\r
878 \r
879         CSQC_CheckRevision();\r
880         if(!postinit)\r
881                 PostInit();\r
882 }\r
883 \r
884 string Net_ReadPicture()\r
885 {\r
886         string img;\r
887         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
888         {\r
889                 img = ReadPicture();\r
890                 print(strcat("Got Picture: ", img, "\n"));\r
891         } else {\r
892                 img = ReadString();\r
893                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
894                 float psize, i;\r
895                 psize = ReadShort();\r
896                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
897                 // Because then this could be optimized to first get all 4-byte-groups,\r
898                 // then the remaining 2, then the remaining 1\r
899                 for(i = 0; i < psize; ++i)\r
900                         ReadByte();\r
901         }\r
902         return img;\r
903 }\r
904 \r
905 void Net_ReadRace()\r
906 {\r
907         float b;\r
908 \r
909         b = ReadByte();\r
910 \r
911         switch(b)\r
912         {\r
913                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
914                         race_checkpoint = ReadByte();\r
915                         race_time = ReadShort();\r
916                         race_previousbesttime = ReadShort();\r
917                         if(race_previousbestname)\r
918                                 strunzone(race_previousbestname);\r
919                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
920 \r
921                         race_checkpointtime = time;\r
922 \r
923                         if(race_checkpoint == 0)\r
924                                 race_laptime = time; // valid\r
925 \r
926                         break;\r
927 \r
928                 case RACE_NET_CHECKPOINT_CLEAR:\r
929                         race_laptime = 0;\r
930                         race_checkpointtime = 0;\r
931                         break;\r
932 \r
933                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
934                         race_laptime = ReadCoord();\r
935                         race_checkpointtime = -99999;\r
936                         // fall through\r
937                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
938                         race_nextcheckpoint = ReadByte();\r
939 \r
940                         race_nextbesttime = ReadShort();\r
941                         if(race_nextbestname)\r
942                                 strunzone(race_nextbestname);\r
943                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
944                         break;\r
945 \r
946                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
947                         race_mycheckpoint = ReadByte();\r
948                         race_mycheckpointtime = time;\r
949                         race_mycheckpointdelta = ReadShort();\r
950                         race_mycheckpointlapsdelta = ReadByte();\r
951                         if(race_mycheckpointlapsdelta >= 128)\r
952                                 race_mycheckpointlapsdelta -= 256;\r
953                         if(race_mycheckpointenemy)\r
954                                 strunzone(race_mycheckpointenemy);\r
955                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
956                         break;\r
957 \r
958                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
959                         race_othercheckpoint = ReadByte();\r
960                         race_othercheckpointtime = time;\r
961                         race_othercheckpointdelta = ReadShort();\r
962                         race_othercheckpointlapsdelta = ReadByte();\r
963                         if(race_othercheckpointlapsdelta >= 128)\r
964                                 race_othercheckpointlapsdelta -= 256;\r
965                         if(race_othercheckpointenemy)\r
966                                 strunzone(race_othercheckpointenemy);\r
967                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
968                         break;\r
969         }\r
970 }\r
971 \r
972 void Net_ReadSpawn()\r
973 {\r
974         zoomin_effect = 1;\r
975         current_viewzoom = 0.6;\r
976 }\r
977 \r
978 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
979 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
980 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
981 float CSQC_Parse_TempEntity()\r
982 {\r
983         local float bHandled;\r
984                 bHandled  = true;\r
985         // Acquire TE ID\r
986         local float nTEID;\r
987                 nTEID = ReadByte();\r
988 \r
989                 // NOTE: Could just do return instead of break...\r
990         switch(nTEID)\r
991         {\r
992                 case TE_CSQC_PICTURE:\r
993                         Net_MapVote_Picture();\r
994                         bHandled = true;\r
995                         break;\r
996                 case TE_CSQC_RACE:\r
997                         Net_ReadRace();\r
998                         bHandled = true;\r
999                         break;\r
1000                 case 13: // TE_BEAM\r
1001                         Net_GrapplingHook();\r
1002                         bHandled = true;\r
1003                         break;\r
1004                 case TE_CSQC_SPAWN:\r
1005                         Net_ReadSpawn();\r
1006                         bHandled = true;\r
1007                         break;\r
1008                 case TE_CSQC_ZCURVEPARTICLES:\r
1009                         Net_ReadZCurveParticles();\r
1010                         bHandled = true;\r
1011                         break;\r
1012                 case TE_CSQC_NEXGUNBEAMPARTICLE:\r
1013                         Net_ReadNexgunBeamParticle();\r
1014                         bHandled = true;\r
1015                         break;\r
1016                 default:\r
1017                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
1018                         bHandled = false;\r
1019                         break;\r
1020         }\r
1021                 \r
1022         return bHandled;\r
1023 }\r
1024 \r
1025 // COMMIT-TODO: Update if necessare, before committing\r
1026 void CSQC_CheckRevision()\r
1027 {\r
1028         if(csqc_revision == CSQC_REVISION)\r
1029         {\r
1030                 print("^2SVQC and CSQC revisions are compatible.\n");\r
1031         } else if(csqc_revision < CSQC_REVISION) {\r
1032                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
1033         } else if(csqc_revision > CSQC_REVISION) {\r
1034                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
1035                 print("^1Please update to a newer version.\n");\r
1036         }\r
1037 }\r
1038 \r
1039 string getcommandkey(string text, string command)\r
1040 {\r
1041         string keys;\r
1042         float n, j, k, l;\r
1043 \r
1044         if (!sbar_showbinds)\r
1045                 return text;\r
1046 \r
1047         keys = db_get(binddb, command);\r
1048         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
1049         {\r
1050                 if (!keys) \r
1051                 {\r
1052                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
1053                         for(j = 0; j < n; ++j)\r
1054                         {\r
1055                                 k = stof(argv(j));\r
1056                                 if(k != -1) \r
1057                                 {\r
1058                                         if ("" == keys)\r
1059                                                 keys = keynumtostring(k);\r
1060                                         else\r
1061                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
1062 \r
1063                                         ++l;\r
1064                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1065                                 }\r
1066                         \r
1067                         }\r
1068                         db_put(binddb, command, keys);\r
1069                 }\r
1070         }\r
1071         \r
1072         if ("" == keys) {\r
1073                 if (sbar_showbinds > 1)\r
1074                         return strcat(text, " (not bound)");\r
1075                 else\r
1076                         return text;\r
1077         }\r
1078         else if (sbar_showbinds > 1)\r
1079                 return strcat(text, " (", keys, ")");\r
1080         else\r
1081                 return keys;\r
1082 }\r