]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/mapobjects/asetrim.ase
commit 1.2.1 game media
[divverent/nexuiz.git] / data / models / mapobjects / asetrim.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "asetrim.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 4\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/evil4_techfloors/tfloor4"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       0.998098        1.000000        0.949312\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/evil4_techfloors/tfloor4"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\evil4_techfloors\tfloor4.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "noshader"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "noshader"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\noshader.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil1_metals/de-r_mtl2b"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        0.983778        0.801147\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil1_metals/de-r_mtl2b"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74 }\r
75 *GEOMOBJECT     {\r
76         *NODE_NAME      "mat1model0surf0"\r
77         *NODE_TM        {\r
78                 *NODE_NAME      "mat1model0surf0"\r
79                 *INHERIT_POS    0       0       0\r
80                 *INHERIT_ROT    0       0       0\r
81                 *INHERIT_SCL    0       0       0\r
82                 *TM_ROW0        1.0     0       0\r
83                 *TM_ROW1        0       1.0     0\r
84                 *TM_ROW2        0       0       1.0\r
85                 *TM_ROW3        0       0       0\r
86                 *TM_POS 0.000000        0.000000        0.000000\r
87         }\r
88         *MESH   {\r
89                 *TIMEVALUE      0\r
90                 *MESH_NUMVERTEX 27\r
91                 *MESH_NUMFACES  26\r
92                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
93                 *MESH_VERTEX_LIST       {\r
94                         *MESH_VERTEX    0       584.000000      -207.076920     -66.461540\r
95                         *MESH_VERTEX    1       584.000000      -40.000000      -72.000000\r
96                         *MESH_VERTEX    2       584.000000      -96.000000      -72.000000\r
97                         *MESH_VERTEX    3       584.000000      -136.000000     -72.000000\r
98                         *MESH_VERTEX    4       584.000000      0.000000        -72.000000\r
99                         *MESH_VERTEX    5       584.000000      56.000000       -72.000000\r
100                         *MESH_VERTEX    6       584.000000      -192.000000     -72.000000\r
101                         *MESH_VERTEX    7       584.000000      -232.000000     -72.000000\r
102                         *MESH_VERTEX    8       584.000000      -288.000000     -72.000000\r
103                         *MESH_VERTEX    9       584.000000      -328.000000     -72.000000\r
104                         *MESH_VERTEX    10      584.000000      -384.000000     -72.000000\r
105                         *MESH_VERTEX    11      584.000000      -424.000000     -72.000000\r
106                         *MESH_VERTEX    12      584.000000      -480.000000     -72.000000\r
107                         *MESH_VERTEX    13      584.000000      -520.000000     -72.000000\r
108                         *MESH_VERTEX    14      584.000000      -576.000000     -72.000000\r
109                         *MESH_VERTEX    15      584.000000      -616.000000     -72.000000\r
110                         *MESH_VERTEX    16      584.000000      -672.000000     -72.000000\r
111                         *MESH_VERTEX    17      584.000000      -712.000000     -72.000000\r
112                         *MESH_VERTEX    18      584.000000      -744.000000     -72.000000\r
113                         *MESH_VERTEX    19      584.000000      96.000000       -72.000000\r
114                         *MESH_VERTEX    20      584.000000      -744.000000     0.000000\r
115                         *MESH_VERTEX    21      584.000000      152.000000      -72.000000\r
116                         *MESH_VERTEX    22      584.000000      384.000000      0.000000\r
117                         *MESH_VERTEX    23      584.000000      384.000000      -72.000000\r
118                         *MESH_VERTEX    24      584.000000      288.000000      -72.000000\r
119                         *MESH_VERTEX    25      584.000000      248.000000      -72.000000\r
120                         *MESH_VERTEX    26      584.000000      192.000000      -72.000000\r
121                 }\r
122                 *MESH_NORMALS   {\r
123                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
124                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
125                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
126                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
127                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
128                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
129                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
130                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
131                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
132                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
133                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
134                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
135                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
136                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
137                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
138                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
139                         *MESH_FACENORMAL        16      1.000000        0.000000        0.000000\r
140                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
141                         *MESH_FACENORMAL        18      1.000000        0.000000        0.000000\r
142                         *MESH_FACENORMAL        19      1.000000        0.000000        0.000000\r
143                         *MESH_FACENORMAL        20      1.000000        0.000000        0.000000\r
144                         *MESH_FACENORMAL        21      1.000000        0.000000        0.000000\r
145                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
146                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
147                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
148                         *MESH_FACENORMAL        25      1.000000        0.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
151                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
152                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
153                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
154                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
155                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
156                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
157                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
158                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
159                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
160                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
161                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
162                         *MESH_VERTEXNORMAL      13      1.000000        0.000000        0.000000\r
163                         *MESH_VERTEXNORMAL      14      1.000000        0.000000        0.000000\r
164                         *MESH_VERTEXNORMAL      15      1.000000        0.000000        0.000000\r
165                         *MESH_VERTEXNORMAL      16      1.000000        0.000000        0.000000\r
166                         *MESH_VERTEXNORMAL      17      1.000000        0.000000        0.000000\r
167                         *MESH_VERTEXNORMAL      18      1.000000        0.000000        0.000000\r
168                         *MESH_VERTEXNORMAL      19      1.000000        0.000000        0.000000\r
169                         *MESH_VERTEXNORMAL      20      1.000000        0.000000        0.000000\r
170                         *MESH_VERTEXNORMAL      21      1.000000        0.000000        0.000000\r
171                         *MESH_VERTEXNORMAL      22      1.000000        0.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      23      1.000000        0.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      24      1.000000        0.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      25      1.000000        0.000000        0.000000\r
175                         *MESH_VERTEXNORMAL      26      1.000000        0.000000        0.000000\r
176                 }\r
177                 *MESH_FACE_LIST {\r
178                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
180                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
181                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
182                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
183                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
184                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
185                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
186                         *MESH_FACE      8       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
187                         *MESH_FACE      9       A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
188                         *MESH_FACE      10      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
189                         *MESH_FACE      11      A:      0       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
190                         *MESH_FACE      12      A:      0       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
191                         *MESH_FACE      13      A:      0       B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
192                         *MESH_FACE      14      A:      0       B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
193                         *MESH_FACE      15      A:      0       B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
194                         *MESH_FACE      16      A:      0       B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
195                         *MESH_FACE      17      A:      0       B:      20      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
196                         *MESH_FACE      18      A:      0       B:      22      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
197                         *MESH_FACE      19      A:      0       B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
198                         *MESH_FACE      20      A:      0       B:      24      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
199                         *MESH_FACE      21      A:      0       B:      25      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
200                         *MESH_FACE      22      A:      0       B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
201                         *MESH_FACE      23      A:      0       B:      21      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      24      A:      0       B:      19      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                         *MESH_FACE      25      A:      0       B:      5       C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
204                 }\r
205                 *MESH_NUMTVERTEX        27\r
206                 *MESH_TVERTLIST {\r
207                         *MESH_TVERT     0       0.054087        0.168269        1.000000\r
208                         *MESH_TVERT     1       1.359375        0.125000        1.000000\r
209                         *MESH_TVERT     2       0.921875        0.125000        1.000000\r
210                         *MESH_TVERT     3       0.609375        0.125000        1.000000\r
211                         *MESH_TVERT     4       1.671875        0.125000        1.000000\r
212                         *MESH_TVERT     5       2.109375        0.125000        1.000000\r
213                         *MESH_TVERT     6       0.171875        0.125000        1.000000\r
214                         *MESH_TVERT     7       -0.140625       0.125000        1.000000\r
215                         *MESH_TVERT     8       -0.578125       0.125000        1.000000\r
216                         *MESH_TVERT     9       -0.890625       0.125000        1.000000\r
217                         *MESH_TVERT     10      -1.328125       0.125000        1.000000\r
218                         *MESH_TVERT     11      -1.640625       0.125000        1.000000\r
219                         *MESH_TVERT     12      -2.078125       0.125000        1.000000\r
220                         *MESH_TVERT     13      -2.390625       0.125000        1.000000\r
221                         *MESH_TVERT     14      -2.828125       0.125000        1.000000\r
222                         *MESH_TVERT     15      -3.140625       0.125000        1.000000\r
223                         *MESH_TVERT     16      -3.578125       0.125000        1.000000\r
224                         *MESH_TVERT     17      -3.890625       0.125000        1.000000\r
225                         *MESH_TVERT     18      -4.140625       0.125000        1.000000\r
226                         *MESH_TVERT     19      2.421875        0.125000        1.000000\r
227                         *MESH_TVERT     20      -4.140625       0.687500        1.000000\r
228                         *MESH_TVERT     21      2.859375        0.125000        1.000000\r
229                         *MESH_TVERT     22      4.671875        0.687500        1.000000\r
230                         *MESH_TVERT     23      4.671875        0.125000        1.000000\r
231                         *MESH_TVERT     24      3.921875        0.125000        1.000000\r
232                         *MESH_TVERT     25      3.609375        0.125000        1.000000\r
233                         *MESH_TVERT     26      3.171875        0.125000        1.000000\r
234                 }\r
235                 *MESH_NUMTVFACES        26\r
236                 *MESH_TFACELIST {\r
237                         *MESH_TFACE     0       0       2       1\r
238                         *MESH_TFACE     1       0       3       2\r
239                         *MESH_TFACE     2       0       1       4\r
240                         *MESH_TFACE     3       0       4       5\r
241                         *MESH_TFACE     4       0       6       3\r
242                         *MESH_TFACE     5       0       7       6\r
243                         *MESH_TFACE     6       0       8       7\r
244                         *MESH_TFACE     7       0       9       8\r
245                         *MESH_TFACE     8       0       10      9\r
246                         *MESH_TFACE     9       0       11      10\r
247                         *MESH_TFACE     10      0       12      11\r
248                         *MESH_TFACE     11      0       13      12\r
249                         *MESH_TFACE     12      0       14      13\r
250                         *MESH_TFACE     13      0       15      14\r
251                         *MESH_TFACE     14      0       16      15\r
252                         *MESH_TFACE     15      0       17      16\r
253                         *MESH_TFACE     16      0       18      17\r
254                         *MESH_TFACE     17      0       20      18\r
255                         *MESH_TFACE     18      0       22      20\r
256                         *MESH_TFACE     19      0       23      22\r
257                         *MESH_TFACE     20      0       24      23\r
258                         *MESH_TFACE     21      0       25      24\r
259                         *MESH_TFACE     22      0       26      25\r
260                         *MESH_TFACE     23      0       21      26\r
261                         *MESH_TFACE     24      0       19      21\r
262                         *MESH_TFACE     25      0       5       19\r
263                 }\r
264         }\r
265         *PROP_MOTIONBLUR        0\r
266         *PROP_CASTSHADOW        1\r
267         *PROP_RECVSHADOW        1\r
268         *MATERIAL_REF   1\r
269 }\r
270 *GEOMOBJECT     {\r
271         *NODE_NAME      "mat1model0surf1"\r
272         *NODE_TM        {\r
273                 *NODE_NAME      "mat1model0surf1"\r
274                 *INHERIT_POS    0       0       0\r
275                 *INHERIT_ROT    0       0       0\r
276                 *INHERIT_SCL    0       0       0\r
277                 *TM_ROW0        1.0     0       0\r
278                 *TM_ROW1        0       1.0     0\r
279                 *TM_ROW2        0       0       1.0\r
280                 *TM_ROW3        0       0       0\r
281                 *TM_POS 0.000000        0.000000        0.000000\r
282         }\r
283         *MESH   {\r
284                 *TIMEVALUE      0\r
285                 *MESH_NUMVERTEX 27\r
286                 *MESH_NUMFACES  26\r
287                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
288                 *MESH_VERTEX_LIST       {\r
289                         *MESH_VERTEX    0       584.000000      -207.076920     -204.923080\r
290                         *MESH_VERTEX    1       584.000000      152.000000      -200.000000\r
291                         *MESH_VERTEX    2       584.000000      192.000000      -200.000000\r
292                         *MESH_VERTEX    3       584.000000      96.000000       -200.000000\r
293                         *MESH_VERTEX    4       584.000000      248.000000      -200.000000\r
294                         *MESH_VERTEX    5       584.000000      288.000000      -200.000000\r
295                         *MESH_VERTEX    6       584.000000      384.000000      -200.000000\r
296                         *MESH_VERTEX    7       584.000000      56.000000       -200.000000\r
297                         *MESH_VERTEX    8       584.000000      0.000000        -200.000000\r
298                         *MESH_VERTEX    9       584.000000      -40.000000      -200.000000\r
299                         *MESH_VERTEX    10      584.000000      -96.000000      -200.000000\r
300                         *MESH_VERTEX    11      584.000000      -136.000000     -200.000000\r
301                         *MESH_VERTEX    12      584.000000      384.000000      -264.000000\r
302                         *MESH_VERTEX    13      584.000000      -744.000000     -264.000000\r
303                         *MESH_VERTEX    14      584.000000      -744.000000     -200.000000\r
304                         *MESH_VERTEX    15      584.000000      -192.000000     -200.000000\r
305                         *MESH_VERTEX    16      584.000000      -232.000000     -200.000000\r
306                         *MESH_VERTEX    17      584.000000      -288.000000     -200.000000\r
307                         *MESH_VERTEX    18      584.000000      -328.000000     -200.000000\r
308                         *MESH_VERTEX    19      584.000000      -384.000000     -200.000000\r
309                         *MESH_VERTEX    20      584.000000      -424.000000     -200.000000\r
310                         *MESH_VERTEX    21      584.000000      -480.000000     -200.000000\r
311                         *MESH_VERTEX    22      584.000000      -520.000000     -200.000000\r
312                         *MESH_VERTEX    23      584.000000      -576.000000     -200.000000\r
313                         *MESH_VERTEX    24      584.000000      -616.000000     -200.000000\r
314                         *MESH_VERTEX    25      584.000000      -672.000000     -200.000000\r
315                         *MESH_VERTEX    26      584.000000      -712.000000     -200.000000\r
316                 }\r
317                 *MESH_NORMALS   {\r
318                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
319                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
320                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
321                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
322                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
323                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
324                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
325                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
326                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
327                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
328                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
329                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
330                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
331                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
332                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
333                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
334                         *MESH_FACENORMAL        16      1.000000        0.000000        0.000000\r
335                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
336                         *MESH_FACENORMAL        18      1.000000        0.000000        0.000000\r
337                         *MESH_FACENORMAL        19      1.000000        0.000000        0.000000\r
338                         *MESH_FACENORMAL        20      1.000000        0.000000        0.000000\r
339                         *MESH_FACENORMAL        21      1.000000        0.000000        0.000000\r
340                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
341                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
342                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
343                         *MESH_FACENORMAL        25      1.000000        0.000000        0.000000\r
344                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
345                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
346                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
347                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
348                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
349                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
350                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
351                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
352                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
353                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
354                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
355                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
356                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
357                         *MESH_VERTEXNORMAL      13      1.000000        0.000000        0.000000\r
358                         *MESH_VERTEXNORMAL      14      1.000000        0.000000        0.000000\r
359                         *MESH_VERTEXNORMAL      15      1.000000        0.000000        0.000000\r
360                         *MESH_VERTEXNORMAL      16      1.000000        0.000000        0.000000\r
361                         *MESH_VERTEXNORMAL      17      1.000000        0.000000        0.000000\r
362                         *MESH_VERTEXNORMAL      18      1.000000        0.000000        0.000000\r
363                         *MESH_VERTEXNORMAL      19      1.000000        0.000000        0.000000\r
364                         *MESH_VERTEXNORMAL      20      1.000000        0.000000        0.000000\r
365                         *MESH_VERTEXNORMAL      21      1.000000        0.000000        0.000000\r
366                         *MESH_VERTEXNORMAL      22      1.000000        0.000000        0.000000\r
367                         *MESH_VERTEXNORMAL      23      1.000000        0.000000        0.000000\r
368                         *MESH_VERTEXNORMAL      24      1.000000        0.000000        0.000000\r
369                         *MESH_VERTEXNORMAL      25      1.000000        0.000000        0.000000\r
370                         *MESH_VERTEXNORMAL      26      1.000000        0.000000        0.000000\r
371                 }\r
372                 *MESH_FACE_LIST {\r
373                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
374                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
375                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
376                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
377                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
378                         *MESH_FACE      5       A:      0       B:      3       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
379                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
380                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
381                         *MESH_FACE      8       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
382                         *MESH_FACE      9       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
383                         *MESH_FACE      10      A:      0       B:      11      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
384                         *MESH_FACE      11      A:      0       B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
385                         *MESH_FACE      12      A:      0       B:      12      C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
386                         *MESH_FACE      13      A:      0       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
387                         *MESH_FACE      14      A:      0       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
388                         *MESH_FACE      15      A:      0       B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
389                         *MESH_FACE      16      A:      0       B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
390                         *MESH_FACE      17      A:      0       B:      18      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
391                         *MESH_FACE      18      A:      0       B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
392                         *MESH_FACE      19      A:      0       B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
393                         *MESH_FACE      20      A:      0       B:      21      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      21      A:      0       B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                         *MESH_FACE      22      A:      0       B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
396                         *MESH_FACE      23      A:      0       B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
397                         *MESH_FACE      24      A:      0       B:      25      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
398                         *MESH_FACE      25      A:      0       B:      26      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
399                 }\r
400                 *MESH_NUMTVERTEX        27\r
401                 *MESH_TVERTLIST {\r
402                         *MESH_TVERT     0       0.054087        0.649039        1.000000\r
403                         *MESH_TVERT     1       2.859375        0.687500        1.000000\r
404                         *MESH_TVERT     2       3.171875        0.687500        1.000000\r
405                         *MESH_TVERT     3       2.421875        0.687500        1.000000\r
406                         *MESH_TVERT     4       3.609375        0.687500        1.000000\r
407                         *MESH_TVERT     5       3.921875        0.687500        1.000000\r
408                         *MESH_TVERT     6       4.671875        0.687500        1.000000\r
409                         *MESH_TVERT     7       2.109375        0.687500        1.000000\r
410                         *MESH_TVERT     8       1.671875        0.687500        1.000000\r
411                         *MESH_TVERT     9       1.359375        0.687500        1.000000\r
412                         *MESH_TVERT     10      0.921875        0.687500        1.000000\r
413                         *MESH_TVERT     11      0.609375        0.687500        1.000000\r
414                         *MESH_TVERT     12      4.671875        0.187500        1.000000\r
415                         *MESH_TVERT     13      -4.140625       0.187500        1.000000\r
416                         *MESH_TVERT     14      -4.140625       0.687500        1.000000\r
417                         *MESH_TVERT     15      0.171875        0.687500        1.000000\r
418                         *MESH_TVERT     16      -0.140625       0.687500        1.000000\r
419                         *MESH_TVERT     17      -0.578125       0.687500        1.000000\r
420                         *MESH_TVERT     18      -0.890625       0.687500        1.000000\r
421                         *MESH_TVERT     19      -1.328125       0.687500        1.000000\r
422                         *MESH_TVERT     20      -1.640625       0.687500        1.000000\r
423                         *MESH_TVERT     21      -2.078125       0.687500        1.000000\r
424                         *MESH_TVERT     22      -2.390625       0.687500        1.000000\r
425                         *MESH_TVERT     23      -2.828125       0.687500        1.000000\r
426                         *MESH_TVERT     24      -3.140625       0.687500        1.000000\r
427                         *MESH_TVERT     25      -3.578125       0.687500        1.000000\r
428                         *MESH_TVERT     26      -3.890625       0.687500        1.000000\r
429                 }\r
430                 *MESH_NUMTVFACES        26\r
431                 *MESH_TFACELIST {\r
432                         *MESH_TFACE     0       0       2       1\r
433                         *MESH_TFACE     1       0       4       2\r
434                         *MESH_TFACE     2       0       5       4\r
435                         *MESH_TFACE     3       0       1       3\r
436                         *MESH_TFACE     4       0       6       5\r
437                         *MESH_TFACE     5       0       3       7\r
438                         *MESH_TFACE     6       0       7       8\r
439                         *MESH_TFACE     7       0       8       9\r
440                         *MESH_TFACE     8       0       9       10\r
441                         *MESH_TFACE     9       0       10      11\r
442                         *MESH_TFACE     10      0       11      15\r
443                         *MESH_TFACE     11      0       15      16\r
444                         *MESH_TFACE     12      0       12      6\r
445                         *MESH_TFACE     13      0       13      12\r
446                         *MESH_TFACE     14      0       14      13\r
447                         *MESH_TFACE     15      0       16      17\r
448                         *MESH_TFACE     16      0       17      18\r
449                         *MESH_TFACE     17      0       18      19\r
450                         *MESH_TFACE     18      0       19      20\r
451                         *MESH_TFACE     19      0       20      21\r
452                         *MESH_TFACE     20      0       21      22\r
453                         *MESH_TFACE     21      0       22      23\r
454                         *MESH_TFACE     22      0       23      24\r
455                         *MESH_TFACE     23      0       24      25\r
456                         *MESH_TFACE     24      0       25      26\r
457                         *MESH_TFACE     25      0       26      14\r
458                 }\r
459         }\r
460         *PROP_MOTIONBLUR        0\r
461         *PROP_CASTSHADOW        1\r
462         *PROP_RECVSHADOW        1\r
463         *MATERIAL_REF   1\r
464 }\r
465 *GEOMOBJECT     {\r
466         *NODE_NAME      "mat1model0surf2"\r
467         *NODE_TM        {\r
468                 *NODE_NAME      "mat1model0surf2"\r
469                 *INHERIT_POS    0       0       0\r
470                 *INHERIT_ROT    0       0       0\r
471                 *INHERIT_SCL    0       0       0\r
472                 *TM_ROW0        1.0     0       0\r
473                 *TM_ROW1        0       1.0     0\r
474                 *TM_ROW2        0       0       1.0\r
475                 *TM_ROW3        0       0       0\r
476                 *TM_POS 0.000000        0.000000        0.000000\r
477         }\r
478         *MESH   {\r
479                 *TIMEVALUE      0\r
480                 *MESH_NUMVERTEX 64\r
481                 *MESH_NUMFACES  54\r
482                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
483                 *MESH_VERTEX_LIST       {\r
484                         *MESH_VERTEX    0       552.000000      384.000000      -72.000000\r
485                         *MESH_VERTEX    1       552.000000      352.000000      -72.000000\r
486                         *MESH_VERTEX    2       584.000000      384.000000      -72.000000\r
487                         *MESH_VERTEX    3       512.000000      344.000000      -72.000000\r
488                         *MESH_VERTEX    4       512.000000      384.000000      -72.000000\r
489                         *MESH_VERTEX    5       456.000000      344.000000      -72.000000\r
490                         *MESH_VERTEX    6       456.000000      384.000000      -72.000000\r
491                         *MESH_VERTEX    7       416.000000      344.000000      -72.000000\r
492                         *MESH_VERTEX    8       416.000000      384.000000      -72.000000\r
493                         *MESH_VERTEX    9       360.000000      344.000000      -72.000000\r
494                         *MESH_VERTEX    10      360.000000      384.000000      -72.000000\r
495                         *MESH_VERTEX    11      320.000000      344.000000      -72.000000\r
496                         *MESH_VERTEX    12      320.000000      384.000000      -72.000000\r
497                         *MESH_VERTEX    13      264.000000      344.000000      -72.000000\r
498                         *MESH_VERTEX    14      264.000000      384.000000      -72.000000\r
499                         *MESH_VERTEX    15      224.000000      344.000000      -72.000000\r
500                         *MESH_VERTEX    16      224.000000      384.000000      -72.000000\r
501                         *MESH_VERTEX    17      168.000000      344.000000      -72.000000\r
502                         *MESH_VERTEX    18      168.000000      384.000000      -72.000000\r
503                         *MESH_VERTEX    19      168.000000      512.000000      -72.000000\r
504                         *MESH_VERTEX    20      128.000000      384.000000      -72.000000\r
505                         *MESH_VERTEX    21      168.000000      384.000000      -72.000000\r
506                         *MESH_VERTEX    22      128.000000      472.000000      -72.000000\r
507                         *MESH_VERTEX    23      168.000000      512.000000      -72.000000\r
508                         *MESH_VERTEX    24      120.000000      472.000000      -72.000000\r
509                         *MESH_VERTEX    25      128.000000      472.000000      -72.000000\r
510                         *MESH_VERTEX    26      120.000000      512.000000      -72.000000\r
511                         *MESH_VERTEX    27      80.000000       512.000000      -72.000000\r
512                         *MESH_VERTEX    28      120.000000      512.000000      -72.000000\r
513                         *MESH_VERTEX    29      80.000000       568.000000      -72.000000\r
514                         *MESH_VERTEX    30      120.000000      568.000000      -72.000000\r
515                         *MESH_VERTEX    31      552.000000      352.000000      -72.000000\r
516                         *MESH_VERTEX    32      584.000000      288.000000      -72.000000\r
517                         *MESH_VERTEX    33      584.000000      384.000000      -72.000000\r
518                         *MESH_VERTEX    34      544.000000      344.000000      -72.000000\r
519                         *MESH_VERTEX    35      584.000000      248.000000      -72.000000\r
520                         *MESH_VERTEX    36      544.000000      288.000000      -72.000000\r
521                         *MESH_VERTEX    37      584.000000      192.000000      -72.000000\r
522                         *MESH_VERTEX    38      544.000000      248.000000      -72.000000\r
523                         *MESH_VERTEX    39      584.000000      152.000000      -72.000000\r
524                         *MESH_VERTEX    40      80.000000       608.000000      -72.000000\r
525                         *MESH_VERTEX    41      544.000000      192.000000      -72.000000\r
526                         *MESH_VERTEX    42      584.000000      96.000000       -72.000000\r
527                         *MESH_VERTEX    43      120.000000      608.000000      -72.000000\r
528                         *MESH_VERTEX    44      544.000000      152.000000      -72.000000\r
529                         *MESH_VERTEX    45      584.000000      56.000000       -72.000000\r
530                         *MESH_VERTEX    46      80.000000       664.000000      -72.000000\r
531                         *MESH_VERTEX    47      544.000000      96.000000       -72.000000\r
532                         *MESH_VERTEX    48      584.000000      0.000000        -72.000000\r
533                         *MESH_VERTEX    49      120.000000      664.000000      -72.000000\r
534                         *MESH_VERTEX    50      544.000000      56.000000       -72.000000\r
535                         *MESH_VERTEX    51      584.000000      -40.000000      -72.000000\r
536                         *MESH_VERTEX    52      544.000000      0.000000        -72.000000\r
537                         *MESH_VERTEX    53      584.000000      -96.000000      -72.000000\r
538                         *MESH_VERTEX    54      544.000000      -40.000000      -72.000000\r
539                         *MESH_VERTEX    55      584.000000      -136.000000     -72.000000\r
540                         *MESH_VERTEX    56      80.000000       704.000000      -72.000000\r
541                         *MESH_VERTEX    57      544.000000      -96.000000      -72.000000\r
542                         *MESH_VERTEX    58      584.000000      -192.000000     -72.000000\r
543                         *MESH_VERTEX    59      120.000000      704.000000      -72.000000\r
544                         *MESH_VERTEX    60      544.000000      -136.000000     -72.000000\r
545                         *MESH_VERTEX    61      584.000000      -232.000000     -72.000000\r
546                         *MESH_VERTEX    62      80.000000       760.000000      -72.000000\r
547                         *MESH_VERTEX    63      544.000000      -192.000000     -72.000000\r
548                 }\r
549                 *MESH_NORMALS   {\r
550                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
551                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
552                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
553                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
554                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
555                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
556                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
557                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
558                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
559                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
560                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
561                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
562                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
563                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
564                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
565                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
566                         *MESH_FACENORMAL        16      1.000000        0.000000        0.000000\r
567                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
568                         *MESH_FACENORMAL        18      1.000000        0.000000        0.000000\r
569                         *MESH_FACENORMAL        19      1.000000        0.000000        0.000000\r
570                         *MESH_FACENORMAL        20      1.000000        0.000000        0.000000\r
571                         *MESH_FACENORMAL        21      1.000000        0.000000        0.000000\r
572                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
573                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
574                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
575                         *MESH_FACENORMAL        25      1.000000        0.000000        0.000000\r
576                         *MESH_FACENORMAL        26      1.000000        0.000000        0.000000\r
577                         *MESH_FACENORMAL        27      0.894427        0.000000        -0.447214\r
578                         *MESH_FACENORMAL        28      0.447214        0.000000        -0.894427\r
579                         *MESH_FACENORMAL        29      0.000000        0.000000        -1.000000\r
580                         *MESH_FACENORMAL        30      1.000000        0.000000        0.000000\r
581                         *MESH_FACENORMAL        31      1.000000        0.000000        0.000000\r
582                         *MESH_FACENORMAL        32      1.000000        0.000000        0.000000\r
583                         *MESH_FACENORMAL        33      1.000000        0.000000        0.000000\r
584                         *MESH_FACENORMAL        34      1.000000        0.000000        0.000000\r
585                         *MESH_FACENORMAL        35      1.000000        0.000000        0.000000\r
586                         *MESH_FACENORMAL        36      1.000000        0.000000        0.000000\r
587                         *MESH_FACENORMAL        37      1.000000        0.000000        0.000000\r
588                         *MESH_FACENORMAL        38      1.000000        0.000000        0.000000\r
589                         *MESH_FACENORMAL        39      1.000000        0.000000        0.000000\r
590                         *MESH_FACENORMAL        40      1.000000        0.000000        0.000000\r
591                         *MESH_FACENORMAL        41      1.000000        0.000000        0.000000\r
592                         *MESH_FACENORMAL        42      1.000000        0.000000        0.000000\r
593                         *MESH_FACENORMAL        43      1.000000        0.000000        0.000000\r
594                         *MESH_FACENORMAL        44      1.000000        0.000000        0.000000\r
595                         *MESH_FACENORMAL        45      1.000000        0.000000        0.000000\r
596                         *MESH_FACENORMAL        46      1.000000        0.000000        0.000000\r
597                         *MESH_FACENORMAL        47      0.894427        0.000000        -0.447214\r
598                         *MESH_FACENORMAL        48      0.447214        0.000000        -0.894427\r
599                         *MESH_FACENORMAL        49      0.000000        0.000000        -1.000000\r
600                         *MESH_FACENORMAL        50      0.000000        0.000000        -1.000000\r
601                         *MESH_FACENORMAL        51      0.000000        0.000000        -1.000000\r
602                         *MESH_FACENORMAL        52      0.000000        0.000000        -1.000000\r
603                         *MESH_FACENORMAL        53      0.000000        0.000000        -1.000000\r
604                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
605                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
606                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
607                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
608                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
609                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
610                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
611                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
612                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
613                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
614                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
615                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
616                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
617                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
618                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
619                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
620                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
621                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
622                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        -1.000000\r
623                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        -1.000000\r
624                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        -1.000000\r
625                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        -1.000000\r
626                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        -1.000000\r
627                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        -1.000000\r
628                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        -1.000000\r
629                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        -1.000000\r
630                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        -1.000000\r
631                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        -1.000000\r
632                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        -1.000000\r
633                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        -1.000000\r
634                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        -1.000000\r
635                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        -1.000000\r
636                         *MESH_VERTEXNORMAL      32      0.000000        0.000000        -1.000000\r
637                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        -1.000000\r
638                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        -1.000000\r
639                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        -1.000000\r
640                         *MESH_VERTEXNORMAL      36      0.000000        0.000000        -1.000000\r
641                         *MESH_VERTEXNORMAL      37      0.000000        0.000000        -1.000000\r
642                         *MESH_VERTEXNORMAL      38      0.000000        0.000000        -1.000000\r
643                         *MESH_VERTEXNORMAL      39      0.000000        0.000000        -1.000000\r
644                         *MESH_VERTEXNORMAL      40      0.000000        0.000000        -1.000000\r
645                         *MESH_VERTEXNORMAL      41      0.000000        0.000000        -1.000000\r
646                         *MESH_VERTEXNORMAL      42      0.000000        0.000000        -1.000000\r
647                         *MESH_VERTEXNORMAL      43      0.000000        0.000000        -1.000000\r
648                         *MESH_VERTEXNORMAL      44      0.000000        0.000000        -1.000000\r
649                         *MESH_VERTEXNORMAL      45      0.000000        0.000000        -1.000000\r
650                         *MESH_VERTEXNORMAL      46      0.000000        0.000000        -1.000000\r
651                         *MESH_VERTEXNORMAL      47      0.000000        0.000000        -1.000000\r
652                         *MESH_VERTEXNORMAL      48      0.000000        0.000000        -1.000000\r
653                         *MESH_VERTEXNORMAL      49      0.000000        0.000000        -1.000000\r
654                         *MESH_VERTEXNORMAL      50      0.000000        0.000000        -1.000000\r
655                         *MESH_VERTEXNORMAL      51      0.000000        0.000000        -1.000000\r
656                         *MESH_VERTEXNORMAL      52      0.000000        0.000000        -1.000000\r
657                         *MESH_VERTEXNORMAL      53      0.000000        0.000000        -1.000000\r
658                         *MESH_VERTEXNORMAL      54      0.000000        0.000000        -1.000000\r
659                         *MESH_VERTEXNORMAL      55      0.000000        0.000000        -1.000000\r
660                         *MESH_VERTEXNORMAL      56      0.000000        0.000000        -1.000000\r
661                         *MESH_VERTEXNORMAL      57      0.000000        0.000000        -1.000000\r
662                         *MESH_VERTEXNORMAL      58      0.000000        0.000000        -1.000000\r
663                         *MESH_VERTEXNORMAL      59      0.000000        0.000000        -1.000000\r
664                         *MESH_VERTEXNORMAL      60      0.000000        0.000000        -1.000000\r
665                         *MESH_VERTEXNORMAL      61      0.000000        0.000000        -1.000000\r
666                         *MESH_VERTEXNORMAL      62      0.000000        0.000000        -1.000000\r
667                         *MESH_VERTEXNORMAL      63      0.000000        0.000000        -1.000000\r
668                 }\r
669                 *MESH_FACE_LIST {\r
670                         *MESH_FACE      0       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
671                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
672                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
673                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
674                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
675                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
676                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
677                         *MESH_FACE      7       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
678                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
679                         *MESH_FACE      9       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
680                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
681                         *MESH_FACE      11      A:      11      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
682                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
683                         *MESH_FACE      13      A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
684                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
685                         *MESH_FACE      15      A:      15      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
686                         *MESH_FACE      16      A:      16      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
687                         *MESH_FACE      17      A:      19      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      18      A:      19      B:      20      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                         *MESH_FACE      19      A:      23      B:      25      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
690                         *MESH_FACE      20      A:      23      B:      24      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
691                         *MESH_FACE      21      A:      27      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
692                         *MESH_FACE      22      A:      28      B:      29      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
693                         *MESH_FACE      23      A:      29      B:      40      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      24      A:      30      B:      40      C:      43      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                         *MESH_FACE      25      A:      40      B:      46      C:      43      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
696                         *MESH_FACE      26      A:      43      B:      46      C:      49      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
697                         *MESH_FACE      27      A:      46      B:      56      C:      49      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
698                         *MESH_FACE      28      A:      49      B:      56      C:      59      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
699                         *MESH_FACE      29      A:      56      B:      62      C:      59      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      30      A:      31      B:      33      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                         *MESH_FACE      31      A:      31      B:      32      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
702                         *MESH_FACE      32      A:      32      B:      35      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
703                         *MESH_FACE      33      A:      34      B:      35      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
704                         *MESH_FACE      34      A:      35      B:      37      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
705                         *MESH_FACE      35      A:      36      B:      37      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      36      A:      37      B:      39      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                         *MESH_FACE      37      A:      38      B:      39      C:      41      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
708                         *MESH_FACE      38      A:      39      B:      42      C:      41      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
709                         *MESH_FACE      39      A:      41      B:      42      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
710                         *MESH_FACE      40      A:      42      B:      45      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
711                         *MESH_FACE      41      A:      44      B:      45      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
712                         *MESH_FACE      42      A:      45      B:      48      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
713                         *MESH_FACE      43      A:      47      B:      48      C:      50      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
714                         *MESH_FACE      44      A:      48      B:      51      C:      50      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
715                         *MESH_FACE      45      A:      50      B:      51      C:      52      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
716                         *MESH_FACE      46      A:      51      B:      53      C:      52      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
717                         *MESH_FACE      47      A:      52      B:      53      C:      54      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                         *MESH_FACE      48      A:      53      B:      55      C:      54      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
719                         *MESH_FACE      49      A:      54      B:      55      C:      57      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
720                         *MESH_FACE      50      A:      55      B:      58      C:      57      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
721                         *MESH_FACE      51      A:      57      B:      58      C:      60      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
722                         *MESH_FACE      52      A:      58      B:      61      C:      60      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
723                         *MESH_FACE      53      A:      60      B:      61      C:      63      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
724                 }\r
725                 *MESH_NUMTVERTEX        64\r
726                 *MESH_TVERTLIST {\r
727                         *MESH_TVERT     0       3.355469        -3.996094       1.000000\r
728                         *MESH_TVERT     1       3.105469        -3.996094       1.000000\r
729                         *MESH_TVERT     2       3.355469        -4.246094       1.000000\r
730                         *MESH_TVERT     3       3.042969        -3.683594       1.000000\r
731                         *MESH_TVERT     4       3.355469        -3.683594       1.000000\r
732                         *MESH_TVERT     5       3.042969        -3.246094       1.000000\r
733                         *MESH_TVERT     6       3.355469        -3.246094       1.000000\r
734                         *MESH_TVERT     7       3.042969        -2.933594       1.000000\r
735                         *MESH_TVERT     8       3.355469        -2.933594       1.000000\r
736                         *MESH_TVERT     9       3.042969        -2.496094       1.000000\r
737                         *MESH_TVERT     10      3.355469        -2.496094       1.000000\r
738                         *MESH_TVERT     11      3.042969        -2.183594       1.000000\r
739                         *MESH_TVERT     12      3.355469        -2.183594       1.000000\r
740                         *MESH_TVERT     13      3.042969        -1.746094       1.000000\r
741                         *MESH_TVERT     14      3.355469        -1.746094       1.000000\r
742                         *MESH_TVERT     15      3.042969        -1.433594       1.000000\r
743                         *MESH_TVERT     16      3.355469        -1.433594       1.000000\r
744                         *MESH_TVERT     17      3.042969        -0.996094       1.000000\r
745                         *MESH_TVERT     18      3.355469        -0.996094       1.000000\r
746                         *MESH_TVERT     19      -0.957031       -3.683594       1.000000\r
747                         *MESH_TVERT     20      -0.644531       -2.683594       1.000000\r
748                         *MESH_TVERT     21      -0.957031       -2.683594       1.000000\r
749                         *MESH_TVERT     22      -0.644531       -3.371094       1.000000\r
750                         *MESH_TVERT     23      -3.957031       2.312500        1.000000\r
751                         *MESH_TVERT     24      -3.644531       1.937500        1.000000\r
752                         *MESH_TVERT     25      -3.644531       2.000000        1.000000\r
753                         *MESH_TVERT     26      -3.957031       1.937500        1.000000\r
754                         *MESH_TVERT     27      1.042969        4.062500        1.000000\r
755                         *MESH_TVERT     28      1.355469        4.062500        1.000000\r
756                         *MESH_TVERT     29      1.042969        4.500000        1.000000\r
757                         *MESH_TVERT     30      1.355469        4.500000        1.000000\r
758                         *MESH_TVERT     31      5.105469        3.378906        1.000000\r
759                         *MESH_TVERT     32      5.355469        2.878906        1.000000\r
760                         *MESH_TVERT     33      5.355469        3.628906        1.000000\r
761                         *MESH_TVERT     34      5.042969        3.316406        1.000000\r
762                         *MESH_TVERT     35      5.355469        2.566406        1.000000\r
763                         *MESH_TVERT     36      5.042969        2.878906        1.000000\r
764                         *MESH_TVERT     37      5.355469        2.128906        1.000000\r
765                         *MESH_TVERT     38      5.042969        2.566406        1.000000\r
766                         *MESH_TVERT     39      5.355469        1.816406        1.000000\r
767                         *MESH_TVERT     40      1.042969        4.812500        1.000000\r
768                         *MESH_TVERT     41      5.042969        2.128906        1.000000\r
769                         *MESH_TVERT     42      5.355469        1.378906        1.000000\r
770                         *MESH_TVERT     43      1.355469        4.812500        1.000000\r
771                         *MESH_TVERT     44      5.042969        1.816406        1.000000\r
772                         *MESH_TVERT     45      5.355469        1.066406        1.000000\r
773                         *MESH_TVERT     46      1.042969        5.250000        1.000000\r
774                         *MESH_TVERT     47      5.042969        1.378906        1.000000\r
775                         *MESH_TVERT     48      5.355469        0.628906        1.000000\r
776                         *MESH_TVERT     49      1.355469        5.250000        1.000000\r
777                         *MESH_TVERT     50      5.042969        1.066406        1.000000\r
778                         *MESH_TVERT     51      5.355469        0.316406        1.000000\r
779                         *MESH_TVERT     52      5.042969        0.628906        1.000000\r
780                         *MESH_TVERT     53      5.355469        -0.121094       1.000000\r
781                         *MESH_TVERT     54      5.042969        0.316406        1.000000\r
782                         *MESH_TVERT     55      5.355469        -0.433594       1.000000\r
783                         *MESH_TVERT     56      1.042969        5.562500        1.000000\r
784                         *MESH_TVERT     57      5.042969        -0.121094       1.000000\r
785                         *MESH_TVERT     58      5.355469        -0.871094       1.000000\r
786                         *MESH_TVERT     59      1.355469        5.562500        1.000000\r
787                         *MESH_TVERT     60      5.042969        -0.433594       1.000000\r
788                         *MESH_TVERT     61      5.355469        -1.183594       1.000000\r
789                         *MESH_TVERT     62      1.042969        6.000000        1.000000\r
790                         *MESH_TVERT     63      5.042969        -0.871094       1.000000\r
791                 }\r
792                 *MESH_NUMTVFACES        54\r
793                 *MESH_TFACELIST {\r
794                         *MESH_TFACE     0       0       3       4\r
795                         *MESH_TFACE     1       0       1       3\r
796                         *MESH_TFACE     2       3       5       4\r
797                         *MESH_TFACE     3       4       5       6\r
798                         *MESH_TFACE     4       0       2       1\r
799                         *MESH_TFACE     5       5       7       6\r
800                         *MESH_TFACE     6       6       7       8\r
801                         *MESH_TFACE     7       7       9       8\r
802                         *MESH_TFACE     8       8       9       10\r
803                         *MESH_TFACE     9       9       11      10\r
804                         *MESH_TFACE     10      10      11      12\r
805                         *MESH_TFACE     11      11      13      12\r
806                         *MESH_TFACE     12      12      13      14\r
807                         *MESH_TFACE     13      13      15      14\r
808                         *MESH_TFACE     14      14      15      16\r
809                         *MESH_TFACE     15      15      17      16\r
810                         *MESH_TFACE     16      16      17      18\r
811                         *MESH_TFACE     17      19      21      20\r
812                         *MESH_TFACE     18      19      20      22\r
813                         *MESH_TFACE     19      23      25      24\r
814                         *MESH_TFACE     20      23      24      26\r
815                         *MESH_TFACE     21      27      29      28\r
816                         *MESH_TFACE     22      28      29      30\r
817                         *MESH_TFACE     23      29      40      30\r
818                         *MESH_TFACE     24      30      40      43\r
819                         *MESH_TFACE     25      40      46      43\r
820                         *MESH_TFACE     26      43      46      49\r
821                         *MESH_TFACE     27      46      56      49\r
822                         *MESH_TFACE     28      49      56      59\r
823                         *MESH_TFACE     29      56      62      59\r
824                         *MESH_TFACE     30      31      33      32\r
825                         *MESH_TFACE     31      31      32      34\r
826                         *MESH_TFACE     32      32      35      34\r
827                         *MESH_TFACE     33      34      35      36\r
828                         *MESH_TFACE     34      35      37      36\r
829                         *MESH_TFACE     35      36      37      38\r
830                         *MESH_TFACE     36      37      39      38\r
831                         *MESH_TFACE     37      38      39      41\r
832                         *MESH_TFACE     38      39      42      41\r
833                         *MESH_TFACE     39      41      42      44\r
834                         *MESH_TFACE     40      42      45      44\r
835                         *MESH_TFACE     41      44      45      47\r
836                         *MESH_TFACE     42      45      48      47\r
837                         *MESH_TFACE     43      47      48      50\r
838                         *MESH_TFACE     44      48      51      50\r
839                         *MESH_TFACE     45      50      51      52\r
840                         *MESH_TFACE     46      51      53      52\r
841                         *MESH_TFACE     47      52      53      54\r
842                         *MESH_TFACE     48      53      55      54\r
843                         *MESH_TFACE     49      54      55      57\r
844                         *MESH_TFACE     50      55      58      57\r
845                         *MESH_TFACE     51      57      58      60\r
846                         *MESH_TFACE     52      58      61      60\r
847                         *MESH_TFACE     53      60      61      63\r
848                 }\r
849         }\r
850         *PROP_MOTIONBLUR        0\r
851         *PROP_CASTSHADOW        1\r
852         *PROP_RECVSHADOW        1\r
853         *MATERIAL_REF   1\r
854 }\r
855 *GEOMOBJECT     {\r
856         *NODE_NAME      "mat1model0surf3"\r
857         *NODE_TM        {\r
858                 *NODE_NAME      "mat1model0surf3"\r
859                 *INHERIT_POS    0       0       0\r
860                 *INHERIT_ROT    0       0       0\r
861                 *INHERIT_SCL    0       0       0\r
862                 *TM_ROW0        1.0     0       0\r
863                 *TM_ROW1        0       1.0     0\r
864                 *TM_ROW2        0       0       1.0\r
865                 *TM_ROW3        0       0       0\r
866                 *TM_POS 0.000000        0.000000        0.000000\r
867         }\r
868         *MESH   {\r
869                 *TIMEVALUE      0\r
870                 *MESH_NUMVERTEX 64\r
871                 *MESH_NUMFACES  52\r
872                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
873                 *MESH_VERTEX_LIST       {\r
874                         *MESH_VERTEX    0       552.000000      352.000000      -200.000000\r
875                         *MESH_VERTEX    1       552.000000      384.000000      -200.000000\r
876                         *MESH_VERTEX    2       584.000000      384.000000      -200.000000\r
877                         *MESH_VERTEX    3       512.000000      384.000000      -200.000000\r
878                         *MESH_VERTEX    4       512.000000      344.000000      -200.000000\r
879                         *MESH_VERTEX    5       456.000000      384.000000      -200.000000\r
880                         *MESH_VERTEX    6       456.000000      344.000000      -200.000000\r
881                         *MESH_VERTEX    7       416.000000      384.000000      -200.000000\r
882                         *MESH_VERTEX    8       416.000000      344.000000      -200.000000\r
883                         *MESH_VERTEX    9       360.000000      384.000000      -200.000000\r
884                         *MESH_VERTEX    10      360.000000      344.000000      -200.000000\r
885                         *MESH_VERTEX    11      320.000000      384.000000      -200.000000\r
886                         *MESH_VERTEX    12      320.000000      344.000000      -200.000000\r
887                         *MESH_VERTEX    13      264.000000      384.000000      -200.000000\r
888                         *MESH_VERTEX    14      264.000000      344.000000      -200.000000\r
889                         *MESH_VERTEX    15      224.000000      384.000000      -200.000000\r
890                         *MESH_VERTEX    16      224.000000      344.000000      -200.000000\r
891                         *MESH_VERTEX    17      176.000000      384.000000      -200.000000\r
892                         *MESH_VERTEX    18      176.000000      344.000000      -200.000000\r
893                         *MESH_VERTEX    19      176.000000      344.000000      -200.000000\r
894                         *MESH_VERTEX    20      168.000000      344.000000      -200.000000\r
895                         *MESH_VERTEX    21      176.000000      384.000000      -200.000000\r
896                         *MESH_VERTEX    22      168.000000      384.000000      -200.000000\r
897                         *MESH_VERTEX    23      168.000000      384.000000      -200.000000\r
898                         *MESH_VERTEX    24      128.000000      384.000000      -200.000000\r
899                         *MESH_VERTEX    25      168.000000      512.000000      -200.000000\r
900                         *MESH_VERTEX    26      128.000000      472.000000      -200.000000\r
901                         *MESH_VERTEX    27      128.000000      472.000000      -200.000000\r
902                         *MESH_VERTEX    28      120.000000      472.000000      -200.000000\r
903                         *MESH_VERTEX    29      168.000000      512.000000      -200.000000\r
904                         *MESH_VERTEX    30      120.000000      512.000000      -200.000000\r
905                         *MESH_VERTEX    31      120.000000      512.000000      -200.000000\r
906                         *MESH_VERTEX    32      80.000000       512.000000      -200.000000\r
907                         *MESH_VERTEX    33      120.000000      568.000000      -200.000000\r
908                         *MESH_VERTEX    34      80.000000       568.000000      -200.000000\r
909                         *MESH_VERTEX    35      584.000000      288.000000      -200.000000\r
910                         *MESH_VERTEX    36      552.000000      352.000000      -200.000000\r
911                         *MESH_VERTEX    37      584.000000      384.000000      -200.000000\r
912                         *MESH_VERTEX    38      584.000000      248.000000      -200.000000\r
913                         *MESH_VERTEX    39      544.000000      344.000000      -200.000000\r
914                         *MESH_VERTEX    40      584.000000      192.000000      -200.000000\r
915                         *MESH_VERTEX    41      120.000000      608.000000      -200.000000\r
916                         *MESH_VERTEX    42      544.000000      288.000000      -200.000000\r
917                         *MESH_VERTEX    43      584.000000      152.000000      -200.000000\r
918                         *MESH_VERTEX    44      544.000000      248.000000      -200.000000\r
919                         *MESH_VERTEX    45      584.000000      96.000000       -200.000000\r
920                         *MESH_VERTEX    46      80.000000       608.000000      -200.000000\r
921                         *MESH_VERTEX    47      544.000000      192.000000      -200.000000\r
922                         *MESH_VERTEX    48      584.000000      56.000000       -200.000000\r
923                         *MESH_VERTEX    49      544.000000      152.000000      -200.000000\r
924                         *MESH_VERTEX    50      584.000000      0.000000        -200.000000\r
925                         *MESH_VERTEX    51      544.000000      96.000000       -200.000000\r
926                         *MESH_VERTEX    52      584.000000      -40.000000      -200.000000\r
927                         *MESH_VERTEX    53      544.000000      56.000000       -200.000000\r
928                         *MESH_VERTEX    54      584.000000      -96.000000      -200.000000\r
929                         *MESH_VERTEX    55      544.000000      0.000000        -200.000000\r
930                         *MESH_VERTEX    56      584.000000      -136.000000     -200.000000\r
931                         *MESH_VERTEX    57      120.000000      664.000000      -200.000000\r
932                         *MESH_VERTEX    58      544.000000      -40.000000      -200.000000\r
933                         *MESH_VERTEX    59      584.000000      -192.000000     -200.000000\r
934                         *MESH_VERTEX    60      544.000000      -96.000000      -200.000000\r
935                         *MESH_VERTEX    61      584.000000      -232.000000     -200.000000\r
936                         *MESH_VERTEX    62      544.000000      -136.000000     -200.000000\r
937                         *MESH_VERTEX    63      584.000000      -288.000000     -200.000000\r
938                 }\r
939                 *MESH_NORMALS   {\r
940                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
941                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
942                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
943                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
944                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
945                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
946                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
947                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
948                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
949                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
950                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
951                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
952                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
953                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
954                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
955                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
956                         *MESH_FACENORMAL        16      1.000000        0.000000        0.000000\r
957                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
958                         *MESH_FACENORMAL        18      1.000000        0.000000        0.000000\r
959                         *MESH_FACENORMAL        19      1.000000        0.000000        0.000000\r
960                         *MESH_FACENORMAL        20      1.000000        0.000000        0.000000\r
961                         *MESH_FACENORMAL        21      1.000000        0.000000        0.000000\r
962                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
963                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
964                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
965                         *MESH_FACENORMAL        25      1.000000        0.000000        0.000000\r
966                         *MESH_FACENORMAL        26      1.000000        0.000000        0.000000\r
967                         *MESH_FACENORMAL        27      0.894427        0.000000        -0.447214\r
968                         *MESH_FACENORMAL        28      1.000000        0.000000        0.000000\r
969                         *MESH_FACENORMAL        29      1.000000        0.000000        0.000000\r
970                         *MESH_FACENORMAL        30      1.000000        0.000000        0.000000\r
971                         *MESH_FACENORMAL        31      1.000000        0.000000        0.000000\r
972                         *MESH_FACENORMAL        32      1.000000        0.000000        0.000000\r
973                         *MESH_FACENORMAL        33      1.000000        0.000000        0.000000\r
974                         *MESH_FACENORMAL        34      1.000000        0.000000        0.000000\r
975                         *MESH_FACENORMAL        35      1.000000        0.000000        0.000000\r
976                         *MESH_FACENORMAL        36      1.000000        0.000000        0.000000\r
977                         *MESH_FACENORMAL        37      1.000000        0.000000        0.000000\r
978                         *MESH_FACENORMAL        38      1.000000        0.000000        0.000000\r
979                         *MESH_FACENORMAL        39      1.000000        0.000000        0.000000\r
980                         *MESH_FACENORMAL        40      1.000000        0.000000        0.000000\r
981                         *MESH_FACENORMAL        41      1.000000        0.000000        0.000000\r
982                         *MESH_FACENORMAL        42      1.000000        0.000000        0.000000\r
983                         *MESH_FACENORMAL        43      0.894427        0.000000        -0.447214\r
984                         *MESH_FACENORMAL        44      0.447214        0.000000        -0.894427\r
985                         *MESH_FACENORMAL        45      0.000000        0.000000        -1.000000\r
986                         *MESH_FACENORMAL        46      0.000000        0.000000        -1.000000\r
987                         *MESH_FACENORMAL        47      0.000000        0.000000        -1.000000\r
988                         *MESH_FACENORMAL        48      0.000000        0.000000        -1.000000\r
989                         *MESH_FACENORMAL        49      0.000000        0.000000        -1.000000\r
990                         *MESH_FACENORMAL        50      0.000000        0.000000        -1.000000\r
991                         *MESH_FACENORMAL        51      0.000000        0.000000        -1.000000\r
992                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
993                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
994                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
995                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
996                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
997                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
998                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
999                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1000                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1001                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1002                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
1003                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
1004                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
1005                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
1006                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
1007                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
1008                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
1009                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
1010                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
1011                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
1012                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        1.000000\r
1013                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        1.000000\r
1014                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        1.000000\r
1015                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        1.000000\r
1016                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        1.000000\r
1017                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        1.000000\r
1018                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        1.000000\r
1019                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        1.000000\r
1020                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        1.000000\r
1021                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        1.000000\r
1022                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        1.000000\r
1023                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        1.000000\r
1024                         *MESH_VERTEXNORMAL      32      0.000000        0.000000        1.000000\r
1025                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        1.000000\r
1026                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        1.000000\r
1027                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        1.000000\r
1028                         *MESH_VERTEXNORMAL      36      0.000000        0.000000        1.000000\r
1029                         *MESH_VERTEXNORMAL      37      0.000000        0.000000        1.000000\r
1030                         *MESH_VERTEXNORMAL      38      0.000000        0.000000        1.000000\r
1031                         *MESH_VERTEXNORMAL      39      0.000000        0.000000        1.000000\r
1032                         *MESH_VERTEXNORMAL      40      0.000000        0.000000        1.000000\r
1033                         *MESH_VERTEXNORMAL      41      0.000000        0.000000        1.000000\r
1034                         *MESH_VERTEXNORMAL      42      0.000000        0.000000        1.000000\r
1035                         *MESH_VERTEXNORMAL      43      0.000000        0.000000        1.000000\r
1036                         *MESH_VERTEXNORMAL      44      0.000000        0.000000        1.000000\r
1037                         *MESH_VERTEXNORMAL      45      0.000000        0.000000        1.000000\r
1038                         *MESH_VERTEXNORMAL      46      0.000000        0.000000        1.000000\r
1039                         *MESH_VERTEXNORMAL      47      0.000000        0.000000        1.000000\r
1040                         *MESH_VERTEXNORMAL      48      0.000000        0.000000        1.000000\r
1041                         *MESH_VERTEXNORMAL      49      0.000000        0.000000        1.000000\r
1042                         *MESH_VERTEXNORMAL      50      0.000000        0.000000        1.000000\r
1043                         *MESH_VERTEXNORMAL      51      0.000000        0.000000        1.000000\r
1044                         *MESH_VERTEXNORMAL      52      0.000000        0.000000        1.000000\r
1045                         *MESH_VERTEXNORMAL      53      0.000000        0.000000        1.000000\r
1046                         *MESH_VERTEXNORMAL      54      0.000000        0.000000        1.000000\r
1047                         *MESH_VERTEXNORMAL      55      0.000000        0.000000        1.000000\r
1048                         *MESH_VERTEXNORMAL      56      0.000000        0.000000        1.000000\r
1049                         *MESH_VERTEXNORMAL      57      0.000000        0.000000        1.000000\r
1050                         *MESH_VERTEXNORMAL      58      0.000000        0.000000        1.000000\r
1051                         *MESH_VERTEXNORMAL      59      0.000000        0.000000        1.000000\r
1052                         *MESH_VERTEXNORMAL      60      0.000000        0.000000        1.000000\r
1053                         *MESH_VERTEXNORMAL      61      0.000000        0.000000        1.000000\r
1054                         *MESH_VERTEXNORMAL      62      0.000000        0.000000        1.000000\r
1055                         *MESH_VERTEXNORMAL      63      0.000000        0.000000        1.000000\r
1056                 }\r
1057                 *MESH_FACE_LIST {\r
1058                         *MESH_FACE      0       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1059                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1062                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1063                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1064                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1065                         *MESH_FACE      7       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1066                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1067                         *MESH_FACE      9       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1068                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1069                         *MESH_FACE      11      A:      11      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1070                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1071                         *MESH_FACE      13      A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                         *MESH_FACE      15      A:      15      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1074                         *MESH_FACE      16      A:      16      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1075                         *MESH_FACE      17      A:      19      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1076                         *MESH_FACE      18      A:      20      B:      21      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1077                         *MESH_FACE      19      A:      23      B:      25      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                         *MESH_FACE      20      A:      24      B:      25      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1079                         *MESH_FACE      21      A:      27      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1080                         *MESH_FACE      22      A:      28      B:      29      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1081                         *MESH_FACE      23      A:      31      B:      33      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1082                         *MESH_FACE      24      A:      32      B:      33      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1083                         *MESH_FACE      25      A:      33      B:      41      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1084                         *MESH_FACE      26      A:      34      B:      41      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1085                         *MESH_FACE      27      A:      41      B:      57      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1086                         *MESH_FACE      28      A:      35      B:      37      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1087                         *MESH_FACE      29      A:      35      B:      36      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1088                         *MESH_FACE      30      A:      36      B:      39      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1089                         *MESH_FACE      31      A:      38      B:      39      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1090                         *MESH_FACE      32      A:      39      B:      42      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1091                         *MESH_FACE      33      A:      40      B:      42      C:      43      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1092                         *MESH_FACE      34      A:      42      B:      44      C:      43      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1093                         *MESH_FACE      35      A:      43      B:      44      C:      45      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1094                         *MESH_FACE      36      A:      44      B:      47      C:      45      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1095                         *MESH_FACE      37      A:      45      B:      47      C:      48      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1096                         *MESH_FACE      38      A:      47      B:      49      C:      48      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1097                         *MESH_FACE      39      A:      48      B:      49      C:      50      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1098                         *MESH_FACE      40      A:      49      B:      51      C:      50      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1099                         *MESH_FACE      41      A:      50      B:      51      C:      52      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1100                         *MESH_FACE      42      A:      51      B:      53      C:      52      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1101                         *MESH_FACE      43      A:      52      B:      53      C:      54      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1102                         *MESH_FACE      44      A:      53      B:      55      C:      54      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1103                         *MESH_FACE      45      A:      54      B:      55      C:      56      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1104                         *MESH_FACE      46      A:      55      B:      58      C:      56      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1105                         *MESH_FACE      47      A:      56      B:      58      C:      59      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1106                         *MESH_FACE      48      A:      58      B:      60      C:      59      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1107                         *MESH_FACE      49      A:      59      B:      60      C:      61      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1108                         *MESH_FACE      50      A:      60      B:      62      C:      61      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1109                         *MESH_FACE      51      A:      61      B:      62      C:      63      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1110                 }\r
1111                 *MESH_NUMTVERTEX        64\r
1112                 *MESH_TVERTLIST {\r
1113                         *MESH_TVERT     0       3.105469        -3.996094       1.000000\r
1114                         *MESH_TVERT     1       3.355469        -3.996094       1.000000\r
1115                         *MESH_TVERT     2       3.355469        -4.246094       1.000000\r
1116                         *MESH_TVERT     3       3.355469        -3.683594       1.000000\r
1117                         *MESH_TVERT     4       3.042969        -3.683594       1.000000\r
1118                         *MESH_TVERT     5       3.355469        -3.246094       1.000000\r
1119                         *MESH_TVERT     6       3.042969        -3.246094       1.000000\r
1120                         *MESH_TVERT     7       3.355469        -2.933594       1.000000\r
1121                         *MESH_TVERT     8       3.042969        -2.933594       1.000000\r
1122                         *MESH_TVERT     9       3.355469        -2.496094       1.000000\r
1123                         *MESH_TVERT     10      3.042969        -2.496094       1.000000\r
1124                         *MESH_TVERT     11      3.355469        -2.183594       1.000000\r
1125                         *MESH_TVERT     12      3.042969        -2.183594       1.000000\r
1126                         *MESH_TVERT     13      3.355469        -1.746094       1.000000\r
1127                         *MESH_TVERT     14      3.042969        -1.746094       1.000000\r
1128                         *MESH_TVERT     15      3.355469        -1.433594       1.000000\r
1129                         *MESH_TVERT     16      3.042969        -1.433594       1.000000\r
1130                         *MESH_TVERT     17      3.355469        -1.058594       1.000000\r
1131                         *MESH_TVERT     18      3.042969        -1.058594       1.000000\r
1132                         *MESH_TVERT     19      3.042969        -0.429688       1.000000\r
1133                         *MESH_TVERT     20      3.042969        -0.367188       1.000000\r
1134                         *MESH_TVERT     21      3.355469        -0.429688       1.000000\r
1135                         *MESH_TVERT     22      3.355469        -0.367188       1.000000\r
1136                         *MESH_TVERT     23      1.359375        3.250000        1.000000\r
1137                         *MESH_TVERT     24      1.046875        3.250000        1.000000\r
1138                         *MESH_TVERT     25      1.359375        4.250000        1.000000\r
1139                         *MESH_TVERT     26      1.046875        3.937500        1.000000\r
1140                         *MESH_TVERT     27      -3.644531       2.000000        1.000000\r
1141                         *MESH_TVERT     28      -3.644531       1.937500        1.000000\r
1142                         *MESH_TVERT     29      -3.957031       2.312500        1.000000\r
1143                         *MESH_TVERT     30      -3.957031       1.937500        1.000000\r
1144                         *MESH_TVERT     31      1.355469        4.062500        1.000000\r
1145                         *MESH_TVERT     32      1.042969        4.062500        1.000000\r
1146                         *MESH_TVERT     33      1.355469        4.500000        1.000000\r
1147                         *MESH_TVERT     34      1.042969        4.500000        1.000000\r
1148                         *MESH_TVERT     35      5.355469        2.878906        1.000000\r
1149                         *MESH_TVERT     36      5.105469        3.378906        1.000000\r
1150                         *MESH_TVERT     37      5.355469        3.628906        1.000000\r
1151                         *MESH_TVERT     38      5.355469        2.566406        1.000000\r
1152                         *MESH_TVERT     39      5.042969        3.316406        1.000000\r
1153                         *MESH_TVERT     40      5.355469        2.128906        1.000000\r
1154                         *MESH_TVERT     41      1.355469        4.812500        1.000000\r
1155                         *MESH_TVERT     42      5.042969        2.878906        1.000000\r
1156                         *MESH_TVERT     43      5.355469        1.816406        1.000000\r
1157                         *MESH_TVERT     44      5.042969        2.566406        1.000000\r
1158                         *MESH_TVERT     45      5.355469        1.378906        1.000000\r
1159                         *MESH_TVERT     46      1.042969        4.812500        1.000000\r
1160                         *MESH_TVERT     47      5.042969        2.128906        1.000000\r
1161                         *MESH_TVERT     48      5.355469        1.066406        1.000000\r
1162                         *MESH_TVERT     49      5.042969        1.816406        1.000000\r
1163                         *MESH_TVERT     50      5.355469        0.628906        1.000000\r
1164                         *MESH_TVERT     51      5.042969        1.378906        1.000000\r
1165                         *MESH_TVERT     52      5.355469        0.316406        1.000000\r
1166                         *MESH_TVERT     53      5.042969        1.066406        1.000000\r
1167                         *MESH_TVERT     54      5.355469        -0.121094       1.000000\r
1168                         *MESH_TVERT     55      5.042969        0.628906        1.000000\r
1169                         *MESH_TVERT     56      5.355469        -0.433594       1.000000\r
1170                         *MESH_TVERT     57      1.355469        5.250000        1.000000\r
1171                         *MESH_TVERT     58      5.042969        0.316406        1.000000\r
1172                         *MESH_TVERT     59      5.355469        -0.871094       1.000000\r
1173                         *MESH_TVERT     60      5.042969        -0.121094       1.000000\r
1174                         *MESH_TVERT     61      5.355469        -1.183594       1.000000\r
1175                         *MESH_TVERT     62      5.042969        -0.433594       1.000000\r
1176                         *MESH_TVERT     63      5.355469        -1.621094       1.000000\r
1177                 }\r
1178                 *MESH_NUMTVFACES        52\r
1179                 *MESH_TFACELIST {\r
1180                         *MESH_TFACE     0       0       3       4\r
1181                         *MESH_TFACE     1       0       1       3\r
1182                         *MESH_TFACE     2       3       5       4\r
1183                         *MESH_TFACE     3       4       5       6\r
1184                         *MESH_TFACE     4       0       2       1\r
1185                         *MESH_TFACE     5       5       7       6\r
1186                         *MESH_TFACE     6       6       7       8\r
1187                         *MESH_TFACE     7       7       9       8\r
1188                         *MESH_TFACE     8       8       9       10\r
1189                         *MESH_TFACE     9       9       11      10\r
1190                         *MESH_TFACE     10      10      11      12\r
1191                         *MESH_TFACE     11      11      13      12\r
1192                         *MESH_TFACE     12      12      13      14\r
1193                         *MESH_TFACE     13      13      15      14\r
1194                         *MESH_TFACE     14      14      15      16\r
1195                         *MESH_TFACE     15      15      17      16\r
1196                         *MESH_TFACE     16      16      17      18\r
1197                         *MESH_TFACE     17      19      21      20\r
1198                         *MESH_TFACE     18      20      21      22\r
1199                         *MESH_TFACE     19      23      25      24\r
1200                         *MESH_TFACE     20      24      25      26\r
1201                         *MESH_TFACE     21      27      29      28\r
1202                         *MESH_TFACE     22      28      29      30\r
1203                         *MESH_TFACE     23      31      33      32\r
1204                         *MESH_TFACE     24      32      33      34\r
1205                         *MESH_TFACE     25      33      41      34\r
1206                         *MESH_TFACE     26      34      41      46\r
1207                         *MESH_TFACE     27      41      57      46\r
1208                         *MESH_TFACE     28      35      37      36\r
1209                         *MESH_TFACE     29      35      36      38\r
1210                         *MESH_TFACE     30      36      39      38\r
1211                         *MESH_TFACE     31      38      39      40\r
1212                         *MESH_TFACE     32      39      42      40\r
1213                         *MESH_TFACE     33      40      42      43\r
1214                         *MESH_TFACE     34      42      44      43\r
1215                         *MESH_TFACE     35      43      44      45\r
1216                         *MESH_TFACE     36      44      47      45\r
1217                         *MESH_TFACE     37      45      47      48\r
1218                         *MESH_TFACE     38      47      49      48\r
1219                         *MESH_TFACE     39      48      49      50\r
1220                         *MESH_TFACE     40      49      51      50\r
1221                         *MESH_TFACE     41      50      51      52\r
1222                         *MESH_TFACE     42      51      53      52\r
1223                         *MESH_TFACE     43      52      53      54\r
1224                         *MESH_TFACE     44      53      55      54\r
1225                         *MESH_TFACE     45      54      55      56\r
1226                         *MESH_TFACE     46      55      58      56\r
1227                         *MESH_TFACE     47      56      58      59\r
1228                         *MESH_TFACE     48      58      60      59\r
1229                         *MESH_TFACE     49      59      60      61\r
1230                         *MESH_TFACE     50      60      62      61\r
1231                         *MESH_TFACE     51      61      62      63\r
1232                 }\r
1233         }\r
1234         *PROP_MOTIONBLUR        0\r
1235         *PROP_CASTSHADOW        1\r
1236         *PROP_RECVSHADOW        1\r
1237         *MATERIAL_REF   1\r
1238 }\r
1239 *GEOMOBJECT     {\r
1240         *NODE_NAME      "mat1model0surf4"\r
1241         *NODE_TM        {\r
1242                 *NODE_NAME      "mat1model0surf4"\r
1243                 *INHERIT_POS    0       0       0\r
1244                 *INHERIT_ROT    0       0       0\r
1245                 *INHERIT_SCL    0       0       0\r
1246                 *TM_ROW0        1.0     0       0\r
1247                 *TM_ROW1        0       1.0     0\r
1248                 *TM_ROW2        0       0       1.0\r
1249                 *TM_ROW3        0       0       0\r
1250                 *TM_POS 0.000000        0.000000        0.000000\r
1251         }\r
1252         *MESH   {\r
1253                 *TIMEVALUE      0\r
1254                 *MESH_NUMVERTEX 27\r
1255                 *MESH_NUMFACES  26\r
1256                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1257                 *MESH_VERTEX_LIST       {\r
1258                         *MESH_VERTEX    0       544.000000      -166.461533     -207.322113\r
1259                         *MESH_VERTEX    1       544.000000      344.000000      -200.000000\r
1260                         *MESH_VERTEX    2       544.000000      288.000000      -200.000000\r
1261                         *MESH_VERTEX    3       544.000000      248.000000      -200.000000\r
1262                         *MESH_VERTEX    4       544.000000      192.000000      -200.000000\r
1263                         *MESH_VERTEX    5       544.000000      152.000000      -200.000000\r
1264                         *MESH_VERTEX    6       544.000000      344.000000      -262.375000\r
1265                         *MESH_VERTEX    7       544.000000      344.000000      -264.000000\r
1266                         *MESH_VERTEX    8       544.000000      -704.000000     -264.000000\r
1267                         *MESH_VERTEX    9       544.000000      -704.000000     -200.000000\r
1268                         *MESH_VERTEX    10      544.000000      96.000000       -200.000000\r
1269                         *MESH_VERTEX    11      544.000000      56.000000       -200.000000\r
1270                         *MESH_VERTEX    12      544.000000      0.000000        -200.000000\r
1271                         *MESH_VERTEX    13      544.000000      -40.000000      -200.000000\r
1272                         *MESH_VERTEX    14      544.000000      -672.000000     -200.000000\r
1273                         *MESH_VERTEX    15      544.000000      -96.000000      -200.000000\r
1274                         *MESH_VERTEX    16      544.000000      -616.000000     -200.000000\r
1275                         *MESH_VERTEX    17      544.000000      -136.000000     -200.000000\r
1276                         *MESH_VERTEX    18      544.000000      -192.000000     -200.000000\r
1277                         *MESH_VERTEX    19      544.000000      -232.000000     -200.000000\r
1278                         *MESH_VERTEX    20      544.000000      -288.000000     -200.000000\r
1279                         *MESH_VERTEX    21      544.000000      -328.000000     -200.000000\r
1280                         *MESH_VERTEX    22      544.000000      -384.000000     -200.000000\r
1281                         *MESH_VERTEX    23      544.000000      -424.000000     -200.000000\r
1282                         *MESH_VERTEX    24      544.000000      -480.000000     -200.000000\r
1283                         *MESH_VERTEX    25      544.000000      -520.000000     -200.000000\r
1284                         *MESH_VERTEX    26      544.000000      -576.000000     -200.000000\r
1285                 }\r
1286                 *MESH_NORMALS   {\r
1287                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1288                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1289                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1290                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1291                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1292                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1293                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1294                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1295                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
1296                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
1297                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
1298                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
1299                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
1300                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
1301                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
1302                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
1303                         *MESH_FACENORMAL        16      1.000000        0.000000        0.000000\r
1304                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
1305                         *MESH_FACENORMAL        18      1.000000        0.000000        0.000000\r
1306                         *MESH_FACENORMAL        19      1.000000        0.000000        0.000000\r
1307                         *MESH_FACENORMAL        20      1.000000        0.000000        0.000000\r
1308                         *MESH_FACENORMAL        21      1.000000        0.000000        0.000000\r
1309                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
1310                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
1311                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
1312                         *MESH_FACENORMAL        25      1.000000        0.000000        0.000000\r
1313                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1314                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1315                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1316                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1317                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1318                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1319                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1320                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1321                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1322                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1323                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1324                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
1325                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
1326                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
1327                         *MESH_VERTEXNORMAL      14      -1.000000       0.000000        0.000000\r
1328                         *MESH_VERTEXNORMAL      15      -1.000000       0.000000        0.000000\r
1329                         *MESH_VERTEXNORMAL      16      -1.000000       0.000000        0.000000\r
1330                         *MESH_VERTEXNORMAL      17      -1.000000       0.000000        0.000000\r
1331                         *MESH_VERTEXNORMAL      18      -1.000000       0.000000        0.000000\r
1332                         *MESH_VERTEXNORMAL      19      -1.000000       0.000000        0.000000\r
1333                         *MESH_VERTEXNORMAL      20      -1.000000       0.000000        0.000000\r
1334                         *MESH_VERTEXNORMAL      21      -1.000000       0.000000        0.000000\r
1335                         *MESH_VERTEXNORMAL      22      -1.000000       0.000000        0.000000\r
1336                         *MESH_VERTEXNORMAL      23      -1.000000       0.000000        0.000000\r
1337                         *MESH_VERTEXNORMAL      24      -1.000000       0.000000        0.000000\r
1338                         *MESH_VERTEXNORMAL      25      -1.000000       0.000000        0.000000\r
1339                         *MESH_VERTEXNORMAL      26      -1.000000       0.000000        0.000000\r
1340                 }\r
1341                 *MESH_FACE_LIST {\r
1342                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1343                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1344                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1345                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1346                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1347                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1348                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1349                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1350                         *MESH_FACE      8       A:      0       B:      10      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1351                         *MESH_FACE      9       A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1352                         *MESH_FACE      10      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1353                         *MESH_FACE      11      A:      0       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1354                         *MESH_FACE      12      A:      0       B:      9       C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1355                         *MESH_FACE      13      A:      0       B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1356                         *MESH_FACE      14      A:      0       B:      14      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1357                         *MESH_FACE      15      A:      0       B:      17      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1358                         *MESH_FACE      16      A:      0       B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1359                         *MESH_FACE      17      A:      0       B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1360                         *MESH_FACE      18      A:      0       B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1361                         *MESH_FACE      19      A:      0       B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1362                         *MESH_FACE      20      A:      0       B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1363                         *MESH_FACE      21      A:      0       B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1364                         *MESH_FACE      22      A:      0       B:      24      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1365                         *MESH_FACE      23      A:      0       B:      25      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      24      A:      0       B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                         *MESH_FACE      25      A:      0       B:      16      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1368                 }\r
1369                 *MESH_NUMTVERTEX        27\r
1370                 *MESH_TVERTLIST {\r
1371                         *MESH_TVERT     0       0.371394        0.630296        1.000000\r
1372                         *MESH_TVERT     1       4.359375        0.687500        1.000000\r
1373                         *MESH_TVERT     2       3.921875        0.687500        1.000000\r
1374                         *MESH_TVERT     3       3.609375        0.687500        1.000000\r
1375                         *MESH_TVERT     4       3.171875        0.687500        1.000000\r
1376                         *MESH_TVERT     5       2.859375        0.687500        1.000000\r
1377                         *MESH_TVERT     6       4.359375        0.200195        1.000000\r
1378                         *MESH_TVERT     7       4.359375        0.187500        1.000000\r
1379                         *MESH_TVERT     8       -3.828125       0.187500        1.000000\r
1380                         *MESH_TVERT     9       -3.828125       0.687500        1.000000\r
1381                         *MESH_TVERT     10      2.421875        0.687500        1.000000\r
1382                         *MESH_TVERT     11      2.109375        0.687500        1.000000\r
1383                         *MESH_TVERT     12      1.671875        0.687500        1.000000\r
1384                         *MESH_TVERT     13      1.359375        0.687500        1.000000\r
1385                         *MESH_TVERT     14      -3.578125       0.687500        1.000000\r
1386                         *MESH_TVERT     15      0.921875        0.687500        1.000000\r
1387                         *MESH_TVERT     16      -3.140625       0.687500        1.000000\r
1388                         *MESH_TVERT     17      0.609375        0.687500        1.000000\r
1389                         *MESH_TVERT     18      0.171875        0.687500        1.000000\r
1390                         *MESH_TVERT     19      -0.140625       0.687500        1.000000\r
1391                         *MESH_TVERT     20      -0.578125       0.687500        1.000000\r
1392                         *MESH_TVERT     21      -0.890625       0.687500        1.000000\r
1393                         *MESH_TVERT     22      -1.328125       0.687500        1.000000\r
1394                         *MESH_TVERT     23      -1.640625       0.687500        1.000000\r
1395                         *MESH_TVERT     24      -2.078125       0.687500        1.000000\r
1396                         *MESH_TVERT     25      -2.390625       0.687500        1.000000\r
1397                         *MESH_TVERT     26      -2.828125       0.687500        1.000000\r
1398                 }\r
1399                 *MESH_NUMTVFACES        26\r
1400                 *MESH_TFACELIST {\r
1401                         *MESH_TFACE     0       0       2       1\r
1402                         *MESH_TFACE     1       0       3       2\r
1403                         *MESH_TFACE     2       0       4       3\r
1404                         *MESH_TFACE     3       0       5       4\r
1405                         *MESH_TFACE     4       0       1       6\r
1406                         *MESH_TFACE     5       0       6       7\r
1407                         *MESH_TFACE     6       0       7       8\r
1408                         *MESH_TFACE     7       0       8       9\r
1409                         *MESH_TFACE     8       0       10      5\r
1410                         *MESH_TFACE     9       0       11      10\r
1411                         *MESH_TFACE     10      0       12      11\r
1412                         *MESH_TFACE     11      0       13      12\r
1413                         *MESH_TFACE     12      0       9       14\r
1414                         *MESH_TFACE     13      0       15      13\r
1415                         *MESH_TFACE     14      0       14      16\r
1416                         *MESH_TFACE     15      0       17      15\r
1417                         *MESH_TFACE     16      0       18      17\r
1418                         *MESH_TFACE     17      0       19      18\r
1419                         *MESH_TFACE     18      0       20      19\r
1420                         *MESH_TFACE     19      0       21      20\r
1421                         *MESH_TFACE     20      0       22      21\r
1422                         *MESH_TFACE     21      0       23      22\r
1423                         *MESH_TFACE     22      0       24      23\r
1424                         *MESH_TFACE     23      0       25      24\r
1425                         *MESH_TFACE     24      0       26      25\r
1426                         *MESH_TFACE     25      0       16      26\r
1427                 }\r
1428         }\r
1429         *PROP_MOTIONBLUR        0\r
1430         *PROP_CASTSHADOW        1\r
1431         *PROP_RECVSHADOW        1\r
1432         *MATERIAL_REF   1\r
1433 }\r
1434 *GEOMOBJECT     {\r
1435         *NODE_NAME      "mat1model0surf5"\r
1436         *NODE_TM        {\r
1437                 *NODE_NAME      "mat1model0surf5"\r
1438                 *INHERIT_POS    0       0       0\r
1439                 *INHERIT_ROT    0       0       0\r
1440                 *INHERIT_SCL    0       0       0\r
1441                 *TM_ROW0        1.0     0       0\r
1442                 *TM_ROW1        0       1.0     0\r
1443                 *TM_ROW2        0       0       1.0\r
1444                 *TM_ROW3        0       0       0\r
1445                 *TM_POS 0.000000        0.000000        0.000000\r
1446         }\r
1447         *MESH   {\r
1448                 *TIMEVALUE      0\r
1449                 *MESH_NUMVERTEX 26\r
1450                 *MESH_NUMFACES  25\r
1451                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1452                 *MESH_VERTEX_LIST       {\r
1453                         *MESH_VERTEX    0       544.000000      -186.880005     -66.239998\r
1454                         *MESH_VERTEX    1       544.000000      152.000000      -72.000000\r
1455                         *MESH_VERTEX    2       544.000000      192.000000      -72.000000\r
1456                         *MESH_VERTEX    3       544.000000      96.000000       -72.000000\r
1457                         *MESH_VERTEX    4       544.000000      56.000000       -72.000000\r
1458                         *MESH_VERTEX    5       544.000000      248.000000      -72.000000\r
1459                         *MESH_VERTEX    6       544.000000      -192.000000     -72.000000\r
1460                         *MESH_VERTEX    7       544.000000      -136.000000     -72.000000\r
1461                         *MESH_VERTEX    8       544.000000      288.000000      -72.000000\r
1462                         *MESH_VERTEX    9       544.000000      344.000000      -72.000000\r
1463                         *MESH_VERTEX    10      544.000000      -96.000000      -72.000000\r
1464                         *MESH_VERTEX    11      544.000000      -40.000000      -72.000000\r
1465                         *MESH_VERTEX    12      544.000000      0.000000        -72.000000\r
1466                         *MESH_VERTEX    13      544.000000      -232.000000     -72.000000\r
1467                         *MESH_VERTEX    14      544.000000      -288.000000     -72.000000\r
1468                         *MESH_VERTEX    15      544.000000      -328.000000     -72.000000\r
1469                         *MESH_VERTEX    16      544.000000      -384.000000     -72.000000\r
1470                         *MESH_VERTEX    17      544.000000      -424.000000     -72.000000\r
1471                         *MESH_VERTEX    18      544.000000      -480.000000     -72.000000\r
1472                         *MESH_VERTEX    19      544.000000      -520.000000     -72.000000\r
1473                         *MESH_VERTEX    20      544.000000      -576.000000     -72.000000\r
1474                         *MESH_VERTEX    21      544.000000      -616.000000     -72.000000\r
1475                         *MESH_VERTEX    22      544.000000      -672.000000     -72.000000\r
1476                         *MESH_VERTEX    23      544.000000      -704.000000     -72.000000\r
1477                         *MESH_VERTEX    24      544.000000      -704.000000     0.000000\r
1478                         *MESH_VERTEX    25      544.000000      344.000000      0.000000\r
1479                 }\r
1480                 *MESH_NORMALS   {\r
1481                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1482                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1483                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1484                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1485                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1486                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1487                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1488                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1489                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
1490                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
1491                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
1492                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
1493                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
1494                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
1495                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
1496                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
1497                         *MESH_FACENORMAL        16      1.000000        0.000000        0.000000\r
1498                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
1499                         *MESH_FACENORMAL        18      1.000000        0.000000        0.000000\r
1500                         *MESH_FACENORMAL        19      1.000000        0.000000        0.000000\r
1501                         *MESH_FACENORMAL        20      1.000000        0.000000        0.000000\r
1502                         *MESH_FACENORMAL        21      1.000000        0.000000        0.000000\r
1503                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
1504                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
1505                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
1506                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1507                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1508                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1509                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1510                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1511                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1512                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1513                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1514                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1515                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1516                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1517                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
1518                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
1519                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
1520                         *MESH_VERTEXNORMAL      14      -1.000000       0.000000        0.000000\r
1521                         *MESH_VERTEXNORMAL      15      -1.000000       0.000000        0.000000\r
1522                         *MESH_VERTEXNORMAL      16      -1.000000       0.000000        0.000000\r
1523                         *MESH_VERTEXNORMAL      17      -1.000000       0.000000        0.000000\r
1524                         *MESH_VERTEXNORMAL      18      -1.000000       0.000000        0.000000\r
1525                         *MESH_VERTEXNORMAL      19      -1.000000       0.000000        0.000000\r
1526                         *MESH_VERTEXNORMAL      20      -1.000000       0.000000        0.000000\r
1527                         *MESH_VERTEXNORMAL      21      -1.000000       0.000000        0.000000\r
1528                         *MESH_VERTEXNORMAL      22      -1.000000       0.000000        0.000000\r
1529                         *MESH_VERTEXNORMAL      23      -1.000000       0.000000        0.000000\r
1530                         *MESH_VERTEXNORMAL      24      -1.000000       0.000000        0.000000\r
1531                         *MESH_VERTEXNORMAL      25      -1.000000       0.000000        0.000000\r
1532                 }\r
1533                 *MESH_FACE_LIST {\r
1534                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1535                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1536                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1537                         *MESH_FACE      3       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1538                         *MESH_FACE      4       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1539                         *MESH_FACE      5       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1540                         *MESH_FACE      6       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1541                         *MESH_FACE      7       A:      0       B:      4       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1542                         *MESH_FACE      8       A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1543                         *MESH_FACE      9       A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1544                         *MESH_FACE      10      A:      0       B:      10      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1545                         *MESH_FACE      11      A:      0       B:      25      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1546                         *MESH_FACE      12      A:      0       B:      6       C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1547                         *MESH_FACE      13      A:      0       B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1548                         *MESH_FACE      14      A:      0       B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1549                         *MESH_FACE      15      A:      0       B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1550                         *MESH_FACE      16      A:      0       B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1551                         *MESH_FACE      17      A:      0       B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                         *MESH_FACE      18      A:      0       B:      18      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1553                         *MESH_FACE      19      A:      0       B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1554                         *MESH_FACE      20      A:      0       B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1555                         *MESH_FACE      21      A:      0       B:      21      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1556                         *MESH_FACE      22      A:      0       B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1557                         *MESH_FACE      23      A:      0       B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1558                         *MESH_FACE      24      A:      0       B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1559                 }\r
1560                 *MESH_NUMTVERTEX        26\r
1561                 *MESH_TVERTLIST {\r
1562                         *MESH_TVERT     0       0.211875        0.170000        1.000000\r
1563                         *MESH_TVERT     1       2.859375        0.125000        1.000000\r
1564                         *MESH_TVERT     2       3.171875        0.125000        1.000000\r
1565                         *MESH_TVERT     3       2.421875        0.125000        1.000000\r
1566                         *MESH_TVERT     4       2.109375        0.125000        1.000000\r
1567                         *MESH_TVERT     5       3.609375        0.125000        1.000000\r
1568                         *MESH_TVERT     6       0.171875        0.125000        1.000000\r
1569                         *MESH_TVERT     7       0.609375        0.125000        1.000000\r
1570                         *MESH_TVERT     8       3.921875        0.125000        1.000000\r
1571                         *MESH_TVERT     9       4.359375        0.125000        1.000000\r
1572                         *MESH_TVERT     10      0.921875        0.125000        1.000000\r
1573                         *MESH_TVERT     11      1.359375        0.125000        1.000000\r
1574                         *MESH_TVERT     12      1.671875        0.125000        1.000000\r
1575                         *MESH_TVERT     13      -0.140625       0.125000        1.000000\r
1576                         *MESH_TVERT     14      -0.578125       0.125000        1.000000\r
1577                         *MESH_TVERT     15      -0.890625       0.125000        1.000000\r
1578                         *MESH_TVERT     16      -1.328125       0.125000        1.000000\r
1579                         *MESH_TVERT     17      -1.640625       0.125000        1.000000\r
1580                         *MESH_TVERT     18      -2.078125       0.125000        1.000000\r
1581                         *MESH_TVERT     19      -2.390625       0.125000        1.000000\r
1582                         *MESH_TVERT     20      -2.828125       0.125000        1.000000\r
1583                         *MESH_TVERT     21      -3.140625       0.125000        1.000000\r
1584                         *MESH_TVERT     22      -3.578125       0.125000        1.000000\r
1585                         *MESH_TVERT     23      -3.828125       0.125000        1.000000\r
1586                         *MESH_TVERT     24      -3.828125       0.687500        1.000000\r
1587                         *MESH_TVERT     25      4.359375        0.687500        1.000000\r
1588                 }\r
1589                 *MESH_NUMTVFACES        25\r
1590                 *MESH_TFACELIST {\r
1591                         *MESH_TFACE     0       0       2       1\r
1592                         *MESH_TFACE     1       0       1       3\r
1593                         *MESH_TFACE     2       0       3       4\r
1594                         *MESH_TFACE     3       0       5       2\r
1595                         *MESH_TFACE     4       0       7       6\r
1596                         *MESH_TFACE     5       0       8       5\r
1597                         *MESH_TFACE     6       0       9       8\r
1598                         *MESH_TFACE     7       0       4       12\r
1599                         *MESH_TFACE     8       0       12      11\r
1600                         *MESH_TFACE     9       0       11      10\r
1601                         *MESH_TFACE     10      0       10      7\r
1602                         *MESH_TFACE     11      0       25      9\r
1603                         *MESH_TFACE     12      0       6       13\r
1604                         *MESH_TFACE     13      0       13      14\r
1605                         *MESH_TFACE     14      0       14      15\r
1606                         *MESH_TFACE     15      0       15      16\r
1607                         *MESH_TFACE     16      0       16      17\r
1608                         *MESH_TFACE     17      0       17      18\r
1609                         *MESH_TFACE     18      0       18      19\r
1610                         *MESH_TFACE     19      0       19      20\r
1611                         *MESH_TFACE     20      0       20      21\r
1612                         *MESH_TFACE     21      0       21      22\r
1613                         *MESH_TFACE     22      0       22      23\r
1614                         *MESH_TFACE     23      0       23      24\r
1615                         *MESH_TFACE     24      0       24      25\r
1616                 }\r
1617         }\r
1618         *PROP_MOTIONBLUR        0\r
1619         *PROP_CASTSHADOW        1\r
1620         *PROP_RECVSHADOW        1\r
1621         *MATERIAL_REF   1\r
1622 }\r
1623 *GEOMOBJECT     {\r
1624         *NODE_NAME      "mat1model0surf6"\r
1625         *NODE_TM        {\r
1626                 *NODE_NAME      "mat1model0surf6"\r
1627                 *INHERIT_POS    0       0       0\r
1628                 *INHERIT_ROT    0       0       0\r
1629                 *INHERIT_SCL    0       0       0\r
1630                 *TM_ROW0        1.0     0       0\r
1631                 *TM_ROW1        0       1.0     0\r
1632                 *TM_ROW2        0       0       1.0\r
1633                 *TM_ROW3        0       0       0\r
1634                 *TM_POS 0.000000        0.000000        0.000000\r
1635         }\r
1636         *MESH   {\r
1637                 *TIMEVALUE      0\r
1638                 *MESH_NUMVERTEX 64\r
1639                 *MESH_NUMFACES  56\r
1640                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1641                 *MESH_VERTEX_LIST       {\r
1642                         *MESH_VERTEX    0       544.000000      -192.000000     -72.000000\r
1643                         *MESH_VERTEX    1       584.000000      -288.000000     -72.000000\r
1644                         *MESH_VERTEX    2       584.000000      -232.000000     -72.000000\r
1645                         *MESH_VERTEX    3       544.000000      -232.000000     -72.000000\r
1646                         *MESH_VERTEX    4       584.000000      -328.000000     -72.000000\r
1647                         *MESH_VERTEX    5       544.000000      -288.000000     -72.000000\r
1648                         *MESH_VERTEX    6       584.000000      -384.000000     -72.000000\r
1649                         *MESH_VERTEX    7       544.000000      -328.000000     -72.000000\r
1650                         *MESH_VERTEX    8       584.000000      -424.000000     -72.000000\r
1651                         *MESH_VERTEX    9       544.000000      -384.000000     -72.000000\r
1652                         *MESH_VERTEX    10      584.000000      -480.000000     -72.000000\r
1653                         *MESH_VERTEX    11      544.000000      -424.000000     -72.000000\r
1654                         *MESH_VERTEX    12      584.000000      -520.000000     -72.000000\r
1655                         *MESH_VERTEX    13      544.000000      -480.000000     -72.000000\r
1656                         *MESH_VERTEX    14      584.000000      -576.000000     -72.000000\r
1657                         *MESH_VERTEX    15      544.000000      -520.000000     -72.000000\r
1658                         *MESH_VERTEX    16      584.000000      -616.000000     -72.000000\r
1659                         *MESH_VERTEX    17      544.000000      -576.000000     -72.000000\r
1660                         *MESH_VERTEX    18      584.000000      -672.000000     -72.000000\r
1661                         *MESH_VERTEX    19      544.000000      -616.000000     -72.000000\r
1662                         *MESH_VERTEX    20      584.000000      -712.000000     -72.000000\r
1663                         *MESH_VERTEX    21      544.000000      -672.000000     -72.000000\r
1664                         *MESH_VERTEX    22      584.000000      -744.000000     -72.000000\r
1665                         *MESH_VERTEX    23      552.000000      -712.000000     -72.000000\r
1666                         *MESH_VERTEX    24      456.000000      -704.000000     -72.000000\r
1667                         *MESH_VERTEX    25      584.000000      -744.000000     -72.000000\r
1668                         *MESH_VERTEX    26      552.000000      -712.000000     -72.000000\r
1669                         *MESH_VERTEX    27      496.000000      -704.000000     -72.000000\r
1670                         *MESH_VERTEX    28      544.000000      -704.000000     -72.000000\r
1671                         *MESH_VERTEX    29      400.000000      -704.000000     -72.000000\r
1672                         *MESH_VERTEX    30      496.000000      -744.000000     -72.000000\r
1673                         *MESH_VERTEX    31      360.000000      -704.000000     -72.000000\r
1674                         *MESH_VERTEX    32      456.000000      -744.000000     -72.000000\r
1675                         *MESH_VERTEX    33      304.000000      -704.000000     -72.000000\r
1676                         *MESH_VERTEX    34      264.000000      -704.000000     -72.000000\r
1677                         *MESH_VERTEX    35      400.000000      -744.000000     -72.000000\r
1678                         *MESH_VERTEX    36      360.000000      -744.000000     -72.000000\r
1679                         *MESH_VERTEX    37      208.000000      -704.000000     -72.000000\r
1680                         *MESH_VERTEX    38      304.000000      -744.000000     -72.000000\r
1681                         *MESH_VERTEX    39      168.000000      -704.000000     -72.000000\r
1682                         *MESH_VERTEX    40      128.000000      -704.000000     -72.000000\r
1683                         *MESH_VERTEX    41      264.000000      -744.000000     -72.000000\r
1684                         *MESH_VERTEX    42      208.000000      -744.000000     -72.000000\r
1685                         *MESH_VERTEX    43      128.000000      -704.000000     -72.000000\r
1686                         *MESH_VERTEX    44      168.000000      -768.000000     -72.000000\r
1687                         *MESH_VERTEX    45      168.000000      -744.000000     -72.000000\r
1688                         *MESH_VERTEX    46      168.000000      -744.000000     -72.000000\r
1689                         *MESH_VERTEX    47      128.000000      -768.000000     -72.000000\r
1690                         *MESH_VERTEX    48      168.000000      -808.000000     -72.000000\r
1691                         *MESH_VERTEX    49      128.000000      -808.000000     -72.000000\r
1692                         *MESH_VERTEX    50      168.000000      -872.000000     -72.000000\r
1693                         *MESH_VERTEX    51      128.000000      -832.000000     -72.000000\r
1694                         *MESH_VERTEX    52      128.000000      -832.000000     -72.000000\r
1695                         *MESH_VERTEX    53      112.000000      -872.000000     -72.000000\r
1696                         *MESH_VERTEX    54      168.000000      -872.000000     -72.000000\r
1697                         *MESH_VERTEX    55      112.000000      -832.000000     -72.000000\r
1698                         *MESH_VERTEX    56      72.000000       -872.000000     -72.000000\r
1699                         *MESH_VERTEX    57      72.000000       -832.000000     -72.000000\r
1700                         *MESH_VERTEX    58      16.000000       -872.000000     -72.000000\r
1701                         *MESH_VERTEX    59      16.000000       -832.000000     -72.000000\r
1702                         *MESH_VERTEX    60      -24.000000      -872.000000     -72.000000\r
1703                         *MESH_VERTEX    61      -24.000000      -832.000000     -72.000000\r
1704                         *MESH_VERTEX    62      -80.000000      -872.000000     -72.000000\r
1705                         *MESH_VERTEX    63      -80.000000      -832.000000     -72.000000\r
1706                 }\r
1707                 *MESH_NORMALS   {\r
1708                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1709                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1710                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1711                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1712                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1713                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1714                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1715                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1716                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
1717                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
1718                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
1719                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
1720                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
1721                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
1722                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
1723                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
1724                         *MESH_FACENORMAL        16      1.000000        0.000000        0.000000\r
1725                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
1726                         *MESH_FACENORMAL        18      1.000000        0.000000        0.000000\r
1727                         *MESH_FACENORMAL        19      1.000000        0.000000        0.000000\r
1728                         *MESH_FACENORMAL        20      1.000000        0.000000        0.000000\r
1729                         *MESH_FACENORMAL        21      1.000000        0.000000        0.000000\r
1730                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
1731                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
1732                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
1733                         *MESH_FACENORMAL        25      1.000000        0.000000        0.000000\r
1734                         *MESH_FACENORMAL        26      1.000000        0.000000        0.000000\r
1735                         *MESH_FACENORMAL        27      1.000000        0.000000        0.000000\r
1736                         *MESH_FACENORMAL        28      1.000000        0.000000        0.000000\r
1737                         *MESH_FACENORMAL        29      1.000000        0.000000        0.000000\r
1738                         *MESH_FACENORMAL        30      1.000000        0.000000        0.000000\r
1739                         *MESH_FACENORMAL        31      1.000000        0.000000        0.000000\r
1740                         *MESH_FACENORMAL        32      1.000000        0.000000        0.000000\r
1741                         *MESH_FACENORMAL        33      1.000000        0.000000        0.000000\r
1742                         *MESH_FACENORMAL        34      1.000000        0.000000        0.000000\r
1743                         *MESH_FACENORMAL        35      1.000000        0.000000        0.000000\r
1744                         *MESH_FACENORMAL        36      1.000000        0.000000        0.000000\r
1745                         *MESH_FACENORMAL        37      1.000000        0.000000        0.000000\r
1746                         *MESH_FACENORMAL        38      1.000000        0.000000        0.000000\r
1747                         *MESH_FACENORMAL        39      1.000000        0.000000        0.000000\r
1748                         *MESH_FACENORMAL        40      1.000000        0.000000        0.000000\r
1749                         *MESH_FACENORMAL        41      1.000000        0.000000        0.000000\r
1750                         *MESH_FACENORMAL        42      1.000000        0.000000        0.000000\r
1751                         *MESH_FACENORMAL        43      1.000000        0.000000        0.000000\r
1752                         *MESH_FACENORMAL        44      1.000000        0.000000        0.000000\r
1753                         *MESH_FACENORMAL        45      1.000000        0.000000        0.000000\r
1754                         *MESH_FACENORMAL        46      0.894427        0.000000        -0.447214\r
1755                         *MESH_FACENORMAL        47      0.894427        0.000000        -0.447214\r
1756                         *MESH_FACENORMAL        48      0.447214        0.000000        -0.894427\r
1757                         *MESH_FACENORMAL        49      0.000000        0.000000        -1.000000\r
1758                         *MESH_FACENORMAL        50      0.000000        0.000000        -1.000000\r
1759                         *MESH_FACENORMAL        51      0.000000        0.000000        -1.000000\r
1760                         *MESH_FACENORMAL        52      0.000000        0.000000        -1.000000\r
1761                         *MESH_FACENORMAL        53      0.000000        0.000000        -1.000000\r
1762                         *MESH_FACENORMAL        54      0.000000        0.000000        -1.000000\r
1763                         *MESH_FACENORMAL        55      0.000000        0.000000        -1.000000\r
1764                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1765                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1766                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1767                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1768                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1769                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1770                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1771                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1772                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1773                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1774                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
1775                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
1776                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
1777                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
1778                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
1779                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
1780                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
1781                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
1782                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        -1.000000\r
1783                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        -1.000000\r
1784                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        -1.000000\r
1785                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        -1.000000\r
1786                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        -1.000000\r
1787                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        -1.000000\r
1788                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        -1.000000\r
1789                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        -1.000000\r
1790                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        -1.000000\r
1791                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        -1.000000\r
1792                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        -1.000000\r
1793                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        -1.000000\r
1794                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        -1.000000\r
1795                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        -1.000000\r
1796                         *MESH_VERTEXNORMAL      32      0.000000        0.000000        -1.000000\r
1797                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        -1.000000\r
1798                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        -1.000000\r
1799                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        -1.000000\r
1800                         *MESH_VERTEXNORMAL      36      0.000000        0.000000        -1.000000\r
1801                         *MESH_VERTEXNORMAL      37      0.000000        0.000000        -1.000000\r
1802                         *MESH_VERTEXNORMAL      38      0.000000        0.000000        -1.000000\r
1803                         *MESH_VERTEXNORMAL      39      0.000000        0.000000        -1.000000\r
1804                         *MESH_VERTEXNORMAL      40      0.000000        0.000000        -1.000000\r
1805                         *MESH_VERTEXNORMAL      41      0.000000        0.000000        -1.000000\r
1806                         *MESH_VERTEXNORMAL      42      0.000000        0.000000        -1.000000\r
1807                         *MESH_VERTEXNORMAL      43      0.000000        0.000000        -1.000000\r
1808                         *MESH_VERTEXNORMAL      44      0.000000        0.000000        -1.000000\r
1809                         *MESH_VERTEXNORMAL      45      0.000000        0.000000        -1.000000\r
1810                         *MESH_VERTEXNORMAL      46      0.000000        0.000000        -1.000000\r
1811                         *MESH_VERTEXNORMAL      47      0.000000        0.000000        -1.000000\r
1812                         *MESH_VERTEXNORMAL      48      0.000000        0.000000        -1.000000\r
1813                         *MESH_VERTEXNORMAL      49      0.000000        0.000000        -1.000000\r
1814                         *MESH_VERTEXNORMAL      50      0.000000        0.000000        -1.000000\r
1815                         *MESH_VERTEXNORMAL      51      0.000000        0.000000        -1.000000\r
1816                         *MESH_VERTEXNORMAL      52      0.000000        0.000000        -1.000000\r
1817                         *MESH_VERTEXNORMAL      53      0.000000        0.000000        -1.000000\r
1818                         *MESH_VERTEXNORMAL      54      0.000000        0.000000        -1.000000\r
1819                         *MESH_VERTEXNORMAL      55      0.000000        0.000000        -1.000000\r
1820                         *MESH_VERTEXNORMAL      56      0.000000        0.000000        -1.000000\r
1821                         *MESH_VERTEXNORMAL      57      0.000000        0.000000        -1.000000\r
1822                         *MESH_VERTEXNORMAL      58      0.000000        0.000000        -1.000000\r
1823                         *MESH_VERTEXNORMAL      59      0.000000        0.000000        -1.000000\r
1824                         *MESH_VERTEXNORMAL      60      0.000000        0.000000        -1.000000\r
1825                         *MESH_VERTEXNORMAL      61      0.000000        0.000000        -1.000000\r
1826                         *MESH_VERTEXNORMAL      62      0.000000        0.000000        -1.000000\r
1827                         *MESH_VERTEXNORMAL      63      0.000000        0.000000        -1.000000\r
1828                 }\r
1829                 *MESH_FACE_LIST {\r
1830                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1831                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1832                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1833                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1835                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1836                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1837                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1838                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1839                         *MESH_FACE      9       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1840                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1841                         *MESH_FACE      11      A:      11      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1842                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1843                         *MESH_FACE      13      A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1844                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1845                         *MESH_FACE      15      A:      15      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1846                         *MESH_FACE      16      A:      16      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1847                         *MESH_FACE      17      A:      17      B:      18      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1848                         *MESH_FACE      18      A:      18      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1849                         *MESH_FACE      19      A:      19      B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1850                         *MESH_FACE      20      A:      20      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1851                         *MESH_FACE      21      A:      21      B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1852                         *MESH_FACE      22      A:      24      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1853                         *MESH_FACE      23      A:      24      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1854                         *MESH_FACE      24      A:      26      B:      27      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1855                         *MESH_FACE      25      A:      24      B:      25      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1856                         *MESH_FACE      26      A:      25      B:      30      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1857                         *MESH_FACE      27      A:      29      B:      30      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1858                         *MESH_FACE      28      A:      30      B:      32      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1859                         *MESH_FACE      29      A:      31      B:      32      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1860                         *MESH_FACE      30      A:      32      B:      35      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1861                         *MESH_FACE      31      A:      33      B:      35      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1862                         *MESH_FACE      32      A:      34      B:      35      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1863                         *MESH_FACE      33      A:      34      B:      36      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1864                         *MESH_FACE      34      A:      36      B:      38      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1865                         *MESH_FACE      35      A:      37      B:      38      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1866                         *MESH_FACE      36      A:      38      B:      41      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1867                         *MESH_FACE      37      A:      39      B:      41      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1868                         *MESH_FACE      38      A:      40      B:      41      C:      42      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1869                         *MESH_FACE      39      A:      40      B:      42      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1870                         *MESH_FACE      40      A:      43      B:      45      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1871                         *MESH_FACE      41      A:      43      B:      44      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1872                         *MESH_FACE      42      A:      44      B:      48      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1873                         *MESH_FACE      43      A:      47      B:      48      C:      49      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1874                         *MESH_FACE      44      A:      48      B:      50      C:      49      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1875                         *MESH_FACE      45      A:      49      B:      50      C:      51      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1876                         *MESH_FACE      46      A:      52      B:      54      C:      53      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1877                         *MESH_FACE      47      A:      52      B:      53      C:      55      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1878                         *MESH_FACE      48      A:      53      B:      56      C:      55      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1879                         *MESH_FACE      49      A:      55      B:      56      C:      57      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1880                         *MESH_FACE      50      A:      56      B:      58      C:      57      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1881                         *MESH_FACE      51      A:      57      B:      58      C:      59      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1882                         *MESH_FACE      52      A:      58      B:      60      C:      59      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1883                         *MESH_FACE      53      A:      59      B:      60      C:      61      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1884                         *MESH_FACE      54      A:      60      B:      62      C:      61      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1885                         *MESH_FACE      55      A:      61      B:      62      C:      63      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1886                 }\r
1887                 *MESH_NUMTVERTEX        64\r
1888                 *MESH_TVERTLIST {\r
1889                         *MESH_TVERT     0       5.042969        -1.871094       1.000000\r
1890                         *MESH_TVERT     1       5.355469        -2.621094       1.000000\r
1891                         *MESH_TVERT     2       5.355469        -2.183594       1.000000\r
1892                         *MESH_TVERT     3       5.042969        -2.183594       1.000000\r
1893                         *MESH_TVERT     4       5.355469        -2.933594       1.000000\r
1894                         *MESH_TVERT     5       5.042969        -2.621094       1.000000\r
1895                         *MESH_TVERT     6       5.355469        -3.371094       1.000000\r
1896                         *MESH_TVERT     7       5.042969        -2.933594       1.000000\r
1897                         *MESH_TVERT     8       5.355469        -3.683594       1.000000\r
1898                         *MESH_TVERT     9       5.042969        -3.371094       1.000000\r
1899                         *MESH_TVERT     10      5.355469        -4.121094       1.000000\r
1900                         *MESH_TVERT     11      5.042969        -3.683594       1.000000\r
1901                         *MESH_TVERT     12      5.355469        -4.433594       1.000000\r
1902                         *MESH_TVERT     13      5.042969        -4.121094       1.000000\r
1903                         *MESH_TVERT     14      5.355469        -4.871094       1.000000\r
1904                         *MESH_TVERT     15      5.042969        -4.433594       1.000000\r
1905                         *MESH_TVERT     16      5.355469        -5.183594       1.000000\r
1906                         *MESH_TVERT     17      5.042969        -4.871094       1.000000\r
1907                         *MESH_TVERT     18      5.355469        -5.621094       1.000000\r
1908                         *MESH_TVERT     19      5.042969        -5.183594       1.000000\r
1909                         *MESH_TVERT     20      5.355469        -5.933594       1.000000\r
1910                         *MESH_TVERT     21      5.042969        -5.621094       1.000000\r
1911                         *MESH_TVERT     22      5.355469        -6.183594       1.000000\r
1912                         *MESH_TVERT     23      5.105469        -5.933594       1.000000\r
1913                         *MESH_TVERT     24      6.042969        2.628906        1.000000\r
1914                         *MESH_TVERT     25      6.355469        3.628906        1.000000\r
1915                         *MESH_TVERT     26      6.105469        3.378906        1.000000\r
1916                         *MESH_TVERT     27      6.042969        2.941406        1.000000\r
1917                         *MESH_TVERT     28      6.042969        3.316406        1.000000\r
1918                         *MESH_TVERT     29      6.042969        2.191406        1.000000\r
1919                         *MESH_TVERT     30      6.355469        2.941406        1.000000\r
1920                         *MESH_TVERT     31      6.042969        1.878906        1.000000\r
1921                         *MESH_TVERT     32      6.355469        2.628906        1.000000\r
1922                         *MESH_TVERT     33      6.042969        1.441406        1.000000\r
1923                         *MESH_TVERT     34      6.042969        1.128906        1.000000\r
1924                         *MESH_TVERT     35      6.355469        2.191406        1.000000\r
1925                         *MESH_TVERT     36      6.355469        1.878906        1.000000\r
1926                         *MESH_TVERT     37      6.042969        0.691406        1.000000\r
1927                         *MESH_TVERT     38      6.355469        1.441406        1.000000\r
1928                         *MESH_TVERT     39      6.042969        0.378906        1.000000\r
1929                         *MESH_TVERT     40      6.042969        0.066406        1.000000\r
1930                         *MESH_TVERT     41      6.355469        1.128906        1.000000\r
1931                         *MESH_TVERT     42      6.355469        0.691406        1.000000\r
1932                         *MESH_TVERT     43      -0.644531       5.378906        1.000000\r
1933                         *MESH_TVERT     44      -0.957031       5.878906        1.000000\r
1934                         *MESH_TVERT     45      -0.957031       5.691406        1.000000\r
1935                         *MESH_TVERT     46      6.355469        0.378906        1.000000\r
1936                         *MESH_TVERT     47      -0.644531       5.878906        1.000000\r
1937                         *MESH_TVERT     48      -0.957031       6.191406        1.000000\r
1938                         *MESH_TVERT     49      -0.644531       6.191406        1.000000\r
1939                         *MESH_TVERT     50      -0.957031       6.691406        1.000000\r
1940                         *MESH_TVERT     51      -0.644531       6.378906        1.000000\r
1941                         *MESH_TVERT     52      -5.644531       -1.621094       1.000000\r
1942                         *MESH_TVERT     53      -5.957031       -1.496094       1.000000\r
1943                         *MESH_TVERT     54      -5.957031       -1.933594       1.000000\r
1944                         *MESH_TVERT     55      -5.644531       -1.496094       1.000000\r
1945                         *MESH_TVERT     56      -5.957031       -1.183594       1.000000\r
1946                         *MESH_TVERT     57      -5.644531       -1.183594       1.000000\r
1947                         *MESH_TVERT     58      -5.957031       -0.746094       1.000000\r
1948                         *MESH_TVERT     59      -5.644531       -0.746094       1.000000\r
1949                         *MESH_TVERT     60      -5.957031       -0.433594       1.000000\r
1950                         *MESH_TVERT     61      -5.644531       -0.433594       1.000000\r
1951                         *MESH_TVERT     62      -5.957031       0.003906        1.000000\r
1952                         *MESH_TVERT     63      -5.644531       0.003906        1.000000\r
1953                 }\r
1954                 *MESH_NUMTVFACES        56\r
1955                 *MESH_TFACELIST {\r
1956                         *MESH_TFACE     0       1       4       3\r
1957                         *MESH_TFACE     1       0       1       3\r
1958                         *MESH_TFACE     2       3       4       5\r
1959                         *MESH_TFACE     3       0       2       1\r
1960                         *MESH_TFACE     4       4       6       5\r
1961                         *MESH_TFACE     5       5       6       7\r
1962                         *MESH_TFACE     6       6       8       7\r
1963                         *MESH_TFACE     7       7       8       9\r
1964                         *MESH_TFACE     8       8       10      9\r
1965                         *MESH_TFACE     9       9       10      11\r
1966                         *MESH_TFACE     10      10      12      11\r
1967                         *MESH_TFACE     11      11      12      13\r
1968                         *MESH_TFACE     12      12      14      13\r
1969                         *MESH_TFACE     13      13      14      15\r
1970                         *MESH_TFACE     14      14      16      15\r
1971                         *MESH_TFACE     15      15      16      17\r
1972                         *MESH_TFACE     16      16      18      17\r
1973                         *MESH_TFACE     17      17      18      19\r
1974                         *MESH_TFACE     18      18      20      19\r
1975                         *MESH_TFACE     19      19      20      21\r
1976                         *MESH_TFACE     20      20      22      21\r
1977                         *MESH_TFACE     21      21      22      23\r
1978                         *MESH_TFACE     22      24      26      25\r
1979                         *MESH_TFACE     23      24      27      26\r
1980                         *MESH_TFACE     24      26      27      28\r
1981                         *MESH_TFACE     25      24      25      29\r
1982                         *MESH_TFACE     26      25      30      29\r
1983                         *MESH_TFACE     27      29      30      31\r
1984                         *MESH_TFACE     28      30      32      31\r
1985                         *MESH_TFACE     29      31      32      33\r
1986                         *MESH_TFACE     30      32      35      33\r
1987                         *MESH_TFACE     31      33      35      34\r
1988                         *MESH_TFACE     32      34      35      36\r
1989                         *MESH_TFACE     33      34      36      37\r
1990                         *MESH_TFACE     34      36      38      37\r
1991                         *MESH_TFACE     35      37      38      39\r
1992                         *MESH_TFACE     36      38      41      39\r
1993                         *MESH_TFACE     37      39      41      40\r
1994                         *MESH_TFACE     38      40      41      42\r
1995                         *MESH_TFACE     39      40      42      46\r
1996                         *MESH_TFACE     40      43      45      44\r
1997                         *MESH_TFACE     41      43      44      47\r
1998                         *MESH_TFACE     42      44      48      47\r
1999                         *MESH_TFACE     43      47      48      49\r
2000                         *MESH_TFACE     44      48      50      49\r
2001                         *MESH_TFACE     45      49      50      51\r
2002                         *MESH_TFACE     46      52      54      53\r
2003                         *MESH_TFACE     47      52      53      55\r
2004                         *MESH_TFACE     48      53      56      55\r
2005                         *MESH_TFACE     49      55      56      57\r
2006                         *MESH_TFACE     50      56      58      57\r
2007                         *MESH_TFACE     51      57      58      59\r
2008                         *MESH_TFACE     52      58      60      59\r
2009                         *MESH_TFACE     53      59      60      61\r
2010                         *MESH_TFACE     54      60      62      61\r
2011                         *MESH_TFACE     55      61      62      63\r
2012                 }\r
2013         }\r
2014         *PROP_MOTIONBLUR        0\r
2015         *PROP_CASTSHADOW        1\r
2016         *PROP_RECVSHADOW        1\r
2017         *MATERIAL_REF   1\r
2018 }\r
2019 *GEOMOBJECT     {\r
2020         *NODE_NAME      "mat1model0surf7"\r
2021         *NODE_TM        {\r
2022                 *NODE_NAME      "mat1model0surf7"\r
2023                 *INHERIT_POS    0       0       0\r
2024                 *INHERIT_ROT    0       0       0\r
2025                 *INHERIT_SCL    0       0       0\r
2026                 *TM_ROW0        1.0     0       0\r
2027                 *TM_ROW1        0       1.0     0\r
2028                 *TM_ROW2        0       0       1.0\r
2029                 *TM_ROW3        0       0       0\r
2030                 *TM_POS 0.000000        0.000000        0.000000\r
2031         }\r
2032         *MESH   {\r
2033                 *TIMEVALUE      0\r
2034                 *MESH_NUMVERTEX 64\r
2035                 *MESH_NUMFACES  56\r
2036                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2037                 *MESH_VERTEX_LIST       {\r
2038                         *MESH_VERTEX    0       584.000000      -288.000000     -200.000000\r
2039                         *MESH_VERTEX    1       544.000000      -192.000000     -200.000000\r
2040                         *MESH_VERTEX    2       544.000000      -136.000000     -200.000000\r
2041                         *MESH_VERTEX    3       584.000000      -328.000000     -200.000000\r
2042                         *MESH_VERTEX    4       544.000000      -232.000000     -200.000000\r
2043                         *MESH_VERTEX    5       584.000000      -384.000000     -200.000000\r
2044                         *MESH_VERTEX    6       584.000000      -424.000000     -200.000000\r
2045                         *MESH_VERTEX    7       544.000000      -288.000000     -200.000000\r
2046                         *MESH_VERTEX    8       544.000000      -328.000000     -200.000000\r
2047                         *MESH_VERTEX    9       584.000000      -480.000000     -200.000000\r
2048                         *MESH_VERTEX    10      584.000000      -520.000000     -200.000000\r
2049                         *MESH_VERTEX    11      544.000000      -384.000000     -200.000000\r
2050                         *MESH_VERTEX    12      544.000000      -424.000000     -200.000000\r
2051                         *MESH_VERTEX    13      584.000000      -576.000000     -200.000000\r
2052                         *MESH_VERTEX    14      584.000000      -616.000000     -200.000000\r
2053                         *MESH_VERTEX    15      544.000000      -480.000000     -200.000000\r
2054                         *MESH_VERTEX    16      544.000000      -520.000000     -200.000000\r
2055                         *MESH_VERTEX    17      584.000000      -672.000000     -200.000000\r
2056                         *MESH_VERTEX    18      584.000000      -712.000000     -200.000000\r
2057                         *MESH_VERTEX    19      544.000000      -576.000000     -200.000000\r
2058                         *MESH_VERTEX    20      544.000000      -616.000000     -200.000000\r
2059                         *MESH_VERTEX    21      584.000000      -744.000000     -200.000000\r
2060                         *MESH_VERTEX    22      544.000000      -672.000000     -200.000000\r
2061                         *MESH_VERTEX    23      584.000000      -744.000000     -200.000000\r
2062                         *MESH_VERTEX    24      496.000000      -704.000000     -200.000000\r
2063                         *MESH_VERTEX    25      552.000000      -712.000000     -200.000000\r
2064                         *MESH_VERTEX    26      552.000000      -712.000000     -200.000000\r
2065                         *MESH_VERTEX    27      544.000000      -704.000000     -200.000000\r
2066                         *MESH_VERTEX    28      456.000000      -704.000000     -200.000000\r
2067                         *MESH_VERTEX    29      496.000000      -744.000000     -200.000000\r
2068                         *MESH_VERTEX    30      400.000000      -704.000000     -200.000000\r
2069                         *MESH_VERTEX    31      456.000000      -744.000000     -200.000000\r
2070                         *MESH_VERTEX    32      360.000000      -704.000000     -200.000000\r
2071                         *MESH_VERTEX    33      400.000000      -744.000000     -200.000000\r
2072                         *MESH_VERTEX    34      304.000000      -704.000000     -200.000000\r
2073                         *MESH_VERTEX    35      360.000000      -744.000000     -200.000000\r
2074                         *MESH_VERTEX    36      264.000000      -704.000000     -200.000000\r
2075                         *MESH_VERTEX    37      304.000000      -744.000000     -200.000000\r
2076                         *MESH_VERTEX    38      208.000000      -704.000000     -200.000000\r
2077                         *MESH_VERTEX    39      264.000000      -744.000000     -200.000000\r
2078                         *MESH_VERTEX    40      168.000000      -704.000000     -200.000000\r
2079                         *MESH_VERTEX    41      208.000000      -744.000000     -200.000000\r
2080                         *MESH_VERTEX    42      128.000000      -704.000000     -200.000000\r
2081                         *MESH_VERTEX    43      168.000000      -744.000000     -200.000000\r
2082                         *MESH_VERTEX    44      128.000000      -768.000000     -200.000000\r
2083                         *MESH_VERTEX    45      128.000000      -704.000000     -200.000000\r
2084                         *MESH_VERTEX    46      168.000000      -744.000000     -200.000000\r
2085                         *MESH_VERTEX    47      168.000000      -768.000000     -200.000000\r
2086                         *MESH_VERTEX    48      128.000000      -808.000000     -200.000000\r
2087                         *MESH_VERTEX    49      168.000000      -808.000000     -200.000000\r
2088                         *MESH_VERTEX    50      128.000000      -832.000000     -200.000000\r
2089                         *MESH_VERTEX    51      168.000000      -872.000000     -200.000000\r
2090                         *MESH_VERTEX    52      168.000000      -872.000000     -200.000000\r
2091                         *MESH_VERTEX    53      112.000000      -832.000000     -200.000000\r
2092                         *MESH_VERTEX    54      128.000000      -832.000000     -200.000000\r
2093                         *MESH_VERTEX    55      112.000000      -872.000000     -200.000000\r
2094                         *MESH_VERTEX    56      72.000000       -832.000000     -200.000000\r
2095                         *MESH_VERTEX    57      72.000000       -872.000000     -200.000000\r
2096                         *MESH_VERTEX    58      16.000000       -832.000000     -200.000000\r
2097                         *MESH_VERTEX    59      16.000000       -872.000000     -200.000000\r
2098                         *MESH_VERTEX    60      -24.000000      -832.000000     -200.000000\r
2099                         *MESH_VERTEX    61      -24.000000      -872.000000     -200.000000\r
2100                         *MESH_VERTEX    62      -80.000000      -832.000000     -200.000000\r
2101                         *MESH_VERTEX    63      -80.000000      -872.000000     -200.000000\r
2102                 }\r
2103                 *MESH_NORMALS   {\r
2104                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2105                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2106                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2107                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2108                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2109                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2110                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
2111                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
2112                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
2113                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
2114                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
2115                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
2116                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
2117                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
2118                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
2119                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
2120                         *MESH_FACENORMAL        16      1.000000        0.000000        0.000000\r
2121                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
2122                         *MESH_FACENORMAL        18      1.000000        0.000000        0.000000\r
2123                         *MESH_FACENORMAL        19      1.000000        0.000000        0.000000\r
2124                         *MESH_FACENORMAL        20      1.000000        0.000000        0.000000\r
2125                         *MESH_FACENORMAL        21      1.000000        0.000000        0.000000\r
2126                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
2127                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
2128                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
2129                         *MESH_FACENORMAL        25      1.000000        0.000000        0.000000\r
2130                         *MESH_FACENORMAL        26      1.000000        0.000000        0.000000\r
2131                         *MESH_FACENORMAL        27      1.000000        0.000000        0.000000\r
2132                         *MESH_FACENORMAL        28      1.000000        0.000000        0.000000\r
2133                         *MESH_FACENORMAL        29      1.000000        0.000000        0.000000\r
2134                         *MESH_FACENORMAL        30      1.000000        0.000000        0.000000\r
2135                         *MESH_FACENORMAL        31      1.000000        0.000000        0.000000\r
2136                         *MESH_FACENORMAL        32      1.000000        0.000000        0.000000\r
2137                         *MESH_FACENORMAL        33      1.000000        0.000000        0.000000\r
2138                         *MESH_FACENORMAL        34      1.000000        0.000000        0.000000\r
2139                         *MESH_FACENORMAL        35      1.000000        0.000000        0.000000\r
2140                         *MESH_FACENORMAL        36      1.000000        0.000000        0.000000\r
2141                         *MESH_FACENORMAL        37      1.000000        0.000000        0.000000\r
2142                         *MESH_FACENORMAL        38      1.000000        0.000000        0.000000\r
2143                         *MESH_FACENORMAL        39      1.000000        0.000000        0.000000\r
2144                         *MESH_FACENORMAL        40      1.000000        0.000000        0.000000\r
2145                         *MESH_FACENORMAL        41      1.000000        0.000000        0.000000\r
2146                         *MESH_FACENORMAL        42      1.000000        0.000000        0.000000\r
2147                         *MESH_FACENORMAL        43      1.000000        0.000000        0.000000\r
2148                         *MESH_FACENORMAL        44      1.000000        0.000000        0.000000\r
2149                         *MESH_FACENORMAL        45      1.000000        0.000000        0.000000\r
2150                         *MESH_FACENORMAL        46      0.894427        0.000000        -0.447214\r
2151                         *MESH_FACENORMAL        47      0.894427        0.000000        -0.447214\r
2152                         *MESH_FACENORMAL        48      0.447214        0.000000        -0.894427\r
2153                         *MESH_FACENORMAL        49      0.000000        0.000000        -1.000000\r
2154                         *MESH_FACENORMAL        50      0.000000        0.000000        -1.000000\r
2155                         *MESH_FACENORMAL        51      0.000000        0.000000        -1.000000\r
2156                         *MESH_FACENORMAL        52      0.000000        0.000000        -1.000000\r
2157                         *MESH_FACENORMAL        53      0.000000        0.000000        -1.000000\r
2158                         *MESH_FACENORMAL        54      0.000000        0.000000        -1.000000\r
2159                         *MESH_FACENORMAL        55      0.000000        0.000000        -1.000000\r
2160                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2161                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2162                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2163                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2164                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2165                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
2166                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
2167                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
2168                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
2169                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
2170                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
2171                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
2172                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
2173                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
2174                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
2175                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
2176                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
2177                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
2178                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
2179                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
2180                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        1.000000\r
2181                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        1.000000\r
2182                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        1.000000\r
2183                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        1.000000\r
2184                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        1.000000\r
2185                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        1.000000\r
2186                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        1.000000\r
2187                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        1.000000\r
2188                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        1.000000\r
2189                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        1.000000\r
2190                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        1.000000\r
2191                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        1.000000\r
2192                         *MESH_VERTEXNORMAL      32      0.000000        0.000000        1.000000\r
2193                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        1.000000\r
2194                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        1.000000\r
2195                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        1.000000\r
2196                         *MESH_VERTEXNORMAL      36      0.000000        0.000000        1.000000\r
2197                         *MESH_VERTEXNORMAL      37      0.000000        0.000000        1.000000\r
2198                         *MESH_VERTEXNORMAL      38      0.000000        0.000000        1.000000\r
2199                         *MESH_VERTEXNORMAL      39      0.000000        0.000000        1.000000\r
2200                         *MESH_VERTEXNORMAL      40      0.000000        0.000000        1.000000\r
2201                         *MESH_VERTEXNORMAL      41      0.000000        0.000000        1.000000\r
2202                         *MESH_VERTEXNORMAL      42      0.000000        0.000000        1.000000\r
2203                         *MESH_VERTEXNORMAL      43      0.000000        0.000000        1.000000\r
2204                         *MESH_VERTEXNORMAL      44      0.000000        0.000000        1.000000\r
2205                         *MESH_VERTEXNORMAL      45      0.000000        0.000000        1.000000\r
2206                         *MESH_VERTEXNORMAL      46      0.000000        0.000000        1.000000\r
2207                         *MESH_VERTEXNORMAL      47      0.000000        0.000000        1.000000\r
2208                         *MESH_VERTEXNORMAL      48      0.000000        0.000000        1.000000\r
2209                         *MESH_VERTEXNORMAL      49      0.000000        0.000000        1.000000\r
2210                         *MESH_VERTEXNORMAL      50      0.000000        0.000000        1.000000\r
2211                         *MESH_VERTEXNORMAL      51      0.000000        0.000000        1.000000\r
2212                         *MESH_VERTEXNORMAL      52      0.000000        0.000000        1.000000\r
2213                         *MESH_VERTEXNORMAL      53      0.000000        0.000000        1.000000\r
2214                         *MESH_VERTEXNORMAL      54      0.000000        0.000000        1.000000\r
2215                         *MESH_VERTEXNORMAL      55      0.000000        0.000000        1.000000\r
2216                         *MESH_VERTEXNORMAL      56      0.000000        0.000000        1.000000\r
2217                         *MESH_VERTEXNORMAL      57      0.000000        0.000000        1.000000\r
2218                         *MESH_VERTEXNORMAL      58      0.000000        0.000000        1.000000\r
2219                         *MESH_VERTEXNORMAL      59      0.000000        0.000000        1.000000\r
2220                         *MESH_VERTEXNORMAL      60      0.000000        0.000000        1.000000\r
2221                         *MESH_VERTEXNORMAL      61      0.000000        0.000000        1.000000\r
2222                         *MESH_VERTEXNORMAL      62      0.000000        0.000000        1.000000\r
2223                         *MESH_VERTEXNORMAL      63      0.000000        0.000000        1.000000\r
2224                 }\r
2225                 *MESH_FACE_LIST {\r
2226                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2227                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2228                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2229                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2230                         *MESH_FACE      4       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2231                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2232                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2233                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2234                         *MESH_FACE      8       A:      8       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2235                         *MESH_FACE      9       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2236                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2237                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2238                         *MESH_FACE      12      A:      12      B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2239                         *MESH_FACE      13      A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2240                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2241                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2242                         *MESH_FACE      16      A:      16      B:      19      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2243                         *MESH_FACE      17      A:      17      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2244                         *MESH_FACE      18      A:      18      B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2245                         *MESH_FACE      19      A:      18      B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2246                         *MESH_FACE      20      A:      20      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2247                         *MESH_FACE      21      A:      21      B:      22      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2248                         *MESH_FACE      22      A:      23      B:      25      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2249                         *MESH_FACE      23      A:      24      B:      25      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2250                         *MESH_FACE      24      A:      23      B:      24      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2251                         *MESH_FACE      25      A:      23      B:      28      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2252                         *MESH_FACE      26      A:      28      B:      30      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2253                         *MESH_FACE      27      A:      29      B:      30      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2254                         *MESH_FACE      28      A:      30      B:      32      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2255                         *MESH_FACE      29      A:      31      B:      32      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2256                         *MESH_FACE      30      A:      32      B:      34      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2257                         *MESH_FACE      31      A:      33      B:      34      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2258                         *MESH_FACE      32      A:      34      B:      36      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2259                         *MESH_FACE      33      A:      35      B:      36      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2260                         *MESH_FACE      34      A:      36      B:      38      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2261                         *MESH_FACE      35      A:      37      B:      38      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2262                         *MESH_FACE      36      A:      38      B:      40      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2263                         *MESH_FACE      37      A:      39      B:      40      C:      41      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2264                         *MESH_FACE      38      A:      40      B:      42      C:      41      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2265                         *MESH_FACE      39      A:      41      B:      42      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2266                         *MESH_FACE      40      A:      43      B:      45      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2267                         *MESH_FACE      41      A:      43      B:      44      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2268                         *MESH_FACE      42      A:      44      B:      48      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2269                         *MESH_FACE      43      A:      47      B:      48      C:      49      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2270                         *MESH_FACE      44      A:      48      B:      50      C:      49      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2271                         *MESH_FACE      45      A:      49      B:      50      C:      51      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2272                         *MESH_FACE      46      A:      52      B:      54      C:      53      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2273                         *MESH_FACE      47      A:      52      B:      53      C:      55      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2274                         *MESH_FACE      48      A:      53      B:      56      C:      55      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2275                         *MESH_FACE      49      A:      55      B:      56      C:      57      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2276                         *MESH_FACE      50      A:      56      B:      58      C:      57      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2277                         *MESH_FACE      51      A:      57      B:      58      C:      59      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2278                         *MESH_FACE      52      A:      58      B:      60      C:      59      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2279                         *MESH_FACE      53      A:      59      B:      60      C:      61      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2280                         *MESH_FACE      54      A:      60      B:      62      C:      61      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2281                         *MESH_FACE      55      A:      61      B:      62      C:      63      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2282                 }\r
2283                 *MESH_NUMTVERTEX        64\r
2284                 *MESH_TVERTLIST {\r
2285                         *MESH_TVERT     0       5.355469        -2.621094       1.000000\r
2286                         *MESH_TVERT     1       5.042969        -1.871094       1.000000\r
2287                         *MESH_TVERT     2       5.042969        -1.433594       1.000000\r
2288                         *MESH_TVERT     3       5.355469        -2.933594       1.000000\r
2289                         *MESH_TVERT     4       5.042969        -2.183594       1.000000\r
2290                         *MESH_TVERT     5       5.355469        -3.371094       1.000000\r
2291                         *MESH_TVERT     6       5.355469        -3.683594       1.000000\r
2292                         *MESH_TVERT     7       5.042969        -2.621094       1.000000\r
2293                         *MESH_TVERT     8       5.042969        -2.933594       1.000000\r
2294                         *MESH_TVERT     9       5.355469        -4.121094       1.000000\r
2295                         *MESH_TVERT     10      5.355469        -4.433594       1.000000\r
2296                         *MESH_TVERT     11      5.042969        -3.371094       1.000000\r
2297                         *MESH_TVERT     12      5.042969        -3.683594       1.000000\r
2298                         *MESH_TVERT     13      5.355469        -4.871094       1.000000\r
2299                         *MESH_TVERT     14      5.355469        -5.183594       1.000000\r
2300                         *MESH_TVERT     15      5.042969        -4.121094       1.000000\r
2301                         *MESH_TVERT     16      5.042969        -4.433594       1.000000\r
2302                         *MESH_TVERT     17      5.355469        -5.621094       1.000000\r
2303                         *MESH_TVERT     18      5.355469        -5.933594       1.000000\r
2304                         *MESH_TVERT     19      5.042969        -4.871094       1.000000\r
2305                         *MESH_TVERT     20      5.042969        -5.183594       1.000000\r
2306                         *MESH_TVERT     21      5.355469        -6.183594       1.000000\r
2307                         *MESH_TVERT     22      5.042969        -5.621094       1.000000\r
2308                         *MESH_TVERT     23      6.355469        3.628906        1.000000\r
2309                         *MESH_TVERT     24      6.042969        2.941406        1.000000\r
2310                         *MESH_TVERT     25      6.105469        3.378906        1.000000\r
2311                         *MESH_TVERT     26      5.105469        -5.933594       1.000000\r
2312                         *MESH_TVERT     27      6.042969        3.316406        1.000000\r
2313                         *MESH_TVERT     28      6.042969        2.628906        1.000000\r
2314                         *MESH_TVERT     29      6.355469        2.941406        1.000000\r
2315                         *MESH_TVERT     30      6.042969        2.191406        1.000000\r
2316                         *MESH_TVERT     31      6.355469        2.628906        1.000000\r
2317                         *MESH_TVERT     32      6.042969        1.878906        1.000000\r
2318                         *MESH_TVERT     33      6.355469        2.191406        1.000000\r
2319                         *MESH_TVERT     34      6.042969        1.441406        1.000000\r
2320                         *MESH_TVERT     35      6.355469        1.878906        1.000000\r
2321                         *MESH_TVERT     36      6.042969        1.128906        1.000000\r
2322                         *MESH_TVERT     37      6.355469        1.441406        1.000000\r
2323                         *MESH_TVERT     38      6.042969        0.691406        1.000000\r
2324                         *MESH_TVERT     39      6.355469        1.128906        1.000000\r
2325                         *MESH_TVERT     40      6.042969        0.378906        1.000000\r
2326                         *MESH_TVERT     41      6.355469        0.691406        1.000000\r
2327                         *MESH_TVERT     42      6.042969        0.066406        1.000000\r
2328                         *MESH_TVERT     43      -0.957031       5.691406        1.000000\r
2329                         *MESH_TVERT     44      -0.644531       5.878906        1.000000\r
2330                         *MESH_TVERT     45      -0.644531       5.378906        1.000000\r
2331                         *MESH_TVERT     46      6.355469        0.378906        1.000000\r
2332                         *MESH_TVERT     47      -0.957031       5.878906        1.000000\r
2333                         *MESH_TVERT     48      -0.644531       6.191406        1.000000\r
2334                         *MESH_TVERT     49      -0.957031       6.191406        1.000000\r
2335                         *MESH_TVERT     50      -0.644531       6.378906        1.000000\r
2336                         *MESH_TVERT     51      -0.957031       6.691406        1.000000\r
2337                         *MESH_TVERT     52      -5.957031       -1.933594       1.000000\r
2338                         *MESH_TVERT     53      -5.644531       -1.496094       1.000000\r
2339                         *MESH_TVERT     54      -5.644531       -1.621094       1.000000\r
2340                         *MESH_TVERT     55      -5.957031       -1.496094       1.000000\r
2341                         *MESH_TVERT     56      -5.644531       -1.183594       1.000000\r
2342                         *MESH_TVERT     57      -5.957031       -1.183594       1.000000\r
2343                         *MESH_TVERT     58      -5.644531       -0.746094       1.000000\r
2344                         *MESH_TVERT     59      -5.957031       -0.746094       1.000000\r
2345                         *MESH_TVERT     60      -5.644531       -0.433594       1.000000\r
2346                         *MESH_TVERT     61      -5.957031       -0.433594       1.000000\r
2347                         *MESH_TVERT     62      -5.644531       0.003906        1.000000\r
2348                         *MESH_TVERT     63      -5.957031       0.003906        1.000000\r
2349                 }\r
2350                 *MESH_NUMTVFACES        56\r
2351                 *MESH_TFACELIST {\r
2352                         *MESH_TFACE     0       0       1       3\r
2353                         *MESH_TFACE     1       1       4       3\r
2354                         *MESH_TFACE     2       3       4       5\r
2355                         *MESH_TFACE     3       0       2       1\r
2356                         *MESH_TFACE     4       4       7       5\r
2357                         *MESH_TFACE     5       5       7       6\r
2358                         *MESH_TFACE     6       6       7       8\r
2359                         *MESH_TFACE     7       6       8       9\r
2360                         *MESH_TFACE     8       8       11      9\r
2361                         *MESH_TFACE     9       9       11      10\r
2362                         *MESH_TFACE     10      10      11      12\r
2363                         *MESH_TFACE     11      10      12      13\r
2364                         *MESH_TFACE     12      12      15      13\r
2365                         *MESH_TFACE     13      13      15      14\r
2366                         *MESH_TFACE     14      14      15      16\r
2367                         *MESH_TFACE     15      14      16      17\r
2368                         *MESH_TFACE     16      16      19      17\r
2369                         *MESH_TFACE     17      17      19      18\r
2370                         *MESH_TFACE     18      18      19      20\r
2371                         *MESH_TFACE     19      18      20      21\r
2372                         *MESH_TFACE     20      20      22      21\r
2373                         *MESH_TFACE     21      21      22      26\r
2374                         *MESH_TFACE     22      23      25      24\r
2375                         *MESH_TFACE     23      24      25      27\r
2376                         *MESH_TFACE     24      23      24      28\r
2377                         *MESH_TFACE     25      23      28      29\r
2378                         *MESH_TFACE     26      28      30      29\r
2379                         *MESH_TFACE     27      29      30      31\r
2380                         *MESH_TFACE     28      30      32      31\r
2381                         *MESH_TFACE     29      31      32      33\r
2382                         *MESH_TFACE     30      32      34      33\r
2383                         *MESH_TFACE     31      33      34      35\r
2384                         *MESH_TFACE     32      34      36      35\r
2385                         *MESH_TFACE     33      35      36      37\r
2386                         *MESH_TFACE     34      36      38      37\r
2387                         *MESH_TFACE     35      37      38      39\r
2388                         *MESH_TFACE     36      38      40      39\r
2389                         *MESH_TFACE     37      39      40      41\r
2390                         *MESH_TFACE     38      40      42      41\r
2391                         *MESH_TFACE     39      41      42      46\r
2392                         *MESH_TFACE     40      43      45      44\r
2393                         *MESH_TFACE     41      43      44      47\r
2394                         *MESH_TFACE     42      44      48      47\r
2395                         *MESH_TFACE     43      47      48      49\r
2396                         *MESH_TFACE     44      48      50      49\r
2397                         *MESH_TFACE     45      49      50      51\r
2398                         *MESH_TFACE     46      52      54      53\r
2399                         *MESH_TFACE     47      52      53      55\r
2400                         *MESH_TFACE     48      53      56      55\r
2401                         *MESH_TFACE     49      55      56      57\r
2402                         *MESH_TFACE     50      56      58      57\r
2403                         *MESH_TFACE     51      57      58      59\r
2404                         *MESH_TFACE     52      58      60      59\r
2405                         *MESH_TFACE     53      59      60      61\r
2406                         *MESH_TFACE     54      60      62      61\r
2407                         *MESH_TFACE     55      61      62      63\r
2408                 }\r
2409         }\r
2410         *PROP_MOTIONBLUR        0\r
2411         *PROP_CASTSHADOW        1\r
2412         *PROP_RECVSHADOW        1\r
2413         *MATERIAL_REF   1\r
2414 }\r
2415 *GEOMOBJECT     {\r
2416         *NODE_NAME      "mat1model0surf8"\r
2417         *NODE_TM        {\r
2418                 *NODE_NAME      "mat1model0surf8"\r
2419                 *INHERIT_POS    0       0       0\r
2420                 *INHERIT_ROT    0       0       0\r
2421                 *INHERIT_SCL    0       0       0\r
2422                 *TM_ROW0        1.0     0       0\r
2423                 *TM_ROW1        0       1.0     0\r
2424                 *TM_ROW2        0       0       1.0\r
2425                 *TM_ROW3        0       0       0\r
2426                 *TM_POS 0.000000        0.000000        0.000000\r
2427         }\r
2428         *MESH   {\r
2429                 *TIMEVALUE      0\r
2430                 *MESH_NUMVERTEX 18\r
2431                 *MESH_NUMFACES  15\r
2432                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2433                 *MESH_VERTEX_LIST       {\r
2434                         *MESH_VERTEX    0       385.333344      384.000000      -209.333328\r
2435                         *MESH_VERTEX    1       584.000000      384.000000      -200.000000\r
2436                         *MESH_VERTEX    2       552.000000      384.000000      -200.000000\r
2437                         *MESH_VERTEX    3       512.000000      384.000000      -200.000000\r
2438                         *MESH_VERTEX    4       584.000000      384.000000      -264.000000\r
2439                         *MESH_VERTEX    5       176.000000      384.000000      -248.000000\r
2440                         *MESH_VERTEX    6       176.000000      384.000000      -264.000000\r
2441                         *MESH_VERTEX    7       176.000000      384.000000      -200.000000\r
2442                         *MESH_VERTEX    8       168.000000      384.000000      -248.000000\r
2443                         *MESH_VERTEX    9       176.000000      384.000000      -248.000000\r
2444                         *MESH_VERTEX    10      456.000000      384.000000      -200.000000\r
2445                         *MESH_VERTEX    11      416.000000      384.000000      -200.000000\r
2446                         *MESH_VERTEX    12      360.000000      384.000000      -200.000000\r
2447                         *MESH_VERTEX    13      320.000000      384.000000      -200.000000\r
2448                         *MESH_VERTEX    14      264.000000      384.000000      -200.000000\r
2449                         *MESH_VERTEX    15      224.000000      384.000000      -200.000000\r
2450                         *MESH_VERTEX    16      176.000000      384.000000      -200.000000\r
2451                         *MESH_VERTEX    17      168.000000      384.000000      -200.000000\r
2452                 }\r
2453                 *MESH_NORMALS   {\r
2454                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2455                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2456                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2457                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2458                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2459                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2460                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
2461                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
2462                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
2463                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
2464                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
2465                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
2466                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
2467                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
2468                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
2469                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2470                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2471                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2472                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2473                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2474                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2475                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2476                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
2477                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
2478                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
2479                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
2480                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
2481                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
2482                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
2483                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
2484                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
2485                         *MESH_VERTEXNORMAL      16      0.000000        1.000000        0.000000\r
2486                         *MESH_VERTEXNORMAL      17      0.000000        1.000000        0.000000\r
2487                 }\r
2488                 *MESH_FACE_LIST {\r
2489                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2490                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2491                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2492                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2493                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2494                         *MESH_FACE      5       A:      0       B:      5       C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2495                         *MESH_FACE      6       A:      0       B:      10      C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2496                         *MESH_FACE      7       A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2497                         *MESH_FACE      8       A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2498                         *MESH_FACE      9       A:      0       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2499                         *MESH_FACE      10      A:      0       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2500                         *MESH_FACE      11      A:      0       B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2501                         *MESH_FACE      12      A:      0       B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2502                         *MESH_FACE      13      A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2503                         *MESH_FACE      14      A:      7       B:      8       C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2504                 }\r
2505                 *MESH_NUMTVERTEX        18\r
2506                 *MESH_TVERTLIST {\r
2507                         *MESH_TVERT     0       0.348958        0.610677        1.000000\r
2508                         *MESH_TVERT     1       -1.203125       0.683594        1.000000\r
2509                         *MESH_TVERT     2       -0.953125       0.683594        1.000000\r
2510                         *MESH_TVERT     3       -0.640625       0.683594        1.000000\r
2511                         *MESH_TVERT     4       -1.203125       0.183594        1.000000\r
2512                         *MESH_TVERT     5       1.984375        0.308594        1.000000\r
2513                         *MESH_TVERT     6       1.984375        0.183594        1.000000\r
2514                         *MESH_TVERT     7       2.609375        0.683594        1.000000\r
2515                         *MESH_TVERT     8       2.671875        0.308594        1.000000\r
2516                         *MESH_TVERT     9       2.609375        0.308594        1.000000\r
2517                         *MESH_TVERT     10      -0.203125       0.683594        1.000000\r
2518                         *MESH_TVERT     11      0.109375        0.683594        1.000000\r
2519                         *MESH_TVERT     12      0.546875        0.683594        1.000000\r
2520                         *MESH_TVERT     13      0.859375        0.683594        1.000000\r
2521                         *MESH_TVERT     14      1.296875        0.683594        1.000000\r
2522                         *MESH_TVERT     15      1.609375        0.683594        1.000000\r
2523                         *MESH_TVERT     16      1.984375        0.683594        1.000000\r
2524                         *MESH_TVERT     17      2.671875        0.683594        1.000000\r
2525                 }\r
2526                 *MESH_NUMTVFACES        15\r
2527                 *MESH_TFACELIST {\r
2528                         *MESH_TFACE     0       0       1       4\r
2529                         *MESH_TFACE     1       0       4       5\r
2530                         *MESH_TFACE     2       0       2       1\r
2531                         *MESH_TFACE     3       0       3       2\r
2532                         *MESH_TFACE     4       4       6       5\r
2533                         *MESH_TFACE     5       0       5       16\r
2534                         *MESH_TFACE     6       0       10      3\r
2535                         *MESH_TFACE     7       0       11      10\r
2536                         *MESH_TFACE     8       0       12      11\r
2537                         *MESH_TFACE     9       0       13      12\r
2538                         *MESH_TFACE     10      0       14      13\r
2539                         *MESH_TFACE     11      0       15      14\r
2540                         *MESH_TFACE     12      0       16      15\r
2541                         *MESH_TFACE     13      7       9       8\r
2542                         *MESH_TFACE     14      7       8       17\r
2543                 }\r
2544         }\r
2545         *PROP_MOTIONBLUR        0\r
2546         *PROP_CASTSHADOW        1\r
2547         *PROP_RECVSHADOW        1\r
2548         *MATERIAL_REF   1\r
2549 }\r
2550 *GEOMOBJECT     {\r
2551         *NODE_NAME      "mat1model0surf9"\r
2552         *NODE_TM        {\r
2553                 *NODE_NAME      "mat1model0surf9"\r
2554                 *INHERIT_POS    0       0       0\r
2555                 *INHERIT_ROT    0       0       0\r
2556                 *INHERIT_SCL    0       0       0\r
2557                 *TM_ROW0        1.0     0       0\r
2558                 *TM_ROW1        0       1.0     0\r
2559                 *TM_ROW2        0       0       1.0\r
2560                 *TM_ROW3        0       0       0\r
2561                 *TM_POS 0.000000        0.000000        0.000000\r
2562         }\r
2563         *MESH   {\r
2564                 *TIMEVALUE      0\r
2565                 *MESH_NUMVERTEX 13\r
2566                 *MESH_NUMFACES  12\r
2567                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2568                 *MESH_VERTEX_LIST       {\r
2569                         *MESH_VERTEX    0       384.000000      384.000000      -60.000000\r
2570                         *MESH_VERTEX    1       512.000000      384.000000      -72.000000\r
2571                         *MESH_VERTEX    2       552.000000      384.000000      -72.000000\r
2572                         *MESH_VERTEX    3       584.000000      384.000000      -72.000000\r
2573                         *MESH_VERTEX    4       456.000000      384.000000      -72.000000\r
2574                         *MESH_VERTEX    5       584.000000      384.000000      0.000000\r
2575                         *MESH_VERTEX    6       168.000000      384.000000      0.000000\r
2576                         *MESH_VERTEX    7       168.000000      384.000000      -72.000000\r
2577                         *MESH_VERTEX    8       416.000000      384.000000      -72.000000\r
2578                         *MESH_VERTEX    9       360.000000      384.000000      -72.000000\r
2579                         *MESH_VERTEX    10      320.000000      384.000000      -72.000000\r
2580                         *MESH_VERTEX    11      264.000000      384.000000      -72.000000\r
2581                         *MESH_VERTEX    12      224.000000      384.000000      -72.000000\r
2582                 }\r
2583                 *MESH_NORMALS   {\r
2584                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2585                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2586                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2587                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2588                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2589                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2590                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
2591                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
2592                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
2593                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
2594                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
2595                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
2596                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2597                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2598                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2599                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2600                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2601                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2602                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2603                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
2604                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
2605                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
2606                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
2607                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
2608                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
2609                 }\r
2610                 *MESH_FACE_LIST {\r
2611                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2612                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2613                         *MESH_FACE      2       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2614                         *MESH_FACE      3       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2615                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2616                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2617                         *MESH_FACE      6       A:      0       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2618                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2619                         *MESH_FACE      8       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2620                         *MESH_FACE      9       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2621                         *MESH_FACE      10      A:      0       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2622                         *MESH_FACE      11      A:      0       B:      12      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2623                 }\r
2624                 *MESH_NUMTVERTEX        13\r
2625                 *MESH_TVERTLIST {\r
2626                         *MESH_TVERT     0       0.359375        0.218750        1.000000\r
2627                         *MESH_TVERT     1       -0.640625       0.125000        1.000000\r
2628                         *MESH_TVERT     2       -0.953125       0.125000        1.000000\r
2629                         *MESH_TVERT     3       -1.203125       0.125000        1.000000\r
2630                         *MESH_TVERT     4       -0.203125       0.125000        1.000000\r
2631                         *MESH_TVERT     5       -1.203125       0.687500        1.000000\r
2632                         *MESH_TVERT     6       2.046875        0.687500        1.000000\r
2633                         *MESH_TVERT     7       2.046875        0.125000        1.000000\r
2634                         *MESH_TVERT     8       0.109375        0.125000        1.000000\r
2635                         *MESH_TVERT     9       0.546875        0.125000        1.000000\r
2636                         *MESH_TVERT     10      0.859375        0.125000        1.000000\r
2637                         *MESH_TVERT     11      1.296875        0.125000        1.000000\r
2638                         *MESH_TVERT     12      1.609375        0.125000        1.000000\r
2639                 }\r
2640                 *MESH_NUMTVFACES        12\r
2641                 *MESH_TFACELIST {\r
2642                         *MESH_TFACE     0       0       2       1\r
2643                         *MESH_TFACE     1       0       3       2\r
2644                         *MESH_TFACE     2       0       5       3\r
2645                         *MESH_TFACE     3       0       1       4\r
2646                         *MESH_TFACE     4       0       6       5\r
2647                         *MESH_TFACE     5       0       7       6\r
2648                         *MESH_TFACE     6       0       4       8\r
2649                         *MESH_TFACE     7       0       8       9\r
2650                         *MESH_TFACE     8       0       9       10\r
2651                         *MESH_TFACE     9       0       10      11\r
2652                         *MESH_TFACE     10      0       11      12\r
2653                         *MESH_TFACE     11      0       12      7\r
2654                 }\r
2655         }\r
2656         *PROP_MOTIONBLUR        0\r
2657         *PROP_CASTSHADOW        1\r
2658         *PROP_RECVSHADOW        1\r
2659         *MATERIAL_REF   1\r
2660 }\r
2661 *GEOMOBJECT     {\r
2662         *NODE_NAME      "mat1model0surf10"\r
2663         *NODE_TM        {\r
2664                 *NODE_NAME      "mat1model0surf10"\r
2665                 *INHERIT_POS    0       0       0\r
2666                 *INHERIT_ROT    0       0       0\r
2667                 *INHERIT_SCL    0       0       0\r
2668                 *TM_ROW0        1.0     0       0\r
2669                 *TM_ROW1        0       1.0     0\r
2670                 *TM_ROW2        0       0       1.0\r
2671                 *TM_ROW3        0       0       0\r
2672                 *TM_POS 0.000000        0.000000        0.000000\r
2673         }\r
2674         *MESH   {\r
2675                 *TIMEVALUE      0\r
2676                 *MESH_NUMVERTEX 19\r
2677                 *MESH_NUMFACES  16\r
2678                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2679                 *MESH_VERTEX_LIST       {\r
2680                         *MESH_VERTEX    0       362.909088      344.000000      -210.034088\r
2681                         *MESH_VERTEX    1       456.000000      344.000000      -200.000000\r
2682                         *MESH_VERTEX    2       512.000000      344.000000      -200.000000\r
2683                         *MESH_VERTEX    3       544.000000      344.000000      -200.000000\r
2684                         *MESH_VERTEX    4       416.000000      344.000000      -200.000000\r
2685                         *MESH_VERTEX    5       544.000000      344.000000      -262.375000\r
2686                         *MESH_VERTEX    6       360.000000      344.000000      -200.000000\r
2687                         *MESH_VERTEX    7       320.000000      344.000000      -200.000000\r
2688                         *MESH_VERTEX    8       264.000000      344.000000      -200.000000\r
2689                         *MESH_VERTEX    9       224.000000      344.000000      -200.000000\r
2690                         *MESH_VERTEX    10      176.000000      344.000000      -200.000000\r
2691                         *MESH_VERTEX    11      176.000000      344.000000      -248.000000\r
2692                         *MESH_VERTEX    12      176.000000      344.000000      -264.000000\r
2693                         *MESH_VERTEX    13      544.000000      344.000000      -264.000000\r
2694                         *MESH_VERTEX    14      176.000000      344.000000      -248.000000\r
2695                         *MESH_VERTEX    15      168.000000      344.000000      -200.000000\r
2696                         *MESH_VERTEX    16      176.000000      344.000000      -200.000000\r
2697                         *MESH_VERTEX    17      128.000000      344.000000      -200.000000\r
2698                         *MESH_VERTEX    18      128.000000      344.000000      -248.000000\r
2699                 }\r
2700                 *MESH_NORMALS   {\r
2701                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2702                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2703                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2704                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2705                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2706                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2707                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
2708                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
2709                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
2710                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
2711                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
2712                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
2713                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
2714                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
2715                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
2716                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
2717                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2718                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2719                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2720                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2721                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2722                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2723                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2724                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2725                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
2726                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
2727                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
2728                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
2729                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
2730                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
2731                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
2732                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
2733                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
2734                         *MESH_VERTEXNORMAL      17      0.000000        -1.000000       0.000000\r
2735                         *MESH_VERTEXNORMAL      18      0.000000        -1.000000       0.000000\r
2736                 }\r
2737                 *MESH_FACE_LIST {\r
2738                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2739                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2740                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2741                         *MESH_FACE      3       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2742                         *MESH_FACE      4       A:      0       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2743                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2744                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2745                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2746                         *MESH_FACE      8       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2747                         *MESH_FACE      9       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2748                         *MESH_FACE      10      A:      0       B:      11      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2749                         *MESH_FACE      11      A:      5       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2750                         *MESH_FACE      12      A:      5       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2751                         *MESH_FACE      13      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2752                         *MESH_FACE      14      A:      14      B:      15      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2753                         *MESH_FACE      15      A:      14      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2754                 }\r
2755                 *MESH_NUMTVERTEX        19\r
2756                 *MESH_TVERTLIST {\r
2757                         *MESH_TVERT     0       -0.475852       0.605202        1.000000\r
2758                         *MESH_TVERT     1       -1.203125       0.683594        1.000000\r
2759                         *MESH_TVERT     2       -1.640625       0.683594        1.000000\r
2760                         *MESH_TVERT     3       -1.890625       0.683594        1.000000\r
2761                         *MESH_TVERT     4       -0.890625       0.683594        1.000000\r
2762                         *MESH_TVERT     5       -1.890625       0.196289        1.000000\r
2763                         *MESH_TVERT     6       -0.453125       0.683594        1.000000\r
2764                         *MESH_TVERT     7       -0.140625       0.683594        1.000000\r
2765                         *MESH_TVERT     8       0.296875        0.683594        1.000000\r
2766                         *MESH_TVERT     9       0.609375        0.683594        1.000000\r
2767                         *MESH_TVERT     10      0.984375        0.683594        1.000000\r
2768                         *MESH_TVERT     11      0.984375        0.308594        1.000000\r
2769                         *MESH_TVERT     12      0.984375        0.183594        1.000000\r
2770                         *MESH_TVERT     13      -1.890625       0.183594        1.000000\r
2771                         *MESH_TVERT     14      1.609375        0.308594        1.000000\r
2772                         *MESH_TVERT     15      1.671875        0.683594        1.000000\r
2773                         *MESH_TVERT     16      1.609375        0.683594        1.000000\r
2774                         *MESH_TVERT     17      1.984375        0.683594        1.000000\r
2775                         *MESH_TVERT     18      1.984375        0.308594        1.000000\r
2776                 }\r
2777                 *MESH_NUMTVFACES        16\r
2778                 *MESH_TFACELIST {\r
2779                         *MESH_TFACE     0       0       2       1\r
2780                         *MESH_TFACE     1       0       3       2\r
2781                         *MESH_TFACE     2       0       1       4\r
2782                         *MESH_TFACE     3       0       5       3\r
2783                         *MESH_TFACE     4       0       4       6\r
2784                         *MESH_TFACE     5       0       6       7\r
2785                         *MESH_TFACE     6       0       7       8\r
2786                         *MESH_TFACE     7       0       8       9\r
2787                         *MESH_TFACE     8       0       9       10\r
2788                         *MESH_TFACE     9       0       10      11\r
2789                         *MESH_TFACE     10      0       11      5\r
2790                         *MESH_TFACE     11      5       11      12\r
2791                         *MESH_TFACE     12      5       12      13\r
2792                         *MESH_TFACE     13      14      16      15\r
2793                         *MESH_TFACE     14      14      15      17\r
2794                         *MESH_TFACE     15      14      17      18\r
2795                 }\r
2796         }\r
2797         *PROP_MOTIONBLUR        0\r
2798         *PROP_CASTSHADOW        1\r
2799         *PROP_RECVSHADOW        1\r
2800         *MATERIAL_REF   1\r
2801 }\r
2802 *GEOMOBJECT     {\r
2803         *NODE_NAME      "mat1model0surf11"\r
2804         *NODE_TM        {\r
2805                 *NODE_NAME      "mat1model0surf11"\r
2806                 *INHERIT_POS    0       0       0\r
2807                 *INHERIT_ROT    0       0       0\r
2808                 *INHERIT_SCL    0       0       0\r
2809                 *TM_ROW0        1.0     0       0\r
2810                 *TM_ROW1        0       1.0     0\r
2811                 *TM_ROW2        0       0       1.0\r
2812                 *TM_ROW3        0       0       0\r
2813                 *TM_POS 0.000000        0.000000        0.000000\r
2814         }\r
2815         *MESH   {\r
2816                 *TIMEVALUE      0\r
2817                 *MESH_NUMVERTEX 12\r
2818                 *MESH_NUMFACES  11\r
2819                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2820                 *MESH_VERTEX_LIST       {\r
2821                         *MESH_VERTEX    0       362.909088      -744.000000     -58.909092\r
2822                         *MESH_VERTEX    1       496.000000      -744.000000     -72.000000\r
2823                         *MESH_VERTEX    2       456.000000      -744.000000     -72.000000\r
2824                         *MESH_VERTEX    3       400.000000      -744.000000     -72.000000\r
2825                         *MESH_VERTEX    4       584.000000      -744.000000     -72.000000\r
2826                         *MESH_VERTEX    5       584.000000      -744.000000     0.000000\r
2827                         *MESH_VERTEX    6       360.000000      -744.000000     -72.000000\r
2828                         *MESH_VERTEX    7       304.000000      -744.000000     -72.000000\r
2829                         *MESH_VERTEX    8       264.000000      -744.000000     -72.000000\r
2830                         *MESH_VERTEX    9       208.000000      -744.000000     -72.000000\r
2831                         *MESH_VERTEX    10      168.000000      -744.000000     0.000000\r
2832                         *MESH_VERTEX    11      168.000000      -744.000000     -72.000000\r
2833                 }\r
2834                 *MESH_NORMALS   {\r
2835                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2836                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2837                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2838                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2839                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2840                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2841                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
2842                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
2843                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
2844                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
2845                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
2846                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2847                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2848                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2849                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2850                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2851                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2852                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2853                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2854                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
2855                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
2856                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
2857                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
2858                 }\r
2859                 *MESH_FACE_LIST {\r
2860                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2861                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2862                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2863                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2864                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2865                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2866                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2867                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2868                         *MESH_FACE      8       A:      0       B:      5       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2869                         *MESH_FACE      9       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2870                         *MESH_FACE      10      A:      0       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2871                 }\r
2872                 *MESH_NUMTVERTEX        12\r
2873                 *MESH_TVERTLIST {\r
2874                         *MESH_TVERT     0       -0.055398       0.227273        1.000000\r
2875                         *MESH_TVERT     1       0.984375        0.125000        1.000000\r
2876                         *MESH_TVERT     2       0.671875        0.125000        1.000000\r
2877                         *MESH_TVERT     3       0.234375        0.125000        1.000000\r
2878                         *MESH_TVERT     4       1.671875        0.125000        1.000000\r
2879                         *MESH_TVERT     5       1.671875        0.687500        1.000000\r
2880                         *MESH_TVERT     6       -0.078125       0.125000        1.000000\r
2881                         *MESH_TVERT     7       -0.515625       0.125000        1.000000\r
2882                         *MESH_TVERT     8       -0.828125       0.125000        1.000000\r
2883                         *MESH_TVERT     9       -1.265625       0.125000        1.000000\r
2884                         *MESH_TVERT     10      -1.578125       0.687500        1.000000\r
2885                         *MESH_TVERT     11      -1.578125       0.125000        1.000000\r
2886                 }\r
2887                 *MESH_NUMTVFACES        11\r
2888                 *MESH_TFACELIST {\r
2889                         *MESH_TFACE     0       0       2       1\r
2890                         *MESH_TFACE     1       0       3       2\r
2891                         *MESH_TFACE     2       0       1       4\r
2892                         *MESH_TFACE     3       0       4       5\r
2893                         *MESH_TFACE     4       0       6       3\r
2894                         *MESH_TFACE     5       0       7       6\r
2895                         *MESH_TFACE     6       0       8       7\r
2896                         *MESH_TFACE     7       0       9       8\r
2897                         *MESH_TFACE     8       0       5       10\r
2898                         *MESH_TFACE     9       0       10      11\r
2899                         *MESH_TFACE     10      0       11      9\r
2900                 }\r
2901         }\r
2902         *PROP_MOTIONBLUR        0\r
2903         *PROP_CASTSHADOW        1\r
2904         *PROP_RECVSHADOW        1\r
2905         *MATERIAL_REF   1\r
2906 }\r
2907 *GEOMOBJECT     {\r
2908         *NODE_NAME      "mat1model0surf12"\r
2909         *NODE_TM        {\r
2910                 *NODE_NAME      "mat1model0surf12"\r
2911                 *INHERIT_POS    0       0       0\r
2912                 *INHERIT_ROT    0       0       0\r
2913                 *INHERIT_SCL    0       0       0\r
2914                 *TM_ROW0        1.0     0       0\r
2915                 *TM_ROW1        0       1.0     0\r
2916                 *TM_ROW2        0       0       1.0\r
2917                 *TM_ROW3        0       0       0\r
2918                 *TM_POS 0.000000        0.000000        0.000000\r
2919         }\r
2920         *MESH   {\r
2921                 *TIMEVALUE      0\r
2922                 *MESH_NUMVERTEX 13\r
2923                 *MESH_NUMFACES  12\r
2924                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2925                 *MESH_VERTEX_LIST       {\r
2926                         *MESH_VERTEX    0       346.666656      -744.000000     -214.666672\r
2927                         *MESH_VERTEX    1       496.000000      -744.000000     -200.000000\r
2928                         *MESH_VERTEX    2       584.000000      -744.000000     -200.000000\r
2929                         *MESH_VERTEX    3       456.000000      -744.000000     -200.000000\r
2930                         *MESH_VERTEX    4       584.000000      -744.000000     -264.000000\r
2931                         *MESH_VERTEX    5       168.000000      -744.000000     -264.000000\r
2932                         *MESH_VERTEX    6       168.000000      -744.000000     -248.000000\r
2933                         *MESH_VERTEX    7       400.000000      -744.000000     -200.000000\r
2934                         *MESH_VERTEX    8       360.000000      -744.000000     -200.000000\r
2935                         *MESH_VERTEX    9       304.000000      -744.000000     -200.000000\r
2936                         *MESH_VERTEX    10      264.000000      -744.000000     -200.000000\r
2937                         *MESH_VERTEX    11      208.000000      -744.000000     -200.000000\r
2938                         *MESH_VERTEX    12      168.000000      -744.000000     -200.000000\r
2939                 }\r
2940                 *MESH_NORMALS   {\r
2941                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2942                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2943                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2944                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2945                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
2946                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2947                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
2948                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
2949                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
2950                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
2951                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
2952                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
2953                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2954                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2955                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2956                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2957                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2958                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2959                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2960                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2961                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
2962                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
2963                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
2964                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
2965                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
2966                 }\r
2967                 *MESH_FACE_LIST {\r
2968                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2969                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2970                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2971                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2972                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2973                         *MESH_FACE      5       A:      0       B:      3       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2974                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2975                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2976                         *MESH_FACE      8       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2977                         *MESH_FACE      9       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2978                         *MESH_FACE      10      A:      0       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2979                         *MESH_FACE      11      A:      0       B:      12      C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2980                 }\r
2981                 *MESH_NUMTVERTEX        13\r
2982                 *MESH_TVERTLIST {\r
2983                         *MESH_TVERT     0       -0.182292       0.572917        1.000000\r
2984                         *MESH_TVERT     1       0.984375        0.687500        1.000000\r
2985                         *MESH_TVERT     2       1.671875        0.687500        1.000000\r
2986                         *MESH_TVERT     3       0.671875        0.687500        1.000000\r
2987                         *MESH_TVERT     4       1.671875        0.187500        1.000000\r
2988                         *MESH_TVERT     5       -1.578125       0.187500        1.000000\r
2989                         *MESH_TVERT     6       -1.578125       0.312500        1.000000\r
2990                         *MESH_TVERT     7       0.234375        0.687500        1.000000\r
2991                         *MESH_TVERT     8       -0.078125       0.687500        1.000000\r
2992                         *MESH_TVERT     9       -0.515625       0.687500        1.000000\r
2993                         *MESH_TVERT     10      -0.828125       0.687500        1.000000\r
2994                         *MESH_TVERT     11      -1.265625       0.687500        1.000000\r
2995                         *MESH_TVERT     12      -1.578125       0.687500        1.000000\r
2996                 }\r
2997                 *MESH_NUMTVFACES        12\r
2998                 *MESH_TFACELIST {\r
2999                         *MESH_TFACE     0       0       2       1\r
3000                         *MESH_TFACE     1       0       4       2\r
3001                         *MESH_TFACE     2       0       5       4\r
3002                         *MESH_TFACE     3       0       1       3\r
3003                         *MESH_TFACE     4       0       6       5\r
3004                         *MESH_TFACE     5       0       3       7\r
3005                         *MESH_TFACE     6       0       7       8\r
3006                         *MESH_TFACE     7       0       8       9\r
3007                         *MESH_TFACE     8       0       9       10\r
3008                         *MESH_TFACE     9       0       10      11\r
3009                         *MESH_TFACE     10      0       11      12\r
3010                         *MESH_TFACE     11      0       12      6\r
3011                 }\r
3012         }\r
3013         *PROP_MOTIONBLUR        0\r
3014         *PROP_CASTSHADOW        1\r
3015         *PROP_RECVSHADOW        1\r
3016         *MATERIAL_REF   1\r
3017 }\r
3018 *GEOMOBJECT     {\r
3019         *NODE_NAME      "mat1model0surf13"\r
3020         *NODE_TM        {\r
3021                 *NODE_NAME      "mat1model0surf13"\r
3022                 *INHERIT_POS    0       0       0\r
3023                 *INHERIT_ROT    0       0       0\r
3024                 *INHERIT_SCL    0       0       0\r
3025                 *TM_ROW0        1.0     0       0\r
3026                 *TM_ROW1        0       1.0     0\r
3027                 *TM_ROW2        0       0       1.0\r
3028                 *TM_ROW3        0       0       0\r
3029                 *TM_POS 0.000000        0.000000        0.000000\r
3030         }\r
3031         *MESH   {\r
3032                 *TIMEVALUE      0\r
3033                 *MESH_NUMVERTEX 13\r
3034                 *MESH_NUMFACES  12\r
3035                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3036                 *MESH_VERTEX_LIST       {\r
3037                         *MESH_VERTEX    0       338.666656      344.000000      -60.000000\r
3038                         *MESH_VERTEX    1       512.000000      344.000000      -72.000000\r
3039                         *MESH_VERTEX    2       456.000000      344.000000      -72.000000\r
3040                         *MESH_VERTEX    3       544.000000      344.000000      -72.000000\r
3041                         *MESH_VERTEX    4       544.000000      344.000000      0.000000\r
3042                         *MESH_VERTEX    5       416.000000      344.000000      -72.000000\r
3043                         *MESH_VERTEX    6       128.000000      344.000000      0.000000\r
3044                         *MESH_VERTEX    7       128.000000      344.000000      -72.000000\r
3045                         *MESH_VERTEX    8       168.000000      344.000000      -72.000000\r
3046                         *MESH_VERTEX    9       360.000000      344.000000      -72.000000\r
3047                         *MESH_VERTEX    10      320.000000      344.000000      -72.000000\r
3048                         *MESH_VERTEX    11      264.000000      344.000000      -72.000000\r
3049                         *MESH_VERTEX    12      224.000000      344.000000      -72.000000\r
3050                 }\r
3051                 *MESH_NORMALS   {\r
3052                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3053                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3054                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3055                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3056                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3057                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3058                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
3059                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
3060                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
3061                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
3062                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
3063                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
3064                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3065                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3066                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3067                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3068                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3069                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3070                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3071                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3072                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
3073                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
3074                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
3075                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
3076                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
3077                 }\r
3078                 *MESH_FACE_LIST {\r
3079                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3080                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3081                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3082                         *MESH_FACE      3       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3083                         *MESH_FACE      4       A:      0       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3084                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3085                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3086                         *MESH_FACE      7       A:      0       B:      9       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3087                         *MESH_FACE      8       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3088                         *MESH_FACE      9       A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3089                         *MESH_FACE      10      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3090                         *MESH_FACE      11      A:      0       B:      8       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3091                 }\r
3092                 *MESH_NUMTVERTEX        13\r
3093                 *MESH_TVERTLIST {\r
3094                         *MESH_TVERT     0       0.713542        0.218750        1.000000\r
3095                         *MESH_TVERT     1       -0.640625       0.125000        1.000000\r
3096                         *MESH_TVERT     2       -0.203125       0.125000        1.000000\r
3097                         *MESH_TVERT     3       -0.890625       0.125000        1.000000\r
3098                         *MESH_TVERT     4       -0.890625       0.687500        1.000000\r
3099                         *MESH_TVERT     5       0.109375        0.125000        1.000000\r
3100                         *MESH_TVERT     6       2.359375        0.687500        1.000000\r
3101                         *MESH_TVERT     7       2.359375        0.125000        1.000000\r
3102                         *MESH_TVERT     8       2.046875        0.125000        1.000000\r
3103                         *MESH_TVERT     9       0.546875        0.125000        1.000000\r
3104                         *MESH_TVERT     10      0.859375        0.125000        1.000000\r
3105                         *MESH_TVERT     11      1.296875        0.125000        1.000000\r
3106                         *MESH_TVERT     12      1.609375        0.125000        1.000000\r
3107                 }\r
3108                 *MESH_NUMTVFACES        12\r
3109                 *MESH_TFACELIST {\r
3110                         *MESH_TFACE     0       0       2       1\r
3111                         *MESH_TFACE     1       0       1       3\r
3112                         *MESH_TFACE     2       0       3       4\r
3113                         *MESH_TFACE     3       0       5       2\r
3114                         *MESH_TFACE     4       0       4       6\r
3115                         *MESH_TFACE     5       0       6       7\r
3116                         *MESH_TFACE     6       0       7       8\r
3117                         *MESH_TFACE     7       0       9       5\r
3118                         *MESH_TFACE     8       0       10      9\r
3119                         *MESH_TFACE     9       0       11      10\r
3120                         *MESH_TFACE     10      0       12      11\r
3121                         *MESH_TFACE     11      0       8       12\r
3122                 }\r
3123         }\r
3124         *PROP_MOTIONBLUR        0\r
3125         *PROP_CASTSHADOW        1\r
3126         *PROP_RECVSHADOW        1\r
3127         *MATERIAL_REF   1\r
3128 }\r
3129 *GEOMOBJECT     {\r
3130         *NODE_NAME      "mat1model0surf14"\r
3131         *NODE_TM        {\r
3132                 *NODE_NAME      "mat1model0surf14"\r
3133                 *INHERIT_POS    0       0       0\r
3134                 *INHERIT_ROT    0       0       0\r
3135                 *INHERIT_SCL    0       0       0\r
3136                 *TM_ROW0        1.0     0       0\r
3137                 *TM_ROW1        0       1.0     0\r
3138                 *TM_ROW2        0       0       1.0\r
3139                 *TM_ROW3        0       0       0\r
3140                 *TM_POS 0.000000        0.000000        0.000000\r
3141         }\r
3142         *MESH   {\r
3143                 *TIMEVALUE      0\r
3144                 *MESH_NUMVERTEX 13\r
3145                 *MESH_NUMFACES  12\r
3146                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3147                 *MESH_VERTEX_LIST       {\r
3148                         *MESH_VERTEX    0       333.333344      -704.000000     -60.000000\r
3149                         *MESH_VERTEX    1       400.000000      -704.000000     -72.000000\r
3150                         *MESH_VERTEX    2       456.000000      -704.000000     -72.000000\r
3151                         *MESH_VERTEX    3       496.000000      -704.000000     -72.000000\r
3152                         *MESH_VERTEX    4       360.000000      -704.000000     -72.000000\r
3153                         *MESH_VERTEX    5       304.000000      -704.000000     -72.000000\r
3154                         *MESH_VERTEX    6       264.000000      -704.000000     -72.000000\r
3155                         *MESH_VERTEX    7       208.000000      -704.000000     -72.000000\r
3156                         *MESH_VERTEX    8       168.000000      -704.000000     -72.000000\r
3157                         *MESH_VERTEX    9       128.000000      -704.000000     -72.000000\r
3158                         *MESH_VERTEX    10      544.000000      -704.000000     -72.000000\r
3159                         *MESH_VERTEX    11      128.000000      -704.000000     0.000000\r
3160                         *MESH_VERTEX    12      544.000000      -704.000000     0.000000\r
3161                 }\r
3162                 *MESH_NORMALS   {\r
3163                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3164                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3165                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3166                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3167                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3168                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3169                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
3170                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
3171                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
3172                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
3173                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
3174                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
3175                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3176                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3177                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3178                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3179                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
3180                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3181                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
3182                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
3183                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
3184                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
3185                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
3186                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
3187                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
3188                 }\r
3189                 *MESH_FACE_LIST {\r
3190                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3191                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3192                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3193                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3194                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3195                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3196                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3197                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3198                         *MESH_FACE      8       A:      0       B:      10      C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3199                         *MESH_FACE      9       A:      0       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3200                         *MESH_FACE      10      A:      0       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3201                         *MESH_FACE      11      A:      0       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3202                 }\r
3203                 *MESH_NUMTVERTEX        13\r
3204                 *MESH_TVERTLIST {\r
3205                         *MESH_TVERT     0       0.713542        0.218750        1.000000\r
3206                         *MESH_TVERT     1       1.234375        0.125000        1.000000\r
3207                         *MESH_TVERT     2       1.671875        0.125000        1.000000\r
3208                         *MESH_TVERT     3       1.984375        0.125000        1.000000\r
3209                         *MESH_TVERT     4       0.921875        0.125000        1.000000\r
3210                         *MESH_TVERT     5       0.484375        0.125000        1.000000\r
3211                         *MESH_TVERT     6       0.171875        0.125000        1.000000\r
3212                         *MESH_TVERT     7       -0.265625       0.125000        1.000000\r
3213                         *MESH_TVERT     8       -0.578125       0.125000        1.000000\r
3214                         *MESH_TVERT     9       -0.890625       0.125000        1.000000\r
3215                         *MESH_TVERT     10      2.359375        0.125000        1.000000\r
3216                         *MESH_TVERT     11      -0.890625       0.687500        1.000000\r
3217                         *MESH_TVERT     12      2.359375        0.687500        1.000000\r
3218                 }\r
3219                 *MESH_NUMTVFACES        12\r
3220                 *MESH_TFACELIST {\r
3221                         *MESH_TFACE     0       0       2       1\r
3222                         *MESH_TFACE     1       0       1       4\r
3223                         *MESH_TFACE     2       0       4       5\r
3224                         *MESH_TFACE     3       0       3       2\r
3225                         *MESH_TFACE     4       0       5       6\r
3226                         *MESH_TFACE     5       0       6       7\r
3227                         *MESH_TFACE     6       0       7       8\r
3228                         *MESH_TFACE     7       0       8       9\r
3229                         *MESH_TFACE     8       0       10      3\r
3230                         *MESH_TFACE     9       0       9       11\r
3231                         *MESH_TFACE     10      0       12      10\r
3232                         *MESH_TFACE     11      0       11      12\r
3233                 }\r
3234         }\r
3235         *PROP_MOTIONBLUR        0\r
3236         *PROP_CASTSHADOW        1\r
3237         *PROP_RECVSHADOW        1\r
3238         *MATERIAL_REF   1\r
3239 }\r
3240 *GEOMOBJECT     {\r
3241         *NODE_NAME      "mat1model0surf15"\r
3242         *NODE_TM        {\r
3243                 *NODE_NAME      "mat1model0surf15"\r
3244                 *INHERIT_POS    0       0       0\r
3245                 *INHERIT_ROT    0       0       0\r
3246                 *INHERIT_SCL    0       0       0\r
3247                 *TM_ROW0        1.0     0       0\r
3248                 *TM_ROW1        0       1.0     0\r
3249                 *TM_ROW2        0       0       1.0\r
3250                 *TM_ROW3        0       0       0\r
3251                 *TM_POS 0.000000        0.000000        0.000000\r
3252         }\r
3253         *MESH   {\r
3254                 *TIMEVALUE      0\r
3255                 *MESH_NUMVERTEX 14\r
3256                 *MESH_NUMFACES  13\r
3257                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3258                 *MESH_VERTEX_LIST       {\r
3259                         *MESH_VERTEX    0       317.538452      -704.000000     -213.538467\r
3260                         *MESH_VERTEX    1       456.000000      -704.000000     -200.000000\r
3261                         *MESH_VERTEX    2       400.000000      -704.000000     -200.000000\r
3262                         *MESH_VERTEX    3       496.000000      -704.000000     -200.000000\r
3263                         *MESH_VERTEX    4       360.000000      -704.000000     -200.000000\r
3264                         *MESH_VERTEX    5       304.000000      -704.000000     -200.000000\r
3265                         *MESH_VERTEX    6       264.000000      -704.000000     -200.000000\r
3266                         *MESH_VERTEX    7       208.000000      -704.000000     -200.000000\r
3267                         *MESH_VERTEX    8       168.000000      -704.000000     -200.000000\r
3268                         *MESH_VERTEX    9       128.000000      -704.000000     -200.000000\r
3269                         *MESH_VERTEX    10      128.000000      -704.000000     -248.000000\r
3270                         *MESH_VERTEX    11      128.000000      -704.000000     -264.000000\r
3271                         *MESH_VERTEX    12      544.000000      -704.000000     -264.000000\r
3272                         *MESH_VERTEX    13      544.000000      -704.000000     -200.000000\r
3273                 }\r
3274                 *MESH_NORMALS   {\r
3275                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3276                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3277                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3278                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3279                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3280                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3281                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
3282                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
3283                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
3284                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
3285                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
3286                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
3287                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
3288                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3289                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3290                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3291                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3292                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
3293                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3294                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
3295                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
3296                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
3297                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
3298                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
3299                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
3300                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
3301                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
3302                 }\r
3303                 *MESH_FACE_LIST {\r
3304                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3305                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3306                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3307                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3308                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3309                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3310                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3311                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3312                         *MESH_FACE      8       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3313                         *MESH_FACE      9       A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3314                         *MESH_FACE      10      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3315                         *MESH_FACE      11      A:      0       B:      3       C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3316                         *MESH_FACE      12      A:      0       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3317                 }\r
3318                 *MESH_NUMTVERTEX        14\r
3319                 *MESH_TVERTLIST {\r
3320                         *MESH_TVERT     0       0.590144        0.581731        1.000000\r
3321                         *MESH_TVERT     1       1.671875        0.687500        1.000000\r
3322                         *MESH_TVERT     2       1.234375        0.687500        1.000000\r
3323                         *MESH_TVERT     3       1.984375        0.687500        1.000000\r
3324                         *MESH_TVERT     4       0.921875        0.687500        1.000000\r
3325                         *MESH_TVERT     5       0.484375        0.687500        1.000000\r
3326                         *MESH_TVERT     6       0.171875        0.687500        1.000000\r
3327                         *MESH_TVERT     7       -0.265625       0.687500        1.000000\r
3328                         *MESH_TVERT     8       -0.578125       0.687500        1.000000\r
3329                         *MESH_TVERT     9       -0.890625       0.687500        1.000000\r
3330                         *MESH_TVERT     10      -0.890625       0.312500        1.000000\r
3331                         *MESH_TVERT     11      -0.890625       0.187500        1.000000\r
3332                         *MESH_TVERT     12      2.359375        0.187500        1.000000\r
3333                         *MESH_TVERT     13      2.359375        0.687500        1.000000\r
3334                 }\r
3335                 *MESH_NUMTVFACES        13\r
3336                 *MESH_TFACELIST {\r
3337                         *MESH_TFACE     0       0       2       1\r
3338                         *MESH_TFACE     1       0       4       2\r
3339                         *MESH_TFACE     2       0       5       4\r
3340                         *MESH_TFACE     3       0       1       3\r
3341                         *MESH_TFACE     4       0       6       5\r
3342                         *MESH_TFACE     5       0       7       6\r
3343                         *MESH_TFACE     6       0       8       7\r
3344                         *MESH_TFACE     7       0       9       8\r
3345                         *MESH_TFACE     8       0       10      9\r
3346                         *MESH_TFACE     9       0       11      10\r
3347                         *MESH_TFACE     10      0       12      11\r
3348                         *MESH_TFACE     11      0       3       13\r
3349                         *MESH_TFACE     12      0       13      12\r
3350                 }\r
3351         }\r
3352         *PROP_MOTIONBLUR        0\r
3353         *PROP_CASTSHADOW        1\r
3354         *PROP_RECVSHADOW        1\r
3355         *MATERIAL_REF   1\r
3356 }\r
3357 *GEOMOBJECT     {\r
3358         *NODE_NAME      "mat1model0surf16"\r
3359         *NODE_TM        {\r
3360                 *NODE_NAME      "mat1model0surf16"\r
3361                 *INHERIT_POS    0       0       0\r
3362                 *INHERIT_ROT    0       0       0\r
3363                 *INHERIT_SCL    0       0       0\r
3364                 *TM_ROW0        1.0     0       0\r
3365                 *TM_ROW1        0       1.0     0\r
3366                 *TM_ROW2        0       0       1.0\r
3367                 *TM_ROW3        0       0       0\r
3368                 *TM_POS 0.000000        0.000000        0.000000\r
3369         }\r
3370         *MESH   {\r
3371                 *TIMEVALUE      0\r
3372                 *MESH_NUMVERTEX 4\r
3373                 *MESH_NUMFACES  2\r
3374                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3375                 *MESH_VERTEX_LIST       {\r
3376                         *MESH_VERTEX    0       168.000000      512.000000      0.000000\r
3377                         *MESH_VERTEX    1       168.000000      384.000000      -72.000000\r
3378                         *MESH_VERTEX    2       168.000000      384.000000      0.000000\r
3379                         *MESH_VERTEX    3       168.000000      512.000000      -72.000000\r
3380                 }\r
3381                 *MESH_NORMALS   {\r
3382                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3383                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3384                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3385                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3386                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3387                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3388                 }\r
3389                 *MESH_FACE_LIST {\r
3390                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3391                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3392                 }\r
3393                 *MESH_NUMTVERTEX        4\r
3394                 *MESH_TVERTLIST {\r
3395                         *MESH_TVERT     0       0.359375        0.687500        1.000000\r
3396                         *MESH_TVERT     1       1.359375        0.125000        1.000000\r
3397                         *MESH_TVERT     2       1.359375        0.687500        1.000000\r
3398                         *MESH_TVERT     3       0.359375        0.125000        1.000000\r
3399                 }\r
3400                 *MESH_NUMTVFACES        2\r
3401                 *MESH_TFACELIST {\r
3402                         *MESH_TFACE     0       0       2       1\r
3403                         *MESH_TFACE     1       3       0       1\r
3404                 }\r
3405         }\r
3406         *PROP_MOTIONBLUR        0\r
3407         *PROP_CASTSHADOW        1\r
3408         *PROP_RECVSHADOW        1\r
3409         *MATERIAL_REF   1\r
3410 }\r
3411 *GEOMOBJECT     {\r
3412         *NODE_NAME      "mat1model0surf17"\r
3413         *NODE_TM        {\r
3414                 *NODE_NAME      "mat1model0surf17"\r
3415                 *INHERIT_POS    0       0       0\r
3416                 *INHERIT_ROT    0       0       0\r
3417                 *INHERIT_SCL    0       0       0\r
3418                 *TM_ROW0        1.0     0       0\r
3419                 *TM_ROW1        0       1.0     0\r
3420                 *TM_ROW2        0       0       1.0\r
3421                 *TM_ROW3        0       0       0\r
3422                 *TM_POS 0.000000        0.000000        0.000000\r
3423         }\r
3424         *MESH   {\r
3425                 *TIMEVALUE      0\r
3426                 *MESH_NUMVERTEX 4\r
3427                 *MESH_NUMFACES  2\r
3428                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3429                 *MESH_VERTEX_LIST       {\r
3430                         *MESH_VERTEX    0       168.000000      512.000000      -248.000000\r
3431                         *MESH_VERTEX    1       168.000000      384.000000      -248.000000\r
3432                         *MESH_VERTEX    2       168.000000      512.000000      -200.000000\r
3433                         *MESH_VERTEX    3       168.000000      384.000000      -200.000000\r
3434                 }\r
3435                 *MESH_NORMALS   {\r
3436                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3437                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3438                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3439                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3440                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3441                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3442                 }\r
3443                 *MESH_FACE_LIST {\r
3444                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3445                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3446                 }\r
3447                 *MESH_NUMTVERTEX        4\r
3448                 *MESH_TVERTLIST {\r
3449                         *MESH_TVERT     0       1.046875        0.312500        1.000000\r
3450                         *MESH_TVERT     1       0.046875        0.312500        1.000000\r
3451                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
3452                         *MESH_TVERT     3       0.046875        0.687500        1.000000\r
3453                 }\r
3454                 *MESH_NUMTVFACES        2\r
3455                 *MESH_TFACELIST {\r
3456                         *MESH_TFACE     0       0       2       1\r
3457                         *MESH_TFACE     1       2       3       1\r
3458                 }\r
3459         }\r
3460         *PROP_MOTIONBLUR        0\r
3461         *PROP_CASTSHADOW        1\r
3462         *PROP_RECVSHADOW        1\r
3463         *MATERIAL_REF   1\r
3464 }\r
3465 *GEOMOBJECT     {\r
3466         *NODE_NAME      "mat1model0surf18"\r
3467         *NODE_TM        {\r
3468                 *NODE_NAME      "mat1model0surf18"\r
3469                 *INHERIT_POS    0       0       0\r
3470                 *INHERIT_ROT    0       0       0\r
3471                 *INHERIT_SCL    0       0       0\r
3472                 *TM_ROW0        1.0     0       0\r
3473                 *TM_ROW1        0       1.0     0\r
3474                 *TM_ROW2        0       0       1.0\r
3475                 *TM_ROW3        0       0       0\r
3476                 *TM_POS 0.000000        0.000000        0.000000\r
3477         }\r
3478         *MESH   {\r
3479                 *TIMEVALUE      0\r
3480                 *MESH_NUMVERTEX 6\r
3481                 *MESH_NUMFACES  4\r
3482                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3483                 *MESH_VERTEX_LIST       {\r
3484                         *MESH_VERTEX    0       168.000000      -768.000000     -72.000000\r
3485                         *MESH_VERTEX    1       168.000000      -744.000000     0.000000\r
3486                         *MESH_VERTEX    2       168.000000      -744.000000     -72.000000\r
3487                         *MESH_VERTEX    3       168.000000      -808.000000     -72.000000\r
3488                         *MESH_VERTEX    4       168.000000      -872.000000     0.000000\r
3489                         *MESH_VERTEX    5       168.000000      -872.000000     -72.000000\r
3490                 }\r
3491                 *MESH_NORMALS   {\r
3492                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3493                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3494                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3495                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3496                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3497                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3498                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3499                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3500                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3501                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3502                 }\r
3503                 *MESH_FACE_LIST {\r
3504                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3505                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3506                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3507                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3508                 }\r
3509                 *MESH_NUMTVERTEX        6\r
3510                 *MESH_TVERTLIST {\r
3511                         *MESH_TVERT     0       -0.078125       0.125000        1.000000\r
3512                         *MESH_TVERT     1       -0.265625       0.687500        1.000000\r
3513                         *MESH_TVERT     2       -0.265625       0.125000        1.000000\r
3514                         *MESH_TVERT     3       0.234375        0.125000        1.000000\r
3515                         *MESH_TVERT     4       0.734375        0.687500        1.000000\r
3516                         *MESH_TVERT     5       0.734375        0.125000        1.000000\r
3517                 }\r
3518                 *MESH_NUMTVFACES        4\r
3519                 *MESH_TFACELIST {\r
3520                         *MESH_TFACE     0       0       2       1\r
3521                         *MESH_TFACE     1       3       0       1\r
3522                         *MESH_TFACE     2       3       1       4\r
3523                         *MESH_TFACE     3       5       3       4\r
3524                 }\r
3525         }\r
3526         *PROP_MOTIONBLUR        0\r
3527         *PROP_CASTSHADOW        1\r
3528         *PROP_RECVSHADOW        1\r
3529         *MATERIAL_REF   1\r
3530 }\r
3531 *GEOMOBJECT     {\r
3532         *NODE_NAME      "mat1model0surf19"\r
3533         *NODE_TM        {\r
3534                 *NODE_NAME      "mat1model0surf19"\r
3535                 *INHERIT_POS    0       0       0\r
3536                 *INHERIT_ROT    0       0       0\r
3537                 *INHERIT_SCL    0       0       0\r
3538                 *TM_ROW0        1.0     0       0\r
3539                 *TM_ROW1        0       1.0     0\r
3540                 *TM_ROW2        0       0       1.0\r
3541                 *TM_ROW3        0       0       0\r
3542                 *TM_POS 0.000000        0.000000        0.000000\r
3543         }\r
3544         *MESH   {\r
3545                 *TIMEVALUE      0\r
3546                 *MESH_NUMVERTEX 6\r
3547                 *MESH_NUMFACES  4\r
3548                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3549                 *MESH_VERTEX_LIST       {\r
3550                         *MESH_VERTEX    0       168.000000      -744.000000     -248.000000\r
3551                         *MESH_VERTEX    1       168.000000      -768.000000     -200.000000\r
3552                         *MESH_VERTEX    2       168.000000      -744.000000     -200.000000\r
3553                         *MESH_VERTEX    3       168.000000      -872.000000     -248.000000\r
3554                         *MESH_VERTEX    4       168.000000      -808.000000     -200.000000\r
3555                         *MESH_VERTEX    5       168.000000      -872.000000     -200.000000\r
3556                 }\r
3557                 *MESH_NORMALS   {\r
3558                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3559                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3560                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3561                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3562                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3563                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3564                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3565                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3566                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3567                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3568                 }\r
3569                 *MESH_FACE_LIST {\r
3570                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3571                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3572                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3573                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3574                 }\r
3575                 *MESH_NUMTVERTEX        6\r
3576                 *MESH_TVERTLIST {\r
3577                         *MESH_TVERT     0       -0.265625       0.312500        1.000000\r
3578                         *MESH_TVERT     1       -0.078125       0.687500        1.000000\r
3579                         *MESH_TVERT     2       -0.265625       0.687500        1.000000\r
3580                         *MESH_TVERT     3       0.734375        0.312500        1.000000\r
3581                         *MESH_TVERT     4       0.234375        0.687500        1.000000\r
3582                         *MESH_TVERT     5       0.734375        0.687500        1.000000\r
3583                 }\r
3584                 *MESH_NUMTVFACES        4\r
3585                 *MESH_TFACELIST {\r
3586                         *MESH_TFACE     0       0       2       1\r
3587                         *MESH_TFACE     1       3       0       1\r
3588                         *MESH_TFACE     2       3       1       4\r
3589                         *MESH_TFACE     3       5       3       4\r
3590                 }\r
3591         }\r
3592         *PROP_MOTIONBLUR        0\r
3593         *PROP_CASTSHADOW        1\r
3594         *PROP_RECVSHADOW        1\r
3595         *MATERIAL_REF   1\r
3596 }\r
3597 *GEOMOBJECT     {\r
3598         *NODE_NAME      "mat1model0surf20"\r
3599         *NODE_TM        {\r
3600                 *NODE_NAME      "mat1model0surf20"\r
3601                 *INHERIT_POS    0       0       0\r
3602                 *INHERIT_ROT    0       0       0\r
3603                 *INHERIT_SCL    0       0       0\r
3604                 *TM_ROW0        1.0     0       0\r
3605                 *TM_ROW1        0       1.0     0\r
3606                 *TM_ROW2        0       0       1.0\r
3607                 *TM_ROW3        0       0       0\r
3608                 *TM_POS 0.000000        0.000000        0.000000\r
3609         }\r
3610         *MESH   {\r
3611                 *TIMEVALUE      0\r
3612                 *MESH_NUMVERTEX 5\r
3613                 *MESH_NUMFACES  3\r
3614                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3615                 *MESH_VERTEX_LIST       {\r
3616                         *MESH_VERTEX    0       128.000000      472.000000      0.000000\r
3617                         *MESH_VERTEX    1       128.000000      384.000000      -72.000000\r
3618                         *MESH_VERTEX    2       128.000000      472.000000      -72.000000\r
3619                         *MESH_VERTEX    3       128.000000      344.000000      -72.000000\r
3620                         *MESH_VERTEX    4       128.000000      344.000000      0.000000\r
3621                 }\r
3622                 *MESH_NORMALS   {\r
3623                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3624                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3625                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3626                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3627                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3628                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3629                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3630                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3631                 }\r
3632                 *MESH_FACE_LIST {\r
3633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3634                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3635                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3636                 }\r
3637                 *MESH_NUMTVERTEX        5\r
3638                 *MESH_TVERTLIST {\r
3639                         *MESH_TVERT     0       -0.328125       0.687500        1.000000\r
3640                         *MESH_TVERT     1       0.359375        0.125000        1.000000\r
3641                         *MESH_TVERT     2       -0.328125       0.125000        1.000000\r
3642                         *MESH_TVERT     3       0.671875        0.125000        1.000000\r
3643                         *MESH_TVERT     4       0.671875        0.687500        1.000000\r
3644                 }\r
3645                 *MESH_NUMTVFACES        3\r
3646                 *MESH_TFACELIST {\r
3647                         *MESH_TFACE     0       0       2       1\r
3648                         *MESH_TFACE     1       0       1       3\r
3649                         *MESH_TFACE     2       4       0       3\r
3650                 }\r
3651         }\r
3652         *PROP_MOTIONBLUR        0\r
3653         *PROP_CASTSHADOW        1\r
3654         *PROP_RECVSHADOW        1\r
3655         *MATERIAL_REF   1\r
3656 }\r
3657 *GEOMOBJECT     {\r
3658         *NODE_NAME      "mat1model0surf21"\r
3659         *NODE_TM        {\r
3660                 *NODE_NAME      "mat1model0surf21"\r
3661                 *INHERIT_POS    0       0       0\r
3662                 *INHERIT_ROT    0       0       0\r
3663                 *INHERIT_SCL    0       0       0\r
3664                 *TM_ROW0        1.0     0       0\r
3665                 *TM_ROW1        0       1.0     0\r
3666                 *TM_ROW2        0       0       1.0\r
3667                 *TM_ROW3        0       0       0\r
3668                 *TM_POS 0.000000        0.000000        0.000000\r
3669         }\r
3670         *MESH   {\r
3671                 *TIMEVALUE      0\r
3672                 *MESH_NUMVERTEX 5\r
3673                 *MESH_NUMFACES  3\r
3674                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3675                 *MESH_VERTEX_LIST       {\r
3676                         *MESH_VERTEX    0       128.000000      384.000000      -200.000000\r
3677                         *MESH_VERTEX    1       128.000000      472.000000      -248.000000\r
3678                         *MESH_VERTEX    2       128.000000      472.000000      -200.000000\r
3679                         *MESH_VERTEX    3       128.000000      344.000000      -248.000000\r
3680                         *MESH_VERTEX    4       128.000000      344.000000      -200.000000\r
3681                 }\r
3682                 *MESH_NORMALS   {\r
3683                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3684                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3685                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3686                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3687                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3688                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3689                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3690                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3691                 }\r
3692                 *MESH_FACE_LIST {\r
3693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3694                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3695                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3696                 }\r
3697                 *MESH_NUMTVERTEX        5\r
3698                 *MESH_TVERTLIST {\r
3699                         *MESH_TVERT     0       0.046875        0.687500        1.000000\r
3700                         *MESH_TVERT     1       0.734375        0.312500        1.000000\r
3701                         *MESH_TVERT     2       0.734375        0.687500        1.000000\r
3702                         *MESH_TVERT     3       -0.265625       0.312500        1.000000\r
3703                         *MESH_TVERT     4       -0.265625       0.687500        1.000000\r
3704                 }\r
3705                 *MESH_NUMTVFACES        3\r
3706                 *MESH_TFACELIST {\r
3707                         *MESH_TFACE     0       0       2       1\r
3708                         *MESH_TFACE     1       0       1       3\r
3709                         *MESH_TFACE     2       4       0       3\r
3710                 }\r
3711         }\r
3712         *PROP_MOTIONBLUR        0\r
3713         *PROP_CASTSHADOW        1\r
3714         *PROP_RECVSHADOW        1\r
3715         *MATERIAL_REF   1\r
3716 }\r
3717 *GEOMOBJECT     {\r
3718         *NODE_NAME      "mat1model0surf22"\r
3719         *NODE_TM        {\r
3720                 *NODE_NAME      "mat1model0surf22"\r
3721                 *INHERIT_POS    0       0       0\r
3722                 *INHERIT_ROT    0       0       0\r
3723                 *INHERIT_SCL    0       0       0\r
3724                 *TM_ROW0        1.0     0       0\r
3725                 *TM_ROW1        0       1.0     0\r
3726                 *TM_ROW2        0       0       1.0\r
3727                 *TM_ROW3        0       0       0\r
3728                 *TM_POS 0.000000        0.000000        0.000000\r
3729         }\r
3730         *MESH   {\r
3731                 *TIMEVALUE      0\r
3732                 *MESH_NUMVERTEX 6\r
3733                 *MESH_NUMFACES  4\r
3734                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3735                 *MESH_VERTEX_LIST       {\r
3736                         *MESH_VERTEX    0       128.000000      -704.000000     0.000000\r
3737                         *MESH_VERTEX    1       128.000000      -768.000000     -72.000000\r
3738                         *MESH_VERTEX    2       128.000000      -704.000000     -72.000000\r
3739                         *MESH_VERTEX    3       128.000000      -832.000000     0.000000\r
3740                         *MESH_VERTEX    4       128.000000      -808.000000     -72.000000\r
3741                         *MESH_VERTEX    5       128.000000      -832.000000     -72.000000\r
3742                 }\r
3743                 *MESH_NORMALS   {\r
3744                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3745                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3746                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3747                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3748                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3749                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3750                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3751                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3752                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3753                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3754                 }\r
3755                 *MESH_FACE_LIST {\r
3756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3757                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3758                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3759                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3760                 }\r
3761                 *MESH_NUMTVERTEX        6\r
3762                 *MESH_TVERTLIST {\r
3763                         *MESH_TVERT     0       0.421875        0.687500        1.000000\r
3764                         *MESH_TVERT     1       0.921875        0.125000        1.000000\r
3765                         *MESH_TVERT     2       0.421875        0.125000        1.000000\r
3766                         *MESH_TVERT     3       1.421875        0.687500        1.000000\r
3767                         *MESH_TVERT     4       1.234375        0.125000        1.000000\r
3768                         *MESH_TVERT     5       1.421875        0.125000        1.000000\r
3769                 }\r
3770                 *MESH_NUMTVFACES        4\r
3771                 *MESH_TFACELIST {\r
3772                         *MESH_TFACE     0       0       2       1\r
3773                         *MESH_TFACE     1       3       0       1\r
3774                         *MESH_TFACE     2       3       1       4\r
3775                         *MESH_TFACE     3       5       3       4\r
3776                 }\r
3777         }\r
3778         *PROP_MOTIONBLUR        0\r
3779         *PROP_CASTSHADOW        1\r
3780         *PROP_RECVSHADOW        1\r
3781         *MATERIAL_REF   1\r
3782 }\r
3783 *GEOMOBJECT     {\r
3784         *NODE_NAME      "mat1model0surf23"\r
3785         *NODE_TM        {\r
3786                 *NODE_NAME      "mat1model0surf23"\r
3787                 *INHERIT_POS    0       0       0\r
3788                 *INHERIT_ROT    0       0       0\r
3789                 *INHERIT_SCL    0       0       0\r
3790                 *TM_ROW0        1.0     0       0\r
3791                 *TM_ROW1        0       1.0     0\r
3792                 *TM_ROW2        0       0       1.0\r
3793                 *TM_ROW3        0       0       0\r
3794                 *TM_POS 0.000000        0.000000        0.000000\r
3795         }\r
3796         *MESH   {\r
3797                 *TIMEVALUE      0\r
3798                 *MESH_NUMVERTEX 6\r
3799                 *MESH_NUMFACES  4\r
3800                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3801                 *MESH_VERTEX_LIST       {\r
3802                         *MESH_VERTEX    0       128.000000      -768.000000     -200.000000\r
3803                         *MESH_VERTEX    1       128.000000      -704.000000     -248.000000\r
3804                         *MESH_VERTEX    2       128.000000      -704.000000     -200.000000\r
3805                         *MESH_VERTEX    3       128.000000      -808.000000     -200.000000\r
3806                         *MESH_VERTEX    4       128.000000      -832.000000     -248.000000\r
3807                         *MESH_VERTEX    5       128.000000      -832.000000     -200.000000\r
3808                 }\r
3809                 *MESH_NORMALS   {\r
3810                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3811                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3812                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3813                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3814                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3815                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3816                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3817                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3818                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3819                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3820                 }\r
3821                 *MESH_FACE_LIST {\r
3822                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3823                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3824                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3825                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3826                 }\r
3827                 *MESH_NUMTVERTEX        6\r
3828                 *MESH_TVERTLIST {\r
3829                         *MESH_TVERT     0       0.921875        0.687500        1.000000\r
3830                         *MESH_TVERT     1       0.421875        0.312500        1.000000\r
3831                         *MESH_TVERT     2       0.421875        0.687500        1.000000\r
3832                         *MESH_TVERT     3       1.234375        0.687500        1.000000\r
3833                         *MESH_TVERT     4       1.421875        0.312500        1.000000\r
3834                         *MESH_TVERT     5       1.421875        0.687500        1.000000\r
3835                 }\r
3836                 *MESH_NUMTVFACES        4\r
3837                 *MESH_TFACELIST {\r
3838                         *MESH_TFACE     0       0       2       1\r
3839                         *MESH_TFACE     1       3       0       1\r
3840                         *MESH_TFACE     2       3       1       4\r
3841                         *MESH_TFACE     3       5       3       4\r
3842                 }\r
3843         }\r
3844         *PROP_MOTIONBLUR        0\r
3845         *PROP_CASTSHADOW        1\r
3846         *PROP_RECVSHADOW        1\r
3847         *MATERIAL_REF   1\r
3848 }\r
3849 *GEOMOBJECT     {\r
3850         *NODE_NAME      "mat1model0surf24"\r
3851         *NODE_TM        {\r
3852                 *NODE_NAME      "mat1model0surf24"\r
3853                 *INHERIT_POS    0       0       0\r
3854                 *INHERIT_ROT    0       0       0\r
3855                 *INHERIT_SCL    0       0       0\r
3856                 *TM_ROW0        1.0     0       0\r
3857                 *TM_ROW1        0       1.0     0\r
3858                 *TM_ROW2        0       0       1.0\r
3859                 *TM_ROW3        0       0       0\r
3860                 *TM_POS 0.000000        0.000000        0.000000\r
3861         }\r
3862         *MESH   {\r
3863                 *TIMEVALUE      0\r
3864                 *MESH_NUMVERTEX 13\r
3865                 *MESH_NUMFACES  12\r
3866                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3867                 *MESH_VERTEX_LIST       {\r
3868                         *MESH_VERTEX    0       120.000000      734.666687      -60.000000\r
3869                         *MESH_VERTEX    1       120.000000      968.000000      -72.000000\r
3870                         *MESH_VERTEX    2       120.000000      896.000000      -72.000000\r
3871                         *MESH_VERTEX    3       120.000000      856.000000      -72.000000\r
3872                         *MESH_VERTEX    4       120.000000      800.000000      -72.000000\r
3873                         *MESH_VERTEX    5       120.000000      968.000000      0.000000\r
3874                         *MESH_VERTEX    6       120.000000      512.000000      0.000000\r
3875                         *MESH_VERTEX    7       120.000000      512.000000      -72.000000\r
3876                         *MESH_VERTEX    8       120.000000      568.000000      -72.000000\r
3877                         *MESH_VERTEX    9       120.000000      760.000000      -72.000000\r
3878                         *MESH_VERTEX    10      120.000000      704.000000      -72.000000\r
3879                         *MESH_VERTEX    11      120.000000      664.000000      -72.000000\r
3880                         *MESH_VERTEX    12      120.000000      608.000000      -72.000000\r
3881                 }\r
3882                 *MESH_NORMALS   {\r
3883                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3884                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3885                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3886                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3887                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3888                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3889                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
3890                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
3891                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
3892                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
3893                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
3894                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
3895                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3896                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3897                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3898                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3899                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3900                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3901                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3902                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
3903                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
3904                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
3905                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
3906                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
3907                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
3908                 }\r
3909                 *MESH_FACE_LIST {\r
3910                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3911                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3912                         *MESH_FACE      2       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3913                         *MESH_FACE      3       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3914                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3915                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3916                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3917                         *MESH_FACE      7       A:      0       B:      9       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3918                         *MESH_FACE      8       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3919                         *MESH_FACE      9       A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3920                         *MESH_FACE      10      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3921                         *MESH_FACE      11      A:      0       B:      8       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3922                 }\r
3923                 *MESH_NUMTVERTEX        13\r
3924                 *MESH_TVERTLIST {\r
3925                         *MESH_TVERT     0       0.848958        0.218750        1.000000\r
3926                         *MESH_TVERT     1       2.671875        0.125000        1.000000\r
3927                         *MESH_TVERT     2       2.109375        0.125000        1.000000\r
3928                         *MESH_TVERT     3       1.796875        0.125000        1.000000\r
3929                         *MESH_TVERT     4       1.359375        0.125000        1.000000\r
3930                         *MESH_TVERT     5       2.671875        0.687500        1.000000\r
3931                         *MESH_TVERT     6       -0.890625       0.687500        1.000000\r
3932                         *MESH_TVERT     7       -0.890625       0.125000        1.000000\r
3933                         *MESH_TVERT     8       -0.453125       0.125000        1.000000\r
3934                         *MESH_TVERT     9       1.046875        0.125000        1.000000\r
3935                         *MESH_TVERT     10      0.609375        0.125000        1.000000\r
3936                         *MESH_TVERT     11      0.296875        0.125000        1.000000\r
3937                         *MESH_TVERT     12      -0.140625       0.125000        1.000000\r
3938                 }\r
3939                 *MESH_NUMTVFACES        12\r
3940                 *MESH_TFACELIST {\r
3941                         *MESH_TFACE     0       0       2       1\r
3942                         *MESH_TFACE     1       0       3       2\r
3943                         *MESH_TFACE     2       0       1       5\r
3944                         *MESH_TFACE     3       0       4       3\r
3945                         *MESH_TFACE     4       0       5       6\r
3946                         *MESH_TFACE     5       0       6       7\r
3947                         *MESH_TFACE     6       0       7       8\r
3948                         *MESH_TFACE     7       0       9       4\r
3949                         *MESH_TFACE     8       0       10      9\r
3950                         *MESH_TFACE     9       0       11      10\r
3951                         *MESH_TFACE     10      0       12      11\r
3952                         *MESH_TFACE     11      0       8       12\r
3953                 }\r
3954         }\r
3955         *PROP_MOTIONBLUR        0\r
3956         *PROP_CASTSHADOW        1\r
3957         *PROP_RECVSHADOW        1\r
3958         *MATERIAL_REF   1\r
3959 }\r
3960 *GEOMOBJECT     {\r
3961         *NODE_NAME      "mat1model0surf25"\r
3962         *NODE_TM        {\r
3963                 *NODE_NAME      "mat1model0surf25"\r
3964                 *INHERIT_POS    0       0       0\r
3965                 *INHERIT_ROT    0       0       0\r
3966                 *INHERIT_SCL    0       0       0\r
3967                 *TM_ROW0        1.0     0       0\r
3968                 *TM_ROW1        0       1.0     0\r
3969                 *TM_ROW2        0       0       1.0\r
3970                 *TM_ROW3        0       0       0\r
3971                 *TM_POS 0.000000        0.000000        0.000000\r
3972         }\r
3973         *MESH   {\r
3974                 *TIMEVALUE      0\r
3975                 *MESH_NUMVERTEX 13\r
3976                 *MESH_NUMFACES  12\r
3977                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3978                 *MESH_VERTEX_LIST       {\r
3979                         *MESH_VERTEX    0       120.000000      734.666687      -208.000000\r
3980                         *MESH_VERTEX    1       120.000000      760.000000      -200.000000\r
3981                         *MESH_VERTEX    2       120.000000      800.000000      -200.000000\r
3982                         *MESH_VERTEX    3       120.000000      856.000000      -200.000000\r
3983                         *MESH_VERTEX    4       120.000000      896.000000      -200.000000\r
3984                         *MESH_VERTEX    5       120.000000      704.000000      -200.000000\r
3985                         *MESH_VERTEX    6       120.000000      664.000000      -200.000000\r
3986                         *MESH_VERTEX    7       120.000000      608.000000      -200.000000\r
3987                         *MESH_VERTEX    8       120.000000      568.000000      -200.000000\r
3988                         *MESH_VERTEX    9       120.000000      512.000000      -200.000000\r
3989                         *MESH_VERTEX    10      120.000000      512.000000      -248.000000\r
3990                         *MESH_VERTEX    11      120.000000      968.000000      -200.000000\r
3991                         *MESH_VERTEX    12      120.000000      968.000000      -248.000000\r
3992                 }\r
3993                 *MESH_NORMALS   {\r
3994                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3995                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3996                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3997                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3998                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
3999                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
4000                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
4001                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
4002                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
4003                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
4004                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
4005                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
4006                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4007                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4008                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4009                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4010                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4011                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4012                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4013                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4014                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
4015                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
4016                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
4017                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
4018                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
4019                 }\r
4020                 *MESH_FACE_LIST {\r
4021                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4022                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4023                         *MESH_FACE      2       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4024                         *MESH_FACE      3       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4025                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4026                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4027                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4028                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4029                         *MESH_FACE      8       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4030                         *MESH_FACE      9       A:      0       B:      11      C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4031                         *MESH_FACE      10      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4032                         *MESH_FACE      11      A:      0       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4033                 }\r
4034                 *MESH_NUMTVERTEX        13\r
4035                 *MESH_TVERTLIST {\r
4036                         *MESH_TVERT     0       0.848958        0.625000        1.000000\r
4037                         *MESH_TVERT     1       1.046875        0.687500        1.000000\r
4038                         *MESH_TVERT     2       1.359375        0.687500        1.000000\r
4039                         *MESH_TVERT     3       1.796875        0.687500        1.000000\r
4040                         *MESH_TVERT     4       2.109375        0.687500        1.000000\r
4041                         *MESH_TVERT     5       0.609375        0.687500        1.000000\r
4042                         *MESH_TVERT     6       0.296875        0.687500        1.000000\r
4043                         *MESH_TVERT     7       -0.140625       0.687500        1.000000\r
4044                         *MESH_TVERT     8       -0.453125       0.687500        1.000000\r
4045                         *MESH_TVERT     9       -0.890625       0.687500        1.000000\r
4046                         *MESH_TVERT     10      -0.890625       0.312500        1.000000\r
4047                         *MESH_TVERT     11      2.671875        0.687500        1.000000\r
4048                         *MESH_TVERT     12      2.671875        0.312500        1.000000\r
4049                 }\r
4050                 *MESH_NUMTVFACES        12\r
4051                 *MESH_TFACELIST {\r
4052                         *MESH_TFACE     0       0       2       1\r
4053                         *MESH_TFACE     1       0       3       2\r
4054                         *MESH_TFACE     2       0       1       5\r
4055                         *MESH_TFACE     3       0       4       3\r
4056                         *MESH_TFACE     4       0       5       6\r
4057                         *MESH_TFACE     5       0       6       7\r
4058                         *MESH_TFACE     6       0       7       8\r
4059                         *MESH_TFACE     7       0       8       9\r
4060                         *MESH_TFACE     8       0       9       10\r
4061                         *MESH_TFACE     9       0       11      4\r
4062                         *MESH_TFACE     10      0       12      11\r
4063                         *MESH_TFACE     11      0       10      12\r
4064                 }\r
4065         }\r
4066         *PROP_MOTIONBLUR        0\r
4067         *PROP_CASTSHADOW        1\r
4068         *PROP_RECVSHADOW        1\r
4069         *MATERIAL_REF   1\r
4070 }\r
4071 *GEOMOBJECT     {\r
4072         *NODE_NAME      "mat1model0surf26"\r
4073         *NODE_TM        {\r
4074                 *NODE_NAME      "mat1model0surf26"\r
4075                 *INHERIT_POS    0       0       0\r
4076                 *INHERIT_ROT    0       0       0\r
4077                 *INHERIT_SCL    0       0       0\r
4078                 *TM_ROW0        1.0     0       0\r
4079                 *TM_ROW1        0       1.0     0\r
4080                 *TM_ROW2        0       0       1.0\r
4081                 *TM_ROW3        0       0       0\r
4082                 *TM_POS 0.000000        0.000000        0.000000\r
4083         }\r
4084         *MESH   {\r
4085                 *TIMEVALUE      0\r
4086                 *MESH_NUMVERTEX 4\r
4087                 *MESH_NUMFACES  2\r
4088                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4089                 *MESH_VERTEX_LIST       {\r
4090                         *MESH_VERTEX    0       120.000000      512.000000      0.000000\r
4091                         *MESH_VERTEX    1       120.000000      512.000000      -72.000000\r
4092                         *MESH_VERTEX    2       168.000000      512.000000      0.000000\r
4093                         *MESH_VERTEX    3       168.000000      512.000000      -72.000000\r
4094                 }\r
4095                 *MESH_NORMALS   {\r
4096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4098                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4099                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4100                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4101                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4102                 }\r
4103                 *MESH_FACE_LIST {\r
4104                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4105                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4106                 }\r
4107                 *MESH_NUMTVERTEX        4\r
4108                 *MESH_TVERTLIST {\r
4109                         *MESH_TVERT     0       -0.015625       0.687500        1.000000\r
4110                         *MESH_TVERT     1       -0.015625       0.125000        1.000000\r
4111                         *MESH_TVERT     2       0.359375        0.687500        1.000000\r
4112                         *MESH_TVERT     3       0.359375        0.125000        1.000000\r
4113                 }\r
4114                 *MESH_NUMTVFACES        2\r
4115                 *MESH_TFACELIST {\r
4116                         *MESH_TFACE     0       0       2       1\r
4117                         *MESH_TFACE     1       2       3       1\r
4118                 }\r
4119         }\r
4120         *PROP_MOTIONBLUR        0\r
4121         *PROP_CASTSHADOW        1\r
4122         *PROP_RECVSHADOW        1\r
4123         *MATERIAL_REF   1\r
4124 }\r
4125 *GEOMOBJECT     {\r
4126         *NODE_NAME      "mat1model0surf27"\r
4127         *NODE_TM        {\r
4128                 *NODE_NAME      "mat1model0surf27"\r
4129                 *INHERIT_POS    0       0       0\r
4130                 *INHERIT_ROT    0       0       0\r
4131                 *INHERIT_SCL    0       0       0\r
4132                 *TM_ROW0        1.0     0       0\r
4133                 *TM_ROW1        0       1.0     0\r
4134                 *TM_ROW2        0       0       1.0\r
4135                 *TM_ROW3        0       0       0\r
4136                 *TM_POS 0.000000        0.000000        0.000000\r
4137         }\r
4138         *MESH   {\r
4139                 *TIMEVALUE      0\r
4140                 *MESH_NUMVERTEX 4\r
4141                 *MESH_NUMFACES  2\r
4142                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4143                 *MESH_VERTEX_LIST       {\r
4144                         *MESH_VERTEX    0       120.000000      512.000000      -200.000000\r
4145                         *MESH_VERTEX    1       120.000000      512.000000      -248.000000\r
4146                         *MESH_VERTEX    2       168.000000      512.000000      -200.000000\r
4147                         *MESH_VERTEX    3       168.000000      512.000000      -248.000000\r
4148                 }\r
4149                 *MESH_NORMALS   {\r
4150                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4151                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4152                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4153                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4154                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4155                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4156                 }\r
4157                 *MESH_FACE_LIST {\r
4158                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4159                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4160                 }\r
4161                 *MESH_NUMTVERTEX        4\r
4162                 *MESH_TVERTLIST {\r
4163                         *MESH_TVERT     0       -0.015625       0.687500        1.000000\r
4164                         *MESH_TVERT     1       -0.015625       0.312500        1.000000\r
4165                         *MESH_TVERT     2       0.359375        0.687500        1.000000\r
4166                         *MESH_TVERT     3       0.359375        0.312500        1.000000\r
4167                 }\r
4168                 *MESH_NUMTVFACES        2\r
4169                 *MESH_TFACELIST {\r
4170                         *MESH_TFACE     0       0       2       1\r
4171                         *MESH_TFACE     1       2       3       1\r
4172                 }\r
4173         }\r
4174         *PROP_MOTIONBLUR        0\r
4175         *PROP_CASTSHADOW        1\r
4176         *PROP_RECVSHADOW        1\r
4177         *MATERIAL_REF   1\r
4178 }\r
4179 *GEOMOBJECT     {\r
4180         *NODE_NAME      "mat1model0surf28"\r
4181         *NODE_TM        {\r
4182                 *NODE_NAME      "mat1model0surf28"\r
4183                 *INHERIT_POS    0       0       0\r
4184                 *INHERIT_ROT    0       0       0\r
4185                 *INHERIT_SCL    0       0       0\r
4186                 *TM_ROW0        1.0     0       0\r
4187                 *TM_ROW1        0       1.0     0\r
4188                 *TM_ROW2        0       0       1.0\r
4189                 *TM_ROW3        0       0       0\r
4190                 *TM_POS 0.000000        0.000000        0.000000\r
4191         }\r
4192         *MESH   {\r
4193                 *TIMEVALUE      0\r
4194                 *MESH_NUMVERTEX 5\r
4195                 *MESH_NUMFACES  3\r
4196                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4197                 *MESH_VERTEX_LIST       {\r
4198                         *MESH_VERTEX    0       120.000000      472.000000      -72.000000\r
4199                         *MESH_VERTEX    1       128.000000      472.000000      0.000000\r
4200                         *MESH_VERTEX    2       128.000000      472.000000      -72.000000\r
4201                         *MESH_VERTEX    3       80.000000       472.000000      0.000000\r
4202                         *MESH_VERTEX    4       80.000000       472.000000      -72.000000\r
4203                 }\r
4204                 *MESH_NORMALS   {\r
4205                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4206                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4207                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4208                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4209                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4210                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4211                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4212                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4213                 }\r
4214                 *MESH_FACE_LIST {\r
4215                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4216                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4217                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4218                 }\r
4219                 *MESH_NUMTVERTEX        5\r
4220                 *MESH_TVERTLIST {\r
4221                         *MESH_TVERT     0       0.984375        0.125000        1.000000\r
4222                         *MESH_TVERT     1       1.046875        0.687500        1.000000\r
4223                         *MESH_TVERT     2       1.046875        0.125000        1.000000\r
4224                         *MESH_TVERT     3       0.671875        0.687500        1.000000\r
4225                         *MESH_TVERT     4       0.671875        0.125000        1.000000\r
4226                 }\r
4227                 *MESH_NUMTVFACES        3\r
4228                 *MESH_TFACELIST {\r
4229                         *MESH_TFACE     0       0       2       1\r
4230                         *MESH_TFACE     1       0       1       3\r
4231                         *MESH_TFACE     2       4       0       3\r
4232                 }\r
4233         }\r
4234         *PROP_MOTIONBLUR        0\r
4235         *PROP_CASTSHADOW        1\r
4236         *PROP_RECVSHADOW        1\r
4237         *MATERIAL_REF   1\r
4238 }\r
4239 *GEOMOBJECT     {\r
4240         *NODE_NAME      "mat1model0surf29"\r
4241         *NODE_TM        {\r
4242                 *NODE_NAME      "mat1model0surf29"\r
4243                 *INHERIT_POS    0       0       0\r
4244                 *INHERIT_ROT    0       0       0\r
4245                 *INHERIT_SCL    0       0       0\r
4246                 *TM_ROW0        1.0     0       0\r
4247                 *TM_ROW1        0       1.0     0\r
4248                 *TM_ROW2        0       0       1.0\r
4249                 *TM_ROW3        0       0       0\r
4250                 *TM_POS 0.000000        0.000000        0.000000\r
4251         }\r
4252         *MESH   {\r
4253                 *TIMEVALUE      0\r
4254                 *MESH_NUMVERTEX 5\r
4255                 *MESH_NUMFACES  3\r
4256                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4257                 *MESH_VERTEX_LIST       {\r
4258                         *MESH_VERTEX    0       128.000000      472.000000      -248.000000\r
4259                         *MESH_VERTEX    1       120.000000      472.000000      -200.000000\r
4260                         *MESH_VERTEX    2       128.000000      472.000000      -200.000000\r
4261                         *MESH_VERTEX    3       80.000000       472.000000      -200.000000\r
4262                         *MESH_VERTEX    4       80.000000       472.000000      -248.000000\r
4263                 }\r
4264                 *MESH_NORMALS   {\r
4265                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4266                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4267                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4268                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4269                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4270                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4271                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4272                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4273                 }\r
4274                 *MESH_FACE_LIST {\r
4275                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4276                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4277                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4278                 }\r
4279                 *MESH_NUMTVERTEX        5\r
4280                 *MESH_TVERTLIST {\r
4281                         *MESH_TVERT     0       1.046875        0.312500        1.000000\r
4282                         *MESH_TVERT     1       0.984375        0.687500        1.000000\r
4283                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
4284                         *MESH_TVERT     3       0.671875        0.687500        1.000000\r
4285                         *MESH_TVERT     4       0.671875        0.312500        1.000000\r
4286                 }\r
4287                 *MESH_NUMTVFACES        3\r
4288                 *MESH_TFACELIST {\r
4289                         *MESH_TFACE     0       0       2       1\r
4290                         *MESH_TFACE     1       0       1       3\r
4291                         *MESH_TFACE     2       4       0       3\r
4292                 }\r
4293         }\r
4294         *PROP_MOTIONBLUR        0\r
4295         *PROP_CASTSHADOW        1\r
4296         *PROP_RECVSHADOW        1\r
4297         *MATERIAL_REF   1\r
4298 }\r
4299 *GEOMOBJECT     {\r
4300         *NODE_NAME      "mat1model0surf30"\r
4301         *NODE_TM        {\r
4302                 *NODE_NAME      "mat1model0surf30"\r
4303                 *INHERIT_POS    0       0       0\r
4304                 *INHERIT_ROT    0       0       0\r
4305                 *INHERIT_SCL    0       0       0\r
4306                 *TM_ROW0        1.0     0       0\r
4307                 *TM_ROW1        0       1.0     0\r
4308                 *TM_ROW2        0       0       1.0\r
4309                 *TM_ROW3        0       0       0\r
4310                 *TM_POS 0.000000        0.000000        0.000000\r
4311         }\r
4312         *MESH   {\r
4313                 *TIMEVALUE      0\r
4314                 *MESH_NUMVERTEX 59\r
4315                 *MESH_NUMFACES  49\r
4316                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4317                 *MESH_VERTEX_LIST       {\r
4318                         *MESH_VERTEX    0       80.000000       928.000000      -72.000000\r
4319                         *MESH_VERTEX    1       120.000000      896.000000      -72.000000\r
4320                         *MESH_VERTEX    2       120.000000      968.000000      -72.000000\r
4321                         *MESH_VERTEX    3       80.000000       896.000000      -72.000000\r
4322                         *MESH_VERTEX    4       120.000000      856.000000      -72.000000\r
4323                         *MESH_VERTEX    5       120.000000      968.000000      -72.000000\r
4324                         *MESH_VERTEX    6       72.000000       928.000000      -72.000000\r
4325                         *MESH_VERTEX    7       80.000000       928.000000      -72.000000\r
4326                         *MESH_VERTEX    8       80.000000       856.000000      -72.000000\r
4327                         *MESH_VERTEX    9       120.000000      800.000000      -72.000000\r
4328                         *MESH_VERTEX    10      80.000000       800.000000      -72.000000\r
4329                         *MESH_VERTEX    11      120.000000      760.000000      -72.000000\r
4330                         *MESH_VERTEX    12      72.000000       968.000000      -72.000000\r
4331                         *MESH_VERTEX    13      32.000000       928.000000      -72.000000\r
4332                         *MESH_VERTEX    14      32.000000       968.000000      -72.000000\r
4333                         *MESH_VERTEX    15      -24.000000      928.000000      -72.000000\r
4334                         *MESH_VERTEX    16      80.000000       760.000000      -72.000000\r
4335                         *MESH_VERTEX    17      120.000000      704.000000      -72.000000\r
4336                         *MESH_VERTEX    18      -24.000000      968.000000      -72.000000\r
4337                         *MESH_VERTEX    19      -64.000000      928.000000      -72.000000\r
4338                         *MESH_VERTEX    20      -64.000000      968.000000      -72.000000\r
4339                         *MESH_VERTEX    21      -120.000000     928.000000      -72.000000\r
4340                         *MESH_VERTEX    22      -120.000000     968.000000      -72.000000\r
4341                         *MESH_VERTEX    23      -160.000000     928.000000      -72.000000\r
4342                         *MESH_VERTEX    24      -160.000000     968.000000      -72.000000\r
4343                         *MESH_VERTEX    25      -208.000000     928.000000      -72.000000\r
4344                         *MESH_VERTEX    26      -208.000000     968.000000      -72.000000\r
4345                         *MESH_VERTEX    27      -248.000000     928.000000      -72.000000\r
4346                         *MESH_VERTEX    28      -248.000000     968.000000      -72.000000\r
4347                         *MESH_VERTEX    29      -296.000000     928.000000      -72.000000\r
4348                         *MESH_VERTEX    30      -296.000000     968.000000      -72.000000\r
4349                         *MESH_VERTEX    31      -336.000000     928.000000      -72.000000\r
4350                         *MESH_VERTEX    32      -296.000000     896.000000      -72.000000\r
4351                         *MESH_VERTEX    33      -296.000000     928.000000      -72.000000\r
4352                         *MESH_VERTEX    34      -336.000000     896.000000      -72.000000\r
4353                         *MESH_VERTEX    35      -296.000000     856.000000      -72.000000\r
4354                         *MESH_VERTEX    36      -336.000000     856.000000      -72.000000\r
4355                         *MESH_VERTEX    37      -296.000000     832.000000      -72.000000\r
4356                         *MESH_VERTEX    38      -336.000000     832.000000      -72.000000\r
4357                         *MESH_VERTEX    39      -416.000000     832.000000      -72.000000\r
4358                         *MESH_VERTEX    40      -416.000000     792.000000      -72.000000\r
4359                         *MESH_VERTEX    41      -336.000000     832.000000      -72.000000\r
4360                         *MESH_VERTEX    42      -336.000000     792.000000      -72.000000\r
4361                         *MESH_VERTEX    43      -456.000000     792.000000      -72.000000\r
4362                         *MESH_VERTEX    44      -456.000000     832.000000      -72.000000\r
4363                         *MESH_VERTEX    45      -528.000000     792.000000      -72.000000\r
4364                         *MESH_VERTEX    46      -568.000000     792.000000      -72.000000\r
4365                         *MESH_VERTEX    47      -528.000000     744.000000      -72.000000\r
4366                         *MESH_VERTEX    48      -528.000000     792.000000      -72.000000\r
4367                         *MESH_VERTEX    49      -528.000000     832.000000      -72.000000\r
4368                         *MESH_VERTEX    50      -568.000000     744.000000      -72.000000\r
4369                         *MESH_VERTEX    51      -528.000000     704.000000      -72.000000\r
4370                         *MESH_VERTEX    52      -568.000000     704.000000      -72.000000\r
4371                         *MESH_VERTEX    53      -528.000000     648.000000      -72.000000\r
4372                         *MESH_VERTEX    54      -568.000000     648.000000      -72.000000\r
4373                         *MESH_VERTEX    55      -528.000000     608.000000      -72.000000\r
4374                         *MESH_VERTEX    56      -568.000000     608.000000      -72.000000\r
4375                         *MESH_VERTEX    57      -528.000000     568.000000      -72.000000\r
4376                         *MESH_VERTEX    58      -568.000000     568.000000      -72.000000\r
4377                 }\r
4378                 *MESH_NORMALS   {\r
4379                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4380                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4381                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4382                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4383                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
4384                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
4385                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
4386                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
4387                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
4388                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
4389                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
4390                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
4391                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
4392                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
4393                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
4394                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
4395                         *MESH_FACENORMAL        16      1.000000        0.000000        0.000000\r
4396                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
4397                         *MESH_FACENORMAL        18      1.000000        0.000000        0.000000\r
4398                         *MESH_FACENORMAL        19      1.000000        0.000000        0.000000\r
4399                         *MESH_FACENORMAL        20      1.000000        0.000000        0.000000\r
4400                         *MESH_FACENORMAL        21      1.000000        0.000000        0.000000\r
4401                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
4402                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
4403                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
4404                         *MESH_FACENORMAL        25      1.000000        0.000000        0.000000\r
4405                         *MESH_FACENORMAL        26      1.000000        0.000000        0.000000\r
4406                         *MESH_FACENORMAL        27      1.000000        0.000000        0.000000\r
4407                         *MESH_FACENORMAL        28      1.000000        0.000000        0.000000\r
4408                         *MESH_FACENORMAL        29      1.000000        0.000000        0.000000\r
4409                         *MESH_FACENORMAL        30      1.000000        0.000000        0.000000\r
4410                         *MESH_FACENORMAL        31      1.000000        0.000000        0.000000\r
4411                         *MESH_FACENORMAL        32      1.000000        0.000000        0.000000\r
4412                         *MESH_FACENORMAL        33      1.000000        0.000000        0.000000\r
4413                         *MESH_FACENORMAL        34      1.000000        0.000000        0.000000\r
4414                         *MESH_FACENORMAL        35      1.000000        0.000000        0.000000\r
4415                         *MESH_FACENORMAL        36      1.000000        0.000000        0.000000\r
4416                         *MESH_FACENORMAL        37      1.000000        0.000000        0.000000\r
4417                         *MESH_FACENORMAL        38      1.000000        0.000000        0.000000\r
4418                         *MESH_FACENORMAL        39      1.000000        0.000000        0.000000\r
4419                         *MESH_FACENORMAL        40      1.000000        0.000000        0.000000\r
4420                         *MESH_FACENORMAL        41      1.000000        0.000000        0.000000\r
4421                         *MESH_FACENORMAL        42      1.000000        0.000000        0.000000\r
4422                         *MESH_FACENORMAL        43      1.000000        0.000000        0.000000\r
4423                         *MESH_FACENORMAL        44      0.894427        0.000000        -0.447214\r
4424                         *MESH_FACENORMAL        45      0.447214        0.000000        -0.894427\r
4425                         *MESH_FACENORMAL        46      0.000000        0.000000        -1.000000\r
4426                         *MESH_FACENORMAL        47      0.000000        0.000000        -1.000000\r
4427                         *MESH_FACENORMAL        48      0.000000        0.000000        -1.000000\r
4428                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4429                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4430                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4431                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4432                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
4433                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
4434                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
4435                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
4436                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
4437                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
4438                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
4439                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
4440                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
4441                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
4442                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
4443                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
4444                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
4445                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
4446                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        -1.000000\r
4447                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        -1.000000\r
4448                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        -1.000000\r
4449                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        -1.000000\r
4450                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        -1.000000\r
4451                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        -1.000000\r
4452                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        -1.000000\r
4453                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        -1.000000\r
4454                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        -1.000000\r
4455                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        -1.000000\r
4456                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        -1.000000\r
4457                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        -1.000000\r
4458                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        -1.000000\r
4459                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        -1.000000\r
4460                         *MESH_VERTEXNORMAL      32      0.000000        0.000000        -1.000000\r
4461                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        -1.000000\r
4462                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        -1.000000\r
4463                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        -1.000000\r
4464                         *MESH_VERTEXNORMAL      36      0.000000        0.000000        -1.000000\r
4465                         *MESH_VERTEXNORMAL      37      0.000000        0.000000        -1.000000\r
4466                         *MESH_VERTEXNORMAL      38      0.000000        0.000000        -1.000000\r
4467                         *MESH_VERTEXNORMAL      39      0.000000        0.000000        -1.000000\r
4468                         *MESH_VERTEXNORMAL      40      0.000000        0.000000        -1.000000\r
4469                         *MESH_VERTEXNORMAL      41      0.000000        0.000000        -1.000000\r
4470                         *MESH_VERTEXNORMAL      42      0.000000        0.000000        -1.000000\r
4471                         *MESH_VERTEXNORMAL      43      0.000000        0.000000        -1.000000\r
4472                         *MESH_VERTEXNORMAL      44      0.000000        0.000000        -1.000000\r
4473                         *MESH_VERTEXNORMAL      45      0.000000        0.000000        -1.000000\r
4474                         *MESH_VERTEXNORMAL      46      0.000000        0.000000        -1.000000\r
4475                         *MESH_VERTEXNORMAL      47      0.000000        0.000000        -1.000000\r
4476                         *MESH_VERTEXNORMAL      48      0.000000        0.000000        -1.000000\r
4477                         *MESH_VERTEXNORMAL      49      0.000000        0.000000        -1.000000\r
4478                         *MESH_VERTEXNORMAL      50      0.000000        0.000000        -1.000000\r
4479                         *MESH_VERTEXNORMAL      51      0.000000        0.000000        -1.000000\r
4480                         *MESH_VERTEXNORMAL      52      0.000000        0.000000        -1.000000\r
4481                         *MESH_VERTEXNORMAL      53      0.000000        0.000000        -1.000000\r
4482                         *MESH_VERTEXNORMAL      54      0.000000        0.000000        -1.000000\r
4483                         *MESH_VERTEXNORMAL      55      0.000000        0.000000        -1.000000\r
4484                         *MESH_VERTEXNORMAL      56      0.000000        0.000000        -1.000000\r
4485                         *MESH_VERTEXNORMAL      57      0.000000        0.000000        -1.000000\r
4486                         *MESH_VERTEXNORMAL      58      0.000000        0.000000        -1.000000\r
4487                 }\r
4488                 *MESH_FACE_LIST {\r
4489                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4490                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4491                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4492                         *MESH_FACE      3       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4493                         *MESH_FACE      4       A:      3       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4494                         *MESH_FACE      5       A:      4       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4495                         *MESH_FACE      6       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4496                         *MESH_FACE      7       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4497                         *MESH_FACE      8       A:      5       B:      6       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4498                         *MESH_FACE      9       A:      6       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4499                         *MESH_FACE      10      A:      10      B:      11      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4500                         *MESH_FACE      11      A:      11      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4501                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4502                         *MESH_FACE      13      A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4503                         *MESH_FACE      14      A:      14      B:      15      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4504                         *MESH_FACE      15      A:      15      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4505                         *MESH_FACE      16      A:      18      B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4506                         *MESH_FACE      17      A:      19      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4507                         *MESH_FACE      18      A:      20      B:      21      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4508                         *MESH_FACE      19      A:      21      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4509                         *MESH_FACE      20      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4510                         *MESH_FACE      21      A:      23      B:      25      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4511                         *MESH_FACE      22      A:      24      B:      25      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4512                         *MESH_FACE      23      A:      25      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4513                         *MESH_FACE      24      A:      26      B:      27      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4514                         *MESH_FACE      25      A:      27      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4515                         *MESH_FACE      26      A:      28      B:      29      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4516                         *MESH_FACE      27      A:      31      B:      33      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4517                         *MESH_FACE      28      A:      31      B:      32      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4518                         *MESH_FACE      29      A:      32      B:      35      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4519                         *MESH_FACE      30      A:      34      B:      35      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4520                         *MESH_FACE      31      A:      35      B:      37      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4521                         *MESH_FACE      32      A:      36      B:      37      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4522                         *MESH_FACE      33      A:      39      B:      41      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4523                         *MESH_FACE      34      A:      40      B:      41      C:      42      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4524                         *MESH_FACE      35      A:      39      B:      40      C:      43      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4525                         *MESH_FACE      36      A:      39      B:      43      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4526                         *MESH_FACE      37      A:      43      B:      45      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4527                         *MESH_FACE      38      A:      44      B:      45      C:      49      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4528                         *MESH_FACE      39      A:      46      B:      48      C:      47      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4529                         *MESH_FACE      40      A:      46      B:      47      C:      50      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4530                         *MESH_FACE      41      A:      47      B:      51      C:      50      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4531                         *MESH_FACE      42      A:      50      B:      51      C:      52      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4532                         *MESH_FACE      43      A:      51      B:      53      C:      52      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4533                         *MESH_FACE      44      A:      52      B:      53      C:      54      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4534                         *MESH_FACE      45      A:      53      B:      55      C:      54      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4535                         *MESH_FACE      46      A:      54      B:      55      C:      56      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4536                         *MESH_FACE      47      A:      55      B:      57      C:      56      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4537                         *MESH_FACE      48      A:      56      B:      57      C:      58      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4538                 }\r
4539                 *MESH_NUMTVERTEX        59\r
4540                 *MESH_TVERTLIST {\r
4541                         *MESH_TVERT     0       0.042969        7.312500        1.000000\r
4542                         *MESH_TVERT     1       0.355469        7.062500        1.000000\r
4543                         *MESH_TVERT     2       0.355469        7.625000        1.000000\r
4544                         *MESH_TVERT     3       0.042969        7.062500        1.000000\r
4545                         *MESH_TVERT     4       0.355469        6.750000        1.000000\r
4546                         *MESH_TVERT     5       7.355469        0.062500        1.000000\r
4547                         *MESH_TVERT     6       7.042969        0.437500        1.000000\r
4548                         *MESH_TVERT     7       7.042969        0.375000        1.000000\r
4549                         *MESH_TVERT     8       0.042969        6.750000        1.000000\r
4550                         *MESH_TVERT     9       0.355469        6.312500        1.000000\r
4551                         *MESH_TVERT     10      0.042969        6.312500        1.000000\r
4552                         *MESH_TVERT     11      0.355469        6.000000        1.000000\r
4553                         *MESH_TVERT     12      7.355469        0.437500        1.000000\r
4554                         *MESH_TVERT     13      7.042969        0.750000        1.000000\r
4555                         *MESH_TVERT     14      7.355469        0.750000        1.000000\r
4556                         *MESH_TVERT     15      7.042969        1.187500        1.000000\r
4557                         *MESH_TVERT     16      0.042969        6.000000        1.000000\r
4558                         *MESH_TVERT     17      0.355469        5.562500        1.000000\r
4559                         *MESH_TVERT     18      7.355469        1.187500        1.000000\r
4560                         *MESH_TVERT     19      7.042969        1.500000        1.000000\r
4561                         *MESH_TVERT     20      7.355469        1.500000        1.000000\r
4562                         *MESH_TVERT     21      7.042969        1.937500        1.000000\r
4563                         *MESH_TVERT     22      7.355469        1.937500        1.000000\r
4564                         *MESH_TVERT     23      7.042969        2.250000        1.000000\r
4565                         *MESH_TVERT     24      7.355469        2.250000        1.000000\r
4566                         *MESH_TVERT     25      7.042969        2.625000        1.000000\r
4567                         *MESH_TVERT     26      7.355469        2.625000        1.000000\r
4568                         *MESH_TVERT     27      7.042969        2.937500        1.000000\r
4569                         *MESH_TVERT     28      7.355469        2.937500        1.000000\r
4570                         *MESH_TVERT     29      7.042969        3.312500        1.000000\r
4571                         *MESH_TVERT     30      7.355469        3.312500        1.000000\r
4572                         *MESH_TVERT     31      2.355469        -6.746094       1.000000\r
4573                         *MESH_TVERT     32      2.042969        -6.496094       1.000000\r
4574                         *MESH_TVERT     33      2.042969        -6.746094       1.000000\r
4575                         *MESH_TVERT     34      2.355469        -6.496094       1.000000\r
4576                         *MESH_TVERT     35      2.042969        -6.183594       1.000000\r
4577                         *MESH_TVERT     36      2.355469        -6.183594       1.000000\r
4578                         *MESH_TVERT     37      2.042969        -5.996094       1.000000\r
4579                         *MESH_TVERT     38      2.355469        -5.996094       1.000000\r
4580                         *MESH_TVERT     39      -6.953125       -2.304688       1.000000\r
4581                         *MESH_TVERT     40      -6.640625       -2.304688       1.000000\r
4582                         *MESH_TVERT     41      -6.953125       -1.679688       1.000000\r
4583                         *MESH_TVERT     42      -6.640625       -1.679688       1.000000\r
4584                         *MESH_TVERT     43      -6.640625       -2.617188       1.000000\r
4585                         *MESH_TVERT     44      -6.953125       -2.617188       1.000000\r
4586                         *MESH_TVERT     45      -6.640625       -3.179688       1.000000\r
4587                         *MESH_TVERT     46      -4.953125       6.687500        1.000000\r
4588                         *MESH_TVERT     47      -4.640625       6.312500        1.000000\r
4589                         *MESH_TVERT     48      -4.640625       6.687500        1.000000\r
4590                         *MESH_TVERT     49      -6.953125       -3.179688       1.000000\r
4591                         *MESH_TVERT     50      -4.953125       6.312500        1.000000\r
4592                         *MESH_TVERT     51      -4.640625       6.000000        1.000000\r
4593                         *MESH_TVERT     52      -4.953125       6.000000        1.000000\r
4594                         *MESH_TVERT     53      -4.640625       5.562500        1.000000\r
4595                         *MESH_TVERT     54      -4.953125       5.562500        1.000000\r
4596                         *MESH_TVERT     55      -4.640625       5.250000        1.000000\r
4597                         *MESH_TVERT     56      -4.953125       5.250000        1.000000\r
4598                         *MESH_TVERT     57      -4.640625       4.937500        1.000000\r
4599                         *MESH_TVERT     58      -4.953125       4.937500        1.000000\r
4600                 }\r
4601                 *MESH_NUMTVFACES        49\r
4602                 *MESH_TFACELIST {\r
4603                         *MESH_TFACE     0       0       1       3\r
4604                         *MESH_TFACE     1       1       4       3\r
4605                         *MESH_TFACE     2       0       2       1\r
4606                         *MESH_TFACE     3       5       7       6\r
4607                         *MESH_TFACE     4       3       4       8\r
4608                         *MESH_TFACE     5       4       9       8\r
4609                         *MESH_TFACE     6       8       9       10\r
4610                         *MESH_TFACE     7       9       11      10\r
4611                         *MESH_TFACE     8       5       6       12\r
4612                         *MESH_TFACE     9       6       13      12\r
4613                         *MESH_TFACE     10      10      11      16\r
4614                         *MESH_TFACE     11      11      17      16\r
4615                         *MESH_TFACE     12      12      13      14\r
4616                         *MESH_TFACE     13      13      15      14\r
4617                         *MESH_TFACE     14      14      15      18\r
4618                         *MESH_TFACE     15      15      19      18\r
4619                         *MESH_TFACE     16      18      19      20\r
4620                         *MESH_TFACE     17      19      21      20\r
4621                         *MESH_TFACE     18      20      21      22\r
4622                         *MESH_TFACE     19      21      23      22\r
4623                         *MESH_TFACE     20      22      23      24\r
4624                         *MESH_TFACE     21      23      25      24\r
4625                         *MESH_TFACE     22      24      25      26\r
4626                         *MESH_TFACE     23      25      27      26\r
4627                         *MESH_TFACE     24      26      27      28\r
4628                         *MESH_TFACE     25      27      29      28\r
4629                         *MESH_TFACE     26      28      29      30\r
4630                         *MESH_TFACE     27      31      33      32\r
4631                         *MESH_TFACE     28      31      32      34\r
4632                         *MESH_TFACE     29      32      35      34\r
4633                         *MESH_TFACE     30      34      35      36\r
4634                         *MESH_TFACE     31      35      37      36\r
4635                         *MESH_TFACE     32      36      37      38\r
4636                         *MESH_TFACE     33      39      41      40\r
4637                         *MESH_TFACE     34      40      41      42\r
4638                         *MESH_TFACE     35      39      40      43\r
4639                         *MESH_TFACE     36      39      43      44\r
4640                         *MESH_TFACE     37      43      45      44\r
4641                         *MESH_TFACE     38      44      45      49\r
4642                         *MESH_TFACE     39      46      48      47\r
4643                         *MESH_TFACE     40      46      47      50\r
4644                         *MESH_TFACE     41      47      51      50\r
4645                         *MESH_TFACE     42      50      51      52\r
4646                         *MESH_TFACE     43      51      53      52\r
4647                         *MESH_TFACE     44      52      53      54\r
4648                         *MESH_TFACE     45      53      55      54\r
4649                         *MESH_TFACE     46      54      55      56\r
4650                         *MESH_TFACE     47      55      57      56\r
4651                         *MESH_TFACE     48      56      57      58\r
4652                 }\r
4653         }\r
4654         *PROP_MOTIONBLUR        0\r
4655         *PROP_CASTSHADOW        1\r
4656         *PROP_RECVSHADOW        1\r
4657         *MATERIAL_REF   1\r
4658 }\r
4659 *GEOMOBJECT     {\r
4660         *NODE_NAME      "mat1model0surf31"\r
4661         *NODE_TM        {\r
4662                 *NODE_NAME      "mat1model0surf31"\r
4663                 *INHERIT_POS    0       0       0\r
4664                 *INHERIT_ROT    0       0       0\r
4665                 *INHERIT_SCL    0       0       0\r
4666                 *TM_ROW0        1.0     0       0\r
4667                 *TM_ROW1        0       1.0     0\r
4668                 *TM_ROW2        0       0       1.0\r
4669                 *TM_ROW3        0       0       0\r
4670                 *TM_POS 0.000000        0.000000        0.000000\r
4671         }\r
4672         *MESH   {\r
4673                 *TIMEVALUE      0\r
4674                 *MESH_NUMVERTEX 63\r
4675                 *MESH_NUMFACES  53\r
4676                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4677                 *MESH_VERTEX_LIST       {\r
4678                         *MESH_VERTEX    0       120.000000      968.000000      -200.000000\r
4679                         *MESH_VERTEX    1       80.000000       896.000000      -200.000000\r
4680                         *MESH_VERTEX    2       80.000000       928.000000      -200.000000\r
4681                         *MESH_VERTEX    3       120.000000      896.000000      -200.000000\r
4682                         *MESH_VERTEX    4       80.000000       856.000000      -200.000000\r
4683                         *MESH_VERTEX    5       80.000000       928.000000      -200.000000\r
4684                         *MESH_VERTEX    6       72.000000       968.000000      -200.000000\r
4685                         *MESH_VERTEX    7       120.000000      968.000000      -200.000000\r
4686                         *MESH_VERTEX    8       120.000000      856.000000      -200.000000\r
4687                         *MESH_VERTEX    9       80.000000       800.000000      -200.000000\r
4688                         *MESH_VERTEX    10      72.000000       928.000000      -200.000000\r
4689                         *MESH_VERTEX    11      32.000000       968.000000      -200.000000\r
4690                         *MESH_VERTEX    12      32.000000       928.000000      -200.000000\r
4691                         *MESH_VERTEX    13      -24.000000      968.000000      -200.000000\r
4692                         *MESH_VERTEX    14      120.000000      800.000000      -200.000000\r
4693                         *MESH_VERTEX    15      80.000000       760.000000      -200.000000\r
4694                         *MESH_VERTEX    16      -24.000000      928.000000      -200.000000\r
4695                         *MESH_VERTEX    17      -64.000000      968.000000      -200.000000\r
4696                         *MESH_VERTEX    18      -64.000000      928.000000      -200.000000\r
4697                         *MESH_VERTEX    19      -120.000000     968.000000      -200.000000\r
4698                         *MESH_VERTEX    20      120.000000      760.000000      -200.000000\r
4699                         *MESH_VERTEX    21      80.000000       704.000000      -200.000000\r
4700                         *MESH_VERTEX    22      -120.000000     928.000000      -200.000000\r
4701                         *MESH_VERTEX    23      -160.000000     968.000000      -200.000000\r
4702                         *MESH_VERTEX    24      -160.000000     928.000000      -200.000000\r
4703                         *MESH_VERTEX    25      -208.000000     968.000000      -200.000000\r
4704                         *MESH_VERTEX    26      120.000000      704.000000      -200.000000\r
4705                         *MESH_VERTEX    27      80.000000       664.000000      -200.000000\r
4706                         *MESH_VERTEX    28      -208.000000     928.000000      -200.000000\r
4707                         *MESH_VERTEX    29      -248.000000     968.000000      -200.000000\r
4708                         *MESH_VERTEX    30      -248.000000     928.000000      -200.000000\r
4709                         *MESH_VERTEX    31      -296.000000     968.000000      -200.000000\r
4710                         *MESH_VERTEX    32      120.000000      664.000000      -200.000000\r
4711                         *MESH_VERTEX    33      80.000000       608.000000      -200.000000\r
4712                         *MESH_VERTEX    34      -296.000000     928.000000      -200.000000\r
4713                         *MESH_VERTEX    35      -296.000000     896.000000      -200.000000\r
4714                         *MESH_VERTEX    36      -336.000000     896.000000      -200.000000\r
4715                         *MESH_VERTEX    37      -296.000000     928.000000      -200.000000\r
4716                         *MESH_VERTEX    38      -336.000000     928.000000      -200.000000\r
4717                         *MESH_VERTEX    39      -336.000000     856.000000      -200.000000\r
4718                         *MESH_VERTEX    40      -296.000000     856.000000      -200.000000\r
4719                         *MESH_VERTEX    41      -336.000000     832.000000      -200.000000\r
4720                         *MESH_VERTEX    42      -296.000000     832.000000      -200.000000\r
4721                         *MESH_VERTEX    43      -336.000000     792.000000      -200.000000\r
4722                         *MESH_VERTEX    44      -416.000000     832.000000      -200.000000\r
4723                         *MESH_VERTEX    45      -336.000000     832.000000      -200.000000\r
4724                         *MESH_VERTEX    46      -416.000000     792.000000      -200.000000\r
4725                         *MESH_VERTEX    47      -456.000000     832.000000      -200.000000\r
4726                         *MESH_VERTEX    48      -456.000000     792.000000      -200.000000\r
4727                         *MESH_VERTEX    49      -528.000000     832.000000      -200.000000\r
4728                         *MESH_VERTEX    50      -528.000000     792.000000      -200.000000\r
4729                         *MESH_VERTEX    51      -528.000000     744.000000      -200.000000\r
4730                         *MESH_VERTEX    52      -568.000000     744.000000      -200.000000\r
4731                         *MESH_VERTEX    53      -528.000000     792.000000      -200.000000\r
4732                         *MESH_VERTEX    54      -568.000000     792.000000      -200.000000\r
4733                         *MESH_VERTEX    55      -568.000000     704.000000      -200.000000\r
4734                         *MESH_VERTEX    56      -528.000000     704.000000      -200.000000\r
4735                         *MESH_VERTEX    57      -568.000000     648.000000      -200.000000\r
4736                         *MESH_VERTEX    58      -528.000000     648.000000      -200.000000\r
4737                         *MESH_VERTEX    59      -568.000000     608.000000      -200.000000\r
4738                         *MESH_VERTEX    60      -528.000000     608.000000      -200.000000\r
4739                         *MESH_VERTEX    61      -568.000000     568.000000      -200.000000\r
4740                         *MESH_VERTEX    62      -528.000000     568.000000      -200.000000\r
4741                 }\r
4742                 *MESH_NORMALS   {\r
4743                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4744                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4745                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4746                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4747                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
4748                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
4749                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
4750                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
4751                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
4752                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
4753                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
4754                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
4755                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
4756                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
4757                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
4758                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
4759                         *MESH_FACENORMAL        16      1.000000        0.000000        0.000000\r
4760                         *MESH_FACENORMAL        17      1.000000        0.000000        0.000000\r
4761                         *MESH_FACENORMAL        18      1.000000        0.000000        0.000000\r
4762                         *MESH_FACENORMAL        19      1.000000        0.000000        0.000000\r
4763                         *MESH_FACENORMAL        20      1.000000        0.000000        0.000000\r
4764                         *MESH_FACENORMAL        21      1.000000        0.000000        0.000000\r
4765                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
4766                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
4767                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
4768                         *MESH_FACENORMAL        25      1.000000        0.000000        0.000000\r
4769                         *MESH_FACENORMAL        26      1.000000        0.000000        0.000000\r
4770                         *MESH_FACENORMAL        27      1.000000        0.000000        0.000000\r
4771                         *MESH_FACENORMAL        28      1.000000        0.000000        0.000000\r
4772                         *MESH_FACENORMAL        29      1.000000        0.000000        0.000000\r
4773                         *MESH_FACENORMAL        30      1.000000        0.000000        0.000000\r
4774                         *MESH_FACENORMAL        31      1.000000        0.000000        0.000000\r
4775                         *MESH_FACENORMAL        32      1.000000        0.000000        0.000000\r
4776                         *MESH_FACENORMAL        33      1.000000        0.000000        0.000000\r
4777                         *MESH_FACENORMAL        34      1.000000        0.000000        0.000000\r
4778                         *MESH_FACENORMAL        35      1.000000        0.000000        0.000000\r
4779                         *MESH_FACENORMAL        36      1.000000        0.000000        0.000000\r
4780                         *MESH_FACENORMAL        37      1.000000        0.000000        0.000000\r
4781                         *MESH_FACENORMAL        38      1.000000        0.000000        0.000000\r
4782                         *MESH_FACENORMAL        39      1.000000        0.000000        0.000000\r
4783                         *MESH_FACENORMAL        40      1.000000        0.000000        0.000000\r
4784                         *MESH_FACENORMAL        41      1.000000        0.000000        0.000000\r
4785                         *MESH_FACENORMAL        42      1.000000        0.000000        0.000000\r
4786                         *MESH_FACENORMAL        43      1.000000        0.000000        0.000000\r
4787                         *MESH_FACENORMAL        44      0.894427        0.000000        -0.447214\r
4788                         *MESH_FACENORMAL        45      0.894427        0.000000        -0.447214\r
4789                         *MESH_FACENORMAL        46      0.447214        0.000000        -0.894427\r
4790                         *MESH_FACENORMAL        47      0.000000        0.000000        -1.000000\r
4791                         *MESH_FACENORMAL        48      0.000000        0.000000        -1.000000\r
4792                         *MESH_FACENORMAL        49      0.000000        0.000000        -1.000000\r
4793                         *MESH_FACENORMAL        50      0.000000        0.000000        -1.000000\r
4794                         *MESH_FACENORMAL        51      0.000000        0.000000        -1.000000\r
4795                         *MESH_FACENORMAL        52      0.000000        0.000000        -1.000000\r
4796                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4797                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4798                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4799                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4800                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
4801                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
4802                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
4803                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
4804                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
4805                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
4806                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
4807                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
4808                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
4809                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
4810                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
4811                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
4812                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
4813                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
4814                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
4815                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
4816                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        1.000000\r
4817                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        1.000000\r
4818                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        1.000000\r
4819                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        1.000000\r
4820                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        1.000000\r
4821                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        1.000000\r
4822                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        1.000000\r
4823                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        1.000000\r
4824                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        1.000000\r
4825                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        1.000000\r
4826                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        1.000000\r
4827                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        1.000000\r
4828                         *MESH_VERTEXNORMAL      32      0.000000        0.000000        1.000000\r
4829                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        1.000000\r
4830                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        1.000000\r
4831                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        1.000000\r
4832                         *MESH_VERTEXNORMAL      36      0.000000        0.000000        1.000000\r
4833                         *MESH_VERTEXNORMAL      37      0.000000        0.000000        1.000000\r
4834                         *MESH_VERTEXNORMAL      38      0.000000        0.000000        1.000000\r
4835                         *MESH_VERTEXNORMAL      39      0.000000        0.000000        1.000000\r
4836                         *MESH_VERTEXNORMAL      40      0.000000        0.000000        1.000000\r
4837                         *MESH_VERTEXNORMAL      41      0.000000        0.000000        1.000000\r
4838                         *MESH_VERTEXNORMAL      42      0.000000        0.000000        1.000000\r
4839                         *MESH_VERTEXNORMAL      43      0.000000        0.000000        1.000000\r
4840                         *MESH_VERTEXNORMAL      44      0.000000        0.000000        1.000000\r
4841                         *MESH_VERTEXNORMAL      45      0.000000        0.000000        1.000000\r
4842                         *MESH_VERTEXNORMAL      46      0.000000        0.000000        1.000000\r
4843                         *MESH_VERTEXNORMAL      47      0.000000        0.000000        1.000000\r
4844                         *MESH_VERTEXNORMAL      48      0.000000        0.000000        1.000000\r
4845                         *MESH_VERTEXNORMAL      49      0.000000        0.000000        1.000000\r
4846                         *MESH_VERTEXNORMAL      50      0.000000        0.000000        1.000000\r
4847                         *MESH_VERTEXNORMAL      51      0.000000        0.000000        1.000000\r
4848                         *MESH_VERTEXNORMAL      52      0.000000        0.000000        1.000000\r
4849                         *MESH_VERTEXNORMAL      53      0.000000        0.000000        1.000000\r
4850                         *MESH_VERTEXNORMAL      54      0.000000        0.000000        1.000000\r
4851                         *MESH_VERTEXNORMAL      55      0.000000        0.000000        1.000000\r
4852                         *MESH_VERTEXNORMAL      56      0.000000        0.000000        1.000000\r
4853                         *MESH_VERTEXNORMAL      57      0.000000        0.000000        1.000000\r
4854                         *MESH_VERTEXNORMAL      58      0.000000        0.000000        1.000000\r
4855                         *MESH_VERTEXNORMAL      59      0.000000        0.000000        1.000000\r
4856                         *MESH_VERTEXNORMAL      60      0.000000        0.000000        1.000000\r
4857                         *MESH_VERTEXNORMAL      61      0.000000        0.000000        1.000000\r
4858                         *MESH_VERTEXNORMAL      62      0.000000        0.000000        1.000000\r
4859                 }\r
4860                 *MESH_FACE_LIST {\r
4861                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4862                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4863                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4864                         *MESH_FACE      3       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4865                         *MESH_FACE      4       A:      3       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4866                         *MESH_FACE      5       A:      4       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4867                         *MESH_FACE      6       A:      5       B:      6       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4868                         *MESH_FACE      7       A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4869                         *MESH_FACE      8       A:      8       B:      9       C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4870                         *MESH_FACE      9       A:      9       B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4871                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4872                         *MESH_FACE      11      A:      11      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4873                         *MESH_FACE      12      A:      12      B:      13      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4874                         *MESH_FACE      13      A:      13      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4875                         *MESH_FACE      14      A:      14      B:      15      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4876                         *MESH_FACE      15      A:      15      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4877                         *MESH_FACE      16      A:      16      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4878                         *MESH_FACE      17      A:      17      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4879                         *MESH_FACE      18      A:      18      B:      19      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4880                         *MESH_FACE      19      A:      19      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4881                         *MESH_FACE      20      A:      20      B:      21      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4882                         *MESH_FACE      21      A:      21      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4883                         *MESH_FACE      22      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4884                         *MESH_FACE      23      A:      23      B:      25      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4885                         *MESH_FACE      24      A:      24      B:      25      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4886                         *MESH_FACE      25      A:      25      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4887                         *MESH_FACE      26      A:      26      B:      27      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4888                         *MESH_FACE      27      A:      27      B:      33      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4889                         *MESH_FACE      28      A:      28      B:      29      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4890                         *MESH_FACE      29      A:      29      B:      31      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4891                         *MESH_FACE      30      A:      30      B:      31      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4892                         *MESH_FACE      31      A:      35      B:      37      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4893                         *MESH_FACE      32      A:      36      B:      37      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4894                         *MESH_FACE      33      A:      35      B:      36      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4895                         *MESH_FACE      34      A:      35      B:      39      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4896                         *MESH_FACE      35      A:      39      B:      41      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4897                         *MESH_FACE      36      A:      40      B:      41      C:      42      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4898                         *MESH_FACE      37      A:      43      B:      45      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4899                         *MESH_FACE      38      A:      43      B:      44      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4900                         *MESH_FACE      39      A:      44      B:      47      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4901                         *MESH_FACE      40      A:      46      B:      47      C:      48      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4902                         *MESH_FACE      41      A:      47      B:      49      C:      48      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4903                         *MESH_FACE      42      A:      48      B:      49      C:      50      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4904                         *MESH_FACE      43      A:      51      B:      53      C:      52      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4905                         *MESH_FACE      44      A:      52      B:      53      C:      54      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4906                         *MESH_FACE      45      A:      51      B:      52      C:      55      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4907                         *MESH_FACE      46      A:      51      B:      55      C:      56      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4908                         *MESH_FACE      47      A:      55      B:      57      C:      56      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4909                         *MESH_FACE      48      A:      56      B:      57      C:      58      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4910                         *MESH_FACE      49      A:      57      B:      59      C:      58      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4911                         *MESH_FACE      50      A:      58      B:      59      C:      60      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4912                         *MESH_FACE      51      A:      59      B:      61      C:      60      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4913                         *MESH_FACE      52      A:      60      B:      61      C:      62      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4914                 }\r
4915                 *MESH_NUMTVERTEX        63\r
4916                 *MESH_TVERTLIST {\r
4917                         *MESH_TVERT     0       0.355469        7.625000        1.000000\r
4918                         *MESH_TVERT     1       0.042969        7.062500        1.000000\r
4919                         *MESH_TVERT     2       0.042969        7.312500        1.000000\r
4920                         *MESH_TVERT     3       0.355469        7.062500        1.000000\r
4921                         *MESH_TVERT     4       0.042969        6.750000        1.000000\r
4922                         *MESH_TVERT     5       7.042969        0.375000        1.000000\r
4923                         *MESH_TVERT     6       7.355469        0.437500        1.000000\r
4924                         *MESH_TVERT     7       7.355469        0.062500        1.000000\r
4925                         *MESH_TVERT     8       0.355469        6.750000        1.000000\r
4926                         *MESH_TVERT     9       0.042969        6.312500        1.000000\r
4927                         *MESH_TVERT     10      7.042969        0.437500        1.000000\r
4928                         *MESH_TVERT     11      7.355469        0.750000        1.000000\r
4929                         *MESH_TVERT     12      7.042969        0.750000        1.000000\r
4930                         *MESH_TVERT     13      7.355469        1.187500        1.000000\r
4931                         *MESH_TVERT     14      0.355469        6.312500        1.000000\r
4932                         *MESH_TVERT     15      0.042969        6.000000        1.000000\r
4933                         *MESH_TVERT     16      7.042969        1.187500        1.000000\r
4934                         *MESH_TVERT     17      7.355469        1.500000        1.000000\r
4935                         *MESH_TVERT     18      7.042969        1.500000        1.000000\r
4936                         *MESH_TVERT     19      7.355469        1.937500        1.000000\r
4937                         *MESH_TVERT     20      0.355469        6.000000        1.000000\r
4938                         *MESH_TVERT     21      0.042969        5.562500        1.000000\r
4939                         *MESH_TVERT     22      7.042969        1.937500        1.000000\r
4940                         *MESH_TVERT     23      7.355469        2.250000        1.000000\r
4941                         *MESH_TVERT     24      7.042969        2.250000        1.000000\r
4942                         *MESH_TVERT     25      7.355469        2.625000        1.000000\r
4943                         *MESH_TVERT     26      0.355469        5.562500        1.000000\r
4944                         *MESH_TVERT     27      0.042969        5.250000        1.000000\r
4945                         *MESH_TVERT     28      7.042969        2.625000        1.000000\r
4946                         *MESH_TVERT     29      7.355469        2.937500        1.000000\r
4947                         *MESH_TVERT     30      7.042969        2.937500        1.000000\r
4948                         *MESH_TVERT     31      7.355469        3.312500        1.000000\r
4949                         *MESH_TVERT     32      0.355469        5.250000        1.000000\r
4950                         *MESH_TVERT     33      0.042969        4.812500        1.000000\r
4951                         *MESH_TVERT     34      7.042969        3.312500        1.000000\r
4952                         *MESH_TVERT     35      2.042969        -6.496094       1.000000\r
4953                         *MESH_TVERT     36      2.355469        -6.496094       1.000000\r
4954                         *MESH_TVERT     37      2.042969        -6.746094       1.000000\r
4955                         *MESH_TVERT     38      2.355469        -6.746094       1.000000\r
4956                         *MESH_TVERT     39      2.355469        -6.183594       1.000000\r
4957                         *MESH_TVERT     40      2.042969        -6.183594       1.000000\r
4958                         *MESH_TVERT     41      2.355469        -5.996094       1.000000\r
4959                         *MESH_TVERT     42      2.042969        -5.996094       1.000000\r
4960                         *MESH_TVERT     43      -6.640625       -1.679688       1.000000\r
4961                         *MESH_TVERT     44      -6.953125       -2.304688       1.000000\r
4962                         *MESH_TVERT     45      -6.953125       -1.679688       1.000000\r
4963                         *MESH_TVERT     46      -6.640625       -2.304688       1.000000\r
4964                         *MESH_TVERT     47      -6.953125       -2.617188       1.000000\r
4965                         *MESH_TVERT     48      -6.640625       -2.617188       1.000000\r
4966                         *MESH_TVERT     49      -6.953125       -3.179688       1.000000\r
4967                         *MESH_TVERT     50      -6.640625       -3.179688       1.000000\r
4968                         *MESH_TVERT     51      -4.640625       6.312500        1.000000\r
4969                         *MESH_TVERT     52      -4.953125       6.312500        1.000000\r
4970                         *MESH_TVERT     53      -4.640625       6.687500        1.000000\r
4971                         *MESH_TVERT     54      -4.953125       6.687500        1.000000\r
4972                         *MESH_TVERT     55      -4.953125       6.000000        1.000000\r
4973                         *MESH_TVERT     56      -4.640625       6.000000        1.000000\r
4974                         *MESH_TVERT     57      -4.953125       5.562500        1.000000\r
4975                         *MESH_TVERT     58      -4.640625       5.562500        1.000000\r
4976                         *MESH_TVERT     59      -4.953125       5.250000        1.000000\r
4977                         *MESH_TVERT     60      -4.640625       5.250000        1.000000\r
4978                         *MESH_TVERT     61      -4.953125       4.937500        1.000000\r
4979                         *MESH_TVERT     62      -4.640625       4.937500        1.000000\r
4980                 }\r
4981                 *MESH_NUMTVFACES        53\r
4982                 *MESH_TFACELIST {\r
4983                         *MESH_TFACE     0       0       1       3\r
4984                         *MESH_TFACE     1       1       4       3\r
4985                         *MESH_TFACE     2       0       2       1\r
4986                         *MESH_TFACE     3       5       7       6\r
4987                         *MESH_TFACE     4       3       4       8\r
4988                         *MESH_TFACE     5       4       9       8\r
4989                         *MESH_TFACE     6       5       6       10\r
4990                         *MESH_TFACE     7       6       11      10\r
4991                         *MESH_TFACE     8       8       9       14\r
4992                         *MESH_TFACE     9       9       15      14\r
4993                         *MESH_TFACE     10      10      11      12\r
4994                         *MESH_TFACE     11      11      13      12\r
4995                         *MESH_TFACE     12      12      13      16\r
4996                         *MESH_TFACE     13      13      17      16\r
4997                         *MESH_TFACE     14      14      15      20\r
4998                         *MESH_TFACE     15      15      21      20\r
4999                         *MESH_TFACE     16      16      17      18\r
5000                         *MESH_TFACE     17      17      19      18\r
5001                         *MESH_TFACE     18      18      19      22\r
5002                         *MESH_TFACE     19      19      23      22\r
5003                         *MESH_TFACE     20      20      21      26\r
5004                         *MESH_TFACE     21      21      27      26\r
5005                         *MESH_TFACE     22      22      23      24\r
5006                         *MESH_TFACE     23      23      25      24\r
5007                         *MESH_TFACE     24      24      25      28\r
5008                         *MESH_TFACE     25      25      29      28\r
5009                         *MESH_TFACE     26      26      27      32\r
5010                         *MESH_TFACE     27      27      33      32\r
5011                         *MESH_TFACE     28      28      29      30\r
5012                         *MESH_TFACE     29      29      31      30\r
5013                         *MESH_TFACE     30      30      31      34\r
5014                         *MESH_TFACE     31      35      37      36\r
5015                         *MESH_TFACE     32      36      37      38\r
5016                         *MESH_TFACE     33      35      36      39\r
5017                         *MESH_TFACE     34      35      39      40\r
5018                         *MESH_TFACE     35      39      41      40\r
5019                         *MESH_TFACE     36      40      41      42\r
5020                         *MESH_TFACE     37      43      45      44\r
5021                         *MESH_TFACE     38      43      44      46\r
5022                         *MESH_TFACE     39      44      47      46\r
5023                         *MESH_TFACE     40      46      47      48\r
5024                         *MESH_TFACE     41      47      49      48\r
5025                         *MESH_TFACE     42      48      49      50\r
5026                         *MESH_TFACE     43      51      53      52\r
5027                         *MESH_TFACE     44      52      53      54\r
5028                         *MESH_TFACE     45      51      52      55\r
5029                         *MESH_TFACE     46      51      55      56\r
5030                         *MESH_TFACE     47      55      57      56\r
5031                         *MESH_TFACE     48      56      57      58\r
5032                         *MESH_TFACE     49      57      59      58\r
5033                         *MESH_TFACE     50      58      59      60\r
5034                         *MESH_TFACE     51      59      61      60\r
5035                         *MESH_TFACE     52      60      61      62\r
5036                 }\r
5037         }\r
5038         *PROP_MOTIONBLUR        0\r
5039         *PROP_CASTSHADOW        1\r
5040         *PROP_RECVSHADOW        1\r
5041         *MATERIAL_REF   1\r
5042 }\r
5043 *GEOMOBJECT     {\r
5044         *NODE_NAME      "mat1model0surf32"\r
5045         *NODE_TM        {\r
5046                 *NODE_NAME      "mat1model0surf32"\r
5047                 *INHERIT_POS    0       0       0\r
5048                 *INHERIT_ROT    0       0       0\r
5049                 *INHERIT_SCL    0       0       0\r
5050                 *TM_ROW0        1.0     0       0\r
5051                 *TM_ROW1        0       1.0     0\r
5052                 *TM_ROW2        0       0       1.0\r
5053                 *TM_ROW3        0       0       0\r
5054                 *TM_POS 0.000000        0.000000        0.000000\r
5055         }\r
5056         *MESH   {\r
5057                 *TIMEVALUE      0\r
5058                 *MESH_NUMVERTEX 14\r
5059                 *MESH_NUMFACES  13\r
5060                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5061                 *MESH_VERTEX_LIST       {\r
5062                         *MESH_VERTEX    0       80.000000       705.230774      -60.923077\r
5063                         *MESH_VERTEX    1       80.000000       856.000000      -72.000000\r
5064                         *MESH_VERTEX    2       80.000000       896.000000      -72.000000\r
5065                         *MESH_VERTEX    3       80.000000       928.000000      -72.000000\r
5066                         *MESH_VERTEX    4       80.000000       928.000000      0.000000\r
5067                         *MESH_VERTEX    5       80.000000       800.000000      -72.000000\r
5068                         *MESH_VERTEX    6       80.000000       760.000000      -72.000000\r
5069                         *MESH_VERTEX    7       80.000000       704.000000      -72.000000\r
5070                         *MESH_VERTEX    8       80.000000       664.000000      -72.000000\r
5071                         *MESH_VERTEX    9       80.000000       608.000000      -72.000000\r
5072                         *MESH_VERTEX    10      80.000000       568.000000      -72.000000\r
5073                         *MESH_VERTEX    11      80.000000       512.000000      -72.000000\r
5074                         *MESH_VERTEX    12      80.000000       472.000000      0.000000\r
5075                         *MESH_VERTEX    13      80.000000       472.000000      -72.000000\r
5076                 }\r
5077                 *MESH_NORMALS   {\r
5078                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5079                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5080                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5081                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5082                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
5083                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
5084                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
5085                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
5086                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
5087                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
5088                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
5089                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
5090                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
5091                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5092                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5093                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5094                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5095                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5096                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5097                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5098                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
5099                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
5100                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
5101                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
5102                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
5103                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
5104                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
5105                 }\r
5106                 *MESH_FACE_LIST {\r
5107                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5108                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5109                         *MESH_FACE      2       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5110                         *MESH_FACE      3       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5111                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5112                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5113                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5114                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5115                         *MESH_FACE      8       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5116                         *MESH_FACE      9       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5117                         *MESH_FACE      10      A:      0       B:      12      C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5118                         *MESH_FACE      11      A:      0       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5119                         *MESH_FACE      12      A:      0       B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5120                 }\r
5121                 *MESH_NUMTVERTEX        14\r
5122                 *MESH_TVERTLIST {\r
5123                         *MESH_TVERT     0       0.618990        0.211538        1.000000\r
5124                         *MESH_TVERT     1       1.796875        0.125000        1.000000\r
5125                         *MESH_TVERT     2       2.109375        0.125000        1.000000\r
5126                         *MESH_TVERT     3       2.359375        0.125000        1.000000\r
5127                         *MESH_TVERT     4       2.359375        0.687500        1.000000\r
5128                         *MESH_TVERT     5       1.359375        0.125000        1.000000\r
5129                         *MESH_TVERT     6       1.046875        0.125000        1.000000\r
5130                         *MESH_TVERT     7       0.609375        0.125000        1.000000\r
5131                         *MESH_TVERT     8       0.296875        0.125000        1.000000\r
5132                         *MESH_TVERT     9       -0.140625       0.125000        1.000000\r
5133                         *MESH_TVERT     10      -0.453125       0.125000        1.000000\r
5134                         *MESH_TVERT     11      -0.890625       0.125000        1.000000\r
5135                         *MESH_TVERT     12      -1.203125       0.687500        1.000000\r
5136                         *MESH_TVERT     13      -1.203125       0.125000        1.000000\r
5137                 }\r
5138                 *MESH_NUMTVFACES        13\r
5139                 *MESH_TFACELIST {\r
5140                         *MESH_TFACE     0       0       2       1\r
5141                         *MESH_TFACE     1       0       3       2\r
5142                         *MESH_TFACE     2       0       1       5\r
5143                         *MESH_TFACE     3       0       4       3\r
5144                         *MESH_TFACE     4       0       5       6\r
5145                         *MESH_TFACE     5       0       6       7\r
5146                         *MESH_TFACE     6       0       7       8\r
5147                         *MESH_TFACE     7       0       8       9\r
5148                         *MESH_TFACE     8       0       9       10\r
5149                         *MESH_TFACE     9       0       10      11\r
5150                         *MESH_TFACE     10      0       12      4\r
5151                         *MESH_TFACE     11      0       13      12\r
5152                         *MESH_TFACE     12      0       11      13\r
5153                 }\r
5154         }\r
5155         *PROP_MOTIONBLUR        0\r
5156         *PROP_CASTSHADOW        1\r
5157         *PROP_RECVSHADOW        1\r
5158         *MATERIAL_REF   1\r
5159 }\r
5160 *GEOMOBJECT     {\r
5161         *NODE_NAME      "mat1model0surf33"\r
5162         *NODE_TM        {\r
5163                 *NODE_NAME      "mat1model0surf33"\r
5164                 *INHERIT_POS    0       0       0\r
5165                 *INHERIT_ROT    0       0       0\r
5166                 *INHERIT_SCL    0       0       0\r
5167                 *TM_ROW0        1.0     0       0\r
5168                 *TM_ROW1        0       1.0     0\r
5169                 *TM_ROW2        0       0       1.0\r
5170                 *TM_ROW3        0       0       0\r
5171                 *TM_POS 0.000000        0.000000        0.000000\r
5172         }\r
5173         *MESH   {\r
5174                 *TIMEVALUE      0\r
5175                 *MESH_NUMVERTEX 14\r
5176                 *MESH_NUMFACES  13\r
5177                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5178                 *MESH_VERTEX_LIST       {\r
5179                         *MESH_VERTEX    0       80.000000       705.230774      -207.384613\r
5180                         *MESH_VERTEX    1       80.000000       800.000000      -200.000000\r
5181                         *MESH_VERTEX    2       80.000000       760.000000      -200.000000\r
5182                         *MESH_VERTEX    3       80.000000       856.000000      -200.000000\r
5183                         *MESH_VERTEX    4       80.000000       896.000000      -200.000000\r
5184                         *MESH_VERTEX    5       80.000000       928.000000      -200.000000\r
5185                         *MESH_VERTEX    6       80.000000       928.000000      -248.000000\r
5186                         *MESH_VERTEX    7       80.000000       704.000000      -200.000000\r
5187                         *MESH_VERTEX    8       80.000000       664.000000      -200.000000\r
5188                         *MESH_VERTEX    9       80.000000       608.000000      -200.000000\r
5189                         *MESH_VERTEX    10      80.000000       568.000000      -200.000000\r
5190                         *MESH_VERTEX    11      80.000000       512.000000      -200.000000\r
5191                         *MESH_VERTEX    12      80.000000       472.000000      -200.000000\r
5192                         *MESH_VERTEX    13      80.000000       472.000000      -248.000000\r
5193                 }\r
5194                 *MESH_NORMALS   {\r
5195                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5196                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5197                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5198                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5199                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
5200                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
5201                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
5202                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
5203                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
5204                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
5205                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
5206                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
5207                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
5208                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5209                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5210                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5211                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5212                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5213                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5214                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5215                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
5216                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
5217                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
5218                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
5219                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
5220                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
5221                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
5222                 }\r
5223                 *MESH_FACE_LIST {\r
5224                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5225                         *MESH_FACE      1       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5226                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5227                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5228                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5229                         *MESH_FACE      5       A:      0       B:      7       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5230                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5231                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5232                         *MESH_FACE      8       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5233                         *MESH_FACE      9       A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5234                         *MESH_FACE      10      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5235                         *MESH_FACE      11      A:      0       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5236                         *MESH_FACE      12      A:      0       B:      6       C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5237                 }\r
5238                 *MESH_NUMTVERTEX        14\r
5239                 *MESH_TVERTLIST {\r
5240                         *MESH_TVERT     0       0.618990        0.629808        1.000000\r
5241                         *MESH_TVERT     1       1.359375        0.687500        1.000000\r
5242                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
5243                         *MESH_TVERT     3       1.796875        0.687500        1.000000\r
5244                         *MESH_TVERT     4       2.109375        0.687500        1.000000\r
5245                         *MESH_TVERT     5       2.359375        0.687500        1.000000\r
5246                         *MESH_TVERT     6       2.359375        0.312500        1.000000\r
5247                         *MESH_TVERT     7       0.609375        0.687500        1.000000\r
5248                         *MESH_TVERT     8       0.296875        0.687500        1.000000\r
5249                         *MESH_TVERT     9       -0.140625       0.687500        1.000000\r
5250                         *MESH_TVERT     10      -0.453125       0.687500        1.000000\r
5251                         *MESH_TVERT     11      -0.890625       0.687500        1.000000\r
5252                         *MESH_TVERT     12      -1.203125       0.687500        1.000000\r
5253                         *MESH_TVERT     13      -1.203125       0.312500        1.000000\r
5254                 }\r
5255                 *MESH_NUMTVFACES        13\r
5256                 *MESH_TFACELIST {\r
5257                         *MESH_TFACE     0       0       1       3\r
5258                         *MESH_TFACE     1       0       3       4\r
5259                         *MESH_TFACE     2       0       4       5\r
5260                         *MESH_TFACE     3       0       2       1\r
5261                         *MESH_TFACE     4       0       5       6\r
5262                         *MESH_TFACE     5       0       7       2\r
5263                         *MESH_TFACE     6       0       8       7\r
5264                         *MESH_TFACE     7       0       9       8\r
5265                         *MESH_TFACE     8       0       10      9\r
5266                         *MESH_TFACE     9       0       11      10\r
5267                         *MESH_TFACE     10      0       12      11\r
5268                         *MESH_TFACE     11      0       13      12\r
5269                         *MESH_TFACE     12      0       6       13\r
5270                 }\r
5271         }\r
5272         *PROP_MOTIONBLUR        0\r
5273         *PROP_CASTSHADOW        1\r
5274         *PROP_RECVSHADOW        1\r
5275         *MATERIAL_REF   1\r
5276 }\r
5277 *GEOMOBJECT     {\r
5278         *NODE_NAME      "mat1model0surf34"\r
5279         *NODE_TM        {\r
5280                 *NODE_NAME      "mat1model0surf34"\r
5281                 *INHERIT_POS    0       0       0\r
5282                 *INHERIT_ROT    0       0       0\r
5283                 *INHERIT_SCL    0       0       0\r
5284                 *TM_ROW0        1.0     0       0\r
5285                 *TM_ROW1        0       1.0     0\r
5286                 *TM_ROW2        0       0       1.0\r
5287                 *TM_ROW3        0       0       0\r
5288                 *TM_POS 0.000000        0.000000        0.000000\r
5289         }\r
5290         *MESH   {\r
5291                 *TIMEVALUE      0\r
5292                 *MESH_NUMVERTEX 13\r
5293                 *MESH_NUMFACES  12\r
5294                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5295                 *MESH_VERTEX_LIST       {\r
5296                         *MESH_VERTEX    0       -46.666668      -872.000000     -60.000000\r
5297                         *MESH_VERTEX    1       112.000000      -872.000000     -72.000000\r
5298                         *MESH_VERTEX    2       72.000000       -872.000000     -72.000000\r
5299                         *MESH_VERTEX    3       16.000000       -872.000000     -72.000000\r
5300                         *MESH_VERTEX    4       -24.000000      -872.000000     -72.000000\r
5301                         *MESH_VERTEX    5       168.000000      -872.000000     -72.000000\r
5302                         *MESH_VERTEX    6       -80.000000      -872.000000     -72.000000\r
5303                         *MESH_VERTEX    7       -120.000000     -872.000000     -72.000000\r
5304                         *MESH_VERTEX    8       -176.000000     -872.000000     -72.000000\r
5305                         *MESH_VERTEX    9       -216.000000     -872.000000     -72.000000\r
5306                         *MESH_VERTEX    10      -240.000000     -872.000000     -72.000000\r
5307                         *MESH_VERTEX    11      168.000000      -872.000000     0.000000\r
5308                         *MESH_VERTEX    12      -240.000000     -872.000000     0.000000\r
5309                 }\r
5310                 *MESH_NORMALS   {\r
5311                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5312                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5313                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5314                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5315                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
5316                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
5317                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
5318                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
5319                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
5320                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
5321                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
5322                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
5323                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5324                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5325                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5326                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5327                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5328                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5329                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
5330                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
5331                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
5332                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
5333                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
5334                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
5335                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
5336                 }\r
5337                 *MESH_FACE_LIST {\r
5338                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5339                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5340                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5341                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5342                         *MESH_FACE      4       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5343                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5344                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5345                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5346                         *MESH_FACE      8       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5347                         *MESH_FACE      9       A:      0       B:      5       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5348                         *MESH_FACE      10      A:      0       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5349                         *MESH_FACE      11      A:      0       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5350                 }\r
5351                 *MESH_NUMTVERTEX        13\r
5352                 *MESH_TVERTLIST {\r
5353                         *MESH_TVERT     0       0.786458        0.218750        1.000000\r
5354                         *MESH_TVERT     1       -0.453125       0.125000        1.000000\r
5355                         *MESH_TVERT     2       -0.140625       0.125000        1.000000\r
5356                         *MESH_TVERT     3       0.296875        0.125000        1.000000\r
5357                         *MESH_TVERT     4       0.609375        0.125000        1.000000\r
5358                         *MESH_TVERT     5       -0.890625       0.125000        1.000000\r
5359                         *MESH_TVERT     6       1.046875        0.125000        1.000000\r
5360                         *MESH_TVERT     7       1.359375        0.125000        1.000000\r
5361                         *MESH_TVERT     8       1.796875        0.125000        1.000000\r
5362                         *MESH_TVERT     9       2.109375        0.125000        1.000000\r
5363                         *MESH_TVERT     10      2.296875        0.125000        1.000000\r
5364                         *MESH_TVERT     11      -0.890625       0.687500        1.000000\r
5365                         *MESH_TVERT     12      2.296875        0.687500        1.000000\r
5366                 }\r
5367                 *MESH_NUMTVFACES        12\r
5368                 *MESH_TFACELIST {\r
5369                         *MESH_TFACE     0       0       2       1\r
5370                         *MESH_TFACE     1       0       3       2\r
5371                         *MESH_TFACE     2       0       4       3\r
5372                         *MESH_TFACE     3       0       1       5\r
5373                         *MESH_TFACE     4       0       6       4\r
5374                         *MESH_TFACE     5       0       7       6\r
5375                         *MESH_TFACE     6       0       8       7\r
5376                         *MESH_TFACE     7       0       9       8\r
5377                         *MESH_TFACE     8       0       10      9\r
5378                         *MESH_TFACE     9       0       5       11\r
5379                         *MESH_TFACE     10      0       11      12\r
5380                         *MESH_TFACE     11      0       12      10\r
5381                 }\r
5382         }\r
5383         *PROP_MOTIONBLUR        0\r
5384         *PROP_CASTSHADOW        1\r
5385         *PROP_RECVSHADOW        1\r
5386         *MATERIAL_REF   1\r
5387 }\r
5388 *GEOMOBJECT     {\r
5389         *NODE_NAME      "mat1model0surf35"\r
5390         *NODE_TM        {\r
5391                 *NODE_NAME      "mat1model0surf35"\r
5392                 *INHERIT_POS    0       0       0\r
5393                 *INHERIT_ROT    0       0       0\r
5394                 *INHERIT_SCL    0       0       0\r
5395                 *TM_ROW0        1.0     0       0\r
5396                 *TM_ROW1        0       1.0     0\r
5397                 *TM_ROW2        0       0       1.0\r
5398                 *TM_ROW3        0       0       0\r
5399                 *TM_POS 0.000000        0.000000        0.000000\r
5400         }\r
5401         *MESH   {\r
5402                 *TIMEVALUE      0\r
5403                 *MESH_NUMVERTEX 13\r
5404                 *MESH_NUMFACES  12\r
5405                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5406                 *MESH_VERTEX_LIST       {\r
5407                         *MESH_VERTEX    0       -46.666668      -872.000000     -208.000000\r
5408                         *MESH_VERTEX    1       16.000000       -872.000000     -200.000000\r
5409                         *MESH_VERTEX    2       72.000000       -872.000000     -200.000000\r
5410                         *MESH_VERTEX    3       112.000000      -872.000000     -200.000000\r
5411                         *MESH_VERTEX    4       -24.000000      -872.000000     -200.000000\r
5412                         *MESH_VERTEX    5       -80.000000      -872.000000     -200.000000\r
5413                         *MESH_VERTEX    6       -120.000000     -872.000000     -200.000000\r
5414                         *MESH_VERTEX    7       -176.000000     -872.000000     -200.000000\r
5415                         *MESH_VERTEX    8       -216.000000     -872.000000     -200.000000\r
5416                         *MESH_VERTEX    9       -240.000000     -872.000000     -200.000000\r
5417                         *MESH_VERTEX    10      -240.000000     -872.000000     -248.000000\r
5418                         *MESH_VERTEX    11      168.000000      -872.000000     -200.000000\r
5419                         *MESH_VERTEX    12      168.000000      -872.000000     -248.000000\r
5420                 }\r
5421                 *MESH_NORMALS   {\r
5422                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5423                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5424                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5425                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5426                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
5427                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
5428                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
5429                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
5430                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
5431                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
5432                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
5433                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
5434                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5435                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5436                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5437                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5438                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5439                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5440                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
5441                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
5442                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
5443                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
5444                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
5445                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
5446                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
5447                 }\r
5448                 *MESH_FACE_LIST {\r
5449                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5450                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5451                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5452                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5453                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5454                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5455                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5456                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5457                         *MESH_FACE      8       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5458                         *MESH_FACE      9       A:      0       B:      11      C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5459                         *MESH_FACE      10      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5460                         *MESH_FACE      11      A:      0       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5461                 }\r
5462                 *MESH_NUMTVERTEX        13\r
5463                 *MESH_TVERTLIST {\r
5464                         *MESH_TVERT     0       0.786458        0.621094        1.000000\r
5465                         *MESH_TVERT     1       0.296875        0.683594        1.000000\r
5466                         *MESH_TVERT     2       -0.140625       0.683594        1.000000\r
5467                         *MESH_TVERT     3       -0.453125       0.683594        1.000000\r
5468                         *MESH_TVERT     4       0.609375        0.683594        1.000000\r
5469                         *MESH_TVERT     5       1.046875        0.683594        1.000000\r
5470                         *MESH_TVERT     6       1.359375        0.683594        1.000000\r
5471                         *MESH_TVERT     7       1.796875        0.683594        1.000000\r
5472                         *MESH_TVERT     8       2.109375        0.683594        1.000000\r
5473                         *MESH_TVERT     9       2.296875        0.683594        1.000000\r
5474                         *MESH_TVERT     10      2.296875        0.308594        1.000000\r
5475                         *MESH_TVERT     11      -0.890625       0.683594        1.000000\r
5476                         *MESH_TVERT     12      -0.890625       0.308594        1.000000\r
5477                 }\r
5478                 *MESH_NUMTVFACES        12\r
5479                 *MESH_TFACELIST {\r
5480                         *MESH_TFACE     0       0       2       1\r
5481                         *MESH_TFACE     1       0       1       4\r
5482                         *MESH_TFACE     2       0       4       5\r
5483                         *MESH_TFACE     3       0       3       2\r
5484                         *MESH_TFACE     4       0       5       6\r
5485                         *MESH_TFACE     5       0       6       7\r
5486                         *MESH_TFACE     6       0       7       8\r
5487                         *MESH_TFACE     7       0       8       9\r
5488                         *MESH_TFACE     8       0       9       10\r
5489                         *MESH_TFACE     9       0       11      3\r
5490                         *MESH_TFACE     10      0       12      11\r
5491                         *MESH_TFACE     11      0       10      12\r
5492                 }\r
5493         }\r
5494         *PROP_MOTIONBLUR        0\r
5495         *PROP_CASTSHADOW        1\r
5496         *PROP_RECVSHADOW        1\r
5497         *MATERIAL_REF   1\r
5498 }\r
5499 *GEOMOBJECT     {\r
5500         *NODE_NAME      "mat1model0surf36"\r
5501         *NODE_TM        {\r
5502                 *NODE_NAME      "mat1model0surf36"\r
5503                 *INHERIT_POS    0       0       0\r
5504                 *INHERIT_ROT    0       0       0\r
5505                 *INHERIT_SCL    0       0       0\r
5506                 *TM_ROW0        1.0     0       0\r
5507                 *TM_ROW1        0       1.0     0\r
5508                 *TM_ROW2        0       0       1.0\r
5509                 *TM_ROW3        0       0       0\r
5510                 *TM_POS 0.000000        0.000000        0.000000\r
5511         }\r
5512         *MESH   {\r
5513                 *TIMEVALUE      0\r
5514                 *MESH_NUMVERTEX 13\r
5515                 *MESH_NUMFACES  12\r
5516                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5517                 *MESH_VERTEX_LIST       {\r
5518                         *MESH_VERTEX    0       -53.333332      -832.000000     -60.000000\r
5519                         *MESH_VERTEX    1       -24.000000      -832.000000     -72.000000\r
5520                         *MESH_VERTEX    2       16.000000       -832.000000     -72.000000\r
5521                         *MESH_VERTEX    3       72.000000       -832.000000     -72.000000\r
5522                         *MESH_VERTEX    4       112.000000      -832.000000     -72.000000\r
5523                         *MESH_VERTEX    5       -80.000000      -832.000000     -72.000000\r
5524                         *MESH_VERTEX    6       -120.000000     -832.000000     -72.000000\r
5525                         *MESH_VERTEX    7       -176.000000     -832.000000     -72.000000\r
5526                         *MESH_VERTEX    8       -216.000000     -832.000000     -72.000000\r
5527                         *MESH_VERTEX    9       -240.000000     -832.000000     -72.000000\r
5528                         *MESH_VERTEX    10      128.000000      -832.000000     -72.000000\r
5529                         *MESH_VERTEX    11      128.000000      -832.000000     0.000000\r
5530                         *MESH_VERTEX    12      -240.000000     -832.000000     0.000000\r
5531                 }\r
5532                 *MESH_NORMALS   {\r
5533                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5534                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5535                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5536                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5537                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
5538                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
5539                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
5540                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
5541                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
5542                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
5543                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
5544                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
5545                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5546                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5547                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5548                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5549                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
5550                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
5551                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
5552                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
5553                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
5554                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
5555                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
5556                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
5557                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
5558                 }\r
5559                 *MESH_FACE_LIST {\r
5560                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5561                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5562                         *MESH_FACE      2       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5563                         *MESH_FACE      3       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5564                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5565                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5566                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5567                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5568                         *MESH_FACE      8       A:      0       B:      10      C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5569                         *MESH_FACE      9       A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5570                         *MESH_FACE      10      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5571                         *MESH_FACE      11      A:      0       B:      9       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5572                 }\r
5573                 *MESH_NUMTVERTEX        13\r
5574                 *MESH_TVERTLIST {\r
5575                         *MESH_TVERT     0       0.838542        0.218750        1.000000\r
5576                         *MESH_TVERT     1       0.609375        0.125000        1.000000\r
5577                         *MESH_TVERT     2       0.296875        0.125000        1.000000\r
5578                         *MESH_TVERT     3       -0.140625       0.125000        1.000000\r
5579                         *MESH_TVERT     4       -0.453125       0.125000        1.000000\r
5580                         *MESH_TVERT     5       1.046875        0.125000        1.000000\r
5581                         *MESH_TVERT     6       1.359375        0.125000        1.000000\r
5582                         *MESH_TVERT     7       1.796875        0.125000        1.000000\r
5583                         *MESH_TVERT     8       2.109375        0.125000        1.000000\r
5584                         *MESH_TVERT     9       2.296875        0.125000        1.000000\r
5585                         *MESH_TVERT     10      -0.578125       0.125000        1.000000\r
5586                         *MESH_TVERT     11      -0.578125       0.687500        1.000000\r
5587                         *MESH_TVERT     12      2.296875        0.687500        1.000000\r
5588                 }\r
5589                 *MESH_NUMTVFACES        12\r
5590                 *MESH_TFACELIST {\r
5591                         *MESH_TFACE     0       0       2       1\r
5592                         *MESH_TFACE     1       0       3       2\r
5593                         *MESH_TFACE     2       0       1       5\r
5594                         *MESH_TFACE     3       0       4       3\r
5595                         *MESH_TFACE     4       0       5       6\r
5596                         *MESH_TFACE     5       0       6       7\r
5597                         *MESH_TFACE     6       0       7       8\r
5598                         *MESH_TFACE     7       0       8       9\r
5599                         *MESH_TFACE     8       0       10      4\r
5600                         *MESH_TFACE     9       0       11      10\r
5601                         *MESH_TFACE     10      0       12      11\r
5602                         *MESH_TFACE     11      0       9       12\r
5603                 }\r
5604         }\r
5605         *PROP_MOTIONBLUR        0\r
5606         *PROP_CASTSHADOW        1\r
5607         *PROP_RECVSHADOW        1\r
5608         *MATERIAL_REF   1\r
5609 }\r
5610 *GEOMOBJECT     {\r
5611         *NODE_NAME      "mat1model0surf37"\r
5612         *NODE_TM        {\r
5613                 *NODE_NAME      "mat1model0surf37"\r
5614                 *INHERIT_POS    0       0       0\r
5615                 *INHERIT_ROT    0       0       0\r
5616                 *INHERIT_SCL    0       0       0\r
5617                 *TM_ROW0        1.0     0       0\r
5618                 *TM_ROW1        0       1.0     0\r
5619                 *TM_ROW2        0       0       1.0\r
5620                 *TM_ROW3        0       0       0\r
5621                 *TM_POS 0.000000        0.000000        0.000000\r
5622         }\r
5623         *MESH   {\r
5624                 *TIMEVALUE      0\r
5625                 *MESH_NUMVERTEX 13\r
5626                 *MESH_NUMFACES  12\r
5627                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5628                 *MESH_VERTEX_LIST       {\r
5629                         *MESH_VERTEX    0       -53.333332      -832.000000     -208.000000\r
5630                         *MESH_VERTEX    1       72.000000       -832.000000     -200.000000\r
5631                         *MESH_VERTEX    2       16.000000       -832.000000     -200.000000\r
5632                         *MESH_VERTEX    3       112.000000      -832.000000     -200.000000\r
5633                         *MESH_VERTEX    4       -24.000000      -832.000000     -200.000000\r
5634                         *MESH_VERTEX    5       -80.000000      -832.000000     -200.000000\r
5635                         *MESH_VERTEX    6       -120.000000     -832.000000     -200.000000\r
5636                         *MESH_VERTEX    7       -176.000000     -832.000000     -200.000000\r
5637                         *MESH_VERTEX    8       -216.000000     -832.000000     -200.000000\r
5638                         *MESH_VERTEX    9       -240.000000     -832.000000     -200.000000\r
5639                         *MESH_VERTEX    10      -240.000000     -832.000000     -248.000000\r
5640                         *MESH_VERTEX    11      128.000000      -832.000000     -200.000000\r
5641                         *MESH_VERTEX    12      128.000000      -832.000000     -248.000000\r
5642                 }\r
5643                 *MESH_NORMALS   {\r
5644                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5645                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5646                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5647                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5648                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
5649                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
5650                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
5651                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
5652                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
5653                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
5654                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
5655                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
5656                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5657                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5658                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5659                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5660                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
5661                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
5662                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
5663                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
5664                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
5665                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
5666                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
5667                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
5668                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
5669                 }\r
5670                 *MESH_FACE_LIST {\r
5671                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5672                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5673                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5674                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5675                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5676                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5677                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5678                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5679                         *MESH_FACE      8       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5680                         *MESH_FACE      9       A:      0       B:      3       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5681                         *MESH_FACE      10      A:      0       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5682                         *MESH_FACE      11      A:      0       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5683                 }\r
5684                 *MESH_NUMTVERTEX        13\r
5685                 *MESH_TVERTLIST {\r
5686                         *MESH_TVERT     0       0.838542        0.621094        1.000000\r
5687                         *MESH_TVERT     1       -0.140625       0.683594        1.000000\r
5688                         *MESH_TVERT     2       0.296875        0.683594        1.000000\r
5689                         *MESH_TVERT     3       -0.453125       0.683594        1.000000\r
5690                         *MESH_TVERT     4       0.609375        0.683594        1.000000\r
5691                         *MESH_TVERT     5       1.046875        0.683594        1.000000\r
5692                         *MESH_TVERT     6       1.359375        0.683594        1.000000\r
5693                         *MESH_TVERT     7       1.796875        0.683594        1.000000\r
5694                         *MESH_TVERT     8       2.109375        0.683594        1.000000\r
5695                         *MESH_TVERT     9       2.296875        0.683594        1.000000\r
5696                         *MESH_TVERT     10      2.296875        0.308594        1.000000\r
5697                         *MESH_TVERT     11      -0.578125       0.683594        1.000000\r
5698                         *MESH_TVERT     12      -0.578125       0.308594        1.000000\r
5699                 }\r
5700                 *MESH_NUMTVFACES        12\r
5701                 *MESH_TFACELIST {\r
5702                         *MESH_TFACE     0       0       2       1\r
5703                         *MESH_TFACE     1       0       4       2\r
5704                         *MESH_TFACE     2       0       5       4\r
5705                         *MESH_TFACE     3       0       1       3\r
5706                         *MESH_TFACE     4       0       6       5\r
5707                         *MESH_TFACE     5       0       7       6\r
5708                         *MESH_TFACE     6       0       8       7\r
5709                         *MESH_TFACE     7       0       9       8\r
5710                         *MESH_TFACE     8       0       10      9\r
5711                         *MESH_TFACE     9       0       3       11\r
5712                         *MESH_TFACE     10      0       11      12\r
5713                         *MESH_TFACE     11      0       12      10\r
5714                 }\r
5715         }\r
5716         *PROP_MOTIONBLUR        0\r
5717         *PROP_CASTSHADOW        1\r
5718         *PROP_RECVSHADOW        1\r
5719         *MATERIAL_REF   1\r
5720 }\r
5721 *GEOMOBJECT     {\r
5722         *NODE_NAME      "mat1model0surf38"\r
5723         *NODE_TM        {\r
5724                 *NODE_NAME      "mat1model0surf38"\r
5725                 *INHERIT_POS    0       0       0\r
5726                 *INHERIT_ROT    0       0       0\r
5727                 *INHERIT_SCL    0       0       0\r
5728                 *TM_ROW0        1.0     0       0\r
5729                 *TM_ROW1        0       1.0     0\r
5730                 *TM_ROW2        0       0       1.0\r
5731                 *TM_ROW3        0       0       0\r
5732                 *TM_POS 0.000000        0.000000        0.000000\r
5733         }\r
5734         *MESH   {\r
5735                 *TIMEVALUE      0\r
5736                 *MESH_NUMVERTEX 13\r
5737                 *MESH_NUMFACES  12\r
5738                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5739                 *MESH_VERTEX_LIST       {\r
5740                         *MESH_VERTEX    0       -96.000000      928.000000      -60.000000\r
5741                         *MESH_VERTEX    1       -24.000000      928.000000      -72.000000\r
5742                         *MESH_VERTEX    2       -64.000000      928.000000      -72.000000\r
5743                         *MESH_VERTEX    3       32.000000       928.000000      -72.000000\r
5744                         *MESH_VERTEX    4       -120.000000     928.000000      -72.000000\r
5745                         *MESH_VERTEX    5       -160.000000     928.000000      -72.000000\r
5746                         *MESH_VERTEX    6       -208.000000     928.000000      -72.000000\r
5747                         *MESH_VERTEX    7       -248.000000     928.000000      -72.000000\r
5748                         *MESH_VERTEX    8       -296.000000     928.000000      -72.000000\r
5749                         *MESH_VERTEX    9       -296.000000     928.000000      0.000000\r
5750                         *MESH_VERTEX    10      72.000000       928.000000      -72.000000\r
5751                         *MESH_VERTEX    11      80.000000       928.000000      0.000000\r
5752                         *MESH_VERTEX    12      80.000000       928.000000      -72.000000\r
5753                 }\r
5754                 *MESH_NORMALS   {\r
5755                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5756                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5757                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5758                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5759                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
5760                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
5761                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
5762                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
5763                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
5764                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
5765                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
5766                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
5767                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5768                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5769                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5770                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5771                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5772                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5773                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
5774                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
5775                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
5776                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
5777                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
5778                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
5779                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
5780                 }\r
5781                 *MESH_FACE_LIST {\r
5782                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5783                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5784                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5785                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5786                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5787                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5788                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5789                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5790                         *MESH_FACE      8       A:      0       B:      3       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5791                         *MESH_FACE      9       A:      0       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5792                         *MESH_FACE      10      A:      0       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5793                         *MESH_FACE      11      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5794                 }\r
5795                 *MESH_NUMTVERTEX        13\r
5796                 *MESH_TVERTLIST {\r
5797                         *MESH_TVERT     0       0.796875        0.218750        1.000000\r
5798                         *MESH_TVERT     1       0.234375        0.125000        1.000000\r
5799                         *MESH_TVERT     2       0.546875        0.125000        1.000000\r
5800                         *MESH_TVERT     3       -0.203125       0.125000        1.000000\r
5801                         *MESH_TVERT     4       0.984375        0.125000        1.000000\r
5802                         *MESH_TVERT     5       1.296875        0.125000        1.000000\r
5803                         *MESH_TVERT     6       1.671875        0.125000        1.000000\r
5804                         *MESH_TVERT     7       1.984375        0.125000        1.000000\r
5805                         *MESH_TVERT     8       2.359375        0.125000        1.000000\r
5806                         *MESH_TVERT     9       2.359375        0.687500        1.000000\r
5807                         *MESH_TVERT     10      -0.515625       0.125000        1.000000\r
5808                         *MESH_TVERT     11      -0.578125       0.687500        1.000000\r
5809                         *MESH_TVERT     12      -0.578125       0.125000        1.000000\r
5810                 }\r
5811                 *MESH_NUMTVFACES        12\r
5812                 *MESH_TFACELIST {\r
5813                         *MESH_TFACE     0       0       2       1\r
5814                         *MESH_TFACE     1       0       4       2\r
5815                         *MESH_TFACE     2       0       5       4\r
5816                         *MESH_TFACE     3       0       1       3\r
5817                         *MESH_TFACE     4       0       6       5\r
5818                         *MESH_TFACE     5       0       7       6\r
5819                         *MESH_TFACE     6       0       8       7\r
5820                         *MESH_TFACE     7       0       9       8\r
5821                         *MESH_TFACE     8       0       3       10\r
5822                         *MESH_TFACE     9       0       11      9\r
5823                         *MESH_TFACE     10      0       10      12\r
5824                         *MESH_TFACE     11      0       12      11\r
5825                 }\r
5826         }\r
5827         *PROP_MOTIONBLUR        0\r
5828         *PROP_CASTSHADOW        1\r
5829         *PROP_RECVSHADOW        1\r
5830         *MATERIAL_REF   1\r
5831 }\r
5832 *GEOMOBJECT     {\r
5833         *NODE_NAME      "mat1model0surf39"\r
5834         *NODE_TM        {\r
5835                 *NODE_NAME      "mat1model0surf39"\r
5836                 *INHERIT_POS    0       0       0\r
5837                 *INHERIT_ROT    0       0       0\r
5838                 *INHERIT_SCL    0       0       0\r
5839                 *TM_ROW0        1.0     0       0\r
5840                 *TM_ROW1        0       1.0     0\r
5841                 *TM_ROW2        0       0       1.0\r
5842                 *TM_ROW3        0       0       0\r
5843                 *TM_POS 0.000000        0.000000        0.000000\r
5844         }\r
5845         *MESH   {\r
5846                 *TIMEVALUE      0\r
5847                 *MESH_NUMVERTEX 13\r
5848                 *MESH_NUMFACES  12\r
5849                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5850                 *MESH_VERTEX_LIST       {\r
5851                         *MESH_VERTEX    0       -96.000000      928.000000      -208.000000\r
5852                         *MESH_VERTEX    1       32.000000       928.000000      -200.000000\r
5853                         *MESH_VERTEX    2       72.000000       928.000000      -200.000000\r
5854                         *MESH_VERTEX    3       -24.000000      928.000000      -200.000000\r
5855                         *MESH_VERTEX    4       -64.000000      928.000000      -200.000000\r
5856                         *MESH_VERTEX    5       80.000000       928.000000      -200.000000\r
5857                         *MESH_VERTEX    6       80.000000       928.000000      -248.000000\r
5858                         *MESH_VERTEX    7       -120.000000     928.000000      -200.000000\r
5859                         *MESH_VERTEX    8       -160.000000     928.000000      -200.000000\r
5860                         *MESH_VERTEX    9       -208.000000     928.000000      -200.000000\r
5861                         *MESH_VERTEX    10      -248.000000     928.000000      -200.000000\r
5862                         *MESH_VERTEX    11      -296.000000     928.000000      -200.000000\r
5863                         *MESH_VERTEX    12      -296.000000     928.000000      -248.000000\r
5864                 }\r
5865                 *MESH_NORMALS   {\r
5866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5868                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5869                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5870                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
5871                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
5872                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
5873                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
5874                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
5875                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
5876                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
5877                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
5878                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5879                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5880                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5881                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5882                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5883                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5884                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
5885                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
5886                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
5887                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
5888                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
5889                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
5890                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
5891                 }\r
5892                 *MESH_FACE_LIST {\r
5893                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5894                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5895                         *MESH_FACE      2       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5896                         *MESH_FACE      3       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5897                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5898                         *MESH_FACE      5       A:      0       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5899                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5900                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5901                         *MESH_FACE      8       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5902                         *MESH_FACE      9       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5903                         *MESH_FACE      10      A:      0       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5904                         *MESH_FACE      11      A:      0       B:      12      C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5905                 }\r
5906                 *MESH_NUMTVERTEX        13\r
5907                 *MESH_TVERTLIST {\r
5908                         *MESH_TVERT     0       0.796875        0.621094        1.000000\r
5909                         *MESH_TVERT     1       -0.203125       0.683594        1.000000\r
5910                         *MESH_TVERT     2       -0.515625       0.683594        1.000000\r
5911                         *MESH_TVERT     3       0.234375        0.683594        1.000000\r
5912                         *MESH_TVERT     4       0.546875        0.683594        1.000000\r
5913                         *MESH_TVERT     5       -0.578125       0.683594        1.000000\r
5914                         *MESH_TVERT     6       -0.578125       0.308594        1.000000\r
5915                         *MESH_TVERT     7       0.984375        0.683594        1.000000\r
5916                         *MESH_TVERT     8       1.296875        0.683594        1.000000\r
5917                         *MESH_TVERT     9       1.671875        0.683594        1.000000\r
5918                         *MESH_TVERT     10      1.984375        0.683594        1.000000\r
5919                         *MESH_TVERT     11      2.359375        0.683594        1.000000\r
5920                         *MESH_TVERT     12      2.359375        0.308594        1.000000\r
5921                 }\r
5922                 *MESH_NUMTVFACES        12\r
5923                 *MESH_TFACELIST {\r
5924                         *MESH_TFACE     0       0       2       1\r
5925                         *MESH_TFACE     1       0       1       3\r
5926                         *MESH_TFACE     2       0       5       2\r
5927                         *MESH_TFACE     3       0       3       4\r
5928                         *MESH_TFACE     4       0       6       5\r
5929                         *MESH_TFACE     5       0       4       7\r
5930                         *MESH_TFACE     6       0       7       8\r
5931                         *MESH_TFACE     7       0       8       9\r
5932                         *MESH_TFACE     8       0       9       10\r
5933                         *MESH_TFACE     9       0       10      11\r
5934                         *MESH_TFACE     10      0       11      12\r
5935                         *MESH_TFACE     11      0       12      6\r
5936                 }\r
5937         }\r
5938         *PROP_MOTIONBLUR        0\r
5939         *PROP_CASTSHADOW        1\r
5940         *PROP_RECVSHADOW        1\r
5941         *MATERIAL_REF   1\r
5942 }\r
5943 *GEOMOBJECT     {\r
5944         *NODE_NAME      "mat1model0surf40"\r
5945         *NODE_TM        {\r
5946                 *NODE_NAME      "mat1model0surf40"\r
5947                 *INHERIT_POS    0       0       0\r
5948                 *INHERIT_ROT    0       0       0\r
5949                 *INHERIT_SCL    0       0       0\r
5950                 *TM_ROW0        1.0     0       0\r
5951                 *TM_ROW1        0       1.0     0\r
5952                 *TM_ROW2        0       0       1.0\r
5953                 *TM_ROW3        0       0       0\r
5954                 *TM_POS 0.000000        0.000000        0.000000\r
5955         }\r
5956         *MESH   {\r
5957                 *TIMEVALUE      0\r
5958                 *MESH_NUMVERTEX 14\r
5959                 *MESH_NUMFACES  13\r
5960                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5961                 *MESH_VERTEX_LIST       {\r
5962                         *MESH_VERTEX    0       -111.384613     968.000000      -60.923077\r
5963                         *MESH_VERTEX    1       72.000000       968.000000      -72.000000\r
5964                         *MESH_VERTEX    2       120.000000      968.000000      -72.000000\r
5965                         *MESH_VERTEX    3       32.000000       968.000000      -72.000000\r
5966                         *MESH_VERTEX    4       120.000000      968.000000      0.000000\r
5967                         *MESH_VERTEX    5       -24.000000      968.000000      -72.000000\r
5968                         *MESH_VERTEX    6       -336.000000     968.000000      0.000000\r
5969                         *MESH_VERTEX    7       -336.000000     968.000000      -72.000000\r
5970                         *MESH_VERTEX    8       -64.000000      968.000000      -72.000000\r
5971                         *MESH_VERTEX    9       -120.000000     968.000000      -72.000000\r
5972                         *MESH_VERTEX    10      -160.000000     968.000000      -72.000000\r
5973                         *MESH_VERTEX    11      -208.000000     968.000000      -72.000000\r
5974                         *MESH_VERTEX    12      -248.000000     968.000000      -72.000000\r
5975                         *MESH_VERTEX    13      -296.000000     968.000000      -72.000000\r
5976                 }\r
5977                 *MESH_NORMALS   {\r
5978                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5979                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5980                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5981                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5982                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
5983                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
5984                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
5985                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
5986                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
5987                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
5988                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
5989                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
5990                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
5991                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5992                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5993                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5994                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5995                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
5996                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
5997                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
5998                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
5999                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
6000                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
6001                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
6002                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
6003                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
6004                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
6005                 }\r
6006                 *MESH_FACE_LIST {\r
6007                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6008                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6009                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6010                         *MESH_FACE      3       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6011                         *MESH_FACE      4       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6012                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6013                         *MESH_FACE      6       A:      0       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6014                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6015                         *MESH_FACE      8       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6016                         *MESH_FACE      9       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6017                         *MESH_FACE      10      A:      0       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6018                         *MESH_FACE      11      A:      0       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6019                         *MESH_FACE      12      A:      0       B:      13      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6020                 }\r
6021                 *MESH_NUMTVERTEX        14\r
6022                 *MESH_TVERTLIST {\r
6023                         *MESH_TVERT     0       0.917067        0.211538        1.000000\r
6024                         *MESH_TVERT     1       -0.515625       0.125000        1.000000\r
6025                         *MESH_TVERT     2       -0.890625       0.125000        1.000000\r
6026                         *MESH_TVERT     3       -0.203125       0.125000        1.000000\r
6027                         *MESH_TVERT     4       -0.890625       0.687500        1.000000\r
6028                         *MESH_TVERT     5       0.234375        0.125000        1.000000\r
6029                         *MESH_TVERT     6       2.671875        0.687500        1.000000\r
6030                         *MESH_TVERT     7       2.671875        0.125000        1.000000\r
6031                         *MESH_TVERT     8       0.546875        0.125000        1.000000\r
6032                         *MESH_TVERT     9       0.984375        0.125000        1.000000\r
6033                         *MESH_TVERT     10      1.296875        0.125000        1.000000\r
6034                         *MESH_TVERT     11      1.671875        0.125000        1.000000\r
6035                         *MESH_TVERT     12      1.984375        0.125000        1.000000\r
6036                         *MESH_TVERT     13      2.359375        0.125000        1.000000\r
6037                 }\r
6038                 *MESH_NUMTVFACES        13\r
6039                 *MESH_TFACELIST {\r
6040                         *MESH_TFACE     0       0       2       1\r
6041                         *MESH_TFACE     1       0       1       3\r
6042                         *MESH_TFACE     2       0       4       2\r
6043                         *MESH_TFACE     3       0       3       5\r
6044                         *MESH_TFACE     4       0       6       4\r
6045                         *MESH_TFACE     5       0       7       6\r
6046                         *MESH_TFACE     6       0       5       8\r
6047                         *MESH_TFACE     7       0       8       9\r
6048                         *MESH_TFACE     8       0       9       10\r
6049                         *MESH_TFACE     9       0       10      11\r
6050                         *MESH_TFACE     10      0       11      12\r
6051                         *MESH_TFACE     11      0       12      13\r
6052                         *MESH_TFACE     12      0       13      7\r
6053                 }\r
6054         }\r
6055         *PROP_MOTIONBLUR        0\r
6056         *PROP_CASTSHADOW        1\r
6057         *PROP_RECVSHADOW        1\r
6058         *MATERIAL_REF   1\r
6059 }\r
6060 *GEOMOBJECT     {\r
6061         *NODE_NAME      "mat1model0surf41"\r
6062         *NODE_TM        {\r
6063                 *NODE_NAME      "mat1model0surf41"\r
6064                 *INHERIT_POS    0       0       0\r
6065                 *INHERIT_ROT    0       0       0\r
6066                 *INHERIT_SCL    0       0       0\r
6067                 *TM_ROW0        1.0     0       0\r
6068                 *TM_ROW1        0       1.0     0\r
6069                 *TM_ROW2        0       0       1.0\r
6070                 *TM_ROW3        0       0       0\r
6071                 *TM_POS 0.000000        0.000000        0.000000\r
6072         }\r
6073         *MESH   {\r
6074                 *TIMEVALUE      0\r
6075                 *MESH_NUMVERTEX 14\r
6076                 *MESH_NUMFACES  13\r
6077                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6078                 *MESH_VERTEX_LIST       {\r
6079                         *MESH_VERTEX    0       -111.384613     968.000000      -207.384613\r
6080                         *MESH_VERTEX    1       120.000000      968.000000      -200.000000\r
6081                         *MESH_VERTEX    2       72.000000       968.000000      -200.000000\r
6082                         *MESH_VERTEX    3       32.000000       968.000000      -200.000000\r
6083                         *MESH_VERTEX    4       -24.000000      968.000000      -200.000000\r
6084                         *MESH_VERTEX    5       -64.000000      968.000000      -200.000000\r
6085                         *MESH_VERTEX    6       120.000000      968.000000      -248.000000\r
6086                         *MESH_VERTEX    7       -120.000000     968.000000      -200.000000\r
6087                         *MESH_VERTEX    8       -160.000000     968.000000      -200.000000\r
6088                         *MESH_VERTEX    9       -208.000000     968.000000      -200.000000\r
6089                         *MESH_VERTEX    10      -248.000000     968.000000      -200.000000\r
6090                         *MESH_VERTEX    11      -296.000000     968.000000      -200.000000\r
6091                         *MESH_VERTEX    12      -336.000000     968.000000      -200.000000\r
6092                         *MESH_VERTEX    13      -336.000000     968.000000      -248.000000\r
6093                 }\r
6094                 *MESH_NORMALS   {\r
6095                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6096                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6097                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6098                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6099                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6100                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
6101                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
6102                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
6103                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
6104                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
6105                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
6106                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
6107                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
6108                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6109                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6110                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6111                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6112                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6113                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6114                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
6115                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
6116                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
6117                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
6118                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
6119                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
6120                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
6121                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
6122                 }\r
6123                 *MESH_FACE_LIST {\r
6124                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6125                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6126                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6127                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6128                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6129                         *MESH_FACE      5       A:      0       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6130                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6131                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6132                         *MESH_FACE      8       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6133                         *MESH_FACE      9       A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6134                         *MESH_FACE      10      A:      0       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6135                         *MESH_FACE      11      A:      0       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6136                         *MESH_FACE      12      A:      0       B:      6       C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6137                 }\r
6138                 *MESH_NUMTVERTEX        14\r
6139                 *MESH_TVERTLIST {\r
6140                         *MESH_TVERT     0       0.917067        0.625901        1.000000\r
6141                         *MESH_TVERT     1       -0.890625       0.683594        1.000000\r
6142                         *MESH_TVERT     2       -0.515625       0.683594        1.000000\r
6143                         *MESH_TVERT     3       -0.203125       0.683594        1.000000\r
6144                         *MESH_TVERT     4       0.234375        0.683594        1.000000\r
6145                         *MESH_TVERT     5       0.546875        0.683594        1.000000\r
6146                         *MESH_TVERT     6       -0.890625       0.308594        1.000000\r
6147                         *MESH_TVERT     7       0.984375        0.683594        1.000000\r
6148                         *MESH_TVERT     8       1.296875        0.683594        1.000000\r
6149                         *MESH_TVERT     9       1.671875        0.683594        1.000000\r
6150                         *MESH_TVERT     10      1.984375        0.683594        1.000000\r
6151                         *MESH_TVERT     11      2.359375        0.683594        1.000000\r
6152                         *MESH_TVERT     12      2.671875        0.683594        1.000000\r
6153                         *MESH_TVERT     13      2.671875        0.308594        1.000000\r
6154                 }\r
6155                 *MESH_NUMTVFACES        13\r
6156                 *MESH_TFACELIST {\r
6157                         *MESH_TFACE     0       0       2       1\r
6158                         *MESH_TFACE     1       0       3       2\r
6159                         *MESH_TFACE     2       0       4       3\r
6160                         *MESH_TFACE     3       0       5       4\r
6161                         *MESH_TFACE     4       0       1       6\r
6162                         *MESH_TFACE     5       0       7       5\r
6163                         *MESH_TFACE     6       0       8       7\r
6164                         *MESH_TFACE     7       0       9       8\r
6165                         *MESH_TFACE     8       0       10      9\r
6166                         *MESH_TFACE     9       0       11      10\r
6167                         *MESH_TFACE     10      0       12      11\r
6168                         *MESH_TFACE     11      0       13      12\r
6169                         *MESH_TFACE     12      0       6       13\r
6170                 }\r
6171         }\r
6172         *PROP_MOTIONBLUR        0\r
6173         *PROP_CASTSHADOW        1\r
6174         *PROP_RECVSHADOW        1\r
6175         *MATERIAL_REF   1\r
6176 }\r
6177 *GEOMOBJECT     {\r
6178         *NODE_NAME      "mat1model0surf42"\r
6179         *NODE_TM        {\r
6180                 *NODE_NAME      "mat1model0surf42"\r
6181                 *INHERIT_POS    0       0       0\r
6182                 *INHERIT_ROT    0       0       0\r
6183                 *INHERIT_SCL    0       0       0\r
6184                 *TM_ROW0        1.0     0       0\r
6185                 *TM_ROW1        0       1.0     0\r
6186                 *TM_ROW2        0       0       1.0\r
6187                 *TM_ROW3        0       0       0\r
6188                 *TM_POS 0.000000        0.000000        0.000000\r
6189         }\r
6190         *MESH   {\r
6191                 *TIMEVALUE      0\r
6192                 *MESH_NUMVERTEX 10\r
6193                 *MESH_NUMFACES  8\r
6194                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6195                 *MESH_VERTEX_LIST       {\r
6196                         *MESH_VERTEX    0       -80.000000      -832.000000     -72.000000\r
6197                         *MESH_VERTEX    1       -120.000000     -872.000000     -72.000000\r
6198                         *MESH_VERTEX    2       -80.000000      -872.000000     -72.000000\r
6199                         *MESH_VERTEX    3       -120.000000     -832.000000     -72.000000\r
6200                         *MESH_VERTEX    4       -176.000000     -872.000000     -72.000000\r
6201                         *MESH_VERTEX    5       -176.000000     -832.000000     -72.000000\r
6202                         *MESH_VERTEX    6       -216.000000     -872.000000     -72.000000\r
6203                         *MESH_VERTEX    7       -216.000000     -832.000000     -72.000000\r
6204                         *MESH_VERTEX    8       -240.000000     -872.000000     -72.000000\r
6205                         *MESH_VERTEX    9       -240.000000     -832.000000     -72.000000\r
6206                 }\r
6207                 *MESH_NORMALS   {\r
6208                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6209                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6210                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6211                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6212                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6213                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
6214                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
6215                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
6216                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6217                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6218                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6219                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6220                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
6221                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
6222                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
6223                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
6224                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
6225                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
6226                 }\r
6227                 *MESH_FACE_LIST {\r
6228                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6229                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6230                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6231                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6232                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6233                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6234                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6235                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6236                 }\r
6237                 *MESH_NUMTVERTEX        10\r
6238                 *MESH_TVERTLIST {\r
6239                         *MESH_TVERT     0       0.355469        0.003906        1.000000\r
6240                         *MESH_TVERT     1       0.042969        0.316406        1.000000\r
6241                         *MESH_TVERT     2       0.042969        0.003906        1.000000\r
6242                         *MESH_TVERT     3       0.355469        0.316406        1.000000\r
6243                         *MESH_TVERT     4       0.042969        0.753906        1.000000\r
6244                         *MESH_TVERT     5       0.355469        0.753906        1.000000\r
6245                         *MESH_TVERT     6       0.042969        1.066406        1.000000\r
6246                         *MESH_TVERT     7       0.355469        1.066406        1.000000\r
6247                         *MESH_TVERT     8       0.042969        1.253906        1.000000\r
6248                         *MESH_TVERT     9       0.355469        1.253906        1.000000\r
6249                 }\r
6250                 *MESH_NUMTVFACES        8\r
6251                 *MESH_TFACELIST {\r
6252                         *MESH_TFACE     0       1       4       3\r
6253                         *MESH_TFACE     1       0       1       3\r
6254                         *MESH_TFACE     2       3       4       5\r
6255                         *MESH_TFACE     3       0       2       1\r
6256                         *MESH_TFACE     4       4       6       5\r
6257                         *MESH_TFACE     5       5       6       7\r
6258                         *MESH_TFACE     6       6       8       7\r
6259                         *MESH_TFACE     7       7       8       9\r
6260                 }\r
6261         }\r
6262         *PROP_MOTIONBLUR        0\r
6263         *PROP_CASTSHADOW        1\r
6264         *PROP_RECVSHADOW        1\r
6265         *MATERIAL_REF   1\r
6266 }\r
6267 *GEOMOBJECT     {\r
6268         *NODE_NAME      "mat1model0surf43"\r
6269         *NODE_TM        {\r
6270                 *NODE_NAME      "mat1model0surf43"\r
6271                 *INHERIT_POS    0       0       0\r
6272                 *INHERIT_ROT    0       0       0\r
6273                 *INHERIT_SCL    0       0       0\r
6274                 *TM_ROW0        1.0     0       0\r
6275                 *TM_ROW1        0       1.0     0\r
6276                 *TM_ROW2        0       0       1.0\r
6277                 *TM_ROW3        0       0       0\r
6278                 *TM_POS 0.000000        0.000000        0.000000\r
6279         }\r
6280         *MESH   {\r
6281                 *TIMEVALUE      0\r
6282                 *MESH_NUMVERTEX 10\r
6283                 *MESH_NUMFACES  8\r
6284                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6285                 *MESH_VERTEX_LIST       {\r
6286                         *MESH_VERTEX    0       -120.000000     -872.000000     -200.000000\r
6287                         *MESH_VERTEX    1       -120.000000     -832.000000     -200.000000\r
6288                         *MESH_VERTEX    2       -80.000000      -872.000000     -200.000000\r
6289                         *MESH_VERTEX    3       -80.000000      -832.000000     -200.000000\r
6290                         *MESH_VERTEX    4       -176.000000     -832.000000     -200.000000\r
6291                         *MESH_VERTEX    5       -176.000000     -872.000000     -200.000000\r
6292                         *MESH_VERTEX    6       -216.000000     -832.000000     -200.000000\r
6293                         *MESH_VERTEX    7       -216.000000     -872.000000     -200.000000\r
6294                         *MESH_VERTEX    8       -240.000000     -832.000000     -200.000000\r
6295                         *MESH_VERTEX    9       -240.000000     -872.000000     -200.000000\r
6296                 }\r
6297                 *MESH_NORMALS   {\r
6298                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6299                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6300                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6301                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6302                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6303                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
6304                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
6305                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
6306                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
6307                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6308                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6309                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
6310                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
6311                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
6312                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
6313                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
6314                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
6315                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
6316                 }\r
6317                 *MESH_FACE_LIST {\r
6318                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6319                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6320                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6321                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6322                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6323                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6324                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6325                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6326                 }\r
6327                 *MESH_NUMTVERTEX        10\r
6328                 *MESH_TVERTLIST {\r
6329                         *MESH_TVERT     0       0.042969        0.316406        1.000000\r
6330                         *MESH_TVERT     1       0.355469        0.316406        1.000000\r
6331                         *MESH_TVERT     2       0.042969        0.003906        1.000000\r
6332                         *MESH_TVERT     3       0.355469        0.003906        1.000000\r
6333                         *MESH_TVERT     4       0.355469        0.753906        1.000000\r
6334                         *MESH_TVERT     5       0.042969        0.753906        1.000000\r
6335                         *MESH_TVERT     6       0.355469        1.066406        1.000000\r
6336                         *MESH_TVERT     7       0.042969        1.066406        1.000000\r
6337                         *MESH_TVERT     8       0.355469        1.253906        1.000000\r
6338                         *MESH_TVERT     9       0.042969        1.253906        1.000000\r
6339                 }\r
6340                 *MESH_NUMTVFACES        8\r
6341                 *MESH_TFACELIST {\r
6342                         *MESH_TFACE     0       0       1       4\r
6343                         *MESH_TFACE     1       0       2       1\r
6344                         *MESH_TFACE     2       0       4       5\r
6345                         *MESH_TFACE     3       1       2       3\r
6346                         *MESH_TFACE     4       4       6       5\r
6347                         *MESH_TFACE     5       5       6       7\r
6348                         *MESH_TFACE     6       6       8       7\r
6349                         *MESH_TFACE     7       7       8       9\r
6350                 }\r
6351         }\r
6352         *PROP_MOTIONBLUR        0\r
6353         *PROP_CASTSHADOW        1\r
6354         *PROP_RECVSHADOW        1\r
6355         *MATERIAL_REF   1\r
6356 }\r
6357 *GEOMOBJECT     {\r
6358         *NODE_NAME      "mat1model0surf44"\r
6359         *NODE_TM        {\r
6360                 *NODE_NAME      "mat1model0surf44"\r
6361                 *INHERIT_POS    0       0       0\r
6362                 *INHERIT_ROT    0       0       0\r
6363                 *INHERIT_SCL    0       0       0\r
6364                 *TM_ROW0        1.0     0       0\r
6365                 *TM_ROW1        0       1.0     0\r
6366                 *TM_ROW2        0       0       1.0\r
6367                 *TM_ROW3        0       0       0\r
6368                 *TM_POS 0.000000        0.000000        0.000000\r
6369         }\r
6370         *MESH   {\r
6371                 *TIMEVALUE      0\r
6372                 *MESH_NUMVERTEX 4\r
6373                 *MESH_NUMFACES  2\r
6374                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6375                 *MESH_VERTEX_LIST       {\r
6376                         *MESH_VERTEX    0       -240.000000     -872.000000     0.000000\r
6377                         *MESH_VERTEX    1       -240.000000     -872.000000     -72.000000\r
6378                         *MESH_VERTEX    2       -240.000000     -832.000000     0.000000\r
6379                         *MESH_VERTEX    3       -240.000000     -832.000000     -72.000000\r
6380                 }\r
6381                 *MESH_NORMALS   {\r
6382                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6383                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6384                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
6385                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6386                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6387                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
6388                 }\r
6389                 *MESH_FACE_LIST {\r
6390                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6391                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6392                 }\r
6393                 *MESH_NUMTVERTEX        4\r
6394                 *MESH_TVERTLIST {\r
6395                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
6396                         *MESH_TVERT     1       0.187500        0.437500        1.000000\r
6397                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
6398                         *MESH_TVERT     3       0.500000        0.437500        1.000000\r
6399                 }\r
6400                 *MESH_NUMTVFACES        2\r
6401                 *MESH_TFACELIST {\r
6402                         *MESH_TFACE     0       0       2       1\r
6403                         *MESH_TFACE     1       2       3       1\r
6404                 }\r
6405         }\r
6406         *PROP_MOTIONBLUR        0\r
6407         *PROP_CASTSHADOW        1\r
6408         *PROP_RECVSHADOW        1\r
6409         *MATERIAL_REF   1\r
6410 }\r
6411 *GEOMOBJECT     {\r
6412         *NODE_NAME      "mat1model0surf45"\r
6413         *NODE_TM        {\r
6414                 *NODE_NAME      "mat1model0surf45"\r
6415                 *INHERIT_POS    0       0       0\r
6416                 *INHERIT_ROT    0       0       0\r
6417                 *INHERIT_SCL    0       0       0\r
6418                 *TM_ROW0        1.0     0       0\r
6419                 *TM_ROW1        0       1.0     0\r
6420                 *TM_ROW2        0       0       1.0\r
6421                 *TM_ROW3        0       0       0\r
6422                 *TM_POS 0.000000        0.000000        0.000000\r
6423         }\r
6424         *MESH   {\r
6425                 *TIMEVALUE      0\r
6426                 *MESH_NUMVERTEX 4\r
6427                 *MESH_NUMFACES  2\r
6428                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6429                 *MESH_VERTEX_LIST       {\r
6430                         *MESH_VERTEX    0       -240.000000     -832.000000     -200.000000\r
6431                         *MESH_VERTEX    1       -240.000000     -872.000000     -248.000000\r
6432                         *MESH_VERTEX    2       -240.000000     -832.000000     -248.000000\r
6433                         *MESH_VERTEX    3       -240.000000     -872.000000     -200.000000\r
6434                 }\r
6435                 *MESH_NORMALS   {\r
6436                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6437                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6438                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
6439                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6440                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6441                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
6442                 }\r
6443                 *MESH_FACE_LIST {\r
6444                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6445                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6446                 }\r
6447                 *MESH_NUMTVERTEX        4\r
6448                 *MESH_TVERTLIST {\r
6449                         *MESH_TVERT     0       0.500000        0.437500        1.000000\r
6450                         *MESH_TVERT     1       0.187500        0.062500        1.000000\r
6451                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
6452                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
6453                 }\r
6454                 *MESH_NUMTVFACES        2\r
6455                 *MESH_TFACELIST {\r
6456                         *MESH_TFACE     0       0       2       1\r
6457                         *MESH_TFACE     1       3       0       1\r
6458                 }\r
6459         }\r
6460         *PROP_MOTIONBLUR        0\r
6461         *PROP_CASTSHADOW        1\r
6462         *PROP_RECVSHADOW        1\r
6463         *MATERIAL_REF   1\r
6464 }\r
6465 *GEOMOBJECT     {\r
6466         *NODE_NAME      "mat1model0surf46"\r
6467         *NODE_TM        {\r
6468                 *NODE_NAME      "mat1model0surf46"\r
6469                 *INHERIT_POS    0       0       0\r
6470                 *INHERIT_ROT    0       0       0\r
6471                 *INHERIT_SCL    0       0       0\r
6472                 *TM_ROW0        1.0     0       0\r
6473                 *TM_ROW1        0       1.0     0\r
6474                 *TM_ROW2        0       0       1.0\r
6475                 *TM_ROW3        0       0       0\r
6476                 *TM_POS 0.000000        0.000000        0.000000\r
6477         }\r
6478         *MESH   {\r
6479                 *TIMEVALUE      0\r
6480                 *MESH_NUMVERTEX 7\r
6481                 *MESH_NUMFACES  5\r
6482                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6483                 *MESH_VERTEX_LIST       {\r
6484                         *MESH_VERTEX    0       -296.000000     928.000000      -72.000000\r
6485                         *MESH_VERTEX    1       -296.000000     896.000000      -72.000000\r
6486                         *MESH_VERTEX    2       -296.000000     928.000000      0.000000\r
6487                         *MESH_VERTEX    3       -296.000000     856.000000      -72.000000\r
6488                         *MESH_VERTEX    4       -296.000000     792.000000      0.000000\r
6489                         *MESH_VERTEX    5       -296.000000     832.000000      -72.000000\r
6490                         *MESH_VERTEX    6       -296.000000     792.000000      -72.000000\r
6491                 }\r
6492                 *MESH_NORMALS   {\r
6493                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6494                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6495                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6496                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6497                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6498                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6499                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6500                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
6501                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
6502                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
6503                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
6504                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
6505                 }\r
6506                 *MESH_FACE_LIST {\r
6507                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6508                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6509                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6510                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6511                         *MESH_FACE      4       A:      4       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6512                 }\r
6513                 *MESH_NUMTVERTEX        7\r
6514                 *MESH_TVERTLIST {\r
6515                         *MESH_TVERT     0       0.296875        0.125000        1.000000\r
6516                         *MESH_TVERT     1       0.546875        0.125000        1.000000\r
6517                         *MESH_TVERT     2       0.296875        0.687500        1.000000\r
6518                         *MESH_TVERT     3       0.859375        0.125000        1.000000\r
6519                         *MESH_TVERT     4       1.359375        0.687500        1.000000\r
6520                         *MESH_TVERT     5       1.046875        0.125000        1.000000\r
6521                         *MESH_TVERT     6       1.359375        0.125000        1.000000\r
6522                 }\r
6523                 *MESH_NUMTVFACES        5\r
6524                 *MESH_TFACELIST {\r
6525                         *MESH_TFACE     0       0       2       1\r
6526                         *MESH_TFACE     1       2       3       1\r
6527                         *MESH_TFACE     2       2       4       3\r
6528                         *MESH_TFACE     3       4       6       5\r
6529                         *MESH_TFACE     4       4       5       3\r
6530                 }\r
6531         }\r
6532         *PROP_MOTIONBLUR        0\r
6533         *PROP_CASTSHADOW        1\r
6534         *PROP_RECVSHADOW        1\r
6535         *MATERIAL_REF   1\r
6536 }\r
6537 *GEOMOBJECT     {\r
6538         *NODE_NAME      "mat1model0surf47"\r
6539         *NODE_TM        {\r
6540                 *NODE_NAME      "mat1model0surf47"\r
6541                 *INHERIT_POS    0       0       0\r
6542                 *INHERIT_ROT    0       0       0\r
6543                 *INHERIT_SCL    0       0       0\r
6544                 *TM_ROW0        1.0     0       0\r
6545                 *TM_ROW1        0       1.0     0\r
6546                 *TM_ROW2        0       0       1.0\r
6547                 *TM_ROW3        0       0       0\r
6548                 *TM_POS 0.000000        0.000000        0.000000\r
6549         }\r
6550         *MESH   {\r
6551                 *TIMEVALUE      0\r
6552                 *MESH_NUMVERTEX 7\r
6553                 *MESH_NUMFACES  5\r
6554                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6555                 *MESH_VERTEX_LIST       {\r
6556                         *MESH_VERTEX    0       -296.000000     928.000000      -248.000000\r
6557                         *MESH_VERTEX    1       -296.000000     896.000000      -200.000000\r
6558                         *MESH_VERTEX    2       -296.000000     928.000000      -200.000000\r
6559                         *MESH_VERTEX    3       -296.000000     856.000000      -200.000000\r
6560                         *MESH_VERTEX    4       -296.000000     792.000000      -248.000000\r
6561                         *MESH_VERTEX    5       -296.000000     792.000000      -200.000000\r
6562                         *MESH_VERTEX    6       -296.000000     832.000000      -200.000000\r
6563                 }\r
6564                 *MESH_NORMALS   {\r
6565                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6566                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6567                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6568                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6569                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6570                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6571                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6572                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
6573                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
6574                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
6575                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
6576                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
6577                 }\r
6578                 *MESH_FACE_LIST {\r
6579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6580                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6581                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6582                         *MESH_FACE      3       A:      5       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6583                         *MESH_FACE      4       A:      4       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6584                 }\r
6585                 *MESH_NUMTVERTEX        7\r
6586                 *MESH_TVERTLIST {\r
6587                         *MESH_TVERT     0       0.296875        0.312500        1.000000\r
6588                         *MESH_TVERT     1       0.546875        0.687500        1.000000\r
6589                         *MESH_TVERT     2       0.296875        0.687500        1.000000\r
6590                         *MESH_TVERT     3       0.859375        0.687500        1.000000\r
6591                         *MESH_TVERT     4       1.359375        0.312500        1.000000\r
6592                         *MESH_TVERT     5       1.359375        0.687500        1.000000\r
6593                         *MESH_TVERT     6       1.046875        0.687500        1.000000\r
6594                 }\r
6595                 *MESH_NUMTVFACES        5\r
6596                 *MESH_TFACELIST {\r
6597                         *MESH_TFACE     0       0       2       1\r
6598                         *MESH_TFACE     1       0       1       3\r
6599                         *MESH_TFACE     2       4       0       3\r
6600                         *MESH_TFACE     3       5       4       6\r
6601                         *MESH_TFACE     4       4       3       6\r
6602                 }\r
6603         }\r
6604         *PROP_MOTIONBLUR        0\r
6605         *PROP_CASTSHADOW        1\r
6606         *PROP_RECVSHADOW        1\r
6607         *MATERIAL_REF   1\r
6608 }\r
6609 *GEOMOBJECT     {\r
6610         *NODE_NAME      "mat1model0surf48"\r
6611         *NODE_TM        {\r
6612                 *NODE_NAME      "mat1model0surf48"\r
6613                 *INHERIT_POS    0       0       0\r
6614                 *INHERIT_ROT    0       0       0\r
6615                 *INHERIT_SCL    0       0       0\r
6616                 *TM_ROW0        1.0     0       0\r
6617                 *TM_ROW1        0       1.0     0\r
6618                 *TM_ROW2        0       0       1.0\r
6619                 *TM_ROW3        0       0       0\r
6620                 *TM_POS 0.000000        0.000000        0.000000\r
6621         }\r
6622         *MESH   {\r
6623                 *TIMEVALUE      0\r
6624                 *MESH_NUMVERTEX 7\r
6625                 *MESH_NUMFACES  5\r
6626                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6627                 *MESH_VERTEX_LIST       {\r
6628                         *MESH_VERTEX    0       -336.000000     968.000000      0.000000\r
6629                         *MESH_VERTEX    1       -336.000000     928.000000      -72.000000\r
6630                         *MESH_VERTEX    2       -336.000000     968.000000      -72.000000\r
6631                         *MESH_VERTEX    3       -336.000000     896.000000      -72.000000\r
6632                         *MESH_VERTEX    4       -336.000000     832.000000      0.000000\r
6633                         *MESH_VERTEX    5       -336.000000     856.000000      -72.000000\r
6634                         *MESH_VERTEX    6       -336.000000     832.000000      -72.000000\r
6635                 }\r
6636                 *MESH_NORMALS   {\r
6637                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6638                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6639                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6640                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6641                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6642                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
6643                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6644                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6645                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
6646                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
6647                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
6648                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
6649                 }\r
6650                 *MESH_FACE_LIST {\r
6651                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6652                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6653                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6654                         *MESH_FACE      3       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6655                         *MESH_FACE      4       A:      6       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6656                 }\r
6657                 *MESH_NUMTVERTEX        7\r
6658                 *MESH_TVERTLIST {\r
6659                         *MESH_TVERT     0       -0.015625       0.687500        1.000000\r
6660                         *MESH_TVERT     1       0.296875        0.125000        1.000000\r
6661                         *MESH_TVERT     2       -0.015625       0.125000        1.000000\r
6662                         *MESH_TVERT     3       0.546875        0.125000        1.000000\r
6663                         *MESH_TVERT     4       1.046875        0.687500        1.000000\r
6664                         *MESH_TVERT     5       0.859375        0.125000        1.000000\r
6665                         *MESH_TVERT     6       1.046875        0.125000        1.000000\r
6666                 }\r
6667                 *MESH_NUMTVFACES        5\r
6668                 *MESH_TFACELIST {\r
6669                         *MESH_TFACE     0       0       2       1\r
6670                         *MESH_TFACE     1       0       1       3\r
6671                         *MESH_TFACE     2       4       0       3\r
6672                         *MESH_TFACE     3       4       3       5\r
6673                         *MESH_TFACE     4       6       4       5\r
6674                 }\r
6675         }\r
6676         *PROP_MOTIONBLUR        0\r
6677         *PROP_CASTSHADOW        1\r
6678         *PROP_RECVSHADOW        1\r
6679         *MATERIAL_REF   1\r
6680 }\r
6681 *GEOMOBJECT     {\r
6682         *NODE_NAME      "mat1model0surf49"\r
6683         *NODE_TM        {\r
6684                 *NODE_NAME      "mat1model0surf49"\r
6685                 *INHERIT_POS    0       0       0\r
6686                 *INHERIT_ROT    0       0       0\r
6687                 *INHERIT_SCL    0       0       0\r
6688                 *TM_ROW0        1.0     0       0\r
6689                 *TM_ROW1        0       1.0     0\r
6690                 *TM_ROW2        0       0       1.0\r
6691                 *TM_ROW3        0       0       0\r
6692                 *TM_POS 0.000000        0.000000        0.000000\r
6693         }\r
6694         *MESH   {\r
6695                 *TIMEVALUE      0\r
6696                 *MESH_NUMVERTEX 7\r
6697                 *MESH_NUMFACES  5\r
6698                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6699                 *MESH_VERTEX_LIST       {\r
6700                         *MESH_VERTEX    0       -336.000000     968.000000      -200.000000\r
6701                         *MESH_VERTEX    1       -336.000000     928.000000      -200.000000\r
6702                         *MESH_VERTEX    2       -336.000000     968.000000      -248.000000\r
6703                         *MESH_VERTEX    3       -336.000000     896.000000      -200.000000\r
6704                         *MESH_VERTEX    4       -336.000000     832.000000      -248.000000\r
6705                         *MESH_VERTEX    5       -336.000000     856.000000      -200.000000\r
6706                         *MESH_VERTEX    6       -336.000000     832.000000      -200.000000\r
6707                 }\r
6708                 *MESH_NORMALS   {\r
6709                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6710                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6711                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6712                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6713                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6714                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
6715                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6716                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6717                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
6718                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
6719                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
6720                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
6721                 }\r
6722                 *MESH_FACE_LIST {\r
6723                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6724                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6725                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6726                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6727                         *MESH_FACE      4       A:      4       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6728                 }\r
6729                 *MESH_NUMTVERTEX        7\r
6730                 *MESH_TVERTLIST {\r
6731                         *MESH_TVERT     0       -0.015625       0.687500        1.000000\r
6732                         *MESH_TVERT     1       0.296875        0.687500        1.000000\r
6733                         *MESH_TVERT     2       -0.015625       0.312500        1.000000\r
6734                         *MESH_TVERT     3       0.546875        0.687500        1.000000\r
6735                         *MESH_TVERT     4       1.046875        0.312500        1.000000\r
6736                         *MESH_TVERT     5       0.859375        0.687500        1.000000\r
6737                         *MESH_TVERT     6       1.046875        0.687500        1.000000\r
6738                 }\r
6739                 *MESH_NUMTVFACES        5\r
6740                 *MESH_TFACELIST {\r
6741                         *MESH_TFACE     0       0       2       1\r
6742                         *MESH_TFACE     1       2       3       1\r
6743                         *MESH_TFACE     2       2       4       3\r
6744                         *MESH_TFACE     3       4       6       5\r
6745                         *MESH_TFACE     4       4       5       3\r
6746                 }\r
6747         }\r
6748         *PROP_MOTIONBLUR        0\r
6749         *PROP_CASTSHADOW        1\r
6750         *PROP_RECVSHADOW        1\r
6751         *MATERIAL_REF   1\r
6752 }\r
6753 *GEOMOBJECT     {\r
6754         *NODE_NAME      "mat1model0surf50"\r
6755         *NODE_TM        {\r
6756                 *NODE_NAME      "mat1model0surf50"\r
6757                 *INHERIT_POS    0       0       0\r
6758                 *INHERIT_ROT    0       0       0\r
6759                 *INHERIT_SCL    0       0       0\r
6760                 *TM_ROW0        1.0     0       0\r
6761                 *TM_ROW1        0       1.0     0\r
6762                 *TM_ROW2        0       0       1.0\r
6763                 *TM_ROW3        0       0       0\r
6764                 *TM_POS 0.000000        0.000000        0.000000\r
6765         }\r
6766         *MESH   {\r
6767                 *TIMEVALUE      0\r
6768                 *MESH_NUMVERTEX 7\r
6769                 *MESH_NUMFACES  5\r
6770                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6771                 *MESH_VERTEX_LIST       {\r
6772                         *MESH_VERTEX    0       -296.000000     792.000000      -72.000000\r
6773                         *MESH_VERTEX    1       -336.000000     792.000000      -72.000000\r
6774                         *MESH_VERTEX    2       -296.000000     792.000000      0.000000\r
6775                         *MESH_VERTEX    3       -416.000000     792.000000      -72.000000\r
6776                         *MESH_VERTEX    4       -528.000000     792.000000      0.000000\r
6777                         *MESH_VERTEX    5       -456.000000     792.000000      -72.000000\r
6778                         *MESH_VERTEX    6       -528.000000     792.000000      -72.000000\r
6779                 }\r
6780                 *MESH_NORMALS   {\r
6781                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6782                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6783                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6784                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6785                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6786                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6787                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6788                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6789                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6790                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6791                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6792                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
6793                 }\r
6794                 *MESH_FACE_LIST {\r
6795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6796                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6797                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6798                         *MESH_FACE      3       A:      4       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6799                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6800                 }\r
6801                 *MESH_NUMTVERTEX        7\r
6802                 *MESH_TVERTLIST {\r
6803                         *MESH_TVERT     0       1.671875        0.125000        1.000000\r
6804                         *MESH_TVERT     1       1.359375        0.125000        1.000000\r
6805                         *MESH_TVERT     2       1.671875        0.687500        1.000000\r
6806                         *MESH_TVERT     3       0.734375        0.125000        1.000000\r
6807                         *MESH_TVERT     4       -0.140625       0.687500        1.000000\r
6808                         *MESH_TVERT     5       0.421875        0.125000        1.000000\r
6809                         *MESH_TVERT     6       -0.140625       0.125000        1.000000\r
6810                 }\r
6811                 *MESH_NUMTVFACES        5\r
6812                 *MESH_TFACELIST {\r
6813                         *MESH_TFACE     0       0       2       1\r
6814                         *MESH_TFACE     1       2       3       1\r
6815                         *MESH_TFACE     2       2       4       3\r
6816                         *MESH_TFACE     3       4       5       3\r
6817                         *MESH_TFACE     4       4       6       5\r
6818                 }\r
6819         }\r
6820         *PROP_MOTIONBLUR        0\r
6821         *PROP_CASTSHADOW        1\r
6822         *PROP_RECVSHADOW        1\r
6823         *MATERIAL_REF   1\r
6824 }\r
6825 *GEOMOBJECT     {\r
6826         *NODE_NAME      "mat1model0surf51"\r
6827         *NODE_TM        {\r
6828                 *NODE_NAME      "mat1model0surf51"\r
6829                 *INHERIT_POS    0       0       0\r
6830                 *INHERIT_ROT    0       0       0\r
6831                 *INHERIT_SCL    0       0       0\r
6832                 *TM_ROW0        1.0     0       0\r
6833                 *TM_ROW1        0       1.0     0\r
6834                 *TM_ROW2        0       0       1.0\r
6835                 *TM_ROW3        0       0       0\r
6836                 *TM_POS 0.000000        0.000000        0.000000\r
6837         }\r
6838         *MESH   {\r
6839                 *TIMEVALUE      0\r
6840                 *MESH_NUMVERTEX 7\r
6841                 *MESH_NUMFACES  5\r
6842                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6843                 *MESH_VERTEX_LIST       {\r
6844                         *MESH_VERTEX    0       -296.000000     792.000000      -248.000000\r
6845                         *MESH_VERTEX    1       -336.000000     792.000000      -200.000000\r
6846                         *MESH_VERTEX    2       -296.000000     792.000000      -200.000000\r
6847                         *MESH_VERTEX    3       -416.000000     792.000000      -200.000000\r
6848                         *MESH_VERTEX    4       -528.000000     792.000000      -248.000000\r
6849                         *MESH_VERTEX    5       -456.000000     792.000000      -200.000000\r
6850                         *MESH_VERTEX    6       -528.000000     792.000000      -200.000000\r
6851                 }\r
6852                 *MESH_NORMALS   {\r
6853                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6854                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6855                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6856                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6857                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6858                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6859                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6860                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6861                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6862                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6863                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6864                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
6865                 }\r
6866                 *MESH_FACE_LIST {\r
6867                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6868                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6869                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6870                         *MESH_FACE      3       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6871                         *MESH_FACE      4       A:      6       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6872                 }\r
6873                 *MESH_NUMTVERTEX        7\r
6874                 *MESH_TVERTLIST {\r
6875                         *MESH_TVERT     0       1.671875        0.312500        1.000000\r
6876                         *MESH_TVERT     1       1.359375        0.687500        1.000000\r
6877                         *MESH_TVERT     2       1.671875        0.687500        1.000000\r
6878                         *MESH_TVERT     3       0.734375        0.687500        1.000000\r
6879                         *MESH_TVERT     4       -0.140625       0.312500        1.000000\r
6880                         *MESH_TVERT     5       0.421875        0.687500        1.000000\r
6881                         *MESH_TVERT     6       -0.140625       0.687500        1.000000\r
6882                 }\r
6883                 *MESH_NUMTVFACES        5\r
6884                 *MESH_TFACELIST {\r
6885                         *MESH_TFACE     0       0       2       1\r
6886                         *MESH_TFACE     1       0       1       3\r
6887                         *MESH_TFACE     2       4       0       3\r
6888                         *MESH_TFACE     3       4       3       5\r
6889                         *MESH_TFACE     4       6       4       5\r
6890                 }\r
6891         }\r
6892         *PROP_MOTIONBLUR        0\r
6893         *PROP_CASTSHADOW        1\r
6894         *PROP_RECVSHADOW        1\r
6895         *MATERIAL_REF   1\r
6896 }\r
6897 *GEOMOBJECT     {\r
6898         *NODE_NAME      "mat1model0surf52"\r
6899         *NODE_TM        {\r
6900                 *NODE_NAME      "mat1model0surf52"\r
6901                 *INHERIT_POS    0       0       0\r
6902                 *INHERIT_ROT    0       0       0\r
6903                 *INHERIT_SCL    0       0       0\r
6904                 *TM_ROW0        1.0     0       0\r
6905                 *TM_ROW1        0       1.0     0\r
6906                 *TM_ROW2        0       0       1.0\r
6907                 *TM_ROW3        0       0       0\r
6908                 *TM_POS 0.000000        0.000000        0.000000\r
6909         }\r
6910         *MESH   {\r
6911                 *TIMEVALUE      0\r
6912                 *MESH_NUMVERTEX 7\r
6913                 *MESH_NUMFACES  5\r
6914                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6915                 *MESH_VERTEX_LIST       {\r
6916                         *MESH_VERTEX    0       -336.000000     832.000000      0.000000\r
6917                         *MESH_VERTEX    1       -416.000000     832.000000      -72.000000\r
6918                         *MESH_VERTEX    2       -336.000000     832.000000      -72.000000\r
6919                         *MESH_VERTEX    3       -456.000000     832.000000      -72.000000\r
6920                         *MESH_VERTEX    4       -568.000000     832.000000      0.000000\r
6921                         *MESH_VERTEX    5       -528.000000     832.000000      -72.000000\r
6922                         *MESH_VERTEX    6       -568.000000     832.000000      -72.000000\r
6923                 }\r
6924                 *MESH_NORMALS   {\r
6925                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6926                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6927                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6928                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
6929                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
6930                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6931                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6932                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6933                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6934                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6935                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6936                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
6937                 }\r
6938                 *MESH_FACE_LIST {\r
6939                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6940                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6941                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6942                         *MESH_FACE      3       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6943                         *MESH_FACE      4       A:      6       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6944                 }\r
6945                 *MESH_NUMTVERTEX        7\r
6946                 *MESH_TVERTLIST {\r
6947                         *MESH_TVERT     0       1.359375        0.687500        1.000000\r
6948                         *MESH_TVERT     1       0.734375        0.125000        1.000000\r
6949                         *MESH_TVERT     2       1.359375        0.125000        1.000000\r
6950                         *MESH_TVERT     3       0.421875        0.125000        1.000000\r
6951                         *MESH_TVERT     4       -0.453125       0.687500        1.000000\r
6952                         *MESH_TVERT     5       -0.140625       0.125000        1.000000\r
6953                         *MESH_TVERT     6       -0.453125       0.125000        1.000000\r
6954                 }\r
6955                 *MESH_NUMTVFACES        5\r
6956                 *MESH_TFACELIST {\r
6957                         *MESH_TFACE     0       0       2       1\r
6958                         *MESH_TFACE     1       0       1       3\r
6959                         *MESH_TFACE     2       4       0       3\r
6960                         *MESH_TFACE     3       4       3       5\r
6961                         *MESH_TFACE     4       6       4       5\r
6962                 }\r
6963         }\r
6964         *PROP_MOTIONBLUR        0\r
6965         *PROP_CASTSHADOW        1\r
6966         *PROP_RECVSHADOW        1\r
6967         *MATERIAL_REF   1\r
6968 }\r
6969 *GEOMOBJECT     {\r
6970         *NODE_NAME      "mat1model0surf53"\r
6971         *NODE_TM        {\r
6972                 *NODE_NAME      "mat1model0surf53"\r
6973                 *INHERIT_POS    0       0       0\r
6974                 *INHERIT_ROT    0       0       0\r
6975                 *INHERIT_SCL    0       0       0\r
6976                 *TM_ROW0        1.0     0       0\r
6977                 *TM_ROW1        0       1.0     0\r
6978                 *TM_ROW2        0       0       1.0\r
6979                 *TM_ROW3        0       0       0\r
6980                 *TM_POS 0.000000        0.000000        0.000000\r
6981         }\r
6982         *MESH   {\r
6983                 *TIMEVALUE      0\r
6984                 *MESH_NUMVERTEX 7\r
6985                 *MESH_NUMFACES  5\r
6986                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6987                 *MESH_VERTEX_LIST       {\r
6988                         *MESH_VERTEX    0       -336.000000     832.000000      -200.000000\r
6989                         *MESH_VERTEX    1       -416.000000     832.000000      -200.000000\r
6990                         *MESH_VERTEX    2       -336.000000     832.000000      -248.000000\r
6991                         *MESH_VERTEX    3       -456.000000     832.000000      -200.000000\r
6992                         *MESH_VERTEX    4       -568.000000     832.000000      -248.000000\r
6993                         *MESH_VERTEX    5       -528.000000     832.000000      -200.000000\r
6994                         *MESH_VERTEX    6       -568.000000     832.000000      -200.000000\r
6995                 }\r
6996                 *MESH_NORMALS   {\r
6997                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6998                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6999                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
7000                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
7001                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
7002                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7003                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7004                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7005                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7006                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
7007                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
7008                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
7009                 }\r
7010                 *MESH_FACE_LIST {\r
7011                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7012                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7013                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7014                         *MESH_FACE      3       A:      4       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7015                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7016                 }\r
7017                 *MESH_NUMTVERTEX        7\r
7018                 *MESH_TVERTLIST {\r
7019                         *MESH_TVERT     0       1.359375        0.687500        1.000000\r
7020                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
7021                         *MESH_TVERT     2       1.359375        0.312500        1.000000\r
7022                         *MESH_TVERT     3       0.421875        0.687500        1.000000\r
7023                         *MESH_TVERT     4       -0.453125       0.312500        1.000000\r
7024                         *MESH_TVERT     5       -0.140625       0.687500        1.000000\r
7025                         *MESH_TVERT     6       -0.453125       0.687500        1.000000\r
7026                 }\r
7027                 *MESH_NUMTVFACES        5\r
7028                 *MESH_TFACELIST {\r
7029                         *MESH_TFACE     0       0       2       1\r
7030                         *MESH_TFACE     1       2       3       1\r
7031                         *MESH_TFACE     2       2       4       3\r
7032                         *MESH_TFACE     3       4       5       3\r
7033                         *MESH_TFACE     4       4       6       5\r
7034                 }\r
7035         }\r
7036         *PROP_MOTIONBLUR        0\r
7037         *PROP_CASTSHADOW        1\r
7038         *PROP_RECVSHADOW        1\r
7039         *MATERIAL_REF   1\r
7040 }\r
7041 *GEOMOBJECT     {\r
7042         *NODE_NAME      "mat1model0surf54"\r
7043         *NODE_TM        {\r
7044                 *NODE_NAME      "mat1model0surf54"\r
7045                 *INHERIT_POS    0       0       0\r
7046                 *INHERIT_ROT    0       0       0\r
7047                 *INHERIT_SCL    0       0       0\r
7048                 *TM_ROW0        1.0     0       0\r
7049                 *TM_ROW1        0       1.0     0\r
7050                 *TM_ROW2        0       0       1.0\r
7051                 *TM_ROW3        0       0       0\r
7052                 *TM_POS 0.000000        0.000000        0.000000\r
7053         }\r
7054         *MESH   {\r
7055                 *TIMEVALUE      0\r
7056                 *MESH_NUMVERTEX 10\r
7057                 *MESH_NUMFACES  9\r
7058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7059                 *MESH_VERTEX_LIST       {\r
7060                         *MESH_VERTEX    0       -528.000000     656.888916      -56.000000\r
7061                         *MESH_VERTEX    1       -528.000000     792.000000      0.000000\r
7062                         *MESH_VERTEX    2       -528.000000     792.000000      -72.000000\r
7063                         *MESH_VERTEX    3       -528.000000     744.000000      -72.000000\r
7064                         *MESH_VERTEX    4       -528.000000     528.000000      0.000000\r
7065                         *MESH_VERTEX    5       -528.000000     528.000000      -72.000000\r
7066                         *MESH_VERTEX    6       -528.000000     704.000000      -72.000000\r
7067                         *MESH_VERTEX    7       -528.000000     648.000000      -72.000000\r
7068                         *MESH_VERTEX    8       -528.000000     608.000000      -72.000000\r
7069                         *MESH_VERTEX    9       -528.000000     568.000000      -72.000000\r
7070                 }\r
7071                 *MESH_NORMALS   {\r
7072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7074                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
7075                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
7076                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
7077                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
7078                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
7079                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
7080                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
7081                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7082                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7083                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7084                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7085                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
7086                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
7087                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
7088                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
7089                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
7090                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
7091                 }\r
7092                 *MESH_FACE_LIST {\r
7093                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7094                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7095                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7096                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7097                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7098                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7099                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7100                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7101                         *MESH_FACE      8       A:      0       B:      5       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7102                 }\r
7103                 *MESH_NUMTVERTEX        10\r
7104                 *MESH_TVERTLIST {\r
7105                         *MESH_TVERT     0       0.678820        0.250000        1.000000\r
7106                         *MESH_TVERT     1       1.734375        0.687500        1.000000\r
7107                         *MESH_TVERT     2       1.734375        0.125000        1.000000\r
7108                         *MESH_TVERT     3       1.359375        0.125000        1.000000\r
7109                         *MESH_TVERT     4       -0.328125       0.687500        1.000000\r
7110                         *MESH_TVERT     5       -0.328125       0.125000        1.000000\r
7111                         *MESH_TVERT     6       1.046875        0.125000        1.000000\r
7112                         *MESH_TVERT     7       0.609375        0.125000        1.000000\r
7113                         *MESH_TVERT     8       0.296875        0.125000        1.000000\r
7114                         *MESH_TVERT     9       -0.015625       0.125000        1.000000\r
7115                 }\r
7116                 *MESH_NUMTVFACES        9\r
7117                 *MESH_TFACELIST {\r
7118                         *MESH_TFACE     0       0       2       1\r
7119                         *MESH_TFACE     1       0       3       2\r
7120                         *MESH_TFACE     2       0       1       4\r
7121                         *MESH_TFACE     3       0       4       5\r
7122                         *MESH_TFACE     4       0       6       3\r
7123                         *MESH_TFACE     5       0       7       6\r
7124                         *MESH_TFACE     6       0       8       7\r
7125                         *MESH_TFACE     7       0       9       8\r
7126                         *MESH_TFACE     8       0       5       9\r
7127                 }\r
7128         }\r
7129         *PROP_MOTIONBLUR        0\r
7130         *PROP_CASTSHADOW        1\r
7131         *PROP_RECVSHADOW        1\r
7132         *MATERIAL_REF   1\r
7133 }\r
7134 *GEOMOBJECT     {\r
7135         *NODE_NAME      "mat1model0surf55"\r
7136         *NODE_TM        {\r
7137                 *NODE_NAME      "mat1model0surf55"\r
7138                 *INHERIT_POS    0       0       0\r
7139                 *INHERIT_ROT    0       0       0\r
7140                 *INHERIT_SCL    0       0       0\r
7141                 *TM_ROW0        1.0     0       0\r
7142                 *TM_ROW1        0       1.0     0\r
7143                 *TM_ROW2        0       0       1.0\r
7144                 *TM_ROW3        0       0       0\r
7145                 *TM_POS 0.000000        0.000000        0.000000\r
7146         }\r
7147         *MESH   {\r
7148                 *TIMEVALUE      0\r
7149                 *MESH_NUMVERTEX 10\r
7150                 *MESH_NUMFACES  9\r
7151                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7152                 *MESH_VERTEX_LIST       {\r
7153                         *MESH_VERTEX    0       -528.000000     656.888916      -210.666672\r
7154                         *MESH_VERTEX    1       -528.000000     744.000000      -200.000000\r
7155                         *MESH_VERTEX    2       -528.000000     792.000000      -200.000000\r
7156                         *MESH_VERTEX    3       -528.000000     704.000000      -200.000000\r
7157                         *MESH_VERTEX    4       -528.000000     792.000000      -248.000000\r
7158                         *MESH_VERTEX    5       -528.000000     648.000000      -200.000000\r
7159                         *MESH_VERTEX    6       -528.000000     608.000000      -200.000000\r
7160                         *MESH_VERTEX    7       -528.000000     568.000000      -200.000000\r
7161                         *MESH_VERTEX    8       -528.000000     528.000000      -200.000000\r
7162                         *MESH_VERTEX    9       -528.000000     528.000000      -248.000000\r
7163                 }\r
7164                 *MESH_NORMALS   {\r
7165                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7166                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7167                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
7168                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
7169                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
7170                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
7171                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
7172                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
7173                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
7174                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7175                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7176                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7177                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7178                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
7179                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
7180                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
7181                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
7182                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
7183                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
7184                 }\r
7185                 *MESH_FACE_LIST {\r
7186                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7187                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7188                         *MESH_FACE      2       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7189                         *MESH_FACE      3       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7190                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7191                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7192                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7193                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7194                         *MESH_FACE      8       A:      0       B:      9       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7195                 }\r
7196                 *MESH_NUMTVERTEX        10\r
7197                 *MESH_TVERTLIST {\r
7198                         *MESH_TVERT     0       0.678820        0.604167        1.000000\r
7199                         *MESH_TVERT     1       1.359375        0.687500        1.000000\r
7200                         *MESH_TVERT     2       1.734375        0.687500        1.000000\r
7201                         *MESH_TVERT     3       1.046875        0.687500        1.000000\r
7202                         *MESH_TVERT     4       1.734375        0.312500        1.000000\r
7203                         *MESH_TVERT     5       0.609375        0.687500        1.000000\r
7204                         *MESH_TVERT     6       0.296875        0.687500        1.000000\r
7205                         *MESH_TVERT     7       -0.015625       0.687500        1.000000\r
7206                         *MESH_TVERT     8       -0.328125       0.687500        1.000000\r
7207                         *MESH_TVERT     9       -0.328125       0.312500        1.000000\r
7208                 }\r
7209                 *MESH_NUMTVFACES        9\r
7210                 *MESH_TFACELIST {\r
7211                         *MESH_TFACE     0       0       2       1\r
7212                         *MESH_TFACE     1       0       1       3\r
7213                         *MESH_TFACE     2       0       3       5\r
7214                         *MESH_TFACE     3       0       4       2\r
7215                         *MESH_TFACE     4       0       5       6\r
7216                         *MESH_TFACE     5       0       6       7\r
7217                         *MESH_TFACE     6       0       7       8\r
7218                         *MESH_TFACE     7       0       8       9\r
7219                         *MESH_TFACE     8       0       9       4\r
7220                 }\r
7221         }\r
7222         *PROP_MOTIONBLUR        0\r
7223         *PROP_CASTSHADOW        1\r
7224         *PROP_RECVSHADOW        1\r
7225         *MATERIAL_REF   1\r
7226 }\r
7227 *GEOMOBJECT     {\r
7228         *NODE_NAME      "mat1model0surf56"\r
7229         *NODE_TM        {\r
7230                 *NODE_NAME      "mat1model0surf56"\r
7231                 *INHERIT_POS    0       0       0\r
7232                 *INHERIT_ROT    0       0       0\r
7233                 *INHERIT_SCL    0       0       0\r
7234                 *TM_ROW0        1.0     0       0\r
7235                 *TM_ROW1        0       1.0     0\r
7236                 *TM_ROW2        0       0       1.0\r
7237                 *TM_ROW3        0       0       0\r
7238                 *TM_POS 0.000000        0.000000        0.000000\r
7239         }\r
7240         *MESH   {\r
7241                 *TIMEVALUE      0\r
7242                 *MESH_NUMVERTEX 11\r
7243                 *MESH_NUMFACES  10\r
7244                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7245                 *MESH_VERTEX_LIST       {\r
7246                         *MESH_VERTEX    0       -568.000000     678.400024      -57.599998\r
7247                         *MESH_VERTEX    1       -568.000000     704.000000      -72.000000\r
7248                         *MESH_VERTEX    2       -568.000000     744.000000      -72.000000\r
7249                         *MESH_VERTEX    3       -568.000000     792.000000      -72.000000\r
7250                         *MESH_VERTEX    4       -568.000000     648.000000      -72.000000\r
7251                         *MESH_VERTEX    5       -568.000000     608.000000      -72.000000\r
7252                         *MESH_VERTEX    6       -568.000000     568.000000      -72.000000\r
7253                         *MESH_VERTEX    7       -568.000000     528.000000      -72.000000\r
7254                         *MESH_VERTEX    8       -568.000000     528.000000      0.000000\r
7255                         *MESH_VERTEX    9       -568.000000     832.000000      -72.000000\r
7256                         *MESH_VERTEX    10      -568.000000     832.000000      0.000000\r
7257                 }\r
7258                 *MESH_NORMALS   {\r
7259                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7260                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7261                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
7262                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
7263                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
7264                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
7265                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
7266                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
7267                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
7268                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
7269                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
7270                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7271                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7272                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7273                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
7274                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
7275                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
7276                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
7277                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
7278                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
7279                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
7280                 }\r
7281                 *MESH_FACE_LIST {\r
7282                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7283                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7284                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7285                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7286                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7287                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7288                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7289                         *MESH_FACE      7       A:      0       B:      9       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7290                         *MESH_FACE      8       A:      0       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7291                         *MESH_FACE      9       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7292                 }\r
7293                 *MESH_NUMTVERTEX        11\r
7294                 *MESH_TVERTLIST {\r
7295                         *MESH_TVERT     0       0.846875        0.237500        1.000000\r
7296                         *MESH_TVERT     1       1.046875        0.125000        1.000000\r
7297                         *MESH_TVERT     2       1.359375        0.125000        1.000000\r
7298                         *MESH_TVERT     3       1.734375        0.125000        1.000000\r
7299                         *MESH_TVERT     4       0.609375        0.125000        1.000000\r
7300                         *MESH_TVERT     5       0.296875        0.125000        1.000000\r
7301                         *MESH_TVERT     6       -0.015625       0.125000        1.000000\r
7302                         *MESH_TVERT     7       -0.328125       0.125000        1.000000\r
7303                         *MESH_TVERT     8       -0.328125       0.687500        1.000000\r
7304                         *MESH_TVERT     9       2.046875        0.125000        1.000000\r
7305                         *MESH_TVERT     10      2.046875        0.687500        1.000000\r
7306                 }\r
7307                 *MESH_NUMTVFACES        10\r
7308                 *MESH_TFACELIST {\r
7309                         *MESH_TFACE     0       0       2       1\r
7310                         *MESH_TFACE     1       0       1       4\r
7311                         *MESH_TFACE     2       0       4       5\r
7312                         *MESH_TFACE     3       0       3       2\r
7313                         *MESH_TFACE     4       0       5       6\r
7314                         *MESH_TFACE     5       0       6       7\r
7315                         *MESH_TFACE     6       0       7       8\r
7316                         *MESH_TFACE     7       0       9       3\r
7317                         *MESH_TFACE     8       0       8       10\r
7318                         *MESH_TFACE     9       0       10      9\r
7319                 }\r
7320         }\r
7321         *PROP_MOTIONBLUR        0\r
7322         *PROP_CASTSHADOW        1\r
7323         *PROP_RECVSHADOW        1\r
7324         *MATERIAL_REF   1\r
7325 }\r
7326 *GEOMOBJECT     {\r
7327         *NODE_NAME      "mat1model0surf57"\r
7328         *NODE_TM        {\r
7329                 *NODE_NAME      "mat1model0surf57"\r
7330                 *INHERIT_POS    0       0       0\r
7331                 *INHERIT_ROT    0       0       0\r
7332                 *INHERIT_SCL    0       0       0\r
7333                 *TM_ROW0        1.0     0       0\r
7334                 *TM_ROW1        0       1.0     0\r
7335                 *TM_ROW2        0       0       1.0\r
7336                 *TM_ROW3        0       0       0\r
7337                 *TM_POS 0.000000        0.000000        0.000000\r
7338         }\r
7339         *MESH   {\r
7340                 *TIMEVALUE      0\r
7341                 *MESH_NUMVERTEX 11\r
7342                 *MESH_NUMFACES  10\r
7343                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7344                 *MESH_VERTEX_LIST       {\r
7345                         *MESH_VERTEX    0       -568.000000     678.400024      -209.600006\r
7346                         *MESH_VERTEX    1       -568.000000     792.000000      -200.000000\r
7347                         *MESH_VERTEX    2       -568.000000     744.000000      -200.000000\r
7348                         *MESH_VERTEX    3       -568.000000     832.000000      -200.000000\r
7349                         *MESH_VERTEX    4       -568.000000     704.000000      -200.000000\r
7350                         *MESH_VERTEX    5       -568.000000     832.000000      -248.000000\r
7351                         *MESH_VERTEX    6       -568.000000     648.000000      -200.000000\r
7352                         *MESH_VERTEX    7       -568.000000     608.000000      -200.000000\r
7353                         *MESH_VERTEX    8       -568.000000     568.000000      -200.000000\r
7354                         *MESH_VERTEX    9       -568.000000     528.000000      -200.000000\r
7355                         *MESH_VERTEX    10      -568.000000     528.000000      -248.000000\r
7356                 }\r
7357                 *MESH_NORMALS   {\r
7358                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7359                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7360                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
7361                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
7362                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
7363                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
7364                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
7365                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
7366                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
7367                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
7368                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
7369                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7370                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7371                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7372                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
7373                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
7374                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
7375                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
7376                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
7377                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
7378                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
7379                 }\r
7380                 *MESH_FACE_LIST {\r
7381                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7382                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7383                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7384                         *MESH_FACE      3       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7385                         *MESH_FACE      4       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7386                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7387                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7388                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7389                         *MESH_FACE      8       A:      0       B:      5       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7390                         *MESH_FACE      9       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7391                 }\r
7392                 *MESH_NUMTVERTEX        11\r
7393                 *MESH_TVERTLIST {\r
7394                         *MESH_TVERT     0       0.846875        0.612500        1.000000\r
7395                         *MESH_TVERT     1       1.734375        0.687500        1.000000\r
7396                         *MESH_TVERT     2       1.359375        0.687500        1.000000\r
7397                         *MESH_TVERT     3       2.046875        0.687500        1.000000\r
7398                         *MESH_TVERT     4       1.046875        0.687500        1.000000\r
7399                         *MESH_TVERT     5       2.046875        0.312500        1.000000\r
7400                         *MESH_TVERT     6       0.609375        0.687500        1.000000\r
7401                         *MESH_TVERT     7       0.296875        0.687500        1.000000\r
7402                         *MESH_TVERT     8       -0.015625       0.687500        1.000000\r
7403                         *MESH_TVERT     9       -0.328125       0.687500        1.000000\r
7404                         *MESH_TVERT     10      -0.328125       0.312500        1.000000\r
7405                 }\r
7406                 *MESH_NUMTVFACES        10\r
7407                 *MESH_TFACELIST {\r
7408                         *MESH_TFACE     0       0       2       1\r
7409                         *MESH_TFACE     1       0       1       3\r
7410                         *MESH_TFACE     2       0       4       2\r
7411                         *MESH_TFACE     3       0       3       5\r
7412                         *MESH_TFACE     4       0       6       4\r
7413                         *MESH_TFACE     5       0       7       6\r
7414                         *MESH_TFACE     6       0       8       7\r
7415                         *MESH_TFACE     7       0       9       8\r
7416                         *MESH_TFACE     8       0       5       10\r
7417                         *MESH_TFACE     9       0       10      9\r
7418                 }\r
7419         }\r
7420         *PROP_MOTIONBLUR        0\r
7421         *PROP_CASTSHADOW        1\r
7422         *PROP_RECVSHADOW        1\r
7423         *MATERIAL_REF   1\r
7424 }\r
7425 *GEOMOBJECT     {\r
7426         *NODE_NAME      "mat1model0surf58"\r
7427         *NODE_TM        {\r
7428                 *NODE_NAME      "mat1model0surf58"\r
7429                 *INHERIT_POS    0       0       0\r
7430                 *INHERIT_ROT    0       0       0\r
7431                 *INHERIT_SCL    0       0       0\r
7432                 *TM_ROW0        1.0     0       0\r
7433                 *TM_ROW1        0       1.0     0\r
7434                 *TM_ROW2        0       0       1.0\r
7435                 *TM_ROW3        0       0       0\r
7436                 *TM_POS 0.000000        0.000000        0.000000\r
7437         }\r
7438         *MESH   {\r
7439                 *TIMEVALUE      0\r
7440                 *MESH_NUMVERTEX 4\r
7441                 *MESH_NUMFACES  2\r
7442                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7443                 *MESH_VERTEX_LIST       {\r
7444                         *MESH_VERTEX    0       -528.000000     528.000000      -72.000000\r
7445                         *MESH_VERTEX    1       -568.000000     528.000000      -72.000000\r
7446                         *MESH_VERTEX    2       -528.000000     528.000000      0.000000\r
7447                         *MESH_VERTEX    3       -568.000000     528.000000      0.000000\r
7448                 }\r
7449                 *MESH_NORMALS   {\r
7450                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7451                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7452                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7453                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7454                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7455                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7456                 }\r
7457                 *MESH_FACE_LIST {\r
7458                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7459                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7460                 }\r
7461                 *MESH_NUMTVERTEX        4\r
7462                 *MESH_TVERTLIST {\r
7463                         *MESH_TVERT     0       0.359375        0.125000        1.000000\r
7464                         *MESH_TVERT     1       0.046875        0.125000        1.000000\r
7465                         *MESH_TVERT     2       0.359375        0.687500        1.000000\r
7466                         *MESH_TVERT     3       0.046875        0.687500        1.000000\r
7467                 }\r
7468                 *MESH_NUMTVFACES        2\r
7469                 *MESH_TFACELIST {\r
7470                         *MESH_TFACE     0       0       2       1\r
7471                         *MESH_TFACE     1       2       3       1\r
7472                 }\r
7473         }\r
7474         *PROP_MOTIONBLUR        0\r
7475         *PROP_CASTSHADOW        1\r
7476         *PROP_RECVSHADOW        1\r
7477         *MATERIAL_REF   1\r
7478 }\r
7479 *GEOMOBJECT     {\r
7480         *NODE_NAME      "mat1model0surf59"\r
7481         *NODE_TM        {\r
7482                 *NODE_NAME      "mat1model0surf59"\r
7483                 *INHERIT_POS    0       0       0\r
7484                 *INHERIT_ROT    0       0       0\r
7485                 *INHERIT_SCL    0       0       0\r
7486                 *TM_ROW0        1.0     0       0\r
7487                 *TM_ROW1        0       1.0     0\r
7488                 *TM_ROW2        0       0       1.0\r
7489                 *TM_ROW3        0       0       0\r
7490                 *TM_POS 0.000000        0.000000        0.000000\r
7491         }\r
7492         *MESH   {\r
7493                 *TIMEVALUE      0\r
7494                 *MESH_NUMVERTEX 4\r
7495                 *MESH_NUMFACES  2\r
7496                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7497                 *MESH_VERTEX_LIST       {\r
7498                         *MESH_VERTEX    0       -528.000000     528.000000      -200.000000\r
7499                         *MESH_VERTEX    1       -568.000000     528.000000      -248.000000\r
7500                         *MESH_VERTEX    2       -568.000000     528.000000      -200.000000\r
7501                         *MESH_VERTEX    3       -528.000000     528.000000      -248.000000\r
7502                 }\r
7503                 *MESH_NORMALS   {\r
7504                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7505                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7506                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7507                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7508                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7509                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7510                 }\r
7511                 *MESH_FACE_LIST {\r
7512                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7513                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7514                 }\r
7515                 *MESH_NUMTVERTEX        4\r
7516                 *MESH_TVERTLIST {\r
7517                         *MESH_TVERT     0       0.359375        0.687500        1.000000\r
7518                         *MESH_TVERT     1       0.046875        0.312500        1.000000\r
7519                         *MESH_TVERT     2       0.046875        0.687500        1.000000\r
7520                         *MESH_TVERT     3       0.359375        0.312500        1.000000\r
7521                 }\r
7522                 *MESH_NUMTVFACES        2\r
7523                 *MESH_TFACELIST {\r
7524                         *MESH_TFACE     0       0       2       1\r
7525                         *MESH_TFACE     1       3       0       1\r
7526                 }\r
7527         }\r
7528         *PROP_MOTIONBLUR        0\r
7529         *PROP_CASTSHADOW        1\r
7530         *PROP_RECVSHADOW        1\r
7531         *MATERIAL_REF   1\r
7532 }\r
7533 *GEOMOBJECT     {\r
7534         *NODE_NAME      "mat3model0surf60"\r
7535         *NODE_TM        {\r
7536                 *NODE_NAME      "mat3model0surf60"\r
7537                 *INHERIT_POS    0       0       0\r
7538                 *INHERIT_ROT    0       0       0\r
7539                 *INHERIT_SCL    0       0       0\r
7540                 *TM_ROW0        1.0     0       0\r
7541                 *TM_ROW1        0       1.0     0\r
7542                 *TM_ROW2        0       0       1.0\r
7543                 *TM_ROW3        0       0       0\r
7544                 *TM_POS 0.000000        0.000000        0.000000\r
7545         }\r
7546         *MESH   {\r
7547                 *TIMEVALUE      0\r
7548                 *MESH_NUMVERTEX 4\r
7549                 *MESH_NUMFACES  2\r
7550                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7551                 *MESH_VERTEX_LIST       {\r
7552                         *MESH_VERTEX    0       584.000000      288.000000      -88.000000\r
7553                         *MESH_VERTEX    1       584.000000      248.000000      -88.000000\r
7554                         *MESH_VERTEX    2       584.000000      288.000000      -72.000000\r
7555                         *MESH_VERTEX    3       584.000000      248.000000      -72.000000\r
7556                 }\r
7557                 *MESH_NORMALS   {\r
7558                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7559                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7560                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7561                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7562                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7563                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7564                 }\r
7565                 *MESH_FACE_LIST {\r
7566                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7567                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7568                 }\r
7569                 *MESH_NUMTVERTEX        4\r
7570                 *MESH_TVERTLIST {\r
7571                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
7572                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
7573                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
7574                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
7575                 }\r
7576                 *MESH_NUMTVFACES        2\r
7577                 *MESH_TFACELIST {\r
7578                         *MESH_TFACE     0       0       2       1\r
7579                         *MESH_TFACE     1       2       3       1\r
7580                 }\r
7581         }\r
7582         *PROP_MOTIONBLUR        0\r
7583         *PROP_CASTSHADOW        1\r
7584         *PROP_RECVSHADOW        1\r
7585         *MATERIAL_REF   3\r
7586 }\r
7587 *GEOMOBJECT     {\r
7588         *NODE_NAME      "mat3model0surf61"\r
7589         *NODE_TM        {\r
7590                 *NODE_NAME      "mat3model0surf61"\r
7591                 *INHERIT_POS    0       0       0\r
7592                 *INHERIT_ROT    0       0       0\r
7593                 *INHERIT_SCL    0       0       0\r
7594                 *TM_ROW0        1.0     0       0\r
7595                 *TM_ROW1        0       1.0     0\r
7596                 *TM_ROW2        0       0       1.0\r
7597                 *TM_ROW3        0       0       0\r
7598                 *TM_POS 0.000000        0.000000        0.000000\r
7599         }\r
7600         *MESH   {\r
7601                 *TIMEVALUE      0\r
7602                 *MESH_NUMVERTEX 4\r
7603                 *MESH_NUMFACES  2\r
7604                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7605                 *MESH_VERTEX_LIST       {\r
7606                         *MESH_VERTEX    0       584.000000      288.000000      -200.000000\r
7607                         *MESH_VERTEX    1       584.000000      248.000000      -200.000000\r
7608                         *MESH_VERTEX    2       584.000000      288.000000      -184.000000\r
7609                         *MESH_VERTEX    3       584.000000      248.000000      -184.000000\r
7610                 }\r
7611                 *MESH_NORMALS   {\r
7612                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7613                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7614                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7615                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7616                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7617                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7618                 }\r
7619                 *MESH_FACE_LIST {\r
7620                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7621                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7622                 }\r
7623                 *MESH_NUMTVERTEX        4\r
7624                 *MESH_TVERTLIST {\r
7625                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
7626                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
7627                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
7628                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
7629                 }\r
7630                 *MESH_NUMTVFACES        2\r
7631                 *MESH_TFACELIST {\r
7632                         *MESH_TFACE     0       0       2       1\r
7633                         *MESH_TFACE     1       2       3       1\r
7634                 }\r
7635         }\r
7636         *PROP_MOTIONBLUR        0\r
7637         *PROP_CASTSHADOW        1\r
7638         *PROP_RECVSHADOW        1\r
7639         *MATERIAL_REF   3\r
7640 }\r
7641 *GEOMOBJECT     {\r
7642         *NODE_NAME      "mat3model0surf62"\r
7643         *NODE_TM        {\r
7644                 *NODE_NAME      "mat3model0surf62"\r
7645                 *INHERIT_POS    0       0       0\r
7646                 *INHERIT_ROT    0       0       0\r
7647                 *INHERIT_SCL    0       0       0\r
7648                 *TM_ROW0        1.0     0       0\r
7649                 *TM_ROW1        0       1.0     0\r
7650                 *TM_ROW2        0       0       1.0\r
7651                 *TM_ROW3        0       0       0\r
7652                 *TM_POS 0.000000        0.000000        0.000000\r
7653         }\r
7654         *MESH   {\r
7655                 *TIMEVALUE      0\r
7656                 *MESH_NUMVERTEX 4\r
7657                 *MESH_NUMFACES  2\r
7658                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7659                 *MESH_VERTEX_LIST       {\r
7660                         *MESH_VERTEX    0       584.000000      192.000000      -72.000000\r
7661                         *MESH_VERTEX    1       584.000000      152.000000      -88.000000\r
7662                         *MESH_VERTEX    2       584.000000      152.000000      -72.000000\r
7663                         *MESH_VERTEX    3       584.000000      192.000000      -88.000000\r
7664                 }\r
7665                 *MESH_NORMALS   {\r
7666                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7667                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7668                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7669                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7670                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7671                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7672                 }\r
7673                 *MESH_FACE_LIST {\r
7674                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7675                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7676                 }\r
7677                 *MESH_NUMTVERTEX        4\r
7678                 *MESH_TVERTLIST {\r
7679                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
7680                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
7681                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
7682                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
7683                 }\r
7684                 *MESH_NUMTVFACES        2\r
7685                 *MESH_TFACELIST {\r
7686                         *MESH_TFACE     0       0       2       1\r
7687                         *MESH_TFACE     1       3       0       1\r
7688                 }\r
7689         }\r
7690         *PROP_MOTIONBLUR        0\r
7691         *PROP_CASTSHADOW        1\r
7692         *PROP_RECVSHADOW        1\r
7693         *MATERIAL_REF   3\r
7694 }\r
7695 *GEOMOBJECT     {\r
7696         *NODE_NAME      "mat3model0surf63"\r
7697         *NODE_TM        {\r
7698                 *NODE_NAME      "mat3model0surf63"\r
7699                 *INHERIT_POS    0       0       0\r
7700                 *INHERIT_ROT    0       0       0\r
7701                 *INHERIT_SCL    0       0       0\r
7702                 *TM_ROW0        1.0     0       0\r
7703                 *TM_ROW1        0       1.0     0\r
7704                 *TM_ROW2        0       0       1.0\r
7705                 *TM_ROW3        0       0       0\r
7706                 *TM_POS 0.000000        0.000000        0.000000\r
7707         }\r
7708         *MESH   {\r
7709                 *TIMEVALUE      0\r
7710                 *MESH_NUMVERTEX 4\r
7711                 *MESH_NUMFACES  2\r
7712                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7713                 *MESH_VERTEX_LIST       {\r
7714                         *MESH_VERTEX    0       584.000000      192.000000      -184.000000\r
7715                         *MESH_VERTEX    1       584.000000      152.000000      -200.000000\r
7716                         *MESH_VERTEX    2       584.000000      152.000000      -184.000000\r
7717                         *MESH_VERTEX    3       584.000000      192.000000      -200.000000\r
7718                 }\r
7719                 *MESH_NORMALS   {\r
7720                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7721                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7722                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7723                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7724                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7725                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7726                 }\r
7727                 *MESH_FACE_LIST {\r
7728                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7729                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7730                 }\r
7731                 *MESH_NUMTVERTEX        4\r
7732                 *MESH_TVERTLIST {\r
7733                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
7734                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
7735                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
7736                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
7737                 }\r
7738                 *MESH_NUMTVFACES        2\r
7739                 *MESH_TFACELIST {\r
7740                         *MESH_TFACE     0       0       2       1\r
7741                         *MESH_TFACE     1       3       0       1\r
7742                 }\r
7743         }\r
7744         *PROP_MOTIONBLUR        0\r
7745         *PROP_CASTSHADOW        1\r
7746         *PROP_RECVSHADOW        1\r
7747         *MATERIAL_REF   3\r
7748 }\r
7749 *GEOMOBJECT     {\r
7750         *NODE_NAME      "mat3model0surf64"\r
7751         *NODE_TM        {\r
7752                 *NODE_NAME      "mat3model0surf64"\r
7753                 *INHERIT_POS    0       0       0\r
7754                 *INHERIT_ROT    0       0       0\r
7755                 *INHERIT_SCL    0       0       0\r
7756                 *TM_ROW0        1.0     0       0\r
7757                 *TM_ROW1        0       1.0     0\r
7758                 *TM_ROW2        0       0       1.0\r
7759                 *TM_ROW3        0       0       0\r
7760                 *TM_POS 0.000000        0.000000        0.000000\r
7761         }\r
7762         *MESH   {\r
7763                 *TIMEVALUE      0\r
7764                 *MESH_NUMVERTEX 4\r
7765                 *MESH_NUMFACES  2\r
7766                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7767                 *MESH_VERTEX_LIST       {\r
7768                         *MESH_VERTEX    0       584.000000      96.000000       -72.000000\r
7769                         *MESH_VERTEX    1       584.000000      56.000000       -88.000000\r
7770                         *MESH_VERTEX    2       584.000000      56.000000       -72.000000\r
7771                         *MESH_VERTEX    3       584.000000      96.000000       -88.000000\r
7772                 }\r
7773                 *MESH_NORMALS   {\r
7774                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7775                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7776                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7777                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7778                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7779                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7780                 }\r
7781                 *MESH_FACE_LIST {\r
7782                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7783                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7784                 }\r
7785                 *MESH_NUMTVERTEX        4\r
7786                 *MESH_TVERTLIST {\r
7787                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
7788                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
7789                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
7790                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
7791                 }\r
7792                 *MESH_NUMTVFACES        2\r
7793                 *MESH_TFACELIST {\r
7794                         *MESH_TFACE     0       0       2       1\r
7795                         *MESH_TFACE     1       3       0       1\r
7796                 }\r
7797         }\r
7798         *PROP_MOTIONBLUR        0\r
7799         *PROP_CASTSHADOW        1\r
7800         *PROP_RECVSHADOW        1\r
7801         *MATERIAL_REF   3\r
7802 }\r
7803 *GEOMOBJECT     {\r
7804         *NODE_NAME      "mat3model0surf65"\r
7805         *NODE_TM        {\r
7806                 *NODE_NAME      "mat3model0surf65"\r
7807                 *INHERIT_POS    0       0       0\r
7808                 *INHERIT_ROT    0       0       0\r
7809                 *INHERIT_SCL    0       0       0\r
7810                 *TM_ROW0        1.0     0       0\r
7811                 *TM_ROW1        0       1.0     0\r
7812                 *TM_ROW2        0       0       1.0\r
7813                 *TM_ROW3        0       0       0\r
7814                 *TM_POS 0.000000        0.000000        0.000000\r
7815         }\r
7816         *MESH   {\r
7817                 *TIMEVALUE      0\r
7818                 *MESH_NUMVERTEX 4\r
7819                 *MESH_NUMFACES  2\r
7820                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7821                 *MESH_VERTEX_LIST       {\r
7822                         *MESH_VERTEX    0       584.000000      96.000000       -200.000000\r
7823                         *MESH_VERTEX    1       584.000000      56.000000       -200.000000\r
7824                         *MESH_VERTEX    2       584.000000      96.000000       -184.000000\r
7825                         *MESH_VERTEX    3       584.000000      56.000000       -184.000000\r
7826                 }\r
7827                 *MESH_NORMALS   {\r
7828                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7829                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7830                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7831                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7832                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7833                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7834                 }\r
7835                 *MESH_FACE_LIST {\r
7836                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7837                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7838                 }\r
7839                 *MESH_NUMTVERTEX        4\r
7840                 *MESH_TVERTLIST {\r
7841                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
7842                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
7843                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
7844                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
7845                 }\r
7846                 *MESH_NUMTVFACES        2\r
7847                 *MESH_TFACELIST {\r
7848                         *MESH_TFACE     0       0       2       1\r
7849                         *MESH_TFACE     1       2       3       1\r
7850                 }\r
7851         }\r
7852         *PROP_MOTIONBLUR        0\r
7853         *PROP_CASTSHADOW        1\r
7854         *PROP_RECVSHADOW        1\r
7855         *MATERIAL_REF   3\r
7856 }\r
7857 *GEOMOBJECT     {\r
7858         *NODE_NAME      "mat3model0surf66"\r
7859         *NODE_TM        {\r
7860                 *NODE_NAME      "mat3model0surf66"\r
7861                 *INHERIT_POS    0       0       0\r
7862                 *INHERIT_ROT    0       0       0\r
7863                 *INHERIT_SCL    0       0       0\r
7864                 *TM_ROW0        1.0     0       0\r
7865                 *TM_ROW1        0       1.0     0\r
7866                 *TM_ROW2        0       0       1.0\r
7867                 *TM_ROW3        0       0       0\r
7868                 *TM_POS 0.000000        0.000000        0.000000\r
7869         }\r
7870         *MESH   {\r
7871                 *TIMEVALUE      0\r
7872                 *MESH_NUMVERTEX 4\r
7873                 *MESH_NUMFACES  2\r
7874                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7875                 *MESH_VERTEX_LIST       {\r
7876                         *MESH_VERTEX    0       584.000000      0.000000        -88.000000\r
7877                         *MESH_VERTEX    1       584.000000      -40.000000      -88.000000\r
7878                         *MESH_VERTEX    2       584.000000      0.000000        -72.000000\r
7879                         *MESH_VERTEX    3       584.000000      -40.000000      -72.000000\r
7880                 }\r
7881                 *MESH_NORMALS   {\r
7882                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7883                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7884                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7885                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7886                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7887                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7888                 }\r
7889                 *MESH_FACE_LIST {\r
7890                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7891                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7892                 }\r
7893                 *MESH_NUMTVERTEX        4\r
7894                 *MESH_TVERTLIST {\r
7895                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
7896                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
7897                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
7898                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
7899                 }\r
7900                 *MESH_NUMTVFACES        2\r
7901                 *MESH_TFACELIST {\r
7902                         *MESH_TFACE     0       0       2       1\r
7903                         *MESH_TFACE     1       2       3       1\r
7904                 }\r
7905         }\r
7906         *PROP_MOTIONBLUR        0\r
7907         *PROP_CASTSHADOW        1\r
7908         *PROP_RECVSHADOW        1\r
7909         *MATERIAL_REF   3\r
7910 }\r
7911 *GEOMOBJECT     {\r
7912         *NODE_NAME      "mat3model0surf67"\r
7913         *NODE_TM        {\r
7914                 *NODE_NAME      "mat3model0surf67"\r
7915                 *INHERIT_POS    0       0       0\r
7916                 *INHERIT_ROT    0       0       0\r
7917                 *INHERIT_SCL    0       0       0\r
7918                 *TM_ROW0        1.0     0       0\r
7919                 *TM_ROW1        0       1.0     0\r
7920                 *TM_ROW2        0       0       1.0\r
7921                 *TM_ROW3        0       0       0\r
7922                 *TM_POS 0.000000        0.000000        0.000000\r
7923         }\r
7924         *MESH   {\r
7925                 *TIMEVALUE      0\r
7926                 *MESH_NUMVERTEX 4\r
7927                 *MESH_NUMFACES  2\r
7928                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7929                 *MESH_VERTEX_LIST       {\r
7930                         *MESH_VERTEX    0       584.000000      0.000000        -184.000000\r
7931                         *MESH_VERTEX    1       584.000000      -40.000000      -200.000000\r
7932                         *MESH_VERTEX    2       584.000000      -40.000000      -184.000000\r
7933                         *MESH_VERTEX    3       584.000000      0.000000        -200.000000\r
7934                 }\r
7935                 *MESH_NORMALS   {\r
7936                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7937                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7938                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7939                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7940                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7941                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7942                 }\r
7943                 *MESH_FACE_LIST {\r
7944                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7945                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7946                 }\r
7947                 *MESH_NUMTVERTEX        4\r
7948                 *MESH_TVERTLIST {\r
7949                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
7950                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
7951                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
7952                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
7953                 }\r
7954                 *MESH_NUMTVFACES        2\r
7955                 *MESH_TFACELIST {\r
7956                         *MESH_TFACE     0       0       2       1\r
7957                         *MESH_TFACE     1       3       0       1\r
7958                 }\r
7959         }\r
7960         *PROP_MOTIONBLUR        0\r
7961         *PROP_CASTSHADOW        1\r
7962         *PROP_RECVSHADOW        1\r
7963         *MATERIAL_REF   3\r
7964 }\r
7965 *GEOMOBJECT     {\r
7966         *NODE_NAME      "mat3model0surf68"\r
7967         *NODE_TM        {\r
7968                 *NODE_NAME      "mat3model0surf68"\r
7969                 *INHERIT_POS    0       0       0\r
7970                 *INHERIT_ROT    0       0       0\r
7971                 *INHERIT_SCL    0       0       0\r
7972                 *TM_ROW0        1.0     0       0\r
7973                 *TM_ROW1        0       1.0     0\r
7974                 *TM_ROW2        0       0       1.0\r
7975                 *TM_ROW3        0       0       0\r
7976                 *TM_POS 0.000000        0.000000        0.000000\r
7977         }\r
7978         *MESH   {\r
7979                 *TIMEVALUE      0\r
7980                 *MESH_NUMVERTEX 4\r
7981                 *MESH_NUMFACES  2\r
7982                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7983                 *MESH_VERTEX_LIST       {\r
7984                         *MESH_VERTEX    0       584.000000      -96.000000      -88.000000\r
7985                         *MESH_VERTEX    1       584.000000      -136.000000     -88.000000\r
7986                         *MESH_VERTEX    2       584.000000      -96.000000      -72.000000\r
7987                         *MESH_VERTEX    3       584.000000      -136.000000     -72.000000\r
7988                 }\r
7989                 *MESH_NORMALS   {\r
7990                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7991                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7992                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
7993                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
7994                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
7995                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
7996                 }\r
7997                 *MESH_FACE_LIST {\r
7998                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7999                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8000                 }\r
8001                 *MESH_NUMTVERTEX        4\r
8002                 *MESH_TVERTLIST {\r
8003                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
8004                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
8005                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
8006                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
8007                 }\r
8008                 *MESH_NUMTVFACES        2\r
8009                 *MESH_TFACELIST {\r
8010                         *MESH_TFACE     0       0       2       1\r
8011                         *MESH_TFACE     1       2       3       1\r
8012                 }\r
8013         }\r
8014         *PROP_MOTIONBLUR        0\r
8015         *PROP_CASTSHADOW        1\r
8016         *PROP_RECVSHADOW        1\r
8017         *MATERIAL_REF   3\r
8018 }\r
8019 *GEOMOBJECT     {\r
8020         *NODE_NAME      "mat3model0surf69"\r
8021         *NODE_TM        {\r
8022                 *NODE_NAME      "mat3model0surf69"\r
8023                 *INHERIT_POS    0       0       0\r
8024                 *INHERIT_ROT    0       0       0\r
8025                 *INHERIT_SCL    0       0       0\r
8026                 *TM_ROW0        1.0     0       0\r
8027                 *TM_ROW1        0       1.0     0\r
8028                 *TM_ROW2        0       0       1.0\r
8029                 *TM_ROW3        0       0       0\r
8030                 *TM_POS 0.000000        0.000000        0.000000\r
8031         }\r
8032         *MESH   {\r
8033                 *TIMEVALUE      0\r
8034                 *MESH_NUMVERTEX 4\r
8035                 *MESH_NUMFACES  2\r
8036                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8037                 *MESH_VERTEX_LIST       {\r
8038                         *MESH_VERTEX    0       584.000000      -96.000000      -200.000000\r
8039                         *MESH_VERTEX    1       584.000000      -136.000000     -200.000000\r
8040                         *MESH_VERTEX    2       584.000000      -96.000000      -184.000000\r
8041                         *MESH_VERTEX    3       584.000000      -136.000000     -184.000000\r
8042                 }\r
8043                 *MESH_NORMALS   {\r
8044                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8045                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8046                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8047                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8048                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8049                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8050                 }\r
8051                 *MESH_FACE_LIST {\r
8052                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8053                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8054                 }\r
8055                 *MESH_NUMTVERTEX        4\r
8056                 *MESH_TVERTLIST {\r
8057                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
8058                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
8059                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
8060                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
8061                 }\r
8062                 *MESH_NUMTVFACES        2\r
8063                 *MESH_TFACELIST {\r
8064                         *MESH_TFACE     0       0       2       1\r
8065                         *MESH_TFACE     1       2       3       1\r
8066                 }\r
8067         }\r
8068         *PROP_MOTIONBLUR        0\r
8069         *PROP_CASTSHADOW        1\r
8070         *PROP_RECVSHADOW        1\r
8071         *MATERIAL_REF   3\r
8072 }\r
8073 *GEOMOBJECT     {\r
8074         *NODE_NAME      "mat3model0surf70"\r
8075         *NODE_TM        {\r
8076                 *NODE_NAME      "mat3model0surf70"\r
8077                 *INHERIT_POS    0       0       0\r
8078                 *INHERIT_ROT    0       0       0\r
8079                 *INHERIT_SCL    0       0       0\r
8080                 *TM_ROW0        1.0     0       0\r
8081                 *TM_ROW1        0       1.0     0\r
8082                 *TM_ROW2        0       0       1.0\r
8083                 *TM_ROW3        0       0       0\r
8084                 *TM_POS 0.000000        0.000000        0.000000\r
8085         }\r
8086         *MESH   {\r
8087                 *TIMEVALUE      0\r
8088                 *MESH_NUMVERTEX 4\r
8089                 *MESH_NUMFACES  2\r
8090                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8091                 *MESH_VERTEX_LIST       {\r
8092                         *MESH_VERTEX    0       584.000000      -192.000000     -72.000000\r
8093                         *MESH_VERTEX    1       584.000000      -232.000000     -88.000000\r
8094                         *MESH_VERTEX    2       584.000000      -232.000000     -72.000000\r
8095                         *MESH_VERTEX    3       584.000000      -192.000000     -88.000000\r
8096                 }\r
8097                 *MESH_NORMALS   {\r
8098                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8099                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8100                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8101                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8102                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8103                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8104                 }\r
8105                 *MESH_FACE_LIST {\r
8106                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8107                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8108                 }\r
8109                 *MESH_NUMTVERTEX        4\r
8110                 *MESH_TVERTLIST {\r
8111                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
8112                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
8113                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
8114                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
8115                 }\r
8116                 *MESH_NUMTVFACES        2\r
8117                 *MESH_TFACELIST {\r
8118                         *MESH_TFACE     0       0       2       1\r
8119                         *MESH_TFACE     1       3       0       1\r
8120                 }\r
8121         }\r
8122         *PROP_MOTIONBLUR        0\r
8123         *PROP_CASTSHADOW        1\r
8124         *PROP_RECVSHADOW        1\r
8125         *MATERIAL_REF   3\r
8126 }\r
8127 *GEOMOBJECT     {\r
8128         *NODE_NAME      "mat3model0surf71"\r
8129         *NODE_TM        {\r
8130                 *NODE_NAME      "mat3model0surf71"\r
8131                 *INHERIT_POS    0       0       0\r
8132                 *INHERIT_ROT    0       0       0\r
8133                 *INHERIT_SCL    0       0       0\r
8134                 *TM_ROW0        1.0     0       0\r
8135                 *TM_ROW1        0       1.0     0\r
8136                 *TM_ROW2        0       0       1.0\r
8137                 *TM_ROW3        0       0       0\r
8138                 *TM_POS 0.000000        0.000000        0.000000\r
8139         }\r
8140         *MESH   {\r
8141                 *TIMEVALUE      0\r
8142                 *MESH_NUMVERTEX 4\r
8143                 *MESH_NUMFACES  2\r
8144                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8145                 *MESH_VERTEX_LIST       {\r
8146                         *MESH_VERTEX    0       584.000000      -192.000000     -184.000000\r
8147                         *MESH_VERTEX    1       584.000000      -232.000000     -200.000000\r
8148                         *MESH_VERTEX    2       584.000000      -232.000000     -184.000000\r
8149                         *MESH_VERTEX    3       584.000000      -192.000000     -200.000000\r
8150                 }\r
8151                 *MESH_NORMALS   {\r
8152                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8153                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8154                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8155                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8156                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8157                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8158                 }\r
8159                 *MESH_FACE_LIST {\r
8160                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8161                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8162                 }\r
8163                 *MESH_NUMTVERTEX        4\r
8164                 *MESH_TVERTLIST {\r
8165                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
8166                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
8167                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
8168                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
8169                 }\r
8170                 *MESH_NUMTVFACES        2\r
8171                 *MESH_TFACELIST {\r
8172                         *MESH_TFACE     0       0       2       1\r
8173                         *MESH_TFACE     1       3       0       1\r
8174                 }\r
8175         }\r
8176         *PROP_MOTIONBLUR        0\r
8177         *PROP_CASTSHADOW        1\r
8178         *PROP_RECVSHADOW        1\r
8179         *MATERIAL_REF   3\r
8180 }\r
8181 *GEOMOBJECT     {\r
8182         *NODE_NAME      "mat3model0surf72"\r
8183         *NODE_TM        {\r
8184                 *NODE_NAME      "mat3model0surf72"\r
8185                 *INHERIT_POS    0       0       0\r
8186                 *INHERIT_ROT    0       0       0\r
8187                 *INHERIT_SCL    0       0       0\r
8188                 *TM_ROW0        1.0     0       0\r
8189                 *TM_ROW1        0       1.0     0\r
8190                 *TM_ROW2        0       0       1.0\r
8191                 *TM_ROW3        0       0       0\r
8192                 *TM_POS 0.000000        0.000000        0.000000\r
8193         }\r
8194         *MESH   {\r
8195                 *TIMEVALUE      0\r
8196                 *MESH_NUMVERTEX 4\r
8197                 *MESH_NUMFACES  2\r
8198                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8199                 *MESH_VERTEX_LIST       {\r
8200                         *MESH_VERTEX    0       584.000000      -288.000000     -72.000000\r
8201                         *MESH_VERTEX    1       584.000000      -328.000000     -88.000000\r
8202                         *MESH_VERTEX    2       584.000000      -328.000000     -72.000000\r
8203                         *MESH_VERTEX    3       584.000000      -288.000000     -88.000000\r
8204                 }\r
8205                 *MESH_NORMALS   {\r
8206                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8207                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8208                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8209                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8210                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8211                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8212                 }\r
8213                 *MESH_FACE_LIST {\r
8214                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8215                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8216                 }\r
8217                 *MESH_NUMTVERTEX        4\r
8218                 *MESH_TVERTLIST {\r
8219                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
8220                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
8221                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
8222                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
8223                 }\r
8224                 *MESH_NUMTVFACES        2\r
8225                 *MESH_TFACELIST {\r
8226                         *MESH_TFACE     0       0       2       1\r
8227                         *MESH_TFACE     1       3       0       1\r
8228                 }\r
8229         }\r
8230         *PROP_MOTIONBLUR        0\r
8231         *PROP_CASTSHADOW        1\r
8232         *PROP_RECVSHADOW        1\r
8233         *MATERIAL_REF   3\r
8234 }\r
8235 *GEOMOBJECT     {\r
8236         *NODE_NAME      "mat3model0surf73"\r
8237         *NODE_TM        {\r
8238                 *NODE_NAME      "mat3model0surf73"\r
8239                 *INHERIT_POS    0       0       0\r
8240                 *INHERIT_ROT    0       0       0\r
8241                 *INHERIT_SCL    0       0       0\r
8242                 *TM_ROW0        1.0     0       0\r
8243                 *TM_ROW1        0       1.0     0\r
8244                 *TM_ROW2        0       0       1.0\r
8245                 *TM_ROW3        0       0       0\r
8246                 *TM_POS 0.000000        0.000000        0.000000\r
8247         }\r
8248         *MESH   {\r
8249                 *TIMEVALUE      0\r
8250                 *MESH_NUMVERTEX 4\r
8251                 *MESH_NUMFACES  2\r
8252                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8253                 *MESH_VERTEX_LIST       {\r
8254                         *MESH_VERTEX    0       584.000000      -288.000000     -184.000000\r
8255                         *MESH_VERTEX    1       584.000000      -328.000000     -200.000000\r
8256                         *MESH_VERTEX    2       584.000000      -328.000000     -184.000000\r
8257                         *MESH_VERTEX    3       584.000000      -288.000000     -200.000000\r
8258                 }\r
8259                 *MESH_NORMALS   {\r
8260                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8261                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8262                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8263                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8264                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8265                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8266                 }\r
8267                 *MESH_FACE_LIST {\r
8268                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8269                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8270                 }\r
8271                 *MESH_NUMTVERTEX        4\r
8272                 *MESH_TVERTLIST {\r
8273                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
8274                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
8275                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
8276                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
8277                 }\r
8278                 *MESH_NUMTVFACES        2\r
8279                 *MESH_TFACELIST {\r
8280                         *MESH_TFACE     0       0       2       1\r
8281                         *MESH_TFACE     1       3       0       1\r
8282                 }\r
8283         }\r
8284         *PROP_MOTIONBLUR        0\r
8285         *PROP_CASTSHADOW        1\r
8286         *PROP_RECVSHADOW        1\r
8287         *MATERIAL_REF   3\r
8288 }\r
8289 *GEOMOBJECT     {\r
8290         *NODE_NAME      "mat3model0surf74"\r
8291         *NODE_TM        {\r
8292                 *NODE_NAME      "mat3model0surf74"\r
8293                 *INHERIT_POS    0       0       0\r
8294                 *INHERIT_ROT    0       0       0\r
8295                 *INHERIT_SCL    0       0       0\r
8296                 *TM_ROW0        1.0     0       0\r
8297                 *TM_ROW1        0       1.0     0\r
8298                 *TM_ROW2        0       0       1.0\r
8299                 *TM_ROW3        0       0       0\r
8300                 *TM_POS 0.000000        0.000000        0.000000\r
8301         }\r
8302         *MESH   {\r
8303                 *TIMEVALUE      0\r
8304                 *MESH_NUMVERTEX 4\r
8305                 *MESH_NUMFACES  2\r
8306                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8307                 *MESH_VERTEX_LIST       {\r
8308                         *MESH_VERTEX    0       584.000000      -384.000000     -72.000000\r
8309                         *MESH_VERTEX    1       584.000000      -424.000000     -88.000000\r
8310                         *MESH_VERTEX    2       584.000000      -424.000000     -72.000000\r
8311                         *MESH_VERTEX    3       584.000000      -384.000000     -88.000000\r
8312                 }\r
8313                 *MESH_NORMALS   {\r
8314                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8315                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8316                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8317                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8318                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8319                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8320                 }\r
8321                 *MESH_FACE_LIST {\r
8322                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8323                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8324                 }\r
8325                 *MESH_NUMTVERTEX        4\r
8326                 *MESH_TVERTLIST {\r
8327                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
8328                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
8329                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
8330                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
8331                 }\r
8332                 *MESH_NUMTVFACES        2\r
8333                 *MESH_TFACELIST {\r
8334                         *MESH_TFACE     0       0       2       1\r
8335                         *MESH_TFACE     1       3       0       1\r
8336                 }\r
8337         }\r
8338         *PROP_MOTIONBLUR        0\r
8339         *PROP_CASTSHADOW        1\r
8340         *PROP_RECVSHADOW        1\r
8341         *MATERIAL_REF   3\r
8342 }\r
8343 *GEOMOBJECT     {\r
8344         *NODE_NAME      "mat3model0surf75"\r
8345         *NODE_TM        {\r
8346                 *NODE_NAME      "mat3model0surf75"\r
8347                 *INHERIT_POS    0       0       0\r
8348                 *INHERIT_ROT    0       0       0\r
8349                 *INHERIT_SCL    0       0       0\r
8350                 *TM_ROW0        1.0     0       0\r
8351                 *TM_ROW1        0       1.0     0\r
8352                 *TM_ROW2        0       0       1.0\r
8353                 *TM_ROW3        0       0       0\r
8354                 *TM_POS 0.000000        0.000000        0.000000\r
8355         }\r
8356         *MESH   {\r
8357                 *TIMEVALUE      0\r
8358                 *MESH_NUMVERTEX 4\r
8359                 *MESH_NUMFACES  2\r
8360                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8361                 *MESH_VERTEX_LIST       {\r
8362                         *MESH_VERTEX    0       584.000000      -384.000000     -200.000000\r
8363                         *MESH_VERTEX    1       584.000000      -424.000000     -200.000000\r
8364                         *MESH_VERTEX    2       584.000000      -384.000000     -184.000000\r
8365                         *MESH_VERTEX    3       584.000000      -424.000000     -184.000000\r
8366                 }\r
8367                 *MESH_NORMALS   {\r
8368                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8369                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8370                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8371                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8372                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8373                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8374                 }\r
8375                 *MESH_FACE_LIST {\r
8376                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8377                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8378                 }\r
8379                 *MESH_NUMTVERTEX        4\r
8380                 *MESH_TVERTLIST {\r
8381                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
8382                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
8383                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
8384                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
8385                 }\r
8386                 *MESH_NUMTVFACES        2\r
8387                 *MESH_TFACELIST {\r
8388                         *MESH_TFACE     0       0       2       1\r
8389                         *MESH_TFACE     1       2       3       1\r
8390                 }\r
8391         }\r
8392         *PROP_MOTIONBLUR        0\r
8393         *PROP_CASTSHADOW        1\r
8394         *PROP_RECVSHADOW        1\r
8395         *MATERIAL_REF   3\r
8396 }\r
8397 *GEOMOBJECT     {\r
8398         *NODE_NAME      "mat3model0surf76"\r
8399         *NODE_TM        {\r
8400                 *NODE_NAME      "mat3model0surf76"\r
8401                 *INHERIT_POS    0       0       0\r
8402                 *INHERIT_ROT    0       0       0\r
8403                 *INHERIT_SCL    0       0       0\r
8404                 *TM_ROW0        1.0     0       0\r
8405                 *TM_ROW1        0       1.0     0\r
8406                 *TM_ROW2        0       0       1.0\r
8407                 *TM_ROW3        0       0       0\r
8408                 *TM_POS 0.000000        0.000000        0.000000\r
8409         }\r
8410         *MESH   {\r
8411                 *TIMEVALUE      0\r
8412                 *MESH_NUMVERTEX 4\r
8413                 *MESH_NUMFACES  2\r
8414                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8415                 *MESH_VERTEX_LIST       {\r
8416                         *MESH_VERTEX    0       584.000000      -480.000000     -72.000000\r
8417                         *MESH_VERTEX    1       584.000000      -520.000000     -88.000000\r
8418                         *MESH_VERTEX    2       584.000000      -520.000000     -72.000000\r
8419                         *MESH_VERTEX    3       584.000000      -480.000000     -88.000000\r
8420                 }\r
8421                 *MESH_NORMALS   {\r
8422                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8423                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8424                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8425                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8426                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8427                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8428                 }\r
8429                 *MESH_FACE_LIST {\r
8430                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8431                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8432                 }\r
8433                 *MESH_NUMTVERTEX        4\r
8434                 *MESH_TVERTLIST {\r
8435                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
8436                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
8437                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
8438                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
8439                 }\r
8440                 *MESH_NUMTVFACES        2\r
8441                 *MESH_TFACELIST {\r
8442                         *MESH_TFACE     0       0       2       1\r
8443                         *MESH_TFACE     1       3       0       1\r
8444                 }\r
8445         }\r
8446         *PROP_MOTIONBLUR        0\r
8447         *PROP_CASTSHADOW        1\r
8448         *PROP_RECVSHADOW        1\r
8449         *MATERIAL_REF   3\r
8450 }\r
8451 *GEOMOBJECT     {\r
8452         *NODE_NAME      "mat3model0surf77"\r
8453         *NODE_TM        {\r
8454                 *NODE_NAME      "mat3model0surf77"\r
8455                 *INHERIT_POS    0       0       0\r
8456                 *INHERIT_ROT    0       0       0\r
8457                 *INHERIT_SCL    0       0       0\r
8458                 *TM_ROW0        1.0     0       0\r
8459                 *TM_ROW1        0       1.0     0\r
8460                 *TM_ROW2        0       0       1.0\r
8461                 *TM_ROW3        0       0       0\r
8462                 *TM_POS 0.000000        0.000000        0.000000\r
8463         }\r
8464         *MESH   {\r
8465                 *TIMEVALUE      0\r
8466                 *MESH_NUMVERTEX 4\r
8467                 *MESH_NUMFACES  2\r
8468                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8469                 *MESH_VERTEX_LIST       {\r
8470                         *MESH_VERTEX    0       584.000000      -480.000000     -200.000000\r
8471                         *MESH_VERTEX    1       584.000000      -520.000000     -200.000000\r
8472                         *MESH_VERTEX    2       584.000000      -480.000000     -184.000000\r
8473                         *MESH_VERTEX    3       584.000000      -520.000000     -184.000000\r
8474                 }\r
8475                 *MESH_NORMALS   {\r
8476                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8477                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8478                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8479                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8480                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8481                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8482                 }\r
8483                 *MESH_FACE_LIST {\r
8484                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8485                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8486                 }\r
8487                 *MESH_NUMTVERTEX        4\r
8488                 *MESH_TVERTLIST {\r
8489                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
8490                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
8491                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
8492                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
8493                 }\r
8494                 *MESH_NUMTVFACES        2\r
8495                 *MESH_TFACELIST {\r
8496                         *MESH_TFACE     0       0       2       1\r
8497                         *MESH_TFACE     1       2       3       1\r
8498                 }\r
8499         }\r
8500         *PROP_MOTIONBLUR        0\r
8501         *PROP_CASTSHADOW        1\r
8502         *PROP_RECVSHADOW        1\r
8503         *MATERIAL_REF   3\r
8504 }\r
8505 *GEOMOBJECT     {\r
8506         *NODE_NAME      "mat3model0surf78"\r
8507         *NODE_TM        {\r
8508                 *NODE_NAME      "mat3model0surf78"\r
8509                 *INHERIT_POS    0       0       0\r
8510                 *INHERIT_ROT    0       0       0\r
8511                 *INHERIT_SCL    0       0       0\r
8512                 *TM_ROW0        1.0     0       0\r
8513                 *TM_ROW1        0       1.0     0\r
8514                 *TM_ROW2        0       0       1.0\r
8515                 *TM_ROW3        0       0       0\r
8516                 *TM_POS 0.000000        0.000000        0.000000\r
8517         }\r
8518         *MESH   {\r
8519                 *TIMEVALUE      0\r
8520                 *MESH_NUMVERTEX 4\r
8521                 *MESH_NUMFACES  2\r
8522                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8523                 *MESH_VERTEX_LIST       {\r
8524                         *MESH_VERTEX    0       584.000000      -576.000000     -72.000000\r
8525                         *MESH_VERTEX    1       584.000000      -616.000000     -88.000000\r
8526                         *MESH_VERTEX    2       584.000000      -616.000000     -72.000000\r
8527                         *MESH_VERTEX    3       584.000000      -576.000000     -88.000000\r
8528                 }\r
8529                 *MESH_NORMALS   {\r
8530                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8531                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8532                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8533                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8534                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8535                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8536                 }\r
8537                 *MESH_FACE_LIST {\r
8538                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8539                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8540                 }\r
8541                 *MESH_NUMTVERTEX        4\r
8542                 *MESH_TVERTLIST {\r
8543                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
8544                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
8545                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
8546                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
8547                 }\r
8548                 *MESH_NUMTVFACES        2\r
8549                 *MESH_TFACELIST {\r
8550                         *MESH_TFACE     0       0       2       1\r
8551                         *MESH_TFACE     1       3       0       1\r
8552                 }\r
8553         }\r
8554         *PROP_MOTIONBLUR        0\r
8555         *PROP_CASTSHADOW        1\r
8556         *PROP_RECVSHADOW        1\r
8557         *MATERIAL_REF   3\r
8558 }\r
8559 *GEOMOBJECT     {\r
8560         *NODE_NAME      "mat3model0surf79"\r
8561         *NODE_TM        {\r
8562                 *NODE_NAME      "mat3model0surf79"\r
8563                 *INHERIT_POS    0       0       0\r
8564                 *INHERIT_ROT    0       0       0\r
8565                 *INHERIT_SCL    0       0       0\r
8566                 *TM_ROW0        1.0     0       0\r
8567                 *TM_ROW1        0       1.0     0\r
8568                 *TM_ROW2        0       0       1.0\r
8569                 *TM_ROW3        0       0       0\r
8570                 *TM_POS 0.000000        0.000000        0.000000\r
8571         }\r
8572         *MESH   {\r
8573                 *TIMEVALUE      0\r
8574                 *MESH_NUMVERTEX 4\r
8575                 *MESH_NUMFACES  2\r
8576                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8577                 *MESH_VERTEX_LIST       {\r
8578                         *MESH_VERTEX    0       584.000000      -576.000000     -184.000000\r
8579                         *MESH_VERTEX    1       584.000000      -616.000000     -200.000000\r
8580                         *MESH_VERTEX    2       584.000000      -616.000000     -184.000000\r
8581                         *MESH_VERTEX    3       584.000000      -576.000000     -200.000000\r
8582                 }\r
8583                 *MESH_NORMALS   {\r
8584                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8585                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8586                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8587                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8588                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8589                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8590                 }\r
8591                 *MESH_FACE_LIST {\r
8592                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8593                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8594                 }\r
8595                 *MESH_NUMTVERTEX        4\r
8596                 *MESH_TVERTLIST {\r
8597                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
8598                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
8599                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
8600                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
8601                 }\r
8602                 *MESH_NUMTVFACES        2\r
8603                 *MESH_TFACELIST {\r
8604                         *MESH_TFACE     0       0       2       1\r
8605                         *MESH_TFACE     1       3       0       1\r
8606                 }\r
8607         }\r
8608         *PROP_MOTIONBLUR        0\r
8609         *PROP_CASTSHADOW        1\r
8610         *PROP_RECVSHADOW        1\r
8611         *MATERIAL_REF   3\r
8612 }\r
8613 *GEOMOBJECT     {\r
8614         *NODE_NAME      "mat3model0surf80"\r
8615         *NODE_TM        {\r
8616                 *NODE_NAME      "mat3model0surf80"\r
8617                 *INHERIT_POS    0       0       0\r
8618                 *INHERIT_ROT    0       0       0\r
8619                 *INHERIT_SCL    0       0       0\r
8620                 *TM_ROW0        1.0     0       0\r
8621                 *TM_ROW1        0       1.0     0\r
8622                 *TM_ROW2        0       0       1.0\r
8623                 *TM_ROW3        0       0       0\r
8624                 *TM_POS 0.000000        0.000000        0.000000\r
8625         }\r
8626         *MESH   {\r
8627                 *TIMEVALUE      0\r
8628                 *MESH_NUMVERTEX 4\r
8629                 *MESH_NUMFACES  2\r
8630                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8631                 *MESH_VERTEX_LIST       {\r
8632                         *MESH_VERTEX    0       584.000000      -672.000000     -72.000000\r
8633                         *MESH_VERTEX    1       584.000000      -712.000000     -88.000000\r
8634                         *MESH_VERTEX    2       584.000000      -712.000000     -72.000000\r
8635                         *MESH_VERTEX    3       584.000000      -672.000000     -88.000000\r
8636                 }\r
8637                 *MESH_NORMALS   {\r
8638                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8639                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8640                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8641                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8642                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8643                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8644                 }\r
8645                 *MESH_FACE_LIST {\r
8646                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8647                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8648                 }\r
8649                 *MESH_NUMTVERTEX        4\r
8650                 *MESH_TVERTLIST {\r
8651                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
8652                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
8653                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
8654                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
8655                 }\r
8656                 *MESH_NUMTVFACES        2\r
8657                 *MESH_TFACELIST {\r
8658                         *MESH_TFACE     0       0       2       1\r
8659                         *MESH_TFACE     1       3       0       1\r
8660                 }\r
8661         }\r
8662         *PROP_MOTIONBLUR        0\r
8663         *PROP_CASTSHADOW        1\r
8664         *PROP_RECVSHADOW        1\r
8665         *MATERIAL_REF   3\r
8666 }\r
8667 *GEOMOBJECT     {\r
8668         *NODE_NAME      "mat3model0surf81"\r
8669         *NODE_TM        {\r
8670                 *NODE_NAME      "mat3model0surf81"\r
8671                 *INHERIT_POS    0       0       0\r
8672                 *INHERIT_ROT    0       0       0\r
8673                 *INHERIT_SCL    0       0       0\r
8674                 *TM_ROW0        1.0     0       0\r
8675                 *TM_ROW1        0       1.0     0\r
8676                 *TM_ROW2        0       0       1.0\r
8677                 *TM_ROW3        0       0       0\r
8678                 *TM_POS 0.000000        0.000000        0.000000\r
8679         }\r
8680         *MESH   {\r
8681                 *TIMEVALUE      0\r
8682                 *MESH_NUMVERTEX 4\r
8683                 *MESH_NUMFACES  2\r
8684                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8685                 *MESH_VERTEX_LIST       {\r
8686                         *MESH_VERTEX    0       584.000000      -672.000000     -200.000000\r
8687                         *MESH_VERTEX    1       584.000000      -712.000000     -200.000000\r
8688                         *MESH_VERTEX    2       584.000000      -672.000000     -184.000000\r
8689                         *MESH_VERTEX    3       584.000000      -712.000000     -184.000000\r
8690                 }\r
8691                 *MESH_NORMALS   {\r
8692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8694                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8695                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8696                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8697                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8698                 }\r
8699                 *MESH_FACE_LIST {\r
8700                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8701                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8702                 }\r
8703                 *MESH_NUMTVERTEX        4\r
8704                 *MESH_TVERTLIST {\r
8705                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
8706                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
8707                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
8708                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
8709                 }\r
8710                 *MESH_NUMTVFACES        2\r
8711                 *MESH_TFACELIST {\r
8712                         *MESH_TFACE     0       0       2       1\r
8713                         *MESH_TFACE     1       2       3       1\r
8714                 }\r
8715         }\r
8716         *PROP_MOTIONBLUR        0\r
8717         *PROP_CASTSHADOW        1\r
8718         *PROP_RECVSHADOW        1\r
8719         *MATERIAL_REF   3\r
8720 }\r
8721 *GEOMOBJECT     {\r
8722         *NODE_NAME      "mat3model0surf82"\r
8723         *NODE_TM        {\r
8724                 *NODE_NAME      "mat3model0surf82"\r
8725                 *INHERIT_POS    0       0       0\r
8726                 *INHERIT_ROT    0       0       0\r
8727                 *INHERIT_SCL    0       0       0\r
8728                 *TM_ROW0        1.0     0       0\r
8729                 *TM_ROW1        0       1.0     0\r
8730                 *TM_ROW2        0       0       1.0\r
8731                 *TM_ROW3        0       0       0\r
8732                 *TM_POS 0.000000        0.000000        0.000000\r
8733         }\r
8734         *MESH   {\r
8735                 *TIMEVALUE      0\r
8736                 *MESH_NUMVERTEX 4\r
8737                 *MESH_NUMFACES  2\r
8738                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8739                 *MESH_VERTEX_LIST       {\r
8740                         *MESH_VERTEX    0       576.000000      280.000000      -104.000000\r
8741                         *MESH_VERTEX    1       576.000000      256.000000      -104.000000\r
8742                         *MESH_VERTEX    2       584.000000      288.000000      -88.000000\r
8743                         *MESH_VERTEX    3       584.000000      248.000000      -88.000000\r
8744                 }\r
8745                 *MESH_NORMALS   {\r
8746                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8747                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8748                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
8749                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
8750                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
8751                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
8752                 }\r
8753                 *MESH_FACE_LIST {\r
8754                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8755                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8756                 }\r
8757                 *MESH_NUMTVERTEX        4\r
8758                 *MESH_TVERTLIST {\r
8759                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
8760                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
8761                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
8762                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
8763                 }\r
8764                 *MESH_NUMTVFACES        2\r
8765                 *MESH_TFACELIST {\r
8766                         *MESH_TFACE     0       0       2       1\r
8767                         *MESH_TFACE     1       2       3       1\r
8768                 }\r
8769         }\r
8770         *PROP_MOTIONBLUR        0\r
8771         *PROP_CASTSHADOW        1\r
8772         *PROP_RECVSHADOW        1\r
8773         *MATERIAL_REF   3\r
8774 }\r
8775 *GEOMOBJECT     {\r
8776         *NODE_NAME      "mat3model0surf83"\r
8777         *NODE_TM        {\r
8778                 *NODE_NAME      "mat3model0surf83"\r
8779                 *INHERIT_POS    0       0       0\r
8780                 *INHERIT_ROT    0       0       0\r
8781                 *INHERIT_SCL    0       0       0\r
8782                 *TM_ROW0        1.0     0       0\r
8783                 *TM_ROW1        0       1.0     0\r
8784                 *TM_ROW2        0       0       1.0\r
8785                 *TM_ROW3        0       0       0\r
8786                 *TM_POS 0.000000        0.000000        0.000000\r
8787         }\r
8788         *MESH   {\r
8789                 *TIMEVALUE      0\r
8790                 *MESH_NUMVERTEX 4\r
8791                 *MESH_NUMFACES  2\r
8792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8793                 *MESH_VERTEX_LIST       {\r
8794                         *MESH_VERTEX    0       584.000000      288.000000      -184.000000\r
8795                         *MESH_VERTEX    1       576.000000      256.000000      -168.000000\r
8796                         *MESH_VERTEX    2       576.000000      280.000000      -168.000000\r
8797                         *MESH_VERTEX    3       584.000000      248.000000      -184.000000\r
8798                 }\r
8799                 *MESH_NORMALS   {\r
8800                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8801                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8802                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
8803                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
8804                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
8805                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
8806                 }\r
8807                 *MESH_FACE_LIST {\r
8808                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8809                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8810                 }\r
8811                 *MESH_NUMTVERTEX        4\r
8812                 *MESH_TVERTLIST {\r
8813                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
8814                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
8815                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
8816                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
8817                 }\r
8818                 *MESH_NUMTVFACES        2\r
8819                 *MESH_TFACELIST {\r
8820                         *MESH_TFACE     0       0       2       1\r
8821                         *MESH_TFACE     1       3       0       1\r
8822                 }\r
8823         }\r
8824         *PROP_MOTIONBLUR        0\r
8825         *PROP_CASTSHADOW        1\r
8826         *PROP_RECVSHADOW        1\r
8827         *MATERIAL_REF   3\r
8828 }\r
8829 *GEOMOBJECT     {\r
8830         *NODE_NAME      "mat3model0surf84"\r
8831         *NODE_TM        {\r
8832                 *NODE_NAME      "mat3model0surf84"\r
8833                 *INHERIT_POS    0       0       0\r
8834                 *INHERIT_ROT    0       0       0\r
8835                 *INHERIT_SCL    0       0       0\r
8836                 *TM_ROW0        1.0     0       0\r
8837                 *TM_ROW1        0       1.0     0\r
8838                 *TM_ROW2        0       0       1.0\r
8839                 *TM_ROW3        0       0       0\r
8840                 *TM_POS 0.000000        0.000000        0.000000\r
8841         }\r
8842         *MESH   {\r
8843                 *TIMEVALUE      0\r
8844                 *MESH_NUMVERTEX 4\r
8845                 *MESH_NUMFACES  2\r
8846                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8847                 *MESH_VERTEX_LIST       {\r
8848                         *MESH_VERTEX    0       576.000000      184.000000      -104.000000\r
8849                         *MESH_VERTEX    1       576.000000      160.000000      -104.000000\r
8850                         *MESH_VERTEX    2       584.000000      192.000000      -88.000000\r
8851                         *MESH_VERTEX    3       584.000000      152.000000      -88.000000\r
8852                 }\r
8853                 *MESH_NORMALS   {\r
8854                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8855                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8856                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
8857                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
8858                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
8859                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
8860                 }\r
8861                 *MESH_FACE_LIST {\r
8862                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8863                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8864                 }\r
8865                 *MESH_NUMTVERTEX        4\r
8866                 *MESH_TVERTLIST {\r
8867                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
8868                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
8869                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
8870                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
8871                 }\r
8872                 *MESH_NUMTVFACES        2\r
8873                 *MESH_TFACELIST {\r
8874                         *MESH_TFACE     0       0       2       1\r
8875                         *MESH_TFACE     1       2       3       1\r
8876                 }\r
8877         }\r
8878         *PROP_MOTIONBLUR        0\r
8879         *PROP_CASTSHADOW        1\r
8880         *PROP_RECVSHADOW        1\r
8881         *MATERIAL_REF   3\r
8882 }\r
8883 *GEOMOBJECT     {\r
8884         *NODE_NAME      "mat3model0surf85"\r
8885         *NODE_TM        {\r
8886                 *NODE_NAME      "mat3model0surf85"\r
8887                 *INHERIT_POS    0       0       0\r
8888                 *INHERIT_ROT    0       0       0\r
8889                 *INHERIT_SCL    0       0       0\r
8890                 *TM_ROW0        1.0     0       0\r
8891                 *TM_ROW1        0       1.0     0\r
8892                 *TM_ROW2        0       0       1.0\r
8893                 *TM_ROW3        0       0       0\r
8894                 *TM_POS 0.000000        0.000000        0.000000\r
8895         }\r
8896         *MESH   {\r
8897                 *TIMEVALUE      0\r
8898                 *MESH_NUMVERTEX 4\r
8899                 *MESH_NUMFACES  2\r
8900                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8901                 *MESH_VERTEX_LIST       {\r
8902                         *MESH_VERTEX    0       584.000000      192.000000      -184.000000\r
8903                         *MESH_VERTEX    1       576.000000      160.000000      -168.000000\r
8904                         *MESH_VERTEX    2       576.000000      184.000000      -168.000000\r
8905                         *MESH_VERTEX    3       584.000000      152.000000      -184.000000\r
8906                 }\r
8907                 *MESH_NORMALS   {\r
8908                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8909                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8910                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
8911                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
8912                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
8913                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
8914                 }\r
8915                 *MESH_FACE_LIST {\r
8916                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8917                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8918                 }\r
8919                 *MESH_NUMTVERTEX        4\r
8920                 *MESH_TVERTLIST {\r
8921                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
8922                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
8923                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
8924                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
8925                 }\r
8926                 *MESH_NUMTVFACES        2\r
8927                 *MESH_TFACELIST {\r
8928                         *MESH_TFACE     0       0       2       1\r
8929                         *MESH_TFACE     1       3       0       1\r
8930                 }\r
8931         }\r
8932         *PROP_MOTIONBLUR        0\r
8933         *PROP_CASTSHADOW        1\r
8934         *PROP_RECVSHADOW        1\r
8935         *MATERIAL_REF   3\r
8936 }\r
8937 *GEOMOBJECT     {\r
8938         *NODE_NAME      "mat3model0surf86"\r
8939         *NODE_TM        {\r
8940                 *NODE_NAME      "mat3model0surf86"\r
8941                 *INHERIT_POS    0       0       0\r
8942                 *INHERIT_ROT    0       0       0\r
8943                 *INHERIT_SCL    0       0       0\r
8944                 *TM_ROW0        1.0     0       0\r
8945                 *TM_ROW1        0       1.0     0\r
8946                 *TM_ROW2        0       0       1.0\r
8947                 *TM_ROW3        0       0       0\r
8948                 *TM_POS 0.000000        0.000000        0.000000\r
8949         }\r
8950         *MESH   {\r
8951                 *TIMEVALUE      0\r
8952                 *MESH_NUMVERTEX 4\r
8953                 *MESH_NUMFACES  2\r
8954                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8955                 *MESH_VERTEX_LIST       {\r
8956                         *MESH_VERTEX    0       576.000000      88.000000       -104.000000\r
8957                         *MESH_VERTEX    1       576.000000      64.000000       -104.000000\r
8958                         *MESH_VERTEX    2       584.000000      96.000000       -88.000000\r
8959                         *MESH_VERTEX    3       584.000000      56.000000       -88.000000\r
8960                 }\r
8961                 *MESH_NORMALS   {\r
8962                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8963                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8964                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
8965                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
8966                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
8967                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
8968                 }\r
8969                 *MESH_FACE_LIST {\r
8970                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8971                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8972                 }\r
8973                 *MESH_NUMTVERTEX        4\r
8974                 *MESH_TVERTLIST {\r
8975                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
8976                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
8977                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
8978                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
8979                 }\r
8980                 *MESH_NUMTVFACES        2\r
8981                 *MESH_TFACELIST {\r
8982                         *MESH_TFACE     0       0       2       1\r
8983                         *MESH_TFACE     1       2       3       1\r
8984                 }\r
8985         }\r
8986         *PROP_MOTIONBLUR        0\r
8987         *PROP_CASTSHADOW        1\r
8988         *PROP_RECVSHADOW        1\r
8989         *MATERIAL_REF   3\r
8990 }\r
8991 *GEOMOBJECT     {\r
8992         *NODE_NAME      "mat3model0surf87"\r
8993         *NODE_TM        {\r
8994                 *NODE_NAME      "mat3model0surf87"\r
8995                 *INHERIT_POS    0       0       0\r
8996                 *INHERIT_ROT    0       0       0\r
8997                 *INHERIT_SCL    0       0       0\r
8998                 *TM_ROW0        1.0     0       0\r
8999                 *TM_ROW1        0       1.0     0\r
9000                 *TM_ROW2        0       0       1.0\r
9001                 *TM_ROW3        0       0       0\r
9002                 *TM_POS 0.000000        0.000000        0.000000\r
9003         }\r
9004         *MESH   {\r
9005                 *TIMEVALUE      0\r
9006                 *MESH_NUMVERTEX 4\r
9007                 *MESH_NUMFACES  2\r
9008                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9009                 *MESH_VERTEX_LIST       {\r
9010                         *MESH_VERTEX    0       584.000000      96.000000       -184.000000\r
9011                         *MESH_VERTEX    1       576.000000      64.000000       -168.000000\r
9012                         *MESH_VERTEX    2       576.000000      88.000000       -168.000000\r
9013                         *MESH_VERTEX    3       584.000000      56.000000       -184.000000\r
9014                 }\r
9015                 *MESH_NORMALS   {\r
9016                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9017                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9018                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
9019                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
9020                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
9021                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
9022                 }\r
9023                 *MESH_FACE_LIST {\r
9024                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9025                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9026                 }\r
9027                 *MESH_NUMTVERTEX        4\r
9028                 *MESH_TVERTLIST {\r
9029                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
9030                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9031                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
9032                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9033                 }\r
9034                 *MESH_NUMTVFACES        2\r
9035                 *MESH_TFACELIST {\r
9036                         *MESH_TFACE     0       0       2       1\r
9037                         *MESH_TFACE     1       3       0       1\r
9038                 }\r
9039         }\r
9040         *PROP_MOTIONBLUR        0\r
9041         *PROP_CASTSHADOW        1\r
9042         *PROP_RECVSHADOW        1\r
9043         *MATERIAL_REF   3\r
9044 }\r
9045 *GEOMOBJECT     {\r
9046         *NODE_NAME      "mat3model0surf88"\r
9047         *NODE_TM        {\r
9048                 *NODE_NAME      "mat3model0surf88"\r
9049                 *INHERIT_POS    0       0       0\r
9050                 *INHERIT_ROT    0       0       0\r
9051                 *INHERIT_SCL    0       0       0\r
9052                 *TM_ROW0        1.0     0       0\r
9053                 *TM_ROW1        0       1.0     0\r
9054                 *TM_ROW2        0       0       1.0\r
9055                 *TM_ROW3        0       0       0\r
9056                 *TM_POS 0.000000        0.000000        0.000000\r
9057         }\r
9058         *MESH   {\r
9059                 *TIMEVALUE      0\r
9060                 *MESH_NUMVERTEX 4\r
9061                 *MESH_NUMFACES  2\r
9062                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9063                 *MESH_VERTEX_LIST       {\r
9064                         *MESH_VERTEX    0       576.000000      -8.000000       -104.000000\r
9065                         *MESH_VERTEX    1       576.000000      -32.000000      -104.000000\r
9066                         *MESH_VERTEX    2       584.000000      0.000000        -88.000000\r
9067                         *MESH_VERTEX    3       584.000000      -40.000000      -88.000000\r
9068                 }\r
9069                 *MESH_NORMALS   {\r
9070                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9071                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9072                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
9073                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
9074                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
9075                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
9076                 }\r
9077                 *MESH_FACE_LIST {\r
9078                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9079                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9080                 }\r
9081                 *MESH_NUMTVERTEX        4\r
9082                 *MESH_TVERTLIST {\r
9083                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
9084                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9085                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
9086                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9087                 }\r
9088                 *MESH_NUMTVFACES        2\r
9089                 *MESH_TFACELIST {\r
9090                         *MESH_TFACE     0       0       2       1\r
9091                         *MESH_TFACE     1       2       3       1\r
9092                 }\r
9093         }\r
9094         *PROP_MOTIONBLUR        0\r
9095         *PROP_CASTSHADOW        1\r
9096         *PROP_RECVSHADOW        1\r
9097         *MATERIAL_REF   3\r
9098 }\r
9099 *GEOMOBJECT     {\r
9100         *NODE_NAME      "mat3model0surf89"\r
9101         *NODE_TM        {\r
9102                 *NODE_NAME      "mat3model0surf89"\r
9103                 *INHERIT_POS    0       0       0\r
9104                 *INHERIT_ROT    0       0       0\r
9105                 *INHERIT_SCL    0       0       0\r
9106                 *TM_ROW0        1.0     0       0\r
9107                 *TM_ROW1        0       1.0     0\r
9108                 *TM_ROW2        0       0       1.0\r
9109                 *TM_ROW3        0       0       0\r
9110                 *TM_POS 0.000000        0.000000        0.000000\r
9111         }\r
9112         *MESH   {\r
9113                 *TIMEVALUE      0\r
9114                 *MESH_NUMVERTEX 4\r
9115                 *MESH_NUMFACES  2\r
9116                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9117                 *MESH_VERTEX_LIST       {\r
9118                         *MESH_VERTEX    0       584.000000      0.000000        -184.000000\r
9119                         *MESH_VERTEX    1       576.000000      -32.000000      -168.000000\r
9120                         *MESH_VERTEX    2       576.000000      -8.000000       -168.000000\r
9121                         *MESH_VERTEX    3       584.000000      -40.000000      -184.000000\r
9122                 }\r
9123                 *MESH_NORMALS   {\r
9124                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9125                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9126                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
9127                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
9128                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
9129                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
9130                 }\r
9131                 *MESH_FACE_LIST {\r
9132                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9133                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9134                 }\r
9135                 *MESH_NUMTVERTEX        4\r
9136                 *MESH_TVERTLIST {\r
9137                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
9138                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9139                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
9140                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9141                 }\r
9142                 *MESH_NUMTVFACES        2\r
9143                 *MESH_TFACELIST {\r
9144                         *MESH_TFACE     0       0       2       1\r
9145                         *MESH_TFACE     1       3       0       1\r
9146                 }\r
9147         }\r
9148         *PROP_MOTIONBLUR        0\r
9149         *PROP_CASTSHADOW        1\r
9150         *PROP_RECVSHADOW        1\r
9151         *MATERIAL_REF   3\r
9152 }\r
9153 *GEOMOBJECT     {\r
9154         *NODE_NAME      "mat3model0surf90"\r
9155         *NODE_TM        {\r
9156                 *NODE_NAME      "mat3model0surf90"\r
9157                 *INHERIT_POS    0       0       0\r
9158                 *INHERIT_ROT    0       0       0\r
9159                 *INHERIT_SCL    0       0       0\r
9160                 *TM_ROW0        1.0     0       0\r
9161                 *TM_ROW1        0       1.0     0\r
9162                 *TM_ROW2        0       0       1.0\r
9163                 *TM_ROW3        0       0       0\r
9164                 *TM_POS 0.000000        0.000000        0.000000\r
9165         }\r
9166         *MESH   {\r
9167                 *TIMEVALUE      0\r
9168                 *MESH_NUMVERTEX 4\r
9169                 *MESH_NUMFACES  2\r
9170                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9171                 *MESH_VERTEX_LIST       {\r
9172                         *MESH_VERTEX    0       576.000000      -104.000000     -104.000000\r
9173                         *MESH_VERTEX    1       576.000000      -128.000000     -104.000000\r
9174                         *MESH_VERTEX    2       584.000000      -96.000000      -88.000000\r
9175                         *MESH_VERTEX    3       584.000000      -136.000000     -88.000000\r
9176                 }\r
9177                 *MESH_NORMALS   {\r
9178                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9179                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9180                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
9181                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
9182                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
9183                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
9184                 }\r
9185                 *MESH_FACE_LIST {\r
9186                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9187                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9188                 }\r
9189                 *MESH_NUMTVERTEX        4\r
9190                 *MESH_TVERTLIST {\r
9191                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
9192                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9193                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
9194                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9195                 }\r
9196                 *MESH_NUMTVFACES        2\r
9197                 *MESH_TFACELIST {\r
9198                         *MESH_TFACE     0       0       2       1\r
9199                         *MESH_TFACE     1       2       3       1\r
9200                 }\r
9201         }\r
9202         *PROP_MOTIONBLUR        0\r
9203         *PROP_CASTSHADOW        1\r
9204         *PROP_RECVSHADOW        1\r
9205         *MATERIAL_REF   3\r
9206 }\r
9207 *GEOMOBJECT     {\r
9208         *NODE_NAME      "mat3model0surf91"\r
9209         *NODE_TM        {\r
9210                 *NODE_NAME      "mat3model0surf91"\r
9211                 *INHERIT_POS    0       0       0\r
9212                 *INHERIT_ROT    0       0       0\r
9213                 *INHERIT_SCL    0       0       0\r
9214                 *TM_ROW0        1.0     0       0\r
9215                 *TM_ROW1        0       1.0     0\r
9216                 *TM_ROW2        0       0       1.0\r
9217                 *TM_ROW3        0       0       0\r
9218                 *TM_POS 0.000000        0.000000        0.000000\r
9219         }\r
9220         *MESH   {\r
9221                 *TIMEVALUE      0\r
9222                 *MESH_NUMVERTEX 4\r
9223                 *MESH_NUMFACES  2\r
9224                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9225                 *MESH_VERTEX_LIST       {\r
9226                         *MESH_VERTEX    0       584.000000      -96.000000      -184.000000\r
9227                         *MESH_VERTEX    1       576.000000      -128.000000     -168.000000\r
9228                         *MESH_VERTEX    2       576.000000      -104.000000     -168.000000\r
9229                         *MESH_VERTEX    3       584.000000      -136.000000     -184.000000\r
9230                 }\r
9231                 *MESH_NORMALS   {\r
9232                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9233                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9234                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
9235                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
9236                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
9237                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
9238                 }\r
9239                 *MESH_FACE_LIST {\r
9240                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9241                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9242                 }\r
9243                 *MESH_NUMTVERTEX        4\r
9244                 *MESH_TVERTLIST {\r
9245                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
9246                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9247                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
9248                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9249                 }\r
9250                 *MESH_NUMTVFACES        2\r
9251                 *MESH_TFACELIST {\r
9252                         *MESH_TFACE     0       0       2       1\r
9253                         *MESH_TFACE     1       3       0       1\r
9254                 }\r
9255         }\r
9256         *PROP_MOTIONBLUR        0\r
9257         *PROP_CASTSHADOW        1\r
9258         *PROP_RECVSHADOW        1\r
9259         *MATERIAL_REF   3\r
9260 }\r
9261 *GEOMOBJECT     {\r
9262         *NODE_NAME      "mat3model0surf92"\r
9263         *NODE_TM        {\r
9264                 *NODE_NAME      "mat3model0surf92"\r
9265                 *INHERIT_POS    0       0       0\r
9266                 *INHERIT_ROT    0       0       0\r
9267                 *INHERIT_SCL    0       0       0\r
9268                 *TM_ROW0        1.0     0       0\r
9269                 *TM_ROW1        0       1.0     0\r
9270                 *TM_ROW2        0       0       1.0\r
9271                 *TM_ROW3        0       0       0\r
9272                 *TM_POS 0.000000        0.000000        0.000000\r
9273         }\r
9274         *MESH   {\r
9275                 *TIMEVALUE      0\r
9276                 *MESH_NUMVERTEX 4\r
9277                 *MESH_NUMFACES  2\r
9278                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9279                 *MESH_VERTEX_LIST       {\r
9280                         *MESH_VERTEX    0       576.000000      -200.000000     -104.000000\r
9281                         *MESH_VERTEX    1       576.000000      -224.000000     -104.000000\r
9282                         *MESH_VERTEX    2       584.000000      -192.000000     -88.000000\r
9283                         *MESH_VERTEX    3       584.000000      -232.000000     -88.000000\r
9284                 }\r
9285                 *MESH_NORMALS   {\r
9286                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9287                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9288                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
9289                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
9290                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
9291                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
9292                 }\r
9293                 *MESH_FACE_LIST {\r
9294                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9295                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9296                 }\r
9297                 *MESH_NUMTVERTEX        4\r
9298                 *MESH_TVERTLIST {\r
9299                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
9300                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9301                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
9302                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9303                 }\r
9304                 *MESH_NUMTVFACES        2\r
9305                 *MESH_TFACELIST {\r
9306                         *MESH_TFACE     0       0       2       1\r
9307                         *MESH_TFACE     1       2       3       1\r
9308                 }\r
9309         }\r
9310         *PROP_MOTIONBLUR        0\r
9311         *PROP_CASTSHADOW        1\r
9312         *PROP_RECVSHADOW        1\r
9313         *MATERIAL_REF   3\r
9314 }\r
9315 *GEOMOBJECT     {\r
9316         *NODE_NAME      "mat3model0surf93"\r
9317         *NODE_TM        {\r
9318                 *NODE_NAME      "mat3model0surf93"\r
9319                 *INHERIT_POS    0       0       0\r
9320                 *INHERIT_ROT    0       0       0\r
9321                 *INHERIT_SCL    0       0       0\r
9322                 *TM_ROW0        1.0     0       0\r
9323                 *TM_ROW1        0       1.0     0\r
9324                 *TM_ROW2        0       0       1.0\r
9325                 *TM_ROW3        0       0       0\r
9326                 *TM_POS 0.000000        0.000000        0.000000\r
9327         }\r
9328         *MESH   {\r
9329                 *TIMEVALUE      0\r
9330                 *MESH_NUMVERTEX 4\r
9331                 *MESH_NUMFACES  2\r
9332                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9333                 *MESH_VERTEX_LIST       {\r
9334                         *MESH_VERTEX    0       584.000000      -192.000000     -184.000000\r
9335                         *MESH_VERTEX    1       576.000000      -224.000000     -168.000000\r
9336                         *MESH_VERTEX    2       576.000000      -200.000000     -168.000000\r
9337                         *MESH_VERTEX    3       584.000000      -232.000000     -184.000000\r
9338                 }\r
9339                 *MESH_NORMALS   {\r
9340                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9341                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9342                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
9343                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
9344                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
9345                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
9346                 }\r
9347                 *MESH_FACE_LIST {\r
9348                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9349                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9350                 }\r
9351                 *MESH_NUMTVERTEX        4\r
9352                 *MESH_TVERTLIST {\r
9353                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
9354                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9355                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
9356                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9357                 }\r
9358                 *MESH_NUMTVFACES        2\r
9359                 *MESH_TFACELIST {\r
9360                         *MESH_TFACE     0       0       2       1\r
9361                         *MESH_TFACE     1       3       0       1\r
9362                 }\r
9363         }\r
9364         *PROP_MOTIONBLUR        0\r
9365         *PROP_CASTSHADOW        1\r
9366         *PROP_RECVSHADOW        1\r
9367         *MATERIAL_REF   3\r
9368 }\r
9369 *GEOMOBJECT     {\r
9370         *NODE_NAME      "mat3model0surf94"\r
9371         *NODE_TM        {\r
9372                 *NODE_NAME      "mat3model0surf94"\r
9373                 *INHERIT_POS    0       0       0\r
9374                 *INHERIT_ROT    0       0       0\r
9375                 *INHERIT_SCL    0       0       0\r
9376                 *TM_ROW0        1.0     0       0\r
9377                 *TM_ROW1        0       1.0     0\r
9378                 *TM_ROW2        0       0       1.0\r
9379                 *TM_ROW3        0       0       0\r
9380                 *TM_POS 0.000000        0.000000        0.000000\r
9381         }\r
9382         *MESH   {\r
9383                 *TIMEVALUE      0\r
9384                 *MESH_NUMVERTEX 4\r
9385                 *MESH_NUMFACES  2\r
9386                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9387                 *MESH_VERTEX_LIST       {\r
9388                         *MESH_VERTEX    0       576.000000      -296.000000     -104.000000\r
9389                         *MESH_VERTEX    1       576.000000      -320.000000     -104.000000\r
9390                         *MESH_VERTEX    2       584.000000      -288.000000     -88.000000\r
9391                         *MESH_VERTEX    3       584.000000      -328.000000     -88.000000\r
9392                 }\r
9393                 *MESH_NORMALS   {\r
9394                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9395                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9396                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
9397                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
9398                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
9399                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
9400                 }\r
9401                 *MESH_FACE_LIST {\r
9402                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9403                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9404                 }\r
9405                 *MESH_NUMTVERTEX        4\r
9406                 *MESH_TVERTLIST {\r
9407                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
9408                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9409                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
9410                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9411                 }\r
9412                 *MESH_NUMTVFACES        2\r
9413                 *MESH_TFACELIST {\r
9414                         *MESH_TFACE     0       0       2       1\r
9415                         *MESH_TFACE     1       2       3       1\r
9416                 }\r
9417         }\r
9418         *PROP_MOTIONBLUR        0\r
9419         *PROP_CASTSHADOW        1\r
9420         *PROP_RECVSHADOW        1\r
9421         *MATERIAL_REF   3\r
9422 }\r
9423 *GEOMOBJECT     {\r
9424         *NODE_NAME      "mat3model0surf95"\r
9425         *NODE_TM        {\r
9426                 *NODE_NAME      "mat3model0surf95"\r
9427                 *INHERIT_POS    0       0       0\r
9428                 *INHERIT_ROT    0       0       0\r
9429                 *INHERIT_SCL    0       0       0\r
9430                 *TM_ROW0        1.0     0       0\r
9431                 *TM_ROW1        0       1.0     0\r
9432                 *TM_ROW2        0       0       1.0\r
9433                 *TM_ROW3        0       0       0\r
9434                 *TM_POS 0.000000        0.000000        0.000000\r
9435         }\r
9436         *MESH   {\r
9437                 *TIMEVALUE      0\r
9438                 *MESH_NUMVERTEX 4\r
9439                 *MESH_NUMFACES  2\r
9440                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9441                 *MESH_VERTEX_LIST       {\r
9442                         *MESH_VERTEX    0       584.000000      -288.000000     -184.000000\r
9443                         *MESH_VERTEX    1       576.000000      -320.000000     -168.000000\r
9444                         *MESH_VERTEX    2       576.000000      -296.000000     -168.000000\r
9445                         *MESH_VERTEX    3       584.000000      -328.000000     -184.000000\r
9446                 }\r
9447                 *MESH_NORMALS   {\r
9448                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9449                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9450                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
9451                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
9452                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
9453                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
9454                 }\r
9455                 *MESH_FACE_LIST {\r
9456                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9457                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9458                 }\r
9459                 *MESH_NUMTVERTEX        4\r
9460                 *MESH_TVERTLIST {\r
9461                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
9462                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9463                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
9464                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9465                 }\r
9466                 *MESH_NUMTVFACES        2\r
9467                 *MESH_TFACELIST {\r
9468                         *MESH_TFACE     0       0       2       1\r
9469                         *MESH_TFACE     1       3       0       1\r
9470                 }\r
9471         }\r
9472         *PROP_MOTIONBLUR        0\r
9473         *PROP_CASTSHADOW        1\r
9474         *PROP_RECVSHADOW        1\r
9475         *MATERIAL_REF   3\r
9476 }\r
9477 *GEOMOBJECT     {\r
9478         *NODE_NAME      "mat3model0surf96"\r
9479         *NODE_TM        {\r
9480                 *NODE_NAME      "mat3model0surf96"\r
9481                 *INHERIT_POS    0       0       0\r
9482                 *INHERIT_ROT    0       0       0\r
9483                 *INHERIT_SCL    0       0       0\r
9484                 *TM_ROW0        1.0     0       0\r
9485                 *TM_ROW1        0       1.0     0\r
9486                 *TM_ROW2        0       0       1.0\r
9487                 *TM_ROW3        0       0       0\r
9488                 *TM_POS 0.000000        0.000000        0.000000\r
9489         }\r
9490         *MESH   {\r
9491                 *TIMEVALUE      0\r
9492                 *MESH_NUMVERTEX 4\r
9493                 *MESH_NUMFACES  2\r
9494                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9495                 *MESH_VERTEX_LIST       {\r
9496                         *MESH_VERTEX    0       576.000000      -392.000000     -104.000000\r
9497                         *MESH_VERTEX    1       576.000000      -416.000000     -104.000000\r
9498                         *MESH_VERTEX    2       584.000000      -384.000000     -88.000000\r
9499                         *MESH_VERTEX    3       584.000000      -424.000000     -88.000000\r
9500                 }\r
9501                 *MESH_NORMALS   {\r
9502                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9503                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9504                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
9505                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
9506                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
9507                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
9508                 }\r
9509                 *MESH_FACE_LIST {\r
9510                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9511                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9512                 }\r
9513                 *MESH_NUMTVERTEX        4\r
9514                 *MESH_TVERTLIST {\r
9515                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
9516                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9517                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
9518                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9519                 }\r
9520                 *MESH_NUMTVFACES        2\r
9521                 *MESH_TFACELIST {\r
9522                         *MESH_TFACE     0       0       2       1\r
9523                         *MESH_TFACE     1       2       3       1\r
9524                 }\r
9525         }\r
9526         *PROP_MOTIONBLUR        0\r
9527         *PROP_CASTSHADOW        1\r
9528         *PROP_RECVSHADOW        1\r
9529         *MATERIAL_REF   3\r
9530 }\r
9531 *GEOMOBJECT     {\r
9532         *NODE_NAME      "mat3model0surf97"\r
9533         *NODE_TM        {\r
9534                 *NODE_NAME      "mat3model0surf97"\r
9535                 *INHERIT_POS    0       0       0\r
9536                 *INHERIT_ROT    0       0       0\r
9537                 *INHERIT_SCL    0       0       0\r
9538                 *TM_ROW0        1.0     0       0\r
9539                 *TM_ROW1        0       1.0     0\r
9540                 *TM_ROW2        0       0       1.0\r
9541                 *TM_ROW3        0       0       0\r
9542                 *TM_POS 0.000000        0.000000        0.000000\r
9543         }\r
9544         *MESH   {\r
9545                 *TIMEVALUE      0\r
9546                 *MESH_NUMVERTEX 4\r
9547                 *MESH_NUMFACES  2\r
9548                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9549                 *MESH_VERTEX_LIST       {\r
9550                         *MESH_VERTEX    0       584.000000      -384.000000     -184.000000\r
9551                         *MESH_VERTEX    1       576.000000      -416.000000     -168.000000\r
9552                         *MESH_VERTEX    2       576.000000      -392.000000     -168.000000\r
9553                         *MESH_VERTEX    3       584.000000      -424.000000     -184.000000\r
9554                 }\r
9555                 *MESH_NORMALS   {\r
9556                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9557                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9558                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
9559                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
9560                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
9561                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
9562                 }\r
9563                 *MESH_FACE_LIST {\r
9564                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9565                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9566                 }\r
9567                 *MESH_NUMTVERTEX        4\r
9568                 *MESH_TVERTLIST {\r
9569                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
9570                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9571                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
9572                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9573                 }\r
9574                 *MESH_NUMTVFACES        2\r
9575                 *MESH_TFACELIST {\r
9576                         *MESH_TFACE     0       0       2       1\r
9577                         *MESH_TFACE     1       3       0       1\r
9578                 }\r
9579         }\r
9580         *PROP_MOTIONBLUR        0\r
9581         *PROP_CASTSHADOW        1\r
9582         *PROP_RECVSHADOW        1\r
9583         *MATERIAL_REF   3\r
9584 }\r
9585 *GEOMOBJECT     {\r
9586         *NODE_NAME      "mat3model0surf98"\r
9587         *NODE_TM        {\r
9588                 *NODE_NAME      "mat3model0surf98"\r
9589                 *INHERIT_POS    0       0       0\r
9590                 *INHERIT_ROT    0       0       0\r
9591                 *INHERIT_SCL    0       0       0\r
9592                 *TM_ROW0        1.0     0       0\r
9593                 *TM_ROW1        0       1.0     0\r
9594                 *TM_ROW2        0       0       1.0\r
9595                 *TM_ROW3        0       0       0\r
9596                 *TM_POS 0.000000        0.000000        0.000000\r
9597         }\r
9598         *MESH   {\r
9599                 *TIMEVALUE      0\r
9600                 *MESH_NUMVERTEX 4\r
9601                 *MESH_NUMFACES  2\r
9602                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9603                 *MESH_VERTEX_LIST       {\r
9604                         *MESH_VERTEX    0       576.000000      -488.000000     -104.000000\r
9605                         *MESH_VERTEX    1       576.000000      -512.000000     -104.000000\r
9606                         *MESH_VERTEX    2       584.000000      -480.000000     -88.000000\r
9607                         *MESH_VERTEX    3       584.000000      -520.000000     -88.000000\r
9608                 }\r
9609                 *MESH_NORMALS   {\r
9610                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9611                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9612                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
9613                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
9614                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
9615                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
9616                 }\r
9617                 *MESH_FACE_LIST {\r
9618                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9619                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9620                 }\r
9621                 *MESH_NUMTVERTEX        4\r
9622                 *MESH_TVERTLIST {\r
9623                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
9624                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9625                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
9626                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9627                 }\r
9628                 *MESH_NUMTVFACES        2\r
9629                 *MESH_TFACELIST {\r
9630                         *MESH_TFACE     0       0       2       1\r
9631                         *MESH_TFACE     1       2       3       1\r
9632                 }\r
9633         }\r
9634         *PROP_MOTIONBLUR        0\r
9635         *PROP_CASTSHADOW        1\r
9636         *PROP_RECVSHADOW        1\r
9637         *MATERIAL_REF   3\r
9638 }\r
9639 *GEOMOBJECT     {\r
9640         *NODE_NAME      "mat3model0surf99"\r
9641         *NODE_TM        {\r
9642                 *NODE_NAME      "mat3model0surf99"\r
9643                 *INHERIT_POS    0       0       0\r
9644                 *INHERIT_ROT    0       0       0\r
9645                 *INHERIT_SCL    0       0       0\r
9646                 *TM_ROW0        1.0     0       0\r
9647                 *TM_ROW1        0       1.0     0\r
9648                 *TM_ROW2        0       0       1.0\r
9649                 *TM_ROW3        0       0       0\r
9650                 *TM_POS 0.000000        0.000000        0.000000\r
9651         }\r
9652         *MESH   {\r
9653                 *TIMEVALUE      0\r
9654                 *MESH_NUMVERTEX 4\r
9655                 *MESH_NUMFACES  2\r
9656                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9657                 *MESH_VERTEX_LIST       {\r
9658                         *MESH_VERTEX    0       584.000000      -480.000000     -184.000000\r
9659                         *MESH_VERTEX    1       576.000000      -512.000000     -168.000000\r
9660                         *MESH_VERTEX    2       576.000000      -488.000000     -168.000000\r
9661                         *MESH_VERTEX    3       584.000000      -520.000000     -184.000000\r
9662                 }\r
9663                 *MESH_NORMALS   {\r
9664                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9665                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9666                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
9667                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
9668                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
9669                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
9670                 }\r
9671                 *MESH_FACE_LIST {\r
9672                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9673                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9674                 }\r
9675                 *MESH_NUMTVERTEX        4\r
9676                 *MESH_TVERTLIST {\r
9677                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
9678                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9679                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
9680                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9681                 }\r
9682                 *MESH_NUMTVFACES        2\r
9683                 *MESH_TFACELIST {\r
9684                         *MESH_TFACE     0       0       2       1\r
9685                         *MESH_TFACE     1       3       0       1\r
9686                 }\r
9687         }\r
9688         *PROP_MOTIONBLUR        0\r
9689         *PROP_CASTSHADOW        1\r
9690         *PROP_RECVSHADOW        1\r
9691         *MATERIAL_REF   3\r
9692 }\r
9693 *GEOMOBJECT     {\r
9694         *NODE_NAME      "mat3model0surf100"\r
9695         *NODE_TM        {\r
9696                 *NODE_NAME      "mat3model0surf100"\r
9697                 *INHERIT_POS    0       0       0\r
9698                 *INHERIT_ROT    0       0       0\r
9699                 *INHERIT_SCL    0       0       0\r
9700                 *TM_ROW0        1.0     0       0\r
9701                 *TM_ROW1        0       1.0     0\r
9702                 *TM_ROW2        0       0       1.0\r
9703                 *TM_ROW3        0       0       0\r
9704                 *TM_POS 0.000000        0.000000        0.000000\r
9705         }\r
9706         *MESH   {\r
9707                 *TIMEVALUE      0\r
9708                 *MESH_NUMVERTEX 4\r
9709                 *MESH_NUMFACES  2\r
9710                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9711                 *MESH_VERTEX_LIST       {\r
9712                         *MESH_VERTEX    0       576.000000      -584.000000     -104.000000\r
9713                         *MESH_VERTEX    1       576.000000      -608.000000     -104.000000\r
9714                         *MESH_VERTEX    2       584.000000      -576.000000     -88.000000\r
9715                         *MESH_VERTEX    3       584.000000      -616.000000     -88.000000\r
9716                 }\r
9717                 *MESH_NORMALS   {\r
9718                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9719                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9720                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
9721                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
9722                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
9723                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
9724                 }\r
9725                 *MESH_FACE_LIST {\r
9726                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9727                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9728                 }\r
9729                 *MESH_NUMTVERTEX        4\r
9730                 *MESH_TVERTLIST {\r
9731                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
9732                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9733                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
9734                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9735                 }\r
9736                 *MESH_NUMTVFACES        2\r
9737                 *MESH_TFACELIST {\r
9738                         *MESH_TFACE     0       0       2       1\r
9739                         *MESH_TFACE     1       2       3       1\r
9740                 }\r
9741         }\r
9742         *PROP_MOTIONBLUR        0\r
9743         *PROP_CASTSHADOW        1\r
9744         *PROP_RECVSHADOW        1\r
9745         *MATERIAL_REF   3\r
9746 }\r
9747 *GEOMOBJECT     {\r
9748         *NODE_NAME      "mat3model0surf101"\r
9749         *NODE_TM        {\r
9750                 *NODE_NAME      "mat3model0surf101"\r
9751                 *INHERIT_POS    0       0       0\r
9752                 *INHERIT_ROT    0       0       0\r
9753                 *INHERIT_SCL    0       0       0\r
9754                 *TM_ROW0        1.0     0       0\r
9755                 *TM_ROW1        0       1.0     0\r
9756                 *TM_ROW2        0       0       1.0\r
9757                 *TM_ROW3        0       0       0\r
9758                 *TM_POS 0.000000        0.000000        0.000000\r
9759         }\r
9760         *MESH   {\r
9761                 *TIMEVALUE      0\r
9762                 *MESH_NUMVERTEX 4\r
9763                 *MESH_NUMFACES  2\r
9764                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9765                 *MESH_VERTEX_LIST       {\r
9766                         *MESH_VERTEX    0       584.000000      -576.000000     -184.000000\r
9767                         *MESH_VERTEX    1       576.000000      -608.000000     -168.000000\r
9768                         *MESH_VERTEX    2       576.000000      -584.000000     -168.000000\r
9769                         *MESH_VERTEX    3       584.000000      -616.000000     -184.000000\r
9770                 }\r
9771                 *MESH_NORMALS   {\r
9772                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9773                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9774                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
9775                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
9776                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
9777                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
9778                 }\r
9779                 *MESH_FACE_LIST {\r
9780                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9781                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9782                 }\r
9783                 *MESH_NUMTVERTEX        4\r
9784                 *MESH_TVERTLIST {\r
9785                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
9786                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9787                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
9788                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9789                 }\r
9790                 *MESH_NUMTVFACES        2\r
9791                 *MESH_TFACELIST {\r
9792                         *MESH_TFACE     0       0       2       1\r
9793                         *MESH_TFACE     1       3       0       1\r
9794                 }\r
9795         }\r
9796         *PROP_MOTIONBLUR        0\r
9797         *PROP_CASTSHADOW        1\r
9798         *PROP_RECVSHADOW        1\r
9799         *MATERIAL_REF   3\r
9800 }\r
9801 *GEOMOBJECT     {\r
9802         *NODE_NAME      "mat3model0surf102"\r
9803         *NODE_TM        {\r
9804                 *NODE_NAME      "mat3model0surf102"\r
9805                 *INHERIT_POS    0       0       0\r
9806                 *INHERIT_ROT    0       0       0\r
9807                 *INHERIT_SCL    0       0       0\r
9808                 *TM_ROW0        1.0     0       0\r
9809                 *TM_ROW1        0       1.0     0\r
9810                 *TM_ROW2        0       0       1.0\r
9811                 *TM_ROW3        0       0       0\r
9812                 *TM_POS 0.000000        0.000000        0.000000\r
9813         }\r
9814         *MESH   {\r
9815                 *TIMEVALUE      0\r
9816                 *MESH_NUMVERTEX 4\r
9817                 *MESH_NUMFACES  2\r
9818                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9819                 *MESH_VERTEX_LIST       {\r
9820                         *MESH_VERTEX    0       576.000000      -680.000000     -104.000000\r
9821                         *MESH_VERTEX    1       576.000000      -704.000000     -104.000000\r
9822                         *MESH_VERTEX    2       584.000000      -672.000000     -88.000000\r
9823                         *MESH_VERTEX    3       584.000000      -712.000000     -88.000000\r
9824                 }\r
9825                 *MESH_NORMALS   {\r
9826                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9827                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9828                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
9829                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
9830                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
9831                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
9832                 }\r
9833                 *MESH_FACE_LIST {\r
9834                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9835                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9836                 }\r
9837                 *MESH_NUMTVERTEX        4\r
9838                 *MESH_TVERTLIST {\r
9839                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
9840                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9841                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
9842                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9843                 }\r
9844                 *MESH_NUMTVFACES        2\r
9845                 *MESH_TFACELIST {\r
9846                         *MESH_TFACE     0       0       2       1\r
9847                         *MESH_TFACE     1       2       3       1\r
9848                 }\r
9849         }\r
9850         *PROP_MOTIONBLUR        0\r
9851         *PROP_CASTSHADOW        1\r
9852         *PROP_RECVSHADOW        1\r
9853         *MATERIAL_REF   3\r
9854 }\r
9855 *GEOMOBJECT     {\r
9856         *NODE_NAME      "mat3model0surf103"\r
9857         *NODE_TM        {\r
9858                 *NODE_NAME      "mat3model0surf103"\r
9859                 *INHERIT_POS    0       0       0\r
9860                 *INHERIT_ROT    0       0       0\r
9861                 *INHERIT_SCL    0       0       0\r
9862                 *TM_ROW0        1.0     0       0\r
9863                 *TM_ROW1        0       1.0     0\r
9864                 *TM_ROW2        0       0       1.0\r
9865                 *TM_ROW3        0       0       0\r
9866                 *TM_POS 0.000000        0.000000        0.000000\r
9867         }\r
9868         *MESH   {\r
9869                 *TIMEVALUE      0\r
9870                 *MESH_NUMVERTEX 4\r
9871                 *MESH_NUMFACES  2\r
9872                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9873                 *MESH_VERTEX_LIST       {\r
9874                         *MESH_VERTEX    0       584.000000      -672.000000     -184.000000\r
9875                         *MESH_VERTEX    1       576.000000      -704.000000     -168.000000\r
9876                         *MESH_VERTEX    2       576.000000      -680.000000     -168.000000\r
9877                         *MESH_VERTEX    3       584.000000      -712.000000     -184.000000\r
9878                 }\r
9879                 *MESH_NORMALS   {\r
9880                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9881                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9882                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
9883                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
9884                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
9885                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
9886                 }\r
9887                 *MESH_FACE_LIST {\r
9888                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9889                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9890                 }\r
9891                 *MESH_NUMTVERTEX        4\r
9892                 *MESH_TVERTLIST {\r
9893                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
9894                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
9895                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
9896                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
9897                 }\r
9898                 *MESH_NUMTVFACES        2\r
9899                 *MESH_TFACELIST {\r
9900                         *MESH_TFACE     0       0       2       1\r
9901                         *MESH_TFACE     1       3       0       1\r
9902                 }\r
9903         }\r
9904         *PROP_MOTIONBLUR        0\r
9905         *PROP_CASTSHADOW        1\r
9906         *PROP_RECVSHADOW        1\r
9907         *MATERIAL_REF   3\r
9908 }\r
9909 *GEOMOBJECT     {\r
9910         *NODE_NAME      "mat3model0surf104"\r
9911         *NODE_TM        {\r
9912                 *NODE_NAME      "mat3model0surf104"\r
9913                 *INHERIT_POS    0       0       0\r
9914                 *INHERIT_ROT    0       0       0\r
9915                 *INHERIT_SCL    0       0       0\r
9916                 *TM_ROW0        1.0     0       0\r
9917                 *TM_ROW1        0       1.0     0\r
9918                 *TM_ROW2        0       0       1.0\r
9919                 *TM_ROW3        0       0       0\r
9920                 *TM_POS 0.000000        0.000000        0.000000\r
9921         }\r
9922         *MESH   {\r
9923                 *TIMEVALUE      0\r
9924                 *MESH_NUMVERTEX 6\r
9925                 *MESH_NUMFACES  4\r
9926                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9927                 *MESH_VERTEX_LIST       {\r
9928                         *MESH_VERTEX    0       584.000000      288.000000      -88.000000\r
9929                         *MESH_VERTEX    1       568.000000      280.000000      -104.000000\r
9930                         *MESH_VERTEX    2       576.000000      280.000000      -104.000000\r
9931                         *MESH_VERTEX    3       544.000000      288.000000      -88.000000\r
9932                         *MESH_VERTEX    4       560.000000      280.000000      -104.000000\r
9933                         *MESH_VERTEX    5       552.000000      280.000000      -104.000000\r
9934                 }\r
9935                 *MESH_NORMALS   {\r
9936                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9937                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9938                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
9939                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
9940                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
9941                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
9942                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
9943                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
9944                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
9945                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
9946                 }\r
9947                 *MESH_FACE_LIST {\r
9948                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9949                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9950                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9951                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9952                 }\r
9953                 *MESH_NUMTVERTEX        6\r
9954                 *MESH_TVERTLIST {\r
9955                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
9956                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
9957                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
9958                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
9959                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
9960                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
9961                 }\r
9962                 *MESH_NUMTVFACES        4\r
9963                 *MESH_TFACELIST {\r
9964                         *MESH_TFACE     0       0       2       1\r
9965                         *MESH_TFACE     1       3       0       1\r
9966                         *MESH_TFACE     2       3       1       4\r
9967                         *MESH_TFACE     3       5       3       4\r
9968                 }\r
9969         }\r
9970         *PROP_MOTIONBLUR        0\r
9971         *PROP_CASTSHADOW        1\r
9972         *PROP_RECVSHADOW        1\r
9973         *MATERIAL_REF   3\r
9974 }\r
9975 *GEOMOBJECT     {\r
9976         *NODE_NAME      "mat3model0surf105"\r
9977         *NODE_TM        {\r
9978                 *NODE_NAME      "mat3model0surf105"\r
9979                 *INHERIT_POS    0       0       0\r
9980                 *INHERIT_ROT    0       0       0\r
9981                 *INHERIT_SCL    0       0       0\r
9982                 *TM_ROW0        1.0     0       0\r
9983                 *TM_ROW1        0       1.0     0\r
9984                 *TM_ROW2        0       0       1.0\r
9985                 *TM_ROW3        0       0       0\r
9986                 *TM_POS 0.000000        0.000000        0.000000\r
9987         }\r
9988         *MESH   {\r
9989                 *TIMEVALUE      0\r
9990                 *MESH_NUMVERTEX 6\r
9991                 *MESH_NUMFACES  4\r
9992                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9993                 *MESH_VERTEX_LIST       {\r
9994                         *MESH_VERTEX    0       568.000000      280.000000      -168.000000\r
9995                         *MESH_VERTEX    1       584.000000      288.000000      -184.000000\r
9996                         *MESH_VERTEX    2       576.000000      280.000000      -168.000000\r
9997                         *MESH_VERTEX    3       560.000000      280.000000      -168.000000\r
9998                         *MESH_VERTEX    4       544.000000      288.000000      -184.000000\r
9999                         *MESH_VERTEX    5       552.000000      280.000000      -168.000000\r
10000                 }\r
10001                 *MESH_NORMALS   {\r
10002                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10003                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10004                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10005                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10006                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
10007                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
10008                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
10009                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
10010                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
10011                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
10012                 }\r
10013                 *MESH_FACE_LIST {\r
10014                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10015                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10016                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10017                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10018                 }\r
10019                 *MESH_NUMTVERTEX        6\r
10020                 *MESH_TVERTLIST {\r
10021                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
10022                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
10023                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
10024                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
10025                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
10026                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
10027                 }\r
10028                 *MESH_NUMTVFACES        4\r
10029                 *MESH_TFACELIST {\r
10030                         *MESH_TFACE     0       0       2       1\r
10031                         *MESH_TFACE     1       3       0       1\r
10032                         *MESH_TFACE     2       3       1       4\r
10033                         *MESH_TFACE     3       5       3       4\r
10034                 }\r
10035         }\r
10036         *PROP_MOTIONBLUR        0\r
10037         *PROP_CASTSHADOW        1\r
10038         *PROP_RECVSHADOW        1\r
10039         *MATERIAL_REF   3\r
10040 }\r
10041 *GEOMOBJECT     {\r
10042         *NODE_NAME      "mat3model0surf106"\r
10043         *NODE_TM        {\r
10044                 *NODE_NAME      "mat3model0surf106"\r
10045                 *INHERIT_POS    0       0       0\r
10046                 *INHERIT_ROT    0       0       0\r
10047                 *INHERIT_SCL    0       0       0\r
10048                 *TM_ROW0        1.0     0       0\r
10049                 *TM_ROW1        0       1.0     0\r
10050                 *TM_ROW2        0       0       1.0\r
10051                 *TM_ROW3        0       0       0\r
10052                 *TM_POS 0.000000        0.000000        0.000000\r
10053         }\r
10054         *MESH   {\r
10055                 *TIMEVALUE      0\r
10056                 *MESH_NUMVERTEX 4\r
10057                 *MESH_NUMFACES  2\r
10058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10059                 *MESH_VERTEX_LIST       {\r
10060                         *MESH_VERTEX    0       568.000000      280.000000      -104.000000\r
10061                         *MESH_VERTEX    1       568.000000      272.000000      -168.000000\r
10062                         *MESH_VERTEX    2       568.000000      272.000000      -104.000000\r
10063                         *MESH_VERTEX    3       568.000000      280.000000      -168.000000\r
10064                 }\r
10065                 *MESH_NORMALS   {\r
10066                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10067                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10068                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
10069                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10070                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
10071                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
10072                 }\r
10073                 *MESH_FACE_LIST {\r
10074                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10075                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10076                 }\r
10077                 *MESH_NUMTVERTEX        4\r
10078                 *MESH_TVERTLIST {\r
10079                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
10080                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
10081                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
10082                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
10083                 }\r
10084                 *MESH_NUMTVFACES        2\r
10085                 *MESH_TFACELIST {\r
10086                         *MESH_TFACE     0       0       2       1\r
10087                         *MESH_TFACE     1       3       0       1\r
10088                 }\r
10089         }\r
10090         *PROP_MOTIONBLUR        0\r
10091         *PROP_CASTSHADOW        1\r
10092         *PROP_RECVSHADOW        1\r
10093         *MATERIAL_REF   3\r
10094 }\r
10095 *GEOMOBJECT     {\r
10096         *NODE_NAME      "mat3model0surf107"\r
10097         *NODE_TM        {\r
10098                 *NODE_NAME      "mat3model0surf107"\r
10099                 *INHERIT_POS    0       0       0\r
10100                 *INHERIT_ROT    0       0       0\r
10101                 *INHERIT_SCL    0       0       0\r
10102                 *TM_ROW0        1.0     0       0\r
10103                 *TM_ROW1        0       1.0     0\r
10104                 *TM_ROW2        0       0       1.0\r
10105                 *TM_ROW3        0       0       0\r
10106                 *TM_POS 0.000000        0.000000        0.000000\r
10107         }\r
10108         *MESH   {\r
10109                 *TIMEVALUE      0\r
10110                 *MESH_NUMVERTEX 8\r
10111                 *MESH_NUMFACES  6\r
10112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10113                 *MESH_VERTEX_LIST       {\r
10114                         *MESH_VERTEX    0       576.000000      280.000000      -104.000000\r
10115                         *MESH_VERTEX    1       568.000000      256.000000      -104.000000\r
10116                         *MESH_VERTEX    2       576.000000      256.000000      -104.000000\r
10117                         *MESH_VERTEX    3       568.000000      280.000000      -104.000000\r
10118                         *MESH_VERTEX    4       560.000000      256.000000      -104.000000\r
10119                         *MESH_VERTEX    5       560.000000      280.000000      -104.000000\r
10120                         *MESH_VERTEX    6       552.000000      256.000000      -104.000000\r
10121                         *MESH_VERTEX    7       552.000000      280.000000      -104.000000\r
10122                 }\r
10123                 *MESH_NORMALS   {\r
10124                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10125                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10126                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10127                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10128                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
10129                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
10130                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
10131                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
10132                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
10133                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
10134                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
10135                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
10136                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
10137                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
10138                 }\r
10139                 *MESH_FACE_LIST {\r
10140                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10141                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10142                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10143                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10144                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10145                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10146                 }\r
10147                 *MESH_NUMTVERTEX        8\r
10148                 *MESH_TVERTLIST {\r
10149                         *MESH_TVERT     0       0.054688        0.937500        1.000000\r
10150                         *MESH_TVERT     1       0.117188        0.750000        1.000000\r
10151                         *MESH_TVERT     2       0.054688        0.750000        1.000000\r
10152                         *MESH_TVERT     3       0.117188        0.937500        1.000000\r
10153                         *MESH_TVERT     4       0.179688        0.750000        1.000000\r
10154                         *MESH_TVERT     5       0.179688        0.937500        1.000000\r
10155                         *MESH_TVERT     6       0.242188        0.750000        1.000000\r
10156                         *MESH_TVERT     7       0.242188        0.937500        1.000000\r
10157                 }\r
10158                 *MESH_NUMTVFACES        6\r
10159                 *MESH_TFACELIST {\r
10160                         *MESH_TFACE     0       1       4       3\r
10161                         *MESH_TFACE     1       0       1       3\r
10162                         *MESH_TFACE     2       3       4       5\r
10163                         *MESH_TFACE     3       0       2       1\r
10164                         *MESH_TFACE     4       4       6       5\r
10165                         *MESH_TFACE     5       5       6       7\r
10166                 }\r
10167         }\r
10168         *PROP_MOTIONBLUR        0\r
10169         *PROP_CASTSHADOW        1\r
10170         *PROP_RECVSHADOW        1\r
10171         *MATERIAL_REF   3\r
10172 }\r
10173 *GEOMOBJECT     {\r
10174         *NODE_NAME      "mat3model0surf108"\r
10175         *NODE_TM        {\r
10176                 *NODE_NAME      "mat3model0surf108"\r
10177                 *INHERIT_POS    0       0       0\r
10178                 *INHERIT_ROT    0       0       0\r
10179                 *INHERIT_SCL    0       0       0\r
10180                 *TM_ROW0        1.0     0       0\r
10181                 *TM_ROW1        0       1.0     0\r
10182                 *TM_ROW2        0       0       1.0\r
10183                 *TM_ROW3        0       0       0\r
10184                 *TM_POS 0.000000        0.000000        0.000000\r
10185         }\r
10186         *MESH   {\r
10187                 *TIMEVALUE      0\r
10188                 *MESH_NUMVERTEX 4\r
10189                 *MESH_NUMFACES  2\r
10190                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10191                 *MESH_VERTEX_LIST       {\r
10192                         *MESH_VERTEX    0       568.000000      264.000000      -104.000000\r
10193                         *MESH_VERTEX    1       568.000000      256.000000      -168.000000\r
10194                         *MESH_VERTEX    2       568.000000      256.000000      -104.000000\r
10195                         *MESH_VERTEX    3       568.000000      264.000000      -168.000000\r
10196                 }\r
10197                 *MESH_NORMALS   {\r
10198                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10199                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10200                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
10201                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10202                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
10203                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
10204                 }\r
10205                 *MESH_FACE_LIST {\r
10206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10207                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10208                 }\r
10209                 *MESH_NUMTVERTEX        4\r
10210                 *MESH_TVERTLIST {\r
10211                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
10212                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
10213                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
10214                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
10215                 }\r
10216                 *MESH_NUMTVFACES        2\r
10217                 *MESH_TFACELIST {\r
10218                         *MESH_TFACE     0       0       2       1\r
10219                         *MESH_TFACE     1       3       0       1\r
10220                 }\r
10221         }\r
10222         *PROP_MOTIONBLUR        0\r
10223         *PROP_CASTSHADOW        1\r
10224         *PROP_RECVSHADOW        1\r
10225         *MATERIAL_REF   3\r
10226 }\r
10227 *GEOMOBJECT     {\r
10228         *NODE_NAME      "mat3model0surf109"\r
10229         *NODE_TM        {\r
10230                 *NODE_NAME      "mat3model0surf109"\r
10231                 *INHERIT_POS    0       0       0\r
10232                 *INHERIT_ROT    0       0       0\r
10233                 *INHERIT_SCL    0       0       0\r
10234                 *TM_ROW0        1.0     0       0\r
10235                 *TM_ROW1        0       1.0     0\r
10236                 *TM_ROW2        0       0       1.0\r
10237                 *TM_ROW3        0       0       0\r
10238                 *TM_POS 0.000000        0.000000        0.000000\r
10239         }\r
10240         *MESH   {\r
10241                 *TIMEVALUE      0\r
10242                 *MESH_NUMVERTEX 8\r
10243                 *MESH_NUMFACES  6\r
10244                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10245                 *MESH_VERTEX_LIST       {\r
10246                         *MESH_VERTEX    0       568.000000      256.000000      -168.000000\r
10247                         *MESH_VERTEX    1       568.000000      280.000000      -168.000000\r
10248                         *MESH_VERTEX    2       576.000000      256.000000      -168.000000\r
10249                         *MESH_VERTEX    3       576.000000      280.000000      -168.000000\r
10250                         *MESH_VERTEX    4       560.000000      280.000000      -168.000000\r
10251                         *MESH_VERTEX    5       560.000000      256.000000      -168.000000\r
10252                         *MESH_VERTEX    6       552.000000      280.000000      -168.000000\r
10253                         *MESH_VERTEX    7       552.000000      256.000000      -168.000000\r
10254                 }\r
10255                 *MESH_NORMALS   {\r
10256                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10257                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10258                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10259                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10260                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
10261                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
10262                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
10263                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
10264                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
10265                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
10266                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
10267                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
10268                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
10269                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
10270                 }\r
10271                 *MESH_FACE_LIST {\r
10272                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10273                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10274                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10275                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10276                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10277                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10278                 }\r
10279                 *MESH_NUMTVERTEX        8\r
10280                 *MESH_TVERTLIST {\r
10281                         *MESH_TVERT     0       0.191406        0.761719        1.000000\r
10282                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
10283                         *MESH_TVERT     2       0.253906        0.761719        1.000000\r
10284                         *MESH_TVERT     3       0.253906        0.949219        1.000000\r
10285                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
10286                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
10287                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
10288                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
10289                 }\r
10290                 *MESH_NUMTVFACES        6\r
10291                 *MESH_TFACELIST {\r
10292                         *MESH_TFACE     0       0       1       4\r
10293                         *MESH_TFACE     1       0       2       1\r
10294                         *MESH_TFACE     2       0       4       5\r
10295                         *MESH_TFACE     3       1       2       3\r
10296                         *MESH_TFACE     4       4       6       5\r
10297                         *MESH_TFACE     5       5       6       7\r
10298                 }\r
10299         }\r
10300         *PROP_MOTIONBLUR        0\r
10301         *PROP_CASTSHADOW        1\r
10302         *PROP_RECVSHADOW        1\r
10303         *MATERIAL_REF   3\r
10304 }\r
10305 *GEOMOBJECT     {\r
10306         *NODE_NAME      "mat3model0surf110"\r
10307         *NODE_TM        {\r
10308                 *NODE_NAME      "mat3model0surf110"\r
10309                 *INHERIT_POS    0       0       0\r
10310                 *INHERIT_ROT    0       0       0\r
10311                 *INHERIT_SCL    0       0       0\r
10312                 *TM_ROW0        1.0     0       0\r
10313                 *TM_ROW1        0       1.0     0\r
10314                 *TM_ROW2        0       0       1.0\r
10315                 *TM_ROW3        0       0       0\r
10316                 *TM_POS 0.000000        0.000000        0.000000\r
10317         }\r
10318         *MESH   {\r
10319                 *TIMEVALUE      0\r
10320                 *MESH_NUMVERTEX 6\r
10321                 *MESH_NUMFACES  4\r
10322                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10323                 *MESH_VERTEX_LIST       {\r
10324                         *MESH_VERTEX    0       568.000000      256.000000      -104.000000\r
10325                         *MESH_VERTEX    1       584.000000      248.000000      -88.000000\r
10326                         *MESH_VERTEX    2       576.000000      256.000000      -104.000000\r
10327                         *MESH_VERTEX    3       560.000000      256.000000      -104.000000\r
10328                         *MESH_VERTEX    4       544.000000      248.000000      -88.000000\r
10329                         *MESH_VERTEX    5       552.000000      256.000000      -104.000000\r
10330                 }\r
10331                 *MESH_NORMALS   {\r
10332                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10333                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10334                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10335                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10336                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
10337                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
10338                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
10339                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
10340                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
10341                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
10342                 }\r
10343                 *MESH_FACE_LIST {\r
10344                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10345                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10346                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10347                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10348                 }\r
10349                 *MESH_NUMTVERTEX        6\r
10350                 *MESH_TVERTLIST {\r
10351                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
10352                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
10353                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
10354                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
10355                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
10356                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
10357                 }\r
10358                 *MESH_NUMTVFACES        4\r
10359                 *MESH_TFACELIST {\r
10360                         *MESH_TFACE     0       0       2       1\r
10361                         *MESH_TFACE     1       3       0       1\r
10362                         *MESH_TFACE     2       3       1       4\r
10363                         *MESH_TFACE     3       5       3       4\r
10364                 }\r
10365         }\r
10366         *PROP_MOTIONBLUR        0\r
10367         *PROP_CASTSHADOW        1\r
10368         *PROP_RECVSHADOW        1\r
10369         *MATERIAL_REF   3\r
10370 }\r
10371 *GEOMOBJECT     {\r
10372         *NODE_NAME      "mat3model0surf111"\r
10373         *NODE_TM        {\r
10374                 *NODE_NAME      "mat3model0surf111"\r
10375                 *INHERIT_POS    0       0       0\r
10376                 *INHERIT_ROT    0       0       0\r
10377                 *INHERIT_SCL    0       0       0\r
10378                 *TM_ROW0        1.0     0       0\r
10379                 *TM_ROW1        0       1.0     0\r
10380                 *TM_ROW2        0       0       1.0\r
10381                 *TM_ROW3        0       0       0\r
10382                 *TM_POS 0.000000        0.000000        0.000000\r
10383         }\r
10384         *MESH   {\r
10385                 *TIMEVALUE      0\r
10386                 *MESH_NUMVERTEX 6\r
10387                 *MESH_NUMFACES  4\r
10388                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10389                 *MESH_VERTEX_LIST       {\r
10390                         *MESH_VERTEX    0       584.000000      248.000000      -184.000000\r
10391                         *MESH_VERTEX    1       568.000000      256.000000      -168.000000\r
10392                         *MESH_VERTEX    2       576.000000      256.000000      -168.000000\r
10393                         *MESH_VERTEX    3       544.000000      248.000000      -184.000000\r
10394                         *MESH_VERTEX    4       560.000000      256.000000      -168.000000\r
10395                         *MESH_VERTEX    5       552.000000      256.000000      -168.000000\r
10396                 }\r
10397                 *MESH_NORMALS   {\r
10398                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10399                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10400                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10401                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10402                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
10403                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
10404                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
10405                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
10406                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
10407                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
10408                 }\r
10409                 *MESH_FACE_LIST {\r
10410                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10411                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10412                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10413                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10414                 }\r
10415                 *MESH_NUMTVERTEX        6\r
10416                 *MESH_TVERTLIST {\r
10417                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
10418                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
10419                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
10420                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
10421                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
10422                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
10423                 }\r
10424                 *MESH_NUMTVFACES        4\r
10425                 *MESH_TFACELIST {\r
10426                         *MESH_TFACE     0       0       2       1\r
10427                         *MESH_TFACE     1       3       0       1\r
10428                         *MESH_TFACE     2       3       1       4\r
10429                         *MESH_TFACE     3       5       3       4\r
10430                 }\r
10431         }\r
10432         *PROP_MOTIONBLUR        0\r
10433         *PROP_CASTSHADOW        1\r
10434         *PROP_RECVSHADOW        1\r
10435         *MATERIAL_REF   3\r
10436 }\r
10437 *GEOMOBJECT     {\r
10438         *NODE_NAME      "mat3model0surf112"\r
10439         *NODE_TM        {\r
10440                 *NODE_NAME      "mat3model0surf112"\r
10441                 *INHERIT_POS    0       0       0\r
10442                 *INHERIT_ROT    0       0       0\r
10443                 *INHERIT_SCL    0       0       0\r
10444                 *TM_ROW0        1.0     0       0\r
10445                 *TM_ROW1        0       1.0     0\r
10446                 *TM_ROW2        0       0       1.0\r
10447                 *TM_ROW3        0       0       0\r
10448                 *TM_POS 0.000000        0.000000        0.000000\r
10449         }\r
10450         *MESH   {\r
10451                 *TIMEVALUE      0\r
10452                 *MESH_NUMVERTEX 6\r
10453                 *MESH_NUMFACES  4\r
10454                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10455                 *MESH_VERTEX_LIST       {\r
10456                         *MESH_VERTEX    0       584.000000      192.000000      -88.000000\r
10457                         *MESH_VERTEX    1       568.000000      184.000000      -104.000000\r
10458                         *MESH_VERTEX    2       576.000000      184.000000      -104.000000\r
10459                         *MESH_VERTEX    3       544.000000      192.000000      -88.000000\r
10460                         *MESH_VERTEX    4       560.000000      184.000000      -104.000000\r
10461                         *MESH_VERTEX    5       552.000000      184.000000      -104.000000\r
10462                 }\r
10463                 *MESH_NORMALS   {\r
10464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10466                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10467                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10468                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
10469                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
10470                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
10471                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
10472                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
10473                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
10474                 }\r
10475                 *MESH_FACE_LIST {\r
10476                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10477                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10478                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10479                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10480                 }\r
10481                 *MESH_NUMTVERTEX        6\r
10482                 *MESH_TVERTLIST {\r
10483                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
10484                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
10485                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
10486                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
10487                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
10488                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
10489                 }\r
10490                 *MESH_NUMTVFACES        4\r
10491                 *MESH_TFACELIST {\r
10492                         *MESH_TFACE     0       0       2       1\r
10493                         *MESH_TFACE     1       3       0       1\r
10494                         *MESH_TFACE     2       3       1       4\r
10495                         *MESH_TFACE     3       5       3       4\r
10496                 }\r
10497         }\r
10498         *PROP_MOTIONBLUR        0\r
10499         *PROP_CASTSHADOW        1\r
10500         *PROP_RECVSHADOW        1\r
10501         *MATERIAL_REF   3\r
10502 }\r
10503 *GEOMOBJECT     {\r
10504         *NODE_NAME      "mat3model0surf113"\r
10505         *NODE_TM        {\r
10506                 *NODE_NAME      "mat3model0surf113"\r
10507                 *INHERIT_POS    0       0       0\r
10508                 *INHERIT_ROT    0       0       0\r
10509                 *INHERIT_SCL    0       0       0\r
10510                 *TM_ROW0        1.0     0       0\r
10511                 *TM_ROW1        0       1.0     0\r
10512                 *TM_ROW2        0       0       1.0\r
10513                 *TM_ROW3        0       0       0\r
10514                 *TM_POS 0.000000        0.000000        0.000000\r
10515         }\r
10516         *MESH   {\r
10517                 *TIMEVALUE      0\r
10518                 *MESH_NUMVERTEX 6\r
10519                 *MESH_NUMFACES  4\r
10520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10521                 *MESH_VERTEX_LIST       {\r
10522                         *MESH_VERTEX    0       568.000000      184.000000      -168.000000\r
10523                         *MESH_VERTEX    1       584.000000      192.000000      -184.000000\r
10524                         *MESH_VERTEX    2       576.000000      184.000000      -168.000000\r
10525                         *MESH_VERTEX    3       560.000000      184.000000      -168.000000\r
10526                         *MESH_VERTEX    4       544.000000      192.000000      -184.000000\r
10527                         *MESH_VERTEX    5       552.000000      184.000000      -168.000000\r
10528                 }\r
10529                 *MESH_NORMALS   {\r
10530                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10531                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10532                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10533                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10534                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
10535                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
10536                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
10537                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
10538                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
10539                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
10540                 }\r
10541                 *MESH_FACE_LIST {\r
10542                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10543                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10544                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10545                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10546                 }\r
10547                 *MESH_NUMTVERTEX        6\r
10548                 *MESH_TVERTLIST {\r
10549                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
10550                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
10551                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
10552                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
10553                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
10554                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
10555                 }\r
10556                 *MESH_NUMTVFACES        4\r
10557                 *MESH_TFACELIST {\r
10558                         *MESH_TFACE     0       0       2       1\r
10559                         *MESH_TFACE     1       3       0       1\r
10560                         *MESH_TFACE     2       3       1       4\r
10561                         *MESH_TFACE     3       5       3       4\r
10562                 }\r
10563         }\r
10564         *PROP_MOTIONBLUR        0\r
10565         *PROP_CASTSHADOW        1\r
10566         *PROP_RECVSHADOW        1\r
10567         *MATERIAL_REF   3\r
10568 }\r
10569 *GEOMOBJECT     {\r
10570         *NODE_NAME      "mat3model0surf114"\r
10571         *NODE_TM        {\r
10572                 *NODE_NAME      "mat3model0surf114"\r
10573                 *INHERIT_POS    0       0       0\r
10574                 *INHERIT_ROT    0       0       0\r
10575                 *INHERIT_SCL    0       0       0\r
10576                 *TM_ROW0        1.0     0       0\r
10577                 *TM_ROW1        0       1.0     0\r
10578                 *TM_ROW2        0       0       1.0\r
10579                 *TM_ROW3        0       0       0\r
10580                 *TM_POS 0.000000        0.000000        0.000000\r
10581         }\r
10582         *MESH   {\r
10583                 *TIMEVALUE      0\r
10584                 *MESH_NUMVERTEX 4\r
10585                 *MESH_NUMFACES  2\r
10586                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10587                 *MESH_VERTEX_LIST       {\r
10588                         *MESH_VERTEX    0       568.000000      184.000000      -104.000000\r
10589                         *MESH_VERTEX    1       568.000000      176.000000      -168.000000\r
10590                         *MESH_VERTEX    2       568.000000      176.000000      -104.000000\r
10591                         *MESH_VERTEX    3       568.000000      184.000000      -168.000000\r
10592                 }\r
10593                 *MESH_NORMALS   {\r
10594                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10595                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10596                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
10597                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10598                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
10599                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
10600                 }\r
10601                 *MESH_FACE_LIST {\r
10602                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10603                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10604                 }\r
10605                 *MESH_NUMTVERTEX        4\r
10606                 *MESH_TVERTLIST {\r
10607                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
10608                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
10609                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
10610                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
10611                 }\r
10612                 *MESH_NUMTVFACES        2\r
10613                 *MESH_TFACELIST {\r
10614                         *MESH_TFACE     0       0       2       1\r
10615                         *MESH_TFACE     1       3       0       1\r
10616                 }\r
10617         }\r
10618         *PROP_MOTIONBLUR        0\r
10619         *PROP_CASTSHADOW        1\r
10620         *PROP_RECVSHADOW        1\r
10621         *MATERIAL_REF   3\r
10622 }\r
10623 *GEOMOBJECT     {\r
10624         *NODE_NAME      "mat3model0surf115"\r
10625         *NODE_TM        {\r
10626                 *NODE_NAME      "mat3model0surf115"\r
10627                 *INHERIT_POS    0       0       0\r
10628                 *INHERIT_ROT    0       0       0\r
10629                 *INHERIT_SCL    0       0       0\r
10630                 *TM_ROW0        1.0     0       0\r
10631                 *TM_ROW1        0       1.0     0\r
10632                 *TM_ROW2        0       0       1.0\r
10633                 *TM_ROW3        0       0       0\r
10634                 *TM_POS 0.000000        0.000000        0.000000\r
10635         }\r
10636         *MESH   {\r
10637                 *TIMEVALUE      0\r
10638                 *MESH_NUMVERTEX 8\r
10639                 *MESH_NUMFACES  6\r
10640                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10641                 *MESH_VERTEX_LIST       {\r
10642                         *MESH_VERTEX    0       576.000000      184.000000      -104.000000\r
10643                         *MESH_VERTEX    1       568.000000      160.000000      -104.000000\r
10644                         *MESH_VERTEX    2       576.000000      160.000000      -104.000000\r
10645                         *MESH_VERTEX    3       568.000000      184.000000      -104.000000\r
10646                         *MESH_VERTEX    4       560.000000      160.000000      -104.000000\r
10647                         *MESH_VERTEX    5       560.000000      184.000000      -104.000000\r
10648                         *MESH_VERTEX    6       552.000000      160.000000      -104.000000\r
10649                         *MESH_VERTEX    7       552.000000      184.000000      -104.000000\r
10650                 }\r
10651                 *MESH_NORMALS   {\r
10652                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10653                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10654                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10655                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10656                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
10657                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
10658                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
10659                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
10660                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
10661                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
10662                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
10663                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
10664                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
10665                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
10666                 }\r
10667                 *MESH_FACE_LIST {\r
10668                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10669                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10670                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10671                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10672                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10673                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10674                 }\r
10675                 *MESH_NUMTVERTEX        8\r
10676                 *MESH_TVERTLIST {\r
10677                         *MESH_TVERT     0       0.058594        0.933594        1.000000\r
10678                         *MESH_TVERT     1       0.121094        0.746094        1.000000\r
10679                         *MESH_TVERT     2       0.058594        0.746094        1.000000\r
10680                         *MESH_TVERT     3       0.121094        0.933594        1.000000\r
10681                         *MESH_TVERT     4       0.183594        0.746094        1.000000\r
10682                         *MESH_TVERT     5       0.183594        0.933594        1.000000\r
10683                         *MESH_TVERT     6       0.246094        0.746094        1.000000\r
10684                         *MESH_TVERT     7       0.246094        0.933594        1.000000\r
10685                 }\r
10686                 *MESH_NUMTVFACES        6\r
10687                 *MESH_TFACELIST {\r
10688                         *MESH_TFACE     0       1       4       3\r
10689                         *MESH_TFACE     1       0       1       3\r
10690                         *MESH_TFACE     2       3       4       5\r
10691                         *MESH_TFACE     3       0       2       1\r
10692                         *MESH_TFACE     4       4       6       5\r
10693                         *MESH_TFACE     5       5       6       7\r
10694                 }\r
10695         }\r
10696         *PROP_MOTIONBLUR        0\r
10697         *PROP_CASTSHADOW        1\r
10698         *PROP_RECVSHADOW        1\r
10699         *MATERIAL_REF   3\r
10700 }\r
10701 *GEOMOBJECT     {\r
10702         *NODE_NAME      "mat3model0surf116"\r
10703         *NODE_TM        {\r
10704                 *NODE_NAME      "mat3model0surf116"\r
10705                 *INHERIT_POS    0       0       0\r
10706                 *INHERIT_ROT    0       0       0\r
10707                 *INHERIT_SCL    0       0       0\r
10708                 *TM_ROW0        1.0     0       0\r
10709                 *TM_ROW1        0       1.0     0\r
10710                 *TM_ROW2        0       0       1.0\r
10711                 *TM_ROW3        0       0       0\r
10712                 *TM_POS 0.000000        0.000000        0.000000\r
10713         }\r
10714         *MESH   {\r
10715                 *TIMEVALUE      0\r
10716                 *MESH_NUMVERTEX 4\r
10717                 *MESH_NUMFACES  2\r
10718                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10719                 *MESH_VERTEX_LIST       {\r
10720                         *MESH_VERTEX    0       568.000000      168.000000      -104.000000\r
10721                         *MESH_VERTEX    1       568.000000      160.000000      -168.000000\r
10722                         *MESH_VERTEX    2       568.000000      160.000000      -104.000000\r
10723                         *MESH_VERTEX    3       568.000000      168.000000      -168.000000\r
10724                 }\r
10725                 *MESH_NORMALS   {\r
10726                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10727                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10728                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
10729                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10730                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
10731                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
10732                 }\r
10733                 *MESH_FACE_LIST {\r
10734                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10735                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10736                 }\r
10737                 *MESH_NUMTVERTEX        4\r
10738                 *MESH_TVERTLIST {\r
10739                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
10740                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
10741                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
10742                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
10743                 }\r
10744                 *MESH_NUMTVFACES        2\r
10745                 *MESH_TFACELIST {\r
10746                         *MESH_TFACE     0       0       2       1\r
10747                         *MESH_TFACE     1       3       0       1\r
10748                 }\r
10749         }\r
10750         *PROP_MOTIONBLUR        0\r
10751         *PROP_CASTSHADOW        1\r
10752         *PROP_RECVSHADOW        1\r
10753         *MATERIAL_REF   3\r
10754 }\r
10755 *GEOMOBJECT     {\r
10756         *NODE_NAME      "mat3model0surf117"\r
10757         *NODE_TM        {\r
10758                 *NODE_NAME      "mat3model0surf117"\r
10759                 *INHERIT_POS    0       0       0\r
10760                 *INHERIT_ROT    0       0       0\r
10761                 *INHERIT_SCL    0       0       0\r
10762                 *TM_ROW0        1.0     0       0\r
10763                 *TM_ROW1        0       1.0     0\r
10764                 *TM_ROW2        0       0       1.0\r
10765                 *TM_ROW3        0       0       0\r
10766                 *TM_POS 0.000000        0.000000        0.000000\r
10767         }\r
10768         *MESH   {\r
10769                 *TIMEVALUE      0\r
10770                 *MESH_NUMVERTEX 8\r
10771                 *MESH_NUMFACES  6\r
10772                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10773                 *MESH_VERTEX_LIST       {\r
10774                         *MESH_VERTEX    0       576.000000      160.000000      -168.000000\r
10775                         *MESH_VERTEX    1       568.000000      184.000000      -168.000000\r
10776                         *MESH_VERTEX    2       576.000000      184.000000      -168.000000\r
10777                         *MESH_VERTEX    3       568.000000      160.000000      -168.000000\r
10778                         *MESH_VERTEX    4       560.000000      184.000000      -168.000000\r
10779                         *MESH_VERTEX    5       560.000000      160.000000      -168.000000\r
10780                         *MESH_VERTEX    6       552.000000      184.000000      -168.000000\r
10781                         *MESH_VERTEX    7       552.000000      160.000000      -168.000000\r
10782                 }\r
10783                 *MESH_NORMALS   {\r
10784                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10785                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10786                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10787                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10788                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
10789                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
10790                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
10791                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
10792                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
10793                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
10794                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
10795                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
10796                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
10797                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
10798                 }\r
10799                 *MESH_FACE_LIST {\r
10800                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10801                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10802                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10803                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10804                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10805                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10806                 }\r
10807                 *MESH_NUMTVERTEX        8\r
10808                 *MESH_TVERTLIST {\r
10809                         *MESH_TVERT     0       0.253906        0.761719        1.000000\r
10810                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
10811                         *MESH_TVERT     2       0.253906        0.949219        1.000000\r
10812                         *MESH_TVERT     3       0.191406        0.761719        1.000000\r
10813                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
10814                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
10815                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
10816                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
10817                 }\r
10818                 *MESH_NUMTVFACES        6\r
10819                 *MESH_TFACELIST {\r
10820                         *MESH_TFACE     0       1       4       3\r
10821                         *MESH_TFACE     1       0       1       3\r
10822                         *MESH_TFACE     2       3       4       5\r
10823                         *MESH_TFACE     3       0       2       1\r
10824                         *MESH_TFACE     4       4       6       5\r
10825                         *MESH_TFACE     5       5       6       7\r
10826                 }\r
10827         }\r
10828         *PROP_MOTIONBLUR        0\r
10829         *PROP_CASTSHADOW        1\r
10830         *PROP_RECVSHADOW        1\r
10831         *MATERIAL_REF   3\r
10832 }\r
10833 *GEOMOBJECT     {\r
10834         *NODE_NAME      "mat3model0surf118"\r
10835         *NODE_TM        {\r
10836                 *NODE_NAME      "mat3model0surf118"\r
10837                 *INHERIT_POS    0       0       0\r
10838                 *INHERIT_ROT    0       0       0\r
10839                 *INHERIT_SCL    0       0       0\r
10840                 *TM_ROW0        1.0     0       0\r
10841                 *TM_ROW1        0       1.0     0\r
10842                 *TM_ROW2        0       0       1.0\r
10843                 *TM_ROW3        0       0       0\r
10844                 *TM_POS 0.000000        0.000000        0.000000\r
10845         }\r
10846         *MESH   {\r
10847                 *TIMEVALUE      0\r
10848                 *MESH_NUMVERTEX 6\r
10849                 *MESH_NUMFACES  4\r
10850                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10851                 *MESH_VERTEX_LIST       {\r
10852                         *MESH_VERTEX    0       568.000000      160.000000      -104.000000\r
10853                         *MESH_VERTEX    1       584.000000      152.000000      -88.000000\r
10854                         *MESH_VERTEX    2       576.000000      160.000000      -104.000000\r
10855                         *MESH_VERTEX    3       560.000000      160.000000      -104.000000\r
10856                         *MESH_VERTEX    4       544.000000      152.000000      -88.000000\r
10857                         *MESH_VERTEX    5       552.000000      160.000000      -104.000000\r
10858                 }\r
10859                 *MESH_NORMALS   {\r
10860                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10861                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10862                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10863                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10864                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
10865                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
10866                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
10867                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
10868                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
10869                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
10870                 }\r
10871                 *MESH_FACE_LIST {\r
10872                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10873                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10874                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10875                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10876                 }\r
10877                 *MESH_NUMTVERTEX        6\r
10878                 *MESH_TVERTLIST {\r
10879                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
10880                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
10881                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
10882                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
10883                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
10884                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
10885                 }\r
10886                 *MESH_NUMTVFACES        4\r
10887                 *MESH_TFACELIST {\r
10888                         *MESH_TFACE     0       0       2       1\r
10889                         *MESH_TFACE     1       3       0       1\r
10890                         *MESH_TFACE     2       3       1       4\r
10891                         *MESH_TFACE     3       5       3       4\r
10892                 }\r
10893         }\r
10894         *PROP_MOTIONBLUR        0\r
10895         *PROP_CASTSHADOW        1\r
10896         *PROP_RECVSHADOW        1\r
10897         *MATERIAL_REF   3\r
10898 }\r
10899 *GEOMOBJECT     {\r
10900         *NODE_NAME      "mat3model0surf119"\r
10901         *NODE_TM        {\r
10902                 *NODE_NAME      "mat3model0surf119"\r
10903                 *INHERIT_POS    0       0       0\r
10904                 *INHERIT_ROT    0       0       0\r
10905                 *INHERIT_SCL    0       0       0\r
10906                 *TM_ROW0        1.0     0       0\r
10907                 *TM_ROW1        0       1.0     0\r
10908                 *TM_ROW2        0       0       1.0\r
10909                 *TM_ROW3        0       0       0\r
10910                 *TM_POS 0.000000        0.000000        0.000000\r
10911         }\r
10912         *MESH   {\r
10913                 *TIMEVALUE      0\r
10914                 *MESH_NUMVERTEX 6\r
10915                 *MESH_NUMFACES  4\r
10916                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10917                 *MESH_VERTEX_LIST       {\r
10918                         *MESH_VERTEX    0       584.000000      152.000000      -184.000000\r
10919                         *MESH_VERTEX    1       568.000000      160.000000      -168.000000\r
10920                         *MESH_VERTEX    2       576.000000      160.000000      -168.000000\r
10921                         *MESH_VERTEX    3       544.000000      152.000000      -184.000000\r
10922                         *MESH_VERTEX    4       560.000000      160.000000      -168.000000\r
10923                         *MESH_VERTEX    5       552.000000      160.000000      -168.000000\r
10924                 }\r
10925                 *MESH_NORMALS   {\r
10926                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10927                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10928                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10929                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10930                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
10931                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
10932                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
10933                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
10934                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
10935                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
10936                 }\r
10937                 *MESH_FACE_LIST {\r
10938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10939                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10940                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10941                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10942                 }\r
10943                 *MESH_NUMTVERTEX        6\r
10944                 *MESH_TVERTLIST {\r
10945                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
10946                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
10947                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
10948                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
10949                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
10950                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
10951                 }\r
10952                 *MESH_NUMTVFACES        4\r
10953                 *MESH_TFACELIST {\r
10954                         *MESH_TFACE     0       0       2       1\r
10955                         *MESH_TFACE     1       3       0       1\r
10956                         *MESH_TFACE     2       3       1       4\r
10957                         *MESH_TFACE     3       5       3       4\r
10958                 }\r
10959         }\r
10960         *PROP_MOTIONBLUR        0\r
10961         *PROP_CASTSHADOW        1\r
10962         *PROP_RECVSHADOW        1\r
10963         *MATERIAL_REF   3\r
10964 }\r
10965 *GEOMOBJECT     {\r
10966         *NODE_NAME      "mat3model0surf120"\r
10967         *NODE_TM        {\r
10968                 *NODE_NAME      "mat3model0surf120"\r
10969                 *INHERIT_POS    0       0       0\r
10970                 *INHERIT_ROT    0       0       0\r
10971                 *INHERIT_SCL    0       0       0\r
10972                 *TM_ROW0        1.0     0       0\r
10973                 *TM_ROW1        0       1.0     0\r
10974                 *TM_ROW2        0       0       1.0\r
10975                 *TM_ROW3        0       0       0\r
10976                 *TM_POS 0.000000        0.000000        0.000000\r
10977         }\r
10978         *MESH   {\r
10979                 *TIMEVALUE      0\r
10980                 *MESH_NUMVERTEX 6\r
10981                 *MESH_NUMFACES  4\r
10982                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10983                 *MESH_VERTEX_LIST       {\r
10984                         *MESH_VERTEX    0       584.000000      96.000000       -88.000000\r
10985                         *MESH_VERTEX    1       568.000000      88.000000       -104.000000\r
10986                         *MESH_VERTEX    2       576.000000      88.000000       -104.000000\r
10987                         *MESH_VERTEX    3       544.000000      96.000000       -88.000000\r
10988                         *MESH_VERTEX    4       560.000000      88.000000       -104.000000\r
10989                         *MESH_VERTEX    5       552.000000      88.000000       -104.000000\r
10990                 }\r
10991                 *MESH_NORMALS   {\r
10992                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10993                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10994                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
10995                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
10996                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
10997                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
10998                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
10999                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
11000                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
11001                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
11002                 }\r
11003                 *MESH_FACE_LIST {\r
11004                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11005                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11006                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11007                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11008                 }\r
11009                 *MESH_NUMTVERTEX        6\r
11010                 *MESH_TVERTLIST {\r
11011                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
11012                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
11013                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
11014                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
11015                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
11016                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
11017                 }\r
11018                 *MESH_NUMTVFACES        4\r
11019                 *MESH_TFACELIST {\r
11020                         *MESH_TFACE     0       0       2       1\r
11021                         *MESH_TFACE     1       3       0       1\r
11022                         *MESH_TFACE     2       3       1       4\r
11023                         *MESH_TFACE     3       5       3       4\r
11024                 }\r
11025         }\r
11026         *PROP_MOTIONBLUR        0\r
11027         *PROP_CASTSHADOW        1\r
11028         *PROP_RECVSHADOW        1\r
11029         *MATERIAL_REF   3\r
11030 }\r
11031 *GEOMOBJECT     {\r
11032         *NODE_NAME      "mat3model0surf121"\r
11033         *NODE_TM        {\r
11034                 *NODE_NAME      "mat3model0surf121"\r
11035                 *INHERIT_POS    0       0       0\r
11036                 *INHERIT_ROT    0       0       0\r
11037                 *INHERIT_SCL    0       0       0\r
11038                 *TM_ROW0        1.0     0       0\r
11039                 *TM_ROW1        0       1.0     0\r
11040                 *TM_ROW2        0       0       1.0\r
11041                 *TM_ROW3        0       0       0\r
11042                 *TM_POS 0.000000        0.000000        0.000000\r
11043         }\r
11044         *MESH   {\r
11045                 *TIMEVALUE      0\r
11046                 *MESH_NUMVERTEX 6\r
11047                 *MESH_NUMFACES  4\r
11048                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11049                 *MESH_VERTEX_LIST       {\r
11050                         *MESH_VERTEX    0       568.000000      88.000000       -168.000000\r
11051                         *MESH_VERTEX    1       584.000000      96.000000       -184.000000\r
11052                         *MESH_VERTEX    2       576.000000      88.000000       -168.000000\r
11053                         *MESH_VERTEX    3       560.000000      88.000000       -168.000000\r
11054                         *MESH_VERTEX    4       544.000000      96.000000       -184.000000\r
11055                         *MESH_VERTEX    5       552.000000      88.000000       -168.000000\r
11056                 }\r
11057                 *MESH_NORMALS   {\r
11058                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11059                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11060                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11061                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11062                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
11063                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
11064                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
11065                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
11066                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
11067                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
11068                 }\r
11069                 *MESH_FACE_LIST {\r
11070                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11071                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11072                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11073                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11074                 }\r
11075                 *MESH_NUMTVERTEX        6\r
11076                 *MESH_TVERTLIST {\r
11077                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
11078                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
11079                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
11080                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
11081                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
11082                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
11083                 }\r
11084                 *MESH_NUMTVFACES        4\r
11085                 *MESH_TFACELIST {\r
11086                         *MESH_TFACE     0       0       2       1\r
11087                         *MESH_TFACE     1       3       0       1\r
11088                         *MESH_TFACE     2       3       1       4\r
11089                         *MESH_TFACE     3       5       3       4\r
11090                 }\r
11091         }\r
11092         *PROP_MOTIONBLUR        0\r
11093         *PROP_CASTSHADOW        1\r
11094         *PROP_RECVSHADOW        1\r
11095         *MATERIAL_REF   3\r
11096 }\r
11097 *GEOMOBJECT     {\r
11098         *NODE_NAME      "mat3model0surf122"\r
11099         *NODE_TM        {\r
11100                 *NODE_NAME      "mat3model0surf122"\r
11101                 *INHERIT_POS    0       0       0\r
11102                 *INHERIT_ROT    0       0       0\r
11103                 *INHERIT_SCL    0       0       0\r
11104                 *TM_ROW0        1.0     0       0\r
11105                 *TM_ROW1        0       1.0     0\r
11106                 *TM_ROW2        0       0       1.0\r
11107                 *TM_ROW3        0       0       0\r
11108                 *TM_POS 0.000000        0.000000        0.000000\r
11109         }\r
11110         *MESH   {\r
11111                 *TIMEVALUE      0\r
11112                 *MESH_NUMVERTEX 4\r
11113                 *MESH_NUMFACES  2\r
11114                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11115                 *MESH_VERTEX_LIST       {\r
11116                         *MESH_VERTEX    0       568.000000      88.000000       -104.000000\r
11117                         *MESH_VERTEX    1       568.000000      80.000000       -168.000000\r
11118                         *MESH_VERTEX    2       568.000000      80.000000       -104.000000\r
11119                         *MESH_VERTEX    3       568.000000      88.000000       -168.000000\r
11120                 }\r
11121                 *MESH_NORMALS   {\r
11122                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11123                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11124                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
11125                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
11126                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
11127                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
11128                 }\r
11129                 *MESH_FACE_LIST {\r
11130                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11131                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11132                 }\r
11133                 *MESH_NUMTVERTEX        4\r
11134                 *MESH_TVERTLIST {\r
11135                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
11136                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
11137                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
11138                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
11139                 }\r
11140                 *MESH_NUMTVFACES        2\r
11141                 *MESH_TFACELIST {\r
11142                         *MESH_TFACE     0       0       2       1\r
11143                         *MESH_TFACE     1       3       0       1\r
11144                 }\r
11145         }\r
11146         *PROP_MOTIONBLUR        0\r
11147         *PROP_CASTSHADOW        1\r
11148         *PROP_RECVSHADOW        1\r
11149         *MATERIAL_REF   3\r
11150 }\r
11151 *GEOMOBJECT     {\r
11152         *NODE_NAME      "mat3model0surf123"\r
11153         *NODE_TM        {\r
11154                 *NODE_NAME      "mat3model0surf123"\r
11155                 *INHERIT_POS    0       0       0\r
11156                 *INHERIT_ROT    0       0       0\r
11157                 *INHERIT_SCL    0       0       0\r
11158                 *TM_ROW0        1.0     0       0\r
11159                 *TM_ROW1        0       1.0     0\r
11160                 *TM_ROW2        0       0       1.0\r
11161                 *TM_ROW3        0       0       0\r
11162                 *TM_POS 0.000000        0.000000        0.000000\r
11163         }\r
11164         *MESH   {\r
11165                 *TIMEVALUE      0\r
11166                 *MESH_NUMVERTEX 8\r
11167                 *MESH_NUMFACES  6\r
11168                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11169                 *MESH_VERTEX_LIST       {\r
11170                         *MESH_VERTEX    0       576.000000      88.000000       -104.000000\r
11171                         *MESH_VERTEX    1       568.000000      64.000000       -104.000000\r
11172                         *MESH_VERTEX    2       576.000000      64.000000       -104.000000\r
11173                         *MESH_VERTEX    3       568.000000      88.000000       -104.000000\r
11174                         *MESH_VERTEX    4       560.000000      64.000000       -104.000000\r
11175                         *MESH_VERTEX    5       560.000000      88.000000       -104.000000\r
11176                         *MESH_VERTEX    6       552.000000      64.000000       -104.000000\r
11177                         *MESH_VERTEX    7       552.000000      88.000000       -104.000000\r
11178                 }\r
11179                 *MESH_NORMALS   {\r
11180                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11181                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11182                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11183                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11184                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
11185                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
11186                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
11187                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
11188                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
11189                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
11190                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
11191                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
11192                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
11193                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
11194                 }\r
11195                 *MESH_FACE_LIST {\r
11196                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11197                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11198                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11199                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11200                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11201                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11202                 }\r
11203                 *MESH_NUMTVERTEX        8\r
11204                 *MESH_TVERTLIST {\r
11205                         *MESH_TVERT     0       0.062500        0.933594        1.000000\r
11206                         *MESH_TVERT     1       0.125000        0.746094        1.000000\r
11207                         *MESH_TVERT     2       0.062500        0.746094        1.000000\r
11208                         *MESH_TVERT     3       0.125000        0.933594        1.000000\r
11209                         *MESH_TVERT     4       0.187500        0.746094        1.000000\r
11210                         *MESH_TVERT     5       0.187500        0.933594        1.000000\r
11211                         *MESH_TVERT     6       0.250000        0.746094        1.000000\r
11212                         *MESH_TVERT     7       0.250000        0.933594        1.000000\r
11213                 }\r
11214                 *MESH_NUMTVFACES        6\r
11215                 *MESH_TFACELIST {\r
11216                         *MESH_TFACE     0       1       4       3\r
11217                         *MESH_TFACE     1       0       1       3\r
11218                         *MESH_TFACE     2       3       4       5\r
11219                         *MESH_TFACE     3       0       2       1\r
11220                         *MESH_TFACE     4       4       6       5\r
11221                         *MESH_TFACE     5       5       6       7\r
11222                 }\r
11223         }\r
11224         *PROP_MOTIONBLUR        0\r
11225         *PROP_CASTSHADOW        1\r
11226         *PROP_RECVSHADOW        1\r
11227         *MATERIAL_REF   3\r
11228 }\r
11229 *GEOMOBJECT     {\r
11230         *NODE_NAME      "mat3model0surf124"\r
11231         *NODE_TM        {\r
11232                 *NODE_NAME      "mat3model0surf124"\r
11233                 *INHERIT_POS    0       0       0\r
11234                 *INHERIT_ROT    0       0       0\r
11235                 *INHERIT_SCL    0       0       0\r
11236                 *TM_ROW0        1.0     0       0\r
11237                 *TM_ROW1        0       1.0     0\r
11238                 *TM_ROW2        0       0       1.0\r
11239                 *TM_ROW3        0       0       0\r
11240                 *TM_POS 0.000000        0.000000        0.000000\r
11241         }\r
11242         *MESH   {\r
11243                 *TIMEVALUE      0\r
11244                 *MESH_NUMVERTEX 4\r
11245                 *MESH_NUMFACES  2\r
11246                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11247                 *MESH_VERTEX_LIST       {\r
11248                         *MESH_VERTEX    0       568.000000      72.000000       -168.000000\r
11249                         *MESH_VERTEX    1       568.000000      64.000000       -168.000000\r
11250                         *MESH_VERTEX    2       568.000000      72.000000       -104.000000\r
11251                         *MESH_VERTEX    3       568.000000      64.000000       -104.000000\r
11252                 }\r
11253                 *MESH_NORMALS   {\r
11254                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11255                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11256                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
11257                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
11258                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
11259                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
11260                 }\r
11261                 *MESH_FACE_LIST {\r
11262                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11263                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11264                 }\r
11265                 *MESH_NUMTVERTEX        4\r
11266                 *MESH_TVERTLIST {\r
11267                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
11268                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
11269                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
11270                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
11271                 }\r
11272                 *MESH_NUMTVFACES        2\r
11273                 *MESH_TFACELIST {\r
11274                         *MESH_TFACE     0       0       2       1\r
11275                         *MESH_TFACE     1       2       3       1\r
11276                 }\r
11277         }\r
11278         *PROP_MOTIONBLUR        0\r
11279         *PROP_CASTSHADOW        1\r
11280         *PROP_RECVSHADOW        1\r
11281         *MATERIAL_REF   3\r
11282 }\r
11283 *GEOMOBJECT     {\r
11284         *NODE_NAME      "mat3model0surf125"\r
11285         *NODE_TM        {\r
11286                 *NODE_NAME      "mat3model0surf125"\r
11287                 *INHERIT_POS    0       0       0\r
11288                 *INHERIT_ROT    0       0       0\r
11289                 *INHERIT_SCL    0       0       0\r
11290                 *TM_ROW0        1.0     0       0\r
11291                 *TM_ROW1        0       1.0     0\r
11292                 *TM_ROW2        0       0       1.0\r
11293                 *TM_ROW3        0       0       0\r
11294                 *TM_POS 0.000000        0.000000        0.000000\r
11295         }\r
11296         *MESH   {\r
11297                 *TIMEVALUE      0\r
11298                 *MESH_NUMVERTEX 8\r
11299                 *MESH_NUMFACES  6\r
11300                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11301                 *MESH_VERTEX_LIST       {\r
11302                         *MESH_VERTEX    0       576.000000      64.000000       -168.000000\r
11303                         *MESH_VERTEX    1       568.000000      88.000000       -168.000000\r
11304                         *MESH_VERTEX    2       576.000000      88.000000       -168.000000\r
11305                         *MESH_VERTEX    3       568.000000      64.000000       -168.000000\r
11306                         *MESH_VERTEX    4       560.000000      88.000000       -168.000000\r
11307                         *MESH_VERTEX    5       560.000000      64.000000       -168.000000\r
11308                         *MESH_VERTEX    6       552.000000      88.000000       -168.000000\r
11309                         *MESH_VERTEX    7       552.000000      64.000000       -168.000000\r
11310                 }\r
11311                 *MESH_NORMALS   {\r
11312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11314                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11315                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11316                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
11317                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
11318                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
11319                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
11320                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
11321                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
11322                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
11323                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
11324                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
11325                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
11326                 }\r
11327                 *MESH_FACE_LIST {\r
11328                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11329                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11330                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11331                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11332                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11333                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11334                 }\r
11335                 *MESH_NUMTVERTEX        8\r
11336                 *MESH_TVERTLIST {\r
11337                         *MESH_TVERT     0       0.253906        0.761719        1.000000\r
11338                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
11339                         *MESH_TVERT     2       0.253906        0.949219        1.000000\r
11340                         *MESH_TVERT     3       0.191406        0.761719        1.000000\r
11341                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
11342                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
11343                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
11344                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
11345                 }\r
11346                 *MESH_NUMTVFACES        6\r
11347                 *MESH_TFACELIST {\r
11348                         *MESH_TFACE     0       1       4       3\r
11349                         *MESH_TFACE     1       0       1       3\r
11350                         *MESH_TFACE     2       3       4       5\r
11351                         *MESH_TFACE     3       0       2       1\r
11352                         *MESH_TFACE     4       4       6       5\r
11353                         *MESH_TFACE     5       5       6       7\r
11354                 }\r
11355         }\r
11356         *PROP_MOTIONBLUR        0\r
11357         *PROP_CASTSHADOW        1\r
11358         *PROP_RECVSHADOW        1\r
11359         *MATERIAL_REF   3\r
11360 }\r
11361 *GEOMOBJECT     {\r
11362         *NODE_NAME      "mat3model0surf126"\r
11363         *NODE_TM        {\r
11364                 *NODE_NAME      "mat3model0surf126"\r
11365                 *INHERIT_POS    0       0       0\r
11366                 *INHERIT_ROT    0       0       0\r
11367                 *INHERIT_SCL    0       0       0\r
11368                 *TM_ROW0        1.0     0       0\r
11369                 *TM_ROW1        0       1.0     0\r
11370                 *TM_ROW2        0       0       1.0\r
11371                 *TM_ROW3        0       0       0\r
11372                 *TM_POS 0.000000        0.000000        0.000000\r
11373         }\r
11374         *MESH   {\r
11375                 *TIMEVALUE      0\r
11376                 *MESH_NUMVERTEX 6\r
11377                 *MESH_NUMFACES  4\r
11378                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11379                 *MESH_VERTEX_LIST       {\r
11380                         *MESH_VERTEX    0       568.000000      64.000000       -104.000000\r
11381                         *MESH_VERTEX    1       584.000000      56.000000       -88.000000\r
11382                         *MESH_VERTEX    2       576.000000      64.000000       -104.000000\r
11383                         *MESH_VERTEX    3       560.000000      64.000000       -104.000000\r
11384                         *MESH_VERTEX    4       544.000000      56.000000       -88.000000\r
11385                         *MESH_VERTEX    5       552.000000      64.000000       -104.000000\r
11386                 }\r
11387                 *MESH_NORMALS   {\r
11388                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11389                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11390                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11391                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11392                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
11393                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
11394                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
11395                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
11396                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
11397                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
11398                 }\r
11399                 *MESH_FACE_LIST {\r
11400                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11401                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11402                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11403                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11404                 }\r
11405                 *MESH_NUMTVERTEX        6\r
11406                 *MESH_TVERTLIST {\r
11407                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
11408                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
11409                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
11410                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
11411                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
11412                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
11413                 }\r
11414                 *MESH_NUMTVFACES        4\r
11415                 *MESH_TFACELIST {\r
11416                         *MESH_TFACE     0       0       2       1\r
11417                         *MESH_TFACE     1       3       0       1\r
11418                         *MESH_TFACE     2       3       1       4\r
11419                         *MESH_TFACE     3       5       3       4\r
11420                 }\r
11421         }\r
11422         *PROP_MOTIONBLUR        0\r
11423         *PROP_CASTSHADOW        1\r
11424         *PROP_RECVSHADOW        1\r
11425         *MATERIAL_REF   3\r
11426 }\r
11427 *GEOMOBJECT     {\r
11428         *NODE_NAME      "mat3model0surf127"\r
11429         *NODE_TM        {\r
11430                 *NODE_NAME      "mat3model0surf127"\r
11431                 *INHERIT_POS    0       0       0\r
11432                 *INHERIT_ROT    0       0       0\r
11433                 *INHERIT_SCL    0       0       0\r
11434                 *TM_ROW0        1.0     0       0\r
11435                 *TM_ROW1        0       1.0     0\r
11436                 *TM_ROW2        0       0       1.0\r
11437                 *TM_ROW3        0       0       0\r
11438                 *TM_POS 0.000000        0.000000        0.000000\r
11439         }\r
11440         *MESH   {\r
11441                 *TIMEVALUE      0\r
11442                 *MESH_NUMVERTEX 6\r
11443                 *MESH_NUMFACES  4\r
11444                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11445                 *MESH_VERTEX_LIST       {\r
11446                         *MESH_VERTEX    0       584.000000      56.000000       -184.000000\r
11447                         *MESH_VERTEX    1       568.000000      64.000000       -168.000000\r
11448                         *MESH_VERTEX    2       576.000000      64.000000       -168.000000\r
11449                         *MESH_VERTEX    3       544.000000      56.000000       -184.000000\r
11450                         *MESH_VERTEX    4       560.000000      64.000000       -168.000000\r
11451                         *MESH_VERTEX    5       552.000000      64.000000       -168.000000\r
11452                 }\r
11453                 *MESH_NORMALS   {\r
11454                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11455                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11456                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11457                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11458                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
11459                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
11460                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
11461                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
11462                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
11463                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
11464                 }\r
11465                 *MESH_FACE_LIST {\r
11466                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11467                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11468                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11469                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11470                 }\r
11471                 *MESH_NUMTVERTEX        6\r
11472                 *MESH_TVERTLIST {\r
11473                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
11474                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
11475                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
11476                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
11477                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
11478                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
11479                 }\r
11480                 *MESH_NUMTVFACES        4\r
11481                 *MESH_TFACELIST {\r
11482                         *MESH_TFACE     0       0       2       1\r
11483                         *MESH_TFACE     1       3       0       1\r
11484                         *MESH_TFACE     2       3       1       4\r
11485                         *MESH_TFACE     3       5       3       4\r
11486                 }\r
11487         }\r
11488         *PROP_MOTIONBLUR        0\r
11489         *PROP_CASTSHADOW        1\r
11490         *PROP_RECVSHADOW        1\r
11491         *MATERIAL_REF   3\r
11492 }\r
11493 *GEOMOBJECT     {\r
11494         *NODE_NAME      "mat3model0surf128"\r
11495         *NODE_TM        {\r
11496                 *NODE_NAME      "mat3model0surf128"\r
11497                 *INHERIT_POS    0       0       0\r
11498                 *INHERIT_ROT    0       0       0\r
11499                 *INHERIT_SCL    0       0       0\r
11500                 *TM_ROW0        1.0     0       0\r
11501                 *TM_ROW1        0       1.0     0\r
11502                 *TM_ROW2        0       0       1.0\r
11503                 *TM_ROW3        0       0       0\r
11504                 *TM_POS 0.000000        0.000000        0.000000\r
11505         }\r
11506         *MESH   {\r
11507                 *TIMEVALUE      0\r
11508                 *MESH_NUMVERTEX 6\r
11509                 *MESH_NUMFACES  4\r
11510                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11511                 *MESH_VERTEX_LIST       {\r
11512                         *MESH_VERTEX    0       584.000000      0.000000        -88.000000\r
11513                         *MESH_VERTEX    1       568.000000      -8.000000       -104.000000\r
11514                         *MESH_VERTEX    2       576.000000      -8.000000       -104.000000\r
11515                         *MESH_VERTEX    3       544.000000      0.000000        -88.000000\r
11516                         *MESH_VERTEX    4       560.000000      -8.000000       -104.000000\r
11517                         *MESH_VERTEX    5       552.000000      -8.000000       -104.000000\r
11518                 }\r
11519                 *MESH_NORMALS   {\r
11520                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11521                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11522                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11523                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11524                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
11525                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
11526                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
11527                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
11528                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
11529                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
11530                 }\r
11531                 *MESH_FACE_LIST {\r
11532                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11533                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11534                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11535                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11536                 }\r
11537                 *MESH_NUMTVERTEX        6\r
11538                 *MESH_TVERTLIST {\r
11539                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
11540                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
11541                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
11542                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
11543                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
11544                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
11545                 }\r
11546                 *MESH_NUMTVFACES        4\r
11547                 *MESH_TFACELIST {\r
11548                         *MESH_TFACE     0       0       2       1\r
11549                         *MESH_TFACE     1       3       0       1\r
11550                         *MESH_TFACE     2       3       1       4\r
11551                         *MESH_TFACE     3       5       3       4\r
11552                 }\r
11553         }\r
11554         *PROP_MOTIONBLUR        0\r
11555         *PROP_CASTSHADOW        1\r
11556         *PROP_RECVSHADOW        1\r
11557         *MATERIAL_REF   3\r
11558 }\r
11559 *GEOMOBJECT     {\r
11560         *NODE_NAME      "mat3model0surf129"\r
11561         *NODE_TM        {\r
11562                 *NODE_NAME      "mat3model0surf129"\r
11563                 *INHERIT_POS    0       0       0\r
11564                 *INHERIT_ROT    0       0       0\r
11565                 *INHERIT_SCL    0       0       0\r
11566                 *TM_ROW0        1.0     0       0\r
11567                 *TM_ROW1        0       1.0     0\r
11568                 *TM_ROW2        0       0       1.0\r
11569                 *TM_ROW3        0       0       0\r
11570                 *TM_POS 0.000000        0.000000        0.000000\r
11571         }\r
11572         *MESH   {\r
11573                 *TIMEVALUE      0\r
11574                 *MESH_NUMVERTEX 6\r
11575                 *MESH_NUMFACES  4\r
11576                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11577                 *MESH_VERTEX_LIST       {\r
11578                         *MESH_VERTEX    0       568.000000      -8.000000       -168.000000\r
11579                         *MESH_VERTEX    1       584.000000      0.000000        -184.000000\r
11580                         *MESH_VERTEX    2       576.000000      -8.000000       -168.000000\r
11581                         *MESH_VERTEX    3       560.000000      -8.000000       -168.000000\r
11582                         *MESH_VERTEX    4       544.000000      0.000000        -184.000000\r
11583                         *MESH_VERTEX    5       552.000000      -8.000000       -168.000000\r
11584                 }\r
11585                 *MESH_NORMALS   {\r
11586                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11587                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11588                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11589                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11590                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
11591                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
11592                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
11593                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
11594                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
11595                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
11596                 }\r
11597                 *MESH_FACE_LIST {\r
11598                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11599                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11600                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11601                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11602                 }\r
11603                 *MESH_NUMTVERTEX        6\r
11604                 *MESH_TVERTLIST {\r
11605                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
11606                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
11607                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
11608                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
11609                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
11610                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
11611                 }\r
11612                 *MESH_NUMTVFACES        4\r
11613                 *MESH_TFACELIST {\r
11614                         *MESH_TFACE     0       0       2       1\r
11615                         *MESH_TFACE     1       3       0       1\r
11616                         *MESH_TFACE     2       3       1       4\r
11617                         *MESH_TFACE     3       5       3       4\r
11618                 }\r
11619         }\r
11620         *PROP_MOTIONBLUR        0\r
11621         *PROP_CASTSHADOW        1\r
11622         *PROP_RECVSHADOW        1\r
11623         *MATERIAL_REF   3\r
11624 }\r
11625 *GEOMOBJECT     {\r
11626         *NODE_NAME      "mat3model0surf130"\r
11627         *NODE_TM        {\r
11628                 *NODE_NAME      "mat3model0surf130"\r
11629                 *INHERIT_POS    0       0       0\r
11630                 *INHERIT_ROT    0       0       0\r
11631                 *INHERIT_SCL    0       0       0\r
11632                 *TM_ROW0        1.0     0       0\r
11633                 *TM_ROW1        0       1.0     0\r
11634                 *TM_ROW2        0       0       1.0\r
11635                 *TM_ROW3        0       0       0\r
11636                 *TM_POS 0.000000        0.000000        0.000000\r
11637         }\r
11638         *MESH   {\r
11639                 *TIMEVALUE      0\r
11640                 *MESH_NUMVERTEX 4\r
11641                 *MESH_NUMFACES  2\r
11642                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11643                 *MESH_VERTEX_LIST       {\r
11644                         *MESH_VERTEX    0       568.000000      -8.000000       -104.000000\r
11645                         *MESH_VERTEX    1       568.000000      -16.000000      -168.000000\r
11646                         *MESH_VERTEX    2       568.000000      -16.000000      -104.000000\r
11647                         *MESH_VERTEX    3       568.000000      -8.000000       -168.000000\r
11648                 }\r
11649                 *MESH_NORMALS   {\r
11650                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11651                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11652                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
11653                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
11654                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
11655                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
11656                 }\r
11657                 *MESH_FACE_LIST {\r
11658                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11659                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11660                 }\r
11661                 *MESH_NUMTVERTEX        4\r
11662                 *MESH_TVERTLIST {\r
11663                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
11664                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
11665                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
11666                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
11667                 }\r
11668                 *MESH_NUMTVFACES        2\r
11669                 *MESH_TFACELIST {\r
11670                         *MESH_TFACE     0       0       2       1\r
11671                         *MESH_TFACE     1       3       0       1\r
11672                 }\r
11673         }\r
11674         *PROP_MOTIONBLUR        0\r
11675         *PROP_CASTSHADOW        1\r
11676         *PROP_RECVSHADOW        1\r
11677         *MATERIAL_REF   3\r
11678 }\r
11679 *GEOMOBJECT     {\r
11680         *NODE_NAME      "mat3model0surf131"\r
11681         *NODE_TM        {\r
11682                 *NODE_NAME      "mat3model0surf131"\r
11683                 *INHERIT_POS    0       0       0\r
11684                 *INHERIT_ROT    0       0       0\r
11685                 *INHERIT_SCL    0       0       0\r
11686                 *TM_ROW0        1.0     0       0\r
11687                 *TM_ROW1        0       1.0     0\r
11688                 *TM_ROW2        0       0       1.0\r
11689                 *TM_ROW3        0       0       0\r
11690                 *TM_POS 0.000000        0.000000        0.000000\r
11691         }\r
11692         *MESH   {\r
11693                 *TIMEVALUE      0\r
11694                 *MESH_NUMVERTEX 8\r
11695                 *MESH_NUMFACES  6\r
11696                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11697                 *MESH_VERTEX_LIST       {\r
11698                         *MESH_VERTEX    0       568.000000      -8.000000       -104.000000\r
11699                         *MESH_VERTEX    1       568.000000      -32.000000      -104.000000\r
11700                         *MESH_VERTEX    2       576.000000      -8.000000       -104.000000\r
11701                         *MESH_VERTEX    3       576.000000      -32.000000      -104.000000\r
11702                         *MESH_VERTEX    4       560.000000      -32.000000      -104.000000\r
11703                         *MESH_VERTEX    5       560.000000      -8.000000       -104.000000\r
11704                         *MESH_VERTEX    6       552.000000      -32.000000      -104.000000\r
11705                         *MESH_VERTEX    7       552.000000      -8.000000       -104.000000\r
11706                 }\r
11707                 *MESH_NORMALS   {\r
11708                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11709                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11710                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11711                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11712                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
11713                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
11714                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
11715                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
11716                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
11717                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
11718                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
11719                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
11720                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
11721                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
11722                 }\r
11723                 *MESH_FACE_LIST {\r
11724                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11725                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11726                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11727                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11728                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11729                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11730                 }\r
11731                 *MESH_NUMTVERTEX        8\r
11732                 *MESH_TVERTLIST {\r
11733                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
11734                         *MESH_TVERT     1       0.125000        0.746094        1.000000\r
11735                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
11736                         *MESH_TVERT     3       0.062500        0.746094        1.000000\r
11737                         *MESH_TVERT     4       0.187500        0.746094        1.000000\r
11738                         *MESH_TVERT     5       0.187500        0.933594        1.000000\r
11739                         *MESH_TVERT     6       0.250000        0.746094        1.000000\r
11740                         *MESH_TVERT     7       0.250000        0.933594        1.000000\r
11741                 }\r
11742                 *MESH_NUMTVFACES        6\r
11743                 *MESH_TFACELIST {\r
11744                         *MESH_TFACE     0       0       1       4\r
11745                         *MESH_TFACE     1       0       2       1\r
11746                         *MESH_TFACE     2       0       4       5\r
11747                         *MESH_TFACE     3       1       2       3\r
11748                         *MESH_TFACE     4       4       6       5\r
11749                         *MESH_TFACE     5       5       6       7\r
11750                 }\r
11751         }\r
11752         *PROP_MOTIONBLUR        0\r
11753         *PROP_CASTSHADOW        1\r
11754         *PROP_RECVSHADOW        1\r
11755         *MATERIAL_REF   3\r
11756 }\r
11757 *GEOMOBJECT     {\r
11758         *NODE_NAME      "mat3model0surf132"\r
11759         *NODE_TM        {\r
11760                 *NODE_NAME      "mat3model0surf132"\r
11761                 *INHERIT_POS    0       0       0\r
11762                 *INHERIT_ROT    0       0       0\r
11763                 *INHERIT_SCL    0       0       0\r
11764                 *TM_ROW0        1.0     0       0\r
11765                 *TM_ROW1        0       1.0     0\r
11766                 *TM_ROW2        0       0       1.0\r
11767                 *TM_ROW3        0       0       0\r
11768                 *TM_POS 0.000000        0.000000        0.000000\r
11769         }\r
11770         *MESH   {\r
11771                 *TIMEVALUE      0\r
11772                 *MESH_NUMVERTEX 4\r
11773                 *MESH_NUMFACES  2\r
11774                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11775                 *MESH_VERTEX_LIST       {\r
11776                         *MESH_VERTEX    0       568.000000      -24.000000      -168.000000\r
11777                         *MESH_VERTEX    1       568.000000      -32.000000      -168.000000\r
11778                         *MESH_VERTEX    2       568.000000      -24.000000      -104.000000\r
11779                         *MESH_VERTEX    3       568.000000      -32.000000      -104.000000\r
11780                 }\r
11781                 *MESH_NORMALS   {\r
11782                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11783                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11784                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
11785                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
11786                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
11787                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
11788                 }\r
11789                 *MESH_FACE_LIST {\r
11790                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11791                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11792                 }\r
11793                 *MESH_NUMTVERTEX        4\r
11794                 *MESH_TVERTLIST {\r
11795                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
11796                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
11797                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
11798                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
11799                 }\r
11800                 *MESH_NUMTVFACES        2\r
11801                 *MESH_TFACELIST {\r
11802                         *MESH_TFACE     0       0       2       1\r
11803                         *MESH_TFACE     1       2       3       1\r
11804                 }\r
11805         }\r
11806         *PROP_MOTIONBLUR        0\r
11807         *PROP_CASTSHADOW        1\r
11808         *PROP_RECVSHADOW        1\r
11809         *MATERIAL_REF   3\r
11810 }\r
11811 *GEOMOBJECT     {\r
11812         *NODE_NAME      "mat3model0surf133"\r
11813         *NODE_TM        {\r
11814                 *NODE_NAME      "mat3model0surf133"\r
11815                 *INHERIT_POS    0       0       0\r
11816                 *INHERIT_ROT    0       0       0\r
11817                 *INHERIT_SCL    0       0       0\r
11818                 *TM_ROW0        1.0     0       0\r
11819                 *TM_ROW1        0       1.0     0\r
11820                 *TM_ROW2        0       0       1.0\r
11821                 *TM_ROW3        0       0       0\r
11822                 *TM_POS 0.000000        0.000000        0.000000\r
11823         }\r
11824         *MESH   {\r
11825                 *TIMEVALUE      0\r
11826                 *MESH_NUMVERTEX 8\r
11827                 *MESH_NUMFACES  6\r
11828                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11829                 *MESH_VERTEX_LIST       {\r
11830                         *MESH_VERTEX    0       576.000000      -32.000000      -168.000000\r
11831                         *MESH_VERTEX    1       568.000000      -8.000000       -168.000000\r
11832                         *MESH_VERTEX    2       576.000000      -8.000000       -168.000000\r
11833                         *MESH_VERTEX    3       568.000000      -32.000000      -168.000000\r
11834                         *MESH_VERTEX    4       560.000000      -8.000000       -168.000000\r
11835                         *MESH_VERTEX    5       560.000000      -32.000000      -168.000000\r
11836                         *MESH_VERTEX    6       552.000000      -8.000000       -168.000000\r
11837                         *MESH_VERTEX    7       552.000000      -32.000000      -168.000000\r
11838                 }\r
11839                 *MESH_NORMALS   {\r
11840                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11841                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11842                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11843                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11844                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
11845                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
11846                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
11847                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
11848                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
11849                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
11850                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
11851                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
11852                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
11853                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
11854                 }\r
11855                 *MESH_FACE_LIST {\r
11856                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11857                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11858                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11859                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11860                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11861                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11862                 }\r
11863                 *MESH_NUMTVERTEX        8\r
11864                 *MESH_TVERTLIST {\r
11865                         *MESH_TVERT     0       0.253906        0.761719        1.000000\r
11866                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
11867                         *MESH_TVERT     2       0.253906        0.949219        1.000000\r
11868                         *MESH_TVERT     3       0.191406        0.761719        1.000000\r
11869                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
11870                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
11871                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
11872                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
11873                 }\r
11874                 *MESH_NUMTVFACES        6\r
11875                 *MESH_TFACELIST {\r
11876                         *MESH_TFACE     0       1       4       3\r
11877                         *MESH_TFACE     1       0       1       3\r
11878                         *MESH_TFACE     2       3       4       5\r
11879                         *MESH_TFACE     3       0       2       1\r
11880                         *MESH_TFACE     4       4       6       5\r
11881                         *MESH_TFACE     5       5       6       7\r
11882                 }\r
11883         }\r
11884         *PROP_MOTIONBLUR        0\r
11885         *PROP_CASTSHADOW        1\r
11886         *PROP_RECVSHADOW        1\r
11887         *MATERIAL_REF   3\r
11888 }\r
11889 *GEOMOBJECT     {\r
11890         *NODE_NAME      "mat3model0surf134"\r
11891         *NODE_TM        {\r
11892                 *NODE_NAME      "mat3model0surf134"\r
11893                 *INHERIT_POS    0       0       0\r
11894                 *INHERIT_ROT    0       0       0\r
11895                 *INHERIT_SCL    0       0       0\r
11896                 *TM_ROW0        1.0     0       0\r
11897                 *TM_ROW1        0       1.0     0\r
11898                 *TM_ROW2        0       0       1.0\r
11899                 *TM_ROW3        0       0       0\r
11900                 *TM_POS 0.000000        0.000000        0.000000\r
11901         }\r
11902         *MESH   {\r
11903                 *TIMEVALUE      0\r
11904                 *MESH_NUMVERTEX 6\r
11905                 *MESH_NUMFACES  4\r
11906                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11907                 *MESH_VERTEX_LIST       {\r
11908                         *MESH_VERTEX    0       568.000000      -32.000000      -104.000000\r
11909                         *MESH_VERTEX    1       584.000000      -40.000000      -88.000000\r
11910                         *MESH_VERTEX    2       576.000000      -32.000000      -104.000000\r
11911                         *MESH_VERTEX    3       560.000000      -32.000000      -104.000000\r
11912                         *MESH_VERTEX    4       544.000000      -40.000000      -88.000000\r
11913                         *MESH_VERTEX    5       552.000000      -32.000000      -104.000000\r
11914                 }\r
11915                 *MESH_NORMALS   {\r
11916                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11917                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11918                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11919                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11920                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
11921                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
11922                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
11923                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
11924                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
11925                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
11926                 }\r
11927                 *MESH_FACE_LIST {\r
11928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11929                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11930                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11931                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11932                 }\r
11933                 *MESH_NUMTVERTEX        6\r
11934                 *MESH_TVERTLIST {\r
11935                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
11936                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
11937                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
11938                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
11939                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
11940                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
11941                 }\r
11942                 *MESH_NUMTVFACES        4\r
11943                 *MESH_TFACELIST {\r
11944                         *MESH_TFACE     0       0       2       1\r
11945                         *MESH_TFACE     1       3       0       1\r
11946                         *MESH_TFACE     2       3       1       4\r
11947                         *MESH_TFACE     3       5       3       4\r
11948                 }\r
11949         }\r
11950         *PROP_MOTIONBLUR        0\r
11951         *PROP_CASTSHADOW        1\r
11952         *PROP_RECVSHADOW        1\r
11953         *MATERIAL_REF   3\r
11954 }\r
11955 *GEOMOBJECT     {\r
11956         *NODE_NAME      "mat3model0surf135"\r
11957         *NODE_TM        {\r
11958                 *NODE_NAME      "mat3model0surf135"\r
11959                 *INHERIT_POS    0       0       0\r
11960                 *INHERIT_ROT    0       0       0\r
11961                 *INHERIT_SCL    0       0       0\r
11962                 *TM_ROW0        1.0     0       0\r
11963                 *TM_ROW1        0       1.0     0\r
11964                 *TM_ROW2        0       0       1.0\r
11965                 *TM_ROW3        0       0       0\r
11966                 *TM_POS 0.000000        0.000000        0.000000\r
11967         }\r
11968         *MESH   {\r
11969                 *TIMEVALUE      0\r
11970                 *MESH_NUMVERTEX 6\r
11971                 *MESH_NUMFACES  4\r
11972                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11973                 *MESH_VERTEX_LIST       {\r
11974                         *MESH_VERTEX    0       584.000000      -40.000000      -184.000000\r
11975                         *MESH_VERTEX    1       568.000000      -32.000000      -168.000000\r
11976                         *MESH_VERTEX    2       576.000000      -32.000000      -168.000000\r
11977                         *MESH_VERTEX    3       544.000000      -40.000000      -184.000000\r
11978                         *MESH_VERTEX    4       560.000000      -32.000000      -168.000000\r
11979                         *MESH_VERTEX    5       552.000000      -32.000000      -168.000000\r
11980                 }\r
11981                 *MESH_NORMALS   {\r
11982                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
11983                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
11984                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
11985                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
11986                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
11987                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
11988                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
11989                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
11990                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
11991                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
11992                 }\r
11993                 *MESH_FACE_LIST {\r
11994                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11995                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11996                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11997                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11998                 }\r
11999                 *MESH_NUMTVERTEX        6\r
12000                 *MESH_TVERTLIST {\r
12001                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
12002                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
12003                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
12004                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
12005                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
12006                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
12007                 }\r
12008                 *MESH_NUMTVFACES        4\r
12009                 *MESH_TFACELIST {\r
12010                         *MESH_TFACE     0       0       2       1\r
12011                         *MESH_TFACE     1       3       0       1\r
12012                         *MESH_TFACE     2       3       1       4\r
12013                         *MESH_TFACE     3       5       3       4\r
12014                 }\r
12015         }\r
12016         *PROP_MOTIONBLUR        0\r
12017         *PROP_CASTSHADOW        1\r
12018         *PROP_RECVSHADOW        1\r
12019         *MATERIAL_REF   3\r
12020 }\r
12021 *GEOMOBJECT     {\r
12022         *NODE_NAME      "mat3model0surf136"\r
12023         *NODE_TM        {\r
12024                 *NODE_NAME      "mat3model0surf136"\r
12025                 *INHERIT_POS    0       0       0\r
12026                 *INHERIT_ROT    0       0       0\r
12027                 *INHERIT_SCL    0       0       0\r
12028                 *TM_ROW0        1.0     0       0\r
12029                 *TM_ROW1        0       1.0     0\r
12030                 *TM_ROW2        0       0       1.0\r
12031                 *TM_ROW3        0       0       0\r
12032                 *TM_POS 0.000000        0.000000        0.000000\r
12033         }\r
12034         *MESH   {\r
12035                 *TIMEVALUE      0\r
12036                 *MESH_NUMVERTEX 6\r
12037                 *MESH_NUMFACES  4\r
12038                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12039                 *MESH_VERTEX_LIST       {\r
12040                         *MESH_VERTEX    0       584.000000      -96.000000      -88.000000\r
12041                         *MESH_VERTEX    1       568.000000      -104.000000     -104.000000\r
12042                         *MESH_VERTEX    2       576.000000      -104.000000     -104.000000\r
12043                         *MESH_VERTEX    3       544.000000      -96.000000      -88.000000\r
12044                         *MESH_VERTEX    4       560.000000      -104.000000     -104.000000\r
12045                         *MESH_VERTEX    5       552.000000      -104.000000     -104.000000\r
12046                 }\r
12047                 *MESH_NORMALS   {\r
12048                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12049                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12050                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12051                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12052                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
12053                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
12054                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
12055                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
12056                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
12057                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
12058                 }\r
12059                 *MESH_FACE_LIST {\r
12060                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12061                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12062                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12063                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12064                 }\r
12065                 *MESH_NUMTVERTEX        6\r
12066                 *MESH_TVERTLIST {\r
12067                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
12068                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
12069                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
12070                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
12071                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
12072                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
12073                 }\r
12074                 *MESH_NUMTVFACES        4\r
12075                 *MESH_TFACELIST {\r
12076                         *MESH_TFACE     0       0       2       1\r
12077                         *MESH_TFACE     1       3       0       1\r
12078                         *MESH_TFACE     2       3       1       4\r
12079                         *MESH_TFACE     3       5       3       4\r
12080                 }\r
12081         }\r
12082         *PROP_MOTIONBLUR        0\r
12083         *PROP_CASTSHADOW        1\r
12084         *PROP_RECVSHADOW        1\r
12085         *MATERIAL_REF   3\r
12086 }\r
12087 *GEOMOBJECT     {\r
12088         *NODE_NAME      "mat3model0surf137"\r
12089         *NODE_TM        {\r
12090                 *NODE_NAME      "mat3model0surf137"\r
12091                 *INHERIT_POS    0       0       0\r
12092                 *INHERIT_ROT    0       0       0\r
12093                 *INHERIT_SCL    0       0       0\r
12094                 *TM_ROW0        1.0     0       0\r
12095                 *TM_ROW1        0       1.0     0\r
12096                 *TM_ROW2        0       0       1.0\r
12097                 *TM_ROW3        0       0       0\r
12098                 *TM_POS 0.000000        0.000000        0.000000\r
12099         }\r
12100         *MESH   {\r
12101                 *TIMEVALUE      0\r
12102                 *MESH_NUMVERTEX 6\r
12103                 *MESH_NUMFACES  4\r
12104                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12105                 *MESH_VERTEX_LIST       {\r
12106                         *MESH_VERTEX    0       568.000000      -104.000000     -168.000000\r
12107                         *MESH_VERTEX    1       584.000000      -96.000000      -184.000000\r
12108                         *MESH_VERTEX    2       576.000000      -104.000000     -168.000000\r
12109                         *MESH_VERTEX    3       560.000000      -104.000000     -168.000000\r
12110                         *MESH_VERTEX    4       544.000000      -96.000000      -184.000000\r
12111                         *MESH_VERTEX    5       552.000000      -104.000000     -168.000000\r
12112                 }\r
12113                 *MESH_NORMALS   {\r
12114                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12115                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12116                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12117                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12118                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
12119                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
12120                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
12121                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
12122                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
12123                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
12124                 }\r
12125                 *MESH_FACE_LIST {\r
12126                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12127                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12128                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12129                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12130                 }\r
12131                 *MESH_NUMTVERTEX        6\r
12132                 *MESH_TVERTLIST {\r
12133                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
12134                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
12135                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
12136                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
12137                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
12138                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
12139                 }\r
12140                 *MESH_NUMTVFACES        4\r
12141                 *MESH_TFACELIST {\r
12142                         *MESH_TFACE     0       0       2       1\r
12143                         *MESH_TFACE     1       3       0       1\r
12144                         *MESH_TFACE     2       3       1       4\r
12145                         *MESH_TFACE     3       5       3       4\r
12146                 }\r
12147         }\r
12148         *PROP_MOTIONBLUR        0\r
12149         *PROP_CASTSHADOW        1\r
12150         *PROP_RECVSHADOW        1\r
12151         *MATERIAL_REF   3\r
12152 }\r
12153 *GEOMOBJECT     {\r
12154         *NODE_NAME      "mat3model0surf138"\r
12155         *NODE_TM        {\r
12156                 *NODE_NAME      "mat3model0surf138"\r
12157                 *INHERIT_POS    0       0       0\r
12158                 *INHERIT_ROT    0       0       0\r
12159                 *INHERIT_SCL    0       0       0\r
12160                 *TM_ROW0        1.0     0       0\r
12161                 *TM_ROW1        0       1.0     0\r
12162                 *TM_ROW2        0       0       1.0\r
12163                 *TM_ROW3        0       0       0\r
12164                 *TM_POS 0.000000        0.000000        0.000000\r
12165         }\r
12166         *MESH   {\r
12167                 *TIMEVALUE      0\r
12168                 *MESH_NUMVERTEX 4\r
12169                 *MESH_NUMFACES  2\r
12170                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12171                 *MESH_VERTEX_LIST       {\r
12172                         *MESH_VERTEX    0       568.000000      -104.000000     -104.000000\r
12173                         *MESH_VERTEX    1       568.000000      -112.000000     -168.000000\r
12174                         *MESH_VERTEX    2       568.000000      -112.000000     -104.000000\r
12175                         *MESH_VERTEX    3       568.000000      -104.000000     -168.000000\r
12176                 }\r
12177                 *MESH_NORMALS   {\r
12178                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12179                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12180                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
12181                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
12182                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
12183                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
12184                 }\r
12185                 *MESH_FACE_LIST {\r
12186                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12187                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12188                 }\r
12189                 *MESH_NUMTVERTEX        4\r
12190                 *MESH_TVERTLIST {\r
12191                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
12192                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
12193                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
12194                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
12195                 }\r
12196                 *MESH_NUMTVFACES        2\r
12197                 *MESH_TFACELIST {\r
12198                         *MESH_TFACE     0       0       2       1\r
12199                         *MESH_TFACE     1       3       0       1\r
12200                 }\r
12201         }\r
12202         *PROP_MOTIONBLUR        0\r
12203         *PROP_CASTSHADOW        1\r
12204         *PROP_RECVSHADOW        1\r
12205         *MATERIAL_REF   3\r
12206 }\r
12207 *GEOMOBJECT     {\r
12208         *NODE_NAME      "mat3model0surf139"\r
12209         *NODE_TM        {\r
12210                 *NODE_NAME      "mat3model0surf139"\r
12211                 *INHERIT_POS    0       0       0\r
12212                 *INHERIT_ROT    0       0       0\r
12213                 *INHERIT_SCL    0       0       0\r
12214                 *TM_ROW0        1.0     0       0\r
12215                 *TM_ROW1        0       1.0     0\r
12216                 *TM_ROW2        0       0       1.0\r
12217                 *TM_ROW3        0       0       0\r
12218                 *TM_POS 0.000000        0.000000        0.000000\r
12219         }\r
12220         *MESH   {\r
12221                 *TIMEVALUE      0\r
12222                 *MESH_NUMVERTEX 8\r
12223                 *MESH_NUMFACES  6\r
12224                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12225                 *MESH_VERTEX_LIST       {\r
12226                         *MESH_VERTEX    0       576.000000      -104.000000     -104.000000\r
12227                         *MESH_VERTEX    1       568.000000      -128.000000     -104.000000\r
12228                         *MESH_VERTEX    2       576.000000      -128.000000     -104.000000\r
12229                         *MESH_VERTEX    3       568.000000      -104.000000     -104.000000\r
12230                         *MESH_VERTEX    4       560.000000      -128.000000     -104.000000\r
12231                         *MESH_VERTEX    5       560.000000      -104.000000     -104.000000\r
12232                         *MESH_VERTEX    6       552.000000      -128.000000     -104.000000\r
12233                         *MESH_VERTEX    7       552.000000      -104.000000     -104.000000\r
12234                 }\r
12235                 *MESH_NORMALS   {\r
12236                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12237                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12238                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12239                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12240                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
12241                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
12242                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
12243                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12244                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12245                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12246                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12247                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12248                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
12249                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
12250                 }\r
12251                 *MESH_FACE_LIST {\r
12252                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12253                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12254                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12255                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12256                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12257                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12258                 }\r
12259                 *MESH_NUMTVERTEX        8\r
12260                 *MESH_TVERTLIST {\r
12261                         *MESH_TVERT     0       0.062500        0.933594        1.000000\r
12262                         *MESH_TVERT     1       0.125000        0.746094        1.000000\r
12263                         *MESH_TVERT     2       0.062500        0.746094        1.000000\r
12264                         *MESH_TVERT     3       0.125000        0.933594        1.000000\r
12265                         *MESH_TVERT     4       0.187500        0.746094        1.000000\r
12266                         *MESH_TVERT     5       0.187500        0.933594        1.000000\r
12267                         *MESH_TVERT     6       0.250000        0.746094        1.000000\r
12268                         *MESH_TVERT     7       0.250000        0.933594        1.000000\r
12269                 }\r
12270                 *MESH_NUMTVFACES        6\r
12271                 *MESH_TFACELIST {\r
12272                         *MESH_TFACE     0       1       4       3\r
12273                         *MESH_TFACE     1       0       1       3\r
12274                         *MESH_TFACE     2       3       4       5\r
12275                         *MESH_TFACE     3       0       2       1\r
12276                         *MESH_TFACE     4       4       6       5\r
12277                         *MESH_TFACE     5       5       6       7\r
12278                 }\r
12279         }\r
12280         *PROP_MOTIONBLUR        0\r
12281         *PROP_CASTSHADOW        1\r
12282         *PROP_RECVSHADOW        1\r
12283         *MATERIAL_REF   3\r
12284 }\r
12285 *GEOMOBJECT     {\r
12286         *NODE_NAME      "mat3model0surf140"\r
12287         *NODE_TM        {\r
12288                 *NODE_NAME      "mat3model0surf140"\r
12289                 *INHERIT_POS    0       0       0\r
12290                 *INHERIT_ROT    0       0       0\r
12291                 *INHERIT_SCL    0       0       0\r
12292                 *TM_ROW0        1.0     0       0\r
12293                 *TM_ROW1        0       1.0     0\r
12294                 *TM_ROW2        0       0       1.0\r
12295                 *TM_ROW3        0       0       0\r
12296                 *TM_POS 0.000000        0.000000        0.000000\r
12297         }\r
12298         *MESH   {\r
12299                 *TIMEVALUE      0\r
12300                 *MESH_NUMVERTEX 8\r
12301                 *MESH_NUMFACES  6\r
12302                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12303                 *MESH_VERTEX_LIST       {\r
12304                         *MESH_VERTEX    0       568.000000      -128.000000     -168.000000\r
12305                         *MESH_VERTEX    1       568.000000      -104.000000     -168.000000\r
12306                         *MESH_VERTEX    2       576.000000      -128.000000     -168.000000\r
12307                         *MESH_VERTEX    3       576.000000      -104.000000     -168.000000\r
12308                         *MESH_VERTEX    4       560.000000      -104.000000     -168.000000\r
12309                         *MESH_VERTEX    5       560.000000      -128.000000     -168.000000\r
12310                         *MESH_VERTEX    6       552.000000      -104.000000     -168.000000\r
12311                         *MESH_VERTEX    7       552.000000      -128.000000     -168.000000\r
12312                 }\r
12313                 *MESH_NORMALS   {\r
12314                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12315                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12316                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12317                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12318                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
12319                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
12320                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
12321                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
12322                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
12323                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
12324                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
12325                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
12326                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
12327                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
12328                 }\r
12329                 *MESH_FACE_LIST {\r
12330                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12331                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12332                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12333                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12334                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12335                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12336                 }\r
12337                 *MESH_NUMTVERTEX        8\r
12338                 *MESH_TVERTLIST {\r
12339                         *MESH_TVERT     0       0.191406        0.761719        1.000000\r
12340                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
12341                         *MESH_TVERT     2       0.253906        0.761719        1.000000\r
12342                         *MESH_TVERT     3       0.253906        0.949219        1.000000\r
12343                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
12344                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
12345                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
12346                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
12347                 }\r
12348                 *MESH_NUMTVFACES        6\r
12349                 *MESH_TFACELIST {\r
12350                         *MESH_TFACE     0       0       1       4\r
12351                         *MESH_TFACE     1       0       2       1\r
12352                         *MESH_TFACE     2       0       4       5\r
12353                         *MESH_TFACE     3       1       2       3\r
12354                         *MESH_TFACE     4       4       6       5\r
12355                         *MESH_TFACE     5       5       6       7\r
12356                 }\r
12357         }\r
12358         *PROP_MOTIONBLUR        0\r
12359         *PROP_CASTSHADOW        1\r
12360         *PROP_RECVSHADOW        1\r
12361         *MATERIAL_REF   3\r
12362 }\r
12363 *GEOMOBJECT     {\r
12364         *NODE_NAME      "mat3model0surf141"\r
12365         *NODE_TM        {\r
12366                 *NODE_NAME      "mat3model0surf141"\r
12367                 *INHERIT_POS    0       0       0\r
12368                 *INHERIT_ROT    0       0       0\r
12369                 *INHERIT_SCL    0       0       0\r
12370                 *TM_ROW0        1.0     0       0\r
12371                 *TM_ROW1        0       1.0     0\r
12372                 *TM_ROW2        0       0       1.0\r
12373                 *TM_ROW3        0       0       0\r
12374                 *TM_POS 0.000000        0.000000        0.000000\r
12375         }\r
12376         *MESH   {\r
12377                 *TIMEVALUE      0\r
12378                 *MESH_NUMVERTEX 4\r
12379                 *MESH_NUMFACES  2\r
12380                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12381                 *MESH_VERTEX_LIST       {\r
12382                         *MESH_VERTEX    0       568.000000      -120.000000     -104.000000\r
12383                         *MESH_VERTEX    1       568.000000      -128.000000     -168.000000\r
12384                         *MESH_VERTEX    2       568.000000      -128.000000     -104.000000\r
12385                         *MESH_VERTEX    3       568.000000      -120.000000     -168.000000\r
12386                 }\r
12387                 *MESH_NORMALS   {\r
12388                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12389                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12390                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
12391                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
12392                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
12393                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
12394                 }\r
12395                 *MESH_FACE_LIST {\r
12396                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12397                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12398                 }\r
12399                 *MESH_NUMTVERTEX        4\r
12400                 *MESH_TVERTLIST {\r
12401                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
12402                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
12403                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
12404                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
12405                 }\r
12406                 *MESH_NUMTVFACES        2\r
12407                 *MESH_TFACELIST {\r
12408                         *MESH_TFACE     0       0       2       1\r
12409                         *MESH_TFACE     1       3       0       1\r
12410                 }\r
12411         }\r
12412         *PROP_MOTIONBLUR        0\r
12413         *PROP_CASTSHADOW        1\r
12414         *PROP_RECVSHADOW        1\r
12415         *MATERIAL_REF   3\r
12416 }\r
12417 *GEOMOBJECT     {\r
12418         *NODE_NAME      "mat3model0surf142"\r
12419         *NODE_TM        {\r
12420                 *NODE_NAME      "mat3model0surf142"\r
12421                 *INHERIT_POS    0       0       0\r
12422                 *INHERIT_ROT    0       0       0\r
12423                 *INHERIT_SCL    0       0       0\r
12424                 *TM_ROW0        1.0     0       0\r
12425                 *TM_ROW1        0       1.0     0\r
12426                 *TM_ROW2        0       0       1.0\r
12427                 *TM_ROW3        0       0       0\r
12428                 *TM_POS 0.000000        0.000000        0.000000\r
12429         }\r
12430         *MESH   {\r
12431                 *TIMEVALUE      0\r
12432                 *MESH_NUMVERTEX 6\r
12433                 *MESH_NUMFACES  4\r
12434                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12435                 *MESH_VERTEX_LIST       {\r
12436                         *MESH_VERTEX    0       568.000000      -128.000000     -104.000000\r
12437                         *MESH_VERTEX    1       584.000000      -136.000000     -88.000000\r
12438                         *MESH_VERTEX    2       576.000000      -128.000000     -104.000000\r
12439                         *MESH_VERTEX    3       560.000000      -128.000000     -104.000000\r
12440                         *MESH_VERTEX    4       544.000000      -136.000000     -88.000000\r
12441                         *MESH_VERTEX    5       552.000000      -128.000000     -104.000000\r
12442                 }\r
12443                 *MESH_NORMALS   {\r
12444                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12445                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12446                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12447                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12448                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
12449                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
12450                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
12451                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
12452                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
12453                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
12454                 }\r
12455                 *MESH_FACE_LIST {\r
12456                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12457                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12458                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12459                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12460                 }\r
12461                 *MESH_NUMTVERTEX        6\r
12462                 *MESH_TVERTLIST {\r
12463                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
12464                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
12465                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
12466                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
12467                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
12468                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
12469                 }\r
12470                 *MESH_NUMTVFACES        4\r
12471                 *MESH_TFACELIST {\r
12472                         *MESH_TFACE     0       0       2       1\r
12473                         *MESH_TFACE     1       3       0       1\r
12474                         *MESH_TFACE     2       3       1       4\r
12475                         *MESH_TFACE     3       5       3       4\r
12476                 }\r
12477         }\r
12478         *PROP_MOTIONBLUR        0\r
12479         *PROP_CASTSHADOW        1\r
12480         *PROP_RECVSHADOW        1\r
12481         *MATERIAL_REF   3\r
12482 }\r
12483 *GEOMOBJECT     {\r
12484         *NODE_NAME      "mat3model0surf143"\r
12485         *NODE_TM        {\r
12486                 *NODE_NAME      "mat3model0surf143"\r
12487                 *INHERIT_POS    0       0       0\r
12488                 *INHERIT_ROT    0       0       0\r
12489                 *INHERIT_SCL    0       0       0\r
12490                 *TM_ROW0        1.0     0       0\r
12491                 *TM_ROW1        0       1.0     0\r
12492                 *TM_ROW2        0       0       1.0\r
12493                 *TM_ROW3        0       0       0\r
12494                 *TM_POS 0.000000        0.000000        0.000000\r
12495         }\r
12496         *MESH   {\r
12497                 *TIMEVALUE      0\r
12498                 *MESH_NUMVERTEX 6\r
12499                 *MESH_NUMFACES  4\r
12500                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12501                 *MESH_VERTEX_LIST       {\r
12502                         *MESH_VERTEX    0       584.000000      -136.000000     -184.000000\r
12503                         *MESH_VERTEX    1       568.000000      -128.000000     -168.000000\r
12504                         *MESH_VERTEX    2       576.000000      -128.000000     -168.000000\r
12505                         *MESH_VERTEX    3       544.000000      -136.000000     -184.000000\r
12506                         *MESH_VERTEX    4       552.000000      -128.000000     -168.000000\r
12507                         *MESH_VERTEX    5       560.000000      -128.000000     -168.000000\r
12508                 }\r
12509                 *MESH_NORMALS   {\r
12510                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12511                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12512                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12513                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12514                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
12515                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
12516                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
12517                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
12518                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
12519                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
12520                 }\r
12521                 *MESH_FACE_LIST {\r
12522                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12523                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12524                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12525                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12526                 }\r
12527                 *MESH_NUMTVERTEX        6\r
12528                 *MESH_TVERTLIST {\r
12529                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
12530                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
12531                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
12532                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
12533                         *MESH_TVERT     4       0.062500        0.937500        1.000000\r
12534                         *MESH_TVERT     5       0.125000        0.937500        1.000000\r
12535                 }\r
12536                 *MESH_NUMTVFACES        4\r
12537                 *MESH_TFACELIST {\r
12538                         *MESH_TFACE     0       0       2       1\r
12539                         *MESH_TFACE     1       3       0       1\r
12540                         *MESH_TFACE     2       4       3       5\r
12541                         *MESH_TFACE     3       3       1       5\r
12542                 }\r
12543         }\r
12544         *PROP_MOTIONBLUR        0\r
12545         *PROP_CASTSHADOW        1\r
12546         *PROP_RECVSHADOW        1\r
12547         *MATERIAL_REF   3\r
12548 }\r
12549 *GEOMOBJECT     {\r
12550         *NODE_NAME      "mat3model0surf144"\r
12551         *NODE_TM        {\r
12552                 *NODE_NAME      "mat3model0surf144"\r
12553                 *INHERIT_POS    0       0       0\r
12554                 *INHERIT_ROT    0       0       0\r
12555                 *INHERIT_SCL    0       0       0\r
12556                 *TM_ROW0        1.0     0       0\r
12557                 *TM_ROW1        0       1.0     0\r
12558                 *TM_ROW2        0       0       1.0\r
12559                 *TM_ROW3        0       0       0\r
12560                 *TM_POS 0.000000        0.000000        0.000000\r
12561         }\r
12562         *MESH   {\r
12563                 *TIMEVALUE      0\r
12564                 *MESH_NUMVERTEX 6\r
12565                 *MESH_NUMFACES  4\r
12566                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12567                 *MESH_VERTEX_LIST       {\r
12568                         *MESH_VERTEX    0       584.000000      -192.000000     -88.000000\r
12569                         *MESH_VERTEX    1       568.000000      -200.000000     -104.000000\r
12570                         *MESH_VERTEX    2       576.000000      -200.000000     -104.000000\r
12571                         *MESH_VERTEX    3       544.000000      -192.000000     -88.000000\r
12572                         *MESH_VERTEX    4       552.000000      -200.000000     -104.000000\r
12573                         *MESH_VERTEX    5       560.000000      -200.000000     -104.000000\r
12574                 }\r
12575                 *MESH_NORMALS   {\r
12576                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12577                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12578                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12579                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12580                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
12581                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
12582                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
12583                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
12584                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
12585                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
12586                 }\r
12587                 *MESH_FACE_LIST {\r
12588                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12589                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12590                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12591                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12592                 }\r
12593                 *MESH_NUMTVERTEX        6\r
12594                 *MESH_TVERTLIST {\r
12595                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
12596                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
12597                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
12598                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
12599                         *MESH_TVERT     4       0.250000        0.937500        1.000000\r
12600                         *MESH_TVERT     5       0.187500        0.937500        1.000000\r
12601                 }\r
12602                 *MESH_NUMTVFACES        4\r
12603                 *MESH_TFACELIST {\r
12604                         *MESH_TFACE     0       0       2       1\r
12605                         *MESH_TFACE     1       3       0       1\r
12606                         *MESH_TFACE     2       4       3       5\r
12607                         *MESH_TFACE     3       3       1       5\r
12608                 }\r
12609         }\r
12610         *PROP_MOTIONBLUR        0\r
12611         *PROP_CASTSHADOW        1\r
12612         *PROP_RECVSHADOW        1\r
12613         *MATERIAL_REF   3\r
12614 }\r
12615 *GEOMOBJECT     {\r
12616         *NODE_NAME      "mat3model0surf145"\r
12617         *NODE_TM        {\r
12618                 *NODE_NAME      "mat3model0surf145"\r
12619                 *INHERIT_POS    0       0       0\r
12620                 *INHERIT_ROT    0       0       0\r
12621                 *INHERIT_SCL    0       0       0\r
12622                 *TM_ROW0        1.0     0       0\r
12623                 *TM_ROW1        0       1.0     0\r
12624                 *TM_ROW2        0       0       1.0\r
12625                 *TM_ROW3        0       0       0\r
12626                 *TM_POS 0.000000        0.000000        0.000000\r
12627         }\r
12628         *MESH   {\r
12629                 *TIMEVALUE      0\r
12630                 *MESH_NUMVERTEX 6\r
12631                 *MESH_NUMFACES  4\r
12632                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12633                 *MESH_VERTEX_LIST       {\r
12634                         *MESH_VERTEX    0       568.000000      -200.000000     -168.000000\r
12635                         *MESH_VERTEX    1       584.000000      -192.000000     -184.000000\r
12636                         *MESH_VERTEX    2       576.000000      -200.000000     -168.000000\r
12637                         *MESH_VERTEX    3       560.000000      -200.000000     -168.000000\r
12638                         *MESH_VERTEX    4       544.000000      -192.000000     -184.000000\r
12639                         *MESH_VERTEX    5       552.000000      -200.000000     -168.000000\r
12640                 }\r
12641                 *MESH_NORMALS   {\r
12642                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12643                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12644                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12645                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12646                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
12647                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
12648                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
12649                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
12650                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
12651                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
12652                 }\r
12653                 *MESH_FACE_LIST {\r
12654                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12655                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12656                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12657                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12658                 }\r
12659                 *MESH_NUMTVERTEX        6\r
12660                 *MESH_TVERTLIST {\r
12661                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
12662                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
12663                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
12664                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
12665                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
12666                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
12667                 }\r
12668                 *MESH_NUMTVFACES        4\r
12669                 *MESH_TFACELIST {\r
12670                         *MESH_TFACE     0       0       2       1\r
12671                         *MESH_TFACE     1       3       0       1\r
12672                         *MESH_TFACE     2       3       1       4\r
12673                         *MESH_TFACE     3       5       3       4\r
12674                 }\r
12675         }\r
12676         *PROP_MOTIONBLUR        0\r
12677         *PROP_CASTSHADOW        1\r
12678         *PROP_RECVSHADOW        1\r
12679         *MATERIAL_REF   3\r
12680 }\r
12681 *GEOMOBJECT     {\r
12682         *NODE_NAME      "mat3model0surf146"\r
12683         *NODE_TM        {\r
12684                 *NODE_NAME      "mat3model0surf146"\r
12685                 *INHERIT_POS    0       0       0\r
12686                 *INHERIT_ROT    0       0       0\r
12687                 *INHERIT_SCL    0       0       0\r
12688                 *TM_ROW0        1.0     0       0\r
12689                 *TM_ROW1        0       1.0     0\r
12690                 *TM_ROW2        0       0       1.0\r
12691                 *TM_ROW3        0       0       0\r
12692                 *TM_POS 0.000000        0.000000        0.000000\r
12693         }\r
12694         *MESH   {\r
12695                 *TIMEVALUE      0\r
12696                 *MESH_NUMVERTEX 4\r
12697                 *MESH_NUMFACES  2\r
12698                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12699                 *MESH_VERTEX_LIST       {\r
12700                         *MESH_VERTEX    0       568.000000      -200.000000     -168.000000\r
12701                         *MESH_VERTEX    1       568.000000      -208.000000     -168.000000\r
12702                         *MESH_VERTEX    2       568.000000      -200.000000     -104.000000\r
12703                         *MESH_VERTEX    3       568.000000      -208.000000     -104.000000\r
12704                 }\r
12705                 *MESH_NORMALS   {\r
12706                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12707                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12708                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
12709                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
12710                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
12711                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
12712                 }\r
12713                 *MESH_FACE_LIST {\r
12714                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12715                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12716                 }\r
12717                 *MESH_NUMTVERTEX        4\r
12718                 *MESH_TVERTLIST {\r
12719                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
12720                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
12721                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
12722                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
12723                 }\r
12724                 *MESH_NUMTVFACES        2\r
12725                 *MESH_TFACELIST {\r
12726                         *MESH_TFACE     0       0       2       1\r
12727                         *MESH_TFACE     1       2       3       1\r
12728                 }\r
12729         }\r
12730         *PROP_MOTIONBLUR        0\r
12731         *PROP_CASTSHADOW        1\r
12732         *PROP_RECVSHADOW        1\r
12733         *MATERIAL_REF   3\r
12734 }\r
12735 *GEOMOBJECT     {\r
12736         *NODE_NAME      "mat3model0surf147"\r
12737         *NODE_TM        {\r
12738                 *NODE_NAME      "mat3model0surf147"\r
12739                 *INHERIT_POS    0       0       0\r
12740                 *INHERIT_ROT    0       0       0\r
12741                 *INHERIT_SCL    0       0       0\r
12742                 *TM_ROW0        1.0     0       0\r
12743                 *TM_ROW1        0       1.0     0\r
12744                 *TM_ROW2        0       0       1.0\r
12745                 *TM_ROW3        0       0       0\r
12746                 *TM_POS 0.000000        0.000000        0.000000\r
12747         }\r
12748         *MESH   {\r
12749                 *TIMEVALUE      0\r
12750                 *MESH_NUMVERTEX 8\r
12751                 *MESH_NUMFACES  6\r
12752                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12753                 *MESH_VERTEX_LIST       {\r
12754                         *MESH_VERTEX    0       568.000000      -200.000000     -104.000000\r
12755                         *MESH_VERTEX    1       568.000000      -224.000000     -104.000000\r
12756                         *MESH_VERTEX    2       576.000000      -200.000000     -104.000000\r
12757                         *MESH_VERTEX    3       576.000000      -224.000000     -104.000000\r
12758                         *MESH_VERTEX    4       560.000000      -224.000000     -104.000000\r
12759                         *MESH_VERTEX    5       560.000000      -200.000000     -104.000000\r
12760                         *MESH_VERTEX    6       552.000000      -224.000000     -104.000000\r
12761                         *MESH_VERTEX    7       552.000000      -200.000000     -104.000000\r
12762                 }\r
12763                 *MESH_NORMALS   {\r
12764                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12765                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12766                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12767                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12768                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
12769                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
12770                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
12771                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12772                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12773                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12774                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12775                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12776                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
12777                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
12778                 }\r
12779                 *MESH_FACE_LIST {\r
12780                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12781                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12782                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12783                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12784                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12785                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12786                 }\r
12787                 *MESH_NUMTVERTEX        8\r
12788                 *MESH_TVERTLIST {\r
12789                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
12790                         *MESH_TVERT     1       0.125000        0.746094        1.000000\r
12791                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
12792                         *MESH_TVERT     3       0.062500        0.746094        1.000000\r
12793                         *MESH_TVERT     4       0.187500        0.746094        1.000000\r
12794                         *MESH_TVERT     5       0.187500        0.933594        1.000000\r
12795                         *MESH_TVERT     6       0.250000        0.746094        1.000000\r
12796                         *MESH_TVERT     7       0.250000        0.933594        1.000000\r
12797                 }\r
12798                 *MESH_NUMTVFACES        6\r
12799                 *MESH_TFACELIST {\r
12800                         *MESH_TFACE     0       0       1       4\r
12801                         *MESH_TFACE     1       0       2       1\r
12802                         *MESH_TFACE     2       0       4       5\r
12803                         *MESH_TFACE     3       1       2       3\r
12804                         *MESH_TFACE     4       4       6       5\r
12805                         *MESH_TFACE     5       5       6       7\r
12806                 }\r
12807         }\r
12808         *PROP_MOTIONBLUR        0\r
12809         *PROP_CASTSHADOW        1\r
12810         *PROP_RECVSHADOW        1\r
12811         *MATERIAL_REF   3\r
12812 }\r
12813 *GEOMOBJECT     {\r
12814         *NODE_NAME      "mat3model0surf148"\r
12815         *NODE_TM        {\r
12816                 *NODE_NAME      "mat3model0surf148"\r
12817                 *INHERIT_POS    0       0       0\r
12818                 *INHERIT_ROT    0       0       0\r
12819                 *INHERIT_SCL    0       0       0\r
12820                 *TM_ROW0        1.0     0       0\r
12821                 *TM_ROW1        0       1.0     0\r
12822                 *TM_ROW2        0       0       1.0\r
12823                 *TM_ROW3        0       0       0\r
12824                 *TM_POS 0.000000        0.000000        0.000000\r
12825         }\r
12826         *MESH   {\r
12827                 *TIMEVALUE      0\r
12828                 *MESH_NUMVERTEX 4\r
12829                 *MESH_NUMFACES  2\r
12830                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12831                 *MESH_VERTEX_LIST       {\r
12832                         *MESH_VERTEX    0       568.000000      -216.000000     -104.000000\r
12833                         *MESH_VERTEX    1       568.000000      -224.000000     -168.000000\r
12834                         *MESH_VERTEX    2       568.000000      -224.000000     -104.000000\r
12835                         *MESH_VERTEX    3       568.000000      -216.000000     -168.000000\r
12836                 }\r
12837                 *MESH_NORMALS   {\r
12838                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12839                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12840                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
12841                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
12842                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
12843                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
12844                 }\r
12845                 *MESH_FACE_LIST {\r
12846                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12847                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12848                 }\r
12849                 *MESH_NUMTVERTEX        4\r
12850                 *MESH_TVERTLIST {\r
12851                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
12852                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
12853                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
12854                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
12855                 }\r
12856                 *MESH_NUMTVFACES        2\r
12857                 *MESH_TFACELIST {\r
12858                         *MESH_TFACE     0       0       2       1\r
12859                         *MESH_TFACE     1       3       0       1\r
12860                 }\r
12861         }\r
12862         *PROP_MOTIONBLUR        0\r
12863         *PROP_CASTSHADOW        1\r
12864         *PROP_RECVSHADOW        1\r
12865         *MATERIAL_REF   3\r
12866 }\r
12867 *GEOMOBJECT     {\r
12868         *NODE_NAME      "mat3model0surf149"\r
12869         *NODE_TM        {\r
12870                 *NODE_NAME      "mat3model0surf149"\r
12871                 *INHERIT_POS    0       0       0\r
12872                 *INHERIT_ROT    0       0       0\r
12873                 *INHERIT_SCL    0       0       0\r
12874                 *TM_ROW0        1.0     0       0\r
12875                 *TM_ROW1        0       1.0     0\r
12876                 *TM_ROW2        0       0       1.0\r
12877                 *TM_ROW3        0       0       0\r
12878                 *TM_POS 0.000000        0.000000        0.000000\r
12879         }\r
12880         *MESH   {\r
12881                 *TIMEVALUE      0\r
12882                 *MESH_NUMVERTEX 8\r
12883                 *MESH_NUMFACES  6\r
12884                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12885                 *MESH_VERTEX_LIST       {\r
12886                         *MESH_VERTEX    0       576.000000      -224.000000     -168.000000\r
12887                         *MESH_VERTEX    1       568.000000      -200.000000     -168.000000\r
12888                         *MESH_VERTEX    2       576.000000      -200.000000     -168.000000\r
12889                         *MESH_VERTEX    3       568.000000      -224.000000     -168.000000\r
12890                         *MESH_VERTEX    4       560.000000      -200.000000     -168.000000\r
12891                         *MESH_VERTEX    5       560.000000      -224.000000     -168.000000\r
12892                         *MESH_VERTEX    6       552.000000      -200.000000     -168.000000\r
12893                         *MESH_VERTEX    7       552.000000      -224.000000     -168.000000\r
12894                 }\r
12895                 *MESH_NORMALS   {\r
12896                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12897                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12898                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12899                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12900                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
12901                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
12902                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
12903                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
12904                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
12905                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
12906                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
12907                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
12908                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
12909                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
12910                 }\r
12911                 *MESH_FACE_LIST {\r
12912                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12913                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12914                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12915                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12916                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12917                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12918                 }\r
12919                 *MESH_NUMTVERTEX        8\r
12920                 *MESH_TVERTLIST {\r
12921                         *MESH_TVERT     0       0.253906        0.761719        1.000000\r
12922                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
12923                         *MESH_TVERT     2       0.253906        0.949219        1.000000\r
12924                         *MESH_TVERT     3       0.191406        0.761719        1.000000\r
12925                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
12926                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
12927                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
12928                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
12929                 }\r
12930                 *MESH_NUMTVFACES        6\r
12931                 *MESH_TFACELIST {\r
12932                         *MESH_TFACE     0       1       4       3\r
12933                         *MESH_TFACE     1       0       1       3\r
12934                         *MESH_TFACE     2       3       4       5\r
12935                         *MESH_TFACE     3       0       2       1\r
12936                         *MESH_TFACE     4       4       6       5\r
12937                         *MESH_TFACE     5       5       6       7\r
12938                 }\r
12939         }\r
12940         *PROP_MOTIONBLUR        0\r
12941         *PROP_CASTSHADOW        1\r
12942         *PROP_RECVSHADOW        1\r
12943         *MATERIAL_REF   3\r
12944 }\r
12945 *GEOMOBJECT     {\r
12946         *NODE_NAME      "mat3model0surf150"\r
12947         *NODE_TM        {\r
12948                 *NODE_NAME      "mat3model0surf150"\r
12949                 *INHERIT_POS    0       0       0\r
12950                 *INHERIT_ROT    0       0       0\r
12951                 *INHERIT_SCL    0       0       0\r
12952                 *TM_ROW0        1.0     0       0\r
12953                 *TM_ROW1        0       1.0     0\r
12954                 *TM_ROW2        0       0       1.0\r
12955                 *TM_ROW3        0       0       0\r
12956                 *TM_POS 0.000000        0.000000        0.000000\r
12957         }\r
12958         *MESH   {\r
12959                 *TIMEVALUE      0\r
12960                 *MESH_NUMVERTEX 6\r
12961                 *MESH_NUMFACES  4\r
12962                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12963                 *MESH_VERTEX_LIST       {\r
12964                         *MESH_VERTEX    0       568.000000      -224.000000     -104.000000\r
12965                         *MESH_VERTEX    1       584.000000      -232.000000     -88.000000\r
12966                         *MESH_VERTEX    2       576.000000      -224.000000     -104.000000\r
12967                         *MESH_VERTEX    3       560.000000      -224.000000     -104.000000\r
12968                         *MESH_VERTEX    4       544.000000      -232.000000     -88.000000\r
12969                         *MESH_VERTEX    5       552.000000      -224.000000     -104.000000\r
12970                 }\r
12971                 *MESH_NORMALS   {\r
12972                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
12973                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
12974                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
12975                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
12976                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
12977                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
12978                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
12979                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
12980                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
12981                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
12982                 }\r
12983                 *MESH_FACE_LIST {\r
12984                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12985                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12986                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12987                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12988                 }\r
12989                 *MESH_NUMTVERTEX        6\r
12990                 *MESH_TVERTLIST {\r
12991                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
12992                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
12993                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
12994                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
12995                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
12996                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
12997                 }\r
12998                 *MESH_NUMTVFACES        4\r
12999                 *MESH_TFACELIST {\r
13000                         *MESH_TFACE     0       0       2       1\r
13001                         *MESH_TFACE     1       3       0       1\r
13002                         *MESH_TFACE     2       3       1       4\r
13003                         *MESH_TFACE     3       5       3       4\r
13004                 }\r
13005         }\r
13006         *PROP_MOTIONBLUR        0\r
13007         *PROP_CASTSHADOW        1\r
13008         *PROP_RECVSHADOW        1\r
13009         *MATERIAL_REF   3\r
13010 }\r
13011 *GEOMOBJECT     {\r
13012         *NODE_NAME      "mat3model0surf151"\r
13013         *NODE_TM        {\r
13014                 *NODE_NAME      "mat3model0surf151"\r
13015                 *INHERIT_POS    0       0       0\r
13016                 *INHERIT_ROT    0       0       0\r
13017                 *INHERIT_SCL    0       0       0\r
13018                 *TM_ROW0        1.0     0       0\r
13019                 *TM_ROW1        0       1.0     0\r
13020                 *TM_ROW2        0       0       1.0\r
13021                 *TM_ROW3        0       0       0\r
13022                 *TM_POS 0.000000        0.000000        0.000000\r
13023         }\r
13024         *MESH   {\r
13025                 *TIMEVALUE      0\r
13026                 *MESH_NUMVERTEX 6\r
13027                 *MESH_NUMFACES  4\r
13028                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13029                 *MESH_VERTEX_LIST       {\r
13030                         *MESH_VERTEX    0       584.000000      -232.000000     -184.000000\r
13031                         *MESH_VERTEX    1       568.000000      -224.000000     -168.000000\r
13032                         *MESH_VERTEX    2       576.000000      -224.000000     -168.000000\r
13033                         *MESH_VERTEX    3       544.000000      -232.000000     -184.000000\r
13034                         *MESH_VERTEX    4       560.000000      -224.000000     -168.000000\r
13035                         *MESH_VERTEX    5       552.000000      -224.000000     -168.000000\r
13036                 }\r
13037                 *MESH_NORMALS   {\r
13038                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13039                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13040                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13041                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13042                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
13043                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
13044                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
13045                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
13046                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
13047                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
13048                 }\r
13049                 *MESH_FACE_LIST {\r
13050                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13051                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13052                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13053                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13054                 }\r
13055                 *MESH_NUMTVERTEX        6\r
13056                 *MESH_TVERTLIST {\r
13057                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
13058                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
13059                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
13060                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
13061                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
13062                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
13063                 }\r
13064                 *MESH_NUMTVFACES        4\r
13065                 *MESH_TFACELIST {\r
13066                         *MESH_TFACE     0       0       2       1\r
13067                         *MESH_TFACE     1       3       0       1\r
13068                         *MESH_TFACE     2       3       1       4\r
13069                         *MESH_TFACE     3       5       3       4\r
13070                 }\r
13071         }\r
13072         *PROP_MOTIONBLUR        0\r
13073         *PROP_CASTSHADOW        1\r
13074         *PROP_RECVSHADOW        1\r
13075         *MATERIAL_REF   3\r
13076 }\r
13077 *GEOMOBJECT     {\r
13078         *NODE_NAME      "mat3model0surf152"\r
13079         *NODE_TM        {\r
13080                 *NODE_NAME      "mat3model0surf152"\r
13081                 *INHERIT_POS    0       0       0\r
13082                 *INHERIT_ROT    0       0       0\r
13083                 *INHERIT_SCL    0       0       0\r
13084                 *TM_ROW0        1.0     0       0\r
13085                 *TM_ROW1        0       1.0     0\r
13086                 *TM_ROW2        0       0       1.0\r
13087                 *TM_ROW3        0       0       0\r
13088                 *TM_POS 0.000000        0.000000        0.000000\r
13089         }\r
13090         *MESH   {\r
13091                 *TIMEVALUE      0\r
13092                 *MESH_NUMVERTEX 6\r
13093                 *MESH_NUMFACES  4\r
13094                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13095                 *MESH_VERTEX_LIST       {\r
13096                         *MESH_VERTEX    0       584.000000      -288.000000     -88.000000\r
13097                         *MESH_VERTEX    1       568.000000      -296.000000     -104.000000\r
13098                         *MESH_VERTEX    2       576.000000      -296.000000     -104.000000\r
13099                         *MESH_VERTEX    3       544.000000      -288.000000     -88.000000\r
13100                         *MESH_VERTEX    4       560.000000      -296.000000     -104.000000\r
13101                         *MESH_VERTEX    5       552.000000      -296.000000     -104.000000\r
13102                 }\r
13103                 *MESH_NORMALS   {\r
13104                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13105                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13106                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13107                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13108                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
13109                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
13110                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
13111                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
13112                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
13113                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
13114                 }\r
13115                 *MESH_FACE_LIST {\r
13116                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13117                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13118                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13119                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13120                 }\r
13121                 *MESH_NUMTVERTEX        6\r
13122                 *MESH_TVERTLIST {\r
13123                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
13124                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
13125                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
13126                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
13127                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
13128                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
13129                 }\r
13130                 *MESH_NUMTVFACES        4\r
13131                 *MESH_TFACELIST {\r
13132                         *MESH_TFACE     0       0       2       1\r
13133                         *MESH_TFACE     1       3       0       1\r
13134                         *MESH_TFACE     2       3       1       4\r
13135                         *MESH_TFACE     3       5       3       4\r
13136                 }\r
13137         }\r
13138         *PROP_MOTIONBLUR        0\r
13139         *PROP_CASTSHADOW        1\r
13140         *PROP_RECVSHADOW        1\r
13141         *MATERIAL_REF   3\r
13142 }\r
13143 *GEOMOBJECT     {\r
13144         *NODE_NAME      "mat3model0surf153"\r
13145         *NODE_TM        {\r
13146                 *NODE_NAME      "mat3model0surf153"\r
13147                 *INHERIT_POS    0       0       0\r
13148                 *INHERIT_ROT    0       0       0\r
13149                 *INHERIT_SCL    0       0       0\r
13150                 *TM_ROW0        1.0     0       0\r
13151                 *TM_ROW1        0       1.0     0\r
13152                 *TM_ROW2        0       0       1.0\r
13153                 *TM_ROW3        0       0       0\r
13154                 *TM_POS 0.000000        0.000000        0.000000\r
13155         }\r
13156         *MESH   {\r
13157                 *TIMEVALUE      0\r
13158                 *MESH_NUMVERTEX 6\r
13159                 *MESH_NUMFACES  4\r
13160                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13161                 *MESH_VERTEX_LIST       {\r
13162                         *MESH_VERTEX    0       568.000000      -296.000000     -168.000000\r
13163                         *MESH_VERTEX    1       584.000000      -288.000000     -184.000000\r
13164                         *MESH_VERTEX    2       576.000000      -296.000000     -168.000000\r
13165                         *MESH_VERTEX    3       560.000000      -296.000000     -168.000000\r
13166                         *MESH_VERTEX    4       544.000000      -288.000000     -184.000000\r
13167                         *MESH_VERTEX    5       552.000000      -296.000000     -168.000000\r
13168                 }\r
13169                 *MESH_NORMALS   {\r
13170                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13171                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13172                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13173                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13174                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
13175                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
13176                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
13177                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
13178                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
13179                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
13180                 }\r
13181                 *MESH_FACE_LIST {\r
13182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13183                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13184                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13185                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13186                 }\r
13187                 *MESH_NUMTVERTEX        6\r
13188                 *MESH_TVERTLIST {\r
13189                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
13190                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
13191                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
13192                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
13193                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
13194                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
13195                 }\r
13196                 *MESH_NUMTVFACES        4\r
13197                 *MESH_TFACELIST {\r
13198                         *MESH_TFACE     0       0       2       1\r
13199                         *MESH_TFACE     1       3       0       1\r
13200                         *MESH_TFACE     2       3       1       4\r
13201                         *MESH_TFACE     3       5       3       4\r
13202                 }\r
13203         }\r
13204         *PROP_MOTIONBLUR        0\r
13205         *PROP_CASTSHADOW        1\r
13206         *PROP_RECVSHADOW        1\r
13207         *MATERIAL_REF   3\r
13208 }\r
13209 *GEOMOBJECT     {\r
13210         *NODE_NAME      "mat3model0surf154"\r
13211         *NODE_TM        {\r
13212                 *NODE_NAME      "mat3model0surf154"\r
13213                 *INHERIT_POS    0       0       0\r
13214                 *INHERIT_ROT    0       0       0\r
13215                 *INHERIT_SCL    0       0       0\r
13216                 *TM_ROW0        1.0     0       0\r
13217                 *TM_ROW1        0       1.0     0\r
13218                 *TM_ROW2        0       0       1.0\r
13219                 *TM_ROW3        0       0       0\r
13220                 *TM_POS 0.000000        0.000000        0.000000\r
13221         }\r
13222         *MESH   {\r
13223                 *TIMEVALUE      0\r
13224                 *MESH_NUMVERTEX 4\r
13225                 *MESH_NUMFACES  2\r
13226                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13227                 *MESH_VERTEX_LIST       {\r
13228                         *MESH_VERTEX    0       568.000000      -296.000000     -104.000000\r
13229                         *MESH_VERTEX    1       568.000000      -304.000000     -168.000000\r
13230                         *MESH_VERTEX    2       568.000000      -304.000000     -104.000000\r
13231                         *MESH_VERTEX    3       568.000000      -296.000000     -168.000000\r
13232                 }\r
13233                 *MESH_NORMALS   {\r
13234                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13235                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13236                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
13237                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
13238                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
13239                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
13240                 }\r
13241                 *MESH_FACE_LIST {\r
13242                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13243                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13244                 }\r
13245                 *MESH_NUMTVERTEX        4\r
13246                 *MESH_TVERTLIST {\r
13247                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
13248                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
13249                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
13250                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
13251                 }\r
13252                 *MESH_NUMTVFACES        2\r
13253                 *MESH_TFACELIST {\r
13254                         *MESH_TFACE     0       0       2       1\r
13255                         *MESH_TFACE     1       3       0       1\r
13256                 }\r
13257         }\r
13258         *PROP_MOTIONBLUR        0\r
13259         *PROP_CASTSHADOW        1\r
13260         *PROP_RECVSHADOW        1\r
13261         *MATERIAL_REF   3\r
13262 }\r
13263 *GEOMOBJECT     {\r
13264         *NODE_NAME      "mat3model0surf155"\r
13265         *NODE_TM        {\r
13266                 *NODE_NAME      "mat3model0surf155"\r
13267                 *INHERIT_POS    0       0       0\r
13268                 *INHERIT_ROT    0       0       0\r
13269                 *INHERIT_SCL    0       0       0\r
13270                 *TM_ROW0        1.0     0       0\r
13271                 *TM_ROW1        0       1.0     0\r
13272                 *TM_ROW2        0       0       1.0\r
13273                 *TM_ROW3        0       0       0\r
13274                 *TM_POS 0.000000        0.000000        0.000000\r
13275         }\r
13276         *MESH   {\r
13277                 *TIMEVALUE      0\r
13278                 *MESH_NUMVERTEX 8\r
13279                 *MESH_NUMFACES  6\r
13280                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13281                 *MESH_VERTEX_LIST       {\r
13282                         *MESH_VERTEX    0       568.000000      -296.000000     -104.000000\r
13283                         *MESH_VERTEX    1       568.000000      -320.000000     -104.000000\r
13284                         *MESH_VERTEX    2       576.000000      -296.000000     -104.000000\r
13285                         *MESH_VERTEX    3       576.000000      -320.000000     -104.000000\r
13286                         *MESH_VERTEX    4       560.000000      -320.000000     -104.000000\r
13287                         *MESH_VERTEX    5       560.000000      -296.000000     -104.000000\r
13288                         *MESH_VERTEX    6       552.000000      -320.000000     -104.000000\r
13289                         *MESH_VERTEX    7       552.000000      -296.000000     -104.000000\r
13290                 }\r
13291                 *MESH_NORMALS   {\r
13292                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13293                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13294                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13295                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13296                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
13297                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
13298                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
13299                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13300                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
13301                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13302                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13303                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13304                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
13305                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
13306                 }\r
13307                 *MESH_FACE_LIST {\r
13308                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13309                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13310                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13311                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13312                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13313                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13314                 }\r
13315                 *MESH_NUMTVERTEX        8\r
13316                 *MESH_TVERTLIST {\r
13317                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
13318                         *MESH_TVERT     1       0.125000        0.746094        1.000000\r
13319                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
13320                         *MESH_TVERT     3       0.062500        0.746094        1.000000\r
13321                         *MESH_TVERT     4       0.187500        0.746094        1.000000\r
13322                         *MESH_TVERT     5       0.187500        0.933594        1.000000\r
13323                         *MESH_TVERT     6       0.250000        0.746094        1.000000\r
13324                         *MESH_TVERT     7       0.250000        0.933594        1.000000\r
13325                 }\r
13326                 *MESH_NUMTVFACES        6\r
13327                 *MESH_TFACELIST {\r
13328                         *MESH_TFACE     0       0       1       4\r
13329                         *MESH_TFACE     1       0       2       1\r
13330                         *MESH_TFACE     2       0       4       5\r
13331                         *MESH_TFACE     3       1       2       3\r
13332                         *MESH_TFACE     4       4       6       5\r
13333                         *MESH_TFACE     5       5       6       7\r
13334                 }\r
13335         }\r
13336         *PROP_MOTIONBLUR        0\r
13337         *PROP_CASTSHADOW        1\r
13338         *PROP_RECVSHADOW        1\r
13339         *MATERIAL_REF   3\r
13340 }\r
13341 *GEOMOBJECT     {\r
13342         *NODE_NAME      "mat3model0surf156"\r
13343         *NODE_TM        {\r
13344                 *NODE_NAME      "mat3model0surf156"\r
13345                 *INHERIT_POS    0       0       0\r
13346                 *INHERIT_ROT    0       0       0\r
13347                 *INHERIT_SCL    0       0       0\r
13348                 *TM_ROW0        1.0     0       0\r
13349                 *TM_ROW1        0       1.0     0\r
13350                 *TM_ROW2        0       0       1.0\r
13351                 *TM_ROW3        0       0       0\r
13352                 *TM_POS 0.000000        0.000000        0.000000\r
13353         }\r
13354         *MESH   {\r
13355                 *TIMEVALUE      0\r
13356                 *MESH_NUMVERTEX 4\r
13357                 *MESH_NUMFACES  2\r
13358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13359                 *MESH_VERTEX_LIST       {\r
13360                         *MESH_VERTEX    0       568.000000      -312.000000     -168.000000\r
13361                         *MESH_VERTEX    1       568.000000      -320.000000     -168.000000\r
13362                         *MESH_VERTEX    2       568.000000      -312.000000     -104.000000\r
13363                         *MESH_VERTEX    3       568.000000      -320.000000     -104.000000\r
13364                 }\r
13365                 *MESH_NORMALS   {\r
13366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13368                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
13369                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
13370                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
13371                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
13372                 }\r
13373                 *MESH_FACE_LIST {\r
13374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13375                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13376                 }\r
13377                 *MESH_NUMTVERTEX        4\r
13378                 *MESH_TVERTLIST {\r
13379                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
13380                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
13381                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
13382                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
13383                 }\r
13384                 *MESH_NUMTVFACES        2\r
13385                 *MESH_TFACELIST {\r
13386                         *MESH_TFACE     0       0       2       1\r
13387                         *MESH_TFACE     1       2       3       1\r
13388                 }\r
13389         }\r
13390         *PROP_MOTIONBLUR        0\r
13391         *PROP_CASTSHADOW        1\r
13392         *PROP_RECVSHADOW        1\r
13393         *MATERIAL_REF   3\r
13394 }\r
13395 *GEOMOBJECT     {\r
13396         *NODE_NAME      "mat3model0surf157"\r
13397         *NODE_TM        {\r
13398                 *NODE_NAME      "mat3model0surf157"\r
13399                 *INHERIT_POS    0       0       0\r
13400                 *INHERIT_ROT    0       0       0\r
13401                 *INHERIT_SCL    0       0       0\r
13402                 *TM_ROW0        1.0     0       0\r
13403                 *TM_ROW1        0       1.0     0\r
13404                 *TM_ROW2        0       0       1.0\r
13405                 *TM_ROW3        0       0       0\r
13406                 *TM_POS 0.000000        0.000000        0.000000\r
13407         }\r
13408         *MESH   {\r
13409                 *TIMEVALUE      0\r
13410                 *MESH_NUMVERTEX 8\r
13411                 *MESH_NUMFACES  6\r
13412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13413                 *MESH_VERTEX_LIST       {\r
13414                         *MESH_VERTEX    0       568.000000      -320.000000     -168.000000\r
13415                         *MESH_VERTEX    1       568.000000      -296.000000     -168.000000\r
13416                         *MESH_VERTEX    2       576.000000      -320.000000     -168.000000\r
13417                         *MESH_VERTEX    3       576.000000      -296.000000     -168.000000\r
13418                         *MESH_VERTEX    4       560.000000      -296.000000     -168.000000\r
13419                         *MESH_VERTEX    5       560.000000      -320.000000     -168.000000\r
13420                         *MESH_VERTEX    6       552.000000      -296.000000     -168.000000\r
13421                         *MESH_VERTEX    7       552.000000      -320.000000     -168.000000\r
13422                 }\r
13423                 *MESH_NORMALS   {\r
13424                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13425                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13426                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13427                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13428                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
13429                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
13430                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
13431                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
13432                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
13433                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
13434                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
13435                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
13436                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
13437                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
13438                 }\r
13439                 *MESH_FACE_LIST {\r
13440                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13441                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13442                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13443                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13444                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13445                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13446                 }\r
13447                 *MESH_NUMTVERTEX        8\r
13448                 *MESH_TVERTLIST {\r
13449                         *MESH_TVERT     0       0.191406        0.761719        1.000000\r
13450                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
13451                         *MESH_TVERT     2       0.253906        0.761719        1.000000\r
13452                         *MESH_TVERT     3       0.253906        0.949219        1.000000\r
13453                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
13454                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
13455                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
13456                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
13457                 }\r
13458                 *MESH_NUMTVFACES        6\r
13459                 *MESH_TFACELIST {\r
13460                         *MESH_TFACE     0       0       1       4\r
13461                         *MESH_TFACE     1       0       2       1\r
13462                         *MESH_TFACE     2       0       4       5\r
13463                         *MESH_TFACE     3       1       2       3\r
13464                         *MESH_TFACE     4       4       6       5\r
13465                         *MESH_TFACE     5       5       6       7\r
13466                 }\r
13467         }\r
13468         *PROP_MOTIONBLUR        0\r
13469         *PROP_CASTSHADOW        1\r
13470         *PROP_RECVSHADOW        1\r
13471         *MATERIAL_REF   3\r
13472 }\r
13473 *GEOMOBJECT     {\r
13474         *NODE_NAME      "mat3model0surf158"\r
13475         *NODE_TM        {\r
13476                 *NODE_NAME      "mat3model0surf158"\r
13477                 *INHERIT_POS    0       0       0\r
13478                 *INHERIT_ROT    0       0       0\r
13479                 *INHERIT_SCL    0       0       0\r
13480                 *TM_ROW0        1.0     0       0\r
13481                 *TM_ROW1        0       1.0     0\r
13482                 *TM_ROW2        0       0       1.0\r
13483                 *TM_ROW3        0       0       0\r
13484                 *TM_POS 0.000000        0.000000        0.000000\r
13485         }\r
13486         *MESH   {\r
13487                 *TIMEVALUE      0\r
13488                 *MESH_NUMVERTEX 6\r
13489                 *MESH_NUMFACES  4\r
13490                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13491                 *MESH_VERTEX_LIST       {\r
13492                         *MESH_VERTEX    0       568.000000      -320.000000     -104.000000\r
13493                         *MESH_VERTEX    1       584.000000      -328.000000     -88.000000\r
13494                         *MESH_VERTEX    2       576.000000      -320.000000     -104.000000\r
13495                         *MESH_VERTEX    3       560.000000      -320.000000     -104.000000\r
13496                         *MESH_VERTEX    4       544.000000      -328.000000     -88.000000\r
13497                         *MESH_VERTEX    5       552.000000      -320.000000     -104.000000\r
13498                 }\r
13499                 *MESH_NORMALS   {\r
13500                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13501                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13502                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13503                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13504                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
13505                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
13506                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
13507                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
13508                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
13509                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
13510                 }\r
13511                 *MESH_FACE_LIST {\r
13512                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13513                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13514                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13515                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13516                 }\r
13517                 *MESH_NUMTVERTEX        6\r
13518                 *MESH_TVERTLIST {\r
13519                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
13520                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
13521                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
13522                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
13523                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
13524                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
13525                 }\r
13526                 *MESH_NUMTVFACES        4\r
13527                 *MESH_TFACELIST {\r
13528                         *MESH_TFACE     0       0       2       1\r
13529                         *MESH_TFACE     1       3       0       1\r
13530                         *MESH_TFACE     2       3       1       4\r
13531                         *MESH_TFACE     3       5       3       4\r
13532                 }\r
13533         }\r
13534         *PROP_MOTIONBLUR        0\r
13535         *PROP_CASTSHADOW        1\r
13536         *PROP_RECVSHADOW        1\r
13537         *MATERIAL_REF   3\r
13538 }\r
13539 *GEOMOBJECT     {\r
13540         *NODE_NAME      "mat3model0surf159"\r
13541         *NODE_TM        {\r
13542                 *NODE_NAME      "mat3model0surf159"\r
13543                 *INHERIT_POS    0       0       0\r
13544                 *INHERIT_ROT    0       0       0\r
13545                 *INHERIT_SCL    0       0       0\r
13546                 *TM_ROW0        1.0     0       0\r
13547                 *TM_ROW1        0       1.0     0\r
13548                 *TM_ROW2        0       0       1.0\r
13549                 *TM_ROW3        0       0       0\r
13550                 *TM_POS 0.000000        0.000000        0.000000\r
13551         }\r
13552         *MESH   {\r
13553                 *TIMEVALUE      0\r
13554                 *MESH_NUMVERTEX 6\r
13555                 *MESH_NUMFACES  4\r
13556                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13557                 *MESH_VERTEX_LIST       {\r
13558                         *MESH_VERTEX    0       584.000000      -328.000000     -184.000000\r
13559                         *MESH_VERTEX    1       568.000000      -320.000000     -168.000000\r
13560                         *MESH_VERTEX    2       576.000000      -320.000000     -168.000000\r
13561                         *MESH_VERTEX    3       544.000000      -328.000000     -184.000000\r
13562                         *MESH_VERTEX    4       560.000000      -320.000000     -168.000000\r
13563                         *MESH_VERTEX    5       552.000000      -320.000000     -168.000000\r
13564                 }\r
13565                 *MESH_NORMALS   {\r
13566                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13567                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13568                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13569                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13570                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
13571                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
13572                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
13573                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
13574                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
13575                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
13576                 }\r
13577                 *MESH_FACE_LIST {\r
13578                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13579                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13580                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13581                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13582                 }\r
13583                 *MESH_NUMTVERTEX        6\r
13584                 *MESH_TVERTLIST {\r
13585                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
13586                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
13587                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
13588                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
13589                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
13590                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
13591                 }\r
13592                 *MESH_NUMTVFACES        4\r
13593                 *MESH_TFACELIST {\r
13594                         *MESH_TFACE     0       0       2       1\r
13595                         *MESH_TFACE     1       3       0       1\r
13596                         *MESH_TFACE     2       3       1       4\r
13597                         *MESH_TFACE     3       5       3       4\r
13598                 }\r
13599         }\r
13600         *PROP_MOTIONBLUR        0\r
13601         *PROP_CASTSHADOW        1\r
13602         *PROP_RECVSHADOW        1\r
13603         *MATERIAL_REF   3\r
13604 }\r
13605 *GEOMOBJECT     {\r
13606         *NODE_NAME      "mat3model0surf160"\r
13607         *NODE_TM        {\r
13608                 *NODE_NAME      "mat3model0surf160"\r
13609                 *INHERIT_POS    0       0       0\r
13610                 *INHERIT_ROT    0       0       0\r
13611                 *INHERIT_SCL    0       0       0\r
13612                 *TM_ROW0        1.0     0       0\r
13613                 *TM_ROW1        0       1.0     0\r
13614                 *TM_ROW2        0       0       1.0\r
13615                 *TM_ROW3        0       0       0\r
13616                 *TM_POS 0.000000        0.000000        0.000000\r
13617         }\r
13618         *MESH   {\r
13619                 *TIMEVALUE      0\r
13620                 *MESH_NUMVERTEX 6\r
13621                 *MESH_NUMFACES  4\r
13622                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13623                 *MESH_VERTEX_LIST       {\r
13624                         *MESH_VERTEX    0       584.000000      -384.000000     -88.000000\r
13625                         *MESH_VERTEX    1       568.000000      -392.000000     -104.000000\r
13626                         *MESH_VERTEX    2       576.000000      -392.000000     -104.000000\r
13627                         *MESH_VERTEX    3       544.000000      -384.000000     -88.000000\r
13628                         *MESH_VERTEX    4       560.000000      -392.000000     -104.000000\r
13629                         *MESH_VERTEX    5       552.000000      -392.000000     -104.000000\r
13630                 }\r
13631                 *MESH_NORMALS   {\r
13632                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13633                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13634                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13635                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13636                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
13637                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
13638                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
13639                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
13640                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
13641                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
13642                 }\r
13643                 *MESH_FACE_LIST {\r
13644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13645                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13646                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13647                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13648                 }\r
13649                 *MESH_NUMTVERTEX        6\r
13650                 *MESH_TVERTLIST {\r
13651                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
13652                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
13653                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
13654                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
13655                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
13656                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
13657                 }\r
13658                 *MESH_NUMTVFACES        4\r
13659                 *MESH_TFACELIST {\r
13660                         *MESH_TFACE     0       0       2       1\r
13661                         *MESH_TFACE     1       3       0       1\r
13662                         *MESH_TFACE     2       3       1       4\r
13663                         *MESH_TFACE     3       5       3       4\r
13664                 }\r
13665         }\r
13666         *PROP_MOTIONBLUR        0\r
13667         *PROP_CASTSHADOW        1\r
13668         *PROP_RECVSHADOW        1\r
13669         *MATERIAL_REF   3\r
13670 }\r
13671 *GEOMOBJECT     {\r
13672         *NODE_NAME      "mat3model0surf161"\r
13673         *NODE_TM        {\r
13674                 *NODE_NAME      "mat3model0surf161"\r
13675                 *INHERIT_POS    0       0       0\r
13676                 *INHERIT_ROT    0       0       0\r
13677                 *INHERIT_SCL    0       0       0\r
13678                 *TM_ROW0        1.0     0       0\r
13679                 *TM_ROW1        0       1.0     0\r
13680                 *TM_ROW2        0       0       1.0\r
13681                 *TM_ROW3        0       0       0\r
13682                 *TM_POS 0.000000        0.000000        0.000000\r
13683         }\r
13684         *MESH   {\r
13685                 *TIMEVALUE      0\r
13686                 *MESH_NUMVERTEX 6\r
13687                 *MESH_NUMFACES  4\r
13688                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13689                 *MESH_VERTEX_LIST       {\r
13690                         *MESH_VERTEX    0       568.000000      -392.000000     -168.000000\r
13691                         *MESH_VERTEX    1       584.000000      -384.000000     -184.000000\r
13692                         *MESH_VERTEX    2       576.000000      -392.000000     -168.000000\r
13693                         *MESH_VERTEX    3       560.000000      -392.000000     -168.000000\r
13694                         *MESH_VERTEX    4       544.000000      -384.000000     -184.000000\r
13695                         *MESH_VERTEX    5       552.000000      -392.000000     -168.000000\r
13696                 }\r
13697                 *MESH_NORMALS   {\r
13698                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13699                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13700                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13701                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13702                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
13703                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
13704                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
13705                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
13706                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
13707                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
13708                 }\r
13709                 *MESH_FACE_LIST {\r
13710                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13711                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13712                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13713                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13714                 }\r
13715                 *MESH_NUMTVERTEX        6\r
13716                 *MESH_TVERTLIST {\r
13717                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
13718                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
13719                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
13720                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
13721                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
13722                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
13723                 }\r
13724                 *MESH_NUMTVFACES        4\r
13725                 *MESH_TFACELIST {\r
13726                         *MESH_TFACE     0       0       2       1\r
13727                         *MESH_TFACE     1       3       0       1\r
13728                         *MESH_TFACE     2       3       1       4\r
13729                         *MESH_TFACE     3       5       3       4\r
13730                 }\r
13731         }\r
13732         *PROP_MOTIONBLUR        0\r
13733         *PROP_CASTSHADOW        1\r
13734         *PROP_RECVSHADOW        1\r
13735         *MATERIAL_REF   3\r
13736 }\r
13737 *GEOMOBJECT     {\r
13738         *NODE_NAME      "mat3model0surf162"\r
13739         *NODE_TM        {\r
13740                 *NODE_NAME      "mat3model0surf162"\r
13741                 *INHERIT_POS    0       0       0\r
13742                 *INHERIT_ROT    0       0       0\r
13743                 *INHERIT_SCL    0       0       0\r
13744                 *TM_ROW0        1.0     0       0\r
13745                 *TM_ROW1        0       1.0     0\r
13746                 *TM_ROW2        0       0       1.0\r
13747                 *TM_ROW3        0       0       0\r
13748                 *TM_POS 0.000000        0.000000        0.000000\r
13749         }\r
13750         *MESH   {\r
13751                 *TIMEVALUE      0\r
13752                 *MESH_NUMVERTEX 4\r
13753                 *MESH_NUMFACES  2\r
13754                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13755                 *MESH_VERTEX_LIST       {\r
13756                         *MESH_VERTEX    0       568.000000      -392.000000     -104.000000\r
13757                         *MESH_VERTEX    1       568.000000      -400.000000     -168.000000\r
13758                         *MESH_VERTEX    2       568.000000      -400.000000     -104.000000\r
13759                         *MESH_VERTEX    3       568.000000      -392.000000     -168.000000\r
13760                 }\r
13761                 *MESH_NORMALS   {\r
13762                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13763                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13764                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
13765                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
13766                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
13767                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
13768                 }\r
13769                 *MESH_FACE_LIST {\r
13770                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13771                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13772                 }\r
13773                 *MESH_NUMTVERTEX        4\r
13774                 *MESH_TVERTLIST {\r
13775                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
13776                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
13777                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
13778                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
13779                 }\r
13780                 *MESH_NUMTVFACES        2\r
13781                 *MESH_TFACELIST {\r
13782                         *MESH_TFACE     0       0       2       1\r
13783                         *MESH_TFACE     1       3       0       1\r
13784                 }\r
13785         }\r
13786         *PROP_MOTIONBLUR        0\r
13787         *PROP_CASTSHADOW        1\r
13788         *PROP_RECVSHADOW        1\r
13789         *MATERIAL_REF   3\r
13790 }\r
13791 *GEOMOBJECT     {\r
13792         *NODE_NAME      "mat3model0surf163"\r
13793         *NODE_TM        {\r
13794                 *NODE_NAME      "mat3model0surf163"\r
13795                 *INHERIT_POS    0       0       0\r
13796                 *INHERIT_ROT    0       0       0\r
13797                 *INHERIT_SCL    0       0       0\r
13798                 *TM_ROW0        1.0     0       0\r
13799                 *TM_ROW1        0       1.0     0\r
13800                 *TM_ROW2        0       0       1.0\r
13801                 *TM_ROW3        0       0       0\r
13802                 *TM_POS 0.000000        0.000000        0.000000\r
13803         }\r
13804         *MESH   {\r
13805                 *TIMEVALUE      0\r
13806                 *MESH_NUMVERTEX 8\r
13807                 *MESH_NUMFACES  6\r
13808                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13809                 *MESH_VERTEX_LIST       {\r
13810                         *MESH_VERTEX    0       568.000000      -392.000000     -104.000000\r
13811                         *MESH_VERTEX    1       568.000000      -416.000000     -104.000000\r
13812                         *MESH_VERTEX    2       576.000000      -392.000000     -104.000000\r
13813                         *MESH_VERTEX    3       576.000000      -416.000000     -104.000000\r
13814                         *MESH_VERTEX    4       560.000000      -416.000000     -104.000000\r
13815                         *MESH_VERTEX    5       560.000000      -392.000000     -104.000000\r
13816                         *MESH_VERTEX    6       552.000000      -416.000000     -104.000000\r
13817                         *MESH_VERTEX    7       552.000000      -392.000000     -104.000000\r
13818                 }\r
13819                 *MESH_NORMALS   {\r
13820                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13821                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13822                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13823                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13824                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
13825                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
13826                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
13827                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13828                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
13829                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13830                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13831                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13832                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
13833                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
13834                 }\r
13835                 *MESH_FACE_LIST {\r
13836                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13837                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13838                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13839                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13840                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13841                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13842                 }\r
13843                 *MESH_NUMTVERTEX        8\r
13844                 *MESH_TVERTLIST {\r
13845                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
13846                         *MESH_TVERT     1       0.125000        0.746094        1.000000\r
13847                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
13848                         *MESH_TVERT     3       0.062500        0.746094        1.000000\r
13849                         *MESH_TVERT     4       0.187500        0.746094        1.000000\r
13850                         *MESH_TVERT     5       0.187500        0.933594        1.000000\r
13851                         *MESH_TVERT     6       0.250000        0.746094        1.000000\r
13852                         *MESH_TVERT     7       0.250000        0.933594        1.000000\r
13853                 }\r
13854                 *MESH_NUMTVFACES        6\r
13855                 *MESH_TFACELIST {\r
13856                         *MESH_TFACE     0       0       1       4\r
13857                         *MESH_TFACE     1       0       2       1\r
13858                         *MESH_TFACE     2       0       4       5\r
13859                         *MESH_TFACE     3       1       2       3\r
13860                         *MESH_TFACE     4       4       6       5\r
13861                         *MESH_TFACE     5       5       6       7\r
13862                 }\r
13863         }\r
13864         *PROP_MOTIONBLUR        0\r
13865         *PROP_CASTSHADOW        1\r
13866         *PROP_RECVSHADOW        1\r
13867         *MATERIAL_REF   3\r
13868 }\r
13869 *GEOMOBJECT     {\r
13870         *NODE_NAME      "mat3model0surf164"\r
13871         *NODE_TM        {\r
13872                 *NODE_NAME      "mat3model0surf164"\r
13873                 *INHERIT_POS    0       0       0\r
13874                 *INHERIT_ROT    0       0       0\r
13875                 *INHERIT_SCL    0       0       0\r
13876                 *TM_ROW0        1.0     0       0\r
13877                 *TM_ROW1        0       1.0     0\r
13878                 *TM_ROW2        0       0       1.0\r
13879                 *TM_ROW3        0       0       0\r
13880                 *TM_POS 0.000000        0.000000        0.000000\r
13881         }\r
13882         *MESH   {\r
13883                 *TIMEVALUE      0\r
13884                 *MESH_NUMVERTEX 4\r
13885                 *MESH_NUMFACES  2\r
13886                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13887                 *MESH_VERTEX_LIST       {\r
13888                         *MESH_VERTEX    0       568.000000      -408.000000     -168.000000\r
13889                         *MESH_VERTEX    1       568.000000      -416.000000     -168.000000\r
13890                         *MESH_VERTEX    2       568.000000      -408.000000     -104.000000\r
13891                         *MESH_VERTEX    3       568.000000      -416.000000     -104.000000\r
13892                 }\r
13893                 *MESH_NORMALS   {\r
13894                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13895                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13896                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
13897                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
13898                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
13899                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
13900                 }\r
13901                 *MESH_FACE_LIST {\r
13902                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13903                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13904                 }\r
13905                 *MESH_NUMTVERTEX        4\r
13906                 *MESH_TVERTLIST {\r
13907                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
13908                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
13909                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
13910                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
13911                 }\r
13912                 *MESH_NUMTVFACES        2\r
13913                 *MESH_TFACELIST {\r
13914                         *MESH_TFACE     0       0       2       1\r
13915                         *MESH_TFACE     1       2       3       1\r
13916                 }\r
13917         }\r
13918         *PROP_MOTIONBLUR        0\r
13919         *PROP_CASTSHADOW        1\r
13920         *PROP_RECVSHADOW        1\r
13921         *MATERIAL_REF   3\r
13922 }\r
13923 *GEOMOBJECT     {\r
13924         *NODE_NAME      "mat3model0surf165"\r
13925         *NODE_TM        {\r
13926                 *NODE_NAME      "mat3model0surf165"\r
13927                 *INHERIT_POS    0       0       0\r
13928                 *INHERIT_ROT    0       0       0\r
13929                 *INHERIT_SCL    0       0       0\r
13930                 *TM_ROW0        1.0     0       0\r
13931                 *TM_ROW1        0       1.0     0\r
13932                 *TM_ROW2        0       0       1.0\r
13933                 *TM_ROW3        0       0       0\r
13934                 *TM_POS 0.000000        0.000000        0.000000\r
13935         }\r
13936         *MESH   {\r
13937                 *TIMEVALUE      0\r
13938                 *MESH_NUMVERTEX 8\r
13939                 *MESH_NUMFACES  6\r
13940                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13941                 *MESH_VERTEX_LIST       {\r
13942                         *MESH_VERTEX    0       576.000000      -416.000000     -168.000000\r
13943                         *MESH_VERTEX    1       568.000000      -392.000000     -168.000000\r
13944                         *MESH_VERTEX    2       576.000000      -392.000000     -168.000000\r
13945                         *MESH_VERTEX    3       568.000000      -416.000000     -168.000000\r
13946                         *MESH_VERTEX    4       560.000000      -392.000000     -168.000000\r
13947                         *MESH_VERTEX    5       560.000000      -416.000000     -168.000000\r
13948                         *MESH_VERTEX    6       552.000000      -392.000000     -168.000000\r
13949                         *MESH_VERTEX    7       552.000000      -416.000000     -168.000000\r
13950                 }\r
13951                 *MESH_NORMALS   {\r
13952                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
13953                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
13954                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
13955                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
13956                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
13957                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
13958                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
13959                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
13960                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
13961                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
13962                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
13963                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
13964                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
13965                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
13966                 }\r
13967                 *MESH_FACE_LIST {\r
13968                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13969                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13970                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13971                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13972                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13973                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13974                 }\r
13975                 *MESH_NUMTVERTEX        8\r
13976                 *MESH_TVERTLIST {\r
13977                         *MESH_TVERT     0       0.253906        0.761719        1.000000\r
13978                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
13979                         *MESH_TVERT     2       0.253906        0.949219        1.000000\r
13980                         *MESH_TVERT     3       0.191406        0.761719        1.000000\r
13981                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
13982                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
13983                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
13984                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
13985                 }\r
13986                 *MESH_NUMTVFACES        6\r
13987                 *MESH_TFACELIST {\r
13988                         *MESH_TFACE     0       1       4       3\r
13989                         *MESH_TFACE     1       0       1       3\r
13990                         *MESH_TFACE     2       3       4       5\r
13991                         *MESH_TFACE     3       0       2       1\r
13992                         *MESH_TFACE     4       4       6       5\r
13993                         *MESH_TFACE     5       5       6       7\r
13994                 }\r
13995         }\r
13996         *PROP_MOTIONBLUR        0\r
13997         *PROP_CASTSHADOW        1\r
13998         *PROP_RECVSHADOW        1\r
13999         *MATERIAL_REF   3\r
14000 }\r
14001 *GEOMOBJECT     {\r
14002         *NODE_NAME      "mat3model0surf166"\r
14003         *NODE_TM        {\r
14004                 *NODE_NAME      "mat3model0surf166"\r
14005                 *INHERIT_POS    0       0       0\r
14006                 *INHERIT_ROT    0       0       0\r
14007                 *INHERIT_SCL    0       0       0\r
14008                 *TM_ROW0        1.0     0       0\r
14009                 *TM_ROW1        0       1.0     0\r
14010                 *TM_ROW2        0       0       1.0\r
14011                 *TM_ROW3        0       0       0\r
14012                 *TM_POS 0.000000        0.000000        0.000000\r
14013         }\r
14014         *MESH   {\r
14015                 *TIMEVALUE      0\r
14016                 *MESH_NUMVERTEX 6\r
14017                 *MESH_NUMFACES  4\r
14018                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14019                 *MESH_VERTEX_LIST       {\r
14020                         *MESH_VERTEX    0       568.000000      -416.000000     -104.000000\r
14021                         *MESH_VERTEX    1       584.000000      -424.000000     -88.000000\r
14022                         *MESH_VERTEX    2       576.000000      -416.000000     -104.000000\r
14023                         *MESH_VERTEX    3       560.000000      -416.000000     -104.000000\r
14024                         *MESH_VERTEX    4       544.000000      -424.000000     -88.000000\r
14025                         *MESH_VERTEX    5       552.000000      -416.000000     -104.000000\r
14026                 }\r
14027                 *MESH_NORMALS   {\r
14028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14030                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14031                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14032                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
14033                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
14034                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
14035                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
14036                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
14037                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
14038                 }\r
14039                 *MESH_FACE_LIST {\r
14040                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14041                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14042                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14043                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14044                 }\r
14045                 *MESH_NUMTVERTEX        6\r
14046                 *MESH_TVERTLIST {\r
14047                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
14048                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
14049                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
14050                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
14051                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
14052                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
14053                 }\r
14054                 *MESH_NUMTVFACES        4\r
14055                 *MESH_TFACELIST {\r
14056                         *MESH_TFACE     0       0       2       1\r
14057                         *MESH_TFACE     1       3       0       1\r
14058                         *MESH_TFACE     2       3       1       4\r
14059                         *MESH_TFACE     3       5       3       4\r
14060                 }\r
14061         }\r
14062         *PROP_MOTIONBLUR        0\r
14063         *PROP_CASTSHADOW        1\r
14064         *PROP_RECVSHADOW        1\r
14065         *MATERIAL_REF   3\r
14066 }\r
14067 *GEOMOBJECT     {\r
14068         *NODE_NAME      "mat3model0surf167"\r
14069         *NODE_TM        {\r
14070                 *NODE_NAME      "mat3model0surf167"\r
14071                 *INHERIT_POS    0       0       0\r
14072                 *INHERIT_ROT    0       0       0\r
14073                 *INHERIT_SCL    0       0       0\r
14074                 *TM_ROW0        1.0     0       0\r
14075                 *TM_ROW1        0       1.0     0\r
14076                 *TM_ROW2        0       0       1.0\r
14077                 *TM_ROW3        0       0       0\r
14078                 *TM_POS 0.000000        0.000000        0.000000\r
14079         }\r
14080         *MESH   {\r
14081                 *TIMEVALUE      0\r
14082                 *MESH_NUMVERTEX 6\r
14083                 *MESH_NUMFACES  4\r
14084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14085                 *MESH_VERTEX_LIST       {\r
14086                         *MESH_VERTEX    0       584.000000      -424.000000     -184.000000\r
14087                         *MESH_VERTEX    1       568.000000      -416.000000     -168.000000\r
14088                         *MESH_VERTEX    2       576.000000      -416.000000     -168.000000\r
14089                         *MESH_VERTEX    3       544.000000      -424.000000     -184.000000\r
14090                         *MESH_VERTEX    4       552.000000      -416.000000     -168.000000\r
14091                         *MESH_VERTEX    5       560.000000      -416.000000     -168.000000\r
14092                 }\r
14093                 *MESH_NORMALS   {\r
14094                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14095                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14096                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14097                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14098                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
14099                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
14100                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
14101                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
14102                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
14103                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
14104                 }\r
14105                 *MESH_FACE_LIST {\r
14106                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14107                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14108                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14109                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14110                 }\r
14111                 *MESH_NUMTVERTEX        6\r
14112                 *MESH_TVERTLIST {\r
14113                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
14114                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
14115                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
14116                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
14117                         *MESH_TVERT     4       0.062500        0.937500        1.000000\r
14118                         *MESH_TVERT     5       0.125000        0.937500        1.000000\r
14119                 }\r
14120                 *MESH_NUMTVFACES        4\r
14121                 *MESH_TFACELIST {\r
14122                         *MESH_TFACE     0       0       2       1\r
14123                         *MESH_TFACE     1       3       0       1\r
14124                         *MESH_TFACE     2       4       3       5\r
14125                         *MESH_TFACE     3       3       1       5\r
14126                 }\r
14127         }\r
14128         *PROP_MOTIONBLUR        0\r
14129         *PROP_CASTSHADOW        1\r
14130         *PROP_RECVSHADOW        1\r
14131         *MATERIAL_REF   3\r
14132 }\r
14133 *GEOMOBJECT     {\r
14134         *NODE_NAME      "mat3model0surf168"\r
14135         *NODE_TM        {\r
14136                 *NODE_NAME      "mat3model0surf168"\r
14137                 *INHERIT_POS    0       0       0\r
14138                 *INHERIT_ROT    0       0       0\r
14139                 *INHERIT_SCL    0       0       0\r
14140                 *TM_ROW0        1.0     0       0\r
14141                 *TM_ROW1        0       1.0     0\r
14142                 *TM_ROW2        0       0       1.0\r
14143                 *TM_ROW3        0       0       0\r
14144                 *TM_POS 0.000000        0.000000        0.000000\r
14145         }\r
14146         *MESH   {\r
14147                 *TIMEVALUE      0\r
14148                 *MESH_NUMVERTEX 6\r
14149                 *MESH_NUMFACES  4\r
14150                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14151                 *MESH_VERTEX_LIST       {\r
14152                         *MESH_VERTEX    0       584.000000      -480.000000     -88.000000\r
14153                         *MESH_VERTEX    1       568.000000      -488.000000     -104.000000\r
14154                         *MESH_VERTEX    2       576.000000      -488.000000     -104.000000\r
14155                         *MESH_VERTEX    3       544.000000      -480.000000     -88.000000\r
14156                         *MESH_VERTEX    4       552.000000      -488.000000     -104.000000\r
14157                         *MESH_VERTEX    5       560.000000      -488.000000     -104.000000\r
14158                 }\r
14159                 *MESH_NORMALS   {\r
14160                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14161                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14162                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14163                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14164                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
14165                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
14166                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
14167                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
14168                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
14169                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
14170                 }\r
14171                 *MESH_FACE_LIST {\r
14172                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14173                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14174                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14175                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14176                 }\r
14177                 *MESH_NUMTVERTEX        6\r
14178                 *MESH_TVERTLIST {\r
14179                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
14180                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
14181                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
14182                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
14183                         *MESH_TVERT     4       0.250000        0.937500        1.000000\r
14184                         *MESH_TVERT     5       0.187500        0.937500        1.000000\r
14185                 }\r
14186                 *MESH_NUMTVFACES        4\r
14187                 *MESH_TFACELIST {\r
14188                         *MESH_TFACE     0       0       2       1\r
14189                         *MESH_TFACE     1       3       0       1\r
14190                         *MESH_TFACE     2       4       3       5\r
14191                         *MESH_TFACE     3       3       1       5\r
14192                 }\r
14193         }\r
14194         *PROP_MOTIONBLUR        0\r
14195         *PROP_CASTSHADOW        1\r
14196         *PROP_RECVSHADOW        1\r
14197         *MATERIAL_REF   3\r
14198 }\r
14199 *GEOMOBJECT     {\r
14200         *NODE_NAME      "mat3model0surf169"\r
14201         *NODE_TM        {\r
14202                 *NODE_NAME      "mat3model0surf169"\r
14203                 *INHERIT_POS    0       0       0\r
14204                 *INHERIT_ROT    0       0       0\r
14205                 *INHERIT_SCL    0       0       0\r
14206                 *TM_ROW0        1.0     0       0\r
14207                 *TM_ROW1        0       1.0     0\r
14208                 *TM_ROW2        0       0       1.0\r
14209                 *TM_ROW3        0       0       0\r
14210                 *TM_POS 0.000000        0.000000        0.000000\r
14211         }\r
14212         *MESH   {\r
14213                 *TIMEVALUE      0\r
14214                 *MESH_NUMVERTEX 6\r
14215                 *MESH_NUMFACES  4\r
14216                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14217                 *MESH_VERTEX_LIST       {\r
14218                         *MESH_VERTEX    0       568.000000      -488.000000     -168.000000\r
14219                         *MESH_VERTEX    1       584.000000      -480.000000     -184.000000\r
14220                         *MESH_VERTEX    2       576.000000      -488.000000     -168.000000\r
14221                         *MESH_VERTEX    3       560.000000      -488.000000     -168.000000\r
14222                         *MESH_VERTEX    4       544.000000      -480.000000     -184.000000\r
14223                         *MESH_VERTEX    5       552.000000      -488.000000     -168.000000\r
14224                 }\r
14225                 *MESH_NORMALS   {\r
14226                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14227                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14228                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14229                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14230                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
14231                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
14232                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
14233                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
14234                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
14235                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
14236                 }\r
14237                 *MESH_FACE_LIST {\r
14238                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14239                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14240                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14241                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14242                 }\r
14243                 *MESH_NUMTVERTEX        6\r
14244                 *MESH_TVERTLIST {\r
14245                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
14246                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
14247                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
14248                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
14249                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
14250                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
14251                 }\r
14252                 *MESH_NUMTVFACES        4\r
14253                 *MESH_TFACELIST {\r
14254                         *MESH_TFACE     0       0       2       1\r
14255                         *MESH_TFACE     1       3       0       1\r
14256                         *MESH_TFACE     2       3       1       4\r
14257                         *MESH_TFACE     3       5       3       4\r
14258                 }\r
14259         }\r
14260         *PROP_MOTIONBLUR        0\r
14261         *PROP_CASTSHADOW        1\r
14262         *PROP_RECVSHADOW        1\r
14263         *MATERIAL_REF   3\r
14264 }\r
14265 *GEOMOBJECT     {\r
14266         *NODE_NAME      "mat3model0surf170"\r
14267         *NODE_TM        {\r
14268                 *NODE_NAME      "mat3model0surf170"\r
14269                 *INHERIT_POS    0       0       0\r
14270                 *INHERIT_ROT    0       0       0\r
14271                 *INHERIT_SCL    0       0       0\r
14272                 *TM_ROW0        1.0     0       0\r
14273                 *TM_ROW1        0       1.0     0\r
14274                 *TM_ROW2        0       0       1.0\r
14275                 *TM_ROW3        0       0       0\r
14276                 *TM_POS 0.000000        0.000000        0.000000\r
14277         }\r
14278         *MESH   {\r
14279                 *TIMEVALUE      0\r
14280                 *MESH_NUMVERTEX 4\r
14281                 *MESH_NUMFACES  2\r
14282                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14283                 *MESH_VERTEX_LIST       {\r
14284                         *MESH_VERTEX    0       568.000000      -488.000000     -168.000000\r
14285                         *MESH_VERTEX    1       568.000000      -496.000000     -168.000000\r
14286                         *MESH_VERTEX    2       568.000000      -488.000000     -104.000000\r
14287                         *MESH_VERTEX    3       568.000000      -496.000000     -104.000000\r
14288                 }\r
14289                 *MESH_NORMALS   {\r
14290                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14291                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14292                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
14293                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
14294                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
14295                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
14296                 }\r
14297                 *MESH_FACE_LIST {\r
14298                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14299                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14300                 }\r
14301                 *MESH_NUMTVERTEX        4\r
14302                 *MESH_TVERTLIST {\r
14303                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
14304                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
14305                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
14306                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
14307                 }\r
14308                 *MESH_NUMTVFACES        2\r
14309                 *MESH_TFACELIST {\r
14310                         *MESH_TFACE     0       0       2       1\r
14311                         *MESH_TFACE     1       2       3       1\r
14312                 }\r
14313         }\r
14314         *PROP_MOTIONBLUR        0\r
14315         *PROP_CASTSHADOW        1\r
14316         *PROP_RECVSHADOW        1\r
14317         *MATERIAL_REF   3\r
14318 }\r
14319 *GEOMOBJECT     {\r
14320         *NODE_NAME      "mat3model0surf171"\r
14321         *NODE_TM        {\r
14322                 *NODE_NAME      "mat3model0surf171"\r
14323                 *INHERIT_POS    0       0       0\r
14324                 *INHERIT_ROT    0       0       0\r
14325                 *INHERIT_SCL    0       0       0\r
14326                 *TM_ROW0        1.0     0       0\r
14327                 *TM_ROW1        0       1.0     0\r
14328                 *TM_ROW2        0       0       1.0\r
14329                 *TM_ROW3        0       0       0\r
14330                 *TM_POS 0.000000        0.000000        0.000000\r
14331         }\r
14332         *MESH   {\r
14333                 *TIMEVALUE      0\r
14334                 *MESH_NUMVERTEX 8\r
14335                 *MESH_NUMFACES  6\r
14336                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14337                 *MESH_VERTEX_LIST       {\r
14338                         *MESH_VERTEX    0       568.000000      -488.000000     -104.000000\r
14339                         *MESH_VERTEX    1       568.000000      -512.000000     -104.000000\r
14340                         *MESH_VERTEX    2       576.000000      -488.000000     -104.000000\r
14341                         *MESH_VERTEX    3       576.000000      -512.000000     -104.000000\r
14342                         *MESH_VERTEX    4       560.000000      -512.000000     -104.000000\r
14343                         *MESH_VERTEX    5       560.000000      -488.000000     -104.000000\r
14344                         *MESH_VERTEX    6       552.000000      -512.000000     -104.000000\r
14345                         *MESH_VERTEX    7       552.000000      -488.000000     -104.000000\r
14346                 }\r
14347                 *MESH_NORMALS   {\r
14348                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14349                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14350                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14351                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14352                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
14353                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
14354                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
14355                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
14356                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
14357                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
14358                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
14359                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
14360                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
14361                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
14362                 }\r
14363                 *MESH_FACE_LIST {\r
14364                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14365                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14366                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14367                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14368                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14369                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14370                 }\r
14371                 *MESH_NUMTVERTEX        8\r
14372                 *MESH_TVERTLIST {\r
14373                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
14374                         *MESH_TVERT     1       0.125000        0.746094        1.000000\r
14375                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
14376                         *MESH_TVERT     3       0.062500        0.746094        1.000000\r
14377                         *MESH_TVERT     4       0.187500        0.746094        1.000000\r
14378                         *MESH_TVERT     5       0.187500        0.933594        1.000000\r
14379                         *MESH_TVERT     6       0.250000        0.746094        1.000000\r
14380                         *MESH_TVERT     7       0.250000        0.933594        1.000000\r
14381                 }\r
14382                 *MESH_NUMTVFACES        6\r
14383                 *MESH_TFACELIST {\r
14384                         *MESH_TFACE     0       0       1       4\r
14385                         *MESH_TFACE     1       0       2       1\r
14386                         *MESH_TFACE     2       0       4       5\r
14387                         *MESH_TFACE     3       1       2       3\r
14388                         *MESH_TFACE     4       4       6       5\r
14389                         *MESH_TFACE     5       5       6       7\r
14390                 }\r
14391         }\r
14392         *PROP_MOTIONBLUR        0\r
14393         *PROP_CASTSHADOW        1\r
14394         *PROP_RECVSHADOW        1\r
14395         *MATERIAL_REF   3\r
14396 }\r
14397 *GEOMOBJECT     {\r
14398         *NODE_NAME      "mat3model0surf172"\r
14399         *NODE_TM        {\r
14400                 *NODE_NAME      "mat3model0surf172"\r
14401                 *INHERIT_POS    0       0       0\r
14402                 *INHERIT_ROT    0       0       0\r
14403                 *INHERIT_SCL    0       0       0\r
14404                 *TM_ROW0        1.0     0       0\r
14405                 *TM_ROW1        0       1.0     0\r
14406                 *TM_ROW2        0       0       1.0\r
14407                 *TM_ROW3        0       0       0\r
14408                 *TM_POS 0.000000        0.000000        0.000000\r
14409         }\r
14410         *MESH   {\r
14411                 *TIMEVALUE      0\r
14412                 *MESH_NUMVERTEX 4\r
14413                 *MESH_NUMFACES  2\r
14414                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14415                 *MESH_VERTEX_LIST       {\r
14416                         *MESH_VERTEX    0       568.000000      -504.000000     -168.000000\r
14417                         *MESH_VERTEX    1       568.000000      -512.000000     -168.000000\r
14418                         *MESH_VERTEX    2       568.000000      -504.000000     -104.000000\r
14419                         *MESH_VERTEX    3       568.000000      -512.000000     -104.000000\r
14420                 }\r
14421                 *MESH_NORMALS   {\r
14422                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14423                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14424                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
14425                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
14426                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
14427                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
14428                 }\r
14429                 *MESH_FACE_LIST {\r
14430                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14431                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14432                 }\r
14433                 *MESH_NUMTVERTEX        4\r
14434                 *MESH_TVERTLIST {\r
14435                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
14436                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
14437                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
14438                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
14439                 }\r
14440                 *MESH_NUMTVFACES        2\r
14441                 *MESH_TFACELIST {\r
14442                         *MESH_TFACE     0       0       2       1\r
14443                         *MESH_TFACE     1       2       3       1\r
14444                 }\r
14445         }\r
14446         *PROP_MOTIONBLUR        0\r
14447         *PROP_CASTSHADOW        1\r
14448         *PROP_RECVSHADOW        1\r
14449         *MATERIAL_REF   3\r
14450 }\r
14451 *GEOMOBJECT     {\r
14452         *NODE_NAME      "mat3model0surf173"\r
14453         *NODE_TM        {\r
14454                 *NODE_NAME      "mat3model0surf173"\r
14455                 *INHERIT_POS    0       0       0\r
14456                 *INHERIT_ROT    0       0       0\r
14457                 *INHERIT_SCL    0       0       0\r
14458                 *TM_ROW0        1.0     0       0\r
14459                 *TM_ROW1        0       1.0     0\r
14460                 *TM_ROW2        0       0       1.0\r
14461                 *TM_ROW3        0       0       0\r
14462                 *TM_POS 0.000000        0.000000        0.000000\r
14463         }\r
14464         *MESH   {\r
14465                 *TIMEVALUE      0\r
14466                 *MESH_NUMVERTEX 8\r
14467                 *MESH_NUMFACES  6\r
14468                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14469                 *MESH_VERTEX_LIST       {\r
14470                         *MESH_VERTEX    0       576.000000      -512.000000     -168.000000\r
14471                         *MESH_VERTEX    1       568.000000      -488.000000     -168.000000\r
14472                         *MESH_VERTEX    2       576.000000      -488.000000     -168.000000\r
14473                         *MESH_VERTEX    3       568.000000      -512.000000     -168.000000\r
14474                         *MESH_VERTEX    4       560.000000      -488.000000     -168.000000\r
14475                         *MESH_VERTEX    5       560.000000      -512.000000     -168.000000\r
14476                         *MESH_VERTEX    6       552.000000      -488.000000     -168.000000\r
14477                         *MESH_VERTEX    7       552.000000      -512.000000     -168.000000\r
14478                 }\r
14479                 *MESH_NORMALS   {\r
14480                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14481                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14482                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14483                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14484                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
14485                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
14486                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14487                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14488                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14489                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14490                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14491                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14492                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
14493                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
14494                 }\r
14495                 *MESH_FACE_LIST {\r
14496                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14497                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14498                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14499                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14500                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14501                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14502                 }\r
14503                 *MESH_NUMTVERTEX        8\r
14504                 *MESH_TVERTLIST {\r
14505                         *MESH_TVERT     0       0.253906        0.761719        1.000000\r
14506                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
14507                         *MESH_TVERT     2       0.253906        0.949219        1.000000\r
14508                         *MESH_TVERT     3       0.191406        0.761719        1.000000\r
14509                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
14510                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
14511                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
14512                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
14513                 }\r
14514                 *MESH_NUMTVFACES        6\r
14515                 *MESH_TFACELIST {\r
14516                         *MESH_TFACE     0       1       4       3\r
14517                         *MESH_TFACE     1       0       1       3\r
14518                         *MESH_TFACE     2       3       4       5\r
14519                         *MESH_TFACE     3       0       2       1\r
14520                         *MESH_TFACE     4       4       6       5\r
14521                         *MESH_TFACE     5       5       6       7\r
14522                 }\r
14523         }\r
14524         *PROP_MOTIONBLUR        0\r
14525         *PROP_CASTSHADOW        1\r
14526         *PROP_RECVSHADOW        1\r
14527         *MATERIAL_REF   3\r
14528 }\r
14529 *GEOMOBJECT     {\r
14530         *NODE_NAME      "mat3model0surf174"\r
14531         *NODE_TM        {\r
14532                 *NODE_NAME      "mat3model0surf174"\r
14533                 *INHERIT_POS    0       0       0\r
14534                 *INHERIT_ROT    0       0       0\r
14535                 *INHERIT_SCL    0       0       0\r
14536                 *TM_ROW0        1.0     0       0\r
14537                 *TM_ROW1        0       1.0     0\r
14538                 *TM_ROW2        0       0       1.0\r
14539                 *TM_ROW3        0       0       0\r
14540                 *TM_POS 0.000000        0.000000        0.000000\r
14541         }\r
14542         *MESH   {\r
14543                 *TIMEVALUE      0\r
14544                 *MESH_NUMVERTEX 6\r
14545                 *MESH_NUMFACES  4\r
14546                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14547                 *MESH_VERTEX_LIST       {\r
14548                         *MESH_VERTEX    0       568.000000      -512.000000     -104.000000\r
14549                         *MESH_VERTEX    1       584.000000      -520.000000     -88.000000\r
14550                         *MESH_VERTEX    2       576.000000      -512.000000     -104.000000\r
14551                         *MESH_VERTEX    3       560.000000      -512.000000     -104.000000\r
14552                         *MESH_VERTEX    4       544.000000      -520.000000     -88.000000\r
14553                         *MESH_VERTEX    5       552.000000      -512.000000     -104.000000\r
14554                 }\r
14555                 *MESH_NORMALS   {\r
14556                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14557                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14558                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14559                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14560                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
14561                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
14562                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
14563                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
14564                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
14565                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
14566                 }\r
14567                 *MESH_FACE_LIST {\r
14568                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14569                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14570                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14571                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14572                 }\r
14573                 *MESH_NUMTVERTEX        6\r
14574                 *MESH_TVERTLIST {\r
14575                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
14576                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
14577                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
14578                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
14579                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
14580                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
14581                 }\r
14582                 *MESH_NUMTVFACES        4\r
14583                 *MESH_TFACELIST {\r
14584                         *MESH_TFACE     0       0       2       1\r
14585                         *MESH_TFACE     1       3       0       1\r
14586                         *MESH_TFACE     2       3       1       4\r
14587                         *MESH_TFACE     3       5       3       4\r
14588                 }\r
14589         }\r
14590         *PROP_MOTIONBLUR        0\r
14591         *PROP_CASTSHADOW        1\r
14592         *PROP_RECVSHADOW        1\r
14593         *MATERIAL_REF   3\r
14594 }\r
14595 *GEOMOBJECT     {\r
14596         *NODE_NAME      "mat3model0surf175"\r
14597         *NODE_TM        {\r
14598                 *NODE_NAME      "mat3model0surf175"\r
14599                 *INHERIT_POS    0       0       0\r
14600                 *INHERIT_ROT    0       0       0\r
14601                 *INHERIT_SCL    0       0       0\r
14602                 *TM_ROW0        1.0     0       0\r
14603                 *TM_ROW1        0       1.0     0\r
14604                 *TM_ROW2        0       0       1.0\r
14605                 *TM_ROW3        0       0       0\r
14606                 *TM_POS 0.000000        0.000000        0.000000\r
14607         }\r
14608         *MESH   {\r
14609                 *TIMEVALUE      0\r
14610                 *MESH_NUMVERTEX 6\r
14611                 *MESH_NUMFACES  4\r
14612                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14613                 *MESH_VERTEX_LIST       {\r
14614                         *MESH_VERTEX    0       584.000000      -520.000000     -184.000000\r
14615                         *MESH_VERTEX    1       568.000000      -512.000000     -168.000000\r
14616                         *MESH_VERTEX    2       576.000000      -512.000000     -168.000000\r
14617                         *MESH_VERTEX    3       544.000000      -520.000000     -184.000000\r
14618                         *MESH_VERTEX    4       552.000000      -512.000000     -168.000000\r
14619                         *MESH_VERTEX    5       560.000000      -512.000000     -168.000000\r
14620                 }\r
14621                 *MESH_NORMALS   {\r
14622                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14623                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14624                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14625                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14626                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
14627                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
14628                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
14629                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
14630                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
14631                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
14632                 }\r
14633                 *MESH_FACE_LIST {\r
14634                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14635                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14636                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14637                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14638                 }\r
14639                 *MESH_NUMTVERTEX        6\r
14640                 *MESH_TVERTLIST {\r
14641                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
14642                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
14643                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
14644                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
14645                         *MESH_TVERT     4       0.062500        0.937500        1.000000\r
14646                         *MESH_TVERT     5       0.125000        0.937500        1.000000\r
14647                 }\r
14648                 *MESH_NUMTVFACES        4\r
14649                 *MESH_TFACELIST {\r
14650                         *MESH_TFACE     0       0       2       1\r
14651                         *MESH_TFACE     1       3       0       1\r
14652                         *MESH_TFACE     2       4       3       5\r
14653                         *MESH_TFACE     3       3       1       5\r
14654                 }\r
14655         }\r
14656         *PROP_MOTIONBLUR        0\r
14657         *PROP_CASTSHADOW        1\r
14658         *PROP_RECVSHADOW        1\r
14659         *MATERIAL_REF   3\r
14660 }\r
14661 *GEOMOBJECT     {\r
14662         *NODE_NAME      "mat3model0surf176"\r
14663         *NODE_TM        {\r
14664                 *NODE_NAME      "mat3model0surf176"\r
14665                 *INHERIT_POS    0       0       0\r
14666                 *INHERIT_ROT    0       0       0\r
14667                 *INHERIT_SCL    0       0       0\r
14668                 *TM_ROW0        1.0     0       0\r
14669                 *TM_ROW1        0       1.0     0\r
14670                 *TM_ROW2        0       0       1.0\r
14671                 *TM_ROW3        0       0       0\r
14672                 *TM_POS 0.000000        0.000000        0.000000\r
14673         }\r
14674         *MESH   {\r
14675                 *TIMEVALUE      0\r
14676                 *MESH_NUMVERTEX 6\r
14677                 *MESH_NUMFACES  4\r
14678                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14679                 *MESH_VERTEX_LIST       {\r
14680                         *MESH_VERTEX    0       584.000000      -576.000000     -88.000000\r
14681                         *MESH_VERTEX    1       568.000000      -584.000000     -104.000000\r
14682                         *MESH_VERTEX    2       576.000000      -584.000000     -104.000000\r
14683                         *MESH_VERTEX    3       544.000000      -576.000000     -88.000000\r
14684                         *MESH_VERTEX    4       560.000000      -584.000000     -104.000000\r
14685                         *MESH_VERTEX    5       552.000000      -584.000000     -104.000000\r
14686                 }\r
14687                 *MESH_NORMALS   {\r
14688                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14689                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14690                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14691                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14692                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
14693                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
14694                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
14695                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
14696                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
14697                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
14698                 }\r
14699                 *MESH_FACE_LIST {\r
14700                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14701                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14702                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14703                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14704                 }\r
14705                 *MESH_NUMTVERTEX        6\r
14706                 *MESH_TVERTLIST {\r
14707                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
14708                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
14709                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
14710                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
14711                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
14712                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
14713                 }\r
14714                 *MESH_NUMTVFACES        4\r
14715                 *MESH_TFACELIST {\r
14716                         *MESH_TFACE     0       0       2       1\r
14717                         *MESH_TFACE     1       3       0       1\r
14718                         *MESH_TFACE     2       3       1       4\r
14719                         *MESH_TFACE     3       5       3       4\r
14720                 }\r
14721         }\r
14722         *PROP_MOTIONBLUR        0\r
14723         *PROP_CASTSHADOW        1\r
14724         *PROP_RECVSHADOW        1\r
14725         *MATERIAL_REF   3\r
14726 }\r
14727 *GEOMOBJECT     {\r
14728         *NODE_NAME      "mat3model0surf177"\r
14729         *NODE_TM        {\r
14730                 *NODE_NAME      "mat3model0surf177"\r
14731                 *INHERIT_POS    0       0       0\r
14732                 *INHERIT_ROT    0       0       0\r
14733                 *INHERIT_SCL    0       0       0\r
14734                 *TM_ROW0        1.0     0       0\r
14735                 *TM_ROW1        0       1.0     0\r
14736                 *TM_ROW2        0       0       1.0\r
14737                 *TM_ROW3        0       0       0\r
14738                 *TM_POS 0.000000        0.000000        0.000000\r
14739         }\r
14740         *MESH   {\r
14741                 *TIMEVALUE      0\r
14742                 *MESH_NUMVERTEX 6\r
14743                 *MESH_NUMFACES  4\r
14744                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14745                 *MESH_VERTEX_LIST       {\r
14746                         *MESH_VERTEX    0       568.000000      -584.000000     -168.000000\r
14747                         *MESH_VERTEX    1       584.000000      -576.000000     -184.000000\r
14748                         *MESH_VERTEX    2       576.000000      -584.000000     -168.000000\r
14749                         *MESH_VERTEX    3       560.000000      -584.000000     -168.000000\r
14750                         *MESH_VERTEX    4       544.000000      -576.000000     -184.000000\r
14751                         *MESH_VERTEX    5       552.000000      -584.000000     -168.000000\r
14752                 }\r
14753                 *MESH_NORMALS   {\r
14754                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14755                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14756                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14757                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14758                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
14759                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
14760                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
14761                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
14762                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
14763                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
14764                 }\r
14765                 *MESH_FACE_LIST {\r
14766                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14767                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14768                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14769                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14770                 }\r
14771                 *MESH_NUMTVERTEX        6\r
14772                 *MESH_TVERTLIST {\r
14773                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
14774                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
14775                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
14776                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
14777                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
14778                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
14779                 }\r
14780                 *MESH_NUMTVFACES        4\r
14781                 *MESH_TFACELIST {\r
14782                         *MESH_TFACE     0       0       2       1\r
14783                         *MESH_TFACE     1       3       0       1\r
14784                         *MESH_TFACE     2       3       1       4\r
14785                         *MESH_TFACE     3       5       3       4\r
14786                 }\r
14787         }\r
14788         *PROP_MOTIONBLUR        0\r
14789         *PROP_CASTSHADOW        1\r
14790         *PROP_RECVSHADOW        1\r
14791         *MATERIAL_REF   3\r
14792 }\r
14793 *GEOMOBJECT     {\r
14794         *NODE_NAME      "mat3model0surf178"\r
14795         *NODE_TM        {\r
14796                 *NODE_NAME      "mat3model0surf178"\r
14797                 *INHERIT_POS    0       0       0\r
14798                 *INHERIT_ROT    0       0       0\r
14799                 *INHERIT_SCL    0       0       0\r
14800                 *TM_ROW0        1.0     0       0\r
14801                 *TM_ROW1        0       1.0     0\r
14802                 *TM_ROW2        0       0       1.0\r
14803                 *TM_ROW3        0       0       0\r
14804                 *TM_POS 0.000000        0.000000        0.000000\r
14805         }\r
14806         *MESH   {\r
14807                 *TIMEVALUE      0\r
14808                 *MESH_NUMVERTEX 4\r
14809                 *MESH_NUMFACES  2\r
14810                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14811                 *MESH_VERTEX_LIST       {\r
14812                         *MESH_VERTEX    0       568.000000      -584.000000     -168.000000\r
14813                         *MESH_VERTEX    1       568.000000      -592.000000     -168.000000\r
14814                         *MESH_VERTEX    2       568.000000      -584.000000     -104.000000\r
14815                         *MESH_VERTEX    3       568.000000      -592.000000     -104.000000\r
14816                 }\r
14817                 *MESH_NORMALS   {\r
14818                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14819                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14820                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
14821                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
14822                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
14823                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
14824                 }\r
14825                 *MESH_FACE_LIST {\r
14826                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14827                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14828                 }\r
14829                 *MESH_NUMTVERTEX        4\r
14830                 *MESH_TVERTLIST {\r
14831                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
14832                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
14833                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
14834                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
14835                 }\r
14836                 *MESH_NUMTVFACES        2\r
14837                 *MESH_TFACELIST {\r
14838                         *MESH_TFACE     0       0       2       1\r
14839                         *MESH_TFACE     1       2       3       1\r
14840                 }\r
14841         }\r
14842         *PROP_MOTIONBLUR        0\r
14843         *PROP_CASTSHADOW        1\r
14844         *PROP_RECVSHADOW        1\r
14845         *MATERIAL_REF   3\r
14846 }\r
14847 *GEOMOBJECT     {\r
14848         *NODE_NAME      "mat3model0surf179"\r
14849         *NODE_TM        {\r
14850                 *NODE_NAME      "mat3model0surf179"\r
14851                 *INHERIT_POS    0       0       0\r
14852                 *INHERIT_ROT    0       0       0\r
14853                 *INHERIT_SCL    0       0       0\r
14854                 *TM_ROW0        1.0     0       0\r
14855                 *TM_ROW1        0       1.0     0\r
14856                 *TM_ROW2        0       0       1.0\r
14857                 *TM_ROW3        0       0       0\r
14858                 *TM_POS 0.000000        0.000000        0.000000\r
14859         }\r
14860         *MESH   {\r
14861                 *TIMEVALUE      0\r
14862                 *MESH_NUMVERTEX 8\r
14863                 *MESH_NUMFACES  6\r
14864                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14865                 *MESH_VERTEX_LIST       {\r
14866                         *MESH_VERTEX    0       568.000000      -584.000000     -104.000000\r
14867                         *MESH_VERTEX    1       568.000000      -608.000000     -104.000000\r
14868                         *MESH_VERTEX    2       576.000000      -584.000000     -104.000000\r
14869                         *MESH_VERTEX    3       576.000000      -608.000000     -104.000000\r
14870                         *MESH_VERTEX    4       560.000000      -608.000000     -104.000000\r
14871                         *MESH_VERTEX    5       560.000000      -584.000000     -104.000000\r
14872                         *MESH_VERTEX    6       552.000000      -608.000000     -104.000000\r
14873                         *MESH_VERTEX    7       552.000000      -584.000000     -104.000000\r
14874                 }\r
14875                 *MESH_NORMALS   {\r
14876                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14877                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14878                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14879                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14880                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
14881                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
14882                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
14883                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
14884                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
14885                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
14886                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
14887                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
14888                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
14889                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
14890                 }\r
14891                 *MESH_FACE_LIST {\r
14892                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14893                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14894                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14895                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14896                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14897                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14898                 }\r
14899                 *MESH_NUMTVERTEX        8\r
14900                 *MESH_TVERTLIST {\r
14901                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
14902                         *MESH_TVERT     1       0.125000        0.746094        1.000000\r
14903                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
14904                         *MESH_TVERT     3       0.062500        0.746094        1.000000\r
14905                         *MESH_TVERT     4       0.187500        0.746094        1.000000\r
14906                         *MESH_TVERT     5       0.187500        0.933594        1.000000\r
14907                         *MESH_TVERT     6       0.250000        0.746094        1.000000\r
14908                         *MESH_TVERT     7       0.250000        0.933594        1.000000\r
14909                 }\r
14910                 *MESH_NUMTVFACES        6\r
14911                 *MESH_TFACELIST {\r
14912                         *MESH_TFACE     0       0       1       4\r
14913                         *MESH_TFACE     1       0       2       1\r
14914                         *MESH_TFACE     2       0       4       5\r
14915                         *MESH_TFACE     3       1       2       3\r
14916                         *MESH_TFACE     4       4       6       5\r
14917                         *MESH_TFACE     5       5       6       7\r
14918                 }\r
14919         }\r
14920         *PROP_MOTIONBLUR        0\r
14921         *PROP_CASTSHADOW        1\r
14922         *PROP_RECVSHADOW        1\r
14923         *MATERIAL_REF   3\r
14924 }\r
14925 *GEOMOBJECT     {\r
14926         *NODE_NAME      "mat3model0surf180"\r
14927         *NODE_TM        {\r
14928                 *NODE_NAME      "mat3model0surf180"\r
14929                 *INHERIT_POS    0       0       0\r
14930                 *INHERIT_ROT    0       0       0\r
14931                 *INHERIT_SCL    0       0       0\r
14932                 *TM_ROW0        1.0     0       0\r
14933                 *TM_ROW1        0       1.0     0\r
14934                 *TM_ROW2        0       0       1.0\r
14935                 *TM_ROW3        0       0       0\r
14936                 *TM_POS 0.000000        0.000000        0.000000\r
14937         }\r
14938         *MESH   {\r
14939                 *TIMEVALUE      0\r
14940                 *MESH_NUMVERTEX 8\r
14941                 *MESH_NUMFACES  6\r
14942                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14943                 *MESH_VERTEX_LIST       {\r
14944                         *MESH_VERTEX    0       568.000000      -608.000000     -168.000000\r
14945                         *MESH_VERTEX    1       568.000000      -584.000000     -168.000000\r
14946                         *MESH_VERTEX    2       576.000000      -608.000000     -168.000000\r
14947                         *MESH_VERTEX    3       576.000000      -584.000000     -168.000000\r
14948                         *MESH_VERTEX    4       560.000000      -584.000000     -168.000000\r
14949                         *MESH_VERTEX    5       560.000000      -608.000000     -168.000000\r
14950                         *MESH_VERTEX    6       552.000000      -584.000000     -168.000000\r
14951                         *MESH_VERTEX    7       552.000000      -608.000000     -168.000000\r
14952                 }\r
14953                 *MESH_NORMALS   {\r
14954                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
14955                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
14956                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
14957                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
14958                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
14959                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
14960                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14961                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14962                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14963                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14964                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14965                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14966                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
14967                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
14968                 }\r
14969                 *MESH_FACE_LIST {\r
14970                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14971                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14972                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14973                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14974                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14975                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14976                 }\r
14977                 *MESH_NUMTVERTEX        8\r
14978                 *MESH_TVERTLIST {\r
14979                         *MESH_TVERT     0       0.191406        0.761719        1.000000\r
14980                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
14981                         *MESH_TVERT     2       0.253906        0.761719        1.000000\r
14982                         *MESH_TVERT     3       0.253906        0.949219        1.000000\r
14983                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
14984                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
14985                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
14986                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
14987                 }\r
14988                 *MESH_NUMTVFACES        6\r
14989                 *MESH_TFACELIST {\r
14990                         *MESH_TFACE     0       0       1       4\r
14991                         *MESH_TFACE     1       0       2       1\r
14992                         *MESH_TFACE     2       0       4       5\r
14993                         *MESH_TFACE     3       1       2       3\r
14994                         *MESH_TFACE     4       4       6       5\r
14995                         *MESH_TFACE     5       5       6       7\r
14996                 }\r
14997         }\r
14998         *PROP_MOTIONBLUR        0\r
14999         *PROP_CASTSHADOW        1\r
15000         *PROP_RECVSHADOW        1\r
15001         *MATERIAL_REF   3\r
15002 }\r
15003 *GEOMOBJECT     {\r
15004         *NODE_NAME      "mat3model0surf181"\r
15005         *NODE_TM        {\r
15006                 *NODE_NAME      "mat3model0surf181"\r
15007                 *INHERIT_POS    0       0       0\r
15008                 *INHERIT_ROT    0       0       0\r
15009                 *INHERIT_SCL    0       0       0\r
15010                 *TM_ROW0        1.0     0       0\r
15011                 *TM_ROW1        0       1.0     0\r
15012                 *TM_ROW2        0       0       1.0\r
15013                 *TM_ROW3        0       0       0\r
15014                 *TM_POS 0.000000        0.000000        0.000000\r
15015         }\r
15016         *MESH   {\r
15017                 *TIMEVALUE      0\r
15018                 *MESH_NUMVERTEX 4\r
15019                 *MESH_NUMFACES  2\r
15020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15021                 *MESH_VERTEX_LIST       {\r
15022                         *MESH_VERTEX    0       568.000000      -600.000000     -168.000000\r
15023                         *MESH_VERTEX    1       568.000000      -608.000000     -168.000000\r
15024                         *MESH_VERTEX    2       568.000000      -600.000000     -104.000000\r
15025                         *MESH_VERTEX    3       568.000000      -608.000000     -104.000000\r
15026                 }\r
15027                 *MESH_NORMALS   {\r
15028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15030                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
15031                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
15032                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
15033                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
15034                 }\r
15035                 *MESH_FACE_LIST {\r
15036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15037                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15038                 }\r
15039                 *MESH_NUMTVERTEX        4\r
15040                 *MESH_TVERTLIST {\r
15041                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
15042                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
15043                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
15044                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
15045                 }\r
15046                 *MESH_NUMTVFACES        2\r
15047                 *MESH_TFACELIST {\r
15048                         *MESH_TFACE     0       0       2       1\r
15049                         *MESH_TFACE     1       2       3       1\r
15050                 }\r
15051         }\r
15052         *PROP_MOTIONBLUR        0\r
15053         *PROP_CASTSHADOW        1\r
15054         *PROP_RECVSHADOW        1\r
15055         *MATERIAL_REF   3\r
15056 }\r
15057 *GEOMOBJECT     {\r
15058         *NODE_NAME      "mat3model0surf182"\r
15059         *NODE_TM        {\r
15060                 *NODE_NAME      "mat3model0surf182"\r
15061                 *INHERIT_POS    0       0       0\r
15062                 *INHERIT_ROT    0       0       0\r
15063                 *INHERIT_SCL    0       0       0\r
15064                 *TM_ROW0        1.0     0       0\r
15065                 *TM_ROW1        0       1.0     0\r
15066                 *TM_ROW2        0       0       1.0\r
15067                 *TM_ROW3        0       0       0\r
15068                 *TM_POS 0.000000        0.000000        0.000000\r
15069         }\r
15070         *MESH   {\r
15071                 *TIMEVALUE      0\r
15072                 *MESH_NUMVERTEX 6\r
15073                 *MESH_NUMFACES  4\r
15074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15075                 *MESH_VERTEX_LIST       {\r
15076                         *MESH_VERTEX    0       568.000000      -608.000000     -104.000000\r
15077                         *MESH_VERTEX    1       584.000000      -616.000000     -88.000000\r
15078                         *MESH_VERTEX    2       576.000000      -608.000000     -104.000000\r
15079                         *MESH_VERTEX    3       560.000000      -608.000000     -104.000000\r
15080                         *MESH_VERTEX    4       544.000000      -616.000000     -88.000000\r
15081                         *MESH_VERTEX    5       552.000000      -608.000000     -104.000000\r
15082                 }\r
15083                 *MESH_NORMALS   {\r
15084                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15085                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15086                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
15087                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
15088                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
15089                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
15090                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
15091                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
15092                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
15093                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
15094                 }\r
15095                 *MESH_FACE_LIST {\r
15096                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15097                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15098                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15099                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15100                 }\r
15101                 *MESH_NUMTVERTEX        6\r
15102                 *MESH_TVERTLIST {\r
15103                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
15104                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
15105                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
15106                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
15107                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
15108                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
15109                 }\r
15110                 *MESH_NUMTVFACES        4\r
15111                 *MESH_TFACELIST {\r
15112                         *MESH_TFACE     0       0       2       1\r
15113                         *MESH_TFACE     1       3       0       1\r
15114                         *MESH_TFACE     2       3       1       4\r
15115                         *MESH_TFACE     3       5       3       4\r
15116                 }\r
15117         }\r
15118         *PROP_MOTIONBLUR        0\r
15119         *PROP_CASTSHADOW        1\r
15120         *PROP_RECVSHADOW        1\r
15121         *MATERIAL_REF   3\r
15122 }\r
15123 *GEOMOBJECT     {\r
15124         *NODE_NAME      "mat3model0surf183"\r
15125         *NODE_TM        {\r
15126                 *NODE_NAME      "mat3model0surf183"\r
15127                 *INHERIT_POS    0       0       0\r
15128                 *INHERIT_ROT    0       0       0\r
15129                 *INHERIT_SCL    0       0       0\r
15130                 *TM_ROW0        1.0     0       0\r
15131                 *TM_ROW1        0       1.0     0\r
15132                 *TM_ROW2        0       0       1.0\r
15133                 *TM_ROW3        0       0       0\r
15134                 *TM_POS 0.000000        0.000000        0.000000\r
15135         }\r
15136         *MESH   {\r
15137                 *TIMEVALUE      0\r
15138                 *MESH_NUMVERTEX 6\r
15139                 *MESH_NUMFACES  4\r
15140                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15141                 *MESH_VERTEX_LIST       {\r
15142                         *MESH_VERTEX    0       584.000000      -616.000000     -184.000000\r
15143                         *MESH_VERTEX    1       568.000000      -608.000000     -168.000000\r
15144                         *MESH_VERTEX    2       576.000000      -608.000000     -168.000000\r
15145                         *MESH_VERTEX    3       544.000000      -616.000000     -184.000000\r
15146                         *MESH_VERTEX    4       560.000000      -608.000000     -168.000000\r
15147                         *MESH_VERTEX    5       552.000000      -608.000000     -168.000000\r
15148                 }\r
15149                 *MESH_NORMALS   {\r
15150                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15151                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15152                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
15153                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
15154                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
15155                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
15156                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
15157                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
15158                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
15159                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
15160                 }\r
15161                 *MESH_FACE_LIST {\r
15162                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15163                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15164                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15165                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15166                 }\r
15167                 *MESH_NUMTVERTEX        6\r
15168                 *MESH_TVERTLIST {\r
15169                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
15170                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
15171                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
15172                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
15173                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
15174                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
15175                 }\r
15176                 *MESH_NUMTVFACES        4\r
15177                 *MESH_TFACELIST {\r
15178                         *MESH_TFACE     0       0       2       1\r
15179                         *MESH_TFACE     1       3       0       1\r
15180                         *MESH_TFACE     2       3       1       4\r
15181                         *MESH_TFACE     3       5       3       4\r
15182                 }\r
15183         }\r
15184         *PROP_MOTIONBLUR        0\r
15185         *PROP_CASTSHADOW        1\r
15186         *PROP_RECVSHADOW        1\r
15187         *MATERIAL_REF   3\r
15188 }\r
15189 *GEOMOBJECT     {\r
15190         *NODE_NAME      "mat3model0surf184"\r
15191         *NODE_TM        {\r
15192                 *NODE_NAME      "mat3model0surf184"\r
15193                 *INHERIT_POS    0       0       0\r
15194                 *INHERIT_ROT    0       0       0\r
15195                 *INHERIT_SCL    0       0       0\r
15196                 *TM_ROW0        1.0     0       0\r
15197                 *TM_ROW1        0       1.0     0\r
15198                 *TM_ROW2        0       0       1.0\r
15199                 *TM_ROW3        0       0       0\r
15200                 *TM_POS 0.000000        0.000000        0.000000\r
15201         }\r
15202         *MESH   {\r
15203                 *TIMEVALUE      0\r
15204                 *MESH_NUMVERTEX 6\r
15205                 *MESH_NUMFACES  4\r
15206                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15207                 *MESH_VERTEX_LIST       {\r
15208                         *MESH_VERTEX    0       584.000000      -672.000000     -88.000000\r
15209                         *MESH_VERTEX    1       568.000000      -680.000000     -104.000000\r
15210                         *MESH_VERTEX    2       576.000000      -680.000000     -104.000000\r
15211                         *MESH_VERTEX    3       544.000000      -672.000000     -88.000000\r
15212                         *MESH_VERTEX    4       560.000000      -680.000000     -104.000000\r
15213                         *MESH_VERTEX    5       552.000000      -680.000000     -104.000000\r
15214                 }\r
15215                 *MESH_NORMALS   {\r
15216                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15217                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15218                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
15219                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
15220                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
15221                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
15222                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
15223                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
15224                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
15225                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
15226                 }\r
15227                 *MESH_FACE_LIST {\r
15228                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15229                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15230                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15231                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15232                 }\r
15233                 *MESH_NUMTVERTEX        6\r
15234                 *MESH_TVERTLIST {\r
15235                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
15236                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
15237                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
15238                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
15239                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
15240                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
15241                 }\r
15242                 *MESH_NUMTVFACES        4\r
15243                 *MESH_TFACELIST {\r
15244                         *MESH_TFACE     0       0       2       1\r
15245                         *MESH_TFACE     1       3       0       1\r
15246                         *MESH_TFACE     2       3       1       4\r
15247                         *MESH_TFACE     3       5       3       4\r
15248                 }\r
15249         }\r
15250         *PROP_MOTIONBLUR        0\r
15251         *PROP_CASTSHADOW        1\r
15252         *PROP_RECVSHADOW        1\r
15253         *MATERIAL_REF   3\r
15254 }\r
15255 *GEOMOBJECT     {\r
15256         *NODE_NAME      "mat3model0surf185"\r
15257         *NODE_TM        {\r
15258                 *NODE_NAME      "mat3model0surf185"\r
15259                 *INHERIT_POS    0       0       0\r
15260                 *INHERIT_ROT    0       0       0\r
15261                 *INHERIT_SCL    0       0       0\r
15262                 *TM_ROW0        1.0     0       0\r
15263                 *TM_ROW1        0       1.0     0\r
15264                 *TM_ROW2        0       0       1.0\r
15265                 *TM_ROW3        0       0       0\r
15266                 *TM_POS 0.000000        0.000000        0.000000\r
15267         }\r
15268         *MESH   {\r
15269                 *TIMEVALUE      0\r
15270                 *MESH_NUMVERTEX 6\r
15271                 *MESH_NUMFACES  4\r
15272                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15273                 *MESH_VERTEX_LIST       {\r
15274                         *MESH_VERTEX    0       568.000000      -680.000000     -168.000000\r
15275                         *MESH_VERTEX    1       584.000000      -672.000000     -184.000000\r
15276                         *MESH_VERTEX    2       576.000000      -680.000000     -168.000000\r
15277                         *MESH_VERTEX    3       560.000000      -680.000000     -168.000000\r
15278                         *MESH_VERTEX    4       544.000000      -672.000000     -184.000000\r
15279                         *MESH_VERTEX    5       552.000000      -680.000000     -168.000000\r
15280                 }\r
15281                 *MESH_NORMALS   {\r
15282                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15283                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15284                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
15285                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
15286                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
15287                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
15288                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
15289                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
15290                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
15291                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
15292                 }\r
15293                 *MESH_FACE_LIST {\r
15294                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15295                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15296                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15297                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15298                 }\r
15299                 *MESH_NUMTVERTEX        6\r
15300                 *MESH_TVERTLIST {\r
15301                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
15302                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
15303                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
15304                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
15305                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
15306                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
15307                 }\r
15308                 *MESH_NUMTVFACES        4\r
15309                 *MESH_TFACELIST {\r
15310                         *MESH_TFACE     0       0       2       1\r
15311                         *MESH_TFACE     1       3       0       1\r
15312                         *MESH_TFACE     2       3       1       4\r
15313                         *MESH_TFACE     3       5       3       4\r
15314                 }\r
15315         }\r
15316         *PROP_MOTIONBLUR        0\r
15317         *PROP_CASTSHADOW        1\r
15318         *PROP_RECVSHADOW        1\r
15319         *MATERIAL_REF   3\r
15320 }\r
15321 *GEOMOBJECT     {\r
15322         *NODE_NAME      "mat3model0surf186"\r
15323         *NODE_TM        {\r
15324                 *NODE_NAME      "mat3model0surf186"\r
15325                 *INHERIT_POS    0       0       0\r
15326                 *INHERIT_ROT    0       0       0\r
15327                 *INHERIT_SCL    0       0       0\r
15328                 *TM_ROW0        1.0     0       0\r
15329                 *TM_ROW1        0       1.0     0\r
15330                 *TM_ROW2        0       0       1.0\r
15331                 *TM_ROW3        0       0       0\r
15332                 *TM_POS 0.000000        0.000000        0.000000\r
15333         }\r
15334         *MESH   {\r
15335                 *TIMEVALUE      0\r
15336                 *MESH_NUMVERTEX 4\r
15337                 *MESH_NUMFACES  2\r
15338                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15339                 *MESH_VERTEX_LIST       {\r
15340                         *MESH_VERTEX    0       568.000000      -680.000000     -104.000000\r
15341                         *MESH_VERTEX    1       568.000000      -688.000000     -168.000000\r
15342                         *MESH_VERTEX    2       568.000000      -688.000000     -104.000000\r
15343                         *MESH_VERTEX    3       568.000000      -680.000000     -168.000000\r
15344                 }\r
15345                 *MESH_NORMALS   {\r
15346                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15347                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15348                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
15349                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
15350                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
15351                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
15352                 }\r
15353                 *MESH_FACE_LIST {\r
15354                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15355                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15356                 }\r
15357                 *MESH_NUMTVERTEX        4\r
15358                 *MESH_TVERTLIST {\r
15359                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
15360                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
15361                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
15362                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
15363                 }\r
15364                 *MESH_NUMTVFACES        2\r
15365                 *MESH_TFACELIST {\r
15366                         *MESH_TFACE     0       0       2       1\r
15367                         *MESH_TFACE     1       3       0       1\r
15368                 }\r
15369         }\r
15370         *PROP_MOTIONBLUR        0\r
15371         *PROP_CASTSHADOW        1\r
15372         *PROP_RECVSHADOW        1\r
15373         *MATERIAL_REF   3\r
15374 }\r
15375 *GEOMOBJECT     {\r
15376         *NODE_NAME      "mat3model0surf187"\r
15377         *NODE_TM        {\r
15378                 *NODE_NAME      "mat3model0surf187"\r
15379                 *INHERIT_POS    0       0       0\r
15380                 *INHERIT_ROT    0       0       0\r
15381                 *INHERIT_SCL    0       0       0\r
15382                 *TM_ROW0        1.0     0       0\r
15383                 *TM_ROW1        0       1.0     0\r
15384                 *TM_ROW2        0       0       1.0\r
15385                 *TM_ROW3        0       0       0\r
15386                 *TM_POS 0.000000        0.000000        0.000000\r
15387         }\r
15388         *MESH   {\r
15389                 *TIMEVALUE      0\r
15390                 *MESH_NUMVERTEX 8\r
15391                 *MESH_NUMFACES  6\r
15392                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15393                 *MESH_VERTEX_LIST       {\r
15394                         *MESH_VERTEX    0       568.000000      -680.000000     -104.000000\r
15395                         *MESH_VERTEX    1       568.000000      -704.000000     -104.000000\r
15396                         *MESH_VERTEX    2       576.000000      -680.000000     -104.000000\r
15397                         *MESH_VERTEX    3       576.000000      -704.000000     -104.000000\r
15398                         *MESH_VERTEX    4       560.000000      -704.000000     -104.000000\r
15399                         *MESH_VERTEX    5       560.000000      -680.000000     -104.000000\r
15400                         *MESH_VERTEX    6       552.000000      -704.000000     -104.000000\r
15401                         *MESH_VERTEX    7       552.000000      -680.000000     -104.000000\r
15402                 }\r
15403                 *MESH_NORMALS   {\r
15404                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15405                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15406                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
15407                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
15408                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
15409                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
15410                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
15411                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
15412                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
15413                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
15414                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
15415                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
15416                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
15417                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
15418                 }\r
15419                 *MESH_FACE_LIST {\r
15420                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15421                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15422                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15423                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15424                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15425                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15426                 }\r
15427                 *MESH_NUMTVERTEX        8\r
15428                 *MESH_TVERTLIST {\r
15429                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
15430                         *MESH_TVERT     1       0.125000        0.746094        1.000000\r
15431                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
15432                         *MESH_TVERT     3       0.062500        0.746094        1.000000\r
15433                         *MESH_TVERT     4       0.187500        0.746094        1.000000\r
15434                         *MESH_TVERT     5       0.187500        0.933594        1.000000\r
15435                         *MESH_TVERT     6       0.250000        0.746094        1.000000\r
15436                         *MESH_TVERT     7       0.250000        0.933594        1.000000\r
15437                 }\r
15438                 *MESH_NUMTVFACES        6\r
15439                 *MESH_TFACELIST {\r
15440                         *MESH_TFACE     0       0       1       4\r
15441                         *MESH_TFACE     1       0       2       1\r
15442                         *MESH_TFACE     2       0       4       5\r
15443                         *MESH_TFACE     3       1       2       3\r
15444                         *MESH_TFACE     4       4       6       5\r
15445                         *MESH_TFACE     5       5       6       7\r
15446                 }\r
15447         }\r
15448         *PROP_MOTIONBLUR        0\r
15449         *PROP_CASTSHADOW        1\r
15450         *PROP_RECVSHADOW        1\r
15451         *MATERIAL_REF   3\r
15452 }\r
15453 *GEOMOBJECT     {\r
15454         *NODE_NAME      "mat3model0surf188"\r
15455         *NODE_TM        {\r
15456                 *NODE_NAME      "mat3model0surf188"\r
15457                 *INHERIT_POS    0       0       0\r
15458                 *INHERIT_ROT    0       0       0\r
15459                 *INHERIT_SCL    0       0       0\r
15460                 *TM_ROW0        1.0     0       0\r
15461                 *TM_ROW1        0       1.0     0\r
15462                 *TM_ROW2        0       0       1.0\r
15463                 *TM_ROW3        0       0       0\r
15464                 *TM_POS 0.000000        0.000000        0.000000\r
15465         }\r
15466         *MESH   {\r
15467                 *TIMEVALUE      0\r
15468                 *MESH_NUMVERTEX 4\r
15469                 *MESH_NUMFACES  2\r
15470                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15471                 *MESH_VERTEX_LIST       {\r
15472                         *MESH_VERTEX    0       568.000000      -696.000000     -104.000000\r
15473                         *MESH_VERTEX    1       568.000000      -704.000000     -168.000000\r
15474                         *MESH_VERTEX    2       568.000000      -704.000000     -104.000000\r
15475                         *MESH_VERTEX    3       568.000000      -696.000000     -168.000000\r
15476                 }\r
15477                 *MESH_NORMALS   {\r
15478                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15479                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15480                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
15481                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
15482                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
15483                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
15484                 }\r
15485                 *MESH_FACE_LIST {\r
15486                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15487                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15488                 }\r
15489                 *MESH_NUMTVERTEX        4\r
15490                 *MESH_TVERTLIST {\r
15491                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
15492                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
15493                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
15494                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
15495                 }\r
15496                 *MESH_NUMTVFACES        2\r
15497                 *MESH_TFACELIST {\r
15498                         *MESH_TFACE     0       0       2       1\r
15499                         *MESH_TFACE     1       3       0       1\r
15500                 }\r
15501         }\r
15502         *PROP_MOTIONBLUR        0\r
15503         *PROP_CASTSHADOW        1\r
15504         *PROP_RECVSHADOW        1\r
15505         *MATERIAL_REF   3\r
15506 }\r
15507 *GEOMOBJECT     {\r
15508         *NODE_NAME      "mat3model0surf189"\r
15509         *NODE_TM        {\r
15510                 *NODE_NAME      "mat3model0surf189"\r
15511                 *INHERIT_POS    0       0       0\r
15512                 *INHERIT_ROT    0       0       0\r
15513                 *INHERIT_SCL    0       0       0\r
15514                 *TM_ROW0        1.0     0       0\r
15515                 *TM_ROW1        0       1.0     0\r
15516                 *TM_ROW2        0       0       1.0\r
15517                 *TM_ROW3        0       0       0\r
15518                 *TM_POS 0.000000        0.000000        0.000000\r
15519         }\r
15520         *MESH   {\r
15521                 *TIMEVALUE      0\r
15522                 *MESH_NUMVERTEX 8\r
15523                 *MESH_NUMFACES  6\r
15524                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15525                 *MESH_VERTEX_LIST       {\r
15526                         *MESH_VERTEX    0       576.000000      -704.000000     -168.000000\r
15527                         *MESH_VERTEX    1       568.000000      -680.000000     -168.000000\r
15528                         *MESH_VERTEX    2       576.000000      -680.000000     -168.000000\r
15529                         *MESH_VERTEX    3       568.000000      -704.000000     -168.000000\r
15530                         *MESH_VERTEX    4       560.000000      -680.000000     -168.000000\r
15531                         *MESH_VERTEX    5       560.000000      -704.000000     -168.000000\r
15532                         *MESH_VERTEX    6       552.000000      -680.000000     -168.000000\r
15533                         *MESH_VERTEX    7       552.000000      -704.000000     -168.000000\r
15534                 }\r
15535                 *MESH_NORMALS   {\r
15536                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15537                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15538                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
15539                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
15540                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
15541                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
15542                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
15543                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
15544                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
15545                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
15546                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
15547                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
15548                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
15549                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
15550                 }\r
15551                 *MESH_FACE_LIST {\r
15552                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15553                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15554                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15555                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15556                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15557                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15558                 }\r
15559                 *MESH_NUMTVERTEX        8\r
15560                 *MESH_TVERTLIST {\r
15561                         *MESH_TVERT     0       0.253906        0.761719        1.000000\r
15562                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
15563                         *MESH_TVERT     2       0.253906        0.949219        1.000000\r
15564                         *MESH_TVERT     3       0.191406        0.761719        1.000000\r
15565                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
15566                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
15567                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
15568                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
15569                 }\r
15570                 *MESH_NUMTVFACES        6\r
15571                 *MESH_TFACELIST {\r
15572                         *MESH_TFACE     0       1       4       3\r
15573                         *MESH_TFACE     1       0       1       3\r
15574                         *MESH_TFACE     2       3       4       5\r
15575                         *MESH_TFACE     3       0       2       1\r
15576                         *MESH_TFACE     4       4       6       5\r
15577                         *MESH_TFACE     5       5       6       7\r
15578                 }\r
15579         }\r
15580         *PROP_MOTIONBLUR        0\r
15581         *PROP_CASTSHADOW        1\r
15582         *PROP_RECVSHADOW        1\r
15583         *MATERIAL_REF   3\r
15584 }\r
15585 *GEOMOBJECT     {\r
15586         *NODE_NAME      "mat3model0surf190"\r
15587         *NODE_TM        {\r
15588                 *NODE_NAME      "mat3model0surf190"\r
15589                 *INHERIT_POS    0       0       0\r
15590                 *INHERIT_ROT    0       0       0\r
15591                 *INHERIT_SCL    0       0       0\r
15592                 *TM_ROW0        1.0     0       0\r
15593                 *TM_ROW1        0       1.0     0\r
15594                 *TM_ROW2        0       0       1.0\r
15595                 *TM_ROW3        0       0       0\r
15596                 *TM_POS 0.000000        0.000000        0.000000\r
15597         }\r
15598         *MESH   {\r
15599                 *TIMEVALUE      0\r
15600                 *MESH_NUMVERTEX 6\r
15601                 *MESH_NUMFACES  4\r
15602                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15603                 *MESH_VERTEX_LIST       {\r
15604                         *MESH_VERTEX    0       568.000000      -704.000000     -104.000000\r
15605                         *MESH_VERTEX    1       584.000000      -712.000000     -88.000000\r
15606                         *MESH_VERTEX    2       576.000000      -704.000000     -104.000000\r
15607                         *MESH_VERTEX    3       560.000000      -704.000000     -104.000000\r
15608                         *MESH_VERTEX    4       544.000000      -712.000000     -88.000000\r
15609                         *MESH_VERTEX    5       552.000000      -704.000000     -104.000000\r
15610                 }\r
15611                 *MESH_NORMALS   {\r
15612                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15613                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15614                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
15615                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
15616                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
15617                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
15618                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
15619                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
15620                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
15621                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
15622                 }\r
15623                 *MESH_FACE_LIST {\r
15624                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15625                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15626                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15627                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15628                 }\r
15629                 *MESH_NUMTVERTEX        6\r
15630                 *MESH_TVERTLIST {\r
15631                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
15632                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
15633                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
15634                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
15635                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
15636                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
15637                 }\r
15638                 *MESH_NUMTVFACES        4\r
15639                 *MESH_TFACELIST {\r
15640                         *MESH_TFACE     0       0       2       1\r
15641                         *MESH_TFACE     1       3       0       1\r
15642                         *MESH_TFACE     2       3       1       4\r
15643                         *MESH_TFACE     3       5       3       4\r
15644                 }\r
15645         }\r
15646         *PROP_MOTIONBLUR        0\r
15647         *PROP_CASTSHADOW        1\r
15648         *PROP_RECVSHADOW        1\r
15649         *MATERIAL_REF   3\r
15650 }\r
15651 *GEOMOBJECT     {\r
15652         *NODE_NAME      "mat3model0surf191"\r
15653         *NODE_TM        {\r
15654                 *NODE_NAME      "mat3model0surf191"\r
15655                 *INHERIT_POS    0       0       0\r
15656                 *INHERIT_ROT    0       0       0\r
15657                 *INHERIT_SCL    0       0       0\r
15658                 *TM_ROW0        1.0     0       0\r
15659                 *TM_ROW1        0       1.0     0\r
15660                 *TM_ROW2        0       0       1.0\r
15661                 *TM_ROW3        0       0       0\r
15662                 *TM_POS 0.000000        0.000000        0.000000\r
15663         }\r
15664         *MESH   {\r
15665                 *TIMEVALUE      0\r
15666                 *MESH_NUMVERTEX 6\r
15667                 *MESH_NUMFACES  4\r
15668                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15669                 *MESH_VERTEX_LIST       {\r
15670                         *MESH_VERTEX    0       584.000000      -712.000000     -184.000000\r
15671                         *MESH_VERTEX    1       568.000000      -704.000000     -168.000000\r
15672                         *MESH_VERTEX    2       576.000000      -704.000000     -168.000000\r
15673                         *MESH_VERTEX    3       544.000000      -712.000000     -184.000000\r
15674                         *MESH_VERTEX    4       560.000000      -704.000000     -168.000000\r
15675                         *MESH_VERTEX    5       552.000000      -704.000000     -168.000000\r
15676                 }\r
15677                 *MESH_NORMALS   {\r
15678                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15679                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15680                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
15681                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
15682                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
15683                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
15684                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
15685                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
15686                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
15687                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
15688                 }\r
15689                 *MESH_FACE_LIST {\r
15690                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15691                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15692                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15693                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15694                 }\r
15695                 *MESH_NUMTVERTEX        6\r
15696                 *MESH_TVERTLIST {\r
15697                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
15698                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
15699                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
15700                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
15701                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
15702                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
15703                 }\r
15704                 *MESH_NUMTVFACES        4\r
15705                 *MESH_TFACELIST {\r
15706                         *MESH_TFACE     0       0       2       1\r
15707                         *MESH_TFACE     1       3       0       1\r
15708                         *MESH_TFACE     2       3       1       4\r
15709                         *MESH_TFACE     3       5       3       4\r
15710                 }\r
15711         }\r
15712         *PROP_MOTIONBLUR        0\r
15713         *PROP_CASTSHADOW        1\r
15714         *PROP_RECVSHADOW        1\r
15715         *MATERIAL_REF   3\r
15716 }\r
15717 *GEOMOBJECT     {\r
15718         *NODE_NAME      "mat3model0surf192"\r
15719         *NODE_TM        {\r
15720                 *NODE_NAME      "mat3model0surf192"\r
15721                 *INHERIT_POS    0       0       0\r
15722                 *INHERIT_ROT    0       0       0\r
15723                 *INHERIT_SCL    0       0       0\r
15724                 *TM_ROW0        1.0     0       0\r
15725                 *TM_ROW1        0       1.0     0\r
15726                 *TM_ROW2        0       0       1.0\r
15727                 *TM_ROW3        0       0       0\r
15728                 *TM_POS 0.000000        0.000000        0.000000\r
15729         }\r
15730         *MESH   {\r
15731                 *TIMEVALUE      0\r
15732                 *MESH_NUMVERTEX 4\r
15733                 *MESH_NUMFACES  2\r
15734                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15735                 *MESH_VERTEX_LIST       {\r
15736                         *MESH_VERTEX    0       560.000000      280.000000      -104.000000\r
15737                         *MESH_VERTEX    1       560.000000      280.000000      -168.000000\r
15738                         *MESH_VERTEX    2       568.000000      280.000000      -104.000000\r
15739                         *MESH_VERTEX    3       568.000000      280.000000      -168.000000\r
15740                 }\r
15741                 *MESH_NORMALS   {\r
15742                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15743                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15744                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
15745                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
15746                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
15747                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
15748                 }\r
15749                 *MESH_FACE_LIST {\r
15750                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15751                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15752                 }\r
15753                 *MESH_NUMTVERTEX        4\r
15754                 *MESH_TVERTLIST {\r
15755                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
15756                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
15757                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
15758                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
15759                 }\r
15760                 *MESH_NUMTVFACES        2\r
15761                 *MESH_TFACELIST {\r
15762                         *MESH_TFACE     0       0       2       1\r
15763                         *MESH_TFACE     1       2       3       1\r
15764                 }\r
15765         }\r
15766         *PROP_MOTIONBLUR        0\r
15767         *PROP_CASTSHADOW        1\r
15768         *PROP_RECVSHADOW        1\r
15769         *MATERIAL_REF   3\r
15770 }\r
15771 *GEOMOBJECT     {\r
15772         *NODE_NAME      "mat3model0surf193"\r
15773         *NODE_TM        {\r
15774                 *NODE_NAME      "mat3model0surf193"\r
15775                 *INHERIT_POS    0       0       0\r
15776                 *INHERIT_ROT    0       0       0\r
15777                 *INHERIT_SCL    0       0       0\r
15778                 *TM_ROW0        1.0     0       0\r
15779                 *TM_ROW1        0       1.0     0\r
15780                 *TM_ROW2        0       0       1.0\r
15781                 *TM_ROW3        0       0       0\r
15782                 *TM_POS 0.000000        0.000000        0.000000\r
15783         }\r
15784         *MESH   {\r
15785                 *TIMEVALUE      0\r
15786                 *MESH_NUMVERTEX 4\r
15787                 *MESH_NUMFACES  2\r
15788                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15789                 *MESH_VERTEX_LIST       {\r
15790                         *MESH_VERTEX    0       560.000000      280.000000      -104.000000\r
15791                         *MESH_VERTEX    1       560.000000      272.000000      -168.000000\r
15792                         *MESH_VERTEX    2       560.000000      280.000000      -168.000000\r
15793                         *MESH_VERTEX    3       560.000000      272.000000      -104.000000\r
15794                 }\r
15795                 *MESH_NORMALS   {\r
15796                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15797                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15798                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
15799                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
15800                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
15801                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
15802                 }\r
15803                 *MESH_FACE_LIST {\r
15804                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15805                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15806                 }\r
15807                 *MESH_NUMTVERTEX        4\r
15808                 *MESH_TVERTLIST {\r
15809                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
15810                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
15811                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
15812                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
15813                 }\r
15814                 *MESH_NUMTVFACES        2\r
15815                 *MESH_TFACELIST {\r
15816                         *MESH_TFACE     0       0       2       1\r
15817                         *MESH_TFACE     1       3       0       1\r
15818                 }\r
15819         }\r
15820         *PROP_MOTIONBLUR        0\r
15821         *PROP_CASTSHADOW        1\r
15822         *PROP_RECVSHADOW        1\r
15823         *MATERIAL_REF   3\r
15824 }\r
15825 *GEOMOBJECT     {\r
15826         *NODE_NAME      "mat3model0surf194"\r
15827         *NODE_TM        {\r
15828                 *NODE_NAME      "mat3model0surf194"\r
15829                 *INHERIT_POS    0       0       0\r
15830                 *INHERIT_ROT    0       0       0\r
15831                 *INHERIT_SCL    0       0       0\r
15832                 *TM_ROW0        1.0     0       0\r
15833                 *TM_ROW1        0       1.0     0\r
15834                 *TM_ROW2        0       0       1.0\r
15835                 *TM_ROW3        0       0       0\r
15836                 *TM_POS 0.000000        0.000000        0.000000\r
15837         }\r
15838         *MESH   {\r
15839                 *TIMEVALUE      0\r
15840                 *MESH_NUMVERTEX 4\r
15841                 *MESH_NUMFACES  2\r
15842                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15843                 *MESH_VERTEX_LIST       {\r
15844                         *MESH_VERTEX    0       568.000000      272.000000      -168.000000\r
15845                         *MESH_VERTEX    1       560.000000      272.000000      -168.000000\r
15846                         *MESH_VERTEX    2       568.000000      272.000000      -104.000000\r
15847                         *MESH_VERTEX    3       560.000000      272.000000      -104.000000\r
15848                 }\r
15849                 *MESH_NORMALS   {\r
15850                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15851                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15852                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
15853                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
15854                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
15855                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
15856                 }\r
15857                 *MESH_FACE_LIST {\r
15858                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15859                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15860                 }\r
15861                 *MESH_NUMTVERTEX        4\r
15862                 *MESH_TVERTLIST {\r
15863                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
15864                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
15865                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
15866                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
15867                 }\r
15868                 *MESH_NUMTVFACES        2\r
15869                 *MESH_TFACELIST {\r
15870                         *MESH_TFACE     0       0       2       1\r
15871                         *MESH_TFACE     1       2       3       1\r
15872                 }\r
15873         }\r
15874         *PROP_MOTIONBLUR        0\r
15875         *PROP_CASTSHADOW        1\r
15876         *PROP_RECVSHADOW        1\r
15877         *MATERIAL_REF   3\r
15878 }\r
15879 *GEOMOBJECT     {\r
15880         *NODE_NAME      "mat3model0surf195"\r
15881         *NODE_TM        {\r
15882                 *NODE_NAME      "mat3model0surf195"\r
15883                 *INHERIT_POS    0       0       0\r
15884                 *INHERIT_ROT    0       0       0\r
15885                 *INHERIT_SCL    0       0       0\r
15886                 *TM_ROW0        1.0     0       0\r
15887                 *TM_ROW1        0       1.0     0\r
15888                 *TM_ROW2        0       0       1.0\r
15889                 *TM_ROW3        0       0       0\r
15890                 *TM_POS 0.000000        0.000000        0.000000\r
15891         }\r
15892         *MESH   {\r
15893                 *TIMEVALUE      0\r
15894                 *MESH_NUMVERTEX 4\r
15895                 *MESH_NUMFACES  2\r
15896                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15897                 *MESH_VERTEX_LIST       {\r
15898                         *MESH_VERTEX    0       560.000000      264.000000      -104.000000\r
15899                         *MESH_VERTEX    1       560.000000      264.000000      -168.000000\r
15900                         *MESH_VERTEX    2       568.000000      264.000000      -104.000000\r
15901                         *MESH_VERTEX    3       568.000000      264.000000      -168.000000\r
15902                 }\r
15903                 *MESH_NORMALS   {\r
15904                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15905                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15906                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
15907                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
15908                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
15909                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
15910                 }\r
15911                 *MESH_FACE_LIST {\r
15912                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15913                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15914                 }\r
15915                 *MESH_NUMTVERTEX        4\r
15916                 *MESH_TVERTLIST {\r
15917                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
15918                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
15919                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
15920                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
15921                 }\r
15922                 *MESH_NUMTVFACES        2\r
15923                 *MESH_TFACELIST {\r
15924                         *MESH_TFACE     0       0       2       1\r
15925                         *MESH_TFACE     1       2       3       1\r
15926                 }\r
15927         }\r
15928         *PROP_MOTIONBLUR        0\r
15929         *PROP_CASTSHADOW        1\r
15930         *PROP_RECVSHADOW        1\r
15931         *MATERIAL_REF   3\r
15932 }\r
15933 *GEOMOBJECT     {\r
15934         *NODE_NAME      "mat3model0surf196"\r
15935         *NODE_TM        {\r
15936                 *NODE_NAME      "mat3model0surf196"\r
15937                 *INHERIT_POS    0       0       0\r
15938                 *INHERIT_ROT    0       0       0\r
15939                 *INHERIT_SCL    0       0       0\r
15940                 *TM_ROW0        1.0     0       0\r
15941                 *TM_ROW1        0       1.0     0\r
15942                 *TM_ROW2        0       0       1.0\r
15943                 *TM_ROW3        0       0       0\r
15944                 *TM_POS 0.000000        0.000000        0.000000\r
15945         }\r
15946         *MESH   {\r
15947                 *TIMEVALUE      0\r
15948                 *MESH_NUMVERTEX 4\r
15949                 *MESH_NUMFACES  2\r
15950                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15951                 *MESH_VERTEX_LIST       {\r
15952                         *MESH_VERTEX    0       568.000000      256.000000      -104.000000\r
15953                         *MESH_VERTEX    1       560.000000      256.000000      -168.000000\r
15954                         *MESH_VERTEX    2       560.000000      256.000000      -104.000000\r
15955                         *MESH_VERTEX    3       568.000000      256.000000      -168.000000\r
15956                 }\r
15957                 *MESH_NORMALS   {\r
15958                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
15959                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
15960                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
15961                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
15962                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
15963                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
15964                 }\r
15965                 *MESH_FACE_LIST {\r
15966                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15967                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15968                 }\r
15969                 *MESH_NUMTVERTEX        4\r
15970                 *MESH_TVERTLIST {\r
15971                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
15972                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
15973                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
15974                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
15975                 }\r
15976                 *MESH_NUMTVFACES        2\r
15977                 *MESH_TFACELIST {\r
15978                         *MESH_TFACE     0       0       2       1\r
15979                         *MESH_TFACE     1       3       0       1\r
15980                 }\r
15981         }\r
15982         *PROP_MOTIONBLUR        0\r
15983         *PROP_CASTSHADOW        1\r
15984         *PROP_RECVSHADOW        1\r
15985         *MATERIAL_REF   3\r
15986 }\r
15987 *GEOMOBJECT     {\r
15988         *NODE_NAME      "mat3model0surf197"\r
15989         *NODE_TM        {\r
15990                 *NODE_NAME      "mat3model0surf197"\r
15991                 *INHERIT_POS    0       0       0\r
15992                 *INHERIT_ROT    0       0       0\r
15993                 *INHERIT_SCL    0       0       0\r
15994                 *TM_ROW0        1.0     0       0\r
15995                 *TM_ROW1        0       1.0     0\r
15996                 *TM_ROW2        0       0       1.0\r
15997                 *TM_ROW3        0       0       0\r
15998                 *TM_POS 0.000000        0.000000        0.000000\r
15999         }\r
16000         *MESH   {\r
16001                 *TIMEVALUE      0\r
16002                 *MESH_NUMVERTEX 4\r
16003                 *MESH_NUMFACES  2\r
16004                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16005                 *MESH_VERTEX_LIST       {\r
16006                         *MESH_VERTEX    0       560.000000      264.000000      -104.000000\r
16007                         *MESH_VERTEX    1       560.000000      256.000000      -168.000000\r
16008                         *MESH_VERTEX    2       560.000000      264.000000      -168.000000\r
16009                         *MESH_VERTEX    3       560.000000      256.000000      -104.000000\r
16010                 }\r
16011                 *MESH_NORMALS   {\r
16012                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16013                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16014                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16015                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
16016                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
16017                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
16018                 }\r
16019                 *MESH_FACE_LIST {\r
16020                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16021                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16022                 }\r
16023                 *MESH_NUMTVERTEX        4\r
16024                 *MESH_TVERTLIST {\r
16025                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
16026                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
16027                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
16028                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
16029                 }\r
16030                 *MESH_NUMTVFACES        2\r
16031                 *MESH_TFACELIST {\r
16032                         *MESH_TFACE     0       0       2       1\r
16033                         *MESH_TFACE     1       3       0       1\r
16034                 }\r
16035         }\r
16036         *PROP_MOTIONBLUR        0\r
16037         *PROP_CASTSHADOW        1\r
16038         *PROP_RECVSHADOW        1\r
16039         *MATERIAL_REF   3\r
16040 }\r
16041 *GEOMOBJECT     {\r
16042         *NODE_NAME      "mat3model0surf198"\r
16043         *NODE_TM        {\r
16044                 *NODE_NAME      "mat3model0surf198"\r
16045                 *INHERIT_POS    0       0       0\r
16046                 *INHERIT_ROT    0       0       0\r
16047                 *INHERIT_SCL    0       0       0\r
16048                 *TM_ROW0        1.0     0       0\r
16049                 *TM_ROW1        0       1.0     0\r
16050                 *TM_ROW2        0       0       1.0\r
16051                 *TM_ROW3        0       0       0\r
16052                 *TM_POS 0.000000        0.000000        0.000000\r
16053         }\r
16054         *MESH   {\r
16055                 *TIMEVALUE      0\r
16056                 *MESH_NUMVERTEX 4\r
16057                 *MESH_NUMFACES  2\r
16058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16059                 *MESH_VERTEX_LIST       {\r
16060                         *MESH_VERTEX    0       568.000000      184.000000      -104.000000\r
16061                         *MESH_VERTEX    1       560.000000      184.000000      -168.000000\r
16062                         *MESH_VERTEX    2       568.000000      184.000000      -168.000000\r
16063                         *MESH_VERTEX    3       560.000000      184.000000      -104.000000\r
16064                 }\r
16065                 *MESH_NORMALS   {\r
16066                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16067                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16068                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
16069                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
16070                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
16071                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
16072                 }\r
16073                 *MESH_FACE_LIST {\r
16074                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16075                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16076                 }\r
16077                 *MESH_NUMTVERTEX        4\r
16078                 *MESH_TVERTLIST {\r
16079                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
16080                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16081                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
16082                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
16083                 }\r
16084                 *MESH_NUMTVFACES        2\r
16085                 *MESH_TFACELIST {\r
16086                         *MESH_TFACE     0       0       2       1\r
16087                         *MESH_TFACE     1       3       0       1\r
16088                 }\r
16089         }\r
16090         *PROP_MOTIONBLUR        0\r
16091         *PROP_CASTSHADOW        1\r
16092         *PROP_RECVSHADOW        1\r
16093         *MATERIAL_REF   3\r
16094 }\r
16095 *GEOMOBJECT     {\r
16096         *NODE_NAME      "mat3model0surf199"\r
16097         *NODE_TM        {\r
16098                 *NODE_NAME      "mat3model0surf199"\r
16099                 *INHERIT_POS    0       0       0\r
16100                 *INHERIT_ROT    0       0       0\r
16101                 *INHERIT_SCL    0       0       0\r
16102                 *TM_ROW0        1.0     0       0\r
16103                 *TM_ROW1        0       1.0     0\r
16104                 *TM_ROW2        0       0       1.0\r
16105                 *TM_ROW3        0       0       0\r
16106                 *TM_POS 0.000000        0.000000        0.000000\r
16107         }\r
16108         *MESH   {\r
16109                 *TIMEVALUE      0\r
16110                 *MESH_NUMVERTEX 4\r
16111                 *MESH_NUMFACES  2\r
16112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16113                 *MESH_VERTEX_LIST       {\r
16114                         *MESH_VERTEX    0       560.000000      184.000000      -104.000000\r
16115                         *MESH_VERTEX    1       560.000000      176.000000      -168.000000\r
16116                         *MESH_VERTEX    2       560.000000      184.000000      -168.000000\r
16117                         *MESH_VERTEX    3       560.000000      176.000000      -104.000000\r
16118                 }\r
16119                 *MESH_NORMALS   {\r
16120                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16121                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16122                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16123                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
16124                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
16125                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
16126                 }\r
16127                 *MESH_FACE_LIST {\r
16128                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16129                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16130                 }\r
16131                 *MESH_NUMTVERTEX        4\r
16132                 *MESH_TVERTLIST {\r
16133                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
16134                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
16135                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
16136                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
16137                 }\r
16138                 *MESH_NUMTVFACES        2\r
16139                 *MESH_TFACELIST {\r
16140                         *MESH_TFACE     0       0       2       1\r
16141                         *MESH_TFACE     1       3       0       1\r
16142                 }\r
16143         }\r
16144         *PROP_MOTIONBLUR        0\r
16145         *PROP_CASTSHADOW        1\r
16146         *PROP_RECVSHADOW        1\r
16147         *MATERIAL_REF   3\r
16148 }\r
16149 *GEOMOBJECT     {\r
16150         *NODE_NAME      "mat3model0surf200"\r
16151         *NODE_TM        {\r
16152                 *NODE_NAME      "mat3model0surf200"\r
16153                 *INHERIT_POS    0       0       0\r
16154                 *INHERIT_ROT    0       0       0\r
16155                 *INHERIT_SCL    0       0       0\r
16156                 *TM_ROW0        1.0     0       0\r
16157                 *TM_ROW1        0       1.0     0\r
16158                 *TM_ROW2        0       0       1.0\r
16159                 *TM_ROW3        0       0       0\r
16160                 *TM_POS 0.000000        0.000000        0.000000\r
16161         }\r
16162         *MESH   {\r
16163                 *TIMEVALUE      0\r
16164                 *MESH_NUMVERTEX 4\r
16165                 *MESH_NUMFACES  2\r
16166                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16167                 *MESH_VERTEX_LIST       {\r
16168                         *MESH_VERTEX    0       568.000000      176.000000      -168.000000\r
16169                         *MESH_VERTEX    1       560.000000      176.000000      -168.000000\r
16170                         *MESH_VERTEX    2       568.000000      176.000000      -104.000000\r
16171                         *MESH_VERTEX    3       560.000000      176.000000      -104.000000\r
16172                 }\r
16173                 *MESH_NORMALS   {\r
16174                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16175                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16176                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
16177                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
16178                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
16179                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
16180                 }\r
16181                 *MESH_FACE_LIST {\r
16182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16183                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16184                 }\r
16185                 *MESH_NUMTVERTEX        4\r
16186                 *MESH_TVERTLIST {\r
16187                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
16188                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16189                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
16190                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
16191                 }\r
16192                 *MESH_NUMTVFACES        2\r
16193                 *MESH_TFACELIST {\r
16194                         *MESH_TFACE     0       0       2       1\r
16195                         *MESH_TFACE     1       2       3       1\r
16196                 }\r
16197         }\r
16198         *PROP_MOTIONBLUR        0\r
16199         *PROP_CASTSHADOW        1\r
16200         *PROP_RECVSHADOW        1\r
16201         *MATERIAL_REF   3\r
16202 }\r
16203 *GEOMOBJECT     {\r
16204         *NODE_NAME      "mat3model0surf201"\r
16205         *NODE_TM        {\r
16206                 *NODE_NAME      "mat3model0surf201"\r
16207                 *INHERIT_POS    0       0       0\r
16208                 *INHERIT_ROT    0       0       0\r
16209                 *INHERIT_SCL    0       0       0\r
16210                 *TM_ROW0        1.0     0       0\r
16211                 *TM_ROW1        0       1.0     0\r
16212                 *TM_ROW2        0       0       1.0\r
16213                 *TM_ROW3        0       0       0\r
16214                 *TM_POS 0.000000        0.000000        0.000000\r
16215         }\r
16216         *MESH   {\r
16217                 *TIMEVALUE      0\r
16218                 *MESH_NUMVERTEX 4\r
16219                 *MESH_NUMFACES  2\r
16220                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16221                 *MESH_VERTEX_LIST       {\r
16222                         *MESH_VERTEX    0       568.000000      168.000000      -104.000000\r
16223                         *MESH_VERTEX    1       560.000000      168.000000      -168.000000\r
16224                         *MESH_VERTEX    2       568.000000      168.000000      -168.000000\r
16225                         *MESH_VERTEX    3       560.000000      168.000000      -104.000000\r
16226                 }\r
16227                 *MESH_NORMALS   {\r
16228                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16229                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16230                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
16231                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
16232                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
16233                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
16234                 }\r
16235                 *MESH_FACE_LIST {\r
16236                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16237                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16238                 }\r
16239                 *MESH_NUMTVERTEX        4\r
16240                 *MESH_TVERTLIST {\r
16241                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
16242                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16243                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
16244                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
16245                 }\r
16246                 *MESH_NUMTVFACES        2\r
16247                 *MESH_TFACELIST {\r
16248                         *MESH_TFACE     0       0       2       1\r
16249                         *MESH_TFACE     1       3       0       1\r
16250                 }\r
16251         }\r
16252         *PROP_MOTIONBLUR        0\r
16253         *PROP_CASTSHADOW        1\r
16254         *PROP_RECVSHADOW        1\r
16255         *MATERIAL_REF   3\r
16256 }\r
16257 *GEOMOBJECT     {\r
16258         *NODE_NAME      "mat3model0surf202"\r
16259         *NODE_TM        {\r
16260                 *NODE_NAME      "mat3model0surf202"\r
16261                 *INHERIT_POS    0       0       0\r
16262                 *INHERIT_ROT    0       0       0\r
16263                 *INHERIT_SCL    0       0       0\r
16264                 *TM_ROW0        1.0     0       0\r
16265                 *TM_ROW1        0       1.0     0\r
16266                 *TM_ROW2        0       0       1.0\r
16267                 *TM_ROW3        0       0       0\r
16268                 *TM_POS 0.000000        0.000000        0.000000\r
16269         }\r
16270         *MESH   {\r
16271                 *TIMEVALUE      0\r
16272                 *MESH_NUMVERTEX 4\r
16273                 *MESH_NUMFACES  2\r
16274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16275                 *MESH_VERTEX_LIST       {\r
16276                         *MESH_VERTEX    0       560.000000      160.000000      -104.000000\r
16277                         *MESH_VERTEX    1       560.000000      160.000000      -168.000000\r
16278                         *MESH_VERTEX    2       560.000000      168.000000      -104.000000\r
16279                         *MESH_VERTEX    3       560.000000      168.000000      -168.000000\r
16280                 }\r
16281                 *MESH_NORMALS   {\r
16282                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16283                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16284                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16285                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
16286                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
16287                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
16288                 }\r
16289                 *MESH_FACE_LIST {\r
16290                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16291                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16292                 }\r
16293                 *MESH_NUMTVERTEX        4\r
16294                 *MESH_TVERTLIST {\r
16295                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
16296                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
16297                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
16298                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
16299                 }\r
16300                 *MESH_NUMTVFACES        2\r
16301                 *MESH_TFACELIST {\r
16302                         *MESH_TFACE     0       0       2       1\r
16303                         *MESH_TFACE     1       2       3       1\r
16304                 }\r
16305         }\r
16306         *PROP_MOTIONBLUR        0\r
16307         *PROP_CASTSHADOW        1\r
16308         *PROP_RECVSHADOW        1\r
16309         *MATERIAL_REF   3\r
16310 }\r
16311 *GEOMOBJECT     {\r
16312         *NODE_NAME      "mat3model0surf203"\r
16313         *NODE_TM        {\r
16314                 *NODE_NAME      "mat3model0surf203"\r
16315                 *INHERIT_POS    0       0       0\r
16316                 *INHERIT_ROT    0       0       0\r
16317                 *INHERIT_SCL    0       0       0\r
16318                 *TM_ROW0        1.0     0       0\r
16319                 *TM_ROW1        0       1.0     0\r
16320                 *TM_ROW2        0       0       1.0\r
16321                 *TM_ROW3        0       0       0\r
16322                 *TM_POS 0.000000        0.000000        0.000000\r
16323         }\r
16324         *MESH   {\r
16325                 *TIMEVALUE      0\r
16326                 *MESH_NUMVERTEX 4\r
16327                 *MESH_NUMFACES  2\r
16328                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16329                 *MESH_VERTEX_LIST       {\r
16330                         *MESH_VERTEX    0       568.000000      160.000000      -168.000000\r
16331                         *MESH_VERTEX    1       560.000000      160.000000      -168.000000\r
16332                         *MESH_VERTEX    2       568.000000      160.000000      -104.000000\r
16333                         *MESH_VERTEX    3       560.000000      160.000000      -104.000000\r
16334                 }\r
16335                 *MESH_NORMALS   {\r
16336                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16337                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16338                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
16339                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
16340                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
16341                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
16342                 }\r
16343                 *MESH_FACE_LIST {\r
16344                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16345                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16346                 }\r
16347                 *MESH_NUMTVERTEX        4\r
16348                 *MESH_TVERTLIST {\r
16349                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
16350                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16351                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
16352                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
16353                 }\r
16354                 *MESH_NUMTVFACES        2\r
16355                 *MESH_TFACELIST {\r
16356                         *MESH_TFACE     0       0       2       1\r
16357                         *MESH_TFACE     1       2       3       1\r
16358                 }\r
16359         }\r
16360         *PROP_MOTIONBLUR        0\r
16361         *PROP_CASTSHADOW        1\r
16362         *PROP_RECVSHADOW        1\r
16363         *MATERIAL_REF   3\r
16364 }\r
16365 *GEOMOBJECT     {\r
16366         *NODE_NAME      "mat3model0surf204"\r
16367         *NODE_TM        {\r
16368                 *NODE_NAME      "mat3model0surf204"\r
16369                 *INHERIT_POS    0       0       0\r
16370                 *INHERIT_ROT    0       0       0\r
16371                 *INHERIT_SCL    0       0       0\r
16372                 *TM_ROW0        1.0     0       0\r
16373                 *TM_ROW1        0       1.0     0\r
16374                 *TM_ROW2        0       0       1.0\r
16375                 *TM_ROW3        0       0       0\r
16376                 *TM_POS 0.000000        0.000000        0.000000\r
16377         }\r
16378         *MESH   {\r
16379                 *TIMEVALUE      0\r
16380                 *MESH_NUMVERTEX 4\r
16381                 *MESH_NUMFACES  2\r
16382                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16383                 *MESH_VERTEX_LIST       {\r
16384                         *MESH_VERTEX    0       568.000000      88.000000       -104.000000\r
16385                         *MESH_VERTEX    1       560.000000      88.000000       -168.000000\r
16386                         *MESH_VERTEX    2       568.000000      88.000000       -168.000000\r
16387                         *MESH_VERTEX    3       560.000000      88.000000       -104.000000\r
16388                 }\r
16389                 *MESH_NORMALS   {\r
16390                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16391                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16392                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
16393                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
16394                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
16395                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
16396                 }\r
16397                 *MESH_FACE_LIST {\r
16398                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16399                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16400                 }\r
16401                 *MESH_NUMTVERTEX        4\r
16402                 *MESH_TVERTLIST {\r
16403                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
16404                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16405                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
16406                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
16407                 }\r
16408                 *MESH_NUMTVFACES        2\r
16409                 *MESH_TFACELIST {\r
16410                         *MESH_TFACE     0       0       2       1\r
16411                         *MESH_TFACE     1       3       0       1\r
16412                 }\r
16413         }\r
16414         *PROP_MOTIONBLUR        0\r
16415         *PROP_CASTSHADOW        1\r
16416         *PROP_RECVSHADOW        1\r
16417         *MATERIAL_REF   3\r
16418 }\r
16419 *GEOMOBJECT     {\r
16420         *NODE_NAME      "mat3model0surf205"\r
16421         *NODE_TM        {\r
16422                 *NODE_NAME      "mat3model0surf205"\r
16423                 *INHERIT_POS    0       0       0\r
16424                 *INHERIT_ROT    0       0       0\r
16425                 *INHERIT_SCL    0       0       0\r
16426                 *TM_ROW0        1.0     0       0\r
16427                 *TM_ROW1        0       1.0     0\r
16428                 *TM_ROW2        0       0       1.0\r
16429                 *TM_ROW3        0       0       0\r
16430                 *TM_POS 0.000000        0.000000        0.000000\r
16431         }\r
16432         *MESH   {\r
16433                 *TIMEVALUE      0\r
16434                 *MESH_NUMVERTEX 4\r
16435                 *MESH_NUMFACES  2\r
16436                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16437                 *MESH_VERTEX_LIST       {\r
16438                         *MESH_VERTEX    0       568.000000      80.000000       -104.000000\r
16439                         *MESH_VERTEX    1       560.000000      80.000000       -168.000000\r
16440                         *MESH_VERTEX    2       560.000000      80.000000       -104.000000\r
16441                         *MESH_VERTEX    3       568.000000      80.000000       -168.000000\r
16442                 }\r
16443                 *MESH_NORMALS   {\r
16444                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16445                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16446                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
16447                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
16448                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
16449                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
16450                 }\r
16451                 *MESH_FACE_LIST {\r
16452                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16453                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16454                 }\r
16455                 *MESH_NUMTVERTEX        4\r
16456                 *MESH_TVERTLIST {\r
16457                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
16458                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16459                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
16460                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
16461                 }\r
16462                 *MESH_NUMTVFACES        2\r
16463                 *MESH_TFACELIST {\r
16464                         *MESH_TFACE     0       0       2       1\r
16465                         *MESH_TFACE     1       3       0       1\r
16466                 }\r
16467         }\r
16468         *PROP_MOTIONBLUR        0\r
16469         *PROP_CASTSHADOW        1\r
16470         *PROP_RECVSHADOW        1\r
16471         *MATERIAL_REF   3\r
16472 }\r
16473 *GEOMOBJECT     {\r
16474         *NODE_NAME      "mat3model0surf206"\r
16475         *NODE_TM        {\r
16476                 *NODE_NAME      "mat3model0surf206"\r
16477                 *INHERIT_POS    0       0       0\r
16478                 *INHERIT_ROT    0       0       0\r
16479                 *INHERIT_SCL    0       0       0\r
16480                 *TM_ROW0        1.0     0       0\r
16481                 *TM_ROW1        0       1.0     0\r
16482                 *TM_ROW2        0       0       1.0\r
16483                 *TM_ROW3        0       0       0\r
16484                 *TM_POS 0.000000        0.000000        0.000000\r
16485         }\r
16486         *MESH   {\r
16487                 *TIMEVALUE      0\r
16488                 *MESH_NUMVERTEX 4\r
16489                 *MESH_NUMFACES  2\r
16490                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16491                 *MESH_VERTEX_LIST       {\r
16492                         *MESH_VERTEX    0       560.000000      80.000000       -104.000000\r
16493                         *MESH_VERTEX    1       560.000000      80.000000       -168.000000\r
16494                         *MESH_VERTEX    2       560.000000      88.000000       -104.000000\r
16495                         *MESH_VERTEX    3       560.000000      88.000000       -168.000000\r
16496                 }\r
16497                 *MESH_NORMALS   {\r
16498                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16499                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16500                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16501                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
16502                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
16503                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
16504                 }\r
16505                 *MESH_FACE_LIST {\r
16506                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16507                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16508                 }\r
16509                 *MESH_NUMTVERTEX        4\r
16510                 *MESH_TVERTLIST {\r
16511                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
16512                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
16513                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
16514                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
16515                 }\r
16516                 *MESH_NUMTVFACES        2\r
16517                 *MESH_TFACELIST {\r
16518                         *MESH_TFACE     0       0       2       1\r
16519                         *MESH_TFACE     1       2       3       1\r
16520                 }\r
16521         }\r
16522         *PROP_MOTIONBLUR        0\r
16523         *PROP_CASTSHADOW        1\r
16524         *PROP_RECVSHADOW        1\r
16525         *MATERIAL_REF   3\r
16526 }\r
16527 *GEOMOBJECT     {\r
16528         *NODE_NAME      "mat3model0surf207"\r
16529         *NODE_TM        {\r
16530                 *NODE_NAME      "mat3model0surf207"\r
16531                 *INHERIT_POS    0       0       0\r
16532                 *INHERIT_ROT    0       0       0\r
16533                 *INHERIT_SCL    0       0       0\r
16534                 *TM_ROW0        1.0     0       0\r
16535                 *TM_ROW1        0       1.0     0\r
16536                 *TM_ROW2        0       0       1.0\r
16537                 *TM_ROW3        0       0       0\r
16538                 *TM_POS 0.000000        0.000000        0.000000\r
16539         }\r
16540         *MESH   {\r
16541                 *TIMEVALUE      0\r
16542                 *MESH_NUMVERTEX 4\r
16543                 *MESH_NUMFACES  2\r
16544                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16545                 *MESH_VERTEX_LIST       {\r
16546                         *MESH_VERTEX    0       568.000000      72.000000       -104.000000\r
16547                         *MESH_VERTEX    1       560.000000      72.000000       -168.000000\r
16548                         *MESH_VERTEX    2       568.000000      72.000000       -168.000000\r
16549                         *MESH_VERTEX    3       560.000000      72.000000       -104.000000\r
16550                 }\r
16551                 *MESH_NORMALS   {\r
16552                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16553                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16554                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
16555                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
16556                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
16557                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
16558                 }\r
16559                 *MESH_FACE_LIST {\r
16560                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16561                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16562                 }\r
16563                 *MESH_NUMTVERTEX        4\r
16564                 *MESH_TVERTLIST {\r
16565                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
16566                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16567                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
16568                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
16569                 }\r
16570                 *MESH_NUMTVFACES        2\r
16571                 *MESH_TFACELIST {\r
16572                         *MESH_TFACE     0       0       2       1\r
16573                         *MESH_TFACE     1       3       0       1\r
16574                 }\r
16575         }\r
16576         *PROP_MOTIONBLUR        0\r
16577         *PROP_CASTSHADOW        1\r
16578         *PROP_RECVSHADOW        1\r
16579         *MATERIAL_REF   3\r
16580 }\r
16581 *GEOMOBJECT     {\r
16582         *NODE_NAME      "mat3model0surf208"\r
16583         *NODE_TM        {\r
16584                 *NODE_NAME      "mat3model0surf208"\r
16585                 *INHERIT_POS    0       0       0\r
16586                 *INHERIT_ROT    0       0       0\r
16587                 *INHERIT_SCL    0       0       0\r
16588                 *TM_ROW0        1.0     0       0\r
16589                 *TM_ROW1        0       1.0     0\r
16590                 *TM_ROW2        0       0       1.0\r
16591                 *TM_ROW3        0       0       0\r
16592                 *TM_POS 0.000000        0.000000        0.000000\r
16593         }\r
16594         *MESH   {\r
16595                 *TIMEVALUE      0\r
16596                 *MESH_NUMVERTEX 4\r
16597                 *MESH_NUMFACES  2\r
16598                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16599                 *MESH_VERTEX_LIST       {\r
16600                         *MESH_VERTEX    0       560.000000      72.000000       -104.000000\r
16601                         *MESH_VERTEX    1       560.000000      64.000000       -168.000000\r
16602                         *MESH_VERTEX    2       560.000000      72.000000       -168.000000\r
16603                         *MESH_VERTEX    3       560.000000      64.000000       -104.000000\r
16604                 }\r
16605                 *MESH_NORMALS   {\r
16606                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16607                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16608                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16609                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
16610                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
16611                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
16612                 }\r
16613                 *MESH_FACE_LIST {\r
16614                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16615                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16616                 }\r
16617                 *MESH_NUMTVERTEX        4\r
16618                 *MESH_TVERTLIST {\r
16619                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
16620                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
16621                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
16622                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
16623                 }\r
16624                 *MESH_NUMTVFACES        2\r
16625                 *MESH_TFACELIST {\r
16626                         *MESH_TFACE     0       0       2       1\r
16627                         *MESH_TFACE     1       3       0       1\r
16628                 }\r
16629         }\r
16630         *PROP_MOTIONBLUR        0\r
16631         *PROP_CASTSHADOW        1\r
16632         *PROP_RECVSHADOW        1\r
16633         *MATERIAL_REF   3\r
16634 }\r
16635 *GEOMOBJECT     {\r
16636         *NODE_NAME      "mat3model0surf209"\r
16637         *NODE_TM        {\r
16638                 *NODE_NAME      "mat3model0surf209"\r
16639                 *INHERIT_POS    0       0       0\r
16640                 *INHERIT_ROT    0       0       0\r
16641                 *INHERIT_SCL    0       0       0\r
16642                 *TM_ROW0        1.0     0       0\r
16643                 *TM_ROW1        0       1.0     0\r
16644                 *TM_ROW2        0       0       1.0\r
16645                 *TM_ROW3        0       0       0\r
16646                 *TM_POS 0.000000        0.000000        0.000000\r
16647         }\r
16648         *MESH   {\r
16649                 *TIMEVALUE      0\r
16650                 *MESH_NUMVERTEX 4\r
16651                 *MESH_NUMFACES  2\r
16652                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16653                 *MESH_VERTEX_LIST       {\r
16654                         *MESH_VERTEX    0       568.000000      64.000000       -104.000000\r
16655                         *MESH_VERTEX    1       560.000000      64.000000       -168.000000\r
16656                         *MESH_VERTEX    2       560.000000      64.000000       -104.000000\r
16657                         *MESH_VERTEX    3       568.000000      64.000000       -168.000000\r
16658                 }\r
16659                 *MESH_NORMALS   {\r
16660                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16661                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16662                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
16663                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
16664                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
16665                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
16666                 }\r
16667                 *MESH_FACE_LIST {\r
16668                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16669                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16670                 }\r
16671                 *MESH_NUMTVERTEX        4\r
16672                 *MESH_TVERTLIST {\r
16673                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
16674                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16675                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
16676                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
16677                 }\r
16678                 *MESH_NUMTVFACES        2\r
16679                 *MESH_TFACELIST {\r
16680                         *MESH_TFACE     0       0       2       1\r
16681                         *MESH_TFACE     1       3       0       1\r
16682                 }\r
16683         }\r
16684         *PROP_MOTIONBLUR        0\r
16685         *PROP_CASTSHADOW        1\r
16686         *PROP_RECVSHADOW        1\r
16687         *MATERIAL_REF   3\r
16688 }\r
16689 *GEOMOBJECT     {\r
16690         *NODE_NAME      "mat3model0surf210"\r
16691         *NODE_TM        {\r
16692                 *NODE_NAME      "mat3model0surf210"\r
16693                 *INHERIT_POS    0       0       0\r
16694                 *INHERIT_ROT    0       0       0\r
16695                 *INHERIT_SCL    0       0       0\r
16696                 *TM_ROW0        1.0     0       0\r
16697                 *TM_ROW1        0       1.0     0\r
16698                 *TM_ROW2        0       0       1.0\r
16699                 *TM_ROW3        0       0       0\r
16700                 *TM_POS 0.000000        0.000000        0.000000\r
16701         }\r
16702         *MESH   {\r
16703                 *TIMEVALUE      0\r
16704                 *MESH_NUMVERTEX 4\r
16705                 *MESH_NUMFACES  2\r
16706                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16707                 *MESH_VERTEX_LIST       {\r
16708                         *MESH_VERTEX    0       560.000000      -8.000000       -104.000000\r
16709                         *MESH_VERTEX    1       560.000000      -8.000000       -168.000000\r
16710                         *MESH_VERTEX    2       568.000000      -8.000000       -104.000000\r
16711                         *MESH_VERTEX    3       568.000000      -8.000000       -168.000000\r
16712                 }\r
16713                 *MESH_NORMALS   {\r
16714                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16715                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16716                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
16717                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
16718                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
16719                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
16720                 }\r
16721                 *MESH_FACE_LIST {\r
16722                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16723                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16724                 }\r
16725                 *MESH_NUMTVERTEX        4\r
16726                 *MESH_TVERTLIST {\r
16727                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
16728                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16729                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
16730                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
16731                 }\r
16732                 *MESH_NUMTVFACES        2\r
16733                 *MESH_TFACELIST {\r
16734                         *MESH_TFACE     0       0       2       1\r
16735                         *MESH_TFACE     1       2       3       1\r
16736                 }\r
16737         }\r
16738         *PROP_MOTIONBLUR        0\r
16739         *PROP_CASTSHADOW        1\r
16740         *PROP_RECVSHADOW        1\r
16741         *MATERIAL_REF   3\r
16742 }\r
16743 *GEOMOBJECT     {\r
16744         *NODE_NAME      "mat3model0surf211"\r
16745         *NODE_TM        {\r
16746                 *NODE_NAME      "mat3model0surf211"\r
16747                 *INHERIT_POS    0       0       0\r
16748                 *INHERIT_ROT    0       0       0\r
16749                 *INHERIT_SCL    0       0       0\r
16750                 *TM_ROW0        1.0     0       0\r
16751                 *TM_ROW1        0       1.0     0\r
16752                 *TM_ROW2        0       0       1.0\r
16753                 *TM_ROW3        0       0       0\r
16754                 *TM_POS 0.000000        0.000000        0.000000\r
16755         }\r
16756         *MESH   {\r
16757                 *TIMEVALUE      0\r
16758                 *MESH_NUMVERTEX 4\r
16759                 *MESH_NUMFACES  2\r
16760                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16761                 *MESH_VERTEX_LIST       {\r
16762                         *MESH_VERTEX    0       560.000000      -8.000000       -104.000000\r
16763                         *MESH_VERTEX    1       560.000000      -16.000000      -168.000000\r
16764                         *MESH_VERTEX    2       560.000000      -8.000000       -168.000000\r
16765                         *MESH_VERTEX    3       560.000000      -16.000000      -104.000000\r
16766                 }\r
16767                 *MESH_NORMALS   {\r
16768                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16769                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16770                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16771                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
16772                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
16773                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
16774                 }\r
16775                 *MESH_FACE_LIST {\r
16776                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16777                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16778                 }\r
16779                 *MESH_NUMTVERTEX        4\r
16780                 *MESH_TVERTLIST {\r
16781                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
16782                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
16783                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
16784                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
16785                 }\r
16786                 *MESH_NUMTVFACES        2\r
16787                 *MESH_TFACELIST {\r
16788                         *MESH_TFACE     0       0       2       1\r
16789                         *MESH_TFACE     1       3       0       1\r
16790                 }\r
16791         }\r
16792         *PROP_MOTIONBLUR        0\r
16793         *PROP_CASTSHADOW        1\r
16794         *PROP_RECVSHADOW        1\r
16795         *MATERIAL_REF   3\r
16796 }\r
16797 *GEOMOBJECT     {\r
16798         *NODE_NAME      "mat3model0surf212"\r
16799         *NODE_TM        {\r
16800                 *NODE_NAME      "mat3model0surf212"\r
16801                 *INHERIT_POS    0       0       0\r
16802                 *INHERIT_ROT    0       0       0\r
16803                 *INHERIT_SCL    0       0       0\r
16804                 *TM_ROW0        1.0     0       0\r
16805                 *TM_ROW1        0       1.0     0\r
16806                 *TM_ROW2        0       0       1.0\r
16807                 *TM_ROW3        0       0       0\r
16808                 *TM_POS 0.000000        0.000000        0.000000\r
16809         }\r
16810         *MESH   {\r
16811                 *TIMEVALUE      0\r
16812                 *MESH_NUMVERTEX 4\r
16813                 *MESH_NUMFACES  2\r
16814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16815                 *MESH_VERTEX_LIST       {\r
16816                         *MESH_VERTEX    0       568.000000      -16.000000      -104.000000\r
16817                         *MESH_VERTEX    1       560.000000      -16.000000      -168.000000\r
16818                         *MESH_VERTEX    2       560.000000      -16.000000      -104.000000\r
16819                         *MESH_VERTEX    3       568.000000      -16.000000      -168.000000\r
16820                 }\r
16821                 *MESH_NORMALS   {\r
16822                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16823                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16824                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
16825                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
16826                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
16827                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
16828                 }\r
16829                 *MESH_FACE_LIST {\r
16830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16831                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16832                 }\r
16833                 *MESH_NUMTVERTEX        4\r
16834                 *MESH_TVERTLIST {\r
16835                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
16836                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16837                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
16838                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
16839                 }\r
16840                 *MESH_NUMTVFACES        2\r
16841                 *MESH_TFACELIST {\r
16842                         *MESH_TFACE     0       0       2       1\r
16843                         *MESH_TFACE     1       3       0       1\r
16844                 }\r
16845         }\r
16846         *PROP_MOTIONBLUR        0\r
16847         *PROP_CASTSHADOW        1\r
16848         *PROP_RECVSHADOW        1\r
16849         *MATERIAL_REF   3\r
16850 }\r
16851 *GEOMOBJECT     {\r
16852         *NODE_NAME      "mat3model0surf213"\r
16853         *NODE_TM        {\r
16854                 *NODE_NAME      "mat3model0surf213"\r
16855                 *INHERIT_POS    0       0       0\r
16856                 *INHERIT_ROT    0       0       0\r
16857                 *INHERIT_SCL    0       0       0\r
16858                 *TM_ROW0        1.0     0       0\r
16859                 *TM_ROW1        0       1.0     0\r
16860                 *TM_ROW2        0       0       1.0\r
16861                 *TM_ROW3        0       0       0\r
16862                 *TM_POS 0.000000        0.000000        0.000000\r
16863         }\r
16864         *MESH   {\r
16865                 *TIMEVALUE      0\r
16866                 *MESH_NUMVERTEX 4\r
16867                 *MESH_NUMFACES  2\r
16868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16869                 *MESH_VERTEX_LIST       {\r
16870                         *MESH_VERTEX    0       560.000000      -24.000000      -104.000000\r
16871                         *MESH_VERTEX    1       560.000000      -24.000000      -168.000000\r
16872                         *MESH_VERTEX    2       568.000000      -24.000000      -104.000000\r
16873                         *MESH_VERTEX    3       568.000000      -24.000000      -168.000000\r
16874                 }\r
16875                 *MESH_NORMALS   {\r
16876                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16877                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16878                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
16879                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
16880                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
16881                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
16882                 }\r
16883                 *MESH_FACE_LIST {\r
16884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16885                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16886                 }\r
16887                 *MESH_NUMTVERTEX        4\r
16888                 *MESH_TVERTLIST {\r
16889                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
16890                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16891                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
16892                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
16893                 }\r
16894                 *MESH_NUMTVFACES        2\r
16895                 *MESH_TFACELIST {\r
16896                         *MESH_TFACE     0       0       2       1\r
16897                         *MESH_TFACE     1       2       3       1\r
16898                 }\r
16899         }\r
16900         *PROP_MOTIONBLUR        0\r
16901         *PROP_CASTSHADOW        1\r
16902         *PROP_RECVSHADOW        1\r
16903         *MATERIAL_REF   3\r
16904 }\r
16905 *GEOMOBJECT     {\r
16906         *NODE_NAME      "mat3model0surf214"\r
16907         *NODE_TM        {\r
16908                 *NODE_NAME      "mat3model0surf214"\r
16909                 *INHERIT_POS    0       0       0\r
16910                 *INHERIT_ROT    0       0       0\r
16911                 *INHERIT_SCL    0       0       0\r
16912                 *TM_ROW0        1.0     0       0\r
16913                 *TM_ROW1        0       1.0     0\r
16914                 *TM_ROW2        0       0       1.0\r
16915                 *TM_ROW3        0       0       0\r
16916                 *TM_POS 0.000000        0.000000        0.000000\r
16917         }\r
16918         *MESH   {\r
16919                 *TIMEVALUE      0\r
16920                 *MESH_NUMVERTEX 4\r
16921                 *MESH_NUMFACES  2\r
16922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16923                 *MESH_VERTEX_LIST       {\r
16924                         *MESH_VERTEX    0       560.000000      -32.000000      -104.000000\r
16925                         *MESH_VERTEX    1       560.000000      -32.000000      -168.000000\r
16926                         *MESH_VERTEX    2       560.000000      -24.000000      -104.000000\r
16927                         *MESH_VERTEX    3       560.000000      -24.000000      -168.000000\r
16928                 }\r
16929                 *MESH_NORMALS   {\r
16930                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16931                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16932                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16933                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
16934                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
16935                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
16936                 }\r
16937                 *MESH_FACE_LIST {\r
16938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16939                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16940                 }\r
16941                 *MESH_NUMTVERTEX        4\r
16942                 *MESH_TVERTLIST {\r
16943                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
16944                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
16945                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
16946                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
16947                 }\r
16948                 *MESH_NUMTVFACES        2\r
16949                 *MESH_TFACELIST {\r
16950                         *MESH_TFACE     0       0       2       1\r
16951                         *MESH_TFACE     1       2       3       1\r
16952                 }\r
16953         }\r
16954         *PROP_MOTIONBLUR        0\r
16955         *PROP_CASTSHADOW        1\r
16956         *PROP_RECVSHADOW        1\r
16957         *MATERIAL_REF   3\r
16958 }\r
16959 *GEOMOBJECT     {\r
16960         *NODE_NAME      "mat3model0surf215"\r
16961         *NODE_TM        {\r
16962                 *NODE_NAME      "mat3model0surf215"\r
16963                 *INHERIT_POS    0       0       0\r
16964                 *INHERIT_ROT    0       0       0\r
16965                 *INHERIT_SCL    0       0       0\r
16966                 *TM_ROW0        1.0     0       0\r
16967                 *TM_ROW1        0       1.0     0\r
16968                 *TM_ROW2        0       0       1.0\r
16969                 *TM_ROW3        0       0       0\r
16970                 *TM_POS 0.000000        0.000000        0.000000\r
16971         }\r
16972         *MESH   {\r
16973                 *TIMEVALUE      0\r
16974                 *MESH_NUMVERTEX 4\r
16975                 *MESH_NUMFACES  2\r
16976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16977                 *MESH_VERTEX_LIST       {\r
16978                         *MESH_VERTEX    0       568.000000      -32.000000      -104.000000\r
16979                         *MESH_VERTEX    1       560.000000      -32.000000      -168.000000\r
16980                         *MESH_VERTEX    2       560.000000      -32.000000      -104.000000\r
16981                         *MESH_VERTEX    3       568.000000      -32.000000      -168.000000\r
16982                 }\r
16983                 *MESH_NORMALS   {\r
16984                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
16985                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
16986                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
16987                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
16988                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
16989                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
16990                 }\r
16991                 *MESH_FACE_LIST {\r
16992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16993                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16994                 }\r
16995                 *MESH_NUMTVERTEX        4\r
16996                 *MESH_TVERTLIST {\r
16997                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
16998                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
16999                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
17000                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
17001                 }\r
17002                 *MESH_NUMTVFACES        2\r
17003                 *MESH_TFACELIST {\r
17004                         *MESH_TFACE     0       0       2       1\r
17005                         *MESH_TFACE     1       3       0       1\r
17006                 }\r
17007         }\r
17008         *PROP_MOTIONBLUR        0\r
17009         *PROP_CASTSHADOW        1\r
17010         *PROP_RECVSHADOW        1\r
17011         *MATERIAL_REF   3\r
17012 }\r
17013 *GEOMOBJECT     {\r
17014         *NODE_NAME      "mat3model0surf216"\r
17015         *NODE_TM        {\r
17016                 *NODE_NAME      "mat3model0surf216"\r
17017                 *INHERIT_POS    0       0       0\r
17018                 *INHERIT_ROT    0       0       0\r
17019                 *INHERIT_SCL    0       0       0\r
17020                 *TM_ROW0        1.0     0       0\r
17021                 *TM_ROW1        0       1.0     0\r
17022                 *TM_ROW2        0       0       1.0\r
17023                 *TM_ROW3        0       0       0\r
17024                 *TM_POS 0.000000        0.000000        0.000000\r
17025         }\r
17026         *MESH   {\r
17027                 *TIMEVALUE      0\r
17028                 *MESH_NUMVERTEX 4\r
17029                 *MESH_NUMFACES  2\r
17030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17031                 *MESH_VERTEX_LIST       {\r
17032                         *MESH_VERTEX    0       568.000000      -104.000000     -104.000000\r
17033                         *MESH_VERTEX    1       560.000000      -104.000000     -168.000000\r
17034                         *MESH_VERTEX    2       568.000000      -104.000000     -168.000000\r
17035                         *MESH_VERTEX    3       560.000000      -104.000000     -104.000000\r
17036                 }\r
17037                 *MESH_NORMALS   {\r
17038                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17039                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17040                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
17041                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
17042                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
17043                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
17044                 }\r
17045                 *MESH_FACE_LIST {\r
17046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17047                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17048                 }\r
17049                 *MESH_NUMTVERTEX        4\r
17050                 *MESH_TVERTLIST {\r
17051                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
17052                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17053                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
17054                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
17055                 }\r
17056                 *MESH_NUMTVFACES        2\r
17057                 *MESH_TFACELIST {\r
17058                         *MESH_TFACE     0       0       2       1\r
17059                         *MESH_TFACE     1       3       0       1\r
17060                 }\r
17061         }\r
17062         *PROP_MOTIONBLUR        0\r
17063         *PROP_CASTSHADOW        1\r
17064         *PROP_RECVSHADOW        1\r
17065         *MATERIAL_REF   3\r
17066 }\r
17067 *GEOMOBJECT     {\r
17068         *NODE_NAME      "mat3model0surf217"\r
17069         *NODE_TM        {\r
17070                 *NODE_NAME      "mat3model0surf217"\r
17071                 *INHERIT_POS    0       0       0\r
17072                 *INHERIT_ROT    0       0       0\r
17073                 *INHERIT_SCL    0       0       0\r
17074                 *TM_ROW0        1.0     0       0\r
17075                 *TM_ROW1        0       1.0     0\r
17076                 *TM_ROW2        0       0       1.0\r
17077                 *TM_ROW3        0       0       0\r
17078                 *TM_POS 0.000000        0.000000        0.000000\r
17079         }\r
17080         *MESH   {\r
17081                 *TIMEVALUE      0\r
17082                 *MESH_NUMVERTEX 4\r
17083                 *MESH_NUMFACES  2\r
17084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17085                 *MESH_VERTEX_LIST       {\r
17086                         *MESH_VERTEX    0       568.000000      -112.000000     -104.000000\r
17087                         *MESH_VERTEX    1       560.000000      -112.000000     -168.000000\r
17088                         *MESH_VERTEX    2       560.000000      -112.000000     -104.000000\r
17089                         *MESH_VERTEX    3       568.000000      -112.000000     -168.000000\r
17090                 }\r
17091                 *MESH_NORMALS   {\r
17092                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17093                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17094                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
17095                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
17096                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
17097                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
17098                 }\r
17099                 *MESH_FACE_LIST {\r
17100                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17101                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17102                 }\r
17103                 *MESH_NUMTVERTEX        4\r
17104                 *MESH_TVERTLIST {\r
17105                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
17106                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17107                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
17108                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
17109                 }\r
17110                 *MESH_NUMTVFACES        2\r
17111                 *MESH_TFACELIST {\r
17112                         *MESH_TFACE     0       0       2       1\r
17113                         *MESH_TFACE     1       3       0       1\r
17114                 }\r
17115         }\r
17116         *PROP_MOTIONBLUR        0\r
17117         *PROP_CASTSHADOW        1\r
17118         *PROP_RECVSHADOW        1\r
17119         *MATERIAL_REF   3\r
17120 }\r
17121 *GEOMOBJECT     {\r
17122         *NODE_NAME      "mat3model0surf218"\r
17123         *NODE_TM        {\r
17124                 *NODE_NAME      "mat3model0surf218"\r
17125                 *INHERIT_POS    0       0       0\r
17126                 *INHERIT_ROT    0       0       0\r
17127                 *INHERIT_SCL    0       0       0\r
17128                 *TM_ROW0        1.0     0       0\r
17129                 *TM_ROW1        0       1.0     0\r
17130                 *TM_ROW2        0       0       1.0\r
17131                 *TM_ROW3        0       0       0\r
17132                 *TM_POS 0.000000        0.000000        0.000000\r
17133         }\r
17134         *MESH   {\r
17135                 *TIMEVALUE      0\r
17136                 *MESH_NUMVERTEX 4\r
17137                 *MESH_NUMFACES  2\r
17138                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17139                 *MESH_VERTEX_LIST       {\r
17140                         *MESH_VERTEX    0       560.000000      -112.000000     -104.000000\r
17141                         *MESH_VERTEX    1       560.000000      -112.000000     -168.000000\r
17142                         *MESH_VERTEX    2       560.000000      -104.000000     -104.000000\r
17143                         *MESH_VERTEX    3       560.000000      -104.000000     -168.000000\r
17144                 }\r
17145                 *MESH_NORMALS   {\r
17146                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17147                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17148                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
17149                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
17150                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
17151                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
17152                 }\r
17153                 *MESH_FACE_LIST {\r
17154                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17155                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17156                 }\r
17157                 *MESH_NUMTVERTEX        4\r
17158                 *MESH_TVERTLIST {\r
17159                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
17160                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
17161                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
17162                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
17163                 }\r
17164                 *MESH_NUMTVFACES        2\r
17165                 *MESH_TFACELIST {\r
17166                         *MESH_TFACE     0       0       2       1\r
17167                         *MESH_TFACE     1       2       3       1\r
17168                 }\r
17169         }\r
17170         *PROP_MOTIONBLUR        0\r
17171         *PROP_CASTSHADOW        1\r
17172         *PROP_RECVSHADOW        1\r
17173         *MATERIAL_REF   3\r
17174 }\r
17175 *GEOMOBJECT     {\r
17176         *NODE_NAME      "mat3model0surf219"\r
17177         *NODE_TM        {\r
17178                 *NODE_NAME      "mat3model0surf219"\r
17179                 *INHERIT_POS    0       0       0\r
17180                 *INHERIT_ROT    0       0       0\r
17181                 *INHERIT_SCL    0       0       0\r
17182                 *TM_ROW0        1.0     0       0\r
17183                 *TM_ROW1        0       1.0     0\r
17184                 *TM_ROW2        0       0       1.0\r
17185                 *TM_ROW3        0       0       0\r
17186                 *TM_POS 0.000000        0.000000        0.000000\r
17187         }\r
17188         *MESH   {\r
17189                 *TIMEVALUE      0\r
17190                 *MESH_NUMVERTEX 4\r
17191                 *MESH_NUMFACES  2\r
17192                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17193                 *MESH_VERTEX_LIST       {\r
17194                         *MESH_VERTEX    0       560.000000      -120.000000     -104.000000\r
17195                         *MESH_VERTEX    1       560.000000      -120.000000     -168.000000\r
17196                         *MESH_VERTEX    2       568.000000      -120.000000     -104.000000\r
17197                         *MESH_VERTEX    3       568.000000      -120.000000     -168.000000\r
17198                 }\r
17199                 *MESH_NORMALS   {\r
17200                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17201                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17202                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
17203                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
17204                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
17205                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
17206                 }\r
17207                 *MESH_FACE_LIST {\r
17208                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17209                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17210                 }\r
17211                 *MESH_NUMTVERTEX        4\r
17212                 *MESH_TVERTLIST {\r
17213                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
17214                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17215                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
17216                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
17217                 }\r
17218                 *MESH_NUMTVFACES        2\r
17219                 *MESH_TFACELIST {\r
17220                         *MESH_TFACE     0       0       2       1\r
17221                         *MESH_TFACE     1       2       3       1\r
17222                 }\r
17223         }\r
17224         *PROP_MOTIONBLUR        0\r
17225         *PROP_CASTSHADOW        1\r
17226         *PROP_RECVSHADOW        1\r
17227         *MATERIAL_REF   3\r
17228 }\r
17229 *GEOMOBJECT     {\r
17230         *NODE_NAME      "mat3model0surf220"\r
17231         *NODE_TM        {\r
17232                 *NODE_NAME      "mat3model0surf220"\r
17233                 *INHERIT_POS    0       0       0\r
17234                 *INHERIT_ROT    0       0       0\r
17235                 *INHERIT_SCL    0       0       0\r
17236                 *TM_ROW0        1.0     0       0\r
17237                 *TM_ROW1        0       1.0     0\r
17238                 *TM_ROW2        0       0       1.0\r
17239                 *TM_ROW3        0       0       0\r
17240                 *TM_POS 0.000000        0.000000        0.000000\r
17241         }\r
17242         *MESH   {\r
17243                 *TIMEVALUE      0\r
17244                 *MESH_NUMVERTEX 4\r
17245                 *MESH_NUMFACES  2\r
17246                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17247                 *MESH_VERTEX_LIST       {\r
17248                         *MESH_VERTEX    0       568.000000      -128.000000     -168.000000\r
17249                         *MESH_VERTEX    1       560.000000      -128.000000     -168.000000\r
17250                         *MESH_VERTEX    2       568.000000      -128.000000     -104.000000\r
17251                         *MESH_VERTEX    3       560.000000      -128.000000     -104.000000\r
17252                 }\r
17253                 *MESH_NORMALS   {\r
17254                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17255                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17256                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
17257                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
17258                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
17259                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
17260                 }\r
17261                 *MESH_FACE_LIST {\r
17262                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17263                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17264                 }\r
17265                 *MESH_NUMTVERTEX        4\r
17266                 *MESH_TVERTLIST {\r
17267                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
17268                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17269                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
17270                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
17271                 }\r
17272                 *MESH_NUMTVFACES        2\r
17273                 *MESH_TFACELIST {\r
17274                         *MESH_TFACE     0       0       2       1\r
17275                         *MESH_TFACE     1       2       3       1\r
17276                 }\r
17277         }\r
17278         *PROP_MOTIONBLUR        0\r
17279         *PROP_CASTSHADOW        1\r
17280         *PROP_RECVSHADOW        1\r
17281         *MATERIAL_REF   3\r
17282 }\r
17283 *GEOMOBJECT     {\r
17284         *NODE_NAME      "mat3model0surf221"\r
17285         *NODE_TM        {\r
17286                 *NODE_NAME      "mat3model0surf221"\r
17287                 *INHERIT_POS    0       0       0\r
17288                 *INHERIT_ROT    0       0       0\r
17289                 *INHERIT_SCL    0       0       0\r
17290                 *TM_ROW0        1.0     0       0\r
17291                 *TM_ROW1        0       1.0     0\r
17292                 *TM_ROW2        0       0       1.0\r
17293                 *TM_ROW3        0       0       0\r
17294                 *TM_POS 0.000000        0.000000        0.000000\r
17295         }\r
17296         *MESH   {\r
17297                 *TIMEVALUE      0\r
17298                 *MESH_NUMVERTEX 4\r
17299                 *MESH_NUMFACES  2\r
17300                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17301                 *MESH_VERTEX_LIST       {\r
17302                         *MESH_VERTEX    0       560.000000      -128.000000     -104.000000\r
17303                         *MESH_VERTEX    1       560.000000      -128.000000     -168.000000\r
17304                         *MESH_VERTEX    2       560.000000      -120.000000     -104.000000\r
17305                         *MESH_VERTEX    3       560.000000      -120.000000     -168.000000\r
17306                 }\r
17307                 *MESH_NORMALS   {\r
17308                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17309                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17310                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
17311                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
17312                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
17313                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
17314                 }\r
17315                 *MESH_FACE_LIST {\r
17316                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17317                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17318                 }\r
17319                 *MESH_NUMTVERTEX        4\r
17320                 *MESH_TVERTLIST {\r
17321                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
17322                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
17323                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
17324                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
17325                 }\r
17326                 *MESH_NUMTVFACES        2\r
17327                 *MESH_TFACELIST {\r
17328                         *MESH_TFACE     0       0       2       1\r
17329                         *MESH_TFACE     1       2       3       1\r
17330                 }\r
17331         }\r
17332         *PROP_MOTIONBLUR        0\r
17333         *PROP_CASTSHADOW        1\r
17334         *PROP_RECVSHADOW        1\r
17335         *MATERIAL_REF   3\r
17336 }\r
17337 *GEOMOBJECT     {\r
17338         *NODE_NAME      "mat3model0surf222"\r
17339         *NODE_TM        {\r
17340                 *NODE_NAME      "mat3model0surf222"\r
17341                 *INHERIT_POS    0       0       0\r
17342                 *INHERIT_ROT    0       0       0\r
17343                 *INHERIT_SCL    0       0       0\r
17344                 *TM_ROW0        1.0     0       0\r
17345                 *TM_ROW1        0       1.0     0\r
17346                 *TM_ROW2        0       0       1.0\r
17347                 *TM_ROW3        0       0       0\r
17348                 *TM_POS 0.000000        0.000000        0.000000\r
17349         }\r
17350         *MESH   {\r
17351                 *TIMEVALUE      0\r
17352                 *MESH_NUMVERTEX 4\r
17353                 *MESH_NUMFACES  2\r
17354                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17355                 *MESH_VERTEX_LIST       {\r
17356                         *MESH_VERTEX    0       568.000000      -200.000000     -104.000000\r
17357                         *MESH_VERTEX    1       560.000000      -200.000000     -168.000000\r
17358                         *MESH_VERTEX    2       568.000000      -200.000000     -168.000000\r
17359                         *MESH_VERTEX    3       560.000000      -200.000000     -104.000000\r
17360                 }\r
17361                 *MESH_NORMALS   {\r
17362                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17363                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17364                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
17365                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
17366                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
17367                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
17368                 }\r
17369                 *MESH_FACE_LIST {\r
17370                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17371                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17372                 }\r
17373                 *MESH_NUMTVERTEX        4\r
17374                 *MESH_TVERTLIST {\r
17375                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
17376                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17377                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
17378                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
17379                 }\r
17380                 *MESH_NUMTVFACES        2\r
17381                 *MESH_TFACELIST {\r
17382                         *MESH_TFACE     0       0       2       1\r
17383                         *MESH_TFACE     1       3       0       1\r
17384                 }\r
17385         }\r
17386         *PROP_MOTIONBLUR        0\r
17387         *PROP_CASTSHADOW        1\r
17388         *PROP_RECVSHADOW        1\r
17389         *MATERIAL_REF   3\r
17390 }\r
17391 *GEOMOBJECT     {\r
17392         *NODE_NAME      "mat3model0surf223"\r
17393         *NODE_TM        {\r
17394                 *NODE_NAME      "mat3model0surf223"\r
17395                 *INHERIT_POS    0       0       0\r
17396                 *INHERIT_ROT    0       0       0\r
17397                 *INHERIT_SCL    0       0       0\r
17398                 *TM_ROW0        1.0     0       0\r
17399                 *TM_ROW1        0       1.0     0\r
17400                 *TM_ROW2        0       0       1.0\r
17401                 *TM_ROW3        0       0       0\r
17402                 *TM_POS 0.000000        0.000000        0.000000\r
17403         }\r
17404         *MESH   {\r
17405                 *TIMEVALUE      0\r
17406                 *MESH_NUMVERTEX 4\r
17407                 *MESH_NUMFACES  2\r
17408                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17409                 *MESH_VERTEX_LIST       {\r
17410                         *MESH_VERTEX    0       568.000000      -208.000000     -104.000000\r
17411                         *MESH_VERTEX    1       560.000000      -208.000000     -168.000000\r
17412                         *MESH_VERTEX    2       560.000000      -208.000000     -104.000000\r
17413                         *MESH_VERTEX    3       568.000000      -208.000000     -168.000000\r
17414                 }\r
17415                 *MESH_NORMALS   {\r
17416                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17417                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17418                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
17419                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
17420                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
17421                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
17422                 }\r
17423                 *MESH_FACE_LIST {\r
17424                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17425                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17426                 }\r
17427                 *MESH_NUMTVERTEX        4\r
17428                 *MESH_TVERTLIST {\r
17429                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
17430                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17431                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
17432                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
17433                 }\r
17434                 *MESH_NUMTVFACES        2\r
17435                 *MESH_TFACELIST {\r
17436                         *MESH_TFACE     0       0       2       1\r
17437                         *MESH_TFACE     1       3       0       1\r
17438                 }\r
17439         }\r
17440         *PROP_MOTIONBLUR        0\r
17441         *PROP_CASTSHADOW        1\r
17442         *PROP_RECVSHADOW        1\r
17443         *MATERIAL_REF   3\r
17444 }\r
17445 *GEOMOBJECT     {\r
17446         *NODE_NAME      "mat3model0surf224"\r
17447         *NODE_TM        {\r
17448                 *NODE_NAME      "mat3model0surf224"\r
17449                 *INHERIT_POS    0       0       0\r
17450                 *INHERIT_ROT    0       0       0\r
17451                 *INHERIT_SCL    0       0       0\r
17452                 *TM_ROW0        1.0     0       0\r
17453                 *TM_ROW1        0       1.0     0\r
17454                 *TM_ROW2        0       0       1.0\r
17455                 *TM_ROW3        0       0       0\r
17456                 *TM_POS 0.000000        0.000000        0.000000\r
17457         }\r
17458         *MESH   {\r
17459                 *TIMEVALUE      0\r
17460                 *MESH_NUMVERTEX 4\r
17461                 *MESH_NUMFACES  2\r
17462                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17463                 *MESH_VERTEX_LIST       {\r
17464                         *MESH_VERTEX    0       560.000000      -200.000000     -104.000000\r
17465                         *MESH_VERTEX    1       560.000000      -208.000000     -168.000000\r
17466                         *MESH_VERTEX    2       560.000000      -200.000000     -168.000000\r
17467                         *MESH_VERTEX    3       560.000000      -208.000000     -104.000000\r
17468                 }\r
17469                 *MESH_NORMALS   {\r
17470                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17471                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17472                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
17473                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
17474                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
17475                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
17476                 }\r
17477                 *MESH_FACE_LIST {\r
17478                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17479                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17480                 }\r
17481                 *MESH_NUMTVERTEX        4\r
17482                 *MESH_TVERTLIST {\r
17483                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
17484                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
17485                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
17486                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
17487                 }\r
17488                 *MESH_NUMTVFACES        2\r
17489                 *MESH_TFACELIST {\r
17490                         *MESH_TFACE     0       0       2       1\r
17491                         *MESH_TFACE     1       3       0       1\r
17492                 }\r
17493         }\r
17494         *PROP_MOTIONBLUR        0\r
17495         *PROP_CASTSHADOW        1\r
17496         *PROP_RECVSHADOW        1\r
17497         *MATERIAL_REF   3\r
17498 }\r
17499 *GEOMOBJECT     {\r
17500         *NODE_NAME      "mat3model0surf225"\r
17501         *NODE_TM        {\r
17502                 *NODE_NAME      "mat3model0surf225"\r
17503                 *INHERIT_POS    0       0       0\r
17504                 *INHERIT_ROT    0       0       0\r
17505                 *INHERIT_SCL    0       0       0\r
17506                 *TM_ROW0        1.0     0       0\r
17507                 *TM_ROW1        0       1.0     0\r
17508                 *TM_ROW2        0       0       1.0\r
17509                 *TM_ROW3        0       0       0\r
17510                 *TM_POS 0.000000        0.000000        0.000000\r
17511         }\r
17512         *MESH   {\r
17513                 *TIMEVALUE      0\r
17514                 *MESH_NUMVERTEX 4\r
17515                 *MESH_NUMFACES  2\r
17516                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17517                 *MESH_VERTEX_LIST       {\r
17518                         *MESH_VERTEX    0       560.000000      -216.000000     -104.000000\r
17519                         *MESH_VERTEX    1       560.000000      -216.000000     -168.000000\r
17520                         *MESH_VERTEX    2       568.000000      -216.000000     -104.000000\r
17521                         *MESH_VERTEX    3       568.000000      -216.000000     -168.000000\r
17522                 }\r
17523                 *MESH_NORMALS   {\r
17524                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17525                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17526                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
17527                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
17528                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
17529                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
17530                 }\r
17531                 *MESH_FACE_LIST {\r
17532                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17533                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17534                 }\r
17535                 *MESH_NUMTVERTEX        4\r
17536                 *MESH_TVERTLIST {\r
17537                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
17538                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17539                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
17540                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
17541                 }\r
17542                 *MESH_NUMTVFACES        2\r
17543                 *MESH_TFACELIST {\r
17544                         *MESH_TFACE     0       0       2       1\r
17545                         *MESH_TFACE     1       2       3       1\r
17546                 }\r
17547         }\r
17548         *PROP_MOTIONBLUR        0\r
17549         *PROP_CASTSHADOW        1\r
17550         *PROP_RECVSHADOW        1\r
17551         *MATERIAL_REF   3\r
17552 }\r
17553 *GEOMOBJECT     {\r
17554         *NODE_NAME      "mat3model0surf226"\r
17555         *NODE_TM        {\r
17556                 *NODE_NAME      "mat3model0surf226"\r
17557                 *INHERIT_POS    0       0       0\r
17558                 *INHERIT_ROT    0       0       0\r
17559                 *INHERIT_SCL    0       0       0\r
17560                 *TM_ROW0        1.0     0       0\r
17561                 *TM_ROW1        0       1.0     0\r
17562                 *TM_ROW2        0       0       1.0\r
17563                 *TM_ROW3        0       0       0\r
17564                 *TM_POS 0.000000        0.000000        0.000000\r
17565         }\r
17566         *MESH   {\r
17567                 *TIMEVALUE      0\r
17568                 *MESH_NUMVERTEX 4\r
17569                 *MESH_NUMFACES  2\r
17570                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17571                 *MESH_VERTEX_LIST       {\r
17572                         *MESH_VERTEX    0       568.000000      -224.000000     -168.000000\r
17573                         *MESH_VERTEX    1       560.000000      -224.000000     -168.000000\r
17574                         *MESH_VERTEX    2       568.000000      -224.000000     -104.000000\r
17575                         *MESH_VERTEX    3       560.000000      -224.000000     -104.000000\r
17576                 }\r
17577                 *MESH_NORMALS   {\r
17578                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17579                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17580                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
17581                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
17582                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
17583                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
17584                 }\r
17585                 *MESH_FACE_LIST {\r
17586                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17587                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17588                 }\r
17589                 *MESH_NUMTVERTEX        4\r
17590                 *MESH_TVERTLIST {\r
17591                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
17592                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17593                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
17594                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
17595                 }\r
17596                 *MESH_NUMTVFACES        2\r
17597                 *MESH_TFACELIST {\r
17598                         *MESH_TFACE     0       0       2       1\r
17599                         *MESH_TFACE     1       2       3       1\r
17600                 }\r
17601         }\r
17602         *PROP_MOTIONBLUR        0\r
17603         *PROP_CASTSHADOW        1\r
17604         *PROP_RECVSHADOW        1\r
17605         *MATERIAL_REF   3\r
17606 }\r
17607 *GEOMOBJECT     {\r
17608         *NODE_NAME      "mat3model0surf227"\r
17609         *NODE_TM        {\r
17610                 *NODE_NAME      "mat3model0surf227"\r
17611                 *INHERIT_POS    0       0       0\r
17612                 *INHERIT_ROT    0       0       0\r
17613                 *INHERIT_SCL    0       0       0\r
17614                 *TM_ROW0        1.0     0       0\r
17615                 *TM_ROW1        0       1.0     0\r
17616                 *TM_ROW2        0       0       1.0\r
17617                 *TM_ROW3        0       0       0\r
17618                 *TM_POS 0.000000        0.000000        0.000000\r
17619         }\r
17620         *MESH   {\r
17621                 *TIMEVALUE      0\r
17622                 *MESH_NUMVERTEX 4\r
17623                 *MESH_NUMFACES  2\r
17624                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17625                 *MESH_VERTEX_LIST       {\r
17626                         *MESH_VERTEX    0       560.000000      -224.000000     -104.000000\r
17627                         *MESH_VERTEX    1       560.000000      -224.000000     -168.000000\r
17628                         *MESH_VERTEX    2       560.000000      -216.000000     -104.000000\r
17629                         *MESH_VERTEX    3       560.000000      -216.000000     -168.000000\r
17630                 }\r
17631                 *MESH_NORMALS   {\r
17632                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17633                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17634                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
17635                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
17636                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
17637                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
17638                 }\r
17639                 *MESH_FACE_LIST {\r
17640                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17641                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17642                 }\r
17643                 *MESH_NUMTVERTEX        4\r
17644                 *MESH_TVERTLIST {\r
17645                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
17646                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
17647                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
17648                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
17649                 }\r
17650                 *MESH_NUMTVFACES        2\r
17651                 *MESH_TFACELIST {\r
17652                         *MESH_TFACE     0       0       2       1\r
17653                         *MESH_TFACE     1       2       3       1\r
17654                 }\r
17655         }\r
17656         *PROP_MOTIONBLUR        0\r
17657         *PROP_CASTSHADOW        1\r
17658         *PROP_RECVSHADOW        1\r
17659         *MATERIAL_REF   3\r
17660 }\r
17661 *GEOMOBJECT     {\r
17662         *NODE_NAME      "mat3model0surf228"\r
17663         *NODE_TM        {\r
17664                 *NODE_NAME      "mat3model0surf228"\r
17665                 *INHERIT_POS    0       0       0\r
17666                 *INHERIT_ROT    0       0       0\r
17667                 *INHERIT_SCL    0       0       0\r
17668                 *TM_ROW0        1.0     0       0\r
17669                 *TM_ROW1        0       1.0     0\r
17670                 *TM_ROW2        0       0       1.0\r
17671                 *TM_ROW3        0       0       0\r
17672                 *TM_POS 0.000000        0.000000        0.000000\r
17673         }\r
17674         *MESH   {\r
17675                 *TIMEVALUE      0\r
17676                 *MESH_NUMVERTEX 4\r
17677                 *MESH_NUMFACES  2\r
17678                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17679                 *MESH_VERTEX_LIST       {\r
17680                         *MESH_VERTEX    0       568.000000      -296.000000     -104.000000\r
17681                         *MESH_VERTEX    1       560.000000      -296.000000     -168.000000\r
17682                         *MESH_VERTEX    2       568.000000      -296.000000     -168.000000\r
17683                         *MESH_VERTEX    3       560.000000      -296.000000     -104.000000\r
17684                 }\r
17685                 *MESH_NORMALS   {\r
17686                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17687                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17688                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
17689                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
17690                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
17691                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
17692                 }\r
17693                 *MESH_FACE_LIST {\r
17694                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17695                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17696                 }\r
17697                 *MESH_NUMTVERTEX        4\r
17698                 *MESH_TVERTLIST {\r
17699                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
17700                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17701                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
17702                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
17703                 }\r
17704                 *MESH_NUMTVFACES        2\r
17705                 *MESH_TFACELIST {\r
17706                         *MESH_TFACE     0       0       2       1\r
17707                         *MESH_TFACE     1       3       0       1\r
17708                 }\r
17709         }\r
17710         *PROP_MOTIONBLUR        0\r
17711         *PROP_CASTSHADOW        1\r
17712         *PROP_RECVSHADOW        1\r
17713         *MATERIAL_REF   3\r
17714 }\r
17715 *GEOMOBJECT     {\r
17716         *NODE_NAME      "mat3model0surf229"\r
17717         *NODE_TM        {\r
17718                 *NODE_NAME      "mat3model0surf229"\r
17719                 *INHERIT_POS    0       0       0\r
17720                 *INHERIT_ROT    0       0       0\r
17721                 *INHERIT_SCL    0       0       0\r
17722                 *TM_ROW0        1.0     0       0\r
17723                 *TM_ROW1        0       1.0     0\r
17724                 *TM_ROW2        0       0       1.0\r
17725                 *TM_ROW3        0       0       0\r
17726                 *TM_POS 0.000000        0.000000        0.000000\r
17727         }\r
17728         *MESH   {\r
17729                 *TIMEVALUE      0\r
17730                 *MESH_NUMVERTEX 4\r
17731                 *MESH_NUMFACES  2\r
17732                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17733                 *MESH_VERTEX_LIST       {\r
17734                         *MESH_VERTEX    0       568.000000      -304.000000     -168.000000\r
17735                         *MESH_VERTEX    1       560.000000      -304.000000     -168.000000\r
17736                         *MESH_VERTEX    2       568.000000      -304.000000     -104.000000\r
17737                         *MESH_VERTEX    3       560.000000      -304.000000     -104.000000\r
17738                 }\r
17739                 *MESH_NORMALS   {\r
17740                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17741                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17742                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
17743                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
17744                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
17745                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
17746                 }\r
17747                 *MESH_FACE_LIST {\r
17748                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17749                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17750                 }\r
17751                 *MESH_NUMTVERTEX        4\r
17752                 *MESH_TVERTLIST {\r
17753                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
17754                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17755                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
17756                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
17757                 }\r
17758                 *MESH_NUMTVFACES        2\r
17759                 *MESH_TFACELIST {\r
17760                         *MESH_TFACE     0       0       2       1\r
17761                         *MESH_TFACE     1       2       3       1\r
17762                 }\r
17763         }\r
17764         *PROP_MOTIONBLUR        0\r
17765         *PROP_CASTSHADOW        1\r
17766         *PROP_RECVSHADOW        1\r
17767         *MATERIAL_REF   3\r
17768 }\r
17769 *GEOMOBJECT     {\r
17770         *NODE_NAME      "mat3model0surf230"\r
17771         *NODE_TM        {\r
17772                 *NODE_NAME      "mat3model0surf230"\r
17773                 *INHERIT_POS    0       0       0\r
17774                 *INHERIT_ROT    0       0       0\r
17775                 *INHERIT_SCL    0       0       0\r
17776                 *TM_ROW0        1.0     0       0\r
17777                 *TM_ROW1        0       1.0     0\r
17778                 *TM_ROW2        0       0       1.0\r
17779                 *TM_ROW3        0       0       0\r
17780                 *TM_POS 0.000000        0.000000        0.000000\r
17781         }\r
17782         *MESH   {\r
17783                 *TIMEVALUE      0\r
17784                 *MESH_NUMVERTEX 4\r
17785                 *MESH_NUMFACES  2\r
17786                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17787                 *MESH_VERTEX_LIST       {\r
17788                         *MESH_VERTEX    0       560.000000      -304.000000     -104.000000\r
17789                         *MESH_VERTEX    1       560.000000      -304.000000     -168.000000\r
17790                         *MESH_VERTEX    2       560.000000      -296.000000     -104.000000\r
17791                         *MESH_VERTEX    3       560.000000      -296.000000     -168.000000\r
17792                 }\r
17793                 *MESH_NORMALS   {\r
17794                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17795                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17796                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
17797                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
17798                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
17799                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
17800                 }\r
17801                 *MESH_FACE_LIST {\r
17802                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17803                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17804                 }\r
17805                 *MESH_NUMTVERTEX        4\r
17806                 *MESH_TVERTLIST {\r
17807                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
17808                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
17809                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
17810                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
17811                 }\r
17812                 *MESH_NUMTVFACES        2\r
17813                 *MESH_TFACELIST {\r
17814                         *MESH_TFACE     0       0       2       1\r
17815                         *MESH_TFACE     1       2       3       1\r
17816                 }\r
17817         }\r
17818         *PROP_MOTIONBLUR        0\r
17819         *PROP_CASTSHADOW        1\r
17820         *PROP_RECVSHADOW        1\r
17821         *MATERIAL_REF   3\r
17822 }\r
17823 *GEOMOBJECT     {\r
17824         *NODE_NAME      "mat3model0surf231"\r
17825         *NODE_TM        {\r
17826                 *NODE_NAME      "mat3model0surf231"\r
17827                 *INHERIT_POS    0       0       0\r
17828                 *INHERIT_ROT    0       0       0\r
17829                 *INHERIT_SCL    0       0       0\r
17830                 *TM_ROW0        1.0     0       0\r
17831                 *TM_ROW1        0       1.0     0\r
17832                 *TM_ROW2        0       0       1.0\r
17833                 *TM_ROW3        0       0       0\r
17834                 *TM_POS 0.000000        0.000000        0.000000\r
17835         }\r
17836         *MESH   {\r
17837                 *TIMEVALUE      0\r
17838                 *MESH_NUMVERTEX 4\r
17839                 *MESH_NUMFACES  2\r
17840                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17841                 *MESH_VERTEX_LIST       {\r
17842                         *MESH_VERTEX    0       560.000000      -312.000000     -104.000000\r
17843                         *MESH_VERTEX    1       560.000000      -312.000000     -168.000000\r
17844                         *MESH_VERTEX    2       568.000000      -312.000000     -104.000000\r
17845                         *MESH_VERTEX    3       568.000000      -312.000000     -168.000000\r
17846                 }\r
17847                 *MESH_NORMALS   {\r
17848                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17849                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17850                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
17851                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
17852                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
17853                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
17854                 }\r
17855                 *MESH_FACE_LIST {\r
17856                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17857                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17858                 }\r
17859                 *MESH_NUMTVERTEX        4\r
17860                 *MESH_TVERTLIST {\r
17861                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
17862                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17863                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
17864                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
17865                 }\r
17866                 *MESH_NUMTVFACES        2\r
17867                 *MESH_TFACELIST {\r
17868                         *MESH_TFACE     0       0       2       1\r
17869                         *MESH_TFACE     1       2       3       1\r
17870                 }\r
17871         }\r
17872         *PROP_MOTIONBLUR        0\r
17873         *PROP_CASTSHADOW        1\r
17874         *PROP_RECVSHADOW        1\r
17875         *MATERIAL_REF   3\r
17876 }\r
17877 *GEOMOBJECT     {\r
17878         *NODE_NAME      "mat3model0surf232"\r
17879         *NODE_TM        {\r
17880                 *NODE_NAME      "mat3model0surf232"\r
17881                 *INHERIT_POS    0       0       0\r
17882                 *INHERIT_ROT    0       0       0\r
17883                 *INHERIT_SCL    0       0       0\r
17884                 *TM_ROW0        1.0     0       0\r
17885                 *TM_ROW1        0       1.0     0\r
17886                 *TM_ROW2        0       0       1.0\r
17887                 *TM_ROW3        0       0       0\r
17888                 *TM_POS 0.000000        0.000000        0.000000\r
17889         }\r
17890         *MESH   {\r
17891                 *TIMEVALUE      0\r
17892                 *MESH_NUMVERTEX 4\r
17893                 *MESH_NUMFACES  2\r
17894                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17895                 *MESH_VERTEX_LIST       {\r
17896                         *MESH_VERTEX    0       568.000000      -320.000000     -104.000000\r
17897                         *MESH_VERTEX    1       560.000000      -320.000000     -168.000000\r
17898                         *MESH_VERTEX    2       560.000000      -320.000000     -104.000000\r
17899                         *MESH_VERTEX    3       568.000000      -320.000000     -168.000000\r
17900                 }\r
17901                 *MESH_NORMALS   {\r
17902                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17903                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17904                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
17905                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
17906                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
17907                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
17908                 }\r
17909                 *MESH_FACE_LIST {\r
17910                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17911                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17912                 }\r
17913                 *MESH_NUMTVERTEX        4\r
17914                 *MESH_TVERTLIST {\r
17915                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
17916                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
17917                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
17918                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
17919                 }\r
17920                 *MESH_NUMTVFACES        2\r
17921                 *MESH_TFACELIST {\r
17922                         *MESH_TFACE     0       0       2       1\r
17923                         *MESH_TFACE     1       3       0       1\r
17924                 }\r
17925         }\r
17926         *PROP_MOTIONBLUR        0\r
17927         *PROP_CASTSHADOW        1\r
17928         *PROP_RECVSHADOW        1\r
17929         *MATERIAL_REF   3\r
17930 }\r
17931 *GEOMOBJECT     {\r
17932         *NODE_NAME      "mat3model0surf233"\r
17933         *NODE_TM        {\r
17934                 *NODE_NAME      "mat3model0surf233"\r
17935                 *INHERIT_POS    0       0       0\r
17936                 *INHERIT_ROT    0       0       0\r
17937                 *INHERIT_SCL    0       0       0\r
17938                 *TM_ROW0        1.0     0       0\r
17939                 *TM_ROW1        0       1.0     0\r
17940                 *TM_ROW2        0       0       1.0\r
17941                 *TM_ROW3        0       0       0\r
17942                 *TM_POS 0.000000        0.000000        0.000000\r
17943         }\r
17944         *MESH   {\r
17945                 *TIMEVALUE      0\r
17946                 *MESH_NUMVERTEX 4\r
17947                 *MESH_NUMFACES  2\r
17948                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17949                 *MESH_VERTEX_LIST       {\r
17950                         *MESH_VERTEX    0       560.000000      -320.000000     -104.000000\r
17951                         *MESH_VERTEX    1       560.000000      -320.000000     -168.000000\r
17952                         *MESH_VERTEX    2       560.000000      -312.000000     -104.000000\r
17953                         *MESH_VERTEX    3       560.000000      -312.000000     -168.000000\r
17954                 }\r
17955                 *MESH_NORMALS   {\r
17956                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
17957                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
17958                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
17959                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
17960                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
17961                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
17962                 }\r
17963                 *MESH_FACE_LIST {\r
17964                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17965                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17966                 }\r
17967                 *MESH_NUMTVERTEX        4\r
17968                 *MESH_TVERTLIST {\r
17969                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
17970                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
17971                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
17972                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
17973                 }\r
17974                 *MESH_NUMTVFACES        2\r
17975                 *MESH_TFACELIST {\r
17976                         *MESH_TFACE     0       0       2       1\r
17977                         *MESH_TFACE     1       2       3       1\r
17978                 }\r
17979         }\r
17980         *PROP_MOTIONBLUR        0\r
17981         *PROP_CASTSHADOW        1\r
17982         *PROP_RECVSHADOW        1\r
17983         *MATERIAL_REF   3\r
17984 }\r
17985 *GEOMOBJECT     {\r
17986         *NODE_NAME      "mat3model0surf234"\r
17987         *NODE_TM        {\r
17988                 *NODE_NAME      "mat3model0surf234"\r
17989                 *INHERIT_POS    0       0       0\r
17990                 *INHERIT_ROT    0       0       0\r
17991                 *INHERIT_SCL    0       0       0\r
17992                 *TM_ROW0        1.0     0       0\r
17993                 *TM_ROW1        0       1.0     0\r
17994                 *TM_ROW2        0       0       1.0\r
17995                 *TM_ROW3        0       0       0\r
17996                 *TM_POS 0.000000        0.000000        0.000000\r
17997         }\r
17998         *MESH   {\r
17999                 *TIMEVALUE      0\r
18000                 *MESH_NUMVERTEX 4\r
18001                 *MESH_NUMFACES  2\r
18002                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18003                 *MESH_VERTEX_LIST       {\r
18004                         *MESH_VERTEX    0       568.000000      -392.000000     -104.000000\r
18005                         *MESH_VERTEX    1       560.000000      -392.000000     -168.000000\r
18006                         *MESH_VERTEX    2       568.000000      -392.000000     -168.000000\r
18007                         *MESH_VERTEX    3       560.000000      -392.000000     -104.000000\r
18008                 }\r
18009                 *MESH_NORMALS   {\r
18010                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18011                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18012                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
18013                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
18014                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
18015                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
18016                 }\r
18017                 *MESH_FACE_LIST {\r
18018                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18019                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18020                 }\r
18021                 *MESH_NUMTVERTEX        4\r
18022                 *MESH_TVERTLIST {\r
18023                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
18024                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18025                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
18026                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
18027                 }\r
18028                 *MESH_NUMTVFACES        2\r
18029                 *MESH_TFACELIST {\r
18030                         *MESH_TFACE     0       0       2       1\r
18031                         *MESH_TFACE     1       3       0       1\r
18032                 }\r
18033         }\r
18034         *PROP_MOTIONBLUR        0\r
18035         *PROP_CASTSHADOW        1\r
18036         *PROP_RECVSHADOW        1\r
18037         *MATERIAL_REF   3\r
18038 }\r
18039 *GEOMOBJECT     {\r
18040         *NODE_NAME      "mat3model0surf235"\r
18041         *NODE_TM        {\r
18042                 *NODE_NAME      "mat3model0surf235"\r
18043                 *INHERIT_POS    0       0       0\r
18044                 *INHERIT_ROT    0       0       0\r
18045                 *INHERIT_SCL    0       0       0\r
18046                 *TM_ROW0        1.0     0       0\r
18047                 *TM_ROW1        0       1.0     0\r
18048                 *TM_ROW2        0       0       1.0\r
18049                 *TM_ROW3        0       0       0\r
18050                 *TM_POS 0.000000        0.000000        0.000000\r
18051         }\r
18052         *MESH   {\r
18053                 *TIMEVALUE      0\r
18054                 *MESH_NUMVERTEX 4\r
18055                 *MESH_NUMFACES  2\r
18056                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18057                 *MESH_VERTEX_LIST       {\r
18058                         *MESH_VERTEX    0       568.000000      -400.000000     -168.000000\r
18059                         *MESH_VERTEX    1       560.000000      -400.000000     -168.000000\r
18060                         *MESH_VERTEX    2       568.000000      -400.000000     -104.000000\r
18061                         *MESH_VERTEX    3       560.000000      -400.000000     -104.000000\r
18062                 }\r
18063                 *MESH_NORMALS   {\r
18064                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18065                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18066                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
18067                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
18068                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
18069                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
18070                 }\r
18071                 *MESH_FACE_LIST {\r
18072                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18073                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18074                 }\r
18075                 *MESH_NUMTVERTEX        4\r
18076                 *MESH_TVERTLIST {\r
18077                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
18078                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18079                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
18080                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
18081                 }\r
18082                 *MESH_NUMTVFACES        2\r
18083                 *MESH_TFACELIST {\r
18084                         *MESH_TFACE     0       0       2       1\r
18085                         *MESH_TFACE     1       2       3       1\r
18086                 }\r
18087         }\r
18088         *PROP_MOTIONBLUR        0\r
18089         *PROP_CASTSHADOW        1\r
18090         *PROP_RECVSHADOW        1\r
18091         *MATERIAL_REF   3\r
18092 }\r
18093 *GEOMOBJECT     {\r
18094         *NODE_NAME      "mat3model0surf236"\r
18095         *NODE_TM        {\r
18096                 *NODE_NAME      "mat3model0surf236"\r
18097                 *INHERIT_POS    0       0       0\r
18098                 *INHERIT_ROT    0       0       0\r
18099                 *INHERIT_SCL    0       0       0\r
18100                 *TM_ROW0        1.0     0       0\r
18101                 *TM_ROW1        0       1.0     0\r
18102                 *TM_ROW2        0       0       1.0\r
18103                 *TM_ROW3        0       0       0\r
18104                 *TM_POS 0.000000        0.000000        0.000000\r
18105         }\r
18106         *MESH   {\r
18107                 *TIMEVALUE      0\r
18108                 *MESH_NUMVERTEX 4\r
18109                 *MESH_NUMFACES  2\r
18110                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18111                 *MESH_VERTEX_LIST       {\r
18112                         *MESH_VERTEX    0       560.000000      -400.000000     -104.000000\r
18113                         *MESH_VERTEX    1       560.000000      -400.000000     -168.000000\r
18114                         *MESH_VERTEX    2       560.000000      -392.000000     -104.000000\r
18115                         *MESH_VERTEX    3       560.000000      -392.000000     -168.000000\r
18116                 }\r
18117                 *MESH_NORMALS   {\r
18118                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18119                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18120                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
18121                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
18122                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
18123                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
18124                 }\r
18125                 *MESH_FACE_LIST {\r
18126                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18127                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18128                 }\r
18129                 *MESH_NUMTVERTEX        4\r
18130                 *MESH_TVERTLIST {\r
18131                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
18132                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
18133                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
18134                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
18135                 }\r
18136                 *MESH_NUMTVFACES        2\r
18137                 *MESH_TFACELIST {\r
18138                         *MESH_TFACE     0       0       2       1\r
18139                         *MESH_TFACE     1       2       3       1\r
18140                 }\r
18141         }\r
18142         *PROP_MOTIONBLUR        0\r
18143         *PROP_CASTSHADOW        1\r
18144         *PROP_RECVSHADOW        1\r
18145         *MATERIAL_REF   3\r
18146 }\r
18147 *GEOMOBJECT     {\r
18148         *NODE_NAME      "mat3model0surf237"\r
18149         *NODE_TM        {\r
18150                 *NODE_NAME      "mat3model0surf237"\r
18151                 *INHERIT_POS    0       0       0\r
18152                 *INHERIT_ROT    0       0       0\r
18153                 *INHERIT_SCL    0       0       0\r
18154                 *TM_ROW0        1.0     0       0\r
18155                 *TM_ROW1        0       1.0     0\r
18156                 *TM_ROW2        0       0       1.0\r
18157                 *TM_ROW3        0       0       0\r
18158                 *TM_POS 0.000000        0.000000        0.000000\r
18159         }\r
18160         *MESH   {\r
18161                 *TIMEVALUE      0\r
18162                 *MESH_NUMVERTEX 4\r
18163                 *MESH_NUMFACES  2\r
18164                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18165                 *MESH_VERTEX_LIST       {\r
18166                         *MESH_VERTEX    0       560.000000      -408.000000     -104.000000\r
18167                         *MESH_VERTEX    1       560.000000      -408.000000     -168.000000\r
18168                         *MESH_VERTEX    2       568.000000      -408.000000     -104.000000\r
18169                         *MESH_VERTEX    3       568.000000      -408.000000     -168.000000\r
18170                 }\r
18171                 *MESH_NORMALS   {\r
18172                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18173                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18174                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
18175                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
18176                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
18177                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
18178                 }\r
18179                 *MESH_FACE_LIST {\r
18180                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18181                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18182                 }\r
18183                 *MESH_NUMTVERTEX        4\r
18184                 *MESH_TVERTLIST {\r
18185                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
18186                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18187                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
18188                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
18189                 }\r
18190                 *MESH_NUMTVFACES        2\r
18191                 *MESH_TFACELIST {\r
18192                         *MESH_TFACE     0       0       2       1\r
18193                         *MESH_TFACE     1       2       3       1\r
18194                 }\r
18195         }\r
18196         *PROP_MOTIONBLUR        0\r
18197         *PROP_CASTSHADOW        1\r
18198         *PROP_RECVSHADOW        1\r
18199         *MATERIAL_REF   3\r
18200 }\r
18201 *GEOMOBJECT     {\r
18202         *NODE_NAME      "mat3model0surf238"\r
18203         *NODE_TM        {\r
18204                 *NODE_NAME      "mat3model0surf238"\r
18205                 *INHERIT_POS    0       0       0\r
18206                 *INHERIT_ROT    0       0       0\r
18207                 *INHERIT_SCL    0       0       0\r
18208                 *TM_ROW0        1.0     0       0\r
18209                 *TM_ROW1        0       1.0     0\r
18210                 *TM_ROW2        0       0       1.0\r
18211                 *TM_ROW3        0       0       0\r
18212                 *TM_POS 0.000000        0.000000        0.000000\r
18213         }\r
18214         *MESH   {\r
18215                 *TIMEVALUE      0\r
18216                 *MESH_NUMVERTEX 4\r
18217                 *MESH_NUMFACES  2\r
18218                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18219                 *MESH_VERTEX_LIST       {\r
18220                         *MESH_VERTEX    0       568.000000      -416.000000     -104.000000\r
18221                         *MESH_VERTEX    1       560.000000      -416.000000     -168.000000\r
18222                         *MESH_VERTEX    2       560.000000      -416.000000     -104.000000\r
18223                         *MESH_VERTEX    3       568.000000      -416.000000     -168.000000\r
18224                 }\r
18225                 *MESH_NORMALS   {\r
18226                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18227                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18228                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
18229                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
18230                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
18231                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
18232                 }\r
18233                 *MESH_FACE_LIST {\r
18234                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18235                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18236                 }\r
18237                 *MESH_NUMTVERTEX        4\r
18238                 *MESH_TVERTLIST {\r
18239                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
18240                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18241                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
18242                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
18243                 }\r
18244                 *MESH_NUMTVFACES        2\r
18245                 *MESH_TFACELIST {\r
18246                         *MESH_TFACE     0       0       2       1\r
18247                         *MESH_TFACE     1       3       0       1\r
18248                 }\r
18249         }\r
18250         *PROP_MOTIONBLUR        0\r
18251         *PROP_CASTSHADOW        1\r
18252         *PROP_RECVSHADOW        1\r
18253         *MATERIAL_REF   3\r
18254 }\r
18255 *GEOMOBJECT     {\r
18256         *NODE_NAME      "mat3model0surf239"\r
18257         *NODE_TM        {\r
18258                 *NODE_NAME      "mat3model0surf239"\r
18259                 *INHERIT_POS    0       0       0\r
18260                 *INHERIT_ROT    0       0       0\r
18261                 *INHERIT_SCL    0       0       0\r
18262                 *TM_ROW0        1.0     0       0\r
18263                 *TM_ROW1        0       1.0     0\r
18264                 *TM_ROW2        0       0       1.0\r
18265                 *TM_ROW3        0       0       0\r
18266                 *TM_POS 0.000000        0.000000        0.000000\r
18267         }\r
18268         *MESH   {\r
18269                 *TIMEVALUE      0\r
18270                 *MESH_NUMVERTEX 4\r
18271                 *MESH_NUMFACES  2\r
18272                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18273                 *MESH_VERTEX_LIST       {\r
18274                         *MESH_VERTEX    0       560.000000      -416.000000     -104.000000\r
18275                         *MESH_VERTEX    1       560.000000      -416.000000     -168.000000\r
18276                         *MESH_VERTEX    2       560.000000      -408.000000     -104.000000\r
18277                         *MESH_VERTEX    3       560.000000      -408.000000     -168.000000\r
18278                 }\r
18279                 *MESH_NORMALS   {\r
18280                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18281                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18282                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
18283                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
18284                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
18285                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
18286                 }\r
18287                 *MESH_FACE_LIST {\r
18288                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18289                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18290                 }\r
18291                 *MESH_NUMTVERTEX        4\r
18292                 *MESH_TVERTLIST {\r
18293                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
18294                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
18295                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
18296                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
18297                 }\r
18298                 *MESH_NUMTVFACES        2\r
18299                 *MESH_TFACELIST {\r
18300                         *MESH_TFACE     0       0       2       1\r
18301                         *MESH_TFACE     1       2       3       1\r
18302                 }\r
18303         }\r
18304         *PROP_MOTIONBLUR        0\r
18305         *PROP_CASTSHADOW        1\r
18306         *PROP_RECVSHADOW        1\r
18307         *MATERIAL_REF   3\r
18308 }\r
18309 *GEOMOBJECT     {\r
18310         *NODE_NAME      "mat3model0surf240"\r
18311         *NODE_TM        {\r
18312                 *NODE_NAME      "mat3model0surf240"\r
18313                 *INHERIT_POS    0       0       0\r
18314                 *INHERIT_ROT    0       0       0\r
18315                 *INHERIT_SCL    0       0       0\r
18316                 *TM_ROW0        1.0     0       0\r
18317                 *TM_ROW1        0       1.0     0\r
18318                 *TM_ROW2        0       0       1.0\r
18319                 *TM_ROW3        0       0       0\r
18320                 *TM_POS 0.000000        0.000000        0.000000\r
18321         }\r
18322         *MESH   {\r
18323                 *TIMEVALUE      0\r
18324                 *MESH_NUMVERTEX 4\r
18325                 *MESH_NUMFACES  2\r
18326                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18327                 *MESH_VERTEX_LIST       {\r
18328                         *MESH_VERTEX    0       560.000000      -488.000000     -104.000000\r
18329                         *MESH_VERTEX    1       560.000000      -488.000000     -168.000000\r
18330                         *MESH_VERTEX    2       568.000000      -488.000000     -104.000000\r
18331                         *MESH_VERTEX    3       568.000000      -488.000000     -168.000000\r
18332                 }\r
18333                 *MESH_NORMALS   {\r
18334                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18335                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18336                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
18337                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
18338                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
18339                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
18340                 }\r
18341                 *MESH_FACE_LIST {\r
18342                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18343                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18344                 }\r
18345                 *MESH_NUMTVERTEX        4\r
18346                 *MESH_TVERTLIST {\r
18347                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
18348                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18349                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
18350                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
18351                 }\r
18352                 *MESH_NUMTVFACES        2\r
18353                 *MESH_TFACELIST {\r
18354                         *MESH_TFACE     0       0       2       1\r
18355                         *MESH_TFACE     1       2       3       1\r
18356                 }\r
18357         }\r
18358         *PROP_MOTIONBLUR        0\r
18359         *PROP_CASTSHADOW        1\r
18360         *PROP_RECVSHADOW        1\r
18361         *MATERIAL_REF   3\r
18362 }\r
18363 *GEOMOBJECT     {\r
18364         *NODE_NAME      "mat3model0surf241"\r
18365         *NODE_TM        {\r
18366                 *NODE_NAME      "mat3model0surf241"\r
18367                 *INHERIT_POS    0       0       0\r
18368                 *INHERIT_ROT    0       0       0\r
18369                 *INHERIT_SCL    0       0       0\r
18370                 *TM_ROW0        1.0     0       0\r
18371                 *TM_ROW1        0       1.0     0\r
18372                 *TM_ROW2        0       0       1.0\r
18373                 *TM_ROW3        0       0       0\r
18374                 *TM_POS 0.000000        0.000000        0.000000\r
18375         }\r
18376         *MESH   {\r
18377                 *TIMEVALUE      0\r
18378                 *MESH_NUMVERTEX 4\r
18379                 *MESH_NUMFACES  2\r
18380                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18381                 *MESH_VERTEX_LIST       {\r
18382                         *MESH_VERTEX    0       560.000000      -496.000000     -104.000000\r
18383                         *MESH_VERTEX    1       560.000000      -496.000000     -168.000000\r
18384                         *MESH_VERTEX    2       560.000000      -488.000000     -104.000000\r
18385                         *MESH_VERTEX    3       560.000000      -488.000000     -168.000000\r
18386                 }\r
18387                 *MESH_NORMALS   {\r
18388                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18389                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18390                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
18391                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
18392                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
18393                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
18394                 }\r
18395                 *MESH_FACE_LIST {\r
18396                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18397                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18398                 }\r
18399                 *MESH_NUMTVERTEX        4\r
18400                 *MESH_TVERTLIST {\r
18401                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
18402                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
18403                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
18404                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
18405                 }\r
18406                 *MESH_NUMTVFACES        2\r
18407                 *MESH_TFACELIST {\r
18408                         *MESH_TFACE     0       0       2       1\r
18409                         *MESH_TFACE     1       2       3       1\r
18410                 }\r
18411         }\r
18412         *PROP_MOTIONBLUR        0\r
18413         *PROP_CASTSHADOW        1\r
18414         *PROP_RECVSHADOW        1\r
18415         *MATERIAL_REF   3\r
18416 }\r
18417 *GEOMOBJECT     {\r
18418         *NODE_NAME      "mat3model0surf242"\r
18419         *NODE_TM        {\r
18420                 *NODE_NAME      "mat3model0surf242"\r
18421                 *INHERIT_POS    0       0       0\r
18422                 *INHERIT_ROT    0       0       0\r
18423                 *INHERIT_SCL    0       0       0\r
18424                 *TM_ROW0        1.0     0       0\r
18425                 *TM_ROW1        0       1.0     0\r
18426                 *TM_ROW2        0       0       1.0\r
18427                 *TM_ROW3        0       0       0\r
18428                 *TM_POS 0.000000        0.000000        0.000000\r
18429         }\r
18430         *MESH   {\r
18431                 *TIMEVALUE      0\r
18432                 *MESH_NUMVERTEX 4\r
18433                 *MESH_NUMFACES  2\r
18434                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18435                 *MESH_VERTEX_LIST       {\r
18436                         *MESH_VERTEX    0       568.000000      -496.000000     -168.000000\r
18437                         *MESH_VERTEX    1       560.000000      -496.000000     -168.000000\r
18438                         *MESH_VERTEX    2       568.000000      -496.000000     -104.000000\r
18439                         *MESH_VERTEX    3       560.000000      -496.000000     -104.000000\r
18440                 }\r
18441                 *MESH_NORMALS   {\r
18442                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18443                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18444                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
18445                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
18446                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
18447                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
18448                 }\r
18449                 *MESH_FACE_LIST {\r
18450                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18451                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18452                 }\r
18453                 *MESH_NUMTVERTEX        4\r
18454                 *MESH_TVERTLIST {\r
18455                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
18456                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18457                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
18458                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
18459                 }\r
18460                 *MESH_NUMTVFACES        2\r
18461                 *MESH_TFACELIST {\r
18462                         *MESH_TFACE     0       0       2       1\r
18463                         *MESH_TFACE     1       2       3       1\r
18464                 }\r
18465         }\r
18466         *PROP_MOTIONBLUR        0\r
18467         *PROP_CASTSHADOW        1\r
18468         *PROP_RECVSHADOW        1\r
18469         *MATERIAL_REF   3\r
18470 }\r
18471 *GEOMOBJECT     {\r
18472         *NODE_NAME      "mat3model0surf243"\r
18473         *NODE_TM        {\r
18474                 *NODE_NAME      "mat3model0surf243"\r
18475                 *INHERIT_POS    0       0       0\r
18476                 *INHERIT_ROT    0       0       0\r
18477                 *INHERIT_SCL    0       0       0\r
18478                 *TM_ROW0        1.0     0       0\r
18479                 *TM_ROW1        0       1.0     0\r
18480                 *TM_ROW2        0       0       1.0\r
18481                 *TM_ROW3        0       0       0\r
18482                 *TM_POS 0.000000        0.000000        0.000000\r
18483         }\r
18484         *MESH   {\r
18485                 *TIMEVALUE      0\r
18486                 *MESH_NUMVERTEX 4\r
18487                 *MESH_NUMFACES  2\r
18488                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18489                 *MESH_VERTEX_LIST       {\r
18490                         *MESH_VERTEX    0       568.000000      -504.000000     -104.000000\r
18491                         *MESH_VERTEX    1       560.000000      -504.000000     -168.000000\r
18492                         *MESH_VERTEX    2       568.000000      -504.000000     -168.000000\r
18493                         *MESH_VERTEX    3       560.000000      -504.000000     -104.000000\r
18494                 }\r
18495                 *MESH_NORMALS   {\r
18496                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18497                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18498                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
18499                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
18500                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
18501                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
18502                 }\r
18503                 *MESH_FACE_LIST {\r
18504                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18505                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18506                 }\r
18507                 *MESH_NUMTVERTEX        4\r
18508                 *MESH_TVERTLIST {\r
18509                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
18510                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18511                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
18512                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
18513                 }\r
18514                 *MESH_NUMTVFACES        2\r
18515                 *MESH_TFACELIST {\r
18516                         *MESH_TFACE     0       0       2       1\r
18517                         *MESH_TFACE     1       3       0       1\r
18518                 }\r
18519         }\r
18520         *PROP_MOTIONBLUR        0\r
18521         *PROP_CASTSHADOW        1\r
18522         *PROP_RECVSHADOW        1\r
18523         *MATERIAL_REF   3\r
18524 }\r
18525 *GEOMOBJECT     {\r
18526         *NODE_NAME      "mat3model0surf244"\r
18527         *NODE_TM        {\r
18528                 *NODE_NAME      "mat3model0surf244"\r
18529                 *INHERIT_POS    0       0       0\r
18530                 *INHERIT_ROT    0       0       0\r
18531                 *INHERIT_SCL    0       0       0\r
18532                 *TM_ROW0        1.0     0       0\r
18533                 *TM_ROW1        0       1.0     0\r
18534                 *TM_ROW2        0       0       1.0\r
18535                 *TM_ROW3        0       0       0\r
18536                 *TM_POS 0.000000        0.000000        0.000000\r
18537         }\r
18538         *MESH   {\r
18539                 *TIMEVALUE      0\r
18540                 *MESH_NUMVERTEX 4\r
18541                 *MESH_NUMFACES  2\r
18542                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18543                 *MESH_VERTEX_LIST       {\r
18544                         *MESH_VERTEX    0       560.000000      -512.000000     -104.000000\r
18545                         *MESH_VERTEX    1       560.000000      -512.000000     -168.000000\r
18546                         *MESH_VERTEX    2       560.000000      -504.000000     -104.000000\r
18547                         *MESH_VERTEX    3       560.000000      -504.000000     -168.000000\r
18548                 }\r
18549                 *MESH_NORMALS   {\r
18550                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18551                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18552                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
18553                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
18554                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
18555                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
18556                 }\r
18557                 *MESH_FACE_LIST {\r
18558                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18559                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18560                 }\r
18561                 *MESH_NUMTVERTEX        4\r
18562                 *MESH_TVERTLIST {\r
18563                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
18564                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
18565                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
18566                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
18567                 }\r
18568                 *MESH_NUMTVFACES        2\r
18569                 *MESH_TFACELIST {\r
18570                         *MESH_TFACE     0       0       2       1\r
18571                         *MESH_TFACE     1       2       3       1\r
18572                 }\r
18573         }\r
18574         *PROP_MOTIONBLUR        0\r
18575         *PROP_CASTSHADOW        1\r
18576         *PROP_RECVSHADOW        1\r
18577         *MATERIAL_REF   3\r
18578 }\r
18579 *GEOMOBJECT     {\r
18580         *NODE_NAME      "mat3model0surf245"\r
18581         *NODE_TM        {\r
18582                 *NODE_NAME      "mat3model0surf245"\r
18583                 *INHERIT_POS    0       0       0\r
18584                 *INHERIT_ROT    0       0       0\r
18585                 *INHERIT_SCL    0       0       0\r
18586                 *TM_ROW0        1.0     0       0\r
18587                 *TM_ROW1        0       1.0     0\r
18588                 *TM_ROW2        0       0       1.0\r
18589                 *TM_ROW3        0       0       0\r
18590                 *TM_POS 0.000000        0.000000        0.000000\r
18591         }\r
18592         *MESH   {\r
18593                 *TIMEVALUE      0\r
18594                 *MESH_NUMVERTEX 4\r
18595                 *MESH_NUMFACES  2\r
18596                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18597                 *MESH_VERTEX_LIST       {\r
18598                         *MESH_VERTEX    0       568.000000      -512.000000     -168.000000\r
18599                         *MESH_VERTEX    1       560.000000      -512.000000     -168.000000\r
18600                         *MESH_VERTEX    2       568.000000      -512.000000     -104.000000\r
18601                         *MESH_VERTEX    3       560.000000      -512.000000     -104.000000\r
18602                 }\r
18603                 *MESH_NORMALS   {\r
18604                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18605                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18606                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
18607                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
18608                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
18609                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
18610                 }\r
18611                 *MESH_FACE_LIST {\r
18612                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18613                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18614                 }\r
18615                 *MESH_NUMTVERTEX        4\r
18616                 *MESH_TVERTLIST {\r
18617                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
18618                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18619                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
18620                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
18621                 }\r
18622                 *MESH_NUMTVFACES        2\r
18623                 *MESH_TFACELIST {\r
18624                         *MESH_TFACE     0       0       2       1\r
18625                         *MESH_TFACE     1       2       3       1\r
18626                 }\r
18627         }\r
18628         *PROP_MOTIONBLUR        0\r
18629         *PROP_CASTSHADOW        1\r
18630         *PROP_RECVSHADOW        1\r
18631         *MATERIAL_REF   3\r
18632 }\r
18633 *GEOMOBJECT     {\r
18634         *NODE_NAME      "mat3model0surf246"\r
18635         *NODE_TM        {\r
18636                 *NODE_NAME      "mat3model0surf246"\r
18637                 *INHERIT_POS    0       0       0\r
18638                 *INHERIT_ROT    0       0       0\r
18639                 *INHERIT_SCL    0       0       0\r
18640                 *TM_ROW0        1.0     0       0\r
18641                 *TM_ROW1        0       1.0     0\r
18642                 *TM_ROW2        0       0       1.0\r
18643                 *TM_ROW3        0       0       0\r
18644                 *TM_POS 0.000000        0.000000        0.000000\r
18645         }\r
18646         *MESH   {\r
18647                 *TIMEVALUE      0\r
18648                 *MESH_NUMVERTEX 4\r
18649                 *MESH_NUMFACES  2\r
18650                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18651                 *MESH_VERTEX_LIST       {\r
18652                         *MESH_VERTEX    0       568.000000      -584.000000     -104.000000\r
18653                         *MESH_VERTEX    1       560.000000      -584.000000     -168.000000\r
18654                         *MESH_VERTEX    2       568.000000      -584.000000     -168.000000\r
18655                         *MESH_VERTEX    3       560.000000      -584.000000     -104.000000\r
18656                 }\r
18657                 *MESH_NORMALS   {\r
18658                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18659                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18660                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
18661                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
18662                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
18663                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
18664                 }\r
18665                 *MESH_FACE_LIST {\r
18666                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18667                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18668                 }\r
18669                 *MESH_NUMTVERTEX        4\r
18670                 *MESH_TVERTLIST {\r
18671                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
18672                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18673                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
18674                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
18675                 }\r
18676                 *MESH_NUMTVFACES        2\r
18677                 *MESH_TFACELIST {\r
18678                         *MESH_TFACE     0       0       2       1\r
18679                         *MESH_TFACE     1       3       0       1\r
18680                 }\r
18681         }\r
18682         *PROP_MOTIONBLUR        0\r
18683         *PROP_CASTSHADOW        1\r
18684         *PROP_RECVSHADOW        1\r
18685         *MATERIAL_REF   3\r
18686 }\r
18687 *GEOMOBJECT     {\r
18688         *NODE_NAME      "mat3model0surf247"\r
18689         *NODE_TM        {\r
18690                 *NODE_NAME      "mat3model0surf247"\r
18691                 *INHERIT_POS    0       0       0\r
18692                 *INHERIT_ROT    0       0       0\r
18693                 *INHERIT_SCL    0       0       0\r
18694                 *TM_ROW0        1.0     0       0\r
18695                 *TM_ROW1        0       1.0     0\r
18696                 *TM_ROW2        0       0       1.0\r
18697                 *TM_ROW3        0       0       0\r
18698                 *TM_POS 0.000000        0.000000        0.000000\r
18699         }\r
18700         *MESH   {\r
18701                 *TIMEVALUE      0\r
18702                 *MESH_NUMVERTEX 4\r
18703                 *MESH_NUMFACES  2\r
18704                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18705                 *MESH_VERTEX_LIST       {\r
18706                         *MESH_VERTEX    0       568.000000      -592.000000     -104.000000\r
18707                         *MESH_VERTEX    1       560.000000      -592.000000     -168.000000\r
18708                         *MESH_VERTEX    2       560.000000      -592.000000     -104.000000\r
18709                         *MESH_VERTEX    3       568.000000      -592.000000     -168.000000\r
18710                 }\r
18711                 *MESH_NORMALS   {\r
18712                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18713                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18714                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
18715                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
18716                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
18717                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
18718                 }\r
18719                 *MESH_FACE_LIST {\r
18720                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18721                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18722                 }\r
18723                 *MESH_NUMTVERTEX        4\r
18724                 *MESH_TVERTLIST {\r
18725                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
18726                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18727                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
18728                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
18729                 }\r
18730                 *MESH_NUMTVFACES        2\r
18731                 *MESH_TFACELIST {\r
18732                         *MESH_TFACE     0       0       2       1\r
18733                         *MESH_TFACE     1       3       0       1\r
18734                 }\r
18735         }\r
18736         *PROP_MOTIONBLUR        0\r
18737         *PROP_CASTSHADOW        1\r
18738         *PROP_RECVSHADOW        1\r
18739         *MATERIAL_REF   3\r
18740 }\r
18741 *GEOMOBJECT     {\r
18742         *NODE_NAME      "mat3model0surf248"\r
18743         *NODE_TM        {\r
18744                 *NODE_NAME      "mat3model0surf248"\r
18745                 *INHERIT_POS    0       0       0\r
18746                 *INHERIT_ROT    0       0       0\r
18747                 *INHERIT_SCL    0       0       0\r
18748                 *TM_ROW0        1.0     0       0\r
18749                 *TM_ROW1        0       1.0     0\r
18750                 *TM_ROW2        0       0       1.0\r
18751                 *TM_ROW3        0       0       0\r
18752                 *TM_POS 0.000000        0.000000        0.000000\r
18753         }\r
18754         *MESH   {\r
18755                 *TIMEVALUE      0\r
18756                 *MESH_NUMVERTEX 4\r
18757                 *MESH_NUMFACES  2\r
18758                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18759                 *MESH_VERTEX_LIST       {\r
18760                         *MESH_VERTEX    0       560.000000      -592.000000     -104.000000\r
18761                         *MESH_VERTEX    1       560.000000      -592.000000     -168.000000\r
18762                         *MESH_VERTEX    2       560.000000      -584.000000     -104.000000\r
18763                         *MESH_VERTEX    3       560.000000      -584.000000     -168.000000\r
18764                 }\r
18765                 *MESH_NORMALS   {\r
18766                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18767                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18768                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
18769                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
18770                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
18771                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
18772                 }\r
18773                 *MESH_FACE_LIST {\r
18774                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18775                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18776                 }\r
18777                 *MESH_NUMTVERTEX        4\r
18778                 *MESH_TVERTLIST {\r
18779                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
18780                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
18781                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
18782                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
18783                 }\r
18784                 *MESH_NUMTVFACES        2\r
18785                 *MESH_TFACELIST {\r
18786                         *MESH_TFACE     0       0       2       1\r
18787                         *MESH_TFACE     1       2       3       1\r
18788                 }\r
18789         }\r
18790         *PROP_MOTIONBLUR        0\r
18791         *PROP_CASTSHADOW        1\r
18792         *PROP_RECVSHADOW        1\r
18793         *MATERIAL_REF   3\r
18794 }\r
18795 *GEOMOBJECT     {\r
18796         *NODE_NAME      "mat3model0surf249"\r
18797         *NODE_TM        {\r
18798                 *NODE_NAME      "mat3model0surf249"\r
18799                 *INHERIT_POS    0       0       0\r
18800                 *INHERIT_ROT    0       0       0\r
18801                 *INHERIT_SCL    0       0       0\r
18802                 *TM_ROW0        1.0     0       0\r
18803                 *TM_ROW1        0       1.0     0\r
18804                 *TM_ROW2        0       0       1.0\r
18805                 *TM_ROW3        0       0       0\r
18806                 *TM_POS 0.000000        0.000000        0.000000\r
18807         }\r
18808         *MESH   {\r
18809                 *TIMEVALUE      0\r
18810                 *MESH_NUMVERTEX 4\r
18811                 *MESH_NUMFACES  2\r
18812                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18813                 *MESH_VERTEX_LIST       {\r
18814                         *MESH_VERTEX    0       560.000000      -600.000000     -104.000000\r
18815                         *MESH_VERTEX    1       560.000000      -600.000000     -168.000000\r
18816                         *MESH_VERTEX    2       568.000000      -600.000000     -104.000000\r
18817                         *MESH_VERTEX    3       568.000000      -600.000000     -168.000000\r
18818                 }\r
18819                 *MESH_NORMALS   {\r
18820                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18821                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18822                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
18823                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
18824                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
18825                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
18826                 }\r
18827                 *MESH_FACE_LIST {\r
18828                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18829                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18830                 }\r
18831                 *MESH_NUMTVERTEX        4\r
18832                 *MESH_TVERTLIST {\r
18833                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
18834                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18835                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
18836                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
18837                 }\r
18838                 *MESH_NUMTVFACES        2\r
18839                 *MESH_TFACELIST {\r
18840                         *MESH_TFACE     0       0       2       1\r
18841                         *MESH_TFACE     1       2       3       1\r
18842                 }\r
18843         }\r
18844         *PROP_MOTIONBLUR        0\r
18845         *PROP_CASTSHADOW        1\r
18846         *PROP_RECVSHADOW        1\r
18847         *MATERIAL_REF   3\r
18848 }\r
18849 *GEOMOBJECT     {\r
18850         *NODE_NAME      "mat3model0surf250"\r
18851         *NODE_TM        {\r
18852                 *NODE_NAME      "mat3model0surf250"\r
18853                 *INHERIT_POS    0       0       0\r
18854                 *INHERIT_ROT    0       0       0\r
18855                 *INHERIT_SCL    0       0       0\r
18856                 *TM_ROW0        1.0     0       0\r
18857                 *TM_ROW1        0       1.0     0\r
18858                 *TM_ROW2        0       0       1.0\r
18859                 *TM_ROW3        0       0       0\r
18860                 *TM_POS 0.000000        0.000000        0.000000\r
18861         }\r
18862         *MESH   {\r
18863                 *TIMEVALUE      0\r
18864                 *MESH_NUMVERTEX 4\r
18865                 *MESH_NUMFACES  2\r
18866                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18867                 *MESH_VERTEX_LIST       {\r
18868                         *MESH_VERTEX    0       560.000000      -608.000000     -104.000000\r
18869                         *MESH_VERTEX    1       560.000000      -608.000000     -168.000000\r
18870                         *MESH_VERTEX    2       560.000000      -600.000000     -104.000000\r
18871                         *MESH_VERTEX    3       560.000000      -600.000000     -168.000000\r
18872                 }\r
18873                 *MESH_NORMALS   {\r
18874                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18875                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18876                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
18877                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
18878                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
18879                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
18880                 }\r
18881                 *MESH_FACE_LIST {\r
18882                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18883                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18884                 }\r
18885                 *MESH_NUMTVERTEX        4\r
18886                 *MESH_TVERTLIST {\r
18887                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
18888                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
18889                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
18890                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
18891                 }\r
18892                 *MESH_NUMTVFACES        2\r
18893                 *MESH_TFACELIST {\r
18894                         *MESH_TFACE     0       0       2       1\r
18895                         *MESH_TFACE     1       2       3       1\r
18896                 }\r
18897         }\r
18898         *PROP_MOTIONBLUR        0\r
18899         *PROP_CASTSHADOW        1\r
18900         *PROP_RECVSHADOW        1\r
18901         *MATERIAL_REF   3\r
18902 }\r
18903 *GEOMOBJECT     {\r
18904         *NODE_NAME      "mat3model0surf251"\r
18905         *NODE_TM        {\r
18906                 *NODE_NAME      "mat3model0surf251"\r
18907                 *INHERIT_POS    0       0       0\r
18908                 *INHERIT_ROT    0       0       0\r
18909                 *INHERIT_SCL    0       0       0\r
18910                 *TM_ROW0        1.0     0       0\r
18911                 *TM_ROW1        0       1.0     0\r
18912                 *TM_ROW2        0       0       1.0\r
18913                 *TM_ROW3        0       0       0\r
18914                 *TM_POS 0.000000        0.000000        0.000000\r
18915         }\r
18916         *MESH   {\r
18917                 *TIMEVALUE      0\r
18918                 *MESH_NUMVERTEX 4\r
18919                 *MESH_NUMFACES  2\r
18920                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18921                 *MESH_VERTEX_LIST       {\r
18922                         *MESH_VERTEX    0       568.000000      -608.000000     -104.000000\r
18923                         *MESH_VERTEX    1       560.000000      -608.000000     -168.000000\r
18924                         *MESH_VERTEX    2       560.000000      -608.000000     -104.000000\r
18925                         *MESH_VERTEX    3       568.000000      -608.000000     -168.000000\r
18926                 }\r
18927                 *MESH_NORMALS   {\r
18928                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18929                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18930                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
18931                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
18932                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
18933                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
18934                 }\r
18935                 *MESH_FACE_LIST {\r
18936                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18937                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18938                 }\r
18939                 *MESH_NUMTVERTEX        4\r
18940                 *MESH_TVERTLIST {\r
18941                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
18942                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18943                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
18944                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
18945                 }\r
18946                 *MESH_NUMTVFACES        2\r
18947                 *MESH_TFACELIST {\r
18948                         *MESH_TFACE     0       0       2       1\r
18949                         *MESH_TFACE     1       3       0       1\r
18950                 }\r
18951         }\r
18952         *PROP_MOTIONBLUR        0\r
18953         *PROP_CASTSHADOW        1\r
18954         *PROP_RECVSHADOW        1\r
18955         *MATERIAL_REF   3\r
18956 }\r
18957 *GEOMOBJECT     {\r
18958         *NODE_NAME      "mat3model0surf252"\r
18959         *NODE_TM        {\r
18960                 *NODE_NAME      "mat3model0surf252"\r
18961                 *INHERIT_POS    0       0       0\r
18962                 *INHERIT_ROT    0       0       0\r
18963                 *INHERIT_SCL    0       0       0\r
18964                 *TM_ROW0        1.0     0       0\r
18965                 *TM_ROW1        0       1.0     0\r
18966                 *TM_ROW2        0       0       1.0\r
18967                 *TM_ROW3        0       0       0\r
18968                 *TM_POS 0.000000        0.000000        0.000000\r
18969         }\r
18970         *MESH   {\r
18971                 *TIMEVALUE      0\r
18972                 *MESH_NUMVERTEX 4\r
18973                 *MESH_NUMFACES  2\r
18974                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
18975                 *MESH_VERTEX_LIST       {\r
18976                         *MESH_VERTEX    0       568.000000      -680.000000     -104.000000\r
18977                         *MESH_VERTEX    1       560.000000      -680.000000     -168.000000\r
18978                         *MESH_VERTEX    2       568.000000      -680.000000     -168.000000\r
18979                         *MESH_VERTEX    3       560.000000      -680.000000     -104.000000\r
18980                 }\r
18981                 *MESH_NORMALS   {\r
18982                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
18983                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
18984                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
18985                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
18986                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
18987                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
18988                 }\r
18989                 *MESH_FACE_LIST {\r
18990                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18991                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
18992                 }\r
18993                 *MESH_NUMTVERTEX        4\r
18994                 *MESH_TVERTLIST {\r
18995                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
18996                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
18997                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
18998                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
18999                 }\r
19000                 *MESH_NUMTVFACES        2\r
19001                 *MESH_TFACELIST {\r
19002                         *MESH_TFACE     0       0       2       1\r
19003                         *MESH_TFACE     1       3       0       1\r
19004                 }\r
19005         }\r
19006         *PROP_MOTIONBLUR        0\r
19007         *PROP_CASTSHADOW        1\r
19008         *PROP_RECVSHADOW        1\r
19009         *MATERIAL_REF   3\r
19010 }\r
19011 *GEOMOBJECT     {\r
19012         *NODE_NAME      "mat3model0surf253"\r
19013         *NODE_TM        {\r
19014                 *NODE_NAME      "mat3model0surf253"\r
19015                 *INHERIT_POS    0       0       0\r
19016                 *INHERIT_ROT    0       0       0\r
19017                 *INHERIT_SCL    0       0       0\r
19018                 *TM_ROW0        1.0     0       0\r
19019                 *TM_ROW1        0       1.0     0\r
19020                 *TM_ROW2        0       0       1.0\r
19021                 *TM_ROW3        0       0       0\r
19022                 *TM_POS 0.000000        0.000000        0.000000\r
19023         }\r
19024         *MESH   {\r
19025                 *TIMEVALUE      0\r
19026                 *MESH_NUMVERTEX 4\r
19027                 *MESH_NUMFACES  2\r
19028                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19029                 *MESH_VERTEX_LIST       {\r
19030                         *MESH_VERTEX    0       568.000000      -688.000000     -168.000000\r
19031                         *MESH_VERTEX    1       560.000000      -688.000000     -168.000000\r
19032                         *MESH_VERTEX    2       568.000000      -688.000000     -104.000000\r
19033                         *MESH_VERTEX    3       560.000000      -688.000000     -104.000000\r
19034                 }\r
19035                 *MESH_NORMALS   {\r
19036                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19037                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19038                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
19039                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
19040                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
19041                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
19042                 }\r
19043                 *MESH_FACE_LIST {\r
19044                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19045                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19046                 }\r
19047                 *MESH_NUMTVERTEX        4\r
19048                 *MESH_TVERTLIST {\r
19049                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
19050                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
19051                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
19052                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
19053                 }\r
19054                 *MESH_NUMTVFACES        2\r
19055                 *MESH_TFACELIST {\r
19056                         *MESH_TFACE     0       0       2       1\r
19057                         *MESH_TFACE     1       2       3       1\r
19058                 }\r
19059         }\r
19060         *PROP_MOTIONBLUR        0\r
19061         *PROP_CASTSHADOW        1\r
19062         *PROP_RECVSHADOW        1\r
19063         *MATERIAL_REF   3\r
19064 }\r
19065 *GEOMOBJECT     {\r
19066         *NODE_NAME      "mat3model0surf254"\r
19067         *NODE_TM        {\r
19068                 *NODE_NAME      "mat3model0surf254"\r
19069                 *INHERIT_POS    0       0       0\r
19070                 *INHERIT_ROT    0       0       0\r
19071                 *INHERIT_SCL    0       0       0\r
19072                 *TM_ROW0        1.0     0       0\r
19073                 *TM_ROW1        0       1.0     0\r
19074                 *TM_ROW2        0       0       1.0\r
19075                 *TM_ROW3        0       0       0\r
19076                 *TM_POS 0.000000        0.000000        0.000000\r
19077         }\r
19078         *MESH   {\r
19079                 *TIMEVALUE      0\r
19080                 *MESH_NUMVERTEX 4\r
19081                 *MESH_NUMFACES  2\r
19082                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19083                 *MESH_VERTEX_LIST       {\r
19084                         *MESH_VERTEX    0       560.000000      -688.000000     -104.000000\r
19085                         *MESH_VERTEX    1       560.000000      -688.000000     -168.000000\r
19086                         *MESH_VERTEX    2       560.000000      -680.000000     -104.000000\r
19087                         *MESH_VERTEX    3       560.000000      -680.000000     -168.000000\r
19088                 }\r
19089                 *MESH_NORMALS   {\r
19090                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19091                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19092                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
19093                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
19094                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
19095                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
19096                 }\r
19097                 *MESH_FACE_LIST {\r
19098                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19099                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19100                 }\r
19101                 *MESH_NUMTVERTEX        4\r
19102                 *MESH_TVERTLIST {\r
19103                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
19104                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
19105                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
19106                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
19107                 }\r
19108                 *MESH_NUMTVFACES        2\r
19109                 *MESH_TFACELIST {\r
19110                         *MESH_TFACE     0       0       2       1\r
19111                         *MESH_TFACE     1       2       3       1\r
19112                 }\r
19113         }\r
19114         *PROP_MOTIONBLUR        0\r
19115         *PROP_CASTSHADOW        1\r
19116         *PROP_RECVSHADOW        1\r
19117         *MATERIAL_REF   3\r
19118 }\r
19119 *GEOMOBJECT     {\r
19120         *NODE_NAME      "mat3model0surf255"\r
19121         *NODE_TM        {\r
19122                 *NODE_NAME      "mat3model0surf255"\r
19123                 *INHERIT_POS    0       0       0\r
19124                 *INHERIT_ROT    0       0       0\r
19125                 *INHERIT_SCL    0       0       0\r
19126                 *TM_ROW0        1.0     0       0\r
19127                 *TM_ROW1        0       1.0     0\r
19128                 *TM_ROW2        0       0       1.0\r
19129                 *TM_ROW3        0       0       0\r
19130                 *TM_POS 0.000000        0.000000        0.000000\r
19131         }\r
19132         *MESH   {\r
19133                 *TIMEVALUE      0\r
19134                 *MESH_NUMVERTEX 4\r
19135                 *MESH_NUMFACES  2\r
19136                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19137                 *MESH_VERTEX_LIST       {\r
19138                         *MESH_VERTEX    0       568.000000      -696.000000     -104.000000\r
19139                         *MESH_VERTEX    1       560.000000      -696.000000     -168.000000\r
19140                         *MESH_VERTEX    2       568.000000      -696.000000     -168.000000\r
19141                         *MESH_VERTEX    3       560.000000      -696.000000     -104.000000\r
19142                 }\r
19143                 *MESH_NORMALS   {\r
19144                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19145                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19146                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
19147                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
19148                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
19149                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
19150                 }\r
19151                 *MESH_FACE_LIST {\r
19152                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19153                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19154                 }\r
19155                 *MESH_NUMTVERTEX        4\r
19156                 *MESH_TVERTLIST {\r
19157                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
19158                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
19159                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
19160                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
19161                 }\r
19162                 *MESH_NUMTVFACES        2\r
19163                 *MESH_TFACELIST {\r
19164                         *MESH_TFACE     0       0       2       1\r
19165                         *MESH_TFACE     1       3       0       1\r
19166                 }\r
19167         }\r
19168         *PROP_MOTIONBLUR        0\r
19169         *PROP_CASTSHADOW        1\r
19170         *PROP_RECVSHADOW        1\r
19171         *MATERIAL_REF   3\r
19172 }\r
19173 *GEOMOBJECT     {\r
19174         *NODE_NAME      "mat3model0surf256"\r
19175         *NODE_TM        {\r
19176                 *NODE_NAME      "mat3model0surf256"\r
19177                 *INHERIT_POS    0       0       0\r
19178                 *INHERIT_ROT    0       0       0\r
19179                 *INHERIT_SCL    0       0       0\r
19180                 *TM_ROW0        1.0     0       0\r
19181                 *TM_ROW1        0       1.0     0\r
19182                 *TM_ROW2        0       0       1.0\r
19183                 *TM_ROW3        0       0       0\r
19184                 *TM_POS 0.000000        0.000000        0.000000\r
19185         }\r
19186         *MESH   {\r
19187                 *TIMEVALUE      0\r
19188                 *MESH_NUMVERTEX 4\r
19189                 *MESH_NUMFACES  2\r
19190                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19191                 *MESH_VERTEX_LIST       {\r
19192                         *MESH_VERTEX    0       560.000000      -704.000000     -104.000000\r
19193                         *MESH_VERTEX    1       560.000000      -704.000000     -168.000000\r
19194                         *MESH_VERTEX    2       560.000000      -696.000000     -104.000000\r
19195                         *MESH_VERTEX    3       560.000000      -696.000000     -168.000000\r
19196                 }\r
19197                 *MESH_NORMALS   {\r
19198                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19199                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19200                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
19201                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
19202                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
19203                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
19204                 }\r
19205                 *MESH_FACE_LIST {\r
19206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19207                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19208                 }\r
19209                 *MESH_NUMTVERTEX        4\r
19210                 *MESH_TVERTLIST {\r
19211                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
19212                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
19213                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
19214                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
19215                 }\r
19216                 *MESH_NUMTVFACES        2\r
19217                 *MESH_TFACELIST {\r
19218                         *MESH_TFACE     0       0       2       1\r
19219                         *MESH_TFACE     1       2       3       1\r
19220                 }\r
19221         }\r
19222         *PROP_MOTIONBLUR        0\r
19223         *PROP_CASTSHADOW        1\r
19224         *PROP_RECVSHADOW        1\r
19225         *MATERIAL_REF   3\r
19226 }\r
19227 *GEOMOBJECT     {\r
19228         *NODE_NAME      "mat3model0surf257"\r
19229         *NODE_TM        {\r
19230                 *NODE_NAME      "mat3model0surf257"\r
19231                 *INHERIT_POS    0       0       0\r
19232                 *INHERIT_ROT    0       0       0\r
19233                 *INHERIT_SCL    0       0       0\r
19234                 *TM_ROW0        1.0     0       0\r
19235                 *TM_ROW1        0       1.0     0\r
19236                 *TM_ROW2        0       0       1.0\r
19237                 *TM_ROW3        0       0       0\r
19238                 *TM_POS 0.000000        0.000000        0.000000\r
19239         }\r
19240         *MESH   {\r
19241                 *TIMEVALUE      0\r
19242                 *MESH_NUMVERTEX 4\r
19243                 *MESH_NUMFACES  2\r
19244                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19245                 *MESH_VERTEX_LIST       {\r
19246                         *MESH_VERTEX    0       568.000000      -704.000000     -168.000000\r
19247                         *MESH_VERTEX    1       560.000000      -704.000000     -168.000000\r
19248                         *MESH_VERTEX    2       568.000000      -704.000000     -104.000000\r
19249                         *MESH_VERTEX    3       560.000000      -704.000000     -104.000000\r
19250                 }\r
19251                 *MESH_NORMALS   {\r
19252                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19253                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19254                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
19255                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
19256                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
19257                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
19258                 }\r
19259                 *MESH_FACE_LIST {\r
19260                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19261                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19262                 }\r
19263                 *MESH_NUMTVERTEX        4\r
19264                 *MESH_TVERTLIST {\r
19265                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
19266                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
19267                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
19268                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
19269                 }\r
19270                 *MESH_NUMTVFACES        2\r
19271                 *MESH_TFACELIST {\r
19272                         *MESH_TFACE     0       0       2       1\r
19273                         *MESH_TFACE     1       2       3       1\r
19274                 }\r
19275         }\r
19276         *PROP_MOTIONBLUR        0\r
19277         *PROP_CASTSHADOW        1\r
19278         *PROP_RECVSHADOW        1\r
19279         *MATERIAL_REF   3\r
19280 }\r
19281 *GEOMOBJECT     {\r
19282         *NODE_NAME      "mat3model0surf258"\r
19283         *NODE_TM        {\r
19284                 *NODE_NAME      "mat3model0surf258"\r
19285                 *INHERIT_POS    0       0       0\r
19286                 *INHERIT_ROT    0       0       0\r
19287                 *INHERIT_SCL    0       0       0\r
19288                 *TM_ROW0        1.0     0       0\r
19289                 *TM_ROW1        0       1.0     0\r
19290                 *TM_ROW2        0       0       1.0\r
19291                 *TM_ROW3        0       0       0\r
19292                 *TM_POS 0.000000        0.000000        0.000000\r
19293         }\r
19294         *MESH   {\r
19295                 *TIMEVALUE      0\r
19296                 *MESH_NUMVERTEX 4\r
19297                 *MESH_NUMFACES  2\r
19298                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19299                 *MESH_VERTEX_LIST       {\r
19300                         *MESH_VERTEX    0       552.000000      384.000000      -88.000000\r
19301                         *MESH_VERTEX    1       552.000000      344.000000      -88.000000\r
19302                         *MESH_VERTEX    2       552.000000      384.000000      -72.000000\r
19303                         *MESH_VERTEX    3       552.000000      344.000000      -72.000000\r
19304                 }\r
19305                 *MESH_NORMALS   {\r
19306                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19307                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19308                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
19309                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
19310                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
19311                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
19312                 }\r
19313                 *MESH_FACE_LIST {\r
19314                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19315                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19316                 }\r
19317                 *MESH_NUMTVERTEX        4\r
19318                 *MESH_TVERTLIST {\r
19319                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
19320                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
19321                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
19322                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
19323                 }\r
19324                 *MESH_NUMTVFACES        2\r
19325                 *MESH_TFACELIST {\r
19326                         *MESH_TFACE     0       0       2       1\r
19327                         *MESH_TFACE     1       2       3       1\r
19328                 }\r
19329         }\r
19330         *PROP_MOTIONBLUR        0\r
19331         *PROP_CASTSHADOW        1\r
19332         *PROP_RECVSHADOW        1\r
19333         *MATERIAL_REF   3\r
19334 }\r
19335 *GEOMOBJECT     {\r
19336         *NODE_NAME      "mat3model0surf259"\r
19337         *NODE_TM        {\r
19338                 *NODE_NAME      "mat3model0surf259"\r
19339                 *INHERIT_POS    0       0       0\r
19340                 *INHERIT_ROT    0       0       0\r
19341                 *INHERIT_SCL    0       0       0\r
19342                 *TM_ROW0        1.0     0       0\r
19343                 *TM_ROW1        0       1.0     0\r
19344                 *TM_ROW2        0       0       1.0\r
19345                 *TM_ROW3        0       0       0\r
19346                 *TM_POS 0.000000        0.000000        0.000000\r
19347         }\r
19348         *MESH   {\r
19349                 *TIMEVALUE      0\r
19350                 *MESH_NUMVERTEX 4\r
19351                 *MESH_NUMFACES  2\r
19352                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19353                 *MESH_VERTEX_LIST       {\r
19354                         *MESH_VERTEX    0       552.000000      384.000000      -184.000000\r
19355                         *MESH_VERTEX    1       552.000000      344.000000      -200.000000\r
19356                         *MESH_VERTEX    2       552.000000      344.000000      -184.000000\r
19357                         *MESH_VERTEX    3       552.000000      384.000000      -200.000000\r
19358                 }\r
19359                 *MESH_NORMALS   {\r
19360                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19361                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19362                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
19363                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
19364                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
19365                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
19366                 }\r
19367                 *MESH_FACE_LIST {\r
19368                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19369                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19370                 }\r
19371                 *MESH_NUMTVERTEX        4\r
19372                 *MESH_TVERTLIST {\r
19373                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
19374                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
19375                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
19376                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
19377                 }\r
19378                 *MESH_NUMTVFACES        2\r
19379                 *MESH_TFACELIST {\r
19380                         *MESH_TFACE     0       0       2       1\r
19381                         *MESH_TFACE     1       3       0       1\r
19382                 }\r
19383         }\r
19384         *PROP_MOTIONBLUR        0\r
19385         *PROP_CASTSHADOW        1\r
19386         *PROP_RECVSHADOW        1\r
19387         *MATERIAL_REF   3\r
19388 }\r
19389 *GEOMOBJECT     {\r
19390         *NODE_NAME      "mat3model0surf260"\r
19391         *NODE_TM        {\r
19392                 *NODE_NAME      "mat3model0surf260"\r
19393                 *INHERIT_POS    0       0       0\r
19394                 *INHERIT_ROT    0       0       0\r
19395                 *INHERIT_SCL    0       0       0\r
19396                 *TM_ROW0        1.0     0       0\r
19397                 *TM_ROW1        0       1.0     0\r
19398                 *TM_ROW2        0       0       1.0\r
19399                 *TM_ROW3        0       0       0\r
19400                 *TM_POS 0.000000        0.000000        0.000000\r
19401         }\r
19402         *MESH   {\r
19403                 *TIMEVALUE      0\r
19404                 *MESH_NUMVERTEX 6\r
19405                 *MESH_NUMFACES  4\r
19406                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19407                 *MESH_VERTEX_LIST       {\r
19408                         *MESH_VERTEX    0       544.000000      368.000000      -104.000000\r
19409                         *MESH_VERTEX    1       552.000000      384.000000      -88.000000\r
19410                         *MESH_VERTEX    2       544.000000      376.000000      -104.000000\r
19411                         *MESH_VERTEX    3       544.000000      360.000000      -104.000000\r
19412                         *MESH_VERTEX    4       552.000000      344.000000      -88.000000\r
19413                         *MESH_VERTEX    5       544.000000      352.000000      -104.000000\r
19414                 }\r
19415                 *MESH_NORMALS   {\r
19416                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19417                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19418                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
19419                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
19420                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
19421                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
19422                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
19423                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
19424                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
19425                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
19426                 }\r
19427                 *MESH_FACE_LIST {\r
19428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19429                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19430                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19431                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19432                 }\r
19433                 *MESH_NUMTVERTEX        6\r
19434                 *MESH_TVERTLIST {\r
19435                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
19436                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
19437                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
19438                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
19439                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
19440                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
19441                 }\r
19442                 *MESH_NUMTVFACES        4\r
19443                 *MESH_TFACELIST {\r
19444                         *MESH_TFACE     0       0       2       1\r
19445                         *MESH_TFACE     1       3       0       1\r
19446                         *MESH_TFACE     2       3       1       4\r
19447                         *MESH_TFACE     3       5       3       4\r
19448                 }\r
19449         }\r
19450         *PROP_MOTIONBLUR        0\r
19451         *PROP_CASTSHADOW        1\r
19452         *PROP_RECVSHADOW        1\r
19453         *MATERIAL_REF   3\r
19454 }\r
19455 *GEOMOBJECT     {\r
19456         *NODE_NAME      "mat3model0surf261"\r
19457         *NODE_TM        {\r
19458                 *NODE_NAME      "mat3model0surf261"\r
19459                 *INHERIT_POS    0       0       0\r
19460                 *INHERIT_ROT    0       0       0\r
19461                 *INHERIT_SCL    0       0       0\r
19462                 *TM_ROW0        1.0     0       0\r
19463                 *TM_ROW1        0       1.0     0\r
19464                 *TM_ROW2        0       0       1.0\r
19465                 *TM_ROW3        0       0       0\r
19466                 *TM_POS 0.000000        0.000000        0.000000\r
19467         }\r
19468         *MESH   {\r
19469                 *TIMEVALUE      0\r
19470                 *MESH_NUMVERTEX 6\r
19471                 *MESH_NUMFACES  4\r
19472                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19473                 *MESH_VERTEX_LIST       {\r
19474                         *MESH_VERTEX    0       552.000000      384.000000      -184.000000\r
19475                         *MESH_VERTEX    1       544.000000      368.000000      -168.000000\r
19476                         *MESH_VERTEX    2       544.000000      376.000000      -168.000000\r
19477                         *MESH_VERTEX    3       552.000000      344.000000      -184.000000\r
19478                         *MESH_VERTEX    4       544.000000      360.000000      -168.000000\r
19479                         *MESH_VERTEX    5       544.000000      352.000000      -168.000000\r
19480                 }\r
19481                 *MESH_NORMALS   {\r
19482                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19483                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19484                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
19485                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
19486                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
19487                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
19488                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
19489                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
19490                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
19491                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
19492                 }\r
19493                 *MESH_FACE_LIST {\r
19494                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19495                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19496                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19497                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19498                 }\r
19499                 *MESH_NUMTVERTEX        6\r
19500                 *MESH_TVERTLIST {\r
19501                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
19502                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
19503                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
19504                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
19505                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
19506                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
19507                 }\r
19508                 *MESH_NUMTVFACES        4\r
19509                 *MESH_TFACELIST {\r
19510                         *MESH_TFACE     0       0       2       1\r
19511                         *MESH_TFACE     1       3       0       1\r
19512                         *MESH_TFACE     2       3       1       4\r
19513                         *MESH_TFACE     3       5       3       4\r
19514                 }\r
19515         }\r
19516         *PROP_MOTIONBLUR        0\r
19517         *PROP_CASTSHADOW        1\r
19518         *PROP_RECVSHADOW        1\r
19519         *MATERIAL_REF   3\r
19520 }\r
19521 *GEOMOBJECT     {\r
19522         *NODE_NAME      "mat3model0surf262"\r
19523         *NODE_TM        {\r
19524                 *NODE_NAME      "mat3model0surf262"\r
19525                 *INHERIT_POS    0       0       0\r
19526                 *INHERIT_ROT    0       0       0\r
19527                 *INHERIT_SCL    0       0       0\r
19528                 *TM_ROW0        1.0     0       0\r
19529                 *TM_ROW1        0       1.0     0\r
19530                 *TM_ROW2        0       0       1.0\r
19531                 *TM_ROW3        0       0       0\r
19532                 *TM_POS 0.000000        0.000000        0.000000\r
19533         }\r
19534         *MESH   {\r
19535                 *TIMEVALUE      0\r
19536                 *MESH_NUMVERTEX 4\r
19537                 *MESH_NUMFACES  2\r
19538                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19539                 *MESH_VERTEX_LIST       {\r
19540                         *MESH_VERTEX    0       544.000000      368.000000      -168.000000\r
19541                         *MESH_VERTEX    1       544.000000      360.000000      -168.000000\r
19542                         *MESH_VERTEX    2       544.000000      368.000000      -104.000000\r
19543                         *MESH_VERTEX    3       544.000000      360.000000      -104.000000\r
19544                 }\r
19545                 *MESH_NORMALS   {\r
19546                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19547                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19548                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
19549                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
19550                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
19551                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
19552                 }\r
19553                 *MESH_FACE_LIST {\r
19554                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19555                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19556                 }\r
19557                 *MESH_NUMTVERTEX        4\r
19558                 *MESH_TVERTLIST {\r
19559                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
19560                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
19561                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
19562                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
19563                 }\r
19564                 *MESH_NUMTVFACES        2\r
19565                 *MESH_TFACELIST {\r
19566                         *MESH_TFACE     0       0       2       1\r
19567                         *MESH_TFACE     1       2       3       1\r
19568                 }\r
19569         }\r
19570         *PROP_MOTIONBLUR        0\r
19571         *PROP_CASTSHADOW        1\r
19572         *PROP_RECVSHADOW        1\r
19573         *MATERIAL_REF   3\r
19574 }\r
19575 *GEOMOBJECT     {\r
19576         *NODE_NAME      "mat3model0surf263"\r
19577         *NODE_TM        {\r
19578                 *NODE_NAME      "mat3model0surf263"\r
19579                 *INHERIT_POS    0       0       0\r
19580                 *INHERIT_ROT    0       0       0\r
19581                 *INHERIT_SCL    0       0       0\r
19582                 *TM_ROW0        1.0     0       0\r
19583                 *TM_ROW1        0       1.0     0\r
19584                 *TM_ROW2        0       0       1.0\r
19585                 *TM_ROW3        0       0       0\r
19586                 *TM_POS 0.000000        0.000000        0.000000\r
19587         }\r
19588         *MESH   {\r
19589                 *TIMEVALUE      0\r
19590                 *MESH_NUMVERTEX 5\r
19591                 *MESH_NUMFACES  3\r
19592                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19593                 *MESH_VERTEX_LIST       {\r
19594                         *MESH_VERTEX    0       552.000000      344.000000      -88.000000\r
19595                         *MESH_VERTEX    1       544.000000      344.000000      -72.000000\r
19596                         *MESH_VERTEX    2       552.000000      344.000000      -72.000000\r
19597                         *MESH_VERTEX    3       512.000000      344.000000      -72.000000\r
19598                         *MESH_VERTEX    4       512.000000      344.000000      -88.000000\r
19599                 }\r
19600                 *MESH_NORMALS   {\r
19601                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19602                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19603                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
19604                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
19605                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
19606                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
19607                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
19608                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
19609                 }\r
19610                 *MESH_FACE_LIST {\r
19611                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19612                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19613                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19614                 }\r
19615                 *MESH_NUMTVERTEX        5\r
19616                 *MESH_TVERTLIST {\r
19617                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
19618                         *MESH_TVERT     1       0.750000        0.687500        1.000000\r
19619                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
19620                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
19621                         *MESH_TVERT     4       1.000000        0.812500        1.000000\r
19622                 }\r
19623                 *MESH_NUMTVFACES        3\r
19624                 *MESH_TFACELIST {\r
19625                         *MESH_TFACE     0       0       2       1\r
19626                         *MESH_TFACE     1       0       1       3\r
19627                         *MESH_TFACE     2       4       0       3\r
19628                 }\r
19629         }\r
19630         *PROP_MOTIONBLUR        0\r
19631         *PROP_CASTSHADOW        1\r
19632         *PROP_RECVSHADOW        1\r
19633         *MATERIAL_REF   3\r
19634 }\r
19635 *GEOMOBJECT     {\r
19636         *NODE_NAME      "mat3model0surf264"\r
19637         *NODE_TM        {\r
19638                 *NODE_NAME      "mat3model0surf264"\r
19639                 *INHERIT_POS    0       0       0\r
19640                 *INHERIT_ROT    0       0       0\r
19641                 *INHERIT_SCL    0       0       0\r
19642                 *TM_ROW0        1.0     0       0\r
19643                 *TM_ROW1        0       1.0     0\r
19644                 *TM_ROW2        0       0       1.0\r
19645                 *TM_ROW3        0       0       0\r
19646                 *TM_POS 0.000000        0.000000        0.000000\r
19647         }\r
19648         *MESH   {\r
19649                 *TIMEVALUE      0\r
19650                 *MESH_NUMVERTEX 5\r
19651                 *MESH_NUMFACES  3\r
19652                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19653                 *MESH_VERTEX_LIST       {\r
19654                         *MESH_VERTEX    0       544.000000      344.000000      -200.000000\r
19655                         *MESH_VERTEX    1       552.000000      344.000000      -184.000000\r
19656                         *MESH_VERTEX    2       552.000000      344.000000      -200.000000\r
19657                         *MESH_VERTEX    3       512.000000      344.000000      -184.000000\r
19658                         *MESH_VERTEX    4       512.000000      344.000000      -200.000000\r
19659                 }\r
19660                 *MESH_NORMALS   {\r
19661                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19662                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19663                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
19664                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
19665                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
19666                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
19667                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
19668                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
19669                 }\r
19670                 *MESH_FACE_LIST {\r
19671                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19672                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19673                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19674                 }\r
19675                 *MESH_NUMTVERTEX        5\r
19676                 *MESH_TVERTLIST {\r
19677                         *MESH_TVERT     0       0.750000        0.683594        1.000000\r
19678                         *MESH_TVERT     1       0.687500        0.808594        1.000000\r
19679                         *MESH_TVERT     2       0.687500        0.683594        1.000000\r
19680                         *MESH_TVERT     3       1.000000        0.808594        1.000000\r
19681                         *MESH_TVERT     4       1.000000        0.683594        1.000000\r
19682                 }\r
19683                 *MESH_NUMTVFACES        3\r
19684                 *MESH_TFACELIST {\r
19685                         *MESH_TFACE     0       0       2       1\r
19686                         *MESH_TFACE     1       0       1       3\r
19687                         *MESH_TFACE     2       4       0       3\r
19688                 }\r
19689         }\r
19690         *PROP_MOTIONBLUR        0\r
19691         *PROP_CASTSHADOW        1\r
19692         *PROP_RECVSHADOW        1\r
19693         *MATERIAL_REF   3\r
19694 }\r
19695 *GEOMOBJECT     {\r
19696         *NODE_NAME      "mat3model0surf265"\r
19697         *NODE_TM        {\r
19698                 *NODE_NAME      "mat3model0surf265"\r
19699                 *INHERIT_POS    0       0       0\r
19700                 *INHERIT_ROT    0       0       0\r
19701                 *INHERIT_SCL    0       0       0\r
19702                 *TM_ROW0        1.0     0       0\r
19703                 *TM_ROW1        0       1.0     0\r
19704                 *TM_ROW2        0       0       1.0\r
19705                 *TM_ROW3        0       0       0\r
19706                 *TM_POS 0.000000        0.000000        0.000000\r
19707         }\r
19708         *MESH   {\r
19709                 *TIMEVALUE      0\r
19710                 *MESH_NUMVERTEX 4\r
19711                 *MESH_NUMFACES  2\r
19712                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19713                 *MESH_VERTEX_LIST       {\r
19714                         *MESH_VERTEX    0       584.000000      288.000000      -72.000000\r
19715                         *MESH_VERTEX    1       544.000000      288.000000      -88.000000\r
19716                         *MESH_VERTEX    2       584.000000      288.000000      -88.000000\r
19717                         *MESH_VERTEX    3       544.000000      288.000000      -72.000000\r
19718                 }\r
19719                 *MESH_NORMALS   {\r
19720                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19721                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19722                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
19723                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
19724                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
19725                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
19726                 }\r
19727                 *MESH_FACE_LIST {\r
19728                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19729                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19730                 }\r
19731                 *MESH_NUMTVERTEX        4\r
19732                 *MESH_TVERTLIST {\r
19733                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
19734                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
19735                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
19736                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
19737                 }\r
19738                 *MESH_NUMTVFACES        2\r
19739                 *MESH_TFACELIST {\r
19740                         *MESH_TFACE     0       0       2       1\r
19741                         *MESH_TFACE     1       3       0       1\r
19742                 }\r
19743         }\r
19744         *PROP_MOTIONBLUR        0\r
19745         *PROP_CASTSHADOW        1\r
19746         *PROP_RECVSHADOW        1\r
19747         *MATERIAL_REF   3\r
19748 }\r
19749 *GEOMOBJECT     {\r
19750         *NODE_NAME      "mat3model0surf266"\r
19751         *NODE_TM        {\r
19752                 *NODE_NAME      "mat3model0surf266"\r
19753                 *INHERIT_POS    0       0       0\r
19754                 *INHERIT_ROT    0       0       0\r
19755                 *INHERIT_SCL    0       0       0\r
19756                 *TM_ROW0        1.0     0       0\r
19757                 *TM_ROW1        0       1.0     0\r
19758                 *TM_ROW2        0       0       1.0\r
19759                 *TM_ROW3        0       0       0\r
19760                 *TM_POS 0.000000        0.000000        0.000000\r
19761         }\r
19762         *MESH   {\r
19763                 *TIMEVALUE      0\r
19764                 *MESH_NUMVERTEX 4\r
19765                 *MESH_NUMFACES  2\r
19766                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19767                 *MESH_VERTEX_LIST       {\r
19768                         *MESH_VERTEX    0       544.000000      288.000000      -184.000000\r
19769                         *MESH_VERTEX    1       544.000000      288.000000      -200.000000\r
19770                         *MESH_VERTEX    2       584.000000      288.000000      -184.000000\r
19771                         *MESH_VERTEX    3       584.000000      288.000000      -200.000000\r
19772                 }\r
19773                 *MESH_NORMALS   {\r
19774                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19775                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19776                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
19777                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
19778                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
19779                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
19780                 }\r
19781                 *MESH_FACE_LIST {\r
19782                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19783                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19784                 }\r
19785                 *MESH_NUMTVERTEX        4\r
19786                 *MESH_TVERTLIST {\r
19787                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
19788                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
19789                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
19790                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
19791                 }\r
19792                 *MESH_NUMTVFACES        2\r
19793                 *MESH_TFACELIST {\r
19794                         *MESH_TFACE     0       0       2       1\r
19795                         *MESH_TFACE     1       2       3       1\r
19796                 }\r
19797         }\r
19798         *PROP_MOTIONBLUR        0\r
19799         *PROP_CASTSHADOW        1\r
19800         *PROP_RECVSHADOW        1\r
19801         *MATERIAL_REF   3\r
19802 }\r
19803 *GEOMOBJECT     {\r
19804         *NODE_NAME      "mat3model0surf267"\r
19805         *NODE_TM        {\r
19806                 *NODE_NAME      "mat3model0surf267"\r
19807                 *INHERIT_POS    0       0       0\r
19808                 *INHERIT_ROT    0       0       0\r
19809                 *INHERIT_SCL    0       0       0\r
19810                 *TM_ROW0        1.0     0       0\r
19811                 *TM_ROW1        0       1.0     0\r
19812                 *TM_ROW2        0       0       1.0\r
19813                 *TM_ROW3        0       0       0\r
19814                 *TM_POS 0.000000        0.000000        0.000000\r
19815         }\r
19816         *MESH   {\r
19817                 *TIMEVALUE      0\r
19818                 *MESH_NUMVERTEX 4\r
19819                 *MESH_NUMFACES  2\r
19820                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19821                 *MESH_VERTEX_LIST       {\r
19822                         *MESH_VERTEX    0       584.000000      248.000000      -72.000000\r
19823                         *MESH_VERTEX    1       544.000000      248.000000      -88.000000\r
19824                         *MESH_VERTEX    2       544.000000      248.000000      -72.000000\r
19825                         *MESH_VERTEX    3       584.000000      248.000000      -88.000000\r
19826                 }\r
19827                 *MESH_NORMALS   {\r
19828                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19829                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19830                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
19831                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
19832                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
19833                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
19834                 }\r
19835                 *MESH_FACE_LIST {\r
19836                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19837                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19838                 }\r
19839                 *MESH_NUMTVERTEX        4\r
19840                 *MESH_TVERTLIST {\r
19841                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
19842                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
19843                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
19844                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
19845                 }\r
19846                 *MESH_NUMTVFACES        2\r
19847                 *MESH_TFACELIST {\r
19848                         *MESH_TFACE     0       0       2       1\r
19849                         *MESH_TFACE     1       3       0       1\r
19850                 }\r
19851         }\r
19852         *PROP_MOTIONBLUR        0\r
19853         *PROP_CASTSHADOW        1\r
19854         *PROP_RECVSHADOW        1\r
19855         *MATERIAL_REF   3\r
19856 }\r
19857 *GEOMOBJECT     {\r
19858         *NODE_NAME      "mat3model0surf268"\r
19859         *NODE_TM        {\r
19860                 *NODE_NAME      "mat3model0surf268"\r
19861                 *INHERIT_POS    0       0       0\r
19862                 *INHERIT_ROT    0       0       0\r
19863                 *INHERIT_SCL    0       0       0\r
19864                 *TM_ROW0        1.0     0       0\r
19865                 *TM_ROW1        0       1.0     0\r
19866                 *TM_ROW2        0       0       1.0\r
19867                 *TM_ROW3        0       0       0\r
19868                 *TM_POS 0.000000        0.000000        0.000000\r
19869         }\r
19870         *MESH   {\r
19871                 *TIMEVALUE      0\r
19872                 *MESH_NUMVERTEX 4\r
19873                 *MESH_NUMFACES  2\r
19874                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19875                 *MESH_VERTEX_LIST       {\r
19876                         *MESH_VERTEX    0       544.000000      288.000000      -72.000000\r
19877                         *MESH_VERTEX    1       544.000000      248.000000      -88.000000\r
19878                         *MESH_VERTEX    2       544.000000      288.000000      -88.000000\r
19879                         *MESH_VERTEX    3       544.000000      248.000000      -72.000000\r
19880                 }\r
19881                 *MESH_NORMALS   {\r
19882                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19883                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19884                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
19885                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
19886                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
19887                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
19888                 }\r
19889                 *MESH_FACE_LIST {\r
19890                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19891                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19892                 }\r
19893                 *MESH_NUMTVERTEX        4\r
19894                 *MESH_TVERTLIST {\r
19895                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
19896                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
19897                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
19898                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
19899                 }\r
19900                 *MESH_NUMTVFACES        2\r
19901                 *MESH_TFACELIST {\r
19902                         *MESH_TFACE     0       0       2       1\r
19903                         *MESH_TFACE     1       3       0       1\r
19904                 }\r
19905         }\r
19906         *PROP_MOTIONBLUR        0\r
19907         *PROP_CASTSHADOW        1\r
19908         *PROP_RECVSHADOW        1\r
19909         *MATERIAL_REF   3\r
19910 }\r
19911 *GEOMOBJECT     {\r
19912         *NODE_NAME      "mat3model0surf269"\r
19913         *NODE_TM        {\r
19914                 *NODE_NAME      "mat3model0surf269"\r
19915                 *INHERIT_POS    0       0       0\r
19916                 *INHERIT_ROT    0       0       0\r
19917                 *INHERIT_SCL    0       0       0\r
19918                 *TM_ROW0        1.0     0       0\r
19919                 *TM_ROW1        0       1.0     0\r
19920                 *TM_ROW2        0       0       1.0\r
19921                 *TM_ROW3        0       0       0\r
19922                 *TM_POS 0.000000        0.000000        0.000000\r
19923         }\r
19924         *MESH   {\r
19925                 *TIMEVALUE      0\r
19926                 *MESH_NUMVERTEX 4\r
19927                 *MESH_NUMFACES  2\r
19928                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19929                 *MESH_VERTEX_LIST       {\r
19930                         *MESH_VERTEX    0       544.000000      288.000000      -88.000000\r
19931                         *MESH_VERTEX    1       544.000000      248.000000      -88.000000\r
19932                         *MESH_VERTEX    2       552.000000      280.000000      -104.000000\r
19933                         *MESH_VERTEX    3       552.000000      256.000000      -104.000000\r
19934                 }\r
19935                 *MESH_NORMALS   {\r
19936                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19937                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19938                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
19939                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
19940                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
19941                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
19942                 }\r
19943                 *MESH_FACE_LIST {\r
19944                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19945                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19946                 }\r
19947                 *MESH_NUMTVERTEX        4\r
19948                 *MESH_TVERTLIST {\r
19949                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
19950                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
19951                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
19952                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
19953                 }\r
19954                 *MESH_NUMTVFACES        2\r
19955                 *MESH_TFACELIST {\r
19956                         *MESH_TFACE     0       0       2       1\r
19957                         *MESH_TFACE     1       2       3       1\r
19958                 }\r
19959         }\r
19960         *PROP_MOTIONBLUR        0\r
19961         *PROP_CASTSHADOW        1\r
19962         *PROP_RECVSHADOW        1\r
19963         *MATERIAL_REF   3\r
19964 }\r
19965 *GEOMOBJECT     {\r
19966         *NODE_NAME      "mat3model0surf270"\r
19967         *NODE_TM        {\r
19968                 *NODE_NAME      "mat3model0surf270"\r
19969                 *INHERIT_POS    0       0       0\r
19970                 *INHERIT_ROT    0       0       0\r
19971                 *INHERIT_SCL    0       0       0\r
19972                 *TM_ROW0        1.0     0       0\r
19973                 *TM_ROW1        0       1.0     0\r
19974                 *TM_ROW2        0       0       1.0\r
19975                 *TM_ROW3        0       0       0\r
19976                 *TM_POS 0.000000        0.000000        0.000000\r
19977         }\r
19978         *MESH   {\r
19979                 *TIMEVALUE      0\r
19980                 *MESH_NUMVERTEX 4\r
19981                 *MESH_NUMFACES  2\r
19982                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
19983                 *MESH_VERTEX_LIST       {\r
19984                         *MESH_VERTEX    0       552.000000      280.000000      -168.000000\r
19985                         *MESH_VERTEX    1       544.000000      248.000000      -184.000000\r
19986                         *MESH_VERTEX    2       544.000000      288.000000      -184.000000\r
19987                         *MESH_VERTEX    3       552.000000      256.000000      -168.000000\r
19988                 }\r
19989                 *MESH_NORMALS   {\r
19990                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
19991                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
19992                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
19993                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
19994                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
19995                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
19996                 }\r
19997                 *MESH_FACE_LIST {\r
19998                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
19999                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20000                 }\r
20001                 *MESH_NUMTVERTEX        4\r
20002                 *MESH_TVERTLIST {\r
20003                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
20004                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
20005                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
20006                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
20007                 }\r
20008                 *MESH_NUMTVFACES        2\r
20009                 *MESH_TFACELIST {\r
20010                         *MESH_TFACE     0       0       2       1\r
20011                         *MESH_TFACE     1       3       0       1\r
20012                 }\r
20013         }\r
20014         *PROP_MOTIONBLUR        0\r
20015         *PROP_CASTSHADOW        1\r
20016         *PROP_RECVSHADOW        1\r
20017         *MATERIAL_REF   3\r
20018 }\r
20019 *GEOMOBJECT     {\r
20020         *NODE_NAME      "mat3model0surf271"\r
20021         *NODE_TM        {\r
20022                 *NODE_NAME      "mat3model0surf271"\r
20023                 *INHERIT_POS    0       0       0\r
20024                 *INHERIT_ROT    0       0       0\r
20025                 *INHERIT_SCL    0       0       0\r
20026                 *TM_ROW0        1.0     0       0\r
20027                 *TM_ROW1        0       1.0     0\r
20028                 *TM_ROW2        0       0       1.0\r
20029                 *TM_ROW3        0       0       0\r
20030                 *TM_POS 0.000000        0.000000        0.000000\r
20031         }\r
20032         *MESH   {\r
20033                 *TIMEVALUE      0\r
20034                 *MESH_NUMVERTEX 4\r
20035                 *MESH_NUMFACES  2\r
20036                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20037                 *MESH_VERTEX_LIST       {\r
20038                         *MESH_VERTEX    0       544.000000      248.000000      -184.000000\r
20039                         *MESH_VERTEX    1       544.000000      248.000000      -200.000000\r
20040                         *MESH_VERTEX    2       544.000000      288.000000      -184.000000\r
20041                         *MESH_VERTEX    3       544.000000      288.000000      -200.000000\r
20042                 }\r
20043                 *MESH_NORMALS   {\r
20044                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20045                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20046                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
20047                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
20048                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
20049                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
20050                 }\r
20051                 *MESH_FACE_LIST {\r
20052                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20053                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20054                 }\r
20055                 *MESH_NUMTVERTEX        4\r
20056                 *MESH_TVERTLIST {\r
20057                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
20058                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
20059                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
20060                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
20061                 }\r
20062                 *MESH_NUMTVFACES        2\r
20063                 *MESH_TFACELIST {\r
20064                         *MESH_TFACE     0       0       2       1\r
20065                         *MESH_TFACE     1       2       3       1\r
20066                 }\r
20067         }\r
20068         *PROP_MOTIONBLUR        0\r
20069         *PROP_CASTSHADOW        1\r
20070         *PROP_RECVSHADOW        1\r
20071         *MATERIAL_REF   3\r
20072 }\r
20073 *GEOMOBJECT     {\r
20074         *NODE_NAME      "mat3model0surf272"\r
20075         *NODE_TM        {\r
20076                 *NODE_NAME      "mat3model0surf272"\r
20077                 *INHERIT_POS    0       0       0\r
20078                 *INHERIT_ROT    0       0       0\r
20079                 *INHERIT_SCL    0       0       0\r
20080                 *TM_ROW0        1.0     0       0\r
20081                 *TM_ROW1        0       1.0     0\r
20082                 *TM_ROW2        0       0       1.0\r
20083                 *TM_ROW3        0       0       0\r
20084                 *TM_POS 0.000000        0.000000        0.000000\r
20085         }\r
20086         *MESH   {\r
20087                 *TIMEVALUE      0\r
20088                 *MESH_NUMVERTEX 4\r
20089                 *MESH_NUMFACES  2\r
20090                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20091                 *MESH_VERTEX_LIST       {\r
20092                         *MESH_VERTEX    0       584.000000      248.000000      -184.000000\r
20093                         *MESH_VERTEX    1       544.000000      248.000000      -200.000000\r
20094                         *MESH_VERTEX    2       544.000000      248.000000      -184.000000\r
20095                         *MESH_VERTEX    3       584.000000      248.000000      -200.000000\r
20096                 }\r
20097                 *MESH_NORMALS   {\r
20098                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20099                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20100                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
20101                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
20102                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
20103                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
20104                 }\r
20105                 *MESH_FACE_LIST {\r
20106                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20107                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20108                 }\r
20109                 *MESH_NUMTVERTEX        4\r
20110                 *MESH_TVERTLIST {\r
20111                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
20112                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
20113                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
20114                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
20115                 }\r
20116                 *MESH_NUMTVFACES        2\r
20117                 *MESH_TFACELIST {\r
20118                         *MESH_TFACE     0       0       2       1\r
20119                         *MESH_TFACE     1       3       0       1\r
20120                 }\r
20121         }\r
20122         *PROP_MOTIONBLUR        0\r
20123         *PROP_CASTSHADOW        1\r
20124         *PROP_RECVSHADOW        1\r
20125         *MATERIAL_REF   3\r
20126 }\r
20127 *GEOMOBJECT     {\r
20128         *NODE_NAME      "mat3model0surf273"\r
20129         *NODE_TM        {\r
20130                 *NODE_NAME      "mat3model0surf273"\r
20131                 *INHERIT_POS    0       0       0\r
20132                 *INHERIT_ROT    0       0       0\r
20133                 *INHERIT_SCL    0       0       0\r
20134                 *TM_ROW0        1.0     0       0\r
20135                 *TM_ROW1        0       1.0     0\r
20136                 *TM_ROW2        0       0       1.0\r
20137                 *TM_ROW3        0       0       0\r
20138                 *TM_POS 0.000000        0.000000        0.000000\r
20139         }\r
20140         *MESH   {\r
20141                 *TIMEVALUE      0\r
20142                 *MESH_NUMVERTEX 4\r
20143                 *MESH_NUMFACES  2\r
20144                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20145                 *MESH_VERTEX_LIST       {\r
20146                         *MESH_VERTEX    0       544.000000      192.000000      -72.000000\r
20147                         *MESH_VERTEX    1       544.000000      192.000000      -88.000000\r
20148                         *MESH_VERTEX    2       584.000000      192.000000      -72.000000\r
20149                         *MESH_VERTEX    3       584.000000      192.000000      -88.000000\r
20150                 }\r
20151                 *MESH_NORMALS   {\r
20152                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20153                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20154                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
20155                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
20156                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
20157                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
20158                 }\r
20159                 *MESH_FACE_LIST {\r
20160                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20161                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20162                 }\r
20163                 *MESH_NUMTVERTEX        4\r
20164                 *MESH_TVERTLIST {\r
20165                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
20166                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
20167                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
20168                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
20169                 }\r
20170                 *MESH_NUMTVFACES        2\r
20171                 *MESH_TFACELIST {\r
20172                         *MESH_TFACE     0       0       2       1\r
20173                         *MESH_TFACE     1       2       3       1\r
20174                 }\r
20175         }\r
20176         *PROP_MOTIONBLUR        0\r
20177         *PROP_CASTSHADOW        1\r
20178         *PROP_RECVSHADOW        1\r
20179         *MATERIAL_REF   3\r
20180 }\r
20181 *GEOMOBJECT     {\r
20182         *NODE_NAME      "mat3model0surf274"\r
20183         *NODE_TM        {\r
20184                 *NODE_NAME      "mat3model0surf274"\r
20185                 *INHERIT_POS    0       0       0\r
20186                 *INHERIT_ROT    0       0       0\r
20187                 *INHERIT_SCL    0       0       0\r
20188                 *TM_ROW0        1.0     0       0\r
20189                 *TM_ROW1        0       1.0     0\r
20190                 *TM_ROW2        0       0       1.0\r
20191                 *TM_ROW3        0       0       0\r
20192                 *TM_POS 0.000000        0.000000        0.000000\r
20193         }\r
20194         *MESH   {\r
20195                 *TIMEVALUE      0\r
20196                 *MESH_NUMVERTEX 4\r
20197                 *MESH_NUMFACES  2\r
20198                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20199                 *MESH_VERTEX_LIST       {\r
20200                         *MESH_VERTEX    0       584.000000      192.000000      -184.000000\r
20201                         *MESH_VERTEX    1       544.000000      192.000000      -200.000000\r
20202                         *MESH_VERTEX    2       584.000000      192.000000      -200.000000\r
20203                         *MESH_VERTEX    3       544.000000      192.000000      -184.000000\r
20204                 }\r
20205                 *MESH_NORMALS   {\r
20206                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20207                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20208                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
20209                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
20210                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
20211                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
20212                 }\r
20213                 *MESH_FACE_LIST {\r
20214                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20215                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20216                 }\r
20217                 *MESH_NUMTVERTEX        4\r
20218                 *MESH_TVERTLIST {\r
20219                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
20220                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
20221                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
20222                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
20223                 }\r
20224                 *MESH_NUMTVFACES        2\r
20225                 *MESH_TFACELIST {\r
20226                         *MESH_TFACE     0       0       2       1\r
20227                         *MESH_TFACE     1       3       0       1\r
20228                 }\r
20229         }\r
20230         *PROP_MOTIONBLUR        0\r
20231         *PROP_CASTSHADOW        1\r
20232         *PROP_RECVSHADOW        1\r
20233         *MATERIAL_REF   3\r
20234 }\r
20235 *GEOMOBJECT     {\r
20236         *NODE_NAME      "mat3model0surf275"\r
20237         *NODE_TM        {\r
20238                 *NODE_NAME      "mat3model0surf275"\r
20239                 *INHERIT_POS    0       0       0\r
20240                 *INHERIT_ROT    0       0       0\r
20241                 *INHERIT_SCL    0       0       0\r
20242                 *TM_ROW0        1.0     0       0\r
20243                 *TM_ROW1        0       1.0     0\r
20244                 *TM_ROW2        0       0       1.0\r
20245                 *TM_ROW3        0       0       0\r
20246                 *TM_POS 0.000000        0.000000        0.000000\r
20247         }\r
20248         *MESH   {\r
20249                 *TIMEVALUE      0\r
20250                 *MESH_NUMVERTEX 4\r
20251                 *MESH_NUMFACES  2\r
20252                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20253                 *MESH_VERTEX_LIST       {\r
20254                         *MESH_VERTEX    0       544.000000      152.000000      -72.000000\r
20255                         *MESH_VERTEX    1       544.000000      152.000000      -88.000000\r
20256                         *MESH_VERTEX    2       544.000000      192.000000      -72.000000\r
20257                         *MESH_VERTEX    3       544.000000      192.000000      -88.000000\r
20258                 }\r
20259                 *MESH_NORMALS   {\r
20260                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20261                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20262                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
20263                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
20264                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
20265                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
20266                 }\r
20267                 *MESH_FACE_LIST {\r
20268                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20269                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20270                 }\r
20271                 *MESH_NUMTVERTEX        4\r
20272                 *MESH_TVERTLIST {\r
20273                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
20274                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
20275                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
20276                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
20277                 }\r
20278                 *MESH_NUMTVFACES        2\r
20279                 *MESH_TFACELIST {\r
20280                         *MESH_TFACE     0       0       2       1\r
20281                         *MESH_TFACE     1       2       3       1\r
20282                 }\r
20283         }\r
20284         *PROP_MOTIONBLUR        0\r
20285         *PROP_CASTSHADOW        1\r
20286         *PROP_RECVSHADOW        1\r
20287         *MATERIAL_REF   3\r
20288 }\r
20289 *GEOMOBJECT     {\r
20290         *NODE_NAME      "mat3model0surf276"\r
20291         *NODE_TM        {\r
20292                 *NODE_NAME      "mat3model0surf276"\r
20293                 *INHERIT_POS    0       0       0\r
20294                 *INHERIT_ROT    0       0       0\r
20295                 *INHERIT_SCL    0       0       0\r
20296                 *TM_ROW0        1.0     0       0\r
20297                 *TM_ROW1        0       1.0     0\r
20298                 *TM_ROW2        0       0       1.0\r
20299                 *TM_ROW3        0       0       0\r
20300                 *TM_POS 0.000000        0.000000        0.000000\r
20301         }\r
20302         *MESH   {\r
20303                 *TIMEVALUE      0\r
20304                 *MESH_NUMVERTEX 4\r
20305                 *MESH_NUMFACES  2\r
20306                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20307                 *MESH_VERTEX_LIST       {\r
20308                         *MESH_VERTEX    0       584.000000      152.000000      -88.000000\r
20309                         *MESH_VERTEX    1       544.000000      152.000000      -88.000000\r
20310                         *MESH_VERTEX    2       584.000000      152.000000      -72.000000\r
20311                         *MESH_VERTEX    3       544.000000      152.000000      -72.000000\r
20312                 }\r
20313                 *MESH_NORMALS   {\r
20314                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20315                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20316                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
20317                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
20318                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
20319                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
20320                 }\r
20321                 *MESH_FACE_LIST {\r
20322                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20323                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20324                 }\r
20325                 *MESH_NUMTVERTEX        4\r
20326                 *MESH_TVERTLIST {\r
20327                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
20328                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
20329                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
20330                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
20331                 }\r
20332                 *MESH_NUMTVFACES        2\r
20333                 *MESH_TFACELIST {\r
20334                         *MESH_TFACE     0       0       2       1\r
20335                         *MESH_TFACE     1       2       3       1\r
20336                 }\r
20337         }\r
20338         *PROP_MOTIONBLUR        0\r
20339         *PROP_CASTSHADOW        1\r
20340         *PROP_RECVSHADOW        1\r
20341         *MATERIAL_REF   3\r
20342 }\r
20343 *GEOMOBJECT     {\r
20344         *NODE_NAME      "mat3model0surf277"\r
20345         *NODE_TM        {\r
20346                 *NODE_NAME      "mat3model0surf277"\r
20347                 *INHERIT_POS    0       0       0\r
20348                 *INHERIT_ROT    0       0       0\r
20349                 *INHERIT_SCL    0       0       0\r
20350                 *TM_ROW0        1.0     0       0\r
20351                 *TM_ROW1        0       1.0     0\r
20352                 *TM_ROW2        0       0       1.0\r
20353                 *TM_ROW3        0       0       0\r
20354                 *TM_POS 0.000000        0.000000        0.000000\r
20355         }\r
20356         *MESH   {\r
20357                 *TIMEVALUE      0\r
20358                 *MESH_NUMVERTEX 4\r
20359                 *MESH_NUMFACES  2\r
20360                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20361                 *MESH_VERTEX_LIST       {\r
20362                         *MESH_VERTEX    0       544.000000      192.000000      -88.000000\r
20363                         *MESH_VERTEX    1       544.000000      152.000000      -88.000000\r
20364                         *MESH_VERTEX    2       552.000000      184.000000      -104.000000\r
20365                         *MESH_VERTEX    3       552.000000      160.000000      -104.000000\r
20366                 }\r
20367                 *MESH_NORMALS   {\r
20368                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20369                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20370                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
20371                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
20372                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
20373                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
20374                 }\r
20375                 *MESH_FACE_LIST {\r
20376                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20377                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20378                 }\r
20379                 *MESH_NUMTVERTEX        4\r
20380                 *MESH_TVERTLIST {\r
20381                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
20382                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
20383                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
20384                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
20385                 }\r
20386                 *MESH_NUMTVFACES        2\r
20387                 *MESH_TFACELIST {\r
20388                         *MESH_TFACE     0       0       2       1\r
20389                         *MESH_TFACE     1       2       3       1\r
20390                 }\r
20391         }\r
20392         *PROP_MOTIONBLUR        0\r
20393         *PROP_CASTSHADOW        1\r
20394         *PROP_RECVSHADOW        1\r
20395         *MATERIAL_REF   3\r
20396 }\r
20397 *GEOMOBJECT     {\r
20398         *NODE_NAME      "mat3model0surf278"\r
20399         *NODE_TM        {\r
20400                 *NODE_NAME      "mat3model0surf278"\r
20401                 *INHERIT_POS    0       0       0\r
20402                 *INHERIT_ROT    0       0       0\r
20403                 *INHERIT_SCL    0       0       0\r
20404                 *TM_ROW0        1.0     0       0\r
20405                 *TM_ROW1        0       1.0     0\r
20406                 *TM_ROW2        0       0       1.0\r
20407                 *TM_ROW3        0       0       0\r
20408                 *TM_POS 0.000000        0.000000        0.000000\r
20409         }\r
20410         *MESH   {\r
20411                 *TIMEVALUE      0\r
20412                 *MESH_NUMVERTEX 4\r
20413                 *MESH_NUMFACES  2\r
20414                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20415                 *MESH_VERTEX_LIST       {\r
20416                         *MESH_VERTEX    0       552.000000      160.000000      -168.000000\r
20417                         *MESH_VERTEX    1       544.000000      152.000000      -184.000000\r
20418                         *MESH_VERTEX    2       552.000000      184.000000      -168.000000\r
20419                         *MESH_VERTEX    3       544.000000      192.000000      -184.000000\r
20420                 }\r
20421                 *MESH_NORMALS   {\r
20422                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20423                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20424                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
20425                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
20426                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
20427                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
20428                 }\r
20429                 *MESH_FACE_LIST {\r
20430                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20431                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20432                 }\r
20433                 *MESH_NUMTVERTEX        4\r
20434                 *MESH_TVERTLIST {\r
20435                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
20436                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
20437                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
20438                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
20439                 }\r
20440                 *MESH_NUMTVFACES        2\r
20441                 *MESH_TFACELIST {\r
20442                         *MESH_TFACE     0       0       2       1\r
20443                         *MESH_TFACE     1       2       3       1\r
20444                 }\r
20445         }\r
20446         *PROP_MOTIONBLUR        0\r
20447         *PROP_CASTSHADOW        1\r
20448         *PROP_RECVSHADOW        1\r
20449         *MATERIAL_REF   3\r
20450 }\r
20451 *GEOMOBJECT     {\r
20452         *NODE_NAME      "mat3model0surf279"\r
20453         *NODE_TM        {\r
20454                 *NODE_NAME      "mat3model0surf279"\r
20455                 *INHERIT_POS    0       0       0\r
20456                 *INHERIT_ROT    0       0       0\r
20457                 *INHERIT_SCL    0       0       0\r
20458                 *TM_ROW0        1.0     0       0\r
20459                 *TM_ROW1        0       1.0     0\r
20460                 *TM_ROW2        0       0       1.0\r
20461                 *TM_ROW3        0       0       0\r
20462                 *TM_POS 0.000000        0.000000        0.000000\r
20463         }\r
20464         *MESH   {\r
20465                 *TIMEVALUE      0\r
20466                 *MESH_NUMVERTEX 4\r
20467                 *MESH_NUMFACES  2\r
20468                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20469                 *MESH_VERTEX_LIST       {\r
20470                         *MESH_VERTEX    0       544.000000      192.000000      -184.000000\r
20471                         *MESH_VERTEX    1       544.000000      152.000000      -200.000000\r
20472                         *MESH_VERTEX    2       544.000000      192.000000      -200.000000\r
20473                         *MESH_VERTEX    3       544.000000      152.000000      -184.000000\r
20474                 }\r
20475                 *MESH_NORMALS   {\r
20476                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20477                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20478                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
20479                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
20480                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
20481                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
20482                 }\r
20483                 *MESH_FACE_LIST {\r
20484                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20485                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20486                 }\r
20487                 *MESH_NUMTVERTEX        4\r
20488                 *MESH_TVERTLIST {\r
20489                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
20490                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
20491                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
20492                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
20493                 }\r
20494                 *MESH_NUMTVFACES        2\r
20495                 *MESH_TFACELIST {\r
20496                         *MESH_TFACE     0       0       2       1\r
20497                         *MESH_TFACE     1       3       0       1\r
20498                 }\r
20499         }\r
20500         *PROP_MOTIONBLUR        0\r
20501         *PROP_CASTSHADOW        1\r
20502         *PROP_RECVSHADOW        1\r
20503         *MATERIAL_REF   3\r
20504 }\r
20505 *GEOMOBJECT     {\r
20506         *NODE_NAME      "mat3model0surf280"\r
20507         *NODE_TM        {\r
20508                 *NODE_NAME      "mat3model0surf280"\r
20509                 *INHERIT_POS    0       0       0\r
20510                 *INHERIT_ROT    0       0       0\r
20511                 *INHERIT_SCL    0       0       0\r
20512                 *TM_ROW0        1.0     0       0\r
20513                 *TM_ROW1        0       1.0     0\r
20514                 *TM_ROW2        0       0       1.0\r
20515                 *TM_ROW3        0       0       0\r
20516                 *TM_POS 0.000000        0.000000        0.000000\r
20517         }\r
20518         *MESH   {\r
20519                 *TIMEVALUE      0\r
20520                 *MESH_NUMVERTEX 4\r
20521                 *MESH_NUMFACES  2\r
20522                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20523                 *MESH_VERTEX_LIST       {\r
20524                         *MESH_VERTEX    0       584.000000      152.000000      -184.000000\r
20525                         *MESH_VERTEX    1       544.000000      152.000000      -200.000000\r
20526                         *MESH_VERTEX    2       544.000000      152.000000      -184.000000\r
20527                         *MESH_VERTEX    3       584.000000      152.000000      -200.000000\r
20528                 }\r
20529                 *MESH_NORMALS   {\r
20530                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20531                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20532                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
20533                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
20534                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
20535                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
20536                 }\r
20537                 *MESH_FACE_LIST {\r
20538                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20539                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20540                 }\r
20541                 *MESH_NUMTVERTEX        4\r
20542                 *MESH_TVERTLIST {\r
20543                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
20544                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
20545                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
20546                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
20547                 }\r
20548                 *MESH_NUMTVFACES        2\r
20549                 *MESH_TFACELIST {\r
20550                         *MESH_TFACE     0       0       2       1\r
20551                         *MESH_TFACE     1       3       0       1\r
20552                 }\r
20553         }\r
20554         *PROP_MOTIONBLUR        0\r
20555         *PROP_CASTSHADOW        1\r
20556         *PROP_RECVSHADOW        1\r
20557         *MATERIAL_REF   3\r
20558 }\r
20559 *GEOMOBJECT     {\r
20560         *NODE_NAME      "mat3model0surf281"\r
20561         *NODE_TM        {\r
20562                 *NODE_NAME      "mat3model0surf281"\r
20563                 *INHERIT_POS    0       0       0\r
20564                 *INHERIT_ROT    0       0       0\r
20565                 *INHERIT_SCL    0       0       0\r
20566                 *TM_ROW0        1.0     0       0\r
20567                 *TM_ROW1        0       1.0     0\r
20568                 *TM_ROW2        0       0       1.0\r
20569                 *TM_ROW3        0       0       0\r
20570                 *TM_POS 0.000000        0.000000        0.000000\r
20571         }\r
20572         *MESH   {\r
20573                 *TIMEVALUE      0\r
20574                 *MESH_NUMVERTEX 4\r
20575                 *MESH_NUMFACES  2\r
20576                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20577                 *MESH_VERTEX_LIST       {\r
20578                         *MESH_VERTEX    0       544.000000      96.000000       -72.000000\r
20579                         *MESH_VERTEX    1       544.000000      96.000000       -88.000000\r
20580                         *MESH_VERTEX    2       584.000000      96.000000       -72.000000\r
20581                         *MESH_VERTEX    3       584.000000      96.000000       -88.000000\r
20582                 }\r
20583                 *MESH_NORMALS   {\r
20584                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20585                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20586                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
20587                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
20588                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
20589                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
20590                 }\r
20591                 *MESH_FACE_LIST {\r
20592                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20593                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20594                 }\r
20595                 *MESH_NUMTVERTEX        4\r
20596                 *MESH_TVERTLIST {\r
20597                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
20598                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
20599                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
20600                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
20601                 }\r
20602                 *MESH_NUMTVFACES        2\r
20603                 *MESH_TFACELIST {\r
20604                         *MESH_TFACE     0       0       2       1\r
20605                         *MESH_TFACE     1       2       3       1\r
20606                 }\r
20607         }\r
20608         *PROP_MOTIONBLUR        0\r
20609         *PROP_CASTSHADOW        1\r
20610         *PROP_RECVSHADOW        1\r
20611         *MATERIAL_REF   3\r
20612 }\r
20613 *GEOMOBJECT     {\r
20614         *NODE_NAME      "mat3model0surf282"\r
20615         *NODE_TM        {\r
20616                 *NODE_NAME      "mat3model0surf282"\r
20617                 *INHERIT_POS    0       0       0\r
20618                 *INHERIT_ROT    0       0       0\r
20619                 *INHERIT_SCL    0       0       0\r
20620                 *TM_ROW0        1.0     0       0\r
20621                 *TM_ROW1        0       1.0     0\r
20622                 *TM_ROW2        0       0       1.0\r
20623                 *TM_ROW3        0       0       0\r
20624                 *TM_POS 0.000000        0.000000        0.000000\r
20625         }\r
20626         *MESH   {\r
20627                 *TIMEVALUE      0\r
20628                 *MESH_NUMVERTEX 4\r
20629                 *MESH_NUMFACES  2\r
20630                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20631                 *MESH_VERTEX_LIST       {\r
20632                         *MESH_VERTEX    0       544.000000      96.000000       -184.000000\r
20633                         *MESH_VERTEX    1       544.000000      96.000000       -200.000000\r
20634                         *MESH_VERTEX    2       584.000000      96.000000       -184.000000\r
20635                         *MESH_VERTEX    3       584.000000      96.000000       -200.000000\r
20636                 }\r
20637                 *MESH_NORMALS   {\r
20638                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20639                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20640                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
20641                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
20642                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
20643                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
20644                 }\r
20645                 *MESH_FACE_LIST {\r
20646                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20647                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20648                 }\r
20649                 *MESH_NUMTVERTEX        4\r
20650                 *MESH_TVERTLIST {\r
20651                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
20652                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
20653                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
20654                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
20655                 }\r
20656                 *MESH_NUMTVFACES        2\r
20657                 *MESH_TFACELIST {\r
20658                         *MESH_TFACE     0       0       2       1\r
20659                         *MESH_TFACE     1       2       3       1\r
20660                 }\r
20661         }\r
20662         *PROP_MOTIONBLUR        0\r
20663         *PROP_CASTSHADOW        1\r
20664         *PROP_RECVSHADOW        1\r
20665         *MATERIAL_REF   3\r
20666 }\r
20667 *GEOMOBJECT     {\r
20668         *NODE_NAME      "mat3model0surf283"\r
20669         *NODE_TM        {\r
20670                 *NODE_NAME      "mat3model0surf283"\r
20671                 *INHERIT_POS    0       0       0\r
20672                 *INHERIT_ROT    0       0       0\r
20673                 *INHERIT_SCL    0       0       0\r
20674                 *TM_ROW0        1.0     0       0\r
20675                 *TM_ROW1        0       1.0     0\r
20676                 *TM_ROW2        0       0       1.0\r
20677                 *TM_ROW3        0       0       0\r
20678                 *TM_POS 0.000000        0.000000        0.000000\r
20679         }\r
20680         *MESH   {\r
20681                 *TIMEVALUE      0\r
20682                 *MESH_NUMVERTEX 4\r
20683                 *MESH_NUMFACES  2\r
20684                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20685                 *MESH_VERTEX_LIST       {\r
20686                         *MESH_VERTEX    0       544.000000      96.000000       -72.000000\r
20687                         *MESH_VERTEX    1       544.000000      56.000000       -88.000000\r
20688                         *MESH_VERTEX    2       544.000000      96.000000       -88.000000\r
20689                         *MESH_VERTEX    3       544.000000      56.000000       -72.000000\r
20690                 }\r
20691                 *MESH_NORMALS   {\r
20692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20694                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
20695                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
20696                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
20697                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
20698                 }\r
20699                 *MESH_FACE_LIST {\r
20700                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20701                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20702                 }\r
20703                 *MESH_NUMTVERTEX        4\r
20704                 *MESH_TVERTLIST {\r
20705                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
20706                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
20707                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
20708                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
20709                 }\r
20710                 *MESH_NUMTVFACES        2\r
20711                 *MESH_TFACELIST {\r
20712                         *MESH_TFACE     0       0       2       1\r
20713                         *MESH_TFACE     1       3       0       1\r
20714                 }\r
20715         }\r
20716         *PROP_MOTIONBLUR        0\r
20717         *PROP_CASTSHADOW        1\r
20718         *PROP_RECVSHADOW        1\r
20719         *MATERIAL_REF   3\r
20720 }\r
20721 *GEOMOBJECT     {\r
20722         *NODE_NAME      "mat3model0surf284"\r
20723         *NODE_TM        {\r
20724                 *NODE_NAME      "mat3model0surf284"\r
20725                 *INHERIT_POS    0       0       0\r
20726                 *INHERIT_ROT    0       0       0\r
20727                 *INHERIT_SCL    0       0       0\r
20728                 *TM_ROW0        1.0     0       0\r
20729                 *TM_ROW1        0       1.0     0\r
20730                 *TM_ROW2        0       0       1.0\r
20731                 *TM_ROW3        0       0       0\r
20732                 *TM_POS 0.000000        0.000000        0.000000\r
20733         }\r
20734         *MESH   {\r
20735                 *TIMEVALUE      0\r
20736                 *MESH_NUMVERTEX 4\r
20737                 *MESH_NUMFACES  2\r
20738                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20739                 *MESH_VERTEX_LIST       {\r
20740                         *MESH_VERTEX    0       584.000000      56.000000       -72.000000\r
20741                         *MESH_VERTEX    1       544.000000      56.000000       -88.000000\r
20742                         *MESH_VERTEX    2       544.000000      56.000000       -72.000000\r
20743                         *MESH_VERTEX    3       584.000000      56.000000       -88.000000\r
20744                 }\r
20745                 *MESH_NORMALS   {\r
20746                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20747                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20748                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
20749                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
20750                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
20751                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
20752                 }\r
20753                 *MESH_FACE_LIST {\r
20754                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20755                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20756                 }\r
20757                 *MESH_NUMTVERTEX        4\r
20758                 *MESH_TVERTLIST {\r
20759                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
20760                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
20761                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
20762                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
20763                 }\r
20764                 *MESH_NUMTVFACES        2\r
20765                 *MESH_TFACELIST {\r
20766                         *MESH_TFACE     0       0       2       1\r
20767                         *MESH_TFACE     1       3       0       1\r
20768                 }\r
20769         }\r
20770         *PROP_MOTIONBLUR        0\r
20771         *PROP_CASTSHADOW        1\r
20772         *PROP_RECVSHADOW        1\r
20773         *MATERIAL_REF   3\r
20774 }\r
20775 *GEOMOBJECT     {\r
20776         *NODE_NAME      "mat3model0surf285"\r
20777         *NODE_TM        {\r
20778                 *NODE_NAME      "mat3model0surf285"\r
20779                 *INHERIT_POS    0       0       0\r
20780                 *INHERIT_ROT    0       0       0\r
20781                 *INHERIT_SCL    0       0       0\r
20782                 *TM_ROW0        1.0     0       0\r
20783                 *TM_ROW1        0       1.0     0\r
20784                 *TM_ROW2        0       0       1.0\r
20785                 *TM_ROW3        0       0       0\r
20786                 *TM_POS 0.000000        0.000000        0.000000\r
20787         }\r
20788         *MESH   {\r
20789                 *TIMEVALUE      0\r
20790                 *MESH_NUMVERTEX 4\r
20791                 *MESH_NUMFACES  2\r
20792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20793                 *MESH_VERTEX_LIST       {\r
20794                         *MESH_VERTEX    0       552.000000      88.000000       -104.000000\r
20795                         *MESH_VERTEX    1       544.000000      56.000000       -88.000000\r
20796                         *MESH_VERTEX    2       552.000000      64.000000       -104.000000\r
20797                         *MESH_VERTEX    3       544.000000      96.000000       -88.000000\r
20798                 }\r
20799                 *MESH_NORMALS   {\r
20800                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20801                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20802                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
20803                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
20804                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
20805                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
20806                 }\r
20807                 *MESH_FACE_LIST {\r
20808                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20809                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20810                 }\r
20811                 *MESH_NUMTVERTEX        4\r
20812                 *MESH_TVERTLIST {\r
20813                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
20814                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
20815                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
20816                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
20817                 }\r
20818                 *MESH_NUMTVFACES        2\r
20819                 *MESH_TFACELIST {\r
20820                         *MESH_TFACE     0       0       2       1\r
20821                         *MESH_TFACE     1       3       0       1\r
20822                 }\r
20823         }\r
20824         *PROP_MOTIONBLUR        0\r
20825         *PROP_CASTSHADOW        1\r
20826         *PROP_RECVSHADOW        1\r
20827         *MATERIAL_REF   3\r
20828 }\r
20829 *GEOMOBJECT     {\r
20830         *NODE_NAME      "mat3model0surf286"\r
20831         *NODE_TM        {\r
20832                 *NODE_NAME      "mat3model0surf286"\r
20833                 *INHERIT_POS    0       0       0\r
20834                 *INHERIT_ROT    0       0       0\r
20835                 *INHERIT_SCL    0       0       0\r
20836                 *TM_ROW0        1.0     0       0\r
20837                 *TM_ROW1        0       1.0     0\r
20838                 *TM_ROW2        0       0       1.0\r
20839                 *TM_ROW3        0       0       0\r
20840                 *TM_POS 0.000000        0.000000        0.000000\r
20841         }\r
20842         *MESH   {\r
20843                 *TIMEVALUE      0\r
20844                 *MESH_NUMVERTEX 4\r
20845                 *MESH_NUMFACES  2\r
20846                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20847                 *MESH_VERTEX_LIST       {\r
20848                         *MESH_VERTEX    0       552.000000      88.000000       -168.000000\r
20849                         *MESH_VERTEX    1       544.000000      56.000000       -184.000000\r
20850                         *MESH_VERTEX    2       544.000000      96.000000       -184.000000\r
20851                         *MESH_VERTEX    3       552.000000      64.000000       -168.000000\r
20852                 }\r
20853                 *MESH_NORMALS   {\r
20854                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20855                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20856                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
20857                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
20858                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
20859                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
20860                 }\r
20861                 *MESH_FACE_LIST {\r
20862                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20863                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20864                 }\r
20865                 *MESH_NUMTVERTEX        4\r
20866                 *MESH_TVERTLIST {\r
20867                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
20868                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
20869                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
20870                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
20871                 }\r
20872                 *MESH_NUMTVFACES        2\r
20873                 *MESH_TFACELIST {\r
20874                         *MESH_TFACE     0       0       2       1\r
20875                         *MESH_TFACE     1       3       0       1\r
20876                 }\r
20877         }\r
20878         *PROP_MOTIONBLUR        0\r
20879         *PROP_CASTSHADOW        1\r
20880         *PROP_RECVSHADOW        1\r
20881         *MATERIAL_REF   3\r
20882 }\r
20883 *GEOMOBJECT     {\r
20884         *NODE_NAME      "mat3model0surf287"\r
20885         *NODE_TM        {\r
20886                 *NODE_NAME      "mat3model0surf287"\r
20887                 *INHERIT_POS    0       0       0\r
20888                 *INHERIT_ROT    0       0       0\r
20889                 *INHERIT_SCL    0       0       0\r
20890                 *TM_ROW0        1.0     0       0\r
20891                 *TM_ROW1        0       1.0     0\r
20892                 *TM_ROW2        0       0       1.0\r
20893                 *TM_ROW3        0       0       0\r
20894                 *TM_POS 0.000000        0.000000        0.000000\r
20895         }\r
20896         *MESH   {\r
20897                 *TIMEVALUE      0\r
20898                 *MESH_NUMVERTEX 4\r
20899                 *MESH_NUMFACES  2\r
20900                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20901                 *MESH_VERTEX_LIST       {\r
20902                         *MESH_VERTEX    0       584.000000      56.000000       -200.000000\r
20903                         *MESH_VERTEX    1       544.000000      56.000000       -200.000000\r
20904                         *MESH_VERTEX    2       584.000000      56.000000       -184.000000\r
20905                         *MESH_VERTEX    3       544.000000      56.000000       -184.000000\r
20906                 }\r
20907                 *MESH_NORMALS   {\r
20908                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20909                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20910                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
20911                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
20912                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
20913                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
20914                 }\r
20915                 *MESH_FACE_LIST {\r
20916                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20917                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20918                 }\r
20919                 *MESH_NUMTVERTEX        4\r
20920                 *MESH_TVERTLIST {\r
20921                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
20922                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
20923                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
20924                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
20925                 }\r
20926                 *MESH_NUMTVFACES        2\r
20927                 *MESH_TFACELIST {\r
20928                         *MESH_TFACE     0       0       2       1\r
20929                         *MESH_TFACE     1       2       3       1\r
20930                 }\r
20931         }\r
20932         *PROP_MOTIONBLUR        0\r
20933         *PROP_CASTSHADOW        1\r
20934         *PROP_RECVSHADOW        1\r
20935         *MATERIAL_REF   3\r
20936 }\r
20937 *GEOMOBJECT     {\r
20938         *NODE_NAME      "mat3model0surf288"\r
20939         *NODE_TM        {\r
20940                 *NODE_NAME      "mat3model0surf288"\r
20941                 *INHERIT_POS    0       0       0\r
20942                 *INHERIT_ROT    0       0       0\r
20943                 *INHERIT_SCL    0       0       0\r
20944                 *TM_ROW0        1.0     0       0\r
20945                 *TM_ROW1        0       1.0     0\r
20946                 *TM_ROW2        0       0       1.0\r
20947                 *TM_ROW3        0       0       0\r
20948                 *TM_POS 0.000000        0.000000        0.000000\r
20949         }\r
20950         *MESH   {\r
20951                 *TIMEVALUE      0\r
20952                 *MESH_NUMVERTEX 4\r
20953                 *MESH_NUMFACES  2\r
20954                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
20955                 *MESH_VERTEX_LIST       {\r
20956                         *MESH_VERTEX    0       544.000000      56.000000       -184.000000\r
20957                         *MESH_VERTEX    1       544.000000      56.000000       -200.000000\r
20958                         *MESH_VERTEX    2       544.000000      96.000000       -184.000000\r
20959                         *MESH_VERTEX    3       544.000000      96.000000       -200.000000\r
20960                 }\r
20961                 *MESH_NORMALS   {\r
20962                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
20963                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
20964                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
20965                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
20966                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
20967                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
20968                 }\r
20969                 *MESH_FACE_LIST {\r
20970                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20971                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
20972                 }\r
20973                 *MESH_NUMTVERTEX        4\r
20974                 *MESH_TVERTLIST {\r
20975                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
20976                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
20977                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
20978                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
20979                 }\r
20980                 *MESH_NUMTVFACES        2\r
20981                 *MESH_TFACELIST {\r
20982                         *MESH_TFACE     0       0       2       1\r
20983                         *MESH_TFACE     1       2       3       1\r
20984                 }\r
20985         }\r
20986         *PROP_MOTIONBLUR        0\r
20987         *PROP_CASTSHADOW        1\r
20988         *PROP_RECVSHADOW        1\r
20989         *MATERIAL_REF   3\r
20990 }\r
20991 *GEOMOBJECT     {\r
20992         *NODE_NAME      "mat3model0surf289"\r
20993         *NODE_TM        {\r
20994                 *NODE_NAME      "mat3model0surf289"\r
20995                 *INHERIT_POS    0       0       0\r
20996                 *INHERIT_ROT    0       0       0\r
20997                 *INHERIT_SCL    0       0       0\r
20998                 *TM_ROW0        1.0     0       0\r
20999                 *TM_ROW1        0       1.0     0\r
21000                 *TM_ROW2        0       0       1.0\r
21001                 *TM_ROW3        0       0       0\r
21002                 *TM_POS 0.000000        0.000000        0.000000\r
21003         }\r
21004         *MESH   {\r
21005                 *TIMEVALUE      0\r
21006                 *MESH_NUMVERTEX 4\r
21007                 *MESH_NUMFACES  2\r
21008                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21009                 *MESH_VERTEX_LIST       {\r
21010                         *MESH_VERTEX    0       544.000000      0.000000        -72.000000\r
21011                         *MESH_VERTEX    1       544.000000      0.000000        -88.000000\r
21012                         *MESH_VERTEX    2       584.000000      0.000000        -72.000000\r
21013                         *MESH_VERTEX    3       584.000000      0.000000        -88.000000\r
21014                 }\r
21015                 *MESH_NORMALS   {\r
21016                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21017                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21018                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
21019                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
21020                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
21021                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
21022                 }\r
21023                 *MESH_FACE_LIST {\r
21024                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21025                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21026                 }\r
21027                 *MESH_NUMTVERTEX        4\r
21028                 *MESH_TVERTLIST {\r
21029                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
21030                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
21031                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
21032                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
21033                 }\r
21034                 *MESH_NUMTVFACES        2\r
21035                 *MESH_TFACELIST {\r
21036                         *MESH_TFACE     0       0       2       1\r
21037                         *MESH_TFACE     1       2       3       1\r
21038                 }\r
21039         }\r
21040         *PROP_MOTIONBLUR        0\r
21041         *PROP_CASTSHADOW        1\r
21042         *PROP_RECVSHADOW        1\r
21043         *MATERIAL_REF   3\r
21044 }\r
21045 *GEOMOBJECT     {\r
21046         *NODE_NAME      "mat3model0surf290"\r
21047         *NODE_TM        {\r
21048                 *NODE_NAME      "mat3model0surf290"\r
21049                 *INHERIT_POS    0       0       0\r
21050                 *INHERIT_ROT    0       0       0\r
21051                 *INHERIT_SCL    0       0       0\r
21052                 *TM_ROW0        1.0     0       0\r
21053                 *TM_ROW1        0       1.0     0\r
21054                 *TM_ROW2        0       0       1.0\r
21055                 *TM_ROW3        0       0       0\r
21056                 *TM_POS 0.000000        0.000000        0.000000\r
21057         }\r
21058         *MESH   {\r
21059                 *TIMEVALUE      0\r
21060                 *MESH_NUMVERTEX 4\r
21061                 *MESH_NUMFACES  2\r
21062                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21063                 *MESH_VERTEX_LIST       {\r
21064                         *MESH_VERTEX    0       544.000000      0.000000        -184.000000\r
21065                         *MESH_VERTEX    1       544.000000      0.000000        -200.000000\r
21066                         *MESH_VERTEX    2       584.000000      0.000000        -184.000000\r
21067                         *MESH_VERTEX    3       584.000000      0.000000        -200.000000\r
21068                 }\r
21069                 *MESH_NORMALS   {\r
21070                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21071                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21072                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
21073                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
21074                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
21075                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
21076                 }\r
21077                 *MESH_FACE_LIST {\r
21078                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21079                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21080                 }\r
21081                 *MESH_NUMTVERTEX        4\r
21082                 *MESH_TVERTLIST {\r
21083                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
21084                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
21085                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
21086                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
21087                 }\r
21088                 *MESH_NUMTVFACES        2\r
21089                 *MESH_TFACELIST {\r
21090                         *MESH_TFACE     0       0       2       1\r
21091                         *MESH_TFACE     1       2       3       1\r
21092                 }\r
21093         }\r
21094         *PROP_MOTIONBLUR        0\r
21095         *PROP_CASTSHADOW        1\r
21096         *PROP_RECVSHADOW        1\r
21097         *MATERIAL_REF   3\r
21098 }\r
21099 *GEOMOBJECT     {\r
21100         *NODE_NAME      "mat3model0surf291"\r
21101         *NODE_TM        {\r
21102                 *NODE_NAME      "mat3model0surf291"\r
21103                 *INHERIT_POS    0       0       0\r
21104                 *INHERIT_ROT    0       0       0\r
21105                 *INHERIT_SCL    0       0       0\r
21106                 *TM_ROW0        1.0     0       0\r
21107                 *TM_ROW1        0       1.0     0\r
21108                 *TM_ROW2        0       0       1.0\r
21109                 *TM_ROW3        0       0       0\r
21110                 *TM_POS 0.000000        0.000000        0.000000\r
21111         }\r
21112         *MESH   {\r
21113                 *TIMEVALUE      0\r
21114                 *MESH_NUMVERTEX 4\r
21115                 *MESH_NUMFACES  2\r
21116                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21117                 *MESH_VERTEX_LIST       {\r
21118                         *MESH_VERTEX    0       584.000000      -40.000000      -88.000000\r
21119                         *MESH_VERTEX    1       544.000000      -40.000000      -88.000000\r
21120                         *MESH_VERTEX    2       584.000000      -40.000000      -72.000000\r
21121                         *MESH_VERTEX    3       544.000000      -40.000000      -72.000000\r
21122                 }\r
21123                 *MESH_NORMALS   {\r
21124                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21125                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21126                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
21127                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
21128                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
21129                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
21130                 }\r
21131                 *MESH_FACE_LIST {\r
21132                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21133                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21134                 }\r
21135                 *MESH_NUMTVERTEX        4\r
21136                 *MESH_TVERTLIST {\r
21137                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
21138                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
21139                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
21140                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
21141                 }\r
21142                 *MESH_NUMTVFACES        2\r
21143                 *MESH_TFACELIST {\r
21144                         *MESH_TFACE     0       0       2       1\r
21145                         *MESH_TFACE     1       2       3       1\r
21146                 }\r
21147         }\r
21148         *PROP_MOTIONBLUR        0\r
21149         *PROP_CASTSHADOW        1\r
21150         *PROP_RECVSHADOW        1\r
21151         *MATERIAL_REF   3\r
21152 }\r
21153 *GEOMOBJECT     {\r
21154         *NODE_NAME      "mat3model0surf292"\r
21155         *NODE_TM        {\r
21156                 *NODE_NAME      "mat3model0surf292"\r
21157                 *INHERIT_POS    0       0       0\r
21158                 *INHERIT_ROT    0       0       0\r
21159                 *INHERIT_SCL    0       0       0\r
21160                 *TM_ROW0        1.0     0       0\r
21161                 *TM_ROW1        0       1.0     0\r
21162                 *TM_ROW2        0       0       1.0\r
21163                 *TM_ROW3        0       0       0\r
21164                 *TM_POS 0.000000        0.000000        0.000000\r
21165         }\r
21166         *MESH   {\r
21167                 *TIMEVALUE      0\r
21168                 *MESH_NUMVERTEX 4\r
21169                 *MESH_NUMFACES  2\r
21170                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21171                 *MESH_VERTEX_LIST       {\r
21172                         *MESH_VERTEX    0       544.000000      0.000000        -72.000000\r
21173                         *MESH_VERTEX    1       544.000000      -40.000000      -88.000000\r
21174                         *MESH_VERTEX    2       544.000000      0.000000        -88.000000\r
21175                         *MESH_VERTEX    3       544.000000      -40.000000      -72.000000\r
21176                 }\r
21177                 *MESH_NORMALS   {\r
21178                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21179                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21180                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
21181                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
21182                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
21183                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
21184                 }\r
21185                 *MESH_FACE_LIST {\r
21186                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21187                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21188                 }\r
21189                 *MESH_NUMTVERTEX        4\r
21190                 *MESH_TVERTLIST {\r
21191                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
21192                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
21193                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
21194                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
21195                 }\r
21196                 *MESH_NUMTVFACES        2\r
21197                 *MESH_TFACELIST {\r
21198                         *MESH_TFACE     0       0       2       1\r
21199                         *MESH_TFACE     1       3       0       1\r
21200                 }\r
21201         }\r
21202         *PROP_MOTIONBLUR        0\r
21203         *PROP_CASTSHADOW        1\r
21204         *PROP_RECVSHADOW        1\r
21205         *MATERIAL_REF   3\r
21206 }\r
21207 *GEOMOBJECT     {\r
21208         *NODE_NAME      "mat3model0surf293"\r
21209         *NODE_TM        {\r
21210                 *NODE_NAME      "mat3model0surf293"\r
21211                 *INHERIT_POS    0       0       0\r
21212                 *INHERIT_ROT    0       0       0\r
21213                 *INHERIT_SCL    0       0       0\r
21214                 *TM_ROW0        1.0     0       0\r
21215                 *TM_ROW1        0       1.0     0\r
21216                 *TM_ROW2        0       0       1.0\r
21217                 *TM_ROW3        0       0       0\r
21218                 *TM_POS 0.000000        0.000000        0.000000\r
21219         }\r
21220         *MESH   {\r
21221                 *TIMEVALUE      0\r
21222                 *MESH_NUMVERTEX 4\r
21223                 *MESH_NUMFACES  2\r
21224                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21225                 *MESH_VERTEX_LIST       {\r
21226                         *MESH_VERTEX    0       544.000000      0.000000        -88.000000\r
21227                         *MESH_VERTEX    1       544.000000      -40.000000      -88.000000\r
21228                         *MESH_VERTEX    2       552.000000      -8.000000       -104.000000\r
21229                         *MESH_VERTEX    3       552.000000      -32.000000      -104.000000\r
21230                 }\r
21231                 *MESH_NORMALS   {\r
21232                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21233                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21234                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
21235                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
21236                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
21237                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
21238                 }\r
21239                 *MESH_FACE_LIST {\r
21240                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21241                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21242                 }\r
21243                 *MESH_NUMTVERTEX        4\r
21244                 *MESH_TVERTLIST {\r
21245                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
21246                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
21247                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
21248                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
21249                 }\r
21250                 *MESH_NUMTVFACES        2\r
21251                 *MESH_TFACELIST {\r
21252                         *MESH_TFACE     0       0       2       1\r
21253                         *MESH_TFACE     1       2       3       1\r
21254                 }\r
21255         }\r
21256         *PROP_MOTIONBLUR        0\r
21257         *PROP_CASTSHADOW        1\r
21258         *PROP_RECVSHADOW        1\r
21259         *MATERIAL_REF   3\r
21260 }\r
21261 *GEOMOBJECT     {\r
21262         *NODE_NAME      "mat3model0surf294"\r
21263         *NODE_TM        {\r
21264                 *NODE_NAME      "mat3model0surf294"\r
21265                 *INHERIT_POS    0       0       0\r
21266                 *INHERIT_ROT    0       0       0\r
21267                 *INHERIT_SCL    0       0       0\r
21268                 *TM_ROW0        1.0     0       0\r
21269                 *TM_ROW1        0       1.0     0\r
21270                 *TM_ROW2        0       0       1.0\r
21271                 *TM_ROW3        0       0       0\r
21272                 *TM_POS 0.000000        0.000000        0.000000\r
21273         }\r
21274         *MESH   {\r
21275                 *TIMEVALUE      0\r
21276                 *MESH_NUMVERTEX 4\r
21277                 *MESH_NUMFACES  2\r
21278                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21279                 *MESH_VERTEX_LIST       {\r
21280                         *MESH_VERTEX    0       552.000000      -32.000000      -168.000000\r
21281                         *MESH_VERTEX    1       544.000000      -40.000000      -184.000000\r
21282                         *MESH_VERTEX    2       552.000000      -8.000000       -168.000000\r
21283                         *MESH_VERTEX    3       544.000000      0.000000        -184.000000\r
21284                 }\r
21285                 *MESH_NORMALS   {\r
21286                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21287                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21288                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
21289                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
21290                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
21291                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
21292                 }\r
21293                 *MESH_FACE_LIST {\r
21294                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21295                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21296                 }\r
21297                 *MESH_NUMTVERTEX        4\r
21298                 *MESH_TVERTLIST {\r
21299                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
21300                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
21301                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
21302                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
21303                 }\r
21304                 *MESH_NUMTVFACES        2\r
21305                 *MESH_TFACELIST {\r
21306                         *MESH_TFACE     0       0       2       1\r
21307                         *MESH_TFACE     1       2       3       1\r
21308                 }\r
21309         }\r
21310         *PROP_MOTIONBLUR        0\r
21311         *PROP_CASTSHADOW        1\r
21312         *PROP_RECVSHADOW        1\r
21313         *MATERIAL_REF   3\r
21314 }\r
21315 *GEOMOBJECT     {\r
21316         *NODE_NAME      "mat3model0surf295"\r
21317         *NODE_TM        {\r
21318                 *NODE_NAME      "mat3model0surf295"\r
21319                 *INHERIT_POS    0       0       0\r
21320                 *INHERIT_ROT    0       0       0\r
21321                 *INHERIT_SCL    0       0       0\r
21322                 *TM_ROW0        1.0     0       0\r
21323                 *TM_ROW1        0       1.0     0\r
21324                 *TM_ROW2        0       0       1.0\r
21325                 *TM_ROW3        0       0       0\r
21326                 *TM_POS 0.000000        0.000000        0.000000\r
21327         }\r
21328         *MESH   {\r
21329                 *TIMEVALUE      0\r
21330                 *MESH_NUMVERTEX 4\r
21331                 *MESH_NUMFACES  2\r
21332                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21333                 *MESH_VERTEX_LIST       {\r
21334                         *MESH_VERTEX    0       544.000000      -40.000000      -184.000000\r
21335                         *MESH_VERTEX    1       544.000000      -40.000000      -200.000000\r
21336                         *MESH_VERTEX    2       544.000000      0.000000        -184.000000\r
21337                         *MESH_VERTEX    3       544.000000      0.000000        -200.000000\r
21338                 }\r
21339                 *MESH_NORMALS   {\r
21340                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21341                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21342                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
21343                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
21344                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
21345                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
21346                 }\r
21347                 *MESH_FACE_LIST {\r
21348                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21349                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21350                 }\r
21351                 *MESH_NUMTVERTEX        4\r
21352                 *MESH_TVERTLIST {\r
21353                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
21354                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
21355                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
21356                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
21357                 }\r
21358                 *MESH_NUMTVFACES        2\r
21359                 *MESH_TFACELIST {\r
21360                         *MESH_TFACE     0       0       2       1\r
21361                         *MESH_TFACE     1       2       3       1\r
21362                 }\r
21363         }\r
21364         *PROP_MOTIONBLUR        0\r
21365         *PROP_CASTSHADOW        1\r
21366         *PROP_RECVSHADOW        1\r
21367         *MATERIAL_REF   3\r
21368 }\r
21369 *GEOMOBJECT     {\r
21370         *NODE_NAME      "mat3model0surf296"\r
21371         *NODE_TM        {\r
21372                 *NODE_NAME      "mat3model0surf296"\r
21373                 *INHERIT_POS    0       0       0\r
21374                 *INHERIT_ROT    0       0       0\r
21375                 *INHERIT_SCL    0       0       0\r
21376                 *TM_ROW0        1.0     0       0\r
21377                 *TM_ROW1        0       1.0     0\r
21378                 *TM_ROW2        0       0       1.0\r
21379                 *TM_ROW3        0       0       0\r
21380                 *TM_POS 0.000000        0.000000        0.000000\r
21381         }\r
21382         *MESH   {\r
21383                 *TIMEVALUE      0\r
21384                 *MESH_NUMVERTEX 4\r
21385                 *MESH_NUMFACES  2\r
21386                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21387                 *MESH_VERTEX_LIST       {\r
21388                         *MESH_VERTEX    0       584.000000      -40.000000      -200.000000\r
21389                         *MESH_VERTEX    1       544.000000      -40.000000      -200.000000\r
21390                         *MESH_VERTEX    2       584.000000      -40.000000      -184.000000\r
21391                         *MESH_VERTEX    3       544.000000      -40.000000      -184.000000\r
21392                 }\r
21393                 *MESH_NORMALS   {\r
21394                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21395                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21396                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
21397                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
21398                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
21399                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
21400                 }\r
21401                 *MESH_FACE_LIST {\r
21402                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21403                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21404                 }\r
21405                 *MESH_NUMTVERTEX        4\r
21406                 *MESH_TVERTLIST {\r
21407                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
21408                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
21409                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
21410                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
21411                 }\r
21412                 *MESH_NUMTVFACES        2\r
21413                 *MESH_TFACELIST {\r
21414                         *MESH_TFACE     0       0       2       1\r
21415                         *MESH_TFACE     1       2       3       1\r
21416                 }\r
21417         }\r
21418         *PROP_MOTIONBLUR        0\r
21419         *PROP_CASTSHADOW        1\r
21420         *PROP_RECVSHADOW        1\r
21421         *MATERIAL_REF   3\r
21422 }\r
21423 *GEOMOBJECT     {\r
21424         *NODE_NAME      "mat3model0surf297"\r
21425         *NODE_TM        {\r
21426                 *NODE_NAME      "mat3model0surf297"\r
21427                 *INHERIT_POS    0       0       0\r
21428                 *INHERIT_ROT    0       0       0\r
21429                 *INHERIT_SCL    0       0       0\r
21430                 *TM_ROW0        1.0     0       0\r
21431                 *TM_ROW1        0       1.0     0\r
21432                 *TM_ROW2        0       0       1.0\r
21433                 *TM_ROW3        0       0       0\r
21434                 *TM_POS 0.000000        0.000000        0.000000\r
21435         }\r
21436         *MESH   {\r
21437                 *TIMEVALUE      0\r
21438                 *MESH_NUMVERTEX 4\r
21439                 *MESH_NUMFACES  2\r
21440                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21441                 *MESH_VERTEX_LIST       {\r
21442                         *MESH_VERTEX    0       544.000000      -96.000000      -72.000000\r
21443                         *MESH_VERTEX    1       544.000000      -96.000000      -88.000000\r
21444                         *MESH_VERTEX    2       584.000000      -96.000000      -72.000000\r
21445                         *MESH_VERTEX    3       584.000000      -96.000000      -88.000000\r
21446                 }\r
21447                 *MESH_NORMALS   {\r
21448                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21449                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21450                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
21451                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
21452                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
21453                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
21454                 }\r
21455                 *MESH_FACE_LIST {\r
21456                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21457                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21458                 }\r
21459                 *MESH_NUMTVERTEX        4\r
21460                 *MESH_TVERTLIST {\r
21461                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
21462                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
21463                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
21464                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
21465                 }\r
21466                 *MESH_NUMTVFACES        2\r
21467                 *MESH_TFACELIST {\r
21468                         *MESH_TFACE     0       0       2       1\r
21469                         *MESH_TFACE     1       2       3       1\r
21470                 }\r
21471         }\r
21472         *PROP_MOTIONBLUR        0\r
21473         *PROP_CASTSHADOW        1\r
21474         *PROP_RECVSHADOW        1\r
21475         *MATERIAL_REF   3\r
21476 }\r
21477 *GEOMOBJECT     {\r
21478         *NODE_NAME      "mat3model0surf298"\r
21479         *NODE_TM        {\r
21480                 *NODE_NAME      "mat3model0surf298"\r
21481                 *INHERIT_POS    0       0       0\r
21482                 *INHERIT_ROT    0       0       0\r
21483                 *INHERIT_SCL    0       0       0\r
21484                 *TM_ROW0        1.0     0       0\r
21485                 *TM_ROW1        0       1.0     0\r
21486                 *TM_ROW2        0       0       1.0\r
21487                 *TM_ROW3        0       0       0\r
21488                 *TM_POS 0.000000        0.000000        0.000000\r
21489         }\r
21490         *MESH   {\r
21491                 *TIMEVALUE      0\r
21492                 *MESH_NUMVERTEX 4\r
21493                 *MESH_NUMFACES  2\r
21494                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21495                 *MESH_VERTEX_LIST       {\r
21496                         *MESH_VERTEX    0       544.000000      -96.000000      -184.000000\r
21497                         *MESH_VERTEX    1       544.000000      -96.000000      -200.000000\r
21498                         *MESH_VERTEX    2       584.000000      -96.000000      -184.000000\r
21499                         *MESH_VERTEX    3       584.000000      -96.000000      -200.000000\r
21500                 }\r
21501                 *MESH_NORMALS   {\r
21502                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21503                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21504                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
21505                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
21506                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
21507                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
21508                 }\r
21509                 *MESH_FACE_LIST {\r
21510                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21511                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21512                 }\r
21513                 *MESH_NUMTVERTEX        4\r
21514                 *MESH_TVERTLIST {\r
21515                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
21516                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
21517                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
21518                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
21519                 }\r
21520                 *MESH_NUMTVFACES        2\r
21521                 *MESH_TFACELIST {\r
21522                         *MESH_TFACE     0       0       2       1\r
21523                         *MESH_TFACE     1       2       3       1\r
21524                 }\r
21525         }\r
21526         *PROP_MOTIONBLUR        0\r
21527         *PROP_CASTSHADOW        1\r
21528         *PROP_RECVSHADOW        1\r
21529         *MATERIAL_REF   3\r
21530 }\r
21531 *GEOMOBJECT     {\r
21532         *NODE_NAME      "mat3model0surf299"\r
21533         *NODE_TM        {\r
21534                 *NODE_NAME      "mat3model0surf299"\r
21535                 *INHERIT_POS    0       0       0\r
21536                 *INHERIT_ROT    0       0       0\r
21537                 *INHERIT_SCL    0       0       0\r
21538                 *TM_ROW0        1.0     0       0\r
21539                 *TM_ROW1        0       1.0     0\r
21540                 *TM_ROW2        0       0       1.0\r
21541                 *TM_ROW3        0       0       0\r
21542                 *TM_POS 0.000000        0.000000        0.000000\r
21543         }\r
21544         *MESH   {\r
21545                 *TIMEVALUE      0\r
21546                 *MESH_NUMVERTEX 4\r
21547                 *MESH_NUMFACES  2\r
21548                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21549                 *MESH_VERTEX_LIST       {\r
21550                         *MESH_VERTEX    0       544.000000      -96.000000      -72.000000\r
21551                         *MESH_VERTEX    1       544.000000      -136.000000     -88.000000\r
21552                         *MESH_VERTEX    2       544.000000      -96.000000      -88.000000\r
21553                         *MESH_VERTEX    3       544.000000      -136.000000     -72.000000\r
21554                 }\r
21555                 *MESH_NORMALS   {\r
21556                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21557                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21558                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
21559                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
21560                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
21561                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
21562                 }\r
21563                 *MESH_FACE_LIST {\r
21564                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21565                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21566                 }\r
21567                 *MESH_NUMTVERTEX        4\r
21568                 *MESH_TVERTLIST {\r
21569                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
21570                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
21571                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
21572                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
21573                 }\r
21574                 *MESH_NUMTVFACES        2\r
21575                 *MESH_TFACELIST {\r
21576                         *MESH_TFACE     0       0       2       1\r
21577                         *MESH_TFACE     1       3       0       1\r
21578                 }\r
21579         }\r
21580         *PROP_MOTIONBLUR        0\r
21581         *PROP_CASTSHADOW        1\r
21582         *PROP_RECVSHADOW        1\r
21583         *MATERIAL_REF   3\r
21584 }\r
21585 *GEOMOBJECT     {\r
21586         *NODE_NAME      "mat3model0surf300"\r
21587         *NODE_TM        {\r
21588                 *NODE_NAME      "mat3model0surf300"\r
21589                 *INHERIT_POS    0       0       0\r
21590                 *INHERIT_ROT    0       0       0\r
21591                 *INHERIT_SCL    0       0       0\r
21592                 *TM_ROW0        1.0     0       0\r
21593                 *TM_ROW1        0       1.0     0\r
21594                 *TM_ROW2        0       0       1.0\r
21595                 *TM_ROW3        0       0       0\r
21596                 *TM_POS 0.000000        0.000000        0.000000\r
21597         }\r
21598         *MESH   {\r
21599                 *TIMEVALUE      0\r
21600                 *MESH_NUMVERTEX 4\r
21601                 *MESH_NUMFACES  2\r
21602                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21603                 *MESH_VERTEX_LIST       {\r
21604                         *MESH_VERTEX    0       584.000000      -136.000000     -88.000000\r
21605                         *MESH_VERTEX    1       544.000000      -136.000000     -88.000000\r
21606                         *MESH_VERTEX    2       584.000000      -136.000000     -72.000000\r
21607                         *MESH_VERTEX    3       544.000000      -136.000000     -72.000000\r
21608                 }\r
21609                 *MESH_NORMALS   {\r
21610                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21611                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21612                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
21613                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
21614                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
21615                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
21616                 }\r
21617                 *MESH_FACE_LIST {\r
21618                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21619                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21620                 }\r
21621                 *MESH_NUMTVERTEX        4\r
21622                 *MESH_TVERTLIST {\r
21623                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
21624                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
21625                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
21626                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
21627                 }\r
21628                 *MESH_NUMTVFACES        2\r
21629                 *MESH_TFACELIST {\r
21630                         *MESH_TFACE     0       0       2       1\r
21631                         *MESH_TFACE     1       2       3       1\r
21632                 }\r
21633         }\r
21634         *PROP_MOTIONBLUR        0\r
21635         *PROP_CASTSHADOW        1\r
21636         *PROP_RECVSHADOW        1\r
21637         *MATERIAL_REF   3\r
21638 }\r
21639 *GEOMOBJECT     {\r
21640         *NODE_NAME      "mat3model0surf301"\r
21641         *NODE_TM        {\r
21642                 *NODE_NAME      "mat3model0surf301"\r
21643                 *INHERIT_POS    0       0       0\r
21644                 *INHERIT_ROT    0       0       0\r
21645                 *INHERIT_SCL    0       0       0\r
21646                 *TM_ROW0        1.0     0       0\r
21647                 *TM_ROW1        0       1.0     0\r
21648                 *TM_ROW2        0       0       1.0\r
21649                 *TM_ROW3        0       0       0\r
21650                 *TM_POS 0.000000        0.000000        0.000000\r
21651         }\r
21652         *MESH   {\r
21653                 *TIMEVALUE      0\r
21654                 *MESH_NUMVERTEX 4\r
21655                 *MESH_NUMFACES  2\r
21656                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21657                 *MESH_VERTEX_LIST       {\r
21658                         *MESH_VERTEX    0       544.000000      -96.000000      -88.000000\r
21659                         *MESH_VERTEX    1       544.000000      -136.000000     -88.000000\r
21660                         *MESH_VERTEX    2       552.000000      -104.000000     -104.000000\r
21661                         *MESH_VERTEX    3       552.000000      -128.000000     -104.000000\r
21662                 }\r
21663                 *MESH_NORMALS   {\r
21664                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21665                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21666                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
21667                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
21668                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
21669                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
21670                 }\r
21671                 *MESH_FACE_LIST {\r
21672                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21673                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21674                 }\r
21675                 *MESH_NUMTVERTEX        4\r
21676                 *MESH_TVERTLIST {\r
21677                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
21678                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
21679                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
21680                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
21681                 }\r
21682                 *MESH_NUMTVFACES        2\r
21683                 *MESH_TFACELIST {\r
21684                         *MESH_TFACE     0       0       2       1\r
21685                         *MESH_TFACE     1       2       3       1\r
21686                 }\r
21687         }\r
21688         *PROP_MOTIONBLUR        0\r
21689         *PROP_CASTSHADOW        1\r
21690         *PROP_RECVSHADOW        1\r
21691         *MATERIAL_REF   3\r
21692 }\r
21693 *GEOMOBJECT     {\r
21694         *NODE_NAME      "mat3model0surf302"\r
21695         *NODE_TM        {\r
21696                 *NODE_NAME      "mat3model0surf302"\r
21697                 *INHERIT_POS    0       0       0\r
21698                 *INHERIT_ROT    0       0       0\r
21699                 *INHERIT_SCL    0       0       0\r
21700                 *TM_ROW0        1.0     0       0\r
21701                 *TM_ROW1        0       1.0     0\r
21702                 *TM_ROW2        0       0       1.0\r
21703                 *TM_ROW3        0       0       0\r
21704                 *TM_POS 0.000000        0.000000        0.000000\r
21705         }\r
21706         *MESH   {\r
21707                 *TIMEVALUE      0\r
21708                 *MESH_NUMVERTEX 4\r
21709                 *MESH_NUMFACES  2\r
21710                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21711                 *MESH_VERTEX_LIST       {\r
21712                         *MESH_VERTEX    0       552.000000      -128.000000     -168.000000\r
21713                         *MESH_VERTEX    1       544.000000      -136.000000     -184.000000\r
21714                         *MESH_VERTEX    2       552.000000      -104.000000     -168.000000\r
21715                         *MESH_VERTEX    3       544.000000      -96.000000      -184.000000\r
21716                 }\r
21717                 *MESH_NORMALS   {\r
21718                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21719                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21720                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
21721                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
21722                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
21723                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
21724                 }\r
21725                 *MESH_FACE_LIST {\r
21726                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21727                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21728                 }\r
21729                 *MESH_NUMTVERTEX        4\r
21730                 *MESH_TVERTLIST {\r
21731                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
21732                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
21733                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
21734                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
21735                 }\r
21736                 *MESH_NUMTVFACES        2\r
21737                 *MESH_TFACELIST {\r
21738                         *MESH_TFACE     0       0       2       1\r
21739                         *MESH_TFACE     1       2       3       1\r
21740                 }\r
21741         }\r
21742         *PROP_MOTIONBLUR        0\r
21743         *PROP_CASTSHADOW        1\r
21744         *PROP_RECVSHADOW        1\r
21745         *MATERIAL_REF   3\r
21746 }\r
21747 *GEOMOBJECT     {\r
21748         *NODE_NAME      "mat3model0surf303"\r
21749         *NODE_TM        {\r
21750                 *NODE_NAME      "mat3model0surf303"\r
21751                 *INHERIT_POS    0       0       0\r
21752                 *INHERIT_ROT    0       0       0\r
21753                 *INHERIT_SCL    0       0       0\r
21754                 *TM_ROW0        1.0     0       0\r
21755                 *TM_ROW1        0       1.0     0\r
21756                 *TM_ROW2        0       0       1.0\r
21757                 *TM_ROW3        0       0       0\r
21758                 *TM_POS 0.000000        0.000000        0.000000\r
21759         }\r
21760         *MESH   {\r
21761                 *TIMEVALUE      0\r
21762                 *MESH_NUMVERTEX 4\r
21763                 *MESH_NUMFACES  2\r
21764                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21765                 *MESH_VERTEX_LIST       {\r
21766                         *MESH_VERTEX    0       584.000000      -136.000000     -184.000000\r
21767                         *MESH_VERTEX    1       544.000000      -136.000000     -200.000000\r
21768                         *MESH_VERTEX    2       544.000000      -136.000000     -184.000000\r
21769                         *MESH_VERTEX    3       584.000000      -136.000000     -200.000000\r
21770                 }\r
21771                 *MESH_NORMALS   {\r
21772                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21773                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21774                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
21775                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
21776                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
21777                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
21778                 }\r
21779                 *MESH_FACE_LIST {\r
21780                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21781                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21782                 }\r
21783                 *MESH_NUMTVERTEX        4\r
21784                 *MESH_TVERTLIST {\r
21785                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
21786                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
21787                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
21788                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
21789                 }\r
21790                 *MESH_NUMTVFACES        2\r
21791                 *MESH_TFACELIST {\r
21792                         *MESH_TFACE     0       0       2       1\r
21793                         *MESH_TFACE     1       3       0       1\r
21794                 }\r
21795         }\r
21796         *PROP_MOTIONBLUR        0\r
21797         *PROP_CASTSHADOW        1\r
21798         *PROP_RECVSHADOW        1\r
21799         *MATERIAL_REF   3\r
21800 }\r
21801 *GEOMOBJECT     {\r
21802         *NODE_NAME      "mat3model0surf304"\r
21803         *NODE_TM        {\r
21804                 *NODE_NAME      "mat3model0surf304"\r
21805                 *INHERIT_POS    0       0       0\r
21806                 *INHERIT_ROT    0       0       0\r
21807                 *INHERIT_SCL    0       0       0\r
21808                 *TM_ROW0        1.0     0       0\r
21809                 *TM_ROW1        0       1.0     0\r
21810                 *TM_ROW2        0       0       1.0\r
21811                 *TM_ROW3        0       0       0\r
21812                 *TM_POS 0.000000        0.000000        0.000000\r
21813         }\r
21814         *MESH   {\r
21815                 *TIMEVALUE      0\r
21816                 *MESH_NUMVERTEX 4\r
21817                 *MESH_NUMFACES  2\r
21818                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21819                 *MESH_VERTEX_LIST       {\r
21820                         *MESH_VERTEX    0       544.000000      -96.000000      -184.000000\r
21821                         *MESH_VERTEX    1       544.000000      -136.000000     -200.000000\r
21822                         *MESH_VERTEX    2       544.000000      -96.000000      -200.000000\r
21823                         *MESH_VERTEX    3       544.000000      -136.000000     -184.000000\r
21824                 }\r
21825                 *MESH_NORMALS   {\r
21826                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21827                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21828                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
21829                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
21830                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
21831                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
21832                 }\r
21833                 *MESH_FACE_LIST {\r
21834                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21835                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21836                 }\r
21837                 *MESH_NUMTVERTEX        4\r
21838                 *MESH_TVERTLIST {\r
21839                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
21840                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
21841                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
21842                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
21843                 }\r
21844                 *MESH_NUMTVFACES        2\r
21845                 *MESH_TFACELIST {\r
21846                         *MESH_TFACE     0       0       2       1\r
21847                         *MESH_TFACE     1       3       0       1\r
21848                 }\r
21849         }\r
21850         *PROP_MOTIONBLUR        0\r
21851         *PROP_CASTSHADOW        1\r
21852         *PROP_RECVSHADOW        1\r
21853         *MATERIAL_REF   3\r
21854 }\r
21855 *GEOMOBJECT     {\r
21856         *NODE_NAME      "mat3model0surf305"\r
21857         *NODE_TM        {\r
21858                 *NODE_NAME      "mat3model0surf305"\r
21859                 *INHERIT_POS    0       0       0\r
21860                 *INHERIT_ROT    0       0       0\r
21861                 *INHERIT_SCL    0       0       0\r
21862                 *TM_ROW0        1.0     0       0\r
21863                 *TM_ROW1        0       1.0     0\r
21864                 *TM_ROW2        0       0       1.0\r
21865                 *TM_ROW3        0       0       0\r
21866                 *TM_POS 0.000000        0.000000        0.000000\r
21867         }\r
21868         *MESH   {\r
21869                 *TIMEVALUE      0\r
21870                 *MESH_NUMVERTEX 4\r
21871                 *MESH_NUMFACES  2\r
21872                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21873                 *MESH_VERTEX_LIST       {\r
21874                         *MESH_VERTEX    0       544.000000      -192.000000     -72.000000\r
21875                         *MESH_VERTEX    1       544.000000      -192.000000     -88.000000\r
21876                         *MESH_VERTEX    2       584.000000      -192.000000     -72.000000\r
21877                         *MESH_VERTEX    3       584.000000      -192.000000     -88.000000\r
21878                 }\r
21879                 *MESH_NORMALS   {\r
21880                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21881                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21882                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
21883                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
21884                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
21885                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
21886                 }\r
21887                 *MESH_FACE_LIST {\r
21888                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21889                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21890                 }\r
21891                 *MESH_NUMTVERTEX        4\r
21892                 *MESH_TVERTLIST {\r
21893                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
21894                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
21895                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
21896                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
21897                 }\r
21898                 *MESH_NUMTVFACES        2\r
21899                 *MESH_TFACELIST {\r
21900                         *MESH_TFACE     0       0       2       1\r
21901                         *MESH_TFACE     1       2       3       1\r
21902                 }\r
21903         }\r
21904         *PROP_MOTIONBLUR        0\r
21905         *PROP_CASTSHADOW        1\r
21906         *PROP_RECVSHADOW        1\r
21907         *MATERIAL_REF   3\r
21908 }\r
21909 *GEOMOBJECT     {\r
21910         *NODE_NAME      "mat3model0surf306"\r
21911         *NODE_TM        {\r
21912                 *NODE_NAME      "mat3model0surf306"\r
21913                 *INHERIT_POS    0       0       0\r
21914                 *INHERIT_ROT    0       0       0\r
21915                 *INHERIT_SCL    0       0       0\r
21916                 *TM_ROW0        1.0     0       0\r
21917                 *TM_ROW1        0       1.0     0\r
21918                 *TM_ROW2        0       0       1.0\r
21919                 *TM_ROW3        0       0       0\r
21920                 *TM_POS 0.000000        0.000000        0.000000\r
21921         }\r
21922         *MESH   {\r
21923                 *TIMEVALUE      0\r
21924                 *MESH_NUMVERTEX 4\r
21925                 *MESH_NUMFACES  2\r
21926                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21927                 *MESH_VERTEX_LIST       {\r
21928                         *MESH_VERTEX    0       584.000000      -192.000000     -184.000000\r
21929                         *MESH_VERTEX    1       544.000000      -192.000000     -200.000000\r
21930                         *MESH_VERTEX    2       584.000000      -192.000000     -200.000000\r
21931                         *MESH_VERTEX    3       544.000000      -192.000000     -184.000000\r
21932                 }\r
21933                 *MESH_NORMALS   {\r
21934                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21935                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21936                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
21937                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
21938                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
21939                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
21940                 }\r
21941                 *MESH_FACE_LIST {\r
21942                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21943                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21944                 }\r
21945                 *MESH_NUMTVERTEX        4\r
21946                 *MESH_TVERTLIST {\r
21947                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
21948                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
21949                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
21950                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
21951                 }\r
21952                 *MESH_NUMTVFACES        2\r
21953                 *MESH_TFACELIST {\r
21954                         *MESH_TFACE     0       0       2       1\r
21955                         *MESH_TFACE     1       3       0       1\r
21956                 }\r
21957         }\r
21958         *PROP_MOTIONBLUR        0\r
21959         *PROP_CASTSHADOW        1\r
21960         *PROP_RECVSHADOW        1\r
21961         *MATERIAL_REF   3\r
21962 }\r
21963 *GEOMOBJECT     {\r
21964         *NODE_NAME      "mat3model0surf307"\r
21965         *NODE_TM        {\r
21966                 *NODE_NAME      "mat3model0surf307"\r
21967                 *INHERIT_POS    0       0       0\r
21968                 *INHERIT_ROT    0       0       0\r
21969                 *INHERIT_SCL    0       0       0\r
21970                 *TM_ROW0        1.0     0       0\r
21971                 *TM_ROW1        0       1.0     0\r
21972                 *TM_ROW2        0       0       1.0\r
21973                 *TM_ROW3        0       0       0\r
21974                 *TM_POS 0.000000        0.000000        0.000000\r
21975         }\r
21976         *MESH   {\r
21977                 *TIMEVALUE      0\r
21978                 *MESH_NUMVERTEX 4\r
21979                 *MESH_NUMFACES  2\r
21980                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
21981                 *MESH_VERTEX_LIST       {\r
21982                         *MESH_VERTEX    0       584.000000      -232.000000     -72.000000\r
21983                         *MESH_VERTEX    1       544.000000      -232.000000     -88.000000\r
21984                         *MESH_VERTEX    2       544.000000      -232.000000     -72.000000\r
21985                         *MESH_VERTEX    3       584.000000      -232.000000     -88.000000\r
21986                 }\r
21987                 *MESH_NORMALS   {\r
21988                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
21989                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
21990                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
21991                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
21992                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
21993                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
21994                 }\r
21995                 *MESH_FACE_LIST {\r
21996                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21997                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
21998                 }\r
21999                 *MESH_NUMTVERTEX        4\r
22000                 *MESH_TVERTLIST {\r
22001                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
22002                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
22003                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
22004                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
22005                 }\r
22006                 *MESH_NUMTVFACES        2\r
22007                 *MESH_TFACELIST {\r
22008                         *MESH_TFACE     0       0       2       1\r
22009                         *MESH_TFACE     1       3       0       1\r
22010                 }\r
22011         }\r
22012         *PROP_MOTIONBLUR        0\r
22013         *PROP_CASTSHADOW        1\r
22014         *PROP_RECVSHADOW        1\r
22015         *MATERIAL_REF   3\r
22016 }\r
22017 *GEOMOBJECT     {\r
22018         *NODE_NAME      "mat3model0surf308"\r
22019         *NODE_TM        {\r
22020                 *NODE_NAME      "mat3model0surf308"\r
22021                 *INHERIT_POS    0       0       0\r
22022                 *INHERIT_ROT    0       0       0\r
22023                 *INHERIT_SCL    0       0       0\r
22024                 *TM_ROW0        1.0     0       0\r
22025                 *TM_ROW1        0       1.0     0\r
22026                 *TM_ROW2        0       0       1.0\r
22027                 *TM_ROW3        0       0       0\r
22028                 *TM_POS 0.000000        0.000000        0.000000\r
22029         }\r
22030         *MESH   {\r
22031                 *TIMEVALUE      0\r
22032                 *MESH_NUMVERTEX 4\r
22033                 *MESH_NUMFACES  2\r
22034                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22035                 *MESH_VERTEX_LIST       {\r
22036                         *MESH_VERTEX    0       544.000000      -192.000000     -72.000000\r
22037                         *MESH_VERTEX    1       544.000000      -232.000000     -88.000000\r
22038                         *MESH_VERTEX    2       544.000000      -192.000000     -88.000000\r
22039                         *MESH_VERTEX    3       544.000000      -232.000000     -72.000000\r
22040                 }\r
22041                 *MESH_NORMALS   {\r
22042                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22043                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22044                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
22045                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
22046                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
22047                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
22048                 }\r
22049                 *MESH_FACE_LIST {\r
22050                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22051                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22052                 }\r
22053                 *MESH_NUMTVERTEX        4\r
22054                 *MESH_TVERTLIST {\r
22055                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
22056                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
22057                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
22058                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
22059                 }\r
22060                 *MESH_NUMTVFACES        2\r
22061                 *MESH_TFACELIST {\r
22062                         *MESH_TFACE     0       0       2       1\r
22063                         *MESH_TFACE     1       3       0       1\r
22064                 }\r
22065         }\r
22066         *PROP_MOTIONBLUR        0\r
22067         *PROP_CASTSHADOW        1\r
22068         *PROP_RECVSHADOW        1\r
22069         *MATERIAL_REF   3\r
22070 }\r
22071 *GEOMOBJECT     {\r
22072         *NODE_NAME      "mat3model0surf309"\r
22073         *NODE_TM        {\r
22074                 *NODE_NAME      "mat3model0surf309"\r
22075                 *INHERIT_POS    0       0       0\r
22076                 *INHERIT_ROT    0       0       0\r
22077                 *INHERIT_SCL    0       0       0\r
22078                 *TM_ROW0        1.0     0       0\r
22079                 *TM_ROW1        0       1.0     0\r
22080                 *TM_ROW2        0       0       1.0\r
22081                 *TM_ROW3        0       0       0\r
22082                 *TM_POS 0.000000        0.000000        0.000000\r
22083         }\r
22084         *MESH   {\r
22085                 *TIMEVALUE      0\r
22086                 *MESH_NUMVERTEX 4\r
22087                 *MESH_NUMFACES  2\r
22088                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22089                 *MESH_VERTEX_LIST       {\r
22090                         *MESH_VERTEX    0       544.000000      -192.000000     -88.000000\r
22091                         *MESH_VERTEX    1       544.000000      -232.000000     -88.000000\r
22092                         *MESH_VERTEX    2       552.000000      -200.000000     -104.000000\r
22093                         *MESH_VERTEX    3       552.000000      -224.000000     -104.000000\r
22094                 }\r
22095                 *MESH_NORMALS   {\r
22096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22098                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
22099                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
22100                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
22101                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
22102                 }\r
22103                 *MESH_FACE_LIST {\r
22104                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22105                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22106                 }\r
22107                 *MESH_NUMTVERTEX        4\r
22108                 *MESH_TVERTLIST {\r
22109                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
22110                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
22111                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
22112                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
22113                 }\r
22114                 *MESH_NUMTVFACES        2\r
22115                 *MESH_TFACELIST {\r
22116                         *MESH_TFACE     0       0       2       1\r
22117                         *MESH_TFACE     1       2       3       1\r
22118                 }\r
22119         }\r
22120         *PROP_MOTIONBLUR        0\r
22121         *PROP_CASTSHADOW        1\r
22122         *PROP_RECVSHADOW        1\r
22123         *MATERIAL_REF   3\r
22124 }\r
22125 *GEOMOBJECT     {\r
22126         *NODE_NAME      "mat3model0surf310"\r
22127         *NODE_TM        {\r
22128                 *NODE_NAME      "mat3model0surf310"\r
22129                 *INHERIT_POS    0       0       0\r
22130                 *INHERIT_ROT    0       0       0\r
22131                 *INHERIT_SCL    0       0       0\r
22132                 *TM_ROW0        1.0     0       0\r
22133                 *TM_ROW1        0       1.0     0\r
22134                 *TM_ROW2        0       0       1.0\r
22135                 *TM_ROW3        0       0       0\r
22136                 *TM_POS 0.000000        0.000000        0.000000\r
22137         }\r
22138         *MESH   {\r
22139                 *TIMEVALUE      0\r
22140                 *MESH_NUMVERTEX 4\r
22141                 *MESH_NUMFACES  2\r
22142                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22143                 *MESH_VERTEX_LIST       {\r
22144                         *MESH_VERTEX    0       552.000000      -200.000000     -168.000000\r
22145                         *MESH_VERTEX    1       544.000000      -232.000000     -184.000000\r
22146                         *MESH_VERTEX    2       544.000000      -192.000000     -184.000000\r
22147                         *MESH_VERTEX    3       552.000000      -224.000000     -168.000000\r
22148                 }\r
22149                 *MESH_NORMALS   {\r
22150                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22151                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22152                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
22153                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
22154                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
22155                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
22156                 }\r
22157                 *MESH_FACE_LIST {\r
22158                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22159                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22160                 }\r
22161                 *MESH_NUMTVERTEX        4\r
22162                 *MESH_TVERTLIST {\r
22163                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
22164                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
22165                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
22166                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
22167                 }\r
22168                 *MESH_NUMTVFACES        2\r
22169                 *MESH_TFACELIST {\r
22170                         *MESH_TFACE     0       0       2       1\r
22171                         *MESH_TFACE     1       3       0       1\r
22172                 }\r
22173         }\r
22174         *PROP_MOTIONBLUR        0\r
22175         *PROP_CASTSHADOW        1\r
22176         *PROP_RECVSHADOW        1\r
22177         *MATERIAL_REF   3\r
22178 }\r
22179 *GEOMOBJECT     {\r
22180         *NODE_NAME      "mat3model0surf311"\r
22181         *NODE_TM        {\r
22182                 *NODE_NAME      "mat3model0surf311"\r
22183                 *INHERIT_POS    0       0       0\r
22184                 *INHERIT_ROT    0       0       0\r
22185                 *INHERIT_SCL    0       0       0\r
22186                 *TM_ROW0        1.0     0       0\r
22187                 *TM_ROW1        0       1.0     0\r
22188                 *TM_ROW2        0       0       1.0\r
22189                 *TM_ROW3        0       0       0\r
22190                 *TM_POS 0.000000        0.000000        0.000000\r
22191         }\r
22192         *MESH   {\r
22193                 *TIMEVALUE      0\r
22194                 *MESH_NUMVERTEX 4\r
22195                 *MESH_NUMFACES  2\r
22196                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22197                 *MESH_VERTEX_LIST       {\r
22198                         *MESH_VERTEX    0       584.000000      -232.000000     -200.000000\r
22199                         *MESH_VERTEX    1       544.000000      -232.000000     -200.000000\r
22200                         *MESH_VERTEX    2       584.000000      -232.000000     -184.000000\r
22201                         *MESH_VERTEX    3       544.000000      -232.000000     -184.000000\r
22202                 }\r
22203                 *MESH_NORMALS   {\r
22204                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22205                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22206                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
22207                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
22208                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
22209                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
22210                 }\r
22211                 *MESH_FACE_LIST {\r
22212                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22213                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22214                 }\r
22215                 *MESH_NUMTVERTEX        4\r
22216                 *MESH_TVERTLIST {\r
22217                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
22218                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
22219                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
22220                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
22221                 }\r
22222                 *MESH_NUMTVFACES        2\r
22223                 *MESH_TFACELIST {\r
22224                         *MESH_TFACE     0       0       2       1\r
22225                         *MESH_TFACE     1       2       3       1\r
22226                 }\r
22227         }\r
22228         *PROP_MOTIONBLUR        0\r
22229         *PROP_CASTSHADOW        1\r
22230         *PROP_RECVSHADOW        1\r
22231         *MATERIAL_REF   3\r
22232 }\r
22233 *GEOMOBJECT     {\r
22234         *NODE_NAME      "mat3model0surf312"\r
22235         *NODE_TM        {\r
22236                 *NODE_NAME      "mat3model0surf312"\r
22237                 *INHERIT_POS    0       0       0\r
22238                 *INHERIT_ROT    0       0       0\r
22239                 *INHERIT_SCL    0       0       0\r
22240                 *TM_ROW0        1.0     0       0\r
22241                 *TM_ROW1        0       1.0     0\r
22242                 *TM_ROW2        0       0       1.0\r
22243                 *TM_ROW3        0       0       0\r
22244                 *TM_POS 0.000000        0.000000        0.000000\r
22245         }\r
22246         *MESH   {\r
22247                 *TIMEVALUE      0\r
22248                 *MESH_NUMVERTEX 4\r
22249                 *MESH_NUMFACES  2\r
22250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22251                 *MESH_VERTEX_LIST       {\r
22252                         *MESH_VERTEX    0       544.000000      -232.000000     -184.000000\r
22253                         *MESH_VERTEX    1       544.000000      -232.000000     -200.000000\r
22254                         *MESH_VERTEX    2       544.000000      -192.000000     -184.000000\r
22255                         *MESH_VERTEX    3       544.000000      -192.000000     -200.000000\r
22256                 }\r
22257                 *MESH_NORMALS   {\r
22258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22260                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
22261                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
22262                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
22263                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
22264                 }\r
22265                 *MESH_FACE_LIST {\r
22266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22267                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22268                 }\r
22269                 *MESH_NUMTVERTEX        4\r
22270                 *MESH_TVERTLIST {\r
22271                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
22272                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
22273                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
22274                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
22275                 }\r
22276                 *MESH_NUMTVFACES        2\r
22277                 *MESH_TFACELIST {\r
22278                         *MESH_TFACE     0       0       2       1\r
22279                         *MESH_TFACE     1       2       3       1\r
22280                 }\r
22281         }\r
22282         *PROP_MOTIONBLUR        0\r
22283         *PROP_CASTSHADOW        1\r
22284         *PROP_RECVSHADOW        1\r
22285         *MATERIAL_REF   3\r
22286 }\r
22287 *GEOMOBJECT     {\r
22288         *NODE_NAME      "mat3model0surf313"\r
22289         *NODE_TM        {\r
22290                 *NODE_NAME      "mat3model0surf313"\r
22291                 *INHERIT_POS    0       0       0\r
22292                 *INHERIT_ROT    0       0       0\r
22293                 *INHERIT_SCL    0       0       0\r
22294                 *TM_ROW0        1.0     0       0\r
22295                 *TM_ROW1        0       1.0     0\r
22296                 *TM_ROW2        0       0       1.0\r
22297                 *TM_ROW3        0       0       0\r
22298                 *TM_POS 0.000000        0.000000        0.000000\r
22299         }\r
22300         *MESH   {\r
22301                 *TIMEVALUE      0\r
22302                 *MESH_NUMVERTEX 4\r
22303                 *MESH_NUMFACES  2\r
22304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22305                 *MESH_VERTEX_LIST       {\r
22306                         *MESH_VERTEX    0       584.000000      -288.000000     -72.000000\r
22307                         *MESH_VERTEX    1       544.000000      -288.000000     -88.000000\r
22308                         *MESH_VERTEX    2       584.000000      -288.000000     -88.000000\r
22309                         *MESH_VERTEX    3       544.000000      -288.000000     -72.000000\r
22310                 }\r
22311                 *MESH_NORMALS   {\r
22312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22314                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
22315                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
22316                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
22317                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
22318                 }\r
22319                 *MESH_FACE_LIST {\r
22320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22321                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22322                 }\r
22323                 *MESH_NUMTVERTEX        4\r
22324                 *MESH_TVERTLIST {\r
22325                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
22326                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
22327                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
22328                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
22329                 }\r
22330                 *MESH_NUMTVFACES        2\r
22331                 *MESH_TFACELIST {\r
22332                         *MESH_TFACE     0       0       2       1\r
22333                         *MESH_TFACE     1       3       0       1\r
22334                 }\r
22335         }\r
22336         *PROP_MOTIONBLUR        0\r
22337         *PROP_CASTSHADOW        1\r
22338         *PROP_RECVSHADOW        1\r
22339         *MATERIAL_REF   3\r
22340 }\r
22341 *GEOMOBJECT     {\r
22342         *NODE_NAME      "mat3model0surf314"\r
22343         *NODE_TM        {\r
22344                 *NODE_NAME      "mat3model0surf314"\r
22345                 *INHERIT_POS    0       0       0\r
22346                 *INHERIT_ROT    0       0       0\r
22347                 *INHERIT_SCL    0       0       0\r
22348                 *TM_ROW0        1.0     0       0\r
22349                 *TM_ROW1        0       1.0     0\r
22350                 *TM_ROW2        0       0       1.0\r
22351                 *TM_ROW3        0       0       0\r
22352                 *TM_POS 0.000000        0.000000        0.000000\r
22353         }\r
22354         *MESH   {\r
22355                 *TIMEVALUE      0\r
22356                 *MESH_NUMVERTEX 4\r
22357                 *MESH_NUMFACES  2\r
22358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22359                 *MESH_VERTEX_LIST       {\r
22360                         *MESH_VERTEX    0       584.000000      -288.000000     -184.000000\r
22361                         *MESH_VERTEX    1       544.000000      -288.000000     -200.000000\r
22362                         *MESH_VERTEX    2       584.000000      -288.000000     -200.000000\r
22363                         *MESH_VERTEX    3       544.000000      -288.000000     -184.000000\r
22364                 }\r
22365                 *MESH_NORMALS   {\r
22366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22368                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
22369                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
22370                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
22371                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
22372                 }\r
22373                 *MESH_FACE_LIST {\r
22374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22375                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22376                 }\r
22377                 *MESH_NUMTVERTEX        4\r
22378                 *MESH_TVERTLIST {\r
22379                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
22380                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
22381                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
22382                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
22383                 }\r
22384                 *MESH_NUMTVFACES        2\r
22385                 *MESH_TFACELIST {\r
22386                         *MESH_TFACE     0       0       2       1\r
22387                         *MESH_TFACE     1       3       0       1\r
22388                 }\r
22389         }\r
22390         *PROP_MOTIONBLUR        0\r
22391         *PROP_CASTSHADOW        1\r
22392         *PROP_RECVSHADOW        1\r
22393         *MATERIAL_REF   3\r
22394 }\r
22395 *GEOMOBJECT     {\r
22396         *NODE_NAME      "mat3model0surf315"\r
22397         *NODE_TM        {\r
22398                 *NODE_NAME      "mat3model0surf315"\r
22399                 *INHERIT_POS    0       0       0\r
22400                 *INHERIT_ROT    0       0       0\r
22401                 *INHERIT_SCL    0       0       0\r
22402                 *TM_ROW0        1.0     0       0\r
22403                 *TM_ROW1        0       1.0     0\r
22404                 *TM_ROW2        0       0       1.0\r
22405                 *TM_ROW3        0       0       0\r
22406                 *TM_POS 0.000000        0.000000        0.000000\r
22407         }\r
22408         *MESH   {\r
22409                 *TIMEVALUE      0\r
22410                 *MESH_NUMVERTEX 4\r
22411                 *MESH_NUMFACES  2\r
22412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22413                 *MESH_VERTEX_LIST       {\r
22414                         *MESH_VERTEX    0       584.000000      -328.000000     -88.000000\r
22415                         *MESH_VERTEX    1       544.000000      -328.000000     -88.000000\r
22416                         *MESH_VERTEX    2       584.000000      -328.000000     -72.000000\r
22417                         *MESH_VERTEX    3       544.000000      -328.000000     -72.000000\r
22418                 }\r
22419                 *MESH_NORMALS   {\r
22420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22422                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
22423                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
22424                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
22425                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
22426                 }\r
22427                 *MESH_FACE_LIST {\r
22428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22429                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22430                 }\r
22431                 *MESH_NUMTVERTEX        4\r
22432                 *MESH_TVERTLIST {\r
22433                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
22434                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
22435                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
22436                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
22437                 }\r
22438                 *MESH_NUMTVFACES        2\r
22439                 *MESH_TFACELIST {\r
22440                         *MESH_TFACE     0       0       2       1\r
22441                         *MESH_TFACE     1       2       3       1\r
22442                 }\r
22443         }\r
22444         *PROP_MOTIONBLUR        0\r
22445         *PROP_CASTSHADOW        1\r
22446         *PROP_RECVSHADOW        1\r
22447         *MATERIAL_REF   3\r
22448 }\r
22449 *GEOMOBJECT     {\r
22450         *NODE_NAME      "mat3model0surf316"\r
22451         *NODE_TM        {\r
22452                 *NODE_NAME      "mat3model0surf316"\r
22453                 *INHERIT_POS    0       0       0\r
22454                 *INHERIT_ROT    0       0       0\r
22455                 *INHERIT_SCL    0       0       0\r
22456                 *TM_ROW0        1.0     0       0\r
22457                 *TM_ROW1        0       1.0     0\r
22458                 *TM_ROW2        0       0       1.0\r
22459                 *TM_ROW3        0       0       0\r
22460                 *TM_POS 0.000000        0.000000        0.000000\r
22461         }\r
22462         *MESH   {\r
22463                 *TIMEVALUE      0\r
22464                 *MESH_NUMVERTEX 4\r
22465                 *MESH_NUMFACES  2\r
22466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22467                 *MESH_VERTEX_LIST       {\r
22468                         *MESH_VERTEX    0       544.000000      -328.000000     -72.000000\r
22469                         *MESH_VERTEX    1       544.000000      -328.000000     -88.000000\r
22470                         *MESH_VERTEX    2       544.000000      -288.000000     -72.000000\r
22471                         *MESH_VERTEX    3       544.000000      -288.000000     -88.000000\r
22472                 }\r
22473                 *MESH_NORMALS   {\r
22474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22476                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
22477                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
22478                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
22479                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
22480                 }\r
22481                 *MESH_FACE_LIST {\r
22482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22483                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22484                 }\r
22485                 *MESH_NUMTVERTEX        4\r
22486                 *MESH_TVERTLIST {\r
22487                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
22488                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
22489                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
22490                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
22491                 }\r
22492                 *MESH_NUMTVFACES        2\r
22493                 *MESH_TFACELIST {\r
22494                         *MESH_TFACE     0       0       2       1\r
22495                         *MESH_TFACE     1       2       3       1\r
22496                 }\r
22497         }\r
22498         *PROP_MOTIONBLUR        0\r
22499         *PROP_CASTSHADOW        1\r
22500         *PROP_RECVSHADOW        1\r
22501         *MATERIAL_REF   3\r
22502 }\r
22503 *GEOMOBJECT     {\r
22504         *NODE_NAME      "mat3model0surf317"\r
22505         *NODE_TM        {\r
22506                 *NODE_NAME      "mat3model0surf317"\r
22507                 *INHERIT_POS    0       0       0\r
22508                 *INHERIT_ROT    0       0       0\r
22509                 *INHERIT_SCL    0       0       0\r
22510                 *TM_ROW0        1.0     0       0\r
22511                 *TM_ROW1        0       1.0     0\r
22512                 *TM_ROW2        0       0       1.0\r
22513                 *TM_ROW3        0       0       0\r
22514                 *TM_POS 0.000000        0.000000        0.000000\r
22515         }\r
22516         *MESH   {\r
22517                 *TIMEVALUE      0\r
22518                 *MESH_NUMVERTEX 4\r
22519                 *MESH_NUMFACES  2\r
22520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22521                 *MESH_VERTEX_LIST       {\r
22522                         *MESH_VERTEX    0       544.000000      -288.000000     -88.000000\r
22523                         *MESH_VERTEX    1       544.000000      -328.000000     -88.000000\r
22524                         *MESH_VERTEX    2       552.000000      -296.000000     -104.000000\r
22525                         *MESH_VERTEX    3       552.000000      -320.000000     -104.000000\r
22526                 }\r
22527                 *MESH_NORMALS   {\r
22528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22530                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
22531                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
22532                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
22533                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
22534                 }\r
22535                 *MESH_FACE_LIST {\r
22536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22537                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22538                 }\r
22539                 *MESH_NUMTVERTEX        4\r
22540                 *MESH_TVERTLIST {\r
22541                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
22542                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
22543                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
22544                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
22545                 }\r
22546                 *MESH_NUMTVFACES        2\r
22547                 *MESH_TFACELIST {\r
22548                         *MESH_TFACE     0       0       2       1\r
22549                         *MESH_TFACE     1       2       3       1\r
22550                 }\r
22551         }\r
22552         *PROP_MOTIONBLUR        0\r
22553         *PROP_CASTSHADOW        1\r
22554         *PROP_RECVSHADOW        1\r
22555         *MATERIAL_REF   3\r
22556 }\r
22557 *GEOMOBJECT     {\r
22558         *NODE_NAME      "mat3model0surf318"\r
22559         *NODE_TM        {\r
22560                 *NODE_NAME      "mat3model0surf318"\r
22561                 *INHERIT_POS    0       0       0\r
22562                 *INHERIT_ROT    0       0       0\r
22563                 *INHERIT_SCL    0       0       0\r
22564                 *TM_ROW0        1.0     0       0\r
22565                 *TM_ROW1        0       1.0     0\r
22566                 *TM_ROW2        0       0       1.0\r
22567                 *TM_ROW3        0       0       0\r
22568                 *TM_POS 0.000000        0.000000        0.000000\r
22569         }\r
22570         *MESH   {\r
22571                 *TIMEVALUE      0\r
22572                 *MESH_NUMVERTEX 4\r
22573                 *MESH_NUMFACES  2\r
22574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22575                 *MESH_VERTEX_LIST       {\r
22576                         *MESH_VERTEX    0       552.000000      -296.000000     -168.000000\r
22577                         *MESH_VERTEX    1       544.000000      -328.000000     -184.000000\r
22578                         *MESH_VERTEX    2       544.000000      -288.000000     -184.000000\r
22579                         *MESH_VERTEX    3       552.000000      -320.000000     -168.000000\r
22580                 }\r
22581                 *MESH_NORMALS   {\r
22582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22584                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
22585                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
22586                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
22587                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
22588                 }\r
22589                 *MESH_FACE_LIST {\r
22590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22591                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22592                 }\r
22593                 *MESH_NUMTVERTEX        4\r
22594                 *MESH_TVERTLIST {\r
22595                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
22596                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
22597                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
22598                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
22599                 }\r
22600                 *MESH_NUMTVFACES        2\r
22601                 *MESH_TFACELIST {\r
22602                         *MESH_TFACE     0       0       2       1\r
22603                         *MESH_TFACE     1       3       0       1\r
22604                 }\r
22605         }\r
22606         *PROP_MOTIONBLUR        0\r
22607         *PROP_CASTSHADOW        1\r
22608         *PROP_RECVSHADOW        1\r
22609         *MATERIAL_REF   3\r
22610 }\r
22611 *GEOMOBJECT     {\r
22612         *NODE_NAME      "mat3model0surf319"\r
22613         *NODE_TM        {\r
22614                 *NODE_NAME      "mat3model0surf319"\r
22615                 *INHERIT_POS    0       0       0\r
22616                 *INHERIT_ROT    0       0       0\r
22617                 *INHERIT_SCL    0       0       0\r
22618                 *TM_ROW0        1.0     0       0\r
22619                 *TM_ROW1        0       1.0     0\r
22620                 *TM_ROW2        0       0       1.0\r
22621                 *TM_ROW3        0       0       0\r
22622                 *TM_POS 0.000000        0.000000        0.000000\r
22623         }\r
22624         *MESH   {\r
22625                 *TIMEVALUE      0\r
22626                 *MESH_NUMVERTEX 4\r
22627                 *MESH_NUMFACES  2\r
22628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22629                 *MESH_VERTEX_LIST       {\r
22630                         *MESH_VERTEX    0       544.000000      -288.000000     -184.000000\r
22631                         *MESH_VERTEX    1       544.000000      -328.000000     -200.000000\r
22632                         *MESH_VERTEX    2       544.000000      -288.000000     -200.000000\r
22633                         *MESH_VERTEX    3       544.000000      -328.000000     -184.000000\r
22634                 }\r
22635                 *MESH_NORMALS   {\r
22636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22638                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
22639                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
22640                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
22641                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
22642                 }\r
22643                 *MESH_FACE_LIST {\r
22644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22645                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22646                 }\r
22647                 *MESH_NUMTVERTEX        4\r
22648                 *MESH_TVERTLIST {\r
22649                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
22650                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
22651                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
22652                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
22653                 }\r
22654                 *MESH_NUMTVFACES        2\r
22655                 *MESH_TFACELIST {\r
22656                         *MESH_TFACE     0       0       2       1\r
22657                         *MESH_TFACE     1       3       0       1\r
22658                 }\r
22659         }\r
22660         *PROP_MOTIONBLUR        0\r
22661         *PROP_CASTSHADOW        1\r
22662         *PROP_RECVSHADOW        1\r
22663         *MATERIAL_REF   3\r
22664 }\r
22665 *GEOMOBJECT     {\r
22666         *NODE_NAME      "mat3model0surf320"\r
22667         *NODE_TM        {\r
22668                 *NODE_NAME      "mat3model0surf320"\r
22669                 *INHERIT_POS    0       0       0\r
22670                 *INHERIT_ROT    0       0       0\r
22671                 *INHERIT_SCL    0       0       0\r
22672                 *TM_ROW0        1.0     0       0\r
22673                 *TM_ROW1        0       1.0     0\r
22674                 *TM_ROW2        0       0       1.0\r
22675                 *TM_ROW3        0       0       0\r
22676                 *TM_POS 0.000000        0.000000        0.000000\r
22677         }\r
22678         *MESH   {\r
22679                 *TIMEVALUE      0\r
22680                 *MESH_NUMVERTEX 4\r
22681                 *MESH_NUMFACES  2\r
22682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22683                 *MESH_VERTEX_LIST       {\r
22684                         *MESH_VERTEX    0       584.000000      -328.000000     -200.000000\r
22685                         *MESH_VERTEX    1       544.000000      -328.000000     -200.000000\r
22686                         *MESH_VERTEX    2       584.000000      -328.000000     -184.000000\r
22687                         *MESH_VERTEX    3       544.000000      -328.000000     -184.000000\r
22688                 }\r
22689                 *MESH_NORMALS   {\r
22690                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22691                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22692                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
22693                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
22694                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
22695                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
22696                 }\r
22697                 *MESH_FACE_LIST {\r
22698                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22699                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22700                 }\r
22701                 *MESH_NUMTVERTEX        4\r
22702                 *MESH_TVERTLIST {\r
22703                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
22704                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
22705                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
22706                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
22707                 }\r
22708                 *MESH_NUMTVFACES        2\r
22709                 *MESH_TFACELIST {\r
22710                         *MESH_TFACE     0       0       2       1\r
22711                         *MESH_TFACE     1       2       3       1\r
22712                 }\r
22713         }\r
22714         *PROP_MOTIONBLUR        0\r
22715         *PROP_CASTSHADOW        1\r
22716         *PROP_RECVSHADOW        1\r
22717         *MATERIAL_REF   3\r
22718 }\r
22719 *GEOMOBJECT     {\r
22720         *NODE_NAME      "mat3model0surf321"\r
22721         *NODE_TM        {\r
22722                 *NODE_NAME      "mat3model0surf321"\r
22723                 *INHERIT_POS    0       0       0\r
22724                 *INHERIT_ROT    0       0       0\r
22725                 *INHERIT_SCL    0       0       0\r
22726                 *TM_ROW0        1.0     0       0\r
22727                 *TM_ROW1        0       1.0     0\r
22728                 *TM_ROW2        0       0       1.0\r
22729                 *TM_ROW3        0       0       0\r
22730                 *TM_POS 0.000000        0.000000        0.000000\r
22731         }\r
22732         *MESH   {\r
22733                 *TIMEVALUE      0\r
22734                 *MESH_NUMVERTEX 4\r
22735                 *MESH_NUMFACES  2\r
22736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22737                 *MESH_VERTEX_LIST       {\r
22738                         *MESH_VERTEX    0       584.000000      -384.000000     -72.000000\r
22739                         *MESH_VERTEX    1       544.000000      -384.000000     -88.000000\r
22740                         *MESH_VERTEX    2       584.000000      -384.000000     -88.000000\r
22741                         *MESH_VERTEX    3       544.000000      -384.000000     -72.000000\r
22742                 }\r
22743                 *MESH_NORMALS   {\r
22744                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22745                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22746                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
22747                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
22748                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
22749                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
22750                 }\r
22751                 *MESH_FACE_LIST {\r
22752                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22753                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22754                 }\r
22755                 *MESH_NUMTVERTEX        4\r
22756                 *MESH_TVERTLIST {\r
22757                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
22758                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
22759                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
22760                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
22761                 }\r
22762                 *MESH_NUMTVFACES        2\r
22763                 *MESH_TFACELIST {\r
22764                         *MESH_TFACE     0       0       2       1\r
22765                         *MESH_TFACE     1       3       0       1\r
22766                 }\r
22767         }\r
22768         *PROP_MOTIONBLUR        0\r
22769         *PROP_CASTSHADOW        1\r
22770         *PROP_RECVSHADOW        1\r
22771         *MATERIAL_REF   3\r
22772 }\r
22773 *GEOMOBJECT     {\r
22774         *NODE_NAME      "mat3model0surf322"\r
22775         *NODE_TM        {\r
22776                 *NODE_NAME      "mat3model0surf322"\r
22777                 *INHERIT_POS    0       0       0\r
22778                 *INHERIT_ROT    0       0       0\r
22779                 *INHERIT_SCL    0       0       0\r
22780                 *TM_ROW0        1.0     0       0\r
22781                 *TM_ROW1        0       1.0     0\r
22782                 *TM_ROW2        0       0       1.0\r
22783                 *TM_ROW3        0       0       0\r
22784                 *TM_POS 0.000000        0.000000        0.000000\r
22785         }\r
22786         *MESH   {\r
22787                 *TIMEVALUE      0\r
22788                 *MESH_NUMVERTEX 4\r
22789                 *MESH_NUMFACES  2\r
22790                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22791                 *MESH_VERTEX_LIST       {\r
22792                         *MESH_VERTEX    0       584.000000      -384.000000     -184.000000\r
22793                         *MESH_VERTEX    1       544.000000      -384.000000     -200.000000\r
22794                         *MESH_VERTEX    2       584.000000      -384.000000     -200.000000\r
22795                         *MESH_VERTEX    3       544.000000      -384.000000     -184.000000\r
22796                 }\r
22797                 *MESH_NORMALS   {\r
22798                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22799                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22800                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
22801                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
22802                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
22803                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
22804                 }\r
22805                 *MESH_FACE_LIST {\r
22806                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22807                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22808                 }\r
22809                 *MESH_NUMTVERTEX        4\r
22810                 *MESH_TVERTLIST {\r
22811                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
22812                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
22813                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
22814                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
22815                 }\r
22816                 *MESH_NUMTVFACES        2\r
22817                 *MESH_TFACELIST {\r
22818                         *MESH_TFACE     0       0       2       1\r
22819                         *MESH_TFACE     1       3       0       1\r
22820                 }\r
22821         }\r
22822         *PROP_MOTIONBLUR        0\r
22823         *PROP_CASTSHADOW        1\r
22824         *PROP_RECVSHADOW        1\r
22825         *MATERIAL_REF   3\r
22826 }\r
22827 *GEOMOBJECT     {\r
22828         *NODE_NAME      "mat3model0surf323"\r
22829         *NODE_TM        {\r
22830                 *NODE_NAME      "mat3model0surf323"\r
22831                 *INHERIT_POS    0       0       0\r
22832                 *INHERIT_ROT    0       0       0\r
22833                 *INHERIT_SCL    0       0       0\r
22834                 *TM_ROW0        1.0     0       0\r
22835                 *TM_ROW1        0       1.0     0\r
22836                 *TM_ROW2        0       0       1.0\r
22837                 *TM_ROW3        0       0       0\r
22838                 *TM_POS 0.000000        0.000000        0.000000\r
22839         }\r
22840         *MESH   {\r
22841                 *TIMEVALUE      0\r
22842                 *MESH_NUMVERTEX 4\r
22843                 *MESH_NUMFACES  2\r
22844                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22845                 *MESH_VERTEX_LIST       {\r
22846                         *MESH_VERTEX    0       584.000000      -424.000000     -88.000000\r
22847                         *MESH_VERTEX    1       544.000000      -424.000000     -88.000000\r
22848                         *MESH_VERTEX    2       584.000000      -424.000000     -72.000000\r
22849                         *MESH_VERTEX    3       544.000000      -424.000000     -72.000000\r
22850                 }\r
22851                 *MESH_NORMALS   {\r
22852                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22853                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22854                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
22855                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
22856                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
22857                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
22858                 }\r
22859                 *MESH_FACE_LIST {\r
22860                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22861                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22862                 }\r
22863                 *MESH_NUMTVERTEX        4\r
22864                 *MESH_TVERTLIST {\r
22865                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
22866                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
22867                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
22868                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
22869                 }\r
22870                 *MESH_NUMTVFACES        2\r
22871                 *MESH_TFACELIST {\r
22872                         *MESH_TFACE     0       0       2       1\r
22873                         *MESH_TFACE     1       2       3       1\r
22874                 }\r
22875         }\r
22876         *PROP_MOTIONBLUR        0\r
22877         *PROP_CASTSHADOW        1\r
22878         *PROP_RECVSHADOW        1\r
22879         *MATERIAL_REF   3\r
22880 }\r
22881 *GEOMOBJECT     {\r
22882         *NODE_NAME      "mat3model0surf324"\r
22883         *NODE_TM        {\r
22884                 *NODE_NAME      "mat3model0surf324"\r
22885                 *INHERIT_POS    0       0       0\r
22886                 *INHERIT_ROT    0       0       0\r
22887                 *INHERIT_SCL    0       0       0\r
22888                 *TM_ROW0        1.0     0       0\r
22889                 *TM_ROW1        0       1.0     0\r
22890                 *TM_ROW2        0       0       1.0\r
22891                 *TM_ROW3        0       0       0\r
22892                 *TM_POS 0.000000        0.000000        0.000000\r
22893         }\r
22894         *MESH   {\r
22895                 *TIMEVALUE      0\r
22896                 *MESH_NUMVERTEX 4\r
22897                 *MESH_NUMFACES  2\r
22898                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22899                 *MESH_VERTEX_LIST       {\r
22900                         *MESH_VERTEX    0       544.000000      -384.000000     -72.000000\r
22901                         *MESH_VERTEX    1       544.000000      -424.000000     -88.000000\r
22902                         *MESH_VERTEX    2       544.000000      -384.000000     -88.000000\r
22903                         *MESH_VERTEX    3       544.000000      -424.000000     -72.000000\r
22904                 }\r
22905                 *MESH_NORMALS   {\r
22906                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22907                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22908                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
22909                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
22910                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
22911                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
22912                 }\r
22913                 *MESH_FACE_LIST {\r
22914                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22915                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22916                 }\r
22917                 *MESH_NUMTVERTEX        4\r
22918                 *MESH_TVERTLIST {\r
22919                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
22920                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
22921                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
22922                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
22923                 }\r
22924                 *MESH_NUMTVFACES        2\r
22925                 *MESH_TFACELIST {\r
22926                         *MESH_TFACE     0       0       2       1\r
22927                         *MESH_TFACE     1       3       0       1\r
22928                 }\r
22929         }\r
22930         *PROP_MOTIONBLUR        0\r
22931         *PROP_CASTSHADOW        1\r
22932         *PROP_RECVSHADOW        1\r
22933         *MATERIAL_REF   3\r
22934 }\r
22935 *GEOMOBJECT     {\r
22936         *NODE_NAME      "mat3model0surf325"\r
22937         *NODE_TM        {\r
22938                 *NODE_NAME      "mat3model0surf325"\r
22939                 *INHERIT_POS    0       0       0\r
22940                 *INHERIT_ROT    0       0       0\r
22941                 *INHERIT_SCL    0       0       0\r
22942                 *TM_ROW0        1.0     0       0\r
22943                 *TM_ROW1        0       1.0     0\r
22944                 *TM_ROW2        0       0       1.0\r
22945                 *TM_ROW3        0       0       0\r
22946                 *TM_POS 0.000000        0.000000        0.000000\r
22947         }\r
22948         *MESH   {\r
22949                 *TIMEVALUE      0\r
22950                 *MESH_NUMVERTEX 4\r
22951                 *MESH_NUMFACES  2\r
22952                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
22953                 *MESH_VERTEX_LIST       {\r
22954                         *MESH_VERTEX    0       544.000000      -384.000000     -88.000000\r
22955                         *MESH_VERTEX    1       544.000000      -424.000000     -88.000000\r
22956                         *MESH_VERTEX    2       552.000000      -392.000000     -104.000000\r
22957                         *MESH_VERTEX    3       552.000000      -416.000000     -104.000000\r
22958                 }\r
22959                 *MESH_NORMALS   {\r
22960                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
22961                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
22962                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
22963                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
22964                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
22965                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
22966                 }\r
22967                 *MESH_FACE_LIST {\r
22968                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22969                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
22970                 }\r
22971                 *MESH_NUMTVERTEX        4\r
22972                 *MESH_TVERTLIST {\r
22973                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
22974                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
22975                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
22976                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
22977                 }\r
22978                 *MESH_NUMTVFACES        2\r
22979                 *MESH_TFACELIST {\r
22980                         *MESH_TFACE     0       0       2       1\r
22981                         *MESH_TFACE     1       2       3       1\r
22982                 }\r
22983         }\r
22984         *PROP_MOTIONBLUR        0\r
22985         *PROP_CASTSHADOW        1\r
22986         *PROP_RECVSHADOW        1\r
22987         *MATERIAL_REF   3\r
22988 }\r
22989 *GEOMOBJECT     {\r
22990         *NODE_NAME      "mat3model0surf326"\r
22991         *NODE_TM        {\r
22992                 *NODE_NAME      "mat3model0surf326"\r
22993                 *INHERIT_POS    0       0       0\r
22994                 *INHERIT_ROT    0       0       0\r
22995                 *INHERIT_SCL    0       0       0\r
22996                 *TM_ROW0        1.0     0       0\r
22997                 *TM_ROW1        0       1.0     0\r
22998                 *TM_ROW2        0       0       1.0\r
22999                 *TM_ROW3        0       0       0\r
23000                 *TM_POS 0.000000        0.000000        0.000000\r
23001         }\r
23002         *MESH   {\r
23003                 *TIMEVALUE      0\r
23004                 *MESH_NUMVERTEX 4\r
23005                 *MESH_NUMFACES  2\r
23006                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23007                 *MESH_VERTEX_LIST       {\r
23008                         *MESH_VERTEX    0       552.000000      -416.000000     -168.000000\r
23009                         *MESH_VERTEX    1       544.000000      -424.000000     -184.000000\r
23010                         *MESH_VERTEX    2       552.000000      -392.000000     -168.000000\r
23011                         *MESH_VERTEX    3       544.000000      -384.000000     -184.000000\r
23012                 }\r
23013                 *MESH_NORMALS   {\r
23014                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23015                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23016                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
23017                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
23018                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
23019                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
23020                 }\r
23021                 *MESH_FACE_LIST {\r
23022                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23023                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23024                 }\r
23025                 *MESH_NUMTVERTEX        4\r
23026                 *MESH_TVERTLIST {\r
23027                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
23028                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
23029                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
23030                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
23031                 }\r
23032                 *MESH_NUMTVFACES        2\r
23033                 *MESH_TFACELIST {\r
23034                         *MESH_TFACE     0       0       2       1\r
23035                         *MESH_TFACE     1       2       3       1\r
23036                 }\r
23037         }\r
23038         *PROP_MOTIONBLUR        0\r
23039         *PROP_CASTSHADOW        1\r
23040         *PROP_RECVSHADOW        1\r
23041         *MATERIAL_REF   3\r
23042 }\r
23043 *GEOMOBJECT     {\r
23044         *NODE_NAME      "mat3model0surf327"\r
23045         *NODE_TM        {\r
23046                 *NODE_NAME      "mat3model0surf327"\r
23047                 *INHERIT_POS    0       0       0\r
23048                 *INHERIT_ROT    0       0       0\r
23049                 *INHERIT_SCL    0       0       0\r
23050                 *TM_ROW0        1.0     0       0\r
23051                 *TM_ROW1        0       1.0     0\r
23052                 *TM_ROW2        0       0       1.0\r
23053                 *TM_ROW3        0       0       0\r
23054                 *TM_POS 0.000000        0.000000        0.000000\r
23055         }\r
23056         *MESH   {\r
23057                 *TIMEVALUE      0\r
23058                 *MESH_NUMVERTEX 4\r
23059                 *MESH_NUMFACES  2\r
23060                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23061                 *MESH_VERTEX_LIST       {\r
23062                         *MESH_VERTEX    0       584.000000      -424.000000     -200.000000\r
23063                         *MESH_VERTEX    1       544.000000      -424.000000     -200.000000\r
23064                         *MESH_VERTEX    2       584.000000      -424.000000     -184.000000\r
23065                         *MESH_VERTEX    3       544.000000      -424.000000     -184.000000\r
23066                 }\r
23067                 *MESH_NORMALS   {\r
23068                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23069                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23070                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
23071                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
23072                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
23073                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
23074                 }\r
23075                 *MESH_FACE_LIST {\r
23076                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23077                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23078                 }\r
23079                 *MESH_NUMTVERTEX        4\r
23080                 *MESH_TVERTLIST {\r
23081                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
23082                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
23083                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
23084                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
23085                 }\r
23086                 *MESH_NUMTVFACES        2\r
23087                 *MESH_TFACELIST {\r
23088                         *MESH_TFACE     0       0       2       1\r
23089                         *MESH_TFACE     1       2       3       1\r
23090                 }\r
23091         }\r
23092         *PROP_MOTIONBLUR        0\r
23093         *PROP_CASTSHADOW        1\r
23094         *PROP_RECVSHADOW        1\r
23095         *MATERIAL_REF   3\r
23096 }\r
23097 *GEOMOBJECT     {\r
23098         *NODE_NAME      "mat3model0surf328"\r
23099         *NODE_TM        {\r
23100                 *NODE_NAME      "mat3model0surf328"\r
23101                 *INHERIT_POS    0       0       0\r
23102                 *INHERIT_ROT    0       0       0\r
23103                 *INHERIT_SCL    0       0       0\r
23104                 *TM_ROW0        1.0     0       0\r
23105                 *TM_ROW1        0       1.0     0\r
23106                 *TM_ROW2        0       0       1.0\r
23107                 *TM_ROW3        0       0       0\r
23108                 *TM_POS 0.000000        0.000000        0.000000\r
23109         }\r
23110         *MESH   {\r
23111                 *TIMEVALUE      0\r
23112                 *MESH_NUMVERTEX 4\r
23113                 *MESH_NUMFACES  2\r
23114                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23115                 *MESH_VERTEX_LIST       {\r
23116                         *MESH_VERTEX    0       544.000000      -424.000000     -184.000000\r
23117                         *MESH_VERTEX    1       544.000000      -424.000000     -200.000000\r
23118                         *MESH_VERTEX    2       544.000000      -384.000000     -184.000000\r
23119                         *MESH_VERTEX    3       544.000000      -384.000000     -200.000000\r
23120                 }\r
23121                 *MESH_NORMALS   {\r
23122                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23123                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23124                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
23125                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
23126                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
23127                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
23128                 }\r
23129                 *MESH_FACE_LIST {\r
23130                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23131                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23132                 }\r
23133                 *MESH_NUMTVERTEX        4\r
23134                 *MESH_TVERTLIST {\r
23135                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
23136                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
23137                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
23138                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
23139                 }\r
23140                 *MESH_NUMTVFACES        2\r
23141                 *MESH_TFACELIST {\r
23142                         *MESH_TFACE     0       0       2       1\r
23143                         *MESH_TFACE     1       2       3       1\r
23144                 }\r
23145         }\r
23146         *PROP_MOTIONBLUR        0\r
23147         *PROP_CASTSHADOW        1\r
23148         *PROP_RECVSHADOW        1\r
23149         *MATERIAL_REF   3\r
23150 }\r
23151 *GEOMOBJECT     {\r
23152         *NODE_NAME      "mat3model0surf329"\r
23153         *NODE_TM        {\r
23154                 *NODE_NAME      "mat3model0surf329"\r
23155                 *INHERIT_POS    0       0       0\r
23156                 *INHERIT_ROT    0       0       0\r
23157                 *INHERIT_SCL    0       0       0\r
23158                 *TM_ROW0        1.0     0       0\r
23159                 *TM_ROW1        0       1.0     0\r
23160                 *TM_ROW2        0       0       1.0\r
23161                 *TM_ROW3        0       0       0\r
23162                 *TM_POS 0.000000        0.000000        0.000000\r
23163         }\r
23164         *MESH   {\r
23165                 *TIMEVALUE      0\r
23166                 *MESH_NUMVERTEX 4\r
23167                 *MESH_NUMFACES  2\r
23168                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23169                 *MESH_VERTEX_LIST       {\r
23170                         *MESH_VERTEX    0       584.000000      -480.000000     -72.000000\r
23171                         *MESH_VERTEX    1       544.000000      -480.000000     -88.000000\r
23172                         *MESH_VERTEX    2       584.000000      -480.000000     -88.000000\r
23173                         *MESH_VERTEX    3       544.000000      -480.000000     -72.000000\r
23174                 }\r
23175                 *MESH_NORMALS   {\r
23176                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23177                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23178                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
23179                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
23180                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
23181                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
23182                 }\r
23183                 *MESH_FACE_LIST {\r
23184                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23185                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23186                 }\r
23187                 *MESH_NUMTVERTEX        4\r
23188                 *MESH_TVERTLIST {\r
23189                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
23190                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
23191                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
23192                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
23193                 }\r
23194                 *MESH_NUMTVFACES        2\r
23195                 *MESH_TFACELIST {\r
23196                         *MESH_TFACE     0       0       2       1\r
23197                         *MESH_TFACE     1       3       0       1\r
23198                 }\r
23199         }\r
23200         *PROP_MOTIONBLUR        0\r
23201         *PROP_CASTSHADOW        1\r
23202         *PROP_RECVSHADOW        1\r
23203         *MATERIAL_REF   3\r
23204 }\r
23205 *GEOMOBJECT     {\r
23206         *NODE_NAME      "mat3model0surf330"\r
23207         *NODE_TM        {\r
23208                 *NODE_NAME      "mat3model0surf330"\r
23209                 *INHERIT_POS    0       0       0\r
23210                 *INHERIT_ROT    0       0       0\r
23211                 *INHERIT_SCL    0       0       0\r
23212                 *TM_ROW0        1.0     0       0\r
23213                 *TM_ROW1        0       1.0     0\r
23214                 *TM_ROW2        0       0       1.0\r
23215                 *TM_ROW3        0       0       0\r
23216                 *TM_POS 0.000000        0.000000        0.000000\r
23217         }\r
23218         *MESH   {\r
23219                 *TIMEVALUE      0\r
23220                 *MESH_NUMVERTEX 4\r
23221                 *MESH_NUMFACES  2\r
23222                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23223                 *MESH_VERTEX_LIST       {\r
23224                         *MESH_VERTEX    0       544.000000      -480.000000     -184.000000\r
23225                         *MESH_VERTEX    1       544.000000      -480.000000     -200.000000\r
23226                         *MESH_VERTEX    2       584.000000      -480.000000     -184.000000\r
23227                         *MESH_VERTEX    3       584.000000      -480.000000     -200.000000\r
23228                 }\r
23229                 *MESH_NORMALS   {\r
23230                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23231                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23232                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
23233                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
23234                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
23235                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
23236                 }\r
23237                 *MESH_FACE_LIST {\r
23238                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23239                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23240                 }\r
23241                 *MESH_NUMTVERTEX        4\r
23242                 *MESH_TVERTLIST {\r
23243                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
23244                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
23245                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
23246                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
23247                 }\r
23248                 *MESH_NUMTVFACES        2\r
23249                 *MESH_TFACELIST {\r
23250                         *MESH_TFACE     0       0       2       1\r
23251                         *MESH_TFACE     1       2       3       1\r
23252                 }\r
23253         }\r
23254         *PROP_MOTIONBLUR        0\r
23255         *PROP_CASTSHADOW        1\r
23256         *PROP_RECVSHADOW        1\r
23257         *MATERIAL_REF   3\r
23258 }\r
23259 *GEOMOBJECT     {\r
23260         *NODE_NAME      "mat3model0surf331"\r
23261         *NODE_TM        {\r
23262                 *NODE_NAME      "mat3model0surf331"\r
23263                 *INHERIT_POS    0       0       0\r
23264                 *INHERIT_ROT    0       0       0\r
23265                 *INHERIT_SCL    0       0       0\r
23266                 *TM_ROW0        1.0     0       0\r
23267                 *TM_ROW1        0       1.0     0\r
23268                 *TM_ROW2        0       0       1.0\r
23269                 *TM_ROW3        0       0       0\r
23270                 *TM_POS 0.000000        0.000000        0.000000\r
23271         }\r
23272         *MESH   {\r
23273                 *TIMEVALUE      0\r
23274                 *MESH_NUMVERTEX 4\r
23275                 *MESH_NUMFACES  2\r
23276                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23277                 *MESH_VERTEX_LIST       {\r
23278                         *MESH_VERTEX    0       584.000000      -520.000000     -88.000000\r
23279                         *MESH_VERTEX    1       544.000000      -520.000000     -88.000000\r
23280                         *MESH_VERTEX    2       584.000000      -520.000000     -72.000000\r
23281                         *MESH_VERTEX    3       544.000000      -520.000000     -72.000000\r
23282                 }\r
23283                 *MESH_NORMALS   {\r
23284                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23285                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23286                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
23287                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
23288                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
23289                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
23290                 }\r
23291                 *MESH_FACE_LIST {\r
23292                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23293                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23294                 }\r
23295                 *MESH_NUMTVERTEX        4\r
23296                 *MESH_TVERTLIST {\r
23297                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
23298                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
23299                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
23300                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
23301                 }\r
23302                 *MESH_NUMTVFACES        2\r
23303                 *MESH_TFACELIST {\r
23304                         *MESH_TFACE     0       0       2       1\r
23305                         *MESH_TFACE     1       2       3       1\r
23306                 }\r
23307         }\r
23308         *PROP_MOTIONBLUR        0\r
23309         *PROP_CASTSHADOW        1\r
23310         *PROP_RECVSHADOW        1\r
23311         *MATERIAL_REF   3\r
23312 }\r
23313 *GEOMOBJECT     {\r
23314         *NODE_NAME      "mat3model0surf332"\r
23315         *NODE_TM        {\r
23316                 *NODE_NAME      "mat3model0surf332"\r
23317                 *INHERIT_POS    0       0       0\r
23318                 *INHERIT_ROT    0       0       0\r
23319                 *INHERIT_SCL    0       0       0\r
23320                 *TM_ROW0        1.0     0       0\r
23321                 *TM_ROW1        0       1.0     0\r
23322                 *TM_ROW2        0       0       1.0\r
23323                 *TM_ROW3        0       0       0\r
23324                 *TM_POS 0.000000        0.000000        0.000000\r
23325         }\r
23326         *MESH   {\r
23327                 *TIMEVALUE      0\r
23328                 *MESH_NUMVERTEX 4\r
23329                 *MESH_NUMFACES  2\r
23330                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23331                 *MESH_VERTEX_LIST       {\r
23332                         *MESH_VERTEX    0       544.000000      -520.000000     -72.000000\r
23333                         *MESH_VERTEX    1       544.000000      -520.000000     -88.000000\r
23334                         *MESH_VERTEX    2       544.000000      -480.000000     -72.000000\r
23335                         *MESH_VERTEX    3       544.000000      -480.000000     -88.000000\r
23336                 }\r
23337                 *MESH_NORMALS   {\r
23338                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23339                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23340                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
23341                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
23342                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
23343                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
23344                 }\r
23345                 *MESH_FACE_LIST {\r
23346                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23347                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23348                 }\r
23349                 *MESH_NUMTVERTEX        4\r
23350                 *MESH_TVERTLIST {\r
23351                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
23352                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
23353                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
23354                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
23355                 }\r
23356                 *MESH_NUMTVFACES        2\r
23357                 *MESH_TFACELIST {\r
23358                         *MESH_TFACE     0       0       2       1\r
23359                         *MESH_TFACE     1       2       3       1\r
23360                 }\r
23361         }\r
23362         *PROP_MOTIONBLUR        0\r
23363         *PROP_CASTSHADOW        1\r
23364         *PROP_RECVSHADOW        1\r
23365         *MATERIAL_REF   3\r
23366 }\r
23367 *GEOMOBJECT     {\r
23368         *NODE_NAME      "mat3model0surf333"\r
23369         *NODE_TM        {\r
23370                 *NODE_NAME      "mat3model0surf333"\r
23371                 *INHERIT_POS    0       0       0\r
23372                 *INHERIT_ROT    0       0       0\r
23373                 *INHERIT_SCL    0       0       0\r
23374                 *TM_ROW0        1.0     0       0\r
23375                 *TM_ROW1        0       1.0     0\r
23376                 *TM_ROW2        0       0       1.0\r
23377                 *TM_ROW3        0       0       0\r
23378                 *TM_POS 0.000000        0.000000        0.000000\r
23379         }\r
23380         *MESH   {\r
23381                 *TIMEVALUE      0\r
23382                 *MESH_NUMVERTEX 4\r
23383                 *MESH_NUMFACES  2\r
23384                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23385                 *MESH_VERTEX_LIST       {\r
23386                         *MESH_VERTEX    0       544.000000      -480.000000     -88.000000\r
23387                         *MESH_VERTEX    1       544.000000      -520.000000     -88.000000\r
23388                         *MESH_VERTEX    2       552.000000      -488.000000     -104.000000\r
23389                         *MESH_VERTEX    3       552.000000      -512.000000     -104.000000\r
23390                 }\r
23391                 *MESH_NORMALS   {\r
23392                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23393                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23394                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
23395                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
23396                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
23397                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
23398                 }\r
23399                 *MESH_FACE_LIST {\r
23400                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23401                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23402                 }\r
23403                 *MESH_NUMTVERTEX        4\r
23404                 *MESH_TVERTLIST {\r
23405                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
23406                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
23407                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
23408                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
23409                 }\r
23410                 *MESH_NUMTVFACES        2\r
23411                 *MESH_TFACELIST {\r
23412                         *MESH_TFACE     0       0       2       1\r
23413                         *MESH_TFACE     1       2       3       1\r
23414                 }\r
23415         }\r
23416         *PROP_MOTIONBLUR        0\r
23417         *PROP_CASTSHADOW        1\r
23418         *PROP_RECVSHADOW        1\r
23419         *MATERIAL_REF   3\r
23420 }\r
23421 *GEOMOBJECT     {\r
23422         *NODE_NAME      "mat3model0surf334"\r
23423         *NODE_TM        {\r
23424                 *NODE_NAME      "mat3model0surf334"\r
23425                 *INHERIT_POS    0       0       0\r
23426                 *INHERIT_ROT    0       0       0\r
23427                 *INHERIT_SCL    0       0       0\r
23428                 *TM_ROW0        1.0     0       0\r
23429                 *TM_ROW1        0       1.0     0\r
23430                 *TM_ROW2        0       0       1.0\r
23431                 *TM_ROW3        0       0       0\r
23432                 *TM_POS 0.000000        0.000000        0.000000\r
23433         }\r
23434         *MESH   {\r
23435                 *TIMEVALUE      0\r
23436                 *MESH_NUMVERTEX 4\r
23437                 *MESH_NUMFACES  2\r
23438                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23439                 *MESH_VERTEX_LIST       {\r
23440                         *MESH_VERTEX    0       552.000000      -488.000000     -168.000000\r
23441                         *MESH_VERTEX    1       544.000000      -520.000000     -184.000000\r
23442                         *MESH_VERTEX    2       544.000000      -480.000000     -184.000000\r
23443                         *MESH_VERTEX    3       552.000000      -512.000000     -168.000000\r
23444                 }\r
23445                 *MESH_NORMALS   {\r
23446                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23447                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23448                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
23449                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
23450                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
23451                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
23452                 }\r
23453                 *MESH_FACE_LIST {\r
23454                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23455                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23456                 }\r
23457                 *MESH_NUMTVERTEX        4\r
23458                 *MESH_TVERTLIST {\r
23459                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
23460                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
23461                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
23462                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
23463                 }\r
23464                 *MESH_NUMTVFACES        2\r
23465                 *MESH_TFACELIST {\r
23466                         *MESH_TFACE     0       0       2       1\r
23467                         *MESH_TFACE     1       3       0       1\r
23468                 }\r
23469         }\r
23470         *PROP_MOTIONBLUR        0\r
23471         *PROP_CASTSHADOW        1\r
23472         *PROP_RECVSHADOW        1\r
23473         *MATERIAL_REF   3\r
23474 }\r
23475 *GEOMOBJECT     {\r
23476         *NODE_NAME      "mat3model0surf335"\r
23477         *NODE_TM        {\r
23478                 *NODE_NAME      "mat3model0surf335"\r
23479                 *INHERIT_POS    0       0       0\r
23480                 *INHERIT_ROT    0       0       0\r
23481                 *INHERIT_SCL    0       0       0\r
23482                 *TM_ROW0        1.0     0       0\r
23483                 *TM_ROW1        0       1.0     0\r
23484                 *TM_ROW2        0       0       1.0\r
23485                 *TM_ROW3        0       0       0\r
23486                 *TM_POS 0.000000        0.000000        0.000000\r
23487         }\r
23488         *MESH   {\r
23489                 *TIMEVALUE      0\r
23490                 *MESH_NUMVERTEX 4\r
23491                 *MESH_NUMFACES  2\r
23492                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23493                 *MESH_VERTEX_LIST       {\r
23494                         *MESH_VERTEX    0       544.000000      -520.000000     -184.000000\r
23495                         *MESH_VERTEX    1       544.000000      -520.000000     -200.000000\r
23496                         *MESH_VERTEX    2       544.000000      -480.000000     -184.000000\r
23497                         *MESH_VERTEX    3       544.000000      -480.000000     -200.000000\r
23498                 }\r
23499                 *MESH_NORMALS   {\r
23500                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23501                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23502                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
23503                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
23504                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
23505                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
23506                 }\r
23507                 *MESH_FACE_LIST {\r
23508                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23509                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23510                 }\r
23511                 *MESH_NUMTVERTEX        4\r
23512                 *MESH_TVERTLIST {\r
23513                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
23514                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
23515                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
23516                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
23517                 }\r
23518                 *MESH_NUMTVFACES        2\r
23519                 *MESH_TFACELIST {\r
23520                         *MESH_TFACE     0       0       2       1\r
23521                         *MESH_TFACE     1       2       3       1\r
23522                 }\r
23523         }\r
23524         *PROP_MOTIONBLUR        0\r
23525         *PROP_CASTSHADOW        1\r
23526         *PROP_RECVSHADOW        1\r
23527         *MATERIAL_REF   3\r
23528 }\r
23529 *GEOMOBJECT     {\r
23530         *NODE_NAME      "mat3model0surf336"\r
23531         *NODE_TM        {\r
23532                 *NODE_NAME      "mat3model0surf336"\r
23533                 *INHERIT_POS    0       0       0\r
23534                 *INHERIT_ROT    0       0       0\r
23535                 *INHERIT_SCL    0       0       0\r
23536                 *TM_ROW0        1.0     0       0\r
23537                 *TM_ROW1        0       1.0     0\r
23538                 *TM_ROW2        0       0       1.0\r
23539                 *TM_ROW3        0       0       0\r
23540                 *TM_POS 0.000000        0.000000        0.000000\r
23541         }\r
23542         *MESH   {\r
23543                 *TIMEVALUE      0\r
23544                 *MESH_NUMVERTEX 4\r
23545                 *MESH_NUMFACES  2\r
23546                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23547                 *MESH_VERTEX_LIST       {\r
23548                         *MESH_VERTEX    0       584.000000      -520.000000     -184.000000\r
23549                         *MESH_VERTEX    1       544.000000      -520.000000     -200.000000\r
23550                         *MESH_VERTEX    2       544.000000      -520.000000     -184.000000\r
23551                         *MESH_VERTEX    3       584.000000      -520.000000     -200.000000\r
23552                 }\r
23553                 *MESH_NORMALS   {\r
23554                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23555                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23556                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
23557                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
23558                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
23559                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
23560                 }\r
23561                 *MESH_FACE_LIST {\r
23562                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23563                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23564                 }\r
23565                 *MESH_NUMTVERTEX        4\r
23566                 *MESH_TVERTLIST {\r
23567                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
23568                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
23569                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
23570                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
23571                 }\r
23572                 *MESH_NUMTVFACES        2\r
23573                 *MESH_TFACELIST {\r
23574                         *MESH_TFACE     0       0       2       1\r
23575                         *MESH_TFACE     1       3       0       1\r
23576                 }\r
23577         }\r
23578         *PROP_MOTIONBLUR        0\r
23579         *PROP_CASTSHADOW        1\r
23580         *PROP_RECVSHADOW        1\r
23581         *MATERIAL_REF   3\r
23582 }\r
23583 *GEOMOBJECT     {\r
23584         *NODE_NAME      "mat3model0surf337"\r
23585         *NODE_TM        {\r
23586                 *NODE_NAME      "mat3model0surf337"\r
23587                 *INHERIT_POS    0       0       0\r
23588                 *INHERIT_ROT    0       0       0\r
23589                 *INHERIT_SCL    0       0       0\r
23590                 *TM_ROW0        1.0     0       0\r
23591                 *TM_ROW1        0       1.0     0\r
23592                 *TM_ROW2        0       0       1.0\r
23593                 *TM_ROW3        0       0       0\r
23594                 *TM_POS 0.000000        0.000000        0.000000\r
23595         }\r
23596         *MESH   {\r
23597                 *TIMEVALUE      0\r
23598                 *MESH_NUMVERTEX 4\r
23599                 *MESH_NUMFACES  2\r
23600                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23601                 *MESH_VERTEX_LIST       {\r
23602                         *MESH_VERTEX    0       544.000000      -576.000000     -72.000000\r
23603                         *MESH_VERTEX    1       544.000000      -576.000000     -88.000000\r
23604                         *MESH_VERTEX    2       584.000000      -576.000000     -72.000000\r
23605                         *MESH_VERTEX    3       584.000000      -576.000000     -88.000000\r
23606                 }\r
23607                 *MESH_NORMALS   {\r
23608                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23609                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23610                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
23611                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
23612                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
23613                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
23614                 }\r
23615                 *MESH_FACE_LIST {\r
23616                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23617                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23618                 }\r
23619                 *MESH_NUMTVERTEX        4\r
23620                 *MESH_TVERTLIST {\r
23621                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
23622                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
23623                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
23624                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
23625                 }\r
23626                 *MESH_NUMTVFACES        2\r
23627                 *MESH_TFACELIST {\r
23628                         *MESH_TFACE     0       0       2       1\r
23629                         *MESH_TFACE     1       2       3       1\r
23630                 }\r
23631         }\r
23632         *PROP_MOTIONBLUR        0\r
23633         *PROP_CASTSHADOW        1\r
23634         *PROP_RECVSHADOW        1\r
23635         *MATERIAL_REF   3\r
23636 }\r
23637 *GEOMOBJECT     {\r
23638         *NODE_NAME      "mat3model0surf338"\r
23639         *NODE_TM        {\r
23640                 *NODE_NAME      "mat3model0surf338"\r
23641                 *INHERIT_POS    0       0       0\r
23642                 *INHERIT_ROT    0       0       0\r
23643                 *INHERIT_SCL    0       0       0\r
23644                 *TM_ROW0        1.0     0       0\r
23645                 *TM_ROW1        0       1.0     0\r
23646                 *TM_ROW2        0       0       1.0\r
23647                 *TM_ROW3        0       0       0\r
23648                 *TM_POS 0.000000        0.000000        0.000000\r
23649         }\r
23650         *MESH   {\r
23651                 *TIMEVALUE      0\r
23652                 *MESH_NUMVERTEX 4\r
23653                 *MESH_NUMFACES  2\r
23654                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23655                 *MESH_VERTEX_LIST       {\r
23656                         *MESH_VERTEX    0       584.000000      -576.000000     -184.000000\r
23657                         *MESH_VERTEX    1       544.000000      -576.000000     -200.000000\r
23658                         *MESH_VERTEX    2       584.000000      -576.000000     -200.000000\r
23659                         *MESH_VERTEX    3       544.000000      -576.000000     -184.000000\r
23660                 }\r
23661                 *MESH_NORMALS   {\r
23662                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23663                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23664                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
23665                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
23666                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
23667                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
23668                 }\r
23669                 *MESH_FACE_LIST {\r
23670                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23671                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23672                 }\r
23673                 *MESH_NUMTVERTEX        4\r
23674                 *MESH_TVERTLIST {\r
23675                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
23676                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
23677                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
23678                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
23679                 }\r
23680                 *MESH_NUMTVFACES        2\r
23681                 *MESH_TFACELIST {\r
23682                         *MESH_TFACE     0       0       2       1\r
23683                         *MESH_TFACE     1       3       0       1\r
23684                 }\r
23685         }\r
23686         *PROP_MOTIONBLUR        0\r
23687         *PROP_CASTSHADOW        1\r
23688         *PROP_RECVSHADOW        1\r
23689         *MATERIAL_REF   3\r
23690 }\r
23691 *GEOMOBJECT     {\r
23692         *NODE_NAME      "mat3model0surf339"\r
23693         *NODE_TM        {\r
23694                 *NODE_NAME      "mat3model0surf339"\r
23695                 *INHERIT_POS    0       0       0\r
23696                 *INHERIT_ROT    0       0       0\r
23697                 *INHERIT_SCL    0       0       0\r
23698                 *TM_ROW0        1.0     0       0\r
23699                 *TM_ROW1        0       1.0     0\r
23700                 *TM_ROW2        0       0       1.0\r
23701                 *TM_ROW3        0       0       0\r
23702                 *TM_POS 0.000000        0.000000        0.000000\r
23703         }\r
23704         *MESH   {\r
23705                 *TIMEVALUE      0\r
23706                 *MESH_NUMVERTEX 4\r
23707                 *MESH_NUMFACES  2\r
23708                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23709                 *MESH_VERTEX_LIST       {\r
23710                         *MESH_VERTEX    0       584.000000      -616.000000     -88.000000\r
23711                         *MESH_VERTEX    1       544.000000      -616.000000     -88.000000\r
23712                         *MESH_VERTEX    2       584.000000      -616.000000     -72.000000\r
23713                         *MESH_VERTEX    3       544.000000      -616.000000     -72.000000\r
23714                 }\r
23715                 *MESH_NORMALS   {\r
23716                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23717                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23718                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
23719                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
23720                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
23721                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
23722                 }\r
23723                 *MESH_FACE_LIST {\r
23724                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23725                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23726                 }\r
23727                 *MESH_NUMTVERTEX        4\r
23728                 *MESH_TVERTLIST {\r
23729                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
23730                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
23731                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
23732                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
23733                 }\r
23734                 *MESH_NUMTVFACES        2\r
23735                 *MESH_TFACELIST {\r
23736                         *MESH_TFACE     0       0       2       1\r
23737                         *MESH_TFACE     1       2       3       1\r
23738                 }\r
23739         }\r
23740         *PROP_MOTIONBLUR        0\r
23741         *PROP_CASTSHADOW        1\r
23742         *PROP_RECVSHADOW        1\r
23743         *MATERIAL_REF   3\r
23744 }\r
23745 *GEOMOBJECT     {\r
23746         *NODE_NAME      "mat3model0surf340"\r
23747         *NODE_TM        {\r
23748                 *NODE_NAME      "mat3model0surf340"\r
23749                 *INHERIT_POS    0       0       0\r
23750                 *INHERIT_ROT    0       0       0\r
23751                 *INHERIT_SCL    0       0       0\r
23752                 *TM_ROW0        1.0     0       0\r
23753                 *TM_ROW1        0       1.0     0\r
23754                 *TM_ROW2        0       0       1.0\r
23755                 *TM_ROW3        0       0       0\r
23756                 *TM_POS 0.000000        0.000000        0.000000\r
23757         }\r
23758         *MESH   {\r
23759                 *TIMEVALUE      0\r
23760                 *MESH_NUMVERTEX 4\r
23761                 *MESH_NUMFACES  2\r
23762                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23763                 *MESH_VERTEX_LIST       {\r
23764                         *MESH_VERTEX    0       544.000000      -576.000000     -72.000000\r
23765                         *MESH_VERTEX    1       544.000000      -616.000000     -88.000000\r
23766                         *MESH_VERTEX    2       544.000000      -576.000000     -88.000000\r
23767                         *MESH_VERTEX    3       544.000000      -616.000000     -72.000000\r
23768                 }\r
23769                 *MESH_NORMALS   {\r
23770                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23771                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23772                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
23773                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
23774                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
23775                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
23776                 }\r
23777                 *MESH_FACE_LIST {\r
23778                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23779                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23780                 }\r
23781                 *MESH_NUMTVERTEX        4\r
23782                 *MESH_TVERTLIST {\r
23783                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
23784                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
23785                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
23786                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
23787                 }\r
23788                 *MESH_NUMTVFACES        2\r
23789                 *MESH_TFACELIST {\r
23790                         *MESH_TFACE     0       0       2       1\r
23791                         *MESH_TFACE     1       3       0       1\r
23792                 }\r
23793         }\r
23794         *PROP_MOTIONBLUR        0\r
23795         *PROP_CASTSHADOW        1\r
23796         *PROP_RECVSHADOW        1\r
23797         *MATERIAL_REF   3\r
23798 }\r
23799 *GEOMOBJECT     {\r
23800         *NODE_NAME      "mat3model0surf341"\r
23801         *NODE_TM        {\r
23802                 *NODE_NAME      "mat3model0surf341"\r
23803                 *INHERIT_POS    0       0       0\r
23804                 *INHERIT_ROT    0       0       0\r
23805                 *INHERIT_SCL    0       0       0\r
23806                 *TM_ROW0        1.0     0       0\r
23807                 *TM_ROW1        0       1.0     0\r
23808                 *TM_ROW2        0       0       1.0\r
23809                 *TM_ROW3        0       0       0\r
23810                 *TM_POS 0.000000        0.000000        0.000000\r
23811         }\r
23812         *MESH   {\r
23813                 *TIMEVALUE      0\r
23814                 *MESH_NUMVERTEX 4\r
23815                 *MESH_NUMFACES  2\r
23816                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23817                 *MESH_VERTEX_LIST       {\r
23818                         *MESH_VERTEX    0       544.000000      -576.000000     -88.000000\r
23819                         *MESH_VERTEX    1       544.000000      -616.000000     -88.000000\r
23820                         *MESH_VERTEX    2       552.000000      -584.000000     -104.000000\r
23821                         *MESH_VERTEX    3       552.000000      -608.000000     -104.000000\r
23822                 }\r
23823                 *MESH_NORMALS   {\r
23824                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23825                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23826                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
23827                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
23828                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
23829                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
23830                 }\r
23831                 *MESH_FACE_LIST {\r
23832                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23833                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23834                 }\r
23835                 *MESH_NUMTVERTEX        4\r
23836                 *MESH_TVERTLIST {\r
23837                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
23838                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
23839                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
23840                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
23841                 }\r
23842                 *MESH_NUMTVFACES        2\r
23843                 *MESH_TFACELIST {\r
23844                         *MESH_TFACE     0       0       2       1\r
23845                         *MESH_TFACE     1       2       3       1\r
23846                 }\r
23847         }\r
23848         *PROP_MOTIONBLUR        0\r
23849         *PROP_CASTSHADOW        1\r
23850         *PROP_RECVSHADOW        1\r
23851         *MATERIAL_REF   3\r
23852 }\r
23853 *GEOMOBJECT     {\r
23854         *NODE_NAME      "mat3model0surf342"\r
23855         *NODE_TM        {\r
23856                 *NODE_NAME      "mat3model0surf342"\r
23857                 *INHERIT_POS    0       0       0\r
23858                 *INHERIT_ROT    0       0       0\r
23859                 *INHERIT_SCL    0       0       0\r
23860                 *TM_ROW0        1.0     0       0\r
23861                 *TM_ROW1        0       1.0     0\r
23862                 *TM_ROW2        0       0       1.0\r
23863                 *TM_ROW3        0       0       0\r
23864                 *TM_POS 0.000000        0.000000        0.000000\r
23865         }\r
23866         *MESH   {\r
23867                 *TIMEVALUE      0\r
23868                 *MESH_NUMVERTEX 4\r
23869                 *MESH_NUMFACES  2\r
23870                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23871                 *MESH_VERTEX_LIST       {\r
23872                         *MESH_VERTEX    0       552.000000      -608.000000     -168.000000\r
23873                         *MESH_VERTEX    1       544.000000      -616.000000     -184.000000\r
23874                         *MESH_VERTEX    2       552.000000      -584.000000     -168.000000\r
23875                         *MESH_VERTEX    3       544.000000      -576.000000     -184.000000\r
23876                 }\r
23877                 *MESH_NORMALS   {\r
23878                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23879                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23880                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
23881                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
23882                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
23883                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
23884                 }\r
23885                 *MESH_FACE_LIST {\r
23886                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23887                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23888                 }\r
23889                 *MESH_NUMTVERTEX        4\r
23890                 *MESH_TVERTLIST {\r
23891                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
23892                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
23893                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
23894                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
23895                 }\r
23896                 *MESH_NUMTVFACES        2\r
23897                 *MESH_TFACELIST {\r
23898                         *MESH_TFACE     0       0       2       1\r
23899                         *MESH_TFACE     1       2       3       1\r
23900                 }\r
23901         }\r
23902         *PROP_MOTIONBLUR        0\r
23903         *PROP_CASTSHADOW        1\r
23904         *PROP_RECVSHADOW        1\r
23905         *MATERIAL_REF   3\r
23906 }\r
23907 *GEOMOBJECT     {\r
23908         *NODE_NAME      "mat3model0surf343"\r
23909         *NODE_TM        {\r
23910                 *NODE_NAME      "mat3model0surf343"\r
23911                 *INHERIT_POS    0       0       0\r
23912                 *INHERIT_ROT    0       0       0\r
23913                 *INHERIT_SCL    0       0       0\r
23914                 *TM_ROW0        1.0     0       0\r
23915                 *TM_ROW1        0       1.0     0\r
23916                 *TM_ROW2        0       0       1.0\r
23917                 *TM_ROW3        0       0       0\r
23918                 *TM_POS 0.000000        0.000000        0.000000\r
23919         }\r
23920         *MESH   {\r
23921                 *TIMEVALUE      0\r
23922                 *MESH_NUMVERTEX 4\r
23923                 *MESH_NUMFACES  2\r
23924                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23925                 *MESH_VERTEX_LIST       {\r
23926                         *MESH_VERTEX    0       584.000000      -616.000000     -184.000000\r
23927                         *MESH_VERTEX    1       544.000000      -616.000000     -200.000000\r
23928                         *MESH_VERTEX    2       544.000000      -616.000000     -184.000000\r
23929                         *MESH_VERTEX    3       584.000000      -616.000000     -200.000000\r
23930                 }\r
23931                 *MESH_NORMALS   {\r
23932                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23933                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23934                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
23935                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
23936                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
23937                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
23938                 }\r
23939                 *MESH_FACE_LIST {\r
23940                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23941                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23942                 }\r
23943                 *MESH_NUMTVERTEX        4\r
23944                 *MESH_TVERTLIST {\r
23945                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
23946                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
23947                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
23948                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
23949                 }\r
23950                 *MESH_NUMTVFACES        2\r
23951                 *MESH_TFACELIST {\r
23952                         *MESH_TFACE     0       0       2       1\r
23953                         *MESH_TFACE     1       3       0       1\r
23954                 }\r
23955         }\r
23956         *PROP_MOTIONBLUR        0\r
23957         *PROP_CASTSHADOW        1\r
23958         *PROP_RECVSHADOW        1\r
23959         *MATERIAL_REF   3\r
23960 }\r
23961 *GEOMOBJECT     {\r
23962         *NODE_NAME      "mat3model0surf344"\r
23963         *NODE_TM        {\r
23964                 *NODE_NAME      "mat3model0surf344"\r
23965                 *INHERIT_POS    0       0       0\r
23966                 *INHERIT_ROT    0       0       0\r
23967                 *INHERIT_SCL    0       0       0\r
23968                 *TM_ROW0        1.0     0       0\r
23969                 *TM_ROW1        0       1.0     0\r
23970                 *TM_ROW2        0       0       1.0\r
23971                 *TM_ROW3        0       0       0\r
23972                 *TM_POS 0.000000        0.000000        0.000000\r
23973         }\r
23974         *MESH   {\r
23975                 *TIMEVALUE      0\r
23976                 *MESH_NUMVERTEX 4\r
23977                 *MESH_NUMFACES  2\r
23978                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
23979                 *MESH_VERTEX_LIST       {\r
23980                         *MESH_VERTEX    0       544.000000      -576.000000     -184.000000\r
23981                         *MESH_VERTEX    1       544.000000      -616.000000     -200.000000\r
23982                         *MESH_VERTEX    2       544.000000      -576.000000     -200.000000\r
23983                         *MESH_VERTEX    3       544.000000      -616.000000     -184.000000\r
23984                 }\r
23985                 *MESH_NORMALS   {\r
23986                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
23987                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
23988                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
23989                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
23990                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
23991                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
23992                 }\r
23993                 *MESH_FACE_LIST {\r
23994                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23995                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
23996                 }\r
23997                 *MESH_NUMTVERTEX        4\r
23998                 *MESH_TVERTLIST {\r
23999                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
24000                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
24001                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
24002                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
24003                 }\r
24004                 *MESH_NUMTVFACES        2\r
24005                 *MESH_TFACELIST {\r
24006                         *MESH_TFACE     0       0       2       1\r
24007                         *MESH_TFACE     1       3       0       1\r
24008                 }\r
24009         }\r
24010         *PROP_MOTIONBLUR        0\r
24011         *PROP_CASTSHADOW        1\r
24012         *PROP_RECVSHADOW        1\r
24013         *MATERIAL_REF   3\r
24014 }\r
24015 *GEOMOBJECT     {\r
24016         *NODE_NAME      "mat3model0surf345"\r
24017         *NODE_TM        {\r
24018                 *NODE_NAME      "mat3model0surf345"\r
24019                 *INHERIT_POS    0       0       0\r
24020                 *INHERIT_ROT    0       0       0\r
24021                 *INHERIT_SCL    0       0       0\r
24022                 *TM_ROW0        1.0     0       0\r
24023                 *TM_ROW1        0       1.0     0\r
24024                 *TM_ROW2        0       0       1.0\r
24025                 *TM_ROW3        0       0       0\r
24026                 *TM_POS 0.000000        0.000000        0.000000\r
24027         }\r
24028         *MESH   {\r
24029                 *TIMEVALUE      0\r
24030                 *MESH_NUMVERTEX 4\r
24031                 *MESH_NUMFACES  2\r
24032                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24033                 *MESH_VERTEX_LIST       {\r
24034                         *MESH_VERTEX    0       544.000000      -672.000000     -72.000000\r
24035                         *MESH_VERTEX    1       544.000000      -672.000000     -88.000000\r
24036                         *MESH_VERTEX    2       584.000000      -672.000000     -72.000000\r
24037                         *MESH_VERTEX    3       584.000000      -672.000000     -88.000000\r
24038                 }\r
24039                 *MESH_NORMALS   {\r
24040                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24041                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24042                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
24043                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
24044                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
24045                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
24046                 }\r
24047                 *MESH_FACE_LIST {\r
24048                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24049                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24050                 }\r
24051                 *MESH_NUMTVERTEX        4\r
24052                 *MESH_TVERTLIST {\r
24053                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
24054                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
24055                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
24056                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
24057                 }\r
24058                 *MESH_NUMTVFACES        2\r
24059                 *MESH_TFACELIST {\r
24060                         *MESH_TFACE     0       0       2       1\r
24061                         *MESH_TFACE     1       2       3       1\r
24062                 }\r
24063         }\r
24064         *PROP_MOTIONBLUR        0\r
24065         *PROP_CASTSHADOW        1\r
24066         *PROP_RECVSHADOW        1\r
24067         *MATERIAL_REF   3\r
24068 }\r
24069 *GEOMOBJECT     {\r
24070         *NODE_NAME      "mat3model0surf346"\r
24071         *NODE_TM        {\r
24072                 *NODE_NAME      "mat3model0surf346"\r
24073                 *INHERIT_POS    0       0       0\r
24074                 *INHERIT_ROT    0       0       0\r
24075                 *INHERIT_SCL    0       0       0\r
24076                 *TM_ROW0        1.0     0       0\r
24077                 *TM_ROW1        0       1.0     0\r
24078                 *TM_ROW2        0       0       1.0\r
24079                 *TM_ROW3        0       0       0\r
24080                 *TM_POS 0.000000        0.000000        0.000000\r
24081         }\r
24082         *MESH   {\r
24083                 *TIMEVALUE      0\r
24084                 *MESH_NUMVERTEX 4\r
24085                 *MESH_NUMFACES  2\r
24086                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24087                 *MESH_VERTEX_LIST       {\r
24088                         *MESH_VERTEX    0       584.000000      -672.000000     -184.000000\r
24089                         *MESH_VERTEX    1       544.000000      -672.000000     -200.000000\r
24090                         *MESH_VERTEX    2       584.000000      -672.000000     -200.000000\r
24091                         *MESH_VERTEX    3       544.000000      -672.000000     -184.000000\r
24092                 }\r
24093                 *MESH_NORMALS   {\r
24094                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24095                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24096                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
24097                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
24098                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
24099                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
24100                 }\r
24101                 *MESH_FACE_LIST {\r
24102                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24103                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24104                 }\r
24105                 *MESH_NUMTVERTEX        4\r
24106                 *MESH_TVERTLIST {\r
24107                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
24108                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
24109                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
24110                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
24111                 }\r
24112                 *MESH_NUMTVFACES        2\r
24113                 *MESH_TFACELIST {\r
24114                         *MESH_TFACE     0       0       2       1\r
24115                         *MESH_TFACE     1       3       0       1\r
24116                 }\r
24117         }\r
24118         *PROP_MOTIONBLUR        0\r
24119         *PROP_CASTSHADOW        1\r
24120         *PROP_RECVSHADOW        1\r
24121         *MATERIAL_REF   3\r
24122 }\r
24123 *GEOMOBJECT     {\r
24124         *NODE_NAME      "mat3model0surf347"\r
24125         *NODE_TM        {\r
24126                 *NODE_NAME      "mat3model0surf347"\r
24127                 *INHERIT_POS    0       0       0\r
24128                 *INHERIT_ROT    0       0       0\r
24129                 *INHERIT_SCL    0       0       0\r
24130                 *TM_ROW0        1.0     0       0\r
24131                 *TM_ROW1        0       1.0     0\r
24132                 *TM_ROW2        0       0       1.0\r
24133                 *TM_ROW3        0       0       0\r
24134                 *TM_POS 0.000000        0.000000        0.000000\r
24135         }\r
24136         *MESH   {\r
24137                 *TIMEVALUE      0\r
24138                 *MESH_NUMVERTEX 5\r
24139                 *MESH_NUMFACES  3\r
24140                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24141                 *MESH_VERTEX_LIST       {\r
24142                         *MESH_VERTEX    0       544.000000      -704.000000     -72.000000\r
24143                         *MESH_VERTEX    1       544.000000      -672.000000     -88.000000\r
24144                         *MESH_VERTEX    2       544.000000      -672.000000     -72.000000\r
24145                         *MESH_VERTEX    3       544.000000      -712.000000     -88.000000\r
24146                         *MESH_VERTEX    4       544.000000      -712.000000     -72.000000\r
24147                 }\r
24148                 *MESH_NORMALS   {\r
24149                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24150                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24151                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
24152                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
24153                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
24154                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
24155                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
24156                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
24157                 }\r
24158                 *MESH_FACE_LIST {\r
24159                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24160                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24161                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24162                 }\r
24163                 *MESH_NUMTVERTEX        5\r
24164                 *MESH_TVERTLIST {\r
24165                         *MESH_TVERT     0       0.750000        0.687500        1.000000\r
24166                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
24167                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
24168                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
24169                         *MESH_TVERT     4       0.687500        0.687500        1.000000\r
24170                 }\r
24171                 *MESH_NUMTVFACES        3\r
24172                 *MESH_TFACELIST {\r
24173                         *MESH_TFACE     0       0       2       1\r
24174                         *MESH_TFACE     1       0       1       3\r
24175                         *MESH_TFACE     2       4       0       3\r
24176                 }\r
24177         }\r
24178         *PROP_MOTIONBLUR        0\r
24179         *PROP_CASTSHADOW        1\r
24180         *PROP_RECVSHADOW        1\r
24181         *MATERIAL_REF   3\r
24182 }\r
24183 *GEOMOBJECT     {\r
24184         *NODE_NAME      "mat3model0surf348"\r
24185         *NODE_TM        {\r
24186                 *NODE_NAME      "mat3model0surf348"\r
24187                 *INHERIT_POS    0       0       0\r
24188                 *INHERIT_ROT    0       0       0\r
24189                 *INHERIT_SCL    0       0       0\r
24190                 *TM_ROW0        1.0     0       0\r
24191                 *TM_ROW1        0       1.0     0\r
24192                 *TM_ROW2        0       0       1.0\r
24193                 *TM_ROW3        0       0       0\r
24194                 *TM_POS 0.000000        0.000000        0.000000\r
24195         }\r
24196         *MESH   {\r
24197                 *TIMEVALUE      0\r
24198                 *MESH_NUMVERTEX 5\r
24199                 *MESH_NUMFACES  3\r
24200                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24201                 *MESH_VERTEX_LIST       {\r
24202                         *MESH_VERTEX    0       544.000000      -672.000000     -184.000000\r
24203                         *MESH_VERTEX    1       544.000000      -704.000000     -200.000000\r
24204                         *MESH_VERTEX    2       544.000000      -672.000000     -200.000000\r
24205                         *MESH_VERTEX    3       544.000000      -712.000000     -200.000000\r
24206                         *MESH_VERTEX    4       544.000000      -712.000000     -184.000000\r
24207                 }\r
24208                 *MESH_NORMALS   {\r
24209                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24210                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24211                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
24212                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
24213                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
24214                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
24215                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
24216                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
24217                 }\r
24218                 *MESH_FACE_LIST {\r
24219                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24220                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24221                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24222                 }\r
24223                 *MESH_NUMTVERTEX        5\r
24224                 *MESH_TVERTLIST {\r
24225                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
24226                         *MESH_TVERT     1       0.750000        0.687500        1.000000\r
24227                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
24228                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
24229                         *MESH_TVERT     4       0.687500        0.812500        1.000000\r
24230                 }\r
24231                 *MESH_NUMTVFACES        3\r
24232                 *MESH_TFACELIST {\r
24233                         *MESH_TFACE     0       0       2       1\r
24234                         *MESH_TFACE     1       0       1       3\r
24235                         *MESH_TFACE     2       4       0       3\r
24236                 }\r
24237         }\r
24238         *PROP_MOTIONBLUR        0\r
24239         *PROP_CASTSHADOW        1\r
24240         *PROP_RECVSHADOW        1\r
24241         *MATERIAL_REF   3\r
24242 }\r
24243 *GEOMOBJECT     {\r
24244         *NODE_NAME      "mat3model0surf349"\r
24245         *NODE_TM        {\r
24246                 *NODE_NAME      "mat3model0surf349"\r
24247                 *INHERIT_POS    0       0       0\r
24248                 *INHERIT_ROT    0       0       0\r
24249                 *INHERIT_SCL    0       0       0\r
24250                 *TM_ROW0        1.0     0       0\r
24251                 *TM_ROW1        0       1.0     0\r
24252                 *TM_ROW2        0       0       1.0\r
24253                 *TM_ROW3        0       0       0\r
24254                 *TM_POS 0.000000        0.000000        0.000000\r
24255         }\r
24256         *MESH   {\r
24257                 *TIMEVALUE      0\r
24258                 *MESH_NUMVERTEX 4\r
24259                 *MESH_NUMFACES  2\r
24260                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24261                 *MESH_VERTEX_LIST       {\r
24262                         *MESH_VERTEX    0       584.000000      -712.000000     -88.000000\r
24263                         *MESH_VERTEX    1       544.000000      -712.000000     -88.000000\r
24264                         *MESH_VERTEX    2       584.000000      -712.000000     -72.000000\r
24265                         *MESH_VERTEX    3       544.000000      -712.000000     -72.000000\r
24266                 }\r
24267                 *MESH_NORMALS   {\r
24268                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24269                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24270                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
24271                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
24272                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
24273                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
24274                 }\r
24275                 *MESH_FACE_LIST {\r
24276                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24277                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24278                 }\r
24279                 *MESH_NUMTVERTEX        4\r
24280                 *MESH_TVERTLIST {\r
24281                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
24282                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
24283                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
24284                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
24285                 }\r
24286                 *MESH_NUMTVFACES        2\r
24287                 *MESH_TFACELIST {\r
24288                         *MESH_TFACE     0       0       2       1\r
24289                         *MESH_TFACE     1       2       3       1\r
24290                 }\r
24291         }\r
24292         *PROP_MOTIONBLUR        0\r
24293         *PROP_CASTSHADOW        1\r
24294         *PROP_RECVSHADOW        1\r
24295         *MATERIAL_REF   3\r
24296 }\r
24297 *GEOMOBJECT     {\r
24298         *NODE_NAME      "mat3model0surf350"\r
24299         *NODE_TM        {\r
24300                 *NODE_NAME      "mat3model0surf350"\r
24301                 *INHERIT_POS    0       0       0\r
24302                 *INHERIT_ROT    0       0       0\r
24303                 *INHERIT_SCL    0       0       0\r
24304                 *TM_ROW0        1.0     0       0\r
24305                 *TM_ROW1        0       1.0     0\r
24306                 *TM_ROW2        0       0       1.0\r
24307                 *TM_ROW3        0       0       0\r
24308                 *TM_POS 0.000000        0.000000        0.000000\r
24309         }\r
24310         *MESH   {\r
24311                 *TIMEVALUE      0\r
24312                 *MESH_NUMVERTEX 4\r
24313                 *MESH_NUMFACES  2\r
24314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24315                 *MESH_VERTEX_LIST       {\r
24316                         *MESH_VERTEX    0       544.000000      -672.000000     -88.000000\r
24317                         *MESH_VERTEX    1       544.000000      -712.000000     -88.000000\r
24318                         *MESH_VERTEX    2       552.000000      -680.000000     -104.000000\r
24319                         *MESH_VERTEX    3       552.000000      -704.000000     -104.000000\r
24320                 }\r
24321                 *MESH_NORMALS   {\r
24322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24324                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
24325                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
24326                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
24327                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
24328                 }\r
24329                 *MESH_FACE_LIST {\r
24330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24331                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24332                 }\r
24333                 *MESH_NUMTVERTEX        4\r
24334                 *MESH_TVERTLIST {\r
24335                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
24336                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
24337                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
24338                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
24339                 }\r
24340                 *MESH_NUMTVFACES        2\r
24341                 *MESH_TFACELIST {\r
24342                         *MESH_TFACE     0       0       2       1\r
24343                         *MESH_TFACE     1       2       3       1\r
24344                 }\r
24345         }\r
24346         *PROP_MOTIONBLUR        0\r
24347         *PROP_CASTSHADOW        1\r
24348         *PROP_RECVSHADOW        1\r
24349         *MATERIAL_REF   3\r
24350 }\r
24351 *GEOMOBJECT     {\r
24352         *NODE_NAME      "mat3model0surf351"\r
24353         *NODE_TM        {\r
24354                 *NODE_NAME      "mat3model0surf351"\r
24355                 *INHERIT_POS    0       0       0\r
24356                 *INHERIT_ROT    0       0       0\r
24357                 *INHERIT_SCL    0       0       0\r
24358                 *TM_ROW0        1.0     0       0\r
24359                 *TM_ROW1        0       1.0     0\r
24360                 *TM_ROW2        0       0       1.0\r
24361                 *TM_ROW3        0       0       0\r
24362                 *TM_POS 0.000000        0.000000        0.000000\r
24363         }\r
24364         *MESH   {\r
24365                 *TIMEVALUE      0\r
24366                 *MESH_NUMVERTEX 4\r
24367                 *MESH_NUMFACES  2\r
24368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24369                 *MESH_VERTEX_LIST       {\r
24370                         *MESH_VERTEX    0       552.000000      -704.000000     -168.000000\r
24371                         *MESH_VERTEX    1       544.000000      -712.000000     -184.000000\r
24372                         *MESH_VERTEX    2       552.000000      -680.000000     -168.000000\r
24373                         *MESH_VERTEX    3       544.000000      -672.000000     -184.000000\r
24374                 }\r
24375                 *MESH_NORMALS   {\r
24376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24378                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
24379                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
24380                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
24381                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
24382                 }\r
24383                 *MESH_FACE_LIST {\r
24384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24385                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24386                 }\r
24387                 *MESH_NUMTVERTEX        4\r
24388                 *MESH_TVERTLIST {\r
24389                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
24390                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
24391                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
24392                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
24393                 }\r
24394                 *MESH_NUMTVFACES        2\r
24395                 *MESH_TFACELIST {\r
24396                         *MESH_TFACE     0       0       2       1\r
24397                         *MESH_TFACE     1       2       3       1\r
24398                 }\r
24399         }\r
24400         *PROP_MOTIONBLUR        0\r
24401         *PROP_CASTSHADOW        1\r
24402         *PROP_RECVSHADOW        1\r
24403         *MATERIAL_REF   3\r
24404 }\r
24405 *GEOMOBJECT     {\r
24406         *NODE_NAME      "mat3model0surf352"\r
24407         *NODE_TM        {\r
24408                 *NODE_NAME      "mat3model0surf352"\r
24409                 *INHERIT_POS    0       0       0\r
24410                 *INHERIT_ROT    0       0       0\r
24411                 *INHERIT_SCL    0       0       0\r
24412                 *TM_ROW0        1.0     0       0\r
24413                 *TM_ROW1        0       1.0     0\r
24414                 *TM_ROW2        0       0       1.0\r
24415                 *TM_ROW3        0       0       0\r
24416                 *TM_POS 0.000000        0.000000        0.000000\r
24417         }\r
24418         *MESH   {\r
24419                 *TIMEVALUE      0\r
24420                 *MESH_NUMVERTEX 4\r
24421                 *MESH_NUMFACES  2\r
24422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24423                 *MESH_VERTEX_LIST       {\r
24424                         *MESH_VERTEX    0       584.000000      -712.000000     -184.000000\r
24425                         *MESH_VERTEX    1       544.000000      -712.000000     -200.000000\r
24426                         *MESH_VERTEX    2       544.000000      -712.000000     -184.000000\r
24427                         *MESH_VERTEX    3       584.000000      -712.000000     -200.000000\r
24428                 }\r
24429                 *MESH_NORMALS   {\r
24430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24432                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
24433                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
24434                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
24435                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
24436                 }\r
24437                 *MESH_FACE_LIST {\r
24438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24439                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24440                 }\r
24441                 *MESH_NUMTVERTEX        4\r
24442                 *MESH_TVERTLIST {\r
24443                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
24444                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
24445                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
24446                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
24447                 }\r
24448                 *MESH_NUMTVFACES        2\r
24449                 *MESH_TFACELIST {\r
24450                         *MESH_TFACE     0       0       2       1\r
24451                         *MESH_TFACE     1       3       0       1\r
24452                 }\r
24453         }\r
24454         *PROP_MOTIONBLUR        0\r
24455         *PROP_CASTSHADOW        1\r
24456         *PROP_RECVSHADOW        1\r
24457         *MATERIAL_REF   3\r
24458 }\r
24459 *GEOMOBJECT     {\r
24460         *NODE_NAME      "mat3model0surf353"\r
24461         *NODE_TM        {\r
24462                 *NODE_NAME      "mat3model0surf353"\r
24463                 *INHERIT_POS    0       0       0\r
24464                 *INHERIT_ROT    0       0       0\r
24465                 *INHERIT_SCL    0       0       0\r
24466                 *TM_ROW0        1.0     0       0\r
24467                 *TM_ROW1        0       1.0     0\r
24468                 *TM_ROW2        0       0       1.0\r
24469                 *TM_ROW3        0       0       0\r
24470                 *TM_POS 0.000000        0.000000        0.000000\r
24471         }\r
24472         *MESH   {\r
24473                 *TIMEVALUE      0\r
24474                 *MESH_NUMVERTEX 4\r
24475                 *MESH_NUMFACES  2\r
24476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24477                 *MESH_VERTEX_LIST       {\r
24478                         *MESH_VERTEX    0       544.000000      368.000000      -104.000000\r
24479                         *MESH_VERTEX    1       536.000000      368.000000      -168.000000\r
24480                         *MESH_VERTEX    2       544.000000      368.000000      -168.000000\r
24481                         *MESH_VERTEX    3       536.000000      368.000000      -104.000000\r
24482                 }\r
24483                 *MESH_NORMALS   {\r
24484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24486                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
24487                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
24488                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
24489                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
24490                 }\r
24491                 *MESH_FACE_LIST {\r
24492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24493                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24494                 }\r
24495                 *MESH_NUMTVERTEX        4\r
24496                 *MESH_TVERTLIST {\r
24497                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
24498                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
24499                         *MESH_TVERT     2       0.812500        -0.066406       1.000000\r
24500                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
24501                 }\r
24502                 *MESH_NUMTVFACES        2\r
24503                 *MESH_TFACELIST {\r
24504                         *MESH_TFACE     0       0       2       1\r
24505                         *MESH_TFACE     1       3       0       1\r
24506                 }\r
24507         }\r
24508         *PROP_MOTIONBLUR        0\r
24509         *PROP_CASTSHADOW        1\r
24510         *PROP_RECVSHADOW        1\r
24511         *MATERIAL_REF   3\r
24512 }\r
24513 *GEOMOBJECT     {\r
24514         *NODE_NAME      "mat3model0surf354"\r
24515         *NODE_TM        {\r
24516                 *NODE_NAME      "mat3model0surf354"\r
24517                 *INHERIT_POS    0       0       0\r
24518                 *INHERIT_ROT    0       0       0\r
24519                 *INHERIT_SCL    0       0       0\r
24520                 *TM_ROW0        1.0     0       0\r
24521                 *TM_ROW1        0       1.0     0\r
24522                 *TM_ROW2        0       0       1.0\r
24523                 *TM_ROW3        0       0       0\r
24524                 *TM_POS 0.000000        0.000000        0.000000\r
24525         }\r
24526         *MESH   {\r
24527                 *TIMEVALUE      0\r
24528                 *MESH_NUMVERTEX 4\r
24529                 *MESH_NUMFACES  2\r
24530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24531                 *MESH_VERTEX_LIST       {\r
24532                         *MESH_VERTEX    0       536.000000      360.000000      -104.000000\r
24533                         *MESH_VERTEX    1       536.000000      360.000000      -168.000000\r
24534                         *MESH_VERTEX    2       536.000000      368.000000      -104.000000\r
24535                         *MESH_VERTEX    3       536.000000      368.000000      -168.000000\r
24536                 }\r
24537                 *MESH_NORMALS   {\r
24538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24540                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
24541                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
24542                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
24543                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
24544                 }\r
24545                 *MESH_FACE_LIST {\r
24546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24547                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24548                 }\r
24549                 *MESH_NUMTVERTEX        4\r
24550                 *MESH_TVERTLIST {\r
24551                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
24552                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
24553                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
24554                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
24555                 }\r
24556                 *MESH_NUMTVFACES        2\r
24557                 *MESH_TFACELIST {\r
24558                         *MESH_TFACE     0       0       2       1\r
24559                         *MESH_TFACE     1       2       3       1\r
24560                 }\r
24561         }\r
24562         *PROP_MOTIONBLUR        0\r
24563         *PROP_CASTSHADOW        1\r
24564         *PROP_RECVSHADOW        1\r
24565         *MATERIAL_REF   3\r
24566 }\r
24567 *GEOMOBJECT     {\r
24568         *NODE_NAME      "mat3model0surf355"\r
24569         *NODE_TM        {\r
24570                 *NODE_NAME      "mat3model0surf355"\r
24571                 *INHERIT_POS    0       0       0\r
24572                 *INHERIT_ROT    0       0       0\r
24573                 *INHERIT_SCL    0       0       0\r
24574                 *TM_ROW0        1.0     0       0\r
24575                 *TM_ROW1        0       1.0     0\r
24576                 *TM_ROW2        0       0       1.0\r
24577                 *TM_ROW3        0       0       0\r
24578                 *TM_POS 0.000000        0.000000        0.000000\r
24579         }\r
24580         *MESH   {\r
24581                 *TIMEVALUE      0\r
24582                 *MESH_NUMVERTEX 4\r
24583                 *MESH_NUMFACES  2\r
24584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24585                 *MESH_VERTEX_LIST       {\r
24586                         *MESH_VERTEX    0       544.000000      360.000000      -168.000000\r
24587                         *MESH_VERTEX    1       536.000000      360.000000      -168.000000\r
24588                         *MESH_VERTEX    2       544.000000      360.000000      -104.000000\r
24589                         *MESH_VERTEX    3       536.000000      360.000000      -104.000000\r
24590                 }\r
24591                 *MESH_NORMALS   {\r
24592                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24593                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24594                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
24595                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
24596                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
24597                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
24598                 }\r
24599                 *MESH_FACE_LIST {\r
24600                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24601                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24602                 }\r
24603                 *MESH_NUMTVERTEX        4\r
24604                 *MESH_TVERTLIST {\r
24605                         *MESH_TVERT     0       0.812500        -0.066406       1.000000\r
24606                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
24607                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
24608                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
24609                 }\r
24610                 *MESH_NUMTVFACES        2\r
24611                 *MESH_TFACELIST {\r
24612                         *MESH_TFACE     0       0       2       1\r
24613                         *MESH_TFACE     1       2       3       1\r
24614                 }\r
24615         }\r
24616         *PROP_MOTIONBLUR        0\r
24617         *PROP_CASTSHADOW        1\r
24618         *PROP_RECVSHADOW        1\r
24619         *MATERIAL_REF   3\r
24620 }\r
24621 *GEOMOBJECT     {\r
24622         *NODE_NAME      "mat3model0surf356"\r
24623         *NODE_TM        {\r
24624                 *NODE_NAME      "mat3model0surf356"\r
24625                 *INHERIT_POS    0       0       0\r
24626                 *INHERIT_ROT    0       0       0\r
24627                 *INHERIT_SCL    0       0       0\r
24628                 *TM_ROW0        1.0     0       0\r
24629                 *TM_ROW1        0       1.0     0\r
24630                 *TM_ROW2        0       0       1.0\r
24631                 *TM_ROW3        0       0       0\r
24632                 *TM_POS 0.000000        0.000000        0.000000\r
24633         }\r
24634         *MESH   {\r
24635                 *TIMEVALUE      0\r
24636                 *MESH_NUMVERTEX 4\r
24637                 *MESH_NUMFACES  2\r
24638                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24639                 *MESH_VERTEX_LIST       {\r
24640                         *MESH_VERTEX    0       528.000000      368.000000      -168.000000\r
24641                         *MESH_VERTEX    1       528.000000      360.000000      -168.000000\r
24642                         *MESH_VERTEX    2       528.000000      368.000000      -104.000000\r
24643                         *MESH_VERTEX    3       528.000000      360.000000      -104.000000\r
24644                 }\r
24645                 *MESH_NORMALS   {\r
24646                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24647                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24648                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
24649                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
24650                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
24651                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
24652                 }\r
24653                 *MESH_FACE_LIST {\r
24654                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24655                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24656                 }\r
24657                 *MESH_NUMTVERTEX        4\r
24658                 *MESH_TVERTLIST {\r
24659                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
24660                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
24661                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
24662                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
24663                 }\r
24664                 *MESH_NUMTVFACES        2\r
24665                 *MESH_TFACELIST {\r
24666                         *MESH_TFACE     0       0       2       1\r
24667                         *MESH_TFACE     1       2       3       1\r
24668                 }\r
24669         }\r
24670         *PROP_MOTIONBLUR        0\r
24671         *PROP_CASTSHADOW        1\r
24672         *PROP_RECVSHADOW        1\r
24673         *MATERIAL_REF   3\r
24674 }\r
24675 *GEOMOBJECT     {\r
24676         *NODE_NAME      "mat3model0surf357"\r
24677         *NODE_TM        {\r
24678                 *NODE_NAME      "mat3model0surf357"\r
24679                 *INHERIT_POS    0       0       0\r
24680                 *INHERIT_ROT    0       0       0\r
24681                 *INHERIT_SCL    0       0       0\r
24682                 *TM_ROW0        1.0     0       0\r
24683                 *TM_ROW1        0       1.0     0\r
24684                 *TM_ROW2        0       0       1.0\r
24685                 *TM_ROW3        0       0       0\r
24686                 *TM_POS 0.000000        0.000000        0.000000\r
24687         }\r
24688         *MESH   {\r
24689                 *TIMEVALUE      0\r
24690                 *MESH_NUMVERTEX 8\r
24691                 *MESH_NUMFACES  6\r
24692                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24693                 *MESH_VERTEX_LIST       {\r
24694                         *MESH_VERTEX    0       520.000000      376.000000      -104.000000\r
24695                         *MESH_VERTEX    1       544.000000      368.000000      -104.000000\r
24696                         *MESH_VERTEX    2       544.000000      376.000000      -104.000000\r
24697                         *MESH_VERTEX    3       520.000000      368.000000      -104.000000\r
24698                         *MESH_VERTEX    4       544.000000      360.000000      -104.000000\r
24699                         *MESH_VERTEX    5       520.000000      360.000000      -104.000000\r
24700                         *MESH_VERTEX    6       544.000000      352.000000      -104.000000\r
24701                         *MESH_VERTEX    7       520.000000      352.000000      -104.000000\r
24702                 }\r
24703                 *MESH_NORMALS   {\r
24704                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24705                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24706                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
24707                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
24708                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
24709                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
24710                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
24711                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
24712                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
24713                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
24714                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
24715                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
24716                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
24717                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
24718                 }\r
24719                 *MESH_FACE_LIST {\r
24720                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24721                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24722                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24723                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24724                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24725                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24726                 }\r
24727                 *MESH_NUMTVERTEX        8\r
24728                 *MESH_TVERTLIST {\r
24729                         *MESH_TVERT     0       0.054688        0.937500        1.000000\r
24730                         *MESH_TVERT     1       0.117188        0.750000        1.000000\r
24731                         *MESH_TVERT     2       0.054688        0.750000        1.000000\r
24732                         *MESH_TVERT     3       0.117188        0.937500        1.000000\r
24733                         *MESH_TVERT     4       0.179688        0.750000        1.000000\r
24734                         *MESH_TVERT     5       0.179688        0.937500        1.000000\r
24735                         *MESH_TVERT     6       0.242188        0.750000        1.000000\r
24736                         *MESH_TVERT     7       0.242188        0.937500        1.000000\r
24737                 }\r
24738                 *MESH_NUMTVFACES        6\r
24739                 *MESH_TFACELIST {\r
24740                         *MESH_TFACE     0       1       4       3\r
24741                         *MESH_TFACE     1       0       1       3\r
24742                         *MESH_TFACE     2       3       4       5\r
24743                         *MESH_TFACE     3       0       2       1\r
24744                         *MESH_TFACE     4       4       6       5\r
24745                         *MESH_TFACE     5       5       6       7\r
24746                 }\r
24747         }\r
24748         *PROP_MOTIONBLUR        0\r
24749         *PROP_CASTSHADOW        1\r
24750         *PROP_RECVSHADOW        1\r
24751         *MATERIAL_REF   3\r
24752 }\r
24753 *GEOMOBJECT     {\r
24754         *NODE_NAME      "mat3model0surf358"\r
24755         *NODE_TM        {\r
24756                 *NODE_NAME      "mat3model0surf358"\r
24757                 *INHERIT_POS    0       0       0\r
24758                 *INHERIT_ROT    0       0       0\r
24759                 *INHERIT_SCL    0       0       0\r
24760                 *TM_ROW0        1.0     0       0\r
24761                 *TM_ROW1        0       1.0     0\r
24762                 *TM_ROW2        0       0       1.0\r
24763                 *TM_ROW3        0       0       0\r
24764                 *TM_POS 0.000000        0.000000        0.000000\r
24765         }\r
24766         *MESH   {\r
24767                 *TIMEVALUE      0\r
24768                 *MESH_NUMVERTEX 8\r
24769                 *MESH_NUMFACES  6\r
24770                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24771                 *MESH_VERTEX_LIST       {\r
24772                         *MESH_VERTEX    0       544.000000      368.000000      -168.000000\r
24773                         *MESH_VERTEX    1       520.000000      368.000000      -168.000000\r
24774                         *MESH_VERTEX    2       544.000000      376.000000      -168.000000\r
24775                         *MESH_VERTEX    3       520.000000      376.000000      -168.000000\r
24776                         *MESH_VERTEX    4       520.000000      360.000000      -168.000000\r
24777                         *MESH_VERTEX    5       544.000000      360.000000      -168.000000\r
24778                         *MESH_VERTEX    6       520.000000      352.000000      -168.000000\r
24779                         *MESH_VERTEX    7       544.000000      352.000000      -168.000000\r
24780                 }\r
24781                 *MESH_NORMALS   {\r
24782                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24783                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24784                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
24785                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
24786                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
24787                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
24788                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
24789                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
24790                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
24791                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
24792                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
24793                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
24794                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
24795                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
24796                 }\r
24797                 *MESH_FACE_LIST {\r
24798                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24799                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24800                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24801                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24802                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24803                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24804                 }\r
24805                 *MESH_NUMTVERTEX        8\r
24806                 *MESH_TVERTLIST {\r
24807                         *MESH_TVERT     0       0.191406        0.761719        1.000000\r
24808                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
24809                         *MESH_TVERT     2       0.253906        0.761719        1.000000\r
24810                         *MESH_TVERT     3       0.253906        0.949219        1.000000\r
24811                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
24812                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
24813                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
24814                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
24815                 }\r
24816                 *MESH_NUMTVFACES        6\r
24817                 *MESH_TFACELIST {\r
24818                         *MESH_TFACE     0       0       1       4\r
24819                         *MESH_TFACE     1       0       2       1\r
24820                         *MESH_TFACE     2       0       4       5\r
24821                         *MESH_TFACE     3       1       2       3\r
24822                         *MESH_TFACE     4       4       6       5\r
24823                         *MESH_TFACE     5       5       6       7\r
24824                 }\r
24825         }\r
24826         *PROP_MOTIONBLUR        0\r
24827         *PROP_CASTSHADOW        1\r
24828         *PROP_RECVSHADOW        1\r
24829         *MATERIAL_REF   3\r
24830 }\r
24831 *GEOMOBJECT     {\r
24832         *NODE_NAME      "mat3model0surf359"\r
24833         *NODE_TM        {\r
24834                 *NODE_NAME      "mat3model0surf359"\r
24835                 *INHERIT_POS    0       0       0\r
24836                 *INHERIT_ROT    0       0       0\r
24837                 *INHERIT_SCL    0       0       0\r
24838                 *TM_ROW0        1.0     0       0\r
24839                 *TM_ROW1        0       1.0     0\r
24840                 *TM_ROW2        0       0       1.0\r
24841                 *TM_ROW3        0       0       0\r
24842                 *TM_POS 0.000000        0.000000        0.000000\r
24843         }\r
24844         *MESH   {\r
24845                 *TIMEVALUE      0\r
24846                 *MESH_NUMVERTEX 4\r
24847                 *MESH_NUMFACES  2\r
24848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24849                 *MESH_VERTEX_LIST       {\r
24850                         *MESH_VERTEX    0       520.000000      368.000000      -104.000000\r
24851                         *MESH_VERTEX    1       520.000000      368.000000      -168.000000\r
24852                         *MESH_VERTEX    2       528.000000      368.000000      -104.000000\r
24853                         *MESH_VERTEX    3       528.000000      368.000000      -168.000000\r
24854                 }\r
24855                 *MESH_NORMALS   {\r
24856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24858                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
24859                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
24860                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
24861                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
24862                 }\r
24863                 *MESH_FACE_LIST {\r
24864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24865                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24866                 }\r
24867                 *MESH_NUMTVERTEX        4\r
24868                 *MESH_TVERTLIST {\r
24869                         *MESH_TVERT     0       0.875000        0.433594        1.000000\r
24870                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
24871                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
24872                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
24873                 }\r
24874                 *MESH_NUMTVFACES        2\r
24875                 *MESH_TFACELIST {\r
24876                         *MESH_TFACE     0       0       2       1\r
24877                         *MESH_TFACE     1       2       3       1\r
24878                 }\r
24879         }\r
24880         *PROP_MOTIONBLUR        0\r
24881         *PROP_CASTSHADOW        1\r
24882         *PROP_RECVSHADOW        1\r
24883         *MATERIAL_REF   3\r
24884 }\r
24885 *GEOMOBJECT     {\r
24886         *NODE_NAME      "mat3model0surf360"\r
24887         *NODE_TM        {\r
24888                 *NODE_NAME      "mat3model0surf360"\r
24889                 *INHERIT_POS    0       0       0\r
24890                 *INHERIT_ROT    0       0       0\r
24891                 *INHERIT_SCL    0       0       0\r
24892                 *TM_ROW0        1.0     0       0\r
24893                 *TM_ROW1        0       1.0     0\r
24894                 *TM_ROW2        0       0       1.0\r
24895                 *TM_ROW3        0       0       0\r
24896                 *TM_POS 0.000000        0.000000        0.000000\r
24897         }\r
24898         *MESH   {\r
24899                 *TIMEVALUE      0\r
24900                 *MESH_NUMVERTEX 4\r
24901                 *MESH_NUMFACES  2\r
24902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24903                 *MESH_VERTEX_LIST       {\r
24904                         *MESH_VERTEX    0       528.000000      360.000000      -104.000000\r
24905                         *MESH_VERTEX    1       520.000000      360.000000      -168.000000\r
24906                         *MESH_VERTEX    2       520.000000      360.000000      -104.000000\r
24907                         *MESH_VERTEX    3       528.000000      360.000000      -168.000000\r
24908                 }\r
24909                 *MESH_NORMALS   {\r
24910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24912                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
24913                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
24914                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
24915                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
24916                 }\r
24917                 *MESH_FACE_LIST {\r
24918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24919                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24920                 }\r
24921                 *MESH_NUMTVERTEX        4\r
24922                 *MESH_TVERTLIST {\r
24923                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
24924                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
24925                         *MESH_TVERT     2       0.875000        0.433594        1.000000\r
24926                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
24927                 }\r
24928                 *MESH_NUMTVFACES        2\r
24929                 *MESH_TFACELIST {\r
24930                         *MESH_TFACE     0       0       2       1\r
24931                         *MESH_TFACE     1       3       0       1\r
24932                 }\r
24933         }\r
24934         *PROP_MOTIONBLUR        0\r
24935         *PROP_CASTSHADOW        1\r
24936         *PROP_RECVSHADOW        1\r
24937         *MATERIAL_REF   3\r
24938 }\r
24939 *GEOMOBJECT     {\r
24940         *NODE_NAME      "mat3model0surf361"\r
24941         *NODE_TM        {\r
24942                 *NODE_NAME      "mat3model0surf361"\r
24943                 *INHERIT_POS    0       0       0\r
24944                 *INHERIT_ROT    0       0       0\r
24945                 *INHERIT_SCL    0       0       0\r
24946                 *TM_ROW0        1.0     0       0\r
24947                 *TM_ROW1        0       1.0     0\r
24948                 *TM_ROW2        0       0       1.0\r
24949                 *TM_ROW3        0       0       0\r
24950                 *TM_POS 0.000000        0.000000        0.000000\r
24951         }\r
24952         *MESH   {\r
24953                 *TIMEVALUE      0\r
24954                 *MESH_NUMVERTEX 4\r
24955                 *MESH_NUMFACES  2\r
24956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
24957                 *MESH_VERTEX_LIST       {\r
24958                         *MESH_VERTEX    0       520.000000      360.000000      -104.000000\r
24959                         *MESH_VERTEX    1       520.000000      360.000000      -168.000000\r
24960                         *MESH_VERTEX    2       520.000000      368.000000      -104.000000\r
24961                         *MESH_VERTEX    3       520.000000      368.000000      -168.000000\r
24962                 }\r
24963                 *MESH_NORMALS   {\r
24964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
24965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
24966                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
24967                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
24968                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
24969                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
24970                 }\r
24971                 *MESH_FACE_LIST {\r
24972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24973                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
24974                 }\r
24975                 *MESH_NUMTVERTEX        4\r
24976                 *MESH_TVERTLIST {\r
24977                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
24978                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
24979                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
24980                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
24981                 }\r
24982                 *MESH_NUMTVFACES        2\r
24983                 *MESH_TFACELIST {\r
24984                         *MESH_TFACE     0       0       2       1\r
24985                         *MESH_TFACE     1       2       3       1\r
24986                 }\r
24987         }\r
24988         *PROP_MOTIONBLUR        0\r
24989         *PROP_CASTSHADOW        1\r
24990         *PROP_RECVSHADOW        1\r
24991         *MATERIAL_REF   3\r
24992 }\r
24993 *GEOMOBJECT     {\r
24994         *NODE_NAME      "mat3model0surf362"\r
24995         *NODE_TM        {\r
24996                 *NODE_NAME      "mat3model0surf362"\r
24997                 *INHERIT_POS    0       0       0\r
24998                 *INHERIT_ROT    0       0       0\r
24999                 *INHERIT_SCL    0       0       0\r
25000                 *TM_ROW0        1.0     0       0\r
25001                 *TM_ROW1        0       1.0     0\r
25002                 *TM_ROW2        0       0       1.0\r
25003                 *TM_ROW3        0       0       0\r
25004                 *TM_POS 0.000000        0.000000        0.000000\r
25005         }\r
25006         *MESH   {\r
25007                 *TIMEVALUE      0\r
25008                 *MESH_NUMVERTEX 4\r
25009                 *MESH_NUMFACES  2\r
25010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25011                 *MESH_VERTEX_LIST       {\r
25012                         *MESH_VERTEX    0       512.000000      384.000000      -72.000000\r
25013                         *MESH_VERTEX    1       512.000000      384.000000      -88.000000\r
25014                         *MESH_VERTEX    2       552.000000      384.000000      -72.000000\r
25015                         *MESH_VERTEX    3       552.000000      384.000000      -88.000000\r
25016                 }\r
25017                 *MESH_NORMALS   {\r
25018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25020                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
25021                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
25022                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
25023                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
25024                 }\r
25025                 *MESH_FACE_LIST {\r
25026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25027                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25028                 }\r
25029                 *MESH_NUMTVERTEX        4\r
25030                 *MESH_TVERTLIST {\r
25031                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
25032                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
25033                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
25034                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
25035                 }\r
25036                 *MESH_NUMTVFACES        2\r
25037                 *MESH_TFACELIST {\r
25038                         *MESH_TFACE     0       0       2       1\r
25039                         *MESH_TFACE     1       2       3       1\r
25040                 }\r
25041         }\r
25042         *PROP_MOTIONBLUR        0\r
25043         *PROP_CASTSHADOW        1\r
25044         *PROP_RECVSHADOW        1\r
25045         *MATERIAL_REF   3\r
25046 }\r
25047 *GEOMOBJECT     {\r
25048         *NODE_NAME      "mat3model0surf363"\r
25049         *NODE_TM        {\r
25050                 *NODE_NAME      "mat3model0surf363"\r
25051                 *INHERIT_POS    0       0       0\r
25052                 *INHERIT_ROT    0       0       0\r
25053                 *INHERIT_SCL    0       0       0\r
25054                 *TM_ROW0        1.0     0       0\r
25055                 *TM_ROW1        0       1.0     0\r
25056                 *TM_ROW2        0       0       1.0\r
25057                 *TM_ROW3        0       0       0\r
25058                 *TM_POS 0.000000        0.000000        0.000000\r
25059         }\r
25060         *MESH   {\r
25061                 *TIMEVALUE      0\r
25062                 *MESH_NUMVERTEX 4\r
25063                 *MESH_NUMFACES  2\r
25064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25065                 *MESH_VERTEX_LIST       {\r
25066                         *MESH_VERTEX    0       512.000000      384.000000      -184.000000\r
25067                         *MESH_VERTEX    1       512.000000      384.000000      -200.000000\r
25068                         *MESH_VERTEX    2       552.000000      384.000000      -184.000000\r
25069                         *MESH_VERTEX    3       552.000000      384.000000      -200.000000\r
25070                 }\r
25071                 *MESH_NORMALS   {\r
25072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25074                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
25075                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
25076                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
25077                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
25078                 }\r
25079                 *MESH_FACE_LIST {\r
25080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25081                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25082                 }\r
25083                 *MESH_NUMTVERTEX        4\r
25084                 *MESH_TVERTLIST {\r
25085                         *MESH_TVERT     0       1.000000        0.808594        1.000000\r
25086                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
25087                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
25088                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
25089                 }\r
25090                 *MESH_NUMTVFACES        2\r
25091                 *MESH_TFACELIST {\r
25092                         *MESH_TFACE     0       0       2       1\r
25093                         *MESH_TFACE     1       2       3       1\r
25094                 }\r
25095         }\r
25096         *PROP_MOTIONBLUR        0\r
25097         *PROP_CASTSHADOW        1\r
25098         *PROP_RECVSHADOW        1\r
25099         *MATERIAL_REF   3\r
25100 }\r
25101 *GEOMOBJECT     {\r
25102         *NODE_NAME      "mat3model0surf364"\r
25103         *NODE_TM        {\r
25104                 *NODE_NAME      "mat3model0surf364"\r
25105                 *INHERIT_POS    0       0       0\r
25106                 *INHERIT_ROT    0       0       0\r
25107                 *INHERIT_SCL    0       0       0\r
25108                 *TM_ROW0        1.0     0       0\r
25109                 *TM_ROW1        0       1.0     0\r
25110                 *TM_ROW2        0       0       1.0\r
25111                 *TM_ROW3        0       0       0\r
25112                 *TM_POS 0.000000        0.000000        0.000000\r
25113         }\r
25114         *MESH   {\r
25115                 *TIMEVALUE      0\r
25116                 *MESH_NUMVERTEX 4\r
25117                 *MESH_NUMFACES  2\r
25118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25119                 *MESH_VERTEX_LIST       {\r
25120                         *MESH_VERTEX    0       544.000000      376.000000      -104.000000\r
25121                         *MESH_VERTEX    1       512.000000      384.000000      -88.000000\r
25122                         *MESH_VERTEX    2       520.000000      376.000000      -104.000000\r
25123                         *MESH_VERTEX    3       552.000000      384.000000      -88.000000\r
25124                 }\r
25125                 *MESH_NORMALS   {\r
25126                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25127                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25128                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
25129                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
25130                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
25131                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
25132                 }\r
25133                 *MESH_FACE_LIST {\r
25134                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25135                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25136                 }\r
25137                 *MESH_NUMTVERTEX        4\r
25138                 *MESH_TVERTLIST {\r
25139                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
25140                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
25141                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
25142                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
25143                 }\r
25144                 *MESH_NUMTVFACES        2\r
25145                 *MESH_TFACELIST {\r
25146                         *MESH_TFACE     0       0       2       1\r
25147                         *MESH_TFACE     1       3       0       1\r
25148                 }\r
25149         }\r
25150         *PROP_MOTIONBLUR        0\r
25151         *PROP_CASTSHADOW        1\r
25152         *PROP_RECVSHADOW        1\r
25153         *MATERIAL_REF   3\r
25154 }\r
25155 *GEOMOBJECT     {\r
25156         *NODE_NAME      "mat3model0surf365"\r
25157         *NODE_TM        {\r
25158                 *NODE_NAME      "mat3model0surf365"\r
25159                 *INHERIT_POS    0       0       0\r
25160                 *INHERIT_ROT    0       0       0\r
25161                 *INHERIT_SCL    0       0       0\r
25162                 *TM_ROW0        1.0     0       0\r
25163                 *TM_ROW1        0       1.0     0\r
25164                 *TM_ROW2        0       0       1.0\r
25165                 *TM_ROW3        0       0       0\r
25166                 *TM_POS 0.000000        0.000000        0.000000\r
25167         }\r
25168         *MESH   {\r
25169                 *TIMEVALUE      0\r
25170                 *MESH_NUMVERTEX 4\r
25171                 *MESH_NUMFACES  2\r
25172                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25173                 *MESH_VERTEX_LIST       {\r
25174                         *MESH_VERTEX    0       520.000000      376.000000      -168.000000\r
25175                         *MESH_VERTEX    1       512.000000      384.000000      -184.000000\r
25176                         *MESH_VERTEX    2       544.000000      376.000000      -168.000000\r
25177                         *MESH_VERTEX    3       552.000000      384.000000      -184.000000\r
25178                 }\r
25179                 *MESH_NORMALS   {\r
25180                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25181                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25182                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
25183                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
25184                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
25185                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
25186                 }\r
25187                 *MESH_FACE_LIST {\r
25188                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25189                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25190                 }\r
25191                 *MESH_NUMTVERTEX        4\r
25192                 *MESH_TVERTLIST {\r
25193                         *MESH_TVERT     0       0.937500        0.933594        1.000000\r
25194                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
25195                         *MESH_TVERT     2       0.750000        0.933594        1.000000\r
25196                         *MESH_TVERT     3       0.687500        0.808594        1.000000\r
25197                 }\r
25198                 *MESH_NUMTVFACES        2\r
25199                 *MESH_TFACELIST {\r
25200                         *MESH_TFACE     0       0       2       1\r
25201                         *MESH_TFACE     1       2       3       1\r
25202                 }\r
25203         }\r
25204         *PROP_MOTIONBLUR        0\r
25205         *PROP_CASTSHADOW        1\r
25206         *PROP_RECVSHADOW        1\r
25207         *MATERIAL_REF   3\r
25208 }\r
25209 *GEOMOBJECT     {\r
25210         *NODE_NAME      "mat3model0surf366"\r
25211         *NODE_TM        {\r
25212                 *NODE_NAME      "mat3model0surf366"\r
25213                 *INHERIT_POS    0       0       0\r
25214                 *INHERIT_ROT    0       0       0\r
25215                 *INHERIT_SCL    0       0       0\r
25216                 *TM_ROW0        1.0     0       0\r
25217                 *TM_ROW1        0       1.0     0\r
25218                 *TM_ROW2        0       0       1.0\r
25219                 *TM_ROW3        0       0       0\r
25220                 *TM_POS 0.000000        0.000000        0.000000\r
25221         }\r
25222         *MESH   {\r
25223                 *TIMEVALUE      0\r
25224                 *MESH_NUMVERTEX 6\r
25225                 *MESH_NUMFACES  4\r
25226                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25227                 *MESH_VERTEX_LIST       {\r
25228                         *MESH_VERTEX    0       512.000000      384.000000      -88.000000\r
25229                         *MESH_VERTEX    1       520.000000      368.000000      -104.000000\r
25230                         *MESH_VERTEX    2       520.000000      376.000000      -104.000000\r
25231                         *MESH_VERTEX    3       512.000000      344.000000      -88.000000\r
25232                         *MESH_VERTEX    4       520.000000      360.000000      -104.000000\r
25233                         *MESH_VERTEX    5       520.000000      352.000000      -104.000000\r
25234                 }\r
25235                 *MESH_NORMALS   {\r
25236                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25237                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25238                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
25239                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
25240                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
25241                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
25242                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
25243                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
25244                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
25245                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
25246                 }\r
25247                 *MESH_FACE_LIST {\r
25248                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25249                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25250                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25251                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25252                 }\r
25253                 *MESH_NUMTVERTEX        6\r
25254                 *MESH_TVERTLIST {\r
25255                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
25256                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
25257                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
25258                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
25259                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
25260                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
25261                 }\r
25262                 *MESH_NUMTVFACES        4\r
25263                 *MESH_TFACELIST {\r
25264                         *MESH_TFACE     0       0       2       1\r
25265                         *MESH_TFACE     1       3       0       1\r
25266                         *MESH_TFACE     2       3       1       4\r
25267                         *MESH_TFACE     3       5       3       4\r
25268                 }\r
25269         }\r
25270         *PROP_MOTIONBLUR        0\r
25271         *PROP_CASTSHADOW        1\r
25272         *PROP_RECVSHADOW        1\r
25273         *MATERIAL_REF   3\r
25274 }\r
25275 *GEOMOBJECT     {\r
25276         *NODE_NAME      "mat3model0surf367"\r
25277         *NODE_TM        {\r
25278                 *NODE_NAME      "mat3model0surf367"\r
25279                 *INHERIT_POS    0       0       0\r
25280                 *INHERIT_ROT    0       0       0\r
25281                 *INHERIT_SCL    0       0       0\r
25282                 *TM_ROW0        1.0     0       0\r
25283                 *TM_ROW1        0       1.0     0\r
25284                 *TM_ROW2        0       0       1.0\r
25285                 *TM_ROW3        0       0       0\r
25286                 *TM_POS 0.000000        0.000000        0.000000\r
25287         }\r
25288         *MESH   {\r
25289                 *TIMEVALUE      0\r
25290                 *MESH_NUMVERTEX 6\r
25291                 *MESH_NUMFACES  4\r
25292                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25293                 *MESH_VERTEX_LIST       {\r
25294                         *MESH_VERTEX    0       520.000000      368.000000      -168.000000\r
25295                         *MESH_VERTEX    1       512.000000      384.000000      -184.000000\r
25296                         *MESH_VERTEX    2       520.000000      376.000000      -168.000000\r
25297                         *MESH_VERTEX    3       520.000000      360.000000      -168.000000\r
25298                         *MESH_VERTEX    4       512.000000      344.000000      -184.000000\r
25299                         *MESH_VERTEX    5       520.000000      352.000000      -168.000000\r
25300                 }\r
25301                 *MESH_NORMALS   {\r
25302                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25303                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25304                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
25305                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
25306                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
25307                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
25308                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
25309                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
25310                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
25311                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
25312                 }\r
25313                 *MESH_FACE_LIST {\r
25314                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25315                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25316                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25317                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25318                 }\r
25319                 *MESH_NUMTVERTEX        6\r
25320                 *MESH_TVERTLIST {\r
25321                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
25322                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
25323                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
25324                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
25325                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
25326                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
25327                 }\r
25328                 *MESH_NUMTVFACES        4\r
25329                 *MESH_TFACELIST {\r
25330                         *MESH_TFACE     0       0       2       1\r
25331                         *MESH_TFACE     1       3       0       1\r
25332                         *MESH_TFACE     2       3       1       4\r
25333                         *MESH_TFACE     3       5       3       4\r
25334                 }\r
25335         }\r
25336         *PROP_MOTIONBLUR        0\r
25337         *PROP_CASTSHADOW        1\r
25338         *PROP_RECVSHADOW        1\r
25339         *MATERIAL_REF   3\r
25340 }\r
25341 *GEOMOBJECT     {\r
25342         *NODE_NAME      "mat3model0surf368"\r
25343         *NODE_TM        {\r
25344                 *NODE_NAME      "mat3model0surf368"\r
25345                 *INHERIT_POS    0       0       0\r
25346                 *INHERIT_ROT    0       0       0\r
25347                 *INHERIT_SCL    0       0       0\r
25348                 *TM_ROW0        1.0     0       0\r
25349                 *TM_ROW1        0       1.0     0\r
25350                 *TM_ROW2        0       0       1.0\r
25351                 *TM_ROW3        0       0       0\r
25352                 *TM_POS 0.000000        0.000000        0.000000\r
25353         }\r
25354         *MESH   {\r
25355                 *TIMEVALUE      0\r
25356                 *MESH_NUMVERTEX 4\r
25357                 *MESH_NUMFACES  2\r
25358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25359                 *MESH_VERTEX_LIST       {\r
25360                         *MESH_VERTEX    0       512.000000      344.000000      -72.000000\r
25361                         *MESH_VERTEX    1       512.000000      344.000000      -88.000000\r
25362                         *MESH_VERTEX    2       512.000000      384.000000      -72.000000\r
25363                         *MESH_VERTEX    3       512.000000      384.000000      -88.000000\r
25364                 }\r
25365                 *MESH_NORMALS   {\r
25366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25368                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
25369                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
25370                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
25371                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
25372                 }\r
25373                 *MESH_FACE_LIST {\r
25374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25375                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25376                 }\r
25377                 *MESH_NUMTVERTEX        4\r
25378                 *MESH_TVERTLIST {\r
25379                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
25380                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
25381                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
25382                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
25383                 }\r
25384                 *MESH_NUMTVFACES        2\r
25385                 *MESH_TFACELIST {\r
25386                         *MESH_TFACE     0       0       2       1\r
25387                         *MESH_TFACE     1       2       3       1\r
25388                 }\r
25389         }\r
25390         *PROP_MOTIONBLUR        0\r
25391         *PROP_CASTSHADOW        1\r
25392         *PROP_RECVSHADOW        1\r
25393         *MATERIAL_REF   3\r
25394 }\r
25395 *GEOMOBJECT     {\r
25396         *NODE_NAME      "mat3model0surf369"\r
25397         *NODE_TM        {\r
25398                 *NODE_NAME      "mat3model0surf369"\r
25399                 *INHERIT_POS    0       0       0\r
25400                 *INHERIT_ROT    0       0       0\r
25401                 *INHERIT_SCL    0       0       0\r
25402                 *TM_ROW0        1.0     0       0\r
25403                 *TM_ROW1        0       1.0     0\r
25404                 *TM_ROW2        0       0       1.0\r
25405                 *TM_ROW3        0       0       0\r
25406                 *TM_POS 0.000000        0.000000        0.000000\r
25407         }\r
25408         *MESH   {\r
25409                 *TIMEVALUE      0\r
25410                 *MESH_NUMVERTEX 4\r
25411                 *MESH_NUMFACES  2\r
25412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25413                 *MESH_VERTEX_LIST       {\r
25414                         *MESH_VERTEX    0       520.000000      352.000000      -104.000000\r
25415                         *MESH_VERTEX    1       512.000000      344.000000      -88.000000\r
25416                         *MESH_VERTEX    2       544.000000      352.000000      -104.000000\r
25417                         *MESH_VERTEX    3       552.000000      344.000000      -88.000000\r
25418                 }\r
25419                 *MESH_NORMALS   {\r
25420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25422                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
25423                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
25424                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
25425                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
25426                 }\r
25427                 *MESH_FACE_LIST {\r
25428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25429                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25430                 }\r
25431                 *MESH_NUMTVERTEX        4\r
25432                 *MESH_TVERTLIST {\r
25433                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
25434                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
25435                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
25436                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
25437                 }\r
25438                 *MESH_NUMTVFACES        2\r
25439                 *MESH_TFACELIST {\r
25440                         *MESH_TFACE     0       0       2       1\r
25441                         *MESH_TFACE     1       2       3       1\r
25442                 }\r
25443         }\r
25444         *PROP_MOTIONBLUR        0\r
25445         *PROP_CASTSHADOW        1\r
25446         *PROP_RECVSHADOW        1\r
25447         *MATERIAL_REF   3\r
25448 }\r
25449 *GEOMOBJECT     {\r
25450         *NODE_NAME      "mat3model0surf370"\r
25451         *NODE_TM        {\r
25452                 *NODE_NAME      "mat3model0surf370"\r
25453                 *INHERIT_POS    0       0       0\r
25454                 *INHERIT_ROT    0       0       0\r
25455                 *INHERIT_SCL    0       0       0\r
25456                 *TM_ROW0        1.0     0       0\r
25457                 *TM_ROW1        0       1.0     0\r
25458                 *TM_ROW2        0       0       1.0\r
25459                 *TM_ROW3        0       0       0\r
25460                 *TM_POS 0.000000        0.000000        0.000000\r
25461         }\r
25462         *MESH   {\r
25463                 *TIMEVALUE      0\r
25464                 *MESH_NUMVERTEX 4\r
25465                 *MESH_NUMFACES  2\r
25466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25467                 *MESH_VERTEX_LIST       {\r
25468                         *MESH_VERTEX    0       552.000000      344.000000      -184.000000\r
25469                         *MESH_VERTEX    1       512.000000      344.000000      -184.000000\r
25470                         *MESH_VERTEX    2       544.000000      352.000000      -168.000000\r
25471                         *MESH_VERTEX    3       520.000000      352.000000      -168.000000\r
25472                 }\r
25473                 *MESH_NORMALS   {\r
25474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25476                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
25477                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
25478                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
25479                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
25480                 }\r
25481                 *MESH_FACE_LIST {\r
25482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25483                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25484                 }\r
25485                 *MESH_NUMTVERTEX        4\r
25486                 *MESH_TVERTLIST {\r
25487                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
25488                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
25489                         *MESH_TVERT     2       0.750000        0.933594        1.000000\r
25490                         *MESH_TVERT     3       0.937500        0.933594        1.000000\r
25491                 }\r
25492                 *MESH_NUMTVFACES        2\r
25493                 *MESH_TFACELIST {\r
25494                         *MESH_TFACE     0       0       2       1\r
25495                         *MESH_TFACE     1       2       3       1\r
25496                 }\r
25497         }\r
25498         *PROP_MOTIONBLUR        0\r
25499         *PROP_CASTSHADOW        1\r
25500         *PROP_RECVSHADOW        1\r
25501         *MATERIAL_REF   3\r
25502 }\r
25503 *GEOMOBJECT     {\r
25504         *NODE_NAME      "mat3model0surf371"\r
25505         *NODE_TM        {\r
25506                 *NODE_NAME      "mat3model0surf371"\r
25507                 *INHERIT_POS    0       0       0\r
25508                 *INHERIT_ROT    0       0       0\r
25509                 *INHERIT_SCL    0       0       0\r
25510                 *TM_ROW0        1.0     0       0\r
25511                 *TM_ROW1        0       1.0     0\r
25512                 *TM_ROW2        0       0       1.0\r
25513                 *TM_ROW3        0       0       0\r
25514                 *TM_POS 0.000000        0.000000        0.000000\r
25515         }\r
25516         *MESH   {\r
25517                 *TIMEVALUE      0\r
25518                 *MESH_NUMVERTEX 4\r
25519                 *MESH_NUMFACES  2\r
25520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25521                 *MESH_VERTEX_LIST       {\r
25522                         *MESH_VERTEX    0       512.000000      344.000000      -184.000000\r
25523                         *MESH_VERTEX    1       512.000000      344.000000      -200.000000\r
25524                         *MESH_VERTEX    2       512.000000      384.000000      -184.000000\r
25525                         *MESH_VERTEX    3       512.000000      384.000000      -200.000000\r
25526                 }\r
25527                 *MESH_NORMALS   {\r
25528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25530                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
25531                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
25532                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
25533                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
25534                 }\r
25535                 *MESH_FACE_LIST {\r
25536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25537                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25538                 }\r
25539                 *MESH_NUMTVERTEX        4\r
25540                 *MESH_TVERTLIST {\r
25541                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
25542                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
25543                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
25544                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
25545                 }\r
25546                 *MESH_NUMTVFACES        2\r
25547                 *MESH_TFACELIST {\r
25548                         *MESH_TFACE     0       0       2       1\r
25549                         *MESH_TFACE     1       2       3       1\r
25550                 }\r
25551         }\r
25552         *PROP_MOTIONBLUR        0\r
25553         *PROP_CASTSHADOW        1\r
25554         *PROP_RECVSHADOW        1\r
25555         *MATERIAL_REF   3\r
25556 }\r
25557 *GEOMOBJECT     {\r
25558         *NODE_NAME      "mat3model0surf372"\r
25559         *NODE_TM        {\r
25560                 *NODE_NAME      "mat3model0surf372"\r
25561                 *INHERIT_POS    0       0       0\r
25562                 *INHERIT_ROT    0       0       0\r
25563                 *INHERIT_SCL    0       0       0\r
25564                 *TM_ROW0        1.0     0       0\r
25565                 *TM_ROW1        0       1.0     0\r
25566                 *TM_ROW2        0       0       1.0\r
25567                 *TM_ROW3        0       0       0\r
25568                 *TM_POS 0.000000        0.000000        0.000000\r
25569         }\r
25570         *MESH   {\r
25571                 *TIMEVALUE      0\r
25572                 *MESH_NUMVERTEX 4\r
25573                 *MESH_NUMFACES  2\r
25574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25575                 *MESH_VERTEX_LIST       {\r
25576                         *MESH_VERTEX    0       496.000000      -704.000000     -88.000000\r
25577                         *MESH_VERTEX    1       496.000000      -744.000000     -88.000000\r
25578                         *MESH_VERTEX    2       496.000000      -704.000000     -72.000000\r
25579                         *MESH_VERTEX    3       496.000000      -744.000000     -72.000000\r
25580                 }\r
25581                 *MESH_NORMALS   {\r
25582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25584                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
25585                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
25586                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
25587                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
25588                 }\r
25589                 *MESH_FACE_LIST {\r
25590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25591                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25592                 }\r
25593                 *MESH_NUMTVERTEX        4\r
25594                 *MESH_TVERTLIST {\r
25595                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
25596                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
25597                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
25598                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
25599                 }\r
25600                 *MESH_NUMTVFACES        2\r
25601                 *MESH_TFACELIST {\r
25602                         *MESH_TFACE     0       0       2       1\r
25603                         *MESH_TFACE     1       2       3       1\r
25604                 }\r
25605         }\r
25606         *PROP_MOTIONBLUR        0\r
25607         *PROP_CASTSHADOW        1\r
25608         *PROP_RECVSHADOW        1\r
25609         *MATERIAL_REF   3\r
25610 }\r
25611 *GEOMOBJECT     {\r
25612         *NODE_NAME      "mat3model0surf373"\r
25613         *NODE_TM        {\r
25614                 *NODE_NAME      "mat3model0surf373"\r
25615                 *INHERIT_POS    0       0       0\r
25616                 *INHERIT_ROT    0       0       0\r
25617                 *INHERIT_SCL    0       0       0\r
25618                 *TM_ROW0        1.0     0       0\r
25619                 *TM_ROW1        0       1.0     0\r
25620                 *TM_ROW2        0       0       1.0\r
25621                 *TM_ROW3        0       0       0\r
25622                 *TM_POS 0.000000        0.000000        0.000000\r
25623         }\r
25624         *MESH   {\r
25625                 *TIMEVALUE      0\r
25626                 *MESH_NUMVERTEX 4\r
25627                 *MESH_NUMFACES  2\r
25628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25629                 *MESH_VERTEX_LIST       {\r
25630                         *MESH_VERTEX    0       496.000000      -704.000000     -184.000000\r
25631                         *MESH_VERTEX    1       496.000000      -744.000000     -200.000000\r
25632                         *MESH_VERTEX    2       496.000000      -744.000000     -184.000000\r
25633                         *MESH_VERTEX    3       496.000000      -704.000000     -200.000000\r
25634                 }\r
25635                 *MESH_NORMALS   {\r
25636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25638                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
25639                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
25640                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
25641                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
25642                 }\r
25643                 *MESH_FACE_LIST {\r
25644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25645                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25646                 }\r
25647                 *MESH_NUMTVERTEX        4\r
25648                 *MESH_TVERTLIST {\r
25649                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
25650                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
25651                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
25652                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
25653                 }\r
25654                 *MESH_NUMTVFACES        2\r
25655                 *MESH_TFACELIST {\r
25656                         *MESH_TFACE     0       0       2       1\r
25657                         *MESH_TFACE     1       3       0       1\r
25658                 }\r
25659         }\r
25660         *PROP_MOTIONBLUR        0\r
25661         *PROP_CASTSHADOW        1\r
25662         *PROP_RECVSHADOW        1\r
25663         *MATERIAL_REF   3\r
25664 }\r
25665 *GEOMOBJECT     {\r
25666         *NODE_NAME      "mat3model0surf374"\r
25667         *NODE_TM        {\r
25668                 *NODE_NAME      "mat3model0surf374"\r
25669                 *INHERIT_POS    0       0       0\r
25670                 *INHERIT_ROT    0       0       0\r
25671                 *INHERIT_SCL    0       0       0\r
25672                 *TM_ROW0        1.0     0       0\r
25673                 *TM_ROW1        0       1.0     0\r
25674                 *TM_ROW2        0       0       1.0\r
25675                 *TM_ROW3        0       0       0\r
25676                 *TM_POS 0.000000        0.000000        0.000000\r
25677         }\r
25678         *MESH   {\r
25679                 *TIMEVALUE      0\r
25680                 *MESH_NUMVERTEX 6\r
25681                 *MESH_NUMFACES  4\r
25682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25683                 *MESH_VERTEX_LIST       {\r
25684                         *MESH_VERTEX    0       488.000000      -720.000000     -104.000000\r
25685                         *MESH_VERTEX    1       496.000000      -704.000000     -88.000000\r
25686                         *MESH_VERTEX    2       488.000000      -712.000000     -104.000000\r
25687                         *MESH_VERTEX    3       488.000000      -728.000000     -104.000000\r
25688                         *MESH_VERTEX    4       496.000000      -744.000000     -88.000000\r
25689                         *MESH_VERTEX    5       488.000000      -736.000000     -104.000000\r
25690                 }\r
25691                 *MESH_NORMALS   {\r
25692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25694                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
25695                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
25696                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
25697                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
25698                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
25699                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
25700                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
25701                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
25702                 }\r
25703                 *MESH_FACE_LIST {\r
25704                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25705                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25706                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25707                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25708                 }\r
25709                 *MESH_NUMTVERTEX        6\r
25710                 *MESH_TVERTLIST {\r
25711                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
25712                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
25713                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
25714                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
25715                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
25716                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
25717                 }\r
25718                 *MESH_NUMTVFACES        4\r
25719                 *MESH_TFACELIST {\r
25720                         *MESH_TFACE     0       0       2       1\r
25721                         *MESH_TFACE     1       3       0       1\r
25722                         *MESH_TFACE     2       3       1       4\r
25723                         *MESH_TFACE     3       5       3       4\r
25724                 }\r
25725         }\r
25726         *PROP_MOTIONBLUR        0\r
25727         *PROP_CASTSHADOW        1\r
25728         *PROP_RECVSHADOW        1\r
25729         *MATERIAL_REF   3\r
25730 }\r
25731 *GEOMOBJECT     {\r
25732         *NODE_NAME      "mat3model0surf375"\r
25733         *NODE_TM        {\r
25734                 *NODE_NAME      "mat3model0surf375"\r
25735                 *INHERIT_POS    0       0       0\r
25736                 *INHERIT_ROT    0       0       0\r
25737                 *INHERIT_SCL    0       0       0\r
25738                 *TM_ROW0        1.0     0       0\r
25739                 *TM_ROW1        0       1.0     0\r
25740                 *TM_ROW2        0       0       1.0\r
25741                 *TM_ROW3        0       0       0\r
25742                 *TM_POS 0.000000        0.000000        0.000000\r
25743         }\r
25744         *MESH   {\r
25745                 *TIMEVALUE      0\r
25746                 *MESH_NUMVERTEX 6\r
25747                 *MESH_NUMFACES  4\r
25748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25749                 *MESH_VERTEX_LIST       {\r
25750                         *MESH_VERTEX    0       496.000000      -704.000000     -184.000000\r
25751                         *MESH_VERTEX    1       488.000000      -720.000000     -168.000000\r
25752                         *MESH_VERTEX    2       488.000000      -712.000000     -168.000000\r
25753                         *MESH_VERTEX    3       496.000000      -744.000000     -184.000000\r
25754                         *MESH_VERTEX    4       488.000000      -728.000000     -168.000000\r
25755                         *MESH_VERTEX    5       488.000000      -736.000000     -168.000000\r
25756                 }\r
25757                 *MESH_NORMALS   {\r
25758                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25759                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25760                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
25761                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
25762                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
25763                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
25764                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
25765                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
25766                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
25767                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
25768                 }\r
25769                 *MESH_FACE_LIST {\r
25770                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25771                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25772                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25773                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25774                 }\r
25775                 *MESH_NUMTVERTEX        6\r
25776                 *MESH_TVERTLIST {\r
25777                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
25778                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
25779                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
25780                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
25781                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
25782                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
25783                 }\r
25784                 *MESH_NUMTVFACES        4\r
25785                 *MESH_TFACELIST {\r
25786                         *MESH_TFACE     0       0       2       1\r
25787                         *MESH_TFACE     1       3       0       1\r
25788                         *MESH_TFACE     2       3       1       4\r
25789                         *MESH_TFACE     3       5       3       4\r
25790                 }\r
25791         }\r
25792         *PROP_MOTIONBLUR        0\r
25793         *PROP_CASTSHADOW        1\r
25794         *PROP_RECVSHADOW        1\r
25795         *MATERIAL_REF   3\r
25796 }\r
25797 *GEOMOBJECT     {\r
25798         *NODE_NAME      "mat3model0surf376"\r
25799         *NODE_TM        {\r
25800                 *NODE_NAME      "mat3model0surf376"\r
25801                 *INHERIT_POS    0       0       0\r
25802                 *INHERIT_ROT    0       0       0\r
25803                 *INHERIT_SCL    0       0       0\r
25804                 *TM_ROW0        1.0     0       0\r
25805                 *TM_ROW1        0       1.0     0\r
25806                 *TM_ROW2        0       0       1.0\r
25807                 *TM_ROW3        0       0       0\r
25808                 *TM_POS 0.000000        0.000000        0.000000\r
25809         }\r
25810         *MESH   {\r
25811                 *TIMEVALUE      0\r
25812                 *MESH_NUMVERTEX 4\r
25813                 *MESH_NUMFACES  2\r
25814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25815                 *MESH_VERTEX_LIST       {\r
25816                         *MESH_VERTEX    0       488.000000      -720.000000     -104.000000\r
25817                         *MESH_VERTEX    1       488.000000      -728.000000     -168.000000\r
25818                         *MESH_VERTEX    2       488.000000      -728.000000     -104.000000\r
25819                         *MESH_VERTEX    3       488.000000      -720.000000     -168.000000\r
25820                 }\r
25821                 *MESH_NORMALS   {\r
25822                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25823                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25824                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
25825                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
25826                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
25827                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
25828                 }\r
25829                 *MESH_FACE_LIST {\r
25830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25831                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25832                 }\r
25833                 *MESH_NUMTVERTEX        4\r
25834                 *MESH_TVERTLIST {\r
25835                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
25836                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
25837                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
25838                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
25839                 }\r
25840                 *MESH_NUMTVFACES        2\r
25841                 *MESH_TFACELIST {\r
25842                         *MESH_TFACE     0       0       2       1\r
25843                         *MESH_TFACE     1       3       0       1\r
25844                 }\r
25845         }\r
25846         *PROP_MOTIONBLUR        0\r
25847         *PROP_CASTSHADOW        1\r
25848         *PROP_RECVSHADOW        1\r
25849         *MATERIAL_REF   3\r
25850 }\r
25851 *GEOMOBJECT     {\r
25852         *NODE_NAME      "mat3model0surf377"\r
25853         *NODE_TM        {\r
25854                 *NODE_NAME      "mat3model0surf377"\r
25855                 *INHERIT_POS    0       0       0\r
25856                 *INHERIT_ROT    0       0       0\r
25857                 *INHERIT_SCL    0       0       0\r
25858                 *TM_ROW0        1.0     0       0\r
25859                 *TM_ROW1        0       1.0     0\r
25860                 *TM_ROW2        0       0       1.0\r
25861                 *TM_ROW3        0       0       0\r
25862                 *TM_POS 0.000000        0.000000        0.000000\r
25863         }\r
25864         *MESH   {\r
25865                 *TIMEVALUE      0\r
25866                 *MESH_NUMVERTEX 4\r
25867                 *MESH_NUMFACES  2\r
25868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25869                 *MESH_VERTEX_LIST       {\r
25870                         *MESH_VERTEX    0       480.000000      -720.000000     -104.000000\r
25871                         *MESH_VERTEX    1       480.000000      -720.000000     -168.000000\r
25872                         *MESH_VERTEX    2       488.000000      -720.000000     -104.000000\r
25873                         *MESH_VERTEX    3       488.000000      -720.000000     -168.000000\r
25874                 }\r
25875                 *MESH_NORMALS   {\r
25876                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25877                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25878                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
25879                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
25880                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
25881                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
25882                 }\r
25883                 *MESH_FACE_LIST {\r
25884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25885                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25886                 }\r
25887                 *MESH_NUMTVERTEX        4\r
25888                 *MESH_TVERTLIST {\r
25889                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
25890                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
25891                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
25892                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
25893                 }\r
25894                 *MESH_NUMTVFACES        2\r
25895                 *MESH_TFACELIST {\r
25896                         *MESH_TFACE     0       0       2       1\r
25897                         *MESH_TFACE     1       2       3       1\r
25898                 }\r
25899         }\r
25900         *PROP_MOTIONBLUR        0\r
25901         *PROP_CASTSHADOW        1\r
25902         *PROP_RECVSHADOW        1\r
25903         *MATERIAL_REF   3\r
25904 }\r
25905 *GEOMOBJECT     {\r
25906         *NODE_NAME      "mat3model0surf378"\r
25907         *NODE_TM        {\r
25908                 *NODE_NAME      "mat3model0surf378"\r
25909                 *INHERIT_POS    0       0       0\r
25910                 *INHERIT_ROT    0       0       0\r
25911                 *INHERIT_SCL    0       0       0\r
25912                 *TM_ROW0        1.0     0       0\r
25913                 *TM_ROW1        0       1.0     0\r
25914                 *TM_ROW2        0       0       1.0\r
25915                 *TM_ROW3        0       0       0\r
25916                 *TM_POS 0.000000        0.000000        0.000000\r
25917         }\r
25918         *MESH   {\r
25919                 *TIMEVALUE      0\r
25920                 *MESH_NUMVERTEX 4\r
25921                 *MESH_NUMFACES  2\r
25922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25923                 *MESH_VERTEX_LIST       {\r
25924                         *MESH_VERTEX    0       488.000000      -728.000000     -168.000000\r
25925                         *MESH_VERTEX    1       480.000000      -728.000000     -168.000000\r
25926                         *MESH_VERTEX    2       488.000000      -728.000000     -104.000000\r
25927                         *MESH_VERTEX    3       480.000000      -728.000000     -104.000000\r
25928                 }\r
25929                 *MESH_NORMALS   {\r
25930                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25931                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25932                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
25933                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
25934                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
25935                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
25936                 }\r
25937                 *MESH_FACE_LIST {\r
25938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25939                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25940                 }\r
25941                 *MESH_NUMTVERTEX        4\r
25942                 *MESH_TVERTLIST {\r
25943                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
25944                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
25945                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
25946                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
25947                 }\r
25948                 *MESH_NUMTVFACES        2\r
25949                 *MESH_TFACELIST {\r
25950                         *MESH_TFACE     0       0       2       1\r
25951                         *MESH_TFACE     1       2       3       1\r
25952                 }\r
25953         }\r
25954         *PROP_MOTIONBLUR        0\r
25955         *PROP_CASTSHADOW        1\r
25956         *PROP_RECVSHADOW        1\r
25957         *MATERIAL_REF   3\r
25958 }\r
25959 *GEOMOBJECT     {\r
25960         *NODE_NAME      "mat3model0surf379"\r
25961         *NODE_TM        {\r
25962                 *NODE_NAME      "mat3model0surf379"\r
25963                 *INHERIT_POS    0       0       0\r
25964                 *INHERIT_ROT    0       0       0\r
25965                 *INHERIT_SCL    0       0       0\r
25966                 *TM_ROW0        1.0     0       0\r
25967                 *TM_ROW1        0       1.0     0\r
25968                 *TM_ROW2        0       0       1.0\r
25969                 *TM_ROW3        0       0       0\r
25970                 *TM_POS 0.000000        0.000000        0.000000\r
25971         }\r
25972         *MESH   {\r
25973                 *TIMEVALUE      0\r
25974                 *MESH_NUMVERTEX 4\r
25975                 *MESH_NUMFACES  2\r
25976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
25977                 *MESH_VERTEX_LIST       {\r
25978                         *MESH_VERTEX    0       480.000000      -728.000000     -104.000000\r
25979                         *MESH_VERTEX    1       480.000000      -728.000000     -168.000000\r
25980                         *MESH_VERTEX    2       480.000000      -720.000000     -104.000000\r
25981                         *MESH_VERTEX    3       480.000000      -720.000000     -168.000000\r
25982                 }\r
25983                 *MESH_NORMALS   {\r
25984                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
25985                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
25986                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
25987                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
25988                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
25989                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
25990                 }\r
25991                 *MESH_FACE_LIST {\r
25992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25993                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
25994                 }\r
25995                 *MESH_NUMTVERTEX        4\r
25996                 *MESH_TVERTLIST {\r
25997                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
25998                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
25999                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
26000                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
26001                 }\r
26002                 *MESH_NUMTVFACES        2\r
26003                 *MESH_TFACELIST {\r
26004                         *MESH_TFACE     0       0       2       1\r
26005                         *MESH_TFACE     1       2       3       1\r
26006                 }\r
26007         }\r
26008         *PROP_MOTIONBLUR        0\r
26009         *PROP_CASTSHADOW        1\r
26010         *PROP_RECVSHADOW        1\r
26011         *MATERIAL_REF   3\r
26012 }\r
26013 *GEOMOBJECT     {\r
26014         *NODE_NAME      "mat3model0surf380"\r
26015         *NODE_TM        {\r
26016                 *NODE_NAME      "mat3model0surf380"\r
26017                 *INHERIT_POS    0       0       0\r
26018                 *INHERIT_ROT    0       0       0\r
26019                 *INHERIT_SCL    0       0       0\r
26020                 *TM_ROW0        1.0     0       0\r
26021                 *TM_ROW1        0       1.0     0\r
26022                 *TM_ROW2        0       0       1.0\r
26023                 *TM_ROW3        0       0       0\r
26024                 *TM_POS 0.000000        0.000000        0.000000\r
26025         }\r
26026         *MESH   {\r
26027                 *TIMEVALUE      0\r
26028                 *MESH_NUMVERTEX 4\r
26029                 *MESH_NUMFACES  2\r
26030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26031                 *MESH_VERTEX_LIST       {\r
26032                         *MESH_VERTEX    0       472.000000      -720.000000     -104.000000\r
26033                         *MESH_VERTEX    1       472.000000      -728.000000     -168.000000\r
26034                         *MESH_VERTEX    2       472.000000      -728.000000     -104.000000\r
26035                         *MESH_VERTEX    3       472.000000      -720.000000     -168.000000\r
26036                 }\r
26037                 *MESH_NORMALS   {\r
26038                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26039                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26040                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
26041                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
26042                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
26043                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
26044                 }\r
26045                 *MESH_FACE_LIST {\r
26046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26047                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26048                 }\r
26049                 *MESH_NUMTVERTEX        4\r
26050                 *MESH_TVERTLIST {\r
26051                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
26052                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
26053                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
26054                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
26055                 }\r
26056                 *MESH_NUMTVFACES        2\r
26057                 *MESH_TFACELIST {\r
26058                         *MESH_TFACE     0       0       2       1\r
26059                         *MESH_TFACE     1       3       0       1\r
26060                 }\r
26061         }\r
26062         *PROP_MOTIONBLUR        0\r
26063         *PROP_CASTSHADOW        1\r
26064         *PROP_RECVSHADOW        1\r
26065         *MATERIAL_REF   3\r
26066 }\r
26067 *GEOMOBJECT     {\r
26068         *NODE_NAME      "mat3model0surf381"\r
26069         *NODE_TM        {\r
26070                 *NODE_NAME      "mat3model0surf381"\r
26071                 *INHERIT_POS    0       0       0\r
26072                 *INHERIT_ROT    0       0       0\r
26073                 *INHERIT_SCL    0       0       0\r
26074                 *TM_ROW0        1.0     0       0\r
26075                 *TM_ROW1        0       1.0     0\r
26076                 *TM_ROW2        0       0       1.0\r
26077                 *TM_ROW3        0       0       0\r
26078                 *TM_POS 0.000000        0.000000        0.000000\r
26079         }\r
26080         *MESH   {\r
26081                 *TIMEVALUE      0\r
26082                 *MESH_NUMVERTEX 8\r
26083                 *MESH_NUMFACES  6\r
26084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26085                 *MESH_VERTEX_LIST       {\r
26086                         *MESH_VERTEX    0       464.000000      -720.000000     -104.000000\r
26087                         *MESH_VERTEX    1       488.000000      -720.000000     -104.000000\r
26088                         *MESH_VERTEX    2       464.000000      -712.000000     -104.000000\r
26089                         *MESH_VERTEX    3       488.000000      -712.000000     -104.000000\r
26090                         *MESH_VERTEX    4       488.000000      -728.000000     -104.000000\r
26091                         *MESH_VERTEX    5       464.000000      -728.000000     -104.000000\r
26092                         *MESH_VERTEX    6       488.000000      -736.000000     -104.000000\r
26093                         *MESH_VERTEX    7       464.000000      -736.000000     -104.000000\r
26094                 }\r
26095                 *MESH_NORMALS   {\r
26096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26098                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
26099                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
26100                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
26101                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
26102                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
26103                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
26104                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
26105                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
26106                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
26107                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
26108                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
26109                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
26110                 }\r
26111                 *MESH_FACE_LIST {\r
26112                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26113                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26114                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26115                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26116                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26117                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26118                 }\r
26119                 *MESH_NUMTVERTEX        8\r
26120                 *MESH_TVERTLIST {\r
26121                         *MESH_TVERT     0       0.187500        0.746094        1.000000\r
26122                         *MESH_TVERT     1       0.187500        0.933594        1.000000\r
26123                         *MESH_TVERT     2       0.250000        0.746094        1.000000\r
26124                         *MESH_TVERT     3       0.250000        0.933594        1.000000\r
26125                         *MESH_TVERT     4       0.125000        0.933594        1.000000\r
26126                         *MESH_TVERT     5       0.125000        0.746094        1.000000\r
26127                         *MESH_TVERT     6       0.062500        0.933594        1.000000\r
26128                         *MESH_TVERT     7       0.062500        0.746094        1.000000\r
26129                 }\r
26130                 *MESH_NUMTVFACES        6\r
26131                 *MESH_TFACELIST {\r
26132                         *MESH_TFACE     0       0       1       4\r
26133                         *MESH_TFACE     1       0       2       1\r
26134                         *MESH_TFACE     2       0       4       5\r
26135                         *MESH_TFACE     3       1       2       3\r
26136                         *MESH_TFACE     4       4       6       5\r
26137                         *MESH_TFACE     5       5       6       7\r
26138                 }\r
26139         }\r
26140         *PROP_MOTIONBLUR        0\r
26141         *PROP_CASTSHADOW        1\r
26142         *PROP_RECVSHADOW        1\r
26143         *MATERIAL_REF   3\r
26144 }\r
26145 *GEOMOBJECT     {\r
26146         *NODE_NAME      "mat3model0surf382"\r
26147         *NODE_TM        {\r
26148                 *NODE_NAME      "mat3model0surf382"\r
26149                 *INHERIT_POS    0       0       0\r
26150                 *INHERIT_ROT    0       0       0\r
26151                 *INHERIT_SCL    0       0       0\r
26152                 *TM_ROW0        1.0     0       0\r
26153                 *TM_ROW1        0       1.0     0\r
26154                 *TM_ROW2        0       0       1.0\r
26155                 *TM_ROW3        0       0       0\r
26156                 *TM_POS 0.000000        0.000000        0.000000\r
26157         }\r
26158         *MESH   {\r
26159                 *TIMEVALUE      0\r
26160                 *MESH_NUMVERTEX 8\r
26161                 *MESH_NUMFACES  6\r
26162                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26163                 *MESH_VERTEX_LIST       {\r
26164                         *MESH_VERTEX    0       488.000000      -720.000000     -168.000000\r
26165                         *MESH_VERTEX    1       464.000000      -720.000000     -168.000000\r
26166                         *MESH_VERTEX    2       488.000000      -712.000000     -168.000000\r
26167                         *MESH_VERTEX    3       464.000000      -712.000000     -168.000000\r
26168                         *MESH_VERTEX    4       464.000000      -728.000000     -168.000000\r
26169                         *MESH_VERTEX    5       488.000000      -728.000000     -168.000000\r
26170                         *MESH_VERTEX    6       464.000000      -736.000000     -168.000000\r
26171                         *MESH_VERTEX    7       488.000000      -736.000000     -168.000000\r
26172                 }\r
26173                 *MESH_NORMALS   {\r
26174                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26175                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26176                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
26177                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
26178                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
26179                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
26180                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
26181                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
26182                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
26183                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
26184                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
26185                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
26186                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
26187                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
26188                 }\r
26189                 *MESH_FACE_LIST {\r
26190                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26191                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26192                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26193                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26194                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26195                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26196                 }\r
26197                 *MESH_NUMTVERTEX        8\r
26198                 *MESH_TVERTLIST {\r
26199                         *MESH_TVERT     0       0.125000        0.949219        1.000000\r
26200                         *MESH_TVERT     1       0.125000        0.761719        1.000000\r
26201                         *MESH_TVERT     2       0.062500        0.949219        1.000000\r
26202                         *MESH_TVERT     3       0.062500        0.761719        1.000000\r
26203                         *MESH_TVERT     4       0.187500        0.761719        1.000000\r
26204                         *MESH_TVERT     5       0.187500        0.949219        1.000000\r
26205                         *MESH_TVERT     6       0.250000        0.761719        1.000000\r
26206                         *MESH_TVERT     7       0.250000        0.949219        1.000000\r
26207                 }\r
26208                 *MESH_NUMTVFACES        6\r
26209                 *MESH_TFACELIST {\r
26210                         *MESH_TFACE     0       0       1       4\r
26211                         *MESH_TFACE     1       0       2       1\r
26212                         *MESH_TFACE     2       0       4       5\r
26213                         *MESH_TFACE     3       1       2       3\r
26214                         *MESH_TFACE     4       4       6       5\r
26215                         *MESH_TFACE     5       5       6       7\r
26216                 }\r
26217         }\r
26218         *PROP_MOTIONBLUR        0\r
26219         *PROP_CASTSHADOW        1\r
26220         *PROP_RECVSHADOW        1\r
26221         *MATERIAL_REF   3\r
26222 }\r
26223 *GEOMOBJECT     {\r
26224         *NODE_NAME      "mat3model0surf383"\r
26225         *NODE_TM        {\r
26226                 *NODE_NAME      "mat3model0surf383"\r
26227                 *INHERIT_POS    0       0       0\r
26228                 *INHERIT_ROT    0       0       0\r
26229                 *INHERIT_SCL    0       0       0\r
26230                 *TM_ROW0        1.0     0       0\r
26231                 *TM_ROW1        0       1.0     0\r
26232                 *TM_ROW2        0       0       1.0\r
26233                 *TM_ROW3        0       0       0\r
26234                 *TM_POS 0.000000        0.000000        0.000000\r
26235         }\r
26236         *MESH   {\r
26237                 *TIMEVALUE      0\r
26238                 *MESH_NUMVERTEX 4\r
26239                 *MESH_NUMFACES  2\r
26240                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26241                 *MESH_VERTEX_LIST       {\r
26242                         *MESH_VERTEX    0       464.000000      -720.000000     -104.000000\r
26243                         *MESH_VERTEX    1       464.000000      -720.000000     -168.000000\r
26244                         *MESH_VERTEX    2       472.000000      -720.000000     -104.000000\r
26245                         *MESH_VERTEX    3       472.000000      -720.000000     -168.000000\r
26246                 }\r
26247                 *MESH_NORMALS   {\r
26248                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26249                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26250                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
26251                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
26252                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
26253                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
26254                 }\r
26255                 *MESH_FACE_LIST {\r
26256                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26257                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26258                 }\r
26259                 *MESH_NUMTVERTEX        4\r
26260                 *MESH_TVERTLIST {\r
26261                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
26262                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
26263                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
26264                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
26265                 }\r
26266                 *MESH_NUMTVFACES        2\r
26267                 *MESH_TFACELIST {\r
26268                         *MESH_TFACE     0       0       2       1\r
26269                         *MESH_TFACE     1       2       3       1\r
26270                 }\r
26271         }\r
26272         *PROP_MOTIONBLUR        0\r
26273         *PROP_CASTSHADOW        1\r
26274         *PROP_RECVSHADOW        1\r
26275         *MATERIAL_REF   3\r
26276 }\r
26277 *GEOMOBJECT     {\r
26278         *NODE_NAME      "mat3model0surf384"\r
26279         *NODE_TM        {\r
26280                 *NODE_NAME      "mat3model0surf384"\r
26281                 *INHERIT_POS    0       0       0\r
26282                 *INHERIT_ROT    0       0       0\r
26283                 *INHERIT_SCL    0       0       0\r
26284                 *TM_ROW0        1.0     0       0\r
26285                 *TM_ROW1        0       1.0     0\r
26286                 *TM_ROW2        0       0       1.0\r
26287                 *TM_ROW3        0       0       0\r
26288                 *TM_POS 0.000000        0.000000        0.000000\r
26289         }\r
26290         *MESH   {\r
26291                 *TIMEVALUE      0\r
26292                 *MESH_NUMVERTEX 4\r
26293                 *MESH_NUMFACES  2\r
26294                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26295                 *MESH_VERTEX_LIST       {\r
26296                         *MESH_VERTEX    0       472.000000      -728.000000     -168.000000\r
26297                         *MESH_VERTEX    1       464.000000      -728.000000     -168.000000\r
26298                         *MESH_VERTEX    2       472.000000      -728.000000     -104.000000\r
26299                         *MESH_VERTEX    3       464.000000      -728.000000     -104.000000\r
26300                 }\r
26301                 *MESH_NORMALS   {\r
26302                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26303                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26304                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
26305                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
26306                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
26307                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
26308                 }\r
26309                 *MESH_FACE_LIST {\r
26310                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26311                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26312                 }\r
26313                 *MESH_NUMTVERTEX        4\r
26314                 *MESH_TVERTLIST {\r
26315                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
26316                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
26317                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
26318                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
26319                 }\r
26320                 *MESH_NUMTVFACES        2\r
26321                 *MESH_TFACELIST {\r
26322                         *MESH_TFACE     0       0       2       1\r
26323                         *MESH_TFACE     1       2       3       1\r
26324                 }\r
26325         }\r
26326         *PROP_MOTIONBLUR        0\r
26327         *PROP_CASTSHADOW        1\r
26328         *PROP_RECVSHADOW        1\r
26329         *MATERIAL_REF   3\r
26330 }\r
26331 *GEOMOBJECT     {\r
26332         *NODE_NAME      "mat3model0surf385"\r
26333         *NODE_TM        {\r
26334                 *NODE_NAME      "mat3model0surf385"\r
26335                 *INHERIT_POS    0       0       0\r
26336                 *INHERIT_ROT    0       0       0\r
26337                 *INHERIT_SCL    0       0       0\r
26338                 *TM_ROW0        1.0     0       0\r
26339                 *TM_ROW1        0       1.0     0\r
26340                 *TM_ROW2        0       0       1.0\r
26341                 *TM_ROW3        0       0       0\r
26342                 *TM_POS 0.000000        0.000000        0.000000\r
26343         }\r
26344         *MESH   {\r
26345                 *TIMEVALUE      0\r
26346                 *MESH_NUMVERTEX 4\r
26347                 *MESH_NUMFACES  2\r
26348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26349                 *MESH_VERTEX_LIST       {\r
26350                         *MESH_VERTEX    0       464.000000      -720.000000     -104.000000\r
26351                         *MESH_VERTEX    1       464.000000      -728.000000     -168.000000\r
26352                         *MESH_VERTEX    2       464.000000      -720.000000     -168.000000\r
26353                         *MESH_VERTEX    3       464.000000      -728.000000     -104.000000\r
26354                 }\r
26355                 *MESH_NORMALS   {\r
26356                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26357                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26358                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
26359                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
26360                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
26361                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
26362                 }\r
26363                 *MESH_FACE_LIST {\r
26364                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26365                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26366                 }\r
26367                 *MESH_NUMTVERTEX        4\r
26368                 *MESH_TVERTLIST {\r
26369                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
26370                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
26371                         *MESH_TVERT     2       0.125000        -0.062500       1.000000\r
26372                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
26373                 }\r
26374                 *MESH_NUMTVFACES        2\r
26375                 *MESH_TFACELIST {\r
26376                         *MESH_TFACE     0       0       2       1\r
26377                         *MESH_TFACE     1       3       0       1\r
26378                 }\r
26379         }\r
26380         *PROP_MOTIONBLUR        0\r
26381         *PROP_CASTSHADOW        1\r
26382         *PROP_RECVSHADOW        1\r
26383         *MATERIAL_REF   3\r
26384 }\r
26385 *GEOMOBJECT     {\r
26386         *NODE_NAME      "mat3model0surf386"\r
26387         *NODE_TM        {\r
26388                 *NODE_NAME      "mat3model0surf386"\r
26389                 *INHERIT_POS    0       0       0\r
26390                 *INHERIT_ROT    0       0       0\r
26391                 *INHERIT_SCL    0       0       0\r
26392                 *TM_ROW0        1.0     0       0\r
26393                 *TM_ROW1        0       1.0     0\r
26394                 *TM_ROW2        0       0       1.0\r
26395                 *TM_ROW3        0       0       0\r
26396                 *TM_POS 0.000000        0.000000        0.000000\r
26397         }\r
26398         *MESH   {\r
26399                 *TIMEVALUE      0\r
26400                 *MESH_NUMVERTEX 4\r
26401                 *MESH_NUMFACES  2\r
26402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26403                 *MESH_VERTEX_LIST       {\r
26404                         *MESH_VERTEX    0       456.000000      384.000000      -72.000000\r
26405                         *MESH_VERTEX    1       456.000000      344.000000      -88.000000\r
26406                         *MESH_VERTEX    2       456.000000      344.000000      -72.000000\r
26407                         *MESH_VERTEX    3       456.000000      384.000000      -88.000000\r
26408                 }\r
26409                 *MESH_NORMALS   {\r
26410                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26411                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26412                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
26413                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
26414                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
26415                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
26416                 }\r
26417                 *MESH_FACE_LIST {\r
26418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26419                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26420                 }\r
26421                 *MESH_NUMTVERTEX        4\r
26422                 *MESH_TVERTLIST {\r
26423                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
26424                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
26425                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
26426                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
26427                 }\r
26428                 *MESH_NUMTVFACES        2\r
26429                 *MESH_TFACELIST {\r
26430                         *MESH_TFACE     0       0       2       1\r
26431                         *MESH_TFACE     1       3       0       1\r
26432                 }\r
26433         }\r
26434         *PROP_MOTIONBLUR        0\r
26435         *PROP_CASTSHADOW        1\r
26436         *PROP_RECVSHADOW        1\r
26437         *MATERIAL_REF   3\r
26438 }\r
26439 *GEOMOBJECT     {\r
26440         *NODE_NAME      "mat3model0surf387"\r
26441         *NODE_TM        {\r
26442                 *NODE_NAME      "mat3model0surf387"\r
26443                 *INHERIT_POS    0       0       0\r
26444                 *INHERIT_ROT    0       0       0\r
26445                 *INHERIT_SCL    0       0       0\r
26446                 *TM_ROW0        1.0     0       0\r
26447                 *TM_ROW1        0       1.0     0\r
26448                 *TM_ROW2        0       0       1.0\r
26449                 *TM_ROW3        0       0       0\r
26450                 *TM_POS 0.000000        0.000000        0.000000\r
26451         }\r
26452         *MESH   {\r
26453                 *TIMEVALUE      0\r
26454                 *MESH_NUMVERTEX 4\r
26455                 *MESH_NUMFACES  2\r
26456                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26457                 *MESH_VERTEX_LIST       {\r
26458                         *MESH_VERTEX    0       456.000000      384.000000      -200.000000\r
26459                         *MESH_VERTEX    1       456.000000      344.000000      -200.000000\r
26460                         *MESH_VERTEX    2       456.000000      384.000000      -184.000000\r
26461                         *MESH_VERTEX    3       456.000000      344.000000      -184.000000\r
26462                 }\r
26463                 *MESH_NORMALS   {\r
26464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26466                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
26467                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
26468                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
26469                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
26470                 }\r
26471                 *MESH_FACE_LIST {\r
26472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26473                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26474                 }\r
26475                 *MESH_NUMTVERTEX        4\r
26476                 *MESH_TVERTLIST {\r
26477                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
26478                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
26479                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
26480                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
26481                 }\r
26482                 *MESH_NUMTVFACES        2\r
26483                 *MESH_TFACELIST {\r
26484                         *MESH_TFACE     0       0       2       1\r
26485                         *MESH_TFACE     1       2       3       1\r
26486                 }\r
26487         }\r
26488         *PROP_MOTIONBLUR        0\r
26489         *PROP_CASTSHADOW        1\r
26490         *PROP_RECVSHADOW        1\r
26491         *MATERIAL_REF   3\r
26492 }\r
26493 *GEOMOBJECT     {\r
26494         *NODE_NAME      "mat3model0surf388"\r
26495         *NODE_TM        {\r
26496                 *NODE_NAME      "mat3model0surf388"\r
26497                 *INHERIT_POS    0       0       0\r
26498                 *INHERIT_ROT    0       0       0\r
26499                 *INHERIT_SCL    0       0       0\r
26500                 *TM_ROW0        1.0     0       0\r
26501                 *TM_ROW1        0       1.0     0\r
26502                 *TM_ROW2        0       0       1.0\r
26503                 *TM_ROW3        0       0       0\r
26504                 *TM_POS 0.000000        0.000000        0.000000\r
26505         }\r
26506         *MESH   {\r
26507                 *TIMEVALUE      0\r
26508                 *MESH_NUMVERTEX 4\r
26509                 *MESH_NUMFACES  2\r
26510                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26511                 *MESH_VERTEX_LIST       {\r
26512                         *MESH_VERTEX    0       456.000000      -704.000000     -72.000000\r
26513                         *MESH_VERTEX    1       456.000000      -704.000000     -88.000000\r
26514                         *MESH_VERTEX    2       496.000000      -704.000000     -72.000000\r
26515                         *MESH_VERTEX    3       496.000000      -704.000000     -88.000000\r
26516                 }\r
26517                 *MESH_NORMALS   {\r
26518                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26519                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26520                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
26521                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
26522                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
26523                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
26524                 }\r
26525                 *MESH_FACE_LIST {\r
26526                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26527                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26528                 }\r
26529                 *MESH_NUMTVERTEX        4\r
26530                 *MESH_TVERTLIST {\r
26531                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
26532                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
26533                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
26534                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
26535                 }\r
26536                 *MESH_NUMTVFACES        2\r
26537                 *MESH_TFACELIST {\r
26538                         *MESH_TFACE     0       0       2       1\r
26539                         *MESH_TFACE     1       2       3       1\r
26540                 }\r
26541         }\r
26542         *PROP_MOTIONBLUR        0\r
26543         *PROP_CASTSHADOW        1\r
26544         *PROP_RECVSHADOW        1\r
26545         *MATERIAL_REF   3\r
26546 }\r
26547 *GEOMOBJECT     {\r
26548         *NODE_NAME      "mat3model0surf389"\r
26549         *NODE_TM        {\r
26550                 *NODE_NAME      "mat3model0surf389"\r
26551                 *INHERIT_POS    0       0       0\r
26552                 *INHERIT_ROT    0       0       0\r
26553                 *INHERIT_SCL    0       0       0\r
26554                 *TM_ROW0        1.0     0       0\r
26555                 *TM_ROW1        0       1.0     0\r
26556                 *TM_ROW2        0       0       1.0\r
26557                 *TM_ROW3        0       0       0\r
26558                 *TM_POS 0.000000        0.000000        0.000000\r
26559         }\r
26560         *MESH   {\r
26561                 *TIMEVALUE      0\r
26562                 *MESH_NUMVERTEX 4\r
26563                 *MESH_NUMFACES  2\r
26564                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26565                 *MESH_VERTEX_LIST       {\r
26566                         *MESH_VERTEX    0       456.000000      -704.000000     -184.000000\r
26567                         *MESH_VERTEX    1       456.000000      -704.000000     -200.000000\r
26568                         *MESH_VERTEX    2       496.000000      -704.000000     -184.000000\r
26569                         *MESH_VERTEX    3       496.000000      -704.000000     -200.000000\r
26570                 }\r
26571                 *MESH_NORMALS   {\r
26572                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26573                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26574                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
26575                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
26576                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
26577                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
26578                 }\r
26579                 *MESH_FACE_LIST {\r
26580                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26581                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26582                 }\r
26583                 *MESH_NUMTVERTEX        4\r
26584                 *MESH_TVERTLIST {\r
26585                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
26586                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
26587                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
26588                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
26589                 }\r
26590                 *MESH_NUMTVFACES        2\r
26591                 *MESH_TFACELIST {\r
26592                         *MESH_TFACE     0       0       2       1\r
26593                         *MESH_TFACE     1       2       3       1\r
26594                 }\r
26595         }\r
26596         *PROP_MOTIONBLUR        0\r
26597         *PROP_CASTSHADOW        1\r
26598         *PROP_RECVSHADOW        1\r
26599         *MATERIAL_REF   3\r
26600 }\r
26601 *GEOMOBJECT     {\r
26602         *NODE_NAME      "mat3model0surf390"\r
26603         *NODE_TM        {\r
26604                 *NODE_NAME      "mat3model0surf390"\r
26605                 *INHERIT_POS    0       0       0\r
26606                 *INHERIT_ROT    0       0       0\r
26607                 *INHERIT_SCL    0       0       0\r
26608                 *TM_ROW0        1.0     0       0\r
26609                 *TM_ROW1        0       1.0     0\r
26610                 *TM_ROW2        0       0       1.0\r
26611                 *TM_ROW3        0       0       0\r
26612                 *TM_POS 0.000000        0.000000        0.000000\r
26613         }\r
26614         *MESH   {\r
26615                 *TIMEVALUE      0\r
26616                 *MESH_NUMVERTEX 4\r
26617                 *MESH_NUMFACES  2\r
26618                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26619                 *MESH_VERTEX_LIST       {\r
26620                         *MESH_VERTEX    0       488.000000      -712.000000     -104.000000\r
26621                         *MESH_VERTEX    1       456.000000      -704.000000     -88.000000\r
26622                         *MESH_VERTEX    2       464.000000      -712.000000     -104.000000\r
26623                         *MESH_VERTEX    3       496.000000      -704.000000     -88.000000\r
26624                 }\r
26625                 *MESH_NORMALS   {\r
26626                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26627                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26628                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
26629                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
26630                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
26631                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
26632                 }\r
26633                 *MESH_FACE_LIST {\r
26634                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26635                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26636                 }\r
26637                 *MESH_NUMTVERTEX        4\r
26638                 *MESH_TVERTLIST {\r
26639                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
26640                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
26641                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
26642                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
26643                 }\r
26644                 *MESH_NUMTVFACES        2\r
26645                 *MESH_TFACELIST {\r
26646                         *MESH_TFACE     0       0       2       1\r
26647                         *MESH_TFACE     1       3       0       1\r
26648                 }\r
26649         }\r
26650         *PROP_MOTIONBLUR        0\r
26651         *PROP_CASTSHADOW        1\r
26652         *PROP_RECVSHADOW        1\r
26653         *MATERIAL_REF   3\r
26654 }\r
26655 *GEOMOBJECT     {\r
26656         *NODE_NAME      "mat3model0surf391"\r
26657         *NODE_TM        {\r
26658                 *NODE_NAME      "mat3model0surf391"\r
26659                 *INHERIT_POS    0       0       0\r
26660                 *INHERIT_ROT    0       0       0\r
26661                 *INHERIT_SCL    0       0       0\r
26662                 *TM_ROW0        1.0     0       0\r
26663                 *TM_ROW1        0       1.0     0\r
26664                 *TM_ROW2        0       0       1.0\r
26665                 *TM_ROW3        0       0       0\r
26666                 *TM_POS 0.000000        0.000000        0.000000\r
26667         }\r
26668         *MESH   {\r
26669                 *TIMEVALUE      0\r
26670                 *MESH_NUMVERTEX 4\r
26671                 *MESH_NUMFACES  2\r
26672                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26673                 *MESH_VERTEX_LIST       {\r
26674                         *MESH_VERTEX    0       488.000000      -712.000000     -168.000000\r
26675                         *MESH_VERTEX    1       456.000000      -704.000000     -184.000000\r
26676                         *MESH_VERTEX    2       496.000000      -704.000000     -184.000000\r
26677                         *MESH_VERTEX    3       464.000000      -712.000000     -168.000000\r
26678                 }\r
26679                 *MESH_NORMALS   {\r
26680                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26681                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26682                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
26683                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
26684                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
26685                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
26686                 }\r
26687                 *MESH_FACE_LIST {\r
26688                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26689                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26690                 }\r
26691                 *MESH_NUMTVERTEX        4\r
26692                 *MESH_TVERTLIST {\r
26693                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
26694                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
26695                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
26696                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
26697                 }\r
26698                 *MESH_NUMTVFACES        2\r
26699                 *MESH_TFACELIST {\r
26700                         *MESH_TFACE     0       0       2       1\r
26701                         *MESH_TFACE     1       3       0       1\r
26702                 }\r
26703         }\r
26704         *PROP_MOTIONBLUR        0\r
26705         *PROP_CASTSHADOW        1\r
26706         *PROP_RECVSHADOW        1\r
26707         *MATERIAL_REF   3\r
26708 }\r
26709 *GEOMOBJECT     {\r
26710         *NODE_NAME      "mat3model0surf392"\r
26711         *NODE_TM        {\r
26712                 *NODE_NAME      "mat3model0surf392"\r
26713                 *INHERIT_POS    0       0       0\r
26714                 *INHERIT_ROT    0       0       0\r
26715                 *INHERIT_SCL    0       0       0\r
26716                 *TM_ROW0        1.0     0       0\r
26717                 *TM_ROW1        0       1.0     0\r
26718                 *TM_ROW2        0       0       1.0\r
26719                 *TM_ROW3        0       0       0\r
26720                 *TM_POS 0.000000        0.000000        0.000000\r
26721         }\r
26722         *MESH   {\r
26723                 *TIMEVALUE      0\r
26724                 *MESH_NUMVERTEX 6\r
26725                 *MESH_NUMFACES  4\r
26726                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26727                 *MESH_VERTEX_LIST       {\r
26728                         *MESH_VERTEX    0       456.000000      -704.000000     -88.000000\r
26729                         *MESH_VERTEX    1       464.000000      -720.000000     -104.000000\r
26730                         *MESH_VERTEX    2       464.000000      -712.000000     -104.000000\r
26731                         *MESH_VERTEX    3       456.000000      -744.000000     -88.000000\r
26732                         *MESH_VERTEX    4       464.000000      -736.000000     -104.000000\r
26733                         *MESH_VERTEX    5       464.000000      -728.000000     -104.000000\r
26734                 }\r
26735                 *MESH_NORMALS   {\r
26736                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26737                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26738                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
26739                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
26740                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
26741                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
26742                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
26743                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
26744                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
26745                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
26746                 }\r
26747                 *MESH_FACE_LIST {\r
26748                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26749                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26750                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26751                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26752                 }\r
26753                 *MESH_NUMTVERTEX        6\r
26754                 *MESH_TVERTLIST {\r
26755                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
26756                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
26757                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
26758                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
26759                         *MESH_TVERT     4       0.062500        0.937500        1.000000\r
26760                         *MESH_TVERT     5       0.125000        0.937500        1.000000\r
26761                 }\r
26762                 *MESH_NUMTVFACES        4\r
26763                 *MESH_TFACELIST {\r
26764                         *MESH_TFACE     0       0       2       1\r
26765                         *MESH_TFACE     1       3       0       1\r
26766                         *MESH_TFACE     2       4       3       5\r
26767                         *MESH_TFACE     3       3       1       5\r
26768                 }\r
26769         }\r
26770         *PROP_MOTIONBLUR        0\r
26771         *PROP_CASTSHADOW        1\r
26772         *PROP_RECVSHADOW        1\r
26773         *MATERIAL_REF   3\r
26774 }\r
26775 *GEOMOBJECT     {\r
26776         *NODE_NAME      "mat3model0surf393"\r
26777         *NODE_TM        {\r
26778                 *NODE_NAME      "mat3model0surf393"\r
26779                 *INHERIT_POS    0       0       0\r
26780                 *INHERIT_ROT    0       0       0\r
26781                 *INHERIT_SCL    0       0       0\r
26782                 *TM_ROW0        1.0     0       0\r
26783                 *TM_ROW1        0       1.0     0\r
26784                 *TM_ROW2        0       0       1.0\r
26785                 *TM_ROW3        0       0       0\r
26786                 *TM_POS 0.000000        0.000000        0.000000\r
26787         }\r
26788         *MESH   {\r
26789                 *TIMEVALUE      0\r
26790                 *MESH_NUMVERTEX 6\r
26791                 *MESH_NUMFACES  4\r
26792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26793                 *MESH_VERTEX_LIST       {\r
26794                         *MESH_VERTEX    0       464.000000      -720.000000     -168.000000\r
26795                         *MESH_VERTEX    1       456.000000      -704.000000     -184.000000\r
26796                         *MESH_VERTEX    2       464.000000      -712.000000     -168.000000\r
26797                         *MESH_VERTEX    3       464.000000      -728.000000     -168.000000\r
26798                         *MESH_VERTEX    4       456.000000      -744.000000     -184.000000\r
26799                         *MESH_VERTEX    5       464.000000      -736.000000     -168.000000\r
26800                 }\r
26801                 *MESH_NORMALS   {\r
26802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26804                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
26805                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
26806                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
26807                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
26808                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
26809                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
26810                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
26811                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
26812                 }\r
26813                 *MESH_FACE_LIST {\r
26814                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26815                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26816                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26817                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26818                 }\r
26819                 *MESH_NUMTVERTEX        6\r
26820                 *MESH_TVERTLIST {\r
26821                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
26822                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
26823                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
26824                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
26825                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
26826                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
26827                 }\r
26828                 *MESH_NUMTVFACES        4\r
26829                 *MESH_TFACELIST {\r
26830                         *MESH_TFACE     0       0       2       1\r
26831                         *MESH_TFACE     1       3       0       1\r
26832                         *MESH_TFACE     2       3       1       4\r
26833                         *MESH_TFACE     3       5       3       4\r
26834                 }\r
26835         }\r
26836         *PROP_MOTIONBLUR        0\r
26837         *PROP_CASTSHADOW        1\r
26838         *PROP_RECVSHADOW        1\r
26839         *MATERIAL_REF   3\r
26840 }\r
26841 *GEOMOBJECT     {\r
26842         *NODE_NAME      "mat3model0surf394"\r
26843         *NODE_TM        {\r
26844                 *NODE_NAME      "mat3model0surf394"\r
26845                 *INHERIT_POS    0       0       0\r
26846                 *INHERIT_ROT    0       0       0\r
26847                 *INHERIT_SCL    0       0       0\r
26848                 *TM_ROW0        1.0     0       0\r
26849                 *TM_ROW1        0       1.0     0\r
26850                 *TM_ROW2        0       0       1.0\r
26851                 *TM_ROW3        0       0       0\r
26852                 *TM_POS 0.000000        0.000000        0.000000\r
26853         }\r
26854         *MESH   {\r
26855                 *TIMEVALUE      0\r
26856                 *MESH_NUMVERTEX 4\r
26857                 *MESH_NUMFACES  2\r
26858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26859                 *MESH_VERTEX_LIST       {\r
26860                         *MESH_VERTEX    0       456.000000      -744.000000     -72.000000\r
26861                         *MESH_VERTEX    1       456.000000      -744.000000     -88.000000\r
26862                         *MESH_VERTEX    2       456.000000      -704.000000     -72.000000\r
26863                         *MESH_VERTEX    3       456.000000      -704.000000     -88.000000\r
26864                 }\r
26865                 *MESH_NORMALS   {\r
26866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26868                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
26869                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
26870                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
26871                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
26872                 }\r
26873                 *MESH_FACE_LIST {\r
26874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26875                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26876                 }\r
26877                 *MESH_NUMTVERTEX        4\r
26878                 *MESH_TVERTLIST {\r
26879                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
26880                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
26881                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
26882                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
26883                 }\r
26884                 *MESH_NUMTVFACES        2\r
26885                 *MESH_TFACELIST {\r
26886                         *MESH_TFACE     0       0       2       1\r
26887                         *MESH_TFACE     1       2       3       1\r
26888                 }\r
26889         }\r
26890         *PROP_MOTIONBLUR        0\r
26891         *PROP_CASTSHADOW        1\r
26892         *PROP_RECVSHADOW        1\r
26893         *MATERIAL_REF   3\r
26894 }\r
26895 *GEOMOBJECT     {\r
26896         *NODE_NAME      "mat3model0surf395"\r
26897         *NODE_TM        {\r
26898                 *NODE_NAME      "mat3model0surf395"\r
26899                 *INHERIT_POS    0       0       0\r
26900                 *INHERIT_ROT    0       0       0\r
26901                 *INHERIT_SCL    0       0       0\r
26902                 *TM_ROW0        1.0     0       0\r
26903                 *TM_ROW1        0       1.0     0\r
26904                 *TM_ROW2        0       0       1.0\r
26905                 *TM_ROW3        0       0       0\r
26906                 *TM_POS 0.000000        0.000000        0.000000\r
26907         }\r
26908         *MESH   {\r
26909                 *TIMEVALUE      0\r
26910                 *MESH_NUMVERTEX 4\r
26911                 *MESH_NUMFACES  2\r
26912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26913                 *MESH_VERTEX_LIST       {\r
26914                         *MESH_VERTEX    0       496.000000      -744.000000     -72.000000\r
26915                         *MESH_VERTEX    1       456.000000      -744.000000     -88.000000\r
26916                         *MESH_VERTEX    2       456.000000      -744.000000     -72.000000\r
26917                         *MESH_VERTEX    3       496.000000      -744.000000     -88.000000\r
26918                 }\r
26919                 *MESH_NORMALS   {\r
26920                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26921                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26922                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
26923                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
26924                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
26925                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
26926                 }\r
26927                 *MESH_FACE_LIST {\r
26928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26929                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26930                 }\r
26931                 *MESH_NUMTVERTEX        4\r
26932                 *MESH_TVERTLIST {\r
26933                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
26934                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
26935                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
26936                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
26937                 }\r
26938                 *MESH_NUMTVFACES        2\r
26939                 *MESH_TFACELIST {\r
26940                         *MESH_TFACE     0       0       2       1\r
26941                         *MESH_TFACE     1       3       0       1\r
26942                 }\r
26943         }\r
26944         *PROP_MOTIONBLUR        0\r
26945         *PROP_CASTSHADOW        1\r
26946         *PROP_RECVSHADOW        1\r
26947         *MATERIAL_REF   3\r
26948 }\r
26949 *GEOMOBJECT     {\r
26950         *NODE_NAME      "mat3model0surf396"\r
26951         *NODE_TM        {\r
26952                 *NODE_NAME      "mat3model0surf396"\r
26953                 *INHERIT_POS    0       0       0\r
26954                 *INHERIT_ROT    0       0       0\r
26955                 *INHERIT_SCL    0       0       0\r
26956                 *TM_ROW0        1.0     0       0\r
26957                 *TM_ROW1        0       1.0     0\r
26958                 *TM_ROW2        0       0       1.0\r
26959                 *TM_ROW3        0       0       0\r
26960                 *TM_POS 0.000000        0.000000        0.000000\r
26961         }\r
26962         *MESH   {\r
26963                 *TIMEVALUE      0\r
26964                 *MESH_NUMVERTEX 4\r
26965                 *MESH_NUMFACES  2\r
26966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
26967                 *MESH_VERTEX_LIST       {\r
26968                         *MESH_VERTEX    0       488.000000      -736.000000     -104.000000\r
26969                         *MESH_VERTEX    1       456.000000      -744.000000     -88.000000\r
26970                         *MESH_VERTEX    2       496.000000      -744.000000     -88.000000\r
26971                         *MESH_VERTEX    3       464.000000      -736.000000     -104.000000\r
26972                 }\r
26973                 *MESH_NORMALS   {\r
26974                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
26975                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
26976                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
26977                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
26978                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
26979                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
26980                 }\r
26981                 *MESH_FACE_LIST {\r
26982                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26983                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
26984                 }\r
26985                 *MESH_NUMTVERTEX        4\r
26986                 *MESH_TVERTLIST {\r
26987                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
26988                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
26989                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
26990                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
26991                 }\r
26992                 *MESH_NUMTVFACES        2\r
26993                 *MESH_TFACELIST {\r
26994                         *MESH_TFACE     0       0       2       1\r
26995                         *MESH_TFACE     1       3       0       1\r
26996                 }\r
26997         }\r
26998         *PROP_MOTIONBLUR        0\r
26999         *PROP_CASTSHADOW        1\r
27000         *PROP_RECVSHADOW        1\r
27001         *MATERIAL_REF   3\r
27002 }\r
27003 *GEOMOBJECT     {\r
27004         *NODE_NAME      "mat3model0surf397"\r
27005         *NODE_TM        {\r
27006                 *NODE_NAME      "mat3model0surf397"\r
27007                 *INHERIT_POS    0       0       0\r
27008                 *INHERIT_ROT    0       0       0\r
27009                 *INHERIT_SCL    0       0       0\r
27010                 *TM_ROW0        1.0     0       0\r
27011                 *TM_ROW1        0       1.0     0\r
27012                 *TM_ROW2        0       0       1.0\r
27013                 *TM_ROW3        0       0       0\r
27014                 *TM_POS 0.000000        0.000000        0.000000\r
27015         }\r
27016         *MESH   {\r
27017                 *TIMEVALUE      0\r
27018                 *MESH_NUMVERTEX 4\r
27019                 *MESH_NUMFACES  2\r
27020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27021                 *MESH_VERTEX_LIST       {\r
27022                         *MESH_VERTEX    0       488.000000      -736.000000     -168.000000\r
27023                         *MESH_VERTEX    1       456.000000      -744.000000     -184.000000\r
27024                         *MESH_VERTEX    2       464.000000      -736.000000     -168.000000\r
27025                         *MESH_VERTEX    3       496.000000      -744.000000     -184.000000\r
27026                 }\r
27027                 *MESH_NORMALS   {\r
27028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27030                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
27031                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
27032                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
27033                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
27034                 }\r
27035                 *MESH_FACE_LIST {\r
27036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27037                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27038                 }\r
27039                 *MESH_NUMTVERTEX        4\r
27040                 *MESH_TVERTLIST {\r
27041                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
27042                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
27043                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
27044                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
27045                 }\r
27046                 *MESH_NUMTVFACES        2\r
27047                 *MESH_TFACELIST {\r
27048                         *MESH_TFACE     0       0       2       1\r
27049                         *MESH_TFACE     1       3       0       1\r
27050                 }\r
27051         }\r
27052         *PROP_MOTIONBLUR        0\r
27053         *PROP_CASTSHADOW        1\r
27054         *PROP_RECVSHADOW        1\r
27055         *MATERIAL_REF   3\r
27056 }\r
27057 *GEOMOBJECT     {\r
27058         *NODE_NAME      "mat3model0surf398"\r
27059         *NODE_TM        {\r
27060                 *NODE_NAME      "mat3model0surf398"\r
27061                 *INHERIT_POS    0       0       0\r
27062                 *INHERIT_ROT    0       0       0\r
27063                 *INHERIT_SCL    0       0       0\r
27064                 *TM_ROW0        1.0     0       0\r
27065                 *TM_ROW1        0       1.0     0\r
27066                 *TM_ROW2        0       0       1.0\r
27067                 *TM_ROW3        0       0       0\r
27068                 *TM_POS 0.000000        0.000000        0.000000\r
27069         }\r
27070         *MESH   {\r
27071                 *TIMEVALUE      0\r
27072                 *MESH_NUMVERTEX 4\r
27073                 *MESH_NUMFACES  2\r
27074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27075                 *MESH_VERTEX_LIST       {\r
27076                         *MESH_VERTEX    0       456.000000      -744.000000     -184.000000\r
27077                         *MESH_VERTEX    1       456.000000      -744.000000     -200.000000\r
27078                         *MESH_VERTEX    2       456.000000      -704.000000     -184.000000\r
27079                         *MESH_VERTEX    3       456.000000      -704.000000     -200.000000\r
27080                 }\r
27081                 *MESH_NORMALS   {\r
27082                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27083                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27084                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
27085                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
27086                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
27087                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
27088                 }\r
27089                 *MESH_FACE_LIST {\r
27090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27091                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27092                 }\r
27093                 *MESH_NUMTVERTEX        4\r
27094                 *MESH_TVERTLIST {\r
27095                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
27096                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
27097                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
27098                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
27099                 }\r
27100                 *MESH_NUMTVFACES        2\r
27101                 *MESH_TFACELIST {\r
27102                         *MESH_TFACE     0       0       2       1\r
27103                         *MESH_TFACE     1       2       3       1\r
27104                 }\r
27105         }\r
27106         *PROP_MOTIONBLUR        0\r
27107         *PROP_CASTSHADOW        1\r
27108         *PROP_RECVSHADOW        1\r
27109         *MATERIAL_REF   3\r
27110 }\r
27111 *GEOMOBJECT     {\r
27112         *NODE_NAME      "mat3model0surf399"\r
27113         *NODE_TM        {\r
27114                 *NODE_NAME      "mat3model0surf399"\r
27115                 *INHERIT_POS    0       0       0\r
27116                 *INHERIT_ROT    0       0       0\r
27117                 *INHERIT_SCL    0       0       0\r
27118                 *TM_ROW0        1.0     0       0\r
27119                 *TM_ROW1        0       1.0     0\r
27120                 *TM_ROW2        0       0       1.0\r
27121                 *TM_ROW3        0       0       0\r
27122                 *TM_POS 0.000000        0.000000        0.000000\r
27123         }\r
27124         *MESH   {\r
27125                 *TIMEVALUE      0\r
27126                 *MESH_NUMVERTEX 4\r
27127                 *MESH_NUMFACES  2\r
27128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27129                 *MESH_VERTEX_LIST       {\r
27130                         *MESH_VERTEX    0       496.000000      -744.000000     -184.000000\r
27131                         *MESH_VERTEX    1       456.000000      -744.000000     -200.000000\r
27132                         *MESH_VERTEX    2       456.000000      -744.000000     -184.000000\r
27133                         *MESH_VERTEX    3       496.000000      -744.000000     -200.000000\r
27134                 }\r
27135                 *MESH_NORMALS   {\r
27136                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27137                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27138                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
27139                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
27140                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
27141                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
27142                 }\r
27143                 *MESH_FACE_LIST {\r
27144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27145                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27146                 }\r
27147                 *MESH_NUMTVERTEX        4\r
27148                 *MESH_TVERTLIST {\r
27149                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
27150                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
27151                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
27152                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
27153                 }\r
27154                 *MESH_NUMTVFACES        2\r
27155                 *MESH_TFACELIST {\r
27156                         *MESH_TFACE     0       0       2       1\r
27157                         *MESH_TFACE     1       3       0       1\r
27158                 }\r
27159         }\r
27160         *PROP_MOTIONBLUR        0\r
27161         *PROP_CASTSHADOW        1\r
27162         *PROP_RECVSHADOW        1\r
27163         *MATERIAL_REF   3\r
27164 }\r
27165 *GEOMOBJECT     {\r
27166         *NODE_NAME      "mat3model0surf400"\r
27167         *NODE_TM        {\r
27168                 *NODE_NAME      "mat3model0surf400"\r
27169                 *INHERIT_POS    0       0       0\r
27170                 *INHERIT_ROT    0       0       0\r
27171                 *INHERIT_SCL    0       0       0\r
27172                 *TM_ROW0        1.0     0       0\r
27173                 *TM_ROW1        0       1.0     0\r
27174                 *TM_ROW2        0       0       1.0\r
27175                 *TM_ROW3        0       0       0\r
27176                 *TM_POS 0.000000        0.000000        0.000000\r
27177         }\r
27178         *MESH   {\r
27179                 *TIMEVALUE      0\r
27180                 *MESH_NUMVERTEX 6\r
27181                 *MESH_NUMFACES  4\r
27182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27183                 *MESH_VERTEX_LIST       {\r
27184                         *MESH_VERTEX    0       448.000000      368.000000      -104.000000\r
27185                         *MESH_VERTEX    1       456.000000      384.000000      -88.000000\r
27186                         *MESH_VERTEX    2       448.000000      376.000000      -104.000000\r
27187                         *MESH_VERTEX    3       448.000000      360.000000      -104.000000\r
27188                         *MESH_VERTEX    4       456.000000      344.000000      -88.000000\r
27189                         *MESH_VERTEX    5       448.000000      352.000000      -104.000000\r
27190                 }\r
27191                 *MESH_NORMALS   {\r
27192                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27193                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27194                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
27195                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
27196                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
27197                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
27198                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
27199                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
27200                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
27201                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
27202                 }\r
27203                 *MESH_FACE_LIST {\r
27204                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27205                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27206                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27207                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27208                 }\r
27209                 *MESH_NUMTVERTEX        6\r
27210                 *MESH_TVERTLIST {\r
27211                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
27212                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
27213                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
27214                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
27215                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
27216                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
27217                 }\r
27218                 *MESH_NUMTVFACES        4\r
27219                 *MESH_TFACELIST {\r
27220                         *MESH_TFACE     0       0       2       1\r
27221                         *MESH_TFACE     1       3       0       1\r
27222                         *MESH_TFACE     2       3       1       4\r
27223                         *MESH_TFACE     3       5       3       4\r
27224                 }\r
27225         }\r
27226         *PROP_MOTIONBLUR        0\r
27227         *PROP_CASTSHADOW        1\r
27228         *PROP_RECVSHADOW        1\r
27229         *MATERIAL_REF   3\r
27230 }\r
27231 *GEOMOBJECT     {\r
27232         *NODE_NAME      "mat3model0surf401"\r
27233         *NODE_TM        {\r
27234                 *NODE_NAME      "mat3model0surf401"\r
27235                 *INHERIT_POS    0       0       0\r
27236                 *INHERIT_ROT    0       0       0\r
27237                 *INHERIT_SCL    0       0       0\r
27238                 *TM_ROW0        1.0     0       0\r
27239                 *TM_ROW1        0       1.0     0\r
27240                 *TM_ROW2        0       0       1.0\r
27241                 *TM_ROW3        0       0       0\r
27242                 *TM_POS 0.000000        0.000000        0.000000\r
27243         }\r
27244         *MESH   {\r
27245                 *TIMEVALUE      0\r
27246                 *MESH_NUMVERTEX 6\r
27247                 *MESH_NUMFACES  4\r
27248                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27249                 *MESH_VERTEX_LIST       {\r
27250                         *MESH_VERTEX    0       456.000000      384.000000      -184.000000\r
27251                         *MESH_VERTEX    1       448.000000      368.000000      -168.000000\r
27252                         *MESH_VERTEX    2       448.000000      376.000000      -168.000000\r
27253                         *MESH_VERTEX    3       456.000000      344.000000      -184.000000\r
27254                         *MESH_VERTEX    4       448.000000      360.000000      -168.000000\r
27255                         *MESH_VERTEX    5       448.000000      352.000000      -168.000000\r
27256                 }\r
27257                 *MESH_NORMALS   {\r
27258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27260                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
27261                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
27262                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
27263                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
27264                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
27265                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
27266                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
27267                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
27268                 }\r
27269                 *MESH_FACE_LIST {\r
27270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27271                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27272                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27273                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27274                 }\r
27275                 *MESH_NUMTVERTEX        6\r
27276                 *MESH_TVERTLIST {\r
27277                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
27278                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
27279                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
27280                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
27281                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
27282                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
27283                 }\r
27284                 *MESH_NUMTVFACES        4\r
27285                 *MESH_TFACELIST {\r
27286                         *MESH_TFACE     0       0       2       1\r
27287                         *MESH_TFACE     1       3       0       1\r
27288                         *MESH_TFACE     2       3       1       4\r
27289                         *MESH_TFACE     3       5       3       4\r
27290                 }\r
27291         }\r
27292         *PROP_MOTIONBLUR        0\r
27293         *PROP_CASTSHADOW        1\r
27294         *PROP_RECVSHADOW        1\r
27295         *MATERIAL_REF   3\r
27296 }\r
27297 *GEOMOBJECT     {\r
27298         *NODE_NAME      "mat3model0surf402"\r
27299         *NODE_TM        {\r
27300                 *NODE_NAME      "mat3model0surf402"\r
27301                 *INHERIT_POS    0       0       0\r
27302                 *INHERIT_ROT    0       0       0\r
27303                 *INHERIT_SCL    0       0       0\r
27304                 *TM_ROW0        1.0     0       0\r
27305                 *TM_ROW1        0       1.0     0\r
27306                 *TM_ROW2        0       0       1.0\r
27307                 *TM_ROW3        0       0       0\r
27308                 *TM_POS 0.000000        0.000000        0.000000\r
27309         }\r
27310         *MESH   {\r
27311                 *TIMEVALUE      0\r
27312                 *MESH_NUMVERTEX 4\r
27313                 *MESH_NUMFACES  2\r
27314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27315                 *MESH_VERTEX_LIST       {\r
27316                         *MESH_VERTEX    0       448.000000      368.000000      -168.000000\r
27317                         *MESH_VERTEX    1       448.000000      360.000000      -168.000000\r
27318                         *MESH_VERTEX    2       448.000000      368.000000      -104.000000\r
27319                         *MESH_VERTEX    3       448.000000      360.000000      -104.000000\r
27320                 }\r
27321                 *MESH_NORMALS   {\r
27322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27324                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
27325                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
27326                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
27327                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
27328                 }\r
27329                 *MESH_FACE_LIST {\r
27330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27331                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27332                 }\r
27333                 *MESH_NUMTVERTEX        4\r
27334                 *MESH_TVERTLIST {\r
27335                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
27336                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
27337                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
27338                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
27339                 }\r
27340                 *MESH_NUMTVFACES        2\r
27341                 *MESH_TFACELIST {\r
27342                         *MESH_TFACE     0       0       2       1\r
27343                         *MESH_TFACE     1       2       3       1\r
27344                 }\r
27345         }\r
27346         *PROP_MOTIONBLUR        0\r
27347         *PROP_CASTSHADOW        1\r
27348         *PROP_RECVSHADOW        1\r
27349         *MATERIAL_REF   3\r
27350 }\r
27351 *GEOMOBJECT     {\r
27352         *NODE_NAME      "mat3model0surf403"\r
27353         *NODE_TM        {\r
27354                 *NODE_NAME      "mat3model0surf403"\r
27355                 *INHERIT_POS    0       0       0\r
27356                 *INHERIT_ROT    0       0       0\r
27357                 *INHERIT_SCL    0       0       0\r
27358                 *TM_ROW0        1.0     0       0\r
27359                 *TM_ROW1        0       1.0     0\r
27360                 *TM_ROW2        0       0       1.0\r
27361                 *TM_ROW3        0       0       0\r
27362                 *TM_POS 0.000000        0.000000        0.000000\r
27363         }\r
27364         *MESH   {\r
27365                 *TIMEVALUE      0\r
27366                 *MESH_NUMVERTEX 4\r
27367                 *MESH_NUMFACES  2\r
27368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27369                 *MESH_VERTEX_LIST       {\r
27370                         *MESH_VERTEX    0       448.000000      368.000000      -104.000000\r
27371                         *MESH_VERTEX    1       440.000000      368.000000      -168.000000\r
27372                         *MESH_VERTEX    2       448.000000      368.000000      -168.000000\r
27373                         *MESH_VERTEX    3       440.000000      368.000000      -104.000000\r
27374                 }\r
27375                 *MESH_NORMALS   {\r
27376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27378                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
27379                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
27380                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
27381                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
27382                 }\r
27383                 *MESH_FACE_LIST {\r
27384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27385                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27386                 }\r
27387                 *MESH_NUMTVERTEX        4\r
27388                 *MESH_TVERTLIST {\r
27389                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
27390                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
27391                         *MESH_TVERT     2       0.812500        -0.066406       1.000000\r
27392                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
27393                 }\r
27394                 *MESH_NUMTVFACES        2\r
27395                 *MESH_TFACELIST {\r
27396                         *MESH_TFACE     0       0       2       1\r
27397                         *MESH_TFACE     1       3       0       1\r
27398                 }\r
27399         }\r
27400         *PROP_MOTIONBLUR        0\r
27401         *PROP_CASTSHADOW        1\r
27402         *PROP_RECVSHADOW        1\r
27403         *MATERIAL_REF   3\r
27404 }\r
27405 *GEOMOBJECT     {\r
27406         *NODE_NAME      "mat3model0surf404"\r
27407         *NODE_TM        {\r
27408                 *NODE_NAME      "mat3model0surf404"\r
27409                 *INHERIT_POS    0       0       0\r
27410                 *INHERIT_ROT    0       0       0\r
27411                 *INHERIT_SCL    0       0       0\r
27412                 *TM_ROW0        1.0     0       0\r
27413                 *TM_ROW1        0       1.0     0\r
27414                 *TM_ROW2        0       0       1.0\r
27415                 *TM_ROW3        0       0       0\r
27416                 *TM_POS 0.000000        0.000000        0.000000\r
27417         }\r
27418         *MESH   {\r
27419                 *TIMEVALUE      0\r
27420                 *MESH_NUMVERTEX 4\r
27421                 *MESH_NUMFACES  2\r
27422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27423                 *MESH_VERTEX_LIST       {\r
27424                         *MESH_VERTEX    0       440.000000      360.000000      -104.000000\r
27425                         *MESH_VERTEX    1       440.000000      360.000000      -168.000000\r
27426                         *MESH_VERTEX    2       440.000000      368.000000      -104.000000\r
27427                         *MESH_VERTEX    3       440.000000      368.000000      -168.000000\r
27428                 }\r
27429                 *MESH_NORMALS   {\r
27430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27432                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
27433                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
27434                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
27435                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
27436                 }\r
27437                 *MESH_FACE_LIST {\r
27438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27439                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27440                 }\r
27441                 *MESH_NUMTVERTEX        4\r
27442                 *MESH_TVERTLIST {\r
27443                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
27444                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
27445                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
27446                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
27447                 }\r
27448                 *MESH_NUMTVFACES        2\r
27449                 *MESH_TFACELIST {\r
27450                         *MESH_TFACE     0       0       2       1\r
27451                         *MESH_TFACE     1       2       3       1\r
27452                 }\r
27453         }\r
27454         *PROP_MOTIONBLUR        0\r
27455         *PROP_CASTSHADOW        1\r
27456         *PROP_RECVSHADOW        1\r
27457         *MATERIAL_REF   3\r
27458 }\r
27459 *GEOMOBJECT     {\r
27460         *NODE_NAME      "mat3model0surf405"\r
27461         *NODE_TM        {\r
27462                 *NODE_NAME      "mat3model0surf405"\r
27463                 *INHERIT_POS    0       0       0\r
27464                 *INHERIT_ROT    0       0       0\r
27465                 *INHERIT_SCL    0       0       0\r
27466                 *TM_ROW0        1.0     0       0\r
27467                 *TM_ROW1        0       1.0     0\r
27468                 *TM_ROW2        0       0       1.0\r
27469                 *TM_ROW3        0       0       0\r
27470                 *TM_POS 0.000000        0.000000        0.000000\r
27471         }\r
27472         *MESH   {\r
27473                 *TIMEVALUE      0\r
27474                 *MESH_NUMVERTEX 4\r
27475                 *MESH_NUMFACES  2\r
27476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27477                 *MESH_VERTEX_LIST       {\r
27478                         *MESH_VERTEX    0       448.000000      360.000000      -104.000000\r
27479                         *MESH_VERTEX    1       440.000000      360.000000      -168.000000\r
27480                         *MESH_VERTEX    2       440.000000      360.000000      -104.000000\r
27481                         *MESH_VERTEX    3       448.000000      360.000000      -168.000000\r
27482                 }\r
27483                 *MESH_NORMALS   {\r
27484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27486                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
27487                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
27488                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
27489                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
27490                 }\r
27491                 *MESH_FACE_LIST {\r
27492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27493                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27494                 }\r
27495                 *MESH_NUMTVERTEX        4\r
27496                 *MESH_TVERTLIST {\r
27497                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
27498                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
27499                         *MESH_TVERT     2       0.875000        0.433594        1.000000\r
27500                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
27501                 }\r
27502                 *MESH_NUMTVFACES        2\r
27503                 *MESH_TFACELIST {\r
27504                         *MESH_TFACE     0       0       2       1\r
27505                         *MESH_TFACE     1       3       0       1\r
27506                 }\r
27507         }\r
27508         *PROP_MOTIONBLUR        0\r
27509         *PROP_CASTSHADOW        1\r
27510         *PROP_RECVSHADOW        1\r
27511         *MATERIAL_REF   3\r
27512 }\r
27513 *GEOMOBJECT     {\r
27514         *NODE_NAME      "mat3model0surf406"\r
27515         *NODE_TM        {\r
27516                 *NODE_NAME      "mat3model0surf406"\r
27517                 *INHERIT_POS    0       0       0\r
27518                 *INHERIT_ROT    0       0       0\r
27519                 *INHERIT_SCL    0       0       0\r
27520                 *TM_ROW0        1.0     0       0\r
27521                 *TM_ROW1        0       1.0     0\r
27522                 *TM_ROW2        0       0       1.0\r
27523                 *TM_ROW3        0       0       0\r
27524                 *TM_POS 0.000000        0.000000        0.000000\r
27525         }\r
27526         *MESH   {\r
27527                 *TIMEVALUE      0\r
27528                 *MESH_NUMVERTEX 4\r
27529                 *MESH_NUMFACES  2\r
27530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27531                 *MESH_VERTEX_LIST       {\r
27532                         *MESH_VERTEX    0       432.000000      368.000000      -104.000000\r
27533                         *MESH_VERTEX    1       432.000000      360.000000      -168.000000\r
27534                         *MESH_VERTEX    2       432.000000      360.000000      -104.000000\r
27535                         *MESH_VERTEX    3       432.000000      368.000000      -168.000000\r
27536                 }\r
27537                 *MESH_NORMALS   {\r
27538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27540                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
27541                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
27542                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
27543                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
27544                 }\r
27545                 *MESH_FACE_LIST {\r
27546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27547                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27548                 }\r
27549                 *MESH_NUMTVERTEX        4\r
27550                 *MESH_TVERTLIST {\r
27551                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
27552                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
27553                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
27554                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
27555                 }\r
27556                 *MESH_NUMTVFACES        2\r
27557                 *MESH_TFACELIST {\r
27558                         *MESH_TFACE     0       0       2       1\r
27559                         *MESH_TFACE     1       3       0       1\r
27560                 }\r
27561         }\r
27562         *PROP_MOTIONBLUR        0\r
27563         *PROP_CASTSHADOW        1\r
27564         *PROP_RECVSHADOW        1\r
27565         *MATERIAL_REF   3\r
27566 }\r
27567 *GEOMOBJECT     {\r
27568         *NODE_NAME      "mat3model0surf407"\r
27569         *NODE_TM        {\r
27570                 *NODE_NAME      "mat3model0surf407"\r
27571                 *INHERIT_POS    0       0       0\r
27572                 *INHERIT_ROT    0       0       0\r
27573                 *INHERIT_SCL    0       0       0\r
27574                 *TM_ROW0        1.0     0       0\r
27575                 *TM_ROW1        0       1.0     0\r
27576                 *TM_ROW2        0       0       1.0\r
27577                 *TM_ROW3        0       0       0\r
27578                 *TM_POS 0.000000        0.000000        0.000000\r
27579         }\r
27580         *MESH   {\r
27581                 *TIMEVALUE      0\r
27582                 *MESH_NUMVERTEX 8\r
27583                 *MESH_NUMFACES  6\r
27584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27585                 *MESH_VERTEX_LIST       {\r
27586                         *MESH_VERTEX    0       424.000000      368.000000      -104.000000\r
27587                         *MESH_VERTEX    1       448.000000      368.000000      -104.000000\r
27588                         *MESH_VERTEX    2       424.000000      376.000000      -104.000000\r
27589                         *MESH_VERTEX    3       448.000000      376.000000      -104.000000\r
27590                         *MESH_VERTEX    4       448.000000      360.000000      -104.000000\r
27591                         *MESH_VERTEX    5       424.000000      360.000000      -104.000000\r
27592                         *MESH_VERTEX    6       448.000000      352.000000      -104.000000\r
27593                         *MESH_VERTEX    7       424.000000      352.000000      -104.000000\r
27594                 }\r
27595                 *MESH_NORMALS   {\r
27596                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27597                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27598                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
27599                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
27600                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
27601                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
27602                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
27603                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
27604                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
27605                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
27606                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
27607                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
27608                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
27609                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
27610                 }\r
27611                 *MESH_FACE_LIST {\r
27612                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27613                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27614                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27615                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27616                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27617                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27618                 }\r
27619                 *MESH_NUMTVERTEX        8\r
27620                 *MESH_TVERTLIST {\r
27621                         *MESH_TVERT     0       0.117188        0.937500        1.000000\r
27622                         *MESH_TVERT     1       0.117188        0.750000        1.000000\r
27623                         *MESH_TVERT     2       0.054688        0.937500        1.000000\r
27624                         *MESH_TVERT     3       0.054688        0.750000        1.000000\r
27625                         *MESH_TVERT     4       0.179688        0.750000        1.000000\r
27626                         *MESH_TVERT     5       0.179688        0.937500        1.000000\r
27627                         *MESH_TVERT     6       0.242188        0.750000        1.000000\r
27628                         *MESH_TVERT     7       0.242188        0.937500        1.000000\r
27629                 }\r
27630                 *MESH_NUMTVFACES        6\r
27631                 *MESH_TFACELIST {\r
27632                         *MESH_TFACE     0       0       1       4\r
27633                         *MESH_TFACE     1       0       2       1\r
27634                         *MESH_TFACE     2       0       4       5\r
27635                         *MESH_TFACE     3       1       2       3\r
27636                         *MESH_TFACE     4       4       6       5\r
27637                         *MESH_TFACE     5       5       6       7\r
27638                 }\r
27639         }\r
27640         *PROP_MOTIONBLUR        0\r
27641         *PROP_CASTSHADOW        1\r
27642         *PROP_RECVSHADOW        1\r
27643         *MATERIAL_REF   3\r
27644 }\r
27645 *GEOMOBJECT     {\r
27646         *NODE_NAME      "mat3model0surf408"\r
27647         *NODE_TM        {\r
27648                 *NODE_NAME      "mat3model0surf408"\r
27649                 *INHERIT_POS    0       0       0\r
27650                 *INHERIT_ROT    0       0       0\r
27651                 *INHERIT_SCL    0       0       0\r
27652                 *TM_ROW0        1.0     0       0\r
27653                 *TM_ROW1        0       1.0     0\r
27654                 *TM_ROW2        0       0       1.0\r
27655                 *TM_ROW3        0       0       0\r
27656                 *TM_POS 0.000000        0.000000        0.000000\r
27657         }\r
27658         *MESH   {\r
27659                 *TIMEVALUE      0\r
27660                 *MESH_NUMVERTEX 8\r
27661                 *MESH_NUMFACES  6\r
27662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27663                 *MESH_VERTEX_LIST       {\r
27664                         *MESH_VERTEX    0       448.000000      368.000000      -168.000000\r
27665                         *MESH_VERTEX    1       424.000000      368.000000      -168.000000\r
27666                         *MESH_VERTEX    2       448.000000      376.000000      -168.000000\r
27667                         *MESH_VERTEX    3       424.000000      376.000000      -168.000000\r
27668                         *MESH_VERTEX    4       424.000000      360.000000      -168.000000\r
27669                         *MESH_VERTEX    5       448.000000      360.000000      -168.000000\r
27670                         *MESH_VERTEX    6       424.000000      352.000000      -168.000000\r
27671                         *MESH_VERTEX    7       448.000000      352.000000      -168.000000\r
27672                 }\r
27673                 *MESH_NORMALS   {\r
27674                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27675                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27676                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
27677                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
27678                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
27679                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
27680                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
27681                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
27682                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
27683                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
27684                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
27685                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
27686                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
27687                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
27688                 }\r
27689                 *MESH_FACE_LIST {\r
27690                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27691                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27692                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27693                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27694                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27695                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27696                 }\r
27697                 *MESH_NUMTVERTEX        8\r
27698                 *MESH_TVERTLIST {\r
27699                         *MESH_TVERT     0       0.191406        0.761719        1.000000\r
27700                         *MESH_TVERT     1       0.191406        0.949219        1.000000\r
27701                         *MESH_TVERT     2       0.253906        0.761719        1.000000\r
27702                         *MESH_TVERT     3       0.253906        0.949219        1.000000\r
27703                         *MESH_TVERT     4       0.128906        0.949219        1.000000\r
27704                         *MESH_TVERT     5       0.128906        0.761719        1.000000\r
27705                         *MESH_TVERT     6       0.066406        0.949219        1.000000\r
27706                         *MESH_TVERT     7       0.066406        0.761719        1.000000\r
27707                 }\r
27708                 *MESH_NUMTVFACES        6\r
27709                 *MESH_TFACELIST {\r
27710                         *MESH_TFACE     0       0       1       4\r
27711                         *MESH_TFACE     1       0       2       1\r
27712                         *MESH_TFACE     2       0       4       5\r
27713                         *MESH_TFACE     3       1       2       3\r
27714                         *MESH_TFACE     4       4       6       5\r
27715                         *MESH_TFACE     5       5       6       7\r
27716                 }\r
27717         }\r
27718         *PROP_MOTIONBLUR        0\r
27719         *PROP_CASTSHADOW        1\r
27720         *PROP_RECVSHADOW        1\r
27721         *MATERIAL_REF   3\r
27722 }\r
27723 *GEOMOBJECT     {\r
27724         *NODE_NAME      "mat3model0surf409"\r
27725         *NODE_TM        {\r
27726                 *NODE_NAME      "mat3model0surf409"\r
27727                 *INHERIT_POS    0       0       0\r
27728                 *INHERIT_ROT    0       0       0\r
27729                 *INHERIT_SCL    0       0       0\r
27730                 *TM_ROW0        1.0     0       0\r
27731                 *TM_ROW1        0       1.0     0\r
27732                 *TM_ROW2        0       0       1.0\r
27733                 *TM_ROW3        0       0       0\r
27734                 *TM_POS 0.000000        0.000000        0.000000\r
27735         }\r
27736         *MESH   {\r
27737                 *TIMEVALUE      0\r
27738                 *MESH_NUMVERTEX 4\r
27739                 *MESH_NUMFACES  2\r
27740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27741                 *MESH_VERTEX_LIST       {\r
27742                         *MESH_VERTEX    0       432.000000      368.000000      -104.000000\r
27743                         *MESH_VERTEX    1       424.000000      368.000000      -168.000000\r
27744                         *MESH_VERTEX    2       432.000000      368.000000      -168.000000\r
27745                         *MESH_VERTEX    3       424.000000      368.000000      -104.000000\r
27746                 }\r
27747                 *MESH_NORMALS   {\r
27748                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27749                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27750                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
27751                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
27752                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
27753                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
27754                 }\r
27755                 *MESH_FACE_LIST {\r
27756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27757                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27758                 }\r
27759                 *MESH_NUMTVERTEX        4\r
27760                 *MESH_TVERTLIST {\r
27761                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
27762                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
27763                         *MESH_TVERT     2       0.812500        -0.066406       1.000000\r
27764                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
27765                 }\r
27766                 *MESH_NUMTVFACES        2\r
27767                 *MESH_TFACELIST {\r
27768                         *MESH_TFACE     0       0       2       1\r
27769                         *MESH_TFACE     1       3       0       1\r
27770                 }\r
27771         }\r
27772         *PROP_MOTIONBLUR        0\r
27773         *PROP_CASTSHADOW        1\r
27774         *PROP_RECVSHADOW        1\r
27775         *MATERIAL_REF   3\r
27776 }\r
27777 *GEOMOBJECT     {\r
27778         *NODE_NAME      "mat3model0surf410"\r
27779         *NODE_TM        {\r
27780                 *NODE_NAME      "mat3model0surf410"\r
27781                 *INHERIT_POS    0       0       0\r
27782                 *INHERIT_ROT    0       0       0\r
27783                 *INHERIT_SCL    0       0       0\r
27784                 *TM_ROW0        1.0     0       0\r
27785                 *TM_ROW1        0       1.0     0\r
27786                 *TM_ROW2        0       0       1.0\r
27787                 *TM_ROW3        0       0       0\r
27788                 *TM_POS 0.000000        0.000000        0.000000\r
27789         }\r
27790         *MESH   {\r
27791                 *TIMEVALUE      0\r
27792                 *MESH_NUMVERTEX 4\r
27793                 *MESH_NUMFACES  2\r
27794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27795                 *MESH_VERTEX_LIST       {\r
27796                         *MESH_VERTEX    0       424.000000      360.000000      -104.000000\r
27797                         *MESH_VERTEX    1       424.000000      360.000000      -168.000000\r
27798                         *MESH_VERTEX    2       424.000000      368.000000      -104.000000\r
27799                         *MESH_VERTEX    3       424.000000      368.000000      -168.000000\r
27800                 }\r
27801                 *MESH_NORMALS   {\r
27802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27804                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
27805                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
27806                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
27807                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
27808                 }\r
27809                 *MESH_FACE_LIST {\r
27810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27811                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27812                 }\r
27813                 *MESH_NUMTVERTEX        4\r
27814                 *MESH_TVERTLIST {\r
27815                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
27816                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
27817                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
27818                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
27819                 }\r
27820                 *MESH_NUMTVFACES        2\r
27821                 *MESH_TFACELIST {\r
27822                         *MESH_TFACE     0       0       2       1\r
27823                         *MESH_TFACE     1       2       3       1\r
27824                 }\r
27825         }\r
27826         *PROP_MOTIONBLUR        0\r
27827         *PROP_CASTSHADOW        1\r
27828         *PROP_RECVSHADOW        1\r
27829         *MATERIAL_REF   3\r
27830 }\r
27831 *GEOMOBJECT     {\r
27832         *NODE_NAME      "mat3model0surf411"\r
27833         *NODE_TM        {\r
27834                 *NODE_NAME      "mat3model0surf411"\r
27835                 *INHERIT_POS    0       0       0\r
27836                 *INHERIT_ROT    0       0       0\r
27837                 *INHERIT_SCL    0       0       0\r
27838                 *TM_ROW0        1.0     0       0\r
27839                 *TM_ROW1        0       1.0     0\r
27840                 *TM_ROW2        0       0       1.0\r
27841                 *TM_ROW3        0       0       0\r
27842                 *TM_POS 0.000000        0.000000        0.000000\r
27843         }\r
27844         *MESH   {\r
27845                 *TIMEVALUE      0\r
27846                 *MESH_NUMVERTEX 4\r
27847                 *MESH_NUMFACES  2\r
27848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27849                 *MESH_VERTEX_LIST       {\r
27850                         *MESH_VERTEX    0       432.000000      360.000000      -104.000000\r
27851                         *MESH_VERTEX    1       424.000000      360.000000      -168.000000\r
27852                         *MESH_VERTEX    2       424.000000      360.000000      -104.000000\r
27853                         *MESH_VERTEX    3       432.000000      360.000000      -168.000000\r
27854                 }\r
27855                 *MESH_NORMALS   {\r
27856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27858                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
27859                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
27860                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
27861                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
27862                 }\r
27863                 *MESH_FACE_LIST {\r
27864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27865                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27866                 }\r
27867                 *MESH_NUMTVERTEX        4\r
27868                 *MESH_TVERTLIST {\r
27869                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
27870                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
27871                         *MESH_TVERT     2       0.875000        0.433594        1.000000\r
27872                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
27873                 }\r
27874                 *MESH_NUMTVFACES        2\r
27875                 *MESH_TFACELIST {\r
27876                         *MESH_TFACE     0       0       2       1\r
27877                         *MESH_TFACE     1       3       0       1\r
27878                 }\r
27879         }\r
27880         *PROP_MOTIONBLUR        0\r
27881         *PROP_CASTSHADOW        1\r
27882         *PROP_RECVSHADOW        1\r
27883         *MATERIAL_REF   3\r
27884 }\r
27885 *GEOMOBJECT     {\r
27886         *NODE_NAME      "mat3model0surf412"\r
27887         *NODE_TM        {\r
27888                 *NODE_NAME      "mat3model0surf412"\r
27889                 *INHERIT_POS    0       0       0\r
27890                 *INHERIT_ROT    0       0       0\r
27891                 *INHERIT_SCL    0       0       0\r
27892                 *TM_ROW0        1.0     0       0\r
27893                 *TM_ROW1        0       1.0     0\r
27894                 *TM_ROW2        0       0       1.0\r
27895                 *TM_ROW3        0       0       0\r
27896                 *TM_POS 0.000000        0.000000        0.000000\r
27897         }\r
27898         *MESH   {\r
27899                 *TIMEVALUE      0\r
27900                 *MESH_NUMVERTEX 4\r
27901                 *MESH_NUMFACES  2\r
27902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27903                 *MESH_VERTEX_LIST       {\r
27904                         *MESH_VERTEX    0       456.000000      384.000000      -72.000000\r
27905                         *MESH_VERTEX    1       416.000000      384.000000      -88.000000\r
27906                         *MESH_VERTEX    2       456.000000      384.000000      -88.000000\r
27907                         *MESH_VERTEX    3       416.000000      384.000000      -72.000000\r
27908                 }\r
27909                 *MESH_NORMALS   {\r
27910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27912                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
27913                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
27914                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
27915                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
27916                 }\r
27917                 *MESH_FACE_LIST {\r
27918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27919                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27920                 }\r
27921                 *MESH_NUMTVERTEX        4\r
27922                 *MESH_TVERTLIST {\r
27923                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
27924                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
27925                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
27926                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
27927                 }\r
27928                 *MESH_NUMTVFACES        2\r
27929                 *MESH_TFACELIST {\r
27930                         *MESH_TFACE     0       0       2       1\r
27931                         *MESH_TFACE     1       3       0       1\r
27932                 }\r
27933         }\r
27934         *PROP_MOTIONBLUR        0\r
27935         *PROP_CASTSHADOW        1\r
27936         *PROP_RECVSHADOW        1\r
27937         *MATERIAL_REF   3\r
27938 }\r
27939 *GEOMOBJECT     {\r
27940         *NODE_NAME      "mat3model0surf413"\r
27941         *NODE_TM        {\r
27942                 *NODE_NAME      "mat3model0surf413"\r
27943                 *INHERIT_POS    0       0       0\r
27944                 *INHERIT_ROT    0       0       0\r
27945                 *INHERIT_SCL    0       0       0\r
27946                 *TM_ROW0        1.0     0       0\r
27947                 *TM_ROW1        0       1.0     0\r
27948                 *TM_ROW2        0       0       1.0\r
27949                 *TM_ROW3        0       0       0\r
27950                 *TM_POS 0.000000        0.000000        0.000000\r
27951         }\r
27952         *MESH   {\r
27953                 *TIMEVALUE      0\r
27954                 *MESH_NUMVERTEX 4\r
27955                 *MESH_NUMFACES  2\r
27956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
27957                 *MESH_VERTEX_LIST       {\r
27958                         *MESH_VERTEX    0       416.000000      384.000000      -184.000000\r
27959                         *MESH_VERTEX    1       416.000000      384.000000      -200.000000\r
27960                         *MESH_VERTEX    2       456.000000      384.000000      -184.000000\r
27961                         *MESH_VERTEX    3       456.000000      384.000000      -200.000000\r
27962                 }\r
27963                 *MESH_NORMALS   {\r
27964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
27965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
27966                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
27967                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
27968                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
27969                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
27970                 }\r
27971                 *MESH_FACE_LIST {\r
27972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27973                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
27974                 }\r
27975                 *MESH_NUMTVERTEX        4\r
27976                 *MESH_TVERTLIST {\r
27977                         *MESH_TVERT     0       1.000000        0.808594        1.000000\r
27978                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
27979                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
27980                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
27981                 }\r
27982                 *MESH_NUMTVFACES        2\r
27983                 *MESH_TFACELIST {\r
27984                         *MESH_TFACE     0       0       2       1\r
27985                         *MESH_TFACE     1       2       3       1\r
27986                 }\r
27987         }\r
27988         *PROP_MOTIONBLUR        0\r
27989         *PROP_CASTSHADOW        1\r
27990         *PROP_RECVSHADOW        1\r
27991         *MATERIAL_REF   3\r
27992 }\r
27993 *GEOMOBJECT     {\r
27994         *NODE_NAME      "mat3model0surf414"\r
27995         *NODE_TM        {\r
27996                 *NODE_NAME      "mat3model0surf414"\r
27997                 *INHERIT_POS    0       0       0\r
27998                 *INHERIT_ROT    0       0       0\r
27999                 *INHERIT_SCL    0       0       0\r
28000                 *TM_ROW0        1.0     0       0\r
28001                 *TM_ROW1        0       1.0     0\r
28002                 *TM_ROW2        0       0       1.0\r
28003                 *TM_ROW3        0       0       0\r
28004                 *TM_POS 0.000000        0.000000        0.000000\r
28005         }\r
28006         *MESH   {\r
28007                 *TIMEVALUE      0\r
28008                 *MESH_NUMVERTEX 4\r
28009                 *MESH_NUMFACES  2\r
28010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28011                 *MESH_VERTEX_LIST       {\r
28012                         *MESH_VERTEX    0       448.000000      376.000000      -104.000000\r
28013                         *MESH_VERTEX    1       416.000000      384.000000      -88.000000\r
28014                         *MESH_VERTEX    2       424.000000      376.000000      -104.000000\r
28015                         *MESH_VERTEX    3       456.000000      384.000000      -88.000000\r
28016                 }\r
28017                 *MESH_NORMALS   {\r
28018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28020                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
28021                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
28022                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
28023                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
28024                 }\r
28025                 *MESH_FACE_LIST {\r
28026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28027                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28028                 }\r
28029                 *MESH_NUMTVERTEX        4\r
28030                 *MESH_TVERTLIST {\r
28031                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
28032                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
28033                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
28034                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
28035                 }\r
28036                 *MESH_NUMTVFACES        2\r
28037                 *MESH_TFACELIST {\r
28038                         *MESH_TFACE     0       0       2       1\r
28039                         *MESH_TFACE     1       3       0       1\r
28040                 }\r
28041         }\r
28042         *PROP_MOTIONBLUR        0\r
28043         *PROP_CASTSHADOW        1\r
28044         *PROP_RECVSHADOW        1\r
28045         *MATERIAL_REF   3\r
28046 }\r
28047 *GEOMOBJECT     {\r
28048         *NODE_NAME      "mat3model0surf415"\r
28049         *NODE_TM        {\r
28050                 *NODE_NAME      "mat3model0surf415"\r
28051                 *INHERIT_POS    0       0       0\r
28052                 *INHERIT_ROT    0       0       0\r
28053                 *INHERIT_SCL    0       0       0\r
28054                 *TM_ROW0        1.0     0       0\r
28055                 *TM_ROW1        0       1.0     0\r
28056                 *TM_ROW2        0       0       1.0\r
28057                 *TM_ROW3        0       0       0\r
28058                 *TM_POS 0.000000        0.000000        0.000000\r
28059         }\r
28060         *MESH   {\r
28061                 *TIMEVALUE      0\r
28062                 *MESH_NUMVERTEX 4\r
28063                 *MESH_NUMFACES  2\r
28064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28065                 *MESH_VERTEX_LIST       {\r
28066                         *MESH_VERTEX    0       448.000000      376.000000      -168.000000\r
28067                         *MESH_VERTEX    1       416.000000      384.000000      -184.000000\r
28068                         *MESH_VERTEX    2       456.000000      384.000000      -184.000000\r
28069                         *MESH_VERTEX    3       424.000000      376.000000      -168.000000\r
28070                 }\r
28071                 *MESH_NORMALS   {\r
28072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28074                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
28075                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
28076                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
28077                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
28078                 }\r
28079                 *MESH_FACE_LIST {\r
28080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28081                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28082                 }\r
28083                 *MESH_NUMTVERTEX        4\r
28084                 *MESH_TVERTLIST {\r
28085                         *MESH_TVERT     0       0.750000        0.933594        1.000000\r
28086                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
28087                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
28088                         *MESH_TVERT     3       0.937500        0.933594        1.000000\r
28089                 }\r
28090                 *MESH_NUMTVFACES        2\r
28091                 *MESH_TFACELIST {\r
28092                         *MESH_TFACE     0       0       2       1\r
28093                         *MESH_TFACE     1       3       0       1\r
28094                 }\r
28095         }\r
28096         *PROP_MOTIONBLUR        0\r
28097         *PROP_CASTSHADOW        1\r
28098         *PROP_RECVSHADOW        1\r
28099         *MATERIAL_REF   3\r
28100 }\r
28101 *GEOMOBJECT     {\r
28102         *NODE_NAME      "mat3model0surf416"\r
28103         *NODE_TM        {\r
28104                 *NODE_NAME      "mat3model0surf416"\r
28105                 *INHERIT_POS    0       0       0\r
28106                 *INHERIT_ROT    0       0       0\r
28107                 *INHERIT_SCL    0       0       0\r
28108                 *TM_ROW0        1.0     0       0\r
28109                 *TM_ROW1        0       1.0     0\r
28110                 *TM_ROW2        0       0       1.0\r
28111                 *TM_ROW3        0       0       0\r
28112                 *TM_POS 0.000000        0.000000        0.000000\r
28113         }\r
28114         *MESH   {\r
28115                 *TIMEVALUE      0\r
28116                 *MESH_NUMVERTEX 6\r
28117                 *MESH_NUMFACES  4\r
28118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28119                 *MESH_VERTEX_LIST       {\r
28120                         *MESH_VERTEX    0       416.000000      384.000000      -88.000000\r
28121                         *MESH_VERTEX    1       424.000000      368.000000      -104.000000\r
28122                         *MESH_VERTEX    2       424.000000      376.000000      -104.000000\r
28123                         *MESH_VERTEX    3       416.000000      344.000000      -88.000000\r
28124                         *MESH_VERTEX    4       424.000000      360.000000      -104.000000\r
28125                         *MESH_VERTEX    5       424.000000      352.000000      -104.000000\r
28126                 }\r
28127                 *MESH_NORMALS   {\r
28128                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28129                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28130                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
28131                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
28132                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
28133                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
28134                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
28135                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
28136                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
28137                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
28138                 }\r
28139                 *MESH_FACE_LIST {\r
28140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28141                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28142                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28143                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28144                 }\r
28145                 *MESH_NUMTVERTEX        6\r
28146                 *MESH_TVERTLIST {\r
28147                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
28148                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
28149                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
28150                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
28151                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
28152                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
28153                 }\r
28154                 *MESH_NUMTVFACES        4\r
28155                 *MESH_TFACELIST {\r
28156                         *MESH_TFACE     0       0       2       1\r
28157                         *MESH_TFACE     1       3       0       1\r
28158                         *MESH_TFACE     2       3       1       4\r
28159                         *MESH_TFACE     3       5       3       4\r
28160                 }\r
28161         }\r
28162         *PROP_MOTIONBLUR        0\r
28163         *PROP_CASTSHADOW        1\r
28164         *PROP_RECVSHADOW        1\r
28165         *MATERIAL_REF   3\r
28166 }\r
28167 *GEOMOBJECT     {\r
28168         *NODE_NAME      "mat3model0surf417"\r
28169         *NODE_TM        {\r
28170                 *NODE_NAME      "mat3model0surf417"\r
28171                 *INHERIT_POS    0       0       0\r
28172                 *INHERIT_ROT    0       0       0\r
28173                 *INHERIT_SCL    0       0       0\r
28174                 *TM_ROW0        1.0     0       0\r
28175                 *TM_ROW1        0       1.0     0\r
28176                 *TM_ROW2        0       0       1.0\r
28177                 *TM_ROW3        0       0       0\r
28178                 *TM_POS 0.000000        0.000000        0.000000\r
28179         }\r
28180         *MESH   {\r
28181                 *TIMEVALUE      0\r
28182                 *MESH_NUMVERTEX 6\r
28183                 *MESH_NUMFACES  4\r
28184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28185                 *MESH_VERTEX_LIST       {\r
28186                         *MESH_VERTEX    0       424.000000      368.000000      -168.000000\r
28187                         *MESH_VERTEX    1       416.000000      384.000000      -184.000000\r
28188                         *MESH_VERTEX    2       424.000000      376.000000      -168.000000\r
28189                         *MESH_VERTEX    3       424.000000      360.000000      -168.000000\r
28190                         *MESH_VERTEX    4       416.000000      344.000000      -184.000000\r
28191                         *MESH_VERTEX    5       424.000000      352.000000      -168.000000\r
28192                 }\r
28193                 *MESH_NORMALS   {\r
28194                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28195                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28196                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
28197                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
28198                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
28199                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
28200                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
28201                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
28202                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
28203                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
28204                 }\r
28205                 *MESH_FACE_LIST {\r
28206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28207                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28208                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28209                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28210                 }\r
28211                 *MESH_NUMTVERTEX        6\r
28212                 *MESH_TVERTLIST {\r
28213                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
28214                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
28215                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
28216                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
28217                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
28218                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
28219                 }\r
28220                 *MESH_NUMTVFACES        4\r
28221                 *MESH_TFACELIST {\r
28222                         *MESH_TFACE     0       0       2       1\r
28223                         *MESH_TFACE     1       3       0       1\r
28224                         *MESH_TFACE     2       3       1       4\r
28225                         *MESH_TFACE     3       5       3       4\r
28226                 }\r
28227         }\r
28228         *PROP_MOTIONBLUR        0\r
28229         *PROP_CASTSHADOW        1\r
28230         *PROP_RECVSHADOW        1\r
28231         *MATERIAL_REF   3\r
28232 }\r
28233 *GEOMOBJECT     {\r
28234         *NODE_NAME      "mat3model0surf418"\r
28235         *NODE_TM        {\r
28236                 *NODE_NAME      "mat3model0surf418"\r
28237                 *INHERIT_POS    0       0       0\r
28238                 *INHERIT_ROT    0       0       0\r
28239                 *INHERIT_SCL    0       0       0\r
28240                 *TM_ROW0        1.0     0       0\r
28241                 *TM_ROW1        0       1.0     0\r
28242                 *TM_ROW2        0       0       1.0\r
28243                 *TM_ROW3        0       0       0\r
28244                 *TM_POS 0.000000        0.000000        0.000000\r
28245         }\r
28246         *MESH   {\r
28247                 *TIMEVALUE      0\r
28248                 *MESH_NUMVERTEX 4\r
28249                 *MESH_NUMFACES  2\r
28250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28251                 *MESH_VERTEX_LIST       {\r
28252                         *MESH_VERTEX    0       416.000000      344.000000      -72.000000\r
28253                         *MESH_VERTEX    1       416.000000      344.000000      -88.000000\r
28254                         *MESH_VERTEX    2       416.000000      384.000000      -72.000000\r
28255                         *MESH_VERTEX    3       416.000000      384.000000      -88.000000\r
28256                 }\r
28257                 *MESH_NORMALS   {\r
28258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28260                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
28261                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
28262                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
28263                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
28264                 }\r
28265                 *MESH_FACE_LIST {\r
28266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28267                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28268                 }\r
28269                 *MESH_NUMTVERTEX        4\r
28270                 *MESH_TVERTLIST {\r
28271                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
28272                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
28273                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
28274                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
28275                 }\r
28276                 *MESH_NUMTVFACES        2\r
28277                 *MESH_TFACELIST {\r
28278                         *MESH_TFACE     0       0       2       1\r
28279                         *MESH_TFACE     1       2       3       1\r
28280                 }\r
28281         }\r
28282         *PROP_MOTIONBLUR        0\r
28283         *PROP_CASTSHADOW        1\r
28284         *PROP_RECVSHADOW        1\r
28285         *MATERIAL_REF   3\r
28286 }\r
28287 *GEOMOBJECT     {\r
28288         *NODE_NAME      "mat3model0surf419"\r
28289         *NODE_TM        {\r
28290                 *NODE_NAME      "mat3model0surf419"\r
28291                 *INHERIT_POS    0       0       0\r
28292                 *INHERIT_ROT    0       0       0\r
28293                 *INHERIT_SCL    0       0       0\r
28294                 *TM_ROW0        1.0     0       0\r
28295                 *TM_ROW1        0       1.0     0\r
28296                 *TM_ROW2        0       0       1.0\r
28297                 *TM_ROW3        0       0       0\r
28298                 *TM_POS 0.000000        0.000000        0.000000\r
28299         }\r
28300         *MESH   {\r
28301                 *TIMEVALUE      0\r
28302                 *MESH_NUMVERTEX 4\r
28303                 *MESH_NUMFACES  2\r
28304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28305                 *MESH_VERTEX_LIST       {\r
28306                         *MESH_VERTEX    0       456.000000      344.000000      -88.000000\r
28307                         *MESH_VERTEX    1       416.000000      344.000000      -88.000000\r
28308                         *MESH_VERTEX    2       456.000000      344.000000      -72.000000\r
28309                         *MESH_VERTEX    3       416.000000      344.000000      -72.000000\r
28310                 }\r
28311                 *MESH_NORMALS   {\r
28312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28314                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
28315                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
28316                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
28317                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
28318                 }\r
28319                 *MESH_FACE_LIST {\r
28320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28321                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28322                 }\r
28323                 *MESH_NUMTVERTEX        4\r
28324                 *MESH_TVERTLIST {\r
28325                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
28326                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
28327                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
28328                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
28329                 }\r
28330                 *MESH_NUMTVFACES        2\r
28331                 *MESH_TFACELIST {\r
28332                         *MESH_TFACE     0       0       2       1\r
28333                         *MESH_TFACE     1       2       3       1\r
28334                 }\r
28335         }\r
28336         *PROP_MOTIONBLUR        0\r
28337         *PROP_CASTSHADOW        1\r
28338         *PROP_RECVSHADOW        1\r
28339         *MATERIAL_REF   3\r
28340 }\r
28341 *GEOMOBJECT     {\r
28342         *NODE_NAME      "mat3model0surf420"\r
28343         *NODE_TM        {\r
28344                 *NODE_NAME      "mat3model0surf420"\r
28345                 *INHERIT_POS    0       0       0\r
28346                 *INHERIT_ROT    0       0       0\r
28347                 *INHERIT_SCL    0       0       0\r
28348                 *TM_ROW0        1.0     0       0\r
28349                 *TM_ROW1        0       1.0     0\r
28350                 *TM_ROW2        0       0       1.0\r
28351                 *TM_ROW3        0       0       0\r
28352                 *TM_POS 0.000000        0.000000        0.000000\r
28353         }\r
28354         *MESH   {\r
28355                 *TIMEVALUE      0\r
28356                 *MESH_NUMVERTEX 4\r
28357                 *MESH_NUMFACES  2\r
28358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28359                 *MESH_VERTEX_LIST       {\r
28360                         *MESH_VERTEX    0       424.000000      352.000000      -104.000000\r
28361                         *MESH_VERTEX    1       416.000000      344.000000      -88.000000\r
28362                         *MESH_VERTEX    2       448.000000      352.000000      -104.000000\r
28363                         *MESH_VERTEX    3       456.000000      344.000000      -88.000000\r
28364                 }\r
28365                 *MESH_NORMALS   {\r
28366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28368                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
28369                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
28370                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
28371                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
28372                 }\r
28373                 *MESH_FACE_LIST {\r
28374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28375                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28376                 }\r
28377                 *MESH_NUMTVERTEX        4\r
28378                 *MESH_TVERTLIST {\r
28379                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
28380                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
28381                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
28382                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
28383                 }\r
28384                 *MESH_NUMTVFACES        2\r
28385                 *MESH_TFACELIST {\r
28386                         *MESH_TFACE     0       0       2       1\r
28387                         *MESH_TFACE     1       2       3       1\r
28388                 }\r
28389         }\r
28390         *PROP_MOTIONBLUR        0\r
28391         *PROP_CASTSHADOW        1\r
28392         *PROP_RECVSHADOW        1\r
28393         *MATERIAL_REF   3\r
28394 }\r
28395 *GEOMOBJECT     {\r
28396         *NODE_NAME      "mat3model0surf421"\r
28397         *NODE_TM        {\r
28398                 *NODE_NAME      "mat3model0surf421"\r
28399                 *INHERIT_POS    0       0       0\r
28400                 *INHERIT_ROT    0       0       0\r
28401                 *INHERIT_SCL    0       0       0\r
28402                 *TM_ROW0        1.0     0       0\r
28403                 *TM_ROW1        0       1.0     0\r
28404                 *TM_ROW2        0       0       1.0\r
28405                 *TM_ROW3        0       0       0\r
28406                 *TM_POS 0.000000        0.000000        0.000000\r
28407         }\r
28408         *MESH   {\r
28409                 *TIMEVALUE      0\r
28410                 *MESH_NUMVERTEX 4\r
28411                 *MESH_NUMFACES  2\r
28412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28413                 *MESH_VERTEX_LIST       {\r
28414                         *MESH_VERTEX    0       448.000000      352.000000      -168.000000\r
28415                         *MESH_VERTEX    1       416.000000      344.000000      -184.000000\r
28416                         *MESH_VERTEX    2       424.000000      352.000000      -168.000000\r
28417                         *MESH_VERTEX    3       456.000000      344.000000      -184.000000\r
28418                 }\r
28419                 *MESH_NORMALS   {\r
28420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28422                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
28423                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
28424                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
28425                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
28426                 }\r
28427                 *MESH_FACE_LIST {\r
28428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28429                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28430                 }\r
28431                 *MESH_NUMTVERTEX        4\r
28432                 *MESH_TVERTLIST {\r
28433                         *MESH_TVERT     0       0.750000        0.933594        1.000000\r
28434                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
28435                         *MESH_TVERT     2       0.937500        0.933594        1.000000\r
28436                         *MESH_TVERT     3       0.687500        0.808594        1.000000\r
28437                 }\r
28438                 *MESH_NUMTVFACES        2\r
28439                 *MESH_TFACELIST {\r
28440                         *MESH_TFACE     0       0       2       1\r
28441                         *MESH_TFACE     1       3       0       1\r
28442                 }\r
28443         }\r
28444         *PROP_MOTIONBLUR        0\r
28445         *PROP_CASTSHADOW        1\r
28446         *PROP_RECVSHADOW        1\r
28447         *MATERIAL_REF   3\r
28448 }\r
28449 *GEOMOBJECT     {\r
28450         *NODE_NAME      "mat3model0surf422"\r
28451         *NODE_TM        {\r
28452                 *NODE_NAME      "mat3model0surf422"\r
28453                 *INHERIT_POS    0       0       0\r
28454                 *INHERIT_ROT    0       0       0\r
28455                 *INHERIT_SCL    0       0       0\r
28456                 *TM_ROW0        1.0     0       0\r
28457                 *TM_ROW1        0       1.0     0\r
28458                 *TM_ROW2        0       0       1.0\r
28459                 *TM_ROW3        0       0       0\r
28460                 *TM_POS 0.000000        0.000000        0.000000\r
28461         }\r
28462         *MESH   {\r
28463                 *TIMEVALUE      0\r
28464                 *MESH_NUMVERTEX 4\r
28465                 *MESH_NUMFACES  2\r
28466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28467                 *MESH_VERTEX_LIST       {\r
28468                         *MESH_VERTEX    0       456.000000      344.000000      -184.000000\r
28469                         *MESH_VERTEX    1       416.000000      344.000000      -200.000000\r
28470                         *MESH_VERTEX    2       416.000000      344.000000      -184.000000\r
28471                         *MESH_VERTEX    3       456.000000      344.000000      -200.000000\r
28472                 }\r
28473                 *MESH_NORMALS   {\r
28474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28476                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
28477                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
28478                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
28479                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
28480                 }\r
28481                 *MESH_FACE_LIST {\r
28482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28483                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28484                 }\r
28485                 *MESH_NUMTVERTEX        4\r
28486                 *MESH_TVERTLIST {\r
28487                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
28488                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
28489                         *MESH_TVERT     2       1.000000        0.808594        1.000000\r
28490                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
28491                 }\r
28492                 *MESH_NUMTVFACES        2\r
28493                 *MESH_TFACELIST {\r
28494                         *MESH_TFACE     0       0       2       1\r
28495                         *MESH_TFACE     1       3       0       1\r
28496                 }\r
28497         }\r
28498         *PROP_MOTIONBLUR        0\r
28499         *PROP_CASTSHADOW        1\r
28500         *PROP_RECVSHADOW        1\r
28501         *MATERIAL_REF   3\r
28502 }\r
28503 *GEOMOBJECT     {\r
28504         *NODE_NAME      "mat3model0surf423"\r
28505         *NODE_TM        {\r
28506                 *NODE_NAME      "mat3model0surf423"\r
28507                 *INHERIT_POS    0       0       0\r
28508                 *INHERIT_ROT    0       0       0\r
28509                 *INHERIT_SCL    0       0       0\r
28510                 *TM_ROW0        1.0     0       0\r
28511                 *TM_ROW1        0       1.0     0\r
28512                 *TM_ROW2        0       0       1.0\r
28513                 *TM_ROW3        0       0       0\r
28514                 *TM_POS 0.000000        0.000000        0.000000\r
28515         }\r
28516         *MESH   {\r
28517                 *TIMEVALUE      0\r
28518                 *MESH_NUMVERTEX 4\r
28519                 *MESH_NUMFACES  2\r
28520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28521                 *MESH_VERTEX_LIST       {\r
28522                         *MESH_VERTEX    0       416.000000      384.000000      -184.000000\r
28523                         *MESH_VERTEX    1       416.000000      344.000000      -200.000000\r
28524                         *MESH_VERTEX    2       416.000000      384.000000      -200.000000\r
28525                         *MESH_VERTEX    3       416.000000      344.000000      -184.000000\r
28526                 }\r
28527                 *MESH_NORMALS   {\r
28528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28530                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
28531                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
28532                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
28533                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
28534                 }\r
28535                 *MESH_FACE_LIST {\r
28536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28537                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28538                 }\r
28539                 *MESH_NUMTVERTEX        4\r
28540                 *MESH_TVERTLIST {\r
28541                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
28542                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
28543                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
28544                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
28545                 }\r
28546                 *MESH_NUMTVFACES        2\r
28547                 *MESH_TFACELIST {\r
28548                         *MESH_TFACE     0       0       2       1\r
28549                         *MESH_TFACE     1       3       0       1\r
28550                 }\r
28551         }\r
28552         *PROP_MOTIONBLUR        0\r
28553         *PROP_CASTSHADOW        1\r
28554         *PROP_RECVSHADOW        1\r
28555         *MATERIAL_REF   3\r
28556 }\r
28557 *GEOMOBJECT     {\r
28558         *NODE_NAME      "mat3model0surf424"\r
28559         *NODE_TM        {\r
28560                 *NODE_NAME      "mat3model0surf424"\r
28561                 *INHERIT_POS    0       0       0\r
28562                 *INHERIT_ROT    0       0       0\r
28563                 *INHERIT_SCL    0       0       0\r
28564                 *TM_ROW0        1.0     0       0\r
28565                 *TM_ROW1        0       1.0     0\r
28566                 *TM_ROW2        0       0       1.0\r
28567                 *TM_ROW3        0       0       0\r
28568                 *TM_POS 0.000000        0.000000        0.000000\r
28569         }\r
28570         *MESH   {\r
28571                 *TIMEVALUE      0\r
28572                 *MESH_NUMVERTEX 4\r
28573                 *MESH_NUMFACES  2\r
28574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28575                 *MESH_VERTEX_LIST       {\r
28576                         *MESH_VERTEX    0       400.000000      -704.000000     -88.000000\r
28577                         *MESH_VERTEX    1       400.000000      -744.000000     -88.000000\r
28578                         *MESH_VERTEX    2       400.000000      -704.000000     -72.000000\r
28579                         *MESH_VERTEX    3       400.000000      -744.000000     -72.000000\r
28580                 }\r
28581                 *MESH_NORMALS   {\r
28582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28584                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
28585                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
28586                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
28587                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
28588                 }\r
28589                 *MESH_FACE_LIST {\r
28590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28591                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28592                 }\r
28593                 *MESH_NUMTVERTEX        4\r
28594                 *MESH_TVERTLIST {\r
28595                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
28596                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
28597                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
28598                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
28599                 }\r
28600                 *MESH_NUMTVFACES        2\r
28601                 *MESH_TFACELIST {\r
28602                         *MESH_TFACE     0       0       2       1\r
28603                         *MESH_TFACE     1       2       3       1\r
28604                 }\r
28605         }\r
28606         *PROP_MOTIONBLUR        0\r
28607         *PROP_CASTSHADOW        1\r
28608         *PROP_RECVSHADOW        1\r
28609         *MATERIAL_REF   3\r
28610 }\r
28611 *GEOMOBJECT     {\r
28612         *NODE_NAME      "mat3model0surf425"\r
28613         *NODE_TM        {\r
28614                 *NODE_NAME      "mat3model0surf425"\r
28615                 *INHERIT_POS    0       0       0\r
28616                 *INHERIT_ROT    0       0       0\r
28617                 *INHERIT_SCL    0       0       0\r
28618                 *TM_ROW0        1.0     0       0\r
28619                 *TM_ROW1        0       1.0     0\r
28620                 *TM_ROW2        0       0       1.0\r
28621                 *TM_ROW3        0       0       0\r
28622                 *TM_POS 0.000000        0.000000        0.000000\r
28623         }\r
28624         *MESH   {\r
28625                 *TIMEVALUE      0\r
28626                 *MESH_NUMVERTEX 4\r
28627                 *MESH_NUMFACES  2\r
28628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28629                 *MESH_VERTEX_LIST       {\r
28630                         *MESH_VERTEX    0       400.000000      -704.000000     -184.000000\r
28631                         *MESH_VERTEX    1       400.000000      -744.000000     -200.000000\r
28632                         *MESH_VERTEX    2       400.000000      -744.000000     -184.000000\r
28633                         *MESH_VERTEX    3       400.000000      -704.000000     -200.000000\r
28634                 }\r
28635                 *MESH_NORMALS   {\r
28636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28638                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
28639                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
28640                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
28641                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
28642                 }\r
28643                 *MESH_FACE_LIST {\r
28644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28645                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28646                 }\r
28647                 *MESH_NUMTVERTEX        4\r
28648                 *MESH_TVERTLIST {\r
28649                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
28650                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
28651                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
28652                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
28653                 }\r
28654                 *MESH_NUMTVFACES        2\r
28655                 *MESH_TFACELIST {\r
28656                         *MESH_TFACE     0       0       2       1\r
28657                         *MESH_TFACE     1       3       0       1\r
28658                 }\r
28659         }\r
28660         *PROP_MOTIONBLUR        0\r
28661         *PROP_CASTSHADOW        1\r
28662         *PROP_RECVSHADOW        1\r
28663         *MATERIAL_REF   3\r
28664 }\r
28665 *GEOMOBJECT     {\r
28666         *NODE_NAME      "mat3model0surf426"\r
28667         *NODE_TM        {\r
28668                 *NODE_NAME      "mat3model0surf426"\r
28669                 *INHERIT_POS    0       0       0\r
28670                 *INHERIT_ROT    0       0       0\r
28671                 *INHERIT_SCL    0       0       0\r
28672                 *TM_ROW0        1.0     0       0\r
28673                 *TM_ROW1        0       1.0     0\r
28674                 *TM_ROW2        0       0       1.0\r
28675                 *TM_ROW3        0       0       0\r
28676                 *TM_POS 0.000000        0.000000        0.000000\r
28677         }\r
28678         *MESH   {\r
28679                 *TIMEVALUE      0\r
28680                 *MESH_NUMVERTEX 6\r
28681                 *MESH_NUMFACES  4\r
28682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28683                 *MESH_VERTEX_LIST       {\r
28684                         *MESH_VERTEX    0       392.000000      -720.000000     -104.000000\r
28685                         *MESH_VERTEX    1       400.000000      -704.000000     -88.000000\r
28686                         *MESH_VERTEX    2       392.000000      -712.000000     -104.000000\r
28687                         *MESH_VERTEX    3       392.000000      -728.000000     -104.000000\r
28688                         *MESH_VERTEX    4       400.000000      -744.000000     -88.000000\r
28689                         *MESH_VERTEX    5       392.000000      -736.000000     -104.000000\r
28690                 }\r
28691                 *MESH_NORMALS   {\r
28692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28694                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
28695                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
28696                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
28697                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
28698                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
28699                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
28700                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
28701                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
28702                 }\r
28703                 *MESH_FACE_LIST {\r
28704                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28705                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28706                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28707                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28708                 }\r
28709                 *MESH_NUMTVERTEX        6\r
28710                 *MESH_TVERTLIST {\r
28711                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
28712                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
28713                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
28714                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
28715                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
28716                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
28717                 }\r
28718                 *MESH_NUMTVFACES        4\r
28719                 *MESH_TFACELIST {\r
28720                         *MESH_TFACE     0       0       2       1\r
28721                         *MESH_TFACE     1       3       0       1\r
28722                         *MESH_TFACE     2       3       1       4\r
28723                         *MESH_TFACE     3       5       3       4\r
28724                 }\r
28725         }\r
28726         *PROP_MOTIONBLUR        0\r
28727         *PROP_CASTSHADOW        1\r
28728         *PROP_RECVSHADOW        1\r
28729         *MATERIAL_REF   3\r
28730 }\r
28731 *GEOMOBJECT     {\r
28732         *NODE_NAME      "mat3model0surf427"\r
28733         *NODE_TM        {\r
28734                 *NODE_NAME      "mat3model0surf427"\r
28735                 *INHERIT_POS    0       0       0\r
28736                 *INHERIT_ROT    0       0       0\r
28737                 *INHERIT_SCL    0       0       0\r
28738                 *TM_ROW0        1.0     0       0\r
28739                 *TM_ROW1        0       1.0     0\r
28740                 *TM_ROW2        0       0       1.0\r
28741                 *TM_ROW3        0       0       0\r
28742                 *TM_POS 0.000000        0.000000        0.000000\r
28743         }\r
28744         *MESH   {\r
28745                 *TIMEVALUE      0\r
28746                 *MESH_NUMVERTEX 6\r
28747                 *MESH_NUMFACES  4\r
28748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28749                 *MESH_VERTEX_LIST       {\r
28750                         *MESH_VERTEX    0       400.000000      -704.000000     -184.000000\r
28751                         *MESH_VERTEX    1       392.000000      -720.000000     -168.000000\r
28752                         *MESH_VERTEX    2       392.000000      -712.000000     -168.000000\r
28753                         *MESH_VERTEX    3       400.000000      -744.000000     -184.000000\r
28754                         *MESH_VERTEX    4       392.000000      -728.000000     -168.000000\r
28755                         *MESH_VERTEX    5       392.000000      -736.000000     -168.000000\r
28756                 }\r
28757                 *MESH_NORMALS   {\r
28758                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28759                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28760                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
28761                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
28762                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
28763                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
28764                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
28765                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
28766                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
28767                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
28768                 }\r
28769                 *MESH_FACE_LIST {\r
28770                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28771                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28772                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28773                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28774                 }\r
28775                 *MESH_NUMTVERTEX        6\r
28776                 *MESH_TVERTLIST {\r
28777                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
28778                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
28779                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
28780                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
28781                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
28782                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
28783                 }\r
28784                 *MESH_NUMTVFACES        4\r
28785                 *MESH_TFACELIST {\r
28786                         *MESH_TFACE     0       0       2       1\r
28787                         *MESH_TFACE     1       3       0       1\r
28788                         *MESH_TFACE     2       3       1       4\r
28789                         *MESH_TFACE     3       5       3       4\r
28790                 }\r
28791         }\r
28792         *PROP_MOTIONBLUR        0\r
28793         *PROP_CASTSHADOW        1\r
28794         *PROP_RECVSHADOW        1\r
28795         *MATERIAL_REF   3\r
28796 }\r
28797 *GEOMOBJECT     {\r
28798         *NODE_NAME      "mat3model0surf428"\r
28799         *NODE_TM        {\r
28800                 *NODE_NAME      "mat3model0surf428"\r
28801                 *INHERIT_POS    0       0       0\r
28802                 *INHERIT_ROT    0       0       0\r
28803                 *INHERIT_SCL    0       0       0\r
28804                 *TM_ROW0        1.0     0       0\r
28805                 *TM_ROW1        0       1.0     0\r
28806                 *TM_ROW2        0       0       1.0\r
28807                 *TM_ROW3        0       0       0\r
28808                 *TM_POS 0.000000        0.000000        0.000000\r
28809         }\r
28810         *MESH   {\r
28811                 *TIMEVALUE      0\r
28812                 *MESH_NUMVERTEX 4\r
28813                 *MESH_NUMFACES  2\r
28814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28815                 *MESH_VERTEX_LIST       {\r
28816                         *MESH_VERTEX    0       392.000000      -720.000000     -104.000000\r
28817                         *MESH_VERTEX    1       392.000000      -728.000000     -168.000000\r
28818                         *MESH_VERTEX    2       392.000000      -728.000000     -104.000000\r
28819                         *MESH_VERTEX    3       392.000000      -720.000000     -168.000000\r
28820                 }\r
28821                 *MESH_NORMALS   {\r
28822                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28823                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28824                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
28825                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
28826                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
28827                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
28828                 }\r
28829                 *MESH_FACE_LIST {\r
28830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28831                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28832                 }\r
28833                 *MESH_NUMTVERTEX        4\r
28834                 *MESH_TVERTLIST {\r
28835                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
28836                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
28837                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
28838                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
28839                 }\r
28840                 *MESH_NUMTVFACES        2\r
28841                 *MESH_TFACELIST {\r
28842                         *MESH_TFACE     0       0       2       1\r
28843                         *MESH_TFACE     1       3       0       1\r
28844                 }\r
28845         }\r
28846         *PROP_MOTIONBLUR        0\r
28847         *PROP_CASTSHADOW        1\r
28848         *PROP_RECVSHADOW        1\r
28849         *MATERIAL_REF   3\r
28850 }\r
28851 *GEOMOBJECT     {\r
28852         *NODE_NAME      "mat3model0surf429"\r
28853         *NODE_TM        {\r
28854                 *NODE_NAME      "mat3model0surf429"\r
28855                 *INHERIT_POS    0       0       0\r
28856                 *INHERIT_ROT    0       0       0\r
28857                 *INHERIT_SCL    0       0       0\r
28858                 *TM_ROW0        1.0     0       0\r
28859                 *TM_ROW1        0       1.0     0\r
28860                 *TM_ROW2        0       0       1.0\r
28861                 *TM_ROW3        0       0       0\r
28862                 *TM_POS 0.000000        0.000000        0.000000\r
28863         }\r
28864         *MESH   {\r
28865                 *TIMEVALUE      0\r
28866                 *MESH_NUMVERTEX 4\r
28867                 *MESH_NUMFACES  2\r
28868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28869                 *MESH_VERTEX_LIST       {\r
28870                         *MESH_VERTEX    0       384.000000      -720.000000     -104.000000\r
28871                         *MESH_VERTEX    1       384.000000      -720.000000     -168.000000\r
28872                         *MESH_VERTEX    2       392.000000      -720.000000     -104.000000\r
28873                         *MESH_VERTEX    3       392.000000      -720.000000     -168.000000\r
28874                 }\r
28875                 *MESH_NORMALS   {\r
28876                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28877                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28878                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
28879                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
28880                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
28881                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
28882                 }\r
28883                 *MESH_FACE_LIST {\r
28884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28885                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28886                 }\r
28887                 *MESH_NUMTVERTEX        4\r
28888                 *MESH_TVERTLIST {\r
28889                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
28890                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
28891                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
28892                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
28893                 }\r
28894                 *MESH_NUMTVFACES        2\r
28895                 *MESH_TFACELIST {\r
28896                         *MESH_TFACE     0       0       2       1\r
28897                         *MESH_TFACE     1       2       3       1\r
28898                 }\r
28899         }\r
28900         *PROP_MOTIONBLUR        0\r
28901         *PROP_CASTSHADOW        1\r
28902         *PROP_RECVSHADOW        1\r
28903         *MATERIAL_REF   3\r
28904 }\r
28905 *GEOMOBJECT     {\r
28906         *NODE_NAME      "mat3model0surf430"\r
28907         *NODE_TM        {\r
28908                 *NODE_NAME      "mat3model0surf430"\r
28909                 *INHERIT_POS    0       0       0\r
28910                 *INHERIT_ROT    0       0       0\r
28911                 *INHERIT_SCL    0       0       0\r
28912                 *TM_ROW0        1.0     0       0\r
28913                 *TM_ROW1        0       1.0     0\r
28914                 *TM_ROW2        0       0       1.0\r
28915                 *TM_ROW3        0       0       0\r
28916                 *TM_POS 0.000000        0.000000        0.000000\r
28917         }\r
28918         *MESH   {\r
28919                 *TIMEVALUE      0\r
28920                 *MESH_NUMVERTEX 4\r
28921                 *MESH_NUMFACES  2\r
28922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28923                 *MESH_VERTEX_LIST       {\r
28924                         *MESH_VERTEX    0       384.000000      -728.000000     -104.000000\r
28925                         *MESH_VERTEX    1       384.000000      -728.000000     -168.000000\r
28926                         *MESH_VERTEX    2       384.000000      -720.000000     -104.000000\r
28927                         *MESH_VERTEX    3       384.000000      -720.000000     -168.000000\r
28928                 }\r
28929                 *MESH_NORMALS   {\r
28930                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28931                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28932                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
28933                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
28934                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
28935                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
28936                 }\r
28937                 *MESH_FACE_LIST {\r
28938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28939                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28940                 }\r
28941                 *MESH_NUMTVERTEX        4\r
28942                 *MESH_TVERTLIST {\r
28943                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
28944                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
28945                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
28946                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
28947                 }\r
28948                 *MESH_NUMTVFACES        2\r
28949                 *MESH_TFACELIST {\r
28950                         *MESH_TFACE     0       0       2       1\r
28951                         *MESH_TFACE     1       2       3       1\r
28952                 }\r
28953         }\r
28954         *PROP_MOTIONBLUR        0\r
28955         *PROP_CASTSHADOW        1\r
28956         *PROP_RECVSHADOW        1\r
28957         *MATERIAL_REF   3\r
28958 }\r
28959 *GEOMOBJECT     {\r
28960         *NODE_NAME      "mat3model0surf431"\r
28961         *NODE_TM        {\r
28962                 *NODE_NAME      "mat3model0surf431"\r
28963                 *INHERIT_POS    0       0       0\r
28964                 *INHERIT_ROT    0       0       0\r
28965                 *INHERIT_SCL    0       0       0\r
28966                 *TM_ROW0        1.0     0       0\r
28967                 *TM_ROW1        0       1.0     0\r
28968                 *TM_ROW2        0       0       1.0\r
28969                 *TM_ROW3        0       0       0\r
28970                 *TM_POS 0.000000        0.000000        0.000000\r
28971         }\r
28972         *MESH   {\r
28973                 *TIMEVALUE      0\r
28974                 *MESH_NUMVERTEX 4\r
28975                 *MESH_NUMFACES  2\r
28976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
28977                 *MESH_VERTEX_LIST       {\r
28978                         *MESH_VERTEX    0       392.000000      -728.000000     -104.000000\r
28979                         *MESH_VERTEX    1       384.000000      -728.000000     -168.000000\r
28980                         *MESH_VERTEX    2       384.000000      -728.000000     -104.000000\r
28981                         *MESH_VERTEX    3       392.000000      -728.000000     -168.000000\r
28982                 }\r
28983                 *MESH_NORMALS   {\r
28984                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
28985                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
28986                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
28987                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
28988                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
28989                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
28990                 }\r
28991                 *MESH_FACE_LIST {\r
28992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28993                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
28994                 }\r
28995                 *MESH_NUMTVERTEX        4\r
28996                 *MESH_TVERTLIST {\r
28997                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
28998                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
28999                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
29000                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
29001                 }\r
29002                 *MESH_NUMTVFACES        2\r
29003                 *MESH_TFACELIST {\r
29004                         *MESH_TFACE     0       0       2       1\r
29005                         *MESH_TFACE     1       3       0       1\r
29006                 }\r
29007         }\r
29008         *PROP_MOTIONBLUR        0\r
29009         *PROP_CASTSHADOW        1\r
29010         *PROP_RECVSHADOW        1\r
29011         *MATERIAL_REF   3\r
29012 }\r
29013 *GEOMOBJECT     {\r
29014         *NODE_NAME      "mat3model0surf432"\r
29015         *NODE_TM        {\r
29016                 *NODE_NAME      "mat3model0surf432"\r
29017                 *INHERIT_POS    0       0       0\r
29018                 *INHERIT_ROT    0       0       0\r
29019                 *INHERIT_SCL    0       0       0\r
29020                 *TM_ROW0        1.0     0       0\r
29021                 *TM_ROW1        0       1.0     0\r
29022                 *TM_ROW2        0       0       1.0\r
29023                 *TM_ROW3        0       0       0\r
29024                 *TM_POS 0.000000        0.000000        0.000000\r
29025         }\r
29026         *MESH   {\r
29027                 *TIMEVALUE      0\r
29028                 *MESH_NUMVERTEX 4\r
29029                 *MESH_NUMFACES  2\r
29030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29031                 *MESH_VERTEX_LIST       {\r
29032                         *MESH_VERTEX    0       376.000000      -720.000000     -168.000000\r
29033                         *MESH_VERTEX    1       376.000000      -728.000000     -168.000000\r
29034                         *MESH_VERTEX    2       376.000000      -720.000000     -104.000000\r
29035                         *MESH_VERTEX    3       376.000000      -728.000000     -104.000000\r
29036                 }\r
29037                 *MESH_NORMALS   {\r
29038                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29039                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29040                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
29041                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
29042                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
29043                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
29044                 }\r
29045                 *MESH_FACE_LIST {\r
29046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29047                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29048                 }\r
29049                 *MESH_NUMTVERTEX        4\r
29050                 *MESH_TVERTLIST {\r
29051                         *MESH_TVERT     0       0.125000        -0.062500       1.000000\r
29052                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
29053                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
29054                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
29055                 }\r
29056                 *MESH_NUMTVFACES        2\r
29057                 *MESH_TFACELIST {\r
29058                         *MESH_TFACE     0       0       2       1\r
29059                         *MESH_TFACE     1       2       3       1\r
29060                 }\r
29061         }\r
29062         *PROP_MOTIONBLUR        0\r
29063         *PROP_CASTSHADOW        1\r
29064         *PROP_RECVSHADOW        1\r
29065         *MATERIAL_REF   3\r
29066 }\r
29067 *GEOMOBJECT     {\r
29068         *NODE_NAME      "mat3model0surf433"\r
29069         *NODE_TM        {\r
29070                 *NODE_NAME      "mat3model0surf433"\r
29071                 *INHERIT_POS    0       0       0\r
29072                 *INHERIT_ROT    0       0       0\r
29073                 *INHERIT_SCL    0       0       0\r
29074                 *TM_ROW0        1.0     0       0\r
29075                 *TM_ROW1        0       1.0     0\r
29076                 *TM_ROW2        0       0       1.0\r
29077                 *TM_ROW3        0       0       0\r
29078                 *TM_POS 0.000000        0.000000        0.000000\r
29079         }\r
29080         *MESH   {\r
29081                 *TIMEVALUE      0\r
29082                 *MESH_NUMVERTEX 8\r
29083                 *MESH_NUMFACES  6\r
29084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29085                 *MESH_VERTEX_LIST       {\r
29086                         *MESH_VERTEX    0       368.000000      -712.000000     -104.000000\r
29087                         *MESH_VERTEX    1       392.000000      -720.000000     -104.000000\r
29088                         *MESH_VERTEX    2       392.000000      -712.000000     -104.000000\r
29089                         *MESH_VERTEX    3       368.000000      -720.000000     -104.000000\r
29090                         *MESH_VERTEX    4       392.000000      -728.000000     -104.000000\r
29091                         *MESH_VERTEX    5       368.000000      -728.000000     -104.000000\r
29092                         *MESH_VERTEX    6       392.000000      -736.000000     -104.000000\r
29093                         *MESH_VERTEX    7       368.000000      -736.000000     -104.000000\r
29094                 }\r
29095                 *MESH_NORMALS   {\r
29096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29098                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
29099                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
29100                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
29101                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
29102                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
29103                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
29104                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
29105                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
29106                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
29107                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
29108                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
29109                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
29110                 }\r
29111                 *MESH_FACE_LIST {\r
29112                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29113                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29114                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29115                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29116                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29117                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29118                 }\r
29119                 *MESH_NUMTVERTEX        8\r
29120                 *MESH_TVERTLIST {\r
29121                         *MESH_TVERT     0       0.250000        0.742188        1.000000\r
29122                         *MESH_TVERT     1       0.187500        0.929688        1.000000\r
29123                         *MESH_TVERT     2       0.250000        0.929688        1.000000\r
29124                         *MESH_TVERT     3       0.187500        0.742188        1.000000\r
29125                         *MESH_TVERT     4       0.125000        0.929688        1.000000\r
29126                         *MESH_TVERT     5       0.125000        0.742188        1.000000\r
29127                         *MESH_TVERT     6       0.062500        0.929688        1.000000\r
29128                         *MESH_TVERT     7       0.062500        0.742188        1.000000\r
29129                 }\r
29130                 *MESH_NUMTVFACES        6\r
29131                 *MESH_TFACELIST {\r
29132                         *MESH_TFACE     0       1       4       3\r
29133                         *MESH_TFACE     1       0       1       3\r
29134                         *MESH_TFACE     2       3       4       5\r
29135                         *MESH_TFACE     3       0       2       1\r
29136                         *MESH_TFACE     4       4       6       5\r
29137                         *MESH_TFACE     5       5       6       7\r
29138                 }\r
29139         }\r
29140         *PROP_MOTIONBLUR        0\r
29141         *PROP_CASTSHADOW        1\r
29142         *PROP_RECVSHADOW        1\r
29143         *MATERIAL_REF   3\r
29144 }\r
29145 *GEOMOBJECT     {\r
29146         *NODE_NAME      "mat3model0surf434"\r
29147         *NODE_TM        {\r
29148                 *NODE_NAME      "mat3model0surf434"\r
29149                 *INHERIT_POS    0       0       0\r
29150                 *INHERIT_ROT    0       0       0\r
29151                 *INHERIT_SCL    0       0       0\r
29152                 *TM_ROW0        1.0     0       0\r
29153                 *TM_ROW1        0       1.0     0\r
29154                 *TM_ROW2        0       0       1.0\r
29155                 *TM_ROW3        0       0       0\r
29156                 *TM_POS 0.000000        0.000000        0.000000\r
29157         }\r
29158         *MESH   {\r
29159                 *TIMEVALUE      0\r
29160                 *MESH_NUMVERTEX 8\r
29161                 *MESH_NUMFACES  6\r
29162                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29163                 *MESH_VERTEX_LIST       {\r
29164                         *MESH_VERTEX    0       392.000000      -720.000000     -168.000000\r
29165                         *MESH_VERTEX    1       368.000000      -720.000000     -168.000000\r
29166                         *MESH_VERTEX    2       392.000000      -712.000000     -168.000000\r
29167                         *MESH_VERTEX    3       368.000000      -712.000000     -168.000000\r
29168                         *MESH_VERTEX    4       368.000000      -728.000000     -168.000000\r
29169                         *MESH_VERTEX    5       392.000000      -728.000000     -168.000000\r
29170                         *MESH_VERTEX    6       368.000000      -736.000000     -168.000000\r
29171                         *MESH_VERTEX    7       392.000000      -736.000000     -168.000000\r
29172                 }\r
29173                 *MESH_NORMALS   {\r
29174                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29175                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29176                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
29177                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
29178                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
29179                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
29180                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
29181                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
29182                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
29183                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
29184                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
29185                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
29186                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
29187                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
29188                 }\r
29189                 *MESH_FACE_LIST {\r
29190                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29191                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29192                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29193                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29194                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29195                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29196                 }\r
29197                 *MESH_NUMTVERTEX        8\r
29198                 *MESH_TVERTLIST {\r
29199                         *MESH_TVERT     0       0.125000        0.949219        1.000000\r
29200                         *MESH_TVERT     1       0.125000        0.761719        1.000000\r
29201                         *MESH_TVERT     2       0.062500        0.949219        1.000000\r
29202                         *MESH_TVERT     3       0.062500        0.761719        1.000000\r
29203                         *MESH_TVERT     4       0.187500        0.761719        1.000000\r
29204                         *MESH_TVERT     5       0.187500        0.949219        1.000000\r
29205                         *MESH_TVERT     6       0.250000        0.761719        1.000000\r
29206                         *MESH_TVERT     7       0.250000        0.949219        1.000000\r
29207                 }\r
29208                 *MESH_NUMTVFACES        6\r
29209                 *MESH_TFACELIST {\r
29210                         *MESH_TFACE     0       0       1       4\r
29211                         *MESH_TFACE     1       0       2       1\r
29212                         *MESH_TFACE     2       0       4       5\r
29213                         *MESH_TFACE     3       1       2       3\r
29214                         *MESH_TFACE     4       4       6       5\r
29215                         *MESH_TFACE     5       5       6       7\r
29216                 }\r
29217         }\r
29218         *PROP_MOTIONBLUR        0\r
29219         *PROP_CASTSHADOW        1\r
29220         *PROP_RECVSHADOW        1\r
29221         *MATERIAL_REF   3\r
29222 }\r
29223 *GEOMOBJECT     {\r
29224         *NODE_NAME      "mat3model0surf435"\r
29225         *NODE_TM        {\r
29226                 *NODE_NAME      "mat3model0surf435"\r
29227                 *INHERIT_POS    0       0       0\r
29228                 *INHERIT_ROT    0       0       0\r
29229                 *INHERIT_SCL    0       0       0\r
29230                 *TM_ROW0        1.0     0       0\r
29231                 *TM_ROW1        0       1.0     0\r
29232                 *TM_ROW2        0       0       1.0\r
29233                 *TM_ROW3        0       0       0\r
29234                 *TM_POS 0.000000        0.000000        0.000000\r
29235         }\r
29236         *MESH   {\r
29237                 *TIMEVALUE      0\r
29238                 *MESH_NUMVERTEX 4\r
29239                 *MESH_NUMFACES  2\r
29240                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29241                 *MESH_VERTEX_LIST       {\r
29242                         *MESH_VERTEX    0       376.000000      -720.000000     -104.000000\r
29243                         *MESH_VERTEX    1       368.000000      -720.000000     -168.000000\r
29244                         *MESH_VERTEX    2       376.000000      -720.000000     -168.000000\r
29245                         *MESH_VERTEX    3       368.000000      -720.000000     -104.000000\r
29246                 }\r
29247                 *MESH_NORMALS   {\r
29248                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29249                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29250                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
29251                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
29252                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
29253                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
29254                 }\r
29255                 *MESH_FACE_LIST {\r
29256                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29257                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29258                 }\r
29259                 *MESH_NUMTVERTEX        4\r
29260                 *MESH_TVERTLIST {\r
29261                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
29262                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
29263                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
29264                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
29265                 }\r
29266                 *MESH_NUMTVFACES        2\r
29267                 *MESH_TFACELIST {\r
29268                         *MESH_TFACE     0       0       2       1\r
29269                         *MESH_TFACE     1       3       0       1\r
29270                 }\r
29271         }\r
29272         *PROP_MOTIONBLUR        0\r
29273         *PROP_CASTSHADOW        1\r
29274         *PROP_RECVSHADOW        1\r
29275         *MATERIAL_REF   3\r
29276 }\r
29277 *GEOMOBJECT     {\r
29278         *NODE_NAME      "mat3model0surf436"\r
29279         *NODE_TM        {\r
29280                 *NODE_NAME      "mat3model0surf436"\r
29281                 *INHERIT_POS    0       0       0\r
29282                 *INHERIT_ROT    0       0       0\r
29283                 *INHERIT_SCL    0       0       0\r
29284                 *TM_ROW0        1.0     0       0\r
29285                 *TM_ROW1        0       1.0     0\r
29286                 *TM_ROW2        0       0       1.0\r
29287                 *TM_ROW3        0       0       0\r
29288                 *TM_POS 0.000000        0.000000        0.000000\r
29289         }\r
29290         *MESH   {\r
29291                 *TIMEVALUE      0\r
29292                 *MESH_NUMVERTEX 4\r
29293                 *MESH_NUMFACES  2\r
29294                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29295                 *MESH_VERTEX_LIST       {\r
29296                         *MESH_VERTEX    0       368.000000      -720.000000     -104.000000\r
29297                         *MESH_VERTEX    1       368.000000      -728.000000     -168.000000\r
29298                         *MESH_VERTEX    2       368.000000      -720.000000     -168.000000\r
29299                         *MESH_VERTEX    3       368.000000      -728.000000     -104.000000\r
29300                 }\r
29301                 *MESH_NORMALS   {\r
29302                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29303                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29304                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
29305                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
29306                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
29307                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
29308                 }\r
29309                 *MESH_FACE_LIST {\r
29310                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29311                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29312                 }\r
29313                 *MESH_NUMTVERTEX        4\r
29314                 *MESH_TVERTLIST {\r
29315                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
29316                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
29317                         *MESH_TVERT     2       0.125000        -0.062500       1.000000\r
29318                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
29319                 }\r
29320                 *MESH_NUMTVFACES        2\r
29321                 *MESH_TFACELIST {\r
29322                         *MESH_TFACE     0       0       2       1\r
29323                         *MESH_TFACE     1       3       0       1\r
29324                 }\r
29325         }\r
29326         *PROP_MOTIONBLUR        0\r
29327         *PROP_CASTSHADOW        1\r
29328         *PROP_RECVSHADOW        1\r
29329         *MATERIAL_REF   3\r
29330 }\r
29331 *GEOMOBJECT     {\r
29332         *NODE_NAME      "mat3model0surf437"\r
29333         *NODE_TM        {\r
29334                 *NODE_NAME      "mat3model0surf437"\r
29335                 *INHERIT_POS    0       0       0\r
29336                 *INHERIT_ROT    0       0       0\r
29337                 *INHERIT_SCL    0       0       0\r
29338                 *TM_ROW0        1.0     0       0\r
29339                 *TM_ROW1        0       1.0     0\r
29340                 *TM_ROW2        0       0       1.0\r
29341                 *TM_ROW3        0       0       0\r
29342                 *TM_POS 0.000000        0.000000        0.000000\r
29343         }\r
29344         *MESH   {\r
29345                 *TIMEVALUE      0\r
29346                 *MESH_NUMVERTEX 4\r
29347                 *MESH_NUMFACES  2\r
29348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29349                 *MESH_VERTEX_LIST       {\r
29350                         *MESH_VERTEX    0       376.000000      -728.000000     -168.000000\r
29351                         *MESH_VERTEX    1       368.000000      -728.000000     -168.000000\r
29352                         *MESH_VERTEX    2       376.000000      -728.000000     -104.000000\r
29353                         *MESH_VERTEX    3       368.000000      -728.000000     -104.000000\r
29354                 }\r
29355                 *MESH_NORMALS   {\r
29356                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29357                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29358                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
29359                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
29360                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
29361                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
29362                 }\r
29363                 *MESH_FACE_LIST {\r
29364                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29365                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29366                 }\r
29367                 *MESH_NUMTVERTEX        4\r
29368                 *MESH_TVERTLIST {\r
29369                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
29370                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
29371                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
29372                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
29373                 }\r
29374                 *MESH_NUMTVFACES        2\r
29375                 *MESH_TFACELIST {\r
29376                         *MESH_TFACE     0       0       2       1\r
29377                         *MESH_TFACE     1       2       3       1\r
29378                 }\r
29379         }\r
29380         *PROP_MOTIONBLUR        0\r
29381         *PROP_CASTSHADOW        1\r
29382         *PROP_RECVSHADOW        1\r
29383         *MATERIAL_REF   3\r
29384 }\r
29385 *GEOMOBJECT     {\r
29386         *NODE_NAME      "mat3model0surf438"\r
29387         *NODE_TM        {\r
29388                 *NODE_NAME      "mat3model0surf438"\r
29389                 *INHERIT_POS    0       0       0\r
29390                 *INHERIT_ROT    0       0       0\r
29391                 *INHERIT_SCL    0       0       0\r
29392                 *TM_ROW0        1.0     0       0\r
29393                 *TM_ROW1        0       1.0     0\r
29394                 *TM_ROW2        0       0       1.0\r
29395                 *TM_ROW3        0       0       0\r
29396                 *TM_POS 0.000000        0.000000        0.000000\r
29397         }\r
29398         *MESH   {\r
29399                 *TIMEVALUE      0\r
29400                 *MESH_NUMVERTEX 4\r
29401                 *MESH_NUMFACES  2\r
29402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29403                 *MESH_VERTEX_LIST       {\r
29404                         *MESH_VERTEX    0       360.000000      384.000000      -88.000000\r
29405                         *MESH_VERTEX    1       360.000000      344.000000      -88.000000\r
29406                         *MESH_VERTEX    2       360.000000      384.000000      -72.000000\r
29407                         *MESH_VERTEX    3       360.000000      344.000000      -72.000000\r
29408                 }\r
29409                 *MESH_NORMALS   {\r
29410                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29411                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29412                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
29413                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
29414                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
29415                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
29416                 }\r
29417                 *MESH_FACE_LIST {\r
29418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29419                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29420                 }\r
29421                 *MESH_NUMTVERTEX        4\r
29422                 *MESH_TVERTLIST {\r
29423                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
29424                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
29425                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
29426                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
29427                 }\r
29428                 *MESH_NUMTVFACES        2\r
29429                 *MESH_TFACELIST {\r
29430                         *MESH_TFACE     0       0       2       1\r
29431                         *MESH_TFACE     1       2       3       1\r
29432                 }\r
29433         }\r
29434         *PROP_MOTIONBLUR        0\r
29435         *PROP_CASTSHADOW        1\r
29436         *PROP_RECVSHADOW        1\r
29437         *MATERIAL_REF   3\r
29438 }\r
29439 *GEOMOBJECT     {\r
29440         *NODE_NAME      "mat3model0surf439"\r
29441         *NODE_TM        {\r
29442                 *NODE_NAME      "mat3model0surf439"\r
29443                 *INHERIT_POS    0       0       0\r
29444                 *INHERIT_ROT    0       0       0\r
29445                 *INHERIT_SCL    0       0       0\r
29446                 *TM_ROW0        1.0     0       0\r
29447                 *TM_ROW1        0       1.0     0\r
29448                 *TM_ROW2        0       0       1.0\r
29449                 *TM_ROW3        0       0       0\r
29450                 *TM_POS 0.000000        0.000000        0.000000\r
29451         }\r
29452         *MESH   {\r
29453                 *TIMEVALUE      0\r
29454                 *MESH_NUMVERTEX 4\r
29455                 *MESH_NUMFACES  2\r
29456                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29457                 *MESH_VERTEX_LIST       {\r
29458                         *MESH_VERTEX    0       360.000000      384.000000      -200.000000\r
29459                         *MESH_VERTEX    1       360.000000      344.000000      -200.000000\r
29460                         *MESH_VERTEX    2       360.000000      384.000000      -184.000000\r
29461                         *MESH_VERTEX    3       360.000000      344.000000      -184.000000\r
29462                 }\r
29463                 *MESH_NORMALS   {\r
29464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29466                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
29467                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
29468                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
29469                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
29470                 }\r
29471                 *MESH_FACE_LIST {\r
29472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29473                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29474                 }\r
29475                 *MESH_NUMTVERTEX        4\r
29476                 *MESH_TVERTLIST {\r
29477                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
29478                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
29479                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
29480                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
29481                 }\r
29482                 *MESH_NUMTVFACES        2\r
29483                 *MESH_TFACELIST {\r
29484                         *MESH_TFACE     0       0       2       1\r
29485                         *MESH_TFACE     1       2       3       1\r
29486                 }\r
29487         }\r
29488         *PROP_MOTIONBLUR        0\r
29489         *PROP_CASTSHADOW        1\r
29490         *PROP_RECVSHADOW        1\r
29491         *MATERIAL_REF   3\r
29492 }\r
29493 *GEOMOBJECT     {\r
29494         *NODE_NAME      "mat3model0surf440"\r
29495         *NODE_TM        {\r
29496                 *NODE_NAME      "mat3model0surf440"\r
29497                 *INHERIT_POS    0       0       0\r
29498                 *INHERIT_ROT    0       0       0\r
29499                 *INHERIT_SCL    0       0       0\r
29500                 *TM_ROW0        1.0     0       0\r
29501                 *TM_ROW1        0       1.0     0\r
29502                 *TM_ROW2        0       0       1.0\r
29503                 *TM_ROW3        0       0       0\r
29504                 *TM_POS 0.000000        0.000000        0.000000\r
29505         }\r
29506         *MESH   {\r
29507                 *TIMEVALUE      0\r
29508                 *MESH_NUMVERTEX 4\r
29509                 *MESH_NUMFACES  2\r
29510                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29511                 *MESH_VERTEX_LIST       {\r
29512                         *MESH_VERTEX    0       400.000000      -704.000000     -72.000000\r
29513                         *MESH_VERTEX    1       360.000000      -704.000000     -88.000000\r
29514                         *MESH_VERTEX    2       400.000000      -704.000000     -88.000000\r
29515                         *MESH_VERTEX    3       360.000000      -704.000000     -72.000000\r
29516                 }\r
29517                 *MESH_NORMALS   {\r
29518                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29519                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29520                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
29521                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
29522                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
29523                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
29524                 }\r
29525                 *MESH_FACE_LIST {\r
29526                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29527                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29528                 }\r
29529                 *MESH_NUMTVERTEX        4\r
29530                 *MESH_TVERTLIST {\r
29531                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
29532                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
29533                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
29534                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
29535                 }\r
29536                 *MESH_NUMTVFACES        2\r
29537                 *MESH_TFACELIST {\r
29538                         *MESH_TFACE     0       0       2       1\r
29539                         *MESH_TFACE     1       3       0       1\r
29540                 }\r
29541         }\r
29542         *PROP_MOTIONBLUR        0\r
29543         *PROP_CASTSHADOW        1\r
29544         *PROP_RECVSHADOW        1\r
29545         *MATERIAL_REF   3\r
29546 }\r
29547 *GEOMOBJECT     {\r
29548         *NODE_NAME      "mat3model0surf441"\r
29549         *NODE_TM        {\r
29550                 *NODE_NAME      "mat3model0surf441"\r
29551                 *INHERIT_POS    0       0       0\r
29552                 *INHERIT_ROT    0       0       0\r
29553                 *INHERIT_SCL    0       0       0\r
29554                 *TM_ROW0        1.0     0       0\r
29555                 *TM_ROW1        0       1.0     0\r
29556                 *TM_ROW2        0       0       1.0\r
29557                 *TM_ROW3        0       0       0\r
29558                 *TM_POS 0.000000        0.000000        0.000000\r
29559         }\r
29560         *MESH   {\r
29561                 *TIMEVALUE      0\r
29562                 *MESH_NUMVERTEX 4\r
29563                 *MESH_NUMFACES  2\r
29564                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29565                 *MESH_VERTEX_LIST       {\r
29566                         *MESH_VERTEX    0       400.000000      -704.000000     -184.000000\r
29567                         *MESH_VERTEX    1       360.000000      -704.000000     -200.000000\r
29568                         *MESH_VERTEX    2       400.000000      -704.000000     -200.000000\r
29569                         *MESH_VERTEX    3       360.000000      -704.000000     -184.000000\r
29570                 }\r
29571                 *MESH_NORMALS   {\r
29572                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29573                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29574                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
29575                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
29576                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
29577                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
29578                 }\r
29579                 *MESH_FACE_LIST {\r
29580                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29581                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29582                 }\r
29583                 *MESH_NUMTVERTEX        4\r
29584                 *MESH_TVERTLIST {\r
29585                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
29586                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
29587                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
29588                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
29589                 }\r
29590                 *MESH_NUMTVFACES        2\r
29591                 *MESH_TFACELIST {\r
29592                         *MESH_TFACE     0       0       2       1\r
29593                         *MESH_TFACE     1       3       0       1\r
29594                 }\r
29595         }\r
29596         *PROP_MOTIONBLUR        0\r
29597         *PROP_CASTSHADOW        1\r
29598         *PROP_RECVSHADOW        1\r
29599         *MATERIAL_REF   3\r
29600 }\r
29601 *GEOMOBJECT     {\r
29602         *NODE_NAME      "mat3model0surf442"\r
29603         *NODE_TM        {\r
29604                 *NODE_NAME      "mat3model0surf442"\r
29605                 *INHERIT_POS    0       0       0\r
29606                 *INHERIT_ROT    0       0       0\r
29607                 *INHERIT_SCL    0       0       0\r
29608                 *TM_ROW0        1.0     0       0\r
29609                 *TM_ROW1        0       1.0     0\r
29610                 *TM_ROW2        0       0       1.0\r
29611                 *TM_ROW3        0       0       0\r
29612                 *TM_POS 0.000000        0.000000        0.000000\r
29613         }\r
29614         *MESH   {\r
29615                 *TIMEVALUE      0\r
29616                 *MESH_NUMVERTEX 4\r
29617                 *MESH_NUMFACES  2\r
29618                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29619                 *MESH_VERTEX_LIST       {\r
29620                         *MESH_VERTEX    0       400.000000      -704.000000     -88.000000\r
29621                         *MESH_VERTEX    1       360.000000      -704.000000     -88.000000\r
29622                         *MESH_VERTEX    2       392.000000      -712.000000     -104.000000\r
29623                         *MESH_VERTEX    3       368.000000      -712.000000     -104.000000\r
29624                 }\r
29625                 *MESH_NORMALS   {\r
29626                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29627                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29628                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
29629                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
29630                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
29631                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
29632                 }\r
29633                 *MESH_FACE_LIST {\r
29634                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29635                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29636                 }\r
29637                 *MESH_NUMTVERTEX        4\r
29638                 *MESH_TVERTLIST {\r
29639                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
29640                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
29641                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
29642                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
29643                 }\r
29644                 *MESH_NUMTVFACES        2\r
29645                 *MESH_TFACELIST {\r
29646                         *MESH_TFACE     0       0       2       1\r
29647                         *MESH_TFACE     1       2       3       1\r
29648                 }\r
29649         }\r
29650         *PROP_MOTIONBLUR        0\r
29651         *PROP_CASTSHADOW        1\r
29652         *PROP_RECVSHADOW        1\r
29653         *MATERIAL_REF   3\r
29654 }\r
29655 *GEOMOBJECT     {\r
29656         *NODE_NAME      "mat3model0surf443"\r
29657         *NODE_TM        {\r
29658                 *NODE_NAME      "mat3model0surf443"\r
29659                 *INHERIT_POS    0       0       0\r
29660                 *INHERIT_ROT    0       0       0\r
29661                 *INHERIT_SCL    0       0       0\r
29662                 *TM_ROW0        1.0     0       0\r
29663                 *TM_ROW1        0       1.0     0\r
29664                 *TM_ROW2        0       0       1.0\r
29665                 *TM_ROW3        0       0       0\r
29666                 *TM_POS 0.000000        0.000000        0.000000\r
29667         }\r
29668         *MESH   {\r
29669                 *TIMEVALUE      0\r
29670                 *MESH_NUMVERTEX 4\r
29671                 *MESH_NUMFACES  2\r
29672                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29673                 *MESH_VERTEX_LIST       {\r
29674                         *MESH_VERTEX    0       368.000000      -712.000000     -168.000000\r
29675                         *MESH_VERTEX    1       360.000000      -704.000000     -184.000000\r
29676                         *MESH_VERTEX    2       392.000000      -712.000000     -168.000000\r
29677                         *MESH_VERTEX    3       400.000000      -704.000000     -184.000000\r
29678                 }\r
29679                 *MESH_NORMALS   {\r
29680                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29681                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29682                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
29683                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
29684                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
29685                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
29686                 }\r
29687                 *MESH_FACE_LIST {\r
29688                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29689                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29690                 }\r
29691                 *MESH_NUMTVERTEX        4\r
29692                 *MESH_TVERTLIST {\r
29693                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
29694                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
29695                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
29696                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
29697                 }\r
29698                 *MESH_NUMTVFACES        2\r
29699                 *MESH_TFACELIST {\r
29700                         *MESH_TFACE     0       0       2       1\r
29701                         *MESH_TFACE     1       2       3       1\r
29702                 }\r
29703         }\r
29704         *PROP_MOTIONBLUR        0\r
29705         *PROP_CASTSHADOW        1\r
29706         *PROP_RECVSHADOW        1\r
29707         *MATERIAL_REF   3\r
29708 }\r
29709 *GEOMOBJECT     {\r
29710         *NODE_NAME      "mat3model0surf444"\r
29711         *NODE_TM        {\r
29712                 *NODE_NAME      "mat3model0surf444"\r
29713                 *INHERIT_POS    0       0       0\r
29714                 *INHERIT_ROT    0       0       0\r
29715                 *INHERIT_SCL    0       0       0\r
29716                 *TM_ROW0        1.0     0       0\r
29717                 *TM_ROW1        0       1.0     0\r
29718                 *TM_ROW2        0       0       1.0\r
29719                 *TM_ROW3        0       0       0\r
29720                 *TM_POS 0.000000        0.000000        0.000000\r
29721         }\r
29722         *MESH   {\r
29723                 *TIMEVALUE      0\r
29724                 *MESH_NUMVERTEX 6\r
29725                 *MESH_NUMFACES  4\r
29726                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29727                 *MESH_VERTEX_LIST       {\r
29728                         *MESH_VERTEX    0       360.000000      -704.000000     -88.000000\r
29729                         *MESH_VERTEX    1       368.000000      -720.000000     -104.000000\r
29730                         *MESH_VERTEX    2       368.000000      -712.000000     -104.000000\r
29731                         *MESH_VERTEX    3       360.000000      -744.000000     -88.000000\r
29732                         *MESH_VERTEX    4       368.000000      -728.000000     -104.000000\r
29733                         *MESH_VERTEX    5       368.000000      -736.000000     -104.000000\r
29734                 }\r
29735                 *MESH_NORMALS   {\r
29736                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29737                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29738                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
29739                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
29740                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
29741                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
29742                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
29743                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
29744                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
29745                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
29746                 }\r
29747                 *MESH_FACE_LIST {\r
29748                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29749                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29750                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29751                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29752                 }\r
29753                 *MESH_NUMTVERTEX        6\r
29754                 *MESH_TVERTLIST {\r
29755                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
29756                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
29757                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
29758                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
29759                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
29760                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
29761                 }\r
29762                 *MESH_NUMTVFACES        4\r
29763                 *MESH_TFACELIST {\r
29764                         *MESH_TFACE     0       0       2       1\r
29765                         *MESH_TFACE     1       3       0       1\r
29766                         *MESH_TFACE     2       3       1       4\r
29767                         *MESH_TFACE     3       5       3       4\r
29768                 }\r
29769         }\r
29770         *PROP_MOTIONBLUR        0\r
29771         *PROP_CASTSHADOW        1\r
29772         *PROP_RECVSHADOW        1\r
29773         *MATERIAL_REF   3\r
29774 }\r
29775 *GEOMOBJECT     {\r
29776         *NODE_NAME      "mat3model0surf445"\r
29777         *NODE_TM        {\r
29778                 *NODE_NAME      "mat3model0surf445"\r
29779                 *INHERIT_POS    0       0       0\r
29780                 *INHERIT_ROT    0       0       0\r
29781                 *INHERIT_SCL    0       0       0\r
29782                 *TM_ROW0        1.0     0       0\r
29783                 *TM_ROW1        0       1.0     0\r
29784                 *TM_ROW2        0       0       1.0\r
29785                 *TM_ROW3        0       0       0\r
29786                 *TM_POS 0.000000        0.000000        0.000000\r
29787         }\r
29788         *MESH   {\r
29789                 *TIMEVALUE      0\r
29790                 *MESH_NUMVERTEX 6\r
29791                 *MESH_NUMFACES  4\r
29792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29793                 *MESH_VERTEX_LIST       {\r
29794                         *MESH_VERTEX    0       368.000000      -720.000000     -168.000000\r
29795                         *MESH_VERTEX    1       360.000000      -704.000000     -184.000000\r
29796                         *MESH_VERTEX    2       368.000000      -712.000000     -168.000000\r
29797                         *MESH_VERTEX    3       368.000000      -728.000000     -168.000000\r
29798                         *MESH_VERTEX    4       360.000000      -744.000000     -184.000000\r
29799                         *MESH_VERTEX    5       368.000000      -736.000000     -168.000000\r
29800                 }\r
29801                 *MESH_NORMALS   {\r
29802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29804                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
29805                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
29806                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
29807                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
29808                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
29809                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
29810                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
29811                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
29812                 }\r
29813                 *MESH_FACE_LIST {\r
29814                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29815                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29816                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29817                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29818                 }\r
29819                 *MESH_NUMTVERTEX        6\r
29820                 *MESH_TVERTLIST {\r
29821                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
29822                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
29823                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
29824                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
29825                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
29826                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
29827                 }\r
29828                 *MESH_NUMTVFACES        4\r
29829                 *MESH_TFACELIST {\r
29830                         *MESH_TFACE     0       0       2       1\r
29831                         *MESH_TFACE     1       3       0       1\r
29832                         *MESH_TFACE     2       3       1       4\r
29833                         *MESH_TFACE     3       5       3       4\r
29834                 }\r
29835         }\r
29836         *PROP_MOTIONBLUR        0\r
29837         *PROP_CASTSHADOW        1\r
29838         *PROP_RECVSHADOW        1\r
29839         *MATERIAL_REF   3\r
29840 }\r
29841 *GEOMOBJECT     {\r
29842         *NODE_NAME      "mat3model0surf446"\r
29843         *NODE_TM        {\r
29844                 *NODE_NAME      "mat3model0surf446"\r
29845                 *INHERIT_POS    0       0       0\r
29846                 *INHERIT_ROT    0       0       0\r
29847                 *INHERIT_SCL    0       0       0\r
29848                 *TM_ROW0        1.0     0       0\r
29849                 *TM_ROW1        0       1.0     0\r
29850                 *TM_ROW2        0       0       1.0\r
29851                 *TM_ROW3        0       0       0\r
29852                 *TM_POS 0.000000        0.000000        0.000000\r
29853         }\r
29854         *MESH   {\r
29855                 *TIMEVALUE      0\r
29856                 *MESH_NUMVERTEX 4\r
29857                 *MESH_NUMFACES  2\r
29858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29859                 *MESH_VERTEX_LIST       {\r
29860                         *MESH_VERTEX    0       400.000000      -744.000000     -88.000000\r
29861                         *MESH_VERTEX    1       360.000000      -744.000000     -88.000000\r
29862                         *MESH_VERTEX    2       400.000000      -744.000000     -72.000000\r
29863                         *MESH_VERTEX    3       360.000000      -744.000000     -72.000000\r
29864                 }\r
29865                 *MESH_NORMALS   {\r
29866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29868                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
29869                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
29870                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
29871                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
29872                 }\r
29873                 *MESH_FACE_LIST {\r
29874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29875                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29876                 }\r
29877                 *MESH_NUMTVERTEX        4\r
29878                 *MESH_TVERTLIST {\r
29879                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
29880                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
29881                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
29882                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
29883                 }\r
29884                 *MESH_NUMTVFACES        2\r
29885                 *MESH_TFACELIST {\r
29886                         *MESH_TFACE     0       0       2       1\r
29887                         *MESH_TFACE     1       2       3       1\r
29888                 }\r
29889         }\r
29890         *PROP_MOTIONBLUR        0\r
29891         *PROP_CASTSHADOW        1\r
29892         *PROP_RECVSHADOW        1\r
29893         *MATERIAL_REF   3\r
29894 }\r
29895 *GEOMOBJECT     {\r
29896         *NODE_NAME      "mat3model0surf447"\r
29897         *NODE_TM        {\r
29898                 *NODE_NAME      "mat3model0surf447"\r
29899                 *INHERIT_POS    0       0       0\r
29900                 *INHERIT_ROT    0       0       0\r
29901                 *INHERIT_SCL    0       0       0\r
29902                 *TM_ROW0        1.0     0       0\r
29903                 *TM_ROW1        0       1.0     0\r
29904                 *TM_ROW2        0       0       1.0\r
29905                 *TM_ROW3        0       0       0\r
29906                 *TM_POS 0.000000        0.000000        0.000000\r
29907         }\r
29908         *MESH   {\r
29909                 *TIMEVALUE      0\r
29910                 *MESH_NUMVERTEX 4\r
29911                 *MESH_NUMFACES  2\r
29912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29913                 *MESH_VERTEX_LIST       {\r
29914                         *MESH_VERTEX    0       360.000000      -744.000000     -72.000000\r
29915                         *MESH_VERTEX    1       360.000000      -744.000000     -88.000000\r
29916                         *MESH_VERTEX    2       360.000000      -704.000000     -72.000000\r
29917                         *MESH_VERTEX    3       360.000000      -704.000000     -88.000000\r
29918                 }\r
29919                 *MESH_NORMALS   {\r
29920                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29921                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29922                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
29923                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
29924                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
29925                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
29926                 }\r
29927                 *MESH_FACE_LIST {\r
29928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29929                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29930                 }\r
29931                 *MESH_NUMTVERTEX        4\r
29932                 *MESH_TVERTLIST {\r
29933                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
29934                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
29935                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
29936                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
29937                 }\r
29938                 *MESH_NUMTVFACES        2\r
29939                 *MESH_TFACELIST {\r
29940                         *MESH_TFACE     0       0       2       1\r
29941                         *MESH_TFACE     1       2       3       1\r
29942                 }\r
29943         }\r
29944         *PROP_MOTIONBLUR        0\r
29945         *PROP_CASTSHADOW        1\r
29946         *PROP_RECVSHADOW        1\r
29947         *MATERIAL_REF   3\r
29948 }\r
29949 *GEOMOBJECT     {\r
29950         *NODE_NAME      "mat3model0surf448"\r
29951         *NODE_TM        {\r
29952                 *NODE_NAME      "mat3model0surf448"\r
29953                 *INHERIT_POS    0       0       0\r
29954                 *INHERIT_ROT    0       0       0\r
29955                 *INHERIT_SCL    0       0       0\r
29956                 *TM_ROW0        1.0     0       0\r
29957                 *TM_ROW1        0       1.0     0\r
29958                 *TM_ROW2        0       0       1.0\r
29959                 *TM_ROW3        0       0       0\r
29960                 *TM_POS 0.000000        0.000000        0.000000\r
29961         }\r
29962         *MESH   {\r
29963                 *TIMEVALUE      0\r
29964                 *MESH_NUMVERTEX 4\r
29965                 *MESH_NUMFACES  2\r
29966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
29967                 *MESH_VERTEX_LIST       {\r
29968                         *MESH_VERTEX    0       392.000000      -736.000000     -104.000000\r
29969                         *MESH_VERTEX    1       360.000000      -744.000000     -88.000000\r
29970                         *MESH_VERTEX    2       400.000000      -744.000000     -88.000000\r
29971                         *MESH_VERTEX    3       368.000000      -736.000000     -104.000000\r
29972                 }\r
29973                 *MESH_NORMALS   {\r
29974                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
29975                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
29976                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
29977                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
29978                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
29979                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
29980                 }\r
29981                 *MESH_FACE_LIST {\r
29982                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29983                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
29984                 }\r
29985                 *MESH_NUMTVERTEX        4\r
29986                 *MESH_TVERTLIST {\r
29987                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
29988                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
29989                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
29990                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
29991                 }\r
29992                 *MESH_NUMTVFACES        2\r
29993                 *MESH_TFACELIST {\r
29994                         *MESH_TFACE     0       0       2       1\r
29995                         *MESH_TFACE     1       3       0       1\r
29996                 }\r
29997         }\r
29998         *PROP_MOTIONBLUR        0\r
29999         *PROP_CASTSHADOW        1\r
30000         *PROP_RECVSHADOW        1\r
30001         *MATERIAL_REF   3\r
30002 }\r
30003 *GEOMOBJECT     {\r
30004         *NODE_NAME      "mat3model0surf449"\r
30005         *NODE_TM        {\r
30006                 *NODE_NAME      "mat3model0surf449"\r
30007                 *INHERIT_POS    0       0       0\r
30008                 *INHERIT_ROT    0       0       0\r
30009                 *INHERIT_SCL    0       0       0\r
30010                 *TM_ROW0        1.0     0       0\r
30011                 *TM_ROW1        0       1.0     0\r
30012                 *TM_ROW2        0       0       1.0\r
30013                 *TM_ROW3        0       0       0\r
30014                 *TM_POS 0.000000        0.000000        0.000000\r
30015         }\r
30016         *MESH   {\r
30017                 *TIMEVALUE      0\r
30018                 *MESH_NUMVERTEX 4\r
30019                 *MESH_NUMFACES  2\r
30020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30021                 *MESH_VERTEX_LIST       {\r
30022                         *MESH_VERTEX    0       400.000000      -744.000000     -184.000000\r
30023                         *MESH_VERTEX    1       360.000000      -744.000000     -184.000000\r
30024                         *MESH_VERTEX    2       392.000000      -736.000000     -168.000000\r
30025                         *MESH_VERTEX    3       368.000000      -736.000000     -168.000000\r
30026                 }\r
30027                 *MESH_NORMALS   {\r
30028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30030                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
30031                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
30032                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
30033                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
30034                 }\r
30035                 *MESH_FACE_LIST {\r
30036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30037                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30038                 }\r
30039                 *MESH_NUMTVERTEX        4\r
30040                 *MESH_TVERTLIST {\r
30041                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
30042                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
30043                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
30044                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
30045                 }\r
30046                 *MESH_NUMTVFACES        2\r
30047                 *MESH_TFACELIST {\r
30048                         *MESH_TFACE     0       0       2       1\r
30049                         *MESH_TFACE     1       2       3       1\r
30050                 }\r
30051         }\r
30052         *PROP_MOTIONBLUR        0\r
30053         *PROP_CASTSHADOW        1\r
30054         *PROP_RECVSHADOW        1\r
30055         *MATERIAL_REF   3\r
30056 }\r
30057 *GEOMOBJECT     {\r
30058         *NODE_NAME      "mat3model0surf450"\r
30059         *NODE_TM        {\r
30060                 *NODE_NAME      "mat3model0surf450"\r
30061                 *INHERIT_POS    0       0       0\r
30062                 *INHERIT_ROT    0       0       0\r
30063                 *INHERIT_SCL    0       0       0\r
30064                 *TM_ROW0        1.0     0       0\r
30065                 *TM_ROW1        0       1.0     0\r
30066                 *TM_ROW2        0       0       1.0\r
30067                 *TM_ROW3        0       0       0\r
30068                 *TM_POS 0.000000        0.000000        0.000000\r
30069         }\r
30070         *MESH   {\r
30071                 *TIMEVALUE      0\r
30072                 *MESH_NUMVERTEX 4\r
30073                 *MESH_NUMFACES  2\r
30074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30075                 *MESH_VERTEX_LIST       {\r
30076                         *MESH_VERTEX    0       400.000000      -744.000000     -200.000000\r
30077                         *MESH_VERTEX    1       360.000000      -744.000000     -200.000000\r
30078                         *MESH_VERTEX    2       400.000000      -744.000000     -184.000000\r
30079                         *MESH_VERTEX    3       360.000000      -744.000000     -184.000000\r
30080                 }\r
30081                 *MESH_NORMALS   {\r
30082                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30083                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30084                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
30085                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
30086                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
30087                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
30088                 }\r
30089                 *MESH_FACE_LIST {\r
30090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30091                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30092                 }\r
30093                 *MESH_NUMTVERTEX        4\r
30094                 *MESH_TVERTLIST {\r
30095                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
30096                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
30097                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
30098                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
30099                 }\r
30100                 *MESH_NUMTVFACES        2\r
30101                 *MESH_TFACELIST {\r
30102                         *MESH_TFACE     0       0       2       1\r
30103                         *MESH_TFACE     1       2       3       1\r
30104                 }\r
30105         }\r
30106         *PROP_MOTIONBLUR        0\r
30107         *PROP_CASTSHADOW        1\r
30108         *PROP_RECVSHADOW        1\r
30109         *MATERIAL_REF   3\r
30110 }\r
30111 *GEOMOBJECT     {\r
30112         *NODE_NAME      "mat3model0surf451"\r
30113         *NODE_TM        {\r
30114                 *NODE_NAME      "mat3model0surf451"\r
30115                 *INHERIT_POS    0       0       0\r
30116                 *INHERIT_ROT    0       0       0\r
30117                 *INHERIT_SCL    0       0       0\r
30118                 *TM_ROW0        1.0     0       0\r
30119                 *TM_ROW1        0       1.0     0\r
30120                 *TM_ROW2        0       0       1.0\r
30121                 *TM_ROW3        0       0       0\r
30122                 *TM_POS 0.000000        0.000000        0.000000\r
30123         }\r
30124         *MESH   {\r
30125                 *TIMEVALUE      0\r
30126                 *MESH_NUMVERTEX 4\r
30127                 *MESH_NUMFACES  2\r
30128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30129                 *MESH_VERTEX_LIST       {\r
30130                         *MESH_VERTEX    0       360.000000      -704.000000     -184.000000\r
30131                         *MESH_VERTEX    1       360.000000      -744.000000     -200.000000\r
30132                         *MESH_VERTEX    2       360.000000      -704.000000     -200.000000\r
30133                         *MESH_VERTEX    3       360.000000      -744.000000     -184.000000\r
30134                 }\r
30135                 *MESH_NORMALS   {\r
30136                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30137                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30138                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
30139                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
30140                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
30141                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
30142                 }\r
30143                 *MESH_FACE_LIST {\r
30144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30145                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30146                 }\r
30147                 *MESH_NUMTVERTEX        4\r
30148                 *MESH_TVERTLIST {\r
30149                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
30150                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
30151                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
30152                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
30153                 }\r
30154                 *MESH_NUMTVFACES        2\r
30155                 *MESH_TFACELIST {\r
30156                         *MESH_TFACE     0       0       2       1\r
30157                         *MESH_TFACE     1       3       0       1\r
30158                 }\r
30159         }\r
30160         *PROP_MOTIONBLUR        0\r
30161         *PROP_CASTSHADOW        1\r
30162         *PROP_RECVSHADOW        1\r
30163         *MATERIAL_REF   3\r
30164 }\r
30165 *GEOMOBJECT     {\r
30166         *NODE_NAME      "mat3model0surf452"\r
30167         *NODE_TM        {\r
30168                 *NODE_NAME      "mat3model0surf452"\r
30169                 *INHERIT_POS    0       0       0\r
30170                 *INHERIT_ROT    0       0       0\r
30171                 *INHERIT_SCL    0       0       0\r
30172                 *TM_ROW0        1.0     0       0\r
30173                 *TM_ROW1        0       1.0     0\r
30174                 *TM_ROW2        0       0       1.0\r
30175                 *TM_ROW3        0       0       0\r
30176                 *TM_POS 0.000000        0.000000        0.000000\r
30177         }\r
30178         *MESH   {\r
30179                 *TIMEVALUE      0\r
30180                 *MESH_NUMVERTEX 6\r
30181                 *MESH_NUMFACES  4\r
30182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30183                 *MESH_VERTEX_LIST       {\r
30184                         *MESH_VERTEX    0       352.000000      368.000000      -104.000000\r
30185                         *MESH_VERTEX    1       360.000000      384.000000      -88.000000\r
30186                         *MESH_VERTEX    2       352.000000      376.000000      -104.000000\r
30187                         *MESH_VERTEX    3       352.000000      360.000000      -104.000000\r
30188                         *MESH_VERTEX    4       360.000000      344.000000      -88.000000\r
30189                         *MESH_VERTEX    5       352.000000      352.000000      -104.000000\r
30190                 }\r
30191                 *MESH_NORMALS   {\r
30192                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30193                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30194                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
30195                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
30196                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
30197                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
30198                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
30199                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
30200                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
30201                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
30202                 }\r
30203                 *MESH_FACE_LIST {\r
30204                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30205                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30206                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30207                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30208                 }\r
30209                 *MESH_NUMTVERTEX        6\r
30210                 *MESH_TVERTLIST {\r
30211                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
30212                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
30213                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
30214                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
30215                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
30216                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
30217                 }\r
30218                 *MESH_NUMTVFACES        4\r
30219                 *MESH_TFACELIST {\r
30220                         *MESH_TFACE     0       0       2       1\r
30221                         *MESH_TFACE     1       3       0       1\r
30222                         *MESH_TFACE     2       3       1       4\r
30223                         *MESH_TFACE     3       5       3       4\r
30224                 }\r
30225         }\r
30226         *PROP_MOTIONBLUR        0\r
30227         *PROP_CASTSHADOW        1\r
30228         *PROP_RECVSHADOW        1\r
30229         *MATERIAL_REF   3\r
30230 }\r
30231 *GEOMOBJECT     {\r
30232         *NODE_NAME      "mat3model0surf453"\r
30233         *NODE_TM        {\r
30234                 *NODE_NAME      "mat3model0surf453"\r
30235                 *INHERIT_POS    0       0       0\r
30236                 *INHERIT_ROT    0       0       0\r
30237                 *INHERIT_SCL    0       0       0\r
30238                 *TM_ROW0        1.0     0       0\r
30239                 *TM_ROW1        0       1.0     0\r
30240                 *TM_ROW2        0       0       1.0\r
30241                 *TM_ROW3        0       0       0\r
30242                 *TM_POS 0.000000        0.000000        0.000000\r
30243         }\r
30244         *MESH   {\r
30245                 *TIMEVALUE      0\r
30246                 *MESH_NUMVERTEX 6\r
30247                 *MESH_NUMFACES  4\r
30248                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30249                 *MESH_VERTEX_LIST       {\r
30250                         *MESH_VERTEX    0       360.000000      384.000000      -184.000000\r
30251                         *MESH_VERTEX    1       352.000000      368.000000      -168.000000\r
30252                         *MESH_VERTEX    2       352.000000      376.000000      -168.000000\r
30253                         *MESH_VERTEX    3       360.000000      344.000000      -184.000000\r
30254                         *MESH_VERTEX    4       352.000000      360.000000      -168.000000\r
30255                         *MESH_VERTEX    5       352.000000      352.000000      -168.000000\r
30256                 }\r
30257                 *MESH_NORMALS   {\r
30258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30260                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
30261                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
30262                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
30263                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
30264                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
30265                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
30266                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
30267                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
30268                 }\r
30269                 *MESH_FACE_LIST {\r
30270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30271                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30272                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30273                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30274                 }\r
30275                 *MESH_NUMTVERTEX        6\r
30276                 *MESH_TVERTLIST {\r
30277                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
30278                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
30279                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
30280                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
30281                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
30282                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
30283                 }\r
30284                 *MESH_NUMTVFACES        4\r
30285                 *MESH_TFACELIST {\r
30286                         *MESH_TFACE     0       0       2       1\r
30287                         *MESH_TFACE     1       3       0       1\r
30288                         *MESH_TFACE     2       3       1       4\r
30289                         *MESH_TFACE     3       5       3       4\r
30290                 }\r
30291         }\r
30292         *PROP_MOTIONBLUR        0\r
30293         *PROP_CASTSHADOW        1\r
30294         *PROP_RECVSHADOW        1\r
30295         *MATERIAL_REF   3\r
30296 }\r
30297 *GEOMOBJECT     {\r
30298         *NODE_NAME      "mat3model0surf454"\r
30299         *NODE_TM        {\r
30300                 *NODE_NAME      "mat3model0surf454"\r
30301                 *INHERIT_POS    0       0       0\r
30302                 *INHERIT_ROT    0       0       0\r
30303                 *INHERIT_SCL    0       0       0\r
30304                 *TM_ROW0        1.0     0       0\r
30305                 *TM_ROW1        0       1.0     0\r
30306                 *TM_ROW2        0       0       1.0\r
30307                 *TM_ROW3        0       0       0\r
30308                 *TM_POS 0.000000        0.000000        0.000000\r
30309         }\r
30310         *MESH   {\r
30311                 *TIMEVALUE      0\r
30312                 *MESH_NUMVERTEX 4\r
30313                 *MESH_NUMFACES  2\r
30314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30315                 *MESH_VERTEX_LIST       {\r
30316                         *MESH_VERTEX    0       352.000000      368.000000      -168.000000\r
30317                         *MESH_VERTEX    1       352.000000      360.000000      -168.000000\r
30318                         *MESH_VERTEX    2       352.000000      368.000000      -104.000000\r
30319                         *MESH_VERTEX    3       352.000000      360.000000      -104.000000\r
30320                 }\r
30321                 *MESH_NORMALS   {\r
30322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30324                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
30325                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
30326                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
30327                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
30328                 }\r
30329                 *MESH_FACE_LIST {\r
30330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30331                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30332                 }\r
30333                 *MESH_NUMTVERTEX        4\r
30334                 *MESH_TVERTLIST {\r
30335                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
30336                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
30337                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
30338                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
30339                 }\r
30340                 *MESH_NUMTVFACES        2\r
30341                 *MESH_TFACELIST {\r
30342                         *MESH_TFACE     0       0       2       1\r
30343                         *MESH_TFACE     1       2       3       1\r
30344                 }\r
30345         }\r
30346         *PROP_MOTIONBLUR        0\r
30347         *PROP_CASTSHADOW        1\r
30348         *PROP_RECVSHADOW        1\r
30349         *MATERIAL_REF   3\r
30350 }\r
30351 *GEOMOBJECT     {\r
30352         *NODE_NAME      "mat3model0surf455"\r
30353         *NODE_TM        {\r
30354                 *NODE_NAME      "mat3model0surf455"\r
30355                 *INHERIT_POS    0       0       0\r
30356                 *INHERIT_ROT    0       0       0\r
30357                 *INHERIT_SCL    0       0       0\r
30358                 *TM_ROW0        1.0     0       0\r
30359                 *TM_ROW1        0       1.0     0\r
30360                 *TM_ROW2        0       0       1.0\r
30361                 *TM_ROW3        0       0       0\r
30362                 *TM_POS 0.000000        0.000000        0.000000\r
30363         }\r
30364         *MESH   {\r
30365                 *TIMEVALUE      0\r
30366                 *MESH_NUMVERTEX 4\r
30367                 *MESH_NUMFACES  2\r
30368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30369                 *MESH_VERTEX_LIST       {\r
30370                         *MESH_VERTEX    0       352.000000      368.000000      -104.000000\r
30371                         *MESH_VERTEX    1       344.000000      368.000000      -168.000000\r
30372                         *MESH_VERTEX    2       352.000000      368.000000      -168.000000\r
30373                         *MESH_VERTEX    3       344.000000      368.000000      -104.000000\r
30374                 }\r
30375                 *MESH_NORMALS   {\r
30376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30378                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
30379                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
30380                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
30381                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
30382                 }\r
30383                 *MESH_FACE_LIST {\r
30384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30385                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30386                 }\r
30387                 *MESH_NUMTVERTEX        4\r
30388                 *MESH_TVERTLIST {\r
30389                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
30390                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
30391                         *MESH_TVERT     2       0.812500        -0.066406       1.000000\r
30392                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
30393                 }\r
30394                 *MESH_NUMTVFACES        2\r
30395                 *MESH_TFACELIST {\r
30396                         *MESH_TFACE     0       0       2       1\r
30397                         *MESH_TFACE     1       3       0       1\r
30398                 }\r
30399         }\r
30400         *PROP_MOTIONBLUR        0\r
30401         *PROP_CASTSHADOW        1\r
30402         *PROP_RECVSHADOW        1\r
30403         *MATERIAL_REF   3\r
30404 }\r
30405 *GEOMOBJECT     {\r
30406         *NODE_NAME      "mat3model0surf456"\r
30407         *NODE_TM        {\r
30408                 *NODE_NAME      "mat3model0surf456"\r
30409                 *INHERIT_POS    0       0       0\r
30410                 *INHERIT_ROT    0       0       0\r
30411                 *INHERIT_SCL    0       0       0\r
30412                 *TM_ROW0        1.0     0       0\r
30413                 *TM_ROW1        0       1.0     0\r
30414                 *TM_ROW2        0       0       1.0\r
30415                 *TM_ROW3        0       0       0\r
30416                 *TM_POS 0.000000        0.000000        0.000000\r
30417         }\r
30418         *MESH   {\r
30419                 *TIMEVALUE      0\r
30420                 *MESH_NUMVERTEX 4\r
30421                 *MESH_NUMFACES  2\r
30422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30423                 *MESH_VERTEX_LIST       {\r
30424                         *MESH_VERTEX    0       352.000000      360.000000      -168.000000\r
30425                         *MESH_VERTEX    1       344.000000      360.000000      -168.000000\r
30426                         *MESH_VERTEX    2       352.000000      360.000000      -104.000000\r
30427                         *MESH_VERTEX    3       344.000000      360.000000      -104.000000\r
30428                 }\r
30429                 *MESH_NORMALS   {\r
30430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30432                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
30433                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
30434                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
30435                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
30436                 }\r
30437                 *MESH_FACE_LIST {\r
30438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30439                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30440                 }\r
30441                 *MESH_NUMTVERTEX        4\r
30442                 *MESH_TVERTLIST {\r
30443                         *MESH_TVERT     0       0.812500        -0.066406       1.000000\r
30444                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
30445                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
30446                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
30447                 }\r
30448                 *MESH_NUMTVFACES        2\r
30449                 *MESH_TFACELIST {\r
30450                         *MESH_TFACE     0       0       2       1\r
30451                         *MESH_TFACE     1       2       3       1\r
30452                 }\r
30453         }\r
30454         *PROP_MOTIONBLUR        0\r
30455         *PROP_CASTSHADOW        1\r
30456         *PROP_RECVSHADOW        1\r
30457         *MATERIAL_REF   3\r
30458 }\r
30459 *GEOMOBJECT     {\r
30460         *NODE_NAME      "mat3model0surf457"\r
30461         *NODE_TM        {\r
30462                 *NODE_NAME      "mat3model0surf457"\r
30463                 *INHERIT_POS    0       0       0\r
30464                 *INHERIT_ROT    0       0       0\r
30465                 *INHERIT_SCL    0       0       0\r
30466                 *TM_ROW0        1.0     0       0\r
30467                 *TM_ROW1        0       1.0     0\r
30468                 *TM_ROW2        0       0       1.0\r
30469                 *TM_ROW3        0       0       0\r
30470                 *TM_POS 0.000000        0.000000        0.000000\r
30471         }\r
30472         *MESH   {\r
30473                 *TIMEVALUE      0\r
30474                 *MESH_NUMVERTEX 4\r
30475                 *MESH_NUMFACES  2\r
30476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30477                 *MESH_VERTEX_LIST       {\r
30478                         *MESH_VERTEX    0       344.000000      368.000000      -104.000000\r
30479                         *MESH_VERTEX    1       344.000000      360.000000      -168.000000\r
30480                         *MESH_VERTEX    2       344.000000      368.000000      -168.000000\r
30481                         *MESH_VERTEX    3       344.000000      360.000000      -104.000000\r
30482                 }\r
30483                 *MESH_NORMALS   {\r
30484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30486                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
30487                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
30488                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
30489                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
30490                 }\r
30491                 *MESH_FACE_LIST {\r
30492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30493                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30494                 }\r
30495                 *MESH_NUMTVERTEX        4\r
30496                 *MESH_TVERTLIST {\r
30497                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
30498                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
30499                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
30500                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
30501                 }\r
30502                 *MESH_NUMTVFACES        2\r
30503                 *MESH_TFACELIST {\r
30504                         *MESH_TFACE     0       0       2       1\r
30505                         *MESH_TFACE     1       3       0       1\r
30506                 }\r
30507         }\r
30508         *PROP_MOTIONBLUR        0\r
30509         *PROP_CASTSHADOW        1\r
30510         *PROP_RECVSHADOW        1\r
30511         *MATERIAL_REF   3\r
30512 }\r
30513 *GEOMOBJECT     {\r
30514         *NODE_NAME      "mat3model0surf458"\r
30515         *NODE_TM        {\r
30516                 *NODE_NAME      "mat3model0surf458"\r
30517                 *INHERIT_POS    0       0       0\r
30518                 *INHERIT_ROT    0       0       0\r
30519                 *INHERIT_SCL    0       0       0\r
30520                 *TM_ROW0        1.0     0       0\r
30521                 *TM_ROW1        0       1.0     0\r
30522                 *TM_ROW2        0       0       1.0\r
30523                 *TM_ROW3        0       0       0\r
30524                 *TM_POS 0.000000        0.000000        0.000000\r
30525         }\r
30526         *MESH   {\r
30527                 *TIMEVALUE      0\r
30528                 *MESH_NUMVERTEX 4\r
30529                 *MESH_NUMFACES  2\r
30530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30531                 *MESH_VERTEX_LIST       {\r
30532                         *MESH_VERTEX    0       336.000000      368.000000      -104.000000\r
30533                         *MESH_VERTEX    1       336.000000      360.000000      -168.000000\r
30534                         *MESH_VERTEX    2       336.000000      360.000000      -104.000000\r
30535                         *MESH_VERTEX    3       336.000000      368.000000      -168.000000\r
30536                 }\r
30537                 *MESH_NORMALS   {\r
30538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30540                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
30541                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
30542                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
30543                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
30544                 }\r
30545                 *MESH_FACE_LIST {\r
30546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30547                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30548                 }\r
30549                 *MESH_NUMTVERTEX        4\r
30550                 *MESH_TVERTLIST {\r
30551                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
30552                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
30553                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
30554                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
30555                 }\r
30556                 *MESH_NUMTVFACES        2\r
30557                 *MESH_TFACELIST {\r
30558                         *MESH_TFACE     0       0       2       1\r
30559                         *MESH_TFACE     1       3       0       1\r
30560                 }\r
30561         }\r
30562         *PROP_MOTIONBLUR        0\r
30563         *PROP_CASTSHADOW        1\r
30564         *PROP_RECVSHADOW        1\r
30565         *MATERIAL_REF   3\r
30566 }\r
30567 *GEOMOBJECT     {\r
30568         *NODE_NAME      "mat3model0surf459"\r
30569         *NODE_TM        {\r
30570                 *NODE_NAME      "mat3model0surf459"\r
30571                 *INHERIT_POS    0       0       0\r
30572                 *INHERIT_ROT    0       0       0\r
30573                 *INHERIT_SCL    0       0       0\r
30574                 *TM_ROW0        1.0     0       0\r
30575                 *TM_ROW1        0       1.0     0\r
30576                 *TM_ROW2        0       0       1.0\r
30577                 *TM_ROW3        0       0       0\r
30578                 *TM_POS 0.000000        0.000000        0.000000\r
30579         }\r
30580         *MESH   {\r
30581                 *TIMEVALUE      0\r
30582                 *MESH_NUMVERTEX 8\r
30583                 *MESH_NUMFACES  6\r
30584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30585                 *MESH_VERTEX_LIST       {\r
30586                         *MESH_VERTEX    0       328.000000      368.000000      -104.000000\r
30587                         *MESH_VERTEX    1       352.000000      368.000000      -104.000000\r
30588                         *MESH_VERTEX    2       328.000000      376.000000      -104.000000\r
30589                         *MESH_VERTEX    3       352.000000      376.000000      -104.000000\r
30590                         *MESH_VERTEX    4       352.000000      360.000000      -104.000000\r
30591                         *MESH_VERTEX    5       328.000000      360.000000      -104.000000\r
30592                         *MESH_VERTEX    6       352.000000      352.000000      -104.000000\r
30593                         *MESH_VERTEX    7       328.000000      352.000000      -104.000000\r
30594                 }\r
30595                 *MESH_NORMALS   {\r
30596                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30597                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30598                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
30599                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
30600                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
30601                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
30602                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
30603                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
30604                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
30605                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
30606                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
30607                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
30608                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
30609                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
30610                 }\r
30611                 *MESH_FACE_LIST {\r
30612                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30613                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30614                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30615                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30616                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30617                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30618                 }\r
30619                 *MESH_NUMTVERTEX        8\r
30620                 *MESH_TVERTLIST {\r
30621                         *MESH_TVERT     0       0.117188        0.937500        1.000000\r
30622                         *MESH_TVERT     1       0.117188        0.750000        1.000000\r
30623                         *MESH_TVERT     2       0.054688        0.937500        1.000000\r
30624                         *MESH_TVERT     3       0.054688        0.750000        1.000000\r
30625                         *MESH_TVERT     4       0.179688        0.750000        1.000000\r
30626                         *MESH_TVERT     5       0.179688        0.937500        1.000000\r
30627                         *MESH_TVERT     6       0.242188        0.750000        1.000000\r
30628                         *MESH_TVERT     7       0.242188        0.937500        1.000000\r
30629                 }\r
30630                 *MESH_NUMTVFACES        6\r
30631                 *MESH_TFACELIST {\r
30632                         *MESH_TFACE     0       0       1       4\r
30633                         *MESH_TFACE     1       0       2       1\r
30634                         *MESH_TFACE     2       0       4       5\r
30635                         *MESH_TFACE     3       1       2       3\r
30636                         *MESH_TFACE     4       4       6       5\r
30637                         *MESH_TFACE     5       5       6       7\r
30638                 }\r
30639         }\r
30640         *PROP_MOTIONBLUR        0\r
30641         *PROP_CASTSHADOW        1\r
30642         *PROP_RECVSHADOW        1\r
30643         *MATERIAL_REF   3\r
30644 }\r
30645 *GEOMOBJECT     {\r
30646         *NODE_NAME      "mat3model0surf460"\r
30647         *NODE_TM        {\r
30648                 *NODE_NAME      "mat3model0surf460"\r
30649                 *INHERIT_POS    0       0       0\r
30650                 *INHERIT_ROT    0       0       0\r
30651                 *INHERIT_SCL    0       0       0\r
30652                 *TM_ROW0        1.0     0       0\r
30653                 *TM_ROW1        0       1.0     0\r
30654                 *TM_ROW2        0       0       1.0\r
30655                 *TM_ROW3        0       0       0\r
30656                 *TM_POS 0.000000        0.000000        0.000000\r
30657         }\r
30658         *MESH   {\r
30659                 *TIMEVALUE      0\r
30660                 *MESH_NUMVERTEX 8\r
30661                 *MESH_NUMFACES  6\r
30662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30663                 *MESH_VERTEX_LIST       {\r
30664                         *MESH_VERTEX    0       352.000000      368.000000      -168.000000\r
30665                         *MESH_VERTEX    1       328.000000      368.000000      -168.000000\r
30666                         *MESH_VERTEX    2       352.000000      376.000000      -168.000000\r
30667                         *MESH_VERTEX    3       328.000000      376.000000      -168.000000\r
30668                         *MESH_VERTEX    4       328.000000      360.000000      -168.000000\r
30669                         *MESH_VERTEX    5       352.000000      360.000000      -168.000000\r
30670                         *MESH_VERTEX    6       328.000000      352.000000      -168.000000\r
30671                         *MESH_VERTEX    7       352.000000      352.000000      -168.000000\r
30672                 }\r
30673                 *MESH_NORMALS   {\r
30674                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30675                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30676                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
30677                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
30678                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
30679                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
30680                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
30681                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
30682                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
30683                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
30684                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
30685                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
30686                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
30687                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
30688                 }\r
30689                 *MESH_FACE_LIST {\r
30690                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30691                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30692                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30693                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30694                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30695                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30696                 }\r
30697                 *MESH_NUMTVERTEX        8\r
30698                 *MESH_TVERTLIST {\r
30699                         *MESH_TVERT     0       0.187500        0.761719        1.000000\r
30700                         *MESH_TVERT     1       0.187500        0.949219        1.000000\r
30701                         *MESH_TVERT     2       0.250000        0.761719        1.000000\r
30702                         *MESH_TVERT     3       0.250000        0.949219        1.000000\r
30703                         *MESH_TVERT     4       0.125000        0.949219        1.000000\r
30704                         *MESH_TVERT     5       0.125000        0.761719        1.000000\r
30705                         *MESH_TVERT     6       0.062500        0.949219        1.000000\r
30706                         *MESH_TVERT     7       0.062500        0.761719        1.000000\r
30707                 }\r
30708                 *MESH_NUMTVFACES        6\r
30709                 *MESH_TFACELIST {\r
30710                         *MESH_TFACE     0       0       1       4\r
30711                         *MESH_TFACE     1       0       2       1\r
30712                         *MESH_TFACE     2       0       4       5\r
30713                         *MESH_TFACE     3       1       2       3\r
30714                         *MESH_TFACE     4       4       6       5\r
30715                         *MESH_TFACE     5       5       6       7\r
30716                 }\r
30717         }\r
30718         *PROP_MOTIONBLUR        0\r
30719         *PROP_CASTSHADOW        1\r
30720         *PROP_RECVSHADOW        1\r
30721         *MATERIAL_REF   3\r
30722 }\r
30723 *GEOMOBJECT     {\r
30724         *NODE_NAME      "mat3model0surf461"\r
30725         *NODE_TM        {\r
30726                 *NODE_NAME      "mat3model0surf461"\r
30727                 *INHERIT_POS    0       0       0\r
30728                 *INHERIT_ROT    0       0       0\r
30729                 *INHERIT_SCL    0       0       0\r
30730                 *TM_ROW0        1.0     0       0\r
30731                 *TM_ROW1        0       1.0     0\r
30732                 *TM_ROW2        0       0       1.0\r
30733                 *TM_ROW3        0       0       0\r
30734                 *TM_POS 0.000000        0.000000        0.000000\r
30735         }\r
30736         *MESH   {\r
30737                 *TIMEVALUE      0\r
30738                 *MESH_NUMVERTEX 4\r
30739                 *MESH_NUMFACES  2\r
30740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30741                 *MESH_VERTEX_LIST       {\r
30742                         *MESH_VERTEX    0       328.000000      368.000000      -104.000000\r
30743                         *MESH_VERTEX    1       328.000000      368.000000      -168.000000\r
30744                         *MESH_VERTEX    2       336.000000      368.000000      -104.000000\r
30745                         *MESH_VERTEX    3       336.000000      368.000000      -168.000000\r
30746                 }\r
30747                 *MESH_NORMALS   {\r
30748                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30749                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30750                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
30751                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
30752                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
30753                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
30754                 }\r
30755                 *MESH_FACE_LIST {\r
30756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30757                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30758                 }\r
30759                 *MESH_NUMTVERTEX        4\r
30760                 *MESH_TVERTLIST {\r
30761                         *MESH_TVERT     0       0.875000        0.433594        1.000000\r
30762                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
30763                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
30764                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
30765                 }\r
30766                 *MESH_NUMTVFACES        2\r
30767                 *MESH_TFACELIST {\r
30768                         *MESH_TFACE     0       0       2       1\r
30769                         *MESH_TFACE     1       2       3       1\r
30770                 }\r
30771         }\r
30772         *PROP_MOTIONBLUR        0\r
30773         *PROP_CASTSHADOW        1\r
30774         *PROP_RECVSHADOW        1\r
30775         *MATERIAL_REF   3\r
30776 }\r
30777 *GEOMOBJECT     {\r
30778         *NODE_NAME      "mat3model0surf462"\r
30779         *NODE_TM        {\r
30780                 *NODE_NAME      "mat3model0surf462"\r
30781                 *INHERIT_POS    0       0       0\r
30782                 *INHERIT_ROT    0       0       0\r
30783                 *INHERIT_SCL    0       0       0\r
30784                 *TM_ROW0        1.0     0       0\r
30785                 *TM_ROW1        0       1.0     0\r
30786                 *TM_ROW2        0       0       1.0\r
30787                 *TM_ROW3        0       0       0\r
30788                 *TM_POS 0.000000        0.000000        0.000000\r
30789         }\r
30790         *MESH   {\r
30791                 *TIMEVALUE      0\r
30792                 *MESH_NUMVERTEX 4\r
30793                 *MESH_NUMFACES  2\r
30794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30795                 *MESH_VERTEX_LIST       {\r
30796                         *MESH_VERTEX    0       336.000000      360.000000      -104.000000\r
30797                         *MESH_VERTEX    1       328.000000      360.000000      -168.000000\r
30798                         *MESH_VERTEX    2       328.000000      360.000000      -104.000000\r
30799                         *MESH_VERTEX    3       336.000000      360.000000      -168.000000\r
30800                 }\r
30801                 *MESH_NORMALS   {\r
30802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30804                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
30805                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
30806                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
30807                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
30808                 }\r
30809                 *MESH_FACE_LIST {\r
30810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30811                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30812                 }\r
30813                 *MESH_NUMTVERTEX        4\r
30814                 *MESH_TVERTLIST {\r
30815                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
30816                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
30817                         *MESH_TVERT     2       0.875000        0.433594        1.000000\r
30818                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
30819                 }\r
30820                 *MESH_NUMTVFACES        2\r
30821                 *MESH_TFACELIST {\r
30822                         *MESH_TFACE     0       0       2       1\r
30823                         *MESH_TFACE     1       3       0       1\r
30824                 }\r
30825         }\r
30826         *PROP_MOTIONBLUR        0\r
30827         *PROP_CASTSHADOW        1\r
30828         *PROP_RECVSHADOW        1\r
30829         *MATERIAL_REF   3\r
30830 }\r
30831 *GEOMOBJECT     {\r
30832         *NODE_NAME      "mat3model0surf463"\r
30833         *NODE_TM        {\r
30834                 *NODE_NAME      "mat3model0surf463"\r
30835                 *INHERIT_POS    0       0       0\r
30836                 *INHERIT_ROT    0       0       0\r
30837                 *INHERIT_SCL    0       0       0\r
30838                 *TM_ROW0        1.0     0       0\r
30839                 *TM_ROW1        0       1.0     0\r
30840                 *TM_ROW2        0       0       1.0\r
30841                 *TM_ROW3        0       0       0\r
30842                 *TM_POS 0.000000        0.000000        0.000000\r
30843         }\r
30844         *MESH   {\r
30845                 *TIMEVALUE      0\r
30846                 *MESH_NUMVERTEX 4\r
30847                 *MESH_NUMFACES  2\r
30848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30849                 *MESH_VERTEX_LIST       {\r
30850                         *MESH_VERTEX    0       328.000000      360.000000      -104.000000\r
30851                         *MESH_VERTEX    1       328.000000      360.000000      -168.000000\r
30852                         *MESH_VERTEX    2       328.000000      368.000000      -104.000000\r
30853                         *MESH_VERTEX    3       328.000000      368.000000      -168.000000\r
30854                 }\r
30855                 *MESH_NORMALS   {\r
30856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30858                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
30859                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
30860                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
30861                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
30862                 }\r
30863                 *MESH_FACE_LIST {\r
30864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30865                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30866                 }\r
30867                 *MESH_NUMTVERTEX        4\r
30868                 *MESH_TVERTLIST {\r
30869                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
30870                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
30871                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
30872                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
30873                 }\r
30874                 *MESH_NUMTVFACES        2\r
30875                 *MESH_TFACELIST {\r
30876                         *MESH_TFACE     0       0       2       1\r
30877                         *MESH_TFACE     1       2       3       1\r
30878                 }\r
30879         }\r
30880         *PROP_MOTIONBLUR        0\r
30881         *PROP_CASTSHADOW        1\r
30882         *PROP_RECVSHADOW        1\r
30883         *MATERIAL_REF   3\r
30884 }\r
30885 *GEOMOBJECT     {\r
30886         *NODE_NAME      "mat3model0surf464"\r
30887         *NODE_TM        {\r
30888                 *NODE_NAME      "mat3model0surf464"\r
30889                 *INHERIT_POS    0       0       0\r
30890                 *INHERIT_ROT    0       0       0\r
30891                 *INHERIT_SCL    0       0       0\r
30892                 *TM_ROW0        1.0     0       0\r
30893                 *TM_ROW1        0       1.0     0\r
30894                 *TM_ROW2        0       0       1.0\r
30895                 *TM_ROW3        0       0       0\r
30896                 *TM_POS 0.000000        0.000000        0.000000\r
30897         }\r
30898         *MESH   {\r
30899                 *TIMEVALUE      0\r
30900                 *MESH_NUMVERTEX 4\r
30901                 *MESH_NUMFACES  2\r
30902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30903                 *MESH_VERTEX_LIST       {\r
30904                         *MESH_VERTEX    0       320.000000      384.000000      -72.000000\r
30905                         *MESH_VERTEX    1       320.000000      384.000000      -88.000000\r
30906                         *MESH_VERTEX    2       360.000000      384.000000      -72.000000\r
30907                         *MESH_VERTEX    3       360.000000      384.000000      -88.000000\r
30908                 }\r
30909                 *MESH_NORMALS   {\r
30910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30912                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
30913                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
30914                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
30915                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
30916                 }\r
30917                 *MESH_FACE_LIST {\r
30918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30919                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30920                 }\r
30921                 *MESH_NUMTVERTEX        4\r
30922                 *MESH_TVERTLIST {\r
30923                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
30924                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
30925                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
30926                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
30927                 }\r
30928                 *MESH_NUMTVFACES        2\r
30929                 *MESH_TFACELIST {\r
30930                         *MESH_TFACE     0       0       2       1\r
30931                         *MESH_TFACE     1       2       3       1\r
30932                 }\r
30933         }\r
30934         *PROP_MOTIONBLUR        0\r
30935         *PROP_CASTSHADOW        1\r
30936         *PROP_RECVSHADOW        1\r
30937         *MATERIAL_REF   3\r
30938 }\r
30939 *GEOMOBJECT     {\r
30940         *NODE_NAME      "mat3model0surf465"\r
30941         *NODE_TM        {\r
30942                 *NODE_NAME      "mat3model0surf465"\r
30943                 *INHERIT_POS    0       0       0\r
30944                 *INHERIT_ROT    0       0       0\r
30945                 *INHERIT_SCL    0       0       0\r
30946                 *TM_ROW0        1.0     0       0\r
30947                 *TM_ROW1        0       1.0     0\r
30948                 *TM_ROW2        0       0       1.0\r
30949                 *TM_ROW3        0       0       0\r
30950                 *TM_POS 0.000000        0.000000        0.000000\r
30951         }\r
30952         *MESH   {\r
30953                 *TIMEVALUE      0\r
30954                 *MESH_NUMVERTEX 4\r
30955                 *MESH_NUMFACES  2\r
30956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
30957                 *MESH_VERTEX_LIST       {\r
30958                         *MESH_VERTEX    0       360.000000      384.000000      -184.000000\r
30959                         *MESH_VERTEX    1       320.000000      384.000000      -200.000000\r
30960                         *MESH_VERTEX    2       360.000000      384.000000      -200.000000\r
30961                         *MESH_VERTEX    3       320.000000      384.000000      -184.000000\r
30962                 }\r
30963                 *MESH_NORMALS   {\r
30964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
30965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
30966                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
30967                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
30968                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
30969                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
30970                 }\r
30971                 *MESH_FACE_LIST {\r
30972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30973                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
30974                 }\r
30975                 *MESH_NUMTVERTEX        4\r
30976                 *MESH_TVERTLIST {\r
30977                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
30978                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
30979                         *MESH_TVERT     2       0.687500        0.683594        1.000000\r
30980                         *MESH_TVERT     3       1.000000        0.808594        1.000000\r
30981                 }\r
30982                 *MESH_NUMTVFACES        2\r
30983                 *MESH_TFACELIST {\r
30984                         *MESH_TFACE     0       0       2       1\r
30985                         *MESH_TFACE     1       3       0       1\r
30986                 }\r
30987         }\r
30988         *PROP_MOTIONBLUR        0\r
30989         *PROP_CASTSHADOW        1\r
30990         *PROP_RECVSHADOW        1\r
30991         *MATERIAL_REF   3\r
30992 }\r
30993 *GEOMOBJECT     {\r
30994         *NODE_NAME      "mat3model0surf466"\r
30995         *NODE_TM        {\r
30996                 *NODE_NAME      "mat3model0surf466"\r
30997                 *INHERIT_POS    0       0       0\r
30998                 *INHERIT_ROT    0       0       0\r
30999                 *INHERIT_SCL    0       0       0\r
31000                 *TM_ROW0        1.0     0       0\r
31001                 *TM_ROW1        0       1.0     0\r
31002                 *TM_ROW2        0       0       1.0\r
31003                 *TM_ROW3        0       0       0\r
31004                 *TM_POS 0.000000        0.000000        0.000000\r
31005         }\r
31006         *MESH   {\r
31007                 *TIMEVALUE      0\r
31008                 *MESH_NUMVERTEX 4\r
31009                 *MESH_NUMFACES  2\r
31010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31011                 *MESH_VERTEX_LIST       {\r
31012                         *MESH_VERTEX    0       360.000000      384.000000      -88.000000\r
31013                         *MESH_VERTEX    1       320.000000      384.000000      -88.000000\r
31014                         *MESH_VERTEX    2       352.000000      376.000000      -104.000000\r
31015                         *MESH_VERTEX    3       328.000000      376.000000      -104.000000\r
31016                 }\r
31017                 *MESH_NORMALS   {\r
31018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31020                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
31021                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
31022                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
31023                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
31024                 }\r
31025                 *MESH_FACE_LIST {\r
31026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31027                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31028                 }\r
31029                 *MESH_NUMTVERTEX        4\r
31030                 *MESH_TVERTLIST {\r
31031                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
31032                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
31033                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
31034                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
31035                 }\r
31036                 *MESH_NUMTVFACES        2\r
31037                 *MESH_TFACELIST {\r
31038                         *MESH_TFACE     0       0       2       1\r
31039                         *MESH_TFACE     1       2       3       1\r
31040                 }\r
31041         }\r
31042         *PROP_MOTIONBLUR        0\r
31043         *PROP_CASTSHADOW        1\r
31044         *PROP_RECVSHADOW        1\r
31045         *MATERIAL_REF   3\r
31046 }\r
31047 *GEOMOBJECT     {\r
31048         *NODE_NAME      "mat3model0surf467"\r
31049         *NODE_TM        {\r
31050                 *NODE_NAME      "mat3model0surf467"\r
31051                 *INHERIT_POS    0       0       0\r
31052                 *INHERIT_ROT    0       0       0\r
31053                 *INHERIT_SCL    0       0       0\r
31054                 *TM_ROW0        1.0     0       0\r
31055                 *TM_ROW1        0       1.0     0\r
31056                 *TM_ROW2        0       0       1.0\r
31057                 *TM_ROW3        0       0       0\r
31058                 *TM_POS 0.000000        0.000000        0.000000\r
31059         }\r
31060         *MESH   {\r
31061                 *TIMEVALUE      0\r
31062                 *MESH_NUMVERTEX 4\r
31063                 *MESH_NUMFACES  2\r
31064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31065                 *MESH_VERTEX_LIST       {\r
31066                         *MESH_VERTEX    0       328.000000      376.000000      -168.000000\r
31067                         *MESH_VERTEX    1       320.000000      384.000000      -184.000000\r
31068                         *MESH_VERTEX    2       352.000000      376.000000      -168.000000\r
31069                         *MESH_VERTEX    3       360.000000      384.000000      -184.000000\r
31070                 }\r
31071                 *MESH_NORMALS   {\r
31072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31074                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
31075                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
31076                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
31077                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
31078                 }\r
31079                 *MESH_FACE_LIST {\r
31080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31081                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31082                 }\r
31083                 *MESH_NUMTVERTEX        4\r
31084                 *MESH_TVERTLIST {\r
31085                         *MESH_TVERT     0       0.937500        0.933594        1.000000\r
31086                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
31087                         *MESH_TVERT     2       0.750000        0.933594        1.000000\r
31088                         *MESH_TVERT     3       0.687500        0.808594        1.000000\r
31089                 }\r
31090                 *MESH_NUMTVFACES        2\r
31091                 *MESH_TFACELIST {\r
31092                         *MESH_TFACE     0       0       2       1\r
31093                         *MESH_TFACE     1       2       3       1\r
31094                 }\r
31095         }\r
31096         *PROP_MOTIONBLUR        0\r
31097         *PROP_CASTSHADOW        1\r
31098         *PROP_RECVSHADOW        1\r
31099         *MATERIAL_REF   3\r
31100 }\r
31101 *GEOMOBJECT     {\r
31102         *NODE_NAME      "mat3model0surf468"\r
31103         *NODE_TM        {\r
31104                 *NODE_NAME      "mat3model0surf468"\r
31105                 *INHERIT_POS    0       0       0\r
31106                 *INHERIT_ROT    0       0       0\r
31107                 *INHERIT_SCL    0       0       0\r
31108                 *TM_ROW0        1.0     0       0\r
31109                 *TM_ROW1        0       1.0     0\r
31110                 *TM_ROW2        0       0       1.0\r
31111                 *TM_ROW3        0       0       0\r
31112                 *TM_POS 0.000000        0.000000        0.000000\r
31113         }\r
31114         *MESH   {\r
31115                 *TIMEVALUE      0\r
31116                 *MESH_NUMVERTEX 6\r
31117                 *MESH_NUMFACES  4\r
31118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31119                 *MESH_VERTEX_LIST       {\r
31120                         *MESH_VERTEX    0       320.000000      384.000000      -88.000000\r
31121                         *MESH_VERTEX    1       328.000000      368.000000      -104.000000\r
31122                         *MESH_VERTEX    2       328.000000      376.000000      -104.000000\r
31123                         *MESH_VERTEX    3       320.000000      344.000000      -88.000000\r
31124                         *MESH_VERTEX    4       328.000000      360.000000      -104.000000\r
31125                         *MESH_VERTEX    5       328.000000      352.000000      -104.000000\r
31126                 }\r
31127                 *MESH_NORMALS   {\r
31128                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31129                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31130                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
31131                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
31132                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
31133                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
31134                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
31135                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
31136                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
31137                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
31138                 }\r
31139                 *MESH_FACE_LIST {\r
31140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31141                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31142                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31143                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31144                 }\r
31145                 *MESH_NUMTVERTEX        6\r
31146                 *MESH_TVERTLIST {\r
31147                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
31148                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
31149                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
31150                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
31151                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
31152                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
31153                 }\r
31154                 *MESH_NUMTVFACES        4\r
31155                 *MESH_TFACELIST {\r
31156                         *MESH_TFACE     0       0       2       1\r
31157                         *MESH_TFACE     1       3       0       1\r
31158                         *MESH_TFACE     2       3       1       4\r
31159                         *MESH_TFACE     3       5       3       4\r
31160                 }\r
31161         }\r
31162         *PROP_MOTIONBLUR        0\r
31163         *PROP_CASTSHADOW        1\r
31164         *PROP_RECVSHADOW        1\r
31165         *MATERIAL_REF   3\r
31166 }\r
31167 *GEOMOBJECT     {\r
31168         *NODE_NAME      "mat3model0surf469"\r
31169         *NODE_TM        {\r
31170                 *NODE_NAME      "mat3model0surf469"\r
31171                 *INHERIT_POS    0       0       0\r
31172                 *INHERIT_ROT    0       0       0\r
31173                 *INHERIT_SCL    0       0       0\r
31174                 *TM_ROW0        1.0     0       0\r
31175                 *TM_ROW1        0       1.0     0\r
31176                 *TM_ROW2        0       0       1.0\r
31177                 *TM_ROW3        0       0       0\r
31178                 *TM_POS 0.000000        0.000000        0.000000\r
31179         }\r
31180         *MESH   {\r
31181                 *TIMEVALUE      0\r
31182                 *MESH_NUMVERTEX 6\r
31183                 *MESH_NUMFACES  4\r
31184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31185                 *MESH_VERTEX_LIST       {\r
31186                         *MESH_VERTEX    0       328.000000      368.000000      -168.000000\r
31187                         *MESH_VERTEX    1       320.000000      384.000000      -184.000000\r
31188                         *MESH_VERTEX    2       328.000000      376.000000      -168.000000\r
31189                         *MESH_VERTEX    3       328.000000      360.000000      -168.000000\r
31190                         *MESH_VERTEX    4       320.000000      344.000000      -184.000000\r
31191                         *MESH_VERTEX    5       328.000000      352.000000      -168.000000\r
31192                 }\r
31193                 *MESH_NORMALS   {\r
31194                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31195                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31196                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
31197                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
31198                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
31199                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
31200                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
31201                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
31202                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
31203                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
31204                 }\r
31205                 *MESH_FACE_LIST {\r
31206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31207                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31208                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31209                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31210                 }\r
31211                 *MESH_NUMTVERTEX        6\r
31212                 *MESH_TVERTLIST {\r
31213                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
31214                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
31215                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
31216                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
31217                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
31218                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
31219                 }\r
31220                 *MESH_NUMTVFACES        4\r
31221                 *MESH_TFACELIST {\r
31222                         *MESH_TFACE     0       0       2       1\r
31223                         *MESH_TFACE     1       3       0       1\r
31224                         *MESH_TFACE     2       3       1       4\r
31225                         *MESH_TFACE     3       5       3       4\r
31226                 }\r
31227         }\r
31228         *PROP_MOTIONBLUR        0\r
31229         *PROP_CASTSHADOW        1\r
31230         *PROP_RECVSHADOW        1\r
31231         *MATERIAL_REF   3\r
31232 }\r
31233 *GEOMOBJECT     {\r
31234         *NODE_NAME      "mat3model0surf470"\r
31235         *NODE_TM        {\r
31236                 *NODE_NAME      "mat3model0surf470"\r
31237                 *INHERIT_POS    0       0       0\r
31238                 *INHERIT_ROT    0       0       0\r
31239                 *INHERIT_SCL    0       0       0\r
31240                 *TM_ROW0        1.0     0       0\r
31241                 *TM_ROW1        0       1.0     0\r
31242                 *TM_ROW2        0       0       1.0\r
31243                 *TM_ROW3        0       0       0\r
31244                 *TM_POS 0.000000        0.000000        0.000000\r
31245         }\r
31246         *MESH   {\r
31247                 *TIMEVALUE      0\r
31248                 *MESH_NUMVERTEX 4\r
31249                 *MESH_NUMFACES  2\r
31250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31251                 *MESH_VERTEX_LIST       {\r
31252                         *MESH_VERTEX    0       320.000000      344.000000      -72.000000\r
31253                         *MESH_VERTEX    1       320.000000      344.000000      -88.000000\r
31254                         *MESH_VERTEX    2       320.000000      384.000000      -72.000000\r
31255                         *MESH_VERTEX    3       320.000000      384.000000      -88.000000\r
31256                 }\r
31257                 *MESH_NORMALS   {\r
31258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31260                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
31261                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
31262                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
31263                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
31264                 }\r
31265                 *MESH_FACE_LIST {\r
31266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31267                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31268                 }\r
31269                 *MESH_NUMTVERTEX        4\r
31270                 *MESH_TVERTLIST {\r
31271                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
31272                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
31273                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
31274                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
31275                 }\r
31276                 *MESH_NUMTVFACES        2\r
31277                 *MESH_TFACELIST {\r
31278                         *MESH_TFACE     0       0       2       1\r
31279                         *MESH_TFACE     1       2       3       1\r
31280                 }\r
31281         }\r
31282         *PROP_MOTIONBLUR        0\r
31283         *PROP_CASTSHADOW        1\r
31284         *PROP_RECVSHADOW        1\r
31285         *MATERIAL_REF   3\r
31286 }\r
31287 *GEOMOBJECT     {\r
31288         *NODE_NAME      "mat3model0surf471"\r
31289         *NODE_TM        {\r
31290                 *NODE_NAME      "mat3model0surf471"\r
31291                 *INHERIT_POS    0       0       0\r
31292                 *INHERIT_ROT    0       0       0\r
31293                 *INHERIT_SCL    0       0       0\r
31294                 *TM_ROW0        1.0     0       0\r
31295                 *TM_ROW1        0       1.0     0\r
31296                 *TM_ROW2        0       0       1.0\r
31297                 *TM_ROW3        0       0       0\r
31298                 *TM_POS 0.000000        0.000000        0.000000\r
31299         }\r
31300         *MESH   {\r
31301                 *TIMEVALUE      0\r
31302                 *MESH_NUMVERTEX 4\r
31303                 *MESH_NUMFACES  2\r
31304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31305                 *MESH_VERTEX_LIST       {\r
31306                         *MESH_VERTEX    0       360.000000      344.000000      -88.000000\r
31307                         *MESH_VERTEX    1       320.000000      344.000000      -88.000000\r
31308                         *MESH_VERTEX    2       360.000000      344.000000      -72.000000\r
31309                         *MESH_VERTEX    3       320.000000      344.000000      -72.000000\r
31310                 }\r
31311                 *MESH_NORMALS   {\r
31312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31314                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
31315                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
31316                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
31317                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
31318                 }\r
31319                 *MESH_FACE_LIST {\r
31320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31321                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31322                 }\r
31323                 *MESH_NUMTVERTEX        4\r
31324                 *MESH_TVERTLIST {\r
31325                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
31326                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
31327                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
31328                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
31329                 }\r
31330                 *MESH_NUMTVFACES        2\r
31331                 *MESH_TFACELIST {\r
31332                         *MESH_TFACE     0       0       2       1\r
31333                         *MESH_TFACE     1       2       3       1\r
31334                 }\r
31335         }\r
31336         *PROP_MOTIONBLUR        0\r
31337         *PROP_CASTSHADOW        1\r
31338         *PROP_RECVSHADOW        1\r
31339         *MATERIAL_REF   3\r
31340 }\r
31341 *GEOMOBJECT     {\r
31342         *NODE_NAME      "mat3model0surf472"\r
31343         *NODE_TM        {\r
31344                 *NODE_NAME      "mat3model0surf472"\r
31345                 *INHERIT_POS    0       0       0\r
31346                 *INHERIT_ROT    0       0       0\r
31347                 *INHERIT_SCL    0       0       0\r
31348                 *TM_ROW0        1.0     0       0\r
31349                 *TM_ROW1        0       1.0     0\r
31350                 *TM_ROW2        0       0       1.0\r
31351                 *TM_ROW3        0       0       0\r
31352                 *TM_POS 0.000000        0.000000        0.000000\r
31353         }\r
31354         *MESH   {\r
31355                 *TIMEVALUE      0\r
31356                 *MESH_NUMVERTEX 4\r
31357                 *MESH_NUMFACES  2\r
31358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31359                 *MESH_VERTEX_LIST       {\r
31360                         *MESH_VERTEX    0       328.000000      352.000000      -104.000000\r
31361                         *MESH_VERTEX    1       320.000000      344.000000      -88.000000\r
31362                         *MESH_VERTEX    2       352.000000      352.000000      -104.000000\r
31363                         *MESH_VERTEX    3       360.000000      344.000000      -88.000000\r
31364                 }\r
31365                 *MESH_NORMALS   {\r
31366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31368                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
31369                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
31370                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
31371                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
31372                 }\r
31373                 *MESH_FACE_LIST {\r
31374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31375                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31376                 }\r
31377                 *MESH_NUMTVERTEX        4\r
31378                 *MESH_TVERTLIST {\r
31379                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
31380                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
31381                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
31382                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
31383                 }\r
31384                 *MESH_NUMTVFACES        2\r
31385                 *MESH_TFACELIST {\r
31386                         *MESH_TFACE     0       0       2       1\r
31387                         *MESH_TFACE     1       2       3       1\r
31388                 }\r
31389         }\r
31390         *PROP_MOTIONBLUR        0\r
31391         *PROP_CASTSHADOW        1\r
31392         *PROP_RECVSHADOW        1\r
31393         *MATERIAL_REF   3\r
31394 }\r
31395 *GEOMOBJECT     {\r
31396         *NODE_NAME      "mat3model0surf473"\r
31397         *NODE_TM        {\r
31398                 *NODE_NAME      "mat3model0surf473"\r
31399                 *INHERIT_POS    0       0       0\r
31400                 *INHERIT_ROT    0       0       0\r
31401                 *INHERIT_SCL    0       0       0\r
31402                 *TM_ROW0        1.0     0       0\r
31403                 *TM_ROW1        0       1.0     0\r
31404                 *TM_ROW2        0       0       1.0\r
31405                 *TM_ROW3        0       0       0\r
31406                 *TM_POS 0.000000        0.000000        0.000000\r
31407         }\r
31408         *MESH   {\r
31409                 *TIMEVALUE      0\r
31410                 *MESH_NUMVERTEX 4\r
31411                 *MESH_NUMFACES  2\r
31412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31413                 *MESH_VERTEX_LIST       {\r
31414                         *MESH_VERTEX    0       352.000000      352.000000      -168.000000\r
31415                         *MESH_VERTEX    1       320.000000      344.000000      -184.000000\r
31416                         *MESH_VERTEX    2       328.000000      352.000000      -168.000000\r
31417                         *MESH_VERTEX    3       360.000000      344.000000      -184.000000\r
31418                 }\r
31419                 *MESH_NORMALS   {\r
31420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31422                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
31423                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
31424                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
31425                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
31426                 }\r
31427                 *MESH_FACE_LIST {\r
31428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31429                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31430                 }\r
31431                 *MESH_NUMTVERTEX        4\r
31432                 *MESH_TVERTLIST {\r
31433                         *MESH_TVERT     0       0.750000        0.933594        1.000000\r
31434                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
31435                         *MESH_TVERT     2       0.937500        0.933594        1.000000\r
31436                         *MESH_TVERT     3       0.687500        0.808594        1.000000\r
31437                 }\r
31438                 *MESH_NUMTVFACES        2\r
31439                 *MESH_TFACELIST {\r
31440                         *MESH_TFACE     0       0       2       1\r
31441                         *MESH_TFACE     1       3       0       1\r
31442                 }\r
31443         }\r
31444         *PROP_MOTIONBLUR        0\r
31445         *PROP_CASTSHADOW        1\r
31446         *PROP_RECVSHADOW        1\r
31447         *MATERIAL_REF   3\r
31448 }\r
31449 *GEOMOBJECT     {\r
31450         *NODE_NAME      "mat3model0surf474"\r
31451         *NODE_TM        {\r
31452                 *NODE_NAME      "mat3model0surf474"\r
31453                 *INHERIT_POS    0       0       0\r
31454                 *INHERIT_ROT    0       0       0\r
31455                 *INHERIT_SCL    0       0       0\r
31456                 *TM_ROW0        1.0     0       0\r
31457                 *TM_ROW1        0       1.0     0\r
31458                 *TM_ROW2        0       0       1.0\r
31459                 *TM_ROW3        0       0       0\r
31460                 *TM_POS 0.000000        0.000000        0.000000\r
31461         }\r
31462         *MESH   {\r
31463                 *TIMEVALUE      0\r
31464                 *MESH_NUMVERTEX 4\r
31465                 *MESH_NUMFACES  2\r
31466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31467                 *MESH_VERTEX_LIST       {\r
31468                         *MESH_VERTEX    0       360.000000      344.000000      -200.000000\r
31469                         *MESH_VERTEX    1       320.000000      344.000000      -200.000000\r
31470                         *MESH_VERTEX    2       360.000000      344.000000      -184.000000\r
31471                         *MESH_VERTEX    3       320.000000      344.000000      -184.000000\r
31472                 }\r
31473                 *MESH_NORMALS   {\r
31474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31476                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
31477                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
31478                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
31479                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
31480                 }\r
31481                 *MESH_FACE_LIST {\r
31482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31483                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31484                 }\r
31485                 *MESH_NUMTVERTEX        4\r
31486                 *MESH_TVERTLIST {\r
31487                         *MESH_TVERT     0       0.687500        0.683594        1.000000\r
31488                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
31489                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
31490                         *MESH_TVERT     3       1.000000        0.808594        1.000000\r
31491                 }\r
31492                 *MESH_NUMTVFACES        2\r
31493                 *MESH_TFACELIST {\r
31494                         *MESH_TFACE     0       0       2       1\r
31495                         *MESH_TFACE     1       2       3       1\r
31496                 }\r
31497         }\r
31498         *PROP_MOTIONBLUR        0\r
31499         *PROP_CASTSHADOW        1\r
31500         *PROP_RECVSHADOW        1\r
31501         *MATERIAL_REF   3\r
31502 }\r
31503 *GEOMOBJECT     {\r
31504         *NODE_NAME      "mat3model0surf475"\r
31505         *NODE_TM        {\r
31506                 *NODE_NAME      "mat3model0surf475"\r
31507                 *INHERIT_POS    0       0       0\r
31508                 *INHERIT_ROT    0       0       0\r
31509                 *INHERIT_SCL    0       0       0\r
31510                 *TM_ROW0        1.0     0       0\r
31511                 *TM_ROW1        0       1.0     0\r
31512                 *TM_ROW2        0       0       1.0\r
31513                 *TM_ROW3        0       0       0\r
31514                 *TM_POS 0.000000        0.000000        0.000000\r
31515         }\r
31516         *MESH   {\r
31517                 *TIMEVALUE      0\r
31518                 *MESH_NUMVERTEX 4\r
31519                 *MESH_NUMFACES  2\r
31520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31521                 *MESH_VERTEX_LIST       {\r
31522                         *MESH_VERTEX    0       320.000000      344.000000      -184.000000\r
31523                         *MESH_VERTEX    1       320.000000      344.000000      -200.000000\r
31524                         *MESH_VERTEX    2       320.000000      384.000000      -184.000000\r
31525                         *MESH_VERTEX    3       320.000000      384.000000      -200.000000\r
31526                 }\r
31527                 *MESH_NORMALS   {\r
31528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31530                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
31531                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
31532                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
31533                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
31534                 }\r
31535                 *MESH_FACE_LIST {\r
31536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31537                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31538                 }\r
31539                 *MESH_NUMTVERTEX        4\r
31540                 *MESH_TVERTLIST {\r
31541                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
31542                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
31543                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
31544                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
31545                 }\r
31546                 *MESH_NUMTVFACES        2\r
31547                 *MESH_TFACELIST {\r
31548                         *MESH_TFACE     0       0       2       1\r
31549                         *MESH_TFACE     1       2       3       1\r
31550                 }\r
31551         }\r
31552         *PROP_MOTIONBLUR        0\r
31553         *PROP_CASTSHADOW        1\r
31554         *PROP_RECVSHADOW        1\r
31555         *MATERIAL_REF   3\r
31556 }\r
31557 *GEOMOBJECT     {\r
31558         *NODE_NAME      "mat3model0surf476"\r
31559         *NODE_TM        {\r
31560                 *NODE_NAME      "mat3model0surf476"\r
31561                 *INHERIT_POS    0       0       0\r
31562                 *INHERIT_ROT    0       0       0\r
31563                 *INHERIT_SCL    0       0       0\r
31564                 *TM_ROW0        1.0     0       0\r
31565                 *TM_ROW1        0       1.0     0\r
31566                 *TM_ROW2        0       0       1.0\r
31567                 *TM_ROW3        0       0       0\r
31568                 *TM_POS 0.000000        0.000000        0.000000\r
31569         }\r
31570         *MESH   {\r
31571                 *TIMEVALUE      0\r
31572                 *MESH_NUMVERTEX 4\r
31573                 *MESH_NUMFACES  2\r
31574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31575                 *MESH_VERTEX_LIST       {\r
31576                         *MESH_VERTEX    0       304.000000      -704.000000     -72.000000\r
31577                         *MESH_VERTEX    1       304.000000      -744.000000     -88.000000\r
31578                         *MESH_VERTEX    2       304.000000      -744.000000     -72.000000\r
31579                         *MESH_VERTEX    3       304.000000      -704.000000     -88.000000\r
31580                 }\r
31581                 *MESH_NORMALS   {\r
31582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31584                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
31585                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
31586                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
31587                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
31588                 }\r
31589                 *MESH_FACE_LIST {\r
31590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31591                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31592                 }\r
31593                 *MESH_NUMTVERTEX        4\r
31594                 *MESH_TVERTLIST {\r
31595                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
31596                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
31597                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
31598                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
31599                 }\r
31600                 *MESH_NUMTVFACES        2\r
31601                 *MESH_TFACELIST {\r
31602                         *MESH_TFACE     0       0       2       1\r
31603                         *MESH_TFACE     1       3       0       1\r
31604                 }\r
31605         }\r
31606         *PROP_MOTIONBLUR        0\r
31607         *PROP_CASTSHADOW        1\r
31608         *PROP_RECVSHADOW        1\r
31609         *MATERIAL_REF   3\r
31610 }\r
31611 *GEOMOBJECT     {\r
31612         *NODE_NAME      "mat3model0surf477"\r
31613         *NODE_TM        {\r
31614                 *NODE_NAME      "mat3model0surf477"\r
31615                 *INHERIT_POS    0       0       0\r
31616                 *INHERIT_ROT    0       0       0\r
31617                 *INHERIT_SCL    0       0       0\r
31618                 *TM_ROW0        1.0     0       0\r
31619                 *TM_ROW1        0       1.0     0\r
31620                 *TM_ROW2        0       0       1.0\r
31621                 *TM_ROW3        0       0       0\r
31622                 *TM_POS 0.000000        0.000000        0.000000\r
31623         }\r
31624         *MESH   {\r
31625                 *TIMEVALUE      0\r
31626                 *MESH_NUMVERTEX 4\r
31627                 *MESH_NUMFACES  2\r
31628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31629                 *MESH_VERTEX_LIST       {\r
31630                         *MESH_VERTEX    0       304.000000      -704.000000     -200.000000\r
31631                         *MESH_VERTEX    1       304.000000      -744.000000     -200.000000\r
31632                         *MESH_VERTEX    2       304.000000      -704.000000     -184.000000\r
31633                         *MESH_VERTEX    3       304.000000      -744.000000     -184.000000\r
31634                 }\r
31635                 *MESH_NORMALS   {\r
31636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31638                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
31639                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
31640                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
31641                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
31642                 }\r
31643                 *MESH_FACE_LIST {\r
31644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31645                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31646                 }\r
31647                 *MESH_NUMTVERTEX        4\r
31648                 *MESH_TVERTLIST {\r
31649                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
31650                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
31651                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
31652                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
31653                 }\r
31654                 *MESH_NUMTVFACES        2\r
31655                 *MESH_TFACELIST {\r
31656                         *MESH_TFACE     0       0       2       1\r
31657                         *MESH_TFACE     1       2       3       1\r
31658                 }\r
31659         }\r
31660         *PROP_MOTIONBLUR        0\r
31661         *PROP_CASTSHADOW        1\r
31662         *PROP_RECVSHADOW        1\r
31663         *MATERIAL_REF   3\r
31664 }\r
31665 *GEOMOBJECT     {\r
31666         *NODE_NAME      "mat3model0surf478"\r
31667         *NODE_TM        {\r
31668                 *NODE_NAME      "mat3model0surf478"\r
31669                 *INHERIT_POS    0       0       0\r
31670                 *INHERIT_ROT    0       0       0\r
31671                 *INHERIT_SCL    0       0       0\r
31672                 *TM_ROW0        1.0     0       0\r
31673                 *TM_ROW1        0       1.0     0\r
31674                 *TM_ROW2        0       0       1.0\r
31675                 *TM_ROW3        0       0       0\r
31676                 *TM_POS 0.000000        0.000000        0.000000\r
31677         }\r
31678         *MESH   {\r
31679                 *TIMEVALUE      0\r
31680                 *MESH_NUMVERTEX 6\r
31681                 *MESH_NUMFACES  4\r
31682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31683                 *MESH_VERTEX_LIST       {\r
31684                         *MESH_VERTEX    0       296.000000      -720.000000     -104.000000\r
31685                         *MESH_VERTEX    1       304.000000      -704.000000     -88.000000\r
31686                         *MESH_VERTEX    2       296.000000      -712.000000     -104.000000\r
31687                         *MESH_VERTEX    3       296.000000      -728.000000     -104.000000\r
31688                         *MESH_VERTEX    4       304.000000      -744.000000     -88.000000\r
31689                         *MESH_VERTEX    5       296.000000      -736.000000     -104.000000\r
31690                 }\r
31691                 *MESH_NORMALS   {\r
31692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31694                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
31695                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
31696                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
31697                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
31698                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
31699                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
31700                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
31701                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
31702                 }\r
31703                 *MESH_FACE_LIST {\r
31704                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31705                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31706                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31707                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31708                 }\r
31709                 *MESH_NUMTVERTEX        6\r
31710                 *MESH_TVERTLIST {\r
31711                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
31712                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
31713                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
31714                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
31715                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
31716                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
31717                 }\r
31718                 *MESH_NUMTVFACES        4\r
31719                 *MESH_TFACELIST {\r
31720                         *MESH_TFACE     0       0       2       1\r
31721                         *MESH_TFACE     1       3       0       1\r
31722                         *MESH_TFACE     2       3       1       4\r
31723                         *MESH_TFACE     3       5       3       4\r
31724                 }\r
31725         }\r
31726         *PROP_MOTIONBLUR        0\r
31727         *PROP_CASTSHADOW        1\r
31728         *PROP_RECVSHADOW        1\r
31729         *MATERIAL_REF   3\r
31730 }\r
31731 *GEOMOBJECT     {\r
31732         *NODE_NAME      "mat3model0surf479"\r
31733         *NODE_TM        {\r
31734                 *NODE_NAME      "mat3model0surf479"\r
31735                 *INHERIT_POS    0       0       0\r
31736                 *INHERIT_ROT    0       0       0\r
31737                 *INHERIT_SCL    0       0       0\r
31738                 *TM_ROW0        1.0     0       0\r
31739                 *TM_ROW1        0       1.0     0\r
31740                 *TM_ROW2        0       0       1.0\r
31741                 *TM_ROW3        0       0       0\r
31742                 *TM_POS 0.000000        0.000000        0.000000\r
31743         }\r
31744         *MESH   {\r
31745                 *TIMEVALUE      0\r
31746                 *MESH_NUMVERTEX 6\r
31747                 *MESH_NUMFACES  4\r
31748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31749                 *MESH_VERTEX_LIST       {\r
31750                         *MESH_VERTEX    0       304.000000      -704.000000     -184.000000\r
31751                         *MESH_VERTEX    1       296.000000      -720.000000     -168.000000\r
31752                         *MESH_VERTEX    2       296.000000      -712.000000     -168.000000\r
31753                         *MESH_VERTEX    3       304.000000      -744.000000     -184.000000\r
31754                         *MESH_VERTEX    4       296.000000      -728.000000     -168.000000\r
31755                         *MESH_VERTEX    5       296.000000      -736.000000     -168.000000\r
31756                 }\r
31757                 *MESH_NORMALS   {\r
31758                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31759                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31760                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
31761                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
31762                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
31763                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
31764                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
31765                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
31766                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
31767                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
31768                 }\r
31769                 *MESH_FACE_LIST {\r
31770                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31771                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31772                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31773                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31774                 }\r
31775                 *MESH_NUMTVERTEX        6\r
31776                 *MESH_TVERTLIST {\r
31777                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
31778                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
31779                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
31780                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
31781                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
31782                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
31783                 }\r
31784                 *MESH_NUMTVFACES        4\r
31785                 *MESH_TFACELIST {\r
31786                         *MESH_TFACE     0       0       2       1\r
31787                         *MESH_TFACE     1       3       0       1\r
31788                         *MESH_TFACE     2       3       1       4\r
31789                         *MESH_TFACE     3       5       3       4\r
31790                 }\r
31791         }\r
31792         *PROP_MOTIONBLUR        0\r
31793         *PROP_CASTSHADOW        1\r
31794         *PROP_RECVSHADOW        1\r
31795         *MATERIAL_REF   3\r
31796 }\r
31797 *GEOMOBJECT     {\r
31798         *NODE_NAME      "mat3model0surf480"\r
31799         *NODE_TM        {\r
31800                 *NODE_NAME      "mat3model0surf480"\r
31801                 *INHERIT_POS    0       0       0\r
31802                 *INHERIT_ROT    0       0       0\r
31803                 *INHERIT_SCL    0       0       0\r
31804                 *TM_ROW0        1.0     0       0\r
31805                 *TM_ROW1        0       1.0     0\r
31806                 *TM_ROW2        0       0       1.0\r
31807                 *TM_ROW3        0       0       0\r
31808                 *TM_POS 0.000000        0.000000        0.000000\r
31809         }\r
31810         *MESH   {\r
31811                 *TIMEVALUE      0\r
31812                 *MESH_NUMVERTEX 4\r
31813                 *MESH_NUMFACES  2\r
31814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31815                 *MESH_VERTEX_LIST       {\r
31816                         *MESH_VERTEX    0       296.000000      -720.000000     -168.000000\r
31817                         *MESH_VERTEX    1       296.000000      -728.000000     -168.000000\r
31818                         *MESH_VERTEX    2       296.000000      -720.000000     -104.000000\r
31819                         *MESH_VERTEX    3       296.000000      -728.000000     -104.000000\r
31820                 }\r
31821                 *MESH_NORMALS   {\r
31822                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31823                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31824                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
31825                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
31826                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
31827                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
31828                 }\r
31829                 *MESH_FACE_LIST {\r
31830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31831                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31832                 }\r
31833                 *MESH_NUMTVERTEX        4\r
31834                 *MESH_TVERTLIST {\r
31835                         *MESH_TVERT     0       0.125000        -0.062500       1.000000\r
31836                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
31837                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
31838                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
31839                 }\r
31840                 *MESH_NUMTVFACES        2\r
31841                 *MESH_TFACELIST {\r
31842                         *MESH_TFACE     0       0       2       1\r
31843                         *MESH_TFACE     1       2       3       1\r
31844                 }\r
31845         }\r
31846         *PROP_MOTIONBLUR        0\r
31847         *PROP_CASTSHADOW        1\r
31848         *PROP_RECVSHADOW        1\r
31849         *MATERIAL_REF   3\r
31850 }\r
31851 *GEOMOBJECT     {\r
31852         *NODE_NAME      "mat3model0surf481"\r
31853         *NODE_TM        {\r
31854                 *NODE_NAME      "mat3model0surf481"\r
31855                 *INHERIT_POS    0       0       0\r
31856                 *INHERIT_ROT    0       0       0\r
31857                 *INHERIT_SCL    0       0       0\r
31858                 *TM_ROW0        1.0     0       0\r
31859                 *TM_ROW1        0       1.0     0\r
31860                 *TM_ROW2        0       0       1.0\r
31861                 *TM_ROW3        0       0       0\r
31862                 *TM_POS 0.000000        0.000000        0.000000\r
31863         }\r
31864         *MESH   {\r
31865                 *TIMEVALUE      0\r
31866                 *MESH_NUMVERTEX 4\r
31867                 *MESH_NUMFACES  2\r
31868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31869                 *MESH_VERTEX_LIST       {\r
31870                         *MESH_VERTEX    0       296.000000      -720.000000     -104.000000\r
31871                         *MESH_VERTEX    1       288.000000      -720.000000     -168.000000\r
31872                         *MESH_VERTEX    2       296.000000      -720.000000     -168.000000\r
31873                         *MESH_VERTEX    3       288.000000      -720.000000     -104.000000\r
31874                 }\r
31875                 *MESH_NORMALS   {\r
31876                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31877                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31878                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
31879                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
31880                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
31881                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
31882                 }\r
31883                 *MESH_FACE_LIST {\r
31884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31885                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31886                 }\r
31887                 *MESH_NUMTVERTEX        4\r
31888                 *MESH_TVERTLIST {\r
31889                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
31890                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
31891                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
31892                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
31893                 }\r
31894                 *MESH_NUMTVFACES        2\r
31895                 *MESH_TFACELIST {\r
31896                         *MESH_TFACE     0       0       2       1\r
31897                         *MESH_TFACE     1       3       0       1\r
31898                 }\r
31899         }\r
31900         *PROP_MOTIONBLUR        0\r
31901         *PROP_CASTSHADOW        1\r
31902         *PROP_RECVSHADOW        1\r
31903         *MATERIAL_REF   3\r
31904 }\r
31905 *GEOMOBJECT     {\r
31906         *NODE_NAME      "mat3model0surf482"\r
31907         *NODE_TM        {\r
31908                 *NODE_NAME      "mat3model0surf482"\r
31909                 *INHERIT_POS    0       0       0\r
31910                 *INHERIT_ROT    0       0       0\r
31911                 *INHERIT_SCL    0       0       0\r
31912                 *TM_ROW0        1.0     0       0\r
31913                 *TM_ROW1        0       1.0     0\r
31914                 *TM_ROW2        0       0       1.0\r
31915                 *TM_ROW3        0       0       0\r
31916                 *TM_POS 0.000000        0.000000        0.000000\r
31917         }\r
31918         *MESH   {\r
31919                 *TIMEVALUE      0\r
31920                 *MESH_NUMVERTEX 4\r
31921                 *MESH_NUMFACES  2\r
31922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31923                 *MESH_VERTEX_LIST       {\r
31924                         *MESH_VERTEX    0       296.000000      -728.000000     -104.000000\r
31925                         *MESH_VERTEX    1       288.000000      -728.000000     -168.000000\r
31926                         *MESH_VERTEX    2       288.000000      -728.000000     -104.000000\r
31927                         *MESH_VERTEX    3       296.000000      -728.000000     -168.000000\r
31928                 }\r
31929                 *MESH_NORMALS   {\r
31930                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31931                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31932                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
31933                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
31934                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
31935                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
31936                 }\r
31937                 *MESH_FACE_LIST {\r
31938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31939                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31940                 }\r
31941                 *MESH_NUMTVERTEX        4\r
31942                 *MESH_TVERTLIST {\r
31943                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
31944                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
31945                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
31946                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
31947                 }\r
31948                 *MESH_NUMTVFACES        2\r
31949                 *MESH_TFACELIST {\r
31950                         *MESH_TFACE     0       0       2       1\r
31951                         *MESH_TFACE     1       3       0       1\r
31952                 }\r
31953         }\r
31954         *PROP_MOTIONBLUR        0\r
31955         *PROP_CASTSHADOW        1\r
31956         *PROP_RECVSHADOW        1\r
31957         *MATERIAL_REF   3\r
31958 }\r
31959 *GEOMOBJECT     {\r
31960         *NODE_NAME      "mat3model0surf483"\r
31961         *NODE_TM        {\r
31962                 *NODE_NAME      "mat3model0surf483"\r
31963                 *INHERIT_POS    0       0       0\r
31964                 *INHERIT_ROT    0       0       0\r
31965                 *INHERIT_SCL    0       0       0\r
31966                 *TM_ROW0        1.0     0       0\r
31967                 *TM_ROW1        0       1.0     0\r
31968                 *TM_ROW2        0       0       1.0\r
31969                 *TM_ROW3        0       0       0\r
31970                 *TM_POS 0.000000        0.000000        0.000000\r
31971         }\r
31972         *MESH   {\r
31973                 *TIMEVALUE      0\r
31974                 *MESH_NUMVERTEX 4\r
31975                 *MESH_NUMFACES  2\r
31976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
31977                 *MESH_VERTEX_LIST       {\r
31978                         *MESH_VERTEX    0       288.000000      -728.000000     -104.000000\r
31979                         *MESH_VERTEX    1       288.000000      -728.000000     -168.000000\r
31980                         *MESH_VERTEX    2       288.000000      -720.000000     -104.000000\r
31981                         *MESH_VERTEX    3       288.000000      -720.000000     -168.000000\r
31982                 }\r
31983                 *MESH_NORMALS   {\r
31984                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
31985                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
31986                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
31987                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
31988                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
31989                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
31990                 }\r
31991                 *MESH_FACE_LIST {\r
31992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31993                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
31994                 }\r
31995                 *MESH_NUMTVERTEX        4\r
31996                 *MESH_TVERTLIST {\r
31997                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
31998                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
31999                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
32000                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
32001                 }\r
32002                 *MESH_NUMTVFACES        2\r
32003                 *MESH_TFACELIST {\r
32004                         *MESH_TFACE     0       0       2       1\r
32005                         *MESH_TFACE     1       2       3       1\r
32006                 }\r
32007         }\r
32008         *PROP_MOTIONBLUR        0\r
32009         *PROP_CASTSHADOW        1\r
32010         *PROP_RECVSHADOW        1\r
32011         *MATERIAL_REF   3\r
32012 }\r
32013 *GEOMOBJECT     {\r
32014         *NODE_NAME      "mat3model0surf484"\r
32015         *NODE_TM        {\r
32016                 *NODE_NAME      "mat3model0surf484"\r
32017                 *INHERIT_POS    0       0       0\r
32018                 *INHERIT_ROT    0       0       0\r
32019                 *INHERIT_SCL    0       0       0\r
32020                 *TM_ROW0        1.0     0       0\r
32021                 *TM_ROW1        0       1.0     0\r
32022                 *TM_ROW2        0       0       1.0\r
32023                 *TM_ROW3        0       0       0\r
32024                 *TM_POS 0.000000        0.000000        0.000000\r
32025         }\r
32026         *MESH   {\r
32027                 *TIMEVALUE      0\r
32028                 *MESH_NUMVERTEX 4\r
32029                 *MESH_NUMFACES  2\r
32030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32031                 *MESH_VERTEX_LIST       {\r
32032                         *MESH_VERTEX    0       280.000000      -720.000000     -104.000000\r
32033                         *MESH_VERTEX    1       280.000000      -728.000000     -168.000000\r
32034                         *MESH_VERTEX    2       280.000000      -728.000000     -104.000000\r
32035                         *MESH_VERTEX    3       280.000000      -720.000000     -168.000000\r
32036                 }\r
32037                 *MESH_NORMALS   {\r
32038                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32039                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32040                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
32041                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
32042                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
32043                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
32044                 }\r
32045                 *MESH_FACE_LIST {\r
32046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32047                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32048                 }\r
32049                 *MESH_NUMTVERTEX        4\r
32050                 *MESH_TVERTLIST {\r
32051                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
32052                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
32053                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
32054                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
32055                 }\r
32056                 *MESH_NUMTVFACES        2\r
32057                 *MESH_TFACELIST {\r
32058                         *MESH_TFACE     0       0       2       1\r
32059                         *MESH_TFACE     1       3       0       1\r
32060                 }\r
32061         }\r
32062         *PROP_MOTIONBLUR        0\r
32063         *PROP_CASTSHADOW        1\r
32064         *PROP_RECVSHADOW        1\r
32065         *MATERIAL_REF   3\r
32066 }\r
32067 *GEOMOBJECT     {\r
32068         *NODE_NAME      "mat3model0surf485"\r
32069         *NODE_TM        {\r
32070                 *NODE_NAME      "mat3model0surf485"\r
32071                 *INHERIT_POS    0       0       0\r
32072                 *INHERIT_ROT    0       0       0\r
32073                 *INHERIT_SCL    0       0       0\r
32074                 *TM_ROW0        1.0     0       0\r
32075                 *TM_ROW1        0       1.0     0\r
32076                 *TM_ROW2        0       0       1.0\r
32077                 *TM_ROW3        0       0       0\r
32078                 *TM_POS 0.000000        0.000000        0.000000\r
32079         }\r
32080         *MESH   {\r
32081                 *TIMEVALUE      0\r
32082                 *MESH_NUMVERTEX 8\r
32083                 *MESH_NUMFACES  6\r
32084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32085                 *MESH_VERTEX_LIST       {\r
32086                         *MESH_VERTEX    0       272.000000      -720.000000     -104.000000\r
32087                         *MESH_VERTEX    1       296.000000      -720.000000     -104.000000\r
32088                         *MESH_VERTEX    2       272.000000      -712.000000     -104.000000\r
32089                         *MESH_VERTEX    3       296.000000      -712.000000     -104.000000\r
32090                         *MESH_VERTEX    4       296.000000      -728.000000     -104.000000\r
32091                         *MESH_VERTEX    5       272.000000      -728.000000     -104.000000\r
32092                         *MESH_VERTEX    6       296.000000      -736.000000     -104.000000\r
32093                         *MESH_VERTEX    7       272.000000      -736.000000     -104.000000\r
32094                 }\r
32095                 *MESH_NORMALS   {\r
32096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32098                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
32099                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
32100                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
32101                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
32102                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
32103                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
32104                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
32105                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
32106                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
32107                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
32108                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
32109                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
32110                 }\r
32111                 *MESH_FACE_LIST {\r
32112                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32113                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32114                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32115                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32116                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32117                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32118                 }\r
32119                 *MESH_NUMTVERTEX        8\r
32120                 *MESH_TVERTLIST {\r
32121                         *MESH_TVERT     0       0.187500        0.742188        1.000000\r
32122                         *MESH_TVERT     1       0.187500        0.929688        1.000000\r
32123                         *MESH_TVERT     2       0.250000        0.742188        1.000000\r
32124                         *MESH_TVERT     3       0.250000        0.929688        1.000000\r
32125                         *MESH_TVERT     4       0.125000        0.929688        1.000000\r
32126                         *MESH_TVERT     5       0.125000        0.742188        1.000000\r
32127                         *MESH_TVERT     6       0.062500        0.929688        1.000000\r
32128                         *MESH_TVERT     7       0.062500        0.742188        1.000000\r
32129                 }\r
32130                 *MESH_NUMTVFACES        6\r
32131                 *MESH_TFACELIST {\r
32132                         *MESH_TFACE     0       0       1       4\r
32133                         *MESH_TFACE     1       0       2       1\r
32134                         *MESH_TFACE     2       0       4       5\r
32135                         *MESH_TFACE     3       1       2       3\r
32136                         *MESH_TFACE     4       4       6       5\r
32137                         *MESH_TFACE     5       5       6       7\r
32138                 }\r
32139         }\r
32140         *PROP_MOTIONBLUR        0\r
32141         *PROP_CASTSHADOW        1\r
32142         *PROP_RECVSHADOW        1\r
32143         *MATERIAL_REF   3\r
32144 }\r
32145 *GEOMOBJECT     {\r
32146         *NODE_NAME      "mat3model0surf486"\r
32147         *NODE_TM        {\r
32148                 *NODE_NAME      "mat3model0surf486"\r
32149                 *INHERIT_POS    0       0       0\r
32150                 *INHERIT_ROT    0       0       0\r
32151                 *INHERIT_SCL    0       0       0\r
32152                 *TM_ROW0        1.0     0       0\r
32153                 *TM_ROW1        0       1.0     0\r
32154                 *TM_ROW2        0       0       1.0\r
32155                 *TM_ROW3        0       0       0\r
32156                 *TM_POS 0.000000        0.000000        0.000000\r
32157         }\r
32158         *MESH   {\r
32159                 *TIMEVALUE      0\r
32160                 *MESH_NUMVERTEX 4\r
32161                 *MESH_NUMFACES  2\r
32162                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32163                 *MESH_VERTEX_LIST       {\r
32164                         *MESH_VERTEX    0       280.000000      -720.000000     -104.000000\r
32165                         *MESH_VERTEX    1       272.000000      -720.000000     -168.000000\r
32166                         *MESH_VERTEX    2       280.000000      -720.000000     -168.000000\r
32167                         *MESH_VERTEX    3       272.000000      -720.000000     -104.000000\r
32168                 }\r
32169                 *MESH_NORMALS   {\r
32170                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32171                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32172                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
32173                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
32174                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
32175                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
32176                 }\r
32177                 *MESH_FACE_LIST {\r
32178                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32179                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32180                 }\r
32181                 *MESH_NUMTVERTEX        4\r
32182                 *MESH_TVERTLIST {\r
32183                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
32184                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
32185                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
32186                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
32187                 }\r
32188                 *MESH_NUMTVFACES        2\r
32189                 *MESH_TFACELIST {\r
32190                         *MESH_TFACE     0       0       2       1\r
32191                         *MESH_TFACE     1       3       0       1\r
32192                 }\r
32193         }\r
32194         *PROP_MOTIONBLUR        0\r
32195         *PROP_CASTSHADOW        1\r
32196         *PROP_RECVSHADOW        1\r
32197         *MATERIAL_REF   3\r
32198 }\r
32199 *GEOMOBJECT     {\r
32200         *NODE_NAME      "mat3model0surf487"\r
32201         *NODE_TM        {\r
32202                 *NODE_NAME      "mat3model0surf487"\r
32203                 *INHERIT_POS    0       0       0\r
32204                 *INHERIT_ROT    0       0       0\r
32205                 *INHERIT_SCL    0       0       0\r
32206                 *TM_ROW0        1.0     0       0\r
32207                 *TM_ROW1        0       1.0     0\r
32208                 *TM_ROW2        0       0       1.0\r
32209                 *TM_ROW3        0       0       0\r
32210                 *TM_POS 0.000000        0.000000        0.000000\r
32211         }\r
32212         *MESH   {\r
32213                 *TIMEVALUE      0\r
32214                 *MESH_NUMVERTEX 8\r
32215                 *MESH_NUMFACES  6\r
32216                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32217                 *MESH_VERTEX_LIST       {\r
32218                         *MESH_VERTEX    0       296.000000      -720.000000     -168.000000\r
32219                         *MESH_VERTEX    1       272.000000      -720.000000     -168.000000\r
32220                         *MESH_VERTEX    2       296.000000      -712.000000     -168.000000\r
32221                         *MESH_VERTEX    3       272.000000      -712.000000     -168.000000\r
32222                         *MESH_VERTEX    4       272.000000      -728.000000     -168.000000\r
32223                         *MESH_VERTEX    5       296.000000      -728.000000     -168.000000\r
32224                         *MESH_VERTEX    6       272.000000      -736.000000     -168.000000\r
32225                         *MESH_VERTEX    7       296.000000      -736.000000     -168.000000\r
32226                 }\r
32227                 *MESH_NORMALS   {\r
32228                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32229                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32230                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
32231                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
32232                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
32233                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
32234                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
32235                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
32236                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
32237                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
32238                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
32239                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
32240                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
32241                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
32242                 }\r
32243                 *MESH_FACE_LIST {\r
32244                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32245                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32246                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32247                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32248                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32249                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32250                 }\r
32251                 *MESH_NUMTVERTEX        8\r
32252                 *MESH_TVERTLIST {\r
32253                         *MESH_TVERT     0       0.125000        0.949219        1.000000\r
32254                         *MESH_TVERT     1       0.125000        0.761719        1.000000\r
32255                         *MESH_TVERT     2       0.062500        0.949219        1.000000\r
32256                         *MESH_TVERT     3       0.062500        0.761719        1.000000\r
32257                         *MESH_TVERT     4       0.187500        0.761719        1.000000\r
32258                         *MESH_TVERT     5       0.187500        0.949219        1.000000\r
32259                         *MESH_TVERT     6       0.250000        0.761719        1.000000\r
32260                         *MESH_TVERT     7       0.250000        0.949219        1.000000\r
32261                 }\r
32262                 *MESH_NUMTVFACES        6\r
32263                 *MESH_TFACELIST {\r
32264                         *MESH_TFACE     0       0       1       4\r
32265                         *MESH_TFACE     1       0       2       1\r
32266                         *MESH_TFACE     2       0       4       5\r
32267                         *MESH_TFACE     3       1       2       3\r
32268                         *MESH_TFACE     4       4       6       5\r
32269                         *MESH_TFACE     5       5       6       7\r
32270                 }\r
32271         }\r
32272         *PROP_MOTIONBLUR        0\r
32273         *PROP_CASTSHADOW        1\r
32274         *PROP_RECVSHADOW        1\r
32275         *MATERIAL_REF   3\r
32276 }\r
32277 *GEOMOBJECT     {\r
32278         *NODE_NAME      "mat3model0surf488"\r
32279         *NODE_TM        {\r
32280                 *NODE_NAME      "mat3model0surf488"\r
32281                 *INHERIT_POS    0       0       0\r
32282                 *INHERIT_ROT    0       0       0\r
32283                 *INHERIT_SCL    0       0       0\r
32284                 *TM_ROW0        1.0     0       0\r
32285                 *TM_ROW1        0       1.0     0\r
32286                 *TM_ROW2        0       0       1.0\r
32287                 *TM_ROW3        0       0       0\r
32288                 *TM_POS 0.000000        0.000000        0.000000\r
32289         }\r
32290         *MESH   {\r
32291                 *TIMEVALUE      0\r
32292                 *MESH_NUMVERTEX 4\r
32293                 *MESH_NUMFACES  2\r
32294                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32295                 *MESH_VERTEX_LIST       {\r
32296                         *MESH_VERTEX    0       272.000000      -720.000000     -104.000000\r
32297                         *MESH_VERTEX    1       272.000000      -728.000000     -168.000000\r
32298                         *MESH_VERTEX    2       272.000000      -720.000000     -168.000000\r
32299                         *MESH_VERTEX    3       272.000000      -728.000000     -104.000000\r
32300                 }\r
32301                 *MESH_NORMALS   {\r
32302                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32303                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32304                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
32305                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
32306                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
32307                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
32308                 }\r
32309                 *MESH_FACE_LIST {\r
32310                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32311                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32312                 }\r
32313                 *MESH_NUMTVERTEX        4\r
32314                 *MESH_TVERTLIST {\r
32315                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
32316                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
32317                         *MESH_TVERT     2       0.125000        -0.062500       1.000000\r
32318                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
32319                 }\r
32320                 *MESH_NUMTVFACES        2\r
32321                 *MESH_TFACELIST {\r
32322                         *MESH_TFACE     0       0       2       1\r
32323                         *MESH_TFACE     1       3       0       1\r
32324                 }\r
32325         }\r
32326         *PROP_MOTIONBLUR        0\r
32327         *PROP_CASTSHADOW        1\r
32328         *PROP_RECVSHADOW        1\r
32329         *MATERIAL_REF   3\r
32330 }\r
32331 *GEOMOBJECT     {\r
32332         *NODE_NAME      "mat3model0surf489"\r
32333         *NODE_TM        {\r
32334                 *NODE_NAME      "mat3model0surf489"\r
32335                 *INHERIT_POS    0       0       0\r
32336                 *INHERIT_ROT    0       0       0\r
32337                 *INHERIT_SCL    0       0       0\r
32338                 *TM_ROW0        1.0     0       0\r
32339                 *TM_ROW1        0       1.0     0\r
32340                 *TM_ROW2        0       0       1.0\r
32341                 *TM_ROW3        0       0       0\r
32342                 *TM_POS 0.000000        0.000000        0.000000\r
32343         }\r
32344         *MESH   {\r
32345                 *TIMEVALUE      0\r
32346                 *MESH_NUMVERTEX 4\r
32347                 *MESH_NUMFACES  2\r
32348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32349                 *MESH_VERTEX_LIST       {\r
32350                         *MESH_VERTEX    0       280.000000      -728.000000     -168.000000\r
32351                         *MESH_VERTEX    1       272.000000      -728.000000     -168.000000\r
32352                         *MESH_VERTEX    2       280.000000      -728.000000     -104.000000\r
32353                         *MESH_VERTEX    3       272.000000      -728.000000     -104.000000\r
32354                 }\r
32355                 *MESH_NORMALS   {\r
32356                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32357                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32358                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
32359                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
32360                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
32361                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
32362                 }\r
32363                 *MESH_FACE_LIST {\r
32364                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32365                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32366                 }\r
32367                 *MESH_NUMTVERTEX        4\r
32368                 *MESH_TVERTLIST {\r
32369                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
32370                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
32371                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
32372                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
32373                 }\r
32374                 *MESH_NUMTVFACES        2\r
32375                 *MESH_TFACELIST {\r
32376                         *MESH_TFACE     0       0       2       1\r
32377                         *MESH_TFACE     1       2       3       1\r
32378                 }\r
32379         }\r
32380         *PROP_MOTIONBLUR        0\r
32381         *PROP_CASTSHADOW        1\r
32382         *PROP_RECVSHADOW        1\r
32383         *MATERIAL_REF   3\r
32384 }\r
32385 *GEOMOBJECT     {\r
32386         *NODE_NAME      "mat3model0surf490"\r
32387         *NODE_TM        {\r
32388                 *NODE_NAME      "mat3model0surf490"\r
32389                 *INHERIT_POS    0       0       0\r
32390                 *INHERIT_ROT    0       0       0\r
32391                 *INHERIT_SCL    0       0       0\r
32392                 *TM_ROW0        1.0     0       0\r
32393                 *TM_ROW1        0       1.0     0\r
32394                 *TM_ROW2        0       0       1.0\r
32395                 *TM_ROW3        0       0       0\r
32396                 *TM_POS 0.000000        0.000000        0.000000\r
32397         }\r
32398         *MESH   {\r
32399                 *TIMEVALUE      0\r
32400                 *MESH_NUMVERTEX 4\r
32401                 *MESH_NUMFACES  2\r
32402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32403                 *MESH_VERTEX_LIST       {\r
32404                         *MESH_VERTEX    0       264.000000      384.000000      -72.000000\r
32405                         *MESH_VERTEX    1       264.000000      344.000000      -88.000000\r
32406                         *MESH_VERTEX    2       264.000000      344.000000      -72.000000\r
32407                         *MESH_VERTEX    3       264.000000      384.000000      -88.000000\r
32408                 }\r
32409                 *MESH_NORMALS   {\r
32410                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32411                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32412                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
32413                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
32414                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
32415                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
32416                 }\r
32417                 *MESH_FACE_LIST {\r
32418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32419                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32420                 }\r
32421                 *MESH_NUMTVERTEX        4\r
32422                 *MESH_TVERTLIST {\r
32423                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
32424                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
32425                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
32426                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
32427                 }\r
32428                 *MESH_NUMTVFACES        2\r
32429                 *MESH_TFACELIST {\r
32430                         *MESH_TFACE     0       0       2       1\r
32431                         *MESH_TFACE     1       3       0       1\r
32432                 }\r
32433         }\r
32434         *PROP_MOTIONBLUR        0\r
32435         *PROP_CASTSHADOW        1\r
32436         *PROP_RECVSHADOW        1\r
32437         *MATERIAL_REF   3\r
32438 }\r
32439 *GEOMOBJECT     {\r
32440         *NODE_NAME      "mat3model0surf491"\r
32441         *NODE_TM        {\r
32442                 *NODE_NAME      "mat3model0surf491"\r
32443                 *INHERIT_POS    0       0       0\r
32444                 *INHERIT_ROT    0       0       0\r
32445                 *INHERIT_SCL    0       0       0\r
32446                 *TM_ROW0        1.0     0       0\r
32447                 *TM_ROW1        0       1.0     0\r
32448                 *TM_ROW2        0       0       1.0\r
32449                 *TM_ROW3        0       0       0\r
32450                 *TM_POS 0.000000        0.000000        0.000000\r
32451         }\r
32452         *MESH   {\r
32453                 *TIMEVALUE      0\r
32454                 *MESH_NUMVERTEX 4\r
32455                 *MESH_NUMFACES  2\r
32456                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32457                 *MESH_VERTEX_LIST       {\r
32458                         *MESH_VERTEX    0       264.000000      384.000000      -184.000000\r
32459                         *MESH_VERTEX    1       264.000000      344.000000      -200.000000\r
32460                         *MESH_VERTEX    2       264.000000      344.000000      -184.000000\r
32461                         *MESH_VERTEX    3       264.000000      384.000000      -200.000000\r
32462                 }\r
32463                 *MESH_NORMALS   {\r
32464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32466                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
32467                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
32468                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
32469                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
32470                 }\r
32471                 *MESH_FACE_LIST {\r
32472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32473                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32474                 }\r
32475                 *MESH_NUMTVERTEX        4\r
32476                 *MESH_TVERTLIST {\r
32477                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
32478                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
32479                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
32480                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
32481                 }\r
32482                 *MESH_NUMTVFACES        2\r
32483                 *MESH_TFACELIST {\r
32484                         *MESH_TFACE     0       0       2       1\r
32485                         *MESH_TFACE     1       3       0       1\r
32486                 }\r
32487         }\r
32488         *PROP_MOTIONBLUR        0\r
32489         *PROP_CASTSHADOW        1\r
32490         *PROP_RECVSHADOW        1\r
32491         *MATERIAL_REF   3\r
32492 }\r
32493 *GEOMOBJECT     {\r
32494         *NODE_NAME      "mat3model0surf492"\r
32495         *NODE_TM        {\r
32496                 *NODE_NAME      "mat3model0surf492"\r
32497                 *INHERIT_POS    0       0       0\r
32498                 *INHERIT_ROT    0       0       0\r
32499                 *INHERIT_SCL    0       0       0\r
32500                 *TM_ROW0        1.0     0       0\r
32501                 *TM_ROW1        0       1.0     0\r
32502                 *TM_ROW2        0       0       1.0\r
32503                 *TM_ROW3        0       0       0\r
32504                 *TM_POS 0.000000        0.000000        0.000000\r
32505         }\r
32506         *MESH   {\r
32507                 *TIMEVALUE      0\r
32508                 *MESH_NUMVERTEX 4\r
32509                 *MESH_NUMFACES  2\r
32510                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32511                 *MESH_VERTEX_LIST       {\r
32512                         *MESH_VERTEX    0       264.000000      -704.000000     -72.000000\r
32513                         *MESH_VERTEX    1       264.000000      -704.000000     -88.000000\r
32514                         *MESH_VERTEX    2       304.000000      -704.000000     -72.000000\r
32515                         *MESH_VERTEX    3       304.000000      -704.000000     -88.000000\r
32516                 }\r
32517                 *MESH_NORMALS   {\r
32518                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32519                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32520                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
32521                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
32522                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
32523                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
32524                 }\r
32525                 *MESH_FACE_LIST {\r
32526                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32527                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32528                 }\r
32529                 *MESH_NUMTVERTEX        4\r
32530                 *MESH_TVERTLIST {\r
32531                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
32532                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
32533                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
32534                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
32535                 }\r
32536                 *MESH_NUMTVFACES        2\r
32537                 *MESH_TFACELIST {\r
32538                         *MESH_TFACE     0       0       2       1\r
32539                         *MESH_TFACE     1       2       3       1\r
32540                 }\r
32541         }\r
32542         *PROP_MOTIONBLUR        0\r
32543         *PROP_CASTSHADOW        1\r
32544         *PROP_RECVSHADOW        1\r
32545         *MATERIAL_REF   3\r
32546 }\r
32547 *GEOMOBJECT     {\r
32548         *NODE_NAME      "mat3model0surf493"\r
32549         *NODE_TM        {\r
32550                 *NODE_NAME      "mat3model0surf493"\r
32551                 *INHERIT_POS    0       0       0\r
32552                 *INHERIT_ROT    0       0       0\r
32553                 *INHERIT_SCL    0       0       0\r
32554                 *TM_ROW0        1.0     0       0\r
32555                 *TM_ROW1        0       1.0     0\r
32556                 *TM_ROW2        0       0       1.0\r
32557                 *TM_ROW3        0       0       0\r
32558                 *TM_POS 0.000000        0.000000        0.000000\r
32559         }\r
32560         *MESH   {\r
32561                 *TIMEVALUE      0\r
32562                 *MESH_NUMVERTEX 4\r
32563                 *MESH_NUMFACES  2\r
32564                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32565                 *MESH_VERTEX_LIST       {\r
32566                         *MESH_VERTEX    0       264.000000      -704.000000     -184.000000\r
32567                         *MESH_VERTEX    1       264.000000      -704.000000     -200.000000\r
32568                         *MESH_VERTEX    2       304.000000      -704.000000     -184.000000\r
32569                         *MESH_VERTEX    3       304.000000      -704.000000     -200.000000\r
32570                 }\r
32571                 *MESH_NORMALS   {\r
32572                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32573                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32574                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
32575                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
32576                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
32577                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
32578                 }\r
32579                 *MESH_FACE_LIST {\r
32580                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32581                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32582                 }\r
32583                 *MESH_NUMTVERTEX        4\r
32584                 *MESH_TVERTLIST {\r
32585                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
32586                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
32587                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
32588                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
32589                 }\r
32590                 *MESH_NUMTVFACES        2\r
32591                 *MESH_TFACELIST {\r
32592                         *MESH_TFACE     0       0       2       1\r
32593                         *MESH_TFACE     1       2       3       1\r
32594                 }\r
32595         }\r
32596         *PROP_MOTIONBLUR        0\r
32597         *PROP_CASTSHADOW        1\r
32598         *PROP_RECVSHADOW        1\r
32599         *MATERIAL_REF   3\r
32600 }\r
32601 *GEOMOBJECT     {\r
32602         *NODE_NAME      "mat3model0surf494"\r
32603         *NODE_TM        {\r
32604                 *NODE_NAME      "mat3model0surf494"\r
32605                 *INHERIT_POS    0       0       0\r
32606                 *INHERIT_ROT    0       0       0\r
32607                 *INHERIT_SCL    0       0       0\r
32608                 *TM_ROW0        1.0     0       0\r
32609                 *TM_ROW1        0       1.0     0\r
32610                 *TM_ROW2        0       0       1.0\r
32611                 *TM_ROW3        0       0       0\r
32612                 *TM_POS 0.000000        0.000000        0.000000\r
32613         }\r
32614         *MESH   {\r
32615                 *TIMEVALUE      0\r
32616                 *MESH_NUMVERTEX 4\r
32617                 *MESH_NUMFACES  2\r
32618                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32619                 *MESH_VERTEX_LIST       {\r
32620                         *MESH_VERTEX    0       296.000000      -712.000000     -104.000000\r
32621                         *MESH_VERTEX    1       264.000000      -704.000000     -88.000000\r
32622                         *MESH_VERTEX    2       272.000000      -712.000000     -104.000000\r
32623                         *MESH_VERTEX    3       304.000000      -704.000000     -88.000000\r
32624                 }\r
32625                 *MESH_NORMALS   {\r
32626                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32627                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32628                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
32629                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
32630                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
32631                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
32632                 }\r
32633                 *MESH_FACE_LIST {\r
32634                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32635                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32636                 }\r
32637                 *MESH_NUMTVERTEX        4\r
32638                 *MESH_TVERTLIST {\r
32639                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
32640                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
32641                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
32642                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
32643                 }\r
32644                 *MESH_NUMTVFACES        2\r
32645                 *MESH_TFACELIST {\r
32646                         *MESH_TFACE     0       0       2       1\r
32647                         *MESH_TFACE     1       3       0       1\r
32648                 }\r
32649         }\r
32650         *PROP_MOTIONBLUR        0\r
32651         *PROP_CASTSHADOW        1\r
32652         *PROP_RECVSHADOW        1\r
32653         *MATERIAL_REF   3\r
32654 }\r
32655 *GEOMOBJECT     {\r
32656         *NODE_NAME      "mat3model0surf495"\r
32657         *NODE_TM        {\r
32658                 *NODE_NAME      "mat3model0surf495"\r
32659                 *INHERIT_POS    0       0       0\r
32660                 *INHERIT_ROT    0       0       0\r
32661                 *INHERIT_SCL    0       0       0\r
32662                 *TM_ROW0        1.0     0       0\r
32663                 *TM_ROW1        0       1.0     0\r
32664                 *TM_ROW2        0       0       1.0\r
32665                 *TM_ROW3        0       0       0\r
32666                 *TM_POS 0.000000        0.000000        0.000000\r
32667         }\r
32668         *MESH   {\r
32669                 *TIMEVALUE      0\r
32670                 *MESH_NUMVERTEX 4\r
32671                 *MESH_NUMFACES  2\r
32672                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32673                 *MESH_VERTEX_LIST       {\r
32674                         *MESH_VERTEX    0       296.000000      -712.000000     -168.000000\r
32675                         *MESH_VERTEX    1       264.000000      -704.000000     -184.000000\r
32676                         *MESH_VERTEX    2       304.000000      -704.000000     -184.000000\r
32677                         *MESH_VERTEX    3       272.000000      -712.000000     -168.000000\r
32678                 }\r
32679                 *MESH_NORMALS   {\r
32680                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32681                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32682                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
32683                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
32684                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
32685                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
32686                 }\r
32687                 *MESH_FACE_LIST {\r
32688                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32689                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32690                 }\r
32691                 *MESH_NUMTVERTEX        4\r
32692                 *MESH_TVERTLIST {\r
32693                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
32694                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
32695                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
32696                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
32697                 }\r
32698                 *MESH_NUMTVFACES        2\r
32699                 *MESH_TFACELIST {\r
32700                         *MESH_TFACE     0       0       2       1\r
32701                         *MESH_TFACE     1       3       0       1\r
32702                 }\r
32703         }\r
32704         *PROP_MOTIONBLUR        0\r
32705         *PROP_CASTSHADOW        1\r
32706         *PROP_RECVSHADOW        1\r
32707         *MATERIAL_REF   3\r
32708 }\r
32709 *GEOMOBJECT     {\r
32710         *NODE_NAME      "mat3model0surf496"\r
32711         *NODE_TM        {\r
32712                 *NODE_NAME      "mat3model0surf496"\r
32713                 *INHERIT_POS    0       0       0\r
32714                 *INHERIT_ROT    0       0       0\r
32715                 *INHERIT_SCL    0       0       0\r
32716                 *TM_ROW0        1.0     0       0\r
32717                 *TM_ROW1        0       1.0     0\r
32718                 *TM_ROW2        0       0       1.0\r
32719                 *TM_ROW3        0       0       0\r
32720                 *TM_POS 0.000000        0.000000        0.000000\r
32721         }\r
32722         *MESH   {\r
32723                 *TIMEVALUE      0\r
32724                 *MESH_NUMVERTEX 6\r
32725                 *MESH_NUMFACES  4\r
32726                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32727                 *MESH_VERTEX_LIST       {\r
32728                         *MESH_VERTEX    0       264.000000      -704.000000     -88.000000\r
32729                         *MESH_VERTEX    1       272.000000      -720.000000     -104.000000\r
32730                         *MESH_VERTEX    2       272.000000      -712.000000     -104.000000\r
32731                         *MESH_VERTEX    3       264.000000      -744.000000     -88.000000\r
32732                         *MESH_VERTEX    4       272.000000      -728.000000     -104.000000\r
32733                         *MESH_VERTEX    5       272.000000      -736.000000     -104.000000\r
32734                 }\r
32735                 *MESH_NORMALS   {\r
32736                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32737                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32738                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
32739                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
32740                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
32741                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
32742                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
32743                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
32744                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
32745                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
32746                 }\r
32747                 *MESH_FACE_LIST {\r
32748                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32749                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32750                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32751                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32752                 }\r
32753                 *MESH_NUMTVERTEX        6\r
32754                 *MESH_TVERTLIST {\r
32755                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
32756                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
32757                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
32758                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
32759                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
32760                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
32761                 }\r
32762                 *MESH_NUMTVFACES        4\r
32763                 *MESH_TFACELIST {\r
32764                         *MESH_TFACE     0       0       2       1\r
32765                         *MESH_TFACE     1       3       0       1\r
32766                         *MESH_TFACE     2       3       1       4\r
32767                         *MESH_TFACE     3       5       3       4\r
32768                 }\r
32769         }\r
32770         *PROP_MOTIONBLUR        0\r
32771         *PROP_CASTSHADOW        1\r
32772         *PROP_RECVSHADOW        1\r
32773         *MATERIAL_REF   3\r
32774 }\r
32775 *GEOMOBJECT     {\r
32776         *NODE_NAME      "mat3model0surf497"\r
32777         *NODE_TM        {\r
32778                 *NODE_NAME      "mat3model0surf497"\r
32779                 *INHERIT_POS    0       0       0\r
32780                 *INHERIT_ROT    0       0       0\r
32781                 *INHERIT_SCL    0       0       0\r
32782                 *TM_ROW0        1.0     0       0\r
32783                 *TM_ROW1        0       1.0     0\r
32784                 *TM_ROW2        0       0       1.0\r
32785                 *TM_ROW3        0       0       0\r
32786                 *TM_POS 0.000000        0.000000        0.000000\r
32787         }\r
32788         *MESH   {\r
32789                 *TIMEVALUE      0\r
32790                 *MESH_NUMVERTEX 6\r
32791                 *MESH_NUMFACES  4\r
32792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32793                 *MESH_VERTEX_LIST       {\r
32794                         *MESH_VERTEX    0       272.000000      -720.000000     -168.000000\r
32795                         *MESH_VERTEX    1       264.000000      -704.000000     -184.000000\r
32796                         *MESH_VERTEX    2       272.000000      -712.000000     -168.000000\r
32797                         *MESH_VERTEX    3       272.000000      -728.000000     -168.000000\r
32798                         *MESH_VERTEX    4       264.000000      -744.000000     -184.000000\r
32799                         *MESH_VERTEX    5       272.000000      -736.000000     -168.000000\r
32800                 }\r
32801                 *MESH_NORMALS   {\r
32802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32804                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
32805                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
32806                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
32807                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
32808                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
32809                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
32810                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
32811                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
32812                 }\r
32813                 *MESH_FACE_LIST {\r
32814                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32815                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32816                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32817                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32818                 }\r
32819                 *MESH_NUMTVERTEX        6\r
32820                 *MESH_TVERTLIST {\r
32821                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
32822                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
32823                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
32824                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
32825                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
32826                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
32827                 }\r
32828                 *MESH_NUMTVFACES        4\r
32829                 *MESH_TFACELIST {\r
32830                         *MESH_TFACE     0       0       2       1\r
32831                         *MESH_TFACE     1       3       0       1\r
32832                         *MESH_TFACE     2       3       1       4\r
32833                         *MESH_TFACE     3       5       3       4\r
32834                 }\r
32835         }\r
32836         *PROP_MOTIONBLUR        0\r
32837         *PROP_CASTSHADOW        1\r
32838         *PROP_RECVSHADOW        1\r
32839         *MATERIAL_REF   3\r
32840 }\r
32841 *GEOMOBJECT     {\r
32842         *NODE_NAME      "mat3model0surf498"\r
32843         *NODE_TM        {\r
32844                 *NODE_NAME      "mat3model0surf498"\r
32845                 *INHERIT_POS    0       0       0\r
32846                 *INHERIT_ROT    0       0       0\r
32847                 *INHERIT_SCL    0       0       0\r
32848                 *TM_ROW0        1.0     0       0\r
32849                 *TM_ROW1        0       1.0     0\r
32850                 *TM_ROW2        0       0       1.0\r
32851                 *TM_ROW3        0       0       0\r
32852                 *TM_POS 0.000000        0.000000        0.000000\r
32853         }\r
32854         *MESH   {\r
32855                 *TIMEVALUE      0\r
32856                 *MESH_NUMVERTEX 4\r
32857                 *MESH_NUMFACES  2\r
32858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32859                 *MESH_VERTEX_LIST       {\r
32860                         *MESH_VERTEX    0       264.000000      -704.000000     -72.000000\r
32861                         *MESH_VERTEX    1       264.000000      -744.000000     -88.000000\r
32862                         *MESH_VERTEX    2       264.000000      -704.000000     -88.000000\r
32863                         *MESH_VERTEX    3       264.000000      -744.000000     -72.000000\r
32864                 }\r
32865                 *MESH_NORMALS   {\r
32866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32868                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
32869                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
32870                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
32871                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
32872                 }\r
32873                 *MESH_FACE_LIST {\r
32874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32875                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32876                 }\r
32877                 *MESH_NUMTVERTEX        4\r
32878                 *MESH_TVERTLIST {\r
32879                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
32880                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
32881                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
32882                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
32883                 }\r
32884                 *MESH_NUMTVFACES        2\r
32885                 *MESH_TFACELIST {\r
32886                         *MESH_TFACE     0       0       2       1\r
32887                         *MESH_TFACE     1       3       0       1\r
32888                 }\r
32889         }\r
32890         *PROP_MOTIONBLUR        0\r
32891         *PROP_CASTSHADOW        1\r
32892         *PROP_RECVSHADOW        1\r
32893         *MATERIAL_REF   3\r
32894 }\r
32895 *GEOMOBJECT     {\r
32896         *NODE_NAME      "mat3model0surf499"\r
32897         *NODE_TM        {\r
32898                 *NODE_NAME      "mat3model0surf499"\r
32899                 *INHERIT_POS    0       0       0\r
32900                 *INHERIT_ROT    0       0       0\r
32901                 *INHERIT_SCL    0       0       0\r
32902                 *TM_ROW0        1.0     0       0\r
32903                 *TM_ROW1        0       1.0     0\r
32904                 *TM_ROW2        0       0       1.0\r
32905                 *TM_ROW3        0       0       0\r
32906                 *TM_POS 0.000000        0.000000        0.000000\r
32907         }\r
32908         *MESH   {\r
32909                 *TIMEVALUE      0\r
32910                 *MESH_NUMVERTEX 4\r
32911                 *MESH_NUMFACES  2\r
32912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32913                 *MESH_VERTEX_LIST       {\r
32914                         *MESH_VERTEX    0       304.000000      -744.000000     -88.000000\r
32915                         *MESH_VERTEX    1       264.000000      -744.000000     -88.000000\r
32916                         *MESH_VERTEX    2       304.000000      -744.000000     -72.000000\r
32917                         *MESH_VERTEX    3       264.000000      -744.000000     -72.000000\r
32918                 }\r
32919                 *MESH_NORMALS   {\r
32920                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32921                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32922                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
32923                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
32924                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
32925                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
32926                 }\r
32927                 *MESH_FACE_LIST {\r
32928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32929                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32930                 }\r
32931                 *MESH_NUMTVERTEX        4\r
32932                 *MESH_TVERTLIST {\r
32933                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
32934                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
32935                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
32936                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
32937                 }\r
32938                 *MESH_NUMTVFACES        2\r
32939                 *MESH_TFACELIST {\r
32940                         *MESH_TFACE     0       0       2       1\r
32941                         *MESH_TFACE     1       2       3       1\r
32942                 }\r
32943         }\r
32944         *PROP_MOTIONBLUR        0\r
32945         *PROP_CASTSHADOW        1\r
32946         *PROP_RECVSHADOW        1\r
32947         *MATERIAL_REF   3\r
32948 }\r
32949 *GEOMOBJECT     {\r
32950         *NODE_NAME      "mat3model0surf500"\r
32951         *NODE_TM        {\r
32952                 *NODE_NAME      "mat3model0surf500"\r
32953                 *INHERIT_POS    0       0       0\r
32954                 *INHERIT_ROT    0       0       0\r
32955                 *INHERIT_SCL    0       0       0\r
32956                 *TM_ROW0        1.0     0       0\r
32957                 *TM_ROW1        0       1.0     0\r
32958                 *TM_ROW2        0       0       1.0\r
32959                 *TM_ROW3        0       0       0\r
32960                 *TM_POS 0.000000        0.000000        0.000000\r
32961         }\r
32962         *MESH   {\r
32963                 *TIMEVALUE      0\r
32964                 *MESH_NUMVERTEX 4\r
32965                 *MESH_NUMFACES  2\r
32966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
32967                 *MESH_VERTEX_LIST       {\r
32968                         *MESH_VERTEX    0       272.000000      -736.000000     -104.000000\r
32969                         *MESH_VERTEX    1       264.000000      -744.000000     -88.000000\r
32970                         *MESH_VERTEX    2       296.000000      -736.000000     -104.000000\r
32971                         *MESH_VERTEX    3       304.000000      -744.000000     -88.000000\r
32972                 }\r
32973                 *MESH_NORMALS   {\r
32974                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
32975                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
32976                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
32977                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
32978                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
32979                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
32980                 }\r
32981                 *MESH_FACE_LIST {\r
32982                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32983                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
32984                 }\r
32985                 *MESH_NUMTVERTEX        4\r
32986                 *MESH_TVERTLIST {\r
32987                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
32988                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
32989                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
32990                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
32991                 }\r
32992                 *MESH_NUMTVFACES        2\r
32993                 *MESH_TFACELIST {\r
32994                         *MESH_TFACE     0       0       2       1\r
32995                         *MESH_TFACE     1       2       3       1\r
32996                 }\r
32997         }\r
32998         *PROP_MOTIONBLUR        0\r
32999         *PROP_CASTSHADOW        1\r
33000         *PROP_RECVSHADOW        1\r
33001         *MATERIAL_REF   3\r
33002 }\r
33003 *GEOMOBJECT     {\r
33004         *NODE_NAME      "mat3model0surf501"\r
33005         *NODE_TM        {\r
33006                 *NODE_NAME      "mat3model0surf501"\r
33007                 *INHERIT_POS    0       0       0\r
33008                 *INHERIT_ROT    0       0       0\r
33009                 *INHERIT_SCL    0       0       0\r
33010                 *TM_ROW0        1.0     0       0\r
33011                 *TM_ROW1        0       1.0     0\r
33012                 *TM_ROW2        0       0       1.0\r
33013                 *TM_ROW3        0       0       0\r
33014                 *TM_POS 0.000000        0.000000        0.000000\r
33015         }\r
33016         *MESH   {\r
33017                 *TIMEVALUE      0\r
33018                 *MESH_NUMVERTEX 4\r
33019                 *MESH_NUMFACES  2\r
33020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33021                 *MESH_VERTEX_LIST       {\r
33022                         *MESH_VERTEX    0       296.000000      -736.000000     -168.000000\r
33023                         *MESH_VERTEX    1       264.000000      -744.000000     -184.000000\r
33024                         *MESH_VERTEX    2       272.000000      -736.000000     -168.000000\r
33025                         *MESH_VERTEX    3       304.000000      -744.000000     -184.000000\r
33026                 }\r
33027                 *MESH_NORMALS   {\r
33028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33030                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
33031                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
33032                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
33033                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
33034                 }\r
33035                 *MESH_FACE_LIST {\r
33036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33037                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33038                 }\r
33039                 *MESH_NUMTVERTEX        4\r
33040                 *MESH_TVERTLIST {\r
33041                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
33042                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
33043                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
33044                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
33045                 }\r
33046                 *MESH_NUMTVFACES        2\r
33047                 *MESH_TFACELIST {\r
33048                         *MESH_TFACE     0       0       2       1\r
33049                         *MESH_TFACE     1       3       0       1\r
33050                 }\r
33051         }\r
33052         *PROP_MOTIONBLUR        0\r
33053         *PROP_CASTSHADOW        1\r
33054         *PROP_RECVSHADOW        1\r
33055         *MATERIAL_REF   3\r
33056 }\r
33057 *GEOMOBJECT     {\r
33058         *NODE_NAME      "mat3model0surf502"\r
33059         *NODE_TM        {\r
33060                 *NODE_NAME      "mat3model0surf502"\r
33061                 *INHERIT_POS    0       0       0\r
33062                 *INHERIT_ROT    0       0       0\r
33063                 *INHERIT_SCL    0       0       0\r
33064                 *TM_ROW0        1.0     0       0\r
33065                 *TM_ROW1        0       1.0     0\r
33066                 *TM_ROW2        0       0       1.0\r
33067                 *TM_ROW3        0       0       0\r
33068                 *TM_POS 0.000000        0.000000        0.000000\r
33069         }\r
33070         *MESH   {\r
33071                 *TIMEVALUE      0\r
33072                 *MESH_NUMVERTEX 4\r
33073                 *MESH_NUMFACES  2\r
33074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33075                 *MESH_VERTEX_LIST       {\r
33076                         *MESH_VERTEX    0       304.000000      -744.000000     -200.000000\r
33077                         *MESH_VERTEX    1       264.000000      -744.000000     -200.000000\r
33078                         *MESH_VERTEX    2       304.000000      -744.000000     -184.000000\r
33079                         *MESH_VERTEX    3       264.000000      -744.000000     -184.000000\r
33080                 }\r
33081                 *MESH_NORMALS   {\r
33082                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33083                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33084                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
33085                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
33086                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
33087                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
33088                 }\r
33089                 *MESH_FACE_LIST {\r
33090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33091                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33092                 }\r
33093                 *MESH_NUMTVERTEX        4\r
33094                 *MESH_TVERTLIST {\r
33095                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
33096                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
33097                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
33098                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
33099                 }\r
33100                 *MESH_NUMTVFACES        2\r
33101                 *MESH_TFACELIST {\r
33102                         *MESH_TFACE     0       0       2       1\r
33103                         *MESH_TFACE     1       2       3       1\r
33104                 }\r
33105         }\r
33106         *PROP_MOTIONBLUR        0\r
33107         *PROP_CASTSHADOW        1\r
33108         *PROP_RECVSHADOW        1\r
33109         *MATERIAL_REF   3\r
33110 }\r
33111 *GEOMOBJECT     {\r
33112         *NODE_NAME      "mat3model0surf503"\r
33113         *NODE_TM        {\r
33114                 *NODE_NAME      "mat3model0surf503"\r
33115                 *INHERIT_POS    0       0       0\r
33116                 *INHERIT_ROT    0       0       0\r
33117                 *INHERIT_SCL    0       0       0\r
33118                 *TM_ROW0        1.0     0       0\r
33119                 *TM_ROW1        0       1.0     0\r
33120                 *TM_ROW2        0       0       1.0\r
33121                 *TM_ROW3        0       0       0\r
33122                 *TM_POS 0.000000        0.000000        0.000000\r
33123         }\r
33124         *MESH   {\r
33125                 *TIMEVALUE      0\r
33126                 *MESH_NUMVERTEX 4\r
33127                 *MESH_NUMFACES  2\r
33128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33129                 *MESH_VERTEX_LIST       {\r
33130                         *MESH_VERTEX    0       264.000000      -704.000000     -184.000000\r
33131                         *MESH_VERTEX    1       264.000000      -744.000000     -200.000000\r
33132                         *MESH_VERTEX    2       264.000000      -704.000000     -200.000000\r
33133                         *MESH_VERTEX    3       264.000000      -744.000000     -184.000000\r
33134                 }\r
33135                 *MESH_NORMALS   {\r
33136                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33137                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33138                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
33139                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
33140                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
33141                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
33142                 }\r
33143                 *MESH_FACE_LIST {\r
33144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33145                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33146                 }\r
33147                 *MESH_NUMTVERTEX        4\r
33148                 *MESH_TVERTLIST {\r
33149                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
33150                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
33151                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
33152                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
33153                 }\r
33154                 *MESH_NUMTVFACES        2\r
33155                 *MESH_TFACELIST {\r
33156                         *MESH_TFACE     0       0       2       1\r
33157                         *MESH_TFACE     1       3       0       1\r
33158                 }\r
33159         }\r
33160         *PROP_MOTIONBLUR        0\r
33161         *PROP_CASTSHADOW        1\r
33162         *PROP_RECVSHADOW        1\r
33163         *MATERIAL_REF   3\r
33164 }\r
33165 *GEOMOBJECT     {\r
33166         *NODE_NAME      "mat3model0surf504"\r
33167         *NODE_TM        {\r
33168                 *NODE_NAME      "mat3model0surf504"\r
33169                 *INHERIT_POS    0       0       0\r
33170                 *INHERIT_ROT    0       0       0\r
33171                 *INHERIT_SCL    0       0       0\r
33172                 *TM_ROW0        1.0     0       0\r
33173                 *TM_ROW1        0       1.0     0\r
33174                 *TM_ROW2        0       0       1.0\r
33175                 *TM_ROW3        0       0       0\r
33176                 *TM_POS 0.000000        0.000000        0.000000\r
33177         }\r
33178         *MESH   {\r
33179                 *TIMEVALUE      0\r
33180                 *MESH_NUMVERTEX 6\r
33181                 *MESH_NUMFACES  4\r
33182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33183                 *MESH_VERTEX_LIST       {\r
33184                         *MESH_VERTEX    0       256.000000      368.000000      -104.000000\r
33185                         *MESH_VERTEX    1       264.000000      384.000000      -88.000000\r
33186                         *MESH_VERTEX    2       256.000000      376.000000      -104.000000\r
33187                         *MESH_VERTEX    3       256.000000      360.000000      -104.000000\r
33188                         *MESH_VERTEX    4       264.000000      344.000000      -88.000000\r
33189                         *MESH_VERTEX    5       256.000000      352.000000      -104.000000\r
33190                 }\r
33191                 *MESH_NORMALS   {\r
33192                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33193                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33194                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
33195                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
33196                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
33197                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
33198                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
33199                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
33200                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
33201                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
33202                 }\r
33203                 *MESH_FACE_LIST {\r
33204                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33205                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33206                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33207                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33208                 }\r
33209                 *MESH_NUMTVERTEX        6\r
33210                 *MESH_TVERTLIST {\r
33211                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
33212                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
33213                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
33214                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
33215                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
33216                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
33217                 }\r
33218                 *MESH_NUMTVFACES        4\r
33219                 *MESH_TFACELIST {\r
33220                         *MESH_TFACE     0       0       2       1\r
33221                         *MESH_TFACE     1       3       0       1\r
33222                         *MESH_TFACE     2       3       1       4\r
33223                         *MESH_TFACE     3       5       3       4\r
33224                 }\r
33225         }\r
33226         *PROP_MOTIONBLUR        0\r
33227         *PROP_CASTSHADOW        1\r
33228         *PROP_RECVSHADOW        1\r
33229         *MATERIAL_REF   3\r
33230 }\r
33231 *GEOMOBJECT     {\r
33232         *NODE_NAME      "mat3model0surf505"\r
33233         *NODE_TM        {\r
33234                 *NODE_NAME      "mat3model0surf505"\r
33235                 *INHERIT_POS    0       0       0\r
33236                 *INHERIT_ROT    0       0       0\r
33237                 *INHERIT_SCL    0       0       0\r
33238                 *TM_ROW0        1.0     0       0\r
33239                 *TM_ROW1        0       1.0     0\r
33240                 *TM_ROW2        0       0       1.0\r
33241                 *TM_ROW3        0       0       0\r
33242                 *TM_POS 0.000000        0.000000        0.000000\r
33243         }\r
33244         *MESH   {\r
33245                 *TIMEVALUE      0\r
33246                 *MESH_NUMVERTEX 6\r
33247                 *MESH_NUMFACES  4\r
33248                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33249                 *MESH_VERTEX_LIST       {\r
33250                         *MESH_VERTEX    0       264.000000      384.000000      -184.000000\r
33251                         *MESH_VERTEX    1       256.000000      368.000000      -168.000000\r
33252                         *MESH_VERTEX    2       256.000000      376.000000      -168.000000\r
33253                         *MESH_VERTEX    3       264.000000      344.000000      -184.000000\r
33254                         *MESH_VERTEX    4       256.000000      360.000000      -168.000000\r
33255                         *MESH_VERTEX    5       256.000000      352.000000      -168.000000\r
33256                 }\r
33257                 *MESH_NORMALS   {\r
33258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33260                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
33261                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
33262                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
33263                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
33264                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
33265                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
33266                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
33267                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
33268                 }\r
33269                 *MESH_FACE_LIST {\r
33270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33271                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33272                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33273                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33274                 }\r
33275                 *MESH_NUMTVERTEX        6\r
33276                 *MESH_TVERTLIST {\r
33277                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
33278                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
33279                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
33280                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
33281                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
33282                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
33283                 }\r
33284                 *MESH_NUMTVFACES        4\r
33285                 *MESH_TFACELIST {\r
33286                         *MESH_TFACE     0       0       2       1\r
33287                         *MESH_TFACE     1       3       0       1\r
33288                         *MESH_TFACE     2       3       1       4\r
33289                         *MESH_TFACE     3       5       3       4\r
33290                 }\r
33291         }\r
33292         *PROP_MOTIONBLUR        0\r
33293         *PROP_CASTSHADOW        1\r
33294         *PROP_RECVSHADOW        1\r
33295         *MATERIAL_REF   3\r
33296 }\r
33297 *GEOMOBJECT     {\r
33298         *NODE_NAME      "mat3model0surf506"\r
33299         *NODE_TM        {\r
33300                 *NODE_NAME      "mat3model0surf506"\r
33301                 *INHERIT_POS    0       0       0\r
33302                 *INHERIT_ROT    0       0       0\r
33303                 *INHERIT_SCL    0       0       0\r
33304                 *TM_ROW0        1.0     0       0\r
33305                 *TM_ROW1        0       1.0     0\r
33306                 *TM_ROW2        0       0       1.0\r
33307                 *TM_ROW3        0       0       0\r
33308                 *TM_POS 0.000000        0.000000        0.000000\r
33309         }\r
33310         *MESH   {\r
33311                 *TIMEVALUE      0\r
33312                 *MESH_NUMVERTEX 4\r
33313                 *MESH_NUMFACES  2\r
33314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33315                 *MESH_VERTEX_LIST       {\r
33316                         *MESH_VERTEX    0       256.000000      368.000000      -104.000000\r
33317                         *MESH_VERTEX    1       256.000000      360.000000      -168.000000\r
33318                         *MESH_VERTEX    2       256.000000      360.000000      -104.000000\r
33319                         *MESH_VERTEX    3       256.000000      368.000000      -168.000000\r
33320                 }\r
33321                 *MESH_NORMALS   {\r
33322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33324                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
33325                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
33326                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
33327                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
33328                 }\r
33329                 *MESH_FACE_LIST {\r
33330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33331                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33332                 }\r
33333                 *MESH_NUMTVERTEX        4\r
33334                 *MESH_TVERTLIST {\r
33335                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
33336                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
33337                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
33338                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
33339                 }\r
33340                 *MESH_NUMTVFACES        2\r
33341                 *MESH_TFACELIST {\r
33342                         *MESH_TFACE     0       0       2       1\r
33343                         *MESH_TFACE     1       3       0       1\r
33344                 }\r
33345         }\r
33346         *PROP_MOTIONBLUR        0\r
33347         *PROP_CASTSHADOW        1\r
33348         *PROP_RECVSHADOW        1\r
33349         *MATERIAL_REF   3\r
33350 }\r
33351 *GEOMOBJECT     {\r
33352         *NODE_NAME      "mat3model0surf507"\r
33353         *NODE_TM        {\r
33354                 *NODE_NAME      "mat3model0surf507"\r
33355                 *INHERIT_POS    0       0       0\r
33356                 *INHERIT_ROT    0       0       0\r
33357                 *INHERIT_SCL    0       0       0\r
33358                 *TM_ROW0        1.0     0       0\r
33359                 *TM_ROW1        0       1.0     0\r
33360                 *TM_ROW2        0       0       1.0\r
33361                 *TM_ROW3        0       0       0\r
33362                 *TM_POS 0.000000        0.000000        0.000000\r
33363         }\r
33364         *MESH   {\r
33365                 *TIMEVALUE      0\r
33366                 *MESH_NUMVERTEX 4\r
33367                 *MESH_NUMFACES  2\r
33368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33369                 *MESH_VERTEX_LIST       {\r
33370                         *MESH_VERTEX    0       248.000000      368.000000      -104.000000\r
33371                         *MESH_VERTEX    1       248.000000      368.000000      -168.000000\r
33372                         *MESH_VERTEX    2       256.000000      368.000000      -104.000000\r
33373                         *MESH_VERTEX    3       256.000000      368.000000      -168.000000\r
33374                 }\r
33375                 *MESH_NORMALS   {\r
33376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33378                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
33379                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
33380                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
33381                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
33382                 }\r
33383                 *MESH_FACE_LIST {\r
33384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33385                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33386                 }\r
33387                 *MESH_NUMTVERTEX        4\r
33388                 *MESH_TVERTLIST {\r
33389                         *MESH_TVERT     0       0.875000        0.433594        1.000000\r
33390                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
33391                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
33392                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
33393                 }\r
33394                 *MESH_NUMTVFACES        2\r
33395                 *MESH_TFACELIST {\r
33396                         *MESH_TFACE     0       0       2       1\r
33397                         *MESH_TFACE     1       2       3       1\r
33398                 }\r
33399         }\r
33400         *PROP_MOTIONBLUR        0\r
33401         *PROP_CASTSHADOW        1\r
33402         *PROP_RECVSHADOW        1\r
33403         *MATERIAL_REF   3\r
33404 }\r
33405 *GEOMOBJECT     {\r
33406         *NODE_NAME      "mat3model0surf508"\r
33407         *NODE_TM        {\r
33408                 *NODE_NAME      "mat3model0surf508"\r
33409                 *INHERIT_POS    0       0       0\r
33410                 *INHERIT_ROT    0       0       0\r
33411                 *INHERIT_SCL    0       0       0\r
33412                 *TM_ROW0        1.0     0       0\r
33413                 *TM_ROW1        0       1.0     0\r
33414                 *TM_ROW2        0       0       1.0\r
33415                 *TM_ROW3        0       0       0\r
33416                 *TM_POS 0.000000        0.000000        0.000000\r
33417         }\r
33418         *MESH   {\r
33419                 *TIMEVALUE      0\r
33420                 *MESH_NUMVERTEX 4\r
33421                 *MESH_NUMFACES  2\r
33422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33423                 *MESH_VERTEX_LIST       {\r
33424                         *MESH_VERTEX    0       256.000000      360.000000      -168.000000\r
33425                         *MESH_VERTEX    1       248.000000      360.000000      -168.000000\r
33426                         *MESH_VERTEX    2       256.000000      360.000000      -104.000000\r
33427                         *MESH_VERTEX    3       248.000000      360.000000      -104.000000\r
33428                 }\r
33429                 *MESH_NORMALS   {\r
33430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33432                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
33433                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
33434                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
33435                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
33436                 }\r
33437                 *MESH_FACE_LIST {\r
33438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33439                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33440                 }\r
33441                 *MESH_NUMTVERTEX        4\r
33442                 *MESH_TVERTLIST {\r
33443                         *MESH_TVERT     0       0.812500        -0.066406       1.000000\r
33444                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
33445                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
33446                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
33447                 }\r
33448                 *MESH_NUMTVFACES        2\r
33449                 *MESH_TFACELIST {\r
33450                         *MESH_TFACE     0       0       2       1\r
33451                         *MESH_TFACE     1       2       3       1\r
33452                 }\r
33453         }\r
33454         *PROP_MOTIONBLUR        0\r
33455         *PROP_CASTSHADOW        1\r
33456         *PROP_RECVSHADOW        1\r
33457         *MATERIAL_REF   3\r
33458 }\r
33459 *GEOMOBJECT     {\r
33460         *NODE_NAME      "mat3model0surf509"\r
33461         *NODE_TM        {\r
33462                 *NODE_NAME      "mat3model0surf509"\r
33463                 *INHERIT_POS    0       0       0\r
33464                 *INHERIT_ROT    0       0       0\r
33465                 *INHERIT_SCL    0       0       0\r
33466                 *TM_ROW0        1.0     0       0\r
33467                 *TM_ROW1        0       1.0     0\r
33468                 *TM_ROW2        0       0       1.0\r
33469                 *TM_ROW3        0       0       0\r
33470                 *TM_POS 0.000000        0.000000        0.000000\r
33471         }\r
33472         *MESH   {\r
33473                 *TIMEVALUE      0\r
33474                 *MESH_NUMVERTEX 4\r
33475                 *MESH_NUMFACES  2\r
33476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33477                 *MESH_VERTEX_LIST       {\r
33478                         *MESH_VERTEX    0       248.000000      360.000000      -104.000000\r
33479                         *MESH_VERTEX    1       248.000000      360.000000      -168.000000\r
33480                         *MESH_VERTEX    2       248.000000      368.000000      -104.000000\r
33481                         *MESH_VERTEX    3       248.000000      368.000000      -168.000000\r
33482                 }\r
33483                 *MESH_NORMALS   {\r
33484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33486                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
33487                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
33488                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
33489                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
33490                 }\r
33491                 *MESH_FACE_LIST {\r
33492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33493                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33494                 }\r
33495                 *MESH_NUMTVERTEX        4\r
33496                 *MESH_TVERTLIST {\r
33497                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
33498                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
33499                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
33500                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
33501                 }\r
33502                 *MESH_NUMTVFACES        2\r
33503                 *MESH_TFACELIST {\r
33504                         *MESH_TFACE     0       0       2       1\r
33505                         *MESH_TFACE     1       2       3       1\r
33506                 }\r
33507         }\r
33508         *PROP_MOTIONBLUR        0\r
33509         *PROP_CASTSHADOW        1\r
33510         *PROP_RECVSHADOW        1\r
33511         *MATERIAL_REF   3\r
33512 }\r
33513 *GEOMOBJECT     {\r
33514         *NODE_NAME      "mat3model0surf510"\r
33515         *NODE_TM        {\r
33516                 *NODE_NAME      "mat3model0surf510"\r
33517                 *INHERIT_POS    0       0       0\r
33518                 *INHERIT_ROT    0       0       0\r
33519                 *INHERIT_SCL    0       0       0\r
33520                 *TM_ROW0        1.0     0       0\r
33521                 *TM_ROW1        0       1.0     0\r
33522                 *TM_ROW2        0       0       1.0\r
33523                 *TM_ROW3        0       0       0\r
33524                 *TM_POS 0.000000        0.000000        0.000000\r
33525         }\r
33526         *MESH   {\r
33527                 *TIMEVALUE      0\r
33528                 *MESH_NUMVERTEX 4\r
33529                 *MESH_NUMFACES  2\r
33530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33531                 *MESH_VERTEX_LIST       {\r
33532                         *MESH_VERTEX    0       240.000000      368.000000      -168.000000\r
33533                         *MESH_VERTEX    1       240.000000      360.000000      -168.000000\r
33534                         *MESH_VERTEX    2       240.000000      368.000000      -104.000000\r
33535                         *MESH_VERTEX    3       240.000000      360.000000      -104.000000\r
33536                 }\r
33537                 *MESH_NORMALS   {\r
33538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33540                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
33541                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
33542                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
33543                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
33544                 }\r
33545                 *MESH_FACE_LIST {\r
33546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33547                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33548                 }\r
33549                 *MESH_NUMTVERTEX        4\r
33550                 *MESH_TVERTLIST {\r
33551                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
33552                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
33553                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
33554                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
33555                 }\r
33556                 *MESH_NUMTVFACES        2\r
33557                 *MESH_TFACELIST {\r
33558                         *MESH_TFACE     0       0       2       1\r
33559                         *MESH_TFACE     1       2       3       1\r
33560                 }\r
33561         }\r
33562         *PROP_MOTIONBLUR        0\r
33563         *PROP_CASTSHADOW        1\r
33564         *PROP_RECVSHADOW        1\r
33565         *MATERIAL_REF   3\r
33566 }\r
33567 *GEOMOBJECT     {\r
33568         *NODE_NAME      "mat3model0surf511"\r
33569         *NODE_TM        {\r
33570                 *NODE_NAME      "mat3model0surf511"\r
33571                 *INHERIT_POS    0       0       0\r
33572                 *INHERIT_ROT    0       0       0\r
33573                 *INHERIT_SCL    0       0       0\r
33574                 *TM_ROW0        1.0     0       0\r
33575                 *TM_ROW1        0       1.0     0\r
33576                 *TM_ROW2        0       0       1.0\r
33577                 *TM_ROW3        0       0       0\r
33578                 *TM_POS 0.000000        0.000000        0.000000\r
33579         }\r
33580         *MESH   {\r
33581                 *TIMEVALUE      0\r
33582                 *MESH_NUMVERTEX 8\r
33583                 *MESH_NUMFACES  6\r
33584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33585                 *MESH_VERTEX_LIST       {\r
33586                         *MESH_VERTEX    0       232.000000      376.000000      -104.000000\r
33587                         *MESH_VERTEX    1       256.000000      368.000000      -104.000000\r
33588                         *MESH_VERTEX    2       256.000000      376.000000      -104.000000\r
33589                         *MESH_VERTEX    3       232.000000      368.000000      -104.000000\r
33590                         *MESH_VERTEX    4       256.000000      360.000000      -104.000000\r
33591                         *MESH_VERTEX    5       232.000000      360.000000      -104.000000\r
33592                         *MESH_VERTEX    6       256.000000      352.000000      -104.000000\r
33593                         *MESH_VERTEX    7       232.000000      352.000000      -104.000000\r
33594                 }\r
33595                 *MESH_NORMALS   {\r
33596                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33597                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33598                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
33599                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
33600                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
33601                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
33602                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
33603                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
33604                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
33605                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
33606                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
33607                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
33608                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
33609                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
33610                 }\r
33611                 *MESH_FACE_LIST {\r
33612                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33613                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33614                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33615                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33616                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33617                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33618                 }\r
33619                 *MESH_NUMTVERTEX        8\r
33620                 *MESH_TVERTLIST {\r
33621                         *MESH_TVERT     0       0.054688        0.937500        1.000000\r
33622                         *MESH_TVERT     1       0.117188        0.750000        1.000000\r
33623                         *MESH_TVERT     2       0.054688        0.750000        1.000000\r
33624                         *MESH_TVERT     3       0.117188        0.937500        1.000000\r
33625                         *MESH_TVERT     4       0.179688        0.750000        1.000000\r
33626                         *MESH_TVERT     5       0.179688        0.937500        1.000000\r
33627                         *MESH_TVERT     6       0.242188        0.750000        1.000000\r
33628                         *MESH_TVERT     7       0.242188        0.937500        1.000000\r
33629                 }\r
33630                 *MESH_NUMTVFACES        6\r
33631                 *MESH_TFACELIST {\r
33632                         *MESH_TFACE     0       1       4       3\r
33633                         *MESH_TFACE     1       0       1       3\r
33634                         *MESH_TFACE     2       3       4       5\r
33635                         *MESH_TFACE     3       0       2       1\r
33636                         *MESH_TFACE     4       4       6       5\r
33637                         *MESH_TFACE     5       5       6       7\r
33638                 }\r
33639         }\r
33640         *PROP_MOTIONBLUR        0\r
33641         *PROP_CASTSHADOW        1\r
33642         *PROP_RECVSHADOW        1\r
33643         *MATERIAL_REF   3\r
33644 }\r
33645 *GEOMOBJECT     {\r
33646         *NODE_NAME      "mat3model0surf512"\r
33647         *NODE_TM        {\r
33648                 *NODE_NAME      "mat3model0surf512"\r
33649                 *INHERIT_POS    0       0       0\r
33650                 *INHERIT_ROT    0       0       0\r
33651                 *INHERIT_SCL    0       0       0\r
33652                 *TM_ROW0        1.0     0       0\r
33653                 *TM_ROW1        0       1.0     0\r
33654                 *TM_ROW2        0       0       1.0\r
33655                 *TM_ROW3        0       0       0\r
33656                 *TM_POS 0.000000        0.000000        0.000000\r
33657         }\r
33658         *MESH   {\r
33659                 *TIMEVALUE      0\r
33660                 *MESH_NUMVERTEX 8\r
33661                 *MESH_NUMFACES  6\r
33662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33663                 *MESH_VERTEX_LIST       {\r
33664                         *MESH_VERTEX    0       256.000000      368.000000      -168.000000\r
33665                         *MESH_VERTEX    1       232.000000      368.000000      -168.000000\r
33666                         *MESH_VERTEX    2       256.000000      376.000000      -168.000000\r
33667                         *MESH_VERTEX    3       232.000000      376.000000      -168.000000\r
33668                         *MESH_VERTEX    4       232.000000      360.000000      -168.000000\r
33669                         *MESH_VERTEX    5       256.000000      360.000000      -168.000000\r
33670                         *MESH_VERTEX    6       232.000000      352.000000      -168.000000\r
33671                         *MESH_VERTEX    7       256.000000      352.000000      -168.000000\r
33672                 }\r
33673                 *MESH_NORMALS   {\r
33674                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33675                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33676                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
33677                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
33678                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
33679                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
33680                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
33681                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
33682                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
33683                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
33684                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
33685                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
33686                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
33687                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
33688                 }\r
33689                 *MESH_FACE_LIST {\r
33690                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33691                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33692                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33693                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33694                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33695                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33696                 }\r
33697                 *MESH_NUMTVERTEX        8\r
33698                 *MESH_TVERTLIST {\r
33699                         *MESH_TVERT     0       0.187500        0.761719        1.000000\r
33700                         *MESH_TVERT     1       0.187500        0.949219        1.000000\r
33701                         *MESH_TVERT     2       0.250000        0.761719        1.000000\r
33702                         *MESH_TVERT     3       0.250000        0.949219        1.000000\r
33703                         *MESH_TVERT     4       0.125000        0.949219        1.000000\r
33704                         *MESH_TVERT     5       0.125000        0.761719        1.000000\r
33705                         *MESH_TVERT     6       0.062500        0.949219        1.000000\r
33706                         *MESH_TVERT     7       0.062500        0.761719        1.000000\r
33707                 }\r
33708                 *MESH_NUMTVFACES        6\r
33709                 *MESH_TFACELIST {\r
33710                         *MESH_TFACE     0       0       1       4\r
33711                         *MESH_TFACE     1       0       2       1\r
33712                         *MESH_TFACE     2       0       4       5\r
33713                         *MESH_TFACE     3       1       2       3\r
33714                         *MESH_TFACE     4       4       6       5\r
33715                         *MESH_TFACE     5       5       6       7\r
33716                 }\r
33717         }\r
33718         *PROP_MOTIONBLUR        0\r
33719         *PROP_CASTSHADOW        1\r
33720         *PROP_RECVSHADOW        1\r
33721         *MATERIAL_REF   3\r
33722 }\r
33723 *GEOMOBJECT     {\r
33724         *NODE_NAME      "mat3model0surf513"\r
33725         *NODE_TM        {\r
33726                 *NODE_NAME      "mat3model0surf513"\r
33727                 *INHERIT_POS    0       0       0\r
33728                 *INHERIT_ROT    0       0       0\r
33729                 *INHERIT_SCL    0       0       0\r
33730                 *TM_ROW0        1.0     0       0\r
33731                 *TM_ROW1        0       1.0     0\r
33732                 *TM_ROW2        0       0       1.0\r
33733                 *TM_ROW3        0       0       0\r
33734                 *TM_POS 0.000000        0.000000        0.000000\r
33735         }\r
33736         *MESH   {\r
33737                 *TIMEVALUE      0\r
33738                 *MESH_NUMVERTEX 4\r
33739                 *MESH_NUMFACES  2\r
33740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33741                 *MESH_VERTEX_LIST       {\r
33742                         *MESH_VERTEX    0       240.000000      368.000000      -104.000000\r
33743                         *MESH_VERTEX    1       232.000000      368.000000      -168.000000\r
33744                         *MESH_VERTEX    2       240.000000      368.000000      -168.000000\r
33745                         *MESH_VERTEX    3       232.000000      368.000000      -104.000000\r
33746                 }\r
33747                 *MESH_NORMALS   {\r
33748                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33749                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33750                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
33751                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
33752                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
33753                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
33754                 }\r
33755                 *MESH_FACE_LIST {\r
33756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33757                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33758                 }\r
33759                 *MESH_NUMTVERTEX        4\r
33760                 *MESH_TVERTLIST {\r
33761                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
33762                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
33763                         *MESH_TVERT     2       0.812500        -0.066406       1.000000\r
33764                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
33765                 }\r
33766                 *MESH_NUMTVFACES        2\r
33767                 *MESH_TFACELIST {\r
33768                         *MESH_TFACE     0       0       2       1\r
33769                         *MESH_TFACE     1       3       0       1\r
33770                 }\r
33771         }\r
33772         *PROP_MOTIONBLUR        0\r
33773         *PROP_CASTSHADOW        1\r
33774         *PROP_RECVSHADOW        1\r
33775         *MATERIAL_REF   3\r
33776 }\r
33777 *GEOMOBJECT     {\r
33778         *NODE_NAME      "mat3model0surf514"\r
33779         *NODE_TM        {\r
33780                 *NODE_NAME      "mat3model0surf514"\r
33781                 *INHERIT_POS    0       0       0\r
33782                 *INHERIT_ROT    0       0       0\r
33783                 *INHERIT_SCL    0       0       0\r
33784                 *TM_ROW0        1.0     0       0\r
33785                 *TM_ROW1        0       1.0     0\r
33786                 *TM_ROW2        0       0       1.0\r
33787                 *TM_ROW3        0       0       0\r
33788                 *TM_POS 0.000000        0.000000        0.000000\r
33789         }\r
33790         *MESH   {\r
33791                 *TIMEVALUE      0\r
33792                 *MESH_NUMVERTEX 4\r
33793                 *MESH_NUMFACES  2\r
33794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33795                 *MESH_VERTEX_LIST       {\r
33796                         *MESH_VERTEX    0       232.000000      368.000000      -104.000000\r
33797                         *MESH_VERTEX    1       232.000000      360.000000      -168.000000\r
33798                         *MESH_VERTEX    2       232.000000      368.000000      -168.000000\r
33799                         *MESH_VERTEX    3       232.000000      360.000000      -104.000000\r
33800                 }\r
33801                 *MESH_NORMALS   {\r
33802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33804                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
33805                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
33806                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
33807                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
33808                 }\r
33809                 *MESH_FACE_LIST {\r
33810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33811                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33812                 }\r
33813                 *MESH_NUMTVERTEX        4\r
33814                 *MESH_TVERTLIST {\r
33815                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
33816                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
33817                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
33818                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
33819                 }\r
33820                 *MESH_NUMTVFACES        2\r
33821                 *MESH_TFACELIST {\r
33822                         *MESH_TFACE     0       0       2       1\r
33823                         *MESH_TFACE     1       3       0       1\r
33824                 }\r
33825         }\r
33826         *PROP_MOTIONBLUR        0\r
33827         *PROP_CASTSHADOW        1\r
33828         *PROP_RECVSHADOW        1\r
33829         *MATERIAL_REF   3\r
33830 }\r
33831 *GEOMOBJECT     {\r
33832         *NODE_NAME      "mat3model0surf515"\r
33833         *NODE_TM        {\r
33834                 *NODE_NAME      "mat3model0surf515"\r
33835                 *INHERIT_POS    0       0       0\r
33836                 *INHERIT_ROT    0       0       0\r
33837                 *INHERIT_SCL    0       0       0\r
33838                 *TM_ROW0        1.0     0       0\r
33839                 *TM_ROW1        0       1.0     0\r
33840                 *TM_ROW2        0       0       1.0\r
33841                 *TM_ROW3        0       0       0\r
33842                 *TM_POS 0.000000        0.000000        0.000000\r
33843         }\r
33844         *MESH   {\r
33845                 *TIMEVALUE      0\r
33846                 *MESH_NUMVERTEX 4\r
33847                 *MESH_NUMFACES  2\r
33848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33849                 *MESH_VERTEX_LIST       {\r
33850                         *MESH_VERTEX    0       240.000000      360.000000      -168.000000\r
33851                         *MESH_VERTEX    1       232.000000      360.000000      -168.000000\r
33852                         *MESH_VERTEX    2       240.000000      360.000000      -104.000000\r
33853                         *MESH_VERTEX    3       232.000000      360.000000      -104.000000\r
33854                 }\r
33855                 *MESH_NORMALS   {\r
33856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33858                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
33859                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
33860                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
33861                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
33862                 }\r
33863                 *MESH_FACE_LIST {\r
33864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33865                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33866                 }\r
33867                 *MESH_NUMTVERTEX        4\r
33868                 *MESH_TVERTLIST {\r
33869                         *MESH_TVERT     0       0.812500        -0.066406       1.000000\r
33870                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
33871                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
33872                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
33873                 }\r
33874                 *MESH_NUMTVFACES        2\r
33875                 *MESH_TFACELIST {\r
33876                         *MESH_TFACE     0       0       2       1\r
33877                         *MESH_TFACE     1       2       3       1\r
33878                 }\r
33879         }\r
33880         *PROP_MOTIONBLUR        0\r
33881         *PROP_CASTSHADOW        1\r
33882         *PROP_RECVSHADOW        1\r
33883         *MATERIAL_REF   3\r
33884 }\r
33885 *GEOMOBJECT     {\r
33886         *NODE_NAME      "mat3model0surf516"\r
33887         *NODE_TM        {\r
33888                 *NODE_NAME      "mat3model0surf516"\r
33889                 *INHERIT_POS    0       0       0\r
33890                 *INHERIT_ROT    0       0       0\r
33891                 *INHERIT_SCL    0       0       0\r
33892                 *TM_ROW0        1.0     0       0\r
33893                 *TM_ROW1        0       1.0     0\r
33894                 *TM_ROW2        0       0       1.0\r
33895                 *TM_ROW3        0       0       0\r
33896                 *TM_POS 0.000000        0.000000        0.000000\r
33897         }\r
33898         *MESH   {\r
33899                 *TIMEVALUE      0\r
33900                 *MESH_NUMVERTEX 4\r
33901                 *MESH_NUMFACES  2\r
33902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33903                 *MESH_VERTEX_LIST       {\r
33904                         *MESH_VERTEX    0       264.000000      384.000000      -72.000000\r
33905                         *MESH_VERTEX    1       224.000000      384.000000      -88.000000\r
33906                         *MESH_VERTEX    2       264.000000      384.000000      -88.000000\r
33907                         *MESH_VERTEX    3       224.000000      384.000000      -72.000000\r
33908                 }\r
33909                 *MESH_NORMALS   {\r
33910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33912                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
33913                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
33914                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
33915                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
33916                 }\r
33917                 *MESH_FACE_LIST {\r
33918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33919                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33920                 }\r
33921                 *MESH_NUMTVERTEX        4\r
33922                 *MESH_TVERTLIST {\r
33923                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
33924                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
33925                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
33926                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
33927                 }\r
33928                 *MESH_NUMTVFACES        2\r
33929                 *MESH_TFACELIST {\r
33930                         *MESH_TFACE     0       0       2       1\r
33931                         *MESH_TFACE     1       3       0       1\r
33932                 }\r
33933         }\r
33934         *PROP_MOTIONBLUR        0\r
33935         *PROP_CASTSHADOW        1\r
33936         *PROP_RECVSHADOW        1\r
33937         *MATERIAL_REF   3\r
33938 }\r
33939 *GEOMOBJECT     {\r
33940         *NODE_NAME      "mat3model0surf517"\r
33941         *NODE_TM        {\r
33942                 *NODE_NAME      "mat3model0surf517"\r
33943                 *INHERIT_POS    0       0       0\r
33944                 *INHERIT_ROT    0       0       0\r
33945                 *INHERIT_SCL    0       0       0\r
33946                 *TM_ROW0        1.0     0       0\r
33947                 *TM_ROW1        0       1.0     0\r
33948                 *TM_ROW2        0       0       1.0\r
33949                 *TM_ROW3        0       0       0\r
33950                 *TM_POS 0.000000        0.000000        0.000000\r
33951         }\r
33952         *MESH   {\r
33953                 *TIMEVALUE      0\r
33954                 *MESH_NUMVERTEX 4\r
33955                 *MESH_NUMFACES  2\r
33956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
33957                 *MESH_VERTEX_LIST       {\r
33958                         *MESH_VERTEX    0       224.000000      384.000000      -184.000000\r
33959                         *MESH_VERTEX    1       224.000000      384.000000      -200.000000\r
33960                         *MESH_VERTEX    2       264.000000      384.000000      -184.000000\r
33961                         *MESH_VERTEX    3       264.000000      384.000000      -200.000000\r
33962                 }\r
33963                 *MESH_NORMALS   {\r
33964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
33965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
33966                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
33967                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
33968                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
33969                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
33970                 }\r
33971                 *MESH_FACE_LIST {\r
33972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33973                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
33974                 }\r
33975                 *MESH_NUMTVERTEX        4\r
33976                 *MESH_TVERTLIST {\r
33977                         *MESH_TVERT     0       1.000000        0.808594        1.000000\r
33978                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
33979                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
33980                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
33981                 }\r
33982                 *MESH_NUMTVFACES        2\r
33983                 *MESH_TFACELIST {\r
33984                         *MESH_TFACE     0       0       2       1\r
33985                         *MESH_TFACE     1       2       3       1\r
33986                 }\r
33987         }\r
33988         *PROP_MOTIONBLUR        0\r
33989         *PROP_CASTSHADOW        1\r
33990         *PROP_RECVSHADOW        1\r
33991         *MATERIAL_REF   3\r
33992 }\r
33993 *GEOMOBJECT     {\r
33994         *NODE_NAME      "mat3model0surf518"\r
33995         *NODE_TM        {\r
33996                 *NODE_NAME      "mat3model0surf518"\r
33997                 *INHERIT_POS    0       0       0\r
33998                 *INHERIT_ROT    0       0       0\r
33999                 *INHERIT_SCL    0       0       0\r
34000                 *TM_ROW0        1.0     0       0\r
34001                 *TM_ROW1        0       1.0     0\r
34002                 *TM_ROW2        0       0       1.0\r
34003                 *TM_ROW3        0       0       0\r
34004                 *TM_POS 0.000000        0.000000        0.000000\r
34005         }\r
34006         *MESH   {\r
34007                 *TIMEVALUE      0\r
34008                 *MESH_NUMVERTEX 4\r
34009                 *MESH_NUMFACES  2\r
34010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34011                 *MESH_VERTEX_LIST       {\r
34012                         *MESH_VERTEX    0       256.000000      376.000000      -104.000000\r
34013                         *MESH_VERTEX    1       224.000000      384.000000      -88.000000\r
34014                         *MESH_VERTEX    2       232.000000      376.000000      -104.000000\r
34015                         *MESH_VERTEX    3       264.000000      384.000000      -88.000000\r
34016                 }\r
34017                 *MESH_NORMALS   {\r
34018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34020                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
34021                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
34022                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
34023                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
34024                 }\r
34025                 *MESH_FACE_LIST {\r
34026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34027                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34028                 }\r
34029                 *MESH_NUMTVERTEX        4\r
34030                 *MESH_TVERTLIST {\r
34031                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
34032                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
34033                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
34034                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
34035                 }\r
34036                 *MESH_NUMTVFACES        2\r
34037                 *MESH_TFACELIST {\r
34038                         *MESH_TFACE     0       0       2       1\r
34039                         *MESH_TFACE     1       3       0       1\r
34040                 }\r
34041         }\r
34042         *PROP_MOTIONBLUR        0\r
34043         *PROP_CASTSHADOW        1\r
34044         *PROP_RECVSHADOW        1\r
34045         *MATERIAL_REF   3\r
34046 }\r
34047 *GEOMOBJECT     {\r
34048         *NODE_NAME      "mat3model0surf519"\r
34049         *NODE_TM        {\r
34050                 *NODE_NAME      "mat3model0surf519"\r
34051                 *INHERIT_POS    0       0       0\r
34052                 *INHERIT_ROT    0       0       0\r
34053                 *INHERIT_SCL    0       0       0\r
34054                 *TM_ROW0        1.0     0       0\r
34055                 *TM_ROW1        0       1.0     0\r
34056                 *TM_ROW2        0       0       1.0\r
34057                 *TM_ROW3        0       0       0\r
34058                 *TM_POS 0.000000        0.000000        0.000000\r
34059         }\r
34060         *MESH   {\r
34061                 *TIMEVALUE      0\r
34062                 *MESH_NUMVERTEX 4\r
34063                 *MESH_NUMFACES  2\r
34064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34065                 *MESH_VERTEX_LIST       {\r
34066                         *MESH_VERTEX    0       256.000000      376.000000      -168.000000\r
34067                         *MESH_VERTEX    1       224.000000      384.000000      -184.000000\r
34068                         *MESH_VERTEX    2       264.000000      384.000000      -184.000000\r
34069                         *MESH_VERTEX    3       232.000000      376.000000      -168.000000\r
34070                 }\r
34071                 *MESH_NORMALS   {\r
34072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34074                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
34075                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
34076                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
34077                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
34078                 }\r
34079                 *MESH_FACE_LIST {\r
34080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34081                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34082                 }\r
34083                 *MESH_NUMTVERTEX        4\r
34084                 *MESH_TVERTLIST {\r
34085                         *MESH_TVERT     0       0.750000        0.933594        1.000000\r
34086                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
34087                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
34088                         *MESH_TVERT     3       0.937500        0.933594        1.000000\r
34089                 }\r
34090                 *MESH_NUMTVFACES        2\r
34091                 *MESH_TFACELIST {\r
34092                         *MESH_TFACE     0       0       2       1\r
34093                         *MESH_TFACE     1       3       0       1\r
34094                 }\r
34095         }\r
34096         *PROP_MOTIONBLUR        0\r
34097         *PROP_CASTSHADOW        1\r
34098         *PROP_RECVSHADOW        1\r
34099         *MATERIAL_REF   3\r
34100 }\r
34101 *GEOMOBJECT     {\r
34102         *NODE_NAME      "mat3model0surf520"\r
34103         *NODE_TM        {\r
34104                 *NODE_NAME      "mat3model0surf520"\r
34105                 *INHERIT_POS    0       0       0\r
34106                 *INHERIT_ROT    0       0       0\r
34107                 *INHERIT_SCL    0       0       0\r
34108                 *TM_ROW0        1.0     0       0\r
34109                 *TM_ROW1        0       1.0     0\r
34110                 *TM_ROW2        0       0       1.0\r
34111                 *TM_ROW3        0       0       0\r
34112                 *TM_POS 0.000000        0.000000        0.000000\r
34113         }\r
34114         *MESH   {\r
34115                 *TIMEVALUE      0\r
34116                 *MESH_NUMVERTEX 6\r
34117                 *MESH_NUMFACES  4\r
34118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34119                 *MESH_VERTEX_LIST       {\r
34120                         *MESH_VERTEX    0       224.000000      384.000000      -88.000000\r
34121                         *MESH_VERTEX    1       232.000000      368.000000      -104.000000\r
34122                         *MESH_VERTEX    2       232.000000      376.000000      -104.000000\r
34123                         *MESH_VERTEX    3       224.000000      344.000000      -88.000000\r
34124                         *MESH_VERTEX    4       232.000000      360.000000      -104.000000\r
34125                         *MESH_VERTEX    5       232.000000      352.000000      -104.000000\r
34126                 }\r
34127                 *MESH_NORMALS   {\r
34128                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34129                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34130                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
34131                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
34132                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
34133                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
34134                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
34135                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
34136                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
34137                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
34138                 }\r
34139                 *MESH_FACE_LIST {\r
34140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34141                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34142                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34143                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34144                 }\r
34145                 *MESH_NUMTVERTEX        6\r
34146                 *MESH_TVERTLIST {\r
34147                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
34148                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
34149                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
34150                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
34151                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
34152                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
34153                 }\r
34154                 *MESH_NUMTVFACES        4\r
34155                 *MESH_TFACELIST {\r
34156                         *MESH_TFACE     0       0       2       1\r
34157                         *MESH_TFACE     1       3       0       1\r
34158                         *MESH_TFACE     2       3       1       4\r
34159                         *MESH_TFACE     3       5       3       4\r
34160                 }\r
34161         }\r
34162         *PROP_MOTIONBLUR        0\r
34163         *PROP_CASTSHADOW        1\r
34164         *PROP_RECVSHADOW        1\r
34165         *MATERIAL_REF   3\r
34166 }\r
34167 *GEOMOBJECT     {\r
34168         *NODE_NAME      "mat3model0surf521"\r
34169         *NODE_TM        {\r
34170                 *NODE_NAME      "mat3model0surf521"\r
34171                 *INHERIT_POS    0       0       0\r
34172                 *INHERIT_ROT    0       0       0\r
34173                 *INHERIT_SCL    0       0       0\r
34174                 *TM_ROW0        1.0     0       0\r
34175                 *TM_ROW1        0       1.0     0\r
34176                 *TM_ROW2        0       0       1.0\r
34177                 *TM_ROW3        0       0       0\r
34178                 *TM_POS 0.000000        0.000000        0.000000\r
34179         }\r
34180         *MESH   {\r
34181                 *TIMEVALUE      0\r
34182                 *MESH_NUMVERTEX 6\r
34183                 *MESH_NUMFACES  4\r
34184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34185                 *MESH_VERTEX_LIST       {\r
34186                         *MESH_VERTEX    0       232.000000      368.000000      -168.000000\r
34187                         *MESH_VERTEX    1       224.000000      384.000000      -184.000000\r
34188                         *MESH_VERTEX    2       232.000000      376.000000      -168.000000\r
34189                         *MESH_VERTEX    3       232.000000      360.000000      -168.000000\r
34190                         *MESH_VERTEX    4       224.000000      344.000000      -184.000000\r
34191                         *MESH_VERTEX    5       232.000000      352.000000      -168.000000\r
34192                 }\r
34193                 *MESH_NORMALS   {\r
34194                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34195                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34196                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
34197                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
34198                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
34199                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
34200                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
34201                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
34202                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
34203                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
34204                 }\r
34205                 *MESH_FACE_LIST {\r
34206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34207                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34208                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34209                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34210                 }\r
34211                 *MESH_NUMTVERTEX        6\r
34212                 *MESH_TVERTLIST {\r
34213                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
34214                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
34215                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
34216                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
34217                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
34218                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
34219                 }\r
34220                 *MESH_NUMTVFACES        4\r
34221                 *MESH_TFACELIST {\r
34222                         *MESH_TFACE     0       0       2       1\r
34223                         *MESH_TFACE     1       3       0       1\r
34224                         *MESH_TFACE     2       3       1       4\r
34225                         *MESH_TFACE     3       5       3       4\r
34226                 }\r
34227         }\r
34228         *PROP_MOTIONBLUR        0\r
34229         *PROP_CASTSHADOW        1\r
34230         *PROP_RECVSHADOW        1\r
34231         *MATERIAL_REF   3\r
34232 }\r
34233 *GEOMOBJECT     {\r
34234         *NODE_NAME      "mat3model0surf522"\r
34235         *NODE_TM        {\r
34236                 *NODE_NAME      "mat3model0surf522"\r
34237                 *INHERIT_POS    0       0       0\r
34238                 *INHERIT_ROT    0       0       0\r
34239                 *INHERIT_SCL    0       0       0\r
34240                 *TM_ROW0        1.0     0       0\r
34241                 *TM_ROW1        0       1.0     0\r
34242                 *TM_ROW2        0       0       1.0\r
34243                 *TM_ROW3        0       0       0\r
34244                 *TM_POS 0.000000        0.000000        0.000000\r
34245         }\r
34246         *MESH   {\r
34247                 *TIMEVALUE      0\r
34248                 *MESH_NUMVERTEX 4\r
34249                 *MESH_NUMFACES  2\r
34250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34251                 *MESH_VERTEX_LIST       {\r
34252                         *MESH_VERTEX    0       224.000000      344.000000      -72.000000\r
34253                         *MESH_VERTEX    1       224.000000      344.000000      -88.000000\r
34254                         *MESH_VERTEX    2       224.000000      384.000000      -72.000000\r
34255                         *MESH_VERTEX    3       224.000000      384.000000      -88.000000\r
34256                 }\r
34257                 *MESH_NORMALS   {\r
34258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34260                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
34261                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
34262                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
34263                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
34264                 }\r
34265                 *MESH_FACE_LIST {\r
34266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34267                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34268                 }\r
34269                 *MESH_NUMTVERTEX        4\r
34270                 *MESH_TVERTLIST {\r
34271                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
34272                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
34273                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
34274                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
34275                 }\r
34276                 *MESH_NUMTVFACES        2\r
34277                 *MESH_TFACELIST {\r
34278                         *MESH_TFACE     0       0       2       1\r
34279                         *MESH_TFACE     1       2       3       1\r
34280                 }\r
34281         }\r
34282         *PROP_MOTIONBLUR        0\r
34283         *PROP_CASTSHADOW        1\r
34284         *PROP_RECVSHADOW        1\r
34285         *MATERIAL_REF   3\r
34286 }\r
34287 *GEOMOBJECT     {\r
34288         *NODE_NAME      "mat3model0surf523"\r
34289         *NODE_TM        {\r
34290                 *NODE_NAME      "mat3model0surf523"\r
34291                 *INHERIT_POS    0       0       0\r
34292                 *INHERIT_ROT    0       0       0\r
34293                 *INHERIT_SCL    0       0       0\r
34294                 *TM_ROW0        1.0     0       0\r
34295                 *TM_ROW1        0       1.0     0\r
34296                 *TM_ROW2        0       0       1.0\r
34297                 *TM_ROW3        0       0       0\r
34298                 *TM_POS 0.000000        0.000000        0.000000\r
34299         }\r
34300         *MESH   {\r
34301                 *TIMEVALUE      0\r
34302                 *MESH_NUMVERTEX 4\r
34303                 *MESH_NUMFACES  2\r
34304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34305                 *MESH_VERTEX_LIST       {\r
34306                         *MESH_VERTEX    0       264.000000      344.000000      -72.000000\r
34307                         *MESH_VERTEX    1       224.000000      344.000000      -88.000000\r
34308                         *MESH_VERTEX    2       224.000000      344.000000      -72.000000\r
34309                         *MESH_VERTEX    3       264.000000      344.000000      -88.000000\r
34310                 }\r
34311                 *MESH_NORMALS   {\r
34312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34314                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
34315                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
34316                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
34317                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
34318                 }\r
34319                 *MESH_FACE_LIST {\r
34320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34321                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34322                 }\r
34323                 *MESH_NUMTVERTEX        4\r
34324                 *MESH_TVERTLIST {\r
34325                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
34326                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
34327                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
34328                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
34329                 }\r
34330                 *MESH_NUMTVFACES        2\r
34331                 *MESH_TFACELIST {\r
34332                         *MESH_TFACE     0       0       2       1\r
34333                         *MESH_TFACE     1       3       0       1\r
34334                 }\r
34335         }\r
34336         *PROP_MOTIONBLUR        0\r
34337         *PROP_CASTSHADOW        1\r
34338         *PROP_RECVSHADOW        1\r
34339         *MATERIAL_REF   3\r
34340 }\r
34341 *GEOMOBJECT     {\r
34342         *NODE_NAME      "mat3model0surf524"\r
34343         *NODE_TM        {\r
34344                 *NODE_NAME      "mat3model0surf524"\r
34345                 *INHERIT_POS    0       0       0\r
34346                 *INHERIT_ROT    0       0       0\r
34347                 *INHERIT_SCL    0       0       0\r
34348                 *TM_ROW0        1.0     0       0\r
34349                 *TM_ROW1        0       1.0     0\r
34350                 *TM_ROW2        0       0       1.0\r
34351                 *TM_ROW3        0       0       0\r
34352                 *TM_POS 0.000000        0.000000        0.000000\r
34353         }\r
34354         *MESH   {\r
34355                 *TIMEVALUE      0\r
34356                 *MESH_NUMVERTEX 4\r
34357                 *MESH_NUMFACES  2\r
34358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34359                 *MESH_VERTEX_LIST       {\r
34360                         *MESH_VERTEX    0       256.000000      352.000000      -104.000000\r
34361                         *MESH_VERTEX    1       224.000000      344.000000      -88.000000\r
34362                         *MESH_VERTEX    2       264.000000      344.000000      -88.000000\r
34363                         *MESH_VERTEX    3       232.000000      352.000000      -104.000000\r
34364                 }\r
34365                 *MESH_NORMALS   {\r
34366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34368                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
34369                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
34370                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
34371                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
34372                 }\r
34373                 *MESH_FACE_LIST {\r
34374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34375                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34376                 }\r
34377                 *MESH_NUMTVERTEX        4\r
34378                 *MESH_TVERTLIST {\r
34379                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
34380                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
34381                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
34382                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
34383                 }\r
34384                 *MESH_NUMTVFACES        2\r
34385                 *MESH_TFACELIST {\r
34386                         *MESH_TFACE     0       0       2       1\r
34387                         *MESH_TFACE     1       3       0       1\r
34388                 }\r
34389         }\r
34390         *PROP_MOTIONBLUR        0\r
34391         *PROP_CASTSHADOW        1\r
34392         *PROP_RECVSHADOW        1\r
34393         *MATERIAL_REF   3\r
34394 }\r
34395 *GEOMOBJECT     {\r
34396         *NODE_NAME      "mat3model0surf525"\r
34397         *NODE_TM        {\r
34398                 *NODE_NAME      "mat3model0surf525"\r
34399                 *INHERIT_POS    0       0       0\r
34400                 *INHERIT_ROT    0       0       0\r
34401                 *INHERIT_SCL    0       0       0\r
34402                 *TM_ROW0        1.0     0       0\r
34403                 *TM_ROW1        0       1.0     0\r
34404                 *TM_ROW2        0       0       1.0\r
34405                 *TM_ROW3        0       0       0\r
34406                 *TM_POS 0.000000        0.000000        0.000000\r
34407         }\r
34408         *MESH   {\r
34409                 *TIMEVALUE      0\r
34410                 *MESH_NUMVERTEX 4\r
34411                 *MESH_NUMFACES  2\r
34412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34413                 *MESH_VERTEX_LIST       {\r
34414                         *MESH_VERTEX    0       264.000000      344.000000      -184.000000\r
34415                         *MESH_VERTEX    1       224.000000      344.000000      -184.000000\r
34416                         *MESH_VERTEX    2       256.000000      352.000000      -168.000000\r
34417                         *MESH_VERTEX    3       232.000000      352.000000      -168.000000\r
34418                 }\r
34419                 *MESH_NORMALS   {\r
34420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34422                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
34423                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
34424                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
34425                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
34426                 }\r
34427                 *MESH_FACE_LIST {\r
34428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34429                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34430                 }\r
34431                 *MESH_NUMTVERTEX        4\r
34432                 *MESH_TVERTLIST {\r
34433                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
34434                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
34435                         *MESH_TVERT     2       0.750000        0.933594        1.000000\r
34436                         *MESH_TVERT     3       0.937500        0.933594        1.000000\r
34437                 }\r
34438                 *MESH_NUMTVFACES        2\r
34439                 *MESH_TFACELIST {\r
34440                         *MESH_TFACE     0       0       2       1\r
34441                         *MESH_TFACE     1       2       3       1\r
34442                 }\r
34443         }\r
34444         *PROP_MOTIONBLUR        0\r
34445         *PROP_CASTSHADOW        1\r
34446         *PROP_RECVSHADOW        1\r
34447         *MATERIAL_REF   3\r
34448 }\r
34449 *GEOMOBJECT     {\r
34450         *NODE_NAME      "mat3model0surf526"\r
34451         *NODE_TM        {\r
34452                 *NODE_NAME      "mat3model0surf526"\r
34453                 *INHERIT_POS    0       0       0\r
34454                 *INHERIT_ROT    0       0       0\r
34455                 *INHERIT_SCL    0       0       0\r
34456                 *TM_ROW0        1.0     0       0\r
34457                 *TM_ROW1        0       1.0     0\r
34458                 *TM_ROW2        0       0       1.0\r
34459                 *TM_ROW3        0       0       0\r
34460                 *TM_POS 0.000000        0.000000        0.000000\r
34461         }\r
34462         *MESH   {\r
34463                 *TIMEVALUE      0\r
34464                 *MESH_NUMVERTEX 4\r
34465                 *MESH_NUMFACES  2\r
34466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34467                 *MESH_VERTEX_LIST       {\r
34468                         *MESH_VERTEX    0       224.000000      384.000000      -184.000000\r
34469                         *MESH_VERTEX    1       224.000000      344.000000      -200.000000\r
34470                         *MESH_VERTEX    2       224.000000      384.000000      -200.000000\r
34471                         *MESH_VERTEX    3       224.000000      344.000000      -184.000000\r
34472                 }\r
34473                 *MESH_NORMALS   {\r
34474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34476                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
34477                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
34478                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
34479                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
34480                 }\r
34481                 *MESH_FACE_LIST {\r
34482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34483                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34484                 }\r
34485                 *MESH_NUMTVERTEX        4\r
34486                 *MESH_TVERTLIST {\r
34487                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
34488                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
34489                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
34490                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
34491                 }\r
34492                 *MESH_NUMTVFACES        2\r
34493                 *MESH_TFACELIST {\r
34494                         *MESH_TFACE     0       0       2       1\r
34495                         *MESH_TFACE     1       3       0       1\r
34496                 }\r
34497         }\r
34498         *PROP_MOTIONBLUR        0\r
34499         *PROP_CASTSHADOW        1\r
34500         *PROP_RECVSHADOW        1\r
34501         *MATERIAL_REF   3\r
34502 }\r
34503 *GEOMOBJECT     {\r
34504         *NODE_NAME      "mat3model0surf527"\r
34505         *NODE_TM        {\r
34506                 *NODE_NAME      "mat3model0surf527"\r
34507                 *INHERIT_POS    0       0       0\r
34508                 *INHERIT_ROT    0       0       0\r
34509                 *INHERIT_SCL    0       0       0\r
34510                 *TM_ROW0        1.0     0       0\r
34511                 *TM_ROW1        0       1.0     0\r
34512                 *TM_ROW2        0       0       1.0\r
34513                 *TM_ROW3        0       0       0\r
34514                 *TM_POS 0.000000        0.000000        0.000000\r
34515         }\r
34516         *MESH   {\r
34517                 *TIMEVALUE      0\r
34518                 *MESH_NUMVERTEX 4\r
34519                 *MESH_NUMFACES  2\r
34520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34521                 *MESH_VERTEX_LIST       {\r
34522                         *MESH_VERTEX    0       264.000000      344.000000      -184.000000\r
34523                         *MESH_VERTEX    1       224.000000      344.000000      -200.000000\r
34524                         *MESH_VERTEX    2       224.000000      344.000000      -184.000000\r
34525                         *MESH_VERTEX    3       264.000000      344.000000      -200.000000\r
34526                 }\r
34527                 *MESH_NORMALS   {\r
34528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34530                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
34531                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
34532                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
34533                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
34534                 }\r
34535                 *MESH_FACE_LIST {\r
34536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34537                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34538                 }\r
34539                 *MESH_NUMTVERTEX        4\r
34540                 *MESH_TVERTLIST {\r
34541                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
34542                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
34543                         *MESH_TVERT     2       1.000000        0.808594        1.000000\r
34544                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
34545                 }\r
34546                 *MESH_NUMTVFACES        2\r
34547                 *MESH_TFACELIST {\r
34548                         *MESH_TFACE     0       0       2       1\r
34549                         *MESH_TFACE     1       3       0       1\r
34550                 }\r
34551         }\r
34552         *PROP_MOTIONBLUR        0\r
34553         *PROP_CASTSHADOW        1\r
34554         *PROP_RECVSHADOW        1\r
34555         *MATERIAL_REF   3\r
34556 }\r
34557 *GEOMOBJECT     {\r
34558         *NODE_NAME      "mat3model0surf528"\r
34559         *NODE_TM        {\r
34560                 *NODE_NAME      "mat3model0surf528"\r
34561                 *INHERIT_POS    0       0       0\r
34562                 *INHERIT_ROT    0       0       0\r
34563                 *INHERIT_SCL    0       0       0\r
34564                 *TM_ROW0        1.0     0       0\r
34565                 *TM_ROW1        0       1.0     0\r
34566                 *TM_ROW2        0       0       1.0\r
34567                 *TM_ROW3        0       0       0\r
34568                 *TM_POS 0.000000        0.000000        0.000000\r
34569         }\r
34570         *MESH   {\r
34571                 *TIMEVALUE      0\r
34572                 *MESH_NUMVERTEX 4\r
34573                 *MESH_NUMFACES  2\r
34574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34575                 *MESH_VERTEX_LIST       {\r
34576                         *MESH_VERTEX    0       208.000000      -704.000000     -88.000000\r
34577                         *MESH_VERTEX    1       208.000000      -744.000000     -88.000000\r
34578                         *MESH_VERTEX    2       208.000000      -704.000000     -72.000000\r
34579                         *MESH_VERTEX    3       208.000000      -744.000000     -72.000000\r
34580                 }\r
34581                 *MESH_NORMALS   {\r
34582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34584                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
34585                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
34586                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
34587                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
34588                 }\r
34589                 *MESH_FACE_LIST {\r
34590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34591                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34592                 }\r
34593                 *MESH_NUMTVERTEX        4\r
34594                 *MESH_TVERTLIST {\r
34595                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
34596                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
34597                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
34598                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
34599                 }\r
34600                 *MESH_NUMTVFACES        2\r
34601                 *MESH_TFACELIST {\r
34602                         *MESH_TFACE     0       0       2       1\r
34603                         *MESH_TFACE     1       2       3       1\r
34604                 }\r
34605         }\r
34606         *PROP_MOTIONBLUR        0\r
34607         *PROP_CASTSHADOW        1\r
34608         *PROP_RECVSHADOW        1\r
34609         *MATERIAL_REF   3\r
34610 }\r
34611 *GEOMOBJECT     {\r
34612         *NODE_NAME      "mat3model0surf529"\r
34613         *NODE_TM        {\r
34614                 *NODE_NAME      "mat3model0surf529"\r
34615                 *INHERIT_POS    0       0       0\r
34616                 *INHERIT_ROT    0       0       0\r
34617                 *INHERIT_SCL    0       0       0\r
34618                 *TM_ROW0        1.0     0       0\r
34619                 *TM_ROW1        0       1.0     0\r
34620                 *TM_ROW2        0       0       1.0\r
34621                 *TM_ROW3        0       0       0\r
34622                 *TM_POS 0.000000        0.000000        0.000000\r
34623         }\r
34624         *MESH   {\r
34625                 *TIMEVALUE      0\r
34626                 *MESH_NUMVERTEX 4\r
34627                 *MESH_NUMFACES  2\r
34628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34629                 *MESH_VERTEX_LIST       {\r
34630                         *MESH_VERTEX    0       208.000000      -704.000000     -200.000000\r
34631                         *MESH_VERTEX    1       208.000000      -744.000000     -200.000000\r
34632                         *MESH_VERTEX    2       208.000000      -704.000000     -184.000000\r
34633                         *MESH_VERTEX    3       208.000000      -744.000000     -184.000000\r
34634                 }\r
34635                 *MESH_NORMALS   {\r
34636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34638                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
34639                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
34640                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
34641                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
34642                 }\r
34643                 *MESH_FACE_LIST {\r
34644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34645                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34646                 }\r
34647                 *MESH_NUMTVERTEX        4\r
34648                 *MESH_TVERTLIST {\r
34649                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
34650                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
34651                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
34652                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
34653                 }\r
34654                 *MESH_NUMTVFACES        2\r
34655                 *MESH_TFACELIST {\r
34656                         *MESH_TFACE     0       0       2       1\r
34657                         *MESH_TFACE     1       2       3       1\r
34658                 }\r
34659         }\r
34660         *PROP_MOTIONBLUR        0\r
34661         *PROP_CASTSHADOW        1\r
34662         *PROP_RECVSHADOW        1\r
34663         *MATERIAL_REF   3\r
34664 }\r
34665 *GEOMOBJECT     {\r
34666         *NODE_NAME      "mat3model0surf530"\r
34667         *NODE_TM        {\r
34668                 *NODE_NAME      "mat3model0surf530"\r
34669                 *INHERIT_POS    0       0       0\r
34670                 *INHERIT_ROT    0       0       0\r
34671                 *INHERIT_SCL    0       0       0\r
34672                 *TM_ROW0        1.0     0       0\r
34673                 *TM_ROW1        0       1.0     0\r
34674                 *TM_ROW2        0       0       1.0\r
34675                 *TM_ROW3        0       0       0\r
34676                 *TM_POS 0.000000        0.000000        0.000000\r
34677         }\r
34678         *MESH   {\r
34679                 *TIMEVALUE      0\r
34680                 *MESH_NUMVERTEX 6\r
34681                 *MESH_NUMFACES  4\r
34682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34683                 *MESH_VERTEX_LIST       {\r
34684                         *MESH_VERTEX    0       200.000000      -720.000000     -104.000000\r
34685                         *MESH_VERTEX    1       208.000000      -704.000000     -88.000000\r
34686                         *MESH_VERTEX    2       200.000000      -712.000000     -104.000000\r
34687                         *MESH_VERTEX    3       200.000000      -728.000000     -104.000000\r
34688                         *MESH_VERTEX    4       208.000000      -744.000000     -88.000000\r
34689                         *MESH_VERTEX    5       200.000000      -736.000000     -104.000000\r
34690                 }\r
34691                 *MESH_NORMALS   {\r
34692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34694                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
34695                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
34696                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
34697                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
34698                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
34699                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
34700                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
34701                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
34702                 }\r
34703                 *MESH_FACE_LIST {\r
34704                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34705                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34706                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34707                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34708                 }\r
34709                 *MESH_NUMTVERTEX        6\r
34710                 *MESH_TVERTLIST {\r
34711                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
34712                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
34713                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
34714                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
34715                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
34716                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
34717                 }\r
34718                 *MESH_NUMTVFACES        4\r
34719                 *MESH_TFACELIST {\r
34720                         *MESH_TFACE     0       0       2       1\r
34721                         *MESH_TFACE     1       3       0       1\r
34722                         *MESH_TFACE     2       3       1       4\r
34723                         *MESH_TFACE     3       5       3       4\r
34724                 }\r
34725         }\r
34726         *PROP_MOTIONBLUR        0\r
34727         *PROP_CASTSHADOW        1\r
34728         *PROP_RECVSHADOW        1\r
34729         *MATERIAL_REF   3\r
34730 }\r
34731 *GEOMOBJECT     {\r
34732         *NODE_NAME      "mat3model0surf531"\r
34733         *NODE_TM        {\r
34734                 *NODE_NAME      "mat3model0surf531"\r
34735                 *INHERIT_POS    0       0       0\r
34736                 *INHERIT_ROT    0       0       0\r
34737                 *INHERIT_SCL    0       0       0\r
34738                 *TM_ROW0        1.0     0       0\r
34739                 *TM_ROW1        0       1.0     0\r
34740                 *TM_ROW2        0       0       1.0\r
34741                 *TM_ROW3        0       0       0\r
34742                 *TM_POS 0.000000        0.000000        0.000000\r
34743         }\r
34744         *MESH   {\r
34745                 *TIMEVALUE      0\r
34746                 *MESH_NUMVERTEX 6\r
34747                 *MESH_NUMFACES  4\r
34748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34749                 *MESH_VERTEX_LIST       {\r
34750                         *MESH_VERTEX    0       208.000000      -704.000000     -184.000000\r
34751                         *MESH_VERTEX    1       200.000000      -720.000000     -168.000000\r
34752                         *MESH_VERTEX    2       200.000000      -712.000000     -168.000000\r
34753                         *MESH_VERTEX    3       208.000000      -744.000000     -184.000000\r
34754                         *MESH_VERTEX    4       200.000000      -728.000000     -168.000000\r
34755                         *MESH_VERTEX    5       200.000000      -736.000000     -168.000000\r
34756                 }\r
34757                 *MESH_NORMALS   {\r
34758                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34759                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34760                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
34761                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
34762                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
34763                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
34764                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
34765                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
34766                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
34767                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
34768                 }\r
34769                 *MESH_FACE_LIST {\r
34770                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34771                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34772                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34773                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34774                 }\r
34775                 *MESH_NUMTVERTEX        6\r
34776                 *MESH_TVERTLIST {\r
34777                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
34778                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
34779                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
34780                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
34781                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
34782                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
34783                 }\r
34784                 *MESH_NUMTVFACES        4\r
34785                 *MESH_TFACELIST {\r
34786                         *MESH_TFACE     0       0       2       1\r
34787                         *MESH_TFACE     1       3       0       1\r
34788                         *MESH_TFACE     2       3       1       4\r
34789                         *MESH_TFACE     3       5       3       4\r
34790                 }\r
34791         }\r
34792         *PROP_MOTIONBLUR        0\r
34793         *PROP_CASTSHADOW        1\r
34794         *PROP_RECVSHADOW        1\r
34795         *MATERIAL_REF   3\r
34796 }\r
34797 *GEOMOBJECT     {\r
34798         *NODE_NAME      "mat3model0surf532"\r
34799         *NODE_TM        {\r
34800                 *NODE_NAME      "mat3model0surf532"\r
34801                 *INHERIT_POS    0       0       0\r
34802                 *INHERIT_ROT    0       0       0\r
34803                 *INHERIT_SCL    0       0       0\r
34804                 *TM_ROW0        1.0     0       0\r
34805                 *TM_ROW1        0       1.0     0\r
34806                 *TM_ROW2        0       0       1.0\r
34807                 *TM_ROW3        0       0       0\r
34808                 *TM_POS 0.000000        0.000000        0.000000\r
34809         }\r
34810         *MESH   {\r
34811                 *TIMEVALUE      0\r
34812                 *MESH_NUMVERTEX 4\r
34813                 *MESH_NUMFACES  2\r
34814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34815                 *MESH_VERTEX_LIST       {\r
34816                         *MESH_VERTEX    0       200.000000      -720.000000     -104.000000\r
34817                         *MESH_VERTEX    1       200.000000      -728.000000     -168.000000\r
34818                         *MESH_VERTEX    2       200.000000      -728.000000     -104.000000\r
34819                         *MESH_VERTEX    3       200.000000      -720.000000     -168.000000\r
34820                 }\r
34821                 *MESH_NORMALS   {\r
34822                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34823                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34824                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
34825                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
34826                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
34827                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
34828                 }\r
34829                 *MESH_FACE_LIST {\r
34830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34831                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34832                 }\r
34833                 *MESH_NUMTVERTEX        4\r
34834                 *MESH_TVERTLIST {\r
34835                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
34836                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
34837                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
34838                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
34839                 }\r
34840                 *MESH_NUMTVFACES        2\r
34841                 *MESH_TFACELIST {\r
34842                         *MESH_TFACE     0       0       2       1\r
34843                         *MESH_TFACE     1       3       0       1\r
34844                 }\r
34845         }\r
34846         *PROP_MOTIONBLUR        0\r
34847         *PROP_CASTSHADOW        1\r
34848         *PROP_RECVSHADOW        1\r
34849         *MATERIAL_REF   3\r
34850 }\r
34851 *GEOMOBJECT     {\r
34852         *NODE_NAME      "mat3model0surf533"\r
34853         *NODE_TM        {\r
34854                 *NODE_NAME      "mat3model0surf533"\r
34855                 *INHERIT_POS    0       0       0\r
34856                 *INHERIT_ROT    0       0       0\r
34857                 *INHERIT_SCL    0       0       0\r
34858                 *TM_ROW0        1.0     0       0\r
34859                 *TM_ROW1        0       1.0     0\r
34860                 *TM_ROW2        0       0       1.0\r
34861                 *TM_ROW3        0       0       0\r
34862                 *TM_POS 0.000000        0.000000        0.000000\r
34863         }\r
34864         *MESH   {\r
34865                 *TIMEVALUE      0\r
34866                 *MESH_NUMVERTEX 4\r
34867                 *MESH_NUMFACES  2\r
34868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34869                 *MESH_VERTEX_LIST       {\r
34870                         *MESH_VERTEX    0       200.000000      -720.000000     -104.000000\r
34871                         *MESH_VERTEX    1       192.000000      -720.000000     -168.000000\r
34872                         *MESH_VERTEX    2       200.000000      -720.000000     -168.000000\r
34873                         *MESH_VERTEX    3       192.000000      -720.000000     -104.000000\r
34874                 }\r
34875                 *MESH_NORMALS   {\r
34876                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34877                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34878                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
34879                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
34880                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
34881                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
34882                 }\r
34883                 *MESH_FACE_LIST {\r
34884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34885                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34886                 }\r
34887                 *MESH_NUMTVERTEX        4\r
34888                 *MESH_TVERTLIST {\r
34889                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
34890                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
34891                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
34892                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
34893                 }\r
34894                 *MESH_NUMTVFACES        2\r
34895                 *MESH_TFACELIST {\r
34896                         *MESH_TFACE     0       0       2       1\r
34897                         *MESH_TFACE     1       3       0       1\r
34898                 }\r
34899         }\r
34900         *PROP_MOTIONBLUR        0\r
34901         *PROP_CASTSHADOW        1\r
34902         *PROP_RECVSHADOW        1\r
34903         *MATERIAL_REF   3\r
34904 }\r
34905 *GEOMOBJECT     {\r
34906         *NODE_NAME      "mat3model0surf534"\r
34907         *NODE_TM        {\r
34908                 *NODE_NAME      "mat3model0surf534"\r
34909                 *INHERIT_POS    0       0       0\r
34910                 *INHERIT_ROT    0       0       0\r
34911                 *INHERIT_SCL    0       0       0\r
34912                 *TM_ROW0        1.0     0       0\r
34913                 *TM_ROW1        0       1.0     0\r
34914                 *TM_ROW2        0       0       1.0\r
34915                 *TM_ROW3        0       0       0\r
34916                 *TM_POS 0.000000        0.000000        0.000000\r
34917         }\r
34918         *MESH   {\r
34919                 *TIMEVALUE      0\r
34920                 *MESH_NUMVERTEX 4\r
34921                 *MESH_NUMFACES  2\r
34922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34923                 *MESH_VERTEX_LIST       {\r
34924                         *MESH_VERTEX    0       192.000000      -728.000000     -104.000000\r
34925                         *MESH_VERTEX    1       192.000000      -728.000000     -168.000000\r
34926                         *MESH_VERTEX    2       192.000000      -720.000000     -104.000000\r
34927                         *MESH_VERTEX    3       192.000000      -720.000000     -168.000000\r
34928                 }\r
34929                 *MESH_NORMALS   {\r
34930                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34931                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34932                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
34933                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
34934                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
34935                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
34936                 }\r
34937                 *MESH_FACE_LIST {\r
34938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34939                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34940                 }\r
34941                 *MESH_NUMTVERTEX        4\r
34942                 *MESH_TVERTLIST {\r
34943                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
34944                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
34945                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
34946                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
34947                 }\r
34948                 *MESH_NUMTVFACES        2\r
34949                 *MESH_TFACELIST {\r
34950                         *MESH_TFACE     0       0       2       1\r
34951                         *MESH_TFACE     1       2       3       1\r
34952                 }\r
34953         }\r
34954         *PROP_MOTIONBLUR        0\r
34955         *PROP_CASTSHADOW        1\r
34956         *PROP_RECVSHADOW        1\r
34957         *MATERIAL_REF   3\r
34958 }\r
34959 *GEOMOBJECT     {\r
34960         *NODE_NAME      "mat3model0surf535"\r
34961         *NODE_TM        {\r
34962                 *NODE_NAME      "mat3model0surf535"\r
34963                 *INHERIT_POS    0       0       0\r
34964                 *INHERIT_ROT    0       0       0\r
34965                 *INHERIT_SCL    0       0       0\r
34966                 *TM_ROW0        1.0     0       0\r
34967                 *TM_ROW1        0       1.0     0\r
34968                 *TM_ROW2        0       0       1.0\r
34969                 *TM_ROW3        0       0       0\r
34970                 *TM_POS 0.000000        0.000000        0.000000\r
34971         }\r
34972         *MESH   {\r
34973                 *TIMEVALUE      0\r
34974                 *MESH_NUMVERTEX 4\r
34975                 *MESH_NUMFACES  2\r
34976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
34977                 *MESH_VERTEX_LIST       {\r
34978                         *MESH_VERTEX    0       200.000000      -728.000000     -104.000000\r
34979                         *MESH_VERTEX    1       192.000000      -728.000000     -168.000000\r
34980                         *MESH_VERTEX    2       192.000000      -728.000000     -104.000000\r
34981                         *MESH_VERTEX    3       200.000000      -728.000000     -168.000000\r
34982                 }\r
34983                 *MESH_NORMALS   {\r
34984                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
34985                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
34986                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
34987                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
34988                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
34989                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
34990                 }\r
34991                 *MESH_FACE_LIST {\r
34992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34993                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
34994                 }\r
34995                 *MESH_NUMTVERTEX        4\r
34996                 *MESH_TVERTLIST {\r
34997                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
34998                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
34999                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
35000                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
35001                 }\r
35002                 *MESH_NUMTVFACES        2\r
35003                 *MESH_TFACELIST {\r
35004                         *MESH_TFACE     0       0       2       1\r
35005                         *MESH_TFACE     1       3       0       1\r
35006                 }\r
35007         }\r
35008         *PROP_MOTIONBLUR        0\r
35009         *PROP_CASTSHADOW        1\r
35010         *PROP_RECVSHADOW        1\r
35011         *MATERIAL_REF   3\r
35012 }\r
35013 *GEOMOBJECT     {\r
35014         *NODE_NAME      "mat3model0surf536"\r
35015         *NODE_TM        {\r
35016                 *NODE_NAME      "mat3model0surf536"\r
35017                 *INHERIT_POS    0       0       0\r
35018                 *INHERIT_ROT    0       0       0\r
35019                 *INHERIT_SCL    0       0       0\r
35020                 *TM_ROW0        1.0     0       0\r
35021                 *TM_ROW1        0       1.0     0\r
35022                 *TM_ROW2        0       0       1.0\r
35023                 *TM_ROW3        0       0       0\r
35024                 *TM_POS 0.000000        0.000000        0.000000\r
35025         }\r
35026         *MESH   {\r
35027                 *TIMEVALUE      0\r
35028                 *MESH_NUMVERTEX 4\r
35029                 *MESH_NUMFACES  2\r
35030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35031                 *MESH_VERTEX_LIST       {\r
35032                         *MESH_VERTEX    0       184.000000      -720.000000     -168.000000\r
35033                         *MESH_VERTEX    1       184.000000      -728.000000     -168.000000\r
35034                         *MESH_VERTEX    2       184.000000      -720.000000     -104.000000\r
35035                         *MESH_VERTEX    3       184.000000      -728.000000     -104.000000\r
35036                 }\r
35037                 *MESH_NORMALS   {\r
35038                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35039                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35040                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
35041                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
35042                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
35043                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
35044                 }\r
35045                 *MESH_FACE_LIST {\r
35046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35047                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35048                 }\r
35049                 *MESH_NUMTVERTEX        4\r
35050                 *MESH_TVERTLIST {\r
35051                         *MESH_TVERT     0       0.125000        -0.062500       1.000000\r
35052                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
35053                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
35054                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
35055                 }\r
35056                 *MESH_NUMTVFACES        2\r
35057                 *MESH_TFACELIST {\r
35058                         *MESH_TFACE     0       0       2       1\r
35059                         *MESH_TFACE     1       2       3       1\r
35060                 }\r
35061         }\r
35062         *PROP_MOTIONBLUR        0\r
35063         *PROP_CASTSHADOW        1\r
35064         *PROP_RECVSHADOW        1\r
35065         *MATERIAL_REF   3\r
35066 }\r
35067 *GEOMOBJECT     {\r
35068         *NODE_NAME      "mat3model0surf537"\r
35069         *NODE_TM        {\r
35070                 *NODE_NAME      "mat3model0surf537"\r
35071                 *INHERIT_POS    0       0       0\r
35072                 *INHERIT_ROT    0       0       0\r
35073                 *INHERIT_SCL    0       0       0\r
35074                 *TM_ROW0        1.0     0       0\r
35075                 *TM_ROW1        0       1.0     0\r
35076                 *TM_ROW2        0       0       1.0\r
35077                 *TM_ROW3        0       0       0\r
35078                 *TM_POS 0.000000        0.000000        0.000000\r
35079         }\r
35080         *MESH   {\r
35081                 *TIMEVALUE      0\r
35082                 *MESH_NUMVERTEX 8\r
35083                 *MESH_NUMFACES  6\r
35084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35085                 *MESH_VERTEX_LIST       {\r
35086                         *MESH_VERTEX    0       176.000000      -720.000000     -104.000000\r
35087                         *MESH_VERTEX    1       200.000000      -720.000000     -104.000000\r
35088                         *MESH_VERTEX    2       176.000000      -712.000000     -104.000000\r
35089                         *MESH_VERTEX    3       200.000000      -712.000000     -104.000000\r
35090                         *MESH_VERTEX    4       200.000000      -728.000000     -104.000000\r
35091                         *MESH_VERTEX    5       176.000000      -728.000000     -104.000000\r
35092                         *MESH_VERTEX    6       200.000000      -736.000000     -104.000000\r
35093                         *MESH_VERTEX    7       176.000000      -736.000000     -104.000000\r
35094                 }\r
35095                 *MESH_NORMALS   {\r
35096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35098                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
35099                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
35100                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
35101                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
35102                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
35103                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
35104                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
35105                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
35106                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
35107                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
35108                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
35109                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
35110                 }\r
35111                 *MESH_FACE_LIST {\r
35112                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35113                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35114                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35115                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35116                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35117                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35118                 }\r
35119                 *MESH_NUMTVERTEX        8\r
35120                 *MESH_TVERTLIST {\r
35121                         *MESH_TVERT     0       0.187500        0.742188        1.000000\r
35122                         *MESH_TVERT     1       0.187500        0.929688        1.000000\r
35123                         *MESH_TVERT     2       0.250000        0.742188        1.000000\r
35124                         *MESH_TVERT     3       0.250000        0.929688        1.000000\r
35125                         *MESH_TVERT     4       0.125000        0.929688        1.000000\r
35126                         *MESH_TVERT     5       0.125000        0.742188        1.000000\r
35127                         *MESH_TVERT     6       0.062500        0.929688        1.000000\r
35128                         *MESH_TVERT     7       0.062500        0.742188        1.000000\r
35129                 }\r
35130                 *MESH_NUMTVFACES        6\r
35131                 *MESH_TFACELIST {\r
35132                         *MESH_TFACE     0       0       1       4\r
35133                         *MESH_TFACE     1       0       2       1\r
35134                         *MESH_TFACE     2       0       4       5\r
35135                         *MESH_TFACE     3       1       2       3\r
35136                         *MESH_TFACE     4       4       6       5\r
35137                         *MESH_TFACE     5       5       6       7\r
35138                 }\r
35139         }\r
35140         *PROP_MOTIONBLUR        0\r
35141         *PROP_CASTSHADOW        1\r
35142         *PROP_RECVSHADOW        1\r
35143         *MATERIAL_REF   3\r
35144 }\r
35145 *GEOMOBJECT     {\r
35146         *NODE_NAME      "mat3model0surf538"\r
35147         *NODE_TM        {\r
35148                 *NODE_NAME      "mat3model0surf538"\r
35149                 *INHERIT_POS    0       0       0\r
35150                 *INHERIT_ROT    0       0       0\r
35151                 *INHERIT_SCL    0       0       0\r
35152                 *TM_ROW0        1.0     0       0\r
35153                 *TM_ROW1        0       1.0     0\r
35154                 *TM_ROW2        0       0       1.0\r
35155                 *TM_ROW3        0       0       0\r
35156                 *TM_POS 0.000000        0.000000        0.000000\r
35157         }\r
35158         *MESH   {\r
35159                 *TIMEVALUE      0\r
35160                 *MESH_NUMVERTEX 4\r
35161                 *MESH_NUMFACES  2\r
35162                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35163                 *MESH_VERTEX_LIST       {\r
35164                         *MESH_VERTEX    0       176.000000      -720.000000     -104.000000\r
35165                         *MESH_VERTEX    1       176.000000      -720.000000     -168.000000\r
35166                         *MESH_VERTEX    2       184.000000      -720.000000     -104.000000\r
35167                         *MESH_VERTEX    3       184.000000      -720.000000     -168.000000\r
35168                 }\r
35169                 *MESH_NORMALS   {\r
35170                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35171                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35172                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
35173                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
35174                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
35175                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
35176                 }\r
35177                 *MESH_FACE_LIST {\r
35178                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35179                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35180                 }\r
35181                 *MESH_NUMTVERTEX        4\r
35182                 *MESH_TVERTLIST {\r
35183                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
35184                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
35185                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
35186                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
35187                 }\r
35188                 *MESH_NUMTVFACES        2\r
35189                 *MESH_TFACELIST {\r
35190                         *MESH_TFACE     0       0       2       1\r
35191                         *MESH_TFACE     1       2       3       1\r
35192                 }\r
35193         }\r
35194         *PROP_MOTIONBLUR        0\r
35195         *PROP_CASTSHADOW        1\r
35196         *PROP_RECVSHADOW        1\r
35197         *MATERIAL_REF   3\r
35198 }\r
35199 *GEOMOBJECT     {\r
35200         *NODE_NAME      "mat3model0surf539"\r
35201         *NODE_TM        {\r
35202                 *NODE_NAME      "mat3model0surf539"\r
35203                 *INHERIT_POS    0       0       0\r
35204                 *INHERIT_ROT    0       0       0\r
35205                 *INHERIT_SCL    0       0       0\r
35206                 *TM_ROW0        1.0     0       0\r
35207                 *TM_ROW1        0       1.0     0\r
35208                 *TM_ROW2        0       0       1.0\r
35209                 *TM_ROW3        0       0       0\r
35210                 *TM_POS 0.000000        0.000000        0.000000\r
35211         }\r
35212         *MESH   {\r
35213                 *TIMEVALUE      0\r
35214                 *MESH_NUMVERTEX 8\r
35215                 *MESH_NUMFACES  6\r
35216                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35217                 *MESH_VERTEX_LIST       {\r
35218                         *MESH_VERTEX    0       200.000000      -720.000000     -168.000000\r
35219                         *MESH_VERTEX    1       176.000000      -720.000000     -168.000000\r
35220                         *MESH_VERTEX    2       200.000000      -712.000000     -168.000000\r
35221                         *MESH_VERTEX    3       176.000000      -712.000000     -168.000000\r
35222                         *MESH_VERTEX    4       176.000000      -728.000000     -168.000000\r
35223                         *MESH_VERTEX    5       200.000000      -728.000000     -168.000000\r
35224                         *MESH_VERTEX    6       176.000000      -736.000000     -168.000000\r
35225                         *MESH_VERTEX    7       200.000000      -736.000000     -168.000000\r
35226                 }\r
35227                 *MESH_NORMALS   {\r
35228                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35229                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35230                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
35231                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
35232                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
35233                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
35234                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
35235                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
35236                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
35237                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
35238                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
35239                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
35240                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
35241                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
35242                 }\r
35243                 *MESH_FACE_LIST {\r
35244                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35245                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35246                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35247                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35248                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35249                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35250                 }\r
35251                 *MESH_NUMTVERTEX        8\r
35252                 *MESH_TVERTLIST {\r
35253                         *MESH_TVERT     0       0.125000        0.949219        1.000000\r
35254                         *MESH_TVERT     1       0.125000        0.761719        1.000000\r
35255                         *MESH_TVERT     2       0.062500        0.949219        1.000000\r
35256                         *MESH_TVERT     3       0.062500        0.761719        1.000000\r
35257                         *MESH_TVERT     4       0.187500        0.761719        1.000000\r
35258                         *MESH_TVERT     5       0.187500        0.949219        1.000000\r
35259                         *MESH_TVERT     6       0.250000        0.761719        1.000000\r
35260                         *MESH_TVERT     7       0.250000        0.949219        1.000000\r
35261                 }\r
35262                 *MESH_NUMTVFACES        6\r
35263                 *MESH_TFACELIST {\r
35264                         *MESH_TFACE     0       0       1       4\r
35265                         *MESH_TFACE     1       0       2       1\r
35266                         *MESH_TFACE     2       0       4       5\r
35267                         *MESH_TFACE     3       1       2       3\r
35268                         *MESH_TFACE     4       4       6       5\r
35269                         *MESH_TFACE     5       5       6       7\r
35270                 }\r
35271         }\r
35272         *PROP_MOTIONBLUR        0\r
35273         *PROP_CASTSHADOW        1\r
35274         *PROP_RECVSHADOW        1\r
35275         *MATERIAL_REF   3\r
35276 }\r
35277 *GEOMOBJECT     {\r
35278         *NODE_NAME      "mat3model0surf540"\r
35279         *NODE_TM        {\r
35280                 *NODE_NAME      "mat3model0surf540"\r
35281                 *INHERIT_POS    0       0       0\r
35282                 *INHERIT_ROT    0       0       0\r
35283                 *INHERIT_SCL    0       0       0\r
35284                 *TM_ROW0        1.0     0       0\r
35285                 *TM_ROW1        0       1.0     0\r
35286                 *TM_ROW2        0       0       1.0\r
35287                 *TM_ROW3        0       0       0\r
35288                 *TM_POS 0.000000        0.000000        0.000000\r
35289         }\r
35290         *MESH   {\r
35291                 *TIMEVALUE      0\r
35292                 *MESH_NUMVERTEX 4\r
35293                 *MESH_NUMFACES  2\r
35294                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35295                 *MESH_VERTEX_LIST       {\r
35296                         *MESH_VERTEX    0       176.000000      -728.000000     -104.000000\r
35297                         *MESH_VERTEX    1       176.000000      -728.000000     -168.000000\r
35298                         *MESH_VERTEX    2       176.000000      -720.000000     -104.000000\r
35299                         *MESH_VERTEX    3       176.000000      -720.000000     -168.000000\r
35300                 }\r
35301                 *MESH_NORMALS   {\r
35302                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35303                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35304                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
35305                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
35306                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
35307                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
35308                 }\r
35309                 *MESH_FACE_LIST {\r
35310                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35311                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35312                 }\r
35313                 *MESH_NUMTVERTEX        4\r
35314                 *MESH_TVERTLIST {\r
35315                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
35316                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
35317                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
35318                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
35319                 }\r
35320                 *MESH_NUMTVFACES        2\r
35321                 *MESH_TFACELIST {\r
35322                         *MESH_TFACE     0       0       2       1\r
35323                         *MESH_TFACE     1       2       3       1\r
35324                 }\r
35325         }\r
35326         *PROP_MOTIONBLUR        0\r
35327         *PROP_CASTSHADOW        1\r
35328         *PROP_RECVSHADOW        1\r
35329         *MATERIAL_REF   3\r
35330 }\r
35331 *GEOMOBJECT     {\r
35332         *NODE_NAME      "mat3model0surf541"\r
35333         *NODE_TM        {\r
35334                 *NODE_NAME      "mat3model0surf541"\r
35335                 *INHERIT_POS    0       0       0\r
35336                 *INHERIT_ROT    0       0       0\r
35337                 *INHERIT_SCL    0       0       0\r
35338                 *TM_ROW0        1.0     0       0\r
35339                 *TM_ROW1        0       1.0     0\r
35340                 *TM_ROW2        0       0       1.0\r
35341                 *TM_ROW3        0       0       0\r
35342                 *TM_POS 0.000000        0.000000        0.000000\r
35343         }\r
35344         *MESH   {\r
35345                 *TIMEVALUE      0\r
35346                 *MESH_NUMVERTEX 4\r
35347                 *MESH_NUMFACES  2\r
35348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35349                 *MESH_VERTEX_LIST       {\r
35350                         *MESH_VERTEX    0       184.000000      -728.000000     -104.000000\r
35351                         *MESH_VERTEX    1       176.000000      -728.000000     -168.000000\r
35352                         *MESH_VERTEX    2       176.000000      -728.000000     -104.000000\r
35353                         *MESH_VERTEX    3       184.000000      -728.000000     -168.000000\r
35354                 }\r
35355                 *MESH_NORMALS   {\r
35356                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35357                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35358                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
35359                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
35360                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
35361                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
35362                 }\r
35363                 *MESH_FACE_LIST {\r
35364                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35365                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35366                 }\r
35367                 *MESH_NUMTVERTEX        4\r
35368                 *MESH_TVERTLIST {\r
35369                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
35370                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
35371                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
35372                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
35373                 }\r
35374                 *MESH_NUMTVFACES        2\r
35375                 *MESH_TFACELIST {\r
35376                         *MESH_TFACE     0       0       2       1\r
35377                         *MESH_TFACE     1       3       0       1\r
35378                 }\r
35379         }\r
35380         *PROP_MOTIONBLUR        0\r
35381         *PROP_CASTSHADOW        1\r
35382         *PROP_RECVSHADOW        1\r
35383         *MATERIAL_REF   3\r
35384 }\r
35385 *GEOMOBJECT     {\r
35386         *NODE_NAME      "mat3model0surf542"\r
35387         *NODE_TM        {\r
35388                 *NODE_NAME      "mat3model0surf542"\r
35389                 *INHERIT_POS    0       0       0\r
35390                 *INHERIT_ROT    0       0       0\r
35391                 *INHERIT_SCL    0       0       0\r
35392                 *TM_ROW0        1.0     0       0\r
35393                 *TM_ROW1        0       1.0     0\r
35394                 *TM_ROW2        0       0       1.0\r
35395                 *TM_ROW3        0       0       0\r
35396                 *TM_POS 0.000000        0.000000        0.000000\r
35397         }\r
35398         *MESH   {\r
35399                 *TIMEVALUE      0\r
35400                 *MESH_NUMVERTEX 4\r
35401                 *MESH_NUMFACES  2\r
35402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35403                 *MESH_VERTEX_LIST       {\r
35404                         *MESH_VERTEX    0       168.000000      384.000000      -88.000000\r
35405                         *MESH_VERTEX    1       168.000000      344.000000      -88.000000\r
35406                         *MESH_VERTEX    2       168.000000      384.000000      -72.000000\r
35407                         *MESH_VERTEX    3       168.000000      344.000000      -72.000000\r
35408                 }\r
35409                 *MESH_NORMALS   {\r
35410                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35411                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35412                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
35413                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
35414                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
35415                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
35416                 }\r
35417                 *MESH_FACE_LIST {\r
35418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35419                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35420                 }\r
35421                 *MESH_NUMTVERTEX        4\r
35422                 *MESH_TVERTLIST {\r
35423                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
35424                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
35425                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
35426                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
35427                 }\r
35428                 *MESH_NUMTVFACES        2\r
35429                 *MESH_TFACELIST {\r
35430                         *MESH_TFACE     0       0       2       1\r
35431                         *MESH_TFACE     1       2       3       1\r
35432                 }\r
35433         }\r
35434         *PROP_MOTIONBLUR        0\r
35435         *PROP_CASTSHADOW        1\r
35436         *PROP_RECVSHADOW        1\r
35437         *MATERIAL_REF   3\r
35438 }\r
35439 *GEOMOBJECT     {\r
35440         *NODE_NAME      "mat3model0surf543"\r
35441         *NODE_TM        {\r
35442                 *NODE_NAME      "mat3model0surf543"\r
35443                 *INHERIT_POS    0       0       0\r
35444                 *INHERIT_ROT    0       0       0\r
35445                 *INHERIT_SCL    0       0       0\r
35446                 *TM_ROW0        1.0     0       0\r
35447                 *TM_ROW1        0       1.0     0\r
35448                 *TM_ROW2        0       0       1.0\r
35449                 *TM_ROW3        0       0       0\r
35450                 *TM_POS 0.000000        0.000000        0.000000\r
35451         }\r
35452         *MESH   {\r
35453                 *TIMEVALUE      0\r
35454                 *MESH_NUMVERTEX 4\r
35455                 *MESH_NUMFACES  2\r
35456                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35457                 *MESH_VERTEX_LIST       {\r
35458                         *MESH_VERTEX    0       168.000000      384.000000      -200.000000\r
35459                         *MESH_VERTEX    1       168.000000      344.000000      -200.000000\r
35460                         *MESH_VERTEX    2       168.000000      384.000000      -184.000000\r
35461                         *MESH_VERTEX    3       168.000000      344.000000      -184.000000\r
35462                 }\r
35463                 *MESH_NORMALS   {\r
35464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35466                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
35467                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
35468                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
35469                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
35470                 }\r
35471                 *MESH_FACE_LIST {\r
35472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35473                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35474                 }\r
35475                 *MESH_NUMTVERTEX        4\r
35476                 *MESH_TVERTLIST {\r
35477                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
35478                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
35479                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
35480                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
35481                 }\r
35482                 *MESH_NUMTVFACES        2\r
35483                 *MESH_TFACELIST {\r
35484                         *MESH_TFACE     0       0       2       1\r
35485                         *MESH_TFACE     1       2       3       1\r
35486                 }\r
35487         }\r
35488         *PROP_MOTIONBLUR        0\r
35489         *PROP_CASTSHADOW        1\r
35490         *PROP_RECVSHADOW        1\r
35491         *MATERIAL_REF   3\r
35492 }\r
35493 *GEOMOBJECT     {\r
35494         *NODE_NAME      "mat3model0surf544"\r
35495         *NODE_TM        {\r
35496                 *NODE_NAME      "mat3model0surf544"\r
35497                 *INHERIT_POS    0       0       0\r
35498                 *INHERIT_ROT    0       0       0\r
35499                 *INHERIT_SCL    0       0       0\r
35500                 *TM_ROW0        1.0     0       0\r
35501                 *TM_ROW1        0       1.0     0\r
35502                 *TM_ROW2        0       0       1.0\r
35503                 *TM_ROW3        0       0       0\r
35504                 *TM_POS 0.000000        0.000000        0.000000\r
35505         }\r
35506         *MESH   {\r
35507                 *TIMEVALUE      0\r
35508                 *MESH_NUMVERTEX 4\r
35509                 *MESH_NUMFACES  2\r
35510                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35511                 *MESH_VERTEX_LIST       {\r
35512                         *MESH_VERTEX    0       208.000000      -704.000000     -72.000000\r
35513                         *MESH_VERTEX    1       168.000000      -704.000000     -88.000000\r
35514                         *MESH_VERTEX    2       208.000000      -704.000000     -88.000000\r
35515                         *MESH_VERTEX    3       168.000000      -704.000000     -72.000000\r
35516                 }\r
35517                 *MESH_NORMALS   {\r
35518                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35519                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35520                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
35521                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
35522                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
35523                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
35524                 }\r
35525                 *MESH_FACE_LIST {\r
35526                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35527                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35528                 }\r
35529                 *MESH_NUMTVERTEX        4\r
35530                 *MESH_TVERTLIST {\r
35531                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
35532                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
35533                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
35534                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
35535                 }\r
35536                 *MESH_NUMTVFACES        2\r
35537                 *MESH_TFACELIST {\r
35538                         *MESH_TFACE     0       0       2       1\r
35539                         *MESH_TFACE     1       3       0       1\r
35540                 }\r
35541         }\r
35542         *PROP_MOTIONBLUR        0\r
35543         *PROP_CASTSHADOW        1\r
35544         *PROP_RECVSHADOW        1\r
35545         *MATERIAL_REF   3\r
35546 }\r
35547 *GEOMOBJECT     {\r
35548         *NODE_NAME      "mat3model0surf545"\r
35549         *NODE_TM        {\r
35550                 *NODE_NAME      "mat3model0surf545"\r
35551                 *INHERIT_POS    0       0       0\r
35552                 *INHERIT_ROT    0       0       0\r
35553                 *INHERIT_SCL    0       0       0\r
35554                 *TM_ROW0        1.0     0       0\r
35555                 *TM_ROW1        0       1.0     0\r
35556                 *TM_ROW2        0       0       1.0\r
35557                 *TM_ROW3        0       0       0\r
35558                 *TM_POS 0.000000        0.000000        0.000000\r
35559         }\r
35560         *MESH   {\r
35561                 *TIMEVALUE      0\r
35562                 *MESH_NUMVERTEX 4\r
35563                 *MESH_NUMFACES  2\r
35564                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35565                 *MESH_VERTEX_LIST       {\r
35566                         *MESH_VERTEX    0       208.000000      -704.000000     -184.000000\r
35567                         *MESH_VERTEX    1       168.000000      -704.000000     -200.000000\r
35568                         *MESH_VERTEX    2       208.000000      -704.000000     -200.000000\r
35569                         *MESH_VERTEX    3       168.000000      -704.000000     -184.000000\r
35570                 }\r
35571                 *MESH_NORMALS   {\r
35572                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35573                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35574                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
35575                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
35576                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
35577                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
35578                 }\r
35579                 *MESH_FACE_LIST {\r
35580                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35581                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35582                 }\r
35583                 *MESH_NUMTVERTEX        4\r
35584                 *MESH_TVERTLIST {\r
35585                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
35586                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
35587                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
35588                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
35589                 }\r
35590                 *MESH_NUMTVFACES        2\r
35591                 *MESH_TFACELIST {\r
35592                         *MESH_TFACE     0       0       2       1\r
35593                         *MESH_TFACE     1       3       0       1\r
35594                 }\r
35595         }\r
35596         *PROP_MOTIONBLUR        0\r
35597         *PROP_CASTSHADOW        1\r
35598         *PROP_RECVSHADOW        1\r
35599         *MATERIAL_REF   3\r
35600 }\r
35601 *GEOMOBJECT     {\r
35602         *NODE_NAME      "mat3model0surf546"\r
35603         *NODE_TM        {\r
35604                 *NODE_NAME      "mat3model0surf546"\r
35605                 *INHERIT_POS    0       0       0\r
35606                 *INHERIT_ROT    0       0       0\r
35607                 *INHERIT_SCL    0       0       0\r
35608                 *TM_ROW0        1.0     0       0\r
35609                 *TM_ROW1        0       1.0     0\r
35610                 *TM_ROW2        0       0       1.0\r
35611                 *TM_ROW3        0       0       0\r
35612                 *TM_POS 0.000000        0.000000        0.000000\r
35613         }\r
35614         *MESH   {\r
35615                 *TIMEVALUE      0\r
35616                 *MESH_NUMVERTEX 4\r
35617                 *MESH_NUMFACES  2\r
35618                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35619                 *MESH_VERTEX_LIST       {\r
35620                         *MESH_VERTEX    0       208.000000      -704.000000     -88.000000\r
35621                         *MESH_VERTEX    1       168.000000      -704.000000     -88.000000\r
35622                         *MESH_VERTEX    2       200.000000      -712.000000     -104.000000\r
35623                         *MESH_VERTEX    3       176.000000      -712.000000     -104.000000\r
35624                 }\r
35625                 *MESH_NORMALS   {\r
35626                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35627                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35628                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
35629                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
35630                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
35631                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
35632                 }\r
35633                 *MESH_FACE_LIST {\r
35634                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35635                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35636                 }\r
35637                 *MESH_NUMTVERTEX        4\r
35638                 *MESH_TVERTLIST {\r
35639                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
35640                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
35641                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
35642                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
35643                 }\r
35644                 *MESH_NUMTVFACES        2\r
35645                 *MESH_TFACELIST {\r
35646                         *MESH_TFACE     0       0       2       1\r
35647                         *MESH_TFACE     1       2       3       1\r
35648                 }\r
35649         }\r
35650         *PROP_MOTIONBLUR        0\r
35651         *PROP_CASTSHADOW        1\r
35652         *PROP_RECVSHADOW        1\r
35653         *MATERIAL_REF   3\r
35654 }\r
35655 *GEOMOBJECT     {\r
35656         *NODE_NAME      "mat3model0surf547"\r
35657         *NODE_TM        {\r
35658                 *NODE_NAME      "mat3model0surf547"\r
35659                 *INHERIT_POS    0       0       0\r
35660                 *INHERIT_ROT    0       0       0\r
35661                 *INHERIT_SCL    0       0       0\r
35662                 *TM_ROW0        1.0     0       0\r
35663                 *TM_ROW1        0       1.0     0\r
35664                 *TM_ROW2        0       0       1.0\r
35665                 *TM_ROW3        0       0       0\r
35666                 *TM_POS 0.000000        0.000000        0.000000\r
35667         }\r
35668         *MESH   {\r
35669                 *TIMEVALUE      0\r
35670                 *MESH_NUMVERTEX 4\r
35671                 *MESH_NUMFACES  2\r
35672                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35673                 *MESH_VERTEX_LIST       {\r
35674                         *MESH_VERTEX    0       176.000000      -712.000000     -168.000000\r
35675                         *MESH_VERTEX    1       168.000000      -704.000000     -184.000000\r
35676                         *MESH_VERTEX    2       200.000000      -712.000000     -168.000000\r
35677                         *MESH_VERTEX    3       208.000000      -704.000000     -184.000000\r
35678                 }\r
35679                 *MESH_NORMALS   {\r
35680                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35681                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35682                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
35683                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
35684                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
35685                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
35686                 }\r
35687                 *MESH_FACE_LIST {\r
35688                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35689                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35690                 }\r
35691                 *MESH_NUMTVERTEX        4\r
35692                 *MESH_TVERTLIST {\r
35693                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
35694                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
35695                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
35696                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
35697                 }\r
35698                 *MESH_NUMTVFACES        2\r
35699                 *MESH_TFACELIST {\r
35700                         *MESH_TFACE     0       0       2       1\r
35701                         *MESH_TFACE     1       2       3       1\r
35702                 }\r
35703         }\r
35704         *PROP_MOTIONBLUR        0\r
35705         *PROP_CASTSHADOW        1\r
35706         *PROP_RECVSHADOW        1\r
35707         *MATERIAL_REF   3\r
35708 }\r
35709 *GEOMOBJECT     {\r
35710         *NODE_NAME      "mat3model0surf548"\r
35711         *NODE_TM        {\r
35712                 *NODE_NAME      "mat3model0surf548"\r
35713                 *INHERIT_POS    0       0       0\r
35714                 *INHERIT_ROT    0       0       0\r
35715                 *INHERIT_SCL    0       0       0\r
35716                 *TM_ROW0        1.0     0       0\r
35717                 *TM_ROW1        0       1.0     0\r
35718                 *TM_ROW2        0       0       1.0\r
35719                 *TM_ROW3        0       0       0\r
35720                 *TM_POS 0.000000        0.000000        0.000000\r
35721         }\r
35722         *MESH   {\r
35723                 *TIMEVALUE      0\r
35724                 *MESH_NUMVERTEX 6\r
35725                 *MESH_NUMFACES  4\r
35726                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35727                 *MESH_VERTEX_LIST       {\r
35728                         *MESH_VERTEX    0       168.000000      -704.000000     -88.000000\r
35729                         *MESH_VERTEX    1       176.000000      -720.000000     -104.000000\r
35730                         *MESH_VERTEX    2       176.000000      -712.000000     -104.000000\r
35731                         *MESH_VERTEX    3       168.000000      -744.000000     -88.000000\r
35732                         *MESH_VERTEX    4       176.000000      -728.000000     -104.000000\r
35733                         *MESH_VERTEX    5       176.000000      -736.000000     -104.000000\r
35734                 }\r
35735                 *MESH_NORMALS   {\r
35736                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35737                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35738                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
35739                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
35740                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
35741                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
35742                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
35743                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
35744                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
35745                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
35746                 }\r
35747                 *MESH_FACE_LIST {\r
35748                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35749                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35750                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35751                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35752                 }\r
35753                 *MESH_NUMTVERTEX        6\r
35754                 *MESH_TVERTLIST {\r
35755                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
35756                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
35757                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
35758                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
35759                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
35760                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
35761                 }\r
35762                 *MESH_NUMTVFACES        4\r
35763                 *MESH_TFACELIST {\r
35764                         *MESH_TFACE     0       0       2       1\r
35765                         *MESH_TFACE     1       3       0       1\r
35766                         *MESH_TFACE     2       3       1       4\r
35767                         *MESH_TFACE     3       5       3       4\r
35768                 }\r
35769         }\r
35770         *PROP_MOTIONBLUR        0\r
35771         *PROP_CASTSHADOW        1\r
35772         *PROP_RECVSHADOW        1\r
35773         *MATERIAL_REF   3\r
35774 }\r
35775 *GEOMOBJECT     {\r
35776         *NODE_NAME      "mat3model0surf549"\r
35777         *NODE_TM        {\r
35778                 *NODE_NAME      "mat3model0surf549"\r
35779                 *INHERIT_POS    0       0       0\r
35780                 *INHERIT_ROT    0       0       0\r
35781                 *INHERIT_SCL    0       0       0\r
35782                 *TM_ROW0        1.0     0       0\r
35783                 *TM_ROW1        0       1.0     0\r
35784                 *TM_ROW2        0       0       1.0\r
35785                 *TM_ROW3        0       0       0\r
35786                 *TM_POS 0.000000        0.000000        0.000000\r
35787         }\r
35788         *MESH   {\r
35789                 *TIMEVALUE      0\r
35790                 *MESH_NUMVERTEX 6\r
35791                 *MESH_NUMFACES  4\r
35792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35793                 *MESH_VERTEX_LIST       {\r
35794                         *MESH_VERTEX    0       176.000000      -720.000000     -168.000000\r
35795                         *MESH_VERTEX    1       168.000000      -704.000000     -184.000000\r
35796                         *MESH_VERTEX    2       176.000000      -712.000000     -168.000000\r
35797                         *MESH_VERTEX    3       176.000000      -728.000000     -168.000000\r
35798                         *MESH_VERTEX    4       168.000000      -744.000000     -184.000000\r
35799                         *MESH_VERTEX    5       176.000000      -736.000000     -168.000000\r
35800                 }\r
35801                 *MESH_NORMALS   {\r
35802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35804                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
35805                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
35806                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
35807                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
35808                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
35809                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
35810                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
35811                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
35812                 }\r
35813                 *MESH_FACE_LIST {\r
35814                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35815                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35816                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35817                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35818                 }\r
35819                 *MESH_NUMTVERTEX        6\r
35820                 *MESH_TVERTLIST {\r
35821                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
35822                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
35823                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
35824                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
35825                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
35826                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
35827                 }\r
35828                 *MESH_NUMTVFACES        4\r
35829                 *MESH_TFACELIST {\r
35830                         *MESH_TFACE     0       0       2       1\r
35831                         *MESH_TFACE     1       3       0       1\r
35832                         *MESH_TFACE     2       3       1       4\r
35833                         *MESH_TFACE     3       5       3       4\r
35834                 }\r
35835         }\r
35836         *PROP_MOTIONBLUR        0\r
35837         *PROP_CASTSHADOW        1\r
35838         *PROP_RECVSHADOW        1\r
35839         *MATERIAL_REF   3\r
35840 }\r
35841 *GEOMOBJECT     {\r
35842         *NODE_NAME      "mat3model0surf550"\r
35843         *NODE_TM        {\r
35844                 *NODE_NAME      "mat3model0surf550"\r
35845                 *INHERIT_POS    0       0       0\r
35846                 *INHERIT_ROT    0       0       0\r
35847                 *INHERIT_SCL    0       0       0\r
35848                 *TM_ROW0        1.0     0       0\r
35849                 *TM_ROW1        0       1.0     0\r
35850                 *TM_ROW2        0       0       1.0\r
35851                 *TM_ROW3        0       0       0\r
35852                 *TM_POS 0.000000        0.000000        0.000000\r
35853         }\r
35854         *MESH   {\r
35855                 *TIMEVALUE      0\r
35856                 *MESH_NUMVERTEX 4\r
35857                 *MESH_NUMFACES  2\r
35858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35859                 *MESH_VERTEX_LIST       {\r
35860                         *MESH_VERTEX    0       168.000000      -704.000000     -72.000000\r
35861                         *MESH_VERTEX    1       168.000000      -744.000000     -88.000000\r
35862                         *MESH_VERTEX    2       168.000000      -704.000000     -88.000000\r
35863                         *MESH_VERTEX    3       168.000000      -744.000000     -72.000000\r
35864                 }\r
35865                 *MESH_NORMALS   {\r
35866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35868                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
35869                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
35870                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
35871                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
35872                 }\r
35873                 *MESH_FACE_LIST {\r
35874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35875                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35876                 }\r
35877                 *MESH_NUMTVERTEX        4\r
35878                 *MESH_TVERTLIST {\r
35879                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
35880                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
35881                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
35882                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
35883                 }\r
35884                 *MESH_NUMTVFACES        2\r
35885                 *MESH_TFACELIST {\r
35886                         *MESH_TFACE     0       0       2       1\r
35887                         *MESH_TFACE     1       3       0       1\r
35888                 }\r
35889         }\r
35890         *PROP_MOTIONBLUR        0\r
35891         *PROP_CASTSHADOW        1\r
35892         *PROP_RECVSHADOW        1\r
35893         *MATERIAL_REF   3\r
35894 }\r
35895 *GEOMOBJECT     {\r
35896         *NODE_NAME      "mat3model0surf551"\r
35897         *NODE_TM        {\r
35898                 *NODE_NAME      "mat3model0surf551"\r
35899                 *INHERIT_POS    0       0       0\r
35900                 *INHERIT_ROT    0       0       0\r
35901                 *INHERIT_SCL    0       0       0\r
35902                 *TM_ROW0        1.0     0       0\r
35903                 *TM_ROW1        0       1.0     0\r
35904                 *TM_ROW2        0       0       1.0\r
35905                 *TM_ROW3        0       0       0\r
35906                 *TM_POS 0.000000        0.000000        0.000000\r
35907         }\r
35908         *MESH   {\r
35909                 *TIMEVALUE      0\r
35910                 *MESH_NUMVERTEX 4\r
35911                 *MESH_NUMFACES  2\r
35912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35913                 *MESH_VERTEX_LIST       {\r
35914                         *MESH_VERTEX    0       208.000000      -744.000000     -72.000000\r
35915                         *MESH_VERTEX    1       168.000000      -744.000000     -88.000000\r
35916                         *MESH_VERTEX    2       168.000000      -744.000000     -72.000000\r
35917                         *MESH_VERTEX    3       208.000000      -744.000000     -88.000000\r
35918                 }\r
35919                 *MESH_NORMALS   {\r
35920                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35921                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35922                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
35923                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
35924                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
35925                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
35926                 }\r
35927                 *MESH_FACE_LIST {\r
35928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35929                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35930                 }\r
35931                 *MESH_NUMTVERTEX        4\r
35932                 *MESH_TVERTLIST {\r
35933                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
35934                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
35935                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
35936                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
35937                 }\r
35938                 *MESH_NUMTVFACES        2\r
35939                 *MESH_TFACELIST {\r
35940                         *MESH_TFACE     0       0       2       1\r
35941                         *MESH_TFACE     1       3       0       1\r
35942                 }\r
35943         }\r
35944         *PROP_MOTIONBLUR        0\r
35945         *PROP_CASTSHADOW        1\r
35946         *PROP_RECVSHADOW        1\r
35947         *MATERIAL_REF   3\r
35948 }\r
35949 *GEOMOBJECT     {\r
35950         *NODE_NAME      "mat3model0surf552"\r
35951         *NODE_TM        {\r
35952                 *NODE_NAME      "mat3model0surf552"\r
35953                 *INHERIT_POS    0       0       0\r
35954                 *INHERIT_ROT    0       0       0\r
35955                 *INHERIT_SCL    0       0       0\r
35956                 *TM_ROW0        1.0     0       0\r
35957                 *TM_ROW1        0       1.0     0\r
35958                 *TM_ROW2        0       0       1.0\r
35959                 *TM_ROW3        0       0       0\r
35960                 *TM_POS 0.000000        0.000000        0.000000\r
35961         }\r
35962         *MESH   {\r
35963                 *TIMEVALUE      0\r
35964                 *MESH_NUMVERTEX 4\r
35965                 *MESH_NUMFACES  2\r
35966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
35967                 *MESH_VERTEX_LIST       {\r
35968                         *MESH_VERTEX    0       176.000000      -736.000000     -104.000000\r
35969                         *MESH_VERTEX    1       168.000000      -744.000000     -88.000000\r
35970                         *MESH_VERTEX    2       200.000000      -736.000000     -104.000000\r
35971                         *MESH_VERTEX    3       208.000000      -744.000000     -88.000000\r
35972                 }\r
35973                 *MESH_NORMALS   {\r
35974                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
35975                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
35976                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
35977                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
35978                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
35979                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
35980                 }\r
35981                 *MESH_FACE_LIST {\r
35982                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35983                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
35984                 }\r
35985                 *MESH_NUMTVERTEX        4\r
35986                 *MESH_TVERTLIST {\r
35987                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
35988                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
35989                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
35990                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
35991                 }\r
35992                 *MESH_NUMTVFACES        2\r
35993                 *MESH_TFACELIST {\r
35994                         *MESH_TFACE     0       0       2       1\r
35995                         *MESH_TFACE     1       2       3       1\r
35996                 }\r
35997         }\r
35998         *PROP_MOTIONBLUR        0\r
35999         *PROP_CASTSHADOW        1\r
36000         *PROP_RECVSHADOW        1\r
36001         *MATERIAL_REF   3\r
36002 }\r
36003 *GEOMOBJECT     {\r
36004         *NODE_NAME      "mat3model0surf553"\r
36005         *NODE_TM        {\r
36006                 *NODE_NAME      "mat3model0surf553"\r
36007                 *INHERIT_POS    0       0       0\r
36008                 *INHERIT_ROT    0       0       0\r
36009                 *INHERIT_SCL    0       0       0\r
36010                 *TM_ROW0        1.0     0       0\r
36011                 *TM_ROW1        0       1.0     0\r
36012                 *TM_ROW2        0       0       1.0\r
36013                 *TM_ROW3        0       0       0\r
36014                 *TM_POS 0.000000        0.000000        0.000000\r
36015         }\r
36016         *MESH   {\r
36017                 *TIMEVALUE      0\r
36018                 *MESH_NUMVERTEX 4\r
36019                 *MESH_NUMFACES  2\r
36020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36021                 *MESH_VERTEX_LIST       {\r
36022                         *MESH_VERTEX    0       200.000000      -736.000000     -168.000000\r
36023                         *MESH_VERTEX    1       168.000000      -744.000000     -184.000000\r
36024                         *MESH_VERTEX    2       176.000000      -736.000000     -168.000000\r
36025                         *MESH_VERTEX    3       208.000000      -744.000000     -184.000000\r
36026                 }\r
36027                 *MESH_NORMALS   {\r
36028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36030                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
36031                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
36032                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
36033                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
36034                 }\r
36035                 *MESH_FACE_LIST {\r
36036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36037                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36038                 }\r
36039                 *MESH_NUMTVERTEX        4\r
36040                 *MESH_TVERTLIST {\r
36041                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
36042                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
36043                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
36044                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
36045                 }\r
36046                 *MESH_NUMTVFACES        2\r
36047                 *MESH_TFACELIST {\r
36048                         *MESH_TFACE     0       0       2       1\r
36049                         *MESH_TFACE     1       3       0       1\r
36050                 }\r
36051         }\r
36052         *PROP_MOTIONBLUR        0\r
36053         *PROP_CASTSHADOW        1\r
36054         *PROP_RECVSHADOW        1\r
36055         *MATERIAL_REF   3\r
36056 }\r
36057 *GEOMOBJECT     {\r
36058         *NODE_NAME      "mat3model0surf554"\r
36059         *NODE_TM        {\r
36060                 *NODE_NAME      "mat3model0surf554"\r
36061                 *INHERIT_POS    0       0       0\r
36062                 *INHERIT_ROT    0       0       0\r
36063                 *INHERIT_SCL    0       0       0\r
36064                 *TM_ROW0        1.0     0       0\r
36065                 *TM_ROW1        0       1.0     0\r
36066                 *TM_ROW2        0       0       1.0\r
36067                 *TM_ROW3        0       0       0\r
36068                 *TM_POS 0.000000        0.000000        0.000000\r
36069         }\r
36070         *MESH   {\r
36071                 *TIMEVALUE      0\r
36072                 *MESH_NUMVERTEX 4\r
36073                 *MESH_NUMFACES  2\r
36074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36075                 *MESH_VERTEX_LIST       {\r
36076                         *MESH_VERTEX    0       208.000000      -744.000000     -184.000000\r
36077                         *MESH_VERTEX    1       168.000000      -744.000000     -200.000000\r
36078                         *MESH_VERTEX    2       168.000000      -744.000000     -184.000000\r
36079                         *MESH_VERTEX    3       208.000000      -744.000000     -200.000000\r
36080                 }\r
36081                 *MESH_NORMALS   {\r
36082                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36083                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36084                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
36085                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
36086                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
36087                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
36088                 }\r
36089                 *MESH_FACE_LIST {\r
36090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36091                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36092                 }\r
36093                 *MESH_NUMTVERTEX        4\r
36094                 *MESH_TVERTLIST {\r
36095                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
36096                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
36097                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
36098                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
36099                 }\r
36100                 *MESH_NUMTVFACES        2\r
36101                 *MESH_TFACELIST {\r
36102                         *MESH_TFACE     0       0       2       1\r
36103                         *MESH_TFACE     1       3       0       1\r
36104                 }\r
36105         }\r
36106         *PROP_MOTIONBLUR        0\r
36107         *PROP_CASTSHADOW        1\r
36108         *PROP_RECVSHADOW        1\r
36109         *MATERIAL_REF   3\r
36110 }\r
36111 *GEOMOBJECT     {\r
36112         *NODE_NAME      "mat3model0surf555"\r
36113         *NODE_TM        {\r
36114                 *NODE_NAME      "mat3model0surf555"\r
36115                 *INHERIT_POS    0       0       0\r
36116                 *INHERIT_ROT    0       0       0\r
36117                 *INHERIT_SCL    0       0       0\r
36118                 *TM_ROW0        1.0     0       0\r
36119                 *TM_ROW1        0       1.0     0\r
36120                 *TM_ROW2        0       0       1.0\r
36121                 *TM_ROW3        0       0       0\r
36122                 *TM_POS 0.000000        0.000000        0.000000\r
36123         }\r
36124         *MESH   {\r
36125                 *TIMEVALUE      0\r
36126                 *MESH_NUMVERTEX 4\r
36127                 *MESH_NUMFACES  2\r
36128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36129                 *MESH_VERTEX_LIST       {\r
36130                         *MESH_VERTEX    0       168.000000      -704.000000     -184.000000\r
36131                         *MESH_VERTEX    1       168.000000      -744.000000     -200.000000\r
36132                         *MESH_VERTEX    2       168.000000      -704.000000     -200.000000\r
36133                         *MESH_VERTEX    3       168.000000      -744.000000     -184.000000\r
36134                 }\r
36135                 *MESH_NORMALS   {\r
36136                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36137                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36138                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
36139                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
36140                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
36141                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
36142                 }\r
36143                 *MESH_FACE_LIST {\r
36144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36145                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36146                 }\r
36147                 *MESH_NUMTVERTEX        4\r
36148                 *MESH_TVERTLIST {\r
36149                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
36150                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
36151                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
36152                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
36153                 }\r
36154                 *MESH_NUMTVFACES        2\r
36155                 *MESH_TFACELIST {\r
36156                         *MESH_TFACE     0       0       2       1\r
36157                         *MESH_TFACE     1       3       0       1\r
36158                 }\r
36159         }\r
36160         *PROP_MOTIONBLUR        0\r
36161         *PROP_CASTSHADOW        1\r
36162         *PROP_RECVSHADOW        1\r
36163         *MATERIAL_REF   3\r
36164 }\r
36165 *GEOMOBJECT     {\r
36166         *NODE_NAME      "mat3model0surf556"\r
36167         *NODE_TM        {\r
36168                 *NODE_NAME      "mat3model0surf556"\r
36169                 *INHERIT_POS    0       0       0\r
36170                 *INHERIT_ROT    0       0       0\r
36171                 *INHERIT_SCL    0       0       0\r
36172                 *TM_ROW0        1.0     0       0\r
36173                 *TM_ROW1        0       1.0     0\r
36174                 *TM_ROW2        0       0       1.0\r
36175                 *TM_ROW3        0       0       0\r
36176                 *TM_POS 0.000000        0.000000        0.000000\r
36177         }\r
36178         *MESH   {\r
36179                 *TIMEVALUE      0\r
36180                 *MESH_NUMVERTEX 4\r
36181                 *MESH_NUMFACES  2\r
36182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36183                 *MESH_VERTEX_LIST       {\r
36184                         *MESH_VERTEX    0       168.000000      -768.000000     -72.000000\r
36185                         *MESH_VERTEX    1       168.000000      -808.000000     -88.000000\r
36186                         *MESH_VERTEX    2       168.000000      -808.000000     -72.000000\r
36187                         *MESH_VERTEX    3       168.000000      -768.000000     -88.000000\r
36188                 }\r
36189                 *MESH_NORMALS   {\r
36190                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36191                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36192                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
36193                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
36194                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
36195                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
36196                 }\r
36197                 *MESH_FACE_LIST {\r
36198                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36199                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36200                 }\r
36201                 *MESH_NUMTVERTEX        4\r
36202                 *MESH_TVERTLIST {\r
36203                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
36204                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
36205                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
36206                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
36207                 }\r
36208                 *MESH_NUMTVFACES        2\r
36209                 *MESH_TFACELIST {\r
36210                         *MESH_TFACE     0       0       2       1\r
36211                         *MESH_TFACE     1       3       0       1\r
36212                 }\r
36213         }\r
36214         *PROP_MOTIONBLUR        0\r
36215         *PROP_CASTSHADOW        1\r
36216         *PROP_RECVSHADOW        1\r
36217         *MATERIAL_REF   3\r
36218 }\r
36219 *GEOMOBJECT     {\r
36220         *NODE_NAME      "mat3model0surf557"\r
36221         *NODE_TM        {\r
36222                 *NODE_NAME      "mat3model0surf557"\r
36223                 *INHERIT_POS    0       0       0\r
36224                 *INHERIT_ROT    0       0       0\r
36225                 *INHERIT_SCL    0       0       0\r
36226                 *TM_ROW0        1.0     0       0\r
36227                 *TM_ROW1        0       1.0     0\r
36228                 *TM_ROW2        0       0       1.0\r
36229                 *TM_ROW3        0       0       0\r
36230                 *TM_POS 0.000000        0.000000        0.000000\r
36231         }\r
36232         *MESH   {\r
36233                 *TIMEVALUE      0\r
36234                 *MESH_NUMVERTEX 4\r
36235                 *MESH_NUMFACES  2\r
36236                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36237                 *MESH_VERTEX_LIST       {\r
36238                         *MESH_VERTEX    0       168.000000      -768.000000     -184.000000\r
36239                         *MESH_VERTEX    1       168.000000      -808.000000     -200.000000\r
36240                         *MESH_VERTEX    2       168.000000      -808.000000     -184.000000\r
36241                         *MESH_VERTEX    3       168.000000      -768.000000     -200.000000\r
36242                 }\r
36243                 *MESH_NORMALS   {\r
36244                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36245                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36246                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
36247                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
36248                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
36249                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
36250                 }\r
36251                 *MESH_FACE_LIST {\r
36252                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36253                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36254                 }\r
36255                 *MESH_NUMTVERTEX        4\r
36256                 *MESH_TVERTLIST {\r
36257                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
36258                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
36259                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
36260                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
36261                 }\r
36262                 *MESH_NUMTVFACES        2\r
36263                 *MESH_TFACELIST {\r
36264                         *MESH_TFACE     0       0       2       1\r
36265                         *MESH_TFACE     1       3       0       1\r
36266                 }\r
36267         }\r
36268         *PROP_MOTIONBLUR        0\r
36269         *PROP_CASTSHADOW        1\r
36270         *PROP_RECVSHADOW        1\r
36271         *MATERIAL_REF   3\r
36272 }\r
36273 *GEOMOBJECT     {\r
36274         *NODE_NAME      "mat3model0surf558"\r
36275         *NODE_TM        {\r
36276                 *NODE_NAME      "mat3model0surf558"\r
36277                 *INHERIT_POS    0       0       0\r
36278                 *INHERIT_ROT    0       0       0\r
36279                 *INHERIT_SCL    0       0       0\r
36280                 *TM_ROW0        1.0     0       0\r
36281                 *TM_ROW1        0       1.0     0\r
36282                 *TM_ROW2        0       0       1.0\r
36283                 *TM_ROW3        0       0       0\r
36284                 *TM_POS 0.000000        0.000000        0.000000\r
36285         }\r
36286         *MESH   {\r
36287                 *TIMEVALUE      0\r
36288                 *MESH_NUMVERTEX 4\r
36289                 *MESH_NUMFACES  2\r
36290                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36291                 *MESH_VERTEX_LIST       {\r
36292                         *MESH_VERTEX    0       160.000000      376.000000      -104.000000\r
36293                         *MESH_VERTEX    1       160.000000      352.000000      -104.000000\r
36294                         *MESH_VERTEX    2       168.000000      384.000000      -88.000000\r
36295                         *MESH_VERTEX    3       168.000000      344.000000      -88.000000\r
36296                 }\r
36297                 *MESH_NORMALS   {\r
36298                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36299                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36300                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
36301                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
36302                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
36303                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
36304                 }\r
36305                 *MESH_FACE_LIST {\r
36306                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36307                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36308                 }\r
36309                 *MESH_NUMTVERTEX        4\r
36310                 *MESH_TVERTLIST {\r
36311                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
36312                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
36313                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
36314                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
36315                 }\r
36316                 *MESH_NUMTVFACES        2\r
36317                 *MESH_TFACELIST {\r
36318                         *MESH_TFACE     0       0       2       1\r
36319                         *MESH_TFACE     1       2       3       1\r
36320                 }\r
36321         }\r
36322         *PROP_MOTIONBLUR        0\r
36323         *PROP_CASTSHADOW        1\r
36324         *PROP_RECVSHADOW        1\r
36325         *MATERIAL_REF   3\r
36326 }\r
36327 *GEOMOBJECT     {\r
36328         *NODE_NAME      "mat3model0surf559"\r
36329         *NODE_TM        {\r
36330                 *NODE_NAME      "mat3model0surf559"\r
36331                 *INHERIT_POS    0       0       0\r
36332                 *INHERIT_ROT    0       0       0\r
36333                 *INHERIT_SCL    0       0       0\r
36334                 *TM_ROW0        1.0     0       0\r
36335                 *TM_ROW1        0       1.0     0\r
36336                 *TM_ROW2        0       0       1.0\r
36337                 *TM_ROW3        0       0       0\r
36338                 *TM_POS 0.000000        0.000000        0.000000\r
36339         }\r
36340         *MESH   {\r
36341                 *TIMEVALUE      0\r
36342                 *MESH_NUMVERTEX 4\r
36343                 *MESH_NUMFACES  2\r
36344                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36345                 *MESH_VERTEX_LIST       {\r
36346                         *MESH_VERTEX    0       168.000000      384.000000      -184.000000\r
36347                         *MESH_VERTEX    1       160.000000      352.000000      -168.000000\r
36348                         *MESH_VERTEX    2       160.000000      376.000000      -168.000000\r
36349                         *MESH_VERTEX    3       168.000000      344.000000      -184.000000\r
36350                 }\r
36351                 *MESH_NORMALS   {\r
36352                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36353                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36354                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
36355                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
36356                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
36357                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
36358                 }\r
36359                 *MESH_FACE_LIST {\r
36360                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36361                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36362                 }\r
36363                 *MESH_NUMTVERTEX        4\r
36364                 *MESH_TVERTLIST {\r
36365                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
36366                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
36367                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
36368                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
36369                 }\r
36370                 *MESH_NUMTVFACES        2\r
36371                 *MESH_TFACELIST {\r
36372                         *MESH_TFACE     0       0       2       1\r
36373                         *MESH_TFACE     1       3       0       1\r
36374                 }\r
36375         }\r
36376         *PROP_MOTIONBLUR        0\r
36377         *PROP_CASTSHADOW        1\r
36378         *PROP_RECVSHADOW        1\r
36379         *MATERIAL_REF   3\r
36380 }\r
36381 *GEOMOBJECT     {\r
36382         *NODE_NAME      "mat3model0surf560"\r
36383         *NODE_TM        {\r
36384                 *NODE_NAME      "mat3model0surf560"\r
36385                 *INHERIT_POS    0       0       0\r
36386                 *INHERIT_ROT    0       0       0\r
36387                 *INHERIT_SCL    0       0       0\r
36388                 *TM_ROW0        1.0     0       0\r
36389                 *TM_ROW1        0       1.0     0\r
36390                 *TM_ROW2        0       0       1.0\r
36391                 *TM_ROW3        0       0       0\r
36392                 *TM_POS 0.000000        0.000000        0.000000\r
36393         }\r
36394         *MESH   {\r
36395                 *TIMEVALUE      0\r
36396                 *MESH_NUMVERTEX 4\r
36397                 *MESH_NUMFACES  2\r
36398                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36399                 *MESH_VERTEX_LIST       {\r
36400                         *MESH_VERTEX    0       160.000000      -776.000000     -104.000000\r
36401                         *MESH_VERTEX    1       160.000000      -800.000000     -104.000000\r
36402                         *MESH_VERTEX    2       168.000000      -768.000000     -88.000000\r
36403                         *MESH_VERTEX    3       168.000000      -808.000000     -88.000000\r
36404                 }\r
36405                 *MESH_NORMALS   {\r
36406                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36407                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36408                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
36409                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
36410                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
36411                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
36412                 }\r
36413                 *MESH_FACE_LIST {\r
36414                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36415                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36416                 }\r
36417                 *MESH_NUMTVERTEX        4\r
36418                 *MESH_TVERTLIST {\r
36419                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
36420                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
36421                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
36422                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
36423                 }\r
36424                 *MESH_NUMTVFACES        2\r
36425                 *MESH_TFACELIST {\r
36426                         *MESH_TFACE     0       0       2       1\r
36427                         *MESH_TFACE     1       2       3       1\r
36428                 }\r
36429         }\r
36430         *PROP_MOTIONBLUR        0\r
36431         *PROP_CASTSHADOW        1\r
36432         *PROP_RECVSHADOW        1\r
36433         *MATERIAL_REF   3\r
36434 }\r
36435 *GEOMOBJECT     {\r
36436         *NODE_NAME      "mat3model0surf561"\r
36437         *NODE_TM        {\r
36438                 *NODE_NAME      "mat3model0surf561"\r
36439                 *INHERIT_POS    0       0       0\r
36440                 *INHERIT_ROT    0       0       0\r
36441                 *INHERIT_SCL    0       0       0\r
36442                 *TM_ROW0        1.0     0       0\r
36443                 *TM_ROW1        0       1.0     0\r
36444                 *TM_ROW2        0       0       1.0\r
36445                 *TM_ROW3        0       0       0\r
36446                 *TM_POS 0.000000        0.000000        0.000000\r
36447         }\r
36448         *MESH   {\r
36449                 *TIMEVALUE      0\r
36450                 *MESH_NUMVERTEX 4\r
36451                 *MESH_NUMFACES  2\r
36452                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36453                 *MESH_VERTEX_LIST       {\r
36454                         *MESH_VERTEX    0       168.000000      -768.000000     -184.000000\r
36455                         *MESH_VERTEX    1       160.000000      -800.000000     -168.000000\r
36456                         *MESH_VERTEX    2       160.000000      -776.000000     -168.000000\r
36457                         *MESH_VERTEX    3       168.000000      -808.000000     -184.000000\r
36458                 }\r
36459                 *MESH_NORMALS   {\r
36460                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36461                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36462                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
36463                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
36464                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
36465                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
36466                 }\r
36467                 *MESH_FACE_LIST {\r
36468                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36469                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36470                 }\r
36471                 *MESH_NUMTVERTEX        4\r
36472                 *MESH_TVERTLIST {\r
36473                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
36474                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
36475                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
36476                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
36477                 }\r
36478                 *MESH_NUMTVFACES        2\r
36479                 *MESH_TFACELIST {\r
36480                         *MESH_TFACE     0       0       2       1\r
36481                         *MESH_TFACE     1       3       0       1\r
36482                 }\r
36483         }\r
36484         *PROP_MOTIONBLUR        0\r
36485         *PROP_CASTSHADOW        1\r
36486         *PROP_RECVSHADOW        1\r
36487         *MATERIAL_REF   3\r
36488 }\r
36489 *GEOMOBJECT     {\r
36490         *NODE_NAME      "mat3model0surf562"\r
36491         *NODE_TM        {\r
36492                 *NODE_NAME      "mat3model0surf562"\r
36493                 *INHERIT_POS    0       0       0\r
36494                 *INHERIT_ROT    0       0       0\r
36495                 *INHERIT_SCL    0       0       0\r
36496                 *TM_ROW0        1.0     0       0\r
36497                 *TM_ROW1        0       1.0     0\r
36498                 *TM_ROW2        0       0       1.0\r
36499                 *TM_ROW3        0       0       0\r
36500                 *TM_POS 0.000000        0.000000        0.000000\r
36501         }\r
36502         *MESH   {\r
36503                 *TIMEVALUE      0\r
36504                 *MESH_NUMVERTEX 6\r
36505                 *MESH_NUMFACES  4\r
36506                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36507                 *MESH_VERTEX_LIST       {\r
36508                         *MESH_VERTEX    0       168.000000      384.000000      -88.000000\r
36509                         *MESH_VERTEX    1       152.000000      376.000000      -104.000000\r
36510                         *MESH_VERTEX    2       160.000000      376.000000      -104.000000\r
36511                         *MESH_VERTEX    3       128.000000      384.000000      -88.000000\r
36512                         *MESH_VERTEX    4       144.000000      376.000000      -104.000000\r
36513                         *MESH_VERTEX    5       136.000000      376.000000      -104.000000\r
36514                 }\r
36515                 *MESH_NORMALS   {\r
36516                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36517                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36518                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
36519                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
36520                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
36521                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
36522                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
36523                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
36524                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
36525                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
36526                 }\r
36527                 *MESH_FACE_LIST {\r
36528                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36529                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36530                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36531                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36532                 }\r
36533                 *MESH_NUMTVERTEX        6\r
36534                 *MESH_TVERTLIST {\r
36535                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
36536                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
36537                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
36538                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
36539                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
36540                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
36541                 }\r
36542                 *MESH_NUMTVFACES        4\r
36543                 *MESH_TFACELIST {\r
36544                         *MESH_TFACE     0       0       2       1\r
36545                         *MESH_TFACE     1       3       0       1\r
36546                         *MESH_TFACE     2       3       1       4\r
36547                         *MESH_TFACE     3       5       3       4\r
36548                 }\r
36549         }\r
36550         *PROP_MOTIONBLUR        0\r
36551         *PROP_CASTSHADOW        1\r
36552         *PROP_RECVSHADOW        1\r
36553         *MATERIAL_REF   3\r
36554 }\r
36555 *GEOMOBJECT     {\r
36556         *NODE_NAME      "mat3model0surf563"\r
36557         *NODE_TM        {\r
36558                 *NODE_NAME      "mat3model0surf563"\r
36559                 *INHERIT_POS    0       0       0\r
36560                 *INHERIT_ROT    0       0       0\r
36561                 *INHERIT_SCL    0       0       0\r
36562                 *TM_ROW0        1.0     0       0\r
36563                 *TM_ROW1        0       1.0     0\r
36564                 *TM_ROW2        0       0       1.0\r
36565                 *TM_ROW3        0       0       0\r
36566                 *TM_POS 0.000000        0.000000        0.000000\r
36567         }\r
36568         *MESH   {\r
36569                 *TIMEVALUE      0\r
36570                 *MESH_NUMVERTEX 6\r
36571                 *MESH_NUMFACES  4\r
36572                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36573                 *MESH_VERTEX_LIST       {\r
36574                         *MESH_VERTEX    0       152.000000      376.000000      -168.000000\r
36575                         *MESH_VERTEX    1       168.000000      384.000000      -184.000000\r
36576                         *MESH_VERTEX    2       160.000000      376.000000      -168.000000\r
36577                         *MESH_VERTEX    3       144.000000      376.000000      -168.000000\r
36578                         *MESH_VERTEX    4       128.000000      384.000000      -184.000000\r
36579                         *MESH_VERTEX    5       136.000000      376.000000      -168.000000\r
36580                 }\r
36581                 *MESH_NORMALS   {\r
36582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36584                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
36585                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
36586                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
36587                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
36588                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
36589                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
36590                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
36591                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
36592                 }\r
36593                 *MESH_FACE_LIST {\r
36594                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36595                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36596                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36597                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36598                 }\r
36599                 *MESH_NUMTVERTEX        6\r
36600                 *MESH_TVERTLIST {\r
36601                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
36602                         *MESH_TVERT     1       0.000000        0.808594        1.000000\r
36603                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
36604                         *MESH_TVERT     3       0.187500        0.933594        1.000000\r
36605                         *MESH_TVERT     4       0.312500        0.808594        1.000000\r
36606                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
36607                 }\r
36608                 *MESH_NUMTVFACES        4\r
36609                 *MESH_TFACELIST {\r
36610                         *MESH_TFACE     0       0       2       1\r
36611                         *MESH_TFACE     1       3       0       1\r
36612                         *MESH_TFACE     2       3       1       4\r
36613                         *MESH_TFACE     3       5       3       4\r
36614                 }\r
36615         }\r
36616         *PROP_MOTIONBLUR        0\r
36617         *PROP_CASTSHADOW        1\r
36618         *PROP_RECVSHADOW        1\r
36619         *MATERIAL_REF   3\r
36620 }\r
36621 *GEOMOBJECT     {\r
36622         *NODE_NAME      "mat3model0surf564"\r
36623         *NODE_TM        {\r
36624                 *NODE_NAME      "mat3model0surf564"\r
36625                 *INHERIT_POS    0       0       0\r
36626                 *INHERIT_ROT    0       0       0\r
36627                 *INHERIT_SCL    0       0       0\r
36628                 *TM_ROW0        1.0     0       0\r
36629                 *TM_ROW1        0       1.0     0\r
36630                 *TM_ROW2        0       0       1.0\r
36631                 *TM_ROW3        0       0       0\r
36632                 *TM_POS 0.000000        0.000000        0.000000\r
36633         }\r
36634         *MESH   {\r
36635                 *TIMEVALUE      0\r
36636                 *MESH_NUMVERTEX 4\r
36637                 *MESH_NUMFACES  2\r
36638                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36639                 *MESH_VERTEX_LIST       {\r
36640                         *MESH_VERTEX    0       152.000000      376.000000      -168.000000\r
36641                         *MESH_VERTEX    1       152.000000      368.000000      -168.000000\r
36642                         *MESH_VERTEX    2       152.000000      376.000000      -104.000000\r
36643                         *MESH_VERTEX    3       152.000000      368.000000      -104.000000\r
36644                 }\r
36645                 *MESH_NORMALS   {\r
36646                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36647                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36648                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
36649                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
36650                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
36651                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
36652                 }\r
36653                 *MESH_FACE_LIST {\r
36654                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36655                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36656                 }\r
36657                 *MESH_NUMTVERTEX        4\r
36658                 *MESH_TVERTLIST {\r
36659                         *MESH_TVERT     0       0.812500        -0.062500       1.000000\r
36660                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
36661                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
36662                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
36663                 }\r
36664                 *MESH_NUMTVFACES        2\r
36665                 *MESH_TFACELIST {\r
36666                         *MESH_TFACE     0       0       2       1\r
36667                         *MESH_TFACE     1       2       3       1\r
36668                 }\r
36669         }\r
36670         *PROP_MOTIONBLUR        0\r
36671         *PROP_CASTSHADOW        1\r
36672         *PROP_RECVSHADOW        1\r
36673         *MATERIAL_REF   3\r
36674 }\r
36675 *GEOMOBJECT     {\r
36676         *NODE_NAME      "mat3model0surf565"\r
36677         *NODE_TM        {\r
36678                 *NODE_NAME      "mat3model0surf565"\r
36679                 *INHERIT_POS    0       0       0\r
36680                 *INHERIT_ROT    0       0       0\r
36681                 *INHERIT_SCL    0       0       0\r
36682                 *TM_ROW0        1.0     0       0\r
36683                 *TM_ROW1        0       1.0     0\r
36684                 *TM_ROW2        0       0       1.0\r
36685                 *TM_ROW3        0       0       0\r
36686                 *TM_POS 0.000000        0.000000        0.000000\r
36687         }\r
36688         *MESH   {\r
36689                 *TIMEVALUE      0\r
36690                 *MESH_NUMVERTEX 8\r
36691                 *MESH_NUMFACES  6\r
36692                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36693                 *MESH_VERTEX_LIST       {\r
36694                         *MESH_VERTEX    0       160.000000      376.000000      -104.000000\r
36695                         *MESH_VERTEX    1       152.000000      352.000000      -104.000000\r
36696                         *MESH_VERTEX    2       160.000000      352.000000      -104.000000\r
36697                         *MESH_VERTEX    3       152.000000      376.000000      -104.000000\r
36698                         *MESH_VERTEX    4       144.000000      352.000000      -104.000000\r
36699                         *MESH_VERTEX    5       144.000000      376.000000      -104.000000\r
36700                         *MESH_VERTEX    6       136.000000      352.000000      -104.000000\r
36701                         *MESH_VERTEX    7       136.000000      376.000000      -104.000000\r
36702                 }\r
36703                 *MESH_NORMALS   {\r
36704                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36705                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36706                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
36707                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
36708                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
36709                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
36710                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
36711                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
36712                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
36713                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
36714                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
36715                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
36716                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
36717                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
36718                 }\r
36719                 *MESH_FACE_LIST {\r
36720                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36721                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36722                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36723                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36724                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36725                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36726                 }\r
36727                 *MESH_NUMTVERTEX        8\r
36728                 *MESH_TVERTLIST {\r
36729                         *MESH_TVERT     0       0.242188        0.750000        1.000000\r
36730                         *MESH_TVERT     1       0.179688        0.937500        1.000000\r
36731                         *MESH_TVERT     2       0.242188        0.937500        1.000000\r
36732                         *MESH_TVERT     3       0.179688        0.750000        1.000000\r
36733                         *MESH_TVERT     4       0.117188        0.937500        1.000000\r
36734                         *MESH_TVERT     5       0.117188        0.750000        1.000000\r
36735                         *MESH_TVERT     6       0.054688        0.937500        1.000000\r
36736                         *MESH_TVERT     7       0.054688        0.750000        1.000000\r
36737                 }\r
36738                 *MESH_NUMTVFACES        6\r
36739                 *MESH_TFACELIST {\r
36740                         *MESH_TFACE     0       1       4       3\r
36741                         *MESH_TFACE     1       0       1       3\r
36742                         *MESH_TFACE     2       3       4       5\r
36743                         *MESH_TFACE     3       0       2       1\r
36744                         *MESH_TFACE     4       4       6       5\r
36745                         *MESH_TFACE     5       5       6       7\r
36746                 }\r
36747         }\r
36748         *PROP_MOTIONBLUR        0\r
36749         *PROP_CASTSHADOW        1\r
36750         *PROP_RECVSHADOW        1\r
36751         *MATERIAL_REF   3\r
36752 }\r
36753 *GEOMOBJECT     {\r
36754         *NODE_NAME      "mat3model0surf566"\r
36755         *NODE_TM        {\r
36756                 *NODE_NAME      "mat3model0surf566"\r
36757                 *INHERIT_POS    0       0       0\r
36758                 *INHERIT_ROT    0       0       0\r
36759                 *INHERIT_SCL    0       0       0\r
36760                 *TM_ROW0        1.0     0       0\r
36761                 *TM_ROW1        0       1.0     0\r
36762                 *TM_ROW2        0       0       1.0\r
36763                 *TM_ROW3        0       0       0\r
36764                 *TM_POS 0.000000        0.000000        0.000000\r
36765         }\r
36766         *MESH   {\r
36767                 *TIMEVALUE      0\r
36768                 *MESH_NUMVERTEX 4\r
36769                 *MESH_NUMFACES  2\r
36770                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36771                 *MESH_VERTEX_LIST       {\r
36772                         *MESH_VERTEX    0       152.000000      360.000000      -168.000000\r
36773                         *MESH_VERTEX    1       152.000000      352.000000      -168.000000\r
36774                         *MESH_VERTEX    2       152.000000      360.000000      -104.000000\r
36775                         *MESH_VERTEX    3       152.000000      352.000000      -104.000000\r
36776                 }\r
36777                 *MESH_NORMALS   {\r
36778                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36779                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36780                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
36781                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
36782                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
36783                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
36784                 }\r
36785                 *MESH_FACE_LIST {\r
36786                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36787                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36788                 }\r
36789                 *MESH_NUMTVERTEX        4\r
36790                 *MESH_TVERTLIST {\r
36791                         *MESH_TVERT     0       0.812500        -0.062500       1.000000\r
36792                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
36793                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
36794                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
36795                 }\r
36796                 *MESH_NUMTVFACES        2\r
36797                 *MESH_TFACELIST {\r
36798                         *MESH_TFACE     0       0       2       1\r
36799                         *MESH_TFACE     1       2       3       1\r
36800                 }\r
36801         }\r
36802         *PROP_MOTIONBLUR        0\r
36803         *PROP_CASTSHADOW        1\r
36804         *PROP_RECVSHADOW        1\r
36805         *MATERIAL_REF   3\r
36806 }\r
36807 *GEOMOBJECT     {\r
36808         *NODE_NAME      "mat3model0surf567"\r
36809         *NODE_TM        {\r
36810                 *NODE_NAME      "mat3model0surf567"\r
36811                 *INHERIT_POS    0       0       0\r
36812                 *INHERIT_ROT    0       0       0\r
36813                 *INHERIT_SCL    0       0       0\r
36814                 *TM_ROW0        1.0     0       0\r
36815                 *TM_ROW1        0       1.0     0\r
36816                 *TM_ROW2        0       0       1.0\r
36817                 *TM_ROW3        0       0       0\r
36818                 *TM_POS 0.000000        0.000000        0.000000\r
36819         }\r
36820         *MESH   {\r
36821                 *TIMEVALUE      0\r
36822                 *MESH_NUMVERTEX 8\r
36823                 *MESH_NUMFACES  6\r
36824                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36825                 *MESH_VERTEX_LIST       {\r
36826                         *MESH_VERTEX    0       152.000000      352.000000      -168.000000\r
36827                         *MESH_VERTEX    1       152.000000      376.000000      -168.000000\r
36828                         *MESH_VERTEX    2       160.000000      352.000000      -168.000000\r
36829                         *MESH_VERTEX    3       160.000000      376.000000      -168.000000\r
36830                         *MESH_VERTEX    4       144.000000      376.000000      -168.000000\r
36831                         *MESH_VERTEX    5       144.000000      352.000000      -168.000000\r
36832                         *MESH_VERTEX    6       136.000000      376.000000      -168.000000\r
36833                         *MESH_VERTEX    7       136.000000      352.000000      -168.000000\r
36834                 }\r
36835                 *MESH_NORMALS   {\r
36836                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36837                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36838                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
36839                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
36840                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
36841                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
36842                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
36843                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
36844                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
36845                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
36846                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
36847                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
36848                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
36849                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
36850                 }\r
36851                 *MESH_FACE_LIST {\r
36852                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36853                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36854                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36855                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36856                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36857                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36858                 }\r
36859                 *MESH_NUMTVERTEX        8\r
36860                 *MESH_TVERTLIST {\r
36861                         *MESH_TVERT     0       0.125000        0.949219        1.000000\r
36862                         *MESH_TVERT     1       0.125000        0.761719        1.000000\r
36863                         *MESH_TVERT     2       0.062500        0.949219        1.000000\r
36864                         *MESH_TVERT     3       0.062500        0.761719        1.000000\r
36865                         *MESH_TVERT     4       0.187500        0.761719        1.000000\r
36866                         *MESH_TVERT     5       0.187500        0.949219        1.000000\r
36867                         *MESH_TVERT     6       0.250000        0.761719        1.000000\r
36868                         *MESH_TVERT     7       0.250000        0.949219        1.000000\r
36869                 }\r
36870                 *MESH_NUMTVFACES        6\r
36871                 *MESH_TFACELIST {\r
36872                         *MESH_TFACE     0       0       1       4\r
36873                         *MESH_TFACE     1       0       2       1\r
36874                         *MESH_TFACE     2       0       4       5\r
36875                         *MESH_TFACE     3       1       2       3\r
36876                         *MESH_TFACE     4       4       6       5\r
36877                         *MESH_TFACE     5       5       6       7\r
36878                 }\r
36879         }\r
36880         *PROP_MOTIONBLUR        0\r
36881         *PROP_CASTSHADOW        1\r
36882         *PROP_RECVSHADOW        1\r
36883         *MATERIAL_REF   3\r
36884 }\r
36885 *GEOMOBJECT     {\r
36886         *NODE_NAME      "mat3model0surf568"\r
36887         *NODE_TM        {\r
36888                 *NODE_NAME      "mat3model0surf568"\r
36889                 *INHERIT_POS    0       0       0\r
36890                 *INHERIT_ROT    0       0       0\r
36891                 *INHERIT_SCL    0       0       0\r
36892                 *TM_ROW0        1.0     0       0\r
36893                 *TM_ROW1        0       1.0     0\r
36894                 *TM_ROW2        0       0       1.0\r
36895                 *TM_ROW3        0       0       0\r
36896                 *TM_POS 0.000000        0.000000        0.000000\r
36897         }\r
36898         *MESH   {\r
36899                 *TIMEVALUE      0\r
36900                 *MESH_NUMVERTEX 6\r
36901                 *MESH_NUMFACES  4\r
36902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36903                 *MESH_VERTEX_LIST       {\r
36904                         *MESH_VERTEX    0       152.000000      352.000000      -104.000000\r
36905                         *MESH_VERTEX    1       168.000000      344.000000      -88.000000\r
36906                         *MESH_VERTEX    2       160.000000      352.000000      -104.000000\r
36907                         *MESH_VERTEX    3       144.000000      352.000000      -104.000000\r
36908                         *MESH_VERTEX    4       128.000000      344.000000      -88.000000\r
36909                         *MESH_VERTEX    5       136.000000      352.000000      -104.000000\r
36910                 }\r
36911                 *MESH_NORMALS   {\r
36912                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36913                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36914                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
36915                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
36916                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
36917                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
36918                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
36919                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
36920                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
36921                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
36922                 }\r
36923                 *MESH_FACE_LIST {\r
36924                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36925                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36926                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36927                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36928                 }\r
36929                 *MESH_NUMTVERTEX        6\r
36930                 *MESH_TVERTLIST {\r
36931                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
36932                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
36933                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
36934                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
36935                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
36936                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
36937                 }\r
36938                 *MESH_NUMTVFACES        4\r
36939                 *MESH_TFACELIST {\r
36940                         *MESH_TFACE     0       0       2       1\r
36941                         *MESH_TFACE     1       3       0       1\r
36942                         *MESH_TFACE     2       3       1       4\r
36943                         *MESH_TFACE     3       5       3       4\r
36944                 }\r
36945         }\r
36946         *PROP_MOTIONBLUR        0\r
36947         *PROP_CASTSHADOW        1\r
36948         *PROP_RECVSHADOW        1\r
36949         *MATERIAL_REF   3\r
36950 }\r
36951 *GEOMOBJECT     {\r
36952         *NODE_NAME      "mat3model0surf569"\r
36953         *NODE_TM        {\r
36954                 *NODE_NAME      "mat3model0surf569"\r
36955                 *INHERIT_POS    0       0       0\r
36956                 *INHERIT_ROT    0       0       0\r
36957                 *INHERIT_SCL    0       0       0\r
36958                 *TM_ROW0        1.0     0       0\r
36959                 *TM_ROW1        0       1.0     0\r
36960                 *TM_ROW2        0       0       1.0\r
36961                 *TM_ROW3        0       0       0\r
36962                 *TM_POS 0.000000        0.000000        0.000000\r
36963         }\r
36964         *MESH   {\r
36965                 *TIMEVALUE      0\r
36966                 *MESH_NUMVERTEX 6\r
36967                 *MESH_NUMFACES  4\r
36968                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
36969                 *MESH_VERTEX_LIST       {\r
36970                         *MESH_VERTEX    0       168.000000      344.000000      -184.000000\r
36971                         *MESH_VERTEX    1       152.000000      352.000000      -168.000000\r
36972                         *MESH_VERTEX    2       160.000000      352.000000      -168.000000\r
36973                         *MESH_VERTEX    3       128.000000      344.000000      -184.000000\r
36974                         *MESH_VERTEX    4       144.000000      352.000000      -168.000000\r
36975                         *MESH_VERTEX    5       136.000000      352.000000      -168.000000\r
36976                 }\r
36977                 *MESH_NORMALS   {\r
36978                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
36979                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
36980                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
36981                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
36982                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
36983                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
36984                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
36985                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
36986                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
36987                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
36988                 }\r
36989                 *MESH_FACE_LIST {\r
36990                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36991                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36992                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36993                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
36994                 }\r
36995                 *MESH_NUMTVERTEX        6\r
36996                 *MESH_TVERTLIST {\r
36997                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
36998                         *MESH_TVERT     1       0.125000        0.933594        1.000000\r
36999                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
37000                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
37001                         *MESH_TVERT     4       0.187500        0.933594        1.000000\r
37002                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
37003                 }\r
37004                 *MESH_NUMTVFACES        4\r
37005                 *MESH_TFACELIST {\r
37006                         *MESH_TFACE     0       0       2       1\r
37007                         *MESH_TFACE     1       3       0       1\r
37008                         *MESH_TFACE     2       3       1       4\r
37009                         *MESH_TFACE     3       5       3       4\r
37010                 }\r
37011         }\r
37012         *PROP_MOTIONBLUR        0\r
37013         *PROP_CASTSHADOW        1\r
37014         *PROP_RECVSHADOW        1\r
37015         *MATERIAL_REF   3\r
37016 }\r
37017 *GEOMOBJECT     {\r
37018         *NODE_NAME      "mat3model0surf570"\r
37019         *NODE_TM        {\r
37020                 *NODE_NAME      "mat3model0surf570"\r
37021                 *INHERIT_POS    0       0       0\r
37022                 *INHERIT_ROT    0       0       0\r
37023                 *INHERIT_SCL    0       0       0\r
37024                 *TM_ROW0        1.0     0       0\r
37025                 *TM_ROW1        0       1.0     0\r
37026                 *TM_ROW2        0       0       1.0\r
37027                 *TM_ROW3        0       0       0\r
37028                 *TM_POS 0.000000        0.000000        0.000000\r
37029         }\r
37030         *MESH   {\r
37031                 *TIMEVALUE      0\r
37032                 *MESH_NUMVERTEX 6\r
37033                 *MESH_NUMFACES  4\r
37034                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37035                 *MESH_VERTEX_LIST       {\r
37036                         *MESH_VERTEX    0       168.000000      -768.000000     -88.000000\r
37037                         *MESH_VERTEX    1       152.000000      -776.000000     -104.000000\r
37038                         *MESH_VERTEX    2       160.000000      -776.000000     -104.000000\r
37039                         *MESH_VERTEX    3       128.000000      -768.000000     -88.000000\r
37040                         *MESH_VERTEX    4       144.000000      -776.000000     -104.000000\r
37041                         *MESH_VERTEX    5       136.000000      -776.000000     -104.000000\r
37042                 }\r
37043                 *MESH_NORMALS   {\r
37044                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37045                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37046                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
37047                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
37048                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
37049                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
37050                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
37051                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
37052                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
37053                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
37054                 }\r
37055                 *MESH_FACE_LIST {\r
37056                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37057                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37058                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37059                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37060                 }\r
37061                 *MESH_NUMTVERTEX        6\r
37062                 *MESH_TVERTLIST {\r
37063                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
37064                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
37065                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
37066                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
37067                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
37068                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
37069                 }\r
37070                 *MESH_NUMTVFACES        4\r
37071                 *MESH_TFACELIST {\r
37072                         *MESH_TFACE     0       0       2       1\r
37073                         *MESH_TFACE     1       3       0       1\r
37074                         *MESH_TFACE     2       3       1       4\r
37075                         *MESH_TFACE     3       5       3       4\r
37076                 }\r
37077         }\r
37078         *PROP_MOTIONBLUR        0\r
37079         *PROP_CASTSHADOW        1\r
37080         *PROP_RECVSHADOW        1\r
37081         *MATERIAL_REF   3\r
37082 }\r
37083 *GEOMOBJECT     {\r
37084         *NODE_NAME      "mat3model0surf571"\r
37085         *NODE_TM        {\r
37086                 *NODE_NAME      "mat3model0surf571"\r
37087                 *INHERIT_POS    0       0       0\r
37088                 *INHERIT_ROT    0       0       0\r
37089                 *INHERIT_SCL    0       0       0\r
37090                 *TM_ROW0        1.0     0       0\r
37091                 *TM_ROW1        0       1.0     0\r
37092                 *TM_ROW2        0       0       1.0\r
37093                 *TM_ROW3        0       0       0\r
37094                 *TM_POS 0.000000        0.000000        0.000000\r
37095         }\r
37096         *MESH   {\r
37097                 *TIMEVALUE      0\r
37098                 *MESH_NUMVERTEX 6\r
37099                 *MESH_NUMFACES  4\r
37100                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37101                 *MESH_VERTEX_LIST       {\r
37102                         *MESH_VERTEX    0       152.000000      -776.000000     -168.000000\r
37103                         *MESH_VERTEX    1       168.000000      -768.000000     -184.000000\r
37104                         *MESH_VERTEX    2       160.000000      -776.000000     -168.000000\r
37105                         *MESH_VERTEX    3       144.000000      -776.000000     -168.000000\r
37106                         *MESH_VERTEX    4       128.000000      -768.000000     -184.000000\r
37107                         *MESH_VERTEX    5       136.000000      -776.000000     -168.000000\r
37108                 }\r
37109                 *MESH_NORMALS   {\r
37110                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37111                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37112                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
37113                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
37114                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
37115                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
37116                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
37117                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
37118                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
37119                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
37120                 }\r
37121                 *MESH_FACE_LIST {\r
37122                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37123                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37124                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37125                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37126                 }\r
37127                 *MESH_NUMTVERTEX        6\r
37128                 *MESH_TVERTLIST {\r
37129                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
37130                         *MESH_TVERT     1       0.000000        0.808594        1.000000\r
37131                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
37132                         *MESH_TVERT     3       0.187500        0.933594        1.000000\r
37133                         *MESH_TVERT     4       0.312500        0.808594        1.000000\r
37134                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
37135                 }\r
37136                 *MESH_NUMTVFACES        4\r
37137                 *MESH_TFACELIST {\r
37138                         *MESH_TFACE     0       0       2       1\r
37139                         *MESH_TFACE     1       3       0       1\r
37140                         *MESH_TFACE     2       3       1       4\r
37141                         *MESH_TFACE     3       5       3       4\r
37142                 }\r
37143         }\r
37144         *PROP_MOTIONBLUR        0\r
37145         *PROP_CASTSHADOW        1\r
37146         *PROP_RECVSHADOW        1\r
37147         *MATERIAL_REF   3\r
37148 }\r
37149 *GEOMOBJECT     {\r
37150         *NODE_NAME      "mat3model0surf572"\r
37151         *NODE_TM        {\r
37152                 *NODE_NAME      "mat3model0surf572"\r
37153                 *INHERIT_POS    0       0       0\r
37154                 *INHERIT_ROT    0       0       0\r
37155                 *INHERIT_SCL    0       0       0\r
37156                 *TM_ROW0        1.0     0       0\r
37157                 *TM_ROW1        0       1.0     0\r
37158                 *TM_ROW2        0       0       1.0\r
37159                 *TM_ROW3        0       0       0\r
37160                 *TM_POS 0.000000        0.000000        0.000000\r
37161         }\r
37162         *MESH   {\r
37163                 *TIMEVALUE      0\r
37164                 *MESH_NUMVERTEX 4\r
37165                 *MESH_NUMFACES  2\r
37166                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37167                 *MESH_VERTEX_LIST       {\r
37168                         *MESH_VERTEX    0       152.000000      -776.000000     -168.000000\r
37169                         *MESH_VERTEX    1       152.000000      -784.000000     -168.000000\r
37170                         *MESH_VERTEX    2       152.000000      -776.000000     -104.000000\r
37171                         *MESH_VERTEX    3       152.000000      -784.000000     -104.000000\r
37172                 }\r
37173                 *MESH_NORMALS   {\r
37174                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37175                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37176                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
37177                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
37178                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
37179                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
37180                 }\r
37181                 *MESH_FACE_LIST {\r
37182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37183                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37184                 }\r
37185                 *MESH_NUMTVERTEX        4\r
37186                 *MESH_TVERTLIST {\r
37187                         *MESH_TVERT     0       0.812500        -0.062500       1.000000\r
37188                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
37189                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
37190                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
37191                 }\r
37192                 *MESH_NUMTVFACES        2\r
37193                 *MESH_TFACELIST {\r
37194                         *MESH_TFACE     0       0       2       1\r
37195                         *MESH_TFACE     1       2       3       1\r
37196                 }\r
37197         }\r
37198         *PROP_MOTIONBLUR        0\r
37199         *PROP_CASTSHADOW        1\r
37200         *PROP_RECVSHADOW        1\r
37201         *MATERIAL_REF   3\r
37202 }\r
37203 *GEOMOBJECT     {\r
37204         *NODE_NAME      "mat3model0surf573"\r
37205         *NODE_TM        {\r
37206                 *NODE_NAME      "mat3model0surf573"\r
37207                 *INHERIT_POS    0       0       0\r
37208                 *INHERIT_ROT    0       0       0\r
37209                 *INHERIT_SCL    0       0       0\r
37210                 *TM_ROW0        1.0     0       0\r
37211                 *TM_ROW1        0       1.0     0\r
37212                 *TM_ROW2        0       0       1.0\r
37213                 *TM_ROW3        0       0       0\r
37214                 *TM_POS 0.000000        0.000000        0.000000\r
37215         }\r
37216         *MESH   {\r
37217                 *TIMEVALUE      0\r
37218                 *MESH_NUMVERTEX 8\r
37219                 *MESH_NUMFACES  6\r
37220                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37221                 *MESH_VERTEX_LIST       {\r
37222                         *MESH_VERTEX    0       160.000000      -776.000000     -104.000000\r
37223                         *MESH_VERTEX    1       152.000000      -800.000000     -104.000000\r
37224                         *MESH_VERTEX    2       160.000000      -800.000000     -104.000000\r
37225                         *MESH_VERTEX    3       152.000000      -776.000000     -104.000000\r
37226                         *MESH_VERTEX    4       144.000000      -800.000000     -104.000000\r
37227                         *MESH_VERTEX    5       144.000000      -776.000000     -104.000000\r
37228                         *MESH_VERTEX    6       136.000000      -800.000000     -104.000000\r
37229                         *MESH_VERTEX    7       136.000000      -776.000000     -104.000000\r
37230                 }\r
37231                 *MESH_NORMALS   {\r
37232                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37233                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37234                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
37235                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
37236                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
37237                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
37238                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
37239                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
37240                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
37241                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
37242                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
37243                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
37244                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
37245                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
37246                 }\r
37247                 *MESH_FACE_LIST {\r
37248                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37249                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37250                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37251                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37252                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37253                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37254                 }\r
37255                 *MESH_NUMTVERTEX        8\r
37256                 *MESH_TVERTLIST {\r
37257                         *MESH_TVERT     0       0.250000        0.742188        1.000000\r
37258                         *MESH_TVERT     1       0.187500        0.929688        1.000000\r
37259                         *MESH_TVERT     2       0.250000        0.929688        1.000000\r
37260                         *MESH_TVERT     3       0.187500        0.742188        1.000000\r
37261                         *MESH_TVERT     4       0.125000        0.929688        1.000000\r
37262                         *MESH_TVERT     5       0.125000        0.742188        1.000000\r
37263                         *MESH_TVERT     6       0.062500        0.929688        1.000000\r
37264                         *MESH_TVERT     7       0.062500        0.742188        1.000000\r
37265                 }\r
37266                 *MESH_NUMTVFACES        6\r
37267                 *MESH_TFACELIST {\r
37268                         *MESH_TFACE     0       1       4       3\r
37269                         *MESH_TFACE     1       0       1       3\r
37270                         *MESH_TFACE     2       3       4       5\r
37271                         *MESH_TFACE     3       0       2       1\r
37272                         *MESH_TFACE     4       4       6       5\r
37273                         *MESH_TFACE     5       5       6       7\r
37274                 }\r
37275         }\r
37276         *PROP_MOTIONBLUR        0\r
37277         *PROP_CASTSHADOW        1\r
37278         *PROP_RECVSHADOW        1\r
37279         *MATERIAL_REF   3\r
37280 }\r
37281 *GEOMOBJECT     {\r
37282         *NODE_NAME      "mat3model0surf574"\r
37283         *NODE_TM        {\r
37284                 *NODE_NAME      "mat3model0surf574"\r
37285                 *INHERIT_POS    0       0       0\r
37286                 *INHERIT_ROT    0       0       0\r
37287                 *INHERIT_SCL    0       0       0\r
37288                 *TM_ROW0        1.0     0       0\r
37289                 *TM_ROW1        0       1.0     0\r
37290                 *TM_ROW2        0       0       1.0\r
37291                 *TM_ROW3        0       0       0\r
37292                 *TM_POS 0.000000        0.000000        0.000000\r
37293         }\r
37294         *MESH   {\r
37295                 *TIMEVALUE      0\r
37296                 *MESH_NUMVERTEX 4\r
37297                 *MESH_NUMFACES  2\r
37298                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37299                 *MESH_VERTEX_LIST       {\r
37300                         *MESH_VERTEX    0       152.000000      -792.000000     -168.000000\r
37301                         *MESH_VERTEX    1       152.000000      -800.000000     -168.000000\r
37302                         *MESH_VERTEX    2       152.000000      -792.000000     -104.000000\r
37303                         *MESH_VERTEX    3       152.000000      -800.000000     -104.000000\r
37304                 }\r
37305                 *MESH_NORMALS   {\r
37306                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37307                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37308                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
37309                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
37310                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
37311                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
37312                 }\r
37313                 *MESH_FACE_LIST {\r
37314                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37315                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37316                 }\r
37317                 *MESH_NUMTVERTEX        4\r
37318                 *MESH_TVERTLIST {\r
37319                         *MESH_TVERT     0       0.812500        -0.062500       1.000000\r
37320                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
37321                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
37322                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
37323                 }\r
37324                 *MESH_NUMTVFACES        2\r
37325                 *MESH_TFACELIST {\r
37326                         *MESH_TFACE     0       0       2       1\r
37327                         *MESH_TFACE     1       2       3       1\r
37328                 }\r
37329         }\r
37330         *PROP_MOTIONBLUR        0\r
37331         *PROP_CASTSHADOW        1\r
37332         *PROP_RECVSHADOW        1\r
37333         *MATERIAL_REF   3\r
37334 }\r
37335 *GEOMOBJECT     {\r
37336         *NODE_NAME      "mat3model0surf575"\r
37337         *NODE_TM        {\r
37338                 *NODE_NAME      "mat3model0surf575"\r
37339                 *INHERIT_POS    0       0       0\r
37340                 *INHERIT_ROT    0       0       0\r
37341                 *INHERIT_SCL    0       0       0\r
37342                 *TM_ROW0        1.0     0       0\r
37343                 *TM_ROW1        0       1.0     0\r
37344                 *TM_ROW2        0       0       1.0\r
37345                 *TM_ROW3        0       0       0\r
37346                 *TM_POS 0.000000        0.000000        0.000000\r
37347         }\r
37348         *MESH   {\r
37349                 *TIMEVALUE      0\r
37350                 *MESH_NUMVERTEX 8\r
37351                 *MESH_NUMFACES  6\r
37352                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37353                 *MESH_VERTEX_LIST       {\r
37354                         *MESH_VERTEX    0       152.000000      -800.000000     -168.000000\r
37355                         *MESH_VERTEX    1       152.000000      -776.000000     -168.000000\r
37356                         *MESH_VERTEX    2       160.000000      -800.000000     -168.000000\r
37357                         *MESH_VERTEX    3       160.000000      -776.000000     -168.000000\r
37358                         *MESH_VERTEX    4       144.000000      -776.000000     -168.000000\r
37359                         *MESH_VERTEX    5       144.000000      -800.000000     -168.000000\r
37360                         *MESH_VERTEX    6       136.000000      -776.000000     -168.000000\r
37361                         *MESH_VERTEX    7       136.000000      -800.000000     -168.000000\r
37362                 }\r
37363                 *MESH_NORMALS   {\r
37364                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37365                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37366                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
37367                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
37368                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
37369                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
37370                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
37371                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
37372                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
37373                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
37374                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
37375                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
37376                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
37377                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
37378                 }\r
37379                 *MESH_FACE_LIST {\r
37380                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37381                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37382                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37383                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37384                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37385                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37386                 }\r
37387                 *MESH_NUMTVERTEX        8\r
37388                 *MESH_TVERTLIST {\r
37389                         *MESH_TVERT     0       0.125000        0.949219        1.000000\r
37390                         *MESH_TVERT     1       0.125000        0.761719        1.000000\r
37391                         *MESH_TVERT     2       0.062500        0.949219        1.000000\r
37392                         *MESH_TVERT     3       0.062500        0.761719        1.000000\r
37393                         *MESH_TVERT     4       0.187500        0.761719        1.000000\r
37394                         *MESH_TVERT     5       0.187500        0.949219        1.000000\r
37395                         *MESH_TVERT     6       0.250000        0.761719        1.000000\r
37396                         *MESH_TVERT     7       0.250000        0.949219        1.000000\r
37397                 }\r
37398                 *MESH_NUMTVFACES        6\r
37399                 *MESH_TFACELIST {\r
37400                         *MESH_TFACE     0       0       1       4\r
37401                         *MESH_TFACE     1       0       2       1\r
37402                         *MESH_TFACE     2       0       4       5\r
37403                         *MESH_TFACE     3       1       2       3\r
37404                         *MESH_TFACE     4       4       6       5\r
37405                         *MESH_TFACE     5       5       6       7\r
37406                 }\r
37407         }\r
37408         *PROP_MOTIONBLUR        0\r
37409         *PROP_CASTSHADOW        1\r
37410         *PROP_RECVSHADOW        1\r
37411         *MATERIAL_REF   3\r
37412 }\r
37413 *GEOMOBJECT     {\r
37414         *NODE_NAME      "mat3model0surf576"\r
37415         *NODE_TM        {\r
37416                 *NODE_NAME      "mat3model0surf576"\r
37417                 *INHERIT_POS    0       0       0\r
37418                 *INHERIT_ROT    0       0       0\r
37419                 *INHERIT_SCL    0       0       0\r
37420                 *TM_ROW0        1.0     0       0\r
37421                 *TM_ROW1        0       1.0     0\r
37422                 *TM_ROW2        0       0       1.0\r
37423                 *TM_ROW3        0       0       0\r
37424                 *TM_POS 0.000000        0.000000        0.000000\r
37425         }\r
37426         *MESH   {\r
37427                 *TIMEVALUE      0\r
37428                 *MESH_NUMVERTEX 6\r
37429                 *MESH_NUMFACES  4\r
37430                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37431                 *MESH_VERTEX_LIST       {\r
37432                         *MESH_VERTEX    0       152.000000      -800.000000     -104.000000\r
37433                         *MESH_VERTEX    1       168.000000      -808.000000     -88.000000\r
37434                         *MESH_VERTEX    2       160.000000      -800.000000     -104.000000\r
37435                         *MESH_VERTEX    3       144.000000      -800.000000     -104.000000\r
37436                         *MESH_VERTEX    4       128.000000      -808.000000     -88.000000\r
37437                         *MESH_VERTEX    5       136.000000      -800.000000     -104.000000\r
37438                 }\r
37439                 *MESH_NORMALS   {\r
37440                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37441                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37442                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
37443                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
37444                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
37445                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
37446                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
37447                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
37448                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
37449                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
37450                 }\r
37451                 *MESH_FACE_LIST {\r
37452                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37453                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37454                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37455                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37456                 }\r
37457                 *MESH_NUMTVERTEX        6\r
37458                 *MESH_TVERTLIST {\r
37459                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
37460                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
37461                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
37462                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
37463                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
37464                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
37465                 }\r
37466                 *MESH_NUMTVFACES        4\r
37467                 *MESH_TFACELIST {\r
37468                         *MESH_TFACE     0       0       2       1\r
37469                         *MESH_TFACE     1       3       0       1\r
37470                         *MESH_TFACE     2       3       1       4\r
37471                         *MESH_TFACE     3       5       3       4\r
37472                 }\r
37473         }\r
37474         *PROP_MOTIONBLUR        0\r
37475         *PROP_CASTSHADOW        1\r
37476         *PROP_RECVSHADOW        1\r
37477         *MATERIAL_REF   3\r
37478 }\r
37479 *GEOMOBJECT     {\r
37480         *NODE_NAME      "mat3model0surf577"\r
37481         *NODE_TM        {\r
37482                 *NODE_NAME      "mat3model0surf577"\r
37483                 *INHERIT_POS    0       0       0\r
37484                 *INHERIT_ROT    0       0       0\r
37485                 *INHERIT_SCL    0       0       0\r
37486                 *TM_ROW0        1.0     0       0\r
37487                 *TM_ROW1        0       1.0     0\r
37488                 *TM_ROW2        0       0       1.0\r
37489                 *TM_ROW3        0       0       0\r
37490                 *TM_POS 0.000000        0.000000        0.000000\r
37491         }\r
37492         *MESH   {\r
37493                 *TIMEVALUE      0\r
37494                 *MESH_NUMVERTEX 6\r
37495                 *MESH_NUMFACES  4\r
37496                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37497                 *MESH_VERTEX_LIST       {\r
37498                         *MESH_VERTEX    0       168.000000      -808.000000     -184.000000\r
37499                         *MESH_VERTEX    1       152.000000      -800.000000     -168.000000\r
37500                         *MESH_VERTEX    2       160.000000      -800.000000     -168.000000\r
37501                         *MESH_VERTEX    3       128.000000      -808.000000     -184.000000\r
37502                         *MESH_VERTEX    4       144.000000      -800.000000     -168.000000\r
37503                         *MESH_VERTEX    5       136.000000      -800.000000     -168.000000\r
37504                 }\r
37505                 *MESH_NORMALS   {\r
37506                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37507                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37508                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
37509                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
37510                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
37511                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
37512                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
37513                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
37514                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
37515                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
37516                 }\r
37517                 *MESH_FACE_LIST {\r
37518                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37519                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37520                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37521                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37522                 }\r
37523                 *MESH_NUMTVERTEX        6\r
37524                 *MESH_TVERTLIST {\r
37525                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
37526                         *MESH_TVERT     1       0.125000        0.933594        1.000000\r
37527                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
37528                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
37529                         *MESH_TVERT     4       0.187500        0.933594        1.000000\r
37530                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
37531                 }\r
37532                 *MESH_NUMTVFACES        4\r
37533                 *MESH_TFACELIST {\r
37534                         *MESH_TFACE     0       0       2       1\r
37535                         *MESH_TFACE     1       3       0       1\r
37536                         *MESH_TFACE     2       3       1       4\r
37537                         *MESH_TFACE     3       5       3       4\r
37538                 }\r
37539         }\r
37540         *PROP_MOTIONBLUR        0\r
37541         *PROP_CASTSHADOW        1\r
37542         *PROP_RECVSHADOW        1\r
37543         *MATERIAL_REF   3\r
37544 }\r
37545 *GEOMOBJECT     {\r
37546         *NODE_NAME      "mat3model0surf578"\r
37547         *NODE_TM        {\r
37548                 *NODE_NAME      "mat3model0surf578"\r
37549                 *INHERIT_POS    0       0       0\r
37550                 *INHERIT_ROT    0       0       0\r
37551                 *INHERIT_SCL    0       0       0\r
37552                 *TM_ROW0        1.0     0       0\r
37553                 *TM_ROW1        0       1.0     0\r
37554                 *TM_ROW2        0       0       1.0\r
37555                 *TM_ROW3        0       0       0\r
37556                 *TM_POS 0.000000        0.000000        0.000000\r
37557         }\r
37558         *MESH   {\r
37559                 *TIMEVALUE      0\r
37560                 *MESH_NUMVERTEX 4\r
37561                 *MESH_NUMFACES  2\r
37562                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37563                 *MESH_VERTEX_LIST       {\r
37564                         *MESH_VERTEX    0       152.000000      376.000000      -104.000000\r
37565                         *MESH_VERTEX    1       144.000000      376.000000      -168.000000\r
37566                         *MESH_VERTEX    2       152.000000      376.000000      -168.000000\r
37567                         *MESH_VERTEX    3       144.000000      376.000000      -104.000000\r
37568                 }\r
37569                 *MESH_NORMALS   {\r
37570                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37571                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37572                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
37573                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
37574                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
37575                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
37576                 }\r
37577                 *MESH_FACE_LIST {\r
37578                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37579                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37580                 }\r
37581                 *MESH_NUMTVERTEX        4\r
37582                 *MESH_TVERTLIST {\r
37583                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
37584                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
37585                         *MESH_TVERT     2       0.125000        -0.066406       1.000000\r
37586                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
37587                 }\r
37588                 *MESH_NUMTVFACES        2\r
37589                 *MESH_TFACELIST {\r
37590                         *MESH_TFACE     0       0       2       1\r
37591                         *MESH_TFACE     1       3       0       1\r
37592                 }\r
37593         }\r
37594         *PROP_MOTIONBLUR        0\r
37595         *PROP_CASTSHADOW        1\r
37596         *PROP_RECVSHADOW        1\r
37597         *MATERIAL_REF   3\r
37598 }\r
37599 *GEOMOBJECT     {\r
37600         *NODE_NAME      "mat3model0surf579"\r
37601         *NODE_TM        {\r
37602                 *NODE_NAME      "mat3model0surf579"\r
37603                 *INHERIT_POS    0       0       0\r
37604                 *INHERIT_ROT    0       0       0\r
37605                 *INHERIT_SCL    0       0       0\r
37606                 *TM_ROW0        1.0     0       0\r
37607                 *TM_ROW1        0       1.0     0\r
37608                 *TM_ROW2        0       0       1.0\r
37609                 *TM_ROW3        0       0       0\r
37610                 *TM_POS 0.000000        0.000000        0.000000\r
37611         }\r
37612         *MESH   {\r
37613                 *TIMEVALUE      0\r
37614                 *MESH_NUMVERTEX 4\r
37615                 *MESH_NUMFACES  2\r
37616                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37617                 *MESH_VERTEX_LIST       {\r
37618                         *MESH_VERTEX    0       152.000000      368.000000      -168.000000\r
37619                         *MESH_VERTEX    1       144.000000      368.000000      -168.000000\r
37620                         *MESH_VERTEX    2       152.000000      368.000000      -104.000000\r
37621                         *MESH_VERTEX    3       144.000000      368.000000      -104.000000\r
37622                 }\r
37623                 *MESH_NORMALS   {\r
37624                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37625                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37626                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
37627                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
37628                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
37629                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
37630                 }\r
37631                 *MESH_FACE_LIST {\r
37632                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37633                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37634                 }\r
37635                 *MESH_NUMTVERTEX        4\r
37636                 *MESH_TVERTLIST {\r
37637                         *MESH_TVERT     0       0.125000        -0.066406       1.000000\r
37638                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
37639                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
37640                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
37641                 }\r
37642                 *MESH_NUMTVFACES        2\r
37643                 *MESH_TFACELIST {\r
37644                         *MESH_TFACE     0       0       2       1\r
37645                         *MESH_TFACE     1       2       3       1\r
37646                 }\r
37647         }\r
37648         *PROP_MOTIONBLUR        0\r
37649         *PROP_CASTSHADOW        1\r
37650         *PROP_RECVSHADOW        1\r
37651         *MATERIAL_REF   3\r
37652 }\r
37653 *GEOMOBJECT     {\r
37654         *NODE_NAME      "mat3model0surf580"\r
37655         *NODE_TM        {\r
37656                 *NODE_NAME      "mat3model0surf580"\r
37657                 *INHERIT_POS    0       0       0\r
37658                 *INHERIT_ROT    0       0       0\r
37659                 *INHERIT_SCL    0       0       0\r
37660                 *TM_ROW0        1.0     0       0\r
37661                 *TM_ROW1        0       1.0     0\r
37662                 *TM_ROW2        0       0       1.0\r
37663                 *TM_ROW3        0       0       0\r
37664                 *TM_POS 0.000000        0.000000        0.000000\r
37665         }\r
37666         *MESH   {\r
37667                 *TIMEVALUE      0\r
37668                 *MESH_NUMVERTEX 4\r
37669                 *MESH_NUMFACES  2\r
37670                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37671                 *MESH_VERTEX_LIST       {\r
37672                         *MESH_VERTEX    0       144.000000      376.000000      -104.000000\r
37673                         *MESH_VERTEX    1       144.000000      368.000000      -168.000000\r
37674                         *MESH_VERTEX    2       144.000000      376.000000      -168.000000\r
37675                         *MESH_VERTEX    3       144.000000      368.000000      -104.000000\r
37676                 }\r
37677                 *MESH_NORMALS   {\r
37678                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37679                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37680                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
37681                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
37682                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
37683                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
37684                 }\r
37685                 *MESH_FACE_LIST {\r
37686                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37687                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37688                 }\r
37689                 *MESH_NUMTVERTEX        4\r
37690                 *MESH_TVERTLIST {\r
37691                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
37692                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
37693                         *MESH_TVERT     2       0.812500        -0.062500       1.000000\r
37694                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
37695                 }\r
37696                 *MESH_NUMTVFACES        2\r
37697                 *MESH_TFACELIST {\r
37698                         *MESH_TFACE     0       0       2       1\r
37699                         *MESH_TFACE     1       3       0       1\r
37700                 }\r
37701         }\r
37702         *PROP_MOTIONBLUR        0\r
37703         *PROP_CASTSHADOW        1\r
37704         *PROP_RECVSHADOW        1\r
37705         *MATERIAL_REF   3\r
37706 }\r
37707 *GEOMOBJECT     {\r
37708         *NODE_NAME      "mat3model0surf581"\r
37709         *NODE_TM        {\r
37710                 *NODE_NAME      "mat3model0surf581"\r
37711                 *INHERIT_POS    0       0       0\r
37712                 *INHERIT_ROT    0       0       0\r
37713                 *INHERIT_SCL    0       0       0\r
37714                 *TM_ROW0        1.0     0       0\r
37715                 *TM_ROW1        0       1.0     0\r
37716                 *TM_ROW2        0       0       1.0\r
37717                 *TM_ROW3        0       0       0\r
37718                 *TM_POS 0.000000        0.000000        0.000000\r
37719         }\r
37720         *MESH   {\r
37721                 *TIMEVALUE      0\r
37722                 *MESH_NUMVERTEX 4\r
37723                 *MESH_NUMFACES  2\r
37724                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37725                 *MESH_VERTEX_LIST       {\r
37726                         *MESH_VERTEX    0       152.000000      360.000000      -104.000000\r
37727                         *MESH_VERTEX    1       144.000000      360.000000      -168.000000\r
37728                         *MESH_VERTEX    2       152.000000      360.000000      -168.000000\r
37729                         *MESH_VERTEX    3       144.000000      360.000000      -104.000000\r
37730                 }\r
37731                 *MESH_NORMALS   {\r
37732                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37733                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37734                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
37735                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
37736                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
37737                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
37738                 }\r
37739                 *MESH_FACE_LIST {\r
37740                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37741                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37742                 }\r
37743                 *MESH_NUMTVERTEX        4\r
37744                 *MESH_TVERTLIST {\r
37745                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
37746                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
37747                         *MESH_TVERT     2       0.125000        -0.066406       1.000000\r
37748                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
37749                 }\r
37750                 *MESH_NUMTVFACES        2\r
37751                 *MESH_TFACELIST {\r
37752                         *MESH_TFACE     0       0       2       1\r
37753                         *MESH_TFACE     1       3       0       1\r
37754                 }\r
37755         }\r
37756         *PROP_MOTIONBLUR        0\r
37757         *PROP_CASTSHADOW        1\r
37758         *PROP_RECVSHADOW        1\r
37759         *MATERIAL_REF   3\r
37760 }\r
37761 *GEOMOBJECT     {\r
37762         *NODE_NAME      "mat3model0surf582"\r
37763         *NODE_TM        {\r
37764                 *NODE_NAME      "mat3model0surf582"\r
37765                 *INHERIT_POS    0       0       0\r
37766                 *INHERIT_ROT    0       0       0\r
37767                 *INHERIT_SCL    0       0       0\r
37768                 *TM_ROW0        1.0     0       0\r
37769                 *TM_ROW1        0       1.0     0\r
37770                 *TM_ROW2        0       0       1.0\r
37771                 *TM_ROW3        0       0       0\r
37772                 *TM_POS 0.000000        0.000000        0.000000\r
37773         }\r
37774         *MESH   {\r
37775                 *TIMEVALUE      0\r
37776                 *MESH_NUMVERTEX 4\r
37777                 *MESH_NUMFACES  2\r
37778                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37779                 *MESH_VERTEX_LIST       {\r
37780                         *MESH_VERTEX    0       144.000000      352.000000      -104.000000\r
37781                         *MESH_VERTEX    1       144.000000      352.000000      -168.000000\r
37782                         *MESH_VERTEX    2       144.000000      360.000000      -104.000000\r
37783                         *MESH_VERTEX    3       144.000000      360.000000      -168.000000\r
37784                 }\r
37785                 *MESH_NORMALS   {\r
37786                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37787                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37788                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
37789                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
37790                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
37791                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
37792                 }\r
37793                 *MESH_FACE_LIST {\r
37794                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37795                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37796                 }\r
37797                 *MESH_NUMTVERTEX        4\r
37798                 *MESH_TVERTLIST {\r
37799                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
37800                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
37801                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
37802                         *MESH_TVERT     3       0.812500        -0.062500       1.000000\r
37803                 }\r
37804                 *MESH_NUMTVFACES        2\r
37805                 *MESH_TFACELIST {\r
37806                         *MESH_TFACE     0       0       2       1\r
37807                         *MESH_TFACE     1       2       3       1\r
37808                 }\r
37809         }\r
37810         *PROP_MOTIONBLUR        0\r
37811         *PROP_CASTSHADOW        1\r
37812         *PROP_RECVSHADOW        1\r
37813         *MATERIAL_REF   3\r
37814 }\r
37815 *GEOMOBJECT     {\r
37816         *NODE_NAME      "mat3model0surf583"\r
37817         *NODE_TM        {\r
37818                 *NODE_NAME      "mat3model0surf583"\r
37819                 *INHERIT_POS    0       0       0\r
37820                 *INHERIT_ROT    0       0       0\r
37821                 *INHERIT_SCL    0       0       0\r
37822                 *TM_ROW0        1.0     0       0\r
37823                 *TM_ROW1        0       1.0     0\r
37824                 *TM_ROW2        0       0       1.0\r
37825                 *TM_ROW3        0       0       0\r
37826                 *TM_POS 0.000000        0.000000        0.000000\r
37827         }\r
37828         *MESH   {\r
37829                 *TIMEVALUE      0\r
37830                 *MESH_NUMVERTEX 4\r
37831                 *MESH_NUMFACES  2\r
37832                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37833                 *MESH_VERTEX_LIST       {\r
37834                         *MESH_VERTEX    0       152.000000      352.000000      -104.000000\r
37835                         *MESH_VERTEX    1       144.000000      352.000000      -168.000000\r
37836                         *MESH_VERTEX    2       144.000000      352.000000      -104.000000\r
37837                         *MESH_VERTEX    3       152.000000      352.000000      -168.000000\r
37838                 }\r
37839                 *MESH_NORMALS   {\r
37840                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37841                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37842                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
37843                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
37844                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
37845                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
37846                 }\r
37847                 *MESH_FACE_LIST {\r
37848                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37849                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37850                 }\r
37851                 *MESH_NUMTVERTEX        4\r
37852                 *MESH_TVERTLIST {\r
37853                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
37854                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
37855                         *MESH_TVERT     2       0.187500        0.433594        1.000000\r
37856                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
37857                 }\r
37858                 *MESH_NUMTVFACES        2\r
37859                 *MESH_TFACELIST {\r
37860                         *MESH_TFACE     0       0       2       1\r
37861                         *MESH_TFACE     1       3       0       1\r
37862                 }\r
37863         }\r
37864         *PROP_MOTIONBLUR        0\r
37865         *PROP_CASTSHADOW        1\r
37866         *PROP_RECVSHADOW        1\r
37867         *MATERIAL_REF   3\r
37868 }\r
37869 *GEOMOBJECT     {\r
37870         *NODE_NAME      "mat3model0surf584"\r
37871         *NODE_TM        {\r
37872                 *NODE_NAME      "mat3model0surf584"\r
37873                 *INHERIT_POS    0       0       0\r
37874                 *INHERIT_ROT    0       0       0\r
37875                 *INHERIT_SCL    0       0       0\r
37876                 *TM_ROW0        1.0     0       0\r
37877                 *TM_ROW1        0       1.0     0\r
37878                 *TM_ROW2        0       0       1.0\r
37879                 *TM_ROW3        0       0       0\r
37880                 *TM_POS 0.000000        0.000000        0.000000\r
37881         }\r
37882         *MESH   {\r
37883                 *TIMEVALUE      0\r
37884                 *MESH_NUMVERTEX 4\r
37885                 *MESH_NUMFACES  2\r
37886                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37887                 *MESH_VERTEX_LIST       {\r
37888                         *MESH_VERTEX    0       152.000000      -776.000000     -104.000000\r
37889                         *MESH_VERTEX    1       144.000000      -776.000000     -168.000000\r
37890                         *MESH_VERTEX    2       152.000000      -776.000000     -168.000000\r
37891                         *MESH_VERTEX    3       144.000000      -776.000000     -104.000000\r
37892                 }\r
37893                 *MESH_NORMALS   {\r
37894                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37895                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37896                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
37897                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
37898                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
37899                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
37900                 }\r
37901                 *MESH_FACE_LIST {\r
37902                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37903                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37904                 }\r
37905                 *MESH_NUMTVERTEX        4\r
37906                 *MESH_TVERTLIST {\r
37907                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
37908                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
37909                         *MESH_TVERT     2       0.125000        -0.066406       1.000000\r
37910                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
37911                 }\r
37912                 *MESH_NUMTVFACES        2\r
37913                 *MESH_TFACELIST {\r
37914                         *MESH_TFACE     0       0       2       1\r
37915                         *MESH_TFACE     1       3       0       1\r
37916                 }\r
37917         }\r
37918         *PROP_MOTIONBLUR        0\r
37919         *PROP_CASTSHADOW        1\r
37920         *PROP_RECVSHADOW        1\r
37921         *MATERIAL_REF   3\r
37922 }\r
37923 *GEOMOBJECT     {\r
37924         *NODE_NAME      "mat3model0surf585"\r
37925         *NODE_TM        {\r
37926                 *NODE_NAME      "mat3model0surf585"\r
37927                 *INHERIT_POS    0       0       0\r
37928                 *INHERIT_ROT    0       0       0\r
37929                 *INHERIT_SCL    0       0       0\r
37930                 *TM_ROW0        1.0     0       0\r
37931                 *TM_ROW1        0       1.0     0\r
37932                 *TM_ROW2        0       0       1.0\r
37933                 *TM_ROW3        0       0       0\r
37934                 *TM_POS 0.000000        0.000000        0.000000\r
37935         }\r
37936         *MESH   {\r
37937                 *TIMEVALUE      0\r
37938                 *MESH_NUMVERTEX 4\r
37939                 *MESH_NUMFACES  2\r
37940                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37941                 *MESH_VERTEX_LIST       {\r
37942                         *MESH_VERTEX    0       152.000000      -784.000000     -104.000000\r
37943                         *MESH_VERTEX    1       144.000000      -784.000000     -168.000000\r
37944                         *MESH_VERTEX    2       144.000000      -784.000000     -104.000000\r
37945                         *MESH_VERTEX    3       152.000000      -784.000000     -168.000000\r
37946                 }\r
37947                 *MESH_NORMALS   {\r
37948                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
37949                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
37950                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
37951                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
37952                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
37953                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
37954                 }\r
37955                 *MESH_FACE_LIST {\r
37956                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37957                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
37958                 }\r
37959                 *MESH_NUMTVERTEX        4\r
37960                 *MESH_TVERTLIST {\r
37961                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
37962                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
37963                         *MESH_TVERT     2       0.187500        0.433594        1.000000\r
37964                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
37965                 }\r
37966                 *MESH_NUMTVFACES        2\r
37967                 *MESH_TFACELIST {\r
37968                         *MESH_TFACE     0       0       2       1\r
37969                         *MESH_TFACE     1       3       0       1\r
37970                 }\r
37971         }\r
37972         *PROP_MOTIONBLUR        0\r
37973         *PROP_CASTSHADOW        1\r
37974         *PROP_RECVSHADOW        1\r
37975         *MATERIAL_REF   3\r
37976 }\r
37977 *GEOMOBJECT     {\r
37978         *NODE_NAME      "mat3model0surf586"\r
37979         *NODE_TM        {\r
37980                 *NODE_NAME      "mat3model0surf586"\r
37981                 *INHERIT_POS    0       0       0\r
37982                 *INHERIT_ROT    0       0       0\r
37983                 *INHERIT_SCL    0       0       0\r
37984                 *TM_ROW0        1.0     0       0\r
37985                 *TM_ROW1        0       1.0     0\r
37986                 *TM_ROW2        0       0       1.0\r
37987                 *TM_ROW3        0       0       0\r
37988                 *TM_POS 0.000000        0.000000        0.000000\r
37989         }\r
37990         *MESH   {\r
37991                 *TIMEVALUE      0\r
37992                 *MESH_NUMVERTEX 4\r
37993                 *MESH_NUMFACES  2\r
37994                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
37995                 *MESH_VERTEX_LIST       {\r
37996                         *MESH_VERTEX    0       144.000000      -776.000000     -104.000000\r
37997                         *MESH_VERTEX    1       144.000000      -784.000000     -168.000000\r
37998                         *MESH_VERTEX    2       144.000000      -776.000000     -168.000000\r
37999                         *MESH_VERTEX    3       144.000000      -784.000000     -104.000000\r
38000                 }\r
38001                 *MESH_NORMALS   {\r
38002                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38003                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38004                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
38005                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
38006                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
38007                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
38008                 }\r
38009                 *MESH_FACE_LIST {\r
38010                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38011                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38012                 }\r
38013                 *MESH_NUMTVERTEX        4\r
38014                 *MESH_TVERTLIST {\r
38015                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
38016                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
38017                         *MESH_TVERT     2       0.812500        -0.062500       1.000000\r
38018                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
38019                 }\r
38020                 *MESH_NUMTVFACES        2\r
38021                 *MESH_TFACELIST {\r
38022                         *MESH_TFACE     0       0       2       1\r
38023                         *MESH_TFACE     1       3       0       1\r
38024                 }\r
38025         }\r
38026         *PROP_MOTIONBLUR        0\r
38027         *PROP_CASTSHADOW        1\r
38028         *PROP_RECVSHADOW        1\r
38029         *MATERIAL_REF   3\r
38030 }\r
38031 *GEOMOBJECT     {\r
38032         *NODE_NAME      "mat3model0surf587"\r
38033         *NODE_TM        {\r
38034                 *NODE_NAME      "mat3model0surf587"\r
38035                 *INHERIT_POS    0       0       0\r
38036                 *INHERIT_ROT    0       0       0\r
38037                 *INHERIT_SCL    0       0       0\r
38038                 *TM_ROW0        1.0     0       0\r
38039                 *TM_ROW1        0       1.0     0\r
38040                 *TM_ROW2        0       0       1.0\r
38041                 *TM_ROW3        0       0       0\r
38042                 *TM_POS 0.000000        0.000000        0.000000\r
38043         }\r
38044         *MESH   {\r
38045                 *TIMEVALUE      0\r
38046                 *MESH_NUMVERTEX 4\r
38047                 *MESH_NUMFACES  2\r
38048                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38049                 *MESH_VERTEX_LIST       {\r
38050                         *MESH_VERTEX    0       152.000000      -792.000000     -104.000000\r
38051                         *MESH_VERTEX    1       144.000000      -792.000000     -168.000000\r
38052                         *MESH_VERTEX    2       152.000000      -792.000000     -168.000000\r
38053                         *MESH_VERTEX    3       144.000000      -792.000000     -104.000000\r
38054                 }\r
38055                 *MESH_NORMALS   {\r
38056                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38057                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38058                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
38059                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
38060                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
38061                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
38062                 }\r
38063                 *MESH_FACE_LIST {\r
38064                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38065                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38066                 }\r
38067                 *MESH_NUMTVERTEX        4\r
38068                 *MESH_TVERTLIST {\r
38069                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
38070                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
38071                         *MESH_TVERT     2       0.125000        -0.066406       1.000000\r
38072                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
38073                 }\r
38074                 *MESH_NUMTVFACES        2\r
38075                 *MESH_TFACELIST {\r
38076                         *MESH_TFACE     0       0       2       1\r
38077                         *MESH_TFACE     1       3       0       1\r
38078                 }\r
38079         }\r
38080         *PROP_MOTIONBLUR        0\r
38081         *PROP_CASTSHADOW        1\r
38082         *PROP_RECVSHADOW        1\r
38083         *MATERIAL_REF   3\r
38084 }\r
38085 *GEOMOBJECT     {\r
38086         *NODE_NAME      "mat3model0surf588"\r
38087         *NODE_TM        {\r
38088                 *NODE_NAME      "mat3model0surf588"\r
38089                 *INHERIT_POS    0       0       0\r
38090                 *INHERIT_ROT    0       0       0\r
38091                 *INHERIT_SCL    0       0       0\r
38092                 *TM_ROW0        1.0     0       0\r
38093                 *TM_ROW1        0       1.0     0\r
38094                 *TM_ROW2        0       0       1.0\r
38095                 *TM_ROW3        0       0       0\r
38096                 *TM_POS 0.000000        0.000000        0.000000\r
38097         }\r
38098         *MESH   {\r
38099                 *TIMEVALUE      0\r
38100                 *MESH_NUMVERTEX 4\r
38101                 *MESH_NUMFACES  2\r
38102                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38103                 *MESH_VERTEX_LIST       {\r
38104                         *MESH_VERTEX    0       144.000000      -792.000000     -104.000000\r
38105                         *MESH_VERTEX    1       144.000000      -800.000000     -168.000000\r
38106                         *MESH_VERTEX    2       144.000000      -792.000000     -168.000000\r
38107                         *MESH_VERTEX    3       144.000000      -800.000000     -104.000000\r
38108                 }\r
38109                 *MESH_NORMALS   {\r
38110                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38111                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38112                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
38113                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
38114                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
38115                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
38116                 }\r
38117                 *MESH_FACE_LIST {\r
38118                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38119                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38120                 }\r
38121                 *MESH_NUMTVERTEX        4\r
38122                 *MESH_TVERTLIST {\r
38123                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
38124                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
38125                         *MESH_TVERT     2       0.812500        -0.062500       1.000000\r
38126                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
38127                 }\r
38128                 *MESH_NUMTVFACES        2\r
38129                 *MESH_TFACELIST {\r
38130                         *MESH_TFACE     0       0       2       1\r
38131                         *MESH_TFACE     1       3       0       1\r
38132                 }\r
38133         }\r
38134         *PROP_MOTIONBLUR        0\r
38135         *PROP_CASTSHADOW        1\r
38136         *PROP_RECVSHADOW        1\r
38137         *MATERIAL_REF   3\r
38138 }\r
38139 *GEOMOBJECT     {\r
38140         *NODE_NAME      "mat3model0surf589"\r
38141         *NODE_TM        {\r
38142                 *NODE_NAME      "mat3model0surf589"\r
38143                 *INHERIT_POS    0       0       0\r
38144                 *INHERIT_ROT    0       0       0\r
38145                 *INHERIT_SCL    0       0       0\r
38146                 *TM_ROW0        1.0     0       0\r
38147                 *TM_ROW1        0       1.0     0\r
38148                 *TM_ROW2        0       0       1.0\r
38149                 *TM_ROW3        0       0       0\r
38150                 *TM_POS 0.000000        0.000000        0.000000\r
38151         }\r
38152         *MESH   {\r
38153                 *TIMEVALUE      0\r
38154                 *MESH_NUMVERTEX 4\r
38155                 *MESH_NUMFACES  2\r
38156                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38157                 *MESH_VERTEX_LIST       {\r
38158                         *MESH_VERTEX    0       152.000000      -800.000000     -168.000000\r
38159                         *MESH_VERTEX    1       144.000000      -800.000000     -168.000000\r
38160                         *MESH_VERTEX    2       152.000000      -800.000000     -104.000000\r
38161                         *MESH_VERTEX    3       144.000000      -800.000000     -104.000000\r
38162                 }\r
38163                 *MESH_NORMALS   {\r
38164                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38165                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38166                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
38167                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
38168                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
38169                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
38170                 }\r
38171                 *MESH_FACE_LIST {\r
38172                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38173                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38174                 }\r
38175                 *MESH_NUMTVERTEX        4\r
38176                 *MESH_TVERTLIST {\r
38177                         *MESH_TVERT     0       0.125000        -0.066406       1.000000\r
38178                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
38179                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
38180                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
38181                 }\r
38182                 *MESH_NUMTVFACES        2\r
38183                 *MESH_TFACELIST {\r
38184                         *MESH_TFACE     0       0       2       1\r
38185                         *MESH_TFACE     1       2       3       1\r
38186                 }\r
38187         }\r
38188         *PROP_MOTIONBLUR        0\r
38189         *PROP_CASTSHADOW        1\r
38190         *PROP_RECVSHADOW        1\r
38191         *MATERIAL_REF   3\r
38192 }\r
38193 *GEOMOBJECT     {\r
38194         *NODE_NAME      "mat3model0surf590"\r
38195         *NODE_TM        {\r
38196                 *NODE_NAME      "mat3model0surf590"\r
38197                 *INHERIT_POS    0       0       0\r
38198                 *INHERIT_ROT    0       0       0\r
38199                 *INHERIT_SCL    0       0       0\r
38200                 *TM_ROW0        1.0     0       0\r
38201                 *TM_ROW1        0       1.0     0\r
38202                 *TM_ROW2        0       0       1.0\r
38203                 *TM_ROW3        0       0       0\r
38204                 *TM_POS 0.000000        0.000000        0.000000\r
38205         }\r
38206         *MESH   {\r
38207                 *TIMEVALUE      0\r
38208                 *MESH_NUMVERTEX 4\r
38209                 *MESH_NUMFACES  2\r
38210                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38211                 *MESH_VERTEX_LIST       {\r
38212                         *MESH_VERTEX    0       168.000000      384.000000      -72.000000\r
38213                         *MESH_VERTEX    1       128.000000      384.000000      -88.000000\r
38214                         *MESH_VERTEX    2       168.000000      384.000000      -88.000000\r
38215                         *MESH_VERTEX    3       128.000000      384.000000      -72.000000\r
38216                 }\r
38217                 *MESH_NORMALS   {\r
38218                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38219                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38220                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
38221                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
38222                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
38223                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
38224                 }\r
38225                 *MESH_FACE_LIST {\r
38226                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38227                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38228                 }\r
38229                 *MESH_NUMTVERTEX        4\r
38230                 *MESH_TVERTLIST {\r
38231                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
38232                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
38233                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
38234                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
38235                 }\r
38236                 *MESH_NUMTVFACES        2\r
38237                 *MESH_TFACELIST {\r
38238                         *MESH_TFACE     0       0       2       1\r
38239                         *MESH_TFACE     1       3       0       1\r
38240                 }\r
38241         }\r
38242         *PROP_MOTIONBLUR        0\r
38243         *PROP_CASTSHADOW        1\r
38244         *PROP_RECVSHADOW        1\r
38245         *MATERIAL_REF   3\r
38246 }\r
38247 *GEOMOBJECT     {\r
38248         *NODE_NAME      "mat3model0surf591"\r
38249         *NODE_TM        {\r
38250                 *NODE_NAME      "mat3model0surf591"\r
38251                 *INHERIT_POS    0       0       0\r
38252                 *INHERIT_ROT    0       0       0\r
38253                 *INHERIT_SCL    0       0       0\r
38254                 *TM_ROW0        1.0     0       0\r
38255                 *TM_ROW1        0       1.0     0\r
38256                 *TM_ROW2        0       0       1.0\r
38257                 *TM_ROW3        0       0       0\r
38258                 *TM_POS 0.000000        0.000000        0.000000\r
38259         }\r
38260         *MESH   {\r
38261                 *TIMEVALUE      0\r
38262                 *MESH_NUMVERTEX 4\r
38263                 *MESH_NUMFACES  2\r
38264                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38265                 *MESH_VERTEX_LIST       {\r
38266                         *MESH_VERTEX    0       168.000000      384.000000      -184.000000\r
38267                         *MESH_VERTEX    1       128.000000      384.000000      -200.000000\r
38268                         *MESH_VERTEX    2       168.000000      384.000000      -200.000000\r
38269                         *MESH_VERTEX    3       128.000000      384.000000      -184.000000\r
38270                 }\r
38271                 *MESH_NORMALS   {\r
38272                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38273                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38274                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
38275                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
38276                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
38277                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
38278                 }\r
38279                 *MESH_FACE_LIST {\r
38280                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38281                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38282                 }\r
38283                 *MESH_NUMTVERTEX        4\r
38284                 *MESH_TVERTLIST {\r
38285                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
38286                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
38287                         *MESH_TVERT     2       0.000000        0.683594        1.000000\r
38288                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
38289                 }\r
38290                 *MESH_NUMTVFACES        2\r
38291                 *MESH_TFACELIST {\r
38292                         *MESH_TFACE     0       0       2       1\r
38293                         *MESH_TFACE     1       3       0       1\r
38294                 }\r
38295         }\r
38296         *PROP_MOTIONBLUR        0\r
38297         *PROP_CASTSHADOW        1\r
38298         *PROP_RECVSHADOW        1\r
38299         *MATERIAL_REF   3\r
38300 }\r
38301 *GEOMOBJECT     {\r
38302         *NODE_NAME      "mat3model0surf592"\r
38303         *NODE_TM        {\r
38304                 *NODE_NAME      "mat3model0surf592"\r
38305                 *INHERIT_POS    0       0       0\r
38306                 *INHERIT_ROT    0       0       0\r
38307                 *INHERIT_SCL    0       0       0\r
38308                 *TM_ROW0        1.0     0       0\r
38309                 *TM_ROW1        0       1.0     0\r
38310                 *TM_ROW2        0       0       1.0\r
38311                 *TM_ROW3        0       0       0\r
38312                 *TM_POS 0.000000        0.000000        0.000000\r
38313         }\r
38314         *MESH   {\r
38315                 *TIMEVALUE      0\r
38316                 *MESH_NUMVERTEX 4\r
38317                 *MESH_NUMFACES  2\r
38318                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38319                 *MESH_VERTEX_LIST       {\r
38320                         *MESH_VERTEX    0       128.000000      344.000000      -72.000000\r
38321                         *MESH_VERTEX    1       128.000000      344.000000      -88.000000\r
38322                         *MESH_VERTEX    2       128.000000      384.000000      -72.000000\r
38323                         *MESH_VERTEX    3       128.000000      384.000000      -88.000000\r
38324                 }\r
38325                 *MESH_NORMALS   {\r
38326                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38327                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38328                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
38329                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
38330                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
38331                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
38332                 }\r
38333                 *MESH_FACE_LIST {\r
38334                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38335                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38336                 }\r
38337                 *MESH_NUMTVERTEX        4\r
38338                 *MESH_TVERTLIST {\r
38339                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
38340                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
38341                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
38342                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
38343                 }\r
38344                 *MESH_NUMTVFACES        2\r
38345                 *MESH_TFACELIST {\r
38346                         *MESH_TFACE     0       0       2       1\r
38347                         *MESH_TFACE     1       2       3       1\r
38348                 }\r
38349         }\r
38350         *PROP_MOTIONBLUR        0\r
38351         *PROP_CASTSHADOW        1\r
38352         *PROP_RECVSHADOW        1\r
38353         *MATERIAL_REF   3\r
38354 }\r
38355 *GEOMOBJECT     {\r
38356         *NODE_NAME      "mat3model0surf593"\r
38357         *NODE_TM        {\r
38358                 *NODE_NAME      "mat3model0surf593"\r
38359                 *INHERIT_POS    0       0       0\r
38360                 *INHERIT_ROT    0       0       0\r
38361                 *INHERIT_SCL    0       0       0\r
38362                 *TM_ROW0        1.0     0       0\r
38363                 *TM_ROW1        0       1.0     0\r
38364                 *TM_ROW2        0       0       1.0\r
38365                 *TM_ROW3        0       0       0\r
38366                 *TM_POS 0.000000        0.000000        0.000000\r
38367         }\r
38368         *MESH   {\r
38369                 *TIMEVALUE      0\r
38370                 *MESH_NUMVERTEX 4\r
38371                 *MESH_NUMFACES  2\r
38372                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38373                 *MESH_VERTEX_LIST       {\r
38374                         *MESH_VERTEX    0       168.000000      344.000000      -88.000000\r
38375                         *MESH_VERTEX    1       128.000000      344.000000      -88.000000\r
38376                         *MESH_VERTEX    2       168.000000      344.000000      -72.000000\r
38377                         *MESH_VERTEX    3       128.000000      344.000000      -72.000000\r
38378                 }\r
38379                 *MESH_NORMALS   {\r
38380                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38381                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38382                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
38383                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
38384                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
38385                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
38386                 }\r
38387                 *MESH_FACE_LIST {\r
38388                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38389                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38390                 }\r
38391                 *MESH_NUMTVERTEX        4\r
38392                 *MESH_TVERTLIST {\r
38393                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
38394                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
38395                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
38396                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
38397                 }\r
38398                 *MESH_NUMTVFACES        2\r
38399                 *MESH_TFACELIST {\r
38400                         *MESH_TFACE     0       0       2       1\r
38401                         *MESH_TFACE     1       2       3       1\r
38402                 }\r
38403         }\r
38404         *PROP_MOTIONBLUR        0\r
38405         *PROP_CASTSHADOW        1\r
38406         *PROP_RECVSHADOW        1\r
38407         *MATERIAL_REF   3\r
38408 }\r
38409 *GEOMOBJECT     {\r
38410         *NODE_NAME      "mat3model0surf594"\r
38411         *NODE_TM        {\r
38412                 *NODE_NAME      "mat3model0surf594"\r
38413                 *INHERIT_POS    0       0       0\r
38414                 *INHERIT_ROT    0       0       0\r
38415                 *INHERIT_SCL    0       0       0\r
38416                 *TM_ROW0        1.0     0       0\r
38417                 *TM_ROW1        0       1.0     0\r
38418                 *TM_ROW2        0       0       1.0\r
38419                 *TM_ROW3        0       0       0\r
38420                 *TM_POS 0.000000        0.000000        0.000000\r
38421         }\r
38422         *MESH   {\r
38423                 *TIMEVALUE      0\r
38424                 *MESH_NUMVERTEX 4\r
38425                 *MESH_NUMFACES  2\r
38426                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38427                 *MESH_VERTEX_LIST       {\r
38428                         *MESH_VERTEX    0       128.000000      384.000000      -88.000000\r
38429                         *MESH_VERTEX    1       128.000000      344.000000      -88.000000\r
38430                         *MESH_VERTEX    2       136.000000      376.000000      -104.000000\r
38431                         *MESH_VERTEX    3       136.000000      352.000000      -104.000000\r
38432                 }\r
38433                 *MESH_NORMALS   {\r
38434                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38435                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38436                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
38437                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
38438                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
38439                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
38440                 }\r
38441                 *MESH_FACE_LIST {\r
38442                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38443                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38444                 }\r
38445                 *MESH_NUMTVERTEX        4\r
38446                 *MESH_TVERTLIST {\r
38447                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
38448                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
38449                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
38450                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
38451                 }\r
38452                 *MESH_NUMTVFACES        2\r
38453                 *MESH_TFACELIST {\r
38454                         *MESH_TFACE     0       0       2       1\r
38455                         *MESH_TFACE     1       2       3       1\r
38456                 }\r
38457         }\r
38458         *PROP_MOTIONBLUR        0\r
38459         *PROP_CASTSHADOW        1\r
38460         *PROP_RECVSHADOW        1\r
38461         *MATERIAL_REF   3\r
38462 }\r
38463 *GEOMOBJECT     {\r
38464         *NODE_NAME      "mat3model0surf595"\r
38465         *NODE_TM        {\r
38466                 *NODE_NAME      "mat3model0surf595"\r
38467                 *INHERIT_POS    0       0       0\r
38468                 *INHERIT_ROT    0       0       0\r
38469                 *INHERIT_SCL    0       0       0\r
38470                 *TM_ROW0        1.0     0       0\r
38471                 *TM_ROW1        0       1.0     0\r
38472                 *TM_ROW2        0       0       1.0\r
38473                 *TM_ROW3        0       0       0\r
38474                 *TM_POS 0.000000        0.000000        0.000000\r
38475         }\r
38476         *MESH   {\r
38477                 *TIMEVALUE      0\r
38478                 *MESH_NUMVERTEX 4\r
38479                 *MESH_NUMFACES  2\r
38480                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38481                 *MESH_VERTEX_LIST       {\r
38482                         *MESH_VERTEX    0       136.000000      352.000000      -168.000000\r
38483                         *MESH_VERTEX    1       128.000000      344.000000      -184.000000\r
38484                         *MESH_VERTEX    2       136.000000      376.000000      -168.000000\r
38485                         *MESH_VERTEX    3       128.000000      384.000000      -184.000000\r
38486                 }\r
38487                 *MESH_NORMALS   {\r
38488                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38489                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38490                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
38491                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
38492                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
38493                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
38494                 }\r
38495                 *MESH_FACE_LIST {\r
38496                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38497                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38498                 }\r
38499                 *MESH_NUMTVERTEX        4\r
38500                 *MESH_TVERTLIST {\r
38501                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
38502                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
38503                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
38504                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
38505                 }\r
38506                 *MESH_NUMTVFACES        2\r
38507                 *MESH_TFACELIST {\r
38508                         *MESH_TFACE     0       0       2       1\r
38509                         *MESH_TFACE     1       2       3       1\r
38510                 }\r
38511         }\r
38512         *PROP_MOTIONBLUR        0\r
38513         *PROP_CASTSHADOW        1\r
38514         *PROP_RECVSHADOW        1\r
38515         *MATERIAL_REF   3\r
38516 }\r
38517 *GEOMOBJECT     {\r
38518         *NODE_NAME      "mat3model0surf596"\r
38519         *NODE_TM        {\r
38520                 *NODE_NAME      "mat3model0surf596"\r
38521                 *INHERIT_POS    0       0       0\r
38522                 *INHERIT_ROT    0       0       0\r
38523                 *INHERIT_SCL    0       0       0\r
38524                 *TM_ROW0        1.0     0       0\r
38525                 *TM_ROW1        0       1.0     0\r
38526                 *TM_ROW2        0       0       1.0\r
38527                 *TM_ROW3        0       0       0\r
38528                 *TM_POS 0.000000        0.000000        0.000000\r
38529         }\r
38530         *MESH   {\r
38531                 *TIMEVALUE      0\r
38532                 *MESH_NUMVERTEX 4\r
38533                 *MESH_NUMFACES  2\r
38534                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38535                 *MESH_VERTEX_LIST       {\r
38536                         *MESH_VERTEX    0       168.000000      344.000000      -184.000000\r
38537                         *MESH_VERTEX    1       128.000000      344.000000      -200.000000\r
38538                         *MESH_VERTEX    2       128.000000      344.000000      -184.000000\r
38539                         *MESH_VERTEX    3       168.000000      344.000000      -200.000000\r
38540                 }\r
38541                 *MESH_NORMALS   {\r
38542                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38543                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38544                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
38545                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
38546                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
38547                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
38548                 }\r
38549                 *MESH_FACE_LIST {\r
38550                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38551                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38552                 }\r
38553                 *MESH_NUMTVERTEX        4\r
38554                 *MESH_TVERTLIST {\r
38555                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
38556                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
38557                         *MESH_TVERT     2       0.312500        0.808594        1.000000\r
38558                         *MESH_TVERT     3       0.000000        0.683594        1.000000\r
38559                 }\r
38560                 *MESH_NUMTVFACES        2\r
38561                 *MESH_TFACELIST {\r
38562                         *MESH_TFACE     0       0       2       1\r
38563                         *MESH_TFACE     1       3       0       1\r
38564                 }\r
38565         }\r
38566         *PROP_MOTIONBLUR        0\r
38567         *PROP_CASTSHADOW        1\r
38568         *PROP_RECVSHADOW        1\r
38569         *MATERIAL_REF   3\r
38570 }\r
38571 *GEOMOBJECT     {\r
38572         *NODE_NAME      "mat3model0surf597"\r
38573         *NODE_TM        {\r
38574                 *NODE_NAME      "mat3model0surf597"\r
38575                 *INHERIT_POS    0       0       0\r
38576                 *INHERIT_ROT    0       0       0\r
38577                 *INHERIT_SCL    0       0       0\r
38578                 *TM_ROW0        1.0     0       0\r
38579                 *TM_ROW1        0       1.0     0\r
38580                 *TM_ROW2        0       0       1.0\r
38581                 *TM_ROW3        0       0       0\r
38582                 *TM_POS 0.000000        0.000000        0.000000\r
38583         }\r
38584         *MESH   {\r
38585                 *TIMEVALUE      0\r
38586                 *MESH_NUMVERTEX 4\r
38587                 *MESH_NUMFACES  2\r
38588                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38589                 *MESH_VERTEX_LIST       {\r
38590                         *MESH_VERTEX    0       128.000000      344.000000      -184.000000\r
38591                         *MESH_VERTEX    1       128.000000      344.000000      -200.000000\r
38592                         *MESH_VERTEX    2       128.000000      384.000000      -184.000000\r
38593                         *MESH_VERTEX    3       128.000000      384.000000      -200.000000\r
38594                 }\r
38595                 *MESH_NORMALS   {\r
38596                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38597                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38598                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
38599                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
38600                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
38601                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
38602                 }\r
38603                 *MESH_FACE_LIST {\r
38604                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38605                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38606                 }\r
38607                 *MESH_NUMTVERTEX        4\r
38608                 *MESH_TVERTLIST {\r
38609                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
38610                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
38611                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
38612                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
38613                 }\r
38614                 *MESH_NUMTVFACES        2\r
38615                 *MESH_TFACELIST {\r
38616                         *MESH_TFACE     0       0       2       1\r
38617                         *MESH_TFACE     1       2       3       1\r
38618                 }\r
38619         }\r
38620         *PROP_MOTIONBLUR        0\r
38621         *PROP_CASTSHADOW        1\r
38622         *PROP_RECVSHADOW        1\r
38623         *MATERIAL_REF   3\r
38624 }\r
38625 *GEOMOBJECT     {\r
38626         *NODE_NAME      "mat3model0surf598"\r
38627         *NODE_TM        {\r
38628                 *NODE_NAME      "mat3model0surf598"\r
38629                 *INHERIT_POS    0       0       0\r
38630                 *INHERIT_ROT    0       0       0\r
38631                 *INHERIT_SCL    0       0       0\r
38632                 *TM_ROW0        1.0     0       0\r
38633                 *TM_ROW1        0       1.0     0\r
38634                 *TM_ROW2        0       0       1.0\r
38635                 *TM_ROW3        0       0       0\r
38636                 *TM_POS 0.000000        0.000000        0.000000\r
38637         }\r
38638         *MESH   {\r
38639                 *TIMEVALUE      0\r
38640                 *MESH_NUMVERTEX 4\r
38641                 *MESH_NUMFACES  2\r
38642                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38643                 *MESH_VERTEX_LIST       {\r
38644                         *MESH_VERTEX    0       128.000000      -768.000000     -72.000000\r
38645                         *MESH_VERTEX    1       128.000000      -768.000000     -88.000000\r
38646                         *MESH_VERTEX    2       168.000000      -768.000000     -72.000000\r
38647                         *MESH_VERTEX    3       168.000000      -768.000000     -88.000000\r
38648                 }\r
38649                 *MESH_NORMALS   {\r
38650                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38651                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38652                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
38653                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
38654                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
38655                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
38656                 }\r
38657                 *MESH_FACE_LIST {\r
38658                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38659                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38660                 }\r
38661                 *MESH_NUMTVERTEX        4\r
38662                 *MESH_TVERTLIST {\r
38663                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
38664                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
38665                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
38666                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
38667                 }\r
38668                 *MESH_NUMTVFACES        2\r
38669                 *MESH_TFACELIST {\r
38670                         *MESH_TFACE     0       0       2       1\r
38671                         *MESH_TFACE     1       2       3       1\r
38672                 }\r
38673         }\r
38674         *PROP_MOTIONBLUR        0\r
38675         *PROP_CASTSHADOW        1\r
38676         *PROP_RECVSHADOW        1\r
38677         *MATERIAL_REF   3\r
38678 }\r
38679 *GEOMOBJECT     {\r
38680         *NODE_NAME      "mat3model0surf599"\r
38681         *NODE_TM        {\r
38682                 *NODE_NAME      "mat3model0surf599"\r
38683                 *INHERIT_POS    0       0       0\r
38684                 *INHERIT_ROT    0       0       0\r
38685                 *INHERIT_SCL    0       0       0\r
38686                 *TM_ROW0        1.0     0       0\r
38687                 *TM_ROW1        0       1.0     0\r
38688                 *TM_ROW2        0       0       1.0\r
38689                 *TM_ROW3        0       0       0\r
38690                 *TM_POS 0.000000        0.000000        0.000000\r
38691         }\r
38692         *MESH   {\r
38693                 *TIMEVALUE      0\r
38694                 *MESH_NUMVERTEX 4\r
38695                 *MESH_NUMFACES  2\r
38696                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38697                 *MESH_VERTEX_LIST       {\r
38698                         *MESH_VERTEX    0       168.000000      -768.000000     -184.000000\r
38699                         *MESH_VERTEX    1       128.000000      -768.000000     -200.000000\r
38700                         *MESH_VERTEX    2       168.000000      -768.000000     -200.000000\r
38701                         *MESH_VERTEX    3       128.000000      -768.000000     -184.000000\r
38702                 }\r
38703                 *MESH_NORMALS   {\r
38704                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38705                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38706                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
38707                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
38708                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
38709                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
38710                 }\r
38711                 *MESH_FACE_LIST {\r
38712                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38713                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38714                 }\r
38715                 *MESH_NUMTVERTEX        4\r
38716                 *MESH_TVERTLIST {\r
38717                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
38718                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
38719                         *MESH_TVERT     2       0.000000        0.683594        1.000000\r
38720                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
38721                 }\r
38722                 *MESH_NUMTVFACES        2\r
38723                 *MESH_TFACELIST {\r
38724                         *MESH_TFACE     0       0       2       1\r
38725                         *MESH_TFACE     1       3       0       1\r
38726                 }\r
38727         }\r
38728         *PROP_MOTIONBLUR        0\r
38729         *PROP_CASTSHADOW        1\r
38730         *PROP_RECVSHADOW        1\r
38731         *MATERIAL_REF   3\r
38732 }\r
38733 *GEOMOBJECT     {\r
38734         *NODE_NAME      "mat3model0surf600"\r
38735         *NODE_TM        {\r
38736                 *NODE_NAME      "mat3model0surf600"\r
38737                 *INHERIT_POS    0       0       0\r
38738                 *INHERIT_ROT    0       0       0\r
38739                 *INHERIT_SCL    0       0       0\r
38740                 *TM_ROW0        1.0     0       0\r
38741                 *TM_ROW1        0       1.0     0\r
38742                 *TM_ROW2        0       0       1.0\r
38743                 *TM_ROW3        0       0       0\r
38744                 *TM_POS 0.000000        0.000000        0.000000\r
38745         }\r
38746         *MESH   {\r
38747                 *TIMEVALUE      0\r
38748                 *MESH_NUMVERTEX 4\r
38749                 *MESH_NUMFACES  2\r
38750                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38751                 *MESH_VERTEX_LIST       {\r
38752                         *MESH_VERTEX    0       168.000000      -808.000000     -72.000000\r
38753                         *MESH_VERTEX    1       128.000000      -808.000000     -88.000000\r
38754                         *MESH_VERTEX    2       128.000000      -808.000000     -72.000000\r
38755                         *MESH_VERTEX    3       168.000000      -808.000000     -88.000000\r
38756                 }\r
38757                 *MESH_NORMALS   {\r
38758                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38759                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38760                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
38761                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
38762                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
38763                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
38764                 }\r
38765                 *MESH_FACE_LIST {\r
38766                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38767                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38768                 }\r
38769                 *MESH_NUMTVERTEX        4\r
38770                 *MESH_TVERTLIST {\r
38771                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
38772                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
38773                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
38774                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
38775                 }\r
38776                 *MESH_NUMTVFACES        2\r
38777                 *MESH_TFACELIST {\r
38778                         *MESH_TFACE     0       0       2       1\r
38779                         *MESH_TFACE     1       3       0       1\r
38780                 }\r
38781         }\r
38782         *PROP_MOTIONBLUR        0\r
38783         *PROP_CASTSHADOW        1\r
38784         *PROP_RECVSHADOW        1\r
38785         *MATERIAL_REF   3\r
38786 }\r
38787 *GEOMOBJECT     {\r
38788         *NODE_NAME      "mat3model0surf601"\r
38789         *NODE_TM        {\r
38790                 *NODE_NAME      "mat3model0surf601"\r
38791                 *INHERIT_POS    0       0       0\r
38792                 *INHERIT_ROT    0       0       0\r
38793                 *INHERIT_SCL    0       0       0\r
38794                 *TM_ROW0        1.0     0       0\r
38795                 *TM_ROW1        0       1.0     0\r
38796                 *TM_ROW2        0       0       1.0\r
38797                 *TM_ROW3        0       0       0\r
38798                 *TM_POS 0.000000        0.000000        0.000000\r
38799         }\r
38800         *MESH   {\r
38801                 *TIMEVALUE      0\r
38802                 *MESH_NUMVERTEX 4\r
38803                 *MESH_NUMFACES  2\r
38804                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38805                 *MESH_VERTEX_LIST       {\r
38806                         *MESH_VERTEX    0       128.000000      -808.000000     -72.000000\r
38807                         *MESH_VERTEX    1       128.000000      -808.000000     -88.000000\r
38808                         *MESH_VERTEX    2       128.000000      -768.000000     -72.000000\r
38809                         *MESH_VERTEX    3       128.000000      -768.000000     -88.000000\r
38810                 }\r
38811                 *MESH_NORMALS   {\r
38812                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38813                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38814                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
38815                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
38816                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
38817                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
38818                 }\r
38819                 *MESH_FACE_LIST {\r
38820                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38821                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38822                 }\r
38823                 *MESH_NUMTVERTEX        4\r
38824                 *MESH_TVERTLIST {\r
38825                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
38826                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
38827                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
38828                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
38829                 }\r
38830                 *MESH_NUMTVFACES        2\r
38831                 *MESH_TFACELIST {\r
38832                         *MESH_TFACE     0       0       2       1\r
38833                         *MESH_TFACE     1       2       3       1\r
38834                 }\r
38835         }\r
38836         *PROP_MOTIONBLUR        0\r
38837         *PROP_CASTSHADOW        1\r
38838         *PROP_RECVSHADOW        1\r
38839         *MATERIAL_REF   3\r
38840 }\r
38841 *GEOMOBJECT     {\r
38842         *NODE_NAME      "mat3model0surf602"\r
38843         *NODE_TM        {\r
38844                 *NODE_NAME      "mat3model0surf602"\r
38845                 *INHERIT_POS    0       0       0\r
38846                 *INHERIT_ROT    0       0       0\r
38847                 *INHERIT_SCL    0       0       0\r
38848                 *TM_ROW0        1.0     0       0\r
38849                 *TM_ROW1        0       1.0     0\r
38850                 *TM_ROW2        0       0       1.0\r
38851                 *TM_ROW3        0       0       0\r
38852                 *TM_POS 0.000000        0.000000        0.000000\r
38853         }\r
38854         *MESH   {\r
38855                 *TIMEVALUE      0\r
38856                 *MESH_NUMVERTEX 4\r
38857                 *MESH_NUMFACES  2\r
38858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38859                 *MESH_VERTEX_LIST       {\r
38860                         *MESH_VERTEX    0       136.000000      -776.000000     -104.000000\r
38861                         *MESH_VERTEX    1       128.000000      -808.000000     -88.000000\r
38862                         *MESH_VERTEX    2       136.000000      -800.000000     -104.000000\r
38863                         *MESH_VERTEX    3       128.000000      -768.000000     -88.000000\r
38864                 }\r
38865                 *MESH_NORMALS   {\r
38866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38868                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
38869                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
38870                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
38871                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
38872                 }\r
38873                 *MESH_FACE_LIST {\r
38874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38875                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38876                 }\r
38877                 *MESH_NUMTVERTEX        4\r
38878                 *MESH_TVERTLIST {\r
38879                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
38880                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
38881                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
38882                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
38883                 }\r
38884                 *MESH_NUMTVFACES        2\r
38885                 *MESH_TFACELIST {\r
38886                         *MESH_TFACE     0       0       2       1\r
38887                         *MESH_TFACE     1       3       0       1\r
38888                 }\r
38889         }\r
38890         *PROP_MOTIONBLUR        0\r
38891         *PROP_CASTSHADOW        1\r
38892         *PROP_RECVSHADOW        1\r
38893         *MATERIAL_REF   3\r
38894 }\r
38895 *GEOMOBJECT     {\r
38896         *NODE_NAME      "mat3model0surf603"\r
38897         *NODE_TM        {\r
38898                 *NODE_NAME      "mat3model0surf603"\r
38899                 *INHERIT_POS    0       0       0\r
38900                 *INHERIT_ROT    0       0       0\r
38901                 *INHERIT_SCL    0       0       0\r
38902                 *TM_ROW0        1.0     0       0\r
38903                 *TM_ROW1        0       1.0     0\r
38904                 *TM_ROW2        0       0       1.0\r
38905                 *TM_ROW3        0       0       0\r
38906                 *TM_POS 0.000000        0.000000        0.000000\r
38907         }\r
38908         *MESH   {\r
38909                 *TIMEVALUE      0\r
38910                 *MESH_NUMVERTEX 4\r
38911                 *MESH_NUMFACES  2\r
38912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38913                 *MESH_VERTEX_LIST       {\r
38914                         *MESH_VERTEX    0       136.000000      -800.000000     -168.000000\r
38915                         *MESH_VERTEX    1       128.000000      -808.000000     -184.000000\r
38916                         *MESH_VERTEX    2       136.000000      -776.000000     -168.000000\r
38917                         *MESH_VERTEX    3       128.000000      -768.000000     -184.000000\r
38918                 }\r
38919                 *MESH_NORMALS   {\r
38920                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38921                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38922                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
38923                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
38924                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
38925                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
38926                 }\r
38927                 *MESH_FACE_LIST {\r
38928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38929                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38930                 }\r
38931                 *MESH_NUMTVERTEX        4\r
38932                 *MESH_TVERTLIST {\r
38933                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
38934                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
38935                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
38936                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
38937                 }\r
38938                 *MESH_NUMTVFACES        2\r
38939                 *MESH_TFACELIST {\r
38940                         *MESH_TFACE     0       0       2       1\r
38941                         *MESH_TFACE     1       2       3       1\r
38942                 }\r
38943         }\r
38944         *PROP_MOTIONBLUR        0\r
38945         *PROP_CASTSHADOW        1\r
38946         *PROP_RECVSHADOW        1\r
38947         *MATERIAL_REF   3\r
38948 }\r
38949 *GEOMOBJECT     {\r
38950         *NODE_NAME      "mat3model0surf604"\r
38951         *NODE_TM        {\r
38952                 *NODE_NAME      "mat3model0surf604"\r
38953                 *INHERIT_POS    0       0       0\r
38954                 *INHERIT_ROT    0       0       0\r
38955                 *INHERIT_SCL    0       0       0\r
38956                 *TM_ROW0        1.0     0       0\r
38957                 *TM_ROW1        0       1.0     0\r
38958                 *TM_ROW2        0       0       1.0\r
38959                 *TM_ROW3        0       0       0\r
38960                 *TM_POS 0.000000        0.000000        0.000000\r
38961         }\r
38962         *MESH   {\r
38963                 *TIMEVALUE      0\r
38964                 *MESH_NUMVERTEX 4\r
38965                 *MESH_NUMFACES  2\r
38966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
38967                 *MESH_VERTEX_LIST       {\r
38968                         *MESH_VERTEX    0       168.000000      -808.000000     -184.000000\r
38969                         *MESH_VERTEX    1       128.000000      -808.000000     -200.000000\r
38970                         *MESH_VERTEX    2       128.000000      -808.000000     -184.000000\r
38971                         *MESH_VERTEX    3       168.000000      -808.000000     -200.000000\r
38972                 }\r
38973                 *MESH_NORMALS   {\r
38974                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
38975                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
38976                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
38977                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
38978                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
38979                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
38980                 }\r
38981                 *MESH_FACE_LIST {\r
38982                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38983                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
38984                 }\r
38985                 *MESH_NUMTVERTEX        4\r
38986                 *MESH_TVERTLIST {\r
38987                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
38988                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
38989                         *MESH_TVERT     2       0.312500        0.808594        1.000000\r
38990                         *MESH_TVERT     3       0.000000        0.683594        1.000000\r
38991                 }\r
38992                 *MESH_NUMTVFACES        2\r
38993                 *MESH_TFACELIST {\r
38994                         *MESH_TFACE     0       0       2       1\r
38995                         *MESH_TFACE     1       3       0       1\r
38996                 }\r
38997         }\r
38998         *PROP_MOTIONBLUR        0\r
38999         *PROP_CASTSHADOW        1\r
39000         *PROP_RECVSHADOW        1\r
39001         *MATERIAL_REF   3\r
39002 }\r
39003 *GEOMOBJECT     {\r
39004         *NODE_NAME      "mat3model0surf605"\r
39005         *NODE_TM        {\r
39006                 *NODE_NAME      "mat3model0surf605"\r
39007                 *INHERIT_POS    0       0       0\r
39008                 *INHERIT_ROT    0       0       0\r
39009                 *INHERIT_SCL    0       0       0\r
39010                 *TM_ROW0        1.0     0       0\r
39011                 *TM_ROW1        0       1.0     0\r
39012                 *TM_ROW2        0       0       1.0\r
39013                 *TM_ROW3        0       0       0\r
39014                 *TM_POS 0.000000        0.000000        0.000000\r
39015         }\r
39016         *MESH   {\r
39017                 *TIMEVALUE      0\r
39018                 *MESH_NUMVERTEX 4\r
39019                 *MESH_NUMFACES  2\r
39020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39021                 *MESH_VERTEX_LIST       {\r
39022                         *MESH_VERTEX    0       128.000000      -808.000000     -184.000000\r
39023                         *MESH_VERTEX    1       128.000000      -808.000000     -200.000000\r
39024                         *MESH_VERTEX    2       128.000000      -768.000000     -184.000000\r
39025                         *MESH_VERTEX    3       128.000000      -768.000000     -200.000000\r
39026                 }\r
39027                 *MESH_NORMALS   {\r
39028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39030                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
39031                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
39032                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
39033                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
39034                 }\r
39035                 *MESH_FACE_LIST {\r
39036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39037                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39038                 }\r
39039                 *MESH_NUMTVERTEX        4\r
39040                 *MESH_TVERTLIST {\r
39041                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
39042                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
39043                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
39044                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
39045                 }\r
39046                 *MESH_NUMTVFACES        2\r
39047                 *MESH_TFACELIST {\r
39048                         *MESH_TFACE     0       0       2       1\r
39049                         *MESH_TFACE     1       2       3       1\r
39050                 }\r
39051         }\r
39052         *PROP_MOTIONBLUR        0\r
39053         *PROP_CASTSHADOW        1\r
39054         *PROP_RECVSHADOW        1\r
39055         *MATERIAL_REF   3\r
39056 }\r
39057 *GEOMOBJECT     {\r
39058         *NODE_NAME      "mat3model0surf606"\r
39059         *NODE_TM        {\r
39060                 *NODE_NAME      "mat3model0surf606"\r
39061                 *INHERIT_POS    0       0       0\r
39062                 *INHERIT_ROT    0       0       0\r
39063                 *INHERIT_SCL    0       0       0\r
39064                 *TM_ROW0        1.0     0       0\r
39065                 *TM_ROW1        0       1.0     0\r
39066                 *TM_ROW2        0       0       1.0\r
39067                 *TM_ROW3        0       0       0\r
39068                 *TM_POS 0.000000        0.000000        0.000000\r
39069         }\r
39070         *MESH   {\r
39071                 *TIMEVALUE      0\r
39072                 *MESH_NUMVERTEX 4\r
39073                 *MESH_NUMFACES  2\r
39074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39075                 *MESH_VERTEX_LIST       {\r
39076                         *MESH_VERTEX    0       120.000000      896.000000      -88.000000\r
39077                         *MESH_VERTEX    1       120.000000      856.000000      -88.000000\r
39078                         *MESH_VERTEX    2       120.000000      896.000000      -72.000000\r
39079                         *MESH_VERTEX    3       120.000000      856.000000      -72.000000\r
39080                 }\r
39081                 *MESH_NORMALS   {\r
39082                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39083                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39084                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
39085                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
39086                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
39087                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
39088                 }\r
39089                 *MESH_FACE_LIST {\r
39090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39091                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39092                 }\r
39093                 *MESH_NUMTVERTEX        4\r
39094                 *MESH_TVERTLIST {\r
39095                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
39096                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
39097                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
39098                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
39099                 }\r
39100                 *MESH_NUMTVFACES        2\r
39101                 *MESH_TFACELIST {\r
39102                         *MESH_TFACE     0       0       2       1\r
39103                         *MESH_TFACE     1       2       3       1\r
39104                 }\r
39105         }\r
39106         *PROP_MOTIONBLUR        0\r
39107         *PROP_CASTSHADOW        1\r
39108         *PROP_RECVSHADOW        1\r
39109         *MATERIAL_REF   3\r
39110 }\r
39111 *GEOMOBJECT     {\r
39112         *NODE_NAME      "mat3model0surf607"\r
39113         *NODE_TM        {\r
39114                 *NODE_NAME      "mat3model0surf607"\r
39115                 *INHERIT_POS    0       0       0\r
39116                 *INHERIT_ROT    0       0       0\r
39117                 *INHERIT_SCL    0       0       0\r
39118                 *TM_ROW0        1.0     0       0\r
39119                 *TM_ROW1        0       1.0     0\r
39120                 *TM_ROW2        0       0       1.0\r
39121                 *TM_ROW3        0       0       0\r
39122                 *TM_POS 0.000000        0.000000        0.000000\r
39123         }\r
39124         *MESH   {\r
39125                 *TIMEVALUE      0\r
39126                 *MESH_NUMVERTEX 4\r
39127                 *MESH_NUMFACES  2\r
39128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39129                 *MESH_VERTEX_LIST       {\r
39130                         *MESH_VERTEX    0       120.000000      896.000000      -200.000000\r
39131                         *MESH_VERTEX    1       120.000000      856.000000      -200.000000\r
39132                         *MESH_VERTEX    2       120.000000      896.000000      -184.000000\r
39133                         *MESH_VERTEX    3       120.000000      856.000000      -184.000000\r
39134                 }\r
39135                 *MESH_NORMALS   {\r
39136                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39137                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39138                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
39139                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
39140                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
39141                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
39142                 }\r
39143                 *MESH_FACE_LIST {\r
39144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39145                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39146                 }\r
39147                 *MESH_NUMTVERTEX        4\r
39148                 *MESH_TVERTLIST {\r
39149                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
39150                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
39151                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
39152                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
39153                 }\r
39154                 *MESH_NUMTVFACES        2\r
39155                 *MESH_TFACELIST {\r
39156                         *MESH_TFACE     0       0       2       1\r
39157                         *MESH_TFACE     1       2       3       1\r
39158                 }\r
39159         }\r
39160         *PROP_MOTIONBLUR        0\r
39161         *PROP_CASTSHADOW        1\r
39162         *PROP_RECVSHADOW        1\r
39163         *MATERIAL_REF   3\r
39164 }\r
39165 *GEOMOBJECT     {\r
39166         *NODE_NAME      "mat3model0surf608"\r
39167         *NODE_TM        {\r
39168                 *NODE_NAME      "mat3model0surf608"\r
39169                 *INHERIT_POS    0       0       0\r
39170                 *INHERIT_ROT    0       0       0\r
39171                 *INHERIT_SCL    0       0       0\r
39172                 *TM_ROW0        1.0     0       0\r
39173                 *TM_ROW1        0       1.0     0\r
39174                 *TM_ROW2        0       0       1.0\r
39175                 *TM_ROW3        0       0       0\r
39176                 *TM_POS 0.000000        0.000000        0.000000\r
39177         }\r
39178         *MESH   {\r
39179                 *TIMEVALUE      0\r
39180                 *MESH_NUMVERTEX 4\r
39181                 *MESH_NUMFACES  2\r
39182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39183                 *MESH_VERTEX_LIST       {\r
39184                         *MESH_VERTEX    0       120.000000      800.000000      -88.000000\r
39185                         *MESH_VERTEX    1       120.000000      760.000000      -88.000000\r
39186                         *MESH_VERTEX    2       120.000000      800.000000      -72.000000\r
39187                         *MESH_VERTEX    3       120.000000      760.000000      -72.000000\r
39188                 }\r
39189                 *MESH_NORMALS   {\r
39190                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39191                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39192                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
39193                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
39194                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
39195                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
39196                 }\r
39197                 *MESH_FACE_LIST {\r
39198                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39199                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39200                 }\r
39201                 *MESH_NUMTVERTEX        4\r
39202                 *MESH_TVERTLIST {\r
39203                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
39204                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
39205                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
39206                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
39207                 }\r
39208                 *MESH_NUMTVFACES        2\r
39209                 *MESH_TFACELIST {\r
39210                         *MESH_TFACE     0       0       2       1\r
39211                         *MESH_TFACE     1       2       3       1\r
39212                 }\r
39213         }\r
39214         *PROP_MOTIONBLUR        0\r
39215         *PROP_CASTSHADOW        1\r
39216         *PROP_RECVSHADOW        1\r
39217         *MATERIAL_REF   3\r
39218 }\r
39219 *GEOMOBJECT     {\r
39220         *NODE_NAME      "mat3model0surf609"\r
39221         *NODE_TM        {\r
39222                 *NODE_NAME      "mat3model0surf609"\r
39223                 *INHERIT_POS    0       0       0\r
39224                 *INHERIT_ROT    0       0       0\r
39225                 *INHERIT_SCL    0       0       0\r
39226                 *TM_ROW0        1.0     0       0\r
39227                 *TM_ROW1        0       1.0     0\r
39228                 *TM_ROW2        0       0       1.0\r
39229                 *TM_ROW3        0       0       0\r
39230                 *TM_POS 0.000000        0.000000        0.000000\r
39231         }\r
39232         *MESH   {\r
39233                 *TIMEVALUE      0\r
39234                 *MESH_NUMVERTEX 4\r
39235                 *MESH_NUMFACES  2\r
39236                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39237                 *MESH_VERTEX_LIST       {\r
39238                         *MESH_VERTEX    0       120.000000      800.000000      -184.000000\r
39239                         *MESH_VERTEX    1       120.000000      760.000000      -200.000000\r
39240                         *MESH_VERTEX    2       120.000000      760.000000      -184.000000\r
39241                         *MESH_VERTEX    3       120.000000      800.000000      -200.000000\r
39242                 }\r
39243                 *MESH_NORMALS   {\r
39244                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39245                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39246                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
39247                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
39248                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
39249                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
39250                 }\r
39251                 *MESH_FACE_LIST {\r
39252                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39253                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39254                 }\r
39255                 *MESH_NUMTVERTEX        4\r
39256                 *MESH_TVERTLIST {\r
39257                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
39258                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
39259                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
39260                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
39261                 }\r
39262                 *MESH_NUMTVFACES        2\r
39263                 *MESH_TFACELIST {\r
39264                         *MESH_TFACE     0       0       2       1\r
39265                         *MESH_TFACE     1       3       0       1\r
39266                 }\r
39267         }\r
39268         *PROP_MOTIONBLUR        0\r
39269         *PROP_CASTSHADOW        1\r
39270         *PROP_RECVSHADOW        1\r
39271         *MATERIAL_REF   3\r
39272 }\r
39273 *GEOMOBJECT     {\r
39274         *NODE_NAME      "mat3model0surf610"\r
39275         *NODE_TM        {\r
39276                 *NODE_NAME      "mat3model0surf610"\r
39277                 *INHERIT_POS    0       0       0\r
39278                 *INHERIT_ROT    0       0       0\r
39279                 *INHERIT_SCL    0       0       0\r
39280                 *TM_ROW0        1.0     0       0\r
39281                 *TM_ROW1        0       1.0     0\r
39282                 *TM_ROW2        0       0       1.0\r
39283                 *TM_ROW3        0       0       0\r
39284                 *TM_POS 0.000000        0.000000        0.000000\r
39285         }\r
39286         *MESH   {\r
39287                 *TIMEVALUE      0\r
39288                 *MESH_NUMVERTEX 4\r
39289                 *MESH_NUMFACES  2\r
39290                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39291                 *MESH_VERTEX_LIST       {\r
39292                         *MESH_VERTEX    0       120.000000      704.000000      -88.000000\r
39293                         *MESH_VERTEX    1       120.000000      664.000000      -88.000000\r
39294                         *MESH_VERTEX    2       120.000000      704.000000      -72.000000\r
39295                         *MESH_VERTEX    3       120.000000      664.000000      -72.000000\r
39296                 }\r
39297                 *MESH_NORMALS   {\r
39298                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39299                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39300                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
39301                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
39302                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
39303                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
39304                 }\r
39305                 *MESH_FACE_LIST {\r
39306                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39307                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39308                 }\r
39309                 *MESH_NUMTVERTEX        4\r
39310                 *MESH_TVERTLIST {\r
39311                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
39312                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
39313                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
39314                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
39315                 }\r
39316                 *MESH_NUMTVFACES        2\r
39317                 *MESH_TFACELIST {\r
39318                         *MESH_TFACE     0       0       2       1\r
39319                         *MESH_TFACE     1       2       3       1\r
39320                 }\r
39321         }\r
39322         *PROP_MOTIONBLUR        0\r
39323         *PROP_CASTSHADOW        1\r
39324         *PROP_RECVSHADOW        1\r
39325         *MATERIAL_REF   3\r
39326 }\r
39327 *GEOMOBJECT     {\r
39328         *NODE_NAME      "mat3model0surf611"\r
39329         *NODE_TM        {\r
39330                 *NODE_NAME      "mat3model0surf611"\r
39331                 *INHERIT_POS    0       0       0\r
39332                 *INHERIT_ROT    0       0       0\r
39333                 *INHERIT_SCL    0       0       0\r
39334                 *TM_ROW0        1.0     0       0\r
39335                 *TM_ROW1        0       1.0     0\r
39336                 *TM_ROW2        0       0       1.0\r
39337                 *TM_ROW3        0       0       0\r
39338                 *TM_POS 0.000000        0.000000        0.000000\r
39339         }\r
39340         *MESH   {\r
39341                 *TIMEVALUE      0\r
39342                 *MESH_NUMVERTEX 4\r
39343                 *MESH_NUMFACES  2\r
39344                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39345                 *MESH_VERTEX_LIST       {\r
39346                         *MESH_VERTEX    0       120.000000      704.000000      -200.000000\r
39347                         *MESH_VERTEX    1       120.000000      664.000000      -200.000000\r
39348                         *MESH_VERTEX    2       120.000000      704.000000      -184.000000\r
39349                         *MESH_VERTEX    3       120.000000      664.000000      -184.000000\r
39350                 }\r
39351                 *MESH_NORMALS   {\r
39352                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39353                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39354                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
39355                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
39356                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
39357                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
39358                 }\r
39359                 *MESH_FACE_LIST {\r
39360                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39361                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39362                 }\r
39363                 *MESH_NUMTVERTEX        4\r
39364                 *MESH_TVERTLIST {\r
39365                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
39366                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
39367                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
39368                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
39369                 }\r
39370                 *MESH_NUMTVFACES        2\r
39371                 *MESH_TFACELIST {\r
39372                         *MESH_TFACE     0       0       2       1\r
39373                         *MESH_TFACE     1       2       3       1\r
39374                 }\r
39375         }\r
39376         *PROP_MOTIONBLUR        0\r
39377         *PROP_CASTSHADOW        1\r
39378         *PROP_RECVSHADOW        1\r
39379         *MATERIAL_REF   3\r
39380 }\r
39381 *GEOMOBJECT     {\r
39382         *NODE_NAME      "mat3model0surf612"\r
39383         *NODE_TM        {\r
39384                 *NODE_NAME      "mat3model0surf612"\r
39385                 *INHERIT_POS    0       0       0\r
39386                 *INHERIT_ROT    0       0       0\r
39387                 *INHERIT_SCL    0       0       0\r
39388                 *TM_ROW0        1.0     0       0\r
39389                 *TM_ROW1        0       1.0     0\r
39390                 *TM_ROW2        0       0       1.0\r
39391                 *TM_ROW3        0       0       0\r
39392                 *TM_POS 0.000000        0.000000        0.000000\r
39393         }\r
39394         *MESH   {\r
39395                 *TIMEVALUE      0\r
39396                 *MESH_NUMVERTEX 4\r
39397                 *MESH_NUMFACES  2\r
39398                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39399                 *MESH_VERTEX_LIST       {\r
39400                         *MESH_VERTEX    0       120.000000      608.000000      -72.000000\r
39401                         *MESH_VERTEX    1       120.000000      568.000000      -88.000000\r
39402                         *MESH_VERTEX    2       120.000000      568.000000      -72.000000\r
39403                         *MESH_VERTEX    3       120.000000      608.000000      -88.000000\r
39404                 }\r
39405                 *MESH_NORMALS   {\r
39406                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39407                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39408                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
39409                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
39410                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
39411                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
39412                 }\r
39413                 *MESH_FACE_LIST {\r
39414                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39415                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39416                 }\r
39417                 *MESH_NUMTVERTEX        4\r
39418                 *MESH_TVERTLIST {\r
39419                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
39420                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
39421                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
39422                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
39423                 }\r
39424                 *MESH_NUMTVFACES        2\r
39425                 *MESH_TFACELIST {\r
39426                         *MESH_TFACE     0       0       2       1\r
39427                         *MESH_TFACE     1       3       0       1\r
39428                 }\r
39429         }\r
39430         *PROP_MOTIONBLUR        0\r
39431         *PROP_CASTSHADOW        1\r
39432         *PROP_RECVSHADOW        1\r
39433         *MATERIAL_REF   3\r
39434 }\r
39435 *GEOMOBJECT     {\r
39436         *NODE_NAME      "mat3model0surf613"\r
39437         *NODE_TM        {\r
39438                 *NODE_NAME      "mat3model0surf613"\r
39439                 *INHERIT_POS    0       0       0\r
39440                 *INHERIT_ROT    0       0       0\r
39441                 *INHERIT_SCL    0       0       0\r
39442                 *TM_ROW0        1.0     0       0\r
39443                 *TM_ROW1        0       1.0     0\r
39444                 *TM_ROW2        0       0       1.0\r
39445                 *TM_ROW3        0       0       0\r
39446                 *TM_POS 0.000000        0.000000        0.000000\r
39447         }\r
39448         *MESH   {\r
39449                 *TIMEVALUE      0\r
39450                 *MESH_NUMVERTEX 4\r
39451                 *MESH_NUMFACES  2\r
39452                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39453                 *MESH_VERTEX_LIST       {\r
39454                         *MESH_VERTEX    0       120.000000      608.000000      -200.000000\r
39455                         *MESH_VERTEX    1       120.000000      568.000000      -200.000000\r
39456                         *MESH_VERTEX    2       120.000000      608.000000      -184.000000\r
39457                         *MESH_VERTEX    3       120.000000      568.000000      -184.000000\r
39458                 }\r
39459                 *MESH_NORMALS   {\r
39460                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39461                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39462                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
39463                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
39464                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
39465                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
39466                 }\r
39467                 *MESH_FACE_LIST {\r
39468                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39469                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39470                 }\r
39471                 *MESH_NUMTVERTEX        4\r
39472                 *MESH_TVERTLIST {\r
39473                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
39474                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
39475                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
39476                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
39477                 }\r
39478                 *MESH_NUMTVFACES        2\r
39479                 *MESH_TFACELIST {\r
39480                         *MESH_TFACE     0       0       2       1\r
39481                         *MESH_TFACE     1       2       3       1\r
39482                 }\r
39483         }\r
39484         *PROP_MOTIONBLUR        0\r
39485         *PROP_CASTSHADOW        1\r
39486         *PROP_RECVSHADOW        1\r
39487         *MATERIAL_REF   3\r
39488 }\r
39489 *GEOMOBJECT     {\r
39490         *NODE_NAME      "mat3model0surf614"\r
39491         *NODE_TM        {\r
39492                 *NODE_NAME      "mat3model0surf614"\r
39493                 *INHERIT_POS    0       0       0\r
39494                 *INHERIT_ROT    0       0       0\r
39495                 *INHERIT_SCL    0       0       0\r
39496                 *TM_ROW0        1.0     0       0\r
39497                 *TM_ROW1        0       1.0     0\r
39498                 *TM_ROW2        0       0       1.0\r
39499                 *TM_ROW3        0       0       0\r
39500                 *TM_POS 0.000000        0.000000        0.000000\r
39501         }\r
39502         *MESH   {\r
39503                 *TIMEVALUE      0\r
39504                 *MESH_NUMVERTEX 4\r
39505                 *MESH_NUMFACES  2\r
39506                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39507                 *MESH_VERTEX_LIST       {\r
39508                         *MESH_VERTEX    0       120.000000      512.000000      -88.000000\r
39509                         *MESH_VERTEX    1       120.000000      472.000000      -88.000000\r
39510                         *MESH_VERTEX    2       120.000000      512.000000      -72.000000\r
39511                         *MESH_VERTEX    3       120.000000      472.000000      -72.000000\r
39512                 }\r
39513                 *MESH_NORMALS   {\r
39514                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39515                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39516                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
39517                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
39518                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
39519                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
39520                 }\r
39521                 *MESH_FACE_LIST {\r
39522                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39523                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39524                 }\r
39525                 *MESH_NUMTVERTEX        4\r
39526                 *MESH_TVERTLIST {\r
39527                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
39528                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
39529                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
39530                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
39531                 }\r
39532                 *MESH_NUMTVFACES        2\r
39533                 *MESH_TFACELIST {\r
39534                         *MESH_TFACE     0       0       2       1\r
39535                         *MESH_TFACE     1       2       3       1\r
39536                 }\r
39537         }\r
39538         *PROP_MOTIONBLUR        0\r
39539         *PROP_CASTSHADOW        1\r
39540         *PROP_RECVSHADOW        1\r
39541         *MATERIAL_REF   3\r
39542 }\r
39543 *GEOMOBJECT     {\r
39544         *NODE_NAME      "mat3model0surf615"\r
39545         *NODE_TM        {\r
39546                 *NODE_NAME      "mat3model0surf615"\r
39547                 *INHERIT_POS    0       0       0\r
39548                 *INHERIT_ROT    0       0       0\r
39549                 *INHERIT_SCL    0       0       0\r
39550                 *TM_ROW0        1.0     0       0\r
39551                 *TM_ROW1        0       1.0     0\r
39552                 *TM_ROW2        0       0       1.0\r
39553                 *TM_ROW3        0       0       0\r
39554                 *TM_POS 0.000000        0.000000        0.000000\r
39555         }\r
39556         *MESH   {\r
39557                 *TIMEVALUE      0\r
39558                 *MESH_NUMVERTEX 4\r
39559                 *MESH_NUMFACES  2\r
39560                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39561                 *MESH_VERTEX_LIST       {\r
39562                         *MESH_VERTEX    0       120.000000      512.000000      -184.000000\r
39563                         *MESH_VERTEX    1       120.000000      472.000000      -200.000000\r
39564                         *MESH_VERTEX    2       120.000000      472.000000      -184.000000\r
39565                         *MESH_VERTEX    3       120.000000      512.000000      -200.000000\r
39566                 }\r
39567                 *MESH_NORMALS   {\r
39568                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39569                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39570                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
39571                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
39572                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
39573                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
39574                 }\r
39575                 *MESH_FACE_LIST {\r
39576                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39577                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39578                 }\r
39579                 *MESH_NUMTVERTEX        4\r
39580                 *MESH_TVERTLIST {\r
39581                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
39582                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
39583                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
39584                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
39585                 }\r
39586                 *MESH_NUMTVFACES        2\r
39587                 *MESH_TFACELIST {\r
39588                         *MESH_TFACE     0       0       2       1\r
39589                         *MESH_TFACE     1       3       0       1\r
39590                 }\r
39591         }\r
39592         *PROP_MOTIONBLUR        0\r
39593         *PROP_CASTSHADOW        1\r
39594         *PROP_RECVSHADOW        1\r
39595         *MATERIAL_REF   3\r
39596 }\r
39597 *GEOMOBJECT     {\r
39598         *NODE_NAME      "mat3model0surf616"\r
39599         *NODE_TM        {\r
39600                 *NODE_NAME      "mat3model0surf616"\r
39601                 *INHERIT_POS    0       0       0\r
39602                 *INHERIT_ROT    0       0       0\r
39603                 *INHERIT_SCL    0       0       0\r
39604                 *TM_ROW0        1.0     0       0\r
39605                 *TM_ROW1        0       1.0     0\r
39606                 *TM_ROW2        0       0       1.0\r
39607                 *TM_ROW3        0       0       0\r
39608                 *TM_POS 0.000000        0.000000        0.000000\r
39609         }\r
39610         *MESH   {\r
39611                 *TIMEVALUE      0\r
39612                 *MESH_NUMVERTEX 4\r
39613                 *MESH_NUMFACES  2\r
39614                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39615                 *MESH_VERTEX_LIST       {\r
39616                         *MESH_VERTEX    0       112.000000      888.000000      -104.000000\r
39617                         *MESH_VERTEX    1       112.000000      864.000000      -104.000000\r
39618                         *MESH_VERTEX    2       120.000000      896.000000      -88.000000\r
39619                         *MESH_VERTEX    3       120.000000      856.000000      -88.000000\r
39620                 }\r
39621                 *MESH_NORMALS   {\r
39622                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39623                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39624                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
39625                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
39626                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
39627                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
39628                 }\r
39629                 *MESH_FACE_LIST {\r
39630                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39631                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39632                 }\r
39633                 *MESH_NUMTVERTEX        4\r
39634                 *MESH_TVERTLIST {\r
39635                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
39636                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
39637                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
39638                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
39639                 }\r
39640                 *MESH_NUMTVFACES        2\r
39641                 *MESH_TFACELIST {\r
39642                         *MESH_TFACE     0       0       2       1\r
39643                         *MESH_TFACE     1       2       3       1\r
39644                 }\r
39645         }\r
39646         *PROP_MOTIONBLUR        0\r
39647         *PROP_CASTSHADOW        1\r
39648         *PROP_RECVSHADOW        1\r
39649         *MATERIAL_REF   3\r
39650 }\r
39651 *GEOMOBJECT     {\r
39652         *NODE_NAME      "mat3model0surf617"\r
39653         *NODE_TM        {\r
39654                 *NODE_NAME      "mat3model0surf617"\r
39655                 *INHERIT_POS    0       0       0\r
39656                 *INHERIT_ROT    0       0       0\r
39657                 *INHERIT_SCL    0       0       0\r
39658                 *TM_ROW0        1.0     0       0\r
39659                 *TM_ROW1        0       1.0     0\r
39660                 *TM_ROW2        0       0       1.0\r
39661                 *TM_ROW3        0       0       0\r
39662                 *TM_POS 0.000000        0.000000        0.000000\r
39663         }\r
39664         *MESH   {\r
39665                 *TIMEVALUE      0\r
39666                 *MESH_NUMVERTEX 4\r
39667                 *MESH_NUMFACES  2\r
39668                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39669                 *MESH_VERTEX_LIST       {\r
39670                         *MESH_VERTEX    0       120.000000      896.000000      -184.000000\r
39671                         *MESH_VERTEX    1       112.000000      864.000000      -168.000000\r
39672                         *MESH_VERTEX    2       112.000000      888.000000      -168.000000\r
39673                         *MESH_VERTEX    3       120.000000      856.000000      -184.000000\r
39674                 }\r
39675                 *MESH_NORMALS   {\r
39676                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39677                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39678                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
39679                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
39680                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
39681                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
39682                 }\r
39683                 *MESH_FACE_LIST {\r
39684                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39685                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39686                 }\r
39687                 *MESH_NUMTVERTEX        4\r
39688                 *MESH_TVERTLIST {\r
39689                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
39690                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
39691                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
39692                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
39693                 }\r
39694                 *MESH_NUMTVFACES        2\r
39695                 *MESH_TFACELIST {\r
39696                         *MESH_TFACE     0       0       2       1\r
39697                         *MESH_TFACE     1       3       0       1\r
39698                 }\r
39699         }\r
39700         *PROP_MOTIONBLUR        0\r
39701         *PROP_CASTSHADOW        1\r
39702         *PROP_RECVSHADOW        1\r
39703         *MATERIAL_REF   3\r
39704 }\r
39705 *GEOMOBJECT     {\r
39706         *NODE_NAME      "mat3model0surf618"\r
39707         *NODE_TM        {\r
39708                 *NODE_NAME      "mat3model0surf618"\r
39709                 *INHERIT_POS    0       0       0\r
39710                 *INHERIT_ROT    0       0       0\r
39711                 *INHERIT_SCL    0       0       0\r
39712                 *TM_ROW0        1.0     0       0\r
39713                 *TM_ROW1        0       1.0     0\r
39714                 *TM_ROW2        0       0       1.0\r
39715                 *TM_ROW3        0       0       0\r
39716                 *TM_POS 0.000000        0.000000        0.000000\r
39717         }\r
39718         *MESH   {\r
39719                 *TIMEVALUE      0\r
39720                 *MESH_NUMVERTEX 4\r
39721                 *MESH_NUMFACES  2\r
39722                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39723                 *MESH_VERTEX_LIST       {\r
39724                         *MESH_VERTEX    0       112.000000      792.000000      -104.000000\r
39725                         *MESH_VERTEX    1       112.000000      768.000000      -104.000000\r
39726                         *MESH_VERTEX    2       120.000000      800.000000      -88.000000\r
39727                         *MESH_VERTEX    3       120.000000      760.000000      -88.000000\r
39728                 }\r
39729                 *MESH_NORMALS   {\r
39730                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39731                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39732                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
39733                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
39734                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
39735                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
39736                 }\r
39737                 *MESH_FACE_LIST {\r
39738                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39739                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39740                 }\r
39741                 *MESH_NUMTVERTEX        4\r
39742                 *MESH_TVERTLIST {\r
39743                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
39744                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
39745                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
39746                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
39747                 }\r
39748                 *MESH_NUMTVFACES        2\r
39749                 *MESH_TFACELIST {\r
39750                         *MESH_TFACE     0       0       2       1\r
39751                         *MESH_TFACE     1       2       3       1\r
39752                 }\r
39753         }\r
39754         *PROP_MOTIONBLUR        0\r
39755         *PROP_CASTSHADOW        1\r
39756         *PROP_RECVSHADOW        1\r
39757         *MATERIAL_REF   3\r
39758 }\r
39759 *GEOMOBJECT     {\r
39760         *NODE_NAME      "mat3model0surf619"\r
39761         *NODE_TM        {\r
39762                 *NODE_NAME      "mat3model0surf619"\r
39763                 *INHERIT_POS    0       0       0\r
39764                 *INHERIT_ROT    0       0       0\r
39765                 *INHERIT_SCL    0       0       0\r
39766                 *TM_ROW0        1.0     0       0\r
39767                 *TM_ROW1        0       1.0     0\r
39768                 *TM_ROW2        0       0       1.0\r
39769                 *TM_ROW3        0       0       0\r
39770                 *TM_POS 0.000000        0.000000        0.000000\r
39771         }\r
39772         *MESH   {\r
39773                 *TIMEVALUE      0\r
39774                 *MESH_NUMVERTEX 4\r
39775                 *MESH_NUMFACES  2\r
39776                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39777                 *MESH_VERTEX_LIST       {\r
39778                         *MESH_VERTEX    0       120.000000      800.000000      -184.000000\r
39779                         *MESH_VERTEX    1       112.000000      768.000000      -168.000000\r
39780                         *MESH_VERTEX    2       112.000000      792.000000      -168.000000\r
39781                         *MESH_VERTEX    3       120.000000      760.000000      -184.000000\r
39782                 }\r
39783                 *MESH_NORMALS   {\r
39784                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39785                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39786                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
39787                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
39788                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
39789                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
39790                 }\r
39791                 *MESH_FACE_LIST {\r
39792                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39793                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39794                 }\r
39795                 *MESH_NUMTVERTEX        4\r
39796                 *MESH_TVERTLIST {\r
39797                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
39798                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
39799                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
39800                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
39801                 }\r
39802                 *MESH_NUMTVFACES        2\r
39803                 *MESH_TFACELIST {\r
39804                         *MESH_TFACE     0       0       2       1\r
39805                         *MESH_TFACE     1       3       0       1\r
39806                 }\r
39807         }\r
39808         *PROP_MOTIONBLUR        0\r
39809         *PROP_CASTSHADOW        1\r
39810         *PROP_RECVSHADOW        1\r
39811         *MATERIAL_REF   3\r
39812 }\r
39813 *GEOMOBJECT     {\r
39814         *NODE_NAME      "mat3model0surf620"\r
39815         *NODE_TM        {\r
39816                 *NODE_NAME      "mat3model0surf620"\r
39817                 *INHERIT_POS    0       0       0\r
39818                 *INHERIT_ROT    0       0       0\r
39819                 *INHERIT_SCL    0       0       0\r
39820                 *TM_ROW0        1.0     0       0\r
39821                 *TM_ROW1        0       1.0     0\r
39822                 *TM_ROW2        0       0       1.0\r
39823                 *TM_ROW3        0       0       0\r
39824                 *TM_POS 0.000000        0.000000        0.000000\r
39825         }\r
39826         *MESH   {\r
39827                 *TIMEVALUE      0\r
39828                 *MESH_NUMVERTEX 4\r
39829                 *MESH_NUMFACES  2\r
39830                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39831                 *MESH_VERTEX_LIST       {\r
39832                         *MESH_VERTEX    0       112.000000      696.000000      -104.000000\r
39833                         *MESH_VERTEX    1       112.000000      672.000000      -104.000000\r
39834                         *MESH_VERTEX    2       120.000000      704.000000      -88.000000\r
39835                         *MESH_VERTEX    3       120.000000      664.000000      -88.000000\r
39836                 }\r
39837                 *MESH_NORMALS   {\r
39838                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39839                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39840                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
39841                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
39842                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
39843                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
39844                 }\r
39845                 *MESH_FACE_LIST {\r
39846                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39847                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39848                 }\r
39849                 *MESH_NUMTVERTEX        4\r
39850                 *MESH_TVERTLIST {\r
39851                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
39852                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
39853                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
39854                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
39855                 }\r
39856                 *MESH_NUMTVFACES        2\r
39857                 *MESH_TFACELIST {\r
39858                         *MESH_TFACE     0       0       2       1\r
39859                         *MESH_TFACE     1       2       3       1\r
39860                 }\r
39861         }\r
39862         *PROP_MOTIONBLUR        0\r
39863         *PROP_CASTSHADOW        1\r
39864         *PROP_RECVSHADOW        1\r
39865         *MATERIAL_REF   3\r
39866 }\r
39867 *GEOMOBJECT     {\r
39868         *NODE_NAME      "mat3model0surf621"\r
39869         *NODE_TM        {\r
39870                 *NODE_NAME      "mat3model0surf621"\r
39871                 *INHERIT_POS    0       0       0\r
39872                 *INHERIT_ROT    0       0       0\r
39873                 *INHERIT_SCL    0       0       0\r
39874                 *TM_ROW0        1.0     0       0\r
39875                 *TM_ROW1        0       1.0     0\r
39876                 *TM_ROW2        0       0       1.0\r
39877                 *TM_ROW3        0       0       0\r
39878                 *TM_POS 0.000000        0.000000        0.000000\r
39879         }\r
39880         *MESH   {\r
39881                 *TIMEVALUE      0\r
39882                 *MESH_NUMVERTEX 4\r
39883                 *MESH_NUMFACES  2\r
39884                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39885                 *MESH_VERTEX_LIST       {\r
39886                         *MESH_VERTEX    0       120.000000      704.000000      -184.000000\r
39887                         *MESH_VERTEX    1       112.000000      672.000000      -168.000000\r
39888                         *MESH_VERTEX    2       112.000000      696.000000      -168.000000\r
39889                         *MESH_VERTEX    3       120.000000      664.000000      -184.000000\r
39890                 }\r
39891                 *MESH_NORMALS   {\r
39892                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39893                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39894                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
39895                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
39896                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
39897                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
39898                 }\r
39899                 *MESH_FACE_LIST {\r
39900                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39901                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39902                 }\r
39903                 *MESH_NUMTVERTEX        4\r
39904                 *MESH_TVERTLIST {\r
39905                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
39906                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
39907                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
39908                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
39909                 }\r
39910                 *MESH_NUMTVFACES        2\r
39911                 *MESH_TFACELIST {\r
39912                         *MESH_TFACE     0       0       2       1\r
39913                         *MESH_TFACE     1       3       0       1\r
39914                 }\r
39915         }\r
39916         *PROP_MOTIONBLUR        0\r
39917         *PROP_CASTSHADOW        1\r
39918         *PROP_RECVSHADOW        1\r
39919         *MATERIAL_REF   3\r
39920 }\r
39921 *GEOMOBJECT     {\r
39922         *NODE_NAME      "mat3model0surf622"\r
39923         *NODE_TM        {\r
39924                 *NODE_NAME      "mat3model0surf622"\r
39925                 *INHERIT_POS    0       0       0\r
39926                 *INHERIT_ROT    0       0       0\r
39927                 *INHERIT_SCL    0       0       0\r
39928                 *TM_ROW0        1.0     0       0\r
39929                 *TM_ROW1        0       1.0     0\r
39930                 *TM_ROW2        0       0       1.0\r
39931                 *TM_ROW3        0       0       0\r
39932                 *TM_POS 0.000000        0.000000        0.000000\r
39933         }\r
39934         *MESH   {\r
39935                 *TIMEVALUE      0\r
39936                 *MESH_NUMVERTEX 4\r
39937                 *MESH_NUMFACES  2\r
39938                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39939                 *MESH_VERTEX_LIST       {\r
39940                         *MESH_VERTEX    0       112.000000      600.000000      -104.000000\r
39941                         *MESH_VERTEX    1       112.000000      576.000000      -104.000000\r
39942                         *MESH_VERTEX    2       120.000000      608.000000      -88.000000\r
39943                         *MESH_VERTEX    3       120.000000      568.000000      -88.000000\r
39944                 }\r
39945                 *MESH_NORMALS   {\r
39946                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
39947                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
39948                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
39949                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
39950                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
39951                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
39952                 }\r
39953                 *MESH_FACE_LIST {\r
39954                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39955                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
39956                 }\r
39957                 *MESH_NUMTVERTEX        4\r
39958                 *MESH_TVERTLIST {\r
39959                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
39960                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
39961                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
39962                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
39963                 }\r
39964                 *MESH_NUMTVFACES        2\r
39965                 *MESH_TFACELIST {\r
39966                         *MESH_TFACE     0       0       2       1\r
39967                         *MESH_TFACE     1       2       3       1\r
39968                 }\r
39969         }\r
39970         *PROP_MOTIONBLUR        0\r
39971         *PROP_CASTSHADOW        1\r
39972         *PROP_RECVSHADOW        1\r
39973         *MATERIAL_REF   3\r
39974 }\r
39975 *GEOMOBJECT     {\r
39976         *NODE_NAME      "mat3model0surf623"\r
39977         *NODE_TM        {\r
39978                 *NODE_NAME      "mat3model0surf623"\r
39979                 *INHERIT_POS    0       0       0\r
39980                 *INHERIT_ROT    0       0       0\r
39981                 *INHERIT_SCL    0       0       0\r
39982                 *TM_ROW0        1.0     0       0\r
39983                 *TM_ROW1        0       1.0     0\r
39984                 *TM_ROW2        0       0       1.0\r
39985                 *TM_ROW3        0       0       0\r
39986                 *TM_POS 0.000000        0.000000        0.000000\r
39987         }\r
39988         *MESH   {\r
39989                 *TIMEVALUE      0\r
39990                 *MESH_NUMVERTEX 4\r
39991                 *MESH_NUMFACES  2\r
39992                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
39993                 *MESH_VERTEX_LIST       {\r
39994                         *MESH_VERTEX    0       120.000000      608.000000      -184.000000\r
39995                         *MESH_VERTEX    1       112.000000      576.000000      -168.000000\r
39996                         *MESH_VERTEX    2       112.000000      600.000000      -168.000000\r
39997                         *MESH_VERTEX    3       120.000000      568.000000      -184.000000\r
39998                 }\r
39999                 *MESH_NORMALS   {\r
40000                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40001                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40002                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
40003                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
40004                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
40005                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
40006                 }\r
40007                 *MESH_FACE_LIST {\r
40008                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40009                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40010                 }\r
40011                 *MESH_NUMTVERTEX        4\r
40012                 *MESH_TVERTLIST {\r
40013                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
40014                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
40015                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
40016                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
40017                 }\r
40018                 *MESH_NUMTVFACES        2\r
40019                 *MESH_TFACELIST {\r
40020                         *MESH_TFACE     0       0       2       1\r
40021                         *MESH_TFACE     1       3       0       1\r
40022                 }\r
40023         }\r
40024         *PROP_MOTIONBLUR        0\r
40025         *PROP_CASTSHADOW        1\r
40026         *PROP_RECVSHADOW        1\r
40027         *MATERIAL_REF   3\r
40028 }\r
40029 *GEOMOBJECT     {\r
40030         *NODE_NAME      "mat3model0surf624"\r
40031         *NODE_TM        {\r
40032                 *NODE_NAME      "mat3model0surf624"\r
40033                 *INHERIT_POS    0       0       0\r
40034                 *INHERIT_ROT    0       0       0\r
40035                 *INHERIT_SCL    0       0       0\r
40036                 *TM_ROW0        1.0     0       0\r
40037                 *TM_ROW1        0       1.0     0\r
40038                 *TM_ROW2        0       0       1.0\r
40039                 *TM_ROW3        0       0       0\r
40040                 *TM_POS 0.000000        0.000000        0.000000\r
40041         }\r
40042         *MESH   {\r
40043                 *TIMEVALUE      0\r
40044                 *MESH_NUMVERTEX 4\r
40045                 *MESH_NUMFACES  2\r
40046                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40047                 *MESH_VERTEX_LIST       {\r
40048                         *MESH_VERTEX    0       112.000000      504.000000      -104.000000\r
40049                         *MESH_VERTEX    1       112.000000      480.000000      -104.000000\r
40050                         *MESH_VERTEX    2       120.000000      512.000000      -88.000000\r
40051                         *MESH_VERTEX    3       120.000000      472.000000      -88.000000\r
40052                 }\r
40053                 *MESH_NORMALS   {\r
40054                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40055                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40056                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
40057                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
40058                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
40059                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
40060                 }\r
40061                 *MESH_FACE_LIST {\r
40062                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40063                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40064                 }\r
40065                 *MESH_NUMTVERTEX        4\r
40066                 *MESH_TVERTLIST {\r
40067                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
40068                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
40069                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
40070                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
40071                 }\r
40072                 *MESH_NUMTVFACES        2\r
40073                 *MESH_TFACELIST {\r
40074                         *MESH_TFACE     0       0       2       1\r
40075                         *MESH_TFACE     1       2       3       1\r
40076                 }\r
40077         }\r
40078         *PROP_MOTIONBLUR        0\r
40079         *PROP_CASTSHADOW        1\r
40080         *PROP_RECVSHADOW        1\r
40081         *MATERIAL_REF   3\r
40082 }\r
40083 *GEOMOBJECT     {\r
40084         *NODE_NAME      "mat3model0surf625"\r
40085         *NODE_TM        {\r
40086                 *NODE_NAME      "mat3model0surf625"\r
40087                 *INHERIT_POS    0       0       0\r
40088                 *INHERIT_ROT    0       0       0\r
40089                 *INHERIT_SCL    0       0       0\r
40090                 *TM_ROW0        1.0     0       0\r
40091                 *TM_ROW1        0       1.0     0\r
40092                 *TM_ROW2        0       0       1.0\r
40093                 *TM_ROW3        0       0       0\r
40094                 *TM_POS 0.000000        0.000000        0.000000\r
40095         }\r
40096         *MESH   {\r
40097                 *TIMEVALUE      0\r
40098                 *MESH_NUMVERTEX 4\r
40099                 *MESH_NUMFACES  2\r
40100                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40101                 *MESH_VERTEX_LIST       {\r
40102                         *MESH_VERTEX    0       120.000000      512.000000      -184.000000\r
40103                         *MESH_VERTEX    1       112.000000      480.000000      -168.000000\r
40104                         *MESH_VERTEX    2       112.000000      504.000000      -168.000000\r
40105                         *MESH_VERTEX    3       120.000000      472.000000      -184.000000\r
40106                 }\r
40107                 *MESH_NORMALS   {\r
40108                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40109                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40110                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
40111                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
40112                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
40113                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
40114                 }\r
40115                 *MESH_FACE_LIST {\r
40116                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40117                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40118                 }\r
40119                 *MESH_NUMTVERTEX        4\r
40120                 *MESH_TVERTLIST {\r
40121                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
40122                         *MESH_TVERT     1       0.937500        0.937500        1.000000\r
40123                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
40124                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
40125                 }\r
40126                 *MESH_NUMTVFACES        2\r
40127                 *MESH_TFACELIST {\r
40128                         *MESH_TFACE     0       0       2       1\r
40129                         *MESH_TFACE     1       3       0       1\r
40130                 }\r
40131         }\r
40132         *PROP_MOTIONBLUR        0\r
40133         *PROP_CASTSHADOW        1\r
40134         *PROP_RECVSHADOW        1\r
40135         *MATERIAL_REF   3\r
40136 }\r
40137 *GEOMOBJECT     {\r
40138         *NODE_NAME      "mat3model0surf626"\r
40139         *NODE_TM        {\r
40140                 *NODE_NAME      "mat3model0surf626"\r
40141                 *INHERIT_POS    0       0       0\r
40142                 *INHERIT_ROT    0       0       0\r
40143                 *INHERIT_SCL    0       0       0\r
40144                 *TM_ROW0        1.0     0       0\r
40145                 *TM_ROW1        0       1.0     0\r
40146                 *TM_ROW2        0       0       1.0\r
40147                 *TM_ROW3        0       0       0\r
40148                 *TM_POS 0.000000        0.000000        0.000000\r
40149         }\r
40150         *MESH   {\r
40151                 *TIMEVALUE      0\r
40152                 *MESH_NUMVERTEX 4\r
40153                 *MESH_NUMFACES  2\r
40154                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40155                 *MESH_VERTEX_LIST       {\r
40156                         *MESH_VERTEX    0       112.000000      -832.000000     -88.000000\r
40157                         *MESH_VERTEX    1       112.000000      -872.000000     -88.000000\r
40158                         *MESH_VERTEX    2       112.000000      -832.000000     -72.000000\r
40159                         *MESH_VERTEX    3       112.000000      -872.000000     -72.000000\r
40160                 }\r
40161                 *MESH_NORMALS   {\r
40162                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40163                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40164                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
40165                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
40166                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
40167                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
40168                 }\r
40169                 *MESH_FACE_LIST {\r
40170                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40171                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40172                 }\r
40173                 *MESH_NUMTVERTEX        4\r
40174                 *MESH_TVERTLIST {\r
40175                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
40176                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
40177                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
40178                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
40179                 }\r
40180                 *MESH_NUMTVFACES        2\r
40181                 *MESH_TFACELIST {\r
40182                         *MESH_TFACE     0       0       2       1\r
40183                         *MESH_TFACE     1       2       3       1\r
40184                 }\r
40185         }\r
40186         *PROP_MOTIONBLUR        0\r
40187         *PROP_CASTSHADOW        1\r
40188         *PROP_RECVSHADOW        1\r
40189         *MATERIAL_REF   3\r
40190 }\r
40191 *GEOMOBJECT     {\r
40192         *NODE_NAME      "mat3model0surf627"\r
40193         *NODE_TM        {\r
40194                 *NODE_NAME      "mat3model0surf627"\r
40195                 *INHERIT_POS    0       0       0\r
40196                 *INHERIT_ROT    0       0       0\r
40197                 *INHERIT_SCL    0       0       0\r
40198                 *TM_ROW0        1.0     0       0\r
40199                 *TM_ROW1        0       1.0     0\r
40200                 *TM_ROW2        0       0       1.0\r
40201                 *TM_ROW3        0       0       0\r
40202                 *TM_POS 0.000000        0.000000        0.000000\r
40203         }\r
40204         *MESH   {\r
40205                 *TIMEVALUE      0\r
40206                 *MESH_NUMVERTEX 4\r
40207                 *MESH_NUMFACES  2\r
40208                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40209                 *MESH_VERTEX_LIST       {\r
40210                         *MESH_VERTEX    0       112.000000      -832.000000     -184.000000\r
40211                         *MESH_VERTEX    1       112.000000      -872.000000     -200.000000\r
40212                         *MESH_VERTEX    2       112.000000      -872.000000     -184.000000\r
40213                         *MESH_VERTEX    3       112.000000      -832.000000     -200.000000\r
40214                 }\r
40215                 *MESH_NORMALS   {\r
40216                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40217                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40218                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
40219                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
40220                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
40221                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
40222                 }\r
40223                 *MESH_FACE_LIST {\r
40224                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40225                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40226                 }\r
40227                 *MESH_NUMTVERTEX        4\r
40228                 *MESH_TVERTLIST {\r
40229                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
40230                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
40231                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
40232                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
40233                 }\r
40234                 *MESH_NUMTVFACES        2\r
40235                 *MESH_TFACELIST {\r
40236                         *MESH_TFACE     0       0       2       1\r
40237                         *MESH_TFACE     1       3       0       1\r
40238                 }\r
40239         }\r
40240         *PROP_MOTIONBLUR        0\r
40241         *PROP_CASTSHADOW        1\r
40242         *PROP_RECVSHADOW        1\r
40243         *MATERIAL_REF   3\r
40244 }\r
40245 *GEOMOBJECT     {\r
40246         *NODE_NAME      "mat3model0surf628"\r
40247         *NODE_TM        {\r
40248                 *NODE_NAME      "mat3model0surf628"\r
40249                 *INHERIT_POS    0       0       0\r
40250                 *INHERIT_ROT    0       0       0\r
40251                 *INHERIT_SCL    0       0       0\r
40252                 *TM_ROW0        1.0     0       0\r
40253                 *TM_ROW1        0       1.0     0\r
40254                 *TM_ROW2        0       0       1.0\r
40255                 *TM_ROW3        0       0       0\r
40256                 *TM_POS 0.000000        0.000000        0.000000\r
40257         }\r
40258         *MESH   {\r
40259                 *TIMEVALUE      0\r
40260                 *MESH_NUMVERTEX 6\r
40261                 *MESH_NUMFACES  4\r
40262                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40263                 *MESH_VERTEX_LIST       {\r
40264                         *MESH_VERTEX    0       120.000000      896.000000      -88.000000\r
40265                         *MESH_VERTEX    1       104.000000      888.000000      -104.000000\r
40266                         *MESH_VERTEX    2       112.000000      888.000000      -104.000000\r
40267                         *MESH_VERTEX    3       80.000000       896.000000      -88.000000\r
40268                         *MESH_VERTEX    4       96.000000       888.000000      -104.000000\r
40269                         *MESH_VERTEX    5       88.000000       888.000000      -104.000000\r
40270                 }\r
40271                 *MESH_NORMALS   {\r
40272                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40273                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40274                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
40275                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
40276                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
40277                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
40278                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
40279                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
40280                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
40281                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
40282                 }\r
40283                 *MESH_FACE_LIST {\r
40284                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40285                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40286                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40287                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40288                 }\r
40289                 *MESH_NUMTVERTEX        6\r
40290                 *MESH_TVERTLIST {\r
40291                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
40292                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
40293                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
40294                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
40295                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
40296                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
40297                 }\r
40298                 *MESH_NUMTVFACES        4\r
40299                 *MESH_TFACELIST {\r
40300                         *MESH_TFACE     0       0       2       1\r
40301                         *MESH_TFACE     1       3       0       1\r
40302                         *MESH_TFACE     2       3       1       4\r
40303                         *MESH_TFACE     3       5       3       4\r
40304                 }\r
40305         }\r
40306         *PROP_MOTIONBLUR        0\r
40307         *PROP_CASTSHADOW        1\r
40308         *PROP_RECVSHADOW        1\r
40309         *MATERIAL_REF   3\r
40310 }\r
40311 *GEOMOBJECT     {\r
40312         *NODE_NAME      "mat3model0surf629"\r
40313         *NODE_TM        {\r
40314                 *NODE_NAME      "mat3model0surf629"\r
40315                 *INHERIT_POS    0       0       0\r
40316                 *INHERIT_ROT    0       0       0\r
40317                 *INHERIT_SCL    0       0       0\r
40318                 *TM_ROW0        1.0     0       0\r
40319                 *TM_ROW1        0       1.0     0\r
40320                 *TM_ROW2        0       0       1.0\r
40321                 *TM_ROW3        0       0       0\r
40322                 *TM_POS 0.000000        0.000000        0.000000\r
40323         }\r
40324         *MESH   {\r
40325                 *TIMEVALUE      0\r
40326                 *MESH_NUMVERTEX 6\r
40327                 *MESH_NUMFACES  4\r
40328                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40329                 *MESH_VERTEX_LIST       {\r
40330                         *MESH_VERTEX    0       104.000000      888.000000      -168.000000\r
40331                         *MESH_VERTEX    1       120.000000      896.000000      -184.000000\r
40332                         *MESH_VERTEX    2       112.000000      888.000000      -168.000000\r
40333                         *MESH_VERTEX    3       96.000000       888.000000      -168.000000\r
40334                         *MESH_VERTEX    4       80.000000       896.000000      -184.000000\r
40335                         *MESH_VERTEX    5       88.000000       888.000000      -168.000000\r
40336                 }\r
40337                 *MESH_NORMALS   {\r
40338                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40339                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40340                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
40341                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
40342                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
40343                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
40344                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
40345                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
40346                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
40347                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
40348                 }\r
40349                 *MESH_FACE_LIST {\r
40350                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40351                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40352                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40353                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40354                 }\r
40355                 *MESH_NUMTVERTEX        6\r
40356                 *MESH_TVERTLIST {\r
40357                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
40358                         *MESH_TVERT     1       0.000000        0.808594        1.000000\r
40359                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
40360                         *MESH_TVERT     3       0.187500        0.933594        1.000000\r
40361                         *MESH_TVERT     4       0.312500        0.808594        1.000000\r
40362                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
40363                 }\r
40364                 *MESH_NUMTVFACES        4\r
40365                 *MESH_TFACELIST {\r
40366                         *MESH_TFACE     0       0       2       1\r
40367                         *MESH_TFACE     1       3       0       1\r
40368                         *MESH_TFACE     2       3       1       4\r
40369                         *MESH_TFACE     3       5       3       4\r
40370                 }\r
40371         }\r
40372         *PROP_MOTIONBLUR        0\r
40373         *PROP_CASTSHADOW        1\r
40374         *PROP_RECVSHADOW        1\r
40375         *MATERIAL_REF   3\r
40376 }\r
40377 *GEOMOBJECT     {\r
40378         *NODE_NAME      "mat3model0surf630"\r
40379         *NODE_TM        {\r
40380                 *NODE_NAME      "mat3model0surf630"\r
40381                 *INHERIT_POS    0       0       0\r
40382                 *INHERIT_ROT    0       0       0\r
40383                 *INHERIT_SCL    0       0       0\r
40384                 *TM_ROW0        1.0     0       0\r
40385                 *TM_ROW1        0       1.0     0\r
40386                 *TM_ROW2        0       0       1.0\r
40387                 *TM_ROW3        0       0       0\r
40388                 *TM_POS 0.000000        0.000000        0.000000\r
40389         }\r
40390         *MESH   {\r
40391                 *TIMEVALUE      0\r
40392                 *MESH_NUMVERTEX 4\r
40393                 *MESH_NUMFACES  2\r
40394                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40395                 *MESH_VERTEX_LIST       {\r
40396                         *MESH_VERTEX    0       104.000000      888.000000      -104.000000\r
40397                         *MESH_VERTEX    1       104.000000      880.000000      -168.000000\r
40398                         *MESH_VERTEX    2       104.000000      880.000000      -104.000000\r
40399                         *MESH_VERTEX    3       104.000000      888.000000      -168.000000\r
40400                 }\r
40401                 *MESH_NORMALS   {\r
40402                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40403                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40404                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
40405                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
40406                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
40407                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
40408                 }\r
40409                 *MESH_FACE_LIST {\r
40410                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40411                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40412                 }\r
40413                 *MESH_NUMTVERTEX        4\r
40414                 *MESH_TVERTLIST {\r
40415                         *MESH_TVERT     0       0.937500        1.187500        1.000000\r
40416                         *MESH_TVERT     1       0.875000        0.687500        1.000000\r
40417                         *MESH_TVERT     2       0.875000        1.187500        1.000000\r
40418                         *MESH_TVERT     3       0.937500        0.687500        1.000000\r
40419                 }\r
40420                 *MESH_NUMTVFACES        2\r
40421                 *MESH_TFACELIST {\r
40422                         *MESH_TFACE     0       0       2       1\r
40423                         *MESH_TFACE     1       3       0       1\r
40424                 }\r
40425         }\r
40426         *PROP_MOTIONBLUR        0\r
40427         *PROP_CASTSHADOW        1\r
40428         *PROP_RECVSHADOW        1\r
40429         *MATERIAL_REF   3\r
40430 }\r
40431 *GEOMOBJECT     {\r
40432         *NODE_NAME      "mat3model0surf631"\r
40433         *NODE_TM        {\r
40434                 *NODE_NAME      "mat3model0surf631"\r
40435                 *INHERIT_POS    0       0       0\r
40436                 *INHERIT_ROT    0       0       0\r
40437                 *INHERIT_SCL    0       0       0\r
40438                 *TM_ROW0        1.0     0       0\r
40439                 *TM_ROW1        0       1.0     0\r
40440                 *TM_ROW2        0       0       1.0\r
40441                 *TM_ROW3        0       0       0\r
40442                 *TM_POS 0.000000        0.000000        0.000000\r
40443         }\r
40444         *MESH   {\r
40445                 *TIMEVALUE      0\r
40446                 *MESH_NUMVERTEX 8\r
40447                 *MESH_NUMFACES  6\r
40448                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40449                 *MESH_VERTEX_LIST       {\r
40450                         *MESH_VERTEX    0       112.000000      888.000000      -104.000000\r
40451                         *MESH_VERTEX    1       104.000000      864.000000      -104.000000\r
40452                         *MESH_VERTEX    2       112.000000      864.000000      -104.000000\r
40453                         *MESH_VERTEX    3       104.000000      888.000000      -104.000000\r
40454                         *MESH_VERTEX    4       96.000000       864.000000      -104.000000\r
40455                         *MESH_VERTEX    5       96.000000       888.000000      -104.000000\r
40456                         *MESH_VERTEX    6       88.000000       864.000000      -104.000000\r
40457                         *MESH_VERTEX    7       88.000000       888.000000      -104.000000\r
40458                 }\r
40459                 *MESH_NORMALS   {\r
40460                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40461                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40462                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
40463                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
40464                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
40465                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
40466                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
40467                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
40468                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
40469                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
40470                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
40471                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
40472                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
40473                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
40474                 }\r
40475                 *MESH_FACE_LIST {\r
40476                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40477                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40478                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40479                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40480                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40481                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40482                 }\r
40483                 *MESH_NUMTVERTEX        8\r
40484                 *MESH_TVERTLIST {\r
40485                         *MESH_TVERT     0       0.242188        0.750000        1.000000\r
40486                         *MESH_TVERT     1       0.179688        0.937500        1.000000\r
40487                         *MESH_TVERT     2       0.242188        0.937500        1.000000\r
40488                         *MESH_TVERT     3       0.179688        0.750000        1.000000\r
40489                         *MESH_TVERT     4       0.117188        0.937500        1.000000\r
40490                         *MESH_TVERT     5       0.117188        0.750000        1.000000\r
40491                         *MESH_TVERT     6       0.054688        0.937500        1.000000\r
40492                         *MESH_TVERT     7       0.054688        0.750000        1.000000\r
40493                 }\r
40494                 *MESH_NUMTVFACES        6\r
40495                 *MESH_TFACELIST {\r
40496                         *MESH_TFACE     0       1       4       3\r
40497                         *MESH_TFACE     1       0       1       3\r
40498                         *MESH_TFACE     2       3       4       5\r
40499                         *MESH_TFACE     3       0       2       1\r
40500                         *MESH_TFACE     4       4       6       5\r
40501                         *MESH_TFACE     5       5       6       7\r
40502                 }\r
40503         }\r
40504         *PROP_MOTIONBLUR        0\r
40505         *PROP_CASTSHADOW        1\r
40506         *PROP_RECVSHADOW        1\r
40507         *MATERIAL_REF   3\r
40508 }\r
40509 *GEOMOBJECT     {\r
40510         *NODE_NAME      "mat3model0surf632"\r
40511         *NODE_TM        {\r
40512                 *NODE_NAME      "mat3model0surf632"\r
40513                 *INHERIT_POS    0       0       0\r
40514                 *INHERIT_ROT    0       0       0\r
40515                 *INHERIT_SCL    0       0       0\r
40516                 *TM_ROW0        1.0     0       0\r
40517                 *TM_ROW1        0       1.0     0\r
40518                 *TM_ROW2        0       0       1.0\r
40519                 *TM_ROW3        0       0       0\r
40520                 *TM_POS 0.000000        0.000000        0.000000\r
40521         }\r
40522         *MESH   {\r
40523                 *TIMEVALUE      0\r
40524                 *MESH_NUMVERTEX 8\r
40525                 *MESH_NUMFACES  6\r
40526                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40527                 *MESH_VERTEX_LIST       {\r
40528                         *MESH_VERTEX    0       104.000000      864.000000      -168.000000\r
40529                         *MESH_VERTEX    1       104.000000      888.000000      -168.000000\r
40530                         *MESH_VERTEX    2       112.000000      864.000000      -168.000000\r
40531                         *MESH_VERTEX    3       112.000000      888.000000      -168.000000\r
40532                         *MESH_VERTEX    4       96.000000       888.000000      -168.000000\r
40533                         *MESH_VERTEX    5       96.000000       864.000000      -168.000000\r
40534                         *MESH_VERTEX    6       88.000000       888.000000      -168.000000\r
40535                         *MESH_VERTEX    7       88.000000       864.000000      -168.000000\r
40536                 }\r
40537                 *MESH_NORMALS   {\r
40538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40540                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
40541                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
40542                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
40543                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
40544                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
40545                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
40546                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
40547                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
40548                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
40549                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
40550                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
40551                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
40552                 }\r
40553                 *MESH_FACE_LIST {\r
40554                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40555                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40556                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40557                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40558                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40559                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40560                 }\r
40561                 *MESH_NUMTVERTEX        8\r
40562                 *MESH_TVERTLIST {\r
40563                         *MESH_TVERT     0       0.125000        0.941406        1.000000\r
40564                         *MESH_TVERT     1       0.125000        0.753906        1.000000\r
40565                         *MESH_TVERT     2       0.062500        0.941406        1.000000\r
40566                         *MESH_TVERT     3       0.062500        0.753906        1.000000\r
40567                         *MESH_TVERT     4       0.187500        0.753906        1.000000\r
40568                         *MESH_TVERT     5       0.187500        0.941406        1.000000\r
40569                         *MESH_TVERT     6       0.250000        0.753906        1.000000\r
40570                         *MESH_TVERT     7       0.250000        0.941406        1.000000\r
40571                 }\r
40572                 *MESH_NUMTVFACES        6\r
40573                 *MESH_TFACELIST {\r
40574                         *MESH_TFACE     0       0       1       4\r
40575                         *MESH_TFACE     1       0       2       1\r
40576                         *MESH_TFACE     2       0       4       5\r
40577                         *MESH_TFACE     3       1       2       3\r
40578                         *MESH_TFACE     4       4       6       5\r
40579                         *MESH_TFACE     5       5       6       7\r
40580                 }\r
40581         }\r
40582         *PROP_MOTIONBLUR        0\r
40583         *PROP_CASTSHADOW        1\r
40584         *PROP_RECVSHADOW        1\r
40585         *MATERIAL_REF   3\r
40586 }\r
40587 *GEOMOBJECT     {\r
40588         *NODE_NAME      "mat3model0surf633"\r
40589         *NODE_TM        {\r
40590                 *NODE_NAME      "mat3model0surf633"\r
40591                 *INHERIT_POS    0       0       0\r
40592                 *INHERIT_ROT    0       0       0\r
40593                 *INHERIT_SCL    0       0       0\r
40594                 *TM_ROW0        1.0     0       0\r
40595                 *TM_ROW1        0       1.0     0\r
40596                 *TM_ROW2        0       0       1.0\r
40597                 *TM_ROW3        0       0       0\r
40598                 *TM_POS 0.000000        0.000000        0.000000\r
40599         }\r
40600         *MESH   {\r
40601                 *TIMEVALUE      0\r
40602                 *MESH_NUMVERTEX 4\r
40603                 *MESH_NUMFACES  2\r
40604                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40605                 *MESH_VERTEX_LIST       {\r
40606                         *MESH_VERTEX    0       104.000000      872.000000      -168.000000\r
40607                         *MESH_VERTEX    1       104.000000      864.000000      -168.000000\r
40608                         *MESH_VERTEX    2       104.000000      872.000000      -104.000000\r
40609                         *MESH_VERTEX    3       104.000000      864.000000      -104.000000\r
40610                 }\r
40611                 *MESH_NORMALS   {\r
40612                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40613                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40614                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
40615                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
40616                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
40617                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
40618                 }\r
40619                 *MESH_FACE_LIST {\r
40620                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40621                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40622                 }\r
40623                 *MESH_NUMTVERTEX        4\r
40624                 *MESH_TVERTLIST {\r
40625                         *MESH_TVERT     0       0.812500        0.687500        1.000000\r
40626                         *MESH_TVERT     1       0.750000        0.687500        1.000000\r
40627                         *MESH_TVERT     2       0.812500        1.187500        1.000000\r
40628                         *MESH_TVERT     3       0.750000        1.187500        1.000000\r
40629                 }\r
40630                 *MESH_NUMTVFACES        2\r
40631                 *MESH_TFACELIST {\r
40632                         *MESH_TFACE     0       0       2       1\r
40633                         *MESH_TFACE     1       2       3       1\r
40634                 }\r
40635         }\r
40636         *PROP_MOTIONBLUR        0\r
40637         *PROP_CASTSHADOW        1\r
40638         *PROP_RECVSHADOW        1\r
40639         *MATERIAL_REF   3\r
40640 }\r
40641 *GEOMOBJECT     {\r
40642         *NODE_NAME      "mat3model0surf634"\r
40643         *NODE_TM        {\r
40644                 *NODE_NAME      "mat3model0surf634"\r
40645                 *INHERIT_POS    0       0       0\r
40646                 *INHERIT_ROT    0       0       0\r
40647                 *INHERIT_SCL    0       0       0\r
40648                 *TM_ROW0        1.0     0       0\r
40649                 *TM_ROW1        0       1.0     0\r
40650                 *TM_ROW2        0       0       1.0\r
40651                 *TM_ROW3        0       0       0\r
40652                 *TM_POS 0.000000        0.000000        0.000000\r
40653         }\r
40654         *MESH   {\r
40655                 *TIMEVALUE      0\r
40656                 *MESH_NUMVERTEX 6\r
40657                 *MESH_NUMFACES  4\r
40658                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40659                 *MESH_VERTEX_LIST       {\r
40660                         *MESH_VERTEX    0       104.000000      864.000000      -104.000000\r
40661                         *MESH_VERTEX    1       120.000000      856.000000      -88.000000\r
40662                         *MESH_VERTEX    2       112.000000      864.000000      -104.000000\r
40663                         *MESH_VERTEX    3       96.000000       864.000000      -104.000000\r
40664                         *MESH_VERTEX    4       80.000000       856.000000      -88.000000\r
40665                         *MESH_VERTEX    5       88.000000       864.000000      -104.000000\r
40666                 }\r
40667                 *MESH_NORMALS   {\r
40668                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40669                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40670                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
40671                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
40672                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
40673                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
40674                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
40675                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
40676                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
40677                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
40678                 }\r
40679                 *MESH_FACE_LIST {\r
40680                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40681                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40682                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40683                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40684                 }\r
40685                 *MESH_NUMTVERTEX        6\r
40686                 *MESH_TVERTLIST {\r
40687                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
40688                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
40689                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
40690                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
40691                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
40692                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
40693                 }\r
40694                 *MESH_NUMTVFACES        4\r
40695                 *MESH_TFACELIST {\r
40696                         *MESH_TFACE     0       0       2       1\r
40697                         *MESH_TFACE     1       3       0       1\r
40698                         *MESH_TFACE     2       3       1       4\r
40699                         *MESH_TFACE     3       5       3       4\r
40700                 }\r
40701         }\r
40702         *PROP_MOTIONBLUR        0\r
40703         *PROP_CASTSHADOW        1\r
40704         *PROP_RECVSHADOW        1\r
40705         *MATERIAL_REF   3\r
40706 }\r
40707 *GEOMOBJECT     {\r
40708         *NODE_NAME      "mat3model0surf635"\r
40709         *NODE_TM        {\r
40710                 *NODE_NAME      "mat3model0surf635"\r
40711                 *INHERIT_POS    0       0       0\r
40712                 *INHERIT_ROT    0       0       0\r
40713                 *INHERIT_SCL    0       0       0\r
40714                 *TM_ROW0        1.0     0       0\r
40715                 *TM_ROW1        0       1.0     0\r
40716                 *TM_ROW2        0       0       1.0\r
40717                 *TM_ROW3        0       0       0\r
40718                 *TM_POS 0.000000        0.000000        0.000000\r
40719         }\r
40720         *MESH   {\r
40721                 *TIMEVALUE      0\r
40722                 *MESH_NUMVERTEX 6\r
40723                 *MESH_NUMFACES  4\r
40724                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40725                 *MESH_VERTEX_LIST       {\r
40726                         *MESH_VERTEX    0       120.000000      856.000000      -184.000000\r
40727                         *MESH_VERTEX    1       104.000000      864.000000      -168.000000\r
40728                         *MESH_VERTEX    2       112.000000      864.000000      -168.000000\r
40729                         *MESH_VERTEX    3       80.000000       856.000000      -184.000000\r
40730                         *MESH_VERTEX    4       96.000000       864.000000      -168.000000\r
40731                         *MESH_VERTEX    5       88.000000       864.000000      -168.000000\r
40732                 }\r
40733                 *MESH_NORMALS   {\r
40734                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40735                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40736                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
40737                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
40738                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
40739                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
40740                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
40741                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
40742                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
40743                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
40744                 }\r
40745                 *MESH_FACE_LIST {\r
40746                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40747                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40748                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40749                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40750                 }\r
40751                 *MESH_NUMTVERTEX        6\r
40752                 *MESH_TVERTLIST {\r
40753                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
40754                         *MESH_TVERT     1       0.125000        0.933594        1.000000\r
40755                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
40756                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
40757                         *MESH_TVERT     4       0.187500        0.933594        1.000000\r
40758                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
40759                 }\r
40760                 *MESH_NUMTVFACES        4\r
40761                 *MESH_TFACELIST {\r
40762                         *MESH_TFACE     0       0       2       1\r
40763                         *MESH_TFACE     1       3       0       1\r
40764                         *MESH_TFACE     2       3       1       4\r
40765                         *MESH_TFACE     3       5       3       4\r
40766                 }\r
40767         }\r
40768         *PROP_MOTIONBLUR        0\r
40769         *PROP_CASTSHADOW        1\r
40770         *PROP_RECVSHADOW        1\r
40771         *MATERIAL_REF   3\r
40772 }\r
40773 *GEOMOBJECT     {\r
40774         *NODE_NAME      "mat3model0surf636"\r
40775         *NODE_TM        {\r
40776                 *NODE_NAME      "mat3model0surf636"\r
40777                 *INHERIT_POS    0       0       0\r
40778                 *INHERIT_ROT    0       0       0\r
40779                 *INHERIT_SCL    0       0       0\r
40780                 *TM_ROW0        1.0     0       0\r
40781                 *TM_ROW1        0       1.0     0\r
40782                 *TM_ROW2        0       0       1.0\r
40783                 *TM_ROW3        0       0       0\r
40784                 *TM_POS 0.000000        0.000000        0.000000\r
40785         }\r
40786         *MESH   {\r
40787                 *TIMEVALUE      0\r
40788                 *MESH_NUMVERTEX 6\r
40789                 *MESH_NUMFACES  4\r
40790                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40791                 *MESH_VERTEX_LIST       {\r
40792                         *MESH_VERTEX    0       120.000000      800.000000      -88.000000\r
40793                         *MESH_VERTEX    1       104.000000      792.000000      -104.000000\r
40794                         *MESH_VERTEX    2       112.000000      792.000000      -104.000000\r
40795                         *MESH_VERTEX    3       80.000000       800.000000      -88.000000\r
40796                         *MESH_VERTEX    4       96.000000       792.000000      -104.000000\r
40797                         *MESH_VERTEX    5       88.000000       792.000000      -104.000000\r
40798                 }\r
40799                 *MESH_NORMALS   {\r
40800                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40801                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40802                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
40803                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
40804                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
40805                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
40806                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
40807                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
40808                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
40809                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
40810                 }\r
40811                 *MESH_FACE_LIST {\r
40812                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40813                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40814                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40815                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40816                 }\r
40817                 *MESH_NUMTVERTEX        6\r
40818                 *MESH_TVERTLIST {\r
40819                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
40820                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
40821                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
40822                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
40823                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
40824                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
40825                 }\r
40826                 *MESH_NUMTVFACES        4\r
40827                 *MESH_TFACELIST {\r
40828                         *MESH_TFACE     0       0       2       1\r
40829                         *MESH_TFACE     1       3       0       1\r
40830                         *MESH_TFACE     2       3       1       4\r
40831                         *MESH_TFACE     3       5       3       4\r
40832                 }\r
40833         }\r
40834         *PROP_MOTIONBLUR        0\r
40835         *PROP_CASTSHADOW        1\r
40836         *PROP_RECVSHADOW        1\r
40837         *MATERIAL_REF   3\r
40838 }\r
40839 *GEOMOBJECT     {\r
40840         *NODE_NAME      "mat3model0surf637"\r
40841         *NODE_TM        {\r
40842                 *NODE_NAME      "mat3model0surf637"\r
40843                 *INHERIT_POS    0       0       0\r
40844                 *INHERIT_ROT    0       0       0\r
40845                 *INHERIT_SCL    0       0       0\r
40846                 *TM_ROW0        1.0     0       0\r
40847                 *TM_ROW1        0       1.0     0\r
40848                 *TM_ROW2        0       0       1.0\r
40849                 *TM_ROW3        0       0       0\r
40850                 *TM_POS 0.000000        0.000000        0.000000\r
40851         }\r
40852         *MESH   {\r
40853                 *TIMEVALUE      0\r
40854                 *MESH_NUMVERTEX 6\r
40855                 *MESH_NUMFACES  4\r
40856                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40857                 *MESH_VERTEX_LIST       {\r
40858                         *MESH_VERTEX    0       104.000000      792.000000      -168.000000\r
40859                         *MESH_VERTEX    1       120.000000      800.000000      -184.000000\r
40860                         *MESH_VERTEX    2       112.000000      792.000000      -168.000000\r
40861                         *MESH_VERTEX    3       96.000000       792.000000      -168.000000\r
40862                         *MESH_VERTEX    4       80.000000       800.000000      -184.000000\r
40863                         *MESH_VERTEX    5       88.000000       792.000000      -168.000000\r
40864                 }\r
40865                 *MESH_NORMALS   {\r
40866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40868                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
40869                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
40870                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
40871                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
40872                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
40873                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
40874                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
40875                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
40876                 }\r
40877                 *MESH_FACE_LIST {\r
40878                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40879                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40880                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40881                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40882                 }\r
40883                 *MESH_NUMTVERTEX        6\r
40884                 *MESH_TVERTLIST {\r
40885                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
40886                         *MESH_TVERT     1       0.000000        0.808594        1.000000\r
40887                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
40888                         *MESH_TVERT     3       0.187500        0.933594        1.000000\r
40889                         *MESH_TVERT     4       0.312500        0.808594        1.000000\r
40890                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
40891                 }\r
40892                 *MESH_NUMTVFACES        4\r
40893                 *MESH_TFACELIST {\r
40894                         *MESH_TFACE     0       0       2       1\r
40895                         *MESH_TFACE     1       3       0       1\r
40896                         *MESH_TFACE     2       3       1       4\r
40897                         *MESH_TFACE     3       5       3       4\r
40898                 }\r
40899         }\r
40900         *PROP_MOTIONBLUR        0\r
40901         *PROP_CASTSHADOW        1\r
40902         *PROP_RECVSHADOW        1\r
40903         *MATERIAL_REF   3\r
40904 }\r
40905 *GEOMOBJECT     {\r
40906         *NODE_NAME      "mat3model0surf638"\r
40907         *NODE_TM        {\r
40908                 *NODE_NAME      "mat3model0surf638"\r
40909                 *INHERIT_POS    0       0       0\r
40910                 *INHERIT_ROT    0       0       0\r
40911                 *INHERIT_SCL    0       0       0\r
40912                 *TM_ROW0        1.0     0       0\r
40913                 *TM_ROW1        0       1.0     0\r
40914                 *TM_ROW2        0       0       1.0\r
40915                 *TM_ROW3        0       0       0\r
40916                 *TM_POS 0.000000        0.000000        0.000000\r
40917         }\r
40918         *MESH   {\r
40919                 *TIMEVALUE      0\r
40920                 *MESH_NUMVERTEX 4\r
40921                 *MESH_NUMFACES  2\r
40922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40923                 *MESH_VERTEX_LIST       {\r
40924                         *MESH_VERTEX    0       104.000000      792.000000      -168.000000\r
40925                         *MESH_VERTEX    1       104.000000      784.000000      -168.000000\r
40926                         *MESH_VERTEX    2       104.000000      792.000000      -104.000000\r
40927                         *MESH_VERTEX    3       104.000000      784.000000      -104.000000\r
40928                 }\r
40929                 *MESH_NORMALS   {\r
40930                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40931                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40932                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
40933                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
40934                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
40935                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
40936                 }\r
40937                 *MESH_FACE_LIST {\r
40938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40939                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
40940                 }\r
40941                 *MESH_NUMTVERTEX        4\r
40942                 *MESH_TVERTLIST {\r
40943                         *MESH_TVERT     0       0.812500        -0.062500       1.000000\r
40944                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
40945                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
40946                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
40947                 }\r
40948                 *MESH_NUMTVFACES        2\r
40949                 *MESH_TFACELIST {\r
40950                         *MESH_TFACE     0       0       2       1\r
40951                         *MESH_TFACE     1       2       3       1\r
40952                 }\r
40953         }\r
40954         *PROP_MOTIONBLUR        0\r
40955         *PROP_CASTSHADOW        1\r
40956         *PROP_RECVSHADOW        1\r
40957         *MATERIAL_REF   3\r
40958 }\r
40959 *GEOMOBJECT     {\r
40960         *NODE_NAME      "mat3model0surf639"\r
40961         *NODE_TM        {\r
40962                 *NODE_NAME      "mat3model0surf639"\r
40963                 *INHERIT_POS    0       0       0\r
40964                 *INHERIT_ROT    0       0       0\r
40965                 *INHERIT_SCL    0       0       0\r
40966                 *TM_ROW0        1.0     0       0\r
40967                 *TM_ROW1        0       1.0     0\r
40968                 *TM_ROW2        0       0       1.0\r
40969                 *TM_ROW3        0       0       0\r
40970                 *TM_POS 0.000000        0.000000        0.000000\r
40971         }\r
40972         *MESH   {\r
40973                 *TIMEVALUE      0\r
40974                 *MESH_NUMVERTEX 8\r
40975                 *MESH_NUMFACES  6\r
40976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
40977                 *MESH_VERTEX_LIST       {\r
40978                         *MESH_VERTEX    0       112.000000      792.000000      -104.000000\r
40979                         *MESH_VERTEX    1       104.000000      768.000000      -104.000000\r
40980                         *MESH_VERTEX    2       112.000000      768.000000      -104.000000\r
40981                         *MESH_VERTEX    3       104.000000      792.000000      -104.000000\r
40982                         *MESH_VERTEX    4       96.000000       768.000000      -104.000000\r
40983                         *MESH_VERTEX    5       96.000000       792.000000      -104.000000\r
40984                         *MESH_VERTEX    6       88.000000       768.000000      -104.000000\r
40985                         *MESH_VERTEX    7       88.000000       792.000000      -104.000000\r
40986                 }\r
40987                 *MESH_NORMALS   {\r
40988                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
40989                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
40990                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
40991                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
40992                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
40993                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
40994                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
40995                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
40996                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
40997                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
40998                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
40999                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
41000                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
41001                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
41002                 }\r
41003                 *MESH_FACE_LIST {\r
41004                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41005                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41006                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41007                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41008                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41009                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41010                 }\r
41011                 *MESH_NUMTVERTEX        8\r
41012                 *MESH_TVERTLIST {\r
41013                         *MESH_TVERT     0       0.242188        0.750000        1.000000\r
41014                         *MESH_TVERT     1       0.179688        0.937500        1.000000\r
41015                         *MESH_TVERT     2       0.242188        0.937500        1.000000\r
41016                         *MESH_TVERT     3       0.179688        0.750000        1.000000\r
41017                         *MESH_TVERT     4       0.117188        0.937500        1.000000\r
41018                         *MESH_TVERT     5       0.117188        0.750000        1.000000\r
41019                         *MESH_TVERT     6       0.054688        0.937500        1.000000\r
41020                         *MESH_TVERT     7       0.054688        0.750000        1.000000\r
41021                 }\r
41022                 *MESH_NUMTVFACES        6\r
41023                 *MESH_TFACELIST {\r
41024                         *MESH_TFACE     0       1       4       3\r
41025                         *MESH_TFACE     1       0       1       3\r
41026                         *MESH_TFACE     2       3       4       5\r
41027                         *MESH_TFACE     3       0       2       1\r
41028                         *MESH_TFACE     4       4       6       5\r
41029                         *MESH_TFACE     5       5       6       7\r
41030                 }\r
41031         }\r
41032         *PROP_MOTIONBLUR        0\r
41033         *PROP_CASTSHADOW        1\r
41034         *PROP_RECVSHADOW        1\r
41035         *MATERIAL_REF   3\r
41036 }\r
41037 *GEOMOBJECT     {\r
41038         *NODE_NAME      "mat3model0surf640"\r
41039         *NODE_TM        {\r
41040                 *NODE_NAME      "mat3model0surf640"\r
41041                 *INHERIT_POS    0       0       0\r
41042                 *INHERIT_ROT    0       0       0\r
41043                 *INHERIT_SCL    0       0       0\r
41044                 *TM_ROW0        1.0     0       0\r
41045                 *TM_ROW1        0       1.0     0\r
41046                 *TM_ROW2        0       0       1.0\r
41047                 *TM_ROW3        0       0       0\r
41048                 *TM_POS 0.000000        0.000000        0.000000\r
41049         }\r
41050         *MESH   {\r
41051                 *TIMEVALUE      0\r
41052                 *MESH_NUMVERTEX 8\r
41053                 *MESH_NUMFACES  6\r
41054                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41055                 *MESH_VERTEX_LIST       {\r
41056                         *MESH_VERTEX    0       104.000000      768.000000      -168.000000\r
41057                         *MESH_VERTEX    1       104.000000      792.000000      -168.000000\r
41058                         *MESH_VERTEX    2       112.000000      768.000000      -168.000000\r
41059                         *MESH_VERTEX    3       112.000000      792.000000      -168.000000\r
41060                         *MESH_VERTEX    4       96.000000       792.000000      -168.000000\r
41061                         *MESH_VERTEX    5       96.000000       768.000000      -168.000000\r
41062                         *MESH_VERTEX    6       88.000000       792.000000      -168.000000\r
41063                         *MESH_VERTEX    7       88.000000       768.000000      -168.000000\r
41064                 }\r
41065                 *MESH_NORMALS   {\r
41066                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41067                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41068                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41069                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41070                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
41071                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
41072                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
41073                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
41074                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
41075                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
41076                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
41077                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
41078                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
41079                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
41080                 }\r
41081                 *MESH_FACE_LIST {\r
41082                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41083                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41084                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41085                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41086                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41087                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41088                 }\r
41089                 *MESH_NUMTVERTEX        8\r
41090                 *MESH_TVERTLIST {\r
41091                         *MESH_TVERT     0       0.125000        0.941406        1.000000\r
41092                         *MESH_TVERT     1       0.125000        0.753906        1.000000\r
41093                         *MESH_TVERT     2       0.062500        0.941406        1.000000\r
41094                         *MESH_TVERT     3       0.062500        0.753906        1.000000\r
41095                         *MESH_TVERT     4       0.187500        0.753906        1.000000\r
41096                         *MESH_TVERT     5       0.187500        0.941406        1.000000\r
41097                         *MESH_TVERT     6       0.250000        0.753906        1.000000\r
41098                         *MESH_TVERT     7       0.250000        0.941406        1.000000\r
41099                 }\r
41100                 *MESH_NUMTVFACES        6\r
41101                 *MESH_TFACELIST {\r
41102                         *MESH_TFACE     0       0       1       4\r
41103                         *MESH_TFACE     1       0       2       1\r
41104                         *MESH_TFACE     2       0       4       5\r
41105                         *MESH_TFACE     3       1       2       3\r
41106                         *MESH_TFACE     4       4       6       5\r
41107                         *MESH_TFACE     5       5       6       7\r
41108                 }\r
41109         }\r
41110         *PROP_MOTIONBLUR        0\r
41111         *PROP_CASTSHADOW        1\r
41112         *PROP_RECVSHADOW        1\r
41113         *MATERIAL_REF   3\r
41114 }\r
41115 *GEOMOBJECT     {\r
41116         *NODE_NAME      "mat3model0surf641"\r
41117         *NODE_TM        {\r
41118                 *NODE_NAME      "mat3model0surf641"\r
41119                 *INHERIT_POS    0       0       0\r
41120                 *INHERIT_ROT    0       0       0\r
41121                 *INHERIT_SCL    0       0       0\r
41122                 *TM_ROW0        1.0     0       0\r
41123                 *TM_ROW1        0       1.0     0\r
41124                 *TM_ROW2        0       0       1.0\r
41125                 *TM_ROW3        0       0       0\r
41126                 *TM_POS 0.000000        0.000000        0.000000\r
41127         }\r
41128         *MESH   {\r
41129                 *TIMEVALUE      0\r
41130                 *MESH_NUMVERTEX 4\r
41131                 *MESH_NUMFACES  2\r
41132                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41133                 *MESH_VERTEX_LIST       {\r
41134                         *MESH_VERTEX    0       104.000000      776.000000      -104.000000\r
41135                         *MESH_VERTEX    1       104.000000      768.000000      -168.000000\r
41136                         *MESH_VERTEX    2       104.000000      768.000000      -104.000000\r
41137                         *MESH_VERTEX    3       104.000000      776.000000      -168.000000\r
41138                 }\r
41139                 *MESH_NORMALS   {\r
41140                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41141                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41142                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
41143                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
41144                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
41145                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
41146                 }\r
41147                 *MESH_FACE_LIST {\r
41148                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41149                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41150                 }\r
41151                 *MESH_NUMTVERTEX        4\r
41152                 *MESH_TVERTLIST {\r
41153                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
41154                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
41155                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
41156                         *MESH_TVERT     3       0.812500        -0.062500       1.000000\r
41157                 }\r
41158                 *MESH_NUMTVFACES        2\r
41159                 *MESH_TFACELIST {\r
41160                         *MESH_TFACE     0       0       2       1\r
41161                         *MESH_TFACE     1       3       0       1\r
41162                 }\r
41163         }\r
41164         *PROP_MOTIONBLUR        0\r
41165         *PROP_CASTSHADOW        1\r
41166         *PROP_RECVSHADOW        1\r
41167         *MATERIAL_REF   3\r
41168 }\r
41169 *GEOMOBJECT     {\r
41170         *NODE_NAME      "mat3model0surf642"\r
41171         *NODE_TM        {\r
41172                 *NODE_NAME      "mat3model0surf642"\r
41173                 *INHERIT_POS    0       0       0\r
41174                 *INHERIT_ROT    0       0       0\r
41175                 *INHERIT_SCL    0       0       0\r
41176                 *TM_ROW0        1.0     0       0\r
41177                 *TM_ROW1        0       1.0     0\r
41178                 *TM_ROW2        0       0       1.0\r
41179                 *TM_ROW3        0       0       0\r
41180                 *TM_POS 0.000000        0.000000        0.000000\r
41181         }\r
41182         *MESH   {\r
41183                 *TIMEVALUE      0\r
41184                 *MESH_NUMVERTEX 6\r
41185                 *MESH_NUMFACES  4\r
41186                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41187                 *MESH_VERTEX_LIST       {\r
41188                         *MESH_VERTEX    0       104.000000      768.000000      -104.000000\r
41189                         *MESH_VERTEX    1       120.000000      760.000000      -88.000000\r
41190                         *MESH_VERTEX    2       112.000000      768.000000      -104.000000\r
41191                         *MESH_VERTEX    3       96.000000       768.000000      -104.000000\r
41192                         *MESH_VERTEX    4       80.000000       760.000000      -88.000000\r
41193                         *MESH_VERTEX    5       88.000000       768.000000      -104.000000\r
41194                 }\r
41195                 *MESH_NORMALS   {\r
41196                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41197                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41198                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41199                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41200                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
41201                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
41202                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
41203                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
41204                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
41205                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
41206                 }\r
41207                 *MESH_FACE_LIST {\r
41208                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41209                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41210                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41211                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41212                 }\r
41213                 *MESH_NUMTVERTEX        6\r
41214                 *MESH_TVERTLIST {\r
41215                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
41216                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
41217                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
41218                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
41219                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
41220                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
41221                 }\r
41222                 *MESH_NUMTVFACES        4\r
41223                 *MESH_TFACELIST {\r
41224                         *MESH_TFACE     0       0       2       1\r
41225                         *MESH_TFACE     1       3       0       1\r
41226                         *MESH_TFACE     2       3       1       4\r
41227                         *MESH_TFACE     3       5       3       4\r
41228                 }\r
41229         }\r
41230         *PROP_MOTIONBLUR        0\r
41231         *PROP_CASTSHADOW        1\r
41232         *PROP_RECVSHADOW        1\r
41233         *MATERIAL_REF   3\r
41234 }\r
41235 *GEOMOBJECT     {\r
41236         *NODE_NAME      "mat3model0surf643"\r
41237         *NODE_TM        {\r
41238                 *NODE_NAME      "mat3model0surf643"\r
41239                 *INHERIT_POS    0       0       0\r
41240                 *INHERIT_ROT    0       0       0\r
41241                 *INHERIT_SCL    0       0       0\r
41242                 *TM_ROW0        1.0     0       0\r
41243                 *TM_ROW1        0       1.0     0\r
41244                 *TM_ROW2        0       0       1.0\r
41245                 *TM_ROW3        0       0       0\r
41246                 *TM_POS 0.000000        0.000000        0.000000\r
41247         }\r
41248         *MESH   {\r
41249                 *TIMEVALUE      0\r
41250                 *MESH_NUMVERTEX 6\r
41251                 *MESH_NUMFACES  4\r
41252                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41253                 *MESH_VERTEX_LIST       {\r
41254                         *MESH_VERTEX    0       120.000000      760.000000      -184.000000\r
41255                         *MESH_VERTEX    1       104.000000      768.000000      -168.000000\r
41256                         *MESH_VERTEX    2       112.000000      768.000000      -168.000000\r
41257                         *MESH_VERTEX    3       80.000000       760.000000      -184.000000\r
41258                         *MESH_VERTEX    4       88.000000       768.000000      -168.000000\r
41259                         *MESH_VERTEX    5       96.000000       768.000000      -168.000000\r
41260                 }\r
41261                 *MESH_NORMALS   {\r
41262                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41263                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41264                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41265                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41266                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
41267                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
41268                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
41269                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
41270                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
41271                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
41272                 }\r
41273                 *MESH_FACE_LIST {\r
41274                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41275                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41276                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41277                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41278                 }\r
41279                 *MESH_NUMTVERTEX        6\r
41280                 *MESH_TVERTLIST {\r
41281                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
41282                         *MESH_TVERT     1       0.125000        0.933594        1.000000\r
41283                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
41284                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
41285                         *MESH_TVERT     4       0.250000        0.933594        1.000000\r
41286                         *MESH_TVERT     5       0.187500        0.933594        1.000000\r
41287                 }\r
41288                 *MESH_NUMTVFACES        4\r
41289                 *MESH_TFACELIST {\r
41290                         *MESH_TFACE     0       0       2       1\r
41291                         *MESH_TFACE     1       3       0       1\r
41292                         *MESH_TFACE     2       4       3       5\r
41293                         *MESH_TFACE     3       3       1       5\r
41294                 }\r
41295         }\r
41296         *PROP_MOTIONBLUR        0\r
41297         *PROP_CASTSHADOW        1\r
41298         *PROP_RECVSHADOW        1\r
41299         *MATERIAL_REF   3\r
41300 }\r
41301 *GEOMOBJECT     {\r
41302         *NODE_NAME      "mat3model0surf644"\r
41303         *NODE_TM        {\r
41304                 *NODE_NAME      "mat3model0surf644"\r
41305                 *INHERIT_POS    0       0       0\r
41306                 *INHERIT_ROT    0       0       0\r
41307                 *INHERIT_SCL    0       0       0\r
41308                 *TM_ROW0        1.0     0       0\r
41309                 *TM_ROW1        0       1.0     0\r
41310                 *TM_ROW2        0       0       1.0\r
41311                 *TM_ROW3        0       0       0\r
41312                 *TM_POS 0.000000        0.000000        0.000000\r
41313         }\r
41314         *MESH   {\r
41315                 *TIMEVALUE      0\r
41316                 *MESH_NUMVERTEX 6\r
41317                 *MESH_NUMFACES  4\r
41318                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41319                 *MESH_VERTEX_LIST       {\r
41320                         *MESH_VERTEX    0       120.000000      704.000000      -88.000000\r
41321                         *MESH_VERTEX    1       104.000000      696.000000      -104.000000\r
41322                         *MESH_VERTEX    2       112.000000      696.000000      -104.000000\r
41323                         *MESH_VERTEX    3       80.000000       704.000000      -88.000000\r
41324                         *MESH_VERTEX    4       88.000000       696.000000      -104.000000\r
41325                         *MESH_VERTEX    5       96.000000       696.000000      -104.000000\r
41326                 }\r
41327                 *MESH_NORMALS   {\r
41328                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41329                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41330                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41331                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41332                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
41333                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
41334                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
41335                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
41336                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
41337                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
41338                 }\r
41339                 *MESH_FACE_LIST {\r
41340                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41341                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41342                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41343                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41344                 }\r
41345                 *MESH_NUMTVERTEX        6\r
41346                 *MESH_TVERTLIST {\r
41347                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
41348                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
41349                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
41350                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
41351                         *MESH_TVERT     4       0.062500        0.937500        1.000000\r
41352                         *MESH_TVERT     5       0.125000        0.937500        1.000000\r
41353                 }\r
41354                 *MESH_NUMTVFACES        4\r
41355                 *MESH_TFACELIST {\r
41356                         *MESH_TFACE     0       0       2       1\r
41357                         *MESH_TFACE     1       3       0       1\r
41358                         *MESH_TFACE     2       4       3       5\r
41359                         *MESH_TFACE     3       3       1       5\r
41360                 }\r
41361         }\r
41362         *PROP_MOTIONBLUR        0\r
41363         *PROP_CASTSHADOW        1\r
41364         *PROP_RECVSHADOW        1\r
41365         *MATERIAL_REF   3\r
41366 }\r
41367 *GEOMOBJECT     {\r
41368         *NODE_NAME      "mat3model0surf645"\r
41369         *NODE_TM        {\r
41370                 *NODE_NAME      "mat3model0surf645"\r
41371                 *INHERIT_POS    0       0       0\r
41372                 *INHERIT_ROT    0       0       0\r
41373                 *INHERIT_SCL    0       0       0\r
41374                 *TM_ROW0        1.0     0       0\r
41375                 *TM_ROW1        0       1.0     0\r
41376                 *TM_ROW2        0       0       1.0\r
41377                 *TM_ROW3        0       0       0\r
41378                 *TM_POS 0.000000        0.000000        0.000000\r
41379         }\r
41380         *MESH   {\r
41381                 *TIMEVALUE      0\r
41382                 *MESH_NUMVERTEX 6\r
41383                 *MESH_NUMFACES  4\r
41384                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41385                 *MESH_VERTEX_LIST       {\r
41386                         *MESH_VERTEX    0       104.000000      696.000000      -168.000000\r
41387                         *MESH_VERTEX    1       120.000000      704.000000      -184.000000\r
41388                         *MESH_VERTEX    2       112.000000      696.000000      -168.000000\r
41389                         *MESH_VERTEX    3       96.000000       696.000000      -168.000000\r
41390                         *MESH_VERTEX    4       80.000000       704.000000      -184.000000\r
41391                         *MESH_VERTEX    5       88.000000       696.000000      -168.000000\r
41392                 }\r
41393                 *MESH_NORMALS   {\r
41394                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41395                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41396                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41397                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41398                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
41399                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
41400                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
41401                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
41402                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
41403                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
41404                 }\r
41405                 *MESH_FACE_LIST {\r
41406                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41407                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41408                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41409                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41410                 }\r
41411                 *MESH_NUMTVERTEX        6\r
41412                 *MESH_TVERTLIST {\r
41413                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
41414                         *MESH_TVERT     1       0.000000        0.808594        1.000000\r
41415                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
41416                         *MESH_TVERT     3       0.187500        0.933594        1.000000\r
41417                         *MESH_TVERT     4       0.312500        0.808594        1.000000\r
41418                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
41419                 }\r
41420                 *MESH_NUMTVFACES        4\r
41421                 *MESH_TFACELIST {\r
41422                         *MESH_TFACE     0       0       2       1\r
41423                         *MESH_TFACE     1       3       0       1\r
41424                         *MESH_TFACE     2       3       1       4\r
41425                         *MESH_TFACE     3       5       3       4\r
41426                 }\r
41427         }\r
41428         *PROP_MOTIONBLUR        0\r
41429         *PROP_CASTSHADOW        1\r
41430         *PROP_RECVSHADOW        1\r
41431         *MATERIAL_REF   3\r
41432 }\r
41433 *GEOMOBJECT     {\r
41434         *NODE_NAME      "mat3model0surf646"\r
41435         *NODE_TM        {\r
41436                 *NODE_NAME      "mat3model0surf646"\r
41437                 *INHERIT_POS    0       0       0\r
41438                 *INHERIT_ROT    0       0       0\r
41439                 *INHERIT_SCL    0       0       0\r
41440                 *TM_ROW0        1.0     0       0\r
41441                 *TM_ROW1        0       1.0     0\r
41442                 *TM_ROW2        0       0       1.0\r
41443                 *TM_ROW3        0       0       0\r
41444                 *TM_POS 0.000000        0.000000        0.000000\r
41445         }\r
41446         *MESH   {\r
41447                 *TIMEVALUE      0\r
41448                 *MESH_NUMVERTEX 4\r
41449                 *MESH_NUMFACES  2\r
41450                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41451                 *MESH_VERTEX_LIST       {\r
41452                         *MESH_VERTEX    0       104.000000      696.000000      -168.000000\r
41453                         *MESH_VERTEX    1       104.000000      688.000000      -168.000000\r
41454                         *MESH_VERTEX    2       104.000000      696.000000      -104.000000\r
41455                         *MESH_VERTEX    3       104.000000      688.000000      -104.000000\r
41456                 }\r
41457                 *MESH_NORMALS   {\r
41458                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41459                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41460                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
41461                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
41462                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
41463                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
41464                 }\r
41465                 *MESH_FACE_LIST {\r
41466                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41467                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41468                 }\r
41469                 *MESH_NUMTVERTEX        4\r
41470                 *MESH_TVERTLIST {\r
41471                         *MESH_TVERT     0       0.812500        -0.062500       1.000000\r
41472                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
41473                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
41474                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
41475                 }\r
41476                 *MESH_NUMTVFACES        2\r
41477                 *MESH_TFACELIST {\r
41478                         *MESH_TFACE     0       0       2       1\r
41479                         *MESH_TFACE     1       2       3       1\r
41480                 }\r
41481         }\r
41482         *PROP_MOTIONBLUR        0\r
41483         *PROP_CASTSHADOW        1\r
41484         *PROP_RECVSHADOW        1\r
41485         *MATERIAL_REF   3\r
41486 }\r
41487 *GEOMOBJECT     {\r
41488         *NODE_NAME      "mat3model0surf647"\r
41489         *NODE_TM        {\r
41490                 *NODE_NAME      "mat3model0surf647"\r
41491                 *INHERIT_POS    0       0       0\r
41492                 *INHERIT_ROT    0       0       0\r
41493                 *INHERIT_SCL    0       0       0\r
41494                 *TM_ROW0        1.0     0       0\r
41495                 *TM_ROW1        0       1.0     0\r
41496                 *TM_ROW2        0       0       1.0\r
41497                 *TM_ROW3        0       0       0\r
41498                 *TM_POS 0.000000        0.000000        0.000000\r
41499         }\r
41500         *MESH   {\r
41501                 *TIMEVALUE      0\r
41502                 *MESH_NUMVERTEX 8\r
41503                 *MESH_NUMFACES  6\r
41504                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41505                 *MESH_VERTEX_LIST       {\r
41506                         *MESH_VERTEX    0       112.000000      696.000000      -104.000000\r
41507                         *MESH_VERTEX    1       104.000000      672.000000      -104.000000\r
41508                         *MESH_VERTEX    2       112.000000      672.000000      -104.000000\r
41509                         *MESH_VERTEX    3       104.000000      696.000000      -104.000000\r
41510                         *MESH_VERTEX    4       96.000000       672.000000      -104.000000\r
41511                         *MESH_VERTEX    5       96.000000       696.000000      -104.000000\r
41512                         *MESH_VERTEX    6       88.000000       672.000000      -104.000000\r
41513                         *MESH_VERTEX    7       88.000000       696.000000      -104.000000\r
41514                 }\r
41515                 *MESH_NORMALS   {\r
41516                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41517                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41518                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41519                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41520                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
41521                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
41522                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
41523                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
41524                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
41525                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
41526                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
41527                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
41528                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
41529                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
41530                 }\r
41531                 *MESH_FACE_LIST {\r
41532                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41533                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41534                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41535                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41536                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41537                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41538                 }\r
41539                 *MESH_NUMTVERTEX        8\r
41540                 *MESH_TVERTLIST {\r
41541                         *MESH_TVERT     0       0.242188        0.750000        1.000000\r
41542                         *MESH_TVERT     1       0.179688        0.937500        1.000000\r
41543                         *MESH_TVERT     2       0.242188        0.937500        1.000000\r
41544                         *MESH_TVERT     3       0.179688        0.750000        1.000000\r
41545                         *MESH_TVERT     4       0.117188        0.937500        1.000000\r
41546                         *MESH_TVERT     5       0.117188        0.750000        1.000000\r
41547                         *MESH_TVERT     6       0.054688        0.937500        1.000000\r
41548                         *MESH_TVERT     7       0.054688        0.750000        1.000000\r
41549                 }\r
41550                 *MESH_NUMTVFACES        6\r
41551                 *MESH_TFACELIST {\r
41552                         *MESH_TFACE     0       1       4       3\r
41553                         *MESH_TFACE     1       0       1       3\r
41554                         *MESH_TFACE     2       3       4       5\r
41555                         *MESH_TFACE     3       0       2       1\r
41556                         *MESH_TFACE     4       4       6       5\r
41557                         *MESH_TFACE     5       5       6       7\r
41558                 }\r
41559         }\r
41560         *PROP_MOTIONBLUR        0\r
41561         *PROP_CASTSHADOW        1\r
41562         *PROP_RECVSHADOW        1\r
41563         *MATERIAL_REF   3\r
41564 }\r
41565 *GEOMOBJECT     {\r
41566         *NODE_NAME      "mat3model0surf648"\r
41567         *NODE_TM        {\r
41568                 *NODE_NAME      "mat3model0surf648"\r
41569                 *INHERIT_POS    0       0       0\r
41570                 *INHERIT_ROT    0       0       0\r
41571                 *INHERIT_SCL    0       0       0\r
41572                 *TM_ROW0        1.0     0       0\r
41573                 *TM_ROW1        0       1.0     0\r
41574                 *TM_ROW2        0       0       1.0\r
41575                 *TM_ROW3        0       0       0\r
41576                 *TM_POS 0.000000        0.000000        0.000000\r
41577         }\r
41578         *MESH   {\r
41579                 *TIMEVALUE      0\r
41580                 *MESH_NUMVERTEX 4\r
41581                 *MESH_NUMFACES  2\r
41582                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41583                 *MESH_VERTEX_LIST       {\r
41584                         *MESH_VERTEX    0       104.000000      680.000000      -104.000000\r
41585                         *MESH_VERTEX    1       104.000000      672.000000      -168.000000\r
41586                         *MESH_VERTEX    2       104.000000      672.000000      -104.000000\r
41587                         *MESH_VERTEX    3       104.000000      680.000000      -168.000000\r
41588                 }\r
41589                 *MESH_NORMALS   {\r
41590                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41591                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41592                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
41593                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
41594                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
41595                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
41596                 }\r
41597                 *MESH_FACE_LIST {\r
41598                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41599                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41600                 }\r
41601                 *MESH_NUMTVERTEX        4\r
41602                 *MESH_TVERTLIST {\r
41603                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
41604                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
41605                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
41606                         *MESH_TVERT     3       0.812500        -0.062500       1.000000\r
41607                 }\r
41608                 *MESH_NUMTVFACES        2\r
41609                 *MESH_TFACELIST {\r
41610                         *MESH_TFACE     0       0       2       1\r
41611                         *MESH_TFACE     1       3       0       1\r
41612                 }\r
41613         }\r
41614         *PROP_MOTIONBLUR        0\r
41615         *PROP_CASTSHADOW        1\r
41616         *PROP_RECVSHADOW        1\r
41617         *MATERIAL_REF   3\r
41618 }\r
41619 *GEOMOBJECT     {\r
41620         *NODE_NAME      "mat3model0surf649"\r
41621         *NODE_TM        {\r
41622                 *NODE_NAME      "mat3model0surf649"\r
41623                 *INHERIT_POS    0       0       0\r
41624                 *INHERIT_ROT    0       0       0\r
41625                 *INHERIT_SCL    0       0       0\r
41626                 *TM_ROW0        1.0     0       0\r
41627                 *TM_ROW1        0       1.0     0\r
41628                 *TM_ROW2        0       0       1.0\r
41629                 *TM_ROW3        0       0       0\r
41630                 *TM_POS 0.000000        0.000000        0.000000\r
41631         }\r
41632         *MESH   {\r
41633                 *TIMEVALUE      0\r
41634                 *MESH_NUMVERTEX 8\r
41635                 *MESH_NUMFACES  6\r
41636                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41637                 *MESH_VERTEX_LIST       {\r
41638                         *MESH_VERTEX    0       104.000000      672.000000      -168.000000\r
41639                         *MESH_VERTEX    1       104.000000      696.000000      -168.000000\r
41640                         *MESH_VERTEX    2       112.000000      672.000000      -168.000000\r
41641                         *MESH_VERTEX    3       112.000000      696.000000      -168.000000\r
41642                         *MESH_VERTEX    4       96.000000       696.000000      -168.000000\r
41643                         *MESH_VERTEX    5       96.000000       672.000000      -168.000000\r
41644                         *MESH_VERTEX    6       88.000000       696.000000      -168.000000\r
41645                         *MESH_VERTEX    7       88.000000       672.000000      -168.000000\r
41646                 }\r
41647                 *MESH_NORMALS   {\r
41648                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41649                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41650                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41651                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41652                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
41653                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
41654                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
41655                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
41656                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
41657                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
41658                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
41659                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
41660                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
41661                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
41662                 }\r
41663                 *MESH_FACE_LIST {\r
41664                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41665                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41666                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41667                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41668                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41669                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41670                 }\r
41671                 *MESH_NUMTVERTEX        8\r
41672                 *MESH_TVERTLIST {\r
41673                         *MESH_TVERT     0       0.125000        0.941406        1.000000\r
41674                         *MESH_TVERT     1       0.125000        0.753906        1.000000\r
41675                         *MESH_TVERT     2       0.062500        0.941406        1.000000\r
41676                         *MESH_TVERT     3       0.062500        0.753906        1.000000\r
41677                         *MESH_TVERT     4       0.187500        0.753906        1.000000\r
41678                         *MESH_TVERT     5       0.187500        0.941406        1.000000\r
41679                         *MESH_TVERT     6       0.250000        0.753906        1.000000\r
41680                         *MESH_TVERT     7       0.250000        0.941406        1.000000\r
41681                 }\r
41682                 *MESH_NUMTVFACES        6\r
41683                 *MESH_TFACELIST {\r
41684                         *MESH_TFACE     0       0       1       4\r
41685                         *MESH_TFACE     1       0       2       1\r
41686                         *MESH_TFACE     2       0       4       5\r
41687                         *MESH_TFACE     3       1       2       3\r
41688                         *MESH_TFACE     4       4       6       5\r
41689                         *MESH_TFACE     5       5       6       7\r
41690                 }\r
41691         }\r
41692         *PROP_MOTIONBLUR        0\r
41693         *PROP_CASTSHADOW        1\r
41694         *PROP_RECVSHADOW        1\r
41695         *MATERIAL_REF   3\r
41696 }\r
41697 *GEOMOBJECT     {\r
41698         *NODE_NAME      "mat3model0surf650"\r
41699         *NODE_TM        {\r
41700                 *NODE_NAME      "mat3model0surf650"\r
41701                 *INHERIT_POS    0       0       0\r
41702                 *INHERIT_ROT    0       0       0\r
41703                 *INHERIT_SCL    0       0       0\r
41704                 *TM_ROW0        1.0     0       0\r
41705                 *TM_ROW1        0       1.0     0\r
41706                 *TM_ROW2        0       0       1.0\r
41707                 *TM_ROW3        0       0       0\r
41708                 *TM_POS 0.000000        0.000000        0.000000\r
41709         }\r
41710         *MESH   {\r
41711                 *TIMEVALUE      0\r
41712                 *MESH_NUMVERTEX 6\r
41713                 *MESH_NUMFACES  4\r
41714                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41715                 *MESH_VERTEX_LIST       {\r
41716                         *MESH_VERTEX    0       104.000000      672.000000      -104.000000\r
41717                         *MESH_VERTEX    1       120.000000      664.000000      -88.000000\r
41718                         *MESH_VERTEX    2       112.000000      672.000000      -104.000000\r
41719                         *MESH_VERTEX    3       96.000000       672.000000      -104.000000\r
41720                         *MESH_VERTEX    4       80.000000       664.000000      -88.000000\r
41721                         *MESH_VERTEX    5       88.000000       672.000000      -104.000000\r
41722                 }\r
41723                 *MESH_NORMALS   {\r
41724                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41725                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41726                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41727                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41728                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
41729                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
41730                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
41731                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
41732                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
41733                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
41734                 }\r
41735                 *MESH_FACE_LIST {\r
41736                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41737                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41738                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41739                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41740                 }\r
41741                 *MESH_NUMTVERTEX        6\r
41742                 *MESH_TVERTLIST {\r
41743                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
41744                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
41745                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
41746                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
41747                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
41748                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
41749                 }\r
41750                 *MESH_NUMTVFACES        4\r
41751                 *MESH_TFACELIST {\r
41752                         *MESH_TFACE     0       0       2       1\r
41753                         *MESH_TFACE     1       3       0       1\r
41754                         *MESH_TFACE     2       3       1       4\r
41755                         *MESH_TFACE     3       5       3       4\r
41756                 }\r
41757         }\r
41758         *PROP_MOTIONBLUR        0\r
41759         *PROP_CASTSHADOW        1\r
41760         *PROP_RECVSHADOW        1\r
41761         *MATERIAL_REF   3\r
41762 }\r
41763 *GEOMOBJECT     {\r
41764         *NODE_NAME      "mat3model0surf651"\r
41765         *NODE_TM        {\r
41766                 *NODE_NAME      "mat3model0surf651"\r
41767                 *INHERIT_POS    0       0       0\r
41768                 *INHERIT_ROT    0       0       0\r
41769                 *INHERIT_SCL    0       0       0\r
41770                 *TM_ROW0        1.0     0       0\r
41771                 *TM_ROW1        0       1.0     0\r
41772                 *TM_ROW2        0       0       1.0\r
41773                 *TM_ROW3        0       0       0\r
41774                 *TM_POS 0.000000        0.000000        0.000000\r
41775         }\r
41776         *MESH   {\r
41777                 *TIMEVALUE      0\r
41778                 *MESH_NUMVERTEX 6\r
41779                 *MESH_NUMFACES  4\r
41780                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41781                 *MESH_VERTEX_LIST       {\r
41782                         *MESH_VERTEX    0       120.000000      664.000000      -184.000000\r
41783                         *MESH_VERTEX    1       104.000000      672.000000      -168.000000\r
41784                         *MESH_VERTEX    2       112.000000      672.000000      -168.000000\r
41785                         *MESH_VERTEX    3       80.000000       664.000000      -184.000000\r
41786                         *MESH_VERTEX    4       96.000000       672.000000      -168.000000\r
41787                         *MESH_VERTEX    5       88.000000       672.000000      -168.000000\r
41788                 }\r
41789                 *MESH_NORMALS   {\r
41790                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41791                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41792                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41793                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41794                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
41795                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
41796                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
41797                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
41798                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
41799                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
41800                 }\r
41801                 *MESH_FACE_LIST {\r
41802                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41803                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41804                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41805                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41806                 }\r
41807                 *MESH_NUMTVERTEX        6\r
41808                 *MESH_TVERTLIST {\r
41809                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
41810                         *MESH_TVERT     1       0.125000        0.933594        1.000000\r
41811                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
41812                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
41813                         *MESH_TVERT     4       0.187500        0.933594        1.000000\r
41814                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
41815                 }\r
41816                 *MESH_NUMTVFACES        4\r
41817                 *MESH_TFACELIST {\r
41818                         *MESH_TFACE     0       0       2       1\r
41819                         *MESH_TFACE     1       3       0       1\r
41820                         *MESH_TFACE     2       3       1       4\r
41821                         *MESH_TFACE     3       5       3       4\r
41822                 }\r
41823         }\r
41824         *PROP_MOTIONBLUR        0\r
41825         *PROP_CASTSHADOW        1\r
41826         *PROP_RECVSHADOW        1\r
41827         *MATERIAL_REF   3\r
41828 }\r
41829 *GEOMOBJECT     {\r
41830         *NODE_NAME      "mat3model0surf652"\r
41831         *NODE_TM        {\r
41832                 *NODE_NAME      "mat3model0surf652"\r
41833                 *INHERIT_POS    0       0       0\r
41834                 *INHERIT_ROT    0       0       0\r
41835                 *INHERIT_SCL    0       0       0\r
41836                 *TM_ROW0        1.0     0       0\r
41837                 *TM_ROW1        0       1.0     0\r
41838                 *TM_ROW2        0       0       1.0\r
41839                 *TM_ROW3        0       0       0\r
41840                 *TM_POS 0.000000        0.000000        0.000000\r
41841         }\r
41842         *MESH   {\r
41843                 *TIMEVALUE      0\r
41844                 *MESH_NUMVERTEX 6\r
41845                 *MESH_NUMFACES  4\r
41846                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41847                 *MESH_VERTEX_LIST       {\r
41848                         *MESH_VERTEX    0       120.000000      608.000000      -88.000000\r
41849                         *MESH_VERTEX    1       104.000000      600.000000      -104.000000\r
41850                         *MESH_VERTEX    2       112.000000      600.000000      -104.000000\r
41851                         *MESH_VERTEX    3       80.000000       608.000000      -88.000000\r
41852                         *MESH_VERTEX    4       96.000000       600.000000      -104.000000\r
41853                         *MESH_VERTEX    5       88.000000       600.000000      -104.000000\r
41854                 }\r
41855                 *MESH_NORMALS   {\r
41856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41858                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41859                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41860                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
41861                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
41862                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
41863                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
41864                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
41865                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
41866                 }\r
41867                 *MESH_FACE_LIST {\r
41868                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41869                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41870                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41871                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41872                 }\r
41873                 *MESH_NUMTVERTEX        6\r
41874                 *MESH_TVERTLIST {\r
41875                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
41876                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
41877                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
41878                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
41879                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
41880                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
41881                 }\r
41882                 *MESH_NUMTVFACES        4\r
41883                 *MESH_TFACELIST {\r
41884                         *MESH_TFACE     0       0       2       1\r
41885                         *MESH_TFACE     1       3       0       1\r
41886                         *MESH_TFACE     2       3       1       4\r
41887                         *MESH_TFACE     3       5       3       4\r
41888                 }\r
41889         }\r
41890         *PROP_MOTIONBLUR        0\r
41891         *PROP_CASTSHADOW        1\r
41892         *PROP_RECVSHADOW        1\r
41893         *MATERIAL_REF   3\r
41894 }\r
41895 *GEOMOBJECT     {\r
41896         *NODE_NAME      "mat3model0surf653"\r
41897         *NODE_TM        {\r
41898                 *NODE_NAME      "mat3model0surf653"\r
41899                 *INHERIT_POS    0       0       0\r
41900                 *INHERIT_ROT    0       0       0\r
41901                 *INHERIT_SCL    0       0       0\r
41902                 *TM_ROW0        1.0     0       0\r
41903                 *TM_ROW1        0       1.0     0\r
41904                 *TM_ROW2        0       0       1.0\r
41905                 *TM_ROW3        0       0       0\r
41906                 *TM_POS 0.000000        0.000000        0.000000\r
41907         }\r
41908         *MESH   {\r
41909                 *TIMEVALUE      0\r
41910                 *MESH_NUMVERTEX 6\r
41911                 *MESH_NUMFACES  4\r
41912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41913                 *MESH_VERTEX_LIST       {\r
41914                         *MESH_VERTEX    0       104.000000      600.000000      -168.000000\r
41915                         *MESH_VERTEX    1       120.000000      608.000000      -184.000000\r
41916                         *MESH_VERTEX    2       112.000000      600.000000      -168.000000\r
41917                         *MESH_VERTEX    3       96.000000       600.000000      -168.000000\r
41918                         *MESH_VERTEX    4       80.000000       608.000000      -184.000000\r
41919                         *MESH_VERTEX    5       88.000000       600.000000      -168.000000\r
41920                 }\r
41921                 *MESH_NORMALS   {\r
41922                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41923                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41924                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
41925                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
41926                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
41927                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
41928                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
41929                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
41930                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
41931                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
41932                 }\r
41933                 *MESH_FACE_LIST {\r
41934                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41935                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41936                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41937                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41938                 }\r
41939                 *MESH_NUMTVERTEX        6\r
41940                 *MESH_TVERTLIST {\r
41941                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
41942                         *MESH_TVERT     1       0.000000        0.808594        1.000000\r
41943                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
41944                         *MESH_TVERT     3       0.187500        0.933594        1.000000\r
41945                         *MESH_TVERT     4       0.312500        0.808594        1.000000\r
41946                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
41947                 }\r
41948                 *MESH_NUMTVFACES        4\r
41949                 *MESH_TFACELIST {\r
41950                         *MESH_TFACE     0       0       2       1\r
41951                         *MESH_TFACE     1       3       0       1\r
41952                         *MESH_TFACE     2       3       1       4\r
41953                         *MESH_TFACE     3       5       3       4\r
41954                 }\r
41955         }\r
41956         *PROP_MOTIONBLUR        0\r
41957         *PROP_CASTSHADOW        1\r
41958         *PROP_RECVSHADOW        1\r
41959         *MATERIAL_REF   3\r
41960 }\r
41961 *GEOMOBJECT     {\r
41962         *NODE_NAME      "mat3model0surf654"\r
41963         *NODE_TM        {\r
41964                 *NODE_NAME      "mat3model0surf654"\r
41965                 *INHERIT_POS    0       0       0\r
41966                 *INHERIT_ROT    0       0       0\r
41967                 *INHERIT_SCL    0       0       0\r
41968                 *TM_ROW0        1.0     0       0\r
41969                 *TM_ROW1        0       1.0     0\r
41970                 *TM_ROW2        0       0       1.0\r
41971                 *TM_ROW3        0       0       0\r
41972                 *TM_POS 0.000000        0.000000        0.000000\r
41973         }\r
41974         *MESH   {\r
41975                 *TIMEVALUE      0\r
41976                 *MESH_NUMVERTEX 4\r
41977                 *MESH_NUMFACES  2\r
41978                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
41979                 *MESH_VERTEX_LIST       {\r
41980                         *MESH_VERTEX    0       104.000000      600.000000      -168.000000\r
41981                         *MESH_VERTEX    1       104.000000      592.000000      -168.000000\r
41982                         *MESH_VERTEX    2       104.000000      600.000000      -104.000000\r
41983                         *MESH_VERTEX    3       104.000000      592.000000      -104.000000\r
41984                 }\r
41985                 *MESH_NORMALS   {\r
41986                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
41987                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
41988                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
41989                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
41990                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
41991                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
41992                 }\r
41993                 *MESH_FACE_LIST {\r
41994                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41995                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
41996                 }\r
41997                 *MESH_NUMTVERTEX        4\r
41998                 *MESH_TVERTLIST {\r
41999                         *MESH_TVERT     0       0.812500        -0.062500       1.000000\r
42000                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
42001                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
42002                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
42003                 }\r
42004                 *MESH_NUMTVFACES        2\r
42005                 *MESH_TFACELIST {\r
42006                         *MESH_TFACE     0       0       2       1\r
42007                         *MESH_TFACE     1       2       3       1\r
42008                 }\r
42009         }\r
42010         *PROP_MOTIONBLUR        0\r
42011         *PROP_CASTSHADOW        1\r
42012         *PROP_RECVSHADOW        1\r
42013         *MATERIAL_REF   3\r
42014 }\r
42015 *GEOMOBJECT     {\r
42016         *NODE_NAME      "mat3model0surf655"\r
42017         *NODE_TM        {\r
42018                 *NODE_NAME      "mat3model0surf655"\r
42019                 *INHERIT_POS    0       0       0\r
42020                 *INHERIT_ROT    0       0       0\r
42021                 *INHERIT_SCL    0       0       0\r
42022                 *TM_ROW0        1.0     0       0\r
42023                 *TM_ROW1        0       1.0     0\r
42024                 *TM_ROW2        0       0       1.0\r
42025                 *TM_ROW3        0       0       0\r
42026                 *TM_POS 0.000000        0.000000        0.000000\r
42027         }\r
42028         *MESH   {\r
42029                 *TIMEVALUE      0\r
42030                 *MESH_NUMVERTEX 8\r
42031                 *MESH_NUMFACES  6\r
42032                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42033                 *MESH_VERTEX_LIST       {\r
42034                         *MESH_VERTEX    0       104.000000      600.000000      -104.000000\r
42035                         *MESH_VERTEX    1       104.000000      576.000000      -104.000000\r
42036                         *MESH_VERTEX    2       112.000000      600.000000      -104.000000\r
42037                         *MESH_VERTEX    3       112.000000      576.000000      -104.000000\r
42038                         *MESH_VERTEX    4       96.000000       576.000000      -104.000000\r
42039                         *MESH_VERTEX    5       96.000000       600.000000      -104.000000\r
42040                         *MESH_VERTEX    6       88.000000       576.000000      -104.000000\r
42041                         *MESH_VERTEX    7       88.000000       600.000000      -104.000000\r
42042                 }\r
42043                 *MESH_NORMALS   {\r
42044                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42045                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42046                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42047                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42048                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
42049                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
42050                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
42051                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
42052                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
42053                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
42054                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
42055                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
42056                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
42057                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
42058                 }\r
42059                 *MESH_FACE_LIST {\r
42060                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42061                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42062                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42063                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42064                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42065                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42066                 }\r
42067                 *MESH_NUMTVERTEX        8\r
42068                 *MESH_TVERTLIST {\r
42069                         *MESH_TVERT     0       0.179688        0.750000        1.000000\r
42070                         *MESH_TVERT     1       0.179688        0.937500        1.000000\r
42071                         *MESH_TVERT     2       0.242188        0.750000        1.000000\r
42072                         *MESH_TVERT     3       0.242188        0.937500        1.000000\r
42073                         *MESH_TVERT     4       0.117188        0.937500        1.000000\r
42074                         *MESH_TVERT     5       0.117188        0.750000        1.000000\r
42075                         *MESH_TVERT     6       0.054688        0.937500        1.000000\r
42076                         *MESH_TVERT     7       0.054688        0.750000        1.000000\r
42077                 }\r
42078                 *MESH_NUMTVFACES        6\r
42079                 *MESH_TFACELIST {\r
42080                         *MESH_TFACE     0       0       1       4\r
42081                         *MESH_TFACE     1       0       2       1\r
42082                         *MESH_TFACE     2       0       4       5\r
42083                         *MESH_TFACE     3       1       2       3\r
42084                         *MESH_TFACE     4       4       6       5\r
42085                         *MESH_TFACE     5       5       6       7\r
42086                 }\r
42087         }\r
42088         *PROP_MOTIONBLUR        0\r
42089         *PROP_CASTSHADOW        1\r
42090         *PROP_RECVSHADOW        1\r
42091         *MATERIAL_REF   3\r
42092 }\r
42093 *GEOMOBJECT     {\r
42094         *NODE_NAME      "mat3model0surf656"\r
42095         *NODE_TM        {\r
42096                 *NODE_NAME      "mat3model0surf656"\r
42097                 *INHERIT_POS    0       0       0\r
42098                 *INHERIT_ROT    0       0       0\r
42099                 *INHERIT_SCL    0       0       0\r
42100                 *TM_ROW0        1.0     0       0\r
42101                 *TM_ROW1        0       1.0     0\r
42102                 *TM_ROW2        0       0       1.0\r
42103                 *TM_ROW3        0       0       0\r
42104                 *TM_POS 0.000000        0.000000        0.000000\r
42105         }\r
42106         *MESH   {\r
42107                 *TIMEVALUE      0\r
42108                 *MESH_NUMVERTEX 4\r
42109                 *MESH_NUMFACES  2\r
42110                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42111                 *MESH_VERTEX_LIST       {\r
42112                         *MESH_VERTEX    0       104.000000      584.000000      -168.000000\r
42113                         *MESH_VERTEX    1       104.000000      576.000000      -168.000000\r
42114                         *MESH_VERTEX    2       104.000000      584.000000      -104.000000\r
42115                         *MESH_VERTEX    3       104.000000      576.000000      -104.000000\r
42116                 }\r
42117                 *MESH_NORMALS   {\r
42118                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42119                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42120                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
42121                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
42122                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
42123                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
42124                 }\r
42125                 *MESH_FACE_LIST {\r
42126                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42127                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42128                 }\r
42129                 *MESH_NUMTVERTEX        4\r
42130                 *MESH_TVERTLIST {\r
42131                         *MESH_TVERT     0       0.812500        -0.062500       1.000000\r
42132                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
42133                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
42134                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
42135                 }\r
42136                 *MESH_NUMTVFACES        2\r
42137                 *MESH_TFACELIST {\r
42138                         *MESH_TFACE     0       0       2       1\r
42139                         *MESH_TFACE     1       2       3       1\r
42140                 }\r
42141         }\r
42142         *PROP_MOTIONBLUR        0\r
42143         *PROP_CASTSHADOW        1\r
42144         *PROP_RECVSHADOW        1\r
42145         *MATERIAL_REF   3\r
42146 }\r
42147 *GEOMOBJECT     {\r
42148         *NODE_NAME      "mat3model0surf657"\r
42149         *NODE_TM        {\r
42150                 *NODE_NAME      "mat3model0surf657"\r
42151                 *INHERIT_POS    0       0       0\r
42152                 *INHERIT_ROT    0       0       0\r
42153                 *INHERIT_SCL    0       0       0\r
42154                 *TM_ROW0        1.0     0       0\r
42155                 *TM_ROW1        0       1.0     0\r
42156                 *TM_ROW2        0       0       1.0\r
42157                 *TM_ROW3        0       0       0\r
42158                 *TM_POS 0.000000        0.000000        0.000000\r
42159         }\r
42160         *MESH   {\r
42161                 *TIMEVALUE      0\r
42162                 *MESH_NUMVERTEX 8\r
42163                 *MESH_NUMFACES  6\r
42164                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42165                 *MESH_VERTEX_LIST       {\r
42166                         *MESH_VERTEX    0       104.000000      576.000000      -168.000000\r
42167                         *MESH_VERTEX    1       104.000000      600.000000      -168.000000\r
42168                         *MESH_VERTEX    2       112.000000      576.000000      -168.000000\r
42169                         *MESH_VERTEX    3       112.000000      600.000000      -168.000000\r
42170                         *MESH_VERTEX    4       96.000000       600.000000      -168.000000\r
42171                         *MESH_VERTEX    5       96.000000       576.000000      -168.000000\r
42172                         *MESH_VERTEX    6       88.000000       600.000000      -168.000000\r
42173                         *MESH_VERTEX    7       88.000000       576.000000      -168.000000\r
42174                 }\r
42175                 *MESH_NORMALS   {\r
42176                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42177                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42178                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42179                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42180                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
42181                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
42182                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
42183                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
42184                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
42185                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
42186                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
42187                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
42188                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
42189                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
42190                 }\r
42191                 *MESH_FACE_LIST {\r
42192                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42193                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42194                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42195                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42196                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42197                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42198                 }\r
42199                 *MESH_NUMTVERTEX        8\r
42200                 *MESH_TVERTLIST {\r
42201                         *MESH_TVERT     0       0.125000        0.949219        1.000000\r
42202                         *MESH_TVERT     1       0.125000        0.761719        1.000000\r
42203                         *MESH_TVERT     2       0.062500        0.949219        1.000000\r
42204                         *MESH_TVERT     3       0.062500        0.761719        1.000000\r
42205                         *MESH_TVERT     4       0.187500        0.761719        1.000000\r
42206                         *MESH_TVERT     5       0.187500        0.949219        1.000000\r
42207                         *MESH_TVERT     6       0.250000        0.761719        1.000000\r
42208                         *MESH_TVERT     7       0.250000        0.949219        1.000000\r
42209                 }\r
42210                 *MESH_NUMTVFACES        6\r
42211                 *MESH_TFACELIST {\r
42212                         *MESH_TFACE     0       0       1       4\r
42213                         *MESH_TFACE     1       0       2       1\r
42214                         *MESH_TFACE     2       0       4       5\r
42215                         *MESH_TFACE     3       1       2       3\r
42216                         *MESH_TFACE     4       4       6       5\r
42217                         *MESH_TFACE     5       5       6       7\r
42218                 }\r
42219         }\r
42220         *PROP_MOTIONBLUR        0\r
42221         *PROP_CASTSHADOW        1\r
42222         *PROP_RECVSHADOW        1\r
42223         *MATERIAL_REF   3\r
42224 }\r
42225 *GEOMOBJECT     {\r
42226         *NODE_NAME      "mat3model0surf658"\r
42227         *NODE_TM        {\r
42228                 *NODE_NAME      "mat3model0surf658"\r
42229                 *INHERIT_POS    0       0       0\r
42230                 *INHERIT_ROT    0       0       0\r
42231                 *INHERIT_SCL    0       0       0\r
42232                 *TM_ROW0        1.0     0       0\r
42233                 *TM_ROW1        0       1.0     0\r
42234                 *TM_ROW2        0       0       1.0\r
42235                 *TM_ROW3        0       0       0\r
42236                 *TM_POS 0.000000        0.000000        0.000000\r
42237         }\r
42238         *MESH   {\r
42239                 *TIMEVALUE      0\r
42240                 *MESH_NUMVERTEX 6\r
42241                 *MESH_NUMFACES  4\r
42242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42243                 *MESH_VERTEX_LIST       {\r
42244                         *MESH_VERTEX    0       104.000000      576.000000      -104.000000\r
42245                         *MESH_VERTEX    1       120.000000      568.000000      -88.000000\r
42246                         *MESH_VERTEX    2       112.000000      576.000000      -104.000000\r
42247                         *MESH_VERTEX    3       96.000000       576.000000      -104.000000\r
42248                         *MESH_VERTEX    4       80.000000       568.000000      -88.000000\r
42249                         *MESH_VERTEX    5       88.000000       576.000000      -104.000000\r
42250                 }\r
42251                 *MESH_NORMALS   {\r
42252                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42253                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42254                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42255                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42256                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
42257                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
42258                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
42259                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
42260                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
42261                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
42262                 }\r
42263                 *MESH_FACE_LIST {\r
42264                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42265                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42266                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42267                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42268                 }\r
42269                 *MESH_NUMTVERTEX        6\r
42270                 *MESH_TVERTLIST {\r
42271                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
42272                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
42273                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
42274                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
42275                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
42276                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
42277                 }\r
42278                 *MESH_NUMTVFACES        4\r
42279                 *MESH_TFACELIST {\r
42280                         *MESH_TFACE     0       0       2       1\r
42281                         *MESH_TFACE     1       3       0       1\r
42282                         *MESH_TFACE     2       3       1       4\r
42283                         *MESH_TFACE     3       5       3       4\r
42284                 }\r
42285         }\r
42286         *PROP_MOTIONBLUR        0\r
42287         *PROP_CASTSHADOW        1\r
42288         *PROP_RECVSHADOW        1\r
42289         *MATERIAL_REF   3\r
42290 }\r
42291 *GEOMOBJECT     {\r
42292         *NODE_NAME      "mat3model0surf659"\r
42293         *NODE_TM        {\r
42294                 *NODE_NAME      "mat3model0surf659"\r
42295                 *INHERIT_POS    0       0       0\r
42296                 *INHERIT_ROT    0       0       0\r
42297                 *INHERIT_SCL    0       0       0\r
42298                 *TM_ROW0        1.0     0       0\r
42299                 *TM_ROW1        0       1.0     0\r
42300                 *TM_ROW2        0       0       1.0\r
42301                 *TM_ROW3        0       0       0\r
42302                 *TM_POS 0.000000        0.000000        0.000000\r
42303         }\r
42304         *MESH   {\r
42305                 *TIMEVALUE      0\r
42306                 *MESH_NUMVERTEX 6\r
42307                 *MESH_NUMFACES  4\r
42308                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42309                 *MESH_VERTEX_LIST       {\r
42310                         *MESH_VERTEX    0       120.000000      568.000000      -184.000000\r
42311                         *MESH_VERTEX    1       104.000000      576.000000      -168.000000\r
42312                         *MESH_VERTEX    2       112.000000      576.000000      -168.000000\r
42313                         *MESH_VERTEX    3       80.000000       568.000000      -184.000000\r
42314                         *MESH_VERTEX    4       96.000000       576.000000      -168.000000\r
42315                         *MESH_VERTEX    5       88.000000       576.000000      -168.000000\r
42316                 }\r
42317                 *MESH_NORMALS   {\r
42318                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42319                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42320                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42321                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42322                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
42323                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
42324                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
42325                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
42326                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
42327                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
42328                 }\r
42329                 *MESH_FACE_LIST {\r
42330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42331                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42332                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42333                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42334                 }\r
42335                 *MESH_NUMTVERTEX        6\r
42336                 *MESH_TVERTLIST {\r
42337                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
42338                         *MESH_TVERT     1       0.125000        0.933594        1.000000\r
42339                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
42340                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
42341                         *MESH_TVERT     4       0.187500        0.933594        1.000000\r
42342                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
42343                 }\r
42344                 *MESH_NUMTVFACES        4\r
42345                 *MESH_TFACELIST {\r
42346                         *MESH_TFACE     0       0       2       1\r
42347                         *MESH_TFACE     1       3       0       1\r
42348                         *MESH_TFACE     2       3       1       4\r
42349                         *MESH_TFACE     3       5       3       4\r
42350                 }\r
42351         }\r
42352         *PROP_MOTIONBLUR        0\r
42353         *PROP_CASTSHADOW        1\r
42354         *PROP_RECVSHADOW        1\r
42355         *MATERIAL_REF   3\r
42356 }\r
42357 *GEOMOBJECT     {\r
42358         *NODE_NAME      "mat3model0surf660"\r
42359         *NODE_TM        {\r
42360                 *NODE_NAME      "mat3model0surf660"\r
42361                 *INHERIT_POS    0       0       0\r
42362                 *INHERIT_ROT    0       0       0\r
42363                 *INHERIT_SCL    0       0       0\r
42364                 *TM_ROW0        1.0     0       0\r
42365                 *TM_ROW1        0       1.0     0\r
42366                 *TM_ROW2        0       0       1.0\r
42367                 *TM_ROW3        0       0       0\r
42368                 *TM_POS 0.000000        0.000000        0.000000\r
42369         }\r
42370         *MESH   {\r
42371                 *TIMEVALUE      0\r
42372                 *MESH_NUMVERTEX 6\r
42373                 *MESH_NUMFACES  4\r
42374                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42375                 *MESH_VERTEX_LIST       {\r
42376                         *MESH_VERTEX    0       120.000000      512.000000      -88.000000\r
42377                         *MESH_VERTEX    1       104.000000      504.000000      -104.000000\r
42378                         *MESH_VERTEX    2       112.000000      504.000000      -104.000000\r
42379                         *MESH_VERTEX    3       80.000000       512.000000      -88.000000\r
42380                         *MESH_VERTEX    4       96.000000       504.000000      -104.000000\r
42381                         *MESH_VERTEX    5       88.000000       504.000000      -104.000000\r
42382                 }\r
42383                 *MESH_NORMALS   {\r
42384                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42385                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42386                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42387                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42388                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
42389                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
42390                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
42391                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
42392                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
42393                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
42394                 }\r
42395                 *MESH_FACE_LIST {\r
42396                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42397                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42398                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42399                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42400                 }\r
42401                 *MESH_NUMTVERTEX        6\r
42402                 *MESH_TVERTLIST {\r
42403                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
42404                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
42405                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
42406                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
42407                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
42408                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
42409                 }\r
42410                 *MESH_NUMTVFACES        4\r
42411                 *MESH_TFACELIST {\r
42412                         *MESH_TFACE     0       0       2       1\r
42413                         *MESH_TFACE     1       3       0       1\r
42414                         *MESH_TFACE     2       3       1       4\r
42415                         *MESH_TFACE     3       5       3       4\r
42416                 }\r
42417         }\r
42418         *PROP_MOTIONBLUR        0\r
42419         *PROP_CASTSHADOW        1\r
42420         *PROP_RECVSHADOW        1\r
42421         *MATERIAL_REF   3\r
42422 }\r
42423 *GEOMOBJECT     {\r
42424         *NODE_NAME      "mat3model0surf661"\r
42425         *NODE_TM        {\r
42426                 *NODE_NAME      "mat3model0surf661"\r
42427                 *INHERIT_POS    0       0       0\r
42428                 *INHERIT_ROT    0       0       0\r
42429                 *INHERIT_SCL    0       0       0\r
42430                 *TM_ROW0        1.0     0       0\r
42431                 *TM_ROW1        0       1.0     0\r
42432                 *TM_ROW2        0       0       1.0\r
42433                 *TM_ROW3        0       0       0\r
42434                 *TM_POS 0.000000        0.000000        0.000000\r
42435         }\r
42436         *MESH   {\r
42437                 *TIMEVALUE      0\r
42438                 *MESH_NUMVERTEX 6\r
42439                 *MESH_NUMFACES  4\r
42440                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42441                 *MESH_VERTEX_LIST       {\r
42442                         *MESH_VERTEX    0       104.000000      504.000000      -168.000000\r
42443                         *MESH_VERTEX    1       120.000000      512.000000      -184.000000\r
42444                         *MESH_VERTEX    2       112.000000      504.000000      -168.000000\r
42445                         *MESH_VERTEX    3       96.000000       504.000000      -168.000000\r
42446                         *MESH_VERTEX    4       80.000000       512.000000      -184.000000\r
42447                         *MESH_VERTEX    5       88.000000       504.000000      -168.000000\r
42448                 }\r
42449                 *MESH_NORMALS   {\r
42450                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42451                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42452                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42453                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42454                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
42455                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
42456                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
42457                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
42458                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
42459                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
42460                 }\r
42461                 *MESH_FACE_LIST {\r
42462                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42463                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42464                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42465                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42466                 }\r
42467                 *MESH_NUMTVERTEX        6\r
42468                 *MESH_TVERTLIST {\r
42469                         *MESH_TVERT     0       0.125000        0.933594        1.000000\r
42470                         *MESH_TVERT     1       0.000000        0.808594        1.000000\r
42471                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
42472                         *MESH_TVERT     3       0.187500        0.933594        1.000000\r
42473                         *MESH_TVERT     4       0.312500        0.808594        1.000000\r
42474                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
42475                 }\r
42476                 *MESH_NUMTVFACES        4\r
42477                 *MESH_TFACELIST {\r
42478                         *MESH_TFACE     0       0       2       1\r
42479                         *MESH_TFACE     1       3       0       1\r
42480                         *MESH_TFACE     2       3       1       4\r
42481                         *MESH_TFACE     3       5       3       4\r
42482                 }\r
42483         }\r
42484         *PROP_MOTIONBLUR        0\r
42485         *PROP_CASTSHADOW        1\r
42486         *PROP_RECVSHADOW        1\r
42487         *MATERIAL_REF   3\r
42488 }\r
42489 *GEOMOBJECT     {\r
42490         *NODE_NAME      "mat3model0surf662"\r
42491         *NODE_TM        {\r
42492                 *NODE_NAME      "mat3model0surf662"\r
42493                 *INHERIT_POS    0       0       0\r
42494                 *INHERIT_ROT    0       0       0\r
42495                 *INHERIT_SCL    0       0       0\r
42496                 *TM_ROW0        1.0     0       0\r
42497                 *TM_ROW1        0       1.0     0\r
42498                 *TM_ROW2        0       0       1.0\r
42499                 *TM_ROW3        0       0       0\r
42500                 *TM_POS 0.000000        0.000000        0.000000\r
42501         }\r
42502         *MESH   {\r
42503                 *TIMEVALUE      0\r
42504                 *MESH_NUMVERTEX 4\r
42505                 *MESH_NUMFACES  2\r
42506                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42507                 *MESH_VERTEX_LIST       {\r
42508                         *MESH_VERTEX    0       104.000000      504.000000      -104.000000\r
42509                         *MESH_VERTEX    1       104.000000      496.000000      -168.000000\r
42510                         *MESH_VERTEX    2       104.000000      496.000000      -104.000000\r
42511                         *MESH_VERTEX    3       104.000000      504.000000      -168.000000\r
42512                 }\r
42513                 *MESH_NORMALS   {\r
42514                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42515                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42516                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
42517                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
42518                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
42519                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
42520                 }\r
42521                 *MESH_FACE_LIST {\r
42522                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42523                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42524                 }\r
42525                 *MESH_NUMTVERTEX        4\r
42526                 *MESH_TVERTLIST {\r
42527                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
42528                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
42529                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
42530                         *MESH_TVERT     3       0.812500        -0.062500       1.000000\r
42531                 }\r
42532                 *MESH_NUMTVFACES        2\r
42533                 *MESH_TFACELIST {\r
42534                         *MESH_TFACE     0       0       2       1\r
42535                         *MESH_TFACE     1       3       0       1\r
42536                 }\r
42537         }\r
42538         *PROP_MOTIONBLUR        0\r
42539         *PROP_CASTSHADOW        1\r
42540         *PROP_RECVSHADOW        1\r
42541         *MATERIAL_REF   3\r
42542 }\r
42543 *GEOMOBJECT     {\r
42544         *NODE_NAME      "mat3model0surf663"\r
42545         *NODE_TM        {\r
42546                 *NODE_NAME      "mat3model0surf663"\r
42547                 *INHERIT_POS    0       0       0\r
42548                 *INHERIT_ROT    0       0       0\r
42549                 *INHERIT_SCL    0       0       0\r
42550                 *TM_ROW0        1.0     0       0\r
42551                 *TM_ROW1        0       1.0     0\r
42552                 *TM_ROW2        0       0       1.0\r
42553                 *TM_ROW3        0       0       0\r
42554                 *TM_POS 0.000000        0.000000        0.000000\r
42555         }\r
42556         *MESH   {\r
42557                 *TIMEVALUE      0\r
42558                 *MESH_NUMVERTEX 8\r
42559                 *MESH_NUMFACES  6\r
42560                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42561                 *MESH_VERTEX_LIST       {\r
42562                         *MESH_VERTEX    0       112.000000      504.000000      -104.000000\r
42563                         *MESH_VERTEX    1       104.000000      480.000000      -104.000000\r
42564                         *MESH_VERTEX    2       112.000000      480.000000      -104.000000\r
42565                         *MESH_VERTEX    3       104.000000      504.000000      -104.000000\r
42566                         *MESH_VERTEX    4       96.000000       480.000000      -104.000000\r
42567                         *MESH_VERTEX    5       96.000000       504.000000      -104.000000\r
42568                         *MESH_VERTEX    6       88.000000       480.000000      -104.000000\r
42569                         *MESH_VERTEX    7       88.000000       504.000000      -104.000000\r
42570                 }\r
42571                 *MESH_NORMALS   {\r
42572                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42573                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42574                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42575                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42576                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
42577                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
42578                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
42579                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
42580                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
42581                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
42582                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
42583                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
42584                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
42585                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
42586                 }\r
42587                 *MESH_FACE_LIST {\r
42588                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42589                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42590                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42591                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42592                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42593                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42594                 }\r
42595                 *MESH_NUMTVERTEX        8\r
42596                 *MESH_TVERTLIST {\r
42597                         *MESH_TVERT     0       0.242188        0.750000        1.000000\r
42598                         *MESH_TVERT     1       0.179688        0.937500        1.000000\r
42599                         *MESH_TVERT     2       0.242188        0.937500        1.000000\r
42600                         *MESH_TVERT     3       0.179688        0.750000        1.000000\r
42601                         *MESH_TVERT     4       0.117188        0.937500        1.000000\r
42602                         *MESH_TVERT     5       0.117188        0.750000        1.000000\r
42603                         *MESH_TVERT     6       0.054688        0.937500        1.000000\r
42604                         *MESH_TVERT     7       0.054688        0.750000        1.000000\r
42605                 }\r
42606                 *MESH_NUMTVFACES        6\r
42607                 *MESH_TFACELIST {\r
42608                         *MESH_TFACE     0       1       4       3\r
42609                         *MESH_TFACE     1       0       1       3\r
42610                         *MESH_TFACE     2       3       4       5\r
42611                         *MESH_TFACE     3       0       2       1\r
42612                         *MESH_TFACE     4       4       6       5\r
42613                         *MESH_TFACE     5       5       6       7\r
42614                 }\r
42615         }\r
42616         *PROP_MOTIONBLUR        0\r
42617         *PROP_CASTSHADOW        1\r
42618         *PROP_RECVSHADOW        1\r
42619         *MATERIAL_REF   3\r
42620 }\r
42621 *GEOMOBJECT     {\r
42622         *NODE_NAME      "mat3model0surf664"\r
42623         *NODE_TM        {\r
42624                 *NODE_NAME      "mat3model0surf664"\r
42625                 *INHERIT_POS    0       0       0\r
42626                 *INHERIT_ROT    0       0       0\r
42627                 *INHERIT_SCL    0       0       0\r
42628                 *TM_ROW0        1.0     0       0\r
42629                 *TM_ROW1        0       1.0     0\r
42630                 *TM_ROW2        0       0       1.0\r
42631                 *TM_ROW3        0       0       0\r
42632                 *TM_POS 0.000000        0.000000        0.000000\r
42633         }\r
42634         *MESH   {\r
42635                 *TIMEVALUE      0\r
42636                 *MESH_NUMVERTEX 8\r
42637                 *MESH_NUMFACES  6\r
42638                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42639                 *MESH_VERTEX_LIST       {\r
42640                         *MESH_VERTEX    0       104.000000      480.000000      -168.000000\r
42641                         *MESH_VERTEX    1       104.000000      504.000000      -168.000000\r
42642                         *MESH_VERTEX    2       112.000000      480.000000      -168.000000\r
42643                         *MESH_VERTEX    3       112.000000      504.000000      -168.000000\r
42644                         *MESH_VERTEX    4       96.000000       504.000000      -168.000000\r
42645                         *MESH_VERTEX    5       96.000000       480.000000      -168.000000\r
42646                         *MESH_VERTEX    6       88.000000       504.000000      -168.000000\r
42647                         *MESH_VERTEX    7       88.000000       480.000000      -168.000000\r
42648                 }\r
42649                 *MESH_NORMALS   {\r
42650                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42651                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42652                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42653                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42654                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
42655                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
42656                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
42657                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
42658                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
42659                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
42660                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
42661                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
42662                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
42663                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
42664                 }\r
42665                 *MESH_FACE_LIST {\r
42666                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42667                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42668                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42669                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42670                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42671                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42672                 }\r
42673                 *MESH_NUMTVERTEX        8\r
42674                 *MESH_TVERTLIST {\r
42675                         *MESH_TVERT     0       0.125000        0.945313        1.000000\r
42676                         *MESH_TVERT     1       0.125000        0.757813        1.000000\r
42677                         *MESH_TVERT     2       0.062500        0.945313        1.000000\r
42678                         *MESH_TVERT     3       0.062500        0.757813        1.000000\r
42679                         *MESH_TVERT     4       0.187500        0.757813        1.000000\r
42680                         *MESH_TVERT     5       0.187500        0.945313        1.000000\r
42681                         *MESH_TVERT     6       0.250000        0.757813        1.000000\r
42682                         *MESH_TVERT     7       0.250000        0.945313        1.000000\r
42683                 }\r
42684                 *MESH_NUMTVFACES        6\r
42685                 *MESH_TFACELIST {\r
42686                         *MESH_TFACE     0       0       1       4\r
42687                         *MESH_TFACE     1       0       2       1\r
42688                         *MESH_TFACE     2       0       4       5\r
42689                         *MESH_TFACE     3       1       2       3\r
42690                         *MESH_TFACE     4       4       6       5\r
42691                         *MESH_TFACE     5       5       6       7\r
42692                 }\r
42693         }\r
42694         *PROP_MOTIONBLUR        0\r
42695         *PROP_CASTSHADOW        1\r
42696         *PROP_RECVSHADOW        1\r
42697         *MATERIAL_REF   3\r
42698 }\r
42699 *GEOMOBJECT     {\r
42700         *NODE_NAME      "mat3model0surf665"\r
42701         *NODE_TM        {\r
42702                 *NODE_NAME      "mat3model0surf665"\r
42703                 *INHERIT_POS    0       0       0\r
42704                 *INHERIT_ROT    0       0       0\r
42705                 *INHERIT_SCL    0       0       0\r
42706                 *TM_ROW0        1.0     0       0\r
42707                 *TM_ROW1        0       1.0     0\r
42708                 *TM_ROW2        0       0       1.0\r
42709                 *TM_ROW3        0       0       0\r
42710                 *TM_POS 0.000000        0.000000        0.000000\r
42711         }\r
42712         *MESH   {\r
42713                 *TIMEVALUE      0\r
42714                 *MESH_NUMVERTEX 4\r
42715                 *MESH_NUMFACES  2\r
42716                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42717                 *MESH_VERTEX_LIST       {\r
42718                         *MESH_VERTEX    0       104.000000      488.000000      -104.000000\r
42719                         *MESH_VERTEX    1       104.000000      480.000000      -168.000000\r
42720                         *MESH_VERTEX    2       104.000000      480.000000      -104.000000\r
42721                         *MESH_VERTEX    3       104.000000      488.000000      -168.000000\r
42722                 }\r
42723                 *MESH_NORMALS   {\r
42724                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42725                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42726                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
42727                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
42728                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
42729                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
42730                 }\r
42731                 *MESH_FACE_LIST {\r
42732                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42733                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42734                 }\r
42735                 *MESH_NUMTVERTEX        4\r
42736                 *MESH_TVERTLIST {\r
42737                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
42738                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
42739                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
42740                         *MESH_TVERT     3       0.812500        -0.062500       1.000000\r
42741                 }\r
42742                 *MESH_NUMTVFACES        2\r
42743                 *MESH_TFACELIST {\r
42744                         *MESH_TFACE     0       0       2       1\r
42745                         *MESH_TFACE     1       3       0       1\r
42746                 }\r
42747         }\r
42748         *PROP_MOTIONBLUR        0\r
42749         *PROP_CASTSHADOW        1\r
42750         *PROP_RECVSHADOW        1\r
42751         *MATERIAL_REF   3\r
42752 }\r
42753 *GEOMOBJECT     {\r
42754         *NODE_NAME      "mat3model0surf666"\r
42755         *NODE_TM        {\r
42756                 *NODE_NAME      "mat3model0surf666"\r
42757                 *INHERIT_POS    0       0       0\r
42758                 *INHERIT_ROT    0       0       0\r
42759                 *INHERIT_SCL    0       0       0\r
42760                 *TM_ROW0        1.0     0       0\r
42761                 *TM_ROW1        0       1.0     0\r
42762                 *TM_ROW2        0       0       1.0\r
42763                 *TM_ROW3        0       0       0\r
42764                 *TM_POS 0.000000        0.000000        0.000000\r
42765         }\r
42766         *MESH   {\r
42767                 *TIMEVALUE      0\r
42768                 *MESH_NUMVERTEX 6\r
42769                 *MESH_NUMFACES  4\r
42770                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42771                 *MESH_VERTEX_LIST       {\r
42772                         *MESH_VERTEX    0       104.000000      480.000000      -104.000000\r
42773                         *MESH_VERTEX    1       120.000000      472.000000      -88.000000\r
42774                         *MESH_VERTEX    2       112.000000      480.000000      -104.000000\r
42775                         *MESH_VERTEX    3       96.000000       480.000000      -104.000000\r
42776                         *MESH_VERTEX    4       80.000000       472.000000      -88.000000\r
42777                         *MESH_VERTEX    5       88.000000       480.000000      -104.000000\r
42778                 }\r
42779                 *MESH_NORMALS   {\r
42780                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42781                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42782                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42783                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42784                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
42785                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
42786                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
42787                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
42788                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
42789                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
42790                 }\r
42791                 *MESH_FACE_LIST {\r
42792                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42793                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42794                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42795                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42796                 }\r
42797                 *MESH_NUMTVERTEX        6\r
42798                 *MESH_TVERTLIST {\r
42799                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
42800                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
42801                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
42802                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
42803                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
42804                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
42805                 }\r
42806                 *MESH_NUMTVFACES        4\r
42807                 *MESH_TFACELIST {\r
42808                         *MESH_TFACE     0       0       2       1\r
42809                         *MESH_TFACE     1       3       0       1\r
42810                         *MESH_TFACE     2       3       1       4\r
42811                         *MESH_TFACE     3       5       3       4\r
42812                 }\r
42813         }\r
42814         *PROP_MOTIONBLUR        0\r
42815         *PROP_CASTSHADOW        1\r
42816         *PROP_RECVSHADOW        1\r
42817         *MATERIAL_REF   3\r
42818 }\r
42819 *GEOMOBJECT     {\r
42820         *NODE_NAME      "mat3model0surf667"\r
42821         *NODE_TM        {\r
42822                 *NODE_NAME      "mat3model0surf667"\r
42823                 *INHERIT_POS    0       0       0\r
42824                 *INHERIT_ROT    0       0       0\r
42825                 *INHERIT_SCL    0       0       0\r
42826                 *TM_ROW0        1.0     0       0\r
42827                 *TM_ROW1        0       1.0     0\r
42828                 *TM_ROW2        0       0       1.0\r
42829                 *TM_ROW3        0       0       0\r
42830                 *TM_POS 0.000000        0.000000        0.000000\r
42831         }\r
42832         *MESH   {\r
42833                 *TIMEVALUE      0\r
42834                 *MESH_NUMVERTEX 6\r
42835                 *MESH_NUMFACES  4\r
42836                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42837                 *MESH_VERTEX_LIST       {\r
42838                         *MESH_VERTEX    0       120.000000      472.000000      -184.000000\r
42839                         *MESH_VERTEX    1       104.000000      480.000000      -168.000000\r
42840                         *MESH_VERTEX    2       112.000000      480.000000      -168.000000\r
42841                         *MESH_VERTEX    3       80.000000       472.000000      -184.000000\r
42842                         *MESH_VERTEX    4       96.000000       480.000000      -168.000000\r
42843                         *MESH_VERTEX    5       88.000000       480.000000      -168.000000\r
42844                 }\r
42845                 *MESH_NORMALS   {\r
42846                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42847                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42848                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42849                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42850                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
42851                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
42852                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
42853                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
42854                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
42855                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
42856                 }\r
42857                 *MESH_FACE_LIST {\r
42858                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42859                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42860                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42861                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42862                 }\r
42863                 *MESH_NUMTVERTEX        6\r
42864                 *MESH_TVERTLIST {\r
42865                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
42866                         *MESH_TVERT     1       0.125000        0.933594        1.000000\r
42867                         *MESH_TVERT     2       0.062500        0.933594        1.000000\r
42868                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
42869                         *MESH_TVERT     4       0.187500        0.933594        1.000000\r
42870                         *MESH_TVERT     5       0.250000        0.933594        1.000000\r
42871                 }\r
42872                 *MESH_NUMTVFACES        4\r
42873                 *MESH_TFACELIST {\r
42874                         *MESH_TFACE     0       0       2       1\r
42875                         *MESH_TFACE     1       3       0       1\r
42876                         *MESH_TFACE     2       3       1       4\r
42877                         *MESH_TFACE     3       5       3       4\r
42878                 }\r
42879         }\r
42880         *PROP_MOTIONBLUR        0\r
42881         *PROP_CASTSHADOW        1\r
42882         *PROP_RECVSHADOW        1\r
42883         *MATERIAL_REF   3\r
42884 }\r
42885 *GEOMOBJECT     {\r
42886         *NODE_NAME      "mat3model0surf668"\r
42887         *NODE_TM        {\r
42888                 *NODE_NAME      "mat3model0surf668"\r
42889                 *INHERIT_POS    0       0       0\r
42890                 *INHERIT_ROT    0       0       0\r
42891                 *INHERIT_SCL    0       0       0\r
42892                 *TM_ROW0        1.0     0       0\r
42893                 *TM_ROW1        0       1.0     0\r
42894                 *TM_ROW2        0       0       1.0\r
42895                 *TM_ROW3        0       0       0\r
42896                 *TM_POS 0.000000        0.000000        0.000000\r
42897         }\r
42898         *MESH   {\r
42899                 *TIMEVALUE      0\r
42900                 *MESH_NUMVERTEX 6\r
42901                 *MESH_NUMFACES  4\r
42902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42903                 *MESH_VERTEX_LIST       {\r
42904                         *MESH_VERTEX    0       104.000000      -848.000000     -104.000000\r
42905                         *MESH_VERTEX    1       112.000000      -832.000000     -88.000000\r
42906                         *MESH_VERTEX    2       104.000000      -840.000000     -104.000000\r
42907                         *MESH_VERTEX    3       104.000000      -856.000000     -104.000000\r
42908                         *MESH_VERTEX    4       112.000000      -872.000000     -88.000000\r
42909                         *MESH_VERTEX    5       104.000000      -864.000000     -104.000000\r
42910                 }\r
42911                 *MESH_NORMALS   {\r
42912                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42913                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42914                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42915                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42916                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
42917                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
42918                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
42919                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
42920                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
42921                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
42922                 }\r
42923                 *MESH_FACE_LIST {\r
42924                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42925                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42926                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42927                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42928                 }\r
42929                 *MESH_NUMTVERTEX        6\r
42930                 *MESH_TVERTLIST {\r
42931                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
42932                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
42933                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
42934                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
42935                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
42936                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
42937                 }\r
42938                 *MESH_NUMTVFACES        4\r
42939                 *MESH_TFACELIST {\r
42940                         *MESH_TFACE     0       0       2       1\r
42941                         *MESH_TFACE     1       3       0       1\r
42942                         *MESH_TFACE     2       3       1       4\r
42943                         *MESH_TFACE     3       5       3       4\r
42944                 }\r
42945         }\r
42946         *PROP_MOTIONBLUR        0\r
42947         *PROP_CASTSHADOW        1\r
42948         *PROP_RECVSHADOW        1\r
42949         *MATERIAL_REF   3\r
42950 }\r
42951 *GEOMOBJECT     {\r
42952         *NODE_NAME      "mat3model0surf669"\r
42953         *NODE_TM        {\r
42954                 *NODE_NAME      "mat3model0surf669"\r
42955                 *INHERIT_POS    0       0       0\r
42956                 *INHERIT_ROT    0       0       0\r
42957                 *INHERIT_SCL    0       0       0\r
42958                 *TM_ROW0        1.0     0       0\r
42959                 *TM_ROW1        0       1.0     0\r
42960                 *TM_ROW2        0       0       1.0\r
42961                 *TM_ROW3        0       0       0\r
42962                 *TM_POS 0.000000        0.000000        0.000000\r
42963         }\r
42964         *MESH   {\r
42965                 *TIMEVALUE      0\r
42966                 *MESH_NUMVERTEX 6\r
42967                 *MESH_NUMFACES  4\r
42968                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
42969                 *MESH_VERTEX_LIST       {\r
42970                         *MESH_VERTEX    0       112.000000      -832.000000     -184.000000\r
42971                         *MESH_VERTEX    1       104.000000      -848.000000     -168.000000\r
42972                         *MESH_VERTEX    2       104.000000      -840.000000     -168.000000\r
42973                         *MESH_VERTEX    3       112.000000      -872.000000     -184.000000\r
42974                         *MESH_VERTEX    4       104.000000      -864.000000     -168.000000\r
42975                         *MESH_VERTEX    5       104.000000      -856.000000     -168.000000\r
42976                 }\r
42977                 *MESH_NORMALS   {\r
42978                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
42979                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
42980                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
42981                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
42982                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
42983                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
42984                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
42985                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
42986                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
42987                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
42988                 }\r
42989                 *MESH_FACE_LIST {\r
42990                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42991                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42992                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42993                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
42994                 }\r
42995                 *MESH_NUMTVERTEX        6\r
42996                 *MESH_TVERTLIST {\r
42997                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
42998                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
42999                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
43000                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
43001                         *MESH_TVERT     4       0.062500        0.937500        1.000000\r
43002                         *MESH_TVERT     5       0.125000        0.937500        1.000000\r
43003                 }\r
43004                 *MESH_NUMTVFACES        4\r
43005                 *MESH_TFACELIST {\r
43006                         *MESH_TFACE     0       0       2       1\r
43007                         *MESH_TFACE     1       3       0       1\r
43008                         *MESH_TFACE     2       4       3       5\r
43009                         *MESH_TFACE     3       3       1       5\r
43010                 }\r
43011         }\r
43012         *PROP_MOTIONBLUR        0\r
43013         *PROP_CASTSHADOW        1\r
43014         *PROP_RECVSHADOW        1\r
43015         *MATERIAL_REF   3\r
43016 }\r
43017 *GEOMOBJECT     {\r
43018         *NODE_NAME      "mat3model0surf670"\r
43019         *NODE_TM        {\r
43020                 *NODE_NAME      "mat3model0surf670"\r
43021                 *INHERIT_POS    0       0       0\r
43022                 *INHERIT_ROT    0       0       0\r
43023                 *INHERIT_SCL    0       0       0\r
43024                 *TM_ROW0        1.0     0       0\r
43025                 *TM_ROW1        0       1.0     0\r
43026                 *TM_ROW2        0       0       1.0\r
43027                 *TM_ROW3        0       0       0\r
43028                 *TM_POS 0.000000        0.000000        0.000000\r
43029         }\r
43030         *MESH   {\r
43031                 *TIMEVALUE      0\r
43032                 *MESH_NUMVERTEX 4\r
43033                 *MESH_NUMFACES  2\r
43034                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43035                 *MESH_VERTEX_LIST       {\r
43036                         *MESH_VERTEX    0       104.000000      -848.000000     -104.000000\r
43037                         *MESH_VERTEX    1       104.000000      -856.000000     -168.000000\r
43038                         *MESH_VERTEX    2       104.000000      -856.000000     -104.000000\r
43039                         *MESH_VERTEX    3       104.000000      -848.000000     -168.000000\r
43040                 }\r
43041                 *MESH_NORMALS   {\r
43042                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43043                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43044                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
43045                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
43046                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
43047                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
43048                 }\r
43049                 *MESH_FACE_LIST {\r
43050                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43051                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43052                 }\r
43053                 *MESH_NUMTVERTEX        4\r
43054                 *MESH_TVERTLIST {\r
43055                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
43056                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
43057                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
43058                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
43059                 }\r
43060                 *MESH_NUMTVFACES        2\r
43061                 *MESH_TFACELIST {\r
43062                         *MESH_TFACE     0       0       2       1\r
43063                         *MESH_TFACE     1       3       0       1\r
43064                 }\r
43065         }\r
43066         *PROP_MOTIONBLUR        0\r
43067         *PROP_CASTSHADOW        1\r
43068         *PROP_RECVSHADOW        1\r
43069         *MATERIAL_REF   3\r
43070 }\r
43071 *GEOMOBJECT     {\r
43072         *NODE_NAME      "mat3model0surf671"\r
43073         *NODE_TM        {\r
43074                 *NODE_NAME      "mat3model0surf671"\r
43075                 *INHERIT_POS    0       0       0\r
43076                 *INHERIT_ROT    0       0       0\r
43077                 *INHERIT_SCL    0       0       0\r
43078                 *TM_ROW0        1.0     0       0\r
43079                 *TM_ROW1        0       1.0     0\r
43080                 *TM_ROW2        0       0       1.0\r
43081                 *TM_ROW3        0       0       0\r
43082                 *TM_POS 0.000000        0.000000        0.000000\r
43083         }\r
43084         *MESH   {\r
43085                 *TIMEVALUE      0\r
43086                 *MESH_NUMVERTEX 4\r
43087                 *MESH_NUMFACES  2\r
43088                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43089                 *MESH_VERTEX_LIST       {\r
43090                         *MESH_VERTEX    0       96.000000       888.000000      -104.000000\r
43091                         *MESH_VERTEX    1       96.000000       888.000000      -168.000000\r
43092                         *MESH_VERTEX    2       104.000000      888.000000      -104.000000\r
43093                         *MESH_VERTEX    3       104.000000      888.000000      -168.000000\r
43094                 }\r
43095                 *MESH_NORMALS   {\r
43096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43098                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
43099                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
43100                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
43101                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
43102                 }\r
43103                 *MESH_FACE_LIST {\r
43104                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43105                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43106                 }\r
43107                 *MESH_NUMTVERTEX        4\r
43108                 *MESH_TVERTLIST {\r
43109                         *MESH_TVERT     0       0.187500        0.433594        1.000000\r
43110                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43111                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
43112                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
43113                 }\r
43114                 *MESH_NUMTVFACES        2\r
43115                 *MESH_TFACELIST {\r
43116                         *MESH_TFACE     0       0       2       1\r
43117                         *MESH_TFACE     1       2       3       1\r
43118                 }\r
43119         }\r
43120         *PROP_MOTIONBLUR        0\r
43121         *PROP_CASTSHADOW        1\r
43122         *PROP_RECVSHADOW        1\r
43123         *MATERIAL_REF   3\r
43124 }\r
43125 *GEOMOBJECT     {\r
43126         *NODE_NAME      "mat3model0surf672"\r
43127         *NODE_TM        {\r
43128                 *NODE_NAME      "mat3model0surf672"\r
43129                 *INHERIT_POS    0       0       0\r
43130                 *INHERIT_ROT    0       0       0\r
43131                 *INHERIT_SCL    0       0       0\r
43132                 *TM_ROW0        1.0     0       0\r
43133                 *TM_ROW1        0       1.0     0\r
43134                 *TM_ROW2        0       0       1.0\r
43135                 *TM_ROW3        0       0       0\r
43136                 *TM_POS 0.000000        0.000000        0.000000\r
43137         }\r
43138         *MESH   {\r
43139                 *TIMEVALUE      0\r
43140                 *MESH_NUMVERTEX 4\r
43141                 *MESH_NUMFACES  2\r
43142                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43143                 *MESH_VERTEX_LIST       {\r
43144                         *MESH_VERTEX    0       96.000000       880.000000      -104.000000\r
43145                         *MESH_VERTEX    1       96.000000       880.000000      -168.000000\r
43146                         *MESH_VERTEX    2       96.000000       888.000000      -104.000000\r
43147                         *MESH_VERTEX    3       96.000000       888.000000      -168.000000\r
43148                 }\r
43149                 *MESH_NORMALS   {\r
43150                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43151                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43152                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
43153                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
43154                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
43155                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
43156                 }\r
43157                 *MESH_FACE_LIST {\r
43158                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43159                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43160                 }\r
43161                 *MESH_NUMTVERTEX        4\r
43162                 *MESH_TVERTLIST {\r
43163                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
43164                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
43165                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
43166                         *MESH_TVERT     3       0.812500        -0.062500       1.000000\r
43167                 }\r
43168                 *MESH_NUMTVFACES        2\r
43169                 *MESH_TFACELIST {\r
43170                         *MESH_TFACE     0       0       2       1\r
43171                         *MESH_TFACE     1       2       3       1\r
43172                 }\r
43173         }\r
43174         *PROP_MOTIONBLUR        0\r
43175         *PROP_CASTSHADOW        1\r
43176         *PROP_RECVSHADOW        1\r
43177         *MATERIAL_REF   3\r
43178 }\r
43179 *GEOMOBJECT     {\r
43180         *NODE_NAME      "mat3model0surf673"\r
43181         *NODE_TM        {\r
43182                 *NODE_NAME      "mat3model0surf673"\r
43183                 *INHERIT_POS    0       0       0\r
43184                 *INHERIT_ROT    0       0       0\r
43185                 *INHERIT_SCL    0       0       0\r
43186                 *TM_ROW0        1.0     0       0\r
43187                 *TM_ROW1        0       1.0     0\r
43188                 *TM_ROW2        0       0       1.0\r
43189                 *TM_ROW3        0       0       0\r
43190                 *TM_POS 0.000000        0.000000        0.000000\r
43191         }\r
43192         *MESH   {\r
43193                 *TIMEVALUE      0\r
43194                 *MESH_NUMVERTEX 4\r
43195                 *MESH_NUMFACES  2\r
43196                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43197                 *MESH_VERTEX_LIST       {\r
43198                         *MESH_VERTEX    0       104.000000      880.000000      -168.000000\r
43199                         *MESH_VERTEX    1       96.000000       880.000000      -168.000000\r
43200                         *MESH_VERTEX    2       104.000000      880.000000      -104.000000\r
43201                         *MESH_VERTEX    3       96.000000       880.000000      -104.000000\r
43202                 }\r
43203                 *MESH_NORMALS   {\r
43204                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43205                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43206                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
43207                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
43208                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
43209                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
43210                 }\r
43211                 *MESH_FACE_LIST {\r
43212                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43213                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43214                 }\r
43215                 *MESH_NUMTVERTEX        4\r
43216                 *MESH_TVERTLIST {\r
43217                         *MESH_TVERT     0       0.125000        -0.066406       1.000000\r
43218                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43219                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
43220                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
43221                 }\r
43222                 *MESH_NUMTVFACES        2\r
43223                 *MESH_TFACELIST {\r
43224                         *MESH_TFACE     0       0       2       1\r
43225                         *MESH_TFACE     1       2       3       1\r
43226                 }\r
43227         }\r
43228         *PROP_MOTIONBLUR        0\r
43229         *PROP_CASTSHADOW        1\r
43230         *PROP_RECVSHADOW        1\r
43231         *MATERIAL_REF   3\r
43232 }\r
43233 *GEOMOBJECT     {\r
43234         *NODE_NAME      "mat3model0surf674"\r
43235         *NODE_TM        {\r
43236                 *NODE_NAME      "mat3model0surf674"\r
43237                 *INHERIT_POS    0       0       0\r
43238                 *INHERIT_ROT    0       0       0\r
43239                 *INHERIT_SCL    0       0       0\r
43240                 *TM_ROW0        1.0     0       0\r
43241                 *TM_ROW1        0       1.0     0\r
43242                 *TM_ROW2        0       0       1.0\r
43243                 *TM_ROW3        0       0       0\r
43244                 *TM_POS 0.000000        0.000000        0.000000\r
43245         }\r
43246         *MESH   {\r
43247                 *TIMEVALUE      0\r
43248                 *MESH_NUMVERTEX 4\r
43249                 *MESH_NUMFACES  2\r
43250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43251                 *MESH_VERTEX_LIST       {\r
43252                         *MESH_VERTEX    0       96.000000       872.000000      -104.000000\r
43253                         *MESH_VERTEX    1       96.000000       872.000000      -168.000000\r
43254                         *MESH_VERTEX    2       104.000000      872.000000      -104.000000\r
43255                         *MESH_VERTEX    3       104.000000      872.000000      -168.000000\r
43256                 }\r
43257                 *MESH_NORMALS   {\r
43258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43260                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
43261                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
43262                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
43263                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
43264                 }\r
43265                 *MESH_FACE_LIST {\r
43266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43267                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43268                 }\r
43269                 *MESH_NUMTVERTEX        4\r
43270                 *MESH_TVERTLIST {\r
43271                         *MESH_TVERT     0       0.187500        0.433594        1.000000\r
43272                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43273                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
43274                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
43275                 }\r
43276                 *MESH_NUMTVFACES        2\r
43277                 *MESH_TFACELIST {\r
43278                         *MESH_TFACE     0       0       2       1\r
43279                         *MESH_TFACE     1       2       3       1\r
43280                 }\r
43281         }\r
43282         *PROP_MOTIONBLUR        0\r
43283         *PROP_CASTSHADOW        1\r
43284         *PROP_RECVSHADOW        1\r
43285         *MATERIAL_REF   3\r
43286 }\r
43287 *GEOMOBJECT     {\r
43288         *NODE_NAME      "mat3model0surf675"\r
43289         *NODE_TM        {\r
43290                 *NODE_NAME      "mat3model0surf675"\r
43291                 *INHERIT_POS    0       0       0\r
43292                 *INHERIT_ROT    0       0       0\r
43293                 *INHERIT_SCL    0       0       0\r
43294                 *TM_ROW0        1.0     0       0\r
43295                 *TM_ROW1        0       1.0     0\r
43296                 *TM_ROW2        0       0       1.0\r
43297                 *TM_ROW3        0       0       0\r
43298                 *TM_POS 0.000000        0.000000        0.000000\r
43299         }\r
43300         *MESH   {\r
43301                 *TIMEVALUE      0\r
43302                 *MESH_NUMVERTEX 4\r
43303                 *MESH_NUMFACES  2\r
43304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43305                 *MESH_VERTEX_LIST       {\r
43306                         *MESH_VERTEX    0       96.000000       864.000000      -104.000000\r
43307                         *MESH_VERTEX    1       96.000000       864.000000      -168.000000\r
43308                         *MESH_VERTEX    2       96.000000       872.000000      -104.000000\r
43309                         *MESH_VERTEX    3       96.000000       872.000000      -168.000000\r
43310                 }\r
43311                 *MESH_NORMALS   {\r
43312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43314                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
43315                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
43316                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
43317                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
43318                 }\r
43319                 *MESH_FACE_LIST {\r
43320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43321                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43322                 }\r
43323                 *MESH_NUMTVERTEX        4\r
43324                 *MESH_TVERTLIST {\r
43325                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
43326                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
43327                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
43328                         *MESH_TVERT     3       0.812500        -0.062500       1.000000\r
43329                 }\r
43330                 *MESH_NUMTVFACES        2\r
43331                 *MESH_TFACELIST {\r
43332                         *MESH_TFACE     0       0       2       1\r
43333                         *MESH_TFACE     1       2       3       1\r
43334                 }\r
43335         }\r
43336         *PROP_MOTIONBLUR        0\r
43337         *PROP_CASTSHADOW        1\r
43338         *PROP_RECVSHADOW        1\r
43339         *MATERIAL_REF   3\r
43340 }\r
43341 *GEOMOBJECT     {\r
43342         *NODE_NAME      "mat3model0surf676"\r
43343         *NODE_TM        {\r
43344                 *NODE_NAME      "mat3model0surf676"\r
43345                 *INHERIT_POS    0       0       0\r
43346                 *INHERIT_ROT    0       0       0\r
43347                 *INHERIT_SCL    0       0       0\r
43348                 *TM_ROW0        1.0     0       0\r
43349                 *TM_ROW1        0       1.0     0\r
43350                 *TM_ROW2        0       0       1.0\r
43351                 *TM_ROW3        0       0       0\r
43352                 *TM_POS 0.000000        0.000000        0.000000\r
43353         }\r
43354         *MESH   {\r
43355                 *TIMEVALUE      0\r
43356                 *MESH_NUMVERTEX 4\r
43357                 *MESH_NUMFACES  2\r
43358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43359                 *MESH_VERTEX_LIST       {\r
43360                         *MESH_VERTEX    0       104.000000      864.000000      -168.000000\r
43361                         *MESH_VERTEX    1       96.000000       864.000000      -168.000000\r
43362                         *MESH_VERTEX    2       104.000000      864.000000      -104.000000\r
43363                         *MESH_VERTEX    3       96.000000       864.000000      -104.000000\r
43364                 }\r
43365                 *MESH_NORMALS   {\r
43366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43368                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
43369                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
43370                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
43371                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
43372                 }\r
43373                 *MESH_FACE_LIST {\r
43374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43375                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43376                 }\r
43377                 *MESH_NUMTVERTEX        4\r
43378                 *MESH_TVERTLIST {\r
43379                         *MESH_TVERT     0       0.125000        -0.066406       1.000000\r
43380                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43381                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
43382                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
43383                 }\r
43384                 *MESH_NUMTVFACES        2\r
43385                 *MESH_TFACELIST {\r
43386                         *MESH_TFACE     0       0       2       1\r
43387                         *MESH_TFACE     1       2       3       1\r
43388                 }\r
43389         }\r
43390         *PROP_MOTIONBLUR        0\r
43391         *PROP_CASTSHADOW        1\r
43392         *PROP_RECVSHADOW        1\r
43393         *MATERIAL_REF   3\r
43394 }\r
43395 *GEOMOBJECT     {\r
43396         *NODE_NAME      "mat3model0surf677"\r
43397         *NODE_TM        {\r
43398                 *NODE_NAME      "mat3model0surf677"\r
43399                 *INHERIT_POS    0       0       0\r
43400                 *INHERIT_ROT    0       0       0\r
43401                 *INHERIT_SCL    0       0       0\r
43402                 *TM_ROW0        1.0     0       0\r
43403                 *TM_ROW1        0       1.0     0\r
43404                 *TM_ROW2        0       0       1.0\r
43405                 *TM_ROW3        0       0       0\r
43406                 *TM_POS 0.000000        0.000000        0.000000\r
43407         }\r
43408         *MESH   {\r
43409                 *TIMEVALUE      0\r
43410                 *MESH_NUMVERTEX 4\r
43411                 *MESH_NUMFACES  2\r
43412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43413                 *MESH_VERTEX_LIST       {\r
43414                         *MESH_VERTEX    0       104.000000      792.000000      -104.000000\r
43415                         *MESH_VERTEX    1       96.000000       792.000000      -168.000000\r
43416                         *MESH_VERTEX    2       104.000000      792.000000      -168.000000\r
43417                         *MESH_VERTEX    3       96.000000       792.000000      -104.000000\r
43418                 }\r
43419                 *MESH_NORMALS   {\r
43420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43422                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
43423                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
43424                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
43425                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
43426                 }\r
43427                 *MESH_FACE_LIST {\r
43428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43429                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43430                 }\r
43431                 *MESH_NUMTVERTEX        4\r
43432                 *MESH_TVERTLIST {\r
43433                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
43434                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43435                         *MESH_TVERT     2       0.125000        -0.066406       1.000000\r
43436                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
43437                 }\r
43438                 *MESH_NUMTVFACES        2\r
43439                 *MESH_TFACELIST {\r
43440                         *MESH_TFACE     0       0       2       1\r
43441                         *MESH_TFACE     1       3       0       1\r
43442                 }\r
43443         }\r
43444         *PROP_MOTIONBLUR        0\r
43445         *PROP_CASTSHADOW        1\r
43446         *PROP_RECVSHADOW        1\r
43447         *MATERIAL_REF   3\r
43448 }\r
43449 *GEOMOBJECT     {\r
43450         *NODE_NAME      "mat3model0surf678"\r
43451         *NODE_TM        {\r
43452                 *NODE_NAME      "mat3model0surf678"\r
43453                 *INHERIT_POS    0       0       0\r
43454                 *INHERIT_ROT    0       0       0\r
43455                 *INHERIT_SCL    0       0       0\r
43456                 *TM_ROW0        1.0     0       0\r
43457                 *TM_ROW1        0       1.0     0\r
43458                 *TM_ROW2        0       0       1.0\r
43459                 *TM_ROW3        0       0       0\r
43460                 *TM_POS 0.000000        0.000000        0.000000\r
43461         }\r
43462         *MESH   {\r
43463                 *TIMEVALUE      0\r
43464                 *MESH_NUMVERTEX 4\r
43465                 *MESH_NUMFACES  2\r
43466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43467                 *MESH_VERTEX_LIST       {\r
43468                         *MESH_VERTEX    0       104.000000      784.000000      -104.000000\r
43469                         *MESH_VERTEX    1       96.000000       784.000000      -168.000000\r
43470                         *MESH_VERTEX    2       96.000000       784.000000      -104.000000\r
43471                         *MESH_VERTEX    3       104.000000      784.000000      -168.000000\r
43472                 }\r
43473                 *MESH_NORMALS   {\r
43474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43476                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
43477                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
43478                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
43479                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
43480                 }\r
43481                 *MESH_FACE_LIST {\r
43482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43483                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43484                 }\r
43485                 *MESH_NUMTVERTEX        4\r
43486                 *MESH_TVERTLIST {\r
43487                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
43488                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43489                         *MESH_TVERT     2       0.187500        0.433594        1.000000\r
43490                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
43491                 }\r
43492                 *MESH_NUMTVFACES        2\r
43493                 *MESH_TFACELIST {\r
43494                         *MESH_TFACE     0       0       2       1\r
43495                         *MESH_TFACE     1       3       0       1\r
43496                 }\r
43497         }\r
43498         *PROP_MOTIONBLUR        0\r
43499         *PROP_CASTSHADOW        1\r
43500         *PROP_RECVSHADOW        1\r
43501         *MATERIAL_REF   3\r
43502 }\r
43503 *GEOMOBJECT     {\r
43504         *NODE_NAME      "mat3model0surf679"\r
43505         *NODE_TM        {\r
43506                 *NODE_NAME      "mat3model0surf679"\r
43507                 *INHERIT_POS    0       0       0\r
43508                 *INHERIT_ROT    0       0       0\r
43509                 *INHERIT_SCL    0       0       0\r
43510                 *TM_ROW0        1.0     0       0\r
43511                 *TM_ROW1        0       1.0     0\r
43512                 *TM_ROW2        0       0       1.0\r
43513                 *TM_ROW3        0       0       0\r
43514                 *TM_POS 0.000000        0.000000        0.000000\r
43515         }\r
43516         *MESH   {\r
43517                 *TIMEVALUE      0\r
43518                 *MESH_NUMVERTEX 4\r
43519                 *MESH_NUMFACES  2\r
43520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43521                 *MESH_VERTEX_LIST       {\r
43522                         *MESH_VERTEX    0       96.000000       784.000000      -104.000000\r
43523                         *MESH_VERTEX    1       96.000000       784.000000      -168.000000\r
43524                         *MESH_VERTEX    2       96.000000       792.000000      -104.000000\r
43525                         *MESH_VERTEX    3       96.000000       792.000000      -168.000000\r
43526                 }\r
43527                 *MESH_NORMALS   {\r
43528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43530                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
43531                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
43532                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
43533                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
43534                 }\r
43535                 *MESH_FACE_LIST {\r
43536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43537                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43538                 }\r
43539                 *MESH_NUMTVERTEX        4\r
43540                 *MESH_TVERTLIST {\r
43541                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
43542                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
43543                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
43544                         *MESH_TVERT     3       0.812500        -0.062500       1.000000\r
43545                 }\r
43546                 *MESH_NUMTVFACES        2\r
43547                 *MESH_TFACELIST {\r
43548                         *MESH_TFACE     0       0       2       1\r
43549                         *MESH_TFACE     1       2       3       1\r
43550                 }\r
43551         }\r
43552         *PROP_MOTIONBLUR        0\r
43553         *PROP_CASTSHADOW        1\r
43554         *PROP_RECVSHADOW        1\r
43555         *MATERIAL_REF   3\r
43556 }\r
43557 *GEOMOBJECT     {\r
43558         *NODE_NAME      "mat3model0surf680"\r
43559         *NODE_TM        {\r
43560                 *NODE_NAME      "mat3model0surf680"\r
43561                 *INHERIT_POS    0       0       0\r
43562                 *INHERIT_ROT    0       0       0\r
43563                 *INHERIT_SCL    0       0       0\r
43564                 *TM_ROW0        1.0     0       0\r
43565                 *TM_ROW1        0       1.0     0\r
43566                 *TM_ROW2        0       0       1.0\r
43567                 *TM_ROW3        0       0       0\r
43568                 *TM_POS 0.000000        0.000000        0.000000\r
43569         }\r
43570         *MESH   {\r
43571                 *TIMEVALUE      0\r
43572                 *MESH_NUMVERTEX 4\r
43573                 *MESH_NUMFACES  2\r
43574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43575                 *MESH_VERTEX_LIST       {\r
43576                         *MESH_VERTEX    0       96.000000       776.000000      -104.000000\r
43577                         *MESH_VERTEX    1       96.000000       776.000000      -168.000000\r
43578                         *MESH_VERTEX    2       104.000000      776.000000      -104.000000\r
43579                         *MESH_VERTEX    3       104.000000      776.000000      -168.000000\r
43580                 }\r
43581                 *MESH_NORMALS   {\r
43582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43584                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
43585                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
43586                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
43587                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
43588                 }\r
43589                 *MESH_FACE_LIST {\r
43590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43591                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43592                 }\r
43593                 *MESH_NUMTVERTEX        4\r
43594                 *MESH_TVERTLIST {\r
43595                         *MESH_TVERT     0       0.187500        0.433594        1.000000\r
43596                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43597                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
43598                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
43599                 }\r
43600                 *MESH_NUMTVFACES        2\r
43601                 *MESH_TFACELIST {\r
43602                         *MESH_TFACE     0       0       2       1\r
43603                         *MESH_TFACE     1       2       3       1\r
43604                 }\r
43605         }\r
43606         *PROP_MOTIONBLUR        0\r
43607         *PROP_CASTSHADOW        1\r
43608         *PROP_RECVSHADOW        1\r
43609         *MATERIAL_REF   3\r
43610 }\r
43611 *GEOMOBJECT     {\r
43612         *NODE_NAME      "mat3model0surf681"\r
43613         *NODE_TM        {\r
43614                 *NODE_NAME      "mat3model0surf681"\r
43615                 *INHERIT_POS    0       0       0\r
43616                 *INHERIT_ROT    0       0       0\r
43617                 *INHERIT_SCL    0       0       0\r
43618                 *TM_ROW0        1.0     0       0\r
43619                 *TM_ROW1        0       1.0     0\r
43620                 *TM_ROW2        0       0       1.0\r
43621                 *TM_ROW3        0       0       0\r
43622                 *TM_POS 0.000000        0.000000        0.000000\r
43623         }\r
43624         *MESH   {\r
43625                 *TIMEVALUE      0\r
43626                 *MESH_NUMVERTEX 4\r
43627                 *MESH_NUMFACES  2\r
43628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43629                 *MESH_VERTEX_LIST       {\r
43630                         *MESH_VERTEX    0       104.000000      768.000000      -168.000000\r
43631                         *MESH_VERTEX    1       96.000000       768.000000      -168.000000\r
43632                         *MESH_VERTEX    2       104.000000      768.000000      -104.000000\r
43633                         *MESH_VERTEX    3       96.000000       768.000000      -104.000000\r
43634                 }\r
43635                 *MESH_NORMALS   {\r
43636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43638                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
43639                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
43640                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
43641                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
43642                 }\r
43643                 *MESH_FACE_LIST {\r
43644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43645                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43646                 }\r
43647                 *MESH_NUMTVERTEX        4\r
43648                 *MESH_TVERTLIST {\r
43649                         *MESH_TVERT     0       0.125000        -0.066406       1.000000\r
43650                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43651                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
43652                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
43653                 }\r
43654                 *MESH_NUMTVFACES        2\r
43655                 *MESH_TFACELIST {\r
43656                         *MESH_TFACE     0       0       2       1\r
43657                         *MESH_TFACE     1       2       3       1\r
43658                 }\r
43659         }\r
43660         *PROP_MOTIONBLUR        0\r
43661         *PROP_CASTSHADOW        1\r
43662         *PROP_RECVSHADOW        1\r
43663         *MATERIAL_REF   3\r
43664 }\r
43665 *GEOMOBJECT     {\r
43666         *NODE_NAME      "mat3model0surf682"\r
43667         *NODE_TM        {\r
43668                 *NODE_NAME      "mat3model0surf682"\r
43669                 *INHERIT_POS    0       0       0\r
43670                 *INHERIT_ROT    0       0       0\r
43671                 *INHERIT_SCL    0       0       0\r
43672                 *TM_ROW0        1.0     0       0\r
43673                 *TM_ROW1        0       1.0     0\r
43674                 *TM_ROW2        0       0       1.0\r
43675                 *TM_ROW3        0       0       0\r
43676                 *TM_POS 0.000000        0.000000        0.000000\r
43677         }\r
43678         *MESH   {\r
43679                 *TIMEVALUE      0\r
43680                 *MESH_NUMVERTEX 4\r
43681                 *MESH_NUMFACES  2\r
43682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43683                 *MESH_VERTEX_LIST       {\r
43684                         *MESH_VERTEX    0       96.000000       776.000000      -104.000000\r
43685                         *MESH_VERTEX    1       96.000000       768.000000      -168.000000\r
43686                         *MESH_VERTEX    2       96.000000       776.000000      -168.000000\r
43687                         *MESH_VERTEX    3       96.000000       768.000000      -104.000000\r
43688                 }\r
43689                 *MESH_NORMALS   {\r
43690                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43691                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43692                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
43693                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
43694                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
43695                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
43696                 }\r
43697                 *MESH_FACE_LIST {\r
43698                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43699                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43700                 }\r
43701                 *MESH_NUMTVERTEX        4\r
43702                 *MESH_TVERTLIST {\r
43703                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
43704                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
43705                         *MESH_TVERT     2       0.812500        -0.062500       1.000000\r
43706                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
43707                 }\r
43708                 *MESH_NUMTVFACES        2\r
43709                 *MESH_TFACELIST {\r
43710                         *MESH_TFACE     0       0       2       1\r
43711                         *MESH_TFACE     1       3       0       1\r
43712                 }\r
43713         }\r
43714         *PROP_MOTIONBLUR        0\r
43715         *PROP_CASTSHADOW        1\r
43716         *PROP_RECVSHADOW        1\r
43717         *MATERIAL_REF   3\r
43718 }\r
43719 *GEOMOBJECT     {\r
43720         *NODE_NAME      "mat3model0surf683"\r
43721         *NODE_TM        {\r
43722                 *NODE_NAME      "mat3model0surf683"\r
43723                 *INHERIT_POS    0       0       0\r
43724                 *INHERIT_ROT    0       0       0\r
43725                 *INHERIT_SCL    0       0       0\r
43726                 *TM_ROW0        1.0     0       0\r
43727                 *TM_ROW1        0       1.0     0\r
43728                 *TM_ROW2        0       0       1.0\r
43729                 *TM_ROW3        0       0       0\r
43730                 *TM_POS 0.000000        0.000000        0.000000\r
43731         }\r
43732         *MESH   {\r
43733                 *TIMEVALUE      0\r
43734                 *MESH_NUMVERTEX 4\r
43735                 *MESH_NUMFACES  2\r
43736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43737                 *MESH_VERTEX_LIST       {\r
43738                         *MESH_VERTEX    0       104.000000      696.000000      -104.000000\r
43739                         *MESH_VERTEX    1       96.000000       696.000000      -168.000000\r
43740                         *MESH_VERTEX    2       104.000000      696.000000      -168.000000\r
43741                         *MESH_VERTEX    3       96.000000       696.000000      -104.000000\r
43742                 }\r
43743                 *MESH_NORMALS   {\r
43744                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43745                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43746                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
43747                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
43748                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
43749                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
43750                 }\r
43751                 *MESH_FACE_LIST {\r
43752                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43753                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43754                 }\r
43755                 *MESH_NUMTVERTEX        4\r
43756                 *MESH_TVERTLIST {\r
43757                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
43758                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43759                         *MESH_TVERT     2       0.125000        -0.066406       1.000000\r
43760                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
43761                 }\r
43762                 *MESH_NUMTVFACES        2\r
43763                 *MESH_TFACELIST {\r
43764                         *MESH_TFACE     0       0       2       1\r
43765                         *MESH_TFACE     1       3       0       1\r
43766                 }\r
43767         }\r
43768         *PROP_MOTIONBLUR        0\r
43769         *PROP_CASTSHADOW        1\r
43770         *PROP_RECVSHADOW        1\r
43771         *MATERIAL_REF   3\r
43772 }\r
43773 *GEOMOBJECT     {\r
43774         *NODE_NAME      "mat3model0surf684"\r
43775         *NODE_TM        {\r
43776                 *NODE_NAME      "mat3model0surf684"\r
43777                 *INHERIT_POS    0       0       0\r
43778                 *INHERIT_ROT    0       0       0\r
43779                 *INHERIT_SCL    0       0       0\r
43780                 *TM_ROW0        1.0     0       0\r
43781                 *TM_ROW1        0       1.0     0\r
43782                 *TM_ROW2        0       0       1.0\r
43783                 *TM_ROW3        0       0       0\r
43784                 *TM_POS 0.000000        0.000000        0.000000\r
43785         }\r
43786         *MESH   {\r
43787                 *TIMEVALUE      0\r
43788                 *MESH_NUMVERTEX 4\r
43789                 *MESH_NUMFACES  2\r
43790                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43791                 *MESH_VERTEX_LIST       {\r
43792                         *MESH_VERTEX    0       96.000000       696.000000      -104.000000\r
43793                         *MESH_VERTEX    1       96.000000       688.000000      -168.000000\r
43794                         *MESH_VERTEX    2       96.000000       696.000000      -168.000000\r
43795                         *MESH_VERTEX    3       96.000000       688.000000      -104.000000\r
43796                 }\r
43797                 *MESH_NORMALS   {\r
43798                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43799                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43800                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
43801                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
43802                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
43803                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
43804                 }\r
43805                 *MESH_FACE_LIST {\r
43806                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43807                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43808                 }\r
43809                 *MESH_NUMTVERTEX        4\r
43810                 *MESH_TVERTLIST {\r
43811                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
43812                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
43813                         *MESH_TVERT     2       0.812500        -0.062500       1.000000\r
43814                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
43815                 }\r
43816                 *MESH_NUMTVFACES        2\r
43817                 *MESH_TFACELIST {\r
43818                         *MESH_TFACE     0       0       2       1\r
43819                         *MESH_TFACE     1       3       0       1\r
43820                 }\r
43821         }\r
43822         *PROP_MOTIONBLUR        0\r
43823         *PROP_CASTSHADOW        1\r
43824         *PROP_RECVSHADOW        1\r
43825         *MATERIAL_REF   3\r
43826 }\r
43827 *GEOMOBJECT     {\r
43828         *NODE_NAME      "mat3model0surf685"\r
43829         *NODE_TM        {\r
43830                 *NODE_NAME      "mat3model0surf685"\r
43831                 *INHERIT_POS    0       0       0\r
43832                 *INHERIT_ROT    0       0       0\r
43833                 *INHERIT_SCL    0       0       0\r
43834                 *TM_ROW0        1.0     0       0\r
43835                 *TM_ROW1        0       1.0     0\r
43836                 *TM_ROW2        0       0       1.0\r
43837                 *TM_ROW3        0       0       0\r
43838                 *TM_POS 0.000000        0.000000        0.000000\r
43839         }\r
43840         *MESH   {\r
43841                 *TIMEVALUE      0\r
43842                 *MESH_NUMVERTEX 4\r
43843                 *MESH_NUMFACES  2\r
43844                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43845                 *MESH_VERTEX_LIST       {\r
43846                         *MESH_VERTEX    0       104.000000      688.000000      -104.000000\r
43847                         *MESH_VERTEX    1       96.000000       688.000000      -168.000000\r
43848                         *MESH_VERTEX    2       96.000000       688.000000      -104.000000\r
43849                         *MESH_VERTEX    3       104.000000      688.000000      -168.000000\r
43850                 }\r
43851                 *MESH_NORMALS   {\r
43852                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43853                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43854                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
43855                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
43856                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
43857                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
43858                 }\r
43859                 *MESH_FACE_LIST {\r
43860                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43861                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43862                 }\r
43863                 *MESH_NUMTVERTEX        4\r
43864                 *MESH_TVERTLIST {\r
43865                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
43866                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43867                         *MESH_TVERT     2       0.187500        0.433594        1.000000\r
43868                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
43869                 }\r
43870                 *MESH_NUMTVFACES        2\r
43871                 *MESH_TFACELIST {\r
43872                         *MESH_TFACE     0       0       2       1\r
43873                         *MESH_TFACE     1       3       0       1\r
43874                 }\r
43875         }\r
43876         *PROP_MOTIONBLUR        0\r
43877         *PROP_CASTSHADOW        1\r
43878         *PROP_RECVSHADOW        1\r
43879         *MATERIAL_REF   3\r
43880 }\r
43881 *GEOMOBJECT     {\r
43882         *NODE_NAME      "mat3model0surf686"\r
43883         *NODE_TM        {\r
43884                 *NODE_NAME      "mat3model0surf686"\r
43885                 *INHERIT_POS    0       0       0\r
43886                 *INHERIT_ROT    0       0       0\r
43887                 *INHERIT_SCL    0       0       0\r
43888                 *TM_ROW0        1.0     0       0\r
43889                 *TM_ROW1        0       1.0     0\r
43890                 *TM_ROW2        0       0       1.0\r
43891                 *TM_ROW3        0       0       0\r
43892                 *TM_POS 0.000000        0.000000        0.000000\r
43893         }\r
43894         *MESH   {\r
43895                 *TIMEVALUE      0\r
43896                 *MESH_NUMVERTEX 4\r
43897                 *MESH_NUMFACES  2\r
43898                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43899                 *MESH_VERTEX_LIST       {\r
43900                         *MESH_VERTEX    0       104.000000      680.000000      -104.000000\r
43901                         *MESH_VERTEX    1       96.000000       680.000000      -168.000000\r
43902                         *MESH_VERTEX    2       104.000000      680.000000      -168.000000\r
43903                         *MESH_VERTEX    3       96.000000       680.000000      -104.000000\r
43904                 }\r
43905                 *MESH_NORMALS   {\r
43906                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43907                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43908                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
43909                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
43910                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
43911                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
43912                 }\r
43913                 *MESH_FACE_LIST {\r
43914                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43915                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43916                 }\r
43917                 *MESH_NUMTVERTEX        4\r
43918                 *MESH_TVERTLIST {\r
43919                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
43920                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43921                         *MESH_TVERT     2       0.125000        -0.066406       1.000000\r
43922                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
43923                 }\r
43924                 *MESH_NUMTVFACES        2\r
43925                 *MESH_TFACELIST {\r
43926                         *MESH_TFACE     0       0       2       1\r
43927                         *MESH_TFACE     1       3       0       1\r
43928                 }\r
43929         }\r
43930         *PROP_MOTIONBLUR        0\r
43931         *PROP_CASTSHADOW        1\r
43932         *PROP_RECVSHADOW        1\r
43933         *MATERIAL_REF   3\r
43934 }\r
43935 *GEOMOBJECT     {\r
43936         *NODE_NAME      "mat3model0surf687"\r
43937         *NODE_TM        {\r
43938                 *NODE_NAME      "mat3model0surf687"\r
43939                 *INHERIT_POS    0       0       0\r
43940                 *INHERIT_ROT    0       0       0\r
43941                 *INHERIT_SCL    0       0       0\r
43942                 *TM_ROW0        1.0     0       0\r
43943                 *TM_ROW1        0       1.0     0\r
43944                 *TM_ROW2        0       0       1.0\r
43945                 *TM_ROW3        0       0       0\r
43946                 *TM_POS 0.000000        0.000000        0.000000\r
43947         }\r
43948         *MESH   {\r
43949                 *TIMEVALUE      0\r
43950                 *MESH_NUMVERTEX 4\r
43951                 *MESH_NUMFACES  2\r
43952                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
43953                 *MESH_VERTEX_LIST       {\r
43954                         *MESH_VERTEX    0       104.000000      672.000000      -104.000000\r
43955                         *MESH_VERTEX    1       96.000000       672.000000      -168.000000\r
43956                         *MESH_VERTEX    2       96.000000       672.000000      -104.000000\r
43957                         *MESH_VERTEX    3       104.000000      672.000000      -168.000000\r
43958                 }\r
43959                 *MESH_NORMALS   {\r
43960                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
43961                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
43962                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
43963                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
43964                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
43965                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
43966                 }\r
43967                 *MESH_FACE_LIST {\r
43968                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43969                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
43970                 }\r
43971                 *MESH_NUMTVERTEX        4\r
43972                 *MESH_TVERTLIST {\r
43973                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
43974                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
43975                         *MESH_TVERT     2       0.187500        0.433594        1.000000\r
43976                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
43977                 }\r
43978                 *MESH_NUMTVFACES        2\r
43979                 *MESH_TFACELIST {\r
43980                         *MESH_TFACE     0       0       2       1\r
43981                         *MESH_TFACE     1       3       0       1\r
43982                 }\r
43983         }\r
43984         *PROP_MOTIONBLUR        0\r
43985         *PROP_CASTSHADOW        1\r
43986         *PROP_RECVSHADOW        1\r
43987         *MATERIAL_REF   3\r
43988 }\r
43989 *GEOMOBJECT     {\r
43990         *NODE_NAME      "mat3model0surf688"\r
43991         *NODE_TM        {\r
43992                 *NODE_NAME      "mat3model0surf688"\r
43993                 *INHERIT_POS    0       0       0\r
43994                 *INHERIT_ROT    0       0       0\r
43995                 *INHERIT_SCL    0       0       0\r
43996                 *TM_ROW0        1.0     0       0\r
43997                 *TM_ROW1        0       1.0     0\r
43998                 *TM_ROW2        0       0       1.0\r
43999                 *TM_ROW3        0       0       0\r
44000                 *TM_POS 0.000000        0.000000        0.000000\r
44001         }\r
44002         *MESH   {\r
44003                 *TIMEVALUE      0\r
44004                 *MESH_NUMVERTEX 4\r
44005                 *MESH_NUMFACES  2\r
44006                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44007                 *MESH_VERTEX_LIST       {\r
44008                         *MESH_VERTEX    0       96.000000       672.000000      -104.000000\r
44009                         *MESH_VERTEX    1       96.000000       672.000000      -168.000000\r
44010                         *MESH_VERTEX    2       96.000000       680.000000      -104.000000\r
44011                         *MESH_VERTEX    3       96.000000       680.000000      -168.000000\r
44012                 }\r
44013                 *MESH_NORMALS   {\r
44014                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44015                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44016                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
44017                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
44018                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
44019                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
44020                 }\r
44021                 *MESH_FACE_LIST {\r
44022                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44023                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44024                 }\r
44025                 *MESH_NUMTVERTEX        4\r
44026                 *MESH_TVERTLIST {\r
44027                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
44028                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
44029                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
44030                         *MESH_TVERT     3       0.812500        -0.062500       1.000000\r
44031                 }\r
44032                 *MESH_NUMTVFACES        2\r
44033                 *MESH_TFACELIST {\r
44034                         *MESH_TFACE     0       0       2       1\r
44035                         *MESH_TFACE     1       2       3       1\r
44036                 }\r
44037         }\r
44038         *PROP_MOTIONBLUR        0\r
44039         *PROP_CASTSHADOW        1\r
44040         *PROP_RECVSHADOW        1\r
44041         *MATERIAL_REF   3\r
44042 }\r
44043 *GEOMOBJECT     {\r
44044         *NODE_NAME      "mat3model0surf689"\r
44045         *NODE_TM        {\r
44046                 *NODE_NAME      "mat3model0surf689"\r
44047                 *INHERIT_POS    0       0       0\r
44048                 *INHERIT_ROT    0       0       0\r
44049                 *INHERIT_SCL    0       0       0\r
44050                 *TM_ROW0        1.0     0       0\r
44051                 *TM_ROW1        0       1.0     0\r
44052                 *TM_ROW2        0       0       1.0\r
44053                 *TM_ROW3        0       0       0\r
44054                 *TM_POS 0.000000        0.000000        0.000000\r
44055         }\r
44056         *MESH   {\r
44057                 *TIMEVALUE      0\r
44058                 *MESH_NUMVERTEX 4\r
44059                 *MESH_NUMFACES  2\r
44060                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44061                 *MESH_VERTEX_LIST       {\r
44062                         *MESH_VERTEX    0       96.000000       600.000000      -104.000000\r
44063                         *MESH_VERTEX    1       96.000000       600.000000      -168.000000\r
44064                         *MESH_VERTEX    2       104.000000      600.000000      -104.000000\r
44065                         *MESH_VERTEX    3       104.000000      600.000000      -168.000000\r
44066                 }\r
44067                 *MESH_NORMALS   {\r
44068                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44069                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44070                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
44071                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
44072                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
44073                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
44074                 }\r
44075                 *MESH_FACE_LIST {\r
44076                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44077                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44078                 }\r
44079                 *MESH_NUMTVERTEX        4\r
44080                 *MESH_TVERTLIST {\r
44081                         *MESH_TVERT     0       0.187500        0.433594        1.000000\r
44082                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
44083                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
44084                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
44085                 }\r
44086                 *MESH_NUMTVFACES        2\r
44087                 *MESH_TFACELIST {\r
44088                         *MESH_TFACE     0       0       2       1\r
44089                         *MESH_TFACE     1       2       3       1\r
44090                 }\r
44091         }\r
44092         *PROP_MOTIONBLUR        0\r
44093         *PROP_CASTSHADOW        1\r
44094         *PROP_RECVSHADOW        1\r
44095         *MATERIAL_REF   3\r
44096 }\r
44097 *GEOMOBJECT     {\r
44098         *NODE_NAME      "mat3model0surf690"\r
44099         *NODE_TM        {\r
44100                 *NODE_NAME      "mat3model0surf690"\r
44101                 *INHERIT_POS    0       0       0\r
44102                 *INHERIT_ROT    0       0       0\r
44103                 *INHERIT_SCL    0       0       0\r
44104                 *TM_ROW0        1.0     0       0\r
44105                 *TM_ROW1        0       1.0     0\r
44106                 *TM_ROW2        0       0       1.0\r
44107                 *TM_ROW3        0       0       0\r
44108                 *TM_POS 0.000000        0.000000        0.000000\r
44109         }\r
44110         *MESH   {\r
44111                 *TIMEVALUE      0\r
44112                 *MESH_NUMVERTEX 4\r
44113                 *MESH_NUMFACES  2\r
44114                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44115                 *MESH_VERTEX_LIST       {\r
44116                         *MESH_VERTEX    0       96.000000       592.000000      -104.000000\r
44117                         *MESH_VERTEX    1       96.000000       592.000000      -168.000000\r
44118                         *MESH_VERTEX    2       96.000000       600.000000      -104.000000\r
44119                         *MESH_VERTEX    3       96.000000       600.000000      -168.000000\r
44120                 }\r
44121                 *MESH_NORMALS   {\r
44122                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44123                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44124                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
44125                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
44126                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
44127                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
44128                 }\r
44129                 *MESH_FACE_LIST {\r
44130                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44131                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44132                 }\r
44133                 *MESH_NUMTVERTEX        4\r
44134                 *MESH_TVERTLIST {\r
44135                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
44136                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
44137                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
44138                         *MESH_TVERT     3       0.812500        -0.062500       1.000000\r
44139                 }\r
44140                 *MESH_NUMTVFACES        2\r
44141                 *MESH_TFACELIST {\r
44142                         *MESH_TFACE     0       0       2       1\r
44143                         *MESH_TFACE     1       2       3       1\r
44144                 }\r
44145         }\r
44146         *PROP_MOTIONBLUR        0\r
44147         *PROP_CASTSHADOW        1\r
44148         *PROP_RECVSHADOW        1\r
44149         *MATERIAL_REF   3\r
44150 }\r
44151 *GEOMOBJECT     {\r
44152         *NODE_NAME      "mat3model0surf691"\r
44153         *NODE_TM        {\r
44154                 *NODE_NAME      "mat3model0surf691"\r
44155                 *INHERIT_POS    0       0       0\r
44156                 *INHERIT_ROT    0       0       0\r
44157                 *INHERIT_SCL    0       0       0\r
44158                 *TM_ROW0        1.0     0       0\r
44159                 *TM_ROW1        0       1.0     0\r
44160                 *TM_ROW2        0       0       1.0\r
44161                 *TM_ROW3        0       0       0\r
44162                 *TM_POS 0.000000        0.000000        0.000000\r
44163         }\r
44164         *MESH   {\r
44165                 *TIMEVALUE      0\r
44166                 *MESH_NUMVERTEX 4\r
44167                 *MESH_NUMFACES  2\r
44168                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44169                 *MESH_VERTEX_LIST       {\r
44170                         *MESH_VERTEX    0       104.000000      592.000000      -104.000000\r
44171                         *MESH_VERTEX    1       96.000000       592.000000      -168.000000\r
44172                         *MESH_VERTEX    2       96.000000       592.000000      -104.000000\r
44173                         *MESH_VERTEX    3       104.000000      592.000000      -168.000000\r
44174                 }\r
44175                 *MESH_NORMALS   {\r
44176                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44177                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44178                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
44179                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
44180                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
44181                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
44182                 }\r
44183                 *MESH_FACE_LIST {\r
44184                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44185                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44186                 }\r
44187                 *MESH_NUMTVERTEX        4\r
44188                 *MESH_TVERTLIST {\r
44189                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
44190                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
44191                         *MESH_TVERT     2       0.187500        0.433594        1.000000\r
44192                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
44193                 }\r
44194                 *MESH_NUMTVFACES        2\r
44195                 *MESH_TFACELIST {\r
44196                         *MESH_TFACE     0       0       2       1\r
44197                         *MESH_TFACE     1       3       0       1\r
44198                 }\r
44199         }\r
44200         *PROP_MOTIONBLUR        0\r
44201         *PROP_CASTSHADOW        1\r
44202         *PROP_RECVSHADOW        1\r
44203         *MATERIAL_REF   3\r
44204 }\r
44205 *GEOMOBJECT     {\r
44206         *NODE_NAME      "mat3model0surf692"\r
44207         *NODE_TM        {\r
44208                 *NODE_NAME      "mat3model0surf692"\r
44209                 *INHERIT_POS    0       0       0\r
44210                 *INHERIT_ROT    0       0       0\r
44211                 *INHERIT_SCL    0       0       0\r
44212                 *TM_ROW0        1.0     0       0\r
44213                 *TM_ROW1        0       1.0     0\r
44214                 *TM_ROW2        0       0       1.0\r
44215                 *TM_ROW3        0       0       0\r
44216                 *TM_POS 0.000000        0.000000        0.000000\r
44217         }\r
44218         *MESH   {\r
44219                 *TIMEVALUE      0\r
44220                 *MESH_NUMVERTEX 4\r
44221                 *MESH_NUMFACES  2\r
44222                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44223                 *MESH_VERTEX_LIST       {\r
44224                         *MESH_VERTEX    0       104.000000      584.000000      -104.000000\r
44225                         *MESH_VERTEX    1       96.000000       584.000000      -168.000000\r
44226                         *MESH_VERTEX    2       104.000000      584.000000      -168.000000\r
44227                         *MESH_VERTEX    3       96.000000       584.000000      -104.000000\r
44228                 }\r
44229                 *MESH_NORMALS   {\r
44230                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44231                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44232                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
44233                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
44234                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
44235                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
44236                 }\r
44237                 *MESH_FACE_LIST {\r
44238                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44239                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44240                 }\r
44241                 *MESH_NUMTVERTEX        4\r
44242                 *MESH_TVERTLIST {\r
44243                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
44244                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
44245                         *MESH_TVERT     2       0.125000        -0.066406       1.000000\r
44246                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
44247                 }\r
44248                 *MESH_NUMTVFACES        2\r
44249                 *MESH_TFACELIST {\r
44250                         *MESH_TFACE     0       0       2       1\r
44251                         *MESH_TFACE     1       3       0       1\r
44252                 }\r
44253         }\r
44254         *PROP_MOTIONBLUR        0\r
44255         *PROP_CASTSHADOW        1\r
44256         *PROP_RECVSHADOW        1\r
44257         *MATERIAL_REF   3\r
44258 }\r
44259 *GEOMOBJECT     {\r
44260         *NODE_NAME      "mat3model0surf693"\r
44261         *NODE_TM        {\r
44262                 *NODE_NAME      "mat3model0surf693"\r
44263                 *INHERIT_POS    0       0       0\r
44264                 *INHERIT_ROT    0       0       0\r
44265                 *INHERIT_SCL    0       0       0\r
44266                 *TM_ROW0        1.0     0       0\r
44267                 *TM_ROW1        0       1.0     0\r
44268                 *TM_ROW2        0       0       1.0\r
44269                 *TM_ROW3        0       0       0\r
44270                 *TM_POS 0.000000        0.000000        0.000000\r
44271         }\r
44272         *MESH   {\r
44273                 *TIMEVALUE      0\r
44274                 *MESH_NUMVERTEX 4\r
44275                 *MESH_NUMFACES  2\r
44276                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44277                 *MESH_VERTEX_LIST       {\r
44278                         *MESH_VERTEX    0       96.000000       584.000000      -104.000000\r
44279                         *MESH_VERTEX    1       96.000000       576.000000      -168.000000\r
44280                         *MESH_VERTEX    2       96.000000       584.000000      -168.000000\r
44281                         *MESH_VERTEX    3       96.000000       576.000000      -104.000000\r
44282                 }\r
44283                 *MESH_NORMALS   {\r
44284                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44285                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44286                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
44287                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
44288                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
44289                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
44290                 }\r
44291                 *MESH_FACE_LIST {\r
44292                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44293                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44294                 }\r
44295                 *MESH_NUMTVERTEX        4\r
44296                 *MESH_TVERTLIST {\r
44297                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
44298                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
44299                         *MESH_TVERT     2       0.812500        -0.062500       1.000000\r
44300                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
44301                 }\r
44302                 *MESH_NUMTVFACES        2\r
44303                 *MESH_TFACELIST {\r
44304                         *MESH_TFACE     0       0       2       1\r
44305                         *MESH_TFACE     1       3       0       1\r
44306                 }\r
44307         }\r
44308         *PROP_MOTIONBLUR        0\r
44309         *PROP_CASTSHADOW        1\r
44310         *PROP_RECVSHADOW        1\r
44311         *MATERIAL_REF   3\r
44312 }\r
44313 *GEOMOBJECT     {\r
44314         *NODE_NAME      "mat3model0surf694"\r
44315         *NODE_TM        {\r
44316                 *NODE_NAME      "mat3model0surf694"\r
44317                 *INHERIT_POS    0       0       0\r
44318                 *INHERIT_ROT    0       0       0\r
44319                 *INHERIT_SCL    0       0       0\r
44320                 *TM_ROW0        1.0     0       0\r
44321                 *TM_ROW1        0       1.0     0\r
44322                 *TM_ROW2        0       0       1.0\r
44323                 *TM_ROW3        0       0       0\r
44324                 *TM_POS 0.000000        0.000000        0.000000\r
44325         }\r
44326         *MESH   {\r
44327                 *TIMEVALUE      0\r
44328                 *MESH_NUMVERTEX 4\r
44329                 *MESH_NUMFACES  2\r
44330                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44331                 *MESH_VERTEX_LIST       {\r
44332                         *MESH_VERTEX    0       104.000000      576.000000      -168.000000\r
44333                         *MESH_VERTEX    1       96.000000       576.000000      -168.000000\r
44334                         *MESH_VERTEX    2       104.000000      576.000000      -104.000000\r
44335                         *MESH_VERTEX    3       96.000000       576.000000      -104.000000\r
44336                 }\r
44337                 *MESH_NORMALS   {\r
44338                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44339                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44340                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
44341                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
44342                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
44343                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
44344                 }\r
44345                 *MESH_FACE_LIST {\r
44346                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44347                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44348                 }\r
44349                 *MESH_NUMTVERTEX        4\r
44350                 *MESH_TVERTLIST {\r
44351                         *MESH_TVERT     0       0.125000        -0.066406       1.000000\r
44352                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
44353                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
44354                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
44355                 }\r
44356                 *MESH_NUMTVFACES        2\r
44357                 *MESH_TFACELIST {\r
44358                         *MESH_TFACE     0       0       2       1\r
44359                         *MESH_TFACE     1       2       3       1\r
44360                 }\r
44361         }\r
44362         *PROP_MOTIONBLUR        0\r
44363         *PROP_CASTSHADOW        1\r
44364         *PROP_RECVSHADOW        1\r
44365         *MATERIAL_REF   3\r
44366 }\r
44367 *GEOMOBJECT     {\r
44368         *NODE_NAME      "mat3model0surf695"\r
44369         *NODE_TM        {\r
44370                 *NODE_NAME      "mat3model0surf695"\r
44371                 *INHERIT_POS    0       0       0\r
44372                 *INHERIT_ROT    0       0       0\r
44373                 *INHERIT_SCL    0       0       0\r
44374                 *TM_ROW0        1.0     0       0\r
44375                 *TM_ROW1        0       1.0     0\r
44376                 *TM_ROW2        0       0       1.0\r
44377                 *TM_ROW3        0       0       0\r
44378                 *TM_POS 0.000000        0.000000        0.000000\r
44379         }\r
44380         *MESH   {\r
44381                 *TIMEVALUE      0\r
44382                 *MESH_NUMVERTEX 4\r
44383                 *MESH_NUMFACES  2\r
44384                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44385                 *MESH_VERTEX_LIST       {\r
44386                         *MESH_VERTEX    0       104.000000      504.000000      -104.000000\r
44387                         *MESH_VERTEX    1       96.000000       504.000000      -168.000000\r
44388                         *MESH_VERTEX    2       104.000000      504.000000      -168.000000\r
44389                         *MESH_VERTEX    3       96.000000       504.000000      -104.000000\r
44390                 }\r
44391                 *MESH_NORMALS   {\r
44392                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44393                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44394                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
44395                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
44396                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
44397                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
44398                 }\r
44399                 *MESH_FACE_LIST {\r
44400                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44401                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44402                 }\r
44403                 *MESH_NUMTVERTEX        4\r
44404                 *MESH_TVERTLIST {\r
44405                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
44406                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
44407                         *MESH_TVERT     2       0.125000        -0.066406       1.000000\r
44408                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
44409                 }\r
44410                 *MESH_NUMTVFACES        2\r
44411                 *MESH_TFACELIST {\r
44412                         *MESH_TFACE     0       0       2       1\r
44413                         *MESH_TFACE     1       3       0       1\r
44414                 }\r
44415         }\r
44416         *PROP_MOTIONBLUR        0\r
44417         *PROP_CASTSHADOW        1\r
44418         *PROP_RECVSHADOW        1\r
44419         *MATERIAL_REF   3\r
44420 }\r
44421 *GEOMOBJECT     {\r
44422         *NODE_NAME      "mat3model0surf696"\r
44423         *NODE_TM        {\r
44424                 *NODE_NAME      "mat3model0surf696"\r
44425                 *INHERIT_POS    0       0       0\r
44426                 *INHERIT_ROT    0       0       0\r
44427                 *INHERIT_SCL    0       0       0\r
44428                 *TM_ROW0        1.0     0       0\r
44429                 *TM_ROW1        0       1.0     0\r
44430                 *TM_ROW2        0       0       1.0\r
44431                 *TM_ROW3        0       0       0\r
44432                 *TM_POS 0.000000        0.000000        0.000000\r
44433         }\r
44434         *MESH   {\r
44435                 *TIMEVALUE      0\r
44436                 *MESH_NUMVERTEX 4\r
44437                 *MESH_NUMFACES  2\r
44438                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44439                 *MESH_VERTEX_LIST       {\r
44440                         *MESH_VERTEX    0       104.000000      496.000000      -168.000000\r
44441                         *MESH_VERTEX    1       96.000000       496.000000      -168.000000\r
44442                         *MESH_VERTEX    2       104.000000      496.000000      -104.000000\r
44443                         *MESH_VERTEX    3       96.000000       496.000000      -104.000000\r
44444                 }\r
44445                 *MESH_NORMALS   {\r
44446                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44447                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44448                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
44449                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
44450                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
44451                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
44452                 }\r
44453                 *MESH_FACE_LIST {\r
44454                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44455                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44456                 }\r
44457                 *MESH_NUMTVERTEX        4\r
44458                 *MESH_TVERTLIST {\r
44459                         *MESH_TVERT     0       0.125000        -0.066406       1.000000\r
44460                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
44461                         *MESH_TVERT     2       0.125000        0.433594        1.000000\r
44462                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
44463                 }\r
44464                 *MESH_NUMTVFACES        2\r
44465                 *MESH_TFACELIST {\r
44466                         *MESH_TFACE     0       0       2       1\r
44467                         *MESH_TFACE     1       2       3       1\r
44468                 }\r
44469         }\r
44470         *PROP_MOTIONBLUR        0\r
44471         *PROP_CASTSHADOW        1\r
44472         *PROP_RECVSHADOW        1\r
44473         *MATERIAL_REF   3\r
44474 }\r
44475 *GEOMOBJECT     {\r
44476         *NODE_NAME      "mat3model0surf697"\r
44477         *NODE_TM        {\r
44478                 *NODE_NAME      "mat3model0surf697"\r
44479                 *INHERIT_POS    0       0       0\r
44480                 *INHERIT_ROT    0       0       0\r
44481                 *INHERIT_SCL    0       0       0\r
44482                 *TM_ROW0        1.0     0       0\r
44483                 *TM_ROW1        0       1.0     0\r
44484                 *TM_ROW2        0       0       1.0\r
44485                 *TM_ROW3        0       0       0\r
44486                 *TM_POS 0.000000        0.000000        0.000000\r
44487         }\r
44488         *MESH   {\r
44489                 *TIMEVALUE      0\r
44490                 *MESH_NUMVERTEX 4\r
44491                 *MESH_NUMFACES  2\r
44492                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44493                 *MESH_VERTEX_LIST       {\r
44494                         *MESH_VERTEX    0       96.000000       504.000000      -104.000000\r
44495                         *MESH_VERTEX    1       96.000000       496.000000      -168.000000\r
44496                         *MESH_VERTEX    2       96.000000       504.000000      -168.000000\r
44497                         *MESH_VERTEX    3       96.000000       496.000000      -104.000000\r
44498                 }\r
44499                 *MESH_NORMALS   {\r
44500                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44501                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44502                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
44503                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
44504                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
44505                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
44506                 }\r
44507                 *MESH_FACE_LIST {\r
44508                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44509                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44510                 }\r
44511                 *MESH_NUMTVERTEX        4\r
44512                 *MESH_TVERTLIST {\r
44513                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
44514                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
44515                         *MESH_TVERT     2       0.812500        -0.062500       1.000000\r
44516                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
44517                 }\r
44518                 *MESH_NUMTVFACES        2\r
44519                 *MESH_TFACELIST {\r
44520                         *MESH_TFACE     0       0       2       1\r
44521                         *MESH_TFACE     1       3       0       1\r
44522                 }\r
44523         }\r
44524         *PROP_MOTIONBLUR        0\r
44525         *PROP_CASTSHADOW        1\r
44526         *PROP_RECVSHADOW        1\r
44527         *MATERIAL_REF   3\r
44528 }\r
44529 *GEOMOBJECT     {\r
44530         *NODE_NAME      "mat3model0surf698"\r
44531         *NODE_TM        {\r
44532                 *NODE_NAME      "mat3model0surf698"\r
44533                 *INHERIT_POS    0       0       0\r
44534                 *INHERIT_ROT    0       0       0\r
44535                 *INHERIT_SCL    0       0       0\r
44536                 *TM_ROW0        1.0     0       0\r
44537                 *TM_ROW1        0       1.0     0\r
44538                 *TM_ROW2        0       0       1.0\r
44539                 *TM_ROW3        0       0       0\r
44540                 *TM_POS 0.000000        0.000000        0.000000\r
44541         }\r
44542         *MESH   {\r
44543                 *TIMEVALUE      0\r
44544                 *MESH_NUMVERTEX 4\r
44545                 *MESH_NUMFACES  2\r
44546                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44547                 *MESH_VERTEX_LIST       {\r
44548                         *MESH_VERTEX    0       104.000000      488.000000      -104.000000\r
44549                         *MESH_VERTEX    1       96.000000       488.000000      -168.000000\r
44550                         *MESH_VERTEX    2       104.000000      488.000000      -168.000000\r
44551                         *MESH_VERTEX    3       96.000000       488.000000      -104.000000\r
44552                 }\r
44553                 *MESH_NORMALS   {\r
44554                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44555                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44556                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
44557                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
44558                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
44559                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
44560                 }\r
44561                 *MESH_FACE_LIST {\r
44562                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44563                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44564                 }\r
44565                 *MESH_NUMTVERTEX        4\r
44566                 *MESH_TVERTLIST {\r
44567                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
44568                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
44569                         *MESH_TVERT     2       0.125000        -0.066406       1.000000\r
44570                         *MESH_TVERT     3       0.187500        0.433594        1.000000\r
44571                 }\r
44572                 *MESH_NUMTVFACES        2\r
44573                 *MESH_TFACELIST {\r
44574                         *MESH_TFACE     0       0       2       1\r
44575                         *MESH_TFACE     1       3       0       1\r
44576                 }\r
44577         }\r
44578         *PROP_MOTIONBLUR        0\r
44579         *PROP_CASTSHADOW        1\r
44580         *PROP_RECVSHADOW        1\r
44581         *MATERIAL_REF   3\r
44582 }\r
44583 *GEOMOBJECT     {\r
44584         *NODE_NAME      "mat3model0surf699"\r
44585         *NODE_TM        {\r
44586                 *NODE_NAME      "mat3model0surf699"\r
44587                 *INHERIT_POS    0       0       0\r
44588                 *INHERIT_ROT    0       0       0\r
44589                 *INHERIT_SCL    0       0       0\r
44590                 *TM_ROW0        1.0     0       0\r
44591                 *TM_ROW1        0       1.0     0\r
44592                 *TM_ROW2        0       0       1.0\r
44593                 *TM_ROW3        0       0       0\r
44594                 *TM_POS 0.000000        0.000000        0.000000\r
44595         }\r
44596         *MESH   {\r
44597                 *TIMEVALUE      0\r
44598                 *MESH_NUMVERTEX 4\r
44599                 *MESH_NUMFACES  2\r
44600                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44601                 *MESH_VERTEX_LIST       {\r
44602                         *MESH_VERTEX    0       104.000000      480.000000      -104.000000\r
44603                         *MESH_VERTEX    1       96.000000       480.000000      -168.000000\r
44604                         *MESH_VERTEX    2       96.000000       480.000000      -104.000000\r
44605                         *MESH_VERTEX    3       104.000000      480.000000      -168.000000\r
44606                 }\r
44607                 *MESH_NORMALS   {\r
44608                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44609                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44610                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
44611                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
44612                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
44613                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
44614                 }\r
44615                 *MESH_FACE_LIST {\r
44616                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44617                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44618                 }\r
44619                 *MESH_NUMTVERTEX        4\r
44620                 *MESH_TVERTLIST {\r
44621                         *MESH_TVERT     0       0.125000        0.433594        1.000000\r
44622                         *MESH_TVERT     1       0.187500        -0.066406       1.000000\r
44623                         *MESH_TVERT     2       0.187500        0.433594        1.000000\r
44624                         *MESH_TVERT     3       0.125000        -0.066406       1.000000\r
44625                 }\r
44626                 *MESH_NUMTVFACES        2\r
44627                 *MESH_TFACELIST {\r
44628                         *MESH_TFACE     0       0       2       1\r
44629                         *MESH_TFACE     1       3       0       1\r
44630                 }\r
44631         }\r
44632         *PROP_MOTIONBLUR        0\r
44633         *PROP_CASTSHADOW        1\r
44634         *PROP_RECVSHADOW        1\r
44635         *MATERIAL_REF   3\r
44636 }\r
44637 *GEOMOBJECT     {\r
44638         *NODE_NAME      "mat3model0surf700"\r
44639         *NODE_TM        {\r
44640                 *NODE_NAME      "mat3model0surf700"\r
44641                 *INHERIT_POS    0       0       0\r
44642                 *INHERIT_ROT    0       0       0\r
44643                 *INHERIT_SCL    0       0       0\r
44644                 *TM_ROW0        1.0     0       0\r
44645                 *TM_ROW1        0       1.0     0\r
44646                 *TM_ROW2        0       0       1.0\r
44647                 *TM_ROW3        0       0       0\r
44648                 *TM_POS 0.000000        0.000000        0.000000\r
44649         }\r
44650         *MESH   {\r
44651                 *TIMEVALUE      0\r
44652                 *MESH_NUMVERTEX 4\r
44653                 *MESH_NUMFACES  2\r
44654                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44655                 *MESH_VERTEX_LIST       {\r
44656                         *MESH_VERTEX    0       96.000000       488.000000      -104.000000\r
44657                         *MESH_VERTEX    1       96.000000       480.000000      -168.000000\r
44658                         *MESH_VERTEX    2       96.000000       488.000000      -168.000000\r
44659                         *MESH_VERTEX    3       96.000000       480.000000      -104.000000\r
44660                 }\r
44661                 *MESH_NORMALS   {\r
44662                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44663                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44664                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
44665                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
44666                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
44667                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
44668                 }\r
44669                 *MESH_FACE_LIST {\r
44670                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44671                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44672                 }\r
44673                 *MESH_NUMTVERTEX        4\r
44674                 *MESH_TVERTLIST {\r
44675                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
44676                         *MESH_TVERT     1       0.875000        -0.062500       1.000000\r
44677                         *MESH_TVERT     2       0.812500        -0.062500       1.000000\r
44678                         *MESH_TVERT     3       0.875000        0.437500        1.000000\r
44679                 }\r
44680                 *MESH_NUMTVFACES        2\r
44681                 *MESH_TFACELIST {\r
44682                         *MESH_TFACE     0       0       2       1\r
44683                         *MESH_TFACE     1       3       0       1\r
44684                 }\r
44685         }\r
44686         *PROP_MOTIONBLUR        0\r
44687         *PROP_CASTSHADOW        1\r
44688         *PROP_RECVSHADOW        1\r
44689         *MATERIAL_REF   3\r
44690 }\r
44691 *GEOMOBJECT     {\r
44692         *NODE_NAME      "mat3model0surf701"\r
44693         *NODE_TM        {\r
44694                 *NODE_NAME      "mat3model0surf701"\r
44695                 *INHERIT_POS    0       0       0\r
44696                 *INHERIT_ROT    0       0       0\r
44697                 *INHERIT_SCL    0       0       0\r
44698                 *TM_ROW0        1.0     0       0\r
44699                 *TM_ROW1        0       1.0     0\r
44700                 *TM_ROW2        0       0       1.0\r
44701                 *TM_ROW3        0       0       0\r
44702                 *TM_POS 0.000000        0.000000        0.000000\r
44703         }\r
44704         *MESH   {\r
44705                 *TIMEVALUE      0\r
44706                 *MESH_NUMVERTEX 4\r
44707                 *MESH_NUMFACES  2\r
44708                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44709                 *MESH_VERTEX_LIST       {\r
44710                         *MESH_VERTEX    0       104.000000      -848.000000     -104.000000\r
44711                         *MESH_VERTEX    1       96.000000       -848.000000     -168.000000\r
44712                         *MESH_VERTEX    2       104.000000      -848.000000     -168.000000\r
44713                         *MESH_VERTEX    3       96.000000       -848.000000     -104.000000\r
44714                 }\r
44715                 *MESH_NORMALS   {\r
44716                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44717                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44718                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
44719                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
44720                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
44721                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
44722                 }\r
44723                 *MESH_FACE_LIST {\r
44724                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44725                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44726                 }\r
44727                 *MESH_NUMTVERTEX        4\r
44728                 *MESH_TVERTLIST {\r
44729                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
44730                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
44731                         *MESH_TVERT     2       0.812500        -0.066406       1.000000\r
44732                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
44733                 }\r
44734                 *MESH_NUMTVFACES        2\r
44735                 *MESH_TFACELIST {\r
44736                         *MESH_TFACE     0       0       2       1\r
44737                         *MESH_TFACE     1       3       0       1\r
44738                 }\r
44739         }\r
44740         *PROP_MOTIONBLUR        0\r
44741         *PROP_CASTSHADOW        1\r
44742         *PROP_RECVSHADOW        1\r
44743         *MATERIAL_REF   3\r
44744 }\r
44745 *GEOMOBJECT     {\r
44746         *NODE_NAME      "mat3model0surf702"\r
44747         *NODE_TM        {\r
44748                 *NODE_NAME      "mat3model0surf702"\r
44749                 *INHERIT_POS    0       0       0\r
44750                 *INHERIT_ROT    0       0       0\r
44751                 *INHERIT_SCL    0       0       0\r
44752                 *TM_ROW0        1.0     0       0\r
44753                 *TM_ROW1        0       1.0     0\r
44754                 *TM_ROW2        0       0       1.0\r
44755                 *TM_ROW3        0       0       0\r
44756                 *TM_POS 0.000000        0.000000        0.000000\r
44757         }\r
44758         *MESH   {\r
44759                 *TIMEVALUE      0\r
44760                 *MESH_NUMVERTEX 4\r
44761                 *MESH_NUMFACES  2\r
44762                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44763                 *MESH_VERTEX_LIST       {\r
44764                         *MESH_VERTEX    0       104.000000      -856.000000     -104.000000\r
44765                         *MESH_VERTEX    1       96.000000       -856.000000     -168.000000\r
44766                         *MESH_VERTEX    2       96.000000       -856.000000     -104.000000\r
44767                         *MESH_VERTEX    3       104.000000      -856.000000     -168.000000\r
44768                 }\r
44769                 *MESH_NORMALS   {\r
44770                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44771                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44772                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
44773                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
44774                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
44775                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
44776                 }\r
44777                 *MESH_FACE_LIST {\r
44778                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44779                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44780                 }\r
44781                 *MESH_NUMTVERTEX        4\r
44782                 *MESH_TVERTLIST {\r
44783                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
44784                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
44785                         *MESH_TVERT     2       0.875000        0.433594        1.000000\r
44786                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
44787                 }\r
44788                 *MESH_NUMTVFACES        2\r
44789                 *MESH_TFACELIST {\r
44790                         *MESH_TFACE     0       0       2       1\r
44791                         *MESH_TFACE     1       3       0       1\r
44792                 }\r
44793         }\r
44794         *PROP_MOTIONBLUR        0\r
44795         *PROP_CASTSHADOW        1\r
44796         *PROP_RECVSHADOW        1\r
44797         *MATERIAL_REF   3\r
44798 }\r
44799 *GEOMOBJECT     {\r
44800         *NODE_NAME      "mat3model0surf703"\r
44801         *NODE_TM        {\r
44802                 *NODE_NAME      "mat3model0surf703"\r
44803                 *INHERIT_POS    0       0       0\r
44804                 *INHERIT_ROT    0       0       0\r
44805                 *INHERIT_SCL    0       0       0\r
44806                 *TM_ROW0        1.0     0       0\r
44807                 *TM_ROW1        0       1.0     0\r
44808                 *TM_ROW2        0       0       1.0\r
44809                 *TM_ROW3        0       0       0\r
44810                 *TM_POS 0.000000        0.000000        0.000000\r
44811         }\r
44812         *MESH   {\r
44813                 *TIMEVALUE      0\r
44814                 *MESH_NUMVERTEX 4\r
44815                 *MESH_NUMFACES  2\r
44816                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44817                 *MESH_VERTEX_LIST       {\r
44818                         *MESH_VERTEX    0       96.000000       -848.000000     -104.000000\r
44819                         *MESH_VERTEX    1       96.000000       -856.000000     -168.000000\r
44820                         *MESH_VERTEX    2       96.000000       -848.000000     -168.000000\r
44821                         *MESH_VERTEX    3       96.000000       -856.000000     -104.000000\r
44822                 }\r
44823                 *MESH_NORMALS   {\r
44824                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44825                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44826                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
44827                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
44828                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
44829                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
44830                 }\r
44831                 *MESH_FACE_LIST {\r
44832                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44833                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44834                 }\r
44835                 *MESH_NUMTVERTEX        4\r
44836                 *MESH_TVERTLIST {\r
44837                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
44838                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
44839                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
44840                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
44841                 }\r
44842                 *MESH_NUMTVFACES        2\r
44843                 *MESH_TFACELIST {\r
44844                         *MESH_TFACE     0       0       2       1\r
44845                         *MESH_TFACE     1       3       0       1\r
44846                 }\r
44847         }\r
44848         *PROP_MOTIONBLUR        0\r
44849         *PROP_CASTSHADOW        1\r
44850         *PROP_RECVSHADOW        1\r
44851         *MATERIAL_REF   3\r
44852 }\r
44853 *GEOMOBJECT     {\r
44854         *NODE_NAME      "mat3model0surf704"\r
44855         *NODE_TM        {\r
44856                 *NODE_NAME      "mat3model0surf704"\r
44857                 *INHERIT_POS    0       0       0\r
44858                 *INHERIT_ROT    0       0       0\r
44859                 *INHERIT_SCL    0       0       0\r
44860                 *TM_ROW0        1.0     0       0\r
44861                 *TM_ROW1        0       1.0     0\r
44862                 *TM_ROW2        0       0       1.0\r
44863                 *TM_ROW3        0       0       0\r
44864                 *TM_POS 0.000000        0.000000        0.000000\r
44865         }\r
44866         *MESH   {\r
44867                 *TIMEVALUE      0\r
44868                 *MESH_NUMVERTEX 4\r
44869                 *MESH_NUMFACES  2\r
44870                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44871                 *MESH_VERTEX_LIST       {\r
44872                         *MESH_VERTEX    0       88.000000       -848.000000     -168.000000\r
44873                         *MESH_VERTEX    1       88.000000       -856.000000     -168.000000\r
44874                         *MESH_VERTEX    2       88.000000       -848.000000     -104.000000\r
44875                         *MESH_VERTEX    3       88.000000       -856.000000     -104.000000\r
44876                 }\r
44877                 *MESH_NORMALS   {\r
44878                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44879                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44880                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
44881                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
44882                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
44883                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
44884                 }\r
44885                 *MESH_FACE_LIST {\r
44886                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44887                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44888                 }\r
44889                 *MESH_NUMTVERTEX        4\r
44890                 *MESH_TVERTLIST {\r
44891                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
44892                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
44893                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
44894                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
44895                 }\r
44896                 *MESH_NUMTVFACES        2\r
44897                 *MESH_TFACELIST {\r
44898                         *MESH_TFACE     0       0       2       1\r
44899                         *MESH_TFACE     1       2       3       1\r
44900                 }\r
44901         }\r
44902         *PROP_MOTIONBLUR        0\r
44903         *PROP_CASTSHADOW        1\r
44904         *PROP_RECVSHADOW        1\r
44905         *MATERIAL_REF   3\r
44906 }\r
44907 *GEOMOBJECT     {\r
44908         *NODE_NAME      "mat3model0surf705"\r
44909         *NODE_TM        {\r
44910                 *NODE_NAME      "mat3model0surf705"\r
44911                 *INHERIT_POS    0       0       0\r
44912                 *INHERIT_ROT    0       0       0\r
44913                 *INHERIT_SCL    0       0       0\r
44914                 *TM_ROW0        1.0     0       0\r
44915                 *TM_ROW1        0       1.0     0\r
44916                 *TM_ROW2        0       0       1.0\r
44917                 *TM_ROW3        0       0       0\r
44918                 *TM_POS 0.000000        0.000000        0.000000\r
44919         }\r
44920         *MESH   {\r
44921                 *TIMEVALUE      0\r
44922                 *MESH_NUMVERTEX 4\r
44923                 *MESH_NUMFACES  2\r
44924                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44925                 *MESH_VERTEX_LIST       {\r
44926                         *MESH_VERTEX    0       120.000000      896.000000      -72.000000\r
44927                         *MESH_VERTEX    1       80.000000       896.000000      -88.000000\r
44928                         *MESH_VERTEX    2       120.000000      896.000000      -88.000000\r
44929                         *MESH_VERTEX    3       80.000000       896.000000      -72.000000\r
44930                 }\r
44931                 *MESH_NORMALS   {\r
44932                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44933                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44934                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
44935                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
44936                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
44937                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
44938                 }\r
44939                 *MESH_FACE_LIST {\r
44940                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44941                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44942                 }\r
44943                 *MESH_NUMTVERTEX        4\r
44944                 *MESH_TVERTLIST {\r
44945                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
44946                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
44947                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
44948                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
44949                 }\r
44950                 *MESH_NUMTVFACES        2\r
44951                 *MESH_TFACELIST {\r
44952                         *MESH_TFACE     0       0       2       1\r
44953                         *MESH_TFACE     1       3       0       1\r
44954                 }\r
44955         }\r
44956         *PROP_MOTIONBLUR        0\r
44957         *PROP_CASTSHADOW        1\r
44958         *PROP_RECVSHADOW        1\r
44959         *MATERIAL_REF   3\r
44960 }\r
44961 *GEOMOBJECT     {\r
44962         *NODE_NAME      "mat3model0surf706"\r
44963         *NODE_TM        {\r
44964                 *NODE_NAME      "mat3model0surf706"\r
44965                 *INHERIT_POS    0       0       0\r
44966                 *INHERIT_ROT    0       0       0\r
44967                 *INHERIT_SCL    0       0       0\r
44968                 *TM_ROW0        1.0     0       0\r
44969                 *TM_ROW1        0       1.0     0\r
44970                 *TM_ROW2        0       0       1.0\r
44971                 *TM_ROW3        0       0       0\r
44972                 *TM_POS 0.000000        0.000000        0.000000\r
44973         }\r
44974         *MESH   {\r
44975                 *TIMEVALUE      0\r
44976                 *MESH_NUMVERTEX 4\r
44977                 *MESH_NUMFACES  2\r
44978                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
44979                 *MESH_VERTEX_LIST       {\r
44980                         *MESH_VERTEX    0       120.000000      896.000000      -184.000000\r
44981                         *MESH_VERTEX    1       80.000000       896.000000      -200.000000\r
44982                         *MESH_VERTEX    2       120.000000      896.000000      -200.000000\r
44983                         *MESH_VERTEX    3       80.000000       896.000000      -184.000000\r
44984                 }\r
44985                 *MESH_NORMALS   {\r
44986                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
44987                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
44988                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
44989                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
44990                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
44991                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
44992                 }\r
44993                 *MESH_FACE_LIST {\r
44994                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44995                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
44996                 }\r
44997                 *MESH_NUMTVERTEX        4\r
44998                 *MESH_TVERTLIST {\r
44999                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
45000                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
45001                         *MESH_TVERT     2       0.000000        0.683594        1.000000\r
45002                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
45003                 }\r
45004                 *MESH_NUMTVFACES        2\r
45005                 *MESH_TFACELIST {\r
45006                         *MESH_TFACE     0       0       2       1\r
45007                         *MESH_TFACE     1       3       0       1\r
45008                 }\r
45009         }\r
45010         *PROP_MOTIONBLUR        0\r
45011         *PROP_CASTSHADOW        1\r
45012         *PROP_RECVSHADOW        1\r
45013         *MATERIAL_REF   3\r
45014 }\r
45015 *GEOMOBJECT     {\r
45016         *NODE_NAME      "mat3model0surf707"\r
45017         *NODE_TM        {\r
45018                 *NODE_NAME      "mat3model0surf707"\r
45019                 *INHERIT_POS    0       0       0\r
45020                 *INHERIT_ROT    0       0       0\r
45021                 *INHERIT_SCL    0       0       0\r
45022                 *TM_ROW0        1.0     0       0\r
45023                 *TM_ROW1        0       1.0     0\r
45024                 *TM_ROW2        0       0       1.0\r
45025                 *TM_ROW3        0       0       0\r
45026                 *TM_POS 0.000000        0.000000        0.000000\r
45027         }\r
45028         *MESH   {\r
45029                 *TIMEVALUE      0\r
45030                 *MESH_NUMVERTEX 4\r
45031                 *MESH_NUMFACES  2\r
45032                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45033                 *MESH_VERTEX_LIST       {\r
45034                         *MESH_VERTEX    0       80.000000       856.000000      -72.000000\r
45035                         *MESH_VERTEX    1       80.000000       856.000000      -88.000000\r
45036                         *MESH_VERTEX    2       80.000000       896.000000      -72.000000\r
45037                         *MESH_VERTEX    3       80.000000       896.000000      -88.000000\r
45038                 }\r
45039                 *MESH_NORMALS   {\r
45040                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45041                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45042                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
45043                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
45044                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
45045                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
45046                 }\r
45047                 *MESH_FACE_LIST {\r
45048                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45049                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45050                 }\r
45051                 *MESH_NUMTVERTEX        4\r
45052                 *MESH_TVERTLIST {\r
45053                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
45054                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
45055                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
45056                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
45057                 }\r
45058                 *MESH_NUMTVFACES        2\r
45059                 *MESH_TFACELIST {\r
45060                         *MESH_TFACE     0       0       2       1\r
45061                         *MESH_TFACE     1       2       3       1\r
45062                 }\r
45063         }\r
45064         *PROP_MOTIONBLUR        0\r
45065         *PROP_CASTSHADOW        1\r
45066         *PROP_RECVSHADOW        1\r
45067         *MATERIAL_REF   3\r
45068 }\r
45069 *GEOMOBJECT     {\r
45070         *NODE_NAME      "mat3model0surf708"\r
45071         *NODE_TM        {\r
45072                 *NODE_NAME      "mat3model0surf708"\r
45073                 *INHERIT_POS    0       0       0\r
45074                 *INHERIT_ROT    0       0       0\r
45075                 *INHERIT_SCL    0       0       0\r
45076                 *TM_ROW0        1.0     0       0\r
45077                 *TM_ROW1        0       1.0     0\r
45078                 *TM_ROW2        0       0       1.0\r
45079                 *TM_ROW3        0       0       0\r
45080                 *TM_POS 0.000000        0.000000        0.000000\r
45081         }\r
45082         *MESH   {\r
45083                 *TIMEVALUE      0\r
45084                 *MESH_NUMVERTEX 4\r
45085                 *MESH_NUMFACES  2\r
45086                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45087                 *MESH_VERTEX_LIST       {\r
45088                         *MESH_VERTEX    0       120.000000      856.000000      -72.000000\r
45089                         *MESH_VERTEX    1       80.000000       856.000000      -88.000000\r
45090                         *MESH_VERTEX    2       80.000000       856.000000      -72.000000\r
45091                         *MESH_VERTEX    3       120.000000      856.000000      -88.000000\r
45092                 }\r
45093                 *MESH_NORMALS   {\r
45094                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45095                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45096                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
45097                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
45098                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
45099                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
45100                 }\r
45101                 *MESH_FACE_LIST {\r
45102                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45103                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45104                 }\r
45105                 *MESH_NUMTVERTEX        4\r
45106                 *MESH_TVERTLIST {\r
45107                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
45108                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
45109                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
45110                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
45111                 }\r
45112                 *MESH_NUMTVFACES        2\r
45113                 *MESH_TFACELIST {\r
45114                         *MESH_TFACE     0       0       2       1\r
45115                         *MESH_TFACE     1       3       0       1\r
45116                 }\r
45117         }\r
45118         *PROP_MOTIONBLUR        0\r
45119         *PROP_CASTSHADOW        1\r
45120         *PROP_RECVSHADOW        1\r
45121         *MATERIAL_REF   3\r
45122 }\r
45123 *GEOMOBJECT     {\r
45124         *NODE_NAME      "mat3model0surf709"\r
45125         *NODE_TM        {\r
45126                 *NODE_NAME      "mat3model0surf709"\r
45127                 *INHERIT_POS    0       0       0\r
45128                 *INHERIT_ROT    0       0       0\r
45129                 *INHERIT_SCL    0       0       0\r
45130                 *TM_ROW0        1.0     0       0\r
45131                 *TM_ROW1        0       1.0     0\r
45132                 *TM_ROW2        0       0       1.0\r
45133                 *TM_ROW3        0       0       0\r
45134                 *TM_POS 0.000000        0.000000        0.000000\r
45135         }\r
45136         *MESH   {\r
45137                 *TIMEVALUE      0\r
45138                 *MESH_NUMVERTEX 4\r
45139                 *MESH_NUMFACES  2\r
45140                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45141                 *MESH_VERTEX_LIST       {\r
45142                         *MESH_VERTEX    0       88.000000       888.000000      -104.000000\r
45143                         *MESH_VERTEX    1       80.000000       856.000000      -88.000000\r
45144                         *MESH_VERTEX    2       88.000000       864.000000      -104.000000\r
45145                         *MESH_VERTEX    3       80.000000       896.000000      -88.000000\r
45146                 }\r
45147                 *MESH_NORMALS   {\r
45148                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45149                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45150                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
45151                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
45152                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
45153                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
45154                 }\r
45155                 *MESH_FACE_LIST {\r
45156                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45157                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45158                 }\r
45159                 *MESH_NUMTVERTEX        4\r
45160                 *MESH_TVERTLIST {\r
45161                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
45162                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
45163                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
45164                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
45165                 }\r
45166                 *MESH_NUMTVFACES        2\r
45167                 *MESH_TFACELIST {\r
45168                         *MESH_TFACE     0       0       2       1\r
45169                         *MESH_TFACE     1       3       0       1\r
45170                 }\r
45171         }\r
45172         *PROP_MOTIONBLUR        0\r
45173         *PROP_CASTSHADOW        1\r
45174         *PROP_RECVSHADOW        1\r
45175         *MATERIAL_REF   3\r
45176 }\r
45177 *GEOMOBJECT     {\r
45178         *NODE_NAME      "mat3model0surf710"\r
45179         *NODE_TM        {\r
45180                 *NODE_NAME      "mat3model0surf710"\r
45181                 *INHERIT_POS    0       0       0\r
45182                 *INHERIT_ROT    0       0       0\r
45183                 *INHERIT_SCL    0       0       0\r
45184                 *TM_ROW0        1.0     0       0\r
45185                 *TM_ROW1        0       1.0     0\r
45186                 *TM_ROW2        0       0       1.0\r
45187                 *TM_ROW3        0       0       0\r
45188                 *TM_POS 0.000000        0.000000        0.000000\r
45189         }\r
45190         *MESH   {\r
45191                 *TIMEVALUE      0\r
45192                 *MESH_NUMVERTEX 4\r
45193                 *MESH_NUMFACES  2\r
45194                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45195                 *MESH_VERTEX_LIST       {\r
45196                         *MESH_VERTEX    0       88.000000       888.000000      -168.000000\r
45197                         *MESH_VERTEX    1       80.000000       856.000000      -184.000000\r
45198                         *MESH_VERTEX    2       80.000000       896.000000      -184.000000\r
45199                         *MESH_VERTEX    3       88.000000       864.000000      -168.000000\r
45200                 }\r
45201                 *MESH_NORMALS   {\r
45202                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45203                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45204                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
45205                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
45206                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
45207                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
45208                 }\r
45209                 *MESH_FACE_LIST {\r
45210                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45211                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45212                 }\r
45213                 *MESH_NUMTVERTEX        4\r
45214                 *MESH_TVERTLIST {\r
45215                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
45216                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
45217                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
45218                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
45219                 }\r
45220                 *MESH_NUMTVFACES        2\r
45221                 *MESH_TFACELIST {\r
45222                         *MESH_TFACE     0       0       2       1\r
45223                         *MESH_TFACE     1       3       0       1\r
45224                 }\r
45225         }\r
45226         *PROP_MOTIONBLUR        0\r
45227         *PROP_CASTSHADOW        1\r
45228         *PROP_RECVSHADOW        1\r
45229         *MATERIAL_REF   3\r
45230 }\r
45231 *GEOMOBJECT     {\r
45232         *NODE_NAME      "mat3model0surf711"\r
45233         *NODE_TM        {\r
45234                 *NODE_NAME      "mat3model0surf711"\r
45235                 *INHERIT_POS    0       0       0\r
45236                 *INHERIT_ROT    0       0       0\r
45237                 *INHERIT_SCL    0       0       0\r
45238                 *TM_ROW0        1.0     0       0\r
45239                 *TM_ROW1        0       1.0     0\r
45240                 *TM_ROW2        0       0       1.0\r
45241                 *TM_ROW3        0       0       0\r
45242                 *TM_POS 0.000000        0.000000        0.000000\r
45243         }\r
45244         *MESH   {\r
45245                 *TIMEVALUE      0\r
45246                 *MESH_NUMVERTEX 4\r
45247                 *MESH_NUMFACES  2\r
45248                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45249                 *MESH_VERTEX_LIST       {\r
45250                         *MESH_VERTEX    0       80.000000       896.000000      -184.000000\r
45251                         *MESH_VERTEX    1       80.000000       856.000000      -200.000000\r
45252                         *MESH_VERTEX    2       80.000000       896.000000      -200.000000\r
45253                         *MESH_VERTEX    3       80.000000       856.000000      -184.000000\r
45254                 }\r
45255                 *MESH_NORMALS   {\r
45256                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45257                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45258                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
45259                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
45260                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
45261                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
45262                 }\r
45263                 *MESH_FACE_LIST {\r
45264                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45265                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45266                 }\r
45267                 *MESH_NUMTVERTEX        4\r
45268                 *MESH_TVERTLIST {\r
45269                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
45270                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
45271                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
45272                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
45273                 }\r
45274                 *MESH_NUMTVFACES        2\r
45275                 *MESH_TFACELIST {\r
45276                         *MESH_TFACE     0       0       2       1\r
45277                         *MESH_TFACE     1       3       0       1\r
45278                 }\r
45279         }\r
45280         *PROP_MOTIONBLUR        0\r
45281         *PROP_CASTSHADOW        1\r
45282         *PROP_RECVSHADOW        1\r
45283         *MATERIAL_REF   3\r
45284 }\r
45285 *GEOMOBJECT     {\r
45286         *NODE_NAME      "mat3model0surf712"\r
45287         *NODE_TM        {\r
45288                 *NODE_NAME      "mat3model0surf712"\r
45289                 *INHERIT_POS    0       0       0\r
45290                 *INHERIT_ROT    0       0       0\r
45291                 *INHERIT_SCL    0       0       0\r
45292                 *TM_ROW0        1.0     0       0\r
45293                 *TM_ROW1        0       1.0     0\r
45294                 *TM_ROW2        0       0       1.0\r
45295                 *TM_ROW3        0       0       0\r
45296                 *TM_POS 0.000000        0.000000        0.000000\r
45297         }\r
45298         *MESH   {\r
45299                 *TIMEVALUE      0\r
45300                 *MESH_NUMVERTEX 4\r
45301                 *MESH_NUMFACES  2\r
45302                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45303                 *MESH_VERTEX_LIST       {\r
45304                         *MESH_VERTEX    0       120.000000      856.000000      -200.000000\r
45305                         *MESH_VERTEX    1       80.000000       856.000000      -200.000000\r
45306                         *MESH_VERTEX    2       120.000000      856.000000      -184.000000\r
45307                         *MESH_VERTEX    3       80.000000       856.000000      -184.000000\r
45308                 }\r
45309                 *MESH_NORMALS   {\r
45310                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45311                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45312                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
45313                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
45314                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
45315                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
45316                 }\r
45317                 *MESH_FACE_LIST {\r
45318                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45319                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45320                 }\r
45321                 *MESH_NUMTVERTEX        4\r
45322                 *MESH_TVERTLIST {\r
45323                         *MESH_TVERT     0       0.000000        0.683594        1.000000\r
45324                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
45325                         *MESH_TVERT     2       0.000000        0.808594        1.000000\r
45326                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
45327                 }\r
45328                 *MESH_NUMTVFACES        2\r
45329                 *MESH_TFACELIST {\r
45330                         *MESH_TFACE     0       0       2       1\r
45331                         *MESH_TFACE     1       2       3       1\r
45332                 }\r
45333         }\r
45334         *PROP_MOTIONBLUR        0\r
45335         *PROP_CASTSHADOW        1\r
45336         *PROP_RECVSHADOW        1\r
45337         *MATERIAL_REF   3\r
45338 }\r
45339 *GEOMOBJECT     {\r
45340         *NODE_NAME      "mat3model0surf713"\r
45341         *NODE_TM        {\r
45342                 *NODE_NAME      "mat3model0surf713"\r
45343                 *INHERIT_POS    0       0       0\r
45344                 *INHERIT_ROT    0       0       0\r
45345                 *INHERIT_SCL    0       0       0\r
45346                 *TM_ROW0        1.0     0       0\r
45347                 *TM_ROW1        0       1.0     0\r
45348                 *TM_ROW2        0       0       1.0\r
45349                 *TM_ROW3        0       0       0\r
45350                 *TM_POS 0.000000        0.000000        0.000000\r
45351         }\r
45352         *MESH   {\r
45353                 *TIMEVALUE      0\r
45354                 *MESH_NUMVERTEX 4\r
45355                 *MESH_NUMFACES  2\r
45356                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45357                 *MESH_VERTEX_LIST       {\r
45358                         *MESH_VERTEX    0       120.000000      800.000000      -72.000000\r
45359                         *MESH_VERTEX    1       80.000000       800.000000      -88.000000\r
45360                         *MESH_VERTEX    2       120.000000      800.000000      -88.000000\r
45361                         *MESH_VERTEX    3       80.000000       800.000000      -72.000000\r
45362                 }\r
45363                 *MESH_NORMALS   {\r
45364                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45365                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45366                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
45367                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
45368                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
45369                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
45370                 }\r
45371                 *MESH_FACE_LIST {\r
45372                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45373                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45374                 }\r
45375                 *MESH_NUMTVERTEX        4\r
45376                 *MESH_TVERTLIST {\r
45377                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
45378                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
45379                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
45380                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
45381                 }\r
45382                 *MESH_NUMTVFACES        2\r
45383                 *MESH_TFACELIST {\r
45384                         *MESH_TFACE     0       0       2       1\r
45385                         *MESH_TFACE     1       3       0       1\r
45386                 }\r
45387         }\r
45388         *PROP_MOTIONBLUR        0\r
45389         *PROP_CASTSHADOW        1\r
45390         *PROP_RECVSHADOW        1\r
45391         *MATERIAL_REF   3\r
45392 }\r
45393 *GEOMOBJECT     {\r
45394         *NODE_NAME      "mat3model0surf714"\r
45395         *NODE_TM        {\r
45396                 *NODE_NAME      "mat3model0surf714"\r
45397                 *INHERIT_POS    0       0       0\r
45398                 *INHERIT_ROT    0       0       0\r
45399                 *INHERIT_SCL    0       0       0\r
45400                 *TM_ROW0        1.0     0       0\r
45401                 *TM_ROW1        0       1.0     0\r
45402                 *TM_ROW2        0       0       1.0\r
45403                 *TM_ROW3        0       0       0\r
45404                 *TM_POS 0.000000        0.000000        0.000000\r
45405         }\r
45406         *MESH   {\r
45407                 *TIMEVALUE      0\r
45408                 *MESH_NUMVERTEX 4\r
45409                 *MESH_NUMFACES  2\r
45410                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45411                 *MESH_VERTEX_LIST       {\r
45412                         *MESH_VERTEX    0       80.000000       800.000000      -184.000000\r
45413                         *MESH_VERTEX    1       80.000000       800.000000      -200.000000\r
45414                         *MESH_VERTEX    2       120.000000      800.000000      -184.000000\r
45415                         *MESH_VERTEX    3       120.000000      800.000000      -200.000000\r
45416                 }\r
45417                 *MESH_NORMALS   {\r
45418                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45419                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45420                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
45421                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
45422                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
45423                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
45424                 }\r
45425                 *MESH_FACE_LIST {\r
45426                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45427                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45428                 }\r
45429                 *MESH_NUMTVERTEX        4\r
45430                 *MESH_TVERTLIST {\r
45431                         *MESH_TVERT     0       0.312500        0.808594        1.000000\r
45432                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
45433                         *MESH_TVERT     2       0.000000        0.808594        1.000000\r
45434                         *MESH_TVERT     3       0.000000        0.683594        1.000000\r
45435                 }\r
45436                 *MESH_NUMTVFACES        2\r
45437                 *MESH_TFACELIST {\r
45438                         *MESH_TFACE     0       0       2       1\r
45439                         *MESH_TFACE     1       2       3       1\r
45440                 }\r
45441         }\r
45442         *PROP_MOTIONBLUR        0\r
45443         *PROP_CASTSHADOW        1\r
45444         *PROP_RECVSHADOW        1\r
45445         *MATERIAL_REF   3\r
45446 }\r
45447 *GEOMOBJECT     {\r
45448         *NODE_NAME      "mat3model0surf715"\r
45449         *NODE_TM        {\r
45450                 *NODE_NAME      "mat3model0surf715"\r
45451                 *INHERIT_POS    0       0       0\r
45452                 *INHERIT_ROT    0       0       0\r
45453                 *INHERIT_SCL    0       0       0\r
45454                 *TM_ROW0        1.0     0       0\r
45455                 *TM_ROW1        0       1.0     0\r
45456                 *TM_ROW2        0       0       1.0\r
45457                 *TM_ROW3        0       0       0\r
45458                 *TM_POS 0.000000        0.000000        0.000000\r
45459         }\r
45460         *MESH   {\r
45461                 *TIMEVALUE      0\r
45462                 *MESH_NUMVERTEX 4\r
45463                 *MESH_NUMFACES  2\r
45464                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45465                 *MESH_VERTEX_LIST       {\r
45466                         *MESH_VERTEX    0       80.000000       760.000000      -72.000000\r
45467                         *MESH_VERTEX    1       80.000000       760.000000      -88.000000\r
45468                         *MESH_VERTEX    2       80.000000       800.000000      -72.000000\r
45469                         *MESH_VERTEX    3       80.000000       800.000000      -88.000000\r
45470                 }\r
45471                 *MESH_NORMALS   {\r
45472                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45473                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45474                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
45475                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
45476                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
45477                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
45478                 }\r
45479                 *MESH_FACE_LIST {\r
45480                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45481                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45482                 }\r
45483                 *MESH_NUMTVERTEX        4\r
45484                 *MESH_TVERTLIST {\r
45485                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
45486                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
45487                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
45488                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
45489                 }\r
45490                 *MESH_NUMTVFACES        2\r
45491                 *MESH_TFACELIST {\r
45492                         *MESH_TFACE     0       0       2       1\r
45493                         *MESH_TFACE     1       2       3       1\r
45494                 }\r
45495         }\r
45496         *PROP_MOTIONBLUR        0\r
45497         *PROP_CASTSHADOW        1\r
45498         *PROP_RECVSHADOW        1\r
45499         *MATERIAL_REF   3\r
45500 }\r
45501 *GEOMOBJECT     {\r
45502         *NODE_NAME      "mat3model0surf716"\r
45503         *NODE_TM        {\r
45504                 *NODE_NAME      "mat3model0surf716"\r
45505                 *INHERIT_POS    0       0       0\r
45506                 *INHERIT_ROT    0       0       0\r
45507                 *INHERIT_SCL    0       0       0\r
45508                 *TM_ROW0        1.0     0       0\r
45509                 *TM_ROW1        0       1.0     0\r
45510                 *TM_ROW2        0       0       1.0\r
45511                 *TM_ROW3        0       0       0\r
45512                 *TM_POS 0.000000        0.000000        0.000000\r
45513         }\r
45514         *MESH   {\r
45515                 *TIMEVALUE      0\r
45516                 *MESH_NUMVERTEX 4\r
45517                 *MESH_NUMFACES  2\r
45518                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45519                 *MESH_VERTEX_LIST       {\r
45520                         *MESH_VERTEX    0       120.000000      760.000000      -88.000000\r
45521                         *MESH_VERTEX    1       80.000000       760.000000      -88.000000\r
45522                         *MESH_VERTEX    2       120.000000      760.000000      -72.000000\r
45523                         *MESH_VERTEX    3       80.000000       760.000000      -72.000000\r
45524                 }\r
45525                 *MESH_NORMALS   {\r
45526                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45527                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45528                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
45529                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
45530                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
45531                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
45532                 }\r
45533                 *MESH_FACE_LIST {\r
45534                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45535                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45536                 }\r
45537                 *MESH_NUMTVERTEX        4\r
45538                 *MESH_TVERTLIST {\r
45539                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
45540                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
45541                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
45542                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
45543                 }\r
45544                 *MESH_NUMTVFACES        2\r
45545                 *MESH_TFACELIST {\r
45546                         *MESH_TFACE     0       0       2       1\r
45547                         *MESH_TFACE     1       2       3       1\r
45548                 }\r
45549         }\r
45550         *PROP_MOTIONBLUR        0\r
45551         *PROP_CASTSHADOW        1\r
45552         *PROP_RECVSHADOW        1\r
45553         *MATERIAL_REF   3\r
45554 }\r
45555 *GEOMOBJECT     {\r
45556         *NODE_NAME      "mat3model0surf717"\r
45557         *NODE_TM        {\r
45558                 *NODE_NAME      "mat3model0surf717"\r
45559                 *INHERIT_POS    0       0       0\r
45560                 *INHERIT_ROT    0       0       0\r
45561                 *INHERIT_SCL    0       0       0\r
45562                 *TM_ROW0        1.0     0       0\r
45563                 *TM_ROW1        0       1.0     0\r
45564                 *TM_ROW2        0       0       1.0\r
45565                 *TM_ROW3        0       0       0\r
45566                 *TM_POS 0.000000        0.000000        0.000000\r
45567         }\r
45568         *MESH   {\r
45569                 *TIMEVALUE      0\r
45570                 *MESH_NUMVERTEX 4\r
45571                 *MESH_NUMFACES  2\r
45572                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45573                 *MESH_VERTEX_LIST       {\r
45574                         *MESH_VERTEX    0       88.000000       792.000000      -104.000000\r
45575                         *MESH_VERTEX    1       80.000000       760.000000      -88.000000\r
45576                         *MESH_VERTEX    2       88.000000       768.000000      -104.000000\r
45577                         *MESH_VERTEX    3       80.000000       800.000000      -88.000000\r
45578                 }\r
45579                 *MESH_NORMALS   {\r
45580                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45581                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45582                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
45583                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
45584                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
45585                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
45586                 }\r
45587                 *MESH_FACE_LIST {\r
45588                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45589                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45590                 }\r
45591                 *MESH_NUMTVERTEX        4\r
45592                 *MESH_TVERTLIST {\r
45593                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
45594                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
45595                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
45596                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
45597                 }\r
45598                 *MESH_NUMTVFACES        2\r
45599                 *MESH_TFACELIST {\r
45600                         *MESH_TFACE     0       0       2       1\r
45601                         *MESH_TFACE     1       3       0       1\r
45602                 }\r
45603         }\r
45604         *PROP_MOTIONBLUR        0\r
45605         *PROP_CASTSHADOW        1\r
45606         *PROP_RECVSHADOW        1\r
45607         *MATERIAL_REF   3\r
45608 }\r
45609 *GEOMOBJECT     {\r
45610         *NODE_NAME      "mat3model0surf718"\r
45611         *NODE_TM        {\r
45612                 *NODE_NAME      "mat3model0surf718"\r
45613                 *INHERIT_POS    0       0       0\r
45614                 *INHERIT_ROT    0       0       0\r
45615                 *INHERIT_SCL    0       0       0\r
45616                 *TM_ROW0        1.0     0       0\r
45617                 *TM_ROW1        0       1.0     0\r
45618                 *TM_ROW2        0       0       1.0\r
45619                 *TM_ROW3        0       0       0\r
45620                 *TM_POS 0.000000        0.000000        0.000000\r
45621         }\r
45622         *MESH   {\r
45623                 *TIMEVALUE      0\r
45624                 *MESH_NUMVERTEX 4\r
45625                 *MESH_NUMFACES  2\r
45626                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45627                 *MESH_VERTEX_LIST       {\r
45628                         *MESH_VERTEX    0       88.000000       792.000000      -168.000000\r
45629                         *MESH_VERTEX    1       80.000000       760.000000      -184.000000\r
45630                         *MESH_VERTEX    2       80.000000       800.000000      -184.000000\r
45631                         *MESH_VERTEX    3       88.000000       768.000000      -168.000000\r
45632                 }\r
45633                 *MESH_NORMALS   {\r
45634                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45635                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45636                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
45637                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
45638                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
45639                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
45640                 }\r
45641                 *MESH_FACE_LIST {\r
45642                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45643                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45644                 }\r
45645                 *MESH_NUMTVERTEX        4\r
45646                 *MESH_TVERTLIST {\r
45647                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
45648                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
45649                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
45650                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
45651                 }\r
45652                 *MESH_NUMTVFACES        2\r
45653                 *MESH_TFACELIST {\r
45654                         *MESH_TFACE     0       0       2       1\r
45655                         *MESH_TFACE     1       3       0       1\r
45656                 }\r
45657         }\r
45658         *PROP_MOTIONBLUR        0\r
45659         *PROP_CASTSHADOW        1\r
45660         *PROP_RECVSHADOW        1\r
45661         *MATERIAL_REF   3\r
45662 }\r
45663 *GEOMOBJECT     {\r
45664         *NODE_NAME      "mat3model0surf719"\r
45665         *NODE_TM        {\r
45666                 *NODE_NAME      "mat3model0surf719"\r
45667                 *INHERIT_POS    0       0       0\r
45668                 *INHERIT_ROT    0       0       0\r
45669                 *INHERIT_SCL    0       0       0\r
45670                 *TM_ROW0        1.0     0       0\r
45671                 *TM_ROW1        0       1.0     0\r
45672                 *TM_ROW2        0       0       1.0\r
45673                 *TM_ROW3        0       0       0\r
45674                 *TM_POS 0.000000        0.000000        0.000000\r
45675         }\r
45676         *MESH   {\r
45677                 *TIMEVALUE      0\r
45678                 *MESH_NUMVERTEX 4\r
45679                 *MESH_NUMFACES  2\r
45680                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45681                 *MESH_VERTEX_LIST       {\r
45682                         *MESH_VERTEX    0       120.000000      760.000000      -184.000000\r
45683                         *MESH_VERTEX    1       80.000000       760.000000      -200.000000\r
45684                         *MESH_VERTEX    2       80.000000       760.000000      -184.000000\r
45685                         *MESH_VERTEX    3       120.000000      760.000000      -200.000000\r
45686                 }\r
45687                 *MESH_NORMALS   {\r
45688                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45689                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45690                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
45691                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
45692                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
45693                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
45694                 }\r
45695                 *MESH_FACE_LIST {\r
45696                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45697                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45698                 }\r
45699                 *MESH_NUMTVERTEX        4\r
45700                 *MESH_TVERTLIST {\r
45701                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
45702                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
45703                         *MESH_TVERT     2       0.312500        0.808594        1.000000\r
45704                         *MESH_TVERT     3       0.000000        0.683594        1.000000\r
45705                 }\r
45706                 *MESH_NUMTVFACES        2\r
45707                 *MESH_TFACELIST {\r
45708                         *MESH_TFACE     0       0       2       1\r
45709                         *MESH_TFACE     1       3       0       1\r
45710                 }\r
45711         }\r
45712         *PROP_MOTIONBLUR        0\r
45713         *PROP_CASTSHADOW        1\r
45714         *PROP_RECVSHADOW        1\r
45715         *MATERIAL_REF   3\r
45716 }\r
45717 *GEOMOBJECT     {\r
45718         *NODE_NAME      "mat3model0surf720"\r
45719         *NODE_TM        {\r
45720                 *NODE_NAME      "mat3model0surf720"\r
45721                 *INHERIT_POS    0       0       0\r
45722                 *INHERIT_ROT    0       0       0\r
45723                 *INHERIT_SCL    0       0       0\r
45724                 *TM_ROW0        1.0     0       0\r
45725                 *TM_ROW1        0       1.0     0\r
45726                 *TM_ROW2        0       0       1.0\r
45727                 *TM_ROW3        0       0       0\r
45728                 *TM_POS 0.000000        0.000000        0.000000\r
45729         }\r
45730         *MESH   {\r
45731                 *TIMEVALUE      0\r
45732                 *MESH_NUMVERTEX 4\r
45733                 *MESH_NUMFACES  2\r
45734                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45735                 *MESH_VERTEX_LIST       {\r
45736                         *MESH_VERTEX    0       80.000000       800.000000      -184.000000\r
45737                         *MESH_VERTEX    1       80.000000       760.000000      -200.000000\r
45738                         *MESH_VERTEX    2       80.000000       800.000000      -200.000000\r
45739                         *MESH_VERTEX    3       80.000000       760.000000      -184.000000\r
45740                 }\r
45741                 *MESH_NORMALS   {\r
45742                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45743                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45744                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
45745                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
45746                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
45747                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
45748                 }\r
45749                 *MESH_FACE_LIST {\r
45750                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45751                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45752                 }\r
45753                 *MESH_NUMTVERTEX        4\r
45754                 *MESH_TVERTLIST {\r
45755                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
45756                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
45757                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
45758                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
45759                 }\r
45760                 *MESH_NUMTVFACES        2\r
45761                 *MESH_TFACELIST {\r
45762                         *MESH_TFACE     0       0       2       1\r
45763                         *MESH_TFACE     1       3       0       1\r
45764                 }\r
45765         }\r
45766         *PROP_MOTIONBLUR        0\r
45767         *PROP_CASTSHADOW        1\r
45768         *PROP_RECVSHADOW        1\r
45769         *MATERIAL_REF   3\r
45770 }\r
45771 *GEOMOBJECT     {\r
45772         *NODE_NAME      "mat3model0surf721"\r
45773         *NODE_TM        {\r
45774                 *NODE_NAME      "mat3model0surf721"\r
45775                 *INHERIT_POS    0       0       0\r
45776                 *INHERIT_ROT    0       0       0\r
45777                 *INHERIT_SCL    0       0       0\r
45778                 *TM_ROW0        1.0     0       0\r
45779                 *TM_ROW1        0       1.0     0\r
45780                 *TM_ROW2        0       0       1.0\r
45781                 *TM_ROW3        0       0       0\r
45782                 *TM_POS 0.000000        0.000000        0.000000\r
45783         }\r
45784         *MESH   {\r
45785                 *TIMEVALUE      0\r
45786                 *MESH_NUMVERTEX 4\r
45787                 *MESH_NUMFACES  2\r
45788                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45789                 *MESH_VERTEX_LIST       {\r
45790                         *MESH_VERTEX    0       120.000000      704.000000      -72.000000\r
45791                         *MESH_VERTEX    1       80.000000       704.000000      -88.000000\r
45792                         *MESH_VERTEX    2       120.000000      704.000000      -88.000000\r
45793                         *MESH_VERTEX    3       80.000000       704.000000      -72.000000\r
45794                 }\r
45795                 *MESH_NORMALS   {\r
45796                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45797                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45798                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
45799                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
45800                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
45801                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
45802                 }\r
45803                 *MESH_FACE_LIST {\r
45804                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45805                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45806                 }\r
45807                 *MESH_NUMTVERTEX        4\r
45808                 *MESH_TVERTLIST {\r
45809                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
45810                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
45811                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
45812                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
45813                 }\r
45814                 *MESH_NUMTVFACES        2\r
45815                 *MESH_TFACELIST {\r
45816                         *MESH_TFACE     0       0       2       1\r
45817                         *MESH_TFACE     1       3       0       1\r
45818                 }\r
45819         }\r
45820         *PROP_MOTIONBLUR        0\r
45821         *PROP_CASTSHADOW        1\r
45822         *PROP_RECVSHADOW        1\r
45823         *MATERIAL_REF   3\r
45824 }\r
45825 *GEOMOBJECT     {\r
45826         *NODE_NAME      "mat3model0surf722"\r
45827         *NODE_TM        {\r
45828                 *NODE_NAME      "mat3model0surf722"\r
45829                 *INHERIT_POS    0       0       0\r
45830                 *INHERIT_ROT    0       0       0\r
45831                 *INHERIT_SCL    0       0       0\r
45832                 *TM_ROW0        1.0     0       0\r
45833                 *TM_ROW1        0       1.0     0\r
45834                 *TM_ROW2        0       0       1.0\r
45835                 *TM_ROW3        0       0       0\r
45836                 *TM_POS 0.000000        0.000000        0.000000\r
45837         }\r
45838         *MESH   {\r
45839                 *TIMEVALUE      0\r
45840                 *MESH_NUMVERTEX 4\r
45841                 *MESH_NUMFACES  2\r
45842                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45843                 *MESH_VERTEX_LIST       {\r
45844                         *MESH_VERTEX    0       120.000000      704.000000      -184.000000\r
45845                         *MESH_VERTEX    1       80.000000       704.000000      -200.000000\r
45846                         *MESH_VERTEX    2       120.000000      704.000000      -200.000000\r
45847                         *MESH_VERTEX    3       80.000000       704.000000      -184.000000\r
45848                 }\r
45849                 *MESH_NORMALS   {\r
45850                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45851                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45852                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
45853                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
45854                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
45855                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
45856                 }\r
45857                 *MESH_FACE_LIST {\r
45858                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45859                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45860                 }\r
45861                 *MESH_NUMTVERTEX        4\r
45862                 *MESH_TVERTLIST {\r
45863                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
45864                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
45865                         *MESH_TVERT     2       0.000000        0.683594        1.000000\r
45866                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
45867                 }\r
45868                 *MESH_NUMTVFACES        2\r
45869                 *MESH_TFACELIST {\r
45870                         *MESH_TFACE     0       0       2       1\r
45871                         *MESH_TFACE     1       3       0       1\r
45872                 }\r
45873         }\r
45874         *PROP_MOTIONBLUR        0\r
45875         *PROP_CASTSHADOW        1\r
45876         *PROP_RECVSHADOW        1\r
45877         *MATERIAL_REF   3\r
45878 }\r
45879 *GEOMOBJECT     {\r
45880         *NODE_NAME      "mat3model0surf723"\r
45881         *NODE_TM        {\r
45882                 *NODE_NAME      "mat3model0surf723"\r
45883                 *INHERIT_POS    0       0       0\r
45884                 *INHERIT_ROT    0       0       0\r
45885                 *INHERIT_SCL    0       0       0\r
45886                 *TM_ROW0        1.0     0       0\r
45887                 *TM_ROW1        0       1.0     0\r
45888                 *TM_ROW2        0       0       1.0\r
45889                 *TM_ROW3        0       0       0\r
45890                 *TM_POS 0.000000        0.000000        0.000000\r
45891         }\r
45892         *MESH   {\r
45893                 *TIMEVALUE      0\r
45894                 *MESH_NUMVERTEX 4\r
45895                 *MESH_NUMFACES  2\r
45896                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45897                 *MESH_VERTEX_LIST       {\r
45898                         *MESH_VERTEX    0       80.000000       704.000000      -72.000000\r
45899                         *MESH_VERTEX    1       80.000000       664.000000      -88.000000\r
45900                         *MESH_VERTEX    2       80.000000       704.000000      -88.000000\r
45901                         *MESH_VERTEX    3       80.000000       664.000000      -72.000000\r
45902                 }\r
45903                 *MESH_NORMALS   {\r
45904                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45905                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45906                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
45907                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
45908                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
45909                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
45910                 }\r
45911                 *MESH_FACE_LIST {\r
45912                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45913                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45914                 }\r
45915                 *MESH_NUMTVERTEX        4\r
45916                 *MESH_TVERTLIST {\r
45917                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
45918                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
45919                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
45920                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
45921                 }\r
45922                 *MESH_NUMTVFACES        2\r
45923                 *MESH_TFACELIST {\r
45924                         *MESH_TFACE     0       0       2       1\r
45925                         *MESH_TFACE     1       3       0       1\r
45926                 }\r
45927         }\r
45928         *PROP_MOTIONBLUR        0\r
45929         *PROP_CASTSHADOW        1\r
45930         *PROP_RECVSHADOW        1\r
45931         *MATERIAL_REF   3\r
45932 }\r
45933 *GEOMOBJECT     {\r
45934         *NODE_NAME      "mat3model0surf724"\r
45935         *NODE_TM        {\r
45936                 *NODE_NAME      "mat3model0surf724"\r
45937                 *INHERIT_POS    0       0       0\r
45938                 *INHERIT_ROT    0       0       0\r
45939                 *INHERIT_SCL    0       0       0\r
45940                 *TM_ROW0        1.0     0       0\r
45941                 *TM_ROW1        0       1.0     0\r
45942                 *TM_ROW2        0       0       1.0\r
45943                 *TM_ROW3        0       0       0\r
45944                 *TM_POS 0.000000        0.000000        0.000000\r
45945         }\r
45946         *MESH   {\r
45947                 *TIMEVALUE      0\r
45948                 *MESH_NUMVERTEX 4\r
45949                 *MESH_NUMFACES  2\r
45950                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
45951                 *MESH_VERTEX_LIST       {\r
45952                         *MESH_VERTEX    0       120.000000      664.000000      -88.000000\r
45953                         *MESH_VERTEX    1       80.000000       664.000000      -88.000000\r
45954                         *MESH_VERTEX    2       120.000000      664.000000      -72.000000\r
45955                         *MESH_VERTEX    3       80.000000       664.000000      -72.000000\r
45956                 }\r
45957                 *MESH_NORMALS   {\r
45958                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
45959                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
45960                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
45961                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
45962                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
45963                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
45964                 }\r
45965                 *MESH_FACE_LIST {\r
45966                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45967                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
45968                 }\r
45969                 *MESH_NUMTVERTEX        4\r
45970                 *MESH_TVERTLIST {\r
45971                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
45972                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
45973                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
45974                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
45975                 }\r
45976                 *MESH_NUMTVFACES        2\r
45977                 *MESH_TFACELIST {\r
45978                         *MESH_TFACE     0       0       2       1\r
45979                         *MESH_TFACE     1       2       3       1\r
45980                 }\r
45981         }\r
45982         *PROP_MOTIONBLUR        0\r
45983         *PROP_CASTSHADOW        1\r
45984         *PROP_RECVSHADOW        1\r
45985         *MATERIAL_REF   3\r
45986 }\r
45987 *GEOMOBJECT     {\r
45988         *NODE_NAME      "mat3model0surf725"\r
45989         *NODE_TM        {\r
45990                 *NODE_NAME      "mat3model0surf725"\r
45991                 *INHERIT_POS    0       0       0\r
45992                 *INHERIT_ROT    0       0       0\r
45993                 *INHERIT_SCL    0       0       0\r
45994                 *TM_ROW0        1.0     0       0\r
45995                 *TM_ROW1        0       1.0     0\r
45996                 *TM_ROW2        0       0       1.0\r
45997                 *TM_ROW3        0       0       0\r
45998                 *TM_POS 0.000000        0.000000        0.000000\r
45999         }\r
46000         *MESH   {\r
46001                 *TIMEVALUE      0\r
46002                 *MESH_NUMVERTEX 4\r
46003                 *MESH_NUMFACES  2\r
46004                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46005                 *MESH_VERTEX_LIST       {\r
46006                         *MESH_VERTEX    0       88.000000       696.000000      -104.000000\r
46007                         *MESH_VERTEX    1       80.000000       664.000000      -88.000000\r
46008                         *MESH_VERTEX    2       88.000000       672.000000      -104.000000\r
46009                         *MESH_VERTEX    3       80.000000       704.000000      -88.000000\r
46010                 }\r
46011                 *MESH_NORMALS   {\r
46012                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46013                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46014                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
46015                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
46016                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
46017                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
46018                 }\r
46019                 *MESH_FACE_LIST {\r
46020                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46021                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46022                 }\r
46023                 *MESH_NUMTVERTEX        4\r
46024                 *MESH_TVERTLIST {\r
46025                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
46026                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
46027                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
46028                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
46029                 }\r
46030                 *MESH_NUMTVFACES        2\r
46031                 *MESH_TFACELIST {\r
46032                         *MESH_TFACE     0       0       2       1\r
46033                         *MESH_TFACE     1       3       0       1\r
46034                 }\r
46035         }\r
46036         *PROP_MOTIONBLUR        0\r
46037         *PROP_CASTSHADOW        1\r
46038         *PROP_RECVSHADOW        1\r
46039         *MATERIAL_REF   3\r
46040 }\r
46041 *GEOMOBJECT     {\r
46042         *NODE_NAME      "mat3model0surf726"\r
46043         *NODE_TM        {\r
46044                 *NODE_NAME      "mat3model0surf726"\r
46045                 *INHERIT_POS    0       0       0\r
46046                 *INHERIT_ROT    0       0       0\r
46047                 *INHERIT_SCL    0       0       0\r
46048                 *TM_ROW0        1.0     0       0\r
46049                 *TM_ROW1        0       1.0     0\r
46050                 *TM_ROW2        0       0       1.0\r
46051                 *TM_ROW3        0       0       0\r
46052                 *TM_POS 0.000000        0.000000        0.000000\r
46053         }\r
46054         *MESH   {\r
46055                 *TIMEVALUE      0\r
46056                 *MESH_NUMVERTEX 4\r
46057                 *MESH_NUMFACES  2\r
46058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46059                 *MESH_VERTEX_LIST       {\r
46060                         *MESH_VERTEX    0       88.000000       672.000000      -168.000000\r
46061                         *MESH_VERTEX    1       80.000000       664.000000      -184.000000\r
46062                         *MESH_VERTEX    2       88.000000       696.000000      -168.000000\r
46063                         *MESH_VERTEX    3       80.000000       704.000000      -184.000000\r
46064                 }\r
46065                 *MESH_NORMALS   {\r
46066                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46067                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46068                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
46069                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
46070                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
46071                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
46072                 }\r
46073                 *MESH_FACE_LIST {\r
46074                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46075                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46076                 }\r
46077                 *MESH_NUMTVERTEX        4\r
46078                 *MESH_TVERTLIST {\r
46079                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
46080                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
46081                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
46082                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
46083                 }\r
46084                 *MESH_NUMTVFACES        2\r
46085                 *MESH_TFACELIST {\r
46086                         *MESH_TFACE     0       0       2       1\r
46087                         *MESH_TFACE     1       2       3       1\r
46088                 }\r
46089         }\r
46090         *PROP_MOTIONBLUR        0\r
46091         *PROP_CASTSHADOW        1\r
46092         *PROP_RECVSHADOW        1\r
46093         *MATERIAL_REF   3\r
46094 }\r
46095 *GEOMOBJECT     {\r
46096         *NODE_NAME      "mat3model0surf727"\r
46097         *NODE_TM        {\r
46098                 *NODE_NAME      "mat3model0surf727"\r
46099                 *INHERIT_POS    0       0       0\r
46100                 *INHERIT_ROT    0       0       0\r
46101                 *INHERIT_SCL    0       0       0\r
46102                 *TM_ROW0        1.0     0       0\r
46103                 *TM_ROW1        0       1.0     0\r
46104                 *TM_ROW2        0       0       1.0\r
46105                 *TM_ROW3        0       0       0\r
46106                 *TM_POS 0.000000        0.000000        0.000000\r
46107         }\r
46108         *MESH   {\r
46109                 *TIMEVALUE      0\r
46110                 *MESH_NUMVERTEX 4\r
46111                 *MESH_NUMFACES  2\r
46112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46113                 *MESH_VERTEX_LIST       {\r
46114                         *MESH_VERTEX    0       120.000000      664.000000      -184.000000\r
46115                         *MESH_VERTEX    1       80.000000       664.000000      -200.000000\r
46116                         *MESH_VERTEX    2       80.000000       664.000000      -184.000000\r
46117                         *MESH_VERTEX    3       120.000000      664.000000      -200.000000\r
46118                 }\r
46119                 *MESH_NORMALS   {\r
46120                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46121                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46122                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
46123                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
46124                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
46125                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
46126                 }\r
46127                 *MESH_FACE_LIST {\r
46128                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46129                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46130                 }\r
46131                 *MESH_NUMTVERTEX        4\r
46132                 *MESH_TVERTLIST {\r
46133                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
46134                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
46135                         *MESH_TVERT     2       0.312500        0.808594        1.000000\r
46136                         *MESH_TVERT     3       0.000000        0.683594        1.000000\r
46137                 }\r
46138                 *MESH_NUMTVFACES        2\r
46139                 *MESH_TFACELIST {\r
46140                         *MESH_TFACE     0       0       2       1\r
46141                         *MESH_TFACE     1       3       0       1\r
46142                 }\r
46143         }\r
46144         *PROP_MOTIONBLUR        0\r
46145         *PROP_CASTSHADOW        1\r
46146         *PROP_RECVSHADOW        1\r
46147         *MATERIAL_REF   3\r
46148 }\r
46149 *GEOMOBJECT     {\r
46150         *NODE_NAME      "mat3model0surf728"\r
46151         *NODE_TM        {\r
46152                 *NODE_NAME      "mat3model0surf728"\r
46153                 *INHERIT_POS    0       0       0\r
46154                 *INHERIT_ROT    0       0       0\r
46155                 *INHERIT_SCL    0       0       0\r
46156                 *TM_ROW0        1.0     0       0\r
46157                 *TM_ROW1        0       1.0     0\r
46158                 *TM_ROW2        0       0       1.0\r
46159                 *TM_ROW3        0       0       0\r
46160                 *TM_POS 0.000000        0.000000        0.000000\r
46161         }\r
46162         *MESH   {\r
46163                 *TIMEVALUE      0\r
46164                 *MESH_NUMVERTEX 4\r
46165                 *MESH_NUMFACES  2\r
46166                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46167                 *MESH_VERTEX_LIST       {\r
46168                         *MESH_VERTEX    0       80.000000       664.000000      -184.000000\r
46169                         *MESH_VERTEX    1       80.000000       664.000000      -200.000000\r
46170                         *MESH_VERTEX    2       80.000000       704.000000      -184.000000\r
46171                         *MESH_VERTEX    3       80.000000       704.000000      -200.000000\r
46172                 }\r
46173                 *MESH_NORMALS   {\r
46174                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46175                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46176                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
46177                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
46178                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
46179                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
46180                 }\r
46181                 *MESH_FACE_LIST {\r
46182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46183                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46184                 }\r
46185                 *MESH_NUMTVERTEX        4\r
46186                 *MESH_TVERTLIST {\r
46187                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
46188                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
46189                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
46190                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
46191                 }\r
46192                 *MESH_NUMTVFACES        2\r
46193                 *MESH_TFACELIST {\r
46194                         *MESH_TFACE     0       0       2       1\r
46195                         *MESH_TFACE     1       2       3       1\r
46196                 }\r
46197         }\r
46198         *PROP_MOTIONBLUR        0\r
46199         *PROP_CASTSHADOW        1\r
46200         *PROP_RECVSHADOW        1\r
46201         *MATERIAL_REF   3\r
46202 }\r
46203 *GEOMOBJECT     {\r
46204         *NODE_NAME      "mat3model0surf729"\r
46205         *NODE_TM        {\r
46206                 *NODE_NAME      "mat3model0surf729"\r
46207                 *INHERIT_POS    0       0       0\r
46208                 *INHERIT_ROT    0       0       0\r
46209                 *INHERIT_SCL    0       0       0\r
46210                 *TM_ROW0        1.0     0       0\r
46211                 *TM_ROW1        0       1.0     0\r
46212                 *TM_ROW2        0       0       1.0\r
46213                 *TM_ROW3        0       0       0\r
46214                 *TM_POS 0.000000        0.000000        0.000000\r
46215         }\r
46216         *MESH   {\r
46217                 *TIMEVALUE      0\r
46218                 *MESH_NUMVERTEX 4\r
46219                 *MESH_NUMFACES  2\r
46220                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46221                 *MESH_VERTEX_LIST       {\r
46222                         *MESH_VERTEX    0       80.000000       608.000000      -72.000000\r
46223                         *MESH_VERTEX    1       80.000000       608.000000      -88.000000\r
46224                         *MESH_VERTEX    2       120.000000      608.000000      -72.000000\r
46225                         *MESH_VERTEX    3       120.000000      608.000000      -88.000000\r
46226                 }\r
46227                 *MESH_NORMALS   {\r
46228                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46229                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46230                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
46231                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
46232                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
46233                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
46234                 }\r
46235                 *MESH_FACE_LIST {\r
46236                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46237                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46238                 }\r
46239                 *MESH_NUMTVERTEX        4\r
46240                 *MESH_TVERTLIST {\r
46241                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
46242                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
46243                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
46244                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
46245                 }\r
46246                 *MESH_NUMTVFACES        2\r
46247                 *MESH_TFACELIST {\r
46248                         *MESH_TFACE     0       0       2       1\r
46249                         *MESH_TFACE     1       2       3       1\r
46250                 }\r
46251         }\r
46252         *PROP_MOTIONBLUR        0\r
46253         *PROP_CASTSHADOW        1\r
46254         *PROP_RECVSHADOW        1\r
46255         *MATERIAL_REF   3\r
46256 }\r
46257 *GEOMOBJECT     {\r
46258         *NODE_NAME      "mat3model0surf730"\r
46259         *NODE_TM        {\r
46260                 *NODE_NAME      "mat3model0surf730"\r
46261                 *INHERIT_POS    0       0       0\r
46262                 *INHERIT_ROT    0       0       0\r
46263                 *INHERIT_SCL    0       0       0\r
46264                 *TM_ROW0        1.0     0       0\r
46265                 *TM_ROW1        0       1.0     0\r
46266                 *TM_ROW2        0       0       1.0\r
46267                 *TM_ROW3        0       0       0\r
46268                 *TM_POS 0.000000        0.000000        0.000000\r
46269         }\r
46270         *MESH   {\r
46271                 *TIMEVALUE      0\r
46272                 *MESH_NUMVERTEX 4\r
46273                 *MESH_NUMFACES  2\r
46274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46275                 *MESH_VERTEX_LIST       {\r
46276                         *MESH_VERTEX    0       80.000000       608.000000      -184.000000\r
46277                         *MESH_VERTEX    1       80.000000       608.000000      -200.000000\r
46278                         *MESH_VERTEX    2       120.000000      608.000000      -184.000000\r
46279                         *MESH_VERTEX    3       120.000000      608.000000      -200.000000\r
46280                 }\r
46281                 *MESH_NORMALS   {\r
46282                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46283                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46284                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
46285                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
46286                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
46287                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
46288                 }\r
46289                 *MESH_FACE_LIST {\r
46290                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46291                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46292                 }\r
46293                 *MESH_NUMTVERTEX        4\r
46294                 *MESH_TVERTLIST {\r
46295                         *MESH_TVERT     0       0.312500        0.808594        1.000000\r
46296                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
46297                         *MESH_TVERT     2       0.000000        0.808594        1.000000\r
46298                         *MESH_TVERT     3       0.000000        0.683594        1.000000\r
46299                 }\r
46300                 *MESH_NUMTVFACES        2\r
46301                 *MESH_TFACELIST {\r
46302                         *MESH_TFACE     0       0       2       1\r
46303                         *MESH_TFACE     1       2       3       1\r
46304                 }\r
46305         }\r
46306         *PROP_MOTIONBLUR        0\r
46307         *PROP_CASTSHADOW        1\r
46308         *PROP_RECVSHADOW        1\r
46309         *MATERIAL_REF   3\r
46310 }\r
46311 *GEOMOBJECT     {\r
46312         *NODE_NAME      "mat3model0surf731"\r
46313         *NODE_TM        {\r
46314                 *NODE_NAME      "mat3model0surf731"\r
46315                 *INHERIT_POS    0       0       0\r
46316                 *INHERIT_ROT    0       0       0\r
46317                 *INHERIT_SCL    0       0       0\r
46318                 *TM_ROW0        1.0     0       0\r
46319                 *TM_ROW1        0       1.0     0\r
46320                 *TM_ROW2        0       0       1.0\r
46321                 *TM_ROW3        0       0       0\r
46322                 *TM_POS 0.000000        0.000000        0.000000\r
46323         }\r
46324         *MESH   {\r
46325                 *TIMEVALUE      0\r
46326                 *MESH_NUMVERTEX 4\r
46327                 *MESH_NUMFACES  2\r
46328                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46329                 *MESH_VERTEX_LIST       {\r
46330                         *MESH_VERTEX    0       80.000000       608.000000      -72.000000\r
46331                         *MESH_VERTEX    1       80.000000       568.000000      -88.000000\r
46332                         *MESH_VERTEX    2       80.000000       608.000000      -88.000000\r
46333                         *MESH_VERTEX    3       80.000000       568.000000      -72.000000\r
46334                 }\r
46335                 *MESH_NORMALS   {\r
46336                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46337                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46338                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
46339                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
46340                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
46341                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
46342                 }\r
46343                 *MESH_FACE_LIST {\r
46344                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46345                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46346                 }\r
46347                 *MESH_NUMTVERTEX        4\r
46348                 *MESH_TVERTLIST {\r
46349                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
46350                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
46351                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
46352                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
46353                 }\r
46354                 *MESH_NUMTVFACES        2\r
46355                 *MESH_TFACELIST {\r
46356                         *MESH_TFACE     0       0       2       1\r
46357                         *MESH_TFACE     1       3       0       1\r
46358                 }\r
46359         }\r
46360         *PROP_MOTIONBLUR        0\r
46361         *PROP_CASTSHADOW        1\r
46362         *PROP_RECVSHADOW        1\r
46363         *MATERIAL_REF   3\r
46364 }\r
46365 *GEOMOBJECT     {\r
46366         *NODE_NAME      "mat3model0surf732"\r
46367         *NODE_TM        {\r
46368                 *NODE_NAME      "mat3model0surf732"\r
46369                 *INHERIT_POS    0       0       0\r
46370                 *INHERIT_ROT    0       0       0\r
46371                 *INHERIT_SCL    0       0       0\r
46372                 *TM_ROW0        1.0     0       0\r
46373                 *TM_ROW1        0       1.0     0\r
46374                 *TM_ROW2        0       0       1.0\r
46375                 *TM_ROW3        0       0       0\r
46376                 *TM_POS 0.000000        0.000000        0.000000\r
46377         }\r
46378         *MESH   {\r
46379                 *TIMEVALUE      0\r
46380                 *MESH_NUMVERTEX 4\r
46381                 *MESH_NUMFACES  2\r
46382                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46383                 *MESH_VERTEX_LIST       {\r
46384                         *MESH_VERTEX    0       120.000000      568.000000      -88.000000\r
46385                         *MESH_VERTEX    1       80.000000       568.000000      -88.000000\r
46386                         *MESH_VERTEX    2       120.000000      568.000000      -72.000000\r
46387                         *MESH_VERTEX    3       80.000000       568.000000      -72.000000\r
46388                 }\r
46389                 *MESH_NORMALS   {\r
46390                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46391                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46392                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
46393                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
46394                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
46395                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
46396                 }\r
46397                 *MESH_FACE_LIST {\r
46398                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46399                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46400                 }\r
46401                 *MESH_NUMTVERTEX        4\r
46402                 *MESH_TVERTLIST {\r
46403                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
46404                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
46405                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
46406                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
46407                 }\r
46408                 *MESH_NUMTVFACES        2\r
46409                 *MESH_TFACELIST {\r
46410                         *MESH_TFACE     0       0       2       1\r
46411                         *MESH_TFACE     1       2       3       1\r
46412                 }\r
46413         }\r
46414         *PROP_MOTIONBLUR        0\r
46415         *PROP_CASTSHADOW        1\r
46416         *PROP_RECVSHADOW        1\r
46417         *MATERIAL_REF   3\r
46418 }\r
46419 *GEOMOBJECT     {\r
46420         *NODE_NAME      "mat3model0surf733"\r
46421         *NODE_TM        {\r
46422                 *NODE_NAME      "mat3model0surf733"\r
46423                 *INHERIT_POS    0       0       0\r
46424                 *INHERIT_ROT    0       0       0\r
46425                 *INHERIT_SCL    0       0       0\r
46426                 *TM_ROW0        1.0     0       0\r
46427                 *TM_ROW1        0       1.0     0\r
46428                 *TM_ROW2        0       0       1.0\r
46429                 *TM_ROW3        0       0       0\r
46430                 *TM_POS 0.000000        0.000000        0.000000\r
46431         }\r
46432         *MESH   {\r
46433                 *TIMEVALUE      0\r
46434                 *MESH_NUMVERTEX 4\r
46435                 *MESH_NUMFACES  2\r
46436                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46437                 *MESH_VERTEX_LIST       {\r
46438                         *MESH_VERTEX    0       80.000000       608.000000      -88.000000\r
46439                         *MESH_VERTEX    1       80.000000       568.000000      -88.000000\r
46440                         *MESH_VERTEX    2       88.000000       600.000000      -104.000000\r
46441                         *MESH_VERTEX    3       88.000000       576.000000      -104.000000\r
46442                 }\r
46443                 *MESH_NORMALS   {\r
46444                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46445                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46446                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
46447                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
46448                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
46449                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
46450                 }\r
46451                 *MESH_FACE_LIST {\r
46452                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46453                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46454                 }\r
46455                 *MESH_NUMTVERTEX        4\r
46456                 *MESH_TVERTLIST {\r
46457                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
46458                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
46459                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
46460                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
46461                 }\r
46462                 *MESH_NUMTVFACES        2\r
46463                 *MESH_TFACELIST {\r
46464                         *MESH_TFACE     0       0       2       1\r
46465                         *MESH_TFACE     1       2       3       1\r
46466                 }\r
46467         }\r
46468         *PROP_MOTIONBLUR        0\r
46469         *PROP_CASTSHADOW        1\r
46470         *PROP_RECVSHADOW        1\r
46471         *MATERIAL_REF   3\r
46472 }\r
46473 *GEOMOBJECT     {\r
46474         *NODE_NAME      "mat3model0surf734"\r
46475         *NODE_TM        {\r
46476                 *NODE_NAME      "mat3model0surf734"\r
46477                 *INHERIT_POS    0       0       0\r
46478                 *INHERIT_ROT    0       0       0\r
46479                 *INHERIT_SCL    0       0       0\r
46480                 *TM_ROW0        1.0     0       0\r
46481                 *TM_ROW1        0       1.0     0\r
46482                 *TM_ROW2        0       0       1.0\r
46483                 *TM_ROW3        0       0       0\r
46484                 *TM_POS 0.000000        0.000000        0.000000\r
46485         }\r
46486         *MESH   {\r
46487                 *TIMEVALUE      0\r
46488                 *MESH_NUMVERTEX 4\r
46489                 *MESH_NUMFACES  2\r
46490                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46491                 *MESH_VERTEX_LIST       {\r
46492                         *MESH_VERTEX    0       88.000000       600.000000      -168.000000\r
46493                         *MESH_VERTEX    1       80.000000       568.000000      -184.000000\r
46494                         *MESH_VERTEX    2       80.000000       608.000000      -184.000000\r
46495                         *MESH_VERTEX    3       88.000000       576.000000      -168.000000\r
46496                 }\r
46497                 *MESH_NORMALS   {\r
46498                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46499                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46500                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
46501                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
46502                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
46503                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
46504                 }\r
46505                 *MESH_FACE_LIST {\r
46506                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46507                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46508                 }\r
46509                 *MESH_NUMTVERTEX        4\r
46510                 *MESH_TVERTLIST {\r
46511                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
46512                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
46513                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
46514                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
46515                 }\r
46516                 *MESH_NUMTVFACES        2\r
46517                 *MESH_TFACELIST {\r
46518                         *MESH_TFACE     0       0       2       1\r
46519                         *MESH_TFACE     1       3       0       1\r
46520                 }\r
46521         }\r
46522         *PROP_MOTIONBLUR        0\r
46523         *PROP_CASTSHADOW        1\r
46524         *PROP_RECVSHADOW        1\r
46525         *MATERIAL_REF   3\r
46526 }\r
46527 *GEOMOBJECT     {\r
46528         *NODE_NAME      "mat3model0surf735"\r
46529         *NODE_TM        {\r
46530                 *NODE_NAME      "mat3model0surf735"\r
46531                 *INHERIT_POS    0       0       0\r
46532                 *INHERIT_ROT    0       0       0\r
46533                 *INHERIT_SCL    0       0       0\r
46534                 *TM_ROW0        1.0     0       0\r
46535                 *TM_ROW1        0       1.0     0\r
46536                 *TM_ROW2        0       0       1.0\r
46537                 *TM_ROW3        0       0       0\r
46538                 *TM_POS 0.000000        0.000000        0.000000\r
46539         }\r
46540         *MESH   {\r
46541                 *TIMEVALUE      0\r
46542                 *MESH_NUMVERTEX 4\r
46543                 *MESH_NUMFACES  2\r
46544                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46545                 *MESH_VERTEX_LIST       {\r
46546                         *MESH_VERTEX    0       80.000000       608.000000      -184.000000\r
46547                         *MESH_VERTEX    1       80.000000       568.000000      -200.000000\r
46548                         *MESH_VERTEX    2       80.000000       608.000000      -200.000000\r
46549                         *MESH_VERTEX    3       80.000000       568.000000      -184.000000\r
46550                 }\r
46551                 *MESH_NORMALS   {\r
46552                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46553                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46554                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
46555                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
46556                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
46557                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
46558                 }\r
46559                 *MESH_FACE_LIST {\r
46560                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46561                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46562                 }\r
46563                 *MESH_NUMTVERTEX        4\r
46564                 *MESH_TVERTLIST {\r
46565                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
46566                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
46567                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
46568                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
46569                 }\r
46570                 *MESH_NUMTVFACES        2\r
46571                 *MESH_TFACELIST {\r
46572                         *MESH_TFACE     0       0       2       1\r
46573                         *MESH_TFACE     1       3       0       1\r
46574                 }\r
46575         }\r
46576         *PROP_MOTIONBLUR        0\r
46577         *PROP_CASTSHADOW        1\r
46578         *PROP_RECVSHADOW        1\r
46579         *MATERIAL_REF   3\r
46580 }\r
46581 *GEOMOBJECT     {\r
46582         *NODE_NAME      "mat3model0surf736"\r
46583         *NODE_TM        {\r
46584                 *NODE_NAME      "mat3model0surf736"\r
46585                 *INHERIT_POS    0       0       0\r
46586                 *INHERIT_ROT    0       0       0\r
46587                 *INHERIT_SCL    0       0       0\r
46588                 *TM_ROW0        1.0     0       0\r
46589                 *TM_ROW1        0       1.0     0\r
46590                 *TM_ROW2        0       0       1.0\r
46591                 *TM_ROW3        0       0       0\r
46592                 *TM_POS 0.000000        0.000000        0.000000\r
46593         }\r
46594         *MESH   {\r
46595                 *TIMEVALUE      0\r
46596                 *MESH_NUMVERTEX 4\r
46597                 *MESH_NUMFACES  2\r
46598                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46599                 *MESH_VERTEX_LIST       {\r
46600                         *MESH_VERTEX    0       120.000000      568.000000      -200.000000\r
46601                         *MESH_VERTEX    1       80.000000       568.000000      -200.000000\r
46602                         *MESH_VERTEX    2       120.000000      568.000000      -184.000000\r
46603                         *MESH_VERTEX    3       80.000000       568.000000      -184.000000\r
46604                 }\r
46605                 *MESH_NORMALS   {\r
46606                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46607                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46608                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
46609                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
46610                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
46611                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
46612                 }\r
46613                 *MESH_FACE_LIST {\r
46614                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46615                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46616                 }\r
46617                 *MESH_NUMTVERTEX        4\r
46618                 *MESH_TVERTLIST {\r
46619                         *MESH_TVERT     0       0.000000        0.683594        1.000000\r
46620                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
46621                         *MESH_TVERT     2       0.000000        0.808594        1.000000\r
46622                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
46623                 }\r
46624                 *MESH_NUMTVFACES        2\r
46625                 *MESH_TFACELIST {\r
46626                         *MESH_TFACE     0       0       2       1\r
46627                         *MESH_TFACE     1       2       3       1\r
46628                 }\r
46629         }\r
46630         *PROP_MOTIONBLUR        0\r
46631         *PROP_CASTSHADOW        1\r
46632         *PROP_RECVSHADOW        1\r
46633         *MATERIAL_REF   3\r
46634 }\r
46635 *GEOMOBJECT     {\r
46636         *NODE_NAME      "mat3model0surf737"\r
46637         *NODE_TM        {\r
46638                 *NODE_NAME      "mat3model0surf737"\r
46639                 *INHERIT_POS    0       0       0\r
46640                 *INHERIT_ROT    0       0       0\r
46641                 *INHERIT_SCL    0       0       0\r
46642                 *TM_ROW0        1.0     0       0\r
46643                 *TM_ROW1        0       1.0     0\r
46644                 *TM_ROW2        0       0       1.0\r
46645                 *TM_ROW3        0       0       0\r
46646                 *TM_POS 0.000000        0.000000        0.000000\r
46647         }\r
46648         *MESH   {\r
46649                 *TIMEVALUE      0\r
46650                 *MESH_NUMVERTEX 4\r
46651                 *MESH_NUMFACES  2\r
46652                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46653                 *MESH_VERTEX_LIST       {\r
46654                         *MESH_VERTEX    0       80.000000       512.000000      -72.000000\r
46655                         *MESH_VERTEX    1       80.000000       512.000000      -88.000000\r
46656                         *MESH_VERTEX    2       120.000000      512.000000      -72.000000\r
46657                         *MESH_VERTEX    3       120.000000      512.000000      -88.000000\r
46658                 }\r
46659                 *MESH_NORMALS   {\r
46660                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46661                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46662                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
46663                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
46664                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
46665                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
46666                 }\r
46667                 *MESH_FACE_LIST {\r
46668                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46669                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46670                 }\r
46671                 *MESH_NUMTVERTEX        4\r
46672                 *MESH_TVERTLIST {\r
46673                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
46674                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
46675                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
46676                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
46677                 }\r
46678                 *MESH_NUMTVFACES        2\r
46679                 *MESH_TFACELIST {\r
46680                         *MESH_TFACE     0       0       2       1\r
46681                         *MESH_TFACE     1       2       3       1\r
46682                 }\r
46683         }\r
46684         *PROP_MOTIONBLUR        0\r
46685         *PROP_CASTSHADOW        1\r
46686         *PROP_RECVSHADOW        1\r
46687         *MATERIAL_REF   3\r
46688 }\r
46689 *GEOMOBJECT     {\r
46690         *NODE_NAME      "mat3model0surf738"\r
46691         *NODE_TM        {\r
46692                 *NODE_NAME      "mat3model0surf738"\r
46693                 *INHERIT_POS    0       0       0\r
46694                 *INHERIT_ROT    0       0       0\r
46695                 *INHERIT_SCL    0       0       0\r
46696                 *TM_ROW0        1.0     0       0\r
46697                 *TM_ROW1        0       1.0     0\r
46698                 *TM_ROW2        0       0       1.0\r
46699                 *TM_ROW3        0       0       0\r
46700                 *TM_POS 0.000000        0.000000        0.000000\r
46701         }\r
46702         *MESH   {\r
46703                 *TIMEVALUE      0\r
46704                 *MESH_NUMVERTEX 4\r
46705                 *MESH_NUMFACES  2\r
46706                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46707                 *MESH_VERTEX_LIST       {\r
46708                         *MESH_VERTEX    0       120.000000      512.000000      -184.000000\r
46709                         *MESH_VERTEX    1       80.000000       512.000000      -200.000000\r
46710                         *MESH_VERTEX    2       120.000000      512.000000      -200.000000\r
46711                         *MESH_VERTEX    3       80.000000       512.000000      -184.000000\r
46712                 }\r
46713                 *MESH_NORMALS   {\r
46714                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46715                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46716                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
46717                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
46718                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
46719                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
46720                 }\r
46721                 *MESH_FACE_LIST {\r
46722                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46723                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46724                 }\r
46725                 *MESH_NUMTVERTEX        4\r
46726                 *MESH_TVERTLIST {\r
46727                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
46728                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
46729                         *MESH_TVERT     2       0.000000        0.683594        1.000000\r
46730                         *MESH_TVERT     3       0.312500        0.808594        1.000000\r
46731                 }\r
46732                 *MESH_NUMTVFACES        2\r
46733                 *MESH_TFACELIST {\r
46734                         *MESH_TFACE     0       0       2       1\r
46735                         *MESH_TFACE     1       3       0       1\r
46736                 }\r
46737         }\r
46738         *PROP_MOTIONBLUR        0\r
46739         *PROP_CASTSHADOW        1\r
46740         *PROP_RECVSHADOW        1\r
46741         *MATERIAL_REF   3\r
46742 }\r
46743 *GEOMOBJECT     {\r
46744         *NODE_NAME      "mat3model0surf739"\r
46745         *NODE_TM        {\r
46746                 *NODE_NAME      "mat3model0surf739"\r
46747                 *INHERIT_POS    0       0       0\r
46748                 *INHERIT_ROT    0       0       0\r
46749                 *INHERIT_SCL    0       0       0\r
46750                 *TM_ROW0        1.0     0       0\r
46751                 *TM_ROW1        0       1.0     0\r
46752                 *TM_ROW2        0       0       1.0\r
46753                 *TM_ROW3        0       0       0\r
46754                 *TM_POS 0.000000        0.000000        0.000000\r
46755         }\r
46756         *MESH   {\r
46757                 *TIMEVALUE      0\r
46758                 *MESH_NUMVERTEX 4\r
46759                 *MESH_NUMFACES  2\r
46760                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46761                 *MESH_VERTEX_LIST       {\r
46762                         *MESH_VERTEX    0       120.000000      472.000000      -72.000000\r
46763                         *MESH_VERTEX    1       80.000000       472.000000      -88.000000\r
46764                         *MESH_VERTEX    2       80.000000       472.000000      -72.000000\r
46765                         *MESH_VERTEX    3       120.000000      472.000000      -88.000000\r
46766                 }\r
46767                 *MESH_NORMALS   {\r
46768                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46769                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46770                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
46771                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
46772                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
46773                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
46774                 }\r
46775                 *MESH_FACE_LIST {\r
46776                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46777                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46778                 }\r
46779                 *MESH_NUMTVERTEX        4\r
46780                 *MESH_TVERTLIST {\r
46781                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
46782                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
46783                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
46784                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
46785                 }\r
46786                 *MESH_NUMTVFACES        2\r
46787                 *MESH_TFACELIST {\r
46788                         *MESH_TFACE     0       0       2       1\r
46789                         *MESH_TFACE     1       3       0       1\r
46790                 }\r
46791         }\r
46792         *PROP_MOTIONBLUR        0\r
46793         *PROP_CASTSHADOW        1\r
46794         *PROP_RECVSHADOW        1\r
46795         *MATERIAL_REF   3\r
46796 }\r
46797 *GEOMOBJECT     {\r
46798         *NODE_NAME      "mat3model0surf740"\r
46799         *NODE_TM        {\r
46800                 *NODE_NAME      "mat3model0surf740"\r
46801                 *INHERIT_POS    0       0       0\r
46802                 *INHERIT_ROT    0       0       0\r
46803                 *INHERIT_SCL    0       0       0\r
46804                 *TM_ROW0        1.0     0       0\r
46805                 *TM_ROW1        0       1.0     0\r
46806                 *TM_ROW2        0       0       1.0\r
46807                 *TM_ROW3        0       0       0\r
46808                 *TM_POS 0.000000        0.000000        0.000000\r
46809         }\r
46810         *MESH   {\r
46811                 *TIMEVALUE      0\r
46812                 *MESH_NUMVERTEX 4\r
46813                 *MESH_NUMFACES  2\r
46814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46815                 *MESH_VERTEX_LIST       {\r
46816                         *MESH_VERTEX    0       80.000000       512.000000      -72.000000\r
46817                         *MESH_VERTEX    1       80.000000       472.000000      -88.000000\r
46818                         *MESH_VERTEX    2       80.000000       512.000000      -88.000000\r
46819                         *MESH_VERTEX    3       80.000000       472.000000      -72.000000\r
46820                 }\r
46821                 *MESH_NORMALS   {\r
46822                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46823                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46824                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
46825                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
46826                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
46827                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
46828                 }\r
46829                 *MESH_FACE_LIST {\r
46830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46831                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46832                 }\r
46833                 *MESH_NUMTVERTEX        4\r
46834                 *MESH_TVERTLIST {\r
46835                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
46836                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
46837                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
46838                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
46839                 }\r
46840                 *MESH_NUMTVFACES        2\r
46841                 *MESH_TFACELIST {\r
46842                         *MESH_TFACE     0       0       2       1\r
46843                         *MESH_TFACE     1       3       0       1\r
46844                 }\r
46845         }\r
46846         *PROP_MOTIONBLUR        0\r
46847         *PROP_CASTSHADOW        1\r
46848         *PROP_RECVSHADOW        1\r
46849         *MATERIAL_REF   3\r
46850 }\r
46851 *GEOMOBJECT     {\r
46852         *NODE_NAME      "mat3model0surf741"\r
46853         *NODE_TM        {\r
46854                 *NODE_NAME      "mat3model0surf741"\r
46855                 *INHERIT_POS    0       0       0\r
46856                 *INHERIT_ROT    0       0       0\r
46857                 *INHERIT_SCL    0       0       0\r
46858                 *TM_ROW0        1.0     0       0\r
46859                 *TM_ROW1        0       1.0     0\r
46860                 *TM_ROW2        0       0       1.0\r
46861                 *TM_ROW3        0       0       0\r
46862                 *TM_POS 0.000000        0.000000        0.000000\r
46863         }\r
46864         *MESH   {\r
46865                 *TIMEVALUE      0\r
46866                 *MESH_NUMVERTEX 4\r
46867                 *MESH_NUMFACES  2\r
46868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46869                 *MESH_VERTEX_LIST       {\r
46870                         *MESH_VERTEX    0       88.000000       504.000000      -104.000000\r
46871                         *MESH_VERTEX    1       80.000000       472.000000      -88.000000\r
46872                         *MESH_VERTEX    2       88.000000       480.000000      -104.000000\r
46873                         *MESH_VERTEX    3       80.000000       512.000000      -88.000000\r
46874                 }\r
46875                 *MESH_NORMALS   {\r
46876                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46877                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46878                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
46879                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
46880                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
46881                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
46882                 }\r
46883                 *MESH_FACE_LIST {\r
46884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46885                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46886                 }\r
46887                 *MESH_NUMTVERTEX        4\r
46888                 *MESH_TVERTLIST {\r
46889                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
46890                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
46891                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
46892                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
46893                 }\r
46894                 *MESH_NUMTVFACES        2\r
46895                 *MESH_TFACELIST {\r
46896                         *MESH_TFACE     0       0       2       1\r
46897                         *MESH_TFACE     1       3       0       1\r
46898                 }\r
46899         }\r
46900         *PROP_MOTIONBLUR        0\r
46901         *PROP_CASTSHADOW        1\r
46902         *PROP_RECVSHADOW        1\r
46903         *MATERIAL_REF   3\r
46904 }\r
46905 *GEOMOBJECT     {\r
46906         *NODE_NAME      "mat3model0surf742"\r
46907         *NODE_TM        {\r
46908                 *NODE_NAME      "mat3model0surf742"\r
46909                 *INHERIT_POS    0       0       0\r
46910                 *INHERIT_ROT    0       0       0\r
46911                 *INHERIT_SCL    0       0       0\r
46912                 *TM_ROW0        1.0     0       0\r
46913                 *TM_ROW1        0       1.0     0\r
46914                 *TM_ROW2        0       0       1.0\r
46915                 *TM_ROW3        0       0       0\r
46916                 *TM_POS 0.000000        0.000000        0.000000\r
46917         }\r
46918         *MESH   {\r
46919                 *TIMEVALUE      0\r
46920                 *MESH_NUMVERTEX 4\r
46921                 *MESH_NUMFACES  2\r
46922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46923                 *MESH_VERTEX_LIST       {\r
46924                         *MESH_VERTEX    0       88.000000       504.000000      -168.000000\r
46925                         *MESH_VERTEX    1       80.000000       472.000000      -184.000000\r
46926                         *MESH_VERTEX    2       80.000000       512.000000      -184.000000\r
46927                         *MESH_VERTEX    3       88.000000       480.000000      -168.000000\r
46928                 }\r
46929                 *MESH_NORMALS   {\r
46930                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46931                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46932                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
46933                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
46934                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
46935                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
46936                 }\r
46937                 *MESH_FACE_LIST {\r
46938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46939                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46940                 }\r
46941                 *MESH_NUMTVERTEX        4\r
46942                 *MESH_TVERTLIST {\r
46943                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
46944                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
46945                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
46946                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
46947                 }\r
46948                 *MESH_NUMTVFACES        2\r
46949                 *MESH_TFACELIST {\r
46950                         *MESH_TFACE     0       0       2       1\r
46951                         *MESH_TFACE     1       3       0       1\r
46952                 }\r
46953         }\r
46954         *PROP_MOTIONBLUR        0\r
46955         *PROP_CASTSHADOW        1\r
46956         *PROP_RECVSHADOW        1\r
46957         *MATERIAL_REF   3\r
46958 }\r
46959 *GEOMOBJECT     {\r
46960         *NODE_NAME      "mat3model0surf743"\r
46961         *NODE_TM        {\r
46962                 *NODE_NAME      "mat3model0surf743"\r
46963                 *INHERIT_POS    0       0       0\r
46964                 *INHERIT_ROT    0       0       0\r
46965                 *INHERIT_SCL    0       0       0\r
46966                 *TM_ROW0        1.0     0       0\r
46967                 *TM_ROW1        0       1.0     0\r
46968                 *TM_ROW2        0       0       1.0\r
46969                 *TM_ROW3        0       0       0\r
46970                 *TM_POS 0.000000        0.000000        0.000000\r
46971         }\r
46972         *MESH   {\r
46973                 *TIMEVALUE      0\r
46974                 *MESH_NUMVERTEX 4\r
46975                 *MESH_NUMFACES  2\r
46976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
46977                 *MESH_VERTEX_LIST       {\r
46978                         *MESH_VERTEX    0       120.000000      472.000000      -184.000000\r
46979                         *MESH_VERTEX    1       80.000000       472.000000      -200.000000\r
46980                         *MESH_VERTEX    2       80.000000       472.000000      -184.000000\r
46981                         *MESH_VERTEX    3       120.000000      472.000000      -200.000000\r
46982                 }\r
46983                 *MESH_NORMALS   {\r
46984                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
46985                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
46986                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
46987                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
46988                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
46989                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
46990                 }\r
46991                 *MESH_FACE_LIST {\r
46992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46993                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
46994                 }\r
46995                 *MESH_NUMTVERTEX        4\r
46996                 *MESH_TVERTLIST {\r
46997                         *MESH_TVERT     0       0.000000        0.808594        1.000000\r
46998                         *MESH_TVERT     1       0.312500        0.683594        1.000000\r
46999                         *MESH_TVERT     2       0.312500        0.808594        1.000000\r
47000                         *MESH_TVERT     3       0.000000        0.683594        1.000000\r
47001                 }\r
47002                 *MESH_NUMTVFACES        2\r
47003                 *MESH_TFACELIST {\r
47004                         *MESH_TFACE     0       0       2       1\r
47005                         *MESH_TFACE     1       3       0       1\r
47006                 }\r
47007         }\r
47008         *PROP_MOTIONBLUR        0\r
47009         *PROP_CASTSHADOW        1\r
47010         *PROP_RECVSHADOW        1\r
47011         *MATERIAL_REF   3\r
47012 }\r
47013 *GEOMOBJECT     {\r
47014         *NODE_NAME      "mat3model0surf744"\r
47015         *NODE_TM        {\r
47016                 *NODE_NAME      "mat3model0surf744"\r
47017                 *INHERIT_POS    0       0       0\r
47018                 *INHERIT_ROT    0       0       0\r
47019                 *INHERIT_SCL    0       0       0\r
47020                 *TM_ROW0        1.0     0       0\r
47021                 *TM_ROW1        0       1.0     0\r
47022                 *TM_ROW2        0       0       1.0\r
47023                 *TM_ROW3        0       0       0\r
47024                 *TM_POS 0.000000        0.000000        0.000000\r
47025         }\r
47026         *MESH   {\r
47027                 *TIMEVALUE      0\r
47028                 *MESH_NUMVERTEX 4\r
47029                 *MESH_NUMFACES  2\r
47030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47031                 *MESH_VERTEX_LIST       {\r
47032                         *MESH_VERTEX    0       80.000000       472.000000      -184.000000\r
47033                         *MESH_VERTEX    1       80.000000       472.000000      -200.000000\r
47034                         *MESH_VERTEX    2       80.000000       512.000000      -184.000000\r
47035                         *MESH_VERTEX    3       80.000000       512.000000      -200.000000\r
47036                 }\r
47037                 *MESH_NORMALS   {\r
47038                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47039                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47040                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
47041                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
47042                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
47043                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
47044                 }\r
47045                 *MESH_FACE_LIST {\r
47046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47047                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47048                 }\r
47049                 *MESH_NUMTVERTEX        4\r
47050                 *MESH_TVERTLIST {\r
47051                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
47052                         *MESH_TVERT     1       1.000000        0.687500        1.000000\r
47053                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
47054                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
47055                 }\r
47056                 *MESH_NUMTVFACES        2\r
47057                 *MESH_TFACELIST {\r
47058                         *MESH_TFACE     0       0       2       1\r
47059                         *MESH_TFACE     1       2       3       1\r
47060                 }\r
47061         }\r
47062         *PROP_MOTIONBLUR        0\r
47063         *PROP_CASTSHADOW        1\r
47064         *PROP_RECVSHADOW        1\r
47065         *MATERIAL_REF   3\r
47066 }\r
47067 *GEOMOBJECT     {\r
47068         *NODE_NAME      "mat3model0surf745"\r
47069         *NODE_TM        {\r
47070                 *NODE_NAME      "mat3model0surf745"\r
47071                 *INHERIT_POS    0       0       0\r
47072                 *INHERIT_ROT    0       0       0\r
47073                 *INHERIT_SCL    0       0       0\r
47074                 *TM_ROW0        1.0     0       0\r
47075                 *TM_ROW1        0       1.0     0\r
47076                 *TM_ROW2        0       0       1.0\r
47077                 *TM_ROW3        0       0       0\r
47078                 *TM_POS 0.000000        0.000000        0.000000\r
47079         }\r
47080         *MESH   {\r
47081                 *TIMEVALUE      0\r
47082                 *MESH_NUMVERTEX 8\r
47083                 *MESH_NUMFACES  6\r
47084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47085                 *MESH_VERTEX_LIST       {\r
47086                         *MESH_VERTEX    0       80.000000       -840.000000     -104.000000\r
47087                         *MESH_VERTEX    1       104.000000      -848.000000     -104.000000\r
47088                         *MESH_VERTEX    2       104.000000      -840.000000     -104.000000\r
47089                         *MESH_VERTEX    3       80.000000       -848.000000     -104.000000\r
47090                         *MESH_VERTEX    4       104.000000      -856.000000     -104.000000\r
47091                         *MESH_VERTEX    5       80.000000       -856.000000     -104.000000\r
47092                         *MESH_VERTEX    6       104.000000      -864.000000     -104.000000\r
47093                         *MESH_VERTEX    7       80.000000       -864.000000     -104.000000\r
47094                 }\r
47095                 *MESH_NORMALS   {\r
47096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47098                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
47099                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
47100                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
47101                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
47102                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
47103                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
47104                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
47105                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
47106                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
47107                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
47108                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
47109                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
47110                 }\r
47111                 *MESH_FACE_LIST {\r
47112                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47113                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47114                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47115                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47116                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47117                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47118                 }\r
47119                 *MESH_NUMTVERTEX        8\r
47120                 *MESH_TVERTLIST {\r
47121                         *MESH_TVERT     0       0.062500        0.929688        1.000000\r
47122                         *MESH_TVERT     1       0.125000        0.742188        1.000000\r
47123                         *MESH_TVERT     2       0.062500        0.742188        1.000000\r
47124                         *MESH_TVERT     3       0.125000        0.929688        1.000000\r
47125                         *MESH_TVERT     4       0.187500        0.742188        1.000000\r
47126                         *MESH_TVERT     5       0.187500        0.929688        1.000000\r
47127                         *MESH_TVERT     6       0.250000        0.742188        1.000000\r
47128                         *MESH_TVERT     7       0.250000        0.929688        1.000000\r
47129                 }\r
47130                 *MESH_NUMTVFACES        6\r
47131                 *MESH_TFACELIST {\r
47132                         *MESH_TFACE     0       1       4       3\r
47133                         *MESH_TFACE     1       0       1       3\r
47134                         *MESH_TFACE     2       3       4       5\r
47135                         *MESH_TFACE     3       0       2       1\r
47136                         *MESH_TFACE     4       4       6       5\r
47137                         *MESH_TFACE     5       5       6       7\r
47138                 }\r
47139         }\r
47140         *PROP_MOTIONBLUR        0\r
47141         *PROP_CASTSHADOW        1\r
47142         *PROP_RECVSHADOW        1\r
47143         *MATERIAL_REF   3\r
47144 }\r
47145 *GEOMOBJECT     {\r
47146         *NODE_NAME      "mat3model0surf746"\r
47147         *NODE_TM        {\r
47148                 *NODE_NAME      "mat3model0surf746"\r
47149                 *INHERIT_POS    0       0       0\r
47150                 *INHERIT_ROT    0       0       0\r
47151                 *INHERIT_SCL    0       0       0\r
47152                 *TM_ROW0        1.0     0       0\r
47153                 *TM_ROW1        0       1.0     0\r
47154                 *TM_ROW2        0       0       1.0\r
47155                 *TM_ROW3        0       0       0\r
47156                 *TM_POS 0.000000        0.000000        0.000000\r
47157         }\r
47158         *MESH   {\r
47159                 *TIMEVALUE      0\r
47160                 *MESH_NUMVERTEX 8\r
47161                 *MESH_NUMFACES  6\r
47162                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47163                 *MESH_VERTEX_LIST       {\r
47164                         *MESH_VERTEX    0       104.000000      -848.000000     -168.000000\r
47165                         *MESH_VERTEX    1       80.000000       -848.000000     -168.000000\r
47166                         *MESH_VERTEX    2       104.000000      -840.000000     -168.000000\r
47167                         *MESH_VERTEX    3       80.000000       -840.000000     -168.000000\r
47168                         *MESH_VERTEX    4       80.000000       -856.000000     -168.000000\r
47169                         *MESH_VERTEX    5       104.000000      -856.000000     -168.000000\r
47170                         *MESH_VERTEX    6       80.000000       -864.000000     -168.000000\r
47171                         *MESH_VERTEX    7       104.000000      -864.000000     -168.000000\r
47172                 }\r
47173                 *MESH_NORMALS   {\r
47174                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47175                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47176                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
47177                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
47178                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
47179                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
47180                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
47181                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
47182                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
47183                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
47184                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
47185                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
47186                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
47187                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
47188                 }\r
47189                 *MESH_FACE_LIST {\r
47190                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47191                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47192                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47193                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47194                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47195                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47196                 }\r
47197                 *MESH_NUMTVERTEX        8\r
47198                 *MESH_TVERTLIST {\r
47199                         *MESH_TVERT     0       0.187500        0.761719        1.000000\r
47200                         *MESH_TVERT     1       0.187500        0.949219        1.000000\r
47201                         *MESH_TVERT     2       0.250000        0.761719        1.000000\r
47202                         *MESH_TVERT     3       0.250000        0.949219        1.000000\r
47203                         *MESH_TVERT     4       0.125000        0.949219        1.000000\r
47204                         *MESH_TVERT     5       0.125000        0.761719        1.000000\r
47205                         *MESH_TVERT     6       0.062500        0.949219        1.000000\r
47206                         *MESH_TVERT     7       0.062500        0.761719        1.000000\r
47207                 }\r
47208                 *MESH_NUMTVFACES        6\r
47209                 *MESH_TFACELIST {\r
47210                         *MESH_TFACE     0       0       1       4\r
47211                         *MESH_TFACE     1       0       2       1\r
47212                         *MESH_TFACE     2       0       4       5\r
47213                         *MESH_TFACE     3       1       2       3\r
47214                         *MESH_TFACE     4       4       6       5\r
47215                         *MESH_TFACE     5       5       6       7\r
47216                 }\r
47217         }\r
47218         *PROP_MOTIONBLUR        0\r
47219         *PROP_CASTSHADOW        1\r
47220         *PROP_RECVSHADOW        1\r
47221         *MATERIAL_REF   3\r
47222 }\r
47223 *GEOMOBJECT     {\r
47224         *NODE_NAME      "mat3model0surf747"\r
47225         *NODE_TM        {\r
47226                 *NODE_NAME      "mat3model0surf747"\r
47227                 *INHERIT_POS    0       0       0\r
47228                 *INHERIT_ROT    0       0       0\r
47229                 *INHERIT_SCL    0       0       0\r
47230                 *TM_ROW0        1.0     0       0\r
47231                 *TM_ROW1        0       1.0     0\r
47232                 *TM_ROW2        0       0       1.0\r
47233                 *TM_ROW3        0       0       0\r
47234                 *TM_POS 0.000000        0.000000        0.000000\r
47235         }\r
47236         *MESH   {\r
47237                 *TIMEVALUE      0\r
47238                 *MESH_NUMVERTEX 4\r
47239                 *MESH_NUMFACES  2\r
47240                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47241                 *MESH_VERTEX_LIST       {\r
47242                         *MESH_VERTEX    0       80.000000       -848.000000     -104.000000\r
47243                         *MESH_VERTEX    1       80.000000       -848.000000     -168.000000\r
47244                         *MESH_VERTEX    2       88.000000       -848.000000     -104.000000\r
47245                         *MESH_VERTEX    3       88.000000       -848.000000     -168.000000\r
47246                 }\r
47247                 *MESH_NORMALS   {\r
47248                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47249                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47250                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
47251                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
47252                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
47253                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
47254                 }\r
47255                 *MESH_FACE_LIST {\r
47256                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47257                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47258                 }\r
47259                 *MESH_NUMTVERTEX        4\r
47260                 *MESH_TVERTLIST {\r
47261                         *MESH_TVERT     0       0.875000        0.433594        1.000000\r
47262                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
47263                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
47264                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
47265                 }\r
47266                 *MESH_NUMTVFACES        2\r
47267                 *MESH_TFACELIST {\r
47268                         *MESH_TFACE     0       0       2       1\r
47269                         *MESH_TFACE     1       2       3       1\r
47270                 }\r
47271         }\r
47272         *PROP_MOTIONBLUR        0\r
47273         *PROP_CASTSHADOW        1\r
47274         *PROP_RECVSHADOW        1\r
47275         *MATERIAL_REF   3\r
47276 }\r
47277 *GEOMOBJECT     {\r
47278         *NODE_NAME      "mat3model0surf748"\r
47279         *NODE_TM        {\r
47280                 *NODE_NAME      "mat3model0surf748"\r
47281                 *INHERIT_POS    0       0       0\r
47282                 *INHERIT_ROT    0       0       0\r
47283                 *INHERIT_SCL    0       0       0\r
47284                 *TM_ROW0        1.0     0       0\r
47285                 *TM_ROW1        0       1.0     0\r
47286                 *TM_ROW2        0       0       1.0\r
47287                 *TM_ROW3        0       0       0\r
47288                 *TM_POS 0.000000        0.000000        0.000000\r
47289         }\r
47290         *MESH   {\r
47291                 *TIMEVALUE      0\r
47292                 *MESH_NUMVERTEX 4\r
47293                 *MESH_NUMFACES  2\r
47294                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47295                 *MESH_VERTEX_LIST       {\r
47296                         *MESH_VERTEX    0       88.000000       -856.000000     -104.000000\r
47297                         *MESH_VERTEX    1       80.000000       -856.000000     -168.000000\r
47298                         *MESH_VERTEX    2       80.000000       -856.000000     -104.000000\r
47299                         *MESH_VERTEX    3       88.000000       -856.000000     -168.000000\r
47300                 }\r
47301                 *MESH_NORMALS   {\r
47302                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47303                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47304                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
47305                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
47306                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
47307                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
47308                 }\r
47309                 *MESH_FACE_LIST {\r
47310                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47311                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47312                 }\r
47313                 *MESH_NUMTVERTEX        4\r
47314                 *MESH_TVERTLIST {\r
47315                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
47316                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
47317                         *MESH_TVERT     2       0.875000        0.433594        1.000000\r
47318                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
47319                 }\r
47320                 *MESH_NUMTVFACES        2\r
47321                 *MESH_TFACELIST {\r
47322                         *MESH_TFACE     0       0       2       1\r
47323                         *MESH_TFACE     1       3       0       1\r
47324                 }\r
47325         }\r
47326         *PROP_MOTIONBLUR        0\r
47327         *PROP_CASTSHADOW        1\r
47328         *PROP_RECVSHADOW        1\r
47329         *MATERIAL_REF   3\r
47330 }\r
47331 *GEOMOBJECT     {\r
47332         *NODE_NAME      "mat3model0surf749"\r
47333         *NODE_TM        {\r
47334                 *NODE_NAME      "mat3model0surf749"\r
47335                 *INHERIT_POS    0       0       0\r
47336                 *INHERIT_ROT    0       0       0\r
47337                 *INHERIT_SCL    0       0       0\r
47338                 *TM_ROW0        1.0     0       0\r
47339                 *TM_ROW1        0       1.0     0\r
47340                 *TM_ROW2        0       0       1.0\r
47341                 *TM_ROW3        0       0       0\r
47342                 *TM_POS 0.000000        0.000000        0.000000\r
47343         }\r
47344         *MESH   {\r
47345                 *TIMEVALUE      0\r
47346                 *MESH_NUMVERTEX 4\r
47347                 *MESH_NUMFACES  2\r
47348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47349                 *MESH_VERTEX_LIST       {\r
47350                         *MESH_VERTEX    0       80.000000       -848.000000     -104.000000\r
47351                         *MESH_VERTEX    1       80.000000       -856.000000     -168.000000\r
47352                         *MESH_VERTEX    2       80.000000       -848.000000     -168.000000\r
47353                         *MESH_VERTEX    3       80.000000       -856.000000     -104.000000\r
47354                 }\r
47355                 *MESH_NORMALS   {\r
47356                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47357                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47358                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
47359                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
47360                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
47361                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
47362                 }\r
47363                 *MESH_FACE_LIST {\r
47364                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47365                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47366                 }\r
47367                 *MESH_NUMTVERTEX        4\r
47368                 *MESH_TVERTLIST {\r
47369                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
47370                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
47371                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
47372                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
47373                 }\r
47374                 *MESH_NUMTVFACES        2\r
47375                 *MESH_TFACELIST {\r
47376                         *MESH_TFACE     0       0       2       1\r
47377                         *MESH_TFACE     1       3       0       1\r
47378                 }\r
47379         }\r
47380         *PROP_MOTIONBLUR        0\r
47381         *PROP_CASTSHADOW        1\r
47382         *PROP_RECVSHADOW        1\r
47383         *MATERIAL_REF   3\r
47384 }\r
47385 *GEOMOBJECT     {\r
47386         *NODE_NAME      "mat3model0surf750"\r
47387         *NODE_TM        {\r
47388                 *NODE_NAME      "mat3model0surf750"\r
47389                 *INHERIT_POS    0       0       0\r
47390                 *INHERIT_ROT    0       0       0\r
47391                 *INHERIT_SCL    0       0       0\r
47392                 *TM_ROW0        1.0     0       0\r
47393                 *TM_ROW1        0       1.0     0\r
47394                 *TM_ROW2        0       0       1.0\r
47395                 *TM_ROW3        0       0       0\r
47396                 *TM_POS 0.000000        0.000000        0.000000\r
47397         }\r
47398         *MESH   {\r
47399                 *TIMEVALUE      0\r
47400                 *MESH_NUMVERTEX 4\r
47401                 *MESH_NUMFACES  2\r
47402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47403                 *MESH_VERTEX_LIST       {\r
47404                         *MESH_VERTEX    0       72.000000       968.000000      -72.000000\r
47405                         *MESH_VERTEX    1       72.000000       928.000000      -88.000000\r
47406                         *MESH_VERTEX    2       72.000000       928.000000      -72.000000\r
47407                         *MESH_VERTEX    3       72.000000       968.000000      -88.000000\r
47408                 }\r
47409                 *MESH_NORMALS   {\r
47410                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47411                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47412                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
47413                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
47414                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
47415                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
47416                 }\r
47417                 *MESH_FACE_LIST {\r
47418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47419                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47420                 }\r
47421                 *MESH_NUMTVERTEX        4\r
47422                 *MESH_TVERTLIST {\r
47423                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
47424                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
47425                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
47426                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
47427                 }\r
47428                 *MESH_NUMTVFACES        2\r
47429                 *MESH_TFACELIST {\r
47430                         *MESH_TFACE     0       0       2       1\r
47431                         *MESH_TFACE     1       3       0       1\r
47432                 }\r
47433         }\r
47434         *PROP_MOTIONBLUR        0\r
47435         *PROP_CASTSHADOW        1\r
47436         *PROP_RECVSHADOW        1\r
47437         *MATERIAL_REF   3\r
47438 }\r
47439 *GEOMOBJECT     {\r
47440         *NODE_NAME      "mat3model0surf751"\r
47441         *NODE_TM        {\r
47442                 *NODE_NAME      "mat3model0surf751"\r
47443                 *INHERIT_POS    0       0       0\r
47444                 *INHERIT_ROT    0       0       0\r
47445                 *INHERIT_SCL    0       0       0\r
47446                 *TM_ROW0        1.0     0       0\r
47447                 *TM_ROW1        0       1.0     0\r
47448                 *TM_ROW2        0       0       1.0\r
47449                 *TM_ROW3        0       0       0\r
47450                 *TM_POS 0.000000        0.000000        0.000000\r
47451         }\r
47452         *MESH   {\r
47453                 *TIMEVALUE      0\r
47454                 *MESH_NUMVERTEX 4\r
47455                 *MESH_NUMFACES  2\r
47456                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47457                 *MESH_VERTEX_LIST       {\r
47458                         *MESH_VERTEX    0       72.000000       968.000000      -200.000000\r
47459                         *MESH_VERTEX    1       72.000000       928.000000      -200.000000\r
47460                         *MESH_VERTEX    2       72.000000       968.000000      -184.000000\r
47461                         *MESH_VERTEX    3       72.000000       928.000000      -184.000000\r
47462                 }\r
47463                 *MESH_NORMALS   {\r
47464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47466                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
47467                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
47468                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
47469                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
47470                 }\r
47471                 *MESH_FACE_LIST {\r
47472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47473                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47474                 }\r
47475                 *MESH_NUMTVERTEX        4\r
47476                 *MESH_TVERTLIST {\r
47477                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
47478                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
47479                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
47480                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
47481                 }\r
47482                 *MESH_NUMTVFACES        2\r
47483                 *MESH_TFACELIST {\r
47484                         *MESH_TFACE     0       0       2       1\r
47485                         *MESH_TFACE     1       2       3       1\r
47486                 }\r
47487         }\r
47488         *PROP_MOTIONBLUR        0\r
47489         *PROP_CASTSHADOW        1\r
47490         *PROP_RECVSHADOW        1\r
47491         *MATERIAL_REF   3\r
47492 }\r
47493 *GEOMOBJECT     {\r
47494         *NODE_NAME      "mat3model0surf752"\r
47495         *NODE_TM        {\r
47496                 *NODE_NAME      "mat3model0surf752"\r
47497                 *INHERIT_POS    0       0       0\r
47498                 *INHERIT_ROT    0       0       0\r
47499                 *INHERIT_SCL    0       0       0\r
47500                 *TM_ROW0        1.0     0       0\r
47501                 *TM_ROW1        0       1.0     0\r
47502                 *TM_ROW2        0       0       1.0\r
47503                 *TM_ROW3        0       0       0\r
47504                 *TM_POS 0.000000        0.000000        0.000000\r
47505         }\r
47506         *MESH   {\r
47507                 *TIMEVALUE      0\r
47508                 *MESH_NUMVERTEX 4\r
47509                 *MESH_NUMFACES  2\r
47510                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47511                 *MESH_VERTEX_LIST       {\r
47512                         *MESH_VERTEX    0       72.000000       -832.000000     -72.000000\r
47513                         *MESH_VERTEX    1       72.000000       -832.000000     -88.000000\r
47514                         *MESH_VERTEX    2       112.000000      -832.000000     -72.000000\r
47515                         *MESH_VERTEX    3       112.000000      -832.000000     -88.000000\r
47516                 }\r
47517                 *MESH_NORMALS   {\r
47518                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47519                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47520                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
47521                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
47522                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
47523                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
47524                 }\r
47525                 *MESH_FACE_LIST {\r
47526                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47527                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47528                 }\r
47529                 *MESH_NUMTVERTEX        4\r
47530                 *MESH_TVERTLIST {\r
47531                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
47532                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
47533                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
47534                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
47535                 }\r
47536                 *MESH_NUMTVFACES        2\r
47537                 *MESH_TFACELIST {\r
47538                         *MESH_TFACE     0       0       2       1\r
47539                         *MESH_TFACE     1       2       3       1\r
47540                 }\r
47541         }\r
47542         *PROP_MOTIONBLUR        0\r
47543         *PROP_CASTSHADOW        1\r
47544         *PROP_RECVSHADOW        1\r
47545         *MATERIAL_REF   3\r
47546 }\r
47547 *GEOMOBJECT     {\r
47548         *NODE_NAME      "mat3model0surf753"\r
47549         *NODE_TM        {\r
47550                 *NODE_NAME      "mat3model0surf753"\r
47551                 *INHERIT_POS    0       0       0\r
47552                 *INHERIT_ROT    0       0       0\r
47553                 *INHERIT_SCL    0       0       0\r
47554                 *TM_ROW0        1.0     0       0\r
47555                 *TM_ROW1        0       1.0     0\r
47556                 *TM_ROW2        0       0       1.0\r
47557                 *TM_ROW3        0       0       0\r
47558                 *TM_POS 0.000000        0.000000        0.000000\r
47559         }\r
47560         *MESH   {\r
47561                 *TIMEVALUE      0\r
47562                 *MESH_NUMVERTEX 4\r
47563                 *MESH_NUMFACES  2\r
47564                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47565                 *MESH_VERTEX_LIST       {\r
47566                         *MESH_VERTEX    0       72.000000       -832.000000     -184.000000\r
47567                         *MESH_VERTEX    1       72.000000       -832.000000     -200.000000\r
47568                         *MESH_VERTEX    2       112.000000      -832.000000     -184.000000\r
47569                         *MESH_VERTEX    3       112.000000      -832.000000     -200.000000\r
47570                 }\r
47571                 *MESH_NORMALS   {\r
47572                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47573                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47574                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
47575                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
47576                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
47577                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
47578                 }\r
47579                 *MESH_FACE_LIST {\r
47580                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47581                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47582                 }\r
47583                 *MESH_NUMTVERTEX        4\r
47584                 *MESH_TVERTLIST {\r
47585                         *MESH_TVERT     0       1.000000        0.808594        1.000000\r
47586                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
47587                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
47588                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
47589                 }\r
47590                 *MESH_NUMTVFACES        2\r
47591                 *MESH_TFACELIST {\r
47592                         *MESH_TFACE     0       0       2       1\r
47593                         *MESH_TFACE     1       2       3       1\r
47594                 }\r
47595         }\r
47596         *PROP_MOTIONBLUR        0\r
47597         *PROP_CASTSHADOW        1\r
47598         *PROP_RECVSHADOW        1\r
47599         *MATERIAL_REF   3\r
47600 }\r
47601 *GEOMOBJECT     {\r
47602         *NODE_NAME      "mat3model0surf754"\r
47603         *NODE_TM        {\r
47604                 *NODE_NAME      "mat3model0surf754"\r
47605                 *INHERIT_POS    0       0       0\r
47606                 *INHERIT_ROT    0       0       0\r
47607                 *INHERIT_SCL    0       0       0\r
47608                 *TM_ROW0        1.0     0       0\r
47609                 *TM_ROW1        0       1.0     0\r
47610                 *TM_ROW2        0       0       1.0\r
47611                 *TM_ROW3        0       0       0\r
47612                 *TM_POS 0.000000        0.000000        0.000000\r
47613         }\r
47614         *MESH   {\r
47615                 *TIMEVALUE      0\r
47616                 *MESH_NUMVERTEX 4\r
47617                 *MESH_NUMFACES  2\r
47618                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47619                 *MESH_VERTEX_LIST       {\r
47620                         *MESH_VERTEX    0       112.000000      -832.000000     -88.000000\r
47621                         *MESH_VERTEX    1       72.000000       -832.000000     -88.000000\r
47622                         *MESH_VERTEX    2       104.000000      -840.000000     -104.000000\r
47623                         *MESH_VERTEX    3       80.000000       -840.000000     -104.000000\r
47624                 }\r
47625                 *MESH_NORMALS   {\r
47626                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47627                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47628                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
47629                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
47630                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
47631                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
47632                 }\r
47633                 *MESH_FACE_LIST {\r
47634                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47635                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47636                 }\r
47637                 *MESH_NUMTVERTEX        4\r
47638                 *MESH_TVERTLIST {\r
47639                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
47640                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
47641                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
47642                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
47643                 }\r
47644                 *MESH_NUMTVFACES        2\r
47645                 *MESH_TFACELIST {\r
47646                         *MESH_TFACE     0       0       2       1\r
47647                         *MESH_TFACE     1       2       3       1\r
47648                 }\r
47649         }\r
47650         *PROP_MOTIONBLUR        0\r
47651         *PROP_CASTSHADOW        1\r
47652         *PROP_RECVSHADOW        1\r
47653         *MATERIAL_REF   3\r
47654 }\r
47655 *GEOMOBJECT     {\r
47656         *NODE_NAME      "mat3model0surf755"\r
47657         *NODE_TM        {\r
47658                 *NODE_NAME      "mat3model0surf755"\r
47659                 *INHERIT_POS    0       0       0\r
47660                 *INHERIT_ROT    0       0       0\r
47661                 *INHERIT_SCL    0       0       0\r
47662                 *TM_ROW0        1.0     0       0\r
47663                 *TM_ROW1        0       1.0     0\r
47664                 *TM_ROW2        0       0       1.0\r
47665                 *TM_ROW3        0       0       0\r
47666                 *TM_POS 0.000000        0.000000        0.000000\r
47667         }\r
47668         *MESH   {\r
47669                 *TIMEVALUE      0\r
47670                 *MESH_NUMVERTEX 4\r
47671                 *MESH_NUMFACES  2\r
47672                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47673                 *MESH_VERTEX_LIST       {\r
47674                         *MESH_VERTEX    0       104.000000      -840.000000     -168.000000\r
47675                         *MESH_VERTEX    1       72.000000       -832.000000     -184.000000\r
47676                         *MESH_VERTEX    2       112.000000      -832.000000     -184.000000\r
47677                         *MESH_VERTEX    3       80.000000       -840.000000     -168.000000\r
47678                 }\r
47679                 *MESH_NORMALS   {\r
47680                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47681                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47682                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
47683                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
47684                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
47685                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
47686                 }\r
47687                 *MESH_FACE_LIST {\r
47688                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47689                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47690                 }\r
47691                 *MESH_NUMTVERTEX        4\r
47692                 *MESH_TVERTLIST {\r
47693                         *MESH_TVERT     0       0.750000        0.933594        1.000000\r
47694                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
47695                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
47696                         *MESH_TVERT     3       0.937500        0.933594        1.000000\r
47697                 }\r
47698                 *MESH_NUMTVFACES        2\r
47699                 *MESH_TFACELIST {\r
47700                         *MESH_TFACE     0       0       2       1\r
47701                         *MESH_TFACE     1       3       0       1\r
47702                 }\r
47703         }\r
47704         *PROP_MOTIONBLUR        0\r
47705         *PROP_CASTSHADOW        1\r
47706         *PROP_RECVSHADOW        1\r
47707         *MATERIAL_REF   3\r
47708 }\r
47709 *GEOMOBJECT     {\r
47710         *NODE_NAME      "mat3model0surf756"\r
47711         *NODE_TM        {\r
47712                 *NODE_NAME      "mat3model0surf756"\r
47713                 *INHERIT_POS    0       0       0\r
47714                 *INHERIT_ROT    0       0       0\r
47715                 *INHERIT_SCL    0       0       0\r
47716                 *TM_ROW0        1.0     0       0\r
47717                 *TM_ROW1        0       1.0     0\r
47718                 *TM_ROW2        0       0       1.0\r
47719                 *TM_ROW3        0       0       0\r
47720                 *TM_POS 0.000000        0.000000        0.000000\r
47721         }\r
47722         *MESH   {\r
47723                 *TIMEVALUE      0\r
47724                 *MESH_NUMVERTEX 6\r
47725                 *MESH_NUMFACES  4\r
47726                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47727                 *MESH_VERTEX_LIST       {\r
47728                         *MESH_VERTEX    0       72.000000       -832.000000     -88.000000\r
47729                         *MESH_VERTEX    1       80.000000       -848.000000     -104.000000\r
47730                         *MESH_VERTEX    2       80.000000       -840.000000     -104.000000\r
47731                         *MESH_VERTEX    3       72.000000       -872.000000     -88.000000\r
47732                         *MESH_VERTEX    4       80.000000       -864.000000     -104.000000\r
47733                         *MESH_VERTEX    5       80.000000       -856.000000     -104.000000\r
47734                 }\r
47735                 *MESH_NORMALS   {\r
47736                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47737                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47738                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
47739                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
47740                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
47741                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
47742                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
47743                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
47744                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
47745                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
47746                 }\r
47747                 *MESH_FACE_LIST {\r
47748                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47749                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47750                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47751                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47752                 }\r
47753                 *MESH_NUMTVERTEX        6\r
47754                 *MESH_TVERTLIST {\r
47755                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
47756                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
47757                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
47758                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
47759                         *MESH_TVERT     4       0.250000        0.937500        1.000000\r
47760                         *MESH_TVERT     5       0.187500        0.937500        1.000000\r
47761                 }\r
47762                 *MESH_NUMTVFACES        4\r
47763                 *MESH_TFACELIST {\r
47764                         *MESH_TFACE     0       0       2       1\r
47765                         *MESH_TFACE     1       3       0       1\r
47766                         *MESH_TFACE     2       4       3       5\r
47767                         *MESH_TFACE     3       3       1       5\r
47768                 }\r
47769         }\r
47770         *PROP_MOTIONBLUR        0\r
47771         *PROP_CASTSHADOW        1\r
47772         *PROP_RECVSHADOW        1\r
47773         *MATERIAL_REF   3\r
47774 }\r
47775 *GEOMOBJECT     {\r
47776         *NODE_NAME      "mat3model0surf757"\r
47777         *NODE_TM        {\r
47778                 *NODE_NAME      "mat3model0surf757"\r
47779                 *INHERIT_POS    0       0       0\r
47780                 *INHERIT_ROT    0       0       0\r
47781                 *INHERIT_SCL    0       0       0\r
47782                 *TM_ROW0        1.0     0       0\r
47783                 *TM_ROW1        0       1.0     0\r
47784                 *TM_ROW2        0       0       1.0\r
47785                 *TM_ROW3        0       0       0\r
47786                 *TM_POS 0.000000        0.000000        0.000000\r
47787         }\r
47788         *MESH   {\r
47789                 *TIMEVALUE      0\r
47790                 *MESH_NUMVERTEX 6\r
47791                 *MESH_NUMFACES  4\r
47792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47793                 *MESH_VERTEX_LIST       {\r
47794                         *MESH_VERTEX    0       80.000000       -848.000000     -168.000000\r
47795                         *MESH_VERTEX    1       72.000000       -832.000000     -184.000000\r
47796                         *MESH_VERTEX    2       80.000000       -840.000000     -168.000000\r
47797                         *MESH_VERTEX    3       80.000000       -856.000000     -168.000000\r
47798                         *MESH_VERTEX    4       72.000000       -872.000000     -184.000000\r
47799                         *MESH_VERTEX    5       80.000000       -864.000000     -168.000000\r
47800                 }\r
47801                 *MESH_NORMALS   {\r
47802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47804                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
47805                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
47806                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
47807                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
47808                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
47809                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
47810                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
47811                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
47812                 }\r
47813                 *MESH_FACE_LIST {\r
47814                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47815                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47816                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47817                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47818                 }\r
47819                 *MESH_NUMTVERTEX        6\r
47820                 *MESH_TVERTLIST {\r
47821                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
47822                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
47823                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
47824                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
47825                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
47826                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
47827                 }\r
47828                 *MESH_NUMTVFACES        4\r
47829                 *MESH_TFACELIST {\r
47830                         *MESH_TFACE     0       0       2       1\r
47831                         *MESH_TFACE     1       3       0       1\r
47832                         *MESH_TFACE     2       3       1       4\r
47833                         *MESH_TFACE     3       5       3       4\r
47834                 }\r
47835         }\r
47836         *PROP_MOTIONBLUR        0\r
47837         *PROP_CASTSHADOW        1\r
47838         *PROP_RECVSHADOW        1\r
47839         *MATERIAL_REF   3\r
47840 }\r
47841 *GEOMOBJECT     {\r
47842         *NODE_NAME      "mat3model0surf758"\r
47843         *NODE_TM        {\r
47844                 *NODE_NAME      "mat3model0surf758"\r
47845                 *INHERIT_POS    0       0       0\r
47846                 *INHERIT_ROT    0       0       0\r
47847                 *INHERIT_SCL    0       0       0\r
47848                 *TM_ROW0        1.0     0       0\r
47849                 *TM_ROW1        0       1.0     0\r
47850                 *TM_ROW2        0       0       1.0\r
47851                 *TM_ROW3        0       0       0\r
47852                 *TM_POS 0.000000        0.000000        0.000000\r
47853         }\r
47854         *MESH   {\r
47855                 *TIMEVALUE      0\r
47856                 *MESH_NUMVERTEX 4\r
47857                 *MESH_NUMFACES  2\r
47858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47859                 *MESH_VERTEX_LIST       {\r
47860                         *MESH_VERTEX    0       112.000000      -872.000000     -72.000000\r
47861                         *MESH_VERTEX    1       72.000000       -872.000000     -88.000000\r
47862                         *MESH_VERTEX    2       72.000000       -872.000000     -72.000000\r
47863                         *MESH_VERTEX    3       112.000000      -872.000000     -88.000000\r
47864                 }\r
47865                 *MESH_NORMALS   {\r
47866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47868                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
47869                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
47870                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
47871                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
47872                 }\r
47873                 *MESH_FACE_LIST {\r
47874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47875                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47876                 }\r
47877                 *MESH_NUMTVERTEX        4\r
47878                 *MESH_TVERTLIST {\r
47879                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
47880                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
47881                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
47882                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
47883                 }\r
47884                 *MESH_NUMTVFACES        2\r
47885                 *MESH_TFACELIST {\r
47886                         *MESH_TFACE     0       0       2       1\r
47887                         *MESH_TFACE     1       3       0       1\r
47888                 }\r
47889         }\r
47890         *PROP_MOTIONBLUR        0\r
47891         *PROP_CASTSHADOW        1\r
47892         *PROP_RECVSHADOW        1\r
47893         *MATERIAL_REF   3\r
47894 }\r
47895 *GEOMOBJECT     {\r
47896         *NODE_NAME      "mat3model0surf759"\r
47897         *NODE_TM        {\r
47898                 *NODE_NAME      "mat3model0surf759"\r
47899                 *INHERIT_POS    0       0       0\r
47900                 *INHERIT_ROT    0       0       0\r
47901                 *INHERIT_SCL    0       0       0\r
47902                 *TM_ROW0        1.0     0       0\r
47903                 *TM_ROW1        0       1.0     0\r
47904                 *TM_ROW2        0       0       1.0\r
47905                 *TM_ROW3        0       0       0\r
47906                 *TM_POS 0.000000        0.000000        0.000000\r
47907         }\r
47908         *MESH   {\r
47909                 *TIMEVALUE      0\r
47910                 *MESH_NUMVERTEX 4\r
47911                 *MESH_NUMFACES  2\r
47912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47913                 *MESH_VERTEX_LIST       {\r
47914                         *MESH_VERTEX    0       72.000000       -832.000000     -72.000000\r
47915                         *MESH_VERTEX    1       72.000000       -872.000000     -88.000000\r
47916                         *MESH_VERTEX    2       72.000000       -832.000000     -88.000000\r
47917                         *MESH_VERTEX    3       72.000000       -872.000000     -72.000000\r
47918                 }\r
47919                 *MESH_NORMALS   {\r
47920                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47921                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47922                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
47923                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
47924                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
47925                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
47926                 }\r
47927                 *MESH_FACE_LIST {\r
47928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47929                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47930                 }\r
47931                 *MESH_NUMTVERTEX        4\r
47932                 *MESH_TVERTLIST {\r
47933                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
47934                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
47935                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
47936                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
47937                 }\r
47938                 *MESH_NUMTVFACES        2\r
47939                 *MESH_TFACELIST {\r
47940                         *MESH_TFACE     0       0       2       1\r
47941                         *MESH_TFACE     1       3       0       1\r
47942                 }\r
47943         }\r
47944         *PROP_MOTIONBLUR        0\r
47945         *PROP_CASTSHADOW        1\r
47946         *PROP_RECVSHADOW        1\r
47947         *MATERIAL_REF   3\r
47948 }\r
47949 *GEOMOBJECT     {\r
47950         *NODE_NAME      "mat3model0surf760"\r
47951         *NODE_TM        {\r
47952                 *NODE_NAME      "mat3model0surf760"\r
47953                 *INHERIT_POS    0       0       0\r
47954                 *INHERIT_ROT    0       0       0\r
47955                 *INHERIT_SCL    0       0       0\r
47956                 *TM_ROW0        1.0     0       0\r
47957                 *TM_ROW1        0       1.0     0\r
47958                 *TM_ROW2        0       0       1.0\r
47959                 *TM_ROW3        0       0       0\r
47960                 *TM_POS 0.000000        0.000000        0.000000\r
47961         }\r
47962         *MESH   {\r
47963                 *TIMEVALUE      0\r
47964                 *MESH_NUMVERTEX 4\r
47965                 *MESH_NUMFACES  2\r
47966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
47967                 *MESH_VERTEX_LIST       {\r
47968                         *MESH_VERTEX    0       104.000000      -864.000000     -104.000000\r
47969                         *MESH_VERTEX    1       72.000000       -872.000000     -88.000000\r
47970                         *MESH_VERTEX    2       112.000000      -872.000000     -88.000000\r
47971                         *MESH_VERTEX    3       80.000000       -864.000000     -104.000000\r
47972                 }\r
47973                 *MESH_NORMALS   {\r
47974                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
47975                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
47976                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
47977                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
47978                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
47979                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
47980                 }\r
47981                 *MESH_FACE_LIST {\r
47982                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47983                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
47984                 }\r
47985                 *MESH_NUMTVERTEX        4\r
47986                 *MESH_TVERTLIST {\r
47987                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
47988                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
47989                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
47990                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
47991                 }\r
47992                 *MESH_NUMTVFACES        2\r
47993                 *MESH_TFACELIST {\r
47994                         *MESH_TFACE     0       0       2       1\r
47995                         *MESH_TFACE     1       3       0       1\r
47996                 }\r
47997         }\r
47998         *PROP_MOTIONBLUR        0\r
47999         *PROP_CASTSHADOW        1\r
48000         *PROP_RECVSHADOW        1\r
48001         *MATERIAL_REF   3\r
48002 }\r
48003 *GEOMOBJECT     {\r
48004         *NODE_NAME      "mat3model0surf761"\r
48005         *NODE_TM        {\r
48006                 *NODE_NAME      "mat3model0surf761"\r
48007                 *INHERIT_POS    0       0       0\r
48008                 *INHERIT_ROT    0       0       0\r
48009                 *INHERIT_SCL    0       0       0\r
48010                 *TM_ROW0        1.0     0       0\r
48011                 *TM_ROW1        0       1.0     0\r
48012                 *TM_ROW2        0       0       1.0\r
48013                 *TM_ROW3        0       0       0\r
48014                 *TM_POS 0.000000        0.000000        0.000000\r
48015         }\r
48016         *MESH   {\r
48017                 *TIMEVALUE      0\r
48018                 *MESH_NUMVERTEX 4\r
48019                 *MESH_NUMFACES  2\r
48020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48021                 *MESH_VERTEX_LIST       {\r
48022                         *MESH_VERTEX    0       104.000000      -864.000000     -168.000000\r
48023                         *MESH_VERTEX    1       72.000000       -872.000000     -184.000000\r
48024                         *MESH_VERTEX    2       80.000000       -864.000000     -168.000000\r
48025                         *MESH_VERTEX    3       112.000000      -872.000000     -184.000000\r
48026                 }\r
48027                 *MESH_NORMALS   {\r
48028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48030                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
48031                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
48032                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
48033                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
48034                 }\r
48035                 *MESH_FACE_LIST {\r
48036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48037                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48038                 }\r
48039                 *MESH_NUMTVERTEX        4\r
48040                 *MESH_TVERTLIST {\r
48041                         *MESH_TVERT     0       0.750000        0.933594        1.000000\r
48042                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
48043                         *MESH_TVERT     2       0.937500        0.933594        1.000000\r
48044                         *MESH_TVERT     3       0.687500        0.808594        1.000000\r
48045                 }\r
48046                 *MESH_NUMTVFACES        2\r
48047                 *MESH_TFACELIST {\r
48048                         *MESH_TFACE     0       0       2       1\r
48049                         *MESH_TFACE     1       3       0       1\r
48050                 }\r
48051         }\r
48052         *PROP_MOTIONBLUR        0\r
48053         *PROP_CASTSHADOW        1\r
48054         *PROP_RECVSHADOW        1\r
48055         *MATERIAL_REF   3\r
48056 }\r
48057 *GEOMOBJECT     {\r
48058         *NODE_NAME      "mat3model0surf762"\r
48059         *NODE_TM        {\r
48060                 *NODE_NAME      "mat3model0surf762"\r
48061                 *INHERIT_POS    0       0       0\r
48062                 *INHERIT_ROT    0       0       0\r
48063                 *INHERIT_SCL    0       0       0\r
48064                 *TM_ROW0        1.0     0       0\r
48065                 *TM_ROW1        0       1.0     0\r
48066                 *TM_ROW2        0       0       1.0\r
48067                 *TM_ROW3        0       0       0\r
48068                 *TM_POS 0.000000        0.000000        0.000000\r
48069         }\r
48070         *MESH   {\r
48071                 *TIMEVALUE      0\r
48072                 *MESH_NUMVERTEX 4\r
48073                 *MESH_NUMFACES  2\r
48074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48075                 *MESH_VERTEX_LIST       {\r
48076                         *MESH_VERTEX    0       112.000000      -872.000000     -184.000000\r
48077                         *MESH_VERTEX    1       72.000000       -872.000000     -200.000000\r
48078                         *MESH_VERTEX    2       72.000000       -872.000000     -184.000000\r
48079                         *MESH_VERTEX    3       112.000000      -872.000000     -200.000000\r
48080                 }\r
48081                 *MESH_NORMALS   {\r
48082                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48083                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48084                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
48085                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
48086                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
48087                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
48088                 }\r
48089                 *MESH_FACE_LIST {\r
48090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48091                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48092                 }\r
48093                 *MESH_NUMTVERTEX        4\r
48094                 *MESH_TVERTLIST {\r
48095                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
48096                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
48097                         *MESH_TVERT     2       1.000000        0.808594        1.000000\r
48098                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
48099                 }\r
48100                 *MESH_NUMTVFACES        2\r
48101                 *MESH_TFACELIST {\r
48102                         *MESH_TFACE     0       0       2       1\r
48103                         *MESH_TFACE     1       3       0       1\r
48104                 }\r
48105         }\r
48106         *PROP_MOTIONBLUR        0\r
48107         *PROP_CASTSHADOW        1\r
48108         *PROP_RECVSHADOW        1\r
48109         *MATERIAL_REF   3\r
48110 }\r
48111 *GEOMOBJECT     {\r
48112         *NODE_NAME      "mat3model0surf763"\r
48113         *NODE_TM        {\r
48114                 *NODE_NAME      "mat3model0surf763"\r
48115                 *INHERIT_POS    0       0       0\r
48116                 *INHERIT_ROT    0       0       0\r
48117                 *INHERIT_SCL    0       0       0\r
48118                 *TM_ROW0        1.0     0       0\r
48119                 *TM_ROW1        0       1.0     0\r
48120                 *TM_ROW2        0       0       1.0\r
48121                 *TM_ROW3        0       0       0\r
48122                 *TM_POS 0.000000        0.000000        0.000000\r
48123         }\r
48124         *MESH   {\r
48125                 *TIMEVALUE      0\r
48126                 *MESH_NUMVERTEX 4\r
48127                 *MESH_NUMFACES  2\r
48128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48129                 *MESH_VERTEX_LIST       {\r
48130                         *MESH_VERTEX    0       72.000000       -832.000000     -184.000000\r
48131                         *MESH_VERTEX    1       72.000000       -872.000000     -200.000000\r
48132                         *MESH_VERTEX    2       72.000000       -832.000000     -200.000000\r
48133                         *MESH_VERTEX    3       72.000000       -872.000000     -184.000000\r
48134                 }\r
48135                 *MESH_NORMALS   {\r
48136                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48137                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48138                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
48139                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
48140                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
48141                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
48142                 }\r
48143                 *MESH_FACE_LIST {\r
48144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48145                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48146                 }\r
48147                 *MESH_NUMTVERTEX        4\r
48148                 *MESH_TVERTLIST {\r
48149                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
48150                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
48151                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
48152                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
48153                 }\r
48154                 *MESH_NUMTVFACES        2\r
48155                 *MESH_TFACELIST {\r
48156                         *MESH_TFACE     0       0       2       1\r
48157                         *MESH_TFACE     1       3       0       1\r
48158                 }\r
48159         }\r
48160         *PROP_MOTIONBLUR        0\r
48161         *PROP_CASTSHADOW        1\r
48162         *PROP_RECVSHADOW        1\r
48163         *MATERIAL_REF   3\r
48164 }\r
48165 *GEOMOBJECT     {\r
48166         *NODE_NAME      "mat3model0surf764"\r
48167         *NODE_TM        {\r
48168                 *NODE_NAME      "mat3model0surf764"\r
48169                 *INHERIT_POS    0       0       0\r
48170                 *INHERIT_ROT    0       0       0\r
48171                 *INHERIT_SCL    0       0       0\r
48172                 *TM_ROW0        1.0     0       0\r
48173                 *TM_ROW1        0       1.0     0\r
48174                 *TM_ROW2        0       0       1.0\r
48175                 *TM_ROW3        0       0       0\r
48176                 *TM_POS 0.000000        0.000000        0.000000\r
48177         }\r
48178         *MESH   {\r
48179                 *TIMEVALUE      0\r
48180                 *MESH_NUMVERTEX 6\r
48181                 *MESH_NUMFACES  4\r
48182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48183                 *MESH_VERTEX_LIST       {\r
48184                         *MESH_VERTEX    0       64.000000       952.000000      -104.000000\r
48185                         *MESH_VERTEX    1       72.000000       968.000000      -88.000000\r
48186                         *MESH_VERTEX    2       64.000000       960.000000      -104.000000\r
48187                         *MESH_VERTEX    3       64.000000       944.000000      -104.000000\r
48188                         *MESH_VERTEX    4       72.000000       928.000000      -88.000000\r
48189                         *MESH_VERTEX    5       64.000000       936.000000      -104.000000\r
48190                 }\r
48191                 *MESH_NORMALS   {\r
48192                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48193                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48194                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
48195                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
48196                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
48197                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
48198                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
48199                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
48200                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
48201                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
48202                 }\r
48203                 *MESH_FACE_LIST {\r
48204                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48205                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48206                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48207                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48208                 }\r
48209                 *MESH_NUMTVERTEX        6\r
48210                 *MESH_TVERTLIST {\r
48211                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
48212                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
48213                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
48214                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
48215                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
48216                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
48217                 }\r
48218                 *MESH_NUMTVFACES        4\r
48219                 *MESH_TFACELIST {\r
48220                         *MESH_TFACE     0       0       2       1\r
48221                         *MESH_TFACE     1       3       0       1\r
48222                         *MESH_TFACE     2       3       1       4\r
48223                         *MESH_TFACE     3       5       3       4\r
48224                 }\r
48225         }\r
48226         *PROP_MOTIONBLUR        0\r
48227         *PROP_CASTSHADOW        1\r
48228         *PROP_RECVSHADOW        1\r
48229         *MATERIAL_REF   3\r
48230 }\r
48231 *GEOMOBJECT     {\r
48232         *NODE_NAME      "mat3model0surf765"\r
48233         *NODE_TM        {\r
48234                 *NODE_NAME      "mat3model0surf765"\r
48235                 *INHERIT_POS    0       0       0\r
48236                 *INHERIT_ROT    0       0       0\r
48237                 *INHERIT_SCL    0       0       0\r
48238                 *TM_ROW0        1.0     0       0\r
48239                 *TM_ROW1        0       1.0     0\r
48240                 *TM_ROW2        0       0       1.0\r
48241                 *TM_ROW3        0       0       0\r
48242                 *TM_POS 0.000000        0.000000        0.000000\r
48243         }\r
48244         *MESH   {\r
48245                 *TIMEVALUE      0\r
48246                 *MESH_NUMVERTEX 6\r
48247                 *MESH_NUMFACES  4\r
48248                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48249                 *MESH_VERTEX_LIST       {\r
48250                         *MESH_VERTEX    0       72.000000       968.000000      -184.000000\r
48251                         *MESH_VERTEX    1       64.000000       952.000000      -168.000000\r
48252                         *MESH_VERTEX    2       64.000000       960.000000      -168.000000\r
48253                         *MESH_VERTEX    3       72.000000       928.000000      -184.000000\r
48254                         *MESH_VERTEX    4       64.000000       944.000000      -168.000000\r
48255                         *MESH_VERTEX    5       64.000000       936.000000      -168.000000\r
48256                 }\r
48257                 *MESH_NORMALS   {\r
48258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48260                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
48261                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
48262                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
48263                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
48264                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
48265                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
48266                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
48267                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
48268                 }\r
48269                 *MESH_FACE_LIST {\r
48270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48271                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48272                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48273                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48274                 }\r
48275                 *MESH_NUMTVERTEX        6\r
48276                 *MESH_TVERTLIST {\r
48277                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
48278                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
48279                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
48280                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
48281                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
48282                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
48283                 }\r
48284                 *MESH_NUMTVFACES        4\r
48285                 *MESH_TFACELIST {\r
48286                         *MESH_TFACE     0       0       2       1\r
48287                         *MESH_TFACE     1       3       0       1\r
48288                         *MESH_TFACE     2       3       1       4\r
48289                         *MESH_TFACE     3       5       3       4\r
48290                 }\r
48291         }\r
48292         *PROP_MOTIONBLUR        0\r
48293         *PROP_CASTSHADOW        1\r
48294         *PROP_RECVSHADOW        1\r
48295         *MATERIAL_REF   3\r
48296 }\r
48297 *GEOMOBJECT     {\r
48298         *NODE_NAME      "mat3model0surf766"\r
48299         *NODE_TM        {\r
48300                 *NODE_NAME      "mat3model0surf766"\r
48301                 *INHERIT_POS    0       0       0\r
48302                 *INHERIT_ROT    0       0       0\r
48303                 *INHERIT_SCL    0       0       0\r
48304                 *TM_ROW0        1.0     0       0\r
48305                 *TM_ROW1        0       1.0     0\r
48306                 *TM_ROW2        0       0       1.0\r
48307                 *TM_ROW3        0       0       0\r
48308                 *TM_POS 0.000000        0.000000        0.000000\r
48309         }\r
48310         *MESH   {\r
48311                 *TIMEVALUE      0\r
48312                 *MESH_NUMVERTEX 4\r
48313                 *MESH_NUMFACES  2\r
48314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48315                 *MESH_VERTEX_LIST       {\r
48316                         *MESH_VERTEX    0       64.000000       952.000000      -168.000000\r
48317                         *MESH_VERTEX    1       64.000000       944.000000      -168.000000\r
48318                         *MESH_VERTEX    2       64.000000       952.000000      -104.000000\r
48319                         *MESH_VERTEX    3       64.000000       944.000000      -104.000000\r
48320                 }\r
48321                 *MESH_NORMALS   {\r
48322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48324                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
48325                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
48326                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
48327                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
48328                 }\r
48329                 *MESH_FACE_LIST {\r
48330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48331                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48332                 }\r
48333                 *MESH_NUMTVERTEX        4\r
48334                 *MESH_TVERTLIST {\r
48335                         *MESH_TVERT     0       0.125000        -0.062500       1.000000\r
48336                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
48337                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
48338                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
48339                 }\r
48340                 *MESH_NUMTVFACES        2\r
48341                 *MESH_TFACELIST {\r
48342                         *MESH_TFACE     0       0       2       1\r
48343                         *MESH_TFACE     1       2       3       1\r
48344                 }\r
48345         }\r
48346         *PROP_MOTIONBLUR        0\r
48347         *PROP_CASTSHADOW        1\r
48348         *PROP_RECVSHADOW        1\r
48349         *MATERIAL_REF   3\r
48350 }\r
48351 *GEOMOBJECT     {\r
48352         *NODE_NAME      "mat3model0surf767"\r
48353         *NODE_TM        {\r
48354                 *NODE_NAME      "mat3model0surf767"\r
48355                 *INHERIT_POS    0       0       0\r
48356                 *INHERIT_ROT    0       0       0\r
48357                 *INHERIT_SCL    0       0       0\r
48358                 *TM_ROW0        1.0     0       0\r
48359                 *TM_ROW1        0       1.0     0\r
48360                 *TM_ROW2        0       0       1.0\r
48361                 *TM_ROW3        0       0       0\r
48362                 *TM_POS 0.000000        0.000000        0.000000\r
48363         }\r
48364         *MESH   {\r
48365                 *TIMEVALUE      0\r
48366                 *MESH_NUMVERTEX 4\r
48367                 *MESH_NUMFACES  2\r
48368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48369                 *MESH_VERTEX_LIST       {\r
48370                         *MESH_VERTEX    0       56.000000       952.000000      -104.000000\r
48371                         *MESH_VERTEX    1       56.000000       952.000000      -168.000000\r
48372                         *MESH_VERTEX    2       64.000000       952.000000      -104.000000\r
48373                         *MESH_VERTEX    3       64.000000       952.000000      -168.000000\r
48374                 }\r
48375                 *MESH_NORMALS   {\r
48376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48378                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
48379                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
48380                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
48381                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
48382                 }\r
48383                 *MESH_FACE_LIST {\r
48384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48385                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48386                 }\r
48387                 *MESH_NUMTVERTEX        4\r
48388                 *MESH_TVERTLIST {\r
48389                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
48390                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
48391                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
48392                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
48393                 }\r
48394                 *MESH_NUMTVFACES        2\r
48395                 *MESH_TFACELIST {\r
48396                         *MESH_TFACE     0       0       2       1\r
48397                         *MESH_TFACE     1       2       3       1\r
48398                 }\r
48399         }\r
48400         *PROP_MOTIONBLUR        0\r
48401         *PROP_CASTSHADOW        1\r
48402         *PROP_RECVSHADOW        1\r
48403         *MATERIAL_REF   3\r
48404 }\r
48405 *GEOMOBJECT     {\r
48406         *NODE_NAME      "mat3model0surf768"\r
48407         *NODE_TM        {\r
48408                 *NODE_NAME      "mat3model0surf768"\r
48409                 *INHERIT_POS    0       0       0\r
48410                 *INHERIT_ROT    0       0       0\r
48411                 *INHERIT_SCL    0       0       0\r
48412                 *TM_ROW0        1.0     0       0\r
48413                 *TM_ROW1        0       1.0     0\r
48414                 *TM_ROW2        0       0       1.0\r
48415                 *TM_ROW3        0       0       0\r
48416                 *TM_POS 0.000000        0.000000        0.000000\r
48417         }\r
48418         *MESH   {\r
48419                 *TIMEVALUE      0\r
48420                 *MESH_NUMVERTEX 4\r
48421                 *MESH_NUMFACES  2\r
48422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48423                 *MESH_VERTEX_LIST       {\r
48424                         *MESH_VERTEX    0       64.000000       944.000000      -104.000000\r
48425                         *MESH_VERTEX    1       56.000000       944.000000      -168.000000\r
48426                         *MESH_VERTEX    2       56.000000       944.000000      -104.000000\r
48427                         *MESH_VERTEX    3       64.000000       944.000000      -168.000000\r
48428                 }\r
48429                 *MESH_NORMALS   {\r
48430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48432                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
48433                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
48434                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
48435                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
48436                 }\r
48437                 *MESH_FACE_LIST {\r
48438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48439                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48440                 }\r
48441                 *MESH_NUMTVERTEX        4\r
48442                 *MESH_TVERTLIST {\r
48443                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
48444                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
48445                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
48446                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
48447                 }\r
48448                 *MESH_NUMTVFACES        2\r
48449                 *MESH_TFACELIST {\r
48450                         *MESH_TFACE     0       0       2       1\r
48451                         *MESH_TFACE     1       3       0       1\r
48452                 }\r
48453         }\r
48454         *PROP_MOTIONBLUR        0\r
48455         *PROP_CASTSHADOW        1\r
48456         *PROP_RECVSHADOW        1\r
48457         *MATERIAL_REF   3\r
48458 }\r
48459 *GEOMOBJECT     {\r
48460         *NODE_NAME      "mat3model0surf769"\r
48461         *NODE_TM        {\r
48462                 *NODE_NAME      "mat3model0surf769"\r
48463                 *INHERIT_POS    0       0       0\r
48464                 *INHERIT_ROT    0       0       0\r
48465                 *INHERIT_SCL    0       0       0\r
48466                 *TM_ROW0        1.0     0       0\r
48467                 *TM_ROW1        0       1.0     0\r
48468                 *TM_ROW2        0       0       1.0\r
48469                 *TM_ROW3        0       0       0\r
48470                 *TM_POS 0.000000        0.000000        0.000000\r
48471         }\r
48472         *MESH   {\r
48473                 *TIMEVALUE      0\r
48474                 *MESH_NUMVERTEX 4\r
48475                 *MESH_NUMFACES  2\r
48476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48477                 *MESH_VERTEX_LIST       {\r
48478                         *MESH_VERTEX    0       56.000000       944.000000      -104.000000\r
48479                         *MESH_VERTEX    1       56.000000       944.000000      -168.000000\r
48480                         *MESH_VERTEX    2       56.000000       952.000000      -104.000000\r
48481                         *MESH_VERTEX    3       56.000000       952.000000      -168.000000\r
48482                 }\r
48483                 *MESH_NORMALS   {\r
48484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48486                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
48487                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
48488                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
48489                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
48490                 }\r
48491                 *MESH_FACE_LIST {\r
48492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48493                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48494                 }\r
48495                 *MESH_NUMTVERTEX        4\r
48496                 *MESH_TVERTLIST {\r
48497                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
48498                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
48499                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
48500                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
48501                 }\r
48502                 *MESH_NUMTVFACES        2\r
48503                 *MESH_TFACELIST {\r
48504                         *MESH_TFACE     0       0       2       1\r
48505                         *MESH_TFACE     1       2       3       1\r
48506                 }\r
48507         }\r
48508         *PROP_MOTIONBLUR        0\r
48509         *PROP_CASTSHADOW        1\r
48510         *PROP_RECVSHADOW        1\r
48511         *MATERIAL_REF   3\r
48512 }\r
48513 *GEOMOBJECT     {\r
48514         *NODE_NAME      "mat3model0surf770"\r
48515         *NODE_TM        {\r
48516                 *NODE_NAME      "mat3model0surf770"\r
48517                 *INHERIT_POS    0       0       0\r
48518                 *INHERIT_ROT    0       0       0\r
48519                 *INHERIT_SCL    0       0       0\r
48520                 *TM_ROW0        1.0     0       0\r
48521                 *TM_ROW1        0       1.0     0\r
48522                 *TM_ROW2        0       0       1.0\r
48523                 *TM_ROW3        0       0       0\r
48524                 *TM_POS 0.000000        0.000000        0.000000\r
48525         }\r
48526         *MESH   {\r
48527                 *TIMEVALUE      0\r
48528                 *MESH_NUMVERTEX 4\r
48529                 *MESH_NUMFACES  2\r
48530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48531                 *MESH_VERTEX_LIST       {\r
48532                         *MESH_VERTEX    0       48.000000       952.000000      -168.000000\r
48533                         *MESH_VERTEX    1       48.000000       944.000000      -168.000000\r
48534                         *MESH_VERTEX    2       48.000000       952.000000      -104.000000\r
48535                         *MESH_VERTEX    3       48.000000       944.000000      -104.000000\r
48536                 }\r
48537                 *MESH_NORMALS   {\r
48538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48540                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
48541                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
48542                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
48543                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
48544                 }\r
48545                 *MESH_FACE_LIST {\r
48546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48547                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48548                 }\r
48549                 *MESH_NUMTVERTEX        4\r
48550                 *MESH_TVERTLIST {\r
48551                         *MESH_TVERT     0       0.125000        -0.062500       1.000000\r
48552                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
48553                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
48554                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
48555                 }\r
48556                 *MESH_NUMTVFACES        2\r
48557                 *MESH_TFACELIST {\r
48558                         *MESH_TFACE     0       0       2       1\r
48559                         *MESH_TFACE     1       2       3       1\r
48560                 }\r
48561         }\r
48562         *PROP_MOTIONBLUR        0\r
48563         *PROP_CASTSHADOW        1\r
48564         *PROP_RECVSHADOW        1\r
48565         *MATERIAL_REF   3\r
48566 }\r
48567 *GEOMOBJECT     {\r
48568         *NODE_NAME      "mat3model0surf771"\r
48569         *NODE_TM        {\r
48570                 *NODE_NAME      "mat3model0surf771"\r
48571                 *INHERIT_POS    0       0       0\r
48572                 *INHERIT_ROT    0       0       0\r
48573                 *INHERIT_SCL    0       0       0\r
48574                 *TM_ROW0        1.0     0       0\r
48575                 *TM_ROW1        0       1.0     0\r
48576                 *TM_ROW2        0       0       1.0\r
48577                 *TM_ROW3        0       0       0\r
48578                 *TM_POS 0.000000        0.000000        0.000000\r
48579         }\r
48580         *MESH   {\r
48581                 *TIMEVALUE      0\r
48582                 *MESH_NUMVERTEX 8\r
48583                 *MESH_NUMFACES  6\r
48584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48585                 *MESH_VERTEX_LIST       {\r
48586                         *MESH_VERTEX    0       40.000000       960.000000      -104.000000\r
48587                         *MESH_VERTEX    1       64.000000       952.000000      -104.000000\r
48588                         *MESH_VERTEX    2       64.000000       960.000000      -104.000000\r
48589                         *MESH_VERTEX    3       40.000000       952.000000      -104.000000\r
48590                         *MESH_VERTEX    4       64.000000       944.000000      -104.000000\r
48591                         *MESH_VERTEX    5       40.000000       944.000000      -104.000000\r
48592                         *MESH_VERTEX    6       64.000000       936.000000      -104.000000\r
48593                         *MESH_VERTEX    7       40.000000       936.000000      -104.000000\r
48594                 }\r
48595                 *MESH_NORMALS   {\r
48596                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48597                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48598                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
48599                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
48600                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
48601                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
48602                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
48603                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
48604                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
48605                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
48606                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
48607                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
48608                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
48609                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
48610                 }\r
48611                 *MESH_FACE_LIST {\r
48612                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48613                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48614                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48615                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48616                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48617                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48618                 }\r
48619                 *MESH_NUMTVERTEX        8\r
48620                 *MESH_TVERTLIST {\r
48621                         *MESH_TVERT     0       0.242188        0.750000        1.000000\r
48622                         *MESH_TVERT     1       0.179688        0.937500        1.000000\r
48623                         *MESH_TVERT     2       0.242188        0.937500        1.000000\r
48624                         *MESH_TVERT     3       0.179688        0.750000        1.000000\r
48625                         *MESH_TVERT     4       0.117188        0.937500        1.000000\r
48626                         *MESH_TVERT     5       0.117188        0.750000        1.000000\r
48627                         *MESH_TVERT     6       0.054688        0.937500        1.000000\r
48628                         *MESH_TVERT     7       0.054688        0.750000        1.000000\r
48629                 }\r
48630                 *MESH_NUMTVFACES        6\r
48631                 *MESH_TFACELIST {\r
48632                         *MESH_TFACE     0       1       4       3\r
48633                         *MESH_TFACE     1       0       1       3\r
48634                         *MESH_TFACE     2       3       4       5\r
48635                         *MESH_TFACE     3       0       2       1\r
48636                         *MESH_TFACE     4       4       6       5\r
48637                         *MESH_TFACE     5       5       6       7\r
48638                 }\r
48639         }\r
48640         *PROP_MOTIONBLUR        0\r
48641         *PROP_CASTSHADOW        1\r
48642         *PROP_RECVSHADOW        1\r
48643         *MATERIAL_REF   3\r
48644 }\r
48645 *GEOMOBJECT     {\r
48646         *NODE_NAME      "mat3model0surf772"\r
48647         *NODE_TM        {\r
48648                 *NODE_NAME      "mat3model0surf772"\r
48649                 *INHERIT_POS    0       0       0\r
48650                 *INHERIT_ROT    0       0       0\r
48651                 *INHERIT_SCL    0       0       0\r
48652                 *TM_ROW0        1.0     0       0\r
48653                 *TM_ROW1        0       1.0     0\r
48654                 *TM_ROW2        0       0       1.0\r
48655                 *TM_ROW3        0       0       0\r
48656                 *TM_POS 0.000000        0.000000        0.000000\r
48657         }\r
48658         *MESH   {\r
48659                 *TIMEVALUE      0\r
48660                 *MESH_NUMVERTEX 8\r
48661                 *MESH_NUMFACES  6\r
48662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48663                 *MESH_VERTEX_LIST       {\r
48664                         *MESH_VERTEX    0       64.000000       960.000000      -168.000000\r
48665                         *MESH_VERTEX    1       40.000000       952.000000      -168.000000\r
48666                         *MESH_VERTEX    2       40.000000       960.000000      -168.000000\r
48667                         *MESH_VERTEX    3       64.000000       952.000000      -168.000000\r
48668                         *MESH_VERTEX    4       40.000000       944.000000      -168.000000\r
48669                         *MESH_VERTEX    5       64.000000       944.000000      -168.000000\r
48670                         *MESH_VERTEX    6       40.000000       936.000000      -168.000000\r
48671                         *MESH_VERTEX    7       64.000000       936.000000      -168.000000\r
48672                 }\r
48673                 *MESH_NORMALS   {\r
48674                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48675                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48676                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
48677                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
48678                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
48679                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
48680                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
48681                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
48682                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
48683                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
48684                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
48685                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
48686                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
48687                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
48688                 }\r
48689                 *MESH_FACE_LIST {\r
48690                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48691                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48692                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48693                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48694                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48695                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48696                 }\r
48697                 *MESH_NUMTVERTEX        8\r
48698                 *MESH_TVERTLIST {\r
48699                         *MESH_TVERT     0       0.062500        0.941406        1.000000\r
48700                         *MESH_TVERT     1       0.125000        0.753906        1.000000\r
48701                         *MESH_TVERT     2       0.062500        0.753906        1.000000\r
48702                         *MESH_TVERT     3       0.125000        0.941406        1.000000\r
48703                         *MESH_TVERT     4       0.187500        0.753906        1.000000\r
48704                         *MESH_TVERT     5       0.187500        0.941406        1.000000\r
48705                         *MESH_TVERT     6       0.250000        0.753906        1.000000\r
48706                         *MESH_TVERT     7       0.250000        0.941406        1.000000\r
48707                 }\r
48708                 *MESH_NUMTVFACES        6\r
48709                 *MESH_TFACELIST {\r
48710                         *MESH_TFACE     0       1       4       3\r
48711                         *MESH_TFACE     1       0       1       3\r
48712                         *MESH_TFACE     2       3       4       5\r
48713                         *MESH_TFACE     3       0       2       1\r
48714                         *MESH_TFACE     4       4       6       5\r
48715                         *MESH_TFACE     5       5       6       7\r
48716                 }\r
48717         }\r
48718         *PROP_MOTIONBLUR        0\r
48719         *PROP_CASTSHADOW        1\r
48720         *PROP_RECVSHADOW        1\r
48721         *MATERIAL_REF   3\r
48722 }\r
48723 *GEOMOBJECT     {\r
48724         *NODE_NAME      "mat3model0surf773"\r
48725         *NODE_TM        {\r
48726                 *NODE_NAME      "mat3model0surf773"\r
48727                 *INHERIT_POS    0       0       0\r
48728                 *INHERIT_ROT    0       0       0\r
48729                 *INHERIT_SCL    0       0       0\r
48730                 *TM_ROW0        1.0     0       0\r
48731                 *TM_ROW1        0       1.0     0\r
48732                 *TM_ROW2        0       0       1.0\r
48733                 *TM_ROW3        0       0       0\r
48734                 *TM_POS 0.000000        0.000000        0.000000\r
48735         }\r
48736         *MESH   {\r
48737                 *TIMEVALUE      0\r
48738                 *MESH_NUMVERTEX 4\r
48739                 *MESH_NUMFACES  2\r
48740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48741                 *MESH_VERTEX_LIST       {\r
48742                         *MESH_VERTEX    0       40.000000       952.000000      -104.000000\r
48743                         *MESH_VERTEX    1       40.000000       952.000000      -168.000000\r
48744                         *MESH_VERTEX    2       48.000000       952.000000      -104.000000\r
48745                         *MESH_VERTEX    3       48.000000       952.000000      -168.000000\r
48746                 }\r
48747                 *MESH_NORMALS   {\r
48748                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48749                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48750                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
48751                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
48752                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
48753                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
48754                 }\r
48755                 *MESH_FACE_LIST {\r
48756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48757                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48758                 }\r
48759                 *MESH_NUMTVERTEX        4\r
48760                 *MESH_TVERTLIST {\r
48761                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
48762                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
48763                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
48764                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
48765                 }\r
48766                 *MESH_NUMTVFACES        2\r
48767                 *MESH_TFACELIST {\r
48768                         *MESH_TFACE     0       0       2       1\r
48769                         *MESH_TFACE     1       2       3       1\r
48770                 }\r
48771         }\r
48772         *PROP_MOTIONBLUR        0\r
48773         *PROP_CASTSHADOW        1\r
48774         *PROP_RECVSHADOW        1\r
48775         *MATERIAL_REF   3\r
48776 }\r
48777 *GEOMOBJECT     {\r
48778         *NODE_NAME      "mat3model0surf774"\r
48779         *NODE_TM        {\r
48780                 *NODE_NAME      "mat3model0surf774"\r
48781                 *INHERIT_POS    0       0       0\r
48782                 *INHERIT_ROT    0       0       0\r
48783                 *INHERIT_SCL    0       0       0\r
48784                 *TM_ROW0        1.0     0       0\r
48785                 *TM_ROW1        0       1.0     0\r
48786                 *TM_ROW2        0       0       1.0\r
48787                 *TM_ROW3        0       0       0\r
48788                 *TM_POS 0.000000        0.000000        0.000000\r
48789         }\r
48790         *MESH   {\r
48791                 *TIMEVALUE      0\r
48792                 *MESH_NUMVERTEX 4\r
48793                 *MESH_NUMFACES  2\r
48794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48795                 *MESH_VERTEX_LIST       {\r
48796                         *MESH_VERTEX    0       48.000000       944.000000      -104.000000\r
48797                         *MESH_VERTEX    1       40.000000       944.000000      -168.000000\r
48798                         *MESH_VERTEX    2       40.000000       944.000000      -104.000000\r
48799                         *MESH_VERTEX    3       48.000000       944.000000      -168.000000\r
48800                 }\r
48801                 *MESH_NORMALS   {\r
48802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48804                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
48805                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
48806                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
48807                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
48808                 }\r
48809                 *MESH_FACE_LIST {\r
48810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48811                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48812                 }\r
48813                 *MESH_NUMTVERTEX        4\r
48814                 *MESH_TVERTLIST {\r
48815                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
48816                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
48817                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
48818                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
48819                 }\r
48820                 *MESH_NUMTVFACES        2\r
48821                 *MESH_TFACELIST {\r
48822                         *MESH_TFACE     0       0       2       1\r
48823                         *MESH_TFACE     1       3       0       1\r
48824                 }\r
48825         }\r
48826         *PROP_MOTIONBLUR        0\r
48827         *PROP_CASTSHADOW        1\r
48828         *PROP_RECVSHADOW        1\r
48829         *MATERIAL_REF   3\r
48830 }\r
48831 *GEOMOBJECT     {\r
48832         *NODE_NAME      "mat3model0surf775"\r
48833         *NODE_TM        {\r
48834                 *NODE_NAME      "mat3model0surf775"\r
48835                 *INHERIT_POS    0       0       0\r
48836                 *INHERIT_ROT    0       0       0\r
48837                 *INHERIT_SCL    0       0       0\r
48838                 *TM_ROW0        1.0     0       0\r
48839                 *TM_ROW1        0       1.0     0\r
48840                 *TM_ROW2        0       0       1.0\r
48841                 *TM_ROW3        0       0       0\r
48842                 *TM_POS 0.000000        0.000000        0.000000\r
48843         }\r
48844         *MESH   {\r
48845                 *TIMEVALUE      0\r
48846                 *MESH_NUMVERTEX 4\r
48847                 *MESH_NUMFACES  2\r
48848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48849                 *MESH_VERTEX_LIST       {\r
48850                         *MESH_VERTEX    0       40.000000       944.000000      -104.000000\r
48851                         *MESH_VERTEX    1       40.000000       944.000000      -168.000000\r
48852                         *MESH_VERTEX    2       40.000000       952.000000      -104.000000\r
48853                         *MESH_VERTEX    3       40.000000       952.000000      -168.000000\r
48854                 }\r
48855                 *MESH_NORMALS   {\r
48856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48858                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
48859                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
48860                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
48861                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
48862                 }\r
48863                 *MESH_FACE_LIST {\r
48864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48865                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48866                 }\r
48867                 *MESH_NUMTVERTEX        4\r
48868                 *MESH_TVERTLIST {\r
48869                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
48870                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
48871                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
48872                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
48873                 }\r
48874                 *MESH_NUMTVFACES        2\r
48875                 *MESH_TFACELIST {\r
48876                         *MESH_TFACE     0       0       2       1\r
48877                         *MESH_TFACE     1       2       3       1\r
48878                 }\r
48879         }\r
48880         *PROP_MOTIONBLUR        0\r
48881         *PROP_CASTSHADOW        1\r
48882         *PROP_RECVSHADOW        1\r
48883         *MATERIAL_REF   3\r
48884 }\r
48885 *GEOMOBJECT     {\r
48886         *NODE_NAME      "mat3model0surf776"\r
48887         *NODE_TM        {\r
48888                 *NODE_NAME      "mat3model0surf776"\r
48889                 *INHERIT_POS    0       0       0\r
48890                 *INHERIT_ROT    0       0       0\r
48891                 *INHERIT_SCL    0       0       0\r
48892                 *TM_ROW0        1.0     0       0\r
48893                 *TM_ROW1        0       1.0     0\r
48894                 *TM_ROW2        0       0       1.0\r
48895                 *TM_ROW3        0       0       0\r
48896                 *TM_POS 0.000000        0.000000        0.000000\r
48897         }\r
48898         *MESH   {\r
48899                 *TIMEVALUE      0\r
48900                 *MESH_NUMVERTEX 4\r
48901                 *MESH_NUMFACES  2\r
48902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48903                 *MESH_VERTEX_LIST       {\r
48904                         *MESH_VERTEX    0       32.000000       968.000000      -72.000000\r
48905                         *MESH_VERTEX    1       32.000000       968.000000      -88.000000\r
48906                         *MESH_VERTEX    2       72.000000       968.000000      -72.000000\r
48907                         *MESH_VERTEX    3       72.000000       968.000000      -88.000000\r
48908                 }\r
48909                 *MESH_NORMALS   {\r
48910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48912                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
48913                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
48914                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
48915                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
48916                 }\r
48917                 *MESH_FACE_LIST {\r
48918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48919                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48920                 }\r
48921                 *MESH_NUMTVERTEX        4\r
48922                 *MESH_TVERTLIST {\r
48923                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
48924                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
48925                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
48926                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
48927                 }\r
48928                 *MESH_NUMTVFACES        2\r
48929                 *MESH_TFACELIST {\r
48930                         *MESH_TFACE     0       0       2       1\r
48931                         *MESH_TFACE     1       2       3       1\r
48932                 }\r
48933         }\r
48934         *PROP_MOTIONBLUR        0\r
48935         *PROP_CASTSHADOW        1\r
48936         *PROP_RECVSHADOW        1\r
48937         *MATERIAL_REF   3\r
48938 }\r
48939 *GEOMOBJECT     {\r
48940         *NODE_NAME      "mat3model0surf777"\r
48941         *NODE_TM        {\r
48942                 *NODE_NAME      "mat3model0surf777"\r
48943                 *INHERIT_POS    0       0       0\r
48944                 *INHERIT_ROT    0       0       0\r
48945                 *INHERIT_SCL    0       0       0\r
48946                 *TM_ROW0        1.0     0       0\r
48947                 *TM_ROW1        0       1.0     0\r
48948                 *TM_ROW2        0       0       1.0\r
48949                 *TM_ROW3        0       0       0\r
48950                 *TM_POS 0.000000        0.000000        0.000000\r
48951         }\r
48952         *MESH   {\r
48953                 *TIMEVALUE      0\r
48954                 *MESH_NUMVERTEX 4\r
48955                 *MESH_NUMFACES  2\r
48956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
48957                 *MESH_VERTEX_LIST       {\r
48958                         *MESH_VERTEX    0       32.000000       968.000000      -184.000000\r
48959                         *MESH_VERTEX    1       32.000000       968.000000      -200.000000\r
48960                         *MESH_VERTEX    2       72.000000       968.000000      -184.000000\r
48961                         *MESH_VERTEX    3       72.000000       968.000000      -200.000000\r
48962                 }\r
48963                 *MESH_NORMALS   {\r
48964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
48965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
48966                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
48967                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
48968                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
48969                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
48970                 }\r
48971                 *MESH_FACE_LIST {\r
48972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48973                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
48974                 }\r
48975                 *MESH_NUMTVERTEX        4\r
48976                 *MESH_TVERTLIST {\r
48977                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
48978                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
48979                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
48980                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
48981                 }\r
48982                 *MESH_NUMTVFACES        2\r
48983                 *MESH_TFACELIST {\r
48984                         *MESH_TFACE     0       0       2       1\r
48985                         *MESH_TFACE     1       2       3       1\r
48986                 }\r
48987         }\r
48988         *PROP_MOTIONBLUR        0\r
48989         *PROP_CASTSHADOW        1\r
48990         *PROP_RECVSHADOW        1\r
48991         *MATERIAL_REF   3\r
48992 }\r
48993 *GEOMOBJECT     {\r
48994         *NODE_NAME      "mat3model0surf778"\r
48995         *NODE_TM        {\r
48996                 *NODE_NAME      "mat3model0surf778"\r
48997                 *INHERIT_POS    0       0       0\r
48998                 *INHERIT_ROT    0       0       0\r
48999                 *INHERIT_SCL    0       0       0\r
49000                 *TM_ROW0        1.0     0       0\r
49001                 *TM_ROW1        0       1.0     0\r
49002                 *TM_ROW2        0       0       1.0\r
49003                 *TM_ROW3        0       0       0\r
49004                 *TM_POS 0.000000        0.000000        0.000000\r
49005         }\r
49006         *MESH   {\r
49007                 *TIMEVALUE      0\r
49008                 *MESH_NUMVERTEX 4\r
49009                 *MESH_NUMFACES  2\r
49010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49011                 *MESH_VERTEX_LIST       {\r
49012                         *MESH_VERTEX    0       72.000000       968.000000      -88.000000\r
49013                         *MESH_VERTEX    1       32.000000       968.000000      -88.000000\r
49014                         *MESH_VERTEX    2       64.000000       960.000000      -104.000000\r
49015                         *MESH_VERTEX    3       40.000000       960.000000      -104.000000\r
49016                 }\r
49017                 *MESH_NORMALS   {\r
49018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49020                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
49021                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
49022                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
49023                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
49024                 }\r
49025                 *MESH_FACE_LIST {\r
49026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49027                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49028                 }\r
49029                 *MESH_NUMTVERTEX        4\r
49030                 *MESH_TVERTLIST {\r
49031                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
49032                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
49033                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
49034                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
49035                 }\r
49036                 *MESH_NUMTVFACES        2\r
49037                 *MESH_TFACELIST {\r
49038                         *MESH_TFACE     0       0       2       1\r
49039                         *MESH_TFACE     1       2       3       1\r
49040                 }\r
49041         }\r
49042         *PROP_MOTIONBLUR        0\r
49043         *PROP_CASTSHADOW        1\r
49044         *PROP_RECVSHADOW        1\r
49045         *MATERIAL_REF   3\r
49046 }\r
49047 *GEOMOBJECT     {\r
49048         *NODE_NAME      "mat3model0surf779"\r
49049         *NODE_TM        {\r
49050                 *NODE_NAME      "mat3model0surf779"\r
49051                 *INHERIT_POS    0       0       0\r
49052                 *INHERIT_ROT    0       0       0\r
49053                 *INHERIT_SCL    0       0       0\r
49054                 *TM_ROW0        1.0     0       0\r
49055                 *TM_ROW1        0       1.0     0\r
49056                 *TM_ROW2        0       0       1.0\r
49057                 *TM_ROW3        0       0       0\r
49058                 *TM_POS 0.000000        0.000000        0.000000\r
49059         }\r
49060         *MESH   {\r
49061                 *TIMEVALUE      0\r
49062                 *MESH_NUMVERTEX 4\r
49063                 *MESH_NUMFACES  2\r
49064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49065                 *MESH_VERTEX_LIST       {\r
49066                         *MESH_VERTEX    0       64.000000       960.000000      -168.000000\r
49067                         *MESH_VERTEX    1       32.000000       968.000000      -184.000000\r
49068                         *MESH_VERTEX    2       72.000000       968.000000      -184.000000\r
49069                         *MESH_VERTEX    3       40.000000       960.000000      -168.000000\r
49070                 }\r
49071                 *MESH_NORMALS   {\r
49072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49074                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
49075                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
49076                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
49077                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
49078                 }\r
49079                 *MESH_FACE_LIST {\r
49080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49081                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49082                 }\r
49083                 *MESH_NUMTVERTEX        4\r
49084                 *MESH_TVERTLIST {\r
49085                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
49086                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
49087                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
49088                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
49089                 }\r
49090                 *MESH_NUMTVFACES        2\r
49091                 *MESH_TFACELIST {\r
49092                         *MESH_TFACE     0       0       2       1\r
49093                         *MESH_TFACE     1       3       0       1\r
49094                 }\r
49095         }\r
49096         *PROP_MOTIONBLUR        0\r
49097         *PROP_CASTSHADOW        1\r
49098         *PROP_RECVSHADOW        1\r
49099         *MATERIAL_REF   3\r
49100 }\r
49101 *GEOMOBJECT     {\r
49102         *NODE_NAME      "mat3model0surf780"\r
49103         *NODE_TM        {\r
49104                 *NODE_NAME      "mat3model0surf780"\r
49105                 *INHERIT_POS    0       0       0\r
49106                 *INHERIT_ROT    0       0       0\r
49107                 *INHERIT_SCL    0       0       0\r
49108                 *TM_ROW0        1.0     0       0\r
49109                 *TM_ROW1        0       1.0     0\r
49110                 *TM_ROW2        0       0       1.0\r
49111                 *TM_ROW3        0       0       0\r
49112                 *TM_POS 0.000000        0.000000        0.000000\r
49113         }\r
49114         *MESH   {\r
49115                 *TIMEVALUE      0\r
49116                 *MESH_NUMVERTEX 6\r
49117                 *MESH_NUMFACES  4\r
49118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49119                 *MESH_VERTEX_LIST       {\r
49120                         *MESH_VERTEX    0       32.000000       968.000000      -88.000000\r
49121                         *MESH_VERTEX    1       40.000000       952.000000      -104.000000\r
49122                         *MESH_VERTEX    2       40.000000       960.000000      -104.000000\r
49123                         *MESH_VERTEX    3       32.000000       928.000000      -88.000000\r
49124                         *MESH_VERTEX    4       40.000000       936.000000      -104.000000\r
49125                         *MESH_VERTEX    5       40.000000       944.000000      -104.000000\r
49126                 }\r
49127                 *MESH_NORMALS   {\r
49128                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49129                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49130                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
49131                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
49132                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
49133                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
49134                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
49135                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
49136                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
49137                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
49138                 }\r
49139                 *MESH_FACE_LIST {\r
49140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49141                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49142                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49143                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49144                 }\r
49145                 *MESH_NUMTVERTEX        6\r
49146                 *MESH_TVERTLIST {\r
49147                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
49148                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
49149                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
49150                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
49151                         *MESH_TVERT     4       0.062500        0.937500        1.000000\r
49152                         *MESH_TVERT     5       0.125000        0.937500        1.000000\r
49153                 }\r
49154                 *MESH_NUMTVFACES        4\r
49155                 *MESH_TFACELIST {\r
49156                         *MESH_TFACE     0       0       2       1\r
49157                         *MESH_TFACE     1       3       0       1\r
49158                         *MESH_TFACE     2       4       3       5\r
49159                         *MESH_TFACE     3       3       1       5\r
49160                 }\r
49161         }\r
49162         *PROP_MOTIONBLUR        0\r
49163         *PROP_CASTSHADOW        1\r
49164         *PROP_RECVSHADOW        1\r
49165         *MATERIAL_REF   3\r
49166 }\r
49167 *GEOMOBJECT     {\r
49168         *NODE_NAME      "mat3model0surf781"\r
49169         *NODE_TM        {\r
49170                 *NODE_NAME      "mat3model0surf781"\r
49171                 *INHERIT_POS    0       0       0\r
49172                 *INHERIT_ROT    0       0       0\r
49173                 *INHERIT_SCL    0       0       0\r
49174                 *TM_ROW0        1.0     0       0\r
49175                 *TM_ROW1        0       1.0     0\r
49176                 *TM_ROW2        0       0       1.0\r
49177                 *TM_ROW3        0       0       0\r
49178                 *TM_POS 0.000000        0.000000        0.000000\r
49179         }\r
49180         *MESH   {\r
49181                 *TIMEVALUE      0\r
49182                 *MESH_NUMVERTEX 6\r
49183                 *MESH_NUMFACES  4\r
49184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49185                 *MESH_VERTEX_LIST       {\r
49186                         *MESH_VERTEX    0       40.000000       952.000000      -168.000000\r
49187                         *MESH_VERTEX    1       32.000000       968.000000      -184.000000\r
49188                         *MESH_VERTEX    2       40.000000       960.000000      -168.000000\r
49189                         *MESH_VERTEX    3       40.000000       944.000000      -168.000000\r
49190                         *MESH_VERTEX    4       32.000000       928.000000      -184.000000\r
49191                         *MESH_VERTEX    5       40.000000       936.000000      -168.000000\r
49192                 }\r
49193                 *MESH_NORMALS   {\r
49194                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49195                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49196                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
49197                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
49198                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
49199                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
49200                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
49201                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
49202                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
49203                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
49204                 }\r
49205                 *MESH_FACE_LIST {\r
49206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49207                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49208                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49209                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49210                 }\r
49211                 *MESH_NUMTVERTEX        6\r
49212                 *MESH_TVERTLIST {\r
49213                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
49214                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
49215                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
49216                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
49217                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
49218                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
49219                 }\r
49220                 *MESH_NUMTVFACES        4\r
49221                 *MESH_TFACELIST {\r
49222                         *MESH_TFACE     0       0       2       1\r
49223                         *MESH_TFACE     1       3       0       1\r
49224                         *MESH_TFACE     2       3       1       4\r
49225                         *MESH_TFACE     3       5       3       4\r
49226                 }\r
49227         }\r
49228         *PROP_MOTIONBLUR        0\r
49229         *PROP_CASTSHADOW        1\r
49230         *PROP_RECVSHADOW        1\r
49231         *MATERIAL_REF   3\r
49232 }\r
49233 *GEOMOBJECT     {\r
49234         *NODE_NAME      "mat3model0surf782"\r
49235         *NODE_TM        {\r
49236                 *NODE_NAME      "mat3model0surf782"\r
49237                 *INHERIT_POS    0       0       0\r
49238                 *INHERIT_ROT    0       0       0\r
49239                 *INHERIT_SCL    0       0       0\r
49240                 *TM_ROW0        1.0     0       0\r
49241                 *TM_ROW1        0       1.0     0\r
49242                 *TM_ROW2        0       0       1.0\r
49243                 *TM_ROW3        0       0       0\r
49244                 *TM_POS 0.000000        0.000000        0.000000\r
49245         }\r
49246         *MESH   {\r
49247                 *TIMEVALUE      0\r
49248                 *MESH_NUMVERTEX 4\r
49249                 *MESH_NUMFACES  2\r
49250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49251                 *MESH_VERTEX_LIST       {\r
49252                         *MESH_VERTEX    0       72.000000       928.000000      -88.000000\r
49253                         *MESH_VERTEX    1       32.000000       928.000000      -88.000000\r
49254                         *MESH_VERTEX    2       72.000000       928.000000      -72.000000\r
49255                         *MESH_VERTEX    3       32.000000       928.000000      -72.000000\r
49256                 }\r
49257                 *MESH_NORMALS   {\r
49258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49260                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
49261                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
49262                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
49263                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
49264                 }\r
49265                 *MESH_FACE_LIST {\r
49266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49267                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49268                 }\r
49269                 *MESH_NUMTVERTEX        4\r
49270                 *MESH_TVERTLIST {\r
49271                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
49272                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
49273                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
49274                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
49275                 }\r
49276                 *MESH_NUMTVFACES        2\r
49277                 *MESH_TFACELIST {\r
49278                         *MESH_TFACE     0       0       2       1\r
49279                         *MESH_TFACE     1       2       3       1\r
49280                 }\r
49281         }\r
49282         *PROP_MOTIONBLUR        0\r
49283         *PROP_CASTSHADOW        1\r
49284         *PROP_RECVSHADOW        1\r
49285         *MATERIAL_REF   3\r
49286 }\r
49287 *GEOMOBJECT     {\r
49288         *NODE_NAME      "mat3model0surf783"\r
49289         *NODE_TM        {\r
49290                 *NODE_NAME      "mat3model0surf783"\r
49291                 *INHERIT_POS    0       0       0\r
49292                 *INHERIT_ROT    0       0       0\r
49293                 *INHERIT_SCL    0       0       0\r
49294                 *TM_ROW0        1.0     0       0\r
49295                 *TM_ROW1        0       1.0     0\r
49296                 *TM_ROW2        0       0       1.0\r
49297                 *TM_ROW3        0       0       0\r
49298                 *TM_POS 0.000000        0.000000        0.000000\r
49299         }\r
49300         *MESH   {\r
49301                 *TIMEVALUE      0\r
49302                 *MESH_NUMVERTEX 4\r
49303                 *MESH_NUMFACES  2\r
49304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49305                 *MESH_VERTEX_LIST       {\r
49306                         *MESH_VERTEX    0       32.000000       968.000000      -72.000000\r
49307                         *MESH_VERTEX    1       32.000000       928.000000      -88.000000\r
49308                         *MESH_VERTEX    2       32.000000       968.000000      -88.000000\r
49309                         *MESH_VERTEX    3       32.000000       928.000000      -72.000000\r
49310                 }\r
49311                 *MESH_NORMALS   {\r
49312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49314                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
49315                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
49316                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
49317                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
49318                 }\r
49319                 *MESH_FACE_LIST {\r
49320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49321                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49322                 }\r
49323                 *MESH_NUMTVERTEX        4\r
49324                 *MESH_TVERTLIST {\r
49325                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
49326                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
49327                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
49328                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
49329                 }\r
49330                 *MESH_NUMTVFACES        2\r
49331                 *MESH_TFACELIST {\r
49332                         *MESH_TFACE     0       0       2       1\r
49333                         *MESH_TFACE     1       3       0       1\r
49334                 }\r
49335         }\r
49336         *PROP_MOTIONBLUR        0\r
49337         *PROP_CASTSHADOW        1\r
49338         *PROP_RECVSHADOW        1\r
49339         *MATERIAL_REF   3\r
49340 }\r
49341 *GEOMOBJECT     {\r
49342         *NODE_NAME      "mat3model0surf784"\r
49343         *NODE_TM        {\r
49344                 *NODE_NAME      "mat3model0surf784"\r
49345                 *INHERIT_POS    0       0       0\r
49346                 *INHERIT_ROT    0       0       0\r
49347                 *INHERIT_SCL    0       0       0\r
49348                 *TM_ROW0        1.0     0       0\r
49349                 *TM_ROW1        0       1.0     0\r
49350                 *TM_ROW2        0       0       1.0\r
49351                 *TM_ROW3        0       0       0\r
49352                 *TM_POS 0.000000        0.000000        0.000000\r
49353         }\r
49354         *MESH   {\r
49355                 *TIMEVALUE      0\r
49356                 *MESH_NUMVERTEX 4\r
49357                 *MESH_NUMFACES  2\r
49358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49359                 *MESH_VERTEX_LIST       {\r
49360                         *MESH_VERTEX    0       40.000000       936.000000      -104.000000\r
49361                         *MESH_VERTEX    1       32.000000       928.000000      -88.000000\r
49362                         *MESH_VERTEX    2       64.000000       936.000000      -104.000000\r
49363                         *MESH_VERTEX    3       72.000000       928.000000      -88.000000\r
49364                 }\r
49365                 *MESH_NORMALS   {\r
49366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49368                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
49369                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
49370                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
49371                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
49372                 }\r
49373                 *MESH_FACE_LIST {\r
49374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49375                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49376                 }\r
49377                 *MESH_NUMTVERTEX        4\r
49378                 *MESH_TVERTLIST {\r
49379                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
49380                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
49381                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
49382                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
49383                 }\r
49384                 *MESH_NUMTVFACES        2\r
49385                 *MESH_TFACELIST {\r
49386                         *MESH_TFACE     0       0       2       1\r
49387                         *MESH_TFACE     1       2       3       1\r
49388                 }\r
49389         }\r
49390         *PROP_MOTIONBLUR        0\r
49391         *PROP_CASTSHADOW        1\r
49392         *PROP_RECVSHADOW        1\r
49393         *MATERIAL_REF   3\r
49394 }\r
49395 *GEOMOBJECT     {\r
49396         *NODE_NAME      "mat3model0surf785"\r
49397         *NODE_TM        {\r
49398                 *NODE_NAME      "mat3model0surf785"\r
49399                 *INHERIT_POS    0       0       0\r
49400                 *INHERIT_ROT    0       0       0\r
49401                 *INHERIT_SCL    0       0       0\r
49402                 *TM_ROW0        1.0     0       0\r
49403                 *TM_ROW1        0       1.0     0\r
49404                 *TM_ROW2        0       0       1.0\r
49405                 *TM_ROW3        0       0       0\r
49406                 *TM_POS 0.000000        0.000000        0.000000\r
49407         }\r
49408         *MESH   {\r
49409                 *TIMEVALUE      0\r
49410                 *MESH_NUMVERTEX 4\r
49411                 *MESH_NUMFACES  2\r
49412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49413                 *MESH_VERTEX_LIST       {\r
49414                         *MESH_VERTEX    0       64.000000       936.000000      -168.000000\r
49415                         *MESH_VERTEX    1       32.000000       928.000000      -184.000000\r
49416                         *MESH_VERTEX    2       40.000000       936.000000      -168.000000\r
49417                         *MESH_VERTEX    3       72.000000       928.000000      -184.000000\r
49418                 }\r
49419                 *MESH_NORMALS   {\r
49420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49422                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
49423                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
49424                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
49425                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
49426                 }\r
49427                 *MESH_FACE_LIST {\r
49428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49429                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49430                 }\r
49431                 *MESH_NUMTVERTEX        4\r
49432                 *MESH_TVERTLIST {\r
49433                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
49434                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
49435                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
49436                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
49437                 }\r
49438                 *MESH_NUMTVFACES        2\r
49439                 *MESH_TFACELIST {\r
49440                         *MESH_TFACE     0       0       2       1\r
49441                         *MESH_TFACE     1       3       0       1\r
49442                 }\r
49443         }\r
49444         *PROP_MOTIONBLUR        0\r
49445         *PROP_CASTSHADOW        1\r
49446         *PROP_RECVSHADOW        1\r
49447         *MATERIAL_REF   3\r
49448 }\r
49449 *GEOMOBJECT     {\r
49450         *NODE_NAME      "mat3model0surf786"\r
49451         *NODE_TM        {\r
49452                 *NODE_NAME      "mat3model0surf786"\r
49453                 *INHERIT_POS    0       0       0\r
49454                 *INHERIT_ROT    0       0       0\r
49455                 *INHERIT_SCL    0       0       0\r
49456                 *TM_ROW0        1.0     0       0\r
49457                 *TM_ROW1        0       1.0     0\r
49458                 *TM_ROW2        0       0       1.0\r
49459                 *TM_ROW3        0       0       0\r
49460                 *TM_POS 0.000000        0.000000        0.000000\r
49461         }\r
49462         *MESH   {\r
49463                 *TIMEVALUE      0\r
49464                 *MESH_NUMVERTEX 4\r
49465                 *MESH_NUMFACES  2\r
49466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49467                 *MESH_VERTEX_LIST       {\r
49468                         *MESH_VERTEX    0       32.000000       968.000000      -184.000000\r
49469                         *MESH_VERTEX    1       32.000000       928.000000      -200.000000\r
49470                         *MESH_VERTEX    2       32.000000       968.000000      -200.000000\r
49471                         *MESH_VERTEX    3       32.000000       928.000000      -184.000000\r
49472                 }\r
49473                 *MESH_NORMALS   {\r
49474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49476                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
49477                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
49478                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
49479                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
49480                 }\r
49481                 *MESH_FACE_LIST {\r
49482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49483                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49484                 }\r
49485                 *MESH_NUMTVERTEX        4\r
49486                 *MESH_TVERTLIST {\r
49487                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
49488                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
49489                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
49490                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
49491                 }\r
49492                 *MESH_NUMTVFACES        2\r
49493                 *MESH_TFACELIST {\r
49494                         *MESH_TFACE     0       0       2       1\r
49495                         *MESH_TFACE     1       3       0       1\r
49496                 }\r
49497         }\r
49498         *PROP_MOTIONBLUR        0\r
49499         *PROP_CASTSHADOW        1\r
49500         *PROP_RECVSHADOW        1\r
49501         *MATERIAL_REF   3\r
49502 }\r
49503 *GEOMOBJECT     {\r
49504         *NODE_NAME      "mat3model0surf787"\r
49505         *NODE_TM        {\r
49506                 *NODE_NAME      "mat3model0surf787"\r
49507                 *INHERIT_POS    0       0       0\r
49508                 *INHERIT_ROT    0       0       0\r
49509                 *INHERIT_SCL    0       0       0\r
49510                 *TM_ROW0        1.0     0       0\r
49511                 *TM_ROW1        0       1.0     0\r
49512                 *TM_ROW2        0       0       1.0\r
49513                 *TM_ROW3        0       0       0\r
49514                 *TM_POS 0.000000        0.000000        0.000000\r
49515         }\r
49516         *MESH   {\r
49517                 *TIMEVALUE      0\r
49518                 *MESH_NUMVERTEX 4\r
49519                 *MESH_NUMFACES  2\r
49520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49521                 *MESH_VERTEX_LIST       {\r
49522                         *MESH_VERTEX    0       72.000000       928.000000      -184.000000\r
49523                         *MESH_VERTEX    1       32.000000       928.000000      -200.000000\r
49524                         *MESH_VERTEX    2       32.000000       928.000000      -184.000000\r
49525                         *MESH_VERTEX    3       72.000000       928.000000      -200.000000\r
49526                 }\r
49527                 *MESH_NORMALS   {\r
49528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49530                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
49531                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
49532                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
49533                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
49534                 }\r
49535                 *MESH_FACE_LIST {\r
49536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49537                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49538                 }\r
49539                 *MESH_NUMTVERTEX        4\r
49540                 *MESH_TVERTLIST {\r
49541                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
49542                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
49543                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
49544                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
49545                 }\r
49546                 *MESH_NUMTVFACES        2\r
49547                 *MESH_TFACELIST {\r
49548                         *MESH_TFACE     0       0       2       1\r
49549                         *MESH_TFACE     1       3       0       1\r
49550                 }\r
49551         }\r
49552         *PROP_MOTIONBLUR        0\r
49553         *PROP_CASTSHADOW        1\r
49554         *PROP_RECVSHADOW        1\r
49555         *MATERIAL_REF   3\r
49556 }\r
49557 *GEOMOBJECT     {\r
49558         *NODE_NAME      "mat3model0surf788"\r
49559         *NODE_TM        {\r
49560                 *NODE_NAME      "mat3model0surf788"\r
49561                 *INHERIT_POS    0       0       0\r
49562                 *INHERIT_ROT    0       0       0\r
49563                 *INHERIT_SCL    0       0       0\r
49564                 *TM_ROW0        1.0     0       0\r
49565                 *TM_ROW1        0       1.0     0\r
49566                 *TM_ROW2        0       0       1.0\r
49567                 *TM_ROW3        0       0       0\r
49568                 *TM_POS 0.000000        0.000000        0.000000\r
49569         }\r
49570         *MESH   {\r
49571                 *TIMEVALUE      0\r
49572                 *MESH_NUMVERTEX 4\r
49573                 *MESH_NUMFACES  2\r
49574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49575                 *MESH_VERTEX_LIST       {\r
49576                         *MESH_VERTEX    0       16.000000       -832.000000     -88.000000\r
49577                         *MESH_VERTEX    1       16.000000       -872.000000     -88.000000\r
49578                         *MESH_VERTEX    2       16.000000       -832.000000     -72.000000\r
49579                         *MESH_VERTEX    3       16.000000       -872.000000     -72.000000\r
49580                 }\r
49581                 *MESH_NORMALS   {\r
49582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49584                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
49585                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
49586                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
49587                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
49588                 }\r
49589                 *MESH_FACE_LIST {\r
49590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49591                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49592                 }\r
49593                 *MESH_NUMTVERTEX        4\r
49594                 *MESH_TVERTLIST {\r
49595                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
49596                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
49597                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
49598                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
49599                 }\r
49600                 *MESH_NUMTVFACES        2\r
49601                 *MESH_TFACELIST {\r
49602                         *MESH_TFACE     0       0       2       1\r
49603                         *MESH_TFACE     1       2       3       1\r
49604                 }\r
49605         }\r
49606         *PROP_MOTIONBLUR        0\r
49607         *PROP_CASTSHADOW        1\r
49608         *PROP_RECVSHADOW        1\r
49609         *MATERIAL_REF   3\r
49610 }\r
49611 *GEOMOBJECT     {\r
49612         *NODE_NAME      "mat3model0surf789"\r
49613         *NODE_TM        {\r
49614                 *NODE_NAME      "mat3model0surf789"\r
49615                 *INHERIT_POS    0       0       0\r
49616                 *INHERIT_ROT    0       0       0\r
49617                 *INHERIT_SCL    0       0       0\r
49618                 *TM_ROW0        1.0     0       0\r
49619                 *TM_ROW1        0       1.0     0\r
49620                 *TM_ROW2        0       0       1.0\r
49621                 *TM_ROW3        0       0       0\r
49622                 *TM_POS 0.000000        0.000000        0.000000\r
49623         }\r
49624         *MESH   {\r
49625                 *TIMEVALUE      0\r
49626                 *MESH_NUMVERTEX 4\r
49627                 *MESH_NUMFACES  2\r
49628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49629                 *MESH_VERTEX_LIST       {\r
49630                         *MESH_VERTEX    0       16.000000       -832.000000     -184.000000\r
49631                         *MESH_VERTEX    1       16.000000       -872.000000     -200.000000\r
49632                         *MESH_VERTEX    2       16.000000       -872.000000     -184.000000\r
49633                         *MESH_VERTEX    3       16.000000       -832.000000     -200.000000\r
49634                 }\r
49635                 *MESH_NORMALS   {\r
49636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49638                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
49639                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
49640                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
49641                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
49642                 }\r
49643                 *MESH_FACE_LIST {\r
49644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49645                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49646                 }\r
49647                 *MESH_NUMTVERTEX        4\r
49648                 *MESH_TVERTLIST {\r
49649                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
49650                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
49651                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
49652                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
49653                 }\r
49654                 *MESH_NUMTVFACES        2\r
49655                 *MESH_TFACELIST {\r
49656                         *MESH_TFACE     0       0       2       1\r
49657                         *MESH_TFACE     1       3       0       1\r
49658                 }\r
49659         }\r
49660         *PROP_MOTIONBLUR        0\r
49661         *PROP_CASTSHADOW        1\r
49662         *PROP_RECVSHADOW        1\r
49663         *MATERIAL_REF   3\r
49664 }\r
49665 *GEOMOBJECT     {\r
49666         *NODE_NAME      "mat3model0surf790"\r
49667         *NODE_TM        {\r
49668                 *NODE_NAME      "mat3model0surf790"\r
49669                 *INHERIT_POS    0       0       0\r
49670                 *INHERIT_ROT    0       0       0\r
49671                 *INHERIT_SCL    0       0       0\r
49672                 *TM_ROW0        1.0     0       0\r
49673                 *TM_ROW1        0       1.0     0\r
49674                 *TM_ROW2        0       0       1.0\r
49675                 *TM_ROW3        0       0       0\r
49676                 *TM_POS 0.000000        0.000000        0.000000\r
49677         }\r
49678         *MESH   {\r
49679                 *TIMEVALUE      0\r
49680                 *MESH_NUMVERTEX 6\r
49681                 *MESH_NUMFACES  4\r
49682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49683                 *MESH_VERTEX_LIST       {\r
49684                         *MESH_VERTEX    0       8.000000        -848.000000     -104.000000\r
49685                         *MESH_VERTEX    1       16.000000       -832.000000     -88.000000\r
49686                         *MESH_VERTEX    2       8.000000        -840.000000     -104.000000\r
49687                         *MESH_VERTEX    3       8.000000        -856.000000     -104.000000\r
49688                         *MESH_VERTEX    4       16.000000       -872.000000     -88.000000\r
49689                         *MESH_VERTEX    5       8.000000        -864.000000     -104.000000\r
49690                 }\r
49691                 *MESH_NORMALS   {\r
49692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49694                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
49695                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
49696                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
49697                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
49698                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
49699                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
49700                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
49701                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
49702                 }\r
49703                 *MESH_FACE_LIST {\r
49704                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49705                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49706                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49707                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49708                 }\r
49709                 *MESH_NUMTVERTEX        6\r
49710                 *MESH_TVERTLIST {\r
49711                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
49712                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
49713                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
49714                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
49715                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
49716                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
49717                 }\r
49718                 *MESH_NUMTVFACES        4\r
49719                 *MESH_TFACELIST {\r
49720                         *MESH_TFACE     0       0       2       1\r
49721                         *MESH_TFACE     1       3       0       1\r
49722                         *MESH_TFACE     2       3       1       4\r
49723                         *MESH_TFACE     3       5       3       4\r
49724                 }\r
49725         }\r
49726         *PROP_MOTIONBLUR        0\r
49727         *PROP_CASTSHADOW        1\r
49728         *PROP_RECVSHADOW        1\r
49729         *MATERIAL_REF   3\r
49730 }\r
49731 *GEOMOBJECT     {\r
49732         *NODE_NAME      "mat3model0surf791"\r
49733         *NODE_TM        {\r
49734                 *NODE_NAME      "mat3model0surf791"\r
49735                 *INHERIT_POS    0       0       0\r
49736                 *INHERIT_ROT    0       0       0\r
49737                 *INHERIT_SCL    0       0       0\r
49738                 *TM_ROW0        1.0     0       0\r
49739                 *TM_ROW1        0       1.0     0\r
49740                 *TM_ROW2        0       0       1.0\r
49741                 *TM_ROW3        0       0       0\r
49742                 *TM_POS 0.000000        0.000000        0.000000\r
49743         }\r
49744         *MESH   {\r
49745                 *TIMEVALUE      0\r
49746                 *MESH_NUMVERTEX 6\r
49747                 *MESH_NUMFACES  4\r
49748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49749                 *MESH_VERTEX_LIST       {\r
49750                         *MESH_VERTEX    0       16.000000       -832.000000     -184.000000\r
49751                         *MESH_VERTEX    1       8.000000        -848.000000     -168.000000\r
49752                         *MESH_VERTEX    2       8.000000        -840.000000     -168.000000\r
49753                         *MESH_VERTEX    3       16.000000       -872.000000     -184.000000\r
49754                         *MESH_VERTEX    4       8.000000        -856.000000     -168.000000\r
49755                         *MESH_VERTEX    5       8.000000        -864.000000     -168.000000\r
49756                 }\r
49757                 *MESH_NORMALS   {\r
49758                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49759                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49760                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
49761                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
49762                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
49763                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
49764                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
49765                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
49766                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
49767                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
49768                 }\r
49769                 *MESH_FACE_LIST {\r
49770                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49771                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49772                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49773                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49774                 }\r
49775                 *MESH_NUMTVERTEX        6\r
49776                 *MESH_TVERTLIST {\r
49777                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
49778                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
49779                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
49780                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
49781                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
49782                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
49783                 }\r
49784                 *MESH_NUMTVFACES        4\r
49785                 *MESH_TFACELIST {\r
49786                         *MESH_TFACE     0       0       2       1\r
49787                         *MESH_TFACE     1       3       0       1\r
49788                         *MESH_TFACE     2       3       1       4\r
49789                         *MESH_TFACE     3       5       3       4\r
49790                 }\r
49791         }\r
49792         *PROP_MOTIONBLUR        0\r
49793         *PROP_CASTSHADOW        1\r
49794         *PROP_RECVSHADOW        1\r
49795         *MATERIAL_REF   3\r
49796 }\r
49797 *GEOMOBJECT     {\r
49798         *NODE_NAME      "mat3model0surf792"\r
49799         *NODE_TM        {\r
49800                 *NODE_NAME      "mat3model0surf792"\r
49801                 *INHERIT_POS    0       0       0\r
49802                 *INHERIT_ROT    0       0       0\r
49803                 *INHERIT_SCL    0       0       0\r
49804                 *TM_ROW0        1.0     0       0\r
49805                 *TM_ROW1        0       1.0     0\r
49806                 *TM_ROW2        0       0       1.0\r
49807                 *TM_ROW3        0       0       0\r
49808                 *TM_POS 0.000000        0.000000        0.000000\r
49809         }\r
49810         *MESH   {\r
49811                 *TIMEVALUE      0\r
49812                 *MESH_NUMVERTEX 4\r
49813                 *MESH_NUMFACES  2\r
49814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49815                 *MESH_VERTEX_LIST       {\r
49816                         *MESH_VERTEX    0       8.000000        -848.000000     -104.000000\r
49817                         *MESH_VERTEX    1       8.000000        -856.000000     -168.000000\r
49818                         *MESH_VERTEX    2       8.000000        -856.000000     -104.000000\r
49819                         *MESH_VERTEX    3       8.000000        -848.000000     -168.000000\r
49820                 }\r
49821                 *MESH_NORMALS   {\r
49822                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49823                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49824                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
49825                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
49826                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
49827                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
49828                 }\r
49829                 *MESH_FACE_LIST {\r
49830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49831                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49832                 }\r
49833                 *MESH_NUMTVERTEX        4\r
49834                 *MESH_TVERTLIST {\r
49835                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
49836                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
49837                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
49838                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
49839                 }\r
49840                 *MESH_NUMTVFACES        2\r
49841                 *MESH_TFACELIST {\r
49842                         *MESH_TFACE     0       0       2       1\r
49843                         *MESH_TFACE     1       3       0       1\r
49844                 }\r
49845         }\r
49846         *PROP_MOTIONBLUR        0\r
49847         *PROP_CASTSHADOW        1\r
49848         *PROP_RECVSHADOW        1\r
49849         *MATERIAL_REF   3\r
49850 }\r
49851 *GEOMOBJECT     {\r
49852         *NODE_NAME      "mat3model0surf793"\r
49853         *NODE_TM        {\r
49854                 *NODE_NAME      "mat3model0surf793"\r
49855                 *INHERIT_POS    0       0       0\r
49856                 *INHERIT_ROT    0       0       0\r
49857                 *INHERIT_SCL    0       0       0\r
49858                 *TM_ROW0        1.0     0       0\r
49859                 *TM_ROW1        0       1.0     0\r
49860                 *TM_ROW2        0       0       1.0\r
49861                 *TM_ROW3        0       0       0\r
49862                 *TM_POS 0.000000        0.000000        0.000000\r
49863         }\r
49864         *MESH   {\r
49865                 *TIMEVALUE      0\r
49866                 *MESH_NUMVERTEX 4\r
49867                 *MESH_NUMFACES  2\r
49868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49869                 *MESH_VERTEX_LIST       {\r
49870                         *MESH_VERTEX    0       0.000000        -848.000000     -104.000000\r
49871                         *MESH_VERTEX    1       0.000000        -848.000000     -168.000000\r
49872                         *MESH_VERTEX    2       8.000000        -848.000000     -104.000000\r
49873                         *MESH_VERTEX    3       8.000000        -848.000000     -168.000000\r
49874                 }\r
49875                 *MESH_NORMALS   {\r
49876                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49877                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49878                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
49879                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
49880                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
49881                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
49882                 }\r
49883                 *MESH_FACE_LIST {\r
49884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49885                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49886                 }\r
49887                 *MESH_NUMTVERTEX        4\r
49888                 *MESH_TVERTLIST {\r
49889                         *MESH_TVERT     0       0.875000        0.433594        1.000000\r
49890                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
49891                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
49892                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
49893                 }\r
49894                 *MESH_NUMTVFACES        2\r
49895                 *MESH_TFACELIST {\r
49896                         *MESH_TFACE     0       0       2       1\r
49897                         *MESH_TFACE     1       2       3       1\r
49898                 }\r
49899         }\r
49900         *PROP_MOTIONBLUR        0\r
49901         *PROP_CASTSHADOW        1\r
49902         *PROP_RECVSHADOW        1\r
49903         *MATERIAL_REF   3\r
49904 }\r
49905 *GEOMOBJECT     {\r
49906         *NODE_NAME      "mat3model0surf794"\r
49907         *NODE_TM        {\r
49908                 *NODE_NAME      "mat3model0surf794"\r
49909                 *INHERIT_POS    0       0       0\r
49910                 *INHERIT_ROT    0       0       0\r
49911                 *INHERIT_SCL    0       0       0\r
49912                 *TM_ROW0        1.0     0       0\r
49913                 *TM_ROW1        0       1.0     0\r
49914                 *TM_ROW2        0       0       1.0\r
49915                 *TM_ROW3        0       0       0\r
49916                 *TM_POS 0.000000        0.000000        0.000000\r
49917         }\r
49918         *MESH   {\r
49919                 *TIMEVALUE      0\r
49920                 *MESH_NUMVERTEX 4\r
49921                 *MESH_NUMFACES  2\r
49922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49923                 *MESH_VERTEX_LIST       {\r
49924                         *MESH_VERTEX    0       8.000000        -856.000000     -168.000000\r
49925                         *MESH_VERTEX    1       0.000000        -856.000000     -168.000000\r
49926                         *MESH_VERTEX    2       8.000000        -856.000000     -104.000000\r
49927                         *MESH_VERTEX    3       0.000000        -856.000000     -104.000000\r
49928                 }\r
49929                 *MESH_NORMALS   {\r
49930                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49931                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49932                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
49933                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
49934                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
49935                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
49936                 }\r
49937                 *MESH_FACE_LIST {\r
49938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49939                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49940                 }\r
49941                 *MESH_NUMTVERTEX        4\r
49942                 *MESH_TVERTLIST {\r
49943                         *MESH_TVERT     0       0.812500        -0.066406       1.000000\r
49944                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
49945                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
49946                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
49947                 }\r
49948                 *MESH_NUMTVFACES        2\r
49949                 *MESH_TFACELIST {\r
49950                         *MESH_TFACE     0       0       2       1\r
49951                         *MESH_TFACE     1       2       3       1\r
49952                 }\r
49953         }\r
49954         *PROP_MOTIONBLUR        0\r
49955         *PROP_CASTSHADOW        1\r
49956         *PROP_RECVSHADOW        1\r
49957         *MATERIAL_REF   3\r
49958 }\r
49959 *GEOMOBJECT     {\r
49960         *NODE_NAME      "mat3model0surf795"\r
49961         *NODE_TM        {\r
49962                 *NODE_NAME      "mat3model0surf795"\r
49963                 *INHERIT_POS    0       0       0\r
49964                 *INHERIT_ROT    0       0       0\r
49965                 *INHERIT_SCL    0       0       0\r
49966                 *TM_ROW0        1.0     0       0\r
49967                 *TM_ROW1        0       1.0     0\r
49968                 *TM_ROW2        0       0       1.0\r
49969                 *TM_ROW3        0       0       0\r
49970                 *TM_POS 0.000000        0.000000        0.000000\r
49971         }\r
49972         *MESH   {\r
49973                 *TIMEVALUE      0\r
49974                 *MESH_NUMVERTEX 4\r
49975                 *MESH_NUMFACES  2\r
49976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
49977                 *MESH_VERTEX_LIST       {\r
49978                         *MESH_VERTEX    0       0.000000        -856.000000     -104.000000\r
49979                         *MESH_VERTEX    1       0.000000        -856.000000     -168.000000\r
49980                         *MESH_VERTEX    2       0.000000        -848.000000     -104.000000\r
49981                         *MESH_VERTEX    3       0.000000        -848.000000     -168.000000\r
49982                 }\r
49983                 *MESH_NORMALS   {\r
49984                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
49985                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
49986                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
49987                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
49988                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
49989                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
49990                 }\r
49991                 *MESH_FACE_LIST {\r
49992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49993                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
49994                 }\r
49995                 *MESH_NUMTVERTEX        4\r
49996                 *MESH_TVERTLIST {\r
49997                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
49998                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
49999                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
50000                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
50001                 }\r
50002                 *MESH_NUMTVFACES        2\r
50003                 *MESH_TFACELIST {\r
50004                         *MESH_TFACE     0       0       2       1\r
50005                         *MESH_TFACE     1       2       3       1\r
50006                 }\r
50007         }\r
50008         *PROP_MOTIONBLUR        0\r
50009         *PROP_CASTSHADOW        1\r
50010         *PROP_RECVSHADOW        1\r
50011         *MATERIAL_REF   3\r
50012 }\r
50013 *GEOMOBJECT     {\r
50014         *NODE_NAME      "mat3model0surf796"\r
50015         *NODE_TM        {\r
50016                 *NODE_NAME      "mat3model0surf796"\r
50017                 *INHERIT_POS    0       0       0\r
50018                 *INHERIT_ROT    0       0       0\r
50019                 *INHERIT_SCL    0       0       0\r
50020                 *TM_ROW0        1.0     0       0\r
50021                 *TM_ROW1        0       1.0     0\r
50022                 *TM_ROW2        0       0       1.0\r
50023                 *TM_ROW3        0       0       0\r
50024                 *TM_POS 0.000000        0.000000        0.000000\r
50025         }\r
50026         *MESH   {\r
50027                 *TIMEVALUE      0\r
50028                 *MESH_NUMVERTEX 4\r
50029                 *MESH_NUMFACES  2\r
50030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50031                 *MESH_VERTEX_LIST       {\r
50032                         *MESH_VERTEX    0       -8.000000       -848.000000     -104.000000\r
50033                         *MESH_VERTEX    1       -8.000000       -856.000000     -168.000000\r
50034                         *MESH_VERTEX    2       -8.000000       -856.000000     -104.000000\r
50035                         *MESH_VERTEX    3       -8.000000       -848.000000     -168.000000\r
50036                 }\r
50037                 *MESH_NORMALS   {\r
50038                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50039                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50040                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
50041                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
50042                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
50043                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
50044                 }\r
50045                 *MESH_FACE_LIST {\r
50046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50047                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50048                 }\r
50049                 *MESH_NUMTVERTEX        4\r
50050                 *MESH_TVERTLIST {\r
50051                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
50052                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
50053                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
50054                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
50055                 }\r
50056                 *MESH_NUMTVFACES        2\r
50057                 *MESH_TFACELIST {\r
50058                         *MESH_TFACE     0       0       2       1\r
50059                         *MESH_TFACE     1       3       0       1\r
50060                 }\r
50061         }\r
50062         *PROP_MOTIONBLUR        0\r
50063         *PROP_CASTSHADOW        1\r
50064         *PROP_RECVSHADOW        1\r
50065         *MATERIAL_REF   3\r
50066 }\r
50067 *GEOMOBJECT     {\r
50068         *NODE_NAME      "mat3model0surf797"\r
50069         *NODE_TM        {\r
50070                 *NODE_NAME      "mat3model0surf797"\r
50071                 *INHERIT_POS    0       0       0\r
50072                 *INHERIT_ROT    0       0       0\r
50073                 *INHERIT_SCL    0       0       0\r
50074                 *TM_ROW0        1.0     0       0\r
50075                 *TM_ROW1        0       1.0     0\r
50076                 *TM_ROW2        0       0       1.0\r
50077                 *TM_ROW3        0       0       0\r
50078                 *TM_POS 0.000000        0.000000        0.000000\r
50079         }\r
50080         *MESH   {\r
50081                 *TIMEVALUE      0\r
50082                 *MESH_NUMVERTEX 8\r
50083                 *MESH_NUMFACES  6\r
50084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50085                 *MESH_VERTEX_LIST       {\r
50086                         *MESH_VERTEX    0       -16.000000      -848.000000     -104.000000\r
50087                         *MESH_VERTEX    1       8.000000        -848.000000     -104.000000\r
50088                         *MESH_VERTEX    2       -16.000000      -840.000000     -104.000000\r
50089                         *MESH_VERTEX    3       8.000000        -840.000000     -104.000000\r
50090                         *MESH_VERTEX    4       8.000000        -856.000000     -104.000000\r
50091                         *MESH_VERTEX    5       -16.000000      -856.000000     -104.000000\r
50092                         *MESH_VERTEX    6       8.000000        -864.000000     -104.000000\r
50093                         *MESH_VERTEX    7       -16.000000      -864.000000     -104.000000\r
50094                 }\r
50095                 *MESH_NORMALS   {\r
50096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50098                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
50099                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
50100                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
50101                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
50102                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
50103                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
50104                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
50105                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
50106                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
50107                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
50108                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
50109                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
50110                 }\r
50111                 *MESH_FACE_LIST {\r
50112                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50113                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50114                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50115                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50116                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50117                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50118                 }\r
50119                 *MESH_NUMTVERTEX        8\r
50120                 *MESH_TVERTLIST {\r
50121                         *MESH_TVERT     0       0.125000        0.929688        1.000000\r
50122                         *MESH_TVERT     1       0.125000        0.742188        1.000000\r
50123                         *MESH_TVERT     2       0.062500        0.929688        1.000000\r
50124                         *MESH_TVERT     3       0.062500        0.742188        1.000000\r
50125                         *MESH_TVERT     4       0.187500        0.742188        1.000000\r
50126                         *MESH_TVERT     5       0.187500        0.929688        1.000000\r
50127                         *MESH_TVERT     6       0.250000        0.742188        1.000000\r
50128                         *MESH_TVERT     7       0.250000        0.929688        1.000000\r
50129                 }\r
50130                 *MESH_NUMTVFACES        6\r
50131                 *MESH_TFACELIST {\r
50132                         *MESH_TFACE     0       0       1       4\r
50133                         *MESH_TFACE     1       0       2       1\r
50134                         *MESH_TFACE     2       0       4       5\r
50135                         *MESH_TFACE     3       1       2       3\r
50136                         *MESH_TFACE     4       4       6       5\r
50137                         *MESH_TFACE     5       5       6       7\r
50138                 }\r
50139         }\r
50140         *PROP_MOTIONBLUR        0\r
50141         *PROP_CASTSHADOW        1\r
50142         *PROP_RECVSHADOW        1\r
50143         *MATERIAL_REF   3\r
50144 }\r
50145 *GEOMOBJECT     {\r
50146         *NODE_NAME      "mat3model0surf798"\r
50147         *NODE_TM        {\r
50148                 *NODE_NAME      "mat3model0surf798"\r
50149                 *INHERIT_POS    0       0       0\r
50150                 *INHERIT_ROT    0       0       0\r
50151                 *INHERIT_SCL    0       0       0\r
50152                 *TM_ROW0        1.0     0       0\r
50153                 *TM_ROW1        0       1.0     0\r
50154                 *TM_ROW2        0       0       1.0\r
50155                 *TM_ROW3        0       0       0\r
50156                 *TM_POS 0.000000        0.000000        0.000000\r
50157         }\r
50158         *MESH   {\r
50159                 *TIMEVALUE      0\r
50160                 *MESH_NUMVERTEX 8\r
50161                 *MESH_NUMFACES  6\r
50162                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50163                 *MESH_VERTEX_LIST       {\r
50164                         *MESH_VERTEX    0       8.000000        -848.000000     -168.000000\r
50165                         *MESH_VERTEX    1       -16.000000      -848.000000     -168.000000\r
50166                         *MESH_VERTEX    2       8.000000        -840.000000     -168.000000\r
50167                         *MESH_VERTEX    3       -16.000000      -840.000000     -168.000000\r
50168                         *MESH_VERTEX    4       -16.000000      -856.000000     -168.000000\r
50169                         *MESH_VERTEX    5       8.000000        -856.000000     -168.000000\r
50170                         *MESH_VERTEX    6       -16.000000      -864.000000     -168.000000\r
50171                         *MESH_VERTEX    7       8.000000        -864.000000     -168.000000\r
50172                 }\r
50173                 *MESH_NORMALS   {\r
50174                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50175                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50176                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
50177                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
50178                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
50179                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
50180                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
50181                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
50182                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
50183                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
50184                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
50185                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
50186                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
50187                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
50188                 }\r
50189                 *MESH_FACE_LIST {\r
50190                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50191                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50192                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50193                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50194                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50195                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50196                 }\r
50197                 *MESH_NUMTVERTEX        8\r
50198                 *MESH_TVERTLIST {\r
50199                         *MESH_TVERT     0       0.187500        0.761719        1.000000\r
50200                         *MESH_TVERT     1       0.187500        0.949219        1.000000\r
50201                         *MESH_TVERT     2       0.250000        0.761719        1.000000\r
50202                         *MESH_TVERT     3       0.250000        0.949219        1.000000\r
50203                         *MESH_TVERT     4       0.125000        0.949219        1.000000\r
50204                         *MESH_TVERT     5       0.125000        0.761719        1.000000\r
50205                         *MESH_TVERT     6       0.062500        0.949219        1.000000\r
50206                         *MESH_TVERT     7       0.062500        0.761719        1.000000\r
50207                 }\r
50208                 *MESH_NUMTVFACES        6\r
50209                 *MESH_TFACELIST {\r
50210                         *MESH_TFACE     0       0       1       4\r
50211                         *MESH_TFACE     1       0       2       1\r
50212                         *MESH_TFACE     2       0       4       5\r
50213                         *MESH_TFACE     3       1       2       3\r
50214                         *MESH_TFACE     4       4       6       5\r
50215                         *MESH_TFACE     5       5       6       7\r
50216                 }\r
50217         }\r
50218         *PROP_MOTIONBLUR        0\r
50219         *PROP_CASTSHADOW        1\r
50220         *PROP_RECVSHADOW        1\r
50221         *MATERIAL_REF   3\r
50222 }\r
50223 *GEOMOBJECT     {\r
50224         *NODE_NAME      "mat3model0surf799"\r
50225         *NODE_TM        {\r
50226                 *NODE_NAME      "mat3model0surf799"\r
50227                 *INHERIT_POS    0       0       0\r
50228                 *INHERIT_ROT    0       0       0\r
50229                 *INHERIT_SCL    0       0       0\r
50230                 *TM_ROW0        1.0     0       0\r
50231                 *TM_ROW1        0       1.0     0\r
50232                 *TM_ROW2        0       0       1.0\r
50233                 *TM_ROW3        0       0       0\r
50234                 *TM_POS 0.000000        0.000000        0.000000\r
50235         }\r
50236         *MESH   {\r
50237                 *TIMEVALUE      0\r
50238                 *MESH_NUMVERTEX 4\r
50239                 *MESH_NUMFACES  2\r
50240                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50241                 *MESH_VERTEX_LIST       {\r
50242                         *MESH_VERTEX    0       -8.000000       -848.000000     -104.000000\r
50243                         *MESH_VERTEX    1       -16.000000      -848.000000     -168.000000\r
50244                         *MESH_VERTEX    2       -8.000000       -848.000000     -168.000000\r
50245                         *MESH_VERTEX    3       -16.000000      -848.000000     -104.000000\r
50246                 }\r
50247                 *MESH_NORMALS   {\r
50248                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50249                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50250                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
50251                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
50252                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
50253                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
50254                 }\r
50255                 *MESH_FACE_LIST {\r
50256                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50257                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50258                 }\r
50259                 *MESH_NUMTVERTEX        4\r
50260                 *MESH_TVERTLIST {\r
50261                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
50262                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
50263                         *MESH_TVERT     2       0.812500        -0.066406       1.000000\r
50264                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
50265                 }\r
50266                 *MESH_NUMTVFACES        2\r
50267                 *MESH_TFACELIST {\r
50268                         *MESH_TFACE     0       0       2       1\r
50269                         *MESH_TFACE     1       3       0       1\r
50270                 }\r
50271         }\r
50272         *PROP_MOTIONBLUR        0\r
50273         *PROP_CASTSHADOW        1\r
50274         *PROP_RECVSHADOW        1\r
50275         *MATERIAL_REF   3\r
50276 }\r
50277 *GEOMOBJECT     {\r
50278         *NODE_NAME      "mat3model0surf800"\r
50279         *NODE_TM        {\r
50280                 *NODE_NAME      "mat3model0surf800"\r
50281                 *INHERIT_POS    0       0       0\r
50282                 *INHERIT_ROT    0       0       0\r
50283                 *INHERIT_SCL    0       0       0\r
50284                 *TM_ROW0        1.0     0       0\r
50285                 *TM_ROW1        0       1.0     0\r
50286                 *TM_ROW2        0       0       1.0\r
50287                 *TM_ROW3        0       0       0\r
50288                 *TM_POS 0.000000        0.000000        0.000000\r
50289         }\r
50290         *MESH   {\r
50291                 *TIMEVALUE      0\r
50292                 *MESH_NUMVERTEX 4\r
50293                 *MESH_NUMFACES  2\r
50294                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50295                 *MESH_VERTEX_LIST       {\r
50296                         *MESH_VERTEX    0       -8.000000       -856.000000     -168.000000\r
50297                         *MESH_VERTEX    1       -16.000000      -856.000000     -168.000000\r
50298                         *MESH_VERTEX    2       -8.000000       -856.000000     -104.000000\r
50299                         *MESH_VERTEX    3       -16.000000      -856.000000     -104.000000\r
50300                 }\r
50301                 *MESH_NORMALS   {\r
50302                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50303                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50304                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
50305                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
50306                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
50307                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
50308                 }\r
50309                 *MESH_FACE_LIST {\r
50310                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50311                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50312                 }\r
50313                 *MESH_NUMTVERTEX        4\r
50314                 *MESH_TVERTLIST {\r
50315                         *MESH_TVERT     0       0.812500        -0.066406       1.000000\r
50316                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
50317                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
50318                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
50319                 }\r
50320                 *MESH_NUMTVFACES        2\r
50321                 *MESH_TFACELIST {\r
50322                         *MESH_TFACE     0       0       2       1\r
50323                         *MESH_TFACE     1       2       3       1\r
50324                 }\r
50325         }\r
50326         *PROP_MOTIONBLUR        0\r
50327         *PROP_CASTSHADOW        1\r
50328         *PROP_RECVSHADOW        1\r
50329         *MATERIAL_REF   3\r
50330 }\r
50331 *GEOMOBJECT     {\r
50332         *NODE_NAME      "mat3model0surf801"\r
50333         *NODE_TM        {\r
50334                 *NODE_NAME      "mat3model0surf801"\r
50335                 *INHERIT_POS    0       0       0\r
50336                 *INHERIT_ROT    0       0       0\r
50337                 *INHERIT_SCL    0       0       0\r
50338                 *TM_ROW0        1.0     0       0\r
50339                 *TM_ROW1        0       1.0     0\r
50340                 *TM_ROW2        0       0       1.0\r
50341                 *TM_ROW3        0       0       0\r
50342                 *TM_POS 0.000000        0.000000        0.000000\r
50343         }\r
50344         *MESH   {\r
50345                 *TIMEVALUE      0\r
50346                 *MESH_NUMVERTEX 4\r
50347                 *MESH_NUMFACES  2\r
50348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50349                 *MESH_VERTEX_LIST       {\r
50350                         *MESH_VERTEX    0       -16.000000      -848.000000     -104.000000\r
50351                         *MESH_VERTEX    1       -16.000000      -856.000000     -168.000000\r
50352                         *MESH_VERTEX    2       -16.000000      -848.000000     -168.000000\r
50353                         *MESH_VERTEX    3       -16.000000      -856.000000     -104.000000\r
50354                 }\r
50355                 *MESH_NORMALS   {\r
50356                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50357                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50358                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
50359                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
50360                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
50361                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
50362                 }\r
50363                 *MESH_FACE_LIST {\r
50364                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50365                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50366                 }\r
50367                 *MESH_NUMTVERTEX        4\r
50368                 *MESH_TVERTLIST {\r
50369                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
50370                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
50371                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
50372                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
50373                 }\r
50374                 *MESH_NUMTVFACES        2\r
50375                 *MESH_TFACELIST {\r
50376                         *MESH_TFACE     0       0       2       1\r
50377                         *MESH_TFACE     1       3       0       1\r
50378                 }\r
50379         }\r
50380         *PROP_MOTIONBLUR        0\r
50381         *PROP_CASTSHADOW        1\r
50382         *PROP_RECVSHADOW        1\r
50383         *MATERIAL_REF   3\r
50384 }\r
50385 *GEOMOBJECT     {\r
50386         *NODE_NAME      "mat3model0surf802"\r
50387         *NODE_TM        {\r
50388                 *NODE_NAME      "mat3model0surf802"\r
50389                 *INHERIT_POS    0       0       0\r
50390                 *INHERIT_ROT    0       0       0\r
50391                 *INHERIT_SCL    0       0       0\r
50392                 *TM_ROW0        1.0     0       0\r
50393                 *TM_ROW1        0       1.0     0\r
50394                 *TM_ROW2        0       0       1.0\r
50395                 *TM_ROW3        0       0       0\r
50396                 *TM_POS 0.000000        0.000000        0.000000\r
50397         }\r
50398         *MESH   {\r
50399                 *TIMEVALUE      0\r
50400                 *MESH_NUMVERTEX 4\r
50401                 *MESH_NUMFACES  2\r
50402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50403                 *MESH_VERTEX_LIST       {\r
50404                         *MESH_VERTEX    0       -24.000000      968.000000      -72.000000\r
50405                         *MESH_VERTEX    1       -24.000000      928.000000      -88.000000\r
50406                         *MESH_VERTEX    2       -24.000000      928.000000      -72.000000\r
50407                         *MESH_VERTEX    3       -24.000000      968.000000      -88.000000\r
50408                 }\r
50409                 *MESH_NORMALS   {\r
50410                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50411                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50412                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
50413                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
50414                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
50415                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
50416                 }\r
50417                 *MESH_FACE_LIST {\r
50418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50419                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50420                 }\r
50421                 *MESH_NUMTVERTEX        4\r
50422                 *MESH_TVERTLIST {\r
50423                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
50424                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
50425                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
50426                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
50427                 }\r
50428                 *MESH_NUMTVFACES        2\r
50429                 *MESH_TFACELIST {\r
50430                         *MESH_TFACE     0       0       2       1\r
50431                         *MESH_TFACE     1       3       0       1\r
50432                 }\r
50433         }\r
50434         *PROP_MOTIONBLUR        0\r
50435         *PROP_CASTSHADOW        1\r
50436         *PROP_RECVSHADOW        1\r
50437         *MATERIAL_REF   3\r
50438 }\r
50439 *GEOMOBJECT     {\r
50440         *NODE_NAME      "mat3model0surf803"\r
50441         *NODE_TM        {\r
50442                 *NODE_NAME      "mat3model0surf803"\r
50443                 *INHERIT_POS    0       0       0\r
50444                 *INHERIT_ROT    0       0       0\r
50445                 *INHERIT_SCL    0       0       0\r
50446                 *TM_ROW0        1.0     0       0\r
50447                 *TM_ROW1        0       1.0     0\r
50448                 *TM_ROW2        0       0       1.0\r
50449                 *TM_ROW3        0       0       0\r
50450                 *TM_POS 0.000000        0.000000        0.000000\r
50451         }\r
50452         *MESH   {\r
50453                 *TIMEVALUE      0\r
50454                 *MESH_NUMVERTEX 4\r
50455                 *MESH_NUMFACES  2\r
50456                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50457                 *MESH_VERTEX_LIST       {\r
50458                         *MESH_VERTEX    0       -24.000000      968.000000      -200.000000\r
50459                         *MESH_VERTEX    1       -24.000000      928.000000      -200.000000\r
50460                         *MESH_VERTEX    2       -24.000000      968.000000      -184.000000\r
50461                         *MESH_VERTEX    3       -24.000000      928.000000      -184.000000\r
50462                 }\r
50463                 *MESH_NORMALS   {\r
50464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50466                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
50467                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
50468                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
50469                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
50470                 }\r
50471                 *MESH_FACE_LIST {\r
50472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50473                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50474                 }\r
50475                 *MESH_NUMTVERTEX        4\r
50476                 *MESH_TVERTLIST {\r
50477                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
50478                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
50479                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
50480                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
50481                 }\r
50482                 *MESH_NUMTVFACES        2\r
50483                 *MESH_TFACELIST {\r
50484                         *MESH_TFACE     0       0       2       1\r
50485                         *MESH_TFACE     1       2       3       1\r
50486                 }\r
50487         }\r
50488         *PROP_MOTIONBLUR        0\r
50489         *PROP_CASTSHADOW        1\r
50490         *PROP_RECVSHADOW        1\r
50491         *MATERIAL_REF   3\r
50492 }\r
50493 *GEOMOBJECT     {\r
50494         *NODE_NAME      "mat3model0surf804"\r
50495         *NODE_TM        {\r
50496                 *NODE_NAME      "mat3model0surf804"\r
50497                 *INHERIT_POS    0       0       0\r
50498                 *INHERIT_ROT    0       0       0\r
50499                 *INHERIT_SCL    0       0       0\r
50500                 *TM_ROW0        1.0     0       0\r
50501                 *TM_ROW1        0       1.0     0\r
50502                 *TM_ROW2        0       0       1.0\r
50503                 *TM_ROW3        0       0       0\r
50504                 *TM_POS 0.000000        0.000000        0.000000\r
50505         }\r
50506         *MESH   {\r
50507                 *TIMEVALUE      0\r
50508                 *MESH_NUMVERTEX 4\r
50509                 *MESH_NUMFACES  2\r
50510                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50511                 *MESH_VERTEX_LIST       {\r
50512                         *MESH_VERTEX    0       -24.000000      -832.000000     -72.000000\r
50513                         *MESH_VERTEX    1       -24.000000      -832.000000     -88.000000\r
50514                         *MESH_VERTEX    2       16.000000       -832.000000     -72.000000\r
50515                         *MESH_VERTEX    3       16.000000       -832.000000     -88.000000\r
50516                 }\r
50517                 *MESH_NORMALS   {\r
50518                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50519                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50520                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
50521                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
50522                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
50523                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
50524                 }\r
50525                 *MESH_FACE_LIST {\r
50526                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50527                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50528                 }\r
50529                 *MESH_NUMTVERTEX        4\r
50530                 *MESH_TVERTLIST {\r
50531                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
50532                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
50533                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
50534                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
50535                 }\r
50536                 *MESH_NUMTVFACES        2\r
50537                 *MESH_TFACELIST {\r
50538                         *MESH_TFACE     0       0       2       1\r
50539                         *MESH_TFACE     1       2       3       1\r
50540                 }\r
50541         }\r
50542         *PROP_MOTIONBLUR        0\r
50543         *PROP_CASTSHADOW        1\r
50544         *PROP_RECVSHADOW        1\r
50545         *MATERIAL_REF   3\r
50546 }\r
50547 *GEOMOBJECT     {\r
50548         *NODE_NAME      "mat3model0surf805"\r
50549         *NODE_TM        {\r
50550                 *NODE_NAME      "mat3model0surf805"\r
50551                 *INHERIT_POS    0       0       0\r
50552                 *INHERIT_ROT    0       0       0\r
50553                 *INHERIT_SCL    0       0       0\r
50554                 *TM_ROW0        1.0     0       0\r
50555                 *TM_ROW1        0       1.0     0\r
50556                 *TM_ROW2        0       0       1.0\r
50557                 *TM_ROW3        0       0       0\r
50558                 *TM_POS 0.000000        0.000000        0.000000\r
50559         }\r
50560         *MESH   {\r
50561                 *TIMEVALUE      0\r
50562                 *MESH_NUMVERTEX 4\r
50563                 *MESH_NUMFACES  2\r
50564                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50565                 *MESH_VERTEX_LIST       {\r
50566                         *MESH_VERTEX    0       -24.000000      -832.000000     -184.000000\r
50567                         *MESH_VERTEX    1       -24.000000      -832.000000     -200.000000\r
50568                         *MESH_VERTEX    2       16.000000       -832.000000     -184.000000\r
50569                         *MESH_VERTEX    3       16.000000       -832.000000     -200.000000\r
50570                 }\r
50571                 *MESH_NORMALS   {\r
50572                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50573                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50574                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
50575                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
50576                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
50577                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
50578                 }\r
50579                 *MESH_FACE_LIST {\r
50580                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50581                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50582                 }\r
50583                 *MESH_NUMTVERTEX        4\r
50584                 *MESH_TVERTLIST {\r
50585                         *MESH_TVERT     0       1.000000        0.808594        1.000000\r
50586                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
50587                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
50588                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
50589                 }\r
50590                 *MESH_NUMTVFACES        2\r
50591                 *MESH_TFACELIST {\r
50592                         *MESH_TFACE     0       0       2       1\r
50593                         *MESH_TFACE     1       2       3       1\r
50594                 }\r
50595         }\r
50596         *PROP_MOTIONBLUR        0\r
50597         *PROP_CASTSHADOW        1\r
50598         *PROP_RECVSHADOW        1\r
50599         *MATERIAL_REF   3\r
50600 }\r
50601 *GEOMOBJECT     {\r
50602         *NODE_NAME      "mat3model0surf806"\r
50603         *NODE_TM        {\r
50604                 *NODE_NAME      "mat3model0surf806"\r
50605                 *INHERIT_POS    0       0       0\r
50606                 *INHERIT_ROT    0       0       0\r
50607                 *INHERIT_SCL    0       0       0\r
50608                 *TM_ROW0        1.0     0       0\r
50609                 *TM_ROW1        0       1.0     0\r
50610                 *TM_ROW2        0       0       1.0\r
50611                 *TM_ROW3        0       0       0\r
50612                 *TM_POS 0.000000        0.000000        0.000000\r
50613         }\r
50614         *MESH   {\r
50615                 *TIMEVALUE      0\r
50616                 *MESH_NUMVERTEX 4\r
50617                 *MESH_NUMFACES  2\r
50618                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50619                 *MESH_VERTEX_LIST       {\r
50620                         *MESH_VERTEX    0       16.000000       -832.000000     -88.000000\r
50621                         *MESH_VERTEX    1       -24.000000      -832.000000     -88.000000\r
50622                         *MESH_VERTEX    2       8.000000        -840.000000     -104.000000\r
50623                         *MESH_VERTEX    3       -16.000000      -840.000000     -104.000000\r
50624                 }\r
50625                 *MESH_NORMALS   {\r
50626                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50627                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50628                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
50629                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
50630                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
50631                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
50632                 }\r
50633                 *MESH_FACE_LIST {\r
50634                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50635                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50636                 }\r
50637                 *MESH_NUMTVERTEX        4\r
50638                 *MESH_TVERTLIST {\r
50639                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
50640                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
50641                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
50642                         *MESH_TVERT     3       0.937500        0.937500        1.000000\r
50643                 }\r
50644                 *MESH_NUMTVFACES        2\r
50645                 *MESH_TFACELIST {\r
50646                         *MESH_TFACE     0       0       2       1\r
50647                         *MESH_TFACE     1       2       3       1\r
50648                 }\r
50649         }\r
50650         *PROP_MOTIONBLUR        0\r
50651         *PROP_CASTSHADOW        1\r
50652         *PROP_RECVSHADOW        1\r
50653         *MATERIAL_REF   3\r
50654 }\r
50655 *GEOMOBJECT     {\r
50656         *NODE_NAME      "mat3model0surf807"\r
50657         *NODE_TM        {\r
50658                 *NODE_NAME      "mat3model0surf807"\r
50659                 *INHERIT_POS    0       0       0\r
50660                 *INHERIT_ROT    0       0       0\r
50661                 *INHERIT_SCL    0       0       0\r
50662                 *TM_ROW0        1.0     0       0\r
50663                 *TM_ROW1        0       1.0     0\r
50664                 *TM_ROW2        0       0       1.0\r
50665                 *TM_ROW3        0       0       0\r
50666                 *TM_POS 0.000000        0.000000        0.000000\r
50667         }\r
50668         *MESH   {\r
50669                 *TIMEVALUE      0\r
50670                 *MESH_NUMVERTEX 4\r
50671                 *MESH_NUMFACES  2\r
50672                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50673                 *MESH_VERTEX_LIST       {\r
50674                         *MESH_VERTEX    0       8.000000        -840.000000     -168.000000\r
50675                         *MESH_VERTEX    1       -24.000000      -832.000000     -184.000000\r
50676                         *MESH_VERTEX    2       16.000000       -832.000000     -184.000000\r
50677                         *MESH_VERTEX    3       -16.000000      -840.000000     -168.000000\r
50678                 }\r
50679                 *MESH_NORMALS   {\r
50680                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50681                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50682                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
50683                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
50684                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
50685                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
50686                 }\r
50687                 *MESH_FACE_LIST {\r
50688                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50689                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50690                 }\r
50691                 *MESH_NUMTVERTEX        4\r
50692                 *MESH_TVERTLIST {\r
50693                         *MESH_TVERT     0       0.750000        0.933594        1.000000\r
50694                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
50695                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
50696                         *MESH_TVERT     3       0.937500        0.933594        1.000000\r
50697                 }\r
50698                 *MESH_NUMTVFACES        2\r
50699                 *MESH_TFACELIST {\r
50700                         *MESH_TFACE     0       0       2       1\r
50701                         *MESH_TFACE     1       3       0       1\r
50702                 }\r
50703         }\r
50704         *PROP_MOTIONBLUR        0\r
50705         *PROP_CASTSHADOW        1\r
50706         *PROP_RECVSHADOW        1\r
50707         *MATERIAL_REF   3\r
50708 }\r
50709 *GEOMOBJECT     {\r
50710         *NODE_NAME      "mat3model0surf808"\r
50711         *NODE_TM        {\r
50712                 *NODE_NAME      "mat3model0surf808"\r
50713                 *INHERIT_POS    0       0       0\r
50714                 *INHERIT_ROT    0       0       0\r
50715                 *INHERIT_SCL    0       0       0\r
50716                 *TM_ROW0        1.0     0       0\r
50717                 *TM_ROW1        0       1.0     0\r
50718                 *TM_ROW2        0       0       1.0\r
50719                 *TM_ROW3        0       0       0\r
50720                 *TM_POS 0.000000        0.000000        0.000000\r
50721         }\r
50722         *MESH   {\r
50723                 *TIMEVALUE      0\r
50724                 *MESH_NUMVERTEX 6\r
50725                 *MESH_NUMFACES  4\r
50726                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50727                 *MESH_VERTEX_LIST       {\r
50728                         *MESH_VERTEX    0       -24.000000      -832.000000     -88.000000\r
50729                         *MESH_VERTEX    1       -16.000000      -848.000000     -104.000000\r
50730                         *MESH_VERTEX    2       -16.000000      -840.000000     -104.000000\r
50731                         *MESH_VERTEX    3       -24.000000      -872.000000     -88.000000\r
50732                         *MESH_VERTEX    4       -16.000000      -856.000000     -104.000000\r
50733                         *MESH_VERTEX    5       -16.000000      -864.000000     -104.000000\r
50734                 }\r
50735                 *MESH_NORMALS   {\r
50736                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50737                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50738                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
50739                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
50740                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
50741                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
50742                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
50743                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
50744                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
50745                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
50746                 }\r
50747                 *MESH_FACE_LIST {\r
50748                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50749                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50750                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50751                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50752                 }\r
50753                 *MESH_NUMTVERTEX        6\r
50754                 *MESH_TVERTLIST {\r
50755                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
50756                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
50757                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
50758                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
50759                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
50760                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
50761                 }\r
50762                 *MESH_NUMTVFACES        4\r
50763                 *MESH_TFACELIST {\r
50764                         *MESH_TFACE     0       0       2       1\r
50765                         *MESH_TFACE     1       3       0       1\r
50766                         *MESH_TFACE     2       3       1       4\r
50767                         *MESH_TFACE     3       5       3       4\r
50768                 }\r
50769         }\r
50770         *PROP_MOTIONBLUR        0\r
50771         *PROP_CASTSHADOW        1\r
50772         *PROP_RECVSHADOW        1\r
50773         *MATERIAL_REF   3\r
50774 }\r
50775 *GEOMOBJECT     {\r
50776         *NODE_NAME      "mat3model0surf809"\r
50777         *NODE_TM        {\r
50778                 *NODE_NAME      "mat3model0surf809"\r
50779                 *INHERIT_POS    0       0       0\r
50780                 *INHERIT_ROT    0       0       0\r
50781                 *INHERIT_SCL    0       0       0\r
50782                 *TM_ROW0        1.0     0       0\r
50783                 *TM_ROW1        0       1.0     0\r
50784                 *TM_ROW2        0       0       1.0\r
50785                 *TM_ROW3        0       0       0\r
50786                 *TM_POS 0.000000        0.000000        0.000000\r
50787         }\r
50788         *MESH   {\r
50789                 *TIMEVALUE      0\r
50790                 *MESH_NUMVERTEX 6\r
50791                 *MESH_NUMFACES  4\r
50792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50793                 *MESH_VERTEX_LIST       {\r
50794                         *MESH_VERTEX    0       -16.000000      -848.000000     -168.000000\r
50795                         *MESH_VERTEX    1       -24.000000      -832.000000     -184.000000\r
50796                         *MESH_VERTEX    2       -16.000000      -840.000000     -168.000000\r
50797                         *MESH_VERTEX    3       -16.000000      -856.000000     -168.000000\r
50798                         *MESH_VERTEX    4       -24.000000      -872.000000     -184.000000\r
50799                         *MESH_VERTEX    5       -16.000000      -864.000000     -168.000000\r
50800                 }\r
50801                 *MESH_NORMALS   {\r
50802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50804                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
50805                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
50806                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
50807                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
50808                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
50809                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
50810                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
50811                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
50812                 }\r
50813                 *MESH_FACE_LIST {\r
50814                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50815                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50816                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50817                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50818                 }\r
50819                 *MESH_NUMTVERTEX        6\r
50820                 *MESH_TVERTLIST {\r
50821                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
50822                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
50823                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
50824                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
50825                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
50826                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
50827                 }\r
50828                 *MESH_NUMTVFACES        4\r
50829                 *MESH_TFACELIST {\r
50830                         *MESH_TFACE     0       0       2       1\r
50831                         *MESH_TFACE     1       3       0       1\r
50832                         *MESH_TFACE     2       3       1       4\r
50833                         *MESH_TFACE     3       5       3       4\r
50834                 }\r
50835         }\r
50836         *PROP_MOTIONBLUR        0\r
50837         *PROP_CASTSHADOW        1\r
50838         *PROP_RECVSHADOW        1\r
50839         *MATERIAL_REF   3\r
50840 }\r
50841 *GEOMOBJECT     {\r
50842         *NODE_NAME      "mat3model0surf810"\r
50843         *NODE_TM        {\r
50844                 *NODE_NAME      "mat3model0surf810"\r
50845                 *INHERIT_POS    0       0       0\r
50846                 *INHERIT_ROT    0       0       0\r
50847                 *INHERIT_SCL    0       0       0\r
50848                 *TM_ROW0        1.0     0       0\r
50849                 *TM_ROW1        0       1.0     0\r
50850                 *TM_ROW2        0       0       1.0\r
50851                 *TM_ROW3        0       0       0\r
50852                 *TM_POS 0.000000        0.000000        0.000000\r
50853         }\r
50854         *MESH   {\r
50855                 *TIMEVALUE      0\r
50856                 *MESH_NUMVERTEX 4\r
50857                 *MESH_NUMFACES  2\r
50858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50859                 *MESH_VERTEX_LIST       {\r
50860                         *MESH_VERTEX    0       -24.000000      -872.000000     -72.000000\r
50861                         *MESH_VERTEX    1       -24.000000      -872.000000     -88.000000\r
50862                         *MESH_VERTEX    2       -24.000000      -832.000000     -72.000000\r
50863                         *MESH_VERTEX    3       -24.000000      -832.000000     -88.000000\r
50864                 }\r
50865                 *MESH_NORMALS   {\r
50866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50868                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
50869                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
50870                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
50871                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
50872                 }\r
50873                 *MESH_FACE_LIST {\r
50874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50875                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50876                 }\r
50877                 *MESH_NUMTVERTEX        4\r
50878                 *MESH_TVERTLIST {\r
50879                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
50880                         *MESH_TVERT     1       0.187500        0.312500        1.000000\r
50881                         *MESH_TVERT     2       0.500000        0.437500        1.000000\r
50882                         *MESH_TVERT     3       0.500000        0.312500        1.000000\r
50883                 }\r
50884                 *MESH_NUMTVFACES        2\r
50885                 *MESH_TFACELIST {\r
50886                         *MESH_TFACE     0       0       2       1\r
50887                         *MESH_TFACE     1       2       3       1\r
50888                 }\r
50889         }\r
50890         *PROP_MOTIONBLUR        0\r
50891         *PROP_CASTSHADOW        1\r
50892         *PROP_RECVSHADOW        1\r
50893         *MATERIAL_REF   3\r
50894 }\r
50895 *GEOMOBJECT     {\r
50896         *NODE_NAME      "mat3model0surf811"\r
50897         *NODE_TM        {\r
50898                 *NODE_NAME      "mat3model0surf811"\r
50899                 *INHERIT_POS    0       0       0\r
50900                 *INHERIT_ROT    0       0       0\r
50901                 *INHERIT_SCL    0       0       0\r
50902                 *TM_ROW0        1.0     0       0\r
50903                 *TM_ROW1        0       1.0     0\r
50904                 *TM_ROW2        0       0       1.0\r
50905                 *TM_ROW3        0       0       0\r
50906                 *TM_POS 0.000000        0.000000        0.000000\r
50907         }\r
50908         *MESH   {\r
50909                 *TIMEVALUE      0\r
50910                 *MESH_NUMVERTEX 4\r
50911                 *MESH_NUMFACES  2\r
50912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50913                 *MESH_VERTEX_LIST       {\r
50914                         *MESH_VERTEX    0       16.000000       -872.000000     -88.000000\r
50915                         *MESH_VERTEX    1       -24.000000      -872.000000     -88.000000\r
50916                         *MESH_VERTEX    2       16.000000       -872.000000     -72.000000\r
50917                         *MESH_VERTEX    3       -24.000000      -872.000000     -72.000000\r
50918                 }\r
50919                 *MESH_NORMALS   {\r
50920                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50921                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50922                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
50923                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
50924                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
50925                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
50926                 }\r
50927                 *MESH_FACE_LIST {\r
50928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50929                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50930                 }\r
50931                 *MESH_NUMTVERTEX        4\r
50932                 *MESH_TVERTLIST {\r
50933                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
50934                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
50935                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
50936                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
50937                 }\r
50938                 *MESH_NUMTVFACES        2\r
50939                 *MESH_TFACELIST {\r
50940                         *MESH_TFACE     0       0       2       1\r
50941                         *MESH_TFACE     1       2       3       1\r
50942                 }\r
50943         }\r
50944         *PROP_MOTIONBLUR        0\r
50945         *PROP_CASTSHADOW        1\r
50946         *PROP_RECVSHADOW        1\r
50947         *MATERIAL_REF   3\r
50948 }\r
50949 *GEOMOBJECT     {\r
50950         *NODE_NAME      "mat3model0surf812"\r
50951         *NODE_TM        {\r
50952                 *NODE_NAME      "mat3model0surf812"\r
50953                 *INHERIT_POS    0       0       0\r
50954                 *INHERIT_ROT    0       0       0\r
50955                 *INHERIT_SCL    0       0       0\r
50956                 *TM_ROW0        1.0     0       0\r
50957                 *TM_ROW1        0       1.0     0\r
50958                 *TM_ROW2        0       0       1.0\r
50959                 *TM_ROW3        0       0       0\r
50960                 *TM_POS 0.000000        0.000000        0.000000\r
50961         }\r
50962         *MESH   {\r
50963                 *TIMEVALUE      0\r
50964                 *MESH_NUMVERTEX 4\r
50965                 *MESH_NUMFACES  2\r
50966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
50967                 *MESH_VERTEX_LIST       {\r
50968                         *MESH_VERTEX    0       -16.000000      -864.000000     -104.000000\r
50969                         *MESH_VERTEX    1       -24.000000      -872.000000     -88.000000\r
50970                         *MESH_VERTEX    2       8.000000        -864.000000     -104.000000\r
50971                         *MESH_VERTEX    3       16.000000       -872.000000     -88.000000\r
50972                 }\r
50973                 *MESH_NORMALS   {\r
50974                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
50975                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
50976                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
50977                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
50978                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
50979                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
50980                 }\r
50981                 *MESH_FACE_LIST {\r
50982                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50983                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
50984                 }\r
50985                 *MESH_NUMTVERTEX        4\r
50986                 *MESH_TVERTLIST {\r
50987                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
50988                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
50989                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
50990                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
50991                 }\r
50992                 *MESH_NUMTVFACES        2\r
50993                 *MESH_TFACELIST {\r
50994                         *MESH_TFACE     0       0       2       1\r
50995                         *MESH_TFACE     1       2       3       1\r
50996                 }\r
50997         }\r
50998         *PROP_MOTIONBLUR        0\r
50999         *PROP_CASTSHADOW        1\r
51000         *PROP_RECVSHADOW        1\r
51001         *MATERIAL_REF   3\r
51002 }\r
51003 *GEOMOBJECT     {\r
51004         *NODE_NAME      "mat3model0surf813"\r
51005         *NODE_TM        {\r
51006                 *NODE_NAME      "mat3model0surf813"\r
51007                 *INHERIT_POS    0       0       0\r
51008                 *INHERIT_ROT    0       0       0\r
51009                 *INHERIT_SCL    0       0       0\r
51010                 *TM_ROW0        1.0     0       0\r
51011                 *TM_ROW1        0       1.0     0\r
51012                 *TM_ROW2        0       0       1.0\r
51013                 *TM_ROW3        0       0       0\r
51014                 *TM_POS 0.000000        0.000000        0.000000\r
51015         }\r
51016         *MESH   {\r
51017                 *TIMEVALUE      0\r
51018                 *MESH_NUMVERTEX 4\r
51019                 *MESH_NUMFACES  2\r
51020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51021                 *MESH_VERTEX_LIST       {\r
51022                         *MESH_VERTEX    0       16.000000       -872.000000     -184.000000\r
51023                         *MESH_VERTEX    1       -24.000000      -872.000000     -184.000000\r
51024                         *MESH_VERTEX    2       8.000000        -864.000000     -168.000000\r
51025                         *MESH_VERTEX    3       -16.000000      -864.000000     -168.000000\r
51026                 }\r
51027                 *MESH_NORMALS   {\r
51028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51030                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
51031                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
51032                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
51033                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
51034                 }\r
51035                 *MESH_FACE_LIST {\r
51036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51037                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51038                 }\r
51039                 *MESH_NUMTVERTEX        4\r
51040                 *MESH_TVERTLIST {\r
51041                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
51042                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
51043                         *MESH_TVERT     2       0.750000        0.933594        1.000000\r
51044                         *MESH_TVERT     3       0.937500        0.933594        1.000000\r
51045                 }\r
51046                 *MESH_NUMTVFACES        2\r
51047                 *MESH_TFACELIST {\r
51048                         *MESH_TFACE     0       0       2       1\r
51049                         *MESH_TFACE     1       2       3       1\r
51050                 }\r
51051         }\r
51052         *PROP_MOTIONBLUR        0\r
51053         *PROP_CASTSHADOW        1\r
51054         *PROP_RECVSHADOW        1\r
51055         *MATERIAL_REF   3\r
51056 }\r
51057 *GEOMOBJECT     {\r
51058         *NODE_NAME      "mat3model0surf814"\r
51059         *NODE_TM        {\r
51060                 *NODE_NAME      "mat3model0surf814"\r
51061                 *INHERIT_POS    0       0       0\r
51062                 *INHERIT_ROT    0       0       0\r
51063                 *INHERIT_SCL    0       0       0\r
51064                 *TM_ROW0        1.0     0       0\r
51065                 *TM_ROW1        0       1.0     0\r
51066                 *TM_ROW2        0       0       1.0\r
51067                 *TM_ROW3        0       0       0\r
51068                 *TM_POS 0.000000        0.000000        0.000000\r
51069         }\r
51070         *MESH   {\r
51071                 *TIMEVALUE      0\r
51072                 *MESH_NUMVERTEX 4\r
51073                 *MESH_NUMFACES  2\r
51074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51075                 *MESH_VERTEX_LIST       {\r
51076                         *MESH_VERTEX    0       16.000000       -872.000000     -184.000000\r
51077                         *MESH_VERTEX    1       -24.000000      -872.000000     -200.000000\r
51078                         *MESH_VERTEX    2       -24.000000      -872.000000     -184.000000\r
51079                         *MESH_VERTEX    3       16.000000       -872.000000     -200.000000\r
51080                 }\r
51081                 *MESH_NORMALS   {\r
51082                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51083                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51084                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
51085                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
51086                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
51087                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
51088                 }\r
51089                 *MESH_FACE_LIST {\r
51090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51091                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51092                 }\r
51093                 *MESH_NUMTVERTEX        4\r
51094                 *MESH_TVERTLIST {\r
51095                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
51096                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
51097                         *MESH_TVERT     2       1.000000        0.808594        1.000000\r
51098                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
51099                 }\r
51100                 *MESH_NUMTVFACES        2\r
51101                 *MESH_TFACELIST {\r
51102                         *MESH_TFACE     0       0       2       1\r
51103                         *MESH_TFACE     1       3       0       1\r
51104                 }\r
51105         }\r
51106         *PROP_MOTIONBLUR        0\r
51107         *PROP_CASTSHADOW        1\r
51108         *PROP_RECVSHADOW        1\r
51109         *MATERIAL_REF   3\r
51110 }\r
51111 *GEOMOBJECT     {\r
51112         *NODE_NAME      "mat3model0surf815"\r
51113         *NODE_TM        {\r
51114                 *NODE_NAME      "mat3model0surf815"\r
51115                 *INHERIT_POS    0       0       0\r
51116                 *INHERIT_ROT    0       0       0\r
51117                 *INHERIT_SCL    0       0       0\r
51118                 *TM_ROW0        1.0     0       0\r
51119                 *TM_ROW1        0       1.0     0\r
51120                 *TM_ROW2        0       0       1.0\r
51121                 *TM_ROW3        0       0       0\r
51122                 *TM_POS 0.000000        0.000000        0.000000\r
51123         }\r
51124         *MESH   {\r
51125                 *TIMEVALUE      0\r
51126                 *MESH_NUMVERTEX 4\r
51127                 *MESH_NUMFACES  2\r
51128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51129                 *MESH_VERTEX_LIST       {\r
51130                         *MESH_VERTEX    0       -24.000000      -832.000000     -184.000000\r
51131                         *MESH_VERTEX    1       -24.000000      -872.000000     -200.000000\r
51132                         *MESH_VERTEX    2       -24.000000      -832.000000     -200.000000\r
51133                         *MESH_VERTEX    3       -24.000000      -872.000000     -184.000000\r
51134                 }\r
51135                 *MESH_NORMALS   {\r
51136                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51137                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51138                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
51139                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
51140                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
51141                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
51142                 }\r
51143                 *MESH_FACE_LIST {\r
51144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51145                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51146                 }\r
51147                 *MESH_NUMTVERTEX        4\r
51148                 *MESH_TVERTLIST {\r
51149                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
51150                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
51151                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
51152                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
51153                 }\r
51154                 *MESH_NUMTVFACES        2\r
51155                 *MESH_TFACELIST {\r
51156                         *MESH_TFACE     0       0       2       1\r
51157                         *MESH_TFACE     1       3       0       1\r
51158                 }\r
51159         }\r
51160         *PROP_MOTIONBLUR        0\r
51161         *PROP_CASTSHADOW        1\r
51162         *PROP_RECVSHADOW        1\r
51163         *MATERIAL_REF   3\r
51164 }\r
51165 *GEOMOBJECT     {\r
51166         *NODE_NAME      "mat3model0surf816"\r
51167         *NODE_TM        {\r
51168                 *NODE_NAME      "mat3model0surf816"\r
51169                 *INHERIT_POS    0       0       0\r
51170                 *INHERIT_ROT    0       0       0\r
51171                 *INHERIT_SCL    0       0       0\r
51172                 *TM_ROW0        1.0     0       0\r
51173                 *TM_ROW1        0       1.0     0\r
51174                 *TM_ROW2        0       0       1.0\r
51175                 *TM_ROW3        0       0       0\r
51176                 *TM_POS 0.000000        0.000000        0.000000\r
51177         }\r
51178         *MESH   {\r
51179                 *TIMEVALUE      0\r
51180                 *MESH_NUMVERTEX 6\r
51181                 *MESH_NUMFACES  4\r
51182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51183                 *MESH_VERTEX_LIST       {\r
51184                         *MESH_VERTEX    0       -32.000000      952.000000      -104.000000\r
51185                         *MESH_VERTEX    1       -24.000000      968.000000      -88.000000\r
51186                         *MESH_VERTEX    2       -32.000000      960.000000      -104.000000\r
51187                         *MESH_VERTEX    3       -32.000000      944.000000      -104.000000\r
51188                         *MESH_VERTEX    4       -24.000000      928.000000      -88.000000\r
51189                         *MESH_VERTEX    5       -32.000000      936.000000      -104.000000\r
51190                 }\r
51191                 *MESH_NORMALS   {\r
51192                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51193                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51194                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
51195                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
51196                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
51197                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
51198                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
51199                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
51200                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
51201                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
51202                 }\r
51203                 *MESH_FACE_LIST {\r
51204                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51205                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51206                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51207                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51208                 }\r
51209                 *MESH_NUMTVERTEX        6\r
51210                 *MESH_TVERTLIST {\r
51211                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
51212                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
51213                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
51214                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
51215                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
51216                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
51217                 }\r
51218                 *MESH_NUMTVFACES        4\r
51219                 *MESH_TFACELIST {\r
51220                         *MESH_TFACE     0       0       2       1\r
51221                         *MESH_TFACE     1       3       0       1\r
51222                         *MESH_TFACE     2       3       1       4\r
51223                         *MESH_TFACE     3       5       3       4\r
51224                 }\r
51225         }\r
51226         *PROP_MOTIONBLUR        0\r
51227         *PROP_CASTSHADOW        1\r
51228         *PROP_RECVSHADOW        1\r
51229         *MATERIAL_REF   3\r
51230 }\r
51231 *GEOMOBJECT     {\r
51232         *NODE_NAME      "mat3model0surf817"\r
51233         *NODE_TM        {\r
51234                 *NODE_NAME      "mat3model0surf817"\r
51235                 *INHERIT_POS    0       0       0\r
51236                 *INHERIT_ROT    0       0       0\r
51237                 *INHERIT_SCL    0       0       0\r
51238                 *TM_ROW0        1.0     0       0\r
51239                 *TM_ROW1        0       1.0     0\r
51240                 *TM_ROW2        0       0       1.0\r
51241                 *TM_ROW3        0       0       0\r
51242                 *TM_POS 0.000000        0.000000        0.000000\r
51243         }\r
51244         *MESH   {\r
51245                 *TIMEVALUE      0\r
51246                 *MESH_NUMVERTEX 6\r
51247                 *MESH_NUMFACES  4\r
51248                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51249                 *MESH_VERTEX_LIST       {\r
51250                         *MESH_VERTEX    0       -24.000000      968.000000      -184.000000\r
51251                         *MESH_VERTEX    1       -32.000000      952.000000      -168.000000\r
51252                         *MESH_VERTEX    2       -32.000000      960.000000      -168.000000\r
51253                         *MESH_VERTEX    3       -24.000000      928.000000      -184.000000\r
51254                         *MESH_VERTEX    4       -32.000000      944.000000      -168.000000\r
51255                         *MESH_VERTEX    5       -32.000000      936.000000      -168.000000\r
51256                 }\r
51257                 *MESH_NORMALS   {\r
51258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51260                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
51261                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
51262                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
51263                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
51264                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
51265                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
51266                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
51267                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
51268                 }\r
51269                 *MESH_FACE_LIST {\r
51270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51271                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51272                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51273                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51274                 }\r
51275                 *MESH_NUMTVERTEX        6\r
51276                 *MESH_TVERTLIST {\r
51277                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
51278                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
51279                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
51280                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
51281                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
51282                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
51283                 }\r
51284                 *MESH_NUMTVFACES        4\r
51285                 *MESH_TFACELIST {\r
51286                         *MESH_TFACE     0       0       2       1\r
51287                         *MESH_TFACE     1       3       0       1\r
51288                         *MESH_TFACE     2       3       1       4\r
51289                         *MESH_TFACE     3       5       3       4\r
51290                 }\r
51291         }\r
51292         *PROP_MOTIONBLUR        0\r
51293         *PROP_CASTSHADOW        1\r
51294         *PROP_RECVSHADOW        1\r
51295         *MATERIAL_REF   3\r
51296 }\r
51297 *GEOMOBJECT     {\r
51298         *NODE_NAME      "mat3model0surf818"\r
51299         *NODE_TM        {\r
51300                 *NODE_NAME      "mat3model0surf818"\r
51301                 *INHERIT_POS    0       0       0\r
51302                 *INHERIT_ROT    0       0       0\r
51303                 *INHERIT_SCL    0       0       0\r
51304                 *TM_ROW0        1.0     0       0\r
51305                 *TM_ROW1        0       1.0     0\r
51306                 *TM_ROW2        0       0       1.0\r
51307                 *TM_ROW3        0       0       0\r
51308                 *TM_POS 0.000000        0.000000        0.000000\r
51309         }\r
51310         *MESH   {\r
51311                 *TIMEVALUE      0\r
51312                 *MESH_NUMVERTEX 4\r
51313                 *MESH_NUMFACES  2\r
51314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51315                 *MESH_VERTEX_LIST       {\r
51316                         *MESH_VERTEX    0       -32.000000      952.000000      -168.000000\r
51317                         *MESH_VERTEX    1       -32.000000      944.000000      -168.000000\r
51318                         *MESH_VERTEX    2       -32.000000      952.000000      -104.000000\r
51319                         *MESH_VERTEX    3       -32.000000      944.000000      -104.000000\r
51320                 }\r
51321                 *MESH_NORMALS   {\r
51322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51324                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
51325                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
51326                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
51327                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
51328                 }\r
51329                 *MESH_FACE_LIST {\r
51330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51331                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51332                 }\r
51333                 *MESH_NUMTVERTEX        4\r
51334                 *MESH_TVERTLIST {\r
51335                         *MESH_TVERT     0       0.125000        -0.062500       1.000000\r
51336                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
51337                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
51338                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
51339                 }\r
51340                 *MESH_NUMTVFACES        2\r
51341                 *MESH_TFACELIST {\r
51342                         *MESH_TFACE     0       0       2       1\r
51343                         *MESH_TFACE     1       2       3       1\r
51344                 }\r
51345         }\r
51346         *PROP_MOTIONBLUR        0\r
51347         *PROP_CASTSHADOW        1\r
51348         *PROP_RECVSHADOW        1\r
51349         *MATERIAL_REF   3\r
51350 }\r
51351 *GEOMOBJECT     {\r
51352         *NODE_NAME      "mat3model0surf819"\r
51353         *NODE_TM        {\r
51354                 *NODE_NAME      "mat3model0surf819"\r
51355                 *INHERIT_POS    0       0       0\r
51356                 *INHERIT_ROT    0       0       0\r
51357                 *INHERIT_SCL    0       0       0\r
51358                 *TM_ROW0        1.0     0       0\r
51359                 *TM_ROW1        0       1.0     0\r
51360                 *TM_ROW2        0       0       1.0\r
51361                 *TM_ROW3        0       0       0\r
51362                 *TM_POS 0.000000        0.000000        0.000000\r
51363         }\r
51364         *MESH   {\r
51365                 *TIMEVALUE      0\r
51366                 *MESH_NUMVERTEX 4\r
51367                 *MESH_NUMFACES  2\r
51368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51369                 *MESH_VERTEX_LIST       {\r
51370                         *MESH_VERTEX    0       -32.000000      952.000000      -104.000000\r
51371                         *MESH_VERTEX    1       -40.000000      952.000000      -168.000000\r
51372                         *MESH_VERTEX    2       -32.000000      952.000000      -168.000000\r
51373                         *MESH_VERTEX    3       -40.000000      952.000000      -104.000000\r
51374                 }\r
51375                 *MESH_NORMALS   {\r
51376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51378                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
51379                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
51380                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
51381                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
51382                 }\r
51383                 *MESH_FACE_LIST {\r
51384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51385                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51386                 }\r
51387                 *MESH_NUMTVERTEX        4\r
51388                 *MESH_TVERTLIST {\r
51389                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
51390                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
51391                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
51392                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
51393                 }\r
51394                 *MESH_NUMTVFACES        2\r
51395                 *MESH_TFACELIST {\r
51396                         *MESH_TFACE     0       0       2       1\r
51397                         *MESH_TFACE     1       3       0       1\r
51398                 }\r
51399         }\r
51400         *PROP_MOTIONBLUR        0\r
51401         *PROP_CASTSHADOW        1\r
51402         *PROP_RECVSHADOW        1\r
51403         *MATERIAL_REF   3\r
51404 }\r
51405 *GEOMOBJECT     {\r
51406         *NODE_NAME      "mat3model0surf820"\r
51407         *NODE_TM        {\r
51408                 *NODE_NAME      "mat3model0surf820"\r
51409                 *INHERIT_POS    0       0       0\r
51410                 *INHERIT_ROT    0       0       0\r
51411                 *INHERIT_SCL    0       0       0\r
51412                 *TM_ROW0        1.0     0       0\r
51413                 *TM_ROW1        0       1.0     0\r
51414                 *TM_ROW2        0       0       1.0\r
51415                 *TM_ROW3        0       0       0\r
51416                 *TM_POS 0.000000        0.000000        0.000000\r
51417         }\r
51418         *MESH   {\r
51419                 *TIMEVALUE      0\r
51420                 *MESH_NUMVERTEX 4\r
51421                 *MESH_NUMFACES  2\r
51422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51423                 *MESH_VERTEX_LIST       {\r
51424                         *MESH_VERTEX    0       -32.000000      944.000000      -104.000000\r
51425                         *MESH_VERTEX    1       -40.000000      944.000000      -168.000000\r
51426                         *MESH_VERTEX    2       -40.000000      944.000000      -104.000000\r
51427                         *MESH_VERTEX    3       -32.000000      944.000000      -168.000000\r
51428                 }\r
51429                 *MESH_NORMALS   {\r
51430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51432                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
51433                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
51434                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
51435                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
51436                 }\r
51437                 *MESH_FACE_LIST {\r
51438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51439                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51440                 }\r
51441                 *MESH_NUMTVERTEX        4\r
51442                 *MESH_TVERTLIST {\r
51443                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
51444                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
51445                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
51446                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
51447                 }\r
51448                 *MESH_NUMTVFACES        2\r
51449                 *MESH_TFACELIST {\r
51450                         *MESH_TFACE     0       0       2       1\r
51451                         *MESH_TFACE     1       3       0       1\r
51452                 }\r
51453         }\r
51454         *PROP_MOTIONBLUR        0\r
51455         *PROP_CASTSHADOW        1\r
51456         *PROP_RECVSHADOW        1\r
51457         *MATERIAL_REF   3\r
51458 }\r
51459 *GEOMOBJECT     {\r
51460         *NODE_NAME      "mat3model0surf821"\r
51461         *NODE_TM        {\r
51462                 *NODE_NAME      "mat3model0surf821"\r
51463                 *INHERIT_POS    0       0       0\r
51464                 *INHERIT_ROT    0       0       0\r
51465                 *INHERIT_SCL    0       0       0\r
51466                 *TM_ROW0        1.0     0       0\r
51467                 *TM_ROW1        0       1.0     0\r
51468                 *TM_ROW2        0       0       1.0\r
51469                 *TM_ROW3        0       0       0\r
51470                 *TM_POS 0.000000        0.000000        0.000000\r
51471         }\r
51472         *MESH   {\r
51473                 *TIMEVALUE      0\r
51474                 *MESH_NUMVERTEX 4\r
51475                 *MESH_NUMFACES  2\r
51476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51477                 *MESH_VERTEX_LIST       {\r
51478                         *MESH_VERTEX    0       -40.000000      952.000000      -104.000000\r
51479                         *MESH_VERTEX    1       -40.000000      944.000000      -168.000000\r
51480                         *MESH_VERTEX    2       -40.000000      952.000000      -168.000000\r
51481                         *MESH_VERTEX    3       -40.000000      944.000000      -104.000000\r
51482                 }\r
51483                 *MESH_NORMALS   {\r
51484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51486                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
51487                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
51488                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
51489                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
51490                 }\r
51491                 *MESH_FACE_LIST {\r
51492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51493                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51494                 }\r
51495                 *MESH_NUMTVERTEX        4\r
51496                 *MESH_TVERTLIST {\r
51497                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
51498                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
51499                         *MESH_TVERT     2       0.125000        -0.062500       1.000000\r
51500                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
51501                 }\r
51502                 *MESH_NUMTVFACES        2\r
51503                 *MESH_TFACELIST {\r
51504                         *MESH_TFACE     0       0       2       1\r
51505                         *MESH_TFACE     1       3       0       1\r
51506                 }\r
51507         }\r
51508         *PROP_MOTIONBLUR        0\r
51509         *PROP_CASTSHADOW        1\r
51510         *PROP_RECVSHADOW        1\r
51511         *MATERIAL_REF   3\r
51512 }\r
51513 *GEOMOBJECT     {\r
51514         *NODE_NAME      "mat3model0surf822"\r
51515         *NODE_TM        {\r
51516                 *NODE_NAME      "mat3model0surf822"\r
51517                 *INHERIT_POS    0       0       0\r
51518                 *INHERIT_ROT    0       0       0\r
51519                 *INHERIT_SCL    0       0       0\r
51520                 *TM_ROW0        1.0     0       0\r
51521                 *TM_ROW1        0       1.0     0\r
51522                 *TM_ROW2        0       0       1.0\r
51523                 *TM_ROW3        0       0       0\r
51524                 *TM_POS 0.000000        0.000000        0.000000\r
51525         }\r
51526         *MESH   {\r
51527                 *TIMEVALUE      0\r
51528                 *MESH_NUMVERTEX 4\r
51529                 *MESH_NUMFACES  2\r
51530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51531                 *MESH_VERTEX_LIST       {\r
51532                         *MESH_VERTEX    0       -48.000000      952.000000      -104.000000\r
51533                         *MESH_VERTEX    1       -48.000000      944.000000      -168.000000\r
51534                         *MESH_VERTEX    2       -48.000000      944.000000      -104.000000\r
51535                         *MESH_VERTEX    3       -48.000000      952.000000      -168.000000\r
51536                 }\r
51537                 *MESH_NORMALS   {\r
51538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51540                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
51541                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
51542                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
51543                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
51544                 }\r
51545                 *MESH_FACE_LIST {\r
51546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51547                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51548                 }\r
51549                 *MESH_NUMTVERTEX        4\r
51550                 *MESH_TVERTLIST {\r
51551                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
51552                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
51553                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
51554                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
51555                 }\r
51556                 *MESH_NUMTVFACES        2\r
51557                 *MESH_TFACELIST {\r
51558                         *MESH_TFACE     0       0       2       1\r
51559                         *MESH_TFACE     1       3       0       1\r
51560                 }\r
51561         }\r
51562         *PROP_MOTIONBLUR        0\r
51563         *PROP_CASTSHADOW        1\r
51564         *PROP_RECVSHADOW        1\r
51565         *MATERIAL_REF   3\r
51566 }\r
51567 *GEOMOBJECT     {\r
51568         *NODE_NAME      "mat3model0surf823"\r
51569         *NODE_TM        {\r
51570                 *NODE_NAME      "mat3model0surf823"\r
51571                 *INHERIT_POS    0       0       0\r
51572                 *INHERIT_ROT    0       0       0\r
51573                 *INHERIT_SCL    0       0       0\r
51574                 *TM_ROW0        1.0     0       0\r
51575                 *TM_ROW1        0       1.0     0\r
51576                 *TM_ROW2        0       0       1.0\r
51577                 *TM_ROW3        0       0       0\r
51578                 *TM_POS 0.000000        0.000000        0.000000\r
51579         }\r
51580         *MESH   {\r
51581                 *TIMEVALUE      0\r
51582                 *MESH_NUMVERTEX 8\r
51583                 *MESH_NUMFACES  6\r
51584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51585                 *MESH_VERTEX_LIST       {\r
51586                         *MESH_VERTEX    0       -56.000000      952.000000      -104.000000\r
51587                         *MESH_VERTEX    1       -32.000000      952.000000      -104.000000\r
51588                         *MESH_VERTEX    2       -56.000000      960.000000      -104.000000\r
51589                         *MESH_VERTEX    3       -32.000000      960.000000      -104.000000\r
51590                         *MESH_VERTEX    4       -32.000000      944.000000      -104.000000\r
51591                         *MESH_VERTEX    5       -56.000000      944.000000      -104.000000\r
51592                         *MESH_VERTEX    6       -32.000000      936.000000      -104.000000\r
51593                         *MESH_VERTEX    7       -56.000000      936.000000      -104.000000\r
51594                 }\r
51595                 *MESH_NORMALS   {\r
51596                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51597                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51598                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
51599                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
51600                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
51601                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
51602                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
51603                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
51604                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
51605                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
51606                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
51607                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
51608                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
51609                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
51610                 }\r
51611                 *MESH_FACE_LIST {\r
51612                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51613                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51614                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51615                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51616                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51617                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51618                 }\r
51619                 *MESH_NUMTVERTEX        8\r
51620                 *MESH_TVERTLIST {\r
51621                         *MESH_TVERT     0       0.179688        0.750000        1.000000\r
51622                         *MESH_TVERT     1       0.179688        0.937500        1.000000\r
51623                         *MESH_TVERT     2       0.242188        0.750000        1.000000\r
51624                         *MESH_TVERT     3       0.242188        0.937500        1.000000\r
51625                         *MESH_TVERT     4       0.117188        0.937500        1.000000\r
51626                         *MESH_TVERT     5       0.117188        0.750000        1.000000\r
51627                         *MESH_TVERT     6       0.054688        0.937500        1.000000\r
51628                         *MESH_TVERT     7       0.054688        0.750000        1.000000\r
51629                 }\r
51630                 *MESH_NUMTVFACES        6\r
51631                 *MESH_TFACELIST {\r
51632                         *MESH_TFACE     0       0       1       4\r
51633                         *MESH_TFACE     1       0       2       1\r
51634                         *MESH_TFACE     2       0       4       5\r
51635                         *MESH_TFACE     3       1       2       3\r
51636                         *MESH_TFACE     4       4       6       5\r
51637                         *MESH_TFACE     5       5       6       7\r
51638                 }\r
51639         }\r
51640         *PROP_MOTIONBLUR        0\r
51641         *PROP_CASTSHADOW        1\r
51642         *PROP_RECVSHADOW        1\r
51643         *MATERIAL_REF   3\r
51644 }\r
51645 *GEOMOBJECT     {\r
51646         *NODE_NAME      "mat3model0surf824"\r
51647         *NODE_TM        {\r
51648                 *NODE_NAME      "mat3model0surf824"\r
51649                 *INHERIT_POS    0       0       0\r
51650                 *INHERIT_ROT    0       0       0\r
51651                 *INHERIT_SCL    0       0       0\r
51652                 *TM_ROW0        1.0     0       0\r
51653                 *TM_ROW1        0       1.0     0\r
51654                 *TM_ROW2        0       0       1.0\r
51655                 *TM_ROW3        0       0       0\r
51656                 *TM_POS 0.000000        0.000000        0.000000\r
51657         }\r
51658         *MESH   {\r
51659                 *TIMEVALUE      0\r
51660                 *MESH_NUMVERTEX 4\r
51661                 *MESH_NUMFACES  2\r
51662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51663                 *MESH_VERTEX_LIST       {\r
51664                         *MESH_VERTEX    0       -48.000000      952.000000      -104.000000\r
51665                         *MESH_VERTEX    1       -56.000000      952.000000      -168.000000\r
51666                         *MESH_VERTEX    2       -48.000000      952.000000      -168.000000\r
51667                         *MESH_VERTEX    3       -56.000000      952.000000      -104.000000\r
51668                 }\r
51669                 *MESH_NORMALS   {\r
51670                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51671                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51672                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
51673                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
51674                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
51675                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
51676                 }\r
51677                 *MESH_FACE_LIST {\r
51678                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51679                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51680                 }\r
51681                 *MESH_NUMTVERTEX        4\r
51682                 *MESH_TVERTLIST {\r
51683                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
51684                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
51685                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
51686                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
51687                 }\r
51688                 *MESH_NUMTVFACES        2\r
51689                 *MESH_TFACELIST {\r
51690                         *MESH_TFACE     0       0       2       1\r
51691                         *MESH_TFACE     1       3       0       1\r
51692                 }\r
51693         }\r
51694         *PROP_MOTIONBLUR        0\r
51695         *PROP_CASTSHADOW        1\r
51696         *PROP_RECVSHADOW        1\r
51697         *MATERIAL_REF   3\r
51698 }\r
51699 *GEOMOBJECT     {\r
51700         *NODE_NAME      "mat3model0surf825"\r
51701         *NODE_TM        {\r
51702                 *NODE_NAME      "mat3model0surf825"\r
51703                 *INHERIT_POS    0       0       0\r
51704                 *INHERIT_ROT    0       0       0\r
51705                 *INHERIT_SCL    0       0       0\r
51706                 *TM_ROW0        1.0     0       0\r
51707                 *TM_ROW1        0       1.0     0\r
51708                 *TM_ROW2        0       0       1.0\r
51709                 *TM_ROW3        0       0       0\r
51710                 *TM_POS 0.000000        0.000000        0.000000\r
51711         }\r
51712         *MESH   {\r
51713                 *TIMEVALUE      0\r
51714                 *MESH_NUMVERTEX 8\r
51715                 *MESH_NUMFACES  6\r
51716                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51717                 *MESH_VERTEX_LIST       {\r
51718                         *MESH_VERTEX    0       -32.000000      952.000000      -168.000000\r
51719                         *MESH_VERTEX    1       -56.000000      952.000000      -168.000000\r
51720                         *MESH_VERTEX    2       -32.000000      960.000000      -168.000000\r
51721                         *MESH_VERTEX    3       -56.000000      960.000000      -168.000000\r
51722                         *MESH_VERTEX    4       -56.000000      944.000000      -168.000000\r
51723                         *MESH_VERTEX    5       -32.000000      944.000000      -168.000000\r
51724                         *MESH_VERTEX    6       -56.000000      936.000000      -168.000000\r
51725                         *MESH_VERTEX    7       -32.000000      936.000000      -168.000000\r
51726                 }\r
51727                 *MESH_NORMALS   {\r
51728                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51729                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51730                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
51731                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
51732                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
51733                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
51734                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
51735                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
51736                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
51737                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
51738                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
51739                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
51740                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
51741                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
51742                 }\r
51743                 *MESH_FACE_LIST {\r
51744                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51745                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51746                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51747                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51748                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51749                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51750                 }\r
51751                 *MESH_NUMTVERTEX        8\r
51752                 *MESH_TVERTLIST {\r
51753                         *MESH_TVERT     0       0.125000        0.941406        1.000000\r
51754                         *MESH_TVERT     1       0.125000        0.753906        1.000000\r
51755                         *MESH_TVERT     2       0.062500        0.941406        1.000000\r
51756                         *MESH_TVERT     3       0.062500        0.753906        1.000000\r
51757                         *MESH_TVERT     4       0.187500        0.753906        1.000000\r
51758                         *MESH_TVERT     5       0.187500        0.941406        1.000000\r
51759                         *MESH_TVERT     6       0.250000        0.753906        1.000000\r
51760                         *MESH_TVERT     7       0.250000        0.941406        1.000000\r
51761                 }\r
51762                 *MESH_NUMTVFACES        6\r
51763                 *MESH_TFACELIST {\r
51764                         *MESH_TFACE     0       0       1       4\r
51765                         *MESH_TFACE     1       0       2       1\r
51766                         *MESH_TFACE     2       0       4       5\r
51767                         *MESH_TFACE     3       1       2       3\r
51768                         *MESH_TFACE     4       4       6       5\r
51769                         *MESH_TFACE     5       5       6       7\r
51770                 }\r
51771         }\r
51772         *PROP_MOTIONBLUR        0\r
51773         *PROP_CASTSHADOW        1\r
51774         *PROP_RECVSHADOW        1\r
51775         *MATERIAL_REF   3\r
51776 }\r
51777 *GEOMOBJECT     {\r
51778         *NODE_NAME      "mat3model0surf826"\r
51779         *NODE_TM        {\r
51780                 *NODE_NAME      "mat3model0surf826"\r
51781                 *INHERIT_POS    0       0       0\r
51782                 *INHERIT_ROT    0       0       0\r
51783                 *INHERIT_SCL    0       0       0\r
51784                 *TM_ROW0        1.0     0       0\r
51785                 *TM_ROW1        0       1.0     0\r
51786                 *TM_ROW2        0       0       1.0\r
51787                 *TM_ROW3        0       0       0\r
51788                 *TM_POS 0.000000        0.000000        0.000000\r
51789         }\r
51790         *MESH   {\r
51791                 *TIMEVALUE      0\r
51792                 *MESH_NUMVERTEX 4\r
51793                 *MESH_NUMFACES  2\r
51794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51795                 *MESH_VERTEX_LIST       {\r
51796                         *MESH_VERTEX    0       -56.000000      944.000000      -104.000000\r
51797                         *MESH_VERTEX    1       -56.000000      944.000000      -168.000000\r
51798                         *MESH_VERTEX    2       -56.000000      952.000000      -104.000000\r
51799                         *MESH_VERTEX    3       -56.000000      952.000000      -168.000000\r
51800                 }\r
51801                 *MESH_NORMALS   {\r
51802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51804                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
51805                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
51806                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
51807                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
51808                 }\r
51809                 *MESH_FACE_LIST {\r
51810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51811                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51812                 }\r
51813                 *MESH_NUMTVERTEX        4\r
51814                 *MESH_TVERTLIST {\r
51815                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
51816                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
51817                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
51818                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
51819                 }\r
51820                 *MESH_NUMTVFACES        2\r
51821                 *MESH_TFACELIST {\r
51822                         *MESH_TFACE     0       0       2       1\r
51823                         *MESH_TFACE     1       2       3       1\r
51824                 }\r
51825         }\r
51826         *PROP_MOTIONBLUR        0\r
51827         *PROP_CASTSHADOW        1\r
51828         *PROP_RECVSHADOW        1\r
51829         *MATERIAL_REF   3\r
51830 }\r
51831 *GEOMOBJECT     {\r
51832         *NODE_NAME      "mat3model0surf827"\r
51833         *NODE_TM        {\r
51834                 *NODE_NAME      "mat3model0surf827"\r
51835                 *INHERIT_POS    0       0       0\r
51836                 *INHERIT_ROT    0       0       0\r
51837                 *INHERIT_SCL    0       0       0\r
51838                 *TM_ROW0        1.0     0       0\r
51839                 *TM_ROW1        0       1.0     0\r
51840                 *TM_ROW2        0       0       1.0\r
51841                 *TM_ROW3        0       0       0\r
51842                 *TM_POS 0.000000        0.000000        0.000000\r
51843         }\r
51844         *MESH   {\r
51845                 *TIMEVALUE      0\r
51846                 *MESH_NUMVERTEX 4\r
51847                 *MESH_NUMFACES  2\r
51848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51849                 *MESH_VERTEX_LIST       {\r
51850                         *MESH_VERTEX    0       -48.000000      944.000000      -104.000000\r
51851                         *MESH_VERTEX    1       -56.000000      944.000000      -168.000000\r
51852                         *MESH_VERTEX    2       -56.000000      944.000000      -104.000000\r
51853                         *MESH_VERTEX    3       -48.000000      944.000000      -168.000000\r
51854                 }\r
51855                 *MESH_NORMALS   {\r
51856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51858                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
51859                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
51860                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
51861                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
51862                 }\r
51863                 *MESH_FACE_LIST {\r
51864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51865                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51866                 }\r
51867                 *MESH_NUMTVERTEX        4\r
51868                 *MESH_TVERTLIST {\r
51869                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
51870                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
51871                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
51872                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
51873                 }\r
51874                 *MESH_NUMTVFACES        2\r
51875                 *MESH_TFACELIST {\r
51876                         *MESH_TFACE     0       0       2       1\r
51877                         *MESH_TFACE     1       3       0       1\r
51878                 }\r
51879         }\r
51880         *PROP_MOTIONBLUR        0\r
51881         *PROP_CASTSHADOW        1\r
51882         *PROP_RECVSHADOW        1\r
51883         *MATERIAL_REF   3\r
51884 }\r
51885 *GEOMOBJECT     {\r
51886         *NODE_NAME      "mat3model0surf828"\r
51887         *NODE_TM        {\r
51888                 *NODE_NAME      "mat3model0surf828"\r
51889                 *INHERIT_POS    0       0       0\r
51890                 *INHERIT_ROT    0       0       0\r
51891                 *INHERIT_SCL    0       0       0\r
51892                 *TM_ROW0        1.0     0       0\r
51893                 *TM_ROW1        0       1.0     0\r
51894                 *TM_ROW2        0       0       1.0\r
51895                 *TM_ROW3        0       0       0\r
51896                 *TM_POS 0.000000        0.000000        0.000000\r
51897         }\r
51898         *MESH   {\r
51899                 *TIMEVALUE      0\r
51900                 *MESH_NUMVERTEX 4\r
51901                 *MESH_NUMFACES  2\r
51902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51903                 *MESH_VERTEX_LIST       {\r
51904                         *MESH_VERTEX    0       -24.000000      968.000000      -72.000000\r
51905                         *MESH_VERTEX    1       -64.000000      968.000000      -88.000000\r
51906                         *MESH_VERTEX    2       -24.000000      968.000000      -88.000000\r
51907                         *MESH_VERTEX    3       -64.000000      968.000000      -72.000000\r
51908                 }\r
51909                 *MESH_NORMALS   {\r
51910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51912                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
51913                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
51914                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
51915                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
51916                 }\r
51917                 *MESH_FACE_LIST {\r
51918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51919                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51920                 }\r
51921                 *MESH_NUMTVERTEX        4\r
51922                 *MESH_TVERTLIST {\r
51923                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
51924                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
51925                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
51926                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
51927                 }\r
51928                 *MESH_NUMTVFACES        2\r
51929                 *MESH_TFACELIST {\r
51930                         *MESH_TFACE     0       0       2       1\r
51931                         *MESH_TFACE     1       3       0       1\r
51932                 }\r
51933         }\r
51934         *PROP_MOTIONBLUR        0\r
51935         *PROP_CASTSHADOW        1\r
51936         *PROP_RECVSHADOW        1\r
51937         *MATERIAL_REF   3\r
51938 }\r
51939 *GEOMOBJECT     {\r
51940         *NODE_NAME      "mat3model0surf829"\r
51941         *NODE_TM        {\r
51942                 *NODE_NAME      "mat3model0surf829"\r
51943                 *INHERIT_POS    0       0       0\r
51944                 *INHERIT_ROT    0       0       0\r
51945                 *INHERIT_SCL    0       0       0\r
51946                 *TM_ROW0        1.0     0       0\r
51947                 *TM_ROW1        0       1.0     0\r
51948                 *TM_ROW2        0       0       1.0\r
51949                 *TM_ROW3        0       0       0\r
51950                 *TM_POS 0.000000        0.000000        0.000000\r
51951         }\r
51952         *MESH   {\r
51953                 *TIMEVALUE      0\r
51954                 *MESH_NUMVERTEX 4\r
51955                 *MESH_NUMFACES  2\r
51956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
51957                 *MESH_VERTEX_LIST       {\r
51958                         *MESH_VERTEX    0       -64.000000      968.000000      -184.000000\r
51959                         *MESH_VERTEX    1       -64.000000      968.000000      -200.000000\r
51960                         *MESH_VERTEX    2       -24.000000      968.000000      -184.000000\r
51961                         *MESH_VERTEX    3       -24.000000      968.000000      -200.000000\r
51962                 }\r
51963                 *MESH_NORMALS   {\r
51964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
51965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
51966                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
51967                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
51968                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
51969                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
51970                 }\r
51971                 *MESH_FACE_LIST {\r
51972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51973                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
51974                 }\r
51975                 *MESH_NUMTVERTEX        4\r
51976                 *MESH_TVERTLIST {\r
51977                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
51978                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
51979                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
51980                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
51981                 }\r
51982                 *MESH_NUMTVFACES        2\r
51983                 *MESH_TFACELIST {\r
51984                         *MESH_TFACE     0       0       2       1\r
51985                         *MESH_TFACE     1       2       3       1\r
51986                 }\r
51987         }\r
51988         *PROP_MOTIONBLUR        0\r
51989         *PROP_CASTSHADOW        1\r
51990         *PROP_RECVSHADOW        1\r
51991         *MATERIAL_REF   3\r
51992 }\r
51993 *GEOMOBJECT     {\r
51994         *NODE_NAME      "mat3model0surf830"\r
51995         *NODE_TM        {\r
51996                 *NODE_NAME      "mat3model0surf830"\r
51997                 *INHERIT_POS    0       0       0\r
51998                 *INHERIT_ROT    0       0       0\r
51999                 *INHERIT_SCL    0       0       0\r
52000                 *TM_ROW0        1.0     0       0\r
52001                 *TM_ROW1        0       1.0     0\r
52002                 *TM_ROW2        0       0       1.0\r
52003                 *TM_ROW3        0       0       0\r
52004                 *TM_POS 0.000000        0.000000        0.000000\r
52005         }\r
52006         *MESH   {\r
52007                 *TIMEVALUE      0\r
52008                 *MESH_NUMVERTEX 4\r
52009                 *MESH_NUMFACES  2\r
52010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52011                 *MESH_VERTEX_LIST       {\r
52012                         *MESH_VERTEX    0       -24.000000      968.000000      -88.000000\r
52013                         *MESH_VERTEX    1       -64.000000      968.000000      -88.000000\r
52014                         *MESH_VERTEX    2       -32.000000      960.000000      -104.000000\r
52015                         *MESH_VERTEX    3       -56.000000      960.000000      -104.000000\r
52016                 }\r
52017                 *MESH_NORMALS   {\r
52018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52020                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
52021                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
52022                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
52023                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
52024                 }\r
52025                 *MESH_FACE_LIST {\r
52026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52027                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52028                 }\r
52029                 *MESH_NUMTVERTEX        4\r
52030                 *MESH_TVERTLIST {\r
52031                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
52032                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
52033                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
52034                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
52035                 }\r
52036                 *MESH_NUMTVFACES        2\r
52037                 *MESH_TFACELIST {\r
52038                         *MESH_TFACE     0       0       2       1\r
52039                         *MESH_TFACE     1       2       3       1\r
52040                 }\r
52041         }\r
52042         *PROP_MOTIONBLUR        0\r
52043         *PROP_CASTSHADOW        1\r
52044         *PROP_RECVSHADOW        1\r
52045         *MATERIAL_REF   3\r
52046 }\r
52047 *GEOMOBJECT     {\r
52048         *NODE_NAME      "mat3model0surf831"\r
52049         *NODE_TM        {\r
52050                 *NODE_NAME      "mat3model0surf831"\r
52051                 *INHERIT_POS    0       0       0\r
52052                 *INHERIT_ROT    0       0       0\r
52053                 *INHERIT_SCL    0       0       0\r
52054                 *TM_ROW0        1.0     0       0\r
52055                 *TM_ROW1        0       1.0     0\r
52056                 *TM_ROW2        0       0       1.0\r
52057                 *TM_ROW3        0       0       0\r
52058                 *TM_POS 0.000000        0.000000        0.000000\r
52059         }\r
52060         *MESH   {\r
52061                 *TIMEVALUE      0\r
52062                 *MESH_NUMVERTEX 4\r
52063                 *MESH_NUMFACES  2\r
52064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52065                 *MESH_VERTEX_LIST       {\r
52066                         *MESH_VERTEX    0       -32.000000      960.000000      -168.000000\r
52067                         *MESH_VERTEX    1       -64.000000      968.000000      -184.000000\r
52068                         *MESH_VERTEX    2       -24.000000      968.000000      -184.000000\r
52069                         *MESH_VERTEX    3       -56.000000      960.000000      -168.000000\r
52070                 }\r
52071                 *MESH_NORMALS   {\r
52072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52074                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
52075                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
52076                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
52077                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
52078                 }\r
52079                 *MESH_FACE_LIST {\r
52080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52081                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52082                 }\r
52083                 *MESH_NUMTVERTEX        4\r
52084                 *MESH_TVERTLIST {\r
52085                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
52086                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
52087                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
52088                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
52089                 }\r
52090                 *MESH_NUMTVFACES        2\r
52091                 *MESH_TFACELIST {\r
52092                         *MESH_TFACE     0       0       2       1\r
52093                         *MESH_TFACE     1       3       0       1\r
52094                 }\r
52095         }\r
52096         *PROP_MOTIONBLUR        0\r
52097         *PROP_CASTSHADOW        1\r
52098         *PROP_RECVSHADOW        1\r
52099         *MATERIAL_REF   3\r
52100 }\r
52101 *GEOMOBJECT     {\r
52102         *NODE_NAME      "mat3model0surf832"\r
52103         *NODE_TM        {\r
52104                 *NODE_NAME      "mat3model0surf832"\r
52105                 *INHERIT_POS    0       0       0\r
52106                 *INHERIT_ROT    0       0       0\r
52107                 *INHERIT_SCL    0       0       0\r
52108                 *TM_ROW0        1.0     0       0\r
52109                 *TM_ROW1        0       1.0     0\r
52110                 *TM_ROW2        0       0       1.0\r
52111                 *TM_ROW3        0       0       0\r
52112                 *TM_POS 0.000000        0.000000        0.000000\r
52113         }\r
52114         *MESH   {\r
52115                 *TIMEVALUE      0\r
52116                 *MESH_NUMVERTEX 6\r
52117                 *MESH_NUMFACES  4\r
52118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52119                 *MESH_VERTEX_LIST       {\r
52120                         *MESH_VERTEX    0       -64.000000      968.000000      -88.000000\r
52121                         *MESH_VERTEX    1       -56.000000      952.000000      -104.000000\r
52122                         *MESH_VERTEX    2       -56.000000      960.000000      -104.000000\r
52123                         *MESH_VERTEX    3       -64.000000      928.000000      -88.000000\r
52124                         *MESH_VERTEX    4       -56.000000      944.000000      -104.000000\r
52125                         *MESH_VERTEX    5       -56.000000      936.000000      -104.000000\r
52126                 }\r
52127                 *MESH_NORMALS   {\r
52128                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52129                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52130                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
52131                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
52132                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
52133                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
52134                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
52135                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
52136                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
52137                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
52138                 }\r
52139                 *MESH_FACE_LIST {\r
52140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52141                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52142                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52143                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52144                 }\r
52145                 *MESH_NUMTVERTEX        6\r
52146                 *MESH_TVERTLIST {\r
52147                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
52148                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
52149                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
52150                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
52151                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
52152                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
52153                 }\r
52154                 *MESH_NUMTVFACES        4\r
52155                 *MESH_TFACELIST {\r
52156                         *MESH_TFACE     0       0       2       1\r
52157                         *MESH_TFACE     1       3       0       1\r
52158                         *MESH_TFACE     2       3       1       4\r
52159                         *MESH_TFACE     3       5       3       4\r
52160                 }\r
52161         }\r
52162         *PROP_MOTIONBLUR        0\r
52163         *PROP_CASTSHADOW        1\r
52164         *PROP_RECVSHADOW        1\r
52165         *MATERIAL_REF   3\r
52166 }\r
52167 *GEOMOBJECT     {\r
52168         *NODE_NAME      "mat3model0surf833"\r
52169         *NODE_TM        {\r
52170                 *NODE_NAME      "mat3model0surf833"\r
52171                 *INHERIT_POS    0       0       0\r
52172                 *INHERIT_ROT    0       0       0\r
52173                 *INHERIT_SCL    0       0       0\r
52174                 *TM_ROW0        1.0     0       0\r
52175                 *TM_ROW1        0       1.0     0\r
52176                 *TM_ROW2        0       0       1.0\r
52177                 *TM_ROW3        0       0       0\r
52178                 *TM_POS 0.000000        0.000000        0.000000\r
52179         }\r
52180         *MESH   {\r
52181                 *TIMEVALUE      0\r
52182                 *MESH_NUMVERTEX 6\r
52183                 *MESH_NUMFACES  4\r
52184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52185                 *MESH_VERTEX_LIST       {\r
52186                         *MESH_VERTEX    0       -56.000000      952.000000      -168.000000\r
52187                         *MESH_VERTEX    1       -64.000000      968.000000      -184.000000\r
52188                         *MESH_VERTEX    2       -56.000000      960.000000      -168.000000\r
52189                         *MESH_VERTEX    3       -56.000000      944.000000      -168.000000\r
52190                         *MESH_VERTEX    4       -64.000000      928.000000      -184.000000\r
52191                         *MESH_VERTEX    5       -56.000000      936.000000      -168.000000\r
52192                 }\r
52193                 *MESH_NORMALS   {\r
52194                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52195                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52196                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
52197                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
52198                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
52199                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
52200                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
52201                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
52202                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
52203                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
52204                 }\r
52205                 *MESH_FACE_LIST {\r
52206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52207                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52208                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52209                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52210                 }\r
52211                 *MESH_NUMTVERTEX        6\r
52212                 *MESH_TVERTLIST {\r
52213                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
52214                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
52215                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
52216                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
52217                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
52218                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
52219                 }\r
52220                 *MESH_NUMTVFACES        4\r
52221                 *MESH_TFACELIST {\r
52222                         *MESH_TFACE     0       0       2       1\r
52223                         *MESH_TFACE     1       3       0       1\r
52224                         *MESH_TFACE     2       3       1       4\r
52225                         *MESH_TFACE     3       5       3       4\r
52226                 }\r
52227         }\r
52228         *PROP_MOTIONBLUR        0\r
52229         *PROP_CASTSHADOW        1\r
52230         *PROP_RECVSHADOW        1\r
52231         *MATERIAL_REF   3\r
52232 }\r
52233 *GEOMOBJECT     {\r
52234         *NODE_NAME      "mat3model0surf834"\r
52235         *NODE_TM        {\r
52236                 *NODE_NAME      "mat3model0surf834"\r
52237                 *INHERIT_POS    0       0       0\r
52238                 *INHERIT_ROT    0       0       0\r
52239                 *INHERIT_SCL    0       0       0\r
52240                 *TM_ROW0        1.0     0       0\r
52241                 *TM_ROW1        0       1.0     0\r
52242                 *TM_ROW2        0       0       1.0\r
52243                 *TM_ROW3        0       0       0\r
52244                 *TM_POS 0.000000        0.000000        0.000000\r
52245         }\r
52246         *MESH   {\r
52247                 *TIMEVALUE      0\r
52248                 *MESH_NUMVERTEX 4\r
52249                 *MESH_NUMFACES  2\r
52250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52251                 *MESH_VERTEX_LIST       {\r
52252                         *MESH_VERTEX    0       -24.000000      928.000000      -72.000000\r
52253                         *MESH_VERTEX    1       -64.000000      928.000000      -88.000000\r
52254                         *MESH_VERTEX    2       -64.000000      928.000000      -72.000000\r
52255                         *MESH_VERTEX    3       -24.000000      928.000000      -88.000000\r
52256                 }\r
52257                 *MESH_NORMALS   {\r
52258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52260                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
52261                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
52262                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
52263                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
52264                 }\r
52265                 *MESH_FACE_LIST {\r
52266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52267                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52268                 }\r
52269                 *MESH_NUMTVERTEX        4\r
52270                 *MESH_TVERTLIST {\r
52271                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
52272                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
52273                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
52274                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
52275                 }\r
52276                 *MESH_NUMTVFACES        2\r
52277                 *MESH_TFACELIST {\r
52278                         *MESH_TFACE     0       0       2       1\r
52279                         *MESH_TFACE     1       3       0       1\r
52280                 }\r
52281         }\r
52282         *PROP_MOTIONBLUR        0\r
52283         *PROP_CASTSHADOW        1\r
52284         *PROP_RECVSHADOW        1\r
52285         *MATERIAL_REF   3\r
52286 }\r
52287 *GEOMOBJECT     {\r
52288         *NODE_NAME      "mat3model0surf835"\r
52289         *NODE_TM        {\r
52290                 *NODE_NAME      "mat3model0surf835"\r
52291                 *INHERIT_POS    0       0       0\r
52292                 *INHERIT_ROT    0       0       0\r
52293                 *INHERIT_SCL    0       0       0\r
52294                 *TM_ROW0        1.0     0       0\r
52295                 *TM_ROW1        0       1.0     0\r
52296                 *TM_ROW2        0       0       1.0\r
52297                 *TM_ROW3        0       0       0\r
52298                 *TM_POS 0.000000        0.000000        0.000000\r
52299         }\r
52300         *MESH   {\r
52301                 *TIMEVALUE      0\r
52302                 *MESH_NUMVERTEX 4\r
52303                 *MESH_NUMFACES  2\r
52304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52305                 *MESH_VERTEX_LIST       {\r
52306                         *MESH_VERTEX    0       -64.000000      968.000000      -72.000000\r
52307                         *MESH_VERTEX    1       -64.000000      928.000000      -88.000000\r
52308                         *MESH_VERTEX    2       -64.000000      968.000000      -88.000000\r
52309                         *MESH_VERTEX    3       -64.000000      928.000000      -72.000000\r
52310                 }\r
52311                 *MESH_NORMALS   {\r
52312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52314                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
52315                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
52316                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
52317                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
52318                 }\r
52319                 *MESH_FACE_LIST {\r
52320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52321                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52322                 }\r
52323                 *MESH_NUMTVERTEX        4\r
52324                 *MESH_TVERTLIST {\r
52325                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
52326                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
52327                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
52328                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
52329                 }\r
52330                 *MESH_NUMTVFACES        2\r
52331                 *MESH_TFACELIST {\r
52332                         *MESH_TFACE     0       0       2       1\r
52333                         *MESH_TFACE     1       3       0       1\r
52334                 }\r
52335         }\r
52336         *PROP_MOTIONBLUR        0\r
52337         *PROP_CASTSHADOW        1\r
52338         *PROP_RECVSHADOW        1\r
52339         *MATERIAL_REF   3\r
52340 }\r
52341 *GEOMOBJECT     {\r
52342         *NODE_NAME      "mat3model0surf836"\r
52343         *NODE_TM        {\r
52344                 *NODE_NAME      "mat3model0surf836"\r
52345                 *INHERIT_POS    0       0       0\r
52346                 *INHERIT_ROT    0       0       0\r
52347                 *INHERIT_SCL    0       0       0\r
52348                 *TM_ROW0        1.0     0       0\r
52349                 *TM_ROW1        0       1.0     0\r
52350                 *TM_ROW2        0       0       1.0\r
52351                 *TM_ROW3        0       0       0\r
52352                 *TM_POS 0.000000        0.000000        0.000000\r
52353         }\r
52354         *MESH   {\r
52355                 *TIMEVALUE      0\r
52356                 *MESH_NUMVERTEX 4\r
52357                 *MESH_NUMFACES  2\r
52358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52359                 *MESH_VERTEX_LIST       {\r
52360                         *MESH_VERTEX    0       -32.000000      936.000000      -104.000000\r
52361                         *MESH_VERTEX    1       -64.000000      928.000000      -88.000000\r
52362                         *MESH_VERTEX    2       -24.000000      928.000000      -88.000000\r
52363                         *MESH_VERTEX    3       -56.000000      936.000000      -104.000000\r
52364                 }\r
52365                 *MESH_NORMALS   {\r
52366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52368                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
52369                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
52370                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
52371                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
52372                 }\r
52373                 *MESH_FACE_LIST {\r
52374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52375                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52376                 }\r
52377                 *MESH_NUMTVERTEX        4\r
52378                 *MESH_TVERTLIST {\r
52379                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
52380                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
52381                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
52382                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
52383                 }\r
52384                 *MESH_NUMTVFACES        2\r
52385                 *MESH_TFACELIST {\r
52386                         *MESH_TFACE     0       0       2       1\r
52387                         *MESH_TFACE     1       3       0       1\r
52388                 }\r
52389         }\r
52390         *PROP_MOTIONBLUR        0\r
52391         *PROP_CASTSHADOW        1\r
52392         *PROP_RECVSHADOW        1\r
52393         *MATERIAL_REF   3\r
52394 }\r
52395 *GEOMOBJECT     {\r
52396         *NODE_NAME      "mat3model0surf837"\r
52397         *NODE_TM        {\r
52398                 *NODE_NAME      "mat3model0surf837"\r
52399                 *INHERIT_POS    0       0       0\r
52400                 *INHERIT_ROT    0       0       0\r
52401                 *INHERIT_SCL    0       0       0\r
52402                 *TM_ROW0        1.0     0       0\r
52403                 *TM_ROW1        0       1.0     0\r
52404                 *TM_ROW2        0       0       1.0\r
52405                 *TM_ROW3        0       0       0\r
52406                 *TM_POS 0.000000        0.000000        0.000000\r
52407         }\r
52408         *MESH   {\r
52409                 *TIMEVALUE      0\r
52410                 *MESH_NUMVERTEX 4\r
52411                 *MESH_NUMFACES  2\r
52412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52413                 *MESH_VERTEX_LIST       {\r
52414                         *MESH_VERTEX    0       -32.000000      936.000000      -168.000000\r
52415                         *MESH_VERTEX    1       -64.000000      928.000000      -184.000000\r
52416                         *MESH_VERTEX    2       -56.000000      936.000000      -168.000000\r
52417                         *MESH_VERTEX    3       -24.000000      928.000000      -184.000000\r
52418                 }\r
52419                 *MESH_NORMALS   {\r
52420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52422                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
52423                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
52424                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
52425                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
52426                 }\r
52427                 *MESH_FACE_LIST {\r
52428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52429                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52430                 }\r
52431                 *MESH_NUMTVERTEX        4\r
52432                 *MESH_TVERTLIST {\r
52433                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
52434                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
52435                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
52436                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
52437                 }\r
52438                 *MESH_NUMTVFACES        2\r
52439                 *MESH_TFACELIST {\r
52440                         *MESH_TFACE     0       0       2       1\r
52441                         *MESH_TFACE     1       3       0       1\r
52442                 }\r
52443         }\r
52444         *PROP_MOTIONBLUR        0\r
52445         *PROP_CASTSHADOW        1\r
52446         *PROP_RECVSHADOW        1\r
52447         *MATERIAL_REF   3\r
52448 }\r
52449 *GEOMOBJECT     {\r
52450         *NODE_NAME      "mat3model0surf838"\r
52451         *NODE_TM        {\r
52452                 *NODE_NAME      "mat3model0surf838"\r
52453                 *INHERIT_POS    0       0       0\r
52454                 *INHERIT_ROT    0       0       0\r
52455                 *INHERIT_SCL    0       0       0\r
52456                 *TM_ROW0        1.0     0       0\r
52457                 *TM_ROW1        0       1.0     0\r
52458                 *TM_ROW2        0       0       1.0\r
52459                 *TM_ROW3        0       0       0\r
52460                 *TM_POS 0.000000        0.000000        0.000000\r
52461         }\r
52462         *MESH   {\r
52463                 *TIMEVALUE      0\r
52464                 *MESH_NUMVERTEX 4\r
52465                 *MESH_NUMFACES  2\r
52466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52467                 *MESH_VERTEX_LIST       {\r
52468                         *MESH_VERTEX    0       -24.000000      928.000000      -184.000000\r
52469                         *MESH_VERTEX    1       -64.000000      928.000000      -200.000000\r
52470                         *MESH_VERTEX    2       -64.000000      928.000000      -184.000000\r
52471                         *MESH_VERTEX    3       -24.000000      928.000000      -200.000000\r
52472                 }\r
52473                 *MESH_NORMALS   {\r
52474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52476                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
52477                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
52478                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
52479                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
52480                 }\r
52481                 *MESH_FACE_LIST {\r
52482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52483                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52484                 }\r
52485                 *MESH_NUMTVERTEX        4\r
52486                 *MESH_TVERTLIST {\r
52487                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
52488                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
52489                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
52490                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
52491                 }\r
52492                 *MESH_NUMTVFACES        2\r
52493                 *MESH_TFACELIST {\r
52494                         *MESH_TFACE     0       0       2       1\r
52495                         *MESH_TFACE     1       3       0       1\r
52496                 }\r
52497         }\r
52498         *PROP_MOTIONBLUR        0\r
52499         *PROP_CASTSHADOW        1\r
52500         *PROP_RECVSHADOW        1\r
52501         *MATERIAL_REF   3\r
52502 }\r
52503 *GEOMOBJECT     {\r
52504         *NODE_NAME      "mat3model0surf839"\r
52505         *NODE_TM        {\r
52506                 *NODE_NAME      "mat3model0surf839"\r
52507                 *INHERIT_POS    0       0       0\r
52508                 *INHERIT_ROT    0       0       0\r
52509                 *INHERIT_SCL    0       0       0\r
52510                 *TM_ROW0        1.0     0       0\r
52511                 *TM_ROW1        0       1.0     0\r
52512                 *TM_ROW2        0       0       1.0\r
52513                 *TM_ROW3        0       0       0\r
52514                 *TM_POS 0.000000        0.000000        0.000000\r
52515         }\r
52516         *MESH   {\r
52517                 *TIMEVALUE      0\r
52518                 *MESH_NUMVERTEX 4\r
52519                 *MESH_NUMFACES  2\r
52520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52521                 *MESH_VERTEX_LIST       {\r
52522                         *MESH_VERTEX    0       -64.000000      928.000000      -184.000000\r
52523                         *MESH_VERTEX    1       -64.000000      928.000000      -200.000000\r
52524                         *MESH_VERTEX    2       -64.000000      968.000000      -184.000000\r
52525                         *MESH_VERTEX    3       -64.000000      968.000000      -200.000000\r
52526                 }\r
52527                 *MESH_NORMALS   {\r
52528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52530                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
52531                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
52532                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
52533                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
52534                 }\r
52535                 *MESH_FACE_LIST {\r
52536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52537                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52538                 }\r
52539                 *MESH_NUMTVERTEX        4\r
52540                 *MESH_TVERTLIST {\r
52541                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
52542                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
52543                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
52544                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
52545                 }\r
52546                 *MESH_NUMTVFACES        2\r
52547                 *MESH_TFACELIST {\r
52548                         *MESH_TFACE     0       0       2       1\r
52549                         *MESH_TFACE     1       2       3       1\r
52550                 }\r
52551         }\r
52552         *PROP_MOTIONBLUR        0\r
52553         *PROP_CASTSHADOW        1\r
52554         *PROP_RECVSHADOW        1\r
52555         *MATERIAL_REF   3\r
52556 }\r
52557 *GEOMOBJECT     {\r
52558         *NODE_NAME      "mat3model0surf840"\r
52559         *NODE_TM        {\r
52560                 *NODE_NAME      "mat3model0surf840"\r
52561                 *INHERIT_POS    0       0       0\r
52562                 *INHERIT_ROT    0       0       0\r
52563                 *INHERIT_SCL    0       0       0\r
52564                 *TM_ROW0        1.0     0       0\r
52565                 *TM_ROW1        0       1.0     0\r
52566                 *TM_ROW2        0       0       1.0\r
52567                 *TM_ROW3        0       0       0\r
52568                 *TM_POS 0.000000        0.000000        0.000000\r
52569         }\r
52570         *MESH   {\r
52571                 *TIMEVALUE      0\r
52572                 *MESH_NUMVERTEX 4\r
52573                 *MESH_NUMFACES  2\r
52574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52575                 *MESH_VERTEX_LIST       {\r
52576                         *MESH_VERTEX    0       -80.000000      -832.000000     -88.000000\r
52577                         *MESH_VERTEX    1       -80.000000      -872.000000     -88.000000\r
52578                         *MESH_VERTEX    2       -80.000000      -832.000000     -72.000000\r
52579                         *MESH_VERTEX    3       -80.000000      -872.000000     -72.000000\r
52580                 }\r
52581                 *MESH_NORMALS   {\r
52582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52584                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
52585                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
52586                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
52587                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
52588                 }\r
52589                 *MESH_FACE_LIST {\r
52590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52591                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52592                 }\r
52593                 *MESH_NUMTVERTEX        4\r
52594                 *MESH_TVERTLIST {\r
52595                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
52596                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
52597                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
52598                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
52599                 }\r
52600                 *MESH_NUMTVFACES        2\r
52601                 *MESH_TFACELIST {\r
52602                         *MESH_TFACE     0       0       2       1\r
52603                         *MESH_TFACE     1       2       3       1\r
52604                 }\r
52605         }\r
52606         *PROP_MOTIONBLUR        0\r
52607         *PROP_CASTSHADOW        1\r
52608         *PROP_RECVSHADOW        1\r
52609         *MATERIAL_REF   3\r
52610 }\r
52611 *GEOMOBJECT     {\r
52612         *NODE_NAME      "mat3model0surf841"\r
52613         *NODE_TM        {\r
52614                 *NODE_NAME      "mat3model0surf841"\r
52615                 *INHERIT_POS    0       0       0\r
52616                 *INHERIT_ROT    0       0       0\r
52617                 *INHERIT_SCL    0       0       0\r
52618                 *TM_ROW0        1.0     0       0\r
52619                 *TM_ROW1        0       1.0     0\r
52620                 *TM_ROW2        0       0       1.0\r
52621                 *TM_ROW3        0       0       0\r
52622                 *TM_POS 0.000000        0.000000        0.000000\r
52623         }\r
52624         *MESH   {\r
52625                 *TIMEVALUE      0\r
52626                 *MESH_NUMVERTEX 4\r
52627                 *MESH_NUMFACES  2\r
52628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52629                 *MESH_VERTEX_LIST       {\r
52630                         *MESH_VERTEX    0       -80.000000      -832.000000     -200.000000\r
52631                         *MESH_VERTEX    1       -80.000000      -872.000000     -200.000000\r
52632                         *MESH_VERTEX    2       -80.000000      -832.000000     -184.000000\r
52633                         *MESH_VERTEX    3       -80.000000      -872.000000     -184.000000\r
52634                 }\r
52635                 *MESH_NORMALS   {\r
52636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52638                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
52639                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
52640                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
52641                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
52642                 }\r
52643                 *MESH_FACE_LIST {\r
52644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52645                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52646                 }\r
52647                 *MESH_NUMTVERTEX        4\r
52648                 *MESH_TVERTLIST {\r
52649                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
52650                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
52651                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
52652                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
52653                 }\r
52654                 *MESH_NUMTVFACES        2\r
52655                 *MESH_TFACELIST {\r
52656                         *MESH_TFACE     0       0       2       1\r
52657                         *MESH_TFACE     1       2       3       1\r
52658                 }\r
52659         }\r
52660         *PROP_MOTIONBLUR        0\r
52661         *PROP_CASTSHADOW        1\r
52662         *PROP_RECVSHADOW        1\r
52663         *MATERIAL_REF   3\r
52664 }\r
52665 *GEOMOBJECT     {\r
52666         *NODE_NAME      "mat3model0surf842"\r
52667         *NODE_TM        {\r
52668                 *NODE_NAME      "mat3model0surf842"\r
52669                 *INHERIT_POS    0       0       0\r
52670                 *INHERIT_ROT    0       0       0\r
52671                 *INHERIT_SCL    0       0       0\r
52672                 *TM_ROW0        1.0     0       0\r
52673                 *TM_ROW1        0       1.0     0\r
52674                 *TM_ROW2        0       0       1.0\r
52675                 *TM_ROW3        0       0       0\r
52676                 *TM_POS 0.000000        0.000000        0.000000\r
52677         }\r
52678         *MESH   {\r
52679                 *TIMEVALUE      0\r
52680                 *MESH_NUMVERTEX 6\r
52681                 *MESH_NUMFACES  4\r
52682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52683                 *MESH_VERTEX_LIST       {\r
52684                         *MESH_VERTEX    0       -88.000000      -848.000000     -104.000000\r
52685                         *MESH_VERTEX    1       -80.000000      -832.000000     -88.000000\r
52686                         *MESH_VERTEX    2       -88.000000      -840.000000     -104.000000\r
52687                         *MESH_VERTEX    3       -88.000000      -856.000000     -104.000000\r
52688                         *MESH_VERTEX    4       -80.000000      -872.000000     -88.000000\r
52689                         *MESH_VERTEX    5       -88.000000      -864.000000     -104.000000\r
52690                 }\r
52691                 *MESH_NORMALS   {\r
52692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52694                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
52695                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
52696                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
52697                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
52698                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
52699                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
52700                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
52701                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
52702                 }\r
52703                 *MESH_FACE_LIST {\r
52704                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52705                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52706                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52707                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52708                 }\r
52709                 *MESH_NUMTVERTEX        6\r
52710                 *MESH_TVERTLIST {\r
52711                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
52712                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
52713                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
52714                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
52715                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
52716                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
52717                 }\r
52718                 *MESH_NUMTVFACES        4\r
52719                 *MESH_TFACELIST {\r
52720                         *MESH_TFACE     0       0       2       1\r
52721                         *MESH_TFACE     1       3       0       1\r
52722                         *MESH_TFACE     2       3       1       4\r
52723                         *MESH_TFACE     3       5       3       4\r
52724                 }\r
52725         }\r
52726         *PROP_MOTIONBLUR        0\r
52727         *PROP_CASTSHADOW        1\r
52728         *PROP_RECVSHADOW        1\r
52729         *MATERIAL_REF   3\r
52730 }\r
52731 *GEOMOBJECT     {\r
52732         *NODE_NAME      "mat3model0surf843"\r
52733         *NODE_TM        {\r
52734                 *NODE_NAME      "mat3model0surf843"\r
52735                 *INHERIT_POS    0       0       0\r
52736                 *INHERIT_ROT    0       0       0\r
52737                 *INHERIT_SCL    0       0       0\r
52738                 *TM_ROW0        1.0     0       0\r
52739                 *TM_ROW1        0       1.0     0\r
52740                 *TM_ROW2        0       0       1.0\r
52741                 *TM_ROW3        0       0       0\r
52742                 *TM_POS 0.000000        0.000000        0.000000\r
52743         }\r
52744         *MESH   {\r
52745                 *TIMEVALUE      0\r
52746                 *MESH_NUMVERTEX 6\r
52747                 *MESH_NUMFACES  4\r
52748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52749                 *MESH_VERTEX_LIST       {\r
52750                         *MESH_VERTEX    0       -80.000000      -832.000000     -184.000000\r
52751                         *MESH_VERTEX    1       -88.000000      -848.000000     -168.000000\r
52752                         *MESH_VERTEX    2       -88.000000      -840.000000     -168.000000\r
52753                         *MESH_VERTEX    3       -80.000000      -872.000000     -184.000000\r
52754                         *MESH_VERTEX    4       -88.000000      -856.000000     -168.000000\r
52755                         *MESH_VERTEX    5       -88.000000      -864.000000     -168.000000\r
52756                 }\r
52757                 *MESH_NORMALS   {\r
52758                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52759                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52760                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
52761                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
52762                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
52763                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
52764                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
52765                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
52766                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
52767                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
52768                 }\r
52769                 *MESH_FACE_LIST {\r
52770                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52771                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52772                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52773                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52774                 }\r
52775                 *MESH_NUMTVERTEX        6\r
52776                 *MESH_TVERTLIST {\r
52777                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
52778                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
52779                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
52780                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
52781                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
52782                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
52783                 }\r
52784                 *MESH_NUMTVFACES        4\r
52785                 *MESH_TFACELIST {\r
52786                         *MESH_TFACE     0       0       2       1\r
52787                         *MESH_TFACE     1       3       0       1\r
52788                         *MESH_TFACE     2       3       1       4\r
52789                         *MESH_TFACE     3       5       3       4\r
52790                 }\r
52791         }\r
52792         *PROP_MOTIONBLUR        0\r
52793         *PROP_CASTSHADOW        1\r
52794         *PROP_RECVSHADOW        1\r
52795         *MATERIAL_REF   3\r
52796 }\r
52797 *GEOMOBJECT     {\r
52798         *NODE_NAME      "mat3model0surf844"\r
52799         *NODE_TM        {\r
52800                 *NODE_NAME      "mat3model0surf844"\r
52801                 *INHERIT_POS    0       0       0\r
52802                 *INHERIT_ROT    0       0       0\r
52803                 *INHERIT_SCL    0       0       0\r
52804                 *TM_ROW0        1.0     0       0\r
52805                 *TM_ROW1        0       1.0     0\r
52806                 *TM_ROW2        0       0       1.0\r
52807                 *TM_ROW3        0       0       0\r
52808                 *TM_POS 0.000000        0.000000        0.000000\r
52809         }\r
52810         *MESH   {\r
52811                 *TIMEVALUE      0\r
52812                 *MESH_NUMVERTEX 4\r
52813                 *MESH_NUMFACES  2\r
52814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52815                 *MESH_VERTEX_LIST       {\r
52816                         *MESH_VERTEX    0       -88.000000      -848.000000     -104.000000\r
52817                         *MESH_VERTEX    1       -88.000000      -856.000000     -168.000000\r
52818                         *MESH_VERTEX    2       -88.000000      -856.000000     -104.000000\r
52819                         *MESH_VERTEX    3       -88.000000      -848.000000     -168.000000\r
52820                 }\r
52821                 *MESH_NORMALS   {\r
52822                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52823                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52824                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
52825                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
52826                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
52827                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
52828                 }\r
52829                 *MESH_FACE_LIST {\r
52830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52831                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52832                 }\r
52833                 *MESH_NUMTVERTEX        4\r
52834                 *MESH_TVERTLIST {\r
52835                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
52836                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
52837                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
52838                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
52839                 }\r
52840                 *MESH_NUMTVFACES        2\r
52841                 *MESH_TFACELIST {\r
52842                         *MESH_TFACE     0       0       2       1\r
52843                         *MESH_TFACE     1       3       0       1\r
52844                 }\r
52845         }\r
52846         *PROP_MOTIONBLUR        0\r
52847         *PROP_CASTSHADOW        1\r
52848         *PROP_RECVSHADOW        1\r
52849         *MATERIAL_REF   3\r
52850 }\r
52851 *GEOMOBJECT     {\r
52852         *NODE_NAME      "mat3model0surf845"\r
52853         *NODE_TM        {\r
52854                 *NODE_NAME      "mat3model0surf845"\r
52855                 *INHERIT_POS    0       0       0\r
52856                 *INHERIT_ROT    0       0       0\r
52857                 *INHERIT_SCL    0       0       0\r
52858                 *TM_ROW0        1.0     0       0\r
52859                 *TM_ROW1        0       1.0     0\r
52860                 *TM_ROW2        0       0       1.0\r
52861                 *TM_ROW3        0       0       0\r
52862                 *TM_POS 0.000000        0.000000        0.000000\r
52863         }\r
52864         *MESH   {\r
52865                 *TIMEVALUE      0\r
52866                 *MESH_NUMVERTEX 4\r
52867                 *MESH_NUMFACES  2\r
52868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52869                 *MESH_VERTEX_LIST       {\r
52870                         *MESH_VERTEX    0       -88.000000      -848.000000     -104.000000\r
52871                         *MESH_VERTEX    1       -96.000000      -848.000000     -168.000000\r
52872                         *MESH_VERTEX    2       -88.000000      -848.000000     -168.000000\r
52873                         *MESH_VERTEX    3       -96.000000      -848.000000     -104.000000\r
52874                 }\r
52875                 *MESH_NORMALS   {\r
52876                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52877                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52878                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
52879                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
52880                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
52881                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
52882                 }\r
52883                 *MESH_FACE_LIST {\r
52884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52885                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52886                 }\r
52887                 *MESH_NUMTVERTEX        4\r
52888                 *MESH_TVERTLIST {\r
52889                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
52890                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
52891                         *MESH_TVERT     2       0.812500        -0.066406       1.000000\r
52892                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
52893                 }\r
52894                 *MESH_NUMTVFACES        2\r
52895                 *MESH_TFACELIST {\r
52896                         *MESH_TFACE     0       0       2       1\r
52897                         *MESH_TFACE     1       3       0       1\r
52898                 }\r
52899         }\r
52900         *PROP_MOTIONBLUR        0\r
52901         *PROP_CASTSHADOW        1\r
52902         *PROP_RECVSHADOW        1\r
52903         *MATERIAL_REF   3\r
52904 }\r
52905 *GEOMOBJECT     {\r
52906         *NODE_NAME      "mat3model0surf846"\r
52907         *NODE_TM        {\r
52908                 *NODE_NAME      "mat3model0surf846"\r
52909                 *INHERIT_POS    0       0       0\r
52910                 *INHERIT_ROT    0       0       0\r
52911                 *INHERIT_SCL    0       0       0\r
52912                 *TM_ROW0        1.0     0       0\r
52913                 *TM_ROW1        0       1.0     0\r
52914                 *TM_ROW2        0       0       1.0\r
52915                 *TM_ROW3        0       0       0\r
52916                 *TM_POS 0.000000        0.000000        0.000000\r
52917         }\r
52918         *MESH   {\r
52919                 *TIMEVALUE      0\r
52920                 *MESH_NUMVERTEX 4\r
52921                 *MESH_NUMFACES  2\r
52922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52923                 *MESH_VERTEX_LIST       {\r
52924                         *MESH_VERTEX    0       -96.000000      -848.000000     -104.000000\r
52925                         *MESH_VERTEX    1       -96.000000      -856.000000     -168.000000\r
52926                         *MESH_VERTEX    2       -96.000000      -848.000000     -168.000000\r
52927                         *MESH_VERTEX    3       -96.000000      -856.000000     -104.000000\r
52928                 }\r
52929                 *MESH_NORMALS   {\r
52930                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52931                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52932                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
52933                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
52934                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
52935                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
52936                 }\r
52937                 *MESH_FACE_LIST {\r
52938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52939                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52940                 }\r
52941                 *MESH_NUMTVERTEX        4\r
52942                 *MESH_TVERTLIST {\r
52943                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
52944                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
52945                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
52946                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
52947                 }\r
52948                 *MESH_NUMTVFACES        2\r
52949                 *MESH_TFACELIST {\r
52950                         *MESH_TFACE     0       0       2       1\r
52951                         *MESH_TFACE     1       3       0       1\r
52952                 }\r
52953         }\r
52954         *PROP_MOTIONBLUR        0\r
52955         *PROP_CASTSHADOW        1\r
52956         *PROP_RECVSHADOW        1\r
52957         *MATERIAL_REF   3\r
52958 }\r
52959 *GEOMOBJECT     {\r
52960         *NODE_NAME      "mat3model0surf847"\r
52961         *NODE_TM        {\r
52962                 *NODE_NAME      "mat3model0surf847"\r
52963                 *INHERIT_POS    0       0       0\r
52964                 *INHERIT_ROT    0       0       0\r
52965                 *INHERIT_SCL    0       0       0\r
52966                 *TM_ROW0        1.0     0       0\r
52967                 *TM_ROW1        0       1.0     0\r
52968                 *TM_ROW2        0       0       1.0\r
52969                 *TM_ROW3        0       0       0\r
52970                 *TM_POS 0.000000        0.000000        0.000000\r
52971         }\r
52972         *MESH   {\r
52973                 *TIMEVALUE      0\r
52974                 *MESH_NUMVERTEX 4\r
52975                 *MESH_NUMFACES  2\r
52976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
52977                 *MESH_VERTEX_LIST       {\r
52978                         *MESH_VERTEX    0       -88.000000      -856.000000     -168.000000\r
52979                         *MESH_VERTEX    1       -96.000000      -856.000000     -168.000000\r
52980                         *MESH_VERTEX    2       -88.000000      -856.000000     -104.000000\r
52981                         *MESH_VERTEX    3       -96.000000      -856.000000     -104.000000\r
52982                 }\r
52983                 *MESH_NORMALS   {\r
52984                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
52985                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
52986                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
52987                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
52988                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
52989                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
52990                 }\r
52991                 *MESH_FACE_LIST {\r
52992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52993                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
52994                 }\r
52995                 *MESH_NUMTVERTEX        4\r
52996                 *MESH_TVERTLIST {\r
52997                         *MESH_TVERT     0       0.812500        -0.066406       1.000000\r
52998                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
52999                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
53000                         *MESH_TVERT     3       0.875000        0.433594        1.000000\r
53001                 }\r
53002                 *MESH_NUMTVFACES        2\r
53003                 *MESH_TFACELIST {\r
53004                         *MESH_TFACE     0       0       2       1\r
53005                         *MESH_TFACE     1       2       3       1\r
53006                 }\r
53007         }\r
53008         *PROP_MOTIONBLUR        0\r
53009         *PROP_CASTSHADOW        1\r
53010         *PROP_RECVSHADOW        1\r
53011         *MATERIAL_REF   3\r
53012 }\r
53013 *GEOMOBJECT     {\r
53014         *NODE_NAME      "mat3model0surf848"\r
53015         *NODE_TM        {\r
53016                 *NODE_NAME      "mat3model0surf848"\r
53017                 *INHERIT_POS    0       0       0\r
53018                 *INHERIT_ROT    0       0       0\r
53019                 *INHERIT_SCL    0       0       0\r
53020                 *TM_ROW0        1.0     0       0\r
53021                 *TM_ROW1        0       1.0     0\r
53022                 *TM_ROW2        0       0       1.0\r
53023                 *TM_ROW3        0       0       0\r
53024                 *TM_POS 0.000000        0.000000        0.000000\r
53025         }\r
53026         *MESH   {\r
53027                 *TIMEVALUE      0\r
53028                 *MESH_NUMVERTEX 4\r
53029                 *MESH_NUMFACES  2\r
53030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53031                 *MESH_VERTEX_LIST       {\r
53032                         *MESH_VERTEX    0       -104.000000     -848.000000     -168.000000\r
53033                         *MESH_VERTEX    1       -104.000000     -856.000000     -168.000000\r
53034                         *MESH_VERTEX    2       -104.000000     -848.000000     -104.000000\r
53035                         *MESH_VERTEX    3       -104.000000     -856.000000     -104.000000\r
53036                 }\r
53037                 *MESH_NORMALS   {\r
53038                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53039                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53040                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
53041                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
53042                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
53043                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
53044                 }\r
53045                 *MESH_FACE_LIST {\r
53046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53047                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53048                 }\r
53049                 *MESH_NUMTVERTEX        4\r
53050                 *MESH_TVERTLIST {\r
53051                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
53052                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
53053                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
53054                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
53055                 }\r
53056                 *MESH_NUMTVFACES        2\r
53057                 *MESH_TFACELIST {\r
53058                         *MESH_TFACE     0       0       2       1\r
53059                         *MESH_TFACE     1       2       3       1\r
53060                 }\r
53061         }\r
53062         *PROP_MOTIONBLUR        0\r
53063         *PROP_CASTSHADOW        1\r
53064         *PROP_RECVSHADOW        1\r
53065         *MATERIAL_REF   3\r
53066 }\r
53067 *GEOMOBJECT     {\r
53068         *NODE_NAME      "mat3model0surf849"\r
53069         *NODE_TM        {\r
53070                 *NODE_NAME      "mat3model0surf849"\r
53071                 *INHERIT_POS    0       0       0\r
53072                 *INHERIT_ROT    0       0       0\r
53073                 *INHERIT_SCL    0       0       0\r
53074                 *TM_ROW0        1.0     0       0\r
53075                 *TM_ROW1        0       1.0     0\r
53076                 *TM_ROW2        0       0       1.0\r
53077                 *TM_ROW3        0       0       0\r
53078                 *TM_POS 0.000000        0.000000        0.000000\r
53079         }\r
53080         *MESH   {\r
53081                 *TIMEVALUE      0\r
53082                 *MESH_NUMVERTEX 8\r
53083                 *MESH_NUMFACES  6\r
53084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53085                 *MESH_VERTEX_LIST       {\r
53086                         *MESH_VERTEX    0       -112.000000     -848.000000     -104.000000\r
53087                         *MESH_VERTEX    1       -88.000000      -848.000000     -104.000000\r
53088                         *MESH_VERTEX    2       -112.000000     -840.000000     -104.000000\r
53089                         *MESH_VERTEX    3       -88.000000      -840.000000     -104.000000\r
53090                         *MESH_VERTEX    4       -88.000000      -856.000000     -104.000000\r
53091                         *MESH_VERTEX    5       -112.000000     -856.000000     -104.000000\r
53092                         *MESH_VERTEX    6       -88.000000      -864.000000     -104.000000\r
53093                         *MESH_VERTEX    7       -112.000000     -864.000000     -104.000000\r
53094                 }\r
53095                 *MESH_NORMALS   {\r
53096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53098                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
53099                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
53100                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
53101                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
53102                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
53103                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
53104                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
53105                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
53106                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
53107                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
53108                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
53109                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
53110                 }\r
53111                 *MESH_FACE_LIST {\r
53112                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53113                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53114                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53115                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53116                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53117                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53118                 }\r
53119                 *MESH_NUMTVERTEX        8\r
53120                 *MESH_TVERTLIST {\r
53121                         *MESH_TVERT     0       0.125000        0.925781        1.000000\r
53122                         *MESH_TVERT     1       0.125000        0.738281        1.000000\r
53123                         *MESH_TVERT     2       0.062500        0.925781        1.000000\r
53124                         *MESH_TVERT     3       0.062500        0.738281        1.000000\r
53125                         *MESH_TVERT     4       0.187500        0.738281        1.000000\r
53126                         *MESH_TVERT     5       0.187500        0.925781        1.000000\r
53127                         *MESH_TVERT     6       0.250000        0.738281        1.000000\r
53128                         *MESH_TVERT     7       0.250000        0.925781        1.000000\r
53129                 }\r
53130                 *MESH_NUMTVFACES        6\r
53131                 *MESH_TFACELIST {\r
53132                         *MESH_TFACE     0       0       1       4\r
53133                         *MESH_TFACE     1       0       2       1\r
53134                         *MESH_TFACE     2       0       4       5\r
53135                         *MESH_TFACE     3       1       2       3\r
53136                         *MESH_TFACE     4       4       6       5\r
53137                         *MESH_TFACE     5       5       6       7\r
53138                 }\r
53139         }\r
53140         *PROP_MOTIONBLUR        0\r
53141         *PROP_CASTSHADOW        1\r
53142         *PROP_RECVSHADOW        1\r
53143         *MATERIAL_REF   3\r
53144 }\r
53145 *GEOMOBJECT     {\r
53146         *NODE_NAME      "mat3model0surf850"\r
53147         *NODE_TM        {\r
53148                 *NODE_NAME      "mat3model0surf850"\r
53149                 *INHERIT_POS    0       0       0\r
53150                 *INHERIT_ROT    0       0       0\r
53151                 *INHERIT_SCL    0       0       0\r
53152                 *TM_ROW0        1.0     0       0\r
53153                 *TM_ROW1        0       1.0     0\r
53154                 *TM_ROW2        0       0       1.0\r
53155                 *TM_ROW3        0       0       0\r
53156                 *TM_POS 0.000000        0.000000        0.000000\r
53157         }\r
53158         *MESH   {\r
53159                 *TIMEVALUE      0\r
53160                 *MESH_NUMVERTEX 8\r
53161                 *MESH_NUMFACES  6\r
53162                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53163                 *MESH_VERTEX_LIST       {\r
53164                         *MESH_VERTEX    0       -88.000000      -840.000000     -168.000000\r
53165                         *MESH_VERTEX    1       -112.000000     -848.000000     -168.000000\r
53166                         *MESH_VERTEX    2       -112.000000     -840.000000     -168.000000\r
53167                         *MESH_VERTEX    3       -88.000000      -848.000000     -168.000000\r
53168                         *MESH_VERTEX    4       -112.000000     -856.000000     -168.000000\r
53169                         *MESH_VERTEX    5       -88.000000      -856.000000     -168.000000\r
53170                         *MESH_VERTEX    6       -112.000000     -864.000000     -168.000000\r
53171                         *MESH_VERTEX    7       -88.000000      -864.000000     -168.000000\r
53172                 }\r
53173                 *MESH_NORMALS   {\r
53174                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53175                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53176                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
53177                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
53178                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
53179                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
53180                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
53181                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
53182                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
53183                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
53184                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
53185                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
53186                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
53187                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
53188                 }\r
53189                 *MESH_FACE_LIST {\r
53190                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53191                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53192                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53193                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53194                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53195                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53196                 }\r
53197                 *MESH_NUMTVERTEX        8\r
53198                 *MESH_TVERTLIST {\r
53199                         *MESH_TVERT     0       0.250000        0.761719        1.000000\r
53200                         *MESH_TVERT     1       0.187500        0.949219        1.000000\r
53201                         *MESH_TVERT     2       0.250000        0.949219        1.000000\r
53202                         *MESH_TVERT     3       0.187500        0.761719        1.000000\r
53203                         *MESH_TVERT     4       0.125000        0.949219        1.000000\r
53204                         *MESH_TVERT     5       0.125000        0.761719        1.000000\r
53205                         *MESH_TVERT     6       0.062500        0.949219        1.000000\r
53206                         *MESH_TVERT     7       0.062500        0.761719        1.000000\r
53207                 }\r
53208                 *MESH_NUMTVFACES        6\r
53209                 *MESH_TFACELIST {\r
53210                         *MESH_TFACE     0       1       4       3\r
53211                         *MESH_TFACE     1       0       1       3\r
53212                         *MESH_TFACE     2       3       4       5\r
53213                         *MESH_TFACE     3       0       2       1\r
53214                         *MESH_TFACE     4       4       6       5\r
53215                         *MESH_TFACE     5       5       6       7\r
53216                 }\r
53217         }\r
53218         *PROP_MOTIONBLUR        0\r
53219         *PROP_CASTSHADOW        1\r
53220         *PROP_RECVSHADOW        1\r
53221         *MATERIAL_REF   3\r
53222 }\r
53223 *GEOMOBJECT     {\r
53224         *NODE_NAME      "mat3model0surf851"\r
53225         *NODE_TM        {\r
53226                 *NODE_NAME      "mat3model0surf851"\r
53227                 *INHERIT_POS    0       0       0\r
53228                 *INHERIT_ROT    0       0       0\r
53229                 *INHERIT_SCL    0       0       0\r
53230                 *TM_ROW0        1.0     0       0\r
53231                 *TM_ROW1        0       1.0     0\r
53232                 *TM_ROW2        0       0       1.0\r
53233                 *TM_ROW3        0       0       0\r
53234                 *TM_POS 0.000000        0.000000        0.000000\r
53235         }\r
53236         *MESH   {\r
53237                 *TIMEVALUE      0\r
53238                 *MESH_NUMVERTEX 4\r
53239                 *MESH_NUMFACES  2\r
53240                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53241                 *MESH_VERTEX_LIST       {\r
53242                         *MESH_VERTEX    0       -112.000000     -848.000000     -104.000000\r
53243                         *MESH_VERTEX    1       -112.000000     -848.000000     -168.000000\r
53244                         *MESH_VERTEX    2       -104.000000     -848.000000     -104.000000\r
53245                         *MESH_VERTEX    3       -104.000000     -848.000000     -168.000000\r
53246                 }\r
53247                 *MESH_NORMALS   {\r
53248                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53249                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53250                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
53251                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
53252                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
53253                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
53254                 }\r
53255                 *MESH_FACE_LIST {\r
53256                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53257                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53258                 }\r
53259                 *MESH_NUMTVERTEX        4\r
53260                 *MESH_TVERTLIST {\r
53261                         *MESH_TVERT     0       0.875000        0.433594        1.000000\r
53262                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
53263                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
53264                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
53265                 }\r
53266                 *MESH_NUMTVFACES        2\r
53267                 *MESH_TFACELIST {\r
53268                         *MESH_TFACE     0       0       2       1\r
53269                         *MESH_TFACE     1       2       3       1\r
53270                 }\r
53271         }\r
53272         *PROP_MOTIONBLUR        0\r
53273         *PROP_CASTSHADOW        1\r
53274         *PROP_RECVSHADOW        1\r
53275         *MATERIAL_REF   3\r
53276 }\r
53277 *GEOMOBJECT     {\r
53278         *NODE_NAME      "mat3model0surf852"\r
53279         *NODE_TM        {\r
53280                 *NODE_NAME      "mat3model0surf852"\r
53281                 *INHERIT_POS    0       0       0\r
53282                 *INHERIT_ROT    0       0       0\r
53283                 *INHERIT_SCL    0       0       0\r
53284                 *TM_ROW0        1.0     0       0\r
53285                 *TM_ROW1        0       1.0     0\r
53286                 *TM_ROW2        0       0       1.0\r
53287                 *TM_ROW3        0       0       0\r
53288                 *TM_POS 0.000000        0.000000        0.000000\r
53289         }\r
53290         *MESH   {\r
53291                 *TIMEVALUE      0\r
53292                 *MESH_NUMVERTEX 4\r
53293                 *MESH_NUMFACES  2\r
53294                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53295                 *MESH_VERTEX_LIST       {\r
53296                         *MESH_VERTEX    0       -112.000000     -856.000000     -104.000000\r
53297                         *MESH_VERTEX    1       -112.000000     -856.000000     -168.000000\r
53298                         *MESH_VERTEX    2       -112.000000     -848.000000     -104.000000\r
53299                         *MESH_VERTEX    3       -112.000000     -848.000000     -168.000000\r
53300                 }\r
53301                 *MESH_NORMALS   {\r
53302                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53303                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53304                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
53305                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
53306                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
53307                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
53308                 }\r
53309                 *MESH_FACE_LIST {\r
53310                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53311                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53312                 }\r
53313                 *MESH_NUMTVERTEX        4\r
53314                 *MESH_TVERTLIST {\r
53315                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
53316                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
53317                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
53318                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
53319                 }\r
53320                 *MESH_NUMTVFACES        2\r
53321                 *MESH_TFACELIST {\r
53322                         *MESH_TFACE     0       0       2       1\r
53323                         *MESH_TFACE     1       2       3       1\r
53324                 }\r
53325         }\r
53326         *PROP_MOTIONBLUR        0\r
53327         *PROP_CASTSHADOW        1\r
53328         *PROP_RECVSHADOW        1\r
53329         *MATERIAL_REF   3\r
53330 }\r
53331 *GEOMOBJECT     {\r
53332         *NODE_NAME      "mat3model0surf853"\r
53333         *NODE_TM        {\r
53334                 *NODE_NAME      "mat3model0surf853"\r
53335                 *INHERIT_POS    0       0       0\r
53336                 *INHERIT_ROT    0       0       0\r
53337                 *INHERIT_SCL    0       0       0\r
53338                 *TM_ROW0        1.0     0       0\r
53339                 *TM_ROW1        0       1.0     0\r
53340                 *TM_ROW2        0       0       1.0\r
53341                 *TM_ROW3        0       0       0\r
53342                 *TM_POS 0.000000        0.000000        0.000000\r
53343         }\r
53344         *MESH   {\r
53345                 *TIMEVALUE      0\r
53346                 *MESH_NUMVERTEX 4\r
53347                 *MESH_NUMFACES  2\r
53348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53349                 *MESH_VERTEX_LIST       {\r
53350                         *MESH_VERTEX    0       -104.000000     -856.000000     -104.000000\r
53351                         *MESH_VERTEX    1       -112.000000     -856.000000     -168.000000\r
53352                         *MESH_VERTEX    2       -112.000000     -856.000000     -104.000000\r
53353                         *MESH_VERTEX    3       -104.000000     -856.000000     -168.000000\r
53354                 }\r
53355                 *MESH_NORMALS   {\r
53356                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53357                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53358                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
53359                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
53360                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
53361                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
53362                 }\r
53363                 *MESH_FACE_LIST {\r
53364                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53365                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53366                 }\r
53367                 *MESH_NUMTVERTEX        4\r
53368                 *MESH_TVERTLIST {\r
53369                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
53370                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
53371                         *MESH_TVERT     2       0.875000        0.433594        1.000000\r
53372                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
53373                 }\r
53374                 *MESH_NUMTVFACES        2\r
53375                 *MESH_TFACELIST {\r
53376                         *MESH_TFACE     0       0       2       1\r
53377                         *MESH_TFACE     1       3       0       1\r
53378                 }\r
53379         }\r
53380         *PROP_MOTIONBLUR        0\r
53381         *PROP_CASTSHADOW        1\r
53382         *PROP_RECVSHADOW        1\r
53383         *MATERIAL_REF   3\r
53384 }\r
53385 *GEOMOBJECT     {\r
53386         *NODE_NAME      "mat3model0surf854"\r
53387         *NODE_TM        {\r
53388                 *NODE_NAME      "mat3model0surf854"\r
53389                 *INHERIT_POS    0       0       0\r
53390                 *INHERIT_ROT    0       0       0\r
53391                 *INHERIT_SCL    0       0       0\r
53392                 *TM_ROW0        1.0     0       0\r
53393                 *TM_ROW1        0       1.0     0\r
53394                 *TM_ROW2        0       0       1.0\r
53395                 *TM_ROW3        0       0       0\r
53396                 *TM_POS 0.000000        0.000000        0.000000\r
53397         }\r
53398         *MESH   {\r
53399                 *TIMEVALUE      0\r
53400                 *MESH_NUMVERTEX 4\r
53401                 *MESH_NUMFACES  2\r
53402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53403                 *MESH_VERTEX_LIST       {\r
53404                         *MESH_VERTEX    0       -120.000000     968.000000      -88.000000\r
53405                         *MESH_VERTEX    1       -120.000000     928.000000      -88.000000\r
53406                         *MESH_VERTEX    2       -120.000000     968.000000      -72.000000\r
53407                         *MESH_VERTEX    3       -120.000000     928.000000      -72.000000\r
53408                 }\r
53409                 *MESH_NORMALS   {\r
53410                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53411                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53412                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
53413                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
53414                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
53415                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
53416                 }\r
53417                 *MESH_FACE_LIST {\r
53418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53419                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53420                 }\r
53421                 *MESH_NUMTVERTEX        4\r
53422                 *MESH_TVERTLIST {\r
53423                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
53424                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
53425                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
53426                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
53427                 }\r
53428                 *MESH_NUMTVFACES        2\r
53429                 *MESH_TFACELIST {\r
53430                         *MESH_TFACE     0       0       2       1\r
53431                         *MESH_TFACE     1       2       3       1\r
53432                 }\r
53433         }\r
53434         *PROP_MOTIONBLUR        0\r
53435         *PROP_CASTSHADOW        1\r
53436         *PROP_RECVSHADOW        1\r
53437         *MATERIAL_REF   3\r
53438 }\r
53439 *GEOMOBJECT     {\r
53440         *NODE_NAME      "mat3model0surf855"\r
53441         *NODE_TM        {\r
53442                 *NODE_NAME      "mat3model0surf855"\r
53443                 *INHERIT_POS    0       0       0\r
53444                 *INHERIT_ROT    0       0       0\r
53445                 *INHERIT_SCL    0       0       0\r
53446                 *TM_ROW0        1.0     0       0\r
53447                 *TM_ROW1        0       1.0     0\r
53448                 *TM_ROW2        0       0       1.0\r
53449                 *TM_ROW3        0       0       0\r
53450                 *TM_POS 0.000000        0.000000        0.000000\r
53451         }\r
53452         *MESH   {\r
53453                 *TIMEVALUE      0\r
53454                 *MESH_NUMVERTEX 4\r
53455                 *MESH_NUMFACES  2\r
53456                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53457                 *MESH_VERTEX_LIST       {\r
53458                         *MESH_VERTEX    0       -120.000000     968.000000      -200.000000\r
53459                         *MESH_VERTEX    1       -120.000000     928.000000      -200.000000\r
53460                         *MESH_VERTEX    2       -120.000000     968.000000      -184.000000\r
53461                         *MESH_VERTEX    3       -120.000000     928.000000      -184.000000\r
53462                 }\r
53463                 *MESH_NORMALS   {\r
53464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53466                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
53467                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
53468                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
53469                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
53470                 }\r
53471                 *MESH_FACE_LIST {\r
53472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53473                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53474                 }\r
53475                 *MESH_NUMTVERTEX        4\r
53476                 *MESH_TVERTLIST {\r
53477                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
53478                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
53479                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
53480                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
53481                 }\r
53482                 *MESH_NUMTVFACES        2\r
53483                 *MESH_TFACELIST {\r
53484                         *MESH_TFACE     0       0       2       1\r
53485                         *MESH_TFACE     1       2       3       1\r
53486                 }\r
53487         }\r
53488         *PROP_MOTIONBLUR        0\r
53489         *PROP_CASTSHADOW        1\r
53490         *PROP_RECVSHADOW        1\r
53491         *MATERIAL_REF   3\r
53492 }\r
53493 *GEOMOBJECT     {\r
53494         *NODE_NAME      "mat3model0surf856"\r
53495         *NODE_TM        {\r
53496                 *NODE_NAME      "mat3model0surf856"\r
53497                 *INHERIT_POS    0       0       0\r
53498                 *INHERIT_ROT    0       0       0\r
53499                 *INHERIT_SCL    0       0       0\r
53500                 *TM_ROW0        1.0     0       0\r
53501                 *TM_ROW1        0       1.0     0\r
53502                 *TM_ROW2        0       0       1.0\r
53503                 *TM_ROW3        0       0       0\r
53504                 *TM_POS 0.000000        0.000000        0.000000\r
53505         }\r
53506         *MESH   {\r
53507                 *TIMEVALUE      0\r
53508                 *MESH_NUMVERTEX 4\r
53509                 *MESH_NUMFACES  2\r
53510                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53511                 *MESH_VERTEX_LIST       {\r
53512                         *MESH_VERTEX    0       -120.000000     -832.000000     -72.000000\r
53513                         *MESH_VERTEX    1       -120.000000     -832.000000     -88.000000\r
53514                         *MESH_VERTEX    2       -80.000000      -832.000000     -72.000000\r
53515                         *MESH_VERTEX    3       -80.000000      -832.000000     -88.000000\r
53516                 }\r
53517                 *MESH_NORMALS   {\r
53518                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53519                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53520                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
53521                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
53522                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
53523                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
53524                 }\r
53525                 *MESH_FACE_LIST {\r
53526                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53527                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53528                 }\r
53529                 *MESH_NUMTVERTEX        4\r
53530                 *MESH_TVERTLIST {\r
53531                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
53532                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
53533                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
53534                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
53535                 }\r
53536                 *MESH_NUMTVFACES        2\r
53537                 *MESH_TFACELIST {\r
53538                         *MESH_TFACE     0       0       2       1\r
53539                         *MESH_TFACE     1       2       3       1\r
53540                 }\r
53541         }\r
53542         *PROP_MOTIONBLUR        0\r
53543         *PROP_CASTSHADOW        1\r
53544         *PROP_RECVSHADOW        1\r
53545         *MATERIAL_REF   3\r
53546 }\r
53547 *GEOMOBJECT     {\r
53548         *NODE_NAME      "mat3model0surf857"\r
53549         *NODE_TM        {\r
53550                 *NODE_NAME      "mat3model0surf857"\r
53551                 *INHERIT_POS    0       0       0\r
53552                 *INHERIT_ROT    0       0       0\r
53553                 *INHERIT_SCL    0       0       0\r
53554                 *TM_ROW0        1.0     0       0\r
53555                 *TM_ROW1        0       1.0     0\r
53556                 *TM_ROW2        0       0       1.0\r
53557                 *TM_ROW3        0       0       0\r
53558                 *TM_POS 0.000000        0.000000        0.000000\r
53559         }\r
53560         *MESH   {\r
53561                 *TIMEVALUE      0\r
53562                 *MESH_NUMVERTEX 4\r
53563                 *MESH_NUMFACES  2\r
53564                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53565                 *MESH_VERTEX_LIST       {\r
53566                         *MESH_VERTEX    0       -120.000000     -832.000000     -184.000000\r
53567                         *MESH_VERTEX    1       -120.000000     -832.000000     -200.000000\r
53568                         *MESH_VERTEX    2       -80.000000      -832.000000     -184.000000\r
53569                         *MESH_VERTEX    3       -80.000000      -832.000000     -200.000000\r
53570                 }\r
53571                 *MESH_NORMALS   {\r
53572                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53573                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53574                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
53575                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
53576                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
53577                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
53578                 }\r
53579                 *MESH_FACE_LIST {\r
53580                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53581                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53582                 }\r
53583                 *MESH_NUMTVERTEX        4\r
53584                 *MESH_TVERTLIST {\r
53585                         *MESH_TVERT     0       1.000000        0.808594        1.000000\r
53586                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
53587                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
53588                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
53589                 }\r
53590                 *MESH_NUMTVFACES        2\r
53591                 *MESH_TFACELIST {\r
53592                         *MESH_TFACE     0       0       2       1\r
53593                         *MESH_TFACE     1       2       3       1\r
53594                 }\r
53595         }\r
53596         *PROP_MOTIONBLUR        0\r
53597         *PROP_CASTSHADOW        1\r
53598         *PROP_RECVSHADOW        1\r
53599         *MATERIAL_REF   3\r
53600 }\r
53601 *GEOMOBJECT     {\r
53602         *NODE_NAME      "mat3model0surf858"\r
53603         *NODE_TM        {\r
53604                 *NODE_NAME      "mat3model0surf858"\r
53605                 *INHERIT_POS    0       0       0\r
53606                 *INHERIT_ROT    0       0       0\r
53607                 *INHERIT_SCL    0       0       0\r
53608                 *TM_ROW0        1.0     0       0\r
53609                 *TM_ROW1        0       1.0     0\r
53610                 *TM_ROW2        0       0       1.0\r
53611                 *TM_ROW3        0       0       0\r
53612                 *TM_POS 0.000000        0.000000        0.000000\r
53613         }\r
53614         *MESH   {\r
53615                 *TIMEVALUE      0\r
53616                 *MESH_NUMVERTEX 4\r
53617                 *MESH_NUMFACES  2\r
53618                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53619                 *MESH_VERTEX_LIST       {\r
53620                         *MESH_VERTEX    0       -88.000000      -840.000000     -104.000000\r
53621                         *MESH_VERTEX    1       -120.000000     -832.000000     -88.000000\r
53622                         *MESH_VERTEX    2       -112.000000     -840.000000     -104.000000\r
53623                         *MESH_VERTEX    3       -80.000000      -832.000000     -88.000000\r
53624                 }\r
53625                 *MESH_NORMALS   {\r
53626                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53627                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53628                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
53629                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
53630                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
53631                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
53632                 }\r
53633                 *MESH_FACE_LIST {\r
53634                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53635                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53636                 }\r
53637                 *MESH_NUMTVERTEX        4\r
53638                 *MESH_TVERTLIST {\r
53639                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
53640                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
53641                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
53642                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
53643                 }\r
53644                 *MESH_NUMTVFACES        2\r
53645                 *MESH_TFACELIST {\r
53646                         *MESH_TFACE     0       0       2       1\r
53647                         *MESH_TFACE     1       3       0       1\r
53648                 }\r
53649         }\r
53650         *PROP_MOTIONBLUR        0\r
53651         *PROP_CASTSHADOW        1\r
53652         *PROP_RECVSHADOW        1\r
53653         *MATERIAL_REF   3\r
53654 }\r
53655 *GEOMOBJECT     {\r
53656         *NODE_NAME      "mat3model0surf859"\r
53657         *NODE_TM        {\r
53658                 *NODE_NAME      "mat3model0surf859"\r
53659                 *INHERIT_POS    0       0       0\r
53660                 *INHERIT_ROT    0       0       0\r
53661                 *INHERIT_SCL    0       0       0\r
53662                 *TM_ROW0        1.0     0       0\r
53663                 *TM_ROW1        0       1.0     0\r
53664                 *TM_ROW2        0       0       1.0\r
53665                 *TM_ROW3        0       0       0\r
53666                 *TM_POS 0.000000        0.000000        0.000000\r
53667         }\r
53668         *MESH   {\r
53669                 *TIMEVALUE      0\r
53670                 *MESH_NUMVERTEX 4\r
53671                 *MESH_NUMFACES  2\r
53672                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53673                 *MESH_VERTEX_LIST       {\r
53674                         *MESH_VERTEX    0       -112.000000     -840.000000     -168.000000\r
53675                         *MESH_VERTEX    1       -120.000000     -832.000000     -184.000000\r
53676                         *MESH_VERTEX    2       -88.000000      -840.000000     -168.000000\r
53677                         *MESH_VERTEX    3       -80.000000      -832.000000     -184.000000\r
53678                 }\r
53679                 *MESH_NORMALS   {\r
53680                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53681                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53682                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
53683                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
53684                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
53685                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
53686                 }\r
53687                 *MESH_FACE_LIST {\r
53688                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53689                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53690                 }\r
53691                 *MESH_NUMTVERTEX        4\r
53692                 *MESH_TVERTLIST {\r
53693                         *MESH_TVERT     0       0.937500        0.933594        1.000000\r
53694                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
53695                         *MESH_TVERT     2       0.750000        0.933594        1.000000\r
53696                         *MESH_TVERT     3       0.687500        0.808594        1.000000\r
53697                 }\r
53698                 *MESH_NUMTVFACES        2\r
53699                 *MESH_TFACELIST {\r
53700                         *MESH_TFACE     0       0       2       1\r
53701                         *MESH_TFACE     1       2       3       1\r
53702                 }\r
53703         }\r
53704         *PROP_MOTIONBLUR        0\r
53705         *PROP_CASTSHADOW        1\r
53706         *PROP_RECVSHADOW        1\r
53707         *MATERIAL_REF   3\r
53708 }\r
53709 *GEOMOBJECT     {\r
53710         *NODE_NAME      "mat3model0surf860"\r
53711         *NODE_TM        {\r
53712                 *NODE_NAME      "mat3model0surf860"\r
53713                 *INHERIT_POS    0       0       0\r
53714                 *INHERIT_ROT    0       0       0\r
53715                 *INHERIT_SCL    0       0       0\r
53716                 *TM_ROW0        1.0     0       0\r
53717                 *TM_ROW1        0       1.0     0\r
53718                 *TM_ROW2        0       0       1.0\r
53719                 *TM_ROW3        0       0       0\r
53720                 *TM_POS 0.000000        0.000000        0.000000\r
53721         }\r
53722         *MESH   {\r
53723                 *TIMEVALUE      0\r
53724                 *MESH_NUMVERTEX 6\r
53725                 *MESH_NUMFACES  4\r
53726                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53727                 *MESH_VERTEX_LIST       {\r
53728                         *MESH_VERTEX    0       -120.000000     -832.000000     -88.000000\r
53729                         *MESH_VERTEX    1       -112.000000     -848.000000     -104.000000\r
53730                         *MESH_VERTEX    2       -112.000000     -840.000000     -104.000000\r
53731                         *MESH_VERTEX    3       -120.000000     -872.000000     -88.000000\r
53732                         *MESH_VERTEX    4       -112.000000     -856.000000     -104.000000\r
53733                         *MESH_VERTEX    5       -112.000000     -864.000000     -104.000000\r
53734                 }\r
53735                 *MESH_NORMALS   {\r
53736                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53737                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53738                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
53739                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
53740                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
53741                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
53742                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
53743                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
53744                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
53745                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
53746                 }\r
53747                 *MESH_FACE_LIST {\r
53748                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53749                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53750                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53751                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53752                 }\r
53753                 *MESH_NUMTVERTEX        6\r
53754                 *MESH_TVERTLIST {\r
53755                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
53756                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
53757                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
53758                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
53759                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
53760                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
53761                 }\r
53762                 *MESH_NUMTVFACES        4\r
53763                 *MESH_TFACELIST {\r
53764                         *MESH_TFACE     0       0       2       1\r
53765                         *MESH_TFACE     1       3       0       1\r
53766                         *MESH_TFACE     2       3       1       4\r
53767                         *MESH_TFACE     3       5       3       4\r
53768                 }\r
53769         }\r
53770         *PROP_MOTIONBLUR        0\r
53771         *PROP_CASTSHADOW        1\r
53772         *PROP_RECVSHADOW        1\r
53773         *MATERIAL_REF   3\r
53774 }\r
53775 *GEOMOBJECT     {\r
53776         *NODE_NAME      "mat3model0surf861"\r
53777         *NODE_TM        {\r
53778                 *NODE_NAME      "mat3model0surf861"\r
53779                 *INHERIT_POS    0       0       0\r
53780                 *INHERIT_ROT    0       0       0\r
53781                 *INHERIT_SCL    0       0       0\r
53782                 *TM_ROW0        1.0     0       0\r
53783                 *TM_ROW1        0       1.0     0\r
53784                 *TM_ROW2        0       0       1.0\r
53785                 *TM_ROW3        0       0       0\r
53786                 *TM_POS 0.000000        0.000000        0.000000\r
53787         }\r
53788         *MESH   {\r
53789                 *TIMEVALUE      0\r
53790                 *MESH_NUMVERTEX 6\r
53791                 *MESH_NUMFACES  4\r
53792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53793                 *MESH_VERTEX_LIST       {\r
53794                         *MESH_VERTEX    0       -112.000000     -848.000000     -168.000000\r
53795                         *MESH_VERTEX    1       -120.000000     -832.000000     -184.000000\r
53796                         *MESH_VERTEX    2       -112.000000     -840.000000     -168.000000\r
53797                         *MESH_VERTEX    3       -112.000000     -856.000000     -168.000000\r
53798                         *MESH_VERTEX    4       -120.000000     -872.000000     -184.000000\r
53799                         *MESH_VERTEX    5       -112.000000     -864.000000     -168.000000\r
53800                 }\r
53801                 *MESH_NORMALS   {\r
53802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53804                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
53805                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
53806                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
53807                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
53808                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
53809                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
53810                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
53811                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
53812                 }\r
53813                 *MESH_FACE_LIST {\r
53814                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53815                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53816                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53817                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53818                 }\r
53819                 *MESH_NUMTVERTEX        6\r
53820                 *MESH_TVERTLIST {\r
53821                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
53822                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
53823                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
53824                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
53825                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
53826                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
53827                 }\r
53828                 *MESH_NUMTVFACES        4\r
53829                 *MESH_TFACELIST {\r
53830                         *MESH_TFACE     0       0       2       1\r
53831                         *MESH_TFACE     1       3       0       1\r
53832                         *MESH_TFACE     2       3       1       4\r
53833                         *MESH_TFACE     3       5       3       4\r
53834                 }\r
53835         }\r
53836         *PROP_MOTIONBLUR        0\r
53837         *PROP_CASTSHADOW        1\r
53838         *PROP_RECVSHADOW        1\r
53839         *MATERIAL_REF   3\r
53840 }\r
53841 *GEOMOBJECT     {\r
53842         *NODE_NAME      "mat3model0surf862"\r
53843         *NODE_TM        {\r
53844                 *NODE_NAME      "mat3model0surf862"\r
53845                 *INHERIT_POS    0       0       0\r
53846                 *INHERIT_ROT    0       0       0\r
53847                 *INHERIT_SCL    0       0       0\r
53848                 *TM_ROW0        1.0     0       0\r
53849                 *TM_ROW1        0       1.0     0\r
53850                 *TM_ROW2        0       0       1.0\r
53851                 *TM_ROW3        0       0       0\r
53852                 *TM_POS 0.000000        0.000000        0.000000\r
53853         }\r
53854         *MESH   {\r
53855                 *TIMEVALUE      0\r
53856                 *MESH_NUMVERTEX 4\r
53857                 *MESH_NUMFACES  2\r
53858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53859                 *MESH_VERTEX_LIST       {\r
53860                         *MESH_VERTEX    0       -120.000000     -832.000000     -72.000000\r
53861                         *MESH_VERTEX    1       -120.000000     -872.000000     -88.000000\r
53862                         *MESH_VERTEX    2       -120.000000     -832.000000     -88.000000\r
53863                         *MESH_VERTEX    3       -120.000000     -872.000000     -72.000000\r
53864                 }\r
53865                 *MESH_NORMALS   {\r
53866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53868                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
53869                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
53870                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
53871                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
53872                 }\r
53873                 *MESH_FACE_LIST {\r
53874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53875                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53876                 }\r
53877                 *MESH_NUMTVERTEX        4\r
53878                 *MESH_TVERTLIST {\r
53879                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
53880                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
53881                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
53882                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
53883                 }\r
53884                 *MESH_NUMTVFACES        2\r
53885                 *MESH_TFACELIST {\r
53886                         *MESH_TFACE     0       0       2       1\r
53887                         *MESH_TFACE     1       3       0       1\r
53888                 }\r
53889         }\r
53890         *PROP_MOTIONBLUR        0\r
53891         *PROP_CASTSHADOW        1\r
53892         *PROP_RECVSHADOW        1\r
53893         *MATERIAL_REF   3\r
53894 }\r
53895 *GEOMOBJECT     {\r
53896         *NODE_NAME      "mat3model0surf863"\r
53897         *NODE_TM        {\r
53898                 *NODE_NAME      "mat3model0surf863"\r
53899                 *INHERIT_POS    0       0       0\r
53900                 *INHERIT_ROT    0       0       0\r
53901                 *INHERIT_SCL    0       0       0\r
53902                 *TM_ROW0        1.0     0       0\r
53903                 *TM_ROW1        0       1.0     0\r
53904                 *TM_ROW2        0       0       1.0\r
53905                 *TM_ROW3        0       0       0\r
53906                 *TM_POS 0.000000        0.000000        0.000000\r
53907         }\r
53908         *MESH   {\r
53909                 *TIMEVALUE      0\r
53910                 *MESH_NUMVERTEX 4\r
53911                 *MESH_NUMFACES  2\r
53912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53913                 *MESH_VERTEX_LIST       {\r
53914                         *MESH_VERTEX    0       -80.000000      -872.000000     -72.000000\r
53915                         *MESH_VERTEX    1       -120.000000     -872.000000     -88.000000\r
53916                         *MESH_VERTEX    2       -120.000000     -872.000000     -72.000000\r
53917                         *MESH_VERTEX    3       -80.000000      -872.000000     -88.000000\r
53918                 }\r
53919                 *MESH_NORMALS   {\r
53920                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53921                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53922                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
53923                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
53924                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
53925                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
53926                 }\r
53927                 *MESH_FACE_LIST {\r
53928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53929                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53930                 }\r
53931                 *MESH_NUMTVERTEX        4\r
53932                 *MESH_TVERTLIST {\r
53933                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
53934                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
53935                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
53936                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
53937                 }\r
53938                 *MESH_NUMTVFACES        2\r
53939                 *MESH_TFACELIST {\r
53940                         *MESH_TFACE     0       0       2       1\r
53941                         *MESH_TFACE     1       3       0       1\r
53942                 }\r
53943         }\r
53944         *PROP_MOTIONBLUR        0\r
53945         *PROP_CASTSHADOW        1\r
53946         *PROP_RECVSHADOW        1\r
53947         *MATERIAL_REF   3\r
53948 }\r
53949 *GEOMOBJECT     {\r
53950         *NODE_NAME      "mat3model0surf864"\r
53951         *NODE_TM        {\r
53952                 *NODE_NAME      "mat3model0surf864"\r
53953                 *INHERIT_POS    0       0       0\r
53954                 *INHERIT_ROT    0       0       0\r
53955                 *INHERIT_SCL    0       0       0\r
53956                 *TM_ROW0        1.0     0       0\r
53957                 *TM_ROW1        0       1.0     0\r
53958                 *TM_ROW2        0       0       1.0\r
53959                 *TM_ROW3        0       0       0\r
53960                 *TM_POS 0.000000        0.000000        0.000000\r
53961         }\r
53962         *MESH   {\r
53963                 *TIMEVALUE      0\r
53964                 *MESH_NUMVERTEX 4\r
53965                 *MESH_NUMFACES  2\r
53966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
53967                 *MESH_VERTEX_LIST       {\r
53968                         *MESH_VERTEX    0       -112.000000     -864.000000     -104.000000\r
53969                         *MESH_VERTEX    1       -120.000000     -872.000000     -88.000000\r
53970                         *MESH_VERTEX    2       -88.000000      -864.000000     -104.000000\r
53971                         *MESH_VERTEX    3       -80.000000      -872.000000     -88.000000\r
53972                 }\r
53973                 *MESH_NORMALS   {\r
53974                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
53975                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
53976                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
53977                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
53978                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
53979                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
53980                 }\r
53981                 *MESH_FACE_LIST {\r
53982                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53983                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
53984                 }\r
53985                 *MESH_NUMTVERTEX        4\r
53986                 *MESH_TVERTLIST {\r
53987                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
53988                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
53989                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
53990                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
53991                 }\r
53992                 *MESH_NUMTVFACES        2\r
53993                 *MESH_TFACELIST {\r
53994                         *MESH_TFACE     0       0       2       1\r
53995                         *MESH_TFACE     1       2       3       1\r
53996                 }\r
53997         }\r
53998         *PROP_MOTIONBLUR        0\r
53999         *PROP_CASTSHADOW        1\r
54000         *PROP_RECVSHADOW        1\r
54001         *MATERIAL_REF   3\r
54002 }\r
54003 *GEOMOBJECT     {\r
54004         *NODE_NAME      "mat3model0surf865"\r
54005         *NODE_TM        {\r
54006                 *NODE_NAME      "mat3model0surf865"\r
54007                 *INHERIT_POS    0       0       0\r
54008                 *INHERIT_ROT    0       0       0\r
54009                 *INHERIT_SCL    0       0       0\r
54010                 *TM_ROW0        1.0     0       0\r
54011                 *TM_ROW1        0       1.0     0\r
54012                 *TM_ROW2        0       0       1.0\r
54013                 *TM_ROW3        0       0       0\r
54014                 *TM_POS 0.000000        0.000000        0.000000\r
54015         }\r
54016         *MESH   {\r
54017                 *TIMEVALUE      0\r
54018                 *MESH_NUMVERTEX 4\r
54019                 *MESH_NUMFACES  2\r
54020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54021                 *MESH_VERTEX_LIST       {\r
54022                         *MESH_VERTEX    0       -80.000000      -872.000000     -184.000000\r
54023                         *MESH_VERTEX    1       -120.000000     -872.000000     -184.000000\r
54024                         *MESH_VERTEX    2       -88.000000      -864.000000     -168.000000\r
54025                         *MESH_VERTEX    3       -112.000000     -864.000000     -168.000000\r
54026                 }\r
54027                 *MESH_NORMALS   {\r
54028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54030                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
54031                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
54032                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
54033                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
54034                 }\r
54035                 *MESH_FACE_LIST {\r
54036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54037                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54038                 }\r
54039                 *MESH_NUMTVERTEX        4\r
54040                 *MESH_TVERTLIST {\r
54041                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
54042                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
54043                         *MESH_TVERT     2       0.750000        0.933594        1.000000\r
54044                         *MESH_TVERT     3       0.937500        0.933594        1.000000\r
54045                 }\r
54046                 *MESH_NUMTVFACES        2\r
54047                 *MESH_TFACELIST {\r
54048                         *MESH_TFACE     0       0       2       1\r
54049                         *MESH_TFACE     1       2       3       1\r
54050                 }\r
54051         }\r
54052         *PROP_MOTIONBLUR        0\r
54053         *PROP_CASTSHADOW        1\r
54054         *PROP_RECVSHADOW        1\r
54055         *MATERIAL_REF   3\r
54056 }\r
54057 *GEOMOBJECT     {\r
54058         *NODE_NAME      "mat3model0surf866"\r
54059         *NODE_TM        {\r
54060                 *NODE_NAME      "mat3model0surf866"\r
54061                 *INHERIT_POS    0       0       0\r
54062                 *INHERIT_ROT    0       0       0\r
54063                 *INHERIT_SCL    0       0       0\r
54064                 *TM_ROW0        1.0     0       0\r
54065                 *TM_ROW1        0       1.0     0\r
54066                 *TM_ROW2        0       0       1.0\r
54067                 *TM_ROW3        0       0       0\r
54068                 *TM_POS 0.000000        0.000000        0.000000\r
54069         }\r
54070         *MESH   {\r
54071                 *TIMEVALUE      0\r
54072                 *MESH_NUMVERTEX 4\r
54073                 *MESH_NUMFACES  2\r
54074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54075                 *MESH_VERTEX_LIST       {\r
54076                         *MESH_VERTEX    0       -120.000000     -832.000000     -184.000000\r
54077                         *MESH_VERTEX    1       -120.000000     -872.000000     -200.000000\r
54078                         *MESH_VERTEX    2       -120.000000     -832.000000     -200.000000\r
54079                         *MESH_VERTEX    3       -120.000000     -872.000000     -184.000000\r
54080                 }\r
54081                 *MESH_NORMALS   {\r
54082                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54083                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54084                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
54085                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
54086                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
54087                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
54088                 }\r
54089                 *MESH_FACE_LIST {\r
54090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54091                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54092                 }\r
54093                 *MESH_NUMTVERTEX        4\r
54094                 *MESH_TVERTLIST {\r
54095                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
54096                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
54097                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
54098                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
54099                 }\r
54100                 *MESH_NUMTVFACES        2\r
54101                 *MESH_TFACELIST {\r
54102                         *MESH_TFACE     0       0       2       1\r
54103                         *MESH_TFACE     1       3       0       1\r
54104                 }\r
54105         }\r
54106         *PROP_MOTIONBLUR        0\r
54107         *PROP_CASTSHADOW        1\r
54108         *PROP_RECVSHADOW        1\r
54109         *MATERIAL_REF   3\r
54110 }\r
54111 *GEOMOBJECT     {\r
54112         *NODE_NAME      "mat3model0surf867"\r
54113         *NODE_TM        {\r
54114                 *NODE_NAME      "mat3model0surf867"\r
54115                 *INHERIT_POS    0       0       0\r
54116                 *INHERIT_ROT    0       0       0\r
54117                 *INHERIT_SCL    0       0       0\r
54118                 *TM_ROW0        1.0     0       0\r
54119                 *TM_ROW1        0       1.0     0\r
54120                 *TM_ROW2        0       0       1.0\r
54121                 *TM_ROW3        0       0       0\r
54122                 *TM_POS 0.000000        0.000000        0.000000\r
54123         }\r
54124         *MESH   {\r
54125                 *TIMEVALUE      0\r
54126                 *MESH_NUMVERTEX 4\r
54127                 *MESH_NUMFACES  2\r
54128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54129                 *MESH_VERTEX_LIST       {\r
54130                         *MESH_VERTEX    0       -80.000000      -872.000000     -184.000000\r
54131                         *MESH_VERTEX    1       -120.000000     -872.000000     -200.000000\r
54132                         *MESH_VERTEX    2       -120.000000     -872.000000     -184.000000\r
54133                         *MESH_VERTEX    3       -80.000000      -872.000000     -200.000000\r
54134                 }\r
54135                 *MESH_NORMALS   {\r
54136                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54137                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54138                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
54139                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
54140                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
54141                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
54142                 }\r
54143                 *MESH_FACE_LIST {\r
54144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54145                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54146                 }\r
54147                 *MESH_NUMTVERTEX        4\r
54148                 *MESH_TVERTLIST {\r
54149                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
54150                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
54151                         *MESH_TVERT     2       1.000000        0.808594        1.000000\r
54152                         *MESH_TVERT     3       0.687500        0.683594        1.000000\r
54153                 }\r
54154                 *MESH_NUMTVFACES        2\r
54155                 *MESH_TFACELIST {\r
54156                         *MESH_TFACE     0       0       2       1\r
54157                         *MESH_TFACE     1       3       0       1\r
54158                 }\r
54159         }\r
54160         *PROP_MOTIONBLUR        0\r
54161         *PROP_CASTSHADOW        1\r
54162         *PROP_RECVSHADOW        1\r
54163         *MATERIAL_REF   3\r
54164 }\r
54165 *GEOMOBJECT     {\r
54166         *NODE_NAME      "mat3model0surf868"\r
54167         *NODE_TM        {\r
54168                 *NODE_NAME      "mat3model0surf868"\r
54169                 *INHERIT_POS    0       0       0\r
54170                 *INHERIT_ROT    0       0       0\r
54171                 *INHERIT_SCL    0       0       0\r
54172                 *TM_ROW0        1.0     0       0\r
54173                 *TM_ROW1        0       1.0     0\r
54174                 *TM_ROW2        0       0       1.0\r
54175                 *TM_ROW3        0       0       0\r
54176                 *TM_POS 0.000000        0.000000        0.000000\r
54177         }\r
54178         *MESH   {\r
54179                 *TIMEVALUE      0\r
54180                 *MESH_NUMVERTEX 6\r
54181                 *MESH_NUMFACES  4\r
54182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54183                 *MESH_VERTEX_LIST       {\r
54184                         *MESH_VERTEX    0       -128.000000     952.000000      -104.000000\r
54185                         *MESH_VERTEX    1       -120.000000     968.000000      -88.000000\r
54186                         *MESH_VERTEX    2       -128.000000     960.000000      -104.000000\r
54187                         *MESH_VERTEX    3       -128.000000     944.000000      -104.000000\r
54188                         *MESH_VERTEX    4       -120.000000     928.000000      -88.000000\r
54189                         *MESH_VERTEX    5       -128.000000     936.000000      -104.000000\r
54190                 }\r
54191                 *MESH_NORMALS   {\r
54192                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54193                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54194                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
54195                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
54196                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
54197                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
54198                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
54199                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
54200                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
54201                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
54202                 }\r
54203                 *MESH_FACE_LIST {\r
54204                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54205                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54206                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54207                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54208                 }\r
54209                 *MESH_NUMTVERTEX        6\r
54210                 *MESH_TVERTLIST {\r
54211                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
54212                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
54213                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
54214                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
54215                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
54216                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
54217                 }\r
54218                 *MESH_NUMTVFACES        4\r
54219                 *MESH_TFACELIST {\r
54220                         *MESH_TFACE     0       0       2       1\r
54221                         *MESH_TFACE     1       3       0       1\r
54222                         *MESH_TFACE     2       3       1       4\r
54223                         *MESH_TFACE     3       5       3       4\r
54224                 }\r
54225         }\r
54226         *PROP_MOTIONBLUR        0\r
54227         *PROP_CASTSHADOW        1\r
54228         *PROP_RECVSHADOW        1\r
54229         *MATERIAL_REF   3\r
54230 }\r
54231 *GEOMOBJECT     {\r
54232         *NODE_NAME      "mat3model0surf869"\r
54233         *NODE_TM        {\r
54234                 *NODE_NAME      "mat3model0surf869"\r
54235                 *INHERIT_POS    0       0       0\r
54236                 *INHERIT_ROT    0       0       0\r
54237                 *INHERIT_SCL    0       0       0\r
54238                 *TM_ROW0        1.0     0       0\r
54239                 *TM_ROW1        0       1.0     0\r
54240                 *TM_ROW2        0       0       1.0\r
54241                 *TM_ROW3        0       0       0\r
54242                 *TM_POS 0.000000        0.000000        0.000000\r
54243         }\r
54244         *MESH   {\r
54245                 *TIMEVALUE      0\r
54246                 *MESH_NUMVERTEX 6\r
54247                 *MESH_NUMFACES  4\r
54248                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54249                 *MESH_VERTEX_LIST       {\r
54250                         *MESH_VERTEX    0       -120.000000     968.000000      -184.000000\r
54251                         *MESH_VERTEX    1       -128.000000     952.000000      -168.000000\r
54252                         *MESH_VERTEX    2       -128.000000     960.000000      -168.000000\r
54253                         *MESH_VERTEX    3       -120.000000     928.000000      -184.000000\r
54254                         *MESH_VERTEX    4       -128.000000     944.000000      -168.000000\r
54255                         *MESH_VERTEX    5       -128.000000     936.000000      -168.000000\r
54256                 }\r
54257                 *MESH_NORMALS   {\r
54258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54260                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
54261                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
54262                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
54263                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
54264                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
54265                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
54266                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
54267                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
54268                 }\r
54269                 *MESH_FACE_LIST {\r
54270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54271                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54272                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54273                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54274                 }\r
54275                 *MESH_NUMTVERTEX        6\r
54276                 *MESH_TVERTLIST {\r
54277                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
54278                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
54279                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
54280                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
54281                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
54282                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
54283                 }\r
54284                 *MESH_NUMTVFACES        4\r
54285                 *MESH_TFACELIST {\r
54286                         *MESH_TFACE     0       0       2       1\r
54287                         *MESH_TFACE     1       3       0       1\r
54288                         *MESH_TFACE     2       3       1       4\r
54289                         *MESH_TFACE     3       5       3       4\r
54290                 }\r
54291         }\r
54292         *PROP_MOTIONBLUR        0\r
54293         *PROP_CASTSHADOW        1\r
54294         *PROP_RECVSHADOW        1\r
54295         *MATERIAL_REF   3\r
54296 }\r
54297 *GEOMOBJECT     {\r
54298         *NODE_NAME      "mat3model0surf870"\r
54299         *NODE_TM        {\r
54300                 *NODE_NAME      "mat3model0surf870"\r
54301                 *INHERIT_POS    0       0       0\r
54302                 *INHERIT_ROT    0       0       0\r
54303                 *INHERIT_SCL    0       0       0\r
54304                 *TM_ROW0        1.0     0       0\r
54305                 *TM_ROW1        0       1.0     0\r
54306                 *TM_ROW2        0       0       1.0\r
54307                 *TM_ROW3        0       0       0\r
54308                 *TM_POS 0.000000        0.000000        0.000000\r
54309         }\r
54310         *MESH   {\r
54311                 *TIMEVALUE      0\r
54312                 *MESH_NUMVERTEX 4\r
54313                 *MESH_NUMFACES  2\r
54314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54315                 *MESH_VERTEX_LIST       {\r
54316                         *MESH_VERTEX    0       -128.000000     952.000000      -168.000000\r
54317                         *MESH_VERTEX    1       -128.000000     944.000000      -168.000000\r
54318                         *MESH_VERTEX    2       -128.000000     952.000000      -104.000000\r
54319                         *MESH_VERTEX    3       -128.000000     944.000000      -104.000000\r
54320                 }\r
54321                 *MESH_NORMALS   {\r
54322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54324                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
54325                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
54326                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
54327                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
54328                 }\r
54329                 *MESH_FACE_LIST {\r
54330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54331                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54332                 }\r
54333                 *MESH_NUMTVERTEX        4\r
54334                 *MESH_TVERTLIST {\r
54335                         *MESH_TVERT     0       0.125000        -0.062500       1.000000\r
54336                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
54337                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
54338                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
54339                 }\r
54340                 *MESH_NUMTVFACES        2\r
54341                 *MESH_TFACELIST {\r
54342                         *MESH_TFACE     0       0       2       1\r
54343                         *MESH_TFACE     1       2       3       1\r
54344                 }\r
54345         }\r
54346         *PROP_MOTIONBLUR        0\r
54347         *PROP_CASTSHADOW        1\r
54348         *PROP_RECVSHADOW        1\r
54349         *MATERIAL_REF   3\r
54350 }\r
54351 *GEOMOBJECT     {\r
54352         *NODE_NAME      "mat3model0surf871"\r
54353         *NODE_TM        {\r
54354                 *NODE_NAME      "mat3model0surf871"\r
54355                 *INHERIT_POS    0       0       0\r
54356                 *INHERIT_ROT    0       0       0\r
54357                 *INHERIT_SCL    0       0       0\r
54358                 *TM_ROW0        1.0     0       0\r
54359                 *TM_ROW1        0       1.0     0\r
54360                 *TM_ROW2        0       0       1.0\r
54361                 *TM_ROW3        0       0       0\r
54362                 *TM_POS 0.000000        0.000000        0.000000\r
54363         }\r
54364         *MESH   {\r
54365                 *TIMEVALUE      0\r
54366                 *MESH_NUMVERTEX 4\r
54367                 *MESH_NUMFACES  2\r
54368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54369                 *MESH_VERTEX_LIST       {\r
54370                         *MESH_VERTEX    0       -128.000000     952.000000      -104.000000\r
54371                         *MESH_VERTEX    1       -136.000000     952.000000      -168.000000\r
54372                         *MESH_VERTEX    2       -128.000000     952.000000      -168.000000\r
54373                         *MESH_VERTEX    3       -136.000000     952.000000      -104.000000\r
54374                 }\r
54375                 *MESH_NORMALS   {\r
54376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54378                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
54379                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
54380                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
54381                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
54382                 }\r
54383                 *MESH_FACE_LIST {\r
54384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54385                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54386                 }\r
54387                 *MESH_NUMTVERTEX        4\r
54388                 *MESH_TVERTLIST {\r
54389                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
54390                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
54391                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
54392                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
54393                 }\r
54394                 *MESH_NUMTVFACES        2\r
54395                 *MESH_TFACELIST {\r
54396                         *MESH_TFACE     0       0       2       1\r
54397                         *MESH_TFACE     1       3       0       1\r
54398                 }\r
54399         }\r
54400         *PROP_MOTIONBLUR        0\r
54401         *PROP_CASTSHADOW        1\r
54402         *PROP_RECVSHADOW        1\r
54403         *MATERIAL_REF   3\r
54404 }\r
54405 *GEOMOBJECT     {\r
54406         *NODE_NAME      "mat3model0surf872"\r
54407         *NODE_TM        {\r
54408                 *NODE_NAME      "mat3model0surf872"\r
54409                 *INHERIT_POS    0       0       0\r
54410                 *INHERIT_ROT    0       0       0\r
54411                 *INHERIT_SCL    0       0       0\r
54412                 *TM_ROW0        1.0     0       0\r
54413                 *TM_ROW1        0       1.0     0\r
54414                 *TM_ROW2        0       0       1.0\r
54415                 *TM_ROW3        0       0       0\r
54416                 *TM_POS 0.000000        0.000000        0.000000\r
54417         }\r
54418         *MESH   {\r
54419                 *TIMEVALUE      0\r
54420                 *MESH_NUMVERTEX 4\r
54421                 *MESH_NUMFACES  2\r
54422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54423                 *MESH_VERTEX_LIST       {\r
54424                         *MESH_VERTEX    0       -136.000000     944.000000      -104.000000\r
54425                         *MESH_VERTEX    1       -136.000000     944.000000      -168.000000\r
54426                         *MESH_VERTEX    2       -136.000000     952.000000      -104.000000\r
54427                         *MESH_VERTEX    3       -136.000000     952.000000      -168.000000\r
54428                 }\r
54429                 *MESH_NORMALS   {\r
54430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54432                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
54433                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
54434                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
54435                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
54436                 }\r
54437                 *MESH_FACE_LIST {\r
54438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54439                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54440                 }\r
54441                 *MESH_NUMTVERTEX        4\r
54442                 *MESH_TVERTLIST {\r
54443                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
54444                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
54445                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
54446                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
54447                 }\r
54448                 *MESH_NUMTVFACES        2\r
54449                 *MESH_TFACELIST {\r
54450                         *MESH_TFACE     0       0       2       1\r
54451                         *MESH_TFACE     1       2       3       1\r
54452                 }\r
54453         }\r
54454         *PROP_MOTIONBLUR        0\r
54455         *PROP_CASTSHADOW        1\r
54456         *PROP_RECVSHADOW        1\r
54457         *MATERIAL_REF   3\r
54458 }\r
54459 *GEOMOBJECT     {\r
54460         *NODE_NAME      "mat3model0surf873"\r
54461         *NODE_TM        {\r
54462                 *NODE_NAME      "mat3model0surf873"\r
54463                 *INHERIT_POS    0       0       0\r
54464                 *INHERIT_ROT    0       0       0\r
54465                 *INHERIT_SCL    0       0       0\r
54466                 *TM_ROW0        1.0     0       0\r
54467                 *TM_ROW1        0       1.0     0\r
54468                 *TM_ROW2        0       0       1.0\r
54469                 *TM_ROW3        0       0       0\r
54470                 *TM_POS 0.000000        0.000000        0.000000\r
54471         }\r
54472         *MESH   {\r
54473                 *TIMEVALUE      0\r
54474                 *MESH_NUMVERTEX 4\r
54475                 *MESH_NUMFACES  2\r
54476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54477                 *MESH_VERTEX_LIST       {\r
54478                         *MESH_VERTEX    0       -128.000000     944.000000      -168.000000\r
54479                         *MESH_VERTEX    1       -136.000000     944.000000      -168.000000\r
54480                         *MESH_VERTEX    2       -128.000000     944.000000      -104.000000\r
54481                         *MESH_VERTEX    3       -136.000000     944.000000      -104.000000\r
54482                 }\r
54483                 *MESH_NORMALS   {\r
54484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54486                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
54487                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
54488                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
54489                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
54490                 }\r
54491                 *MESH_FACE_LIST {\r
54492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54493                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54494                 }\r
54495                 *MESH_NUMTVERTEX        4\r
54496                 *MESH_TVERTLIST {\r
54497                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
54498                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
54499                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
54500                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
54501                 }\r
54502                 *MESH_NUMTVFACES        2\r
54503                 *MESH_TFACELIST {\r
54504                         *MESH_TFACE     0       0       2       1\r
54505                         *MESH_TFACE     1       2       3       1\r
54506                 }\r
54507         }\r
54508         *PROP_MOTIONBLUR        0\r
54509         *PROP_CASTSHADOW        1\r
54510         *PROP_RECVSHADOW        1\r
54511         *MATERIAL_REF   3\r
54512 }\r
54513 *GEOMOBJECT     {\r
54514         *NODE_NAME      "mat3model0surf874"\r
54515         *NODE_TM        {\r
54516                 *NODE_NAME      "mat3model0surf874"\r
54517                 *INHERIT_POS    0       0       0\r
54518                 *INHERIT_ROT    0       0       0\r
54519                 *INHERIT_SCL    0       0       0\r
54520                 *TM_ROW0        1.0     0       0\r
54521                 *TM_ROW1        0       1.0     0\r
54522                 *TM_ROW2        0       0       1.0\r
54523                 *TM_ROW3        0       0       0\r
54524                 *TM_POS 0.000000        0.000000        0.000000\r
54525         }\r
54526         *MESH   {\r
54527                 *TIMEVALUE      0\r
54528                 *MESH_NUMVERTEX 4\r
54529                 *MESH_NUMFACES  2\r
54530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54531                 *MESH_VERTEX_LIST       {\r
54532                         *MESH_VERTEX    0       -144.000000     952.000000      -104.000000\r
54533                         *MESH_VERTEX    1       -144.000000     944.000000      -168.000000\r
54534                         *MESH_VERTEX    2       -144.000000     944.000000      -104.000000\r
54535                         *MESH_VERTEX    3       -144.000000     952.000000      -168.000000\r
54536                 }\r
54537                 *MESH_NORMALS   {\r
54538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54540                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
54541                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
54542                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
54543                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
54544                 }\r
54545                 *MESH_FACE_LIST {\r
54546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54547                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54548                 }\r
54549                 *MESH_NUMTVERTEX        4\r
54550                 *MESH_TVERTLIST {\r
54551                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
54552                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
54553                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
54554                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
54555                 }\r
54556                 *MESH_NUMTVFACES        2\r
54557                 *MESH_TFACELIST {\r
54558                         *MESH_TFACE     0       0       2       1\r
54559                         *MESH_TFACE     1       3       0       1\r
54560                 }\r
54561         }\r
54562         *PROP_MOTIONBLUR        0\r
54563         *PROP_CASTSHADOW        1\r
54564         *PROP_RECVSHADOW        1\r
54565         *MATERIAL_REF   3\r
54566 }\r
54567 *GEOMOBJECT     {\r
54568         *NODE_NAME      "mat3model0surf875"\r
54569         *NODE_TM        {\r
54570                 *NODE_NAME      "mat3model0surf875"\r
54571                 *INHERIT_POS    0       0       0\r
54572                 *INHERIT_ROT    0       0       0\r
54573                 *INHERIT_SCL    0       0       0\r
54574                 *TM_ROW0        1.0     0       0\r
54575                 *TM_ROW1        0       1.0     0\r
54576                 *TM_ROW2        0       0       1.0\r
54577                 *TM_ROW3        0       0       0\r
54578                 *TM_POS 0.000000        0.000000        0.000000\r
54579         }\r
54580         *MESH   {\r
54581                 *TIMEVALUE      0\r
54582                 *MESH_NUMVERTEX 8\r
54583                 *MESH_NUMFACES  6\r
54584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54585                 *MESH_VERTEX_LIST       {\r
54586                         *MESH_VERTEX    0       -152.000000     952.000000      -104.000000\r
54587                         *MESH_VERTEX    1       -128.000000     952.000000      -104.000000\r
54588                         *MESH_VERTEX    2       -152.000000     960.000000      -104.000000\r
54589                         *MESH_VERTEX    3       -128.000000     960.000000      -104.000000\r
54590                         *MESH_VERTEX    4       -128.000000     944.000000      -104.000000\r
54591                         *MESH_VERTEX    5       -152.000000     944.000000      -104.000000\r
54592                         *MESH_VERTEX    6       -128.000000     936.000000      -104.000000\r
54593                         *MESH_VERTEX    7       -152.000000     936.000000      -104.000000\r
54594                 }\r
54595                 *MESH_NORMALS   {\r
54596                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54597                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54598                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
54599                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
54600                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
54601                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
54602                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
54603                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
54604                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
54605                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
54606                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
54607                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
54608                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
54609                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
54610                 }\r
54611                 *MESH_FACE_LIST {\r
54612                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54613                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54614                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54615                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54616                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54617                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54618                 }\r
54619                 *MESH_NUMTVERTEX        8\r
54620                 *MESH_TVERTLIST {\r
54621                         *MESH_TVERT     0       0.179688        0.750000        1.000000\r
54622                         *MESH_TVERT     1       0.179688        0.937500        1.000000\r
54623                         *MESH_TVERT     2       0.242188        0.750000        1.000000\r
54624                         *MESH_TVERT     3       0.242188        0.937500        1.000000\r
54625                         *MESH_TVERT     4       0.117188        0.937500        1.000000\r
54626                         *MESH_TVERT     5       0.117188        0.750000        1.000000\r
54627                         *MESH_TVERT     6       0.054688        0.937500        1.000000\r
54628                         *MESH_TVERT     7       0.054688        0.750000        1.000000\r
54629                 }\r
54630                 *MESH_NUMTVFACES        6\r
54631                 *MESH_TFACELIST {\r
54632                         *MESH_TFACE     0       0       1       4\r
54633                         *MESH_TFACE     1       0       2       1\r
54634                         *MESH_TFACE     2       0       4       5\r
54635                         *MESH_TFACE     3       1       2       3\r
54636                         *MESH_TFACE     4       4       6       5\r
54637                         *MESH_TFACE     5       5       6       7\r
54638                 }\r
54639         }\r
54640         *PROP_MOTIONBLUR        0\r
54641         *PROP_CASTSHADOW        1\r
54642         *PROP_RECVSHADOW        1\r
54643         *MATERIAL_REF   3\r
54644 }\r
54645 *GEOMOBJECT     {\r
54646         *NODE_NAME      "mat3model0surf876"\r
54647         *NODE_TM        {\r
54648                 *NODE_NAME      "mat3model0surf876"\r
54649                 *INHERIT_POS    0       0       0\r
54650                 *INHERIT_ROT    0       0       0\r
54651                 *INHERIT_SCL    0       0       0\r
54652                 *TM_ROW0        1.0     0       0\r
54653                 *TM_ROW1        0       1.0     0\r
54654                 *TM_ROW2        0       0       1.0\r
54655                 *TM_ROW3        0       0       0\r
54656                 *TM_POS 0.000000        0.000000        0.000000\r
54657         }\r
54658         *MESH   {\r
54659                 *TIMEVALUE      0\r
54660                 *MESH_NUMVERTEX 4\r
54661                 *MESH_NUMFACES  2\r
54662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54663                 *MESH_VERTEX_LIST       {\r
54664                         *MESH_VERTEX    0       -144.000000     952.000000      -104.000000\r
54665                         *MESH_VERTEX    1       -152.000000     952.000000      -168.000000\r
54666                         *MESH_VERTEX    2       -144.000000     952.000000      -168.000000\r
54667                         *MESH_VERTEX    3       -152.000000     952.000000      -104.000000\r
54668                 }\r
54669                 *MESH_NORMALS   {\r
54670                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54671                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54672                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
54673                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
54674                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
54675                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
54676                 }\r
54677                 *MESH_FACE_LIST {\r
54678                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54679                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54680                 }\r
54681                 *MESH_NUMTVERTEX        4\r
54682                 *MESH_TVERTLIST {\r
54683                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
54684                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
54685                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
54686                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
54687                 }\r
54688                 *MESH_NUMTVFACES        2\r
54689                 *MESH_TFACELIST {\r
54690                         *MESH_TFACE     0       0       2       1\r
54691                         *MESH_TFACE     1       3       0       1\r
54692                 }\r
54693         }\r
54694         *PROP_MOTIONBLUR        0\r
54695         *PROP_CASTSHADOW        1\r
54696         *PROP_RECVSHADOW        1\r
54697         *MATERIAL_REF   3\r
54698 }\r
54699 *GEOMOBJECT     {\r
54700         *NODE_NAME      "mat3model0surf877"\r
54701         *NODE_TM        {\r
54702                 *NODE_NAME      "mat3model0surf877"\r
54703                 *INHERIT_POS    0       0       0\r
54704                 *INHERIT_ROT    0       0       0\r
54705                 *INHERIT_SCL    0       0       0\r
54706                 *TM_ROW0        1.0     0       0\r
54707                 *TM_ROW1        0       1.0     0\r
54708                 *TM_ROW2        0       0       1.0\r
54709                 *TM_ROW3        0       0       0\r
54710                 *TM_POS 0.000000        0.000000        0.000000\r
54711         }\r
54712         *MESH   {\r
54713                 *TIMEVALUE      0\r
54714                 *MESH_NUMVERTEX 8\r
54715                 *MESH_NUMFACES  6\r
54716                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54717                 *MESH_VERTEX_LIST       {\r
54718                         *MESH_VERTEX    0       -128.000000     952.000000      -168.000000\r
54719                         *MESH_VERTEX    1       -152.000000     952.000000      -168.000000\r
54720                         *MESH_VERTEX    2       -128.000000     960.000000      -168.000000\r
54721                         *MESH_VERTEX    3       -152.000000     960.000000      -168.000000\r
54722                         *MESH_VERTEX    4       -152.000000     944.000000      -168.000000\r
54723                         *MESH_VERTEX    5       -128.000000     944.000000      -168.000000\r
54724                         *MESH_VERTEX    6       -152.000000     936.000000      -168.000000\r
54725                         *MESH_VERTEX    7       -128.000000     936.000000      -168.000000\r
54726                 }\r
54727                 *MESH_NORMALS   {\r
54728                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54729                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54730                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
54731                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
54732                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
54733                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
54734                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
54735                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
54736                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
54737                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
54738                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
54739                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
54740                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
54741                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
54742                 }\r
54743                 *MESH_FACE_LIST {\r
54744                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54745                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54746                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54747                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54748                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54749                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54750                 }\r
54751                 *MESH_NUMTVERTEX        8\r
54752                 *MESH_TVERTLIST {\r
54753                         *MESH_TVERT     0       0.125000        0.941406        1.000000\r
54754                         *MESH_TVERT     1       0.125000        0.753906        1.000000\r
54755                         *MESH_TVERT     2       0.062500        0.941406        1.000000\r
54756                         *MESH_TVERT     3       0.062500        0.753906        1.000000\r
54757                         *MESH_TVERT     4       0.187500        0.753906        1.000000\r
54758                         *MESH_TVERT     5       0.187500        0.941406        1.000000\r
54759                         *MESH_TVERT     6       0.250000        0.753906        1.000000\r
54760                         *MESH_TVERT     7       0.250000        0.941406        1.000000\r
54761                 }\r
54762                 *MESH_NUMTVFACES        6\r
54763                 *MESH_TFACELIST {\r
54764                         *MESH_TFACE     0       0       1       4\r
54765                         *MESH_TFACE     1       0       2       1\r
54766                         *MESH_TFACE     2       0       4       5\r
54767                         *MESH_TFACE     3       1       2       3\r
54768                         *MESH_TFACE     4       4       6       5\r
54769                         *MESH_TFACE     5       5       6       7\r
54770                 }\r
54771         }\r
54772         *PROP_MOTIONBLUR        0\r
54773         *PROP_CASTSHADOW        1\r
54774         *PROP_RECVSHADOW        1\r
54775         *MATERIAL_REF   3\r
54776 }\r
54777 *GEOMOBJECT     {\r
54778         *NODE_NAME      "mat3model0surf878"\r
54779         *NODE_TM        {\r
54780                 *NODE_NAME      "mat3model0surf878"\r
54781                 *INHERIT_POS    0       0       0\r
54782                 *INHERIT_ROT    0       0       0\r
54783                 *INHERIT_SCL    0       0       0\r
54784                 *TM_ROW0        1.0     0       0\r
54785                 *TM_ROW1        0       1.0     0\r
54786                 *TM_ROW2        0       0       1.0\r
54787                 *TM_ROW3        0       0       0\r
54788                 *TM_POS 0.000000        0.000000        0.000000\r
54789         }\r
54790         *MESH   {\r
54791                 *TIMEVALUE      0\r
54792                 *MESH_NUMVERTEX 4\r
54793                 *MESH_NUMFACES  2\r
54794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54795                 *MESH_VERTEX_LIST       {\r
54796                         *MESH_VERTEX    0       -144.000000     944.000000      -104.000000\r
54797                         *MESH_VERTEX    1       -152.000000     944.000000      -168.000000\r
54798                         *MESH_VERTEX    2       -152.000000     944.000000      -104.000000\r
54799                         *MESH_VERTEX    3       -144.000000     944.000000      -168.000000\r
54800                 }\r
54801                 *MESH_NORMALS   {\r
54802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54804                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
54805                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
54806                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
54807                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
54808                 }\r
54809                 *MESH_FACE_LIST {\r
54810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54811                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54812                 }\r
54813                 *MESH_NUMTVERTEX        4\r
54814                 *MESH_TVERTLIST {\r
54815                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
54816                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
54817                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
54818                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
54819                 }\r
54820                 *MESH_NUMTVFACES        2\r
54821                 *MESH_TFACELIST {\r
54822                         *MESH_TFACE     0       0       2       1\r
54823                         *MESH_TFACE     1       3       0       1\r
54824                 }\r
54825         }\r
54826         *PROP_MOTIONBLUR        0\r
54827         *PROP_CASTSHADOW        1\r
54828         *PROP_RECVSHADOW        1\r
54829         *MATERIAL_REF   3\r
54830 }\r
54831 *GEOMOBJECT     {\r
54832         *NODE_NAME      "mat3model0surf879"\r
54833         *NODE_TM        {\r
54834                 *NODE_NAME      "mat3model0surf879"\r
54835                 *INHERIT_POS    0       0       0\r
54836                 *INHERIT_ROT    0       0       0\r
54837                 *INHERIT_SCL    0       0       0\r
54838                 *TM_ROW0        1.0     0       0\r
54839                 *TM_ROW1        0       1.0     0\r
54840                 *TM_ROW2        0       0       1.0\r
54841                 *TM_ROW3        0       0       0\r
54842                 *TM_POS 0.000000        0.000000        0.000000\r
54843         }\r
54844         *MESH   {\r
54845                 *TIMEVALUE      0\r
54846                 *MESH_NUMVERTEX 4\r
54847                 *MESH_NUMFACES  2\r
54848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54849                 *MESH_VERTEX_LIST       {\r
54850                         *MESH_VERTEX    0       -152.000000     952.000000      -104.000000\r
54851                         *MESH_VERTEX    1       -152.000000     944.000000      -168.000000\r
54852                         *MESH_VERTEX    2       -152.000000     952.000000      -168.000000\r
54853                         *MESH_VERTEX    3       -152.000000     944.000000      -104.000000\r
54854                 }\r
54855                 *MESH_NORMALS   {\r
54856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54858                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
54859                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
54860                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
54861                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
54862                 }\r
54863                 *MESH_FACE_LIST {\r
54864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54865                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54866                 }\r
54867                 *MESH_NUMTVERTEX        4\r
54868                 *MESH_TVERTLIST {\r
54869                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
54870                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
54871                         *MESH_TVERT     2       0.125000        -0.062500       1.000000\r
54872                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
54873                 }\r
54874                 *MESH_NUMTVFACES        2\r
54875                 *MESH_TFACELIST {\r
54876                         *MESH_TFACE     0       0       2       1\r
54877                         *MESH_TFACE     1       3       0       1\r
54878                 }\r
54879         }\r
54880         *PROP_MOTIONBLUR        0\r
54881         *PROP_CASTSHADOW        1\r
54882         *PROP_RECVSHADOW        1\r
54883         *MATERIAL_REF   3\r
54884 }\r
54885 *GEOMOBJECT     {\r
54886         *NODE_NAME      "mat3model0surf880"\r
54887         *NODE_TM        {\r
54888                 *NODE_NAME      "mat3model0surf880"\r
54889                 *INHERIT_POS    0       0       0\r
54890                 *INHERIT_ROT    0       0       0\r
54891                 *INHERIT_SCL    0       0       0\r
54892                 *TM_ROW0        1.0     0       0\r
54893                 *TM_ROW1        0       1.0     0\r
54894                 *TM_ROW2        0       0       1.0\r
54895                 *TM_ROW3        0       0       0\r
54896                 *TM_POS 0.000000        0.000000        0.000000\r
54897         }\r
54898         *MESH   {\r
54899                 *TIMEVALUE      0\r
54900                 *MESH_NUMVERTEX 4\r
54901                 *MESH_NUMFACES  2\r
54902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54903                 *MESH_VERTEX_LIST       {\r
54904                         *MESH_VERTEX    0       -120.000000     968.000000      -72.000000\r
54905                         *MESH_VERTEX    1       -160.000000     968.000000      -88.000000\r
54906                         *MESH_VERTEX    2       -120.000000     968.000000      -88.000000\r
54907                         *MESH_VERTEX    3       -160.000000     968.000000      -72.000000\r
54908                 }\r
54909                 *MESH_NORMALS   {\r
54910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54912                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
54913                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
54914                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
54915                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
54916                 }\r
54917                 *MESH_FACE_LIST {\r
54918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54919                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54920                 }\r
54921                 *MESH_NUMTVERTEX        4\r
54922                 *MESH_TVERTLIST {\r
54923                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
54924                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
54925                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
54926                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
54927                 }\r
54928                 *MESH_NUMTVFACES        2\r
54929                 *MESH_TFACELIST {\r
54930                         *MESH_TFACE     0       0       2       1\r
54931                         *MESH_TFACE     1       3       0       1\r
54932                 }\r
54933         }\r
54934         *PROP_MOTIONBLUR        0\r
54935         *PROP_CASTSHADOW        1\r
54936         *PROP_RECVSHADOW        1\r
54937         *MATERIAL_REF   3\r
54938 }\r
54939 *GEOMOBJECT     {\r
54940         *NODE_NAME      "mat3model0surf881"\r
54941         *NODE_TM        {\r
54942                 *NODE_NAME      "mat3model0surf881"\r
54943                 *INHERIT_POS    0       0       0\r
54944                 *INHERIT_ROT    0       0       0\r
54945                 *INHERIT_SCL    0       0       0\r
54946                 *TM_ROW0        1.0     0       0\r
54947                 *TM_ROW1        0       1.0     0\r
54948                 *TM_ROW2        0       0       1.0\r
54949                 *TM_ROW3        0       0       0\r
54950                 *TM_POS 0.000000        0.000000        0.000000\r
54951         }\r
54952         *MESH   {\r
54953                 *TIMEVALUE      0\r
54954                 *MESH_NUMVERTEX 4\r
54955                 *MESH_NUMFACES  2\r
54956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
54957                 *MESH_VERTEX_LIST       {\r
54958                         *MESH_VERTEX    0       -160.000000     968.000000      -184.000000\r
54959                         *MESH_VERTEX    1       -160.000000     968.000000      -200.000000\r
54960                         *MESH_VERTEX    2       -120.000000     968.000000      -184.000000\r
54961                         *MESH_VERTEX    3       -120.000000     968.000000      -200.000000\r
54962                 }\r
54963                 *MESH_NORMALS   {\r
54964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
54965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
54966                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
54967                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
54968                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
54969                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
54970                 }\r
54971                 *MESH_FACE_LIST {\r
54972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54973                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
54974                 }\r
54975                 *MESH_NUMTVERTEX        4\r
54976                 *MESH_TVERTLIST {\r
54977                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
54978                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
54979                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
54980                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
54981                 }\r
54982                 *MESH_NUMTVFACES        2\r
54983                 *MESH_TFACELIST {\r
54984                         *MESH_TFACE     0       0       2       1\r
54985                         *MESH_TFACE     1       2       3       1\r
54986                 }\r
54987         }\r
54988         *PROP_MOTIONBLUR        0\r
54989         *PROP_CASTSHADOW        1\r
54990         *PROP_RECVSHADOW        1\r
54991         *MATERIAL_REF   3\r
54992 }\r
54993 *GEOMOBJECT     {\r
54994         *NODE_NAME      "mat3model0surf882"\r
54995         *NODE_TM        {\r
54996                 *NODE_NAME      "mat3model0surf882"\r
54997                 *INHERIT_POS    0       0       0\r
54998                 *INHERIT_ROT    0       0       0\r
54999                 *INHERIT_SCL    0       0       0\r
55000                 *TM_ROW0        1.0     0       0\r
55001                 *TM_ROW1        0       1.0     0\r
55002                 *TM_ROW2        0       0       1.0\r
55003                 *TM_ROW3        0       0       0\r
55004                 *TM_POS 0.000000        0.000000        0.000000\r
55005         }\r
55006         *MESH   {\r
55007                 *TIMEVALUE      0\r
55008                 *MESH_NUMVERTEX 4\r
55009                 *MESH_NUMFACES  2\r
55010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55011                 *MESH_VERTEX_LIST       {\r
55012                         *MESH_VERTEX    0       -120.000000     968.000000      -88.000000\r
55013                         *MESH_VERTEX    1       -160.000000     968.000000      -88.000000\r
55014                         *MESH_VERTEX    2       -128.000000     960.000000      -104.000000\r
55015                         *MESH_VERTEX    3       -152.000000     960.000000      -104.000000\r
55016                 }\r
55017                 *MESH_NORMALS   {\r
55018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55020                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
55021                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
55022                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
55023                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
55024                 }\r
55025                 *MESH_FACE_LIST {\r
55026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55027                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55028                 }\r
55029                 *MESH_NUMTVERTEX        4\r
55030                 *MESH_TVERTLIST {\r
55031                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
55032                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
55033                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
55034                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
55035                 }\r
55036                 *MESH_NUMTVFACES        2\r
55037                 *MESH_TFACELIST {\r
55038                         *MESH_TFACE     0       0       2       1\r
55039                         *MESH_TFACE     1       2       3       1\r
55040                 }\r
55041         }\r
55042         *PROP_MOTIONBLUR        0\r
55043         *PROP_CASTSHADOW        1\r
55044         *PROP_RECVSHADOW        1\r
55045         *MATERIAL_REF   3\r
55046 }\r
55047 *GEOMOBJECT     {\r
55048         *NODE_NAME      "mat3model0surf883"\r
55049         *NODE_TM        {\r
55050                 *NODE_NAME      "mat3model0surf883"\r
55051                 *INHERIT_POS    0       0       0\r
55052                 *INHERIT_ROT    0       0       0\r
55053                 *INHERIT_SCL    0       0       0\r
55054                 *TM_ROW0        1.0     0       0\r
55055                 *TM_ROW1        0       1.0     0\r
55056                 *TM_ROW2        0       0       1.0\r
55057                 *TM_ROW3        0       0       0\r
55058                 *TM_POS 0.000000        0.000000        0.000000\r
55059         }\r
55060         *MESH   {\r
55061                 *TIMEVALUE      0\r
55062                 *MESH_NUMVERTEX 4\r
55063                 *MESH_NUMFACES  2\r
55064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55065                 *MESH_VERTEX_LIST       {\r
55066                         *MESH_VERTEX    0       -152.000000     960.000000      -168.000000\r
55067                         *MESH_VERTEX    1       -160.000000     968.000000      -184.000000\r
55068                         *MESH_VERTEX    2       -128.000000     960.000000      -168.000000\r
55069                         *MESH_VERTEX    3       -120.000000     968.000000      -184.000000\r
55070                 }\r
55071                 *MESH_NORMALS   {\r
55072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55074                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
55075                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
55076                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
55077                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
55078                 }\r
55079                 *MESH_FACE_LIST {\r
55080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55081                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55082                 }\r
55083                 *MESH_NUMTVERTEX        4\r
55084                 *MESH_TVERTLIST {\r
55085                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
55086                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
55087                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
55088                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
55089                 }\r
55090                 *MESH_NUMTVFACES        2\r
55091                 *MESH_TFACELIST {\r
55092                         *MESH_TFACE     0       0       2       1\r
55093                         *MESH_TFACE     1       2       3       1\r
55094                 }\r
55095         }\r
55096         *PROP_MOTIONBLUR        0\r
55097         *PROP_CASTSHADOW        1\r
55098         *PROP_RECVSHADOW        1\r
55099         *MATERIAL_REF   3\r
55100 }\r
55101 *GEOMOBJECT     {\r
55102         *NODE_NAME      "mat3model0surf884"\r
55103         *NODE_TM        {\r
55104                 *NODE_NAME      "mat3model0surf884"\r
55105                 *INHERIT_POS    0       0       0\r
55106                 *INHERIT_ROT    0       0       0\r
55107                 *INHERIT_SCL    0       0       0\r
55108                 *TM_ROW0        1.0     0       0\r
55109                 *TM_ROW1        0       1.0     0\r
55110                 *TM_ROW2        0       0       1.0\r
55111                 *TM_ROW3        0       0       0\r
55112                 *TM_POS 0.000000        0.000000        0.000000\r
55113         }\r
55114         *MESH   {\r
55115                 *TIMEVALUE      0\r
55116                 *MESH_NUMVERTEX 6\r
55117                 *MESH_NUMFACES  4\r
55118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55119                 *MESH_VERTEX_LIST       {\r
55120                         *MESH_VERTEX    0       -160.000000     968.000000      -88.000000\r
55121                         *MESH_VERTEX    1       -152.000000     952.000000      -104.000000\r
55122                         *MESH_VERTEX    2       -152.000000     960.000000      -104.000000\r
55123                         *MESH_VERTEX    3       -160.000000     928.000000      -88.000000\r
55124                         *MESH_VERTEX    4       -152.000000     944.000000      -104.000000\r
55125                         *MESH_VERTEX    5       -152.000000     936.000000      -104.000000\r
55126                 }\r
55127                 *MESH_NORMALS   {\r
55128                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55129                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55130                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
55131                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
55132                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
55133                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
55134                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
55135                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
55136                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
55137                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
55138                 }\r
55139                 *MESH_FACE_LIST {\r
55140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55141                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55142                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55143                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55144                 }\r
55145                 *MESH_NUMTVERTEX        6\r
55146                 *MESH_TVERTLIST {\r
55147                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
55148                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
55149                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
55150                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
55151                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
55152                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
55153                 }\r
55154                 *MESH_NUMTVFACES        4\r
55155                 *MESH_TFACELIST {\r
55156                         *MESH_TFACE     0       0       2       1\r
55157                         *MESH_TFACE     1       3       0       1\r
55158                         *MESH_TFACE     2       3       1       4\r
55159                         *MESH_TFACE     3       5       3       4\r
55160                 }\r
55161         }\r
55162         *PROP_MOTIONBLUR        0\r
55163         *PROP_CASTSHADOW        1\r
55164         *PROP_RECVSHADOW        1\r
55165         *MATERIAL_REF   3\r
55166 }\r
55167 *GEOMOBJECT     {\r
55168         *NODE_NAME      "mat3model0surf885"\r
55169         *NODE_TM        {\r
55170                 *NODE_NAME      "mat3model0surf885"\r
55171                 *INHERIT_POS    0       0       0\r
55172                 *INHERIT_ROT    0       0       0\r
55173                 *INHERIT_SCL    0       0       0\r
55174                 *TM_ROW0        1.0     0       0\r
55175                 *TM_ROW1        0       1.0     0\r
55176                 *TM_ROW2        0       0       1.0\r
55177                 *TM_ROW3        0       0       0\r
55178                 *TM_POS 0.000000        0.000000        0.000000\r
55179         }\r
55180         *MESH   {\r
55181                 *TIMEVALUE      0\r
55182                 *MESH_NUMVERTEX 6\r
55183                 *MESH_NUMFACES  4\r
55184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55185                 *MESH_VERTEX_LIST       {\r
55186                         *MESH_VERTEX    0       -152.000000     952.000000      -168.000000\r
55187                         *MESH_VERTEX    1       -160.000000     968.000000      -184.000000\r
55188                         *MESH_VERTEX    2       -152.000000     960.000000      -168.000000\r
55189                         *MESH_VERTEX    3       -152.000000     944.000000      -168.000000\r
55190                         *MESH_VERTEX    4       -160.000000     928.000000      -184.000000\r
55191                         *MESH_VERTEX    5       -152.000000     936.000000      -168.000000\r
55192                 }\r
55193                 *MESH_NORMALS   {\r
55194                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55195                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55196                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
55197                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
55198                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
55199                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
55200                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
55201                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
55202                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
55203                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
55204                 }\r
55205                 *MESH_FACE_LIST {\r
55206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55207                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55208                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55209                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55210                 }\r
55211                 *MESH_NUMTVERTEX        6\r
55212                 *MESH_TVERTLIST {\r
55213                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
55214                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
55215                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
55216                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
55217                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
55218                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
55219                 }\r
55220                 *MESH_NUMTVFACES        4\r
55221                 *MESH_TFACELIST {\r
55222                         *MESH_TFACE     0       0       2       1\r
55223                         *MESH_TFACE     1       3       0       1\r
55224                         *MESH_TFACE     2       3       1       4\r
55225                         *MESH_TFACE     3       5       3       4\r
55226                 }\r
55227         }\r
55228         *PROP_MOTIONBLUR        0\r
55229         *PROP_CASTSHADOW        1\r
55230         *PROP_RECVSHADOW        1\r
55231         *MATERIAL_REF   3\r
55232 }\r
55233 *GEOMOBJECT     {\r
55234         *NODE_NAME      "mat3model0surf886"\r
55235         *NODE_TM        {\r
55236                 *NODE_NAME      "mat3model0surf886"\r
55237                 *INHERIT_POS    0       0       0\r
55238                 *INHERIT_ROT    0       0       0\r
55239                 *INHERIT_SCL    0       0       0\r
55240                 *TM_ROW0        1.0     0       0\r
55241                 *TM_ROW1        0       1.0     0\r
55242                 *TM_ROW2        0       0       1.0\r
55243                 *TM_ROW3        0       0       0\r
55244                 *TM_POS 0.000000        0.000000        0.000000\r
55245         }\r
55246         *MESH   {\r
55247                 *TIMEVALUE      0\r
55248                 *MESH_NUMVERTEX 4\r
55249                 *MESH_NUMFACES  2\r
55250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55251                 *MESH_VERTEX_LIST       {\r
55252                         *MESH_VERTEX    0       -120.000000     928.000000      -88.000000\r
55253                         *MESH_VERTEX    1       -160.000000     928.000000      -88.000000\r
55254                         *MESH_VERTEX    2       -120.000000     928.000000      -72.000000\r
55255                         *MESH_VERTEX    3       -160.000000     928.000000      -72.000000\r
55256                 }\r
55257                 *MESH_NORMALS   {\r
55258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55260                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
55261                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
55262                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
55263                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
55264                 }\r
55265                 *MESH_FACE_LIST {\r
55266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55267                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55268                 }\r
55269                 *MESH_NUMTVERTEX        4\r
55270                 *MESH_TVERTLIST {\r
55271                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
55272                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
55273                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
55274                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
55275                 }\r
55276                 *MESH_NUMTVFACES        2\r
55277                 *MESH_TFACELIST {\r
55278                         *MESH_TFACE     0       0       2       1\r
55279                         *MESH_TFACE     1       2       3       1\r
55280                 }\r
55281         }\r
55282         *PROP_MOTIONBLUR        0\r
55283         *PROP_CASTSHADOW        1\r
55284         *PROP_RECVSHADOW        1\r
55285         *MATERIAL_REF   3\r
55286 }\r
55287 *GEOMOBJECT     {\r
55288         *NODE_NAME      "mat3model0surf887"\r
55289         *NODE_TM        {\r
55290                 *NODE_NAME      "mat3model0surf887"\r
55291                 *INHERIT_POS    0       0       0\r
55292                 *INHERIT_ROT    0       0       0\r
55293                 *INHERIT_SCL    0       0       0\r
55294                 *TM_ROW0        1.0     0       0\r
55295                 *TM_ROW1        0       1.0     0\r
55296                 *TM_ROW2        0       0       1.0\r
55297                 *TM_ROW3        0       0       0\r
55298                 *TM_POS 0.000000        0.000000        0.000000\r
55299         }\r
55300         *MESH   {\r
55301                 *TIMEVALUE      0\r
55302                 *MESH_NUMVERTEX 4\r
55303                 *MESH_NUMFACES  2\r
55304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55305                 *MESH_VERTEX_LIST       {\r
55306                         *MESH_VERTEX    0       -160.000000     928.000000      -72.000000\r
55307                         *MESH_VERTEX    1       -160.000000     928.000000      -88.000000\r
55308                         *MESH_VERTEX    2       -160.000000     968.000000      -72.000000\r
55309                         *MESH_VERTEX    3       -160.000000     968.000000      -88.000000\r
55310                 }\r
55311                 *MESH_NORMALS   {\r
55312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55314                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
55315                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
55316                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
55317                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
55318                 }\r
55319                 *MESH_FACE_LIST {\r
55320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55321                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55322                 }\r
55323                 *MESH_NUMTVERTEX        4\r
55324                 *MESH_TVERTLIST {\r
55325                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
55326                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
55327                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
55328                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
55329                 }\r
55330                 *MESH_NUMTVFACES        2\r
55331                 *MESH_TFACELIST {\r
55332                         *MESH_TFACE     0       0       2       1\r
55333                         *MESH_TFACE     1       2       3       1\r
55334                 }\r
55335         }\r
55336         *PROP_MOTIONBLUR        0\r
55337         *PROP_CASTSHADOW        1\r
55338         *PROP_RECVSHADOW        1\r
55339         *MATERIAL_REF   3\r
55340 }\r
55341 *GEOMOBJECT     {\r
55342         *NODE_NAME      "mat3model0surf888"\r
55343         *NODE_TM        {\r
55344                 *NODE_NAME      "mat3model0surf888"\r
55345                 *INHERIT_POS    0       0       0\r
55346                 *INHERIT_ROT    0       0       0\r
55347                 *INHERIT_SCL    0       0       0\r
55348                 *TM_ROW0        1.0     0       0\r
55349                 *TM_ROW1        0       1.0     0\r
55350                 *TM_ROW2        0       0       1.0\r
55351                 *TM_ROW3        0       0       0\r
55352                 *TM_POS 0.000000        0.000000        0.000000\r
55353         }\r
55354         *MESH   {\r
55355                 *TIMEVALUE      0\r
55356                 *MESH_NUMVERTEX 4\r
55357                 *MESH_NUMFACES  2\r
55358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55359                 *MESH_VERTEX_LIST       {\r
55360                         *MESH_VERTEX    0       -128.000000     936.000000      -104.000000\r
55361                         *MESH_VERTEX    1       -160.000000     928.000000      -88.000000\r
55362                         *MESH_VERTEX    2       -120.000000     928.000000      -88.000000\r
55363                         *MESH_VERTEX    3       -152.000000     936.000000      -104.000000\r
55364                 }\r
55365                 *MESH_NORMALS   {\r
55366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55368                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
55369                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
55370                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
55371                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
55372                 }\r
55373                 *MESH_FACE_LIST {\r
55374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55375                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55376                 }\r
55377                 *MESH_NUMTVERTEX        4\r
55378                 *MESH_TVERTLIST {\r
55379                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
55380                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
55381                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
55382                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
55383                 }\r
55384                 *MESH_NUMTVFACES        2\r
55385                 *MESH_TFACELIST {\r
55386                         *MESH_TFACE     0       0       2       1\r
55387                         *MESH_TFACE     1       3       0       1\r
55388                 }\r
55389         }\r
55390         *PROP_MOTIONBLUR        0\r
55391         *PROP_CASTSHADOW        1\r
55392         *PROP_RECVSHADOW        1\r
55393         *MATERIAL_REF   3\r
55394 }\r
55395 *GEOMOBJECT     {\r
55396         *NODE_NAME      "mat3model0surf889"\r
55397         *NODE_TM        {\r
55398                 *NODE_NAME      "mat3model0surf889"\r
55399                 *INHERIT_POS    0       0       0\r
55400                 *INHERIT_ROT    0       0       0\r
55401                 *INHERIT_SCL    0       0       0\r
55402                 *TM_ROW0        1.0     0       0\r
55403                 *TM_ROW1        0       1.0     0\r
55404                 *TM_ROW2        0       0       1.0\r
55405                 *TM_ROW3        0       0       0\r
55406                 *TM_POS 0.000000        0.000000        0.000000\r
55407         }\r
55408         *MESH   {\r
55409                 *TIMEVALUE      0\r
55410                 *MESH_NUMVERTEX 4\r
55411                 *MESH_NUMFACES  2\r
55412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55413                 *MESH_VERTEX_LIST       {\r
55414                         *MESH_VERTEX    0       -120.000000     928.000000      -184.000000\r
55415                         *MESH_VERTEX    1       -160.000000     928.000000      -184.000000\r
55416                         *MESH_VERTEX    2       -128.000000     936.000000      -168.000000\r
55417                         *MESH_VERTEX    3       -152.000000     936.000000      -168.000000\r
55418                 }\r
55419                 *MESH_NORMALS   {\r
55420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55422                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
55423                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
55424                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
55425                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
55426                 }\r
55427                 *MESH_FACE_LIST {\r
55428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55429                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55430                 }\r
55431                 *MESH_NUMTVERTEX        4\r
55432                 *MESH_TVERTLIST {\r
55433                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
55434                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
55435                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
55436                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
55437                 }\r
55438                 *MESH_NUMTVFACES        2\r
55439                 *MESH_TFACELIST {\r
55440                         *MESH_TFACE     0       0       2       1\r
55441                         *MESH_TFACE     1       2       3       1\r
55442                 }\r
55443         }\r
55444         *PROP_MOTIONBLUR        0\r
55445         *PROP_CASTSHADOW        1\r
55446         *PROP_RECVSHADOW        1\r
55447         *MATERIAL_REF   3\r
55448 }\r
55449 *GEOMOBJECT     {\r
55450         *NODE_NAME      "mat3model0surf890"\r
55451         *NODE_TM        {\r
55452                 *NODE_NAME      "mat3model0surf890"\r
55453                 *INHERIT_POS    0       0       0\r
55454                 *INHERIT_ROT    0       0       0\r
55455                 *INHERIT_SCL    0       0       0\r
55456                 *TM_ROW0        1.0     0       0\r
55457                 *TM_ROW1        0       1.0     0\r
55458                 *TM_ROW2        0       0       1.0\r
55459                 *TM_ROW3        0       0       0\r
55460                 *TM_POS 0.000000        0.000000        0.000000\r
55461         }\r
55462         *MESH   {\r
55463                 *TIMEVALUE      0\r
55464                 *MESH_NUMVERTEX 4\r
55465                 *MESH_NUMFACES  2\r
55466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55467                 *MESH_VERTEX_LIST       {\r
55468                         *MESH_VERTEX    0       -160.000000     928.000000      -184.000000\r
55469                         *MESH_VERTEX    1       -160.000000     928.000000      -200.000000\r
55470                         *MESH_VERTEX    2       -160.000000     968.000000      -184.000000\r
55471                         *MESH_VERTEX    3       -160.000000     968.000000      -200.000000\r
55472                 }\r
55473                 *MESH_NORMALS   {\r
55474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55476                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
55477                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
55478                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
55479                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
55480                 }\r
55481                 *MESH_FACE_LIST {\r
55482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55483                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55484                 }\r
55485                 *MESH_NUMTVERTEX        4\r
55486                 *MESH_TVERTLIST {\r
55487                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
55488                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
55489                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
55490                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
55491                 }\r
55492                 *MESH_NUMTVFACES        2\r
55493                 *MESH_TFACELIST {\r
55494                         *MESH_TFACE     0       0       2       1\r
55495                         *MESH_TFACE     1       2       3       1\r
55496                 }\r
55497         }\r
55498         *PROP_MOTIONBLUR        0\r
55499         *PROP_CASTSHADOW        1\r
55500         *PROP_RECVSHADOW        1\r
55501         *MATERIAL_REF   3\r
55502 }\r
55503 *GEOMOBJECT     {\r
55504         *NODE_NAME      "mat3model0surf891"\r
55505         *NODE_TM        {\r
55506                 *NODE_NAME      "mat3model0surf891"\r
55507                 *INHERIT_POS    0       0       0\r
55508                 *INHERIT_ROT    0       0       0\r
55509                 *INHERIT_SCL    0       0       0\r
55510                 *TM_ROW0        1.0     0       0\r
55511                 *TM_ROW1        0       1.0     0\r
55512                 *TM_ROW2        0       0       1.0\r
55513                 *TM_ROW3        0       0       0\r
55514                 *TM_POS 0.000000        0.000000        0.000000\r
55515         }\r
55516         *MESH   {\r
55517                 *TIMEVALUE      0\r
55518                 *MESH_NUMVERTEX 4\r
55519                 *MESH_NUMFACES  2\r
55520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55521                 *MESH_VERTEX_LIST       {\r
55522                         *MESH_VERTEX    0       -120.000000     928.000000      -200.000000\r
55523                         *MESH_VERTEX    1       -160.000000     928.000000      -200.000000\r
55524                         *MESH_VERTEX    2       -120.000000     928.000000      -184.000000\r
55525                         *MESH_VERTEX    3       -160.000000     928.000000      -184.000000\r
55526                 }\r
55527                 *MESH_NORMALS   {\r
55528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55530                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
55531                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
55532                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
55533                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
55534                 }\r
55535                 *MESH_FACE_LIST {\r
55536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55537                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55538                 }\r
55539                 *MESH_NUMTVERTEX        4\r
55540                 *MESH_TVERTLIST {\r
55541                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
55542                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
55543                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
55544                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
55545                 }\r
55546                 *MESH_NUMTVFACES        2\r
55547                 *MESH_TFACELIST {\r
55548                         *MESH_TFACE     0       0       2       1\r
55549                         *MESH_TFACE     1       2       3       1\r
55550                 }\r
55551         }\r
55552         *PROP_MOTIONBLUR        0\r
55553         *PROP_CASTSHADOW        1\r
55554         *PROP_RECVSHADOW        1\r
55555         *MATERIAL_REF   3\r
55556 }\r
55557 *GEOMOBJECT     {\r
55558         *NODE_NAME      "mat3model0surf892"\r
55559         *NODE_TM        {\r
55560                 *NODE_NAME      "mat3model0surf892"\r
55561                 *INHERIT_POS    0       0       0\r
55562                 *INHERIT_ROT    0       0       0\r
55563                 *INHERIT_SCL    0       0       0\r
55564                 *TM_ROW0        1.0     0       0\r
55565                 *TM_ROW1        0       1.0     0\r
55566                 *TM_ROW2        0       0       1.0\r
55567                 *TM_ROW3        0       0       0\r
55568                 *TM_POS 0.000000        0.000000        0.000000\r
55569         }\r
55570         *MESH   {\r
55571                 *TIMEVALUE      0\r
55572                 *MESH_NUMVERTEX 4\r
55573                 *MESH_NUMFACES  2\r
55574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55575                 *MESH_VERTEX_LIST       {\r
55576                         *MESH_VERTEX    0       -176.000000     -832.000000     -72.000000\r
55577                         *MESH_VERTEX    1       -176.000000     -872.000000     -88.000000\r
55578                         *MESH_VERTEX    2       -176.000000     -872.000000     -72.000000\r
55579                         *MESH_VERTEX    3       -176.000000     -832.000000     -88.000000\r
55580                 }\r
55581                 *MESH_NORMALS   {\r
55582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55584                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
55585                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
55586                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
55587                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
55588                 }\r
55589                 *MESH_FACE_LIST {\r
55590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55591                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55592                 }\r
55593                 *MESH_NUMTVERTEX        4\r
55594                 *MESH_TVERTLIST {\r
55595                         *MESH_TVERT     0       0.500000        0.437500        1.000000\r
55596                         *MESH_TVERT     1       0.187500        0.312500        1.000000\r
55597                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
55598                         *MESH_TVERT     3       0.500000        0.312500        1.000000\r
55599                 }\r
55600                 *MESH_NUMTVFACES        2\r
55601                 *MESH_TFACELIST {\r
55602                         *MESH_TFACE     0       0       2       1\r
55603                         *MESH_TFACE     1       3       0       1\r
55604                 }\r
55605         }\r
55606         *PROP_MOTIONBLUR        0\r
55607         *PROP_CASTSHADOW        1\r
55608         *PROP_RECVSHADOW        1\r
55609         *MATERIAL_REF   3\r
55610 }\r
55611 *GEOMOBJECT     {\r
55612         *NODE_NAME      "mat3model0surf893"\r
55613         *NODE_TM        {\r
55614                 *NODE_NAME      "mat3model0surf893"\r
55615                 *INHERIT_POS    0       0       0\r
55616                 *INHERIT_ROT    0       0       0\r
55617                 *INHERIT_SCL    0       0       0\r
55618                 *TM_ROW0        1.0     0       0\r
55619                 *TM_ROW1        0       1.0     0\r
55620                 *TM_ROW2        0       0       1.0\r
55621                 *TM_ROW3        0       0       0\r
55622                 *TM_POS 0.000000        0.000000        0.000000\r
55623         }\r
55624         *MESH   {\r
55625                 *TIMEVALUE      0\r
55626                 *MESH_NUMVERTEX 4\r
55627                 *MESH_NUMFACES  2\r
55628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55629                 *MESH_VERTEX_LIST       {\r
55630                         *MESH_VERTEX    0       -176.000000     -832.000000     -184.000000\r
55631                         *MESH_VERTEX    1       -176.000000     -872.000000     -200.000000\r
55632                         *MESH_VERTEX    2       -176.000000     -872.000000     -184.000000\r
55633                         *MESH_VERTEX    3       -176.000000     -832.000000     -200.000000\r
55634                 }\r
55635                 *MESH_NORMALS   {\r
55636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55638                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
55639                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
55640                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
55641                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
55642                 }\r
55643                 *MESH_FACE_LIST {\r
55644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55645                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55646                 }\r
55647                 *MESH_NUMTVERTEX        4\r
55648                 *MESH_TVERTLIST {\r
55649                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
55650                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
55651                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
55652                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
55653                 }\r
55654                 *MESH_NUMTVFACES        2\r
55655                 *MESH_TFACELIST {\r
55656                         *MESH_TFACE     0       0       2       1\r
55657                         *MESH_TFACE     1       3       0       1\r
55658                 }\r
55659         }\r
55660         *PROP_MOTIONBLUR        0\r
55661         *PROP_CASTSHADOW        1\r
55662         *PROP_RECVSHADOW        1\r
55663         *MATERIAL_REF   3\r
55664 }\r
55665 *GEOMOBJECT     {\r
55666         *NODE_NAME      "mat3model0surf894"\r
55667         *NODE_TM        {\r
55668                 *NODE_NAME      "mat3model0surf894"\r
55669                 *INHERIT_POS    0       0       0\r
55670                 *INHERIT_ROT    0       0       0\r
55671                 *INHERIT_SCL    0       0       0\r
55672                 *TM_ROW0        1.0     0       0\r
55673                 *TM_ROW1        0       1.0     0\r
55674                 *TM_ROW2        0       0       1.0\r
55675                 *TM_ROW3        0       0       0\r
55676                 *TM_POS 0.000000        0.000000        0.000000\r
55677         }\r
55678         *MESH   {\r
55679                 *TIMEVALUE      0\r
55680                 *MESH_NUMVERTEX 6\r
55681                 *MESH_NUMFACES  4\r
55682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55683                 *MESH_VERTEX_LIST       {\r
55684                         *MESH_VERTEX    0       -184.000000     -848.000000     -104.000000\r
55685                         *MESH_VERTEX    1       -176.000000     -832.000000     -88.000000\r
55686                         *MESH_VERTEX    2       -184.000000     -840.000000     -104.000000\r
55687                         *MESH_VERTEX    3       -184.000000     -856.000000     -104.000000\r
55688                         *MESH_VERTEX    4       -176.000000     -872.000000     -88.000000\r
55689                         *MESH_VERTEX    5       -184.000000     -864.000000     -104.000000\r
55690                 }\r
55691                 *MESH_NORMALS   {\r
55692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55694                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
55695                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
55696                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
55697                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
55698                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
55699                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
55700                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
55701                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
55702                 }\r
55703                 *MESH_FACE_LIST {\r
55704                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55705                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55706                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55707                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55708                 }\r
55709                 *MESH_NUMTVERTEX        6\r
55710                 *MESH_TVERTLIST {\r
55711                         *MESH_TVERT     0       0.375000        0.187500        1.000000\r
55712                         *MESH_TVERT     1       0.500000        0.312500        1.000000\r
55713                         *MESH_TVERT     2       0.437500        0.187500        1.000000\r
55714                         *MESH_TVERT     3       0.312500        0.187500        1.000000\r
55715                         *MESH_TVERT     4       0.187500        0.312500        1.000000\r
55716                         *MESH_TVERT     5       0.250000        0.187500        1.000000\r
55717                 }\r
55718                 *MESH_NUMTVFACES        4\r
55719                 *MESH_TFACELIST {\r
55720                         *MESH_TFACE     0       0       2       1\r
55721                         *MESH_TFACE     1       3       0       1\r
55722                         *MESH_TFACE     2       3       1       4\r
55723                         *MESH_TFACE     3       5       3       4\r
55724                 }\r
55725         }\r
55726         *PROP_MOTIONBLUR        0\r
55727         *PROP_CASTSHADOW        1\r
55728         *PROP_RECVSHADOW        1\r
55729         *MATERIAL_REF   3\r
55730 }\r
55731 *GEOMOBJECT     {\r
55732         *NODE_NAME      "mat3model0surf895"\r
55733         *NODE_TM        {\r
55734                 *NODE_NAME      "mat3model0surf895"\r
55735                 *INHERIT_POS    0       0       0\r
55736                 *INHERIT_ROT    0       0       0\r
55737                 *INHERIT_SCL    0       0       0\r
55738                 *TM_ROW0        1.0     0       0\r
55739                 *TM_ROW1        0       1.0     0\r
55740                 *TM_ROW2        0       0       1.0\r
55741                 *TM_ROW3        0       0       0\r
55742                 *TM_POS 0.000000        0.000000        0.000000\r
55743         }\r
55744         *MESH   {\r
55745                 *TIMEVALUE      0\r
55746                 *MESH_NUMVERTEX 6\r
55747                 *MESH_NUMFACES  4\r
55748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55749                 *MESH_VERTEX_LIST       {\r
55750                         *MESH_VERTEX    0       -176.000000     -832.000000     -184.000000\r
55751                         *MESH_VERTEX    1       -184.000000     -848.000000     -168.000000\r
55752                         *MESH_VERTEX    2       -184.000000     -840.000000     -168.000000\r
55753                         *MESH_VERTEX    3       -176.000000     -872.000000     -184.000000\r
55754                         *MESH_VERTEX    4       -184.000000     -856.000000     -168.000000\r
55755                         *MESH_VERTEX    5       -184.000000     -864.000000     -168.000000\r
55756                 }\r
55757                 *MESH_NORMALS   {\r
55758                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55759                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55760                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
55761                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
55762                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
55763                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
55764                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
55765                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
55766                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
55767                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
55768                 }\r
55769                 *MESH_FACE_LIST {\r
55770                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55771                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55772                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55773                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55774                 }\r
55775                 *MESH_NUMTVERTEX        6\r
55776                 *MESH_TVERTLIST {\r
55777                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
55778                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
55779                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
55780                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
55781                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
55782                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
55783                 }\r
55784                 *MESH_NUMTVFACES        4\r
55785                 *MESH_TFACELIST {\r
55786                         *MESH_TFACE     0       0       2       1\r
55787                         *MESH_TFACE     1       3       0       1\r
55788                         *MESH_TFACE     2       3       1       4\r
55789                         *MESH_TFACE     3       5       3       4\r
55790                 }\r
55791         }\r
55792         *PROP_MOTIONBLUR        0\r
55793         *PROP_CASTSHADOW        1\r
55794         *PROP_RECVSHADOW        1\r
55795         *MATERIAL_REF   3\r
55796 }\r
55797 *GEOMOBJECT     {\r
55798         *NODE_NAME      "mat3model0surf896"\r
55799         *NODE_TM        {\r
55800                 *NODE_NAME      "mat3model0surf896"\r
55801                 *INHERIT_POS    0       0       0\r
55802                 *INHERIT_ROT    0       0       0\r
55803                 *INHERIT_SCL    0       0       0\r
55804                 *TM_ROW0        1.0     0       0\r
55805                 *TM_ROW1        0       1.0     0\r
55806                 *TM_ROW2        0       0       1.0\r
55807                 *TM_ROW3        0       0       0\r
55808                 *TM_POS 0.000000        0.000000        0.000000\r
55809         }\r
55810         *MESH   {\r
55811                 *TIMEVALUE      0\r
55812                 *MESH_NUMVERTEX 4\r
55813                 *MESH_NUMFACES  2\r
55814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55815                 *MESH_VERTEX_LIST       {\r
55816                         *MESH_VERTEX    0       -184.000000     -848.000000     -104.000000\r
55817                         *MESH_VERTEX    1       -184.000000     -856.000000     -168.000000\r
55818                         *MESH_VERTEX    2       -184.000000     -856.000000     -104.000000\r
55819                         *MESH_VERTEX    3       -184.000000     -848.000000     -168.000000\r
55820                 }\r
55821                 *MESH_NORMALS   {\r
55822                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55823                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55824                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
55825                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
55826                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
55827                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
55828                 }\r
55829                 *MESH_FACE_LIST {\r
55830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55831                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55832                 }\r
55833                 *MESH_NUMTVERTEX        4\r
55834                 *MESH_TVERTLIST {\r
55835                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
55836                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
55837                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
55838                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
55839                 }\r
55840                 *MESH_NUMTVFACES        2\r
55841                 *MESH_TFACELIST {\r
55842                         *MESH_TFACE     0       0       2       1\r
55843                         *MESH_TFACE     1       3       0       1\r
55844                 }\r
55845         }\r
55846         *PROP_MOTIONBLUR        0\r
55847         *PROP_CASTSHADOW        1\r
55848         *PROP_RECVSHADOW        1\r
55849         *MATERIAL_REF   3\r
55850 }\r
55851 *GEOMOBJECT     {\r
55852         *NODE_NAME      "mat3model0surf897"\r
55853         *NODE_TM        {\r
55854                 *NODE_NAME      "mat3model0surf897"\r
55855                 *INHERIT_POS    0       0       0\r
55856                 *INHERIT_ROT    0       0       0\r
55857                 *INHERIT_SCL    0       0       0\r
55858                 *TM_ROW0        1.0     0       0\r
55859                 *TM_ROW1        0       1.0     0\r
55860                 *TM_ROW2        0       0       1.0\r
55861                 *TM_ROW3        0       0       0\r
55862                 *TM_POS 0.000000        0.000000        0.000000\r
55863         }\r
55864         *MESH   {\r
55865                 *TIMEVALUE      0\r
55866                 *MESH_NUMVERTEX 4\r
55867                 *MESH_NUMFACES  2\r
55868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55869                 *MESH_VERTEX_LIST       {\r
55870                         *MESH_VERTEX    0       -192.000000     -848.000000     -104.000000\r
55871                         *MESH_VERTEX    1       -192.000000     -848.000000     -168.000000\r
55872                         *MESH_VERTEX    2       -184.000000     -848.000000     -104.000000\r
55873                         *MESH_VERTEX    3       -184.000000     -848.000000     -168.000000\r
55874                 }\r
55875                 *MESH_NORMALS   {\r
55876                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55877                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55878                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
55879                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
55880                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
55881                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
55882                 }\r
55883                 *MESH_FACE_LIST {\r
55884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55885                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55886                 }\r
55887                 *MESH_NUMTVERTEX        4\r
55888                 *MESH_TVERTLIST {\r
55889                         *MESH_TVERT     0       0.875000        0.433594        1.000000\r
55890                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
55891                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
55892                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
55893                 }\r
55894                 *MESH_NUMTVFACES        2\r
55895                 *MESH_TFACELIST {\r
55896                         *MESH_TFACE     0       0       2       1\r
55897                         *MESH_TFACE     1       2       3       1\r
55898                 }\r
55899         }\r
55900         *PROP_MOTIONBLUR        0\r
55901         *PROP_CASTSHADOW        1\r
55902         *PROP_RECVSHADOW        1\r
55903         *MATERIAL_REF   3\r
55904 }\r
55905 *GEOMOBJECT     {\r
55906         *NODE_NAME      "mat3model0surf898"\r
55907         *NODE_TM        {\r
55908                 *NODE_NAME      "mat3model0surf898"\r
55909                 *INHERIT_POS    0       0       0\r
55910                 *INHERIT_ROT    0       0       0\r
55911                 *INHERIT_SCL    0       0       0\r
55912                 *TM_ROW0        1.0     0       0\r
55913                 *TM_ROW1        0       1.0     0\r
55914                 *TM_ROW2        0       0       1.0\r
55915                 *TM_ROW3        0       0       0\r
55916                 *TM_POS 0.000000        0.000000        0.000000\r
55917         }\r
55918         *MESH   {\r
55919                 *TIMEVALUE      0\r
55920                 *MESH_NUMVERTEX 4\r
55921                 *MESH_NUMFACES  2\r
55922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55923                 *MESH_VERTEX_LIST       {\r
55924                         *MESH_VERTEX    0       -184.000000     -856.000000     -104.000000\r
55925                         *MESH_VERTEX    1       -192.000000     -856.000000     -168.000000\r
55926                         *MESH_VERTEX    2       -192.000000     -856.000000     -104.000000\r
55927                         *MESH_VERTEX    3       -184.000000     -856.000000     -168.000000\r
55928                 }\r
55929                 *MESH_NORMALS   {\r
55930                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55931                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55932                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
55933                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
55934                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
55935                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
55936                 }\r
55937                 *MESH_FACE_LIST {\r
55938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55939                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55940                 }\r
55941                 *MESH_NUMTVERTEX        4\r
55942                 *MESH_TVERTLIST {\r
55943                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
55944                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
55945                         *MESH_TVERT     2       0.875000        0.433594        1.000000\r
55946                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
55947                 }\r
55948                 *MESH_NUMTVFACES        2\r
55949                 *MESH_TFACELIST {\r
55950                         *MESH_TFACE     0       0       2       1\r
55951                         *MESH_TFACE     1       3       0       1\r
55952                 }\r
55953         }\r
55954         *PROP_MOTIONBLUR        0\r
55955         *PROP_CASTSHADOW        1\r
55956         *PROP_RECVSHADOW        1\r
55957         *MATERIAL_REF   3\r
55958 }\r
55959 *GEOMOBJECT     {\r
55960         *NODE_NAME      "mat3model0surf899"\r
55961         *NODE_TM        {\r
55962                 *NODE_NAME      "mat3model0surf899"\r
55963                 *INHERIT_POS    0       0       0\r
55964                 *INHERIT_ROT    0       0       0\r
55965                 *INHERIT_SCL    0       0       0\r
55966                 *TM_ROW0        1.0     0       0\r
55967                 *TM_ROW1        0       1.0     0\r
55968                 *TM_ROW2        0       0       1.0\r
55969                 *TM_ROW3        0       0       0\r
55970                 *TM_POS 0.000000        0.000000        0.000000\r
55971         }\r
55972         *MESH   {\r
55973                 *TIMEVALUE      0\r
55974                 *MESH_NUMVERTEX 4\r
55975                 *MESH_NUMFACES  2\r
55976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
55977                 *MESH_VERTEX_LIST       {\r
55978                         *MESH_VERTEX    0       -192.000000     -856.000000     -104.000000\r
55979                         *MESH_VERTEX    1       -192.000000     -856.000000     -168.000000\r
55980                         *MESH_VERTEX    2       -192.000000     -848.000000     -104.000000\r
55981                         *MESH_VERTEX    3       -192.000000     -848.000000     -168.000000\r
55982                 }\r
55983                 *MESH_NORMALS   {\r
55984                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
55985                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
55986                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
55987                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
55988                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
55989                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
55990                 }\r
55991                 *MESH_FACE_LIST {\r
55992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55993                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
55994                 }\r
55995                 *MESH_NUMTVERTEX        4\r
55996                 *MESH_TVERTLIST {\r
55997                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
55998                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
55999                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
56000                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
56001                 }\r
56002                 *MESH_NUMTVFACES        2\r
56003                 *MESH_TFACELIST {\r
56004                         *MESH_TFACE     0       0       2       1\r
56005                         *MESH_TFACE     1       2       3       1\r
56006                 }\r
56007         }\r
56008         *PROP_MOTIONBLUR        0\r
56009         *PROP_CASTSHADOW        1\r
56010         *PROP_RECVSHADOW        1\r
56011         *MATERIAL_REF   3\r
56012 }\r
56013 *GEOMOBJECT     {\r
56014         *NODE_NAME      "mat3model0surf900"\r
56015         *NODE_TM        {\r
56016                 *NODE_NAME      "mat3model0surf900"\r
56017                 *INHERIT_POS    0       0       0\r
56018                 *INHERIT_ROT    0       0       0\r
56019                 *INHERIT_SCL    0       0       0\r
56020                 *TM_ROW0        1.0     0       0\r
56021                 *TM_ROW1        0       1.0     0\r
56022                 *TM_ROW2        0       0       1.0\r
56023                 *TM_ROW3        0       0       0\r
56024                 *TM_POS 0.000000        0.000000        0.000000\r
56025         }\r
56026         *MESH   {\r
56027                 *TIMEVALUE      0\r
56028                 *MESH_NUMVERTEX 4\r
56029                 *MESH_NUMFACES  2\r
56030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56031                 *MESH_VERTEX_LIST       {\r
56032                         *MESH_VERTEX    0       -200.000000     -848.000000     -168.000000\r
56033                         *MESH_VERTEX    1       -200.000000     -856.000000     -168.000000\r
56034                         *MESH_VERTEX    2       -200.000000     -848.000000     -104.000000\r
56035                         *MESH_VERTEX    3       -200.000000     -856.000000     -104.000000\r
56036                 }\r
56037                 *MESH_NORMALS   {\r
56038                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56039                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56040                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
56041                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
56042                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
56043                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
56044                 }\r
56045                 *MESH_FACE_LIST {\r
56046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56047                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56048                 }\r
56049                 *MESH_NUMTVERTEX        4\r
56050                 *MESH_TVERTLIST {\r
56051                         *MESH_TVERT     0       0.187500        -0.062500       1.000000\r
56052                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
56053                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
56054                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
56055                 }\r
56056                 *MESH_NUMTVFACES        2\r
56057                 *MESH_TFACELIST {\r
56058                         *MESH_TFACE     0       0       2       1\r
56059                         *MESH_TFACE     1       2       3       1\r
56060                 }\r
56061         }\r
56062         *PROP_MOTIONBLUR        0\r
56063         *PROP_CASTSHADOW        1\r
56064         *PROP_RECVSHADOW        1\r
56065         *MATERIAL_REF   3\r
56066 }\r
56067 *GEOMOBJECT     {\r
56068         *NODE_NAME      "mat3model0surf901"\r
56069         *NODE_TM        {\r
56070                 *NODE_NAME      "mat3model0surf901"\r
56071                 *INHERIT_POS    0       0       0\r
56072                 *INHERIT_ROT    0       0       0\r
56073                 *INHERIT_SCL    0       0       0\r
56074                 *TM_ROW0        1.0     0       0\r
56075                 *TM_ROW1        0       1.0     0\r
56076                 *TM_ROW2        0       0       1.0\r
56077                 *TM_ROW3        0       0       0\r
56078                 *TM_POS 0.000000        0.000000        0.000000\r
56079         }\r
56080         *MESH   {\r
56081                 *TIMEVALUE      0\r
56082                 *MESH_NUMVERTEX 4\r
56083                 *MESH_NUMFACES  2\r
56084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56085                 *MESH_VERTEX_LIST       {\r
56086                         *MESH_VERTEX    0       -208.000000     968.000000      -88.000000\r
56087                         *MESH_VERTEX    1       -208.000000     928.000000      -88.000000\r
56088                         *MESH_VERTEX    2       -208.000000     968.000000      -72.000000\r
56089                         *MESH_VERTEX    3       -208.000000     928.000000      -72.000000\r
56090                 }\r
56091                 *MESH_NORMALS   {\r
56092                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56093                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56094                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
56095                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
56096                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
56097                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
56098                 }\r
56099                 *MESH_FACE_LIST {\r
56100                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56101                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56102                 }\r
56103                 *MESH_NUMTVERTEX        4\r
56104                 *MESH_TVERTLIST {\r
56105                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
56106                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
56107                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
56108                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
56109                 }\r
56110                 *MESH_NUMTVFACES        2\r
56111                 *MESH_TFACELIST {\r
56112                         *MESH_TFACE     0       0       2       1\r
56113                         *MESH_TFACE     1       2       3       1\r
56114                 }\r
56115         }\r
56116         *PROP_MOTIONBLUR        0\r
56117         *PROP_CASTSHADOW        1\r
56118         *PROP_RECVSHADOW        1\r
56119         *MATERIAL_REF   3\r
56120 }\r
56121 *GEOMOBJECT     {\r
56122         *NODE_NAME      "mat3model0surf902"\r
56123         *NODE_TM        {\r
56124                 *NODE_NAME      "mat3model0surf902"\r
56125                 *INHERIT_POS    0       0       0\r
56126                 *INHERIT_ROT    0       0       0\r
56127                 *INHERIT_SCL    0       0       0\r
56128                 *TM_ROW0        1.0     0       0\r
56129                 *TM_ROW1        0       1.0     0\r
56130                 *TM_ROW2        0       0       1.0\r
56131                 *TM_ROW3        0       0       0\r
56132                 *TM_POS 0.000000        0.000000        0.000000\r
56133         }\r
56134         *MESH   {\r
56135                 *TIMEVALUE      0\r
56136                 *MESH_NUMVERTEX 4\r
56137                 *MESH_NUMFACES  2\r
56138                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56139                 *MESH_VERTEX_LIST       {\r
56140                         *MESH_VERTEX    0       -208.000000     968.000000      -184.000000\r
56141                         *MESH_VERTEX    1       -208.000000     928.000000      -200.000000\r
56142                         *MESH_VERTEX    2       -208.000000     928.000000      -184.000000\r
56143                         *MESH_VERTEX    3       -208.000000     968.000000      -200.000000\r
56144                 }\r
56145                 *MESH_NORMALS   {\r
56146                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56147                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56148                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
56149                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
56150                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
56151                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
56152                 }\r
56153                 *MESH_FACE_LIST {\r
56154                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56155                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56156                 }\r
56157                 *MESH_NUMTVERTEX        4\r
56158                 *MESH_TVERTLIST {\r
56159                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
56160                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
56161                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
56162                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
56163                 }\r
56164                 *MESH_NUMTVFACES        2\r
56165                 *MESH_TFACELIST {\r
56166                         *MESH_TFACE     0       0       2       1\r
56167                         *MESH_TFACE     1       3       0       1\r
56168                 }\r
56169         }\r
56170         *PROP_MOTIONBLUR        0\r
56171         *PROP_CASTSHADOW        1\r
56172         *PROP_RECVSHADOW        1\r
56173         *MATERIAL_REF   3\r
56174 }\r
56175 *GEOMOBJECT     {\r
56176         *NODE_NAME      "mat3model0surf903"\r
56177         *NODE_TM        {\r
56178                 *NODE_NAME      "mat3model0surf903"\r
56179                 *INHERIT_POS    0       0       0\r
56180                 *INHERIT_ROT    0       0       0\r
56181                 *INHERIT_SCL    0       0       0\r
56182                 *TM_ROW0        1.0     0       0\r
56183                 *TM_ROW1        0       1.0     0\r
56184                 *TM_ROW2        0       0       1.0\r
56185                 *TM_ROW3        0       0       0\r
56186                 *TM_POS 0.000000        0.000000        0.000000\r
56187         }\r
56188         *MESH   {\r
56189                 *TIMEVALUE      0\r
56190                 *MESH_NUMVERTEX 8\r
56191                 *MESH_NUMFACES  6\r
56192                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56193                 *MESH_VERTEX_LIST       {\r
56194                         *MESH_VERTEX    0       -208.000000     -848.000000     -104.000000\r
56195                         *MESH_VERTEX    1       -184.000000     -848.000000     -104.000000\r
56196                         *MESH_VERTEX    2       -208.000000     -840.000000     -104.000000\r
56197                         *MESH_VERTEX    3       -184.000000     -840.000000     -104.000000\r
56198                         *MESH_VERTEX    4       -184.000000     -856.000000     -104.000000\r
56199                         *MESH_VERTEX    5       -208.000000     -856.000000     -104.000000\r
56200                         *MESH_VERTEX    6       -184.000000     -864.000000     -104.000000\r
56201                         *MESH_VERTEX    7       -208.000000     -864.000000     -104.000000\r
56202                 }\r
56203                 *MESH_NORMALS   {\r
56204                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56205                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56206                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
56207                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
56208                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
56209                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
56210                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
56211                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
56212                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
56213                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
56214                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
56215                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
56216                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
56217                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
56218                 }\r
56219                 *MESH_FACE_LIST {\r
56220                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56221                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56222                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56223                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56224                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56225                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56226                 }\r
56227                 *MESH_NUMTVERTEX        8\r
56228                 *MESH_TVERTLIST {\r
56229                         *MESH_TVERT     0       0.125000        0.929688        1.000000\r
56230                         *MESH_TVERT     1       0.125000        0.742188        1.000000\r
56231                         *MESH_TVERT     2       0.062500        0.929688        1.000000\r
56232                         *MESH_TVERT     3       0.062500        0.742188        1.000000\r
56233                         *MESH_TVERT     4       0.187500        0.742188        1.000000\r
56234                         *MESH_TVERT     5       0.187500        0.929688        1.000000\r
56235                         *MESH_TVERT     6       0.250000        0.742188        1.000000\r
56236                         *MESH_TVERT     7       0.250000        0.929688        1.000000\r
56237                 }\r
56238                 *MESH_NUMTVFACES        6\r
56239                 *MESH_TFACELIST {\r
56240                         *MESH_TFACE     0       0       1       4\r
56241                         *MESH_TFACE     1       0       2       1\r
56242                         *MESH_TFACE     2       0       4       5\r
56243                         *MESH_TFACE     3       1       2       3\r
56244                         *MESH_TFACE     4       4       6       5\r
56245                         *MESH_TFACE     5       5       6       7\r
56246                 }\r
56247         }\r
56248         *PROP_MOTIONBLUR        0\r
56249         *PROP_CASTSHADOW        1\r
56250         *PROP_RECVSHADOW        1\r
56251         *MATERIAL_REF   3\r
56252 }\r
56253 *GEOMOBJECT     {\r
56254         *NODE_NAME      "mat3model0surf904"\r
56255         *NODE_TM        {\r
56256                 *NODE_NAME      "mat3model0surf904"\r
56257                 *INHERIT_POS    0       0       0\r
56258                 *INHERIT_ROT    0       0       0\r
56259                 *INHERIT_SCL    0       0       0\r
56260                 *TM_ROW0        1.0     0       0\r
56261                 *TM_ROW1        0       1.0     0\r
56262                 *TM_ROW2        0       0       1.0\r
56263                 *TM_ROW3        0       0       0\r
56264                 *TM_POS 0.000000        0.000000        0.000000\r
56265         }\r
56266         *MESH   {\r
56267                 *TIMEVALUE      0\r
56268                 *MESH_NUMVERTEX 8\r
56269                 *MESH_NUMFACES  6\r
56270                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56271                 *MESH_VERTEX_LIST       {\r
56272                         *MESH_VERTEX    0       -184.000000     -848.000000     -168.000000\r
56273                         *MESH_VERTEX    1       -208.000000     -848.000000     -168.000000\r
56274                         *MESH_VERTEX    2       -184.000000     -840.000000     -168.000000\r
56275                         *MESH_VERTEX    3       -208.000000     -840.000000     -168.000000\r
56276                         *MESH_VERTEX    4       -208.000000     -856.000000     -168.000000\r
56277                         *MESH_VERTEX    5       -184.000000     -856.000000     -168.000000\r
56278                         *MESH_VERTEX    6       -208.000000     -864.000000     -168.000000\r
56279                         *MESH_VERTEX    7       -184.000000     -864.000000     -168.000000\r
56280                 }\r
56281                 *MESH_NORMALS   {\r
56282                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56283                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56284                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
56285                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
56286                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
56287                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
56288                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
56289                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
56290                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
56291                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
56292                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
56293                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
56294                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
56295                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
56296                 }\r
56297                 *MESH_FACE_LIST {\r
56298                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56299                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56300                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56301                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56302                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56303                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56304                 }\r
56305                 *MESH_NUMTVERTEX        8\r
56306                 *MESH_TVERTLIST {\r
56307                         *MESH_TVERT     0       0.187500        0.761719        1.000000\r
56308                         *MESH_TVERT     1       0.187500        0.949219        1.000000\r
56309                         *MESH_TVERT     2       0.250000        0.761719        1.000000\r
56310                         *MESH_TVERT     3       0.250000        0.949219        1.000000\r
56311                         *MESH_TVERT     4       0.125000        0.949219        1.000000\r
56312                         *MESH_TVERT     5       0.125000        0.761719        1.000000\r
56313                         *MESH_TVERT     6       0.062500        0.949219        1.000000\r
56314                         *MESH_TVERT     7       0.062500        0.761719        1.000000\r
56315                 }\r
56316                 *MESH_NUMTVFACES        6\r
56317                 *MESH_TFACELIST {\r
56318                         *MESH_TFACE     0       0       1       4\r
56319                         *MESH_TFACE     1       0       2       1\r
56320                         *MESH_TFACE     2       0       4       5\r
56321                         *MESH_TFACE     3       1       2       3\r
56322                         *MESH_TFACE     4       4       6       5\r
56323                         *MESH_TFACE     5       5       6       7\r
56324                 }\r
56325         }\r
56326         *PROP_MOTIONBLUR        0\r
56327         *PROP_CASTSHADOW        1\r
56328         *PROP_RECVSHADOW        1\r
56329         *MATERIAL_REF   3\r
56330 }\r
56331 *GEOMOBJECT     {\r
56332         *NODE_NAME      "mat3model0surf905"\r
56333         *NODE_TM        {\r
56334                 *NODE_NAME      "mat3model0surf905"\r
56335                 *INHERIT_POS    0       0       0\r
56336                 *INHERIT_ROT    0       0       0\r
56337                 *INHERIT_SCL    0       0       0\r
56338                 *TM_ROW0        1.0     0       0\r
56339                 *TM_ROW1        0       1.0     0\r
56340                 *TM_ROW2        0       0       1.0\r
56341                 *TM_ROW3        0       0       0\r
56342                 *TM_POS 0.000000        0.000000        0.000000\r
56343         }\r
56344         *MESH   {\r
56345                 *TIMEVALUE      0\r
56346                 *MESH_NUMVERTEX 4\r
56347                 *MESH_NUMFACES  2\r
56348                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56349                 *MESH_VERTEX_LIST       {\r
56350                         *MESH_VERTEX    0       -208.000000     -848.000000     -104.000000\r
56351                         *MESH_VERTEX    1       -208.000000     -848.000000     -168.000000\r
56352                         *MESH_VERTEX    2       -200.000000     -848.000000     -104.000000\r
56353                         *MESH_VERTEX    3       -200.000000     -848.000000     -168.000000\r
56354                 }\r
56355                 *MESH_NORMALS   {\r
56356                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56357                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56358                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
56359                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
56360                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
56361                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
56362                 }\r
56363                 *MESH_FACE_LIST {\r
56364                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56365                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56366                 }\r
56367                 *MESH_NUMTVERTEX        4\r
56368                 *MESH_TVERTLIST {\r
56369                         *MESH_TVERT     0       0.875000        0.433594        1.000000\r
56370                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
56371                         *MESH_TVERT     2       0.812500        0.433594        1.000000\r
56372                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
56373                 }\r
56374                 *MESH_NUMTVFACES        2\r
56375                 *MESH_TFACELIST {\r
56376                         *MESH_TFACE     0       0       2       1\r
56377                         *MESH_TFACE     1       2       3       1\r
56378                 }\r
56379         }\r
56380         *PROP_MOTIONBLUR        0\r
56381         *PROP_CASTSHADOW        1\r
56382         *PROP_RECVSHADOW        1\r
56383         *MATERIAL_REF   3\r
56384 }\r
56385 *GEOMOBJECT     {\r
56386         *NODE_NAME      "mat3model0surf906"\r
56387         *NODE_TM        {\r
56388                 *NODE_NAME      "mat3model0surf906"\r
56389                 *INHERIT_POS    0       0       0\r
56390                 *INHERIT_ROT    0       0       0\r
56391                 *INHERIT_SCL    0       0       0\r
56392                 *TM_ROW0        1.0     0       0\r
56393                 *TM_ROW1        0       1.0     0\r
56394                 *TM_ROW2        0       0       1.0\r
56395                 *TM_ROW3        0       0       0\r
56396                 *TM_POS 0.000000        0.000000        0.000000\r
56397         }\r
56398         *MESH   {\r
56399                 *TIMEVALUE      0\r
56400                 *MESH_NUMVERTEX 4\r
56401                 *MESH_NUMFACES  2\r
56402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56403                 *MESH_VERTEX_LIST       {\r
56404                         *MESH_VERTEX    0       -208.000000     -856.000000     -104.000000\r
56405                         *MESH_VERTEX    1       -208.000000     -856.000000     -168.000000\r
56406                         *MESH_VERTEX    2       -208.000000     -848.000000     -104.000000\r
56407                         *MESH_VERTEX    3       -208.000000     -848.000000     -168.000000\r
56408                 }\r
56409                 *MESH_NORMALS   {\r
56410                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56411                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56412                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
56413                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
56414                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
56415                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
56416                 }\r
56417                 *MESH_FACE_LIST {\r
56418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56419                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56420                 }\r
56421                 *MESH_NUMTVERTEX        4\r
56422                 *MESH_TVERTLIST {\r
56423                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
56424                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
56425                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
56426                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
56427                 }\r
56428                 *MESH_NUMTVFACES        2\r
56429                 *MESH_TFACELIST {\r
56430                         *MESH_TFACE     0       0       2       1\r
56431                         *MESH_TFACE     1       2       3       1\r
56432                 }\r
56433         }\r
56434         *PROP_MOTIONBLUR        0\r
56435         *PROP_CASTSHADOW        1\r
56436         *PROP_RECVSHADOW        1\r
56437         *MATERIAL_REF   3\r
56438 }\r
56439 *GEOMOBJECT     {\r
56440         *NODE_NAME      "mat3model0surf907"\r
56441         *NODE_TM        {\r
56442                 *NODE_NAME      "mat3model0surf907"\r
56443                 *INHERIT_POS    0       0       0\r
56444                 *INHERIT_ROT    0       0       0\r
56445                 *INHERIT_SCL    0       0       0\r
56446                 *TM_ROW0        1.0     0       0\r
56447                 *TM_ROW1        0       1.0     0\r
56448                 *TM_ROW2        0       0       1.0\r
56449                 *TM_ROW3        0       0       0\r
56450                 *TM_POS 0.000000        0.000000        0.000000\r
56451         }\r
56452         *MESH   {\r
56453                 *TIMEVALUE      0\r
56454                 *MESH_NUMVERTEX 4\r
56455                 *MESH_NUMFACES  2\r
56456                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56457                 *MESH_VERTEX_LIST       {\r
56458                         *MESH_VERTEX    0       -200.000000     -856.000000     -104.000000\r
56459                         *MESH_VERTEX    1       -208.000000     -856.000000     -168.000000\r
56460                         *MESH_VERTEX    2       -208.000000     -856.000000     -104.000000\r
56461                         *MESH_VERTEX    3       -200.000000     -856.000000     -168.000000\r
56462                 }\r
56463                 *MESH_NORMALS   {\r
56464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56466                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
56467                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
56468                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
56469                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
56470                 }\r
56471                 *MESH_FACE_LIST {\r
56472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56473                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56474                 }\r
56475                 *MESH_NUMTVERTEX        4\r
56476                 *MESH_TVERTLIST {\r
56477                         *MESH_TVERT     0       0.812500        0.433594        1.000000\r
56478                         *MESH_TVERT     1       0.875000        -0.066406       1.000000\r
56479                         *MESH_TVERT     2       0.875000        0.433594        1.000000\r
56480                         *MESH_TVERT     3       0.812500        -0.066406       1.000000\r
56481                 }\r
56482                 *MESH_NUMTVFACES        2\r
56483                 *MESH_TFACELIST {\r
56484                         *MESH_TFACE     0       0       2       1\r
56485                         *MESH_TFACE     1       3       0       1\r
56486                 }\r
56487         }\r
56488         *PROP_MOTIONBLUR        0\r
56489         *PROP_CASTSHADOW        1\r
56490         *PROP_RECVSHADOW        1\r
56491         *MATERIAL_REF   3\r
56492 }\r
56493 *GEOMOBJECT     {\r
56494         *NODE_NAME      "mat3model0surf908"\r
56495         *NODE_TM        {\r
56496                 *NODE_NAME      "mat3model0surf908"\r
56497                 *INHERIT_POS    0       0       0\r
56498                 *INHERIT_ROT    0       0       0\r
56499                 *INHERIT_SCL    0       0       0\r
56500                 *TM_ROW0        1.0     0       0\r
56501                 *TM_ROW1        0       1.0     0\r
56502                 *TM_ROW2        0       0       1.0\r
56503                 *TM_ROW3        0       0       0\r
56504                 *TM_POS 0.000000        0.000000        0.000000\r
56505         }\r
56506         *MESH   {\r
56507                 *TIMEVALUE      0\r
56508                 *MESH_NUMVERTEX 6\r
56509                 *MESH_NUMFACES  4\r
56510                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56511                 *MESH_VERTEX_LIST       {\r
56512                         *MESH_VERTEX    0       -216.000000     952.000000      -104.000000\r
56513                         *MESH_VERTEX    1       -208.000000     968.000000      -88.000000\r
56514                         *MESH_VERTEX    2       -216.000000     960.000000      -104.000000\r
56515                         *MESH_VERTEX    3       -216.000000     944.000000      -104.000000\r
56516                         *MESH_VERTEX    4       -208.000000     928.000000      -88.000000\r
56517                         *MESH_VERTEX    5       -216.000000     936.000000      -104.000000\r
56518                 }\r
56519                 *MESH_NORMALS   {\r
56520                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56521                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56522                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
56523                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
56524                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
56525                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
56526                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
56527                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
56528                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
56529                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
56530                 }\r
56531                 *MESH_FACE_LIST {\r
56532                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56533                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56534                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56535                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56536                 }\r
56537                 *MESH_NUMTVERTEX        6\r
56538                 *MESH_TVERTLIST {\r
56539                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
56540                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
56541                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
56542                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
56543                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
56544                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
56545                 }\r
56546                 *MESH_NUMTVFACES        4\r
56547                 *MESH_TFACELIST {\r
56548                         *MESH_TFACE     0       0       2       1\r
56549                         *MESH_TFACE     1       3       0       1\r
56550                         *MESH_TFACE     2       3       1       4\r
56551                         *MESH_TFACE     3       5       3       4\r
56552                 }\r
56553         }\r
56554         *PROP_MOTIONBLUR        0\r
56555         *PROP_CASTSHADOW        1\r
56556         *PROP_RECVSHADOW        1\r
56557         *MATERIAL_REF   3\r
56558 }\r
56559 *GEOMOBJECT     {\r
56560         *NODE_NAME      "mat3model0surf909"\r
56561         *NODE_TM        {\r
56562                 *NODE_NAME      "mat3model0surf909"\r
56563                 *INHERIT_POS    0       0       0\r
56564                 *INHERIT_ROT    0       0       0\r
56565                 *INHERIT_SCL    0       0       0\r
56566                 *TM_ROW0        1.0     0       0\r
56567                 *TM_ROW1        0       1.0     0\r
56568                 *TM_ROW2        0       0       1.0\r
56569                 *TM_ROW3        0       0       0\r
56570                 *TM_POS 0.000000        0.000000        0.000000\r
56571         }\r
56572         *MESH   {\r
56573                 *TIMEVALUE      0\r
56574                 *MESH_NUMVERTEX 6\r
56575                 *MESH_NUMFACES  4\r
56576                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56577                 *MESH_VERTEX_LIST       {\r
56578                         *MESH_VERTEX    0       -208.000000     968.000000      -184.000000\r
56579                         *MESH_VERTEX    1       -216.000000     952.000000      -168.000000\r
56580                         *MESH_VERTEX    2       -216.000000     960.000000      -168.000000\r
56581                         *MESH_VERTEX    3       -208.000000     928.000000      -184.000000\r
56582                         *MESH_VERTEX    4       -216.000000     944.000000      -168.000000\r
56583                         *MESH_VERTEX    5       -216.000000     936.000000      -168.000000\r
56584                 }\r
56585                 *MESH_NORMALS   {\r
56586                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56587                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56588                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
56589                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
56590                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
56591                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
56592                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
56593                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
56594                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
56595                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
56596                 }\r
56597                 *MESH_FACE_LIST {\r
56598                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56599                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56600                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56601                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56602                 }\r
56603                 *MESH_NUMTVERTEX        6\r
56604                 *MESH_TVERTLIST {\r
56605                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
56606                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
56607                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
56608                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
56609                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
56610                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
56611                 }\r
56612                 *MESH_NUMTVFACES        4\r
56613                 *MESH_TFACELIST {\r
56614                         *MESH_TFACE     0       0       2       1\r
56615                         *MESH_TFACE     1       3       0       1\r
56616                         *MESH_TFACE     2       3       1       4\r
56617                         *MESH_TFACE     3       5       3       4\r
56618                 }\r
56619         }\r
56620         *PROP_MOTIONBLUR        0\r
56621         *PROP_CASTSHADOW        1\r
56622         *PROP_RECVSHADOW        1\r
56623         *MATERIAL_REF   3\r
56624 }\r
56625 *GEOMOBJECT     {\r
56626         *NODE_NAME      "mat3model0surf910"\r
56627         *NODE_TM        {\r
56628                 *NODE_NAME      "mat3model0surf910"\r
56629                 *INHERIT_POS    0       0       0\r
56630                 *INHERIT_ROT    0       0       0\r
56631                 *INHERIT_SCL    0       0       0\r
56632                 *TM_ROW0        1.0     0       0\r
56633                 *TM_ROW1        0       1.0     0\r
56634                 *TM_ROW2        0       0       1.0\r
56635                 *TM_ROW3        0       0       0\r
56636                 *TM_POS 0.000000        0.000000        0.000000\r
56637         }\r
56638         *MESH   {\r
56639                 *TIMEVALUE      0\r
56640                 *MESH_NUMVERTEX 4\r
56641                 *MESH_NUMFACES  2\r
56642                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56643                 *MESH_VERTEX_LIST       {\r
56644                         *MESH_VERTEX    0       -216.000000     952.000000      -168.000000\r
56645                         *MESH_VERTEX    1       -216.000000     944.000000      -168.000000\r
56646                         *MESH_VERTEX    2       -216.000000     952.000000      -104.000000\r
56647                         *MESH_VERTEX    3       -216.000000     944.000000      -104.000000\r
56648                 }\r
56649                 *MESH_NORMALS   {\r
56650                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56651                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56652                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
56653                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
56654                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
56655                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
56656                 }\r
56657                 *MESH_FACE_LIST {\r
56658                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56659                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56660                 }\r
56661                 *MESH_NUMTVERTEX        4\r
56662                 *MESH_TVERTLIST {\r
56663                         *MESH_TVERT     0       0.125000        -0.062500       1.000000\r
56664                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
56665                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
56666                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
56667                 }\r
56668                 *MESH_NUMTVFACES        2\r
56669                 *MESH_TFACELIST {\r
56670                         *MESH_TFACE     0       0       2       1\r
56671                         *MESH_TFACE     1       2       3       1\r
56672                 }\r
56673         }\r
56674         *PROP_MOTIONBLUR        0\r
56675         *PROP_CASTSHADOW        1\r
56676         *PROP_RECVSHADOW        1\r
56677         *MATERIAL_REF   3\r
56678 }\r
56679 *GEOMOBJECT     {\r
56680         *NODE_NAME      "mat3model0surf911"\r
56681         *NODE_TM        {\r
56682                 *NODE_NAME      "mat3model0surf911"\r
56683                 *INHERIT_POS    0       0       0\r
56684                 *INHERIT_ROT    0       0       0\r
56685                 *INHERIT_SCL    0       0       0\r
56686                 *TM_ROW0        1.0     0       0\r
56687                 *TM_ROW1        0       1.0     0\r
56688                 *TM_ROW2        0       0       1.0\r
56689                 *TM_ROW3        0       0       0\r
56690                 *TM_POS 0.000000        0.000000        0.000000\r
56691         }\r
56692         *MESH   {\r
56693                 *TIMEVALUE      0\r
56694                 *MESH_NUMVERTEX 4\r
56695                 *MESH_NUMFACES  2\r
56696                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56697                 *MESH_VERTEX_LIST       {\r
56698                         *MESH_VERTEX    0       -176.000000     -832.000000     -72.000000\r
56699                         *MESH_VERTEX    1       -216.000000     -832.000000     -88.000000\r
56700                         *MESH_VERTEX    2       -176.000000     -832.000000     -88.000000\r
56701                         *MESH_VERTEX    3       -216.000000     -832.000000     -72.000000\r
56702                 }\r
56703                 *MESH_NORMALS   {\r
56704                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56705                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56706                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
56707                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
56708                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
56709                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
56710                 }\r
56711                 *MESH_FACE_LIST {\r
56712                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56713                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56714                 }\r
56715                 *MESH_NUMTVERTEX        4\r
56716                 *MESH_TVERTLIST {\r
56717                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
56718                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
56719                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
56720                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
56721                 }\r
56722                 *MESH_NUMTVFACES        2\r
56723                 *MESH_TFACELIST {\r
56724                         *MESH_TFACE     0       0       2       1\r
56725                         *MESH_TFACE     1       3       0       1\r
56726                 }\r
56727         }\r
56728         *PROP_MOTIONBLUR        0\r
56729         *PROP_CASTSHADOW        1\r
56730         *PROP_RECVSHADOW        1\r
56731         *MATERIAL_REF   3\r
56732 }\r
56733 *GEOMOBJECT     {\r
56734         *NODE_NAME      "mat3model0surf912"\r
56735         *NODE_TM        {\r
56736                 *NODE_NAME      "mat3model0surf912"\r
56737                 *INHERIT_POS    0       0       0\r
56738                 *INHERIT_ROT    0       0       0\r
56739                 *INHERIT_SCL    0       0       0\r
56740                 *TM_ROW0        1.0     0       0\r
56741                 *TM_ROW1        0       1.0     0\r
56742                 *TM_ROW2        0       0       1.0\r
56743                 *TM_ROW3        0       0       0\r
56744                 *TM_POS 0.000000        0.000000        0.000000\r
56745         }\r
56746         *MESH   {\r
56747                 *TIMEVALUE      0\r
56748                 *MESH_NUMVERTEX 4\r
56749                 *MESH_NUMFACES  2\r
56750                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56751                 *MESH_VERTEX_LIST       {\r
56752                         *MESH_VERTEX    0       -176.000000     -832.000000     -184.000000\r
56753                         *MESH_VERTEX    1       -216.000000     -832.000000     -200.000000\r
56754                         *MESH_VERTEX    2       -176.000000     -832.000000     -200.000000\r
56755                         *MESH_VERTEX    3       -216.000000     -832.000000     -184.000000\r
56756                 }\r
56757                 *MESH_NORMALS   {\r
56758                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56759                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56760                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
56761                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
56762                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
56763                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
56764                 }\r
56765                 *MESH_FACE_LIST {\r
56766                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56767                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56768                 }\r
56769                 *MESH_NUMTVERTEX        4\r
56770                 *MESH_TVERTLIST {\r
56771                         *MESH_TVERT     0       0.687500        0.808594        1.000000\r
56772                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
56773                         *MESH_TVERT     2       0.687500        0.683594        1.000000\r
56774                         *MESH_TVERT     3       1.000000        0.808594        1.000000\r
56775                 }\r
56776                 *MESH_NUMTVFACES        2\r
56777                 *MESH_TFACELIST {\r
56778                         *MESH_TFACE     0       0       2       1\r
56779                         *MESH_TFACE     1       3       0       1\r
56780                 }\r
56781         }\r
56782         *PROP_MOTIONBLUR        0\r
56783         *PROP_CASTSHADOW        1\r
56784         *PROP_RECVSHADOW        1\r
56785         *MATERIAL_REF   3\r
56786 }\r
56787 *GEOMOBJECT     {\r
56788         *NODE_NAME      "mat3model0surf913"\r
56789         *NODE_TM        {\r
56790                 *NODE_NAME      "mat3model0surf913"\r
56791                 *INHERIT_POS    0       0       0\r
56792                 *INHERIT_ROT    0       0       0\r
56793                 *INHERIT_SCL    0       0       0\r
56794                 *TM_ROW0        1.0     0       0\r
56795                 *TM_ROW1        0       1.0     0\r
56796                 *TM_ROW2        0       0       1.0\r
56797                 *TM_ROW3        0       0       0\r
56798                 *TM_POS 0.000000        0.000000        0.000000\r
56799         }\r
56800         *MESH   {\r
56801                 *TIMEVALUE      0\r
56802                 *MESH_NUMVERTEX 4\r
56803                 *MESH_NUMFACES  2\r
56804                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56805                 *MESH_VERTEX_LIST       {\r
56806                         *MESH_VERTEX    0       -176.000000     -832.000000     -88.000000\r
56807                         *MESH_VERTEX    1       -216.000000     -832.000000     -88.000000\r
56808                         *MESH_VERTEX    2       -184.000000     -840.000000     -104.000000\r
56809                         *MESH_VERTEX    3       -208.000000     -840.000000     -104.000000\r
56810                 }\r
56811                 *MESH_NORMALS   {\r
56812                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56813                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56814                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
56815                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
56816                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
56817                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
56818                 }\r
56819                 *MESH_FACE_LIST {\r
56820                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56821                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56822                 }\r
56823                 *MESH_NUMTVERTEX        4\r
56824                 *MESH_TVERTLIST {\r
56825                         *MESH_TVERT     0       0.625000        0.312500        1.000000\r
56826                         *MESH_TVERT     1       0.312500        0.312500        1.000000\r
56827                         *MESH_TVERT     2       0.562500        0.187500        1.000000\r
56828                         *MESH_TVERT     3       0.375000        0.187500        1.000000\r
56829                 }\r
56830                 *MESH_NUMTVFACES        2\r
56831                 *MESH_TFACELIST {\r
56832                         *MESH_TFACE     0       0       2       1\r
56833                         *MESH_TFACE     1       2       3       1\r
56834                 }\r
56835         }\r
56836         *PROP_MOTIONBLUR        0\r
56837         *PROP_CASTSHADOW        1\r
56838         *PROP_RECVSHADOW        1\r
56839         *MATERIAL_REF   3\r
56840 }\r
56841 *GEOMOBJECT     {\r
56842         *NODE_NAME      "mat3model0surf914"\r
56843         *NODE_TM        {\r
56844                 *NODE_NAME      "mat3model0surf914"\r
56845                 *INHERIT_POS    0       0       0\r
56846                 *INHERIT_ROT    0       0       0\r
56847                 *INHERIT_SCL    0       0       0\r
56848                 *TM_ROW0        1.0     0       0\r
56849                 *TM_ROW1        0       1.0     0\r
56850                 *TM_ROW2        0       0       1.0\r
56851                 *TM_ROW3        0       0       0\r
56852                 *TM_POS 0.000000        0.000000        0.000000\r
56853         }\r
56854         *MESH   {\r
56855                 *TIMEVALUE      0\r
56856                 *MESH_NUMVERTEX 4\r
56857                 *MESH_NUMFACES  2\r
56858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56859                 *MESH_VERTEX_LIST       {\r
56860                         *MESH_VERTEX    0       -208.000000     -840.000000     -168.000000\r
56861                         *MESH_VERTEX    1       -216.000000     -832.000000     -184.000000\r
56862                         *MESH_VERTEX    2       -184.000000     -840.000000     -168.000000\r
56863                         *MESH_VERTEX    3       -176.000000     -832.000000     -184.000000\r
56864                 }\r
56865                 *MESH_NORMALS   {\r
56866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56868                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
56869                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
56870                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
56871                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
56872                 }\r
56873                 *MESH_FACE_LIST {\r
56874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56875                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56876                 }\r
56877                 *MESH_NUMTVERTEX        4\r
56878                 *MESH_TVERTLIST {\r
56879                         *MESH_TVERT     0       0.937500        0.933594        1.000000\r
56880                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
56881                         *MESH_TVERT     2       0.750000        0.933594        1.000000\r
56882                         *MESH_TVERT     3       0.687500        0.808594        1.000000\r
56883                 }\r
56884                 *MESH_NUMTVFACES        2\r
56885                 *MESH_TFACELIST {\r
56886                         *MESH_TFACE     0       0       2       1\r
56887                         *MESH_TFACE     1       2       3       1\r
56888                 }\r
56889         }\r
56890         *PROP_MOTIONBLUR        0\r
56891         *PROP_CASTSHADOW        1\r
56892         *PROP_RECVSHADOW        1\r
56893         *MATERIAL_REF   3\r
56894 }\r
56895 *GEOMOBJECT     {\r
56896         *NODE_NAME      "mat3model0surf915"\r
56897         *NODE_TM        {\r
56898                 *NODE_NAME      "mat3model0surf915"\r
56899                 *INHERIT_POS    0       0       0\r
56900                 *INHERIT_ROT    0       0       0\r
56901                 *INHERIT_SCL    0       0       0\r
56902                 *TM_ROW0        1.0     0       0\r
56903                 *TM_ROW1        0       1.0     0\r
56904                 *TM_ROW2        0       0       1.0\r
56905                 *TM_ROW3        0       0       0\r
56906                 *TM_POS 0.000000        0.000000        0.000000\r
56907         }\r
56908         *MESH   {\r
56909                 *TIMEVALUE      0\r
56910                 *MESH_NUMVERTEX 6\r
56911                 *MESH_NUMFACES  4\r
56912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56913                 *MESH_VERTEX_LIST       {\r
56914                         *MESH_VERTEX    0       -216.000000     -832.000000     -88.000000\r
56915                         *MESH_VERTEX    1       -208.000000     -848.000000     -104.000000\r
56916                         *MESH_VERTEX    2       -208.000000     -840.000000     -104.000000\r
56917                         *MESH_VERTEX    3       -216.000000     -872.000000     -88.000000\r
56918                         *MESH_VERTEX    4       -208.000000     -856.000000     -104.000000\r
56919                         *MESH_VERTEX    5       -208.000000     -864.000000     -104.000000\r
56920                 }\r
56921                 *MESH_NORMALS   {\r
56922                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56923                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56924                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
56925                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
56926                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
56927                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
56928                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
56929                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
56930                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
56931                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
56932                 }\r
56933                 *MESH_FACE_LIST {\r
56934                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56935                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56936                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56937                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
56938                 }\r
56939                 *MESH_NUMTVERTEX        6\r
56940                 *MESH_TVERTLIST {\r
56941                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
56942                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
56943                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
56944                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
56945                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
56946                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
56947                 }\r
56948                 *MESH_NUMTVFACES        4\r
56949                 *MESH_TFACELIST {\r
56950                         *MESH_TFACE     0       0       2       1\r
56951                         *MESH_TFACE     1       3       0       1\r
56952                         *MESH_TFACE     2       3       1       4\r
56953                         *MESH_TFACE     3       5       3       4\r
56954                 }\r
56955         }\r
56956         *PROP_MOTIONBLUR        0\r
56957         *PROP_CASTSHADOW        1\r
56958         *PROP_RECVSHADOW        1\r
56959         *MATERIAL_REF   3\r
56960 }\r
56961 *GEOMOBJECT     {\r
56962         *NODE_NAME      "mat3model0surf916"\r
56963         *NODE_TM        {\r
56964                 *NODE_NAME      "mat3model0surf916"\r
56965                 *INHERIT_POS    0       0       0\r
56966                 *INHERIT_ROT    0       0       0\r
56967                 *INHERIT_SCL    0       0       0\r
56968                 *TM_ROW0        1.0     0       0\r
56969                 *TM_ROW1        0       1.0     0\r
56970                 *TM_ROW2        0       0       1.0\r
56971                 *TM_ROW3        0       0       0\r
56972                 *TM_POS 0.000000        0.000000        0.000000\r
56973         }\r
56974         *MESH   {\r
56975                 *TIMEVALUE      0\r
56976                 *MESH_NUMVERTEX 6\r
56977                 *MESH_NUMFACES  4\r
56978                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
56979                 *MESH_VERTEX_LIST       {\r
56980                         *MESH_VERTEX    0       -208.000000     -848.000000     -168.000000\r
56981                         *MESH_VERTEX    1       -216.000000     -832.000000     -184.000000\r
56982                         *MESH_VERTEX    2       -208.000000     -840.000000     -168.000000\r
56983                         *MESH_VERTEX    3       -208.000000     -856.000000     -168.000000\r
56984                         *MESH_VERTEX    4       -216.000000     -872.000000     -184.000000\r
56985                         *MESH_VERTEX    5       -208.000000     -864.000000     -168.000000\r
56986                 }\r
56987                 *MESH_NORMALS   {\r
56988                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
56989                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
56990                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
56991                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
56992                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
56993                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
56994                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
56995                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
56996                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
56997                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
56998                 }\r
56999                 *MESH_FACE_LIST {\r
57000                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57001                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57002                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57003                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57004                 }\r
57005                 *MESH_NUMTVERTEX        6\r
57006                 *MESH_TVERTLIST {\r
57007                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
57008                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
57009                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
57010                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
57011                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
57012                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
57013                 }\r
57014                 *MESH_NUMTVFACES        4\r
57015                 *MESH_TFACELIST {\r
57016                         *MESH_TFACE     0       0       2       1\r
57017                         *MESH_TFACE     1       3       0       1\r
57018                         *MESH_TFACE     2       3       1       4\r
57019                         *MESH_TFACE     3       5       3       4\r
57020                 }\r
57021         }\r
57022         *PROP_MOTIONBLUR        0\r
57023         *PROP_CASTSHADOW        1\r
57024         *PROP_RECVSHADOW        1\r
57025         *MATERIAL_REF   3\r
57026 }\r
57027 *GEOMOBJECT     {\r
57028         *NODE_NAME      "mat3model0surf917"\r
57029         *NODE_TM        {\r
57030                 *NODE_NAME      "mat3model0surf917"\r
57031                 *INHERIT_POS    0       0       0\r
57032                 *INHERIT_ROT    0       0       0\r
57033                 *INHERIT_SCL    0       0       0\r
57034                 *TM_ROW0        1.0     0       0\r
57035                 *TM_ROW1        0       1.0     0\r
57036                 *TM_ROW2        0       0       1.0\r
57037                 *TM_ROW3        0       0       0\r
57038                 *TM_POS 0.000000        0.000000        0.000000\r
57039         }\r
57040         *MESH   {\r
57041                 *TIMEVALUE      0\r
57042                 *MESH_NUMVERTEX 4\r
57043                 *MESH_NUMFACES  2\r
57044                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57045                 *MESH_VERTEX_LIST       {\r
57046                         *MESH_VERTEX    0       -216.000000     -832.000000     -72.000000\r
57047                         *MESH_VERTEX    1       -216.000000     -872.000000     -88.000000\r
57048                         *MESH_VERTEX    2       -216.000000     -832.000000     -88.000000\r
57049                         *MESH_VERTEX    3       -216.000000     -872.000000     -72.000000\r
57050                 }\r
57051                 *MESH_NORMALS   {\r
57052                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57053                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57054                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
57055                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
57056                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
57057                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
57058                 }\r
57059                 *MESH_FACE_LIST {\r
57060                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57061                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57062                 }\r
57063                 *MESH_NUMTVERTEX        4\r
57064                 *MESH_TVERTLIST {\r
57065                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
57066                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
57067                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
57068                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
57069                 }\r
57070                 *MESH_NUMTVFACES        2\r
57071                 *MESH_TFACELIST {\r
57072                         *MESH_TFACE     0       0       2       1\r
57073                         *MESH_TFACE     1       3       0       1\r
57074                 }\r
57075         }\r
57076         *PROP_MOTIONBLUR        0\r
57077         *PROP_CASTSHADOW        1\r
57078         *PROP_RECVSHADOW        1\r
57079         *MATERIAL_REF   3\r
57080 }\r
57081 *GEOMOBJECT     {\r
57082         *NODE_NAME      "mat3model0surf918"\r
57083         *NODE_TM        {\r
57084                 *NODE_NAME      "mat3model0surf918"\r
57085                 *INHERIT_POS    0       0       0\r
57086                 *INHERIT_ROT    0       0       0\r
57087                 *INHERIT_SCL    0       0       0\r
57088                 *TM_ROW0        1.0     0       0\r
57089                 *TM_ROW1        0       1.0     0\r
57090                 *TM_ROW2        0       0       1.0\r
57091                 *TM_ROW3        0       0       0\r
57092                 *TM_POS 0.000000        0.000000        0.000000\r
57093         }\r
57094         *MESH   {\r
57095                 *TIMEVALUE      0\r
57096                 *MESH_NUMVERTEX 4\r
57097                 *MESH_NUMFACES  2\r
57098                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57099                 *MESH_VERTEX_LIST       {\r
57100                         *MESH_VERTEX    0       -176.000000     -872.000000     -72.000000\r
57101                         *MESH_VERTEX    1       -216.000000     -872.000000     -88.000000\r
57102                         *MESH_VERTEX    2       -216.000000     -872.000000     -72.000000\r
57103                         *MESH_VERTEX    3       -176.000000     -872.000000     -88.000000\r
57104                 }\r
57105                 *MESH_NORMALS   {\r
57106                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57107                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57108                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
57109                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
57110                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
57111                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
57112                 }\r
57113                 *MESH_FACE_LIST {\r
57114                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57115                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57116                 }\r
57117                 *MESH_NUMTVERTEX        4\r
57118                 *MESH_TVERTLIST {\r
57119                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
57120                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
57121                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
57122                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
57123                 }\r
57124                 *MESH_NUMTVFACES        2\r
57125                 *MESH_TFACELIST {\r
57126                         *MESH_TFACE     0       0       2       1\r
57127                         *MESH_TFACE     1       3       0       1\r
57128                 }\r
57129         }\r
57130         *PROP_MOTIONBLUR        0\r
57131         *PROP_CASTSHADOW        1\r
57132         *PROP_RECVSHADOW        1\r
57133         *MATERIAL_REF   3\r
57134 }\r
57135 *GEOMOBJECT     {\r
57136         *NODE_NAME      "mat3model0surf919"\r
57137         *NODE_TM        {\r
57138                 *NODE_NAME      "mat3model0surf919"\r
57139                 *INHERIT_POS    0       0       0\r
57140                 *INHERIT_ROT    0       0       0\r
57141                 *INHERIT_SCL    0       0       0\r
57142                 *TM_ROW0        1.0     0       0\r
57143                 *TM_ROW1        0       1.0     0\r
57144                 *TM_ROW2        0       0       1.0\r
57145                 *TM_ROW3        0       0       0\r
57146                 *TM_POS 0.000000        0.000000        0.000000\r
57147         }\r
57148         *MESH   {\r
57149                 *TIMEVALUE      0\r
57150                 *MESH_NUMVERTEX 4\r
57151                 *MESH_NUMFACES  2\r
57152                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57153                 *MESH_VERTEX_LIST       {\r
57154                         *MESH_VERTEX    0       -208.000000     -864.000000     -104.000000\r
57155                         *MESH_VERTEX    1       -216.000000     -872.000000     -88.000000\r
57156                         *MESH_VERTEX    2       -184.000000     -864.000000     -104.000000\r
57157                         *MESH_VERTEX    3       -176.000000     -872.000000     -88.000000\r
57158                 }\r
57159                 *MESH_NORMALS   {\r
57160                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57161                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57162                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
57163                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
57164                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
57165                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
57166                 }\r
57167                 *MESH_FACE_LIST {\r
57168                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57169                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57170                 }\r
57171                 *MESH_NUMTVERTEX        4\r
57172                 *MESH_TVERTLIST {\r
57173                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
57174                         *MESH_TVERT     1       1.000000        0.812500        1.000000\r
57175                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
57176                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
57177                 }\r
57178                 *MESH_NUMTVFACES        2\r
57179                 *MESH_TFACELIST {\r
57180                         *MESH_TFACE     0       0       2       1\r
57181                         *MESH_TFACE     1       2       3       1\r
57182                 }\r
57183         }\r
57184         *PROP_MOTIONBLUR        0\r
57185         *PROP_CASTSHADOW        1\r
57186         *PROP_RECVSHADOW        1\r
57187         *MATERIAL_REF   3\r
57188 }\r
57189 *GEOMOBJECT     {\r
57190         *NODE_NAME      "mat3model0surf920"\r
57191         *NODE_TM        {\r
57192                 *NODE_NAME      "mat3model0surf920"\r
57193                 *INHERIT_POS    0       0       0\r
57194                 *INHERIT_ROT    0       0       0\r
57195                 *INHERIT_SCL    0       0       0\r
57196                 *TM_ROW0        1.0     0       0\r
57197                 *TM_ROW1        0       1.0     0\r
57198                 *TM_ROW2        0       0       1.0\r
57199                 *TM_ROW3        0       0       0\r
57200                 *TM_POS 0.000000        0.000000        0.000000\r
57201         }\r
57202         *MESH   {\r
57203                 *TIMEVALUE      0\r
57204                 *MESH_NUMVERTEX 4\r
57205                 *MESH_NUMFACES  2\r
57206                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57207                 *MESH_VERTEX_LIST       {\r
57208                         *MESH_VERTEX    0       -184.000000     -864.000000     -168.000000\r
57209                         *MESH_VERTEX    1       -216.000000     -872.000000     -184.000000\r
57210                         *MESH_VERTEX    2       -208.000000     -864.000000     -168.000000\r
57211                         *MESH_VERTEX    3       -176.000000     -872.000000     -184.000000\r
57212                 }\r
57213                 *MESH_NORMALS   {\r
57214                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57215                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57216                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
57217                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
57218                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
57219                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
57220                 }\r
57221                 *MESH_FACE_LIST {\r
57222                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57223                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57224                 }\r
57225                 *MESH_NUMTVERTEX        4\r
57226                 *MESH_TVERTLIST {\r
57227                         *MESH_TVERT     0       0.750000        0.933594        1.000000\r
57228                         *MESH_TVERT     1       1.000000        0.808594        1.000000\r
57229                         *MESH_TVERT     2       0.937500        0.933594        1.000000\r
57230                         *MESH_TVERT     3       0.687500        0.808594        1.000000\r
57231                 }\r
57232                 *MESH_NUMTVFACES        2\r
57233                 *MESH_TFACELIST {\r
57234                         *MESH_TFACE     0       0       2       1\r
57235                         *MESH_TFACE     1       3       0       1\r
57236                 }\r
57237         }\r
57238         *PROP_MOTIONBLUR        0\r
57239         *PROP_CASTSHADOW        1\r
57240         *PROP_RECVSHADOW        1\r
57241         *MATERIAL_REF   3\r
57242 }\r
57243 *GEOMOBJECT     {\r
57244         *NODE_NAME      "mat3model0surf921"\r
57245         *NODE_TM        {\r
57246                 *NODE_NAME      "mat3model0surf921"\r
57247                 *INHERIT_POS    0       0       0\r
57248                 *INHERIT_ROT    0       0       0\r
57249                 *INHERIT_SCL    0       0       0\r
57250                 *TM_ROW0        1.0     0       0\r
57251                 *TM_ROW1        0       1.0     0\r
57252                 *TM_ROW2        0       0       1.0\r
57253                 *TM_ROW3        0       0       0\r
57254                 *TM_POS 0.000000        0.000000        0.000000\r
57255         }\r
57256         *MESH   {\r
57257                 *TIMEVALUE      0\r
57258                 *MESH_NUMVERTEX 4\r
57259                 *MESH_NUMFACES  2\r
57260                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57261                 *MESH_VERTEX_LIST       {\r
57262                         *MESH_VERTEX    0       -216.000000     -872.000000     -184.000000\r
57263                         *MESH_VERTEX    1       -216.000000     -872.000000     -200.000000\r
57264                         *MESH_VERTEX    2       -216.000000     -832.000000     -184.000000\r
57265                         *MESH_VERTEX    3       -216.000000     -832.000000     -200.000000\r
57266                 }\r
57267                 *MESH_NORMALS   {\r
57268                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57269                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57270                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
57271                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
57272                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
57273                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
57274                 }\r
57275                 *MESH_FACE_LIST {\r
57276                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57277                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57278                 }\r
57279                 *MESH_NUMTVERTEX        4\r
57280                 *MESH_TVERTLIST {\r
57281                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
57282                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
57283                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
57284                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
57285                 }\r
57286                 *MESH_NUMTVFACES        2\r
57287                 *MESH_TFACELIST {\r
57288                         *MESH_TFACE     0       0       2       1\r
57289                         *MESH_TFACE     1       2       3       1\r
57290                 }\r
57291         }\r
57292         *PROP_MOTIONBLUR        0\r
57293         *PROP_CASTSHADOW        1\r
57294         *PROP_RECVSHADOW        1\r
57295         *MATERIAL_REF   3\r
57296 }\r
57297 *GEOMOBJECT     {\r
57298         *NODE_NAME      "mat3model0surf922"\r
57299         *NODE_TM        {\r
57300                 *NODE_NAME      "mat3model0surf922"\r
57301                 *INHERIT_POS    0       0       0\r
57302                 *INHERIT_ROT    0       0       0\r
57303                 *INHERIT_SCL    0       0       0\r
57304                 *TM_ROW0        1.0     0       0\r
57305                 *TM_ROW1        0       1.0     0\r
57306                 *TM_ROW2        0       0       1.0\r
57307                 *TM_ROW3        0       0       0\r
57308                 *TM_POS 0.000000        0.000000        0.000000\r
57309         }\r
57310         *MESH   {\r
57311                 *TIMEVALUE      0\r
57312                 *MESH_NUMVERTEX 4\r
57313                 *MESH_NUMFACES  2\r
57314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57315                 *MESH_VERTEX_LIST       {\r
57316                         *MESH_VERTEX    0       -176.000000     -872.000000     -200.000000\r
57317                         *MESH_VERTEX    1       -216.000000     -872.000000     -200.000000\r
57318                         *MESH_VERTEX    2       -176.000000     -872.000000     -184.000000\r
57319                         *MESH_VERTEX    3       -216.000000     -872.000000     -184.000000\r
57320                 }\r
57321                 *MESH_NORMALS   {\r
57322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57324                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
57325                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
57326                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
57327                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
57328                 }\r
57329                 *MESH_FACE_LIST {\r
57330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57331                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57332                 }\r
57333                 *MESH_NUMTVERTEX        4\r
57334                 *MESH_TVERTLIST {\r
57335                         *MESH_TVERT     0       0.687500        0.683594        1.000000\r
57336                         *MESH_TVERT     1       1.000000        0.683594        1.000000\r
57337                         *MESH_TVERT     2       0.687500        0.808594        1.000000\r
57338                         *MESH_TVERT     3       1.000000        0.808594        1.000000\r
57339                 }\r
57340                 *MESH_NUMTVFACES        2\r
57341                 *MESH_TFACELIST {\r
57342                         *MESH_TFACE     0       0       2       1\r
57343                         *MESH_TFACE     1       2       3       1\r
57344                 }\r
57345         }\r
57346         *PROP_MOTIONBLUR        0\r
57347         *PROP_CASTSHADOW        1\r
57348         *PROP_RECVSHADOW        1\r
57349         *MATERIAL_REF   3\r
57350 }\r
57351 *GEOMOBJECT     {\r
57352         *NODE_NAME      "mat3model0surf923"\r
57353         *NODE_TM        {\r
57354                 *NODE_NAME      "mat3model0surf923"\r
57355                 *INHERIT_POS    0       0       0\r
57356                 *INHERIT_ROT    0       0       0\r
57357                 *INHERIT_SCL    0       0       0\r
57358                 *TM_ROW0        1.0     0       0\r
57359                 *TM_ROW1        0       1.0     0\r
57360                 *TM_ROW2        0       0       1.0\r
57361                 *TM_ROW3        0       0       0\r
57362                 *TM_POS 0.000000        0.000000        0.000000\r
57363         }\r
57364         *MESH   {\r
57365                 *TIMEVALUE      0\r
57366                 *MESH_NUMVERTEX 4\r
57367                 *MESH_NUMFACES  2\r
57368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57369                 *MESH_VERTEX_LIST       {\r
57370                         *MESH_VERTEX    0       -224.000000     952.000000      -104.000000\r
57371                         *MESH_VERTEX    1       -224.000000     952.000000      -168.000000\r
57372                         *MESH_VERTEX    2       -216.000000     952.000000      -104.000000\r
57373                         *MESH_VERTEX    3       -216.000000     952.000000      -168.000000\r
57374                 }\r
57375                 *MESH_NORMALS   {\r
57376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57378                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
57379                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
57380                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
57381                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
57382                 }\r
57383                 *MESH_FACE_LIST {\r
57384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57385                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57386                 }\r
57387                 *MESH_NUMTVERTEX        4\r
57388                 *MESH_TVERTLIST {\r
57389                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
57390                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
57391                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
57392                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
57393                 }\r
57394                 *MESH_NUMTVFACES        2\r
57395                 *MESH_TFACELIST {\r
57396                         *MESH_TFACE     0       0       2       1\r
57397                         *MESH_TFACE     1       2       3       1\r
57398                 }\r
57399         }\r
57400         *PROP_MOTIONBLUR        0\r
57401         *PROP_CASTSHADOW        1\r
57402         *PROP_RECVSHADOW        1\r
57403         *MATERIAL_REF   3\r
57404 }\r
57405 *GEOMOBJECT     {\r
57406         *NODE_NAME      "mat3model0surf924"\r
57407         *NODE_TM        {\r
57408                 *NODE_NAME      "mat3model0surf924"\r
57409                 *INHERIT_POS    0       0       0\r
57410                 *INHERIT_ROT    0       0       0\r
57411                 *INHERIT_SCL    0       0       0\r
57412                 *TM_ROW0        1.0     0       0\r
57413                 *TM_ROW1        0       1.0     0\r
57414                 *TM_ROW2        0       0       1.0\r
57415                 *TM_ROW3        0       0       0\r
57416                 *TM_POS 0.000000        0.000000        0.000000\r
57417         }\r
57418         *MESH   {\r
57419                 *TIMEVALUE      0\r
57420                 *MESH_NUMVERTEX 4\r
57421                 *MESH_NUMFACES  2\r
57422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57423                 *MESH_VERTEX_LIST       {\r
57424                         *MESH_VERTEX    0       -216.000000     944.000000      -168.000000\r
57425                         *MESH_VERTEX    1       -224.000000     944.000000      -168.000000\r
57426                         *MESH_VERTEX    2       -216.000000     944.000000      -104.000000\r
57427                         *MESH_VERTEX    3       -224.000000     944.000000      -104.000000\r
57428                 }\r
57429                 *MESH_NORMALS   {\r
57430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57432                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
57433                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
57434                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
57435                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
57436                 }\r
57437                 *MESH_FACE_LIST {\r
57438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57439                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57440                 }\r
57441                 *MESH_NUMTVERTEX        4\r
57442                 *MESH_TVERTLIST {\r
57443                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
57444                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
57445                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
57446                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
57447                 }\r
57448                 *MESH_NUMTVFACES        2\r
57449                 *MESH_TFACELIST {\r
57450                         *MESH_TFACE     0       0       2       1\r
57451                         *MESH_TFACE     1       2       3       1\r
57452                 }\r
57453         }\r
57454         *PROP_MOTIONBLUR        0\r
57455         *PROP_CASTSHADOW        1\r
57456         *PROP_RECVSHADOW        1\r
57457         *MATERIAL_REF   3\r
57458 }\r
57459 *GEOMOBJECT     {\r
57460         *NODE_NAME      "mat3model0surf925"\r
57461         *NODE_TM        {\r
57462                 *NODE_NAME      "mat3model0surf925"\r
57463                 *INHERIT_POS    0       0       0\r
57464                 *INHERIT_ROT    0       0       0\r
57465                 *INHERIT_SCL    0       0       0\r
57466                 *TM_ROW0        1.0     0       0\r
57467                 *TM_ROW1        0       1.0     0\r
57468                 *TM_ROW2        0       0       1.0\r
57469                 *TM_ROW3        0       0       0\r
57470                 *TM_POS 0.000000        0.000000        0.000000\r
57471         }\r
57472         *MESH   {\r
57473                 *TIMEVALUE      0\r
57474                 *MESH_NUMVERTEX 4\r
57475                 *MESH_NUMFACES  2\r
57476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57477                 *MESH_VERTEX_LIST       {\r
57478                         *MESH_VERTEX    0       -224.000000     944.000000      -104.000000\r
57479                         *MESH_VERTEX    1       -224.000000     944.000000      -168.000000\r
57480                         *MESH_VERTEX    2       -224.000000     952.000000      -104.000000\r
57481                         *MESH_VERTEX    3       -224.000000     952.000000      -168.000000\r
57482                 }\r
57483                 *MESH_NORMALS   {\r
57484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57486                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
57487                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
57488                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
57489                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
57490                 }\r
57491                 *MESH_FACE_LIST {\r
57492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57493                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57494                 }\r
57495                 *MESH_NUMTVERTEX        4\r
57496                 *MESH_TVERTLIST {\r
57497                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
57498                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
57499                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
57500                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
57501                 }\r
57502                 *MESH_NUMTVFACES        2\r
57503                 *MESH_TFACELIST {\r
57504                         *MESH_TFACE     0       0       2       1\r
57505                         *MESH_TFACE     1       2       3       1\r
57506                 }\r
57507         }\r
57508         *PROP_MOTIONBLUR        0\r
57509         *PROP_CASTSHADOW        1\r
57510         *PROP_RECVSHADOW        1\r
57511         *MATERIAL_REF   3\r
57512 }\r
57513 *GEOMOBJECT     {\r
57514         *NODE_NAME      "mat3model0surf926"\r
57515         *NODE_TM        {\r
57516                 *NODE_NAME      "mat3model0surf926"\r
57517                 *INHERIT_POS    0       0       0\r
57518                 *INHERIT_ROT    0       0       0\r
57519                 *INHERIT_SCL    0       0       0\r
57520                 *TM_ROW0        1.0     0       0\r
57521                 *TM_ROW1        0       1.0     0\r
57522                 *TM_ROW2        0       0       1.0\r
57523                 *TM_ROW3        0       0       0\r
57524                 *TM_POS 0.000000        0.000000        0.000000\r
57525         }\r
57526         *MESH   {\r
57527                 *TIMEVALUE      0\r
57528                 *MESH_NUMVERTEX 4\r
57529                 *MESH_NUMFACES  2\r
57530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57531                 *MESH_VERTEX_LIST       {\r
57532                         *MESH_VERTEX    0       -232.000000     952.000000      -104.000000\r
57533                         *MESH_VERTEX    1       -232.000000     944.000000      -168.000000\r
57534                         *MESH_VERTEX    2       -232.000000     944.000000      -104.000000\r
57535                         *MESH_VERTEX    3       -232.000000     952.000000      -168.000000\r
57536                 }\r
57537                 *MESH_NORMALS   {\r
57538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57540                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
57541                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
57542                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
57543                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
57544                 }\r
57545                 *MESH_FACE_LIST {\r
57546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57547                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57548                 }\r
57549                 *MESH_NUMTVERTEX        4\r
57550                 *MESH_TVERTLIST {\r
57551                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
57552                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
57553                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
57554                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
57555                 }\r
57556                 *MESH_NUMTVFACES        2\r
57557                 *MESH_TFACELIST {\r
57558                         *MESH_TFACE     0       0       2       1\r
57559                         *MESH_TFACE     1       3       0       1\r
57560                 }\r
57561         }\r
57562         *PROP_MOTIONBLUR        0\r
57563         *PROP_CASTSHADOW        1\r
57564         *PROP_RECVSHADOW        1\r
57565         *MATERIAL_REF   3\r
57566 }\r
57567 *GEOMOBJECT     {\r
57568         *NODE_NAME      "mat3model0surf927"\r
57569         *NODE_TM        {\r
57570                 *NODE_NAME      "mat3model0surf927"\r
57571                 *INHERIT_POS    0       0       0\r
57572                 *INHERIT_ROT    0       0       0\r
57573                 *INHERIT_SCL    0       0       0\r
57574                 *TM_ROW0        1.0     0       0\r
57575                 *TM_ROW1        0       1.0     0\r
57576                 *TM_ROW2        0       0       1.0\r
57577                 *TM_ROW3        0       0       0\r
57578                 *TM_POS 0.000000        0.000000        0.000000\r
57579         }\r
57580         *MESH   {\r
57581                 *TIMEVALUE      0\r
57582                 *MESH_NUMVERTEX 8\r
57583                 *MESH_NUMFACES  6\r
57584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57585                 *MESH_VERTEX_LIST       {\r
57586                         *MESH_VERTEX    0       -240.000000     952.000000      -104.000000\r
57587                         *MESH_VERTEX    1       -216.000000     952.000000      -104.000000\r
57588                         *MESH_VERTEX    2       -240.000000     960.000000      -104.000000\r
57589                         *MESH_VERTEX    3       -216.000000     960.000000      -104.000000\r
57590                         *MESH_VERTEX    4       -216.000000     944.000000      -104.000000\r
57591                         *MESH_VERTEX    5       -240.000000     944.000000      -104.000000\r
57592                         *MESH_VERTEX    6       -216.000000     936.000000      -104.000000\r
57593                         *MESH_VERTEX    7       -240.000000     936.000000      -104.000000\r
57594                 }\r
57595                 *MESH_NORMALS   {\r
57596                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57597                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57598                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
57599                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
57600                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
57601                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
57602                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
57603                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
57604                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
57605                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
57606                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
57607                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
57608                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
57609                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
57610                 }\r
57611                 *MESH_FACE_LIST {\r
57612                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57613                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57614                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57615                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57616                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57617                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57618                 }\r
57619                 *MESH_NUMTVERTEX        8\r
57620                 *MESH_TVERTLIST {\r
57621                         *MESH_TVERT     0       0.179688        0.750000        1.000000\r
57622                         *MESH_TVERT     1       0.179688        0.937500        1.000000\r
57623                         *MESH_TVERT     2       0.242188        0.750000        1.000000\r
57624                         *MESH_TVERT     3       0.242188        0.937500        1.000000\r
57625                         *MESH_TVERT     4       0.117188        0.937500        1.000000\r
57626                         *MESH_TVERT     5       0.117188        0.750000        1.000000\r
57627                         *MESH_TVERT     6       0.054688        0.937500        1.000000\r
57628                         *MESH_TVERT     7       0.054688        0.750000        1.000000\r
57629                 }\r
57630                 *MESH_NUMTVFACES        6\r
57631                 *MESH_TFACELIST {\r
57632                         *MESH_TFACE     0       0       1       4\r
57633                         *MESH_TFACE     1       0       2       1\r
57634                         *MESH_TFACE     2       0       4       5\r
57635                         *MESH_TFACE     3       1       2       3\r
57636                         *MESH_TFACE     4       4       6       5\r
57637                         *MESH_TFACE     5       5       6       7\r
57638                 }\r
57639         }\r
57640         *PROP_MOTIONBLUR        0\r
57641         *PROP_CASTSHADOW        1\r
57642         *PROP_RECVSHADOW        1\r
57643         *MATERIAL_REF   3\r
57644 }\r
57645 *GEOMOBJECT     {\r
57646         *NODE_NAME      "mat3model0surf928"\r
57647         *NODE_TM        {\r
57648                 *NODE_NAME      "mat3model0surf928"\r
57649                 *INHERIT_POS    0       0       0\r
57650                 *INHERIT_ROT    0       0       0\r
57651                 *INHERIT_SCL    0       0       0\r
57652                 *TM_ROW0        1.0     0       0\r
57653                 *TM_ROW1        0       1.0     0\r
57654                 *TM_ROW2        0       0       1.0\r
57655                 *TM_ROW3        0       0       0\r
57656                 *TM_POS 0.000000        0.000000        0.000000\r
57657         }\r
57658         *MESH   {\r
57659                 *TIMEVALUE      0\r
57660                 *MESH_NUMVERTEX 8\r
57661                 *MESH_NUMFACES  6\r
57662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57663                 *MESH_VERTEX_LIST       {\r
57664                         *MESH_VERTEX    0       -216.000000     952.000000      -168.000000\r
57665                         *MESH_VERTEX    1       -240.000000     952.000000      -168.000000\r
57666                         *MESH_VERTEX    2       -216.000000     960.000000      -168.000000\r
57667                         *MESH_VERTEX    3       -240.000000     960.000000      -168.000000\r
57668                         *MESH_VERTEX    4       -240.000000     944.000000      -168.000000\r
57669                         *MESH_VERTEX    5       -216.000000     944.000000      -168.000000\r
57670                         *MESH_VERTEX    6       -240.000000     936.000000      -168.000000\r
57671                         *MESH_VERTEX    7       -216.000000     936.000000      -168.000000\r
57672                 }\r
57673                 *MESH_NORMALS   {\r
57674                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57675                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57676                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
57677                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
57678                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
57679                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
57680                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
57681                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
57682                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
57683                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
57684                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
57685                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
57686                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
57687                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
57688                 }\r
57689                 *MESH_FACE_LIST {\r
57690                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57691                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57692                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57693                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57694                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57695                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57696                 }\r
57697                 *MESH_NUMTVERTEX        8\r
57698                 *MESH_TVERTLIST {\r
57699                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
57700                         *MESH_TVERT     1       0.125000        0.750000        1.000000\r
57701                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
57702                         *MESH_TVERT     3       0.062500        0.750000        1.000000\r
57703                         *MESH_TVERT     4       0.187500        0.750000        1.000000\r
57704                         *MESH_TVERT     5       0.187500        0.937500        1.000000\r
57705                         *MESH_TVERT     6       0.250000        0.750000        1.000000\r
57706                         *MESH_TVERT     7       0.250000        0.937500        1.000000\r
57707                 }\r
57708                 *MESH_NUMTVFACES        6\r
57709                 *MESH_TFACELIST {\r
57710                         *MESH_TFACE     0       0       1       4\r
57711                         *MESH_TFACE     1       0       2       1\r
57712                         *MESH_TFACE     2       0       4       5\r
57713                         *MESH_TFACE     3       1       2       3\r
57714                         *MESH_TFACE     4       4       6       5\r
57715                         *MESH_TFACE     5       5       6       7\r
57716                 }\r
57717         }\r
57718         *PROP_MOTIONBLUR        0\r
57719         *PROP_CASTSHADOW        1\r
57720         *PROP_RECVSHADOW        1\r
57721         *MATERIAL_REF   3\r
57722 }\r
57723 *GEOMOBJECT     {\r
57724         *NODE_NAME      "mat3model0surf929"\r
57725         *NODE_TM        {\r
57726                 *NODE_NAME      "mat3model0surf929"\r
57727                 *INHERIT_POS    0       0       0\r
57728                 *INHERIT_ROT    0       0       0\r
57729                 *INHERIT_SCL    0       0       0\r
57730                 *TM_ROW0        1.0     0       0\r
57731                 *TM_ROW1        0       1.0     0\r
57732                 *TM_ROW2        0       0       1.0\r
57733                 *TM_ROW3        0       0       0\r
57734                 *TM_POS 0.000000        0.000000        0.000000\r
57735         }\r
57736         *MESH   {\r
57737                 *TIMEVALUE      0\r
57738                 *MESH_NUMVERTEX 4\r
57739                 *MESH_NUMFACES  2\r
57740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57741                 *MESH_VERTEX_LIST       {\r
57742                         *MESH_VERTEX    0       -240.000000     952.000000      -104.000000\r
57743                         *MESH_VERTEX    1       -240.000000     952.000000      -168.000000\r
57744                         *MESH_VERTEX    2       -232.000000     952.000000      -104.000000\r
57745                         *MESH_VERTEX    3       -232.000000     952.000000      -168.000000\r
57746                 }\r
57747                 *MESH_NORMALS   {\r
57748                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57749                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57750                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
57751                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
57752                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
57753                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
57754                 }\r
57755                 *MESH_FACE_LIST {\r
57756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57757                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57758                 }\r
57759                 *MESH_NUMTVERTEX        4\r
57760                 *MESH_TVERTLIST {\r
57761                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
57762                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
57763                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
57764                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
57765                 }\r
57766                 *MESH_NUMTVFACES        2\r
57767                 *MESH_TFACELIST {\r
57768                         *MESH_TFACE     0       0       2       1\r
57769                         *MESH_TFACE     1       2       3       1\r
57770                 }\r
57771         }\r
57772         *PROP_MOTIONBLUR        0\r
57773         *PROP_CASTSHADOW        1\r
57774         *PROP_RECVSHADOW        1\r
57775         *MATERIAL_REF   3\r
57776 }\r
57777 *GEOMOBJECT     {\r
57778         *NODE_NAME      "mat3model0surf930"\r
57779         *NODE_TM        {\r
57780                 *NODE_NAME      "mat3model0surf930"\r
57781                 *INHERIT_POS    0       0       0\r
57782                 *INHERIT_ROT    0       0       0\r
57783                 *INHERIT_SCL    0       0       0\r
57784                 *TM_ROW0        1.0     0       0\r
57785                 *TM_ROW1        0       1.0     0\r
57786                 *TM_ROW2        0       0       1.0\r
57787                 *TM_ROW3        0       0       0\r
57788                 *TM_POS 0.000000        0.000000        0.000000\r
57789         }\r
57790         *MESH   {\r
57791                 *TIMEVALUE      0\r
57792                 *MESH_NUMVERTEX 4\r
57793                 *MESH_NUMFACES  2\r
57794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57795                 *MESH_VERTEX_LIST       {\r
57796                         *MESH_VERTEX    0       -232.000000     944.000000      -168.000000\r
57797                         *MESH_VERTEX    1       -240.000000     944.000000      -168.000000\r
57798                         *MESH_VERTEX    2       -232.000000     944.000000      -104.000000\r
57799                         *MESH_VERTEX    3       -240.000000     944.000000      -104.000000\r
57800                 }\r
57801                 *MESH_NORMALS   {\r
57802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57804                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
57805                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
57806                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
57807                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
57808                 }\r
57809                 *MESH_FACE_LIST {\r
57810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57811                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57812                 }\r
57813                 *MESH_NUMTVERTEX        4\r
57814                 *MESH_TVERTLIST {\r
57815                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
57816                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
57817                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
57818                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
57819                 }\r
57820                 *MESH_NUMTVFACES        2\r
57821                 *MESH_TFACELIST {\r
57822                         *MESH_TFACE     0       0       2       1\r
57823                         *MESH_TFACE     1       2       3       1\r
57824                 }\r
57825         }\r
57826         *PROP_MOTIONBLUR        0\r
57827         *PROP_CASTSHADOW        1\r
57828         *PROP_RECVSHADOW        1\r
57829         *MATERIAL_REF   3\r
57830 }\r
57831 *GEOMOBJECT     {\r
57832         *NODE_NAME      "mat3model0surf931"\r
57833         *NODE_TM        {\r
57834                 *NODE_NAME      "mat3model0surf931"\r
57835                 *INHERIT_POS    0       0       0\r
57836                 *INHERIT_ROT    0       0       0\r
57837                 *INHERIT_SCL    0       0       0\r
57838                 *TM_ROW0        1.0     0       0\r
57839                 *TM_ROW1        0       1.0     0\r
57840                 *TM_ROW2        0       0       1.0\r
57841                 *TM_ROW3        0       0       0\r
57842                 *TM_POS 0.000000        0.000000        0.000000\r
57843         }\r
57844         *MESH   {\r
57845                 *TIMEVALUE      0\r
57846                 *MESH_NUMVERTEX 4\r
57847                 *MESH_NUMFACES  2\r
57848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57849                 *MESH_VERTEX_LIST       {\r
57850                         *MESH_VERTEX    0       -240.000000     952.000000      -104.000000\r
57851                         *MESH_VERTEX    1       -240.000000     944.000000      -168.000000\r
57852                         *MESH_VERTEX    2       -240.000000     952.000000      -168.000000\r
57853                         *MESH_VERTEX    3       -240.000000     944.000000      -104.000000\r
57854                 }\r
57855                 *MESH_NORMALS   {\r
57856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57858                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
57859                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
57860                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
57861                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
57862                 }\r
57863                 *MESH_FACE_LIST {\r
57864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57865                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57866                 }\r
57867                 *MESH_NUMTVERTEX        4\r
57868                 *MESH_TVERTLIST {\r
57869                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
57870                         *MESH_TVERT     1       0.187500        -0.062500       1.000000\r
57871                         *MESH_TVERT     2       0.125000        -0.062500       1.000000\r
57872                         *MESH_TVERT     3       0.187500        0.437500        1.000000\r
57873                 }\r
57874                 *MESH_NUMTVFACES        2\r
57875                 *MESH_TFACELIST {\r
57876                         *MESH_TFACE     0       0       2       1\r
57877                         *MESH_TFACE     1       3       0       1\r
57878                 }\r
57879         }\r
57880         *PROP_MOTIONBLUR        0\r
57881         *PROP_CASTSHADOW        1\r
57882         *PROP_RECVSHADOW        1\r
57883         *MATERIAL_REF   3\r
57884 }\r
57885 *GEOMOBJECT     {\r
57886         *NODE_NAME      "mat3model0surf932"\r
57887         *NODE_TM        {\r
57888                 *NODE_NAME      "mat3model0surf932"\r
57889                 *INHERIT_POS    0       0       0\r
57890                 *INHERIT_ROT    0       0       0\r
57891                 *INHERIT_SCL    0       0       0\r
57892                 *TM_ROW0        1.0     0       0\r
57893                 *TM_ROW1        0       1.0     0\r
57894                 *TM_ROW2        0       0       1.0\r
57895                 *TM_ROW3        0       0       0\r
57896                 *TM_POS 0.000000        0.000000        0.000000\r
57897         }\r
57898         *MESH   {\r
57899                 *TIMEVALUE      0\r
57900                 *MESH_NUMVERTEX 4\r
57901                 *MESH_NUMFACES  2\r
57902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57903                 *MESH_VERTEX_LIST       {\r
57904                         *MESH_VERTEX    0       -248.000000     968.000000      -72.000000\r
57905                         *MESH_VERTEX    1       -248.000000     968.000000      -88.000000\r
57906                         *MESH_VERTEX    2       -208.000000     968.000000      -72.000000\r
57907                         *MESH_VERTEX    3       -208.000000     968.000000      -88.000000\r
57908                 }\r
57909                 *MESH_NORMALS   {\r
57910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57912                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
57913                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
57914                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
57915                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
57916                 }\r
57917                 *MESH_FACE_LIST {\r
57918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57919                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57920                 }\r
57921                 *MESH_NUMTVERTEX        4\r
57922                 *MESH_TVERTLIST {\r
57923                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
57924                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
57925                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
57926                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
57927                 }\r
57928                 *MESH_NUMTVFACES        2\r
57929                 *MESH_TFACELIST {\r
57930                         *MESH_TFACE     0       0       2       1\r
57931                         *MESH_TFACE     1       2       3       1\r
57932                 }\r
57933         }\r
57934         *PROP_MOTIONBLUR        0\r
57935         *PROP_CASTSHADOW        1\r
57936         *PROP_RECVSHADOW        1\r
57937         *MATERIAL_REF   3\r
57938 }\r
57939 *GEOMOBJECT     {\r
57940         *NODE_NAME      "mat3model0surf933"\r
57941         *NODE_TM        {\r
57942                 *NODE_NAME      "mat3model0surf933"\r
57943                 *INHERIT_POS    0       0       0\r
57944                 *INHERIT_ROT    0       0       0\r
57945                 *INHERIT_SCL    0       0       0\r
57946                 *TM_ROW0        1.0     0       0\r
57947                 *TM_ROW1        0       1.0     0\r
57948                 *TM_ROW2        0       0       1.0\r
57949                 *TM_ROW3        0       0       0\r
57950                 *TM_POS 0.000000        0.000000        0.000000\r
57951         }\r
57952         *MESH   {\r
57953                 *TIMEVALUE      0\r
57954                 *MESH_NUMVERTEX 4\r
57955                 *MESH_NUMFACES  2\r
57956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
57957                 *MESH_VERTEX_LIST       {\r
57958                         *MESH_VERTEX    0       -248.000000     968.000000      -184.000000\r
57959                         *MESH_VERTEX    1       -248.000000     968.000000      -200.000000\r
57960                         *MESH_VERTEX    2       -208.000000     968.000000      -184.000000\r
57961                         *MESH_VERTEX    3       -208.000000     968.000000      -200.000000\r
57962                 }\r
57963                 *MESH_NORMALS   {\r
57964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
57965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
57966                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
57967                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
57968                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
57969                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
57970                 }\r
57971                 *MESH_FACE_LIST {\r
57972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57973                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
57974                 }\r
57975                 *MESH_NUMTVERTEX        4\r
57976                 *MESH_TVERTLIST {\r
57977                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
57978                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
57979                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
57980                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
57981                 }\r
57982                 *MESH_NUMTVFACES        2\r
57983                 *MESH_TFACELIST {\r
57984                         *MESH_TFACE     0       0       2       1\r
57985                         *MESH_TFACE     1       2       3       1\r
57986                 }\r
57987         }\r
57988         *PROP_MOTIONBLUR        0\r
57989         *PROP_CASTSHADOW        1\r
57990         *PROP_RECVSHADOW        1\r
57991         *MATERIAL_REF   3\r
57992 }\r
57993 *GEOMOBJECT     {\r
57994         *NODE_NAME      "mat3model0surf934"\r
57995         *NODE_TM        {\r
57996                 *NODE_NAME      "mat3model0surf934"\r
57997                 *INHERIT_POS    0       0       0\r
57998                 *INHERIT_ROT    0       0       0\r
57999                 *INHERIT_SCL    0       0       0\r
58000                 *TM_ROW0        1.0     0       0\r
58001                 *TM_ROW1        0       1.0     0\r
58002                 *TM_ROW2        0       0       1.0\r
58003                 *TM_ROW3        0       0       0\r
58004                 *TM_POS 0.000000        0.000000        0.000000\r
58005         }\r
58006         *MESH   {\r
58007                 *TIMEVALUE      0\r
58008                 *MESH_NUMVERTEX 4\r
58009                 *MESH_NUMFACES  2\r
58010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58011                 *MESH_VERTEX_LIST       {\r
58012                         *MESH_VERTEX    0       -216.000000     960.000000      -104.000000\r
58013                         *MESH_VERTEX    1       -248.000000     968.000000      -88.000000\r
58014                         *MESH_VERTEX    2       -240.000000     960.000000      -104.000000\r
58015                         *MESH_VERTEX    3       -208.000000     968.000000      -88.000000\r
58016                 }\r
58017                 *MESH_NORMALS   {\r
58018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58020                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
58021                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
58022                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
58023                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
58024                 }\r
58025                 *MESH_FACE_LIST {\r
58026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58027                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58028                 }\r
58029                 *MESH_NUMTVERTEX        4\r
58030                 *MESH_TVERTLIST {\r
58031                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
58032                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
58033                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
58034                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
58035                 }\r
58036                 *MESH_NUMTVFACES        2\r
58037                 *MESH_TFACELIST {\r
58038                         *MESH_TFACE     0       0       2       1\r
58039                         *MESH_TFACE     1       3       0       1\r
58040                 }\r
58041         }\r
58042         *PROP_MOTIONBLUR        0\r
58043         *PROP_CASTSHADOW        1\r
58044         *PROP_RECVSHADOW        1\r
58045         *MATERIAL_REF   3\r
58046 }\r
58047 *GEOMOBJECT     {\r
58048         *NODE_NAME      "mat3model0surf935"\r
58049         *NODE_TM        {\r
58050                 *NODE_NAME      "mat3model0surf935"\r
58051                 *INHERIT_POS    0       0       0\r
58052                 *INHERIT_ROT    0       0       0\r
58053                 *INHERIT_SCL    0       0       0\r
58054                 *TM_ROW0        1.0     0       0\r
58055                 *TM_ROW1        0       1.0     0\r
58056                 *TM_ROW2        0       0       1.0\r
58057                 *TM_ROW3        0       0       0\r
58058                 *TM_POS 0.000000        0.000000        0.000000\r
58059         }\r
58060         *MESH   {\r
58061                 *TIMEVALUE      0\r
58062                 *MESH_NUMVERTEX 4\r
58063                 *MESH_NUMFACES  2\r
58064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58065                 *MESH_VERTEX_LIST       {\r
58066                         *MESH_VERTEX    0       -216.000000     960.000000      -168.000000\r
58067                         *MESH_VERTEX    1       -248.000000     968.000000      -184.000000\r
58068                         *MESH_VERTEX    2       -208.000000     968.000000      -184.000000\r
58069                         *MESH_VERTEX    3       -240.000000     960.000000      -168.000000\r
58070                 }\r
58071                 *MESH_NORMALS   {\r
58072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58074                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
58075                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
58076                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
58077                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
58078                 }\r
58079                 *MESH_FACE_LIST {\r
58080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58081                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58082                 }\r
58083                 *MESH_NUMTVERTEX        4\r
58084                 *MESH_TVERTLIST {\r
58085                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
58086                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
58087                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
58088                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
58089                 }\r
58090                 *MESH_NUMTVFACES        2\r
58091                 *MESH_TFACELIST {\r
58092                         *MESH_TFACE     0       0       2       1\r
58093                         *MESH_TFACE     1       3       0       1\r
58094                 }\r
58095         }\r
58096         *PROP_MOTIONBLUR        0\r
58097         *PROP_CASTSHADOW        1\r
58098         *PROP_RECVSHADOW        1\r
58099         *MATERIAL_REF   3\r
58100 }\r
58101 *GEOMOBJECT     {\r
58102         *NODE_NAME      "mat3model0surf936"\r
58103         *NODE_TM        {\r
58104                 *NODE_NAME      "mat3model0surf936"\r
58105                 *INHERIT_POS    0       0       0\r
58106                 *INHERIT_ROT    0       0       0\r
58107                 *INHERIT_SCL    0       0       0\r
58108                 *TM_ROW0        1.0     0       0\r
58109                 *TM_ROW1        0       1.0     0\r
58110                 *TM_ROW2        0       0       1.0\r
58111                 *TM_ROW3        0       0       0\r
58112                 *TM_POS 0.000000        0.000000        0.000000\r
58113         }\r
58114         *MESH   {\r
58115                 *TIMEVALUE      0\r
58116                 *MESH_NUMVERTEX 6\r
58117                 *MESH_NUMFACES  4\r
58118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58119                 *MESH_VERTEX_LIST       {\r
58120                         *MESH_VERTEX    0       -248.000000     968.000000      -88.000000\r
58121                         *MESH_VERTEX    1       -240.000000     952.000000      -104.000000\r
58122                         *MESH_VERTEX    2       -240.000000     960.000000      -104.000000\r
58123                         *MESH_VERTEX    3       -248.000000     928.000000      -88.000000\r
58124                         *MESH_VERTEX    4       -240.000000     944.000000      -104.000000\r
58125                         *MESH_VERTEX    5       -240.000000     936.000000      -104.000000\r
58126                 }\r
58127                 *MESH_NORMALS   {\r
58128                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58129                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58130                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
58131                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
58132                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
58133                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
58134                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
58135                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
58136                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
58137                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
58138                 }\r
58139                 *MESH_FACE_LIST {\r
58140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58141                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58142                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58143                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58144                 }\r
58145                 *MESH_NUMTVERTEX        6\r
58146                 *MESH_TVERTLIST {\r
58147                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
58148                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
58149                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
58150                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
58151                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
58152                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
58153                 }\r
58154                 *MESH_NUMTVFACES        4\r
58155                 *MESH_TFACELIST {\r
58156                         *MESH_TFACE     0       0       2       1\r
58157                         *MESH_TFACE     1       3       0       1\r
58158                         *MESH_TFACE     2       3       1       4\r
58159                         *MESH_TFACE     3       5       3       4\r
58160                 }\r
58161         }\r
58162         *PROP_MOTIONBLUR        0\r
58163         *PROP_CASTSHADOW        1\r
58164         *PROP_RECVSHADOW        1\r
58165         *MATERIAL_REF   3\r
58166 }\r
58167 *GEOMOBJECT     {\r
58168         *NODE_NAME      "mat3model0surf937"\r
58169         *NODE_TM        {\r
58170                 *NODE_NAME      "mat3model0surf937"\r
58171                 *INHERIT_POS    0       0       0\r
58172                 *INHERIT_ROT    0       0       0\r
58173                 *INHERIT_SCL    0       0       0\r
58174                 *TM_ROW0        1.0     0       0\r
58175                 *TM_ROW1        0       1.0     0\r
58176                 *TM_ROW2        0       0       1.0\r
58177                 *TM_ROW3        0       0       0\r
58178                 *TM_POS 0.000000        0.000000        0.000000\r
58179         }\r
58180         *MESH   {\r
58181                 *TIMEVALUE      0\r
58182                 *MESH_NUMVERTEX 6\r
58183                 *MESH_NUMFACES  4\r
58184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58185                 *MESH_VERTEX_LIST       {\r
58186                         *MESH_VERTEX    0       -240.000000     952.000000      -168.000000\r
58187                         *MESH_VERTEX    1       -248.000000     968.000000      -184.000000\r
58188                         *MESH_VERTEX    2       -240.000000     960.000000      -168.000000\r
58189                         *MESH_VERTEX    3       -240.000000     944.000000      -168.000000\r
58190                         *MESH_VERTEX    4       -248.000000     928.000000      -184.000000\r
58191                         *MESH_VERTEX    5       -240.000000     936.000000      -168.000000\r
58192                 }\r
58193                 *MESH_NORMALS   {\r
58194                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58195                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58196                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
58197                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
58198                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
58199                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
58200                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
58201                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
58202                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
58203                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
58204                 }\r
58205                 *MESH_FACE_LIST {\r
58206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58207                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58208                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58209                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58210                 }\r
58211                 *MESH_NUMTVERTEX        6\r
58212                 *MESH_TVERTLIST {\r
58213                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
58214                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
58215                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
58216                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
58217                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
58218                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
58219                 }\r
58220                 *MESH_NUMTVFACES        4\r
58221                 *MESH_TFACELIST {\r
58222                         *MESH_TFACE     0       0       2       1\r
58223                         *MESH_TFACE     1       3       0       1\r
58224                         *MESH_TFACE     2       3       1       4\r
58225                         *MESH_TFACE     3       5       3       4\r
58226                 }\r
58227         }\r
58228         *PROP_MOTIONBLUR        0\r
58229         *PROP_CASTSHADOW        1\r
58230         *PROP_RECVSHADOW        1\r
58231         *MATERIAL_REF   3\r
58232 }\r
58233 *GEOMOBJECT     {\r
58234         *NODE_NAME      "mat3model0surf938"\r
58235         *NODE_TM        {\r
58236                 *NODE_NAME      "mat3model0surf938"\r
58237                 *INHERIT_POS    0       0       0\r
58238                 *INHERIT_ROT    0       0       0\r
58239                 *INHERIT_SCL    0       0       0\r
58240                 *TM_ROW0        1.0     0       0\r
58241                 *TM_ROW1        0       1.0     0\r
58242                 *TM_ROW2        0       0       1.0\r
58243                 *TM_ROW3        0       0       0\r
58244                 *TM_POS 0.000000        0.000000        0.000000\r
58245         }\r
58246         *MESH   {\r
58247                 *TIMEVALUE      0\r
58248                 *MESH_NUMVERTEX 4\r
58249                 *MESH_NUMFACES  2\r
58250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58251                 *MESH_VERTEX_LIST       {\r
58252                         *MESH_VERTEX    0       -248.000000     968.000000      -72.000000\r
58253                         *MESH_VERTEX    1       -248.000000     928.000000      -88.000000\r
58254                         *MESH_VERTEX    2       -248.000000     968.000000      -88.000000\r
58255                         *MESH_VERTEX    3       -248.000000     928.000000      -72.000000\r
58256                 }\r
58257                 *MESH_NORMALS   {\r
58258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58260                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
58261                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
58262                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
58263                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
58264                 }\r
58265                 *MESH_FACE_LIST {\r
58266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58267                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58268                 }\r
58269                 *MESH_NUMTVERTEX        4\r
58270                 *MESH_TVERTLIST {\r
58271                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
58272                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
58273                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
58274                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
58275                 }\r
58276                 *MESH_NUMTVFACES        2\r
58277                 *MESH_TFACELIST {\r
58278                         *MESH_TFACE     0       0       2       1\r
58279                         *MESH_TFACE     1       3       0       1\r
58280                 }\r
58281         }\r
58282         *PROP_MOTIONBLUR        0\r
58283         *PROP_CASTSHADOW        1\r
58284         *PROP_RECVSHADOW        1\r
58285         *MATERIAL_REF   3\r
58286 }\r
58287 *GEOMOBJECT     {\r
58288         *NODE_NAME      "mat3model0surf939"\r
58289         *NODE_TM        {\r
58290                 *NODE_NAME      "mat3model0surf939"\r
58291                 *INHERIT_POS    0       0       0\r
58292                 *INHERIT_ROT    0       0       0\r
58293                 *INHERIT_SCL    0       0       0\r
58294                 *TM_ROW0        1.0     0       0\r
58295                 *TM_ROW1        0       1.0     0\r
58296                 *TM_ROW2        0       0       1.0\r
58297                 *TM_ROW3        0       0       0\r
58298                 *TM_POS 0.000000        0.000000        0.000000\r
58299         }\r
58300         *MESH   {\r
58301                 *TIMEVALUE      0\r
58302                 *MESH_NUMVERTEX 4\r
58303                 *MESH_NUMFACES  2\r
58304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58305                 *MESH_VERTEX_LIST       {\r
58306                         *MESH_VERTEX    0       -208.000000     928.000000      -88.000000\r
58307                         *MESH_VERTEX    1       -248.000000     928.000000      -88.000000\r
58308                         *MESH_VERTEX    2       -208.000000     928.000000      -72.000000\r
58309                         *MESH_VERTEX    3       -248.000000     928.000000      -72.000000\r
58310                 }\r
58311                 *MESH_NORMALS   {\r
58312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58314                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
58315                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
58316                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
58317                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
58318                 }\r
58319                 *MESH_FACE_LIST {\r
58320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58321                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58322                 }\r
58323                 *MESH_NUMTVERTEX        4\r
58324                 *MESH_TVERTLIST {\r
58325                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
58326                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
58327                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
58328                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
58329                 }\r
58330                 *MESH_NUMTVFACES        2\r
58331                 *MESH_TFACELIST {\r
58332                         *MESH_TFACE     0       0       2       1\r
58333                         *MESH_TFACE     1       2       3       1\r
58334                 }\r
58335         }\r
58336         *PROP_MOTIONBLUR        0\r
58337         *PROP_CASTSHADOW        1\r
58338         *PROP_RECVSHADOW        1\r
58339         *MATERIAL_REF   3\r
58340 }\r
58341 *GEOMOBJECT     {\r
58342         *NODE_NAME      "mat3model0surf940"\r
58343         *NODE_TM        {\r
58344                 *NODE_NAME      "mat3model0surf940"\r
58345                 *INHERIT_POS    0       0       0\r
58346                 *INHERIT_ROT    0       0       0\r
58347                 *INHERIT_SCL    0       0       0\r
58348                 *TM_ROW0        1.0     0       0\r
58349                 *TM_ROW1        0       1.0     0\r
58350                 *TM_ROW2        0       0       1.0\r
58351                 *TM_ROW3        0       0       0\r
58352                 *TM_POS 0.000000        0.000000        0.000000\r
58353         }\r
58354         *MESH   {\r
58355                 *TIMEVALUE      0\r
58356                 *MESH_NUMVERTEX 4\r
58357                 *MESH_NUMFACES  2\r
58358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58359                 *MESH_VERTEX_LIST       {\r
58360                         *MESH_VERTEX    0       -240.000000     936.000000      -104.000000\r
58361                         *MESH_VERTEX    1       -248.000000     928.000000      -88.000000\r
58362                         *MESH_VERTEX    2       -216.000000     936.000000      -104.000000\r
58363                         *MESH_VERTEX    3       -208.000000     928.000000      -88.000000\r
58364                 }\r
58365                 *MESH_NORMALS   {\r
58366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58368                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
58369                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
58370                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
58371                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
58372                 }\r
58373                 *MESH_FACE_LIST {\r
58374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58375                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58376                 }\r
58377                 *MESH_NUMTVERTEX        4\r
58378                 *MESH_TVERTLIST {\r
58379                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
58380                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
58381                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
58382                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
58383                 }\r
58384                 *MESH_NUMTVFACES        2\r
58385                 *MESH_TFACELIST {\r
58386                         *MESH_TFACE     0       0       2       1\r
58387                         *MESH_TFACE     1       2       3       1\r
58388                 }\r
58389         }\r
58390         *PROP_MOTIONBLUR        0\r
58391         *PROP_CASTSHADOW        1\r
58392         *PROP_RECVSHADOW        1\r
58393         *MATERIAL_REF   3\r
58394 }\r
58395 *GEOMOBJECT     {\r
58396         *NODE_NAME      "mat3model0surf941"\r
58397         *NODE_TM        {\r
58398                 *NODE_NAME      "mat3model0surf941"\r
58399                 *INHERIT_POS    0       0       0\r
58400                 *INHERIT_ROT    0       0       0\r
58401                 *INHERIT_SCL    0       0       0\r
58402                 *TM_ROW0        1.0     0       0\r
58403                 *TM_ROW1        0       1.0     0\r
58404                 *TM_ROW2        0       0       1.0\r
58405                 *TM_ROW3        0       0       0\r
58406                 *TM_POS 0.000000        0.000000        0.000000\r
58407         }\r
58408         *MESH   {\r
58409                 *TIMEVALUE      0\r
58410                 *MESH_NUMVERTEX 4\r
58411                 *MESH_NUMFACES  2\r
58412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58413                 *MESH_VERTEX_LIST       {\r
58414                         *MESH_VERTEX    0       -216.000000     936.000000      -168.000000\r
58415                         *MESH_VERTEX    1       -248.000000     928.000000      -184.000000\r
58416                         *MESH_VERTEX    2       -240.000000     936.000000      -168.000000\r
58417                         *MESH_VERTEX    3       -208.000000     928.000000      -184.000000\r
58418                 }\r
58419                 *MESH_NORMALS   {\r
58420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58422                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
58423                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
58424                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
58425                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
58426                 }\r
58427                 *MESH_FACE_LIST {\r
58428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58429                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58430                 }\r
58431                 *MESH_NUMTVERTEX        4\r
58432                 *MESH_TVERTLIST {\r
58433                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
58434                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
58435                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
58436                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
58437                 }\r
58438                 *MESH_NUMTVFACES        2\r
58439                 *MESH_TFACELIST {\r
58440                         *MESH_TFACE     0       0       2       1\r
58441                         *MESH_TFACE     1       3       0       1\r
58442                 }\r
58443         }\r
58444         *PROP_MOTIONBLUR        0\r
58445         *PROP_CASTSHADOW        1\r
58446         *PROP_RECVSHADOW        1\r
58447         *MATERIAL_REF   3\r
58448 }\r
58449 *GEOMOBJECT     {\r
58450         *NODE_NAME      "mat3model0surf942"\r
58451         *NODE_TM        {\r
58452                 *NODE_NAME      "mat3model0surf942"\r
58453                 *INHERIT_POS    0       0       0\r
58454                 *INHERIT_ROT    0       0       0\r
58455                 *INHERIT_SCL    0       0       0\r
58456                 *TM_ROW0        1.0     0       0\r
58457                 *TM_ROW1        0       1.0     0\r
58458                 *TM_ROW2        0       0       1.0\r
58459                 *TM_ROW3        0       0       0\r
58460                 *TM_POS 0.000000        0.000000        0.000000\r
58461         }\r
58462         *MESH   {\r
58463                 *TIMEVALUE      0\r
58464                 *MESH_NUMVERTEX 4\r
58465                 *MESH_NUMFACES  2\r
58466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58467                 *MESH_VERTEX_LIST       {\r
58468                         *MESH_VERTEX    0       -248.000000     928.000000      -184.000000\r
58469                         *MESH_VERTEX    1       -248.000000     928.000000      -200.000000\r
58470                         *MESH_VERTEX    2       -248.000000     968.000000      -184.000000\r
58471                         *MESH_VERTEX    3       -248.000000     968.000000      -200.000000\r
58472                 }\r
58473                 *MESH_NORMALS   {\r
58474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58476                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
58477                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
58478                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
58479                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
58480                 }\r
58481                 *MESH_FACE_LIST {\r
58482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58483                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58484                 }\r
58485                 *MESH_NUMTVERTEX        4\r
58486                 *MESH_TVERTLIST {\r
58487                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
58488                         *MESH_TVERT     1       0.312500        0.687500        1.000000\r
58489                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
58490                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
58491                 }\r
58492                 *MESH_NUMTVFACES        2\r
58493                 *MESH_TFACELIST {\r
58494                         *MESH_TFACE     0       0       2       1\r
58495                         *MESH_TFACE     1       2       3       1\r
58496                 }\r
58497         }\r
58498         *PROP_MOTIONBLUR        0\r
58499         *PROP_CASTSHADOW        1\r
58500         *PROP_RECVSHADOW        1\r
58501         *MATERIAL_REF   3\r
58502 }\r
58503 *GEOMOBJECT     {\r
58504         *NODE_NAME      "mat3model0surf943"\r
58505         *NODE_TM        {\r
58506                 *NODE_NAME      "mat3model0surf943"\r
58507                 *INHERIT_POS    0       0       0\r
58508                 *INHERIT_ROT    0       0       0\r
58509                 *INHERIT_SCL    0       0       0\r
58510                 *TM_ROW0        1.0     0       0\r
58511                 *TM_ROW1        0       1.0     0\r
58512                 *TM_ROW2        0       0       1.0\r
58513                 *TM_ROW3        0       0       0\r
58514                 *TM_POS 0.000000        0.000000        0.000000\r
58515         }\r
58516         *MESH   {\r
58517                 *TIMEVALUE      0\r
58518                 *MESH_NUMVERTEX 4\r
58519                 *MESH_NUMFACES  2\r
58520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58521                 *MESH_VERTEX_LIST       {\r
58522                         *MESH_VERTEX    0       -208.000000     928.000000      -200.000000\r
58523                         *MESH_VERTEX    1       -248.000000     928.000000      -200.000000\r
58524                         *MESH_VERTEX    2       -208.000000     928.000000      -184.000000\r
58525                         *MESH_VERTEX    3       -248.000000     928.000000      -184.000000\r
58526                 }\r
58527                 *MESH_NORMALS   {\r
58528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58530                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
58531                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
58532                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
58533                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
58534                 }\r
58535                 *MESH_FACE_LIST {\r
58536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58537                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58538                 }\r
58539                 *MESH_NUMTVERTEX        4\r
58540                 *MESH_TVERTLIST {\r
58541                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
58542                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
58543                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
58544                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
58545                 }\r
58546                 *MESH_NUMTVFACES        2\r
58547                 *MESH_TFACELIST {\r
58548                         *MESH_TFACE     0       0       2       1\r
58549                         *MESH_TFACE     1       2       3       1\r
58550                 }\r
58551         }\r
58552         *PROP_MOTIONBLUR        0\r
58553         *PROP_CASTSHADOW        1\r
58554         *PROP_RECVSHADOW        1\r
58555         *MATERIAL_REF   3\r
58556 }\r
58557 *GEOMOBJECT     {\r
58558         *NODE_NAME      "mat3model0surf944"\r
58559         *NODE_TM        {\r
58560                 *NODE_NAME      "mat3model0surf944"\r
58561                 *INHERIT_POS    0       0       0\r
58562                 *INHERIT_ROT    0       0       0\r
58563                 *INHERIT_SCL    0       0       0\r
58564                 *TM_ROW0        1.0     0       0\r
58565                 *TM_ROW1        0       1.0     0\r
58566                 *TM_ROW2        0       0       1.0\r
58567                 *TM_ROW3        0       0       0\r
58568                 *TM_POS 0.000000        0.000000        0.000000\r
58569         }\r
58570         *MESH   {\r
58571                 *TIMEVALUE      0\r
58572                 *MESH_NUMVERTEX 4\r
58573                 *MESH_NUMFACES  2\r
58574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58575                 *MESH_VERTEX_LIST       {\r
58576                         *MESH_VERTEX    0       -296.000000     968.000000      -72.000000\r
58577                         *MESH_VERTEX    1       -296.000000     928.000000      -88.000000\r
58578                         *MESH_VERTEX    2       -296.000000     928.000000      -72.000000\r
58579                         *MESH_VERTEX    3       -296.000000     968.000000      -88.000000\r
58580                 }\r
58581                 *MESH_NORMALS   {\r
58582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58584                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
58585                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
58586                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
58587                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
58588                 }\r
58589                 *MESH_FACE_LIST {\r
58590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58591                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58592                 }\r
58593                 *MESH_NUMTVERTEX        4\r
58594                 *MESH_TVERTLIST {\r
58595                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
58596                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
58597                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
58598                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
58599                 }\r
58600                 *MESH_NUMTVFACES        2\r
58601                 *MESH_TFACELIST {\r
58602                         *MESH_TFACE     0       0       2       1\r
58603                         *MESH_TFACE     1       3       0       1\r
58604                 }\r
58605         }\r
58606         *PROP_MOTIONBLUR        0\r
58607         *PROP_CASTSHADOW        1\r
58608         *PROP_RECVSHADOW        1\r
58609         *MATERIAL_REF   3\r
58610 }\r
58611 *GEOMOBJECT     {\r
58612         *NODE_NAME      "mat3model0surf945"\r
58613         *NODE_TM        {\r
58614                 *NODE_NAME      "mat3model0surf945"\r
58615                 *INHERIT_POS    0       0       0\r
58616                 *INHERIT_ROT    0       0       0\r
58617                 *INHERIT_SCL    0       0       0\r
58618                 *TM_ROW0        1.0     0       0\r
58619                 *TM_ROW1        0       1.0     0\r
58620                 *TM_ROW2        0       0       1.0\r
58621                 *TM_ROW3        0       0       0\r
58622                 *TM_POS 0.000000        0.000000        0.000000\r
58623         }\r
58624         *MESH   {\r
58625                 *TIMEVALUE      0\r
58626                 *MESH_NUMVERTEX 4\r
58627                 *MESH_NUMFACES  2\r
58628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58629                 *MESH_VERTEX_LIST       {\r
58630                         *MESH_VERTEX    0       -296.000000     968.000000      -200.000000\r
58631                         *MESH_VERTEX    1       -296.000000     928.000000      -200.000000\r
58632                         *MESH_VERTEX    2       -296.000000     968.000000      -184.000000\r
58633                         *MESH_VERTEX    3       -296.000000     928.000000      -184.000000\r
58634                 }\r
58635                 *MESH_NORMALS   {\r
58636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58638                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
58639                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
58640                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
58641                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
58642                 }\r
58643                 *MESH_FACE_LIST {\r
58644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58645                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58646                 }\r
58647                 *MESH_NUMTVERTEX        4\r
58648                 *MESH_TVERTLIST {\r
58649                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
58650                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
58651                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
58652                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
58653                 }\r
58654                 *MESH_NUMTVFACES        2\r
58655                 *MESH_TFACELIST {\r
58656                         *MESH_TFACE     0       0       2       1\r
58657                         *MESH_TFACE     1       2       3       1\r
58658                 }\r
58659         }\r
58660         *PROP_MOTIONBLUR        0\r
58661         *PROP_CASTSHADOW        1\r
58662         *PROP_RECVSHADOW        1\r
58663         *MATERIAL_REF   3\r
58664 }\r
58665 *GEOMOBJECT     {\r
58666         *NODE_NAME      "mat3model0surf946"\r
58667         *NODE_TM        {\r
58668                 *NODE_NAME      "mat3model0surf946"\r
58669                 *INHERIT_POS    0       0       0\r
58670                 *INHERIT_ROT    0       0       0\r
58671                 *INHERIT_SCL    0       0       0\r
58672                 *TM_ROW0        1.0     0       0\r
58673                 *TM_ROW1        0       1.0     0\r
58674                 *TM_ROW2        0       0       1.0\r
58675                 *TM_ROW3        0       0       0\r
58676                 *TM_POS 0.000000        0.000000        0.000000\r
58677         }\r
58678         *MESH   {\r
58679                 *TIMEVALUE      0\r
58680                 *MESH_NUMVERTEX 4\r
58681                 *MESH_NUMFACES  2\r
58682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58683                 *MESH_VERTEX_LIST       {\r
58684                         *MESH_VERTEX    0       -296.000000     896.000000      -88.000000\r
58685                         *MESH_VERTEX    1       -296.000000     856.000000      -88.000000\r
58686                         *MESH_VERTEX    2       -296.000000     896.000000      -72.000000\r
58687                         *MESH_VERTEX    3       -296.000000     856.000000      -72.000000\r
58688                 }\r
58689                 *MESH_NORMALS   {\r
58690                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58691                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58692                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
58693                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
58694                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
58695                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
58696                 }\r
58697                 *MESH_FACE_LIST {\r
58698                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58699                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58700                 }\r
58701                 *MESH_NUMTVERTEX        4\r
58702                 *MESH_TVERTLIST {\r
58703                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
58704                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
58705                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
58706                         *MESH_TVERT     3       0.687500        0.687500        1.000000\r
58707                 }\r
58708                 *MESH_NUMTVFACES        2\r
58709                 *MESH_TFACELIST {\r
58710                         *MESH_TFACE     0       0       2       1\r
58711                         *MESH_TFACE     1       2       3       1\r
58712                 }\r
58713         }\r
58714         *PROP_MOTIONBLUR        0\r
58715         *PROP_CASTSHADOW        1\r
58716         *PROP_RECVSHADOW        1\r
58717         *MATERIAL_REF   3\r
58718 }\r
58719 *GEOMOBJECT     {\r
58720         *NODE_NAME      "mat3model0surf947"\r
58721         *NODE_TM        {\r
58722                 *NODE_NAME      "mat3model0surf947"\r
58723                 *INHERIT_POS    0       0       0\r
58724                 *INHERIT_ROT    0       0       0\r
58725                 *INHERIT_SCL    0       0       0\r
58726                 *TM_ROW0        1.0     0       0\r
58727                 *TM_ROW1        0       1.0     0\r
58728                 *TM_ROW2        0       0       1.0\r
58729                 *TM_ROW3        0       0       0\r
58730                 *TM_POS 0.000000        0.000000        0.000000\r
58731         }\r
58732         *MESH   {\r
58733                 *TIMEVALUE      0\r
58734                 *MESH_NUMVERTEX 4\r
58735                 *MESH_NUMFACES  2\r
58736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58737                 *MESH_VERTEX_LIST       {\r
58738                         *MESH_VERTEX    0       -296.000000     896.000000      -200.000000\r
58739                         *MESH_VERTEX    1       -296.000000     856.000000      -200.000000\r
58740                         *MESH_VERTEX    2       -296.000000     896.000000      -184.000000\r
58741                         *MESH_VERTEX    3       -296.000000     856.000000      -184.000000\r
58742                 }\r
58743                 *MESH_NORMALS   {\r
58744                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58745                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58746                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
58747                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
58748                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
58749                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
58750                 }\r
58751                 *MESH_FACE_LIST {\r
58752                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58753                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58754                 }\r
58755                 *MESH_NUMTVERTEX        4\r
58756                 *MESH_TVERTLIST {\r
58757                         *MESH_TVERT     0       1.000000        0.687500        1.000000\r
58758                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
58759                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
58760                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
58761                 }\r
58762                 *MESH_NUMTVFACES        2\r
58763                 *MESH_TFACELIST {\r
58764                         *MESH_TFACE     0       0       2       1\r
58765                         *MESH_TFACE     1       2       3       1\r
58766                 }\r
58767         }\r
58768         *PROP_MOTIONBLUR        0\r
58769         *PROP_CASTSHADOW        1\r
58770         *PROP_RECVSHADOW        1\r
58771         *MATERIAL_REF   3\r
58772 }\r
58773 *GEOMOBJECT     {\r
58774         *NODE_NAME      "mat3model0surf948"\r
58775         *NODE_TM        {\r
58776                 *NODE_NAME      "mat3model0surf948"\r
58777                 *INHERIT_POS    0       0       0\r
58778                 *INHERIT_ROT    0       0       0\r
58779                 *INHERIT_SCL    0       0       0\r
58780                 *TM_ROW0        1.0     0       0\r
58781                 *TM_ROW1        0       1.0     0\r
58782                 *TM_ROW2        0       0       1.0\r
58783                 *TM_ROW3        0       0       0\r
58784                 *TM_POS 0.000000        0.000000        0.000000\r
58785         }\r
58786         *MESH   {\r
58787                 *TIMEVALUE      0\r
58788                 *MESH_NUMVERTEX 4\r
58789                 *MESH_NUMFACES  2\r
58790                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58791                 *MESH_VERTEX_LIST       {\r
58792                         *MESH_VERTEX    0       -296.000000     832.000000      -72.000000\r
58793                         *MESH_VERTEX    1       -296.000000     792.000000      -88.000000\r
58794                         *MESH_VERTEX    2       -296.000000     792.000000      -72.000000\r
58795                         *MESH_VERTEX    3       -296.000000     832.000000      -88.000000\r
58796                 }\r
58797                 *MESH_NORMALS   {\r
58798                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58799                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58800                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
58801                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
58802                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
58803                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
58804                 }\r
58805                 *MESH_FACE_LIST {\r
58806                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58807                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58808                 }\r
58809                 *MESH_NUMTVERTEX        4\r
58810                 *MESH_TVERTLIST {\r
58811                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
58812                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
58813                         *MESH_TVERT     2       0.734375        0.687500        1.000000\r
58814                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
58815                 }\r
58816                 *MESH_NUMTVFACES        2\r
58817                 *MESH_TFACELIST {\r
58818                         *MESH_TFACE     0       0       2       1\r
58819                         *MESH_TFACE     1       3       0       1\r
58820                 }\r
58821         }\r
58822         *PROP_MOTIONBLUR        0\r
58823         *PROP_CASTSHADOW        1\r
58824         *PROP_RECVSHADOW        1\r
58825         *MATERIAL_REF   3\r
58826 }\r
58827 *GEOMOBJECT     {\r
58828         *NODE_NAME      "mat3model0surf949"\r
58829         *NODE_TM        {\r
58830                 *NODE_NAME      "mat3model0surf949"\r
58831                 *INHERIT_POS    0       0       0\r
58832                 *INHERIT_ROT    0       0       0\r
58833                 *INHERIT_SCL    0       0       0\r
58834                 *TM_ROW0        1.0     0       0\r
58835                 *TM_ROW1        0       1.0     0\r
58836                 *TM_ROW2        0       0       1.0\r
58837                 *TM_ROW3        0       0       0\r
58838                 *TM_POS 0.000000        0.000000        0.000000\r
58839         }\r
58840         *MESH   {\r
58841                 *TIMEVALUE      0\r
58842                 *MESH_NUMVERTEX 4\r
58843                 *MESH_NUMFACES  2\r
58844                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58845                 *MESH_VERTEX_LIST       {\r
58846                         *MESH_VERTEX    0       -296.000000     832.000000      -200.000000\r
58847                         *MESH_VERTEX    1       -296.000000     792.000000      -200.000000\r
58848                         *MESH_VERTEX    2       -296.000000     832.000000      -184.000000\r
58849                         *MESH_VERTEX    3       -296.000000     792.000000      -184.000000\r
58850                 }\r
58851                 *MESH_NORMALS   {\r
58852                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58853                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58854                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
58855                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
58856                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
58857                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
58858                 }\r
58859                 *MESH_FACE_LIST {\r
58860                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58861                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58862                 }\r
58863                 *MESH_NUMTVERTEX        4\r
58864                 *MESH_TVERTLIST {\r
58865                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
58866                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
58867                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
58868                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
58869                 }\r
58870                 *MESH_NUMTVFACES        2\r
58871                 *MESH_TFACELIST {\r
58872                         *MESH_TFACE     0       0       2       1\r
58873                         *MESH_TFACE     1       2       3       1\r
58874                 }\r
58875         }\r
58876         *PROP_MOTIONBLUR        0\r
58877         *PROP_CASTSHADOW        1\r
58878         *PROP_RECVSHADOW        1\r
58879         *MATERIAL_REF   3\r
58880 }\r
58881 *GEOMOBJECT     {\r
58882         *NODE_NAME      "mat3model0surf950"\r
58883         *NODE_TM        {\r
58884                 *NODE_NAME      "mat3model0surf950"\r
58885                 *INHERIT_POS    0       0       0\r
58886                 *INHERIT_ROT    0       0       0\r
58887                 *INHERIT_SCL    0       0       0\r
58888                 *TM_ROW0        1.0     0       0\r
58889                 *TM_ROW1        0       1.0     0\r
58890                 *TM_ROW2        0       0       1.0\r
58891                 *TM_ROW3        0       0       0\r
58892                 *TM_POS 0.000000        0.000000        0.000000\r
58893         }\r
58894         *MESH   {\r
58895                 *TIMEVALUE      0\r
58896                 *MESH_NUMVERTEX 4\r
58897                 *MESH_NUMFACES  2\r
58898                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58899                 *MESH_VERTEX_LIST       {\r
58900                         *MESH_VERTEX    0       -304.000000     960.000000      -104.000000\r
58901                         *MESH_VERTEX    1       -304.000000     936.000000      -104.000000\r
58902                         *MESH_VERTEX    2       -296.000000     968.000000      -88.000000\r
58903                         *MESH_VERTEX    3       -296.000000     928.000000      -88.000000\r
58904                 }\r
58905                 *MESH_NORMALS   {\r
58906                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58907                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58908                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
58909                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
58910                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
58911                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
58912                 }\r
58913                 *MESH_FACE_LIST {\r
58914                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58915                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58916                 }\r
58917                 *MESH_NUMTVERTEX        4\r
58918                 *MESH_TVERTLIST {\r
58919                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
58920                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
58921                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
58922                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
58923                 }\r
58924                 *MESH_NUMTVFACES        2\r
58925                 *MESH_TFACELIST {\r
58926                         *MESH_TFACE     0       0       2       1\r
58927                         *MESH_TFACE     1       2       3       1\r
58928                 }\r
58929         }\r
58930         *PROP_MOTIONBLUR        0\r
58931         *PROP_CASTSHADOW        1\r
58932         *PROP_RECVSHADOW        1\r
58933         *MATERIAL_REF   3\r
58934 }\r
58935 *GEOMOBJECT     {\r
58936         *NODE_NAME      "mat3model0surf951"\r
58937         *NODE_TM        {\r
58938                 *NODE_NAME      "mat3model0surf951"\r
58939                 *INHERIT_POS    0       0       0\r
58940                 *INHERIT_ROT    0       0       0\r
58941                 *INHERIT_SCL    0       0       0\r
58942                 *TM_ROW0        1.0     0       0\r
58943                 *TM_ROW1        0       1.0     0\r
58944                 *TM_ROW2        0       0       1.0\r
58945                 *TM_ROW3        0       0       0\r
58946                 *TM_POS 0.000000        0.000000        0.000000\r
58947         }\r
58948         *MESH   {\r
58949                 *TIMEVALUE      0\r
58950                 *MESH_NUMVERTEX 4\r
58951                 *MESH_NUMFACES  2\r
58952                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
58953                 *MESH_VERTEX_LIST       {\r
58954                         *MESH_VERTEX    0       -296.000000     968.000000      -184.000000\r
58955                         *MESH_VERTEX    1       -304.000000     936.000000      -168.000000\r
58956                         *MESH_VERTEX    2       -304.000000     960.000000      -168.000000\r
58957                         *MESH_VERTEX    3       -296.000000     928.000000      -184.000000\r
58958                 }\r
58959                 *MESH_NORMALS   {\r
58960                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
58961                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
58962                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
58963                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
58964                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
58965                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
58966                 }\r
58967                 *MESH_FACE_LIST {\r
58968                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58969                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
58970                 }\r
58971                 *MESH_NUMTVERTEX        4\r
58972                 *MESH_TVERTLIST {\r
58973                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
58974                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
58975                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
58976                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
58977                 }\r
58978                 *MESH_NUMTVFACES        2\r
58979                 *MESH_TFACELIST {\r
58980                         *MESH_TFACE     0       0       2       1\r
58981                         *MESH_TFACE     1       3       0       1\r
58982                 }\r
58983         }\r
58984         *PROP_MOTIONBLUR        0\r
58985         *PROP_CASTSHADOW        1\r
58986         *PROP_RECVSHADOW        1\r
58987         *MATERIAL_REF   3\r
58988 }\r
58989 *GEOMOBJECT     {\r
58990         *NODE_NAME      "mat3model0surf952"\r
58991         *NODE_TM        {\r
58992                 *NODE_NAME      "mat3model0surf952"\r
58993                 *INHERIT_POS    0       0       0\r
58994                 *INHERIT_ROT    0       0       0\r
58995                 *INHERIT_SCL    0       0       0\r
58996                 *TM_ROW0        1.0     0       0\r
58997                 *TM_ROW1        0       1.0     0\r
58998                 *TM_ROW2        0       0       1.0\r
58999                 *TM_ROW3        0       0       0\r
59000                 *TM_POS 0.000000        0.000000        0.000000\r
59001         }\r
59002         *MESH   {\r
59003                 *TIMEVALUE      0\r
59004                 *MESH_NUMVERTEX 4\r
59005                 *MESH_NUMFACES  2\r
59006                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59007                 *MESH_VERTEX_LIST       {\r
59008                         *MESH_VERTEX    0       -304.000000     888.000000      -104.000000\r
59009                         *MESH_VERTEX    1       -304.000000     864.000000      -104.000000\r
59010                         *MESH_VERTEX    2       -296.000000     896.000000      -88.000000\r
59011                         *MESH_VERTEX    3       -296.000000     856.000000      -88.000000\r
59012                 }\r
59013                 *MESH_NORMALS   {\r
59014                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59015                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59016                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
59017                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
59018                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
59019                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
59020                 }\r
59021                 *MESH_FACE_LIST {\r
59022                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59023                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59024                 }\r
59025                 *MESH_NUMTVERTEX        4\r
59026                 *MESH_TVERTLIST {\r
59027                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
59028                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
59029                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
59030                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
59031                 }\r
59032                 *MESH_NUMTVFACES        2\r
59033                 *MESH_TFACELIST {\r
59034                         *MESH_TFACE     0       0       2       1\r
59035                         *MESH_TFACE     1       2       3       1\r
59036                 }\r
59037         }\r
59038         *PROP_MOTIONBLUR        0\r
59039         *PROP_CASTSHADOW        1\r
59040         *PROP_RECVSHADOW        1\r
59041         *MATERIAL_REF   3\r
59042 }\r
59043 *GEOMOBJECT     {\r
59044         *NODE_NAME      "mat3model0surf953"\r
59045         *NODE_TM        {\r
59046                 *NODE_NAME      "mat3model0surf953"\r
59047                 *INHERIT_POS    0       0       0\r
59048                 *INHERIT_ROT    0       0       0\r
59049                 *INHERIT_SCL    0       0       0\r
59050                 *TM_ROW0        1.0     0       0\r
59051                 *TM_ROW1        0       1.0     0\r
59052                 *TM_ROW2        0       0       1.0\r
59053                 *TM_ROW3        0       0       0\r
59054                 *TM_POS 0.000000        0.000000        0.000000\r
59055         }\r
59056         *MESH   {\r
59057                 *TIMEVALUE      0\r
59058                 *MESH_NUMVERTEX 4\r
59059                 *MESH_NUMFACES  2\r
59060                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59061                 *MESH_VERTEX_LIST       {\r
59062                         *MESH_VERTEX    0       -296.000000     896.000000      -184.000000\r
59063                         *MESH_VERTEX    1       -304.000000     864.000000      -168.000000\r
59064                         *MESH_VERTEX    2       -304.000000     888.000000      -168.000000\r
59065                         *MESH_VERTEX    3       -296.000000     856.000000      -184.000000\r
59066                 }\r
59067                 *MESH_NORMALS   {\r
59068                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59069                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59070                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
59071                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
59072                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
59073                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
59074                 }\r
59075                 *MESH_FACE_LIST {\r
59076                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59077                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59078                 }\r
59079                 *MESH_NUMTVERTEX        4\r
59080                 *MESH_TVERTLIST {\r
59081                         *MESH_TVERT     0       1.000000        0.812500        1.000000\r
59082                         *MESH_TVERT     1       0.750000        0.937500        1.000000\r
59083                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
59084                         *MESH_TVERT     3       0.687500        0.812500        1.000000\r
59085                 }\r
59086                 *MESH_NUMTVFACES        2\r
59087                 *MESH_TFACELIST {\r
59088                         *MESH_TFACE     0       0       2       1\r
59089                         *MESH_TFACE     1       3       0       1\r
59090                 }\r
59091         }\r
59092         *PROP_MOTIONBLUR        0\r
59093         *PROP_CASTSHADOW        1\r
59094         *PROP_RECVSHADOW        1\r
59095         *MATERIAL_REF   3\r
59096 }\r
59097 *GEOMOBJECT     {\r
59098         *NODE_NAME      "mat3model0surf954"\r
59099         *NODE_TM        {\r
59100                 *NODE_NAME      "mat3model0surf954"\r
59101                 *INHERIT_POS    0       0       0\r
59102                 *INHERIT_ROT    0       0       0\r
59103                 *INHERIT_SCL    0       0       0\r
59104                 *TM_ROW0        1.0     0       0\r
59105                 *TM_ROW1        0       1.0     0\r
59106                 *TM_ROW2        0       0       1.0\r
59107                 *TM_ROW3        0       0       0\r
59108                 *TM_POS 0.000000        0.000000        0.000000\r
59109         }\r
59110         *MESH   {\r
59111                 *TIMEVALUE      0\r
59112                 *MESH_NUMVERTEX 4\r
59113                 *MESH_NUMFACES  2\r
59114                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59115                 *MESH_VERTEX_LIST       {\r
59116                         *MESH_VERTEX    0       -304.000000     824.000000      -104.000000\r
59117                         *MESH_VERTEX    1       -304.000000     800.000000      -104.000000\r
59118                         *MESH_VERTEX    2       -296.000000     832.000000      -88.000000\r
59119                         *MESH_VERTEX    3       -296.000000     792.000000      -88.000000\r
59120                 }\r
59121                 *MESH_NORMALS   {\r
59122                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59123                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59124                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
59125                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
59126                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
59127                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
59128                 }\r
59129                 *MESH_FACE_LIST {\r
59130                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59131                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59132                 }\r
59133                 *MESH_NUMTVERTEX        4\r
59134                 *MESH_TVERTLIST {\r
59135                         *MESH_TVERT     0       0.984375        0.937500        1.000000\r
59136                         *MESH_TVERT     1       0.796875        0.937500        1.000000\r
59137                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
59138                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
59139                 }\r
59140                 *MESH_NUMTVFACES        2\r
59141                 *MESH_TFACELIST {\r
59142                         *MESH_TFACE     0       0       2       1\r
59143                         *MESH_TFACE     1       2       3       1\r
59144                 }\r
59145         }\r
59146         *PROP_MOTIONBLUR        0\r
59147         *PROP_CASTSHADOW        1\r
59148         *PROP_RECVSHADOW        1\r
59149         *MATERIAL_REF   3\r
59150 }\r
59151 *GEOMOBJECT     {\r
59152         *NODE_NAME      "mat3model0surf955"\r
59153         *NODE_TM        {\r
59154                 *NODE_NAME      "mat3model0surf955"\r
59155                 *INHERIT_POS    0       0       0\r
59156                 *INHERIT_ROT    0       0       0\r
59157                 *INHERIT_SCL    0       0       0\r
59158                 *TM_ROW0        1.0     0       0\r
59159                 *TM_ROW1        0       1.0     0\r
59160                 *TM_ROW2        0       0       1.0\r
59161                 *TM_ROW3        0       0       0\r
59162                 *TM_POS 0.000000        0.000000        0.000000\r
59163         }\r
59164         *MESH   {\r
59165                 *TIMEVALUE      0\r
59166                 *MESH_NUMVERTEX 4\r
59167                 *MESH_NUMFACES  2\r
59168                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59169                 *MESH_VERTEX_LIST       {\r
59170                         *MESH_VERTEX    0       -296.000000     832.000000      -184.000000\r
59171                         *MESH_VERTEX    1       -304.000000     800.000000      -168.000000\r
59172                         *MESH_VERTEX    2       -304.000000     824.000000      -168.000000\r
59173                         *MESH_VERTEX    3       -296.000000     792.000000      -184.000000\r
59174                 }\r
59175                 *MESH_NORMALS   {\r
59176                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59177                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59178                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
59179                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
59180                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
59181                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
59182                 }\r
59183                 *MESH_FACE_LIST {\r
59184                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59185                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59186                 }\r
59187                 *MESH_NUMTVERTEX        4\r
59188                 *MESH_TVERTLIST {\r
59189                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
59190                         *MESH_TVERT     1       0.796875        0.937500        1.000000\r
59191                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
59192                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
59193                 }\r
59194                 *MESH_NUMTVFACES        2\r
59195                 *MESH_TFACELIST {\r
59196                         *MESH_TFACE     0       0       2       1\r
59197                         *MESH_TFACE     1       3       0       1\r
59198                 }\r
59199         }\r
59200         *PROP_MOTIONBLUR        0\r
59201         *PROP_CASTSHADOW        1\r
59202         *PROP_RECVSHADOW        1\r
59203         *MATERIAL_REF   3\r
59204 }\r
59205 *GEOMOBJECT     {\r
59206         *NODE_NAME      "mat3model0surf956"\r
59207         *NODE_TM        {\r
59208                 *NODE_NAME      "mat3model0surf956"\r
59209                 *INHERIT_POS    0       0       0\r
59210                 *INHERIT_ROT    0       0       0\r
59211                 *INHERIT_SCL    0       0       0\r
59212                 *TM_ROW0        1.0     0       0\r
59213                 *TM_ROW1        0       1.0     0\r
59214                 *TM_ROW2        0       0       1.0\r
59215                 *TM_ROW3        0       0       0\r
59216                 *TM_POS 0.000000        0.000000        0.000000\r
59217         }\r
59218         *MESH   {\r
59219                 *TIMEVALUE      0\r
59220                 *MESH_NUMVERTEX 6\r
59221                 *MESH_NUMFACES  4\r
59222                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59223                 *MESH_VERTEX_LIST       {\r
59224                         *MESH_VERTEX    0       -296.000000     968.000000      -88.000000\r
59225                         *MESH_VERTEX    1       -312.000000     960.000000      -104.000000\r
59226                         *MESH_VERTEX    2       -304.000000     960.000000      -104.000000\r
59227                         *MESH_VERTEX    3       -336.000000     968.000000      -88.000000\r
59228                         *MESH_VERTEX    4       -320.000000     960.000000      -104.000000\r
59229                         *MESH_VERTEX    5       -328.000000     960.000000      -104.000000\r
59230                 }\r
59231                 *MESH_NORMALS   {\r
59232                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59233                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59234                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
59235                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
59236                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
59237                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
59238                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
59239                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
59240                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
59241                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
59242                 }\r
59243                 *MESH_FACE_LIST {\r
59244                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59245                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59246                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59247                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59248                 }\r
59249                 *MESH_NUMTVERTEX        6\r
59250                 *MESH_TVERTLIST {\r
59251                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
59252                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
59253                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
59254                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
59255                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
59256                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
59257                 }\r
59258                 *MESH_NUMTVFACES        4\r
59259                 *MESH_TFACELIST {\r
59260                         *MESH_TFACE     0       0       2       1\r
59261                         *MESH_TFACE     1       3       0       1\r
59262                         *MESH_TFACE     2       3       1       4\r
59263                         *MESH_TFACE     3       5       3       4\r
59264                 }\r
59265         }\r
59266         *PROP_MOTIONBLUR        0\r
59267         *PROP_CASTSHADOW        1\r
59268         *PROP_RECVSHADOW        1\r
59269         *MATERIAL_REF   3\r
59270 }\r
59271 *GEOMOBJECT     {\r
59272         *NODE_NAME      "mat3model0surf957"\r
59273         *NODE_TM        {\r
59274                 *NODE_NAME      "mat3model0surf957"\r
59275                 *INHERIT_POS    0       0       0\r
59276                 *INHERIT_ROT    0       0       0\r
59277                 *INHERIT_SCL    0       0       0\r
59278                 *TM_ROW0        1.0     0       0\r
59279                 *TM_ROW1        0       1.0     0\r
59280                 *TM_ROW2        0       0       1.0\r
59281                 *TM_ROW3        0       0       0\r
59282                 *TM_POS 0.000000        0.000000        0.000000\r
59283         }\r
59284         *MESH   {\r
59285                 *TIMEVALUE      0\r
59286                 *MESH_NUMVERTEX 6\r
59287                 *MESH_NUMFACES  4\r
59288                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59289                 *MESH_VERTEX_LIST       {\r
59290                         *MESH_VERTEX    0       -312.000000     960.000000      -168.000000\r
59291                         *MESH_VERTEX    1       -296.000000     968.000000      -184.000000\r
59292                         *MESH_VERTEX    2       -304.000000     960.000000      -168.000000\r
59293                         *MESH_VERTEX    3       -320.000000     960.000000      -168.000000\r
59294                         *MESH_VERTEX    4       -336.000000     968.000000      -184.000000\r
59295                         *MESH_VERTEX    5       -328.000000     960.000000      -168.000000\r
59296                 }\r
59297                 *MESH_NORMALS   {\r
59298                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59299                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59300                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
59301                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
59302                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
59303                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
59304                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
59305                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
59306                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
59307                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
59308                 }\r
59309                 *MESH_FACE_LIST {\r
59310                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59311                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59312                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59313                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59314                 }\r
59315                 *MESH_NUMTVERTEX        6\r
59316                 *MESH_TVERTLIST {\r
59317                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
59318                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
59319                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
59320                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
59321                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
59322                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
59323                 }\r
59324                 *MESH_NUMTVFACES        4\r
59325                 *MESH_TFACELIST {\r
59326                         *MESH_TFACE     0       0       2       1\r
59327                         *MESH_TFACE     1       3       0       1\r
59328                         *MESH_TFACE     2       3       1       4\r
59329                         *MESH_TFACE     3       5       3       4\r
59330                 }\r
59331         }\r
59332         *PROP_MOTIONBLUR        0\r
59333         *PROP_CASTSHADOW        1\r
59334         *PROP_RECVSHADOW        1\r
59335         *MATERIAL_REF   3\r
59336 }\r
59337 *GEOMOBJECT     {\r
59338         *NODE_NAME      "mat3model0surf958"\r
59339         *NODE_TM        {\r
59340                 *NODE_NAME      "mat3model0surf958"\r
59341                 *INHERIT_POS    0       0       0\r
59342                 *INHERIT_ROT    0       0       0\r
59343                 *INHERIT_SCL    0       0       0\r
59344                 *TM_ROW0        1.0     0       0\r
59345                 *TM_ROW1        0       1.0     0\r
59346                 *TM_ROW2        0       0       1.0\r
59347                 *TM_ROW3        0       0       0\r
59348                 *TM_POS 0.000000        0.000000        0.000000\r
59349         }\r
59350         *MESH   {\r
59351                 *TIMEVALUE      0\r
59352                 *MESH_NUMVERTEX 4\r
59353                 *MESH_NUMFACES  2\r
59354                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59355                 *MESH_VERTEX_LIST       {\r
59356                         *MESH_VERTEX    0       -312.000000     960.000000      -104.000000\r
59357                         *MESH_VERTEX    1       -312.000000     952.000000      -168.000000\r
59358                         *MESH_VERTEX    2       -312.000000     952.000000      -104.000000\r
59359                         *MESH_VERTEX    3       -312.000000     960.000000      -168.000000\r
59360                 }\r
59361                 *MESH_NORMALS   {\r
59362                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59363                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59364                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
59365                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
59366                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
59367                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
59368                 }\r
59369                 *MESH_FACE_LIST {\r
59370                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59371                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59372                 }\r
59373                 *MESH_NUMTVERTEX        4\r
59374                 *MESH_TVERTLIST {\r
59375                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
59376                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
59377                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
59378                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
59379                 }\r
59380                 *MESH_NUMTVFACES        2\r
59381                 *MESH_TFACELIST {\r
59382                         *MESH_TFACE     0       0       2       1\r
59383                         *MESH_TFACE     1       3       0       1\r
59384                 }\r
59385         }\r
59386         *PROP_MOTIONBLUR        0\r
59387         *PROP_CASTSHADOW        1\r
59388         *PROP_RECVSHADOW        1\r
59389         *MATERIAL_REF   3\r
59390 }\r
59391 *GEOMOBJECT     {\r
59392         *NODE_NAME      "mat3model0surf959"\r
59393         *NODE_TM        {\r
59394                 *NODE_NAME      "mat3model0surf959"\r
59395                 *INHERIT_POS    0       0       0\r
59396                 *INHERIT_ROT    0       0       0\r
59397                 *INHERIT_SCL    0       0       0\r
59398                 *TM_ROW0        1.0     0       0\r
59399                 *TM_ROW1        0       1.0     0\r
59400                 *TM_ROW2        0       0       1.0\r
59401                 *TM_ROW3        0       0       0\r
59402                 *TM_POS 0.000000        0.000000        0.000000\r
59403         }\r
59404         *MESH   {\r
59405                 *TIMEVALUE      0\r
59406                 *MESH_NUMVERTEX 8\r
59407                 *MESH_NUMFACES  6\r
59408                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59409                 *MESH_VERTEX_LIST       {\r
59410                         *MESH_VERTEX    0       -304.000000     960.000000      -104.000000\r
59411                         *MESH_VERTEX    1       -312.000000     936.000000      -104.000000\r
59412                         *MESH_VERTEX    2       -304.000000     936.000000      -104.000000\r
59413                         *MESH_VERTEX    3       -312.000000     960.000000      -104.000000\r
59414                         *MESH_VERTEX    4       -320.000000     936.000000      -104.000000\r
59415                         *MESH_VERTEX    5       -320.000000     960.000000      -104.000000\r
59416                         *MESH_VERTEX    6       -328.000000     936.000000      -104.000000\r
59417                         *MESH_VERTEX    7       -328.000000     960.000000      -104.000000\r
59418                 }\r
59419                 *MESH_NORMALS   {\r
59420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59422                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
59423                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
59424                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
59425                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
59426                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
59427                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
59428                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
59429                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
59430                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
59431                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
59432                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
59433                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
59434                 }\r
59435                 *MESH_FACE_LIST {\r
59436                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59437                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59438                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59439                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59440                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59441                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59442                 }\r
59443                 *MESH_NUMTVERTEX        8\r
59444                 *MESH_TVERTLIST {\r
59445                         *MESH_TVERT     0       0.054687        0.937500        1.000000\r
59446                         *MESH_TVERT     1       0.117187        0.750000        1.000000\r
59447                         *MESH_TVERT     2       0.054687        0.750000        1.000000\r
59448                         *MESH_TVERT     3       0.117187        0.937500        1.000000\r
59449                         *MESH_TVERT     4       0.179687        0.750000        1.000000\r
59450                         *MESH_TVERT     5       0.179687        0.937500        1.000000\r
59451                         *MESH_TVERT     6       0.242187        0.750000        1.000000\r
59452                         *MESH_TVERT     7       0.242187        0.937500        1.000000\r
59453                 }\r
59454                 *MESH_NUMTVFACES        6\r
59455                 *MESH_TFACELIST {\r
59456                         *MESH_TFACE     0       1       4       3\r
59457                         *MESH_TFACE     1       0       1       3\r
59458                         *MESH_TFACE     2       3       4       5\r
59459                         *MESH_TFACE     3       0       2       1\r
59460                         *MESH_TFACE     4       4       6       5\r
59461                         *MESH_TFACE     5       5       6       7\r
59462                 }\r
59463         }\r
59464         *PROP_MOTIONBLUR        0\r
59465         *PROP_CASTSHADOW        1\r
59466         *PROP_RECVSHADOW        1\r
59467         *MATERIAL_REF   3\r
59468 }\r
59469 *GEOMOBJECT     {\r
59470         *NODE_NAME      "mat3model0surf960"\r
59471         *NODE_TM        {\r
59472                 *NODE_NAME      "mat3model0surf960"\r
59473                 *INHERIT_POS    0       0       0\r
59474                 *INHERIT_ROT    0       0       0\r
59475                 *INHERIT_SCL    0       0       0\r
59476                 *TM_ROW0        1.0     0       0\r
59477                 *TM_ROW1        0       1.0     0\r
59478                 *TM_ROW2        0       0       1.0\r
59479                 *TM_ROW3        0       0       0\r
59480                 *TM_POS 0.000000        0.000000        0.000000\r
59481         }\r
59482         *MESH   {\r
59483                 *TIMEVALUE      0\r
59484                 *MESH_NUMVERTEX 4\r
59485                 *MESH_NUMFACES  2\r
59486                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59487                 *MESH_VERTEX_LIST       {\r
59488                         *MESH_VERTEX    0       -312.000000     944.000000      -168.000000\r
59489                         *MESH_VERTEX    1       -312.000000     936.000000      -168.000000\r
59490                         *MESH_VERTEX    2       -312.000000     944.000000      -104.000000\r
59491                         *MESH_VERTEX    3       -312.000000     936.000000      -104.000000\r
59492                 }\r
59493                 *MESH_NORMALS   {\r
59494                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59495                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59496                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
59497                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
59498                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
59499                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
59500                 }\r
59501                 *MESH_FACE_LIST {\r
59502                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59503                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59504                 }\r
59505                 *MESH_NUMTVERTEX        4\r
59506                 *MESH_TVERTLIST {\r
59507                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
59508                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
59509                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
59510                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
59511                 }\r
59512                 *MESH_NUMTVFACES        2\r
59513                 *MESH_TFACELIST {\r
59514                         *MESH_TFACE     0       0       2       1\r
59515                         *MESH_TFACE     1       2       3       1\r
59516                 }\r
59517         }\r
59518         *PROP_MOTIONBLUR        0\r
59519         *PROP_CASTSHADOW        1\r
59520         *PROP_RECVSHADOW        1\r
59521         *MATERIAL_REF   3\r
59522 }\r
59523 *GEOMOBJECT     {\r
59524         *NODE_NAME      "mat3model0surf961"\r
59525         *NODE_TM        {\r
59526                 *NODE_NAME      "mat3model0surf961"\r
59527                 *INHERIT_POS    0       0       0\r
59528                 *INHERIT_ROT    0       0       0\r
59529                 *INHERIT_SCL    0       0       0\r
59530                 *TM_ROW0        1.0     0       0\r
59531                 *TM_ROW1        0       1.0     0\r
59532                 *TM_ROW2        0       0       1.0\r
59533                 *TM_ROW3        0       0       0\r
59534                 *TM_POS 0.000000        0.000000        0.000000\r
59535         }\r
59536         *MESH   {\r
59537                 *TIMEVALUE      0\r
59538                 *MESH_NUMVERTEX 8\r
59539                 *MESH_NUMFACES  6\r
59540                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59541                 *MESH_VERTEX_LIST       {\r
59542                         *MESH_VERTEX    0       -304.000000     936.000000      -168.000000\r
59543                         *MESH_VERTEX    1       -312.000000     960.000000      -168.000000\r
59544                         *MESH_VERTEX    2       -304.000000     960.000000      -168.000000\r
59545                         *MESH_VERTEX    3       -312.000000     936.000000      -168.000000\r
59546                         *MESH_VERTEX    4       -320.000000     960.000000      -168.000000\r
59547                         *MESH_VERTEX    5       -320.000000     936.000000      -168.000000\r
59548                         *MESH_VERTEX    6       -328.000000     960.000000      -168.000000\r
59549                         *MESH_VERTEX    7       -328.000000     936.000000      -168.000000\r
59550                 }\r
59551                 *MESH_NORMALS   {\r
59552                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59553                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59554                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
59555                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
59556                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
59557                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
59558                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
59559                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
59560                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
59561                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
59562                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
59563                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
59564                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
59565                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
59566                 }\r
59567                 *MESH_FACE_LIST {\r
59568                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59569                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59570                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59571                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59572                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59573                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59574                 }\r
59575                 *MESH_NUMTVERTEX        8\r
59576                 *MESH_TVERTLIST {\r
59577                         *MESH_TVERT     0       0.250000        0.750000        1.000000\r
59578                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
59579                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
59580                         *MESH_TVERT     3       0.187500        0.750000        1.000000\r
59581                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
59582                         *MESH_TVERT     5       0.125000        0.750000        1.000000\r
59583                         *MESH_TVERT     6       0.062500        0.937500        1.000000\r
59584                         *MESH_TVERT     7       0.062500        0.750000        1.000000\r
59585                 }\r
59586                 *MESH_NUMTVFACES        6\r
59587                 *MESH_TFACELIST {\r
59588                         *MESH_TFACE     0       1       4       3\r
59589                         *MESH_TFACE     1       0       1       3\r
59590                         *MESH_TFACE     2       3       4       5\r
59591                         *MESH_TFACE     3       0       2       1\r
59592                         *MESH_TFACE     4       4       6       5\r
59593                         *MESH_TFACE     5       5       6       7\r
59594                 }\r
59595         }\r
59596         *PROP_MOTIONBLUR        0\r
59597         *PROP_CASTSHADOW        1\r
59598         *PROP_RECVSHADOW        1\r
59599         *MATERIAL_REF   3\r
59600 }\r
59601 *GEOMOBJECT     {\r
59602         *NODE_NAME      "mat3model0surf962"\r
59603         *NODE_TM        {\r
59604                 *NODE_NAME      "mat3model0surf962"\r
59605                 *INHERIT_POS    0       0       0\r
59606                 *INHERIT_ROT    0       0       0\r
59607                 *INHERIT_SCL    0       0       0\r
59608                 *TM_ROW0        1.0     0       0\r
59609                 *TM_ROW1        0       1.0     0\r
59610                 *TM_ROW2        0       0       1.0\r
59611                 *TM_ROW3        0       0       0\r
59612                 *TM_POS 0.000000        0.000000        0.000000\r
59613         }\r
59614         *MESH   {\r
59615                 *TIMEVALUE      0\r
59616                 *MESH_NUMVERTEX 6\r
59617                 *MESH_NUMFACES  4\r
59618                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59619                 *MESH_VERTEX_LIST       {\r
59620                         *MESH_VERTEX    0       -312.000000     936.000000      -104.000000\r
59621                         *MESH_VERTEX    1       -296.000000     928.000000      -88.000000\r
59622                         *MESH_VERTEX    2       -304.000000     936.000000      -104.000000\r
59623                         *MESH_VERTEX    3       -320.000000     936.000000      -104.000000\r
59624                         *MESH_VERTEX    4       -336.000000     928.000000      -88.000000\r
59625                         *MESH_VERTEX    5       -328.000000     936.000000      -104.000000\r
59626                 }\r
59627                 *MESH_NORMALS   {\r
59628                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59629                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59630                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
59631                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
59632                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
59633                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
59634                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
59635                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
59636                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
59637                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
59638                 }\r
59639                 *MESH_FACE_LIST {\r
59640                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59641                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59642                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59643                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59644                 }\r
59645                 *MESH_NUMTVERTEX        6\r
59646                 *MESH_TVERTLIST {\r
59647                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
59648                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
59649                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
59650                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
59651                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
59652                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
59653                 }\r
59654                 *MESH_NUMTVFACES        4\r
59655                 *MESH_TFACELIST {\r
59656                         *MESH_TFACE     0       0       2       1\r
59657                         *MESH_TFACE     1       3       0       1\r
59658                         *MESH_TFACE     2       3       1       4\r
59659                         *MESH_TFACE     3       5       3       4\r
59660                 }\r
59661         }\r
59662         *PROP_MOTIONBLUR        0\r
59663         *PROP_CASTSHADOW        1\r
59664         *PROP_RECVSHADOW        1\r
59665         *MATERIAL_REF   3\r
59666 }\r
59667 *GEOMOBJECT     {\r
59668         *NODE_NAME      "mat3model0surf963"\r
59669         *NODE_TM        {\r
59670                 *NODE_NAME      "mat3model0surf963"\r
59671                 *INHERIT_POS    0       0       0\r
59672                 *INHERIT_ROT    0       0       0\r
59673                 *INHERIT_SCL    0       0       0\r
59674                 *TM_ROW0        1.0     0       0\r
59675                 *TM_ROW1        0       1.0     0\r
59676                 *TM_ROW2        0       0       1.0\r
59677                 *TM_ROW3        0       0       0\r
59678                 *TM_POS 0.000000        0.000000        0.000000\r
59679         }\r
59680         *MESH   {\r
59681                 *TIMEVALUE      0\r
59682                 *MESH_NUMVERTEX 6\r
59683                 *MESH_NUMFACES  4\r
59684                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59685                 *MESH_VERTEX_LIST       {\r
59686                         *MESH_VERTEX    0       -296.000000     928.000000      -184.000000\r
59687                         *MESH_VERTEX    1       -312.000000     936.000000      -168.000000\r
59688                         *MESH_VERTEX    2       -304.000000     936.000000      -168.000000\r
59689                         *MESH_VERTEX    3       -336.000000     928.000000      -184.000000\r
59690                         *MESH_VERTEX    4       -320.000000     936.000000      -168.000000\r
59691                         *MESH_VERTEX    5       -328.000000     936.000000      -168.000000\r
59692                 }\r
59693                 *MESH_NORMALS   {\r
59694                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59695                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59696                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
59697                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
59698                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
59699                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
59700                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
59701                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
59702                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
59703                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
59704                 }\r
59705                 *MESH_FACE_LIST {\r
59706                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59707                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59708                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59709                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59710                 }\r
59711                 *MESH_NUMTVERTEX        6\r
59712                 *MESH_TVERTLIST {\r
59713                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
59714                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
59715                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
59716                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
59717                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
59718                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
59719                 }\r
59720                 *MESH_NUMTVFACES        4\r
59721                 *MESH_TFACELIST {\r
59722                         *MESH_TFACE     0       0       2       1\r
59723                         *MESH_TFACE     1       3       0       1\r
59724                         *MESH_TFACE     2       3       1       4\r
59725                         *MESH_TFACE     3       5       3       4\r
59726                 }\r
59727         }\r
59728         *PROP_MOTIONBLUR        0\r
59729         *PROP_CASTSHADOW        1\r
59730         *PROP_RECVSHADOW        1\r
59731         *MATERIAL_REF   3\r
59732 }\r
59733 *GEOMOBJECT     {\r
59734         *NODE_NAME      "mat3model0surf964"\r
59735         *NODE_TM        {\r
59736                 *NODE_NAME      "mat3model0surf964"\r
59737                 *INHERIT_POS    0       0       0\r
59738                 *INHERIT_ROT    0       0       0\r
59739                 *INHERIT_SCL    0       0       0\r
59740                 *TM_ROW0        1.0     0       0\r
59741                 *TM_ROW1        0       1.0     0\r
59742                 *TM_ROW2        0       0       1.0\r
59743                 *TM_ROW3        0       0       0\r
59744                 *TM_POS 0.000000        0.000000        0.000000\r
59745         }\r
59746         *MESH   {\r
59747                 *TIMEVALUE      0\r
59748                 *MESH_NUMVERTEX 6\r
59749                 *MESH_NUMFACES  4\r
59750                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59751                 *MESH_VERTEX_LIST       {\r
59752                         *MESH_VERTEX    0       -296.000000     896.000000      -88.000000\r
59753                         *MESH_VERTEX    1       -312.000000     888.000000      -104.000000\r
59754                         *MESH_VERTEX    2       -304.000000     888.000000      -104.000000\r
59755                         *MESH_VERTEX    3       -336.000000     896.000000      -88.000000\r
59756                         *MESH_VERTEX    4       -320.000000     888.000000      -104.000000\r
59757                         *MESH_VERTEX    5       -328.000000     888.000000      -104.000000\r
59758                 }\r
59759                 *MESH_NORMALS   {\r
59760                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59761                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59762                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
59763                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
59764                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
59765                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
59766                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
59767                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
59768                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
59769                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
59770                 }\r
59771                 *MESH_FACE_LIST {\r
59772                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59773                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59774                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59775                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59776                 }\r
59777                 *MESH_NUMTVERTEX        6\r
59778                 *MESH_TVERTLIST {\r
59779                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
59780                         *MESH_TVERT     1       0.125000        0.937500        1.000000\r
59781                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
59782                         *MESH_TVERT     3       0.312500        0.812500        1.000000\r
59783                         *MESH_TVERT     4       0.187500        0.937500        1.000000\r
59784                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
59785                 }\r
59786                 *MESH_NUMTVFACES        4\r
59787                 *MESH_TFACELIST {\r
59788                         *MESH_TFACE     0       0       2       1\r
59789                         *MESH_TFACE     1       3       0       1\r
59790                         *MESH_TFACE     2       3       1       4\r
59791                         *MESH_TFACE     3       5       3       4\r
59792                 }\r
59793         }\r
59794         *PROP_MOTIONBLUR        0\r
59795         *PROP_CASTSHADOW        1\r
59796         *PROP_RECVSHADOW        1\r
59797         *MATERIAL_REF   3\r
59798 }\r
59799 *GEOMOBJECT     {\r
59800         *NODE_NAME      "mat3model0surf965"\r
59801         *NODE_TM        {\r
59802                 *NODE_NAME      "mat3model0surf965"\r
59803                 *INHERIT_POS    0       0       0\r
59804                 *INHERIT_ROT    0       0       0\r
59805                 *INHERIT_SCL    0       0       0\r
59806                 *TM_ROW0        1.0     0       0\r
59807                 *TM_ROW1        0       1.0     0\r
59808                 *TM_ROW2        0       0       1.0\r
59809                 *TM_ROW3        0       0       0\r
59810                 *TM_POS 0.000000        0.000000        0.000000\r
59811         }\r
59812         *MESH   {\r
59813                 *TIMEVALUE      0\r
59814                 *MESH_NUMVERTEX 6\r
59815                 *MESH_NUMFACES  4\r
59816                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59817                 *MESH_VERTEX_LIST       {\r
59818                         *MESH_VERTEX    0       -312.000000     888.000000      -168.000000\r
59819                         *MESH_VERTEX    1       -296.000000     896.000000      -184.000000\r
59820                         *MESH_VERTEX    2       -304.000000     888.000000      -168.000000\r
59821                         *MESH_VERTEX    3       -320.000000     888.000000      -168.000000\r
59822                         *MESH_VERTEX    4       -336.000000     896.000000      -184.000000\r
59823                         *MESH_VERTEX    5       -328.000000     888.000000      -168.000000\r
59824                 }\r
59825                 *MESH_NORMALS   {\r
59826                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59827                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59828                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
59829                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
59830                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
59831                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
59832                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
59833                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
59834                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
59835                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
59836                 }\r
59837                 *MESH_FACE_LIST {\r
59838                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59839                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59840                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59841                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59842                 }\r
59843                 *MESH_NUMTVERTEX        6\r
59844                 *MESH_TVERTLIST {\r
59845                         *MESH_TVERT     0       0.187500        0.937500        1.000000\r
59846                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
59847                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
59848                         *MESH_TVERT     3       0.125000        0.937500        1.000000\r
59849                         *MESH_TVERT     4       0.000000        0.812500        1.000000\r
59850                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
59851                 }\r
59852                 *MESH_NUMTVFACES        4\r
59853                 *MESH_TFACELIST {\r
59854                         *MESH_TFACE     0       0       2       1\r
59855                         *MESH_TFACE     1       3       0       1\r
59856                         *MESH_TFACE     2       3       1       4\r
59857                         *MESH_TFACE     3       5       3       4\r
59858                 }\r
59859         }\r
59860         *PROP_MOTIONBLUR        0\r
59861         *PROP_CASTSHADOW        1\r
59862         *PROP_RECVSHADOW        1\r
59863         *MATERIAL_REF   3\r
59864 }\r
59865 *GEOMOBJECT     {\r
59866         *NODE_NAME      "mat3model0surf966"\r
59867         *NODE_TM        {\r
59868                 *NODE_NAME      "mat3model0surf966"\r
59869                 *INHERIT_POS    0       0       0\r
59870                 *INHERIT_ROT    0       0       0\r
59871                 *INHERIT_SCL    0       0       0\r
59872                 *TM_ROW0        1.0     0       0\r
59873                 *TM_ROW1        0       1.0     0\r
59874                 *TM_ROW2        0       0       1.0\r
59875                 *TM_ROW3        0       0       0\r
59876                 *TM_POS 0.000000        0.000000        0.000000\r
59877         }\r
59878         *MESH   {\r
59879                 *TIMEVALUE      0\r
59880                 *MESH_NUMVERTEX 4\r
59881                 *MESH_NUMFACES  2\r
59882                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59883                 *MESH_VERTEX_LIST       {\r
59884                         *MESH_VERTEX    0       -312.000000     888.000000      -104.000000\r
59885                         *MESH_VERTEX    1       -312.000000     880.000000      -168.000000\r
59886                         *MESH_VERTEX    2       -312.000000     880.000000      -104.000000\r
59887                         *MESH_VERTEX    3       -312.000000     888.000000      -168.000000\r
59888                 }\r
59889                 *MESH_NORMALS   {\r
59890                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59891                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59892                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
59893                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
59894                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
59895                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
59896                 }\r
59897                 *MESH_FACE_LIST {\r
59898                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59899                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59900                 }\r
59901                 *MESH_NUMTVERTEX        4\r
59902                 *MESH_TVERTLIST {\r
59903                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
59904                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
59905                         *MESH_TVERT     2       0.812500        0.437500        1.000000\r
59906                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
59907                 }\r
59908                 *MESH_NUMTVFACES        2\r
59909                 *MESH_TFACELIST {\r
59910                         *MESH_TFACE     0       0       2       1\r
59911                         *MESH_TFACE     1       3       0       1\r
59912                 }\r
59913         }\r
59914         *PROP_MOTIONBLUR        0\r
59915         *PROP_CASTSHADOW        1\r
59916         *PROP_RECVSHADOW        1\r
59917         *MATERIAL_REF   3\r
59918 }\r
59919 *GEOMOBJECT     {\r
59920         *NODE_NAME      "mat3model0surf967"\r
59921         *NODE_TM        {\r
59922                 *NODE_NAME      "mat3model0surf967"\r
59923                 *INHERIT_POS    0       0       0\r
59924                 *INHERIT_ROT    0       0       0\r
59925                 *INHERIT_SCL    0       0       0\r
59926                 *TM_ROW0        1.0     0       0\r
59927                 *TM_ROW1        0       1.0     0\r
59928                 *TM_ROW2        0       0       1.0\r
59929                 *TM_ROW3        0       0       0\r
59930                 *TM_POS 0.000000        0.000000        0.000000\r
59931         }\r
59932         *MESH   {\r
59933                 *TIMEVALUE      0\r
59934                 *MESH_NUMVERTEX 8\r
59935                 *MESH_NUMFACES  6\r
59936                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
59937                 *MESH_VERTEX_LIST       {\r
59938                         *MESH_VERTEX    0       -304.000000     888.000000      -104.000000\r
59939                         *MESH_VERTEX    1       -312.000000     864.000000      -104.000000\r
59940                         *MESH_VERTEX    2       -304.000000     864.000000      -104.000000\r
59941                         *MESH_VERTEX    3       -312.000000     888.000000      -104.000000\r
59942                         *MESH_VERTEX    4       -320.000000     864.000000      -104.000000\r
59943                         *MESH_VERTEX    5       -320.000000     888.000000      -104.000000\r
59944                         *MESH_VERTEX    6       -328.000000     864.000000      -104.000000\r
59945                         *MESH_VERTEX    7       -328.000000     888.000000      -104.000000\r
59946                 }\r
59947                 *MESH_NORMALS   {\r
59948                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
59949                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
59950                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
59951                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
59952                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
59953                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
59954                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
59955                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
59956                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
59957                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
59958                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
59959                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
59960                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
59961                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
59962                 }\r
59963                 *MESH_FACE_LIST {\r
59964                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59965                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59966                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59967                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59968                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59969                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
59970                 }\r
59971                 *MESH_NUMTVERTEX        8\r
59972                 *MESH_TVERTLIST {\r
59973                         *MESH_TVERT     0       0.054687        0.937500        1.000000\r
59974                         *MESH_TVERT     1       0.117187        0.750000        1.000000\r
59975                         *MESH_TVERT     2       0.054687        0.750000        1.000000\r
59976                         *MESH_TVERT     3       0.117187        0.937500        1.000000\r
59977                         *MESH_TVERT     4       0.179687        0.750000        1.000000\r
59978                         *MESH_TVERT     5       0.179687        0.937500        1.000000\r
59979                         *MESH_TVERT     6       0.242187        0.750000        1.000000\r
59980                         *MESH_TVERT     7       0.242187        0.937500        1.000000\r
59981                 }\r
59982                 *MESH_NUMTVFACES        6\r
59983                 *MESH_TFACELIST {\r
59984                         *MESH_TFACE     0       1       4       3\r
59985                         *MESH_TFACE     1       0       1       3\r
59986                         *MESH_TFACE     2       3       4       5\r
59987                         *MESH_TFACE     3       0       2       1\r
59988                         *MESH_TFACE     4       4       6       5\r
59989                         *MESH_TFACE     5       5       6       7\r
59990                 }\r
59991         }\r
59992         *PROP_MOTIONBLUR        0\r
59993         *PROP_CASTSHADOW        1\r
59994         *PROP_RECVSHADOW        1\r
59995         *MATERIAL_REF   3\r
59996 }\r
59997 *GEOMOBJECT     {\r
59998         *NODE_NAME      "mat3model0surf968"\r
59999         *NODE_TM        {\r
60000                 *NODE_NAME      "mat3model0surf968"\r
60001                 *INHERIT_POS    0       0       0\r
60002                 *INHERIT_ROT    0       0       0\r
60003                 *INHERIT_SCL    0       0       0\r
60004                 *TM_ROW0        1.0     0       0\r
60005                 *TM_ROW1        0       1.0     0\r
60006                 *TM_ROW2        0       0       1.0\r
60007                 *TM_ROW3        0       0       0\r
60008                 *TM_POS 0.000000        0.000000        0.000000\r
60009         }\r
60010         *MESH   {\r
60011                 *TIMEVALUE      0\r
60012                 *MESH_NUMVERTEX 4\r
60013                 *MESH_NUMFACES  2\r
60014                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60015                 *MESH_VERTEX_LIST       {\r
60016                         *MESH_VERTEX    0       -312.000000     872.000000      -168.000000\r
60017                         *MESH_VERTEX    1       -312.000000     864.000000      -168.000000\r
60018                         *MESH_VERTEX    2       -312.000000     872.000000      -104.000000\r
60019                         *MESH_VERTEX    3       -312.000000     864.000000      -104.000000\r
60020                 }\r
60021                 *MESH_NORMALS   {\r
60022                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60023                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60024                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
60025                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
60026                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
60027                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
60028                 }\r
60029                 *MESH_FACE_LIST {\r
60030                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60031                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60032                 }\r
60033                 *MESH_NUMTVERTEX        4\r
60034                 *MESH_TVERTLIST {\r
60035                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
60036                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
60037                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
60038                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
60039                 }\r
60040                 *MESH_NUMTVFACES        2\r
60041                 *MESH_TFACELIST {\r
60042                         *MESH_TFACE     0       0       2       1\r
60043                         *MESH_TFACE     1       2       3       1\r
60044                 }\r
60045         }\r
60046         *PROP_MOTIONBLUR        0\r
60047         *PROP_CASTSHADOW        1\r
60048         *PROP_RECVSHADOW        1\r
60049         *MATERIAL_REF   3\r
60050 }\r
60051 *GEOMOBJECT     {\r
60052         *NODE_NAME      "mat3model0surf969"\r
60053         *NODE_TM        {\r
60054                 *NODE_NAME      "mat3model0surf969"\r
60055                 *INHERIT_POS    0       0       0\r
60056                 *INHERIT_ROT    0       0       0\r
60057                 *INHERIT_SCL    0       0       0\r
60058                 *TM_ROW0        1.0     0       0\r
60059                 *TM_ROW1        0       1.0     0\r
60060                 *TM_ROW2        0       0       1.0\r
60061                 *TM_ROW3        0       0       0\r
60062                 *TM_POS 0.000000        0.000000        0.000000\r
60063         }\r
60064         *MESH   {\r
60065                 *TIMEVALUE      0\r
60066                 *MESH_NUMVERTEX 8\r
60067                 *MESH_NUMFACES  6\r
60068                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60069                 *MESH_VERTEX_LIST       {\r
60070                         *MESH_VERTEX    0       -304.000000     864.000000      -168.000000\r
60071                         *MESH_VERTEX    1       -312.000000     888.000000      -168.000000\r
60072                         *MESH_VERTEX    2       -304.000000     888.000000      -168.000000\r
60073                         *MESH_VERTEX    3       -312.000000     864.000000      -168.000000\r
60074                         *MESH_VERTEX    4       -320.000000     888.000000      -168.000000\r
60075                         *MESH_VERTEX    5       -320.000000     864.000000      -168.000000\r
60076                         *MESH_VERTEX    6       -328.000000     888.000000      -168.000000\r
60077                         *MESH_VERTEX    7       -328.000000     864.000000      -168.000000\r
60078                 }\r
60079                 *MESH_NORMALS   {\r
60080                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60081                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60082                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
60083                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
60084                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
60085                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
60086                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
60087                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
60088                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
60089                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
60090                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
60091                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
60092                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
60093                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
60094                 }\r
60095                 *MESH_FACE_LIST {\r
60096                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60097                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60098                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60099                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60100                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60101                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60102                 }\r
60103                 *MESH_NUMTVERTEX        8\r
60104                 *MESH_TVERTLIST {\r
60105                         *MESH_TVERT     0       0.250000        0.750000        1.000000\r
60106                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
60107                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
60108                         *MESH_TVERT     3       0.187500        0.750000        1.000000\r
60109                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
60110                         *MESH_TVERT     5       0.125000        0.750000        1.000000\r
60111                         *MESH_TVERT     6       0.062500        0.937500        1.000000\r
60112                         *MESH_TVERT     7       0.062500        0.750000        1.000000\r
60113                 }\r
60114                 *MESH_NUMTVFACES        6\r
60115                 *MESH_TFACELIST {\r
60116                         *MESH_TFACE     0       1       4       3\r
60117                         *MESH_TFACE     1       0       1       3\r
60118                         *MESH_TFACE     2       3       4       5\r
60119                         *MESH_TFACE     3       0       2       1\r
60120                         *MESH_TFACE     4       4       6       5\r
60121                         *MESH_TFACE     5       5       6       7\r
60122                 }\r
60123         }\r
60124         *PROP_MOTIONBLUR        0\r
60125         *PROP_CASTSHADOW        1\r
60126         *PROP_RECVSHADOW        1\r
60127         *MATERIAL_REF   3\r
60128 }\r
60129 *GEOMOBJECT     {\r
60130         *NODE_NAME      "mat3model0surf970"\r
60131         *NODE_TM        {\r
60132                 *NODE_NAME      "mat3model0surf970"\r
60133                 *INHERIT_POS    0       0       0\r
60134                 *INHERIT_ROT    0       0       0\r
60135                 *INHERIT_SCL    0       0       0\r
60136                 *TM_ROW0        1.0     0       0\r
60137                 *TM_ROW1        0       1.0     0\r
60138                 *TM_ROW2        0       0       1.0\r
60139                 *TM_ROW3        0       0       0\r
60140                 *TM_POS 0.000000        0.000000        0.000000\r
60141         }\r
60142         *MESH   {\r
60143                 *TIMEVALUE      0\r
60144                 *MESH_NUMVERTEX 6\r
60145                 *MESH_NUMFACES  4\r
60146                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60147                 *MESH_VERTEX_LIST       {\r
60148                         *MESH_VERTEX    0       -312.000000     864.000000      -104.000000\r
60149                         *MESH_VERTEX    1       -296.000000     856.000000      -88.000000\r
60150                         *MESH_VERTEX    2       -304.000000     864.000000      -104.000000\r
60151                         *MESH_VERTEX    3       -320.000000     864.000000      -104.000000\r
60152                         *MESH_VERTEX    4       -336.000000     856.000000      -88.000000\r
60153                         *MESH_VERTEX    5       -328.000000     864.000000      -104.000000\r
60154                 }\r
60155                 *MESH_NORMALS   {\r
60156                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60157                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60158                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
60159                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
60160                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
60161                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
60162                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
60163                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
60164                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
60165                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
60166                 }\r
60167                 *MESH_FACE_LIST {\r
60168                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60169                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60170                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60171                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60172                 }\r
60173                 *MESH_NUMTVERTEX        6\r
60174                 *MESH_TVERTLIST {\r
60175                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
60176                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
60177                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
60178                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
60179                         *MESH_TVERT     4       0.312500        0.812500        1.000000\r
60180                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
60181                 }\r
60182                 *MESH_NUMTVFACES        4\r
60183                 *MESH_TFACELIST {\r
60184                         *MESH_TFACE     0       0       2       1\r
60185                         *MESH_TFACE     1       3       0       1\r
60186                         *MESH_TFACE     2       3       1       4\r
60187                         *MESH_TFACE     3       5       3       4\r
60188                 }\r
60189         }\r
60190         *PROP_MOTIONBLUR        0\r
60191         *PROP_CASTSHADOW        1\r
60192         *PROP_RECVSHADOW        1\r
60193         *MATERIAL_REF   3\r
60194 }\r
60195 *GEOMOBJECT     {\r
60196         *NODE_NAME      "mat3model0surf971"\r
60197         *NODE_TM        {\r
60198                 *NODE_NAME      "mat3model0surf971"\r
60199                 *INHERIT_POS    0       0       0\r
60200                 *INHERIT_ROT    0       0       0\r
60201                 *INHERIT_SCL    0       0       0\r
60202                 *TM_ROW0        1.0     0       0\r
60203                 *TM_ROW1        0       1.0     0\r
60204                 *TM_ROW2        0       0       1.0\r
60205                 *TM_ROW3        0       0       0\r
60206                 *TM_POS 0.000000        0.000000        0.000000\r
60207         }\r
60208         *MESH   {\r
60209                 *TIMEVALUE      0\r
60210                 *MESH_NUMVERTEX 6\r
60211                 *MESH_NUMFACES  4\r
60212                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60213                 *MESH_VERTEX_LIST       {\r
60214                         *MESH_VERTEX    0       -296.000000     856.000000      -184.000000\r
60215                         *MESH_VERTEX    1       -312.000000     864.000000      -168.000000\r
60216                         *MESH_VERTEX    2       -304.000000     864.000000      -168.000000\r
60217                         *MESH_VERTEX    3       -336.000000     856.000000      -184.000000\r
60218                         *MESH_VERTEX    4       -320.000000     864.000000      -168.000000\r
60219                         *MESH_VERTEX    5       -328.000000     864.000000      -168.000000\r
60220                 }\r
60221                 *MESH_NORMALS   {\r
60222                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60223                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60224                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
60225                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
60226                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
60227                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
60228                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
60229                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
60230                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
60231                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
60232                 }\r
60233                 *MESH_FACE_LIST {\r
60234                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60235                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60236                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60237                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60238                 }\r
60239                 *MESH_NUMTVERTEX        6\r
60240                 *MESH_TVERTLIST {\r
60241                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
60242                         *MESH_TVERT     1       0.187500        0.937500        1.000000\r
60243                         *MESH_TVERT     2       0.250000        0.937500        1.000000\r
60244                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
60245                         *MESH_TVERT     4       0.125000        0.937500        1.000000\r
60246                         *MESH_TVERT     5       0.062500        0.937500        1.000000\r
60247                 }\r
60248                 *MESH_NUMTVFACES        4\r
60249                 *MESH_TFACELIST {\r
60250                         *MESH_TFACE     0       0       2       1\r
60251                         *MESH_TFACE     1       3       0       1\r
60252                         *MESH_TFACE     2       3       1       4\r
60253                         *MESH_TFACE     3       5       3       4\r
60254                 }\r
60255         }\r
60256         *PROP_MOTIONBLUR        0\r
60257         *PROP_CASTSHADOW        1\r
60258         *PROP_RECVSHADOW        1\r
60259         *MATERIAL_REF   3\r
60260 }\r
60261 *GEOMOBJECT     {\r
60262         *NODE_NAME      "mat3model0surf972"\r
60263         *NODE_TM        {\r
60264                 *NODE_NAME      "mat3model0surf972"\r
60265                 *INHERIT_POS    0       0       0\r
60266                 *INHERIT_ROT    0       0       0\r
60267                 *INHERIT_SCL    0       0       0\r
60268                 *TM_ROW0        1.0     0       0\r
60269                 *TM_ROW1        0       1.0     0\r
60270                 *TM_ROW2        0       0       1.0\r
60271                 *TM_ROW3        0       0       0\r
60272                 *TM_POS 0.000000        0.000000        0.000000\r
60273         }\r
60274         *MESH   {\r
60275                 *TIMEVALUE      0\r
60276                 *MESH_NUMVERTEX 6\r
60277                 *MESH_NUMFACES  4\r
60278                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60279                 *MESH_VERTEX_LIST       {\r
60280                         *MESH_VERTEX    0       -296.000000     832.000000      -88.000000\r
60281                         *MESH_VERTEX    1       -312.000000     824.000000      -104.000000\r
60282                         *MESH_VERTEX    2       -304.000000     824.000000      -104.000000\r
60283                         *MESH_VERTEX    3       -336.000000     832.000000      -88.000000\r
60284                         *MESH_VERTEX    4       -328.000000     824.000000      -104.000000\r
60285                         *MESH_VERTEX    5       -320.000000     824.000000      -104.000000\r
60286                 }\r
60287                 *MESH_NORMALS   {\r
60288                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60289                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60290                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
60291                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
60292                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
60293                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
60294                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
60295                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
60296                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
60297                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
60298                 }\r
60299                 *MESH_FACE_LIST {\r
60300                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60301                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60302                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60303                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60304                 }\r
60305                 *MESH_NUMTVERTEX        6\r
60306                 *MESH_TVERTLIST {\r
60307                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
60308                         *MESH_TVERT     1       0.171875        0.937500        1.000000\r
60309                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
60310                         *MESH_TVERT     3       0.359375        0.812500        1.000000\r
60311                         *MESH_TVERT     4       0.296875        0.937500        1.000000\r
60312                         *MESH_TVERT     5       0.234375        0.937500        1.000000\r
60313                 }\r
60314                 *MESH_NUMTVFACES        4\r
60315                 *MESH_TFACELIST {\r
60316                         *MESH_TFACE     0       0       2       1\r
60317                         *MESH_TFACE     1       3       0       1\r
60318                         *MESH_TFACE     2       4       3       5\r
60319                         *MESH_TFACE     3       3       1       5\r
60320                 }\r
60321         }\r
60322         *PROP_MOTIONBLUR        0\r
60323         *PROP_CASTSHADOW        1\r
60324         *PROP_RECVSHADOW        1\r
60325         *MATERIAL_REF   3\r
60326 }\r
60327 *GEOMOBJECT     {\r
60328         *NODE_NAME      "mat3model0surf973"\r
60329         *NODE_TM        {\r
60330                 *NODE_NAME      "mat3model0surf973"\r
60331                 *INHERIT_POS    0       0       0\r
60332                 *INHERIT_ROT    0       0       0\r
60333                 *INHERIT_SCL    0       0       0\r
60334                 *TM_ROW0        1.0     0       0\r
60335                 *TM_ROW1        0       1.0     0\r
60336                 *TM_ROW2        0       0       1.0\r
60337                 *TM_ROW3        0       0       0\r
60338                 *TM_POS 0.000000        0.000000        0.000000\r
60339         }\r
60340         *MESH   {\r
60341                 *TIMEVALUE      0\r
60342                 *MESH_NUMVERTEX 6\r
60343                 *MESH_NUMFACES  4\r
60344                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60345                 *MESH_VERTEX_LIST       {\r
60346                         *MESH_VERTEX    0       -312.000000     824.000000      -168.000000\r
60347                         *MESH_VERTEX    1       -296.000000     832.000000      -184.000000\r
60348                         *MESH_VERTEX    2       -304.000000     824.000000      -168.000000\r
60349                         *MESH_VERTEX    3       -320.000000     824.000000      -168.000000\r
60350                         *MESH_VERTEX    4       -336.000000     832.000000      -184.000000\r
60351                         *MESH_VERTEX    5       -328.000000     824.000000      -168.000000\r
60352                 }\r
60353                 *MESH_NORMALS   {\r
60354                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60355                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60356                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
60357                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
60358                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
60359                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
60360                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
60361                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
60362                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
60363                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
60364                 }\r
60365                 *MESH_FACE_LIST {\r
60366                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60367                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60368                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60369                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60370                 }\r
60371                 *MESH_NUMTVERTEX        6\r
60372                 *MESH_TVERTLIST {\r
60373                         *MESH_TVERT     0       0.234375        0.937500        1.000000\r
60374                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
60375                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
60376                         *MESH_TVERT     3       0.171875        0.937500        1.000000\r
60377                         *MESH_TVERT     4       0.046875        0.812500        1.000000\r
60378                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
60379                 }\r
60380                 *MESH_NUMTVFACES        4\r
60381                 *MESH_TFACELIST {\r
60382                         *MESH_TFACE     0       0       2       1\r
60383                         *MESH_TFACE     1       3       0       1\r
60384                         *MESH_TFACE     2       3       1       4\r
60385                         *MESH_TFACE     3       5       3       4\r
60386                 }\r
60387         }\r
60388         *PROP_MOTIONBLUR        0\r
60389         *PROP_CASTSHADOW        1\r
60390         *PROP_RECVSHADOW        1\r
60391         *MATERIAL_REF   3\r
60392 }\r
60393 *GEOMOBJECT     {\r
60394         *NODE_NAME      "mat3model0surf974"\r
60395         *NODE_TM        {\r
60396                 *NODE_NAME      "mat3model0surf974"\r
60397                 *INHERIT_POS    0       0       0\r
60398                 *INHERIT_ROT    0       0       0\r
60399                 *INHERIT_SCL    0       0       0\r
60400                 *TM_ROW0        1.0     0       0\r
60401                 *TM_ROW1        0       1.0     0\r
60402                 *TM_ROW2        0       0       1.0\r
60403                 *TM_ROW3        0       0       0\r
60404                 *TM_POS 0.000000        0.000000        0.000000\r
60405         }\r
60406         *MESH   {\r
60407                 *TIMEVALUE      0\r
60408                 *MESH_NUMVERTEX 4\r
60409                 *MESH_NUMFACES  2\r
60410                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60411                 *MESH_VERTEX_LIST       {\r
60412                         *MESH_VERTEX    0       -312.000000     824.000000      -168.000000\r
60413                         *MESH_VERTEX    1       -312.000000     816.000000      -168.000000\r
60414                         *MESH_VERTEX    2       -312.000000     824.000000      -104.000000\r
60415                         *MESH_VERTEX    3       -312.000000     816.000000      -104.000000\r
60416                 }\r
60417                 *MESH_NORMALS   {\r
60418                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60419                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60420                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
60421                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
60422                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
60423                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
60424                 }\r
60425                 *MESH_FACE_LIST {\r
60426                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60427                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60428                 }\r
60429                 *MESH_NUMTVERTEX        4\r
60430                 *MESH_TVERTLIST {\r
60431                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
60432                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
60433                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
60434                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
60435                 }\r
60436                 *MESH_NUMTVFACES        2\r
60437                 *MESH_TFACELIST {\r
60438                         *MESH_TFACE     0       0       2       1\r
60439                         *MESH_TFACE     1       2       3       1\r
60440                 }\r
60441         }\r
60442         *PROP_MOTIONBLUR        0\r
60443         *PROP_CASTSHADOW        1\r
60444         *PROP_RECVSHADOW        1\r
60445         *MATERIAL_REF   3\r
60446 }\r
60447 *GEOMOBJECT     {\r
60448         *NODE_NAME      "mat3model0surf975"\r
60449         *NODE_TM        {\r
60450                 *NODE_NAME      "mat3model0surf975"\r
60451                 *INHERIT_POS    0       0       0\r
60452                 *INHERIT_ROT    0       0       0\r
60453                 *INHERIT_SCL    0       0       0\r
60454                 *TM_ROW0        1.0     0       0\r
60455                 *TM_ROW1        0       1.0     0\r
60456                 *TM_ROW2        0       0       1.0\r
60457                 *TM_ROW3        0       0       0\r
60458                 *TM_POS 0.000000        0.000000        0.000000\r
60459         }\r
60460         *MESH   {\r
60461                 *TIMEVALUE      0\r
60462                 *MESH_NUMVERTEX 8\r
60463                 *MESH_NUMFACES  6\r
60464                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60465                 *MESH_VERTEX_LIST       {\r
60466                         *MESH_VERTEX    0       -312.000000     824.000000      -104.000000\r
60467                         *MESH_VERTEX    1       -312.000000     800.000000      -104.000000\r
60468                         *MESH_VERTEX    2       -304.000000     824.000000      -104.000000\r
60469                         *MESH_VERTEX    3       -304.000000     800.000000      -104.000000\r
60470                         *MESH_VERTEX    4       -320.000000     800.000000      -104.000000\r
60471                         *MESH_VERTEX    5       -320.000000     824.000000      -104.000000\r
60472                         *MESH_VERTEX    6       -328.000000     800.000000      -104.000000\r
60473                         *MESH_VERTEX    7       -328.000000     824.000000      -104.000000\r
60474                 }\r
60475                 *MESH_NORMALS   {\r
60476                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60477                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60478                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
60479                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
60480                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
60481                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
60482                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
60483                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
60484                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
60485                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
60486                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
60487                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
60488                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
60489                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
60490                 }\r
60491                 *MESH_FACE_LIST {\r
60492                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60493                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60494                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60495                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60496                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60497                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60498                 }\r
60499                 *MESH_NUMTVERTEX        8\r
60500                 *MESH_TVERTLIST {\r
60501                         *MESH_TVERT     0       0.167969        0.933594        1.000000\r
60502                         *MESH_TVERT     1       0.167969        0.746094        1.000000\r
60503                         *MESH_TVERT     2       0.105469        0.933594        1.000000\r
60504                         *MESH_TVERT     3       0.105469        0.746094        1.000000\r
60505                         *MESH_TVERT     4       0.230469        0.746094        1.000000\r
60506                         *MESH_TVERT     5       0.230469        0.933594        1.000000\r
60507                         *MESH_TVERT     6       0.292969        0.746094        1.000000\r
60508                         *MESH_TVERT     7       0.292969        0.933594        1.000000\r
60509                 }\r
60510                 *MESH_NUMTVFACES        6\r
60511                 *MESH_TFACELIST {\r
60512                         *MESH_TFACE     0       0       1       4\r
60513                         *MESH_TFACE     1       0       2       1\r
60514                         *MESH_TFACE     2       0       4       5\r
60515                         *MESH_TFACE     3       1       2       3\r
60516                         *MESH_TFACE     4       4       6       5\r
60517                         *MESH_TFACE     5       5       6       7\r
60518                 }\r
60519         }\r
60520         *PROP_MOTIONBLUR        0\r
60521         *PROP_CASTSHADOW        1\r
60522         *PROP_RECVSHADOW        1\r
60523         *MATERIAL_REF   3\r
60524 }\r
60525 *GEOMOBJECT     {\r
60526         *NODE_NAME      "mat3model0surf976"\r
60527         *NODE_TM        {\r
60528                 *NODE_NAME      "mat3model0surf976"\r
60529                 *INHERIT_POS    0       0       0\r
60530                 *INHERIT_ROT    0       0       0\r
60531                 *INHERIT_SCL    0       0       0\r
60532                 *TM_ROW0        1.0     0       0\r
60533                 *TM_ROW1        0       1.0     0\r
60534                 *TM_ROW2        0       0       1.0\r
60535                 *TM_ROW3        0       0       0\r
60536                 *TM_POS 0.000000        0.000000        0.000000\r
60537         }\r
60538         *MESH   {\r
60539                 *TIMEVALUE      0\r
60540                 *MESH_NUMVERTEX 4\r
60541                 *MESH_NUMFACES  2\r
60542                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60543                 *MESH_VERTEX_LIST       {\r
60544                         *MESH_VERTEX    0       -312.000000     808.000000      -168.000000\r
60545                         *MESH_VERTEX    1       -312.000000     800.000000      -168.000000\r
60546                         *MESH_VERTEX    2       -312.000000     808.000000      -104.000000\r
60547                         *MESH_VERTEX    3       -312.000000     800.000000      -104.000000\r
60548                 }\r
60549                 *MESH_NORMALS   {\r
60550                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60551                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60552                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
60553                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
60554                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
60555                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
60556                 }\r
60557                 *MESH_FACE_LIST {\r
60558                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60559                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60560                 }\r
60561                 *MESH_NUMTVERTEX        4\r
60562                 *MESH_TVERTLIST {\r
60563                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
60564                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
60565                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
60566                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
60567                 }\r
60568                 *MESH_NUMTVFACES        2\r
60569                 *MESH_TFACELIST {\r
60570                         *MESH_TFACE     0       0       2       1\r
60571                         *MESH_TFACE     1       2       3       1\r
60572                 }\r
60573         }\r
60574         *PROP_MOTIONBLUR        0\r
60575         *PROP_CASTSHADOW        1\r
60576         *PROP_RECVSHADOW        1\r
60577         *MATERIAL_REF   3\r
60578 }\r
60579 *GEOMOBJECT     {\r
60580         *NODE_NAME      "mat3model0surf977"\r
60581         *NODE_TM        {\r
60582                 *NODE_NAME      "mat3model0surf977"\r
60583                 *INHERIT_POS    0       0       0\r
60584                 *INHERIT_ROT    0       0       0\r
60585                 *INHERIT_SCL    0       0       0\r
60586                 *TM_ROW0        1.0     0       0\r
60587                 *TM_ROW1        0       1.0     0\r
60588                 *TM_ROW2        0       0       1.0\r
60589                 *TM_ROW3        0       0       0\r
60590                 *TM_POS 0.000000        0.000000        0.000000\r
60591         }\r
60592         *MESH   {\r
60593                 *TIMEVALUE      0\r
60594                 *MESH_NUMVERTEX 8\r
60595                 *MESH_NUMFACES  6\r
60596                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60597                 *MESH_VERTEX_LIST       {\r
60598                         *MESH_VERTEX    0       -304.000000     800.000000      -168.000000\r
60599                         *MESH_VERTEX    1       -312.000000     824.000000      -168.000000\r
60600                         *MESH_VERTEX    2       -304.000000     824.000000      -168.000000\r
60601                         *MESH_VERTEX    3       -312.000000     800.000000      -168.000000\r
60602                         *MESH_VERTEX    4       -320.000000     824.000000      -168.000000\r
60603                         *MESH_VERTEX    5       -320.000000     800.000000      -168.000000\r
60604                         *MESH_VERTEX    6       -328.000000     824.000000      -168.000000\r
60605                         *MESH_VERTEX    7       -328.000000     800.000000      -168.000000\r
60606                 }\r
60607                 *MESH_NORMALS   {\r
60608                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60609                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60610                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
60611                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
60612                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
60613                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
60614                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
60615                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
60616                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
60617                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
60618                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
60619                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
60620                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
60621                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
60622                 }\r
60623                 *MESH_FACE_LIST {\r
60624                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60625                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60626                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60627                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60628                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60629                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60630                 }\r
60631                 *MESH_NUMTVERTEX        8\r
60632                 *MESH_TVERTLIST {\r
60633                         *MESH_TVERT     0       0.296875        0.750000        1.000000\r
60634                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
60635                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
60636                         *MESH_TVERT     3       0.234375        0.750000        1.000000\r
60637                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
60638                         *MESH_TVERT     5       0.171875        0.750000        1.000000\r
60639                         *MESH_TVERT     6       0.109375        0.937500        1.000000\r
60640                         *MESH_TVERT     7       0.109375        0.750000        1.000000\r
60641                 }\r
60642                 *MESH_NUMTVFACES        6\r
60643                 *MESH_TFACELIST {\r
60644                         *MESH_TFACE     0       1       4       3\r
60645                         *MESH_TFACE     1       0       1       3\r
60646                         *MESH_TFACE     2       3       4       5\r
60647                         *MESH_TFACE     3       0       2       1\r
60648                         *MESH_TFACE     4       4       6       5\r
60649                         *MESH_TFACE     5       5       6       7\r
60650                 }\r
60651         }\r
60652         *PROP_MOTIONBLUR        0\r
60653         *PROP_CASTSHADOW        1\r
60654         *PROP_RECVSHADOW        1\r
60655         *MATERIAL_REF   3\r
60656 }\r
60657 *GEOMOBJECT     {\r
60658         *NODE_NAME      "mat3model0surf978"\r
60659         *NODE_TM        {\r
60660                 *NODE_NAME      "mat3model0surf978"\r
60661                 *INHERIT_POS    0       0       0\r
60662                 *INHERIT_ROT    0       0       0\r
60663                 *INHERIT_SCL    0       0       0\r
60664                 *TM_ROW0        1.0     0       0\r
60665                 *TM_ROW1        0       1.0     0\r
60666                 *TM_ROW2        0       0       1.0\r
60667                 *TM_ROW3        0       0       0\r
60668                 *TM_POS 0.000000        0.000000        0.000000\r
60669         }\r
60670         *MESH   {\r
60671                 *TIMEVALUE      0\r
60672                 *MESH_NUMVERTEX 6\r
60673                 *MESH_NUMFACES  4\r
60674                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60675                 *MESH_VERTEX_LIST       {\r
60676                         *MESH_VERTEX    0       -312.000000     800.000000      -104.000000\r
60677                         *MESH_VERTEX    1       -296.000000     792.000000      -88.000000\r
60678                         *MESH_VERTEX    2       -304.000000     800.000000      -104.000000\r
60679                         *MESH_VERTEX    3       -320.000000     800.000000      -104.000000\r
60680                         *MESH_VERTEX    4       -336.000000     792.000000      -88.000000\r
60681                         *MESH_VERTEX    5       -328.000000     800.000000      -104.000000\r
60682                 }\r
60683                 *MESH_NORMALS   {\r
60684                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60685                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60686                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
60687                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
60688                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
60689                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
60690                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
60691                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
60692                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
60693                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
60694                 }\r
60695                 *MESH_FACE_LIST {\r
60696                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60697                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60698                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60699                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60700                 }\r
60701                 *MESH_NUMTVERTEX        6\r
60702                 *MESH_TVERTLIST {\r
60703                         *MESH_TVERT     0       0.171875        0.937500        1.000000\r
60704                         *MESH_TVERT     1       0.046875        0.812500        1.000000\r
60705                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
60706                         *MESH_TVERT     3       0.234375        0.937500        1.000000\r
60707                         *MESH_TVERT     4       0.359375        0.812500        1.000000\r
60708                         *MESH_TVERT     5       0.296875        0.937500        1.000000\r
60709                 }\r
60710                 *MESH_NUMTVFACES        4\r
60711                 *MESH_TFACELIST {\r
60712                         *MESH_TFACE     0       0       2       1\r
60713                         *MESH_TFACE     1       3       0       1\r
60714                         *MESH_TFACE     2       3       1       4\r
60715                         *MESH_TFACE     3       5       3       4\r
60716                 }\r
60717         }\r
60718         *PROP_MOTIONBLUR        0\r
60719         *PROP_CASTSHADOW        1\r
60720         *PROP_RECVSHADOW        1\r
60721         *MATERIAL_REF   3\r
60722 }\r
60723 *GEOMOBJECT     {\r
60724         *NODE_NAME      "mat3model0surf979"\r
60725         *NODE_TM        {\r
60726                 *NODE_NAME      "mat3model0surf979"\r
60727                 *INHERIT_POS    0       0       0\r
60728                 *INHERIT_ROT    0       0       0\r
60729                 *INHERIT_SCL    0       0       0\r
60730                 *TM_ROW0        1.0     0       0\r
60731                 *TM_ROW1        0       1.0     0\r
60732                 *TM_ROW2        0       0       1.0\r
60733                 *TM_ROW3        0       0       0\r
60734                 *TM_POS 0.000000        0.000000        0.000000\r
60735         }\r
60736         *MESH   {\r
60737                 *TIMEVALUE      0\r
60738                 *MESH_NUMVERTEX 6\r
60739                 *MESH_NUMFACES  4\r
60740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60741                 *MESH_VERTEX_LIST       {\r
60742                         *MESH_VERTEX    0       -296.000000     792.000000      -184.000000\r
60743                         *MESH_VERTEX    1       -312.000000     800.000000      -168.000000\r
60744                         *MESH_VERTEX    2       -304.000000     800.000000      -168.000000\r
60745                         *MESH_VERTEX    3       -336.000000     792.000000      -184.000000\r
60746                         *MESH_VERTEX    4       -320.000000     800.000000      -168.000000\r
60747                         *MESH_VERTEX    5       -328.000000     800.000000      -168.000000\r
60748                 }\r
60749                 *MESH_NORMALS   {\r
60750                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60751                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60752                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
60753                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
60754                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
60755                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
60756                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
60757                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
60758                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
60759                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
60760                 }\r
60761                 *MESH_FACE_LIST {\r
60762                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60763                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60764                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60765                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60766                 }\r
60767                 *MESH_NUMTVERTEX        6\r
60768                 *MESH_TVERTLIST {\r
60769                         *MESH_TVERT     0       0.359375        0.812500        1.000000\r
60770                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
60771                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
60772                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
60773                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
60774                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
60775                 }\r
60776                 *MESH_NUMTVFACES        4\r
60777                 *MESH_TFACELIST {\r
60778                         *MESH_TFACE     0       0       2       1\r
60779                         *MESH_TFACE     1       3       0       1\r
60780                         *MESH_TFACE     2       3       1       4\r
60781                         *MESH_TFACE     3       5       3       4\r
60782                 }\r
60783         }\r
60784         *PROP_MOTIONBLUR        0\r
60785         *PROP_CASTSHADOW        1\r
60786         *PROP_RECVSHADOW        1\r
60787         *MATERIAL_REF   3\r
60788 }\r
60789 *GEOMOBJECT     {\r
60790         *NODE_NAME      "mat3model0surf980"\r
60791         *NODE_TM        {\r
60792                 *NODE_NAME      "mat3model0surf980"\r
60793                 *INHERIT_POS    0       0       0\r
60794                 *INHERIT_ROT    0       0       0\r
60795                 *INHERIT_SCL    0       0       0\r
60796                 *TM_ROW0        1.0     0       0\r
60797                 *TM_ROW1        0       1.0     0\r
60798                 *TM_ROW2        0       0       1.0\r
60799                 *TM_ROW3        0       0       0\r
60800                 *TM_POS 0.000000        0.000000        0.000000\r
60801         }\r
60802         *MESH   {\r
60803                 *TIMEVALUE      0\r
60804                 *MESH_NUMVERTEX 4\r
60805                 *MESH_NUMFACES  2\r
60806                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60807                 *MESH_VERTEX_LIST       {\r
60808                         *MESH_VERTEX    0       -312.000000     960.000000      -104.000000\r
60809                         *MESH_VERTEX    1       -320.000000     960.000000      -168.000000\r
60810                         *MESH_VERTEX    2       -312.000000     960.000000      -168.000000\r
60811                         *MESH_VERTEX    3       -320.000000     960.000000      -104.000000\r
60812                 }\r
60813                 *MESH_NORMALS   {\r
60814                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60815                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60816                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
60817                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
60818                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
60819                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
60820                 }\r
60821                 *MESH_FACE_LIST {\r
60822                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60823                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60824                 }\r
60825                 *MESH_NUMTVERTEX        4\r
60826                 *MESH_TVERTLIST {\r
60827                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
60828                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
60829                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
60830                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
60831                 }\r
60832                 *MESH_NUMTVFACES        2\r
60833                 *MESH_TFACELIST {\r
60834                         *MESH_TFACE     0       0       2       1\r
60835                         *MESH_TFACE     1       3       0       1\r
60836                 }\r
60837         }\r
60838         *PROP_MOTIONBLUR        0\r
60839         *PROP_CASTSHADOW        1\r
60840         *PROP_RECVSHADOW        1\r
60841         *MATERIAL_REF   3\r
60842 }\r
60843 *GEOMOBJECT     {\r
60844         *NODE_NAME      "mat3model0surf981"\r
60845         *NODE_TM        {\r
60846                 *NODE_NAME      "mat3model0surf981"\r
60847                 *INHERIT_POS    0       0       0\r
60848                 *INHERIT_ROT    0       0       0\r
60849                 *INHERIT_SCL    0       0       0\r
60850                 *TM_ROW0        1.0     0       0\r
60851                 *TM_ROW1        0       1.0     0\r
60852                 *TM_ROW2        0       0       1.0\r
60853                 *TM_ROW3        0       0       0\r
60854                 *TM_POS 0.000000        0.000000        0.000000\r
60855         }\r
60856         *MESH   {\r
60857                 *TIMEVALUE      0\r
60858                 *MESH_NUMVERTEX 4\r
60859                 *MESH_NUMFACES  2\r
60860                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60861                 *MESH_VERTEX_LIST       {\r
60862                         *MESH_VERTEX    0       -312.000000     952.000000      -104.000000\r
60863                         *MESH_VERTEX    1       -320.000000     952.000000      -168.000000\r
60864                         *MESH_VERTEX    2       -320.000000     952.000000      -104.000000\r
60865                         *MESH_VERTEX    3       -312.000000     952.000000      -168.000000\r
60866                 }\r
60867                 *MESH_NORMALS   {\r
60868                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60869                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60870                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
60871                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
60872                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
60873                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
60874                 }\r
60875                 *MESH_FACE_LIST {\r
60876                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60877                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60878                 }\r
60879                 *MESH_NUMTVERTEX        4\r
60880                 *MESH_TVERTLIST {\r
60881                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
60882                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
60883                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
60884                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
60885                 }\r
60886                 *MESH_NUMTVFACES        2\r
60887                 *MESH_TFACELIST {\r
60888                         *MESH_TFACE     0       0       2       1\r
60889                         *MESH_TFACE     1       3       0       1\r
60890                 }\r
60891         }\r
60892         *PROP_MOTIONBLUR        0\r
60893         *PROP_CASTSHADOW        1\r
60894         *PROP_RECVSHADOW        1\r
60895         *MATERIAL_REF   3\r
60896 }\r
60897 *GEOMOBJECT     {\r
60898         *NODE_NAME      "mat3model0surf982"\r
60899         *NODE_TM        {\r
60900                 *NODE_NAME      "mat3model0surf982"\r
60901                 *INHERIT_POS    0       0       0\r
60902                 *INHERIT_ROT    0       0       0\r
60903                 *INHERIT_SCL    0       0       0\r
60904                 *TM_ROW0        1.0     0       0\r
60905                 *TM_ROW1        0       1.0     0\r
60906                 *TM_ROW2        0       0       1.0\r
60907                 *TM_ROW3        0       0       0\r
60908                 *TM_POS 0.000000        0.000000        0.000000\r
60909         }\r
60910         *MESH   {\r
60911                 *TIMEVALUE      0\r
60912                 *MESH_NUMVERTEX 4\r
60913                 *MESH_NUMFACES  2\r
60914                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60915                 *MESH_VERTEX_LIST       {\r
60916                         *MESH_VERTEX    0       -320.000000     960.000000      -104.000000\r
60917                         *MESH_VERTEX    1       -320.000000     952.000000      -168.000000\r
60918                         *MESH_VERTEX    2       -320.000000     960.000000      -168.000000\r
60919                         *MESH_VERTEX    3       -320.000000     952.000000      -104.000000\r
60920                 }\r
60921                 *MESH_NORMALS   {\r
60922                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60923                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60924                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
60925                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
60926                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
60927                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
60928                 }\r
60929                 *MESH_FACE_LIST {\r
60930                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60931                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60932                 }\r
60933                 *MESH_NUMTVERTEX        4\r
60934                 *MESH_TVERTLIST {\r
60935                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
60936                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
60937                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
60938                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
60939                 }\r
60940                 *MESH_NUMTVFACES        2\r
60941                 *MESH_TFACELIST {\r
60942                         *MESH_TFACE     0       0       2       1\r
60943                         *MESH_TFACE     1       3       0       1\r
60944                 }\r
60945         }\r
60946         *PROP_MOTIONBLUR        0\r
60947         *PROP_CASTSHADOW        1\r
60948         *PROP_RECVSHADOW        1\r
60949         *MATERIAL_REF   3\r
60950 }\r
60951 *GEOMOBJECT     {\r
60952         *NODE_NAME      "mat3model0surf983"\r
60953         *NODE_TM        {\r
60954                 *NODE_NAME      "mat3model0surf983"\r
60955                 *INHERIT_POS    0       0       0\r
60956                 *INHERIT_ROT    0       0       0\r
60957                 *INHERIT_SCL    0       0       0\r
60958                 *TM_ROW0        1.0     0       0\r
60959                 *TM_ROW1        0       1.0     0\r
60960                 *TM_ROW2        0       0       1.0\r
60961                 *TM_ROW3        0       0       0\r
60962                 *TM_POS 0.000000        0.000000        0.000000\r
60963         }\r
60964         *MESH   {\r
60965                 *TIMEVALUE      0\r
60966                 *MESH_NUMVERTEX 4\r
60967                 *MESH_NUMFACES  2\r
60968                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
60969                 *MESH_VERTEX_LIST       {\r
60970                         *MESH_VERTEX    0       -312.000000     944.000000      -104.000000\r
60971                         *MESH_VERTEX    1       -320.000000     944.000000      -168.000000\r
60972                         *MESH_VERTEX    2       -312.000000     944.000000      -168.000000\r
60973                         *MESH_VERTEX    3       -320.000000     944.000000      -104.000000\r
60974                 }\r
60975                 *MESH_NORMALS   {\r
60976                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
60977                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
60978                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
60979                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
60980                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
60981                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
60982                 }\r
60983                 *MESH_FACE_LIST {\r
60984                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60985                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
60986                 }\r
60987                 *MESH_NUMTVERTEX        4\r
60988                 *MESH_TVERTLIST {\r
60989                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
60990                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
60991                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
60992                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
60993                 }\r
60994                 *MESH_NUMTVFACES        2\r
60995                 *MESH_TFACELIST {\r
60996                         *MESH_TFACE     0       0       2       1\r
60997                         *MESH_TFACE     1       3       0       1\r
60998                 }\r
60999         }\r
61000         *PROP_MOTIONBLUR        0\r
61001         *PROP_CASTSHADOW        1\r
61002         *PROP_RECVSHADOW        1\r
61003         *MATERIAL_REF   3\r
61004 }\r
61005 *GEOMOBJECT     {\r
61006         *NODE_NAME      "mat3model0surf984"\r
61007         *NODE_TM        {\r
61008                 *NODE_NAME      "mat3model0surf984"\r
61009                 *INHERIT_POS    0       0       0\r
61010                 *INHERIT_ROT    0       0       0\r
61011                 *INHERIT_SCL    0       0       0\r
61012                 *TM_ROW0        1.0     0       0\r
61013                 *TM_ROW1        0       1.0     0\r
61014                 *TM_ROW2        0       0       1.0\r
61015                 *TM_ROW3        0       0       0\r
61016                 *TM_POS 0.000000        0.000000        0.000000\r
61017         }\r
61018         *MESH   {\r
61019                 *TIMEVALUE      0\r
61020                 *MESH_NUMVERTEX 4\r
61021                 *MESH_NUMFACES  2\r
61022                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61023                 *MESH_VERTEX_LIST       {\r
61024                         *MESH_VERTEX    0       -320.000000     944.000000      -104.000000\r
61025                         *MESH_VERTEX    1       -320.000000     936.000000      -168.000000\r
61026                         *MESH_VERTEX    2       -320.000000     944.000000      -168.000000\r
61027                         *MESH_VERTEX    3       -320.000000     936.000000      -104.000000\r
61028                 }\r
61029                 *MESH_NORMALS   {\r
61030                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61031                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61032                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
61033                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
61034                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
61035                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
61036                 }\r
61037                 *MESH_FACE_LIST {\r
61038                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61039                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61040                 }\r
61041                 *MESH_NUMTVERTEX        4\r
61042                 *MESH_TVERTLIST {\r
61043                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
61044                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
61045                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
61046                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
61047                 }\r
61048                 *MESH_NUMTVFACES        2\r
61049                 *MESH_TFACELIST {\r
61050                         *MESH_TFACE     0       0       2       1\r
61051                         *MESH_TFACE     1       3       0       1\r
61052                 }\r
61053         }\r
61054         *PROP_MOTIONBLUR        0\r
61055         *PROP_CASTSHADOW        1\r
61056         *PROP_RECVSHADOW        1\r
61057         *MATERIAL_REF   3\r
61058 }\r
61059 *GEOMOBJECT     {\r
61060         *NODE_NAME      "mat3model0surf985"\r
61061         *NODE_TM        {\r
61062                 *NODE_NAME      "mat3model0surf985"\r
61063                 *INHERIT_POS    0       0       0\r
61064                 *INHERIT_ROT    0       0       0\r
61065                 *INHERIT_SCL    0       0       0\r
61066                 *TM_ROW0        1.0     0       0\r
61067                 *TM_ROW1        0       1.0     0\r
61068                 *TM_ROW2        0       0       1.0\r
61069                 *TM_ROW3        0       0       0\r
61070                 *TM_POS 0.000000        0.000000        0.000000\r
61071         }\r
61072         *MESH   {\r
61073                 *TIMEVALUE      0\r
61074                 *MESH_NUMVERTEX 4\r
61075                 *MESH_NUMFACES  2\r
61076                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61077                 *MESH_VERTEX_LIST       {\r
61078                         *MESH_VERTEX    0       -312.000000     936.000000      -104.000000\r
61079                         *MESH_VERTEX    1       -320.000000     936.000000      -168.000000\r
61080                         *MESH_VERTEX    2       -320.000000     936.000000      -104.000000\r
61081                         *MESH_VERTEX    3       -312.000000     936.000000      -168.000000\r
61082                 }\r
61083                 *MESH_NORMALS   {\r
61084                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61085                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61086                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
61087                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
61088                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
61089                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
61090                 }\r
61091                 *MESH_FACE_LIST {\r
61092                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61093                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61094                 }\r
61095                 *MESH_NUMTVERTEX        4\r
61096                 *MESH_TVERTLIST {\r
61097                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
61098                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
61099                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
61100                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
61101                 }\r
61102                 *MESH_NUMTVFACES        2\r
61103                 *MESH_TFACELIST {\r
61104                         *MESH_TFACE     0       0       2       1\r
61105                         *MESH_TFACE     1       3       0       1\r
61106                 }\r
61107         }\r
61108         *PROP_MOTIONBLUR        0\r
61109         *PROP_CASTSHADOW        1\r
61110         *PROP_RECVSHADOW        1\r
61111         *MATERIAL_REF   3\r
61112 }\r
61113 *GEOMOBJECT     {\r
61114         *NODE_NAME      "mat3model0surf986"\r
61115         *NODE_TM        {\r
61116                 *NODE_NAME      "mat3model0surf986"\r
61117                 *INHERIT_POS    0       0       0\r
61118                 *INHERIT_ROT    0       0       0\r
61119                 *INHERIT_SCL    0       0       0\r
61120                 *TM_ROW0        1.0     0       0\r
61121                 *TM_ROW1        0       1.0     0\r
61122                 *TM_ROW2        0       0       1.0\r
61123                 *TM_ROW3        0       0       0\r
61124                 *TM_POS 0.000000        0.000000        0.000000\r
61125         }\r
61126         *MESH   {\r
61127                 *TIMEVALUE      0\r
61128                 *MESH_NUMVERTEX 4\r
61129                 *MESH_NUMFACES  2\r
61130                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61131                 *MESH_VERTEX_LIST       {\r
61132                         *MESH_VERTEX    0       -312.000000     888.000000      -104.000000\r
61133                         *MESH_VERTEX    1       -320.000000     888.000000      -168.000000\r
61134                         *MESH_VERTEX    2       -312.000000     888.000000      -168.000000\r
61135                         *MESH_VERTEX    3       -320.000000     888.000000      -104.000000\r
61136                 }\r
61137                 *MESH_NORMALS   {\r
61138                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61139                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61140                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
61141                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
61142                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
61143                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
61144                 }\r
61145                 *MESH_FACE_LIST {\r
61146                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61147                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61148                 }\r
61149                 *MESH_NUMTVERTEX        4\r
61150                 *MESH_TVERTLIST {\r
61151                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
61152                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
61153                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
61154                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
61155                 }\r
61156                 *MESH_NUMTVFACES        2\r
61157                 *MESH_TFACELIST {\r
61158                         *MESH_TFACE     0       0       2       1\r
61159                         *MESH_TFACE     1       3       0       1\r
61160                 }\r
61161         }\r
61162         *PROP_MOTIONBLUR        0\r
61163         *PROP_CASTSHADOW        1\r
61164         *PROP_RECVSHADOW        1\r
61165         *MATERIAL_REF   3\r
61166 }\r
61167 *GEOMOBJECT     {\r
61168         *NODE_NAME      "mat3model0surf987"\r
61169         *NODE_TM        {\r
61170                 *NODE_NAME      "mat3model0surf987"\r
61171                 *INHERIT_POS    0       0       0\r
61172                 *INHERIT_ROT    0       0       0\r
61173                 *INHERIT_SCL    0       0       0\r
61174                 *TM_ROW0        1.0     0       0\r
61175                 *TM_ROW1        0       1.0     0\r
61176                 *TM_ROW2        0       0       1.0\r
61177                 *TM_ROW3        0       0       0\r
61178                 *TM_POS 0.000000        0.000000        0.000000\r
61179         }\r
61180         *MESH   {\r
61181                 *TIMEVALUE      0\r
61182                 *MESH_NUMVERTEX 4\r
61183                 *MESH_NUMFACES  2\r
61184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61185                 *MESH_VERTEX_LIST       {\r
61186                         *MESH_VERTEX    0       -320.000000     888.000000      -104.000000\r
61187                         *MESH_VERTEX    1       -320.000000     880.000000      -168.000000\r
61188                         *MESH_VERTEX    2       -320.000000     888.000000      -168.000000\r
61189                         *MESH_VERTEX    3       -320.000000     880.000000      -104.000000\r
61190                 }\r
61191                 *MESH_NORMALS   {\r
61192                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61193                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61194                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
61195                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
61196                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
61197                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
61198                 }\r
61199                 *MESH_FACE_LIST {\r
61200                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61201                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61202                 }\r
61203                 *MESH_NUMTVERTEX        4\r
61204                 *MESH_TVERTLIST {\r
61205                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
61206                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
61207                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
61208                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
61209                 }\r
61210                 *MESH_NUMTVFACES        2\r
61211                 *MESH_TFACELIST {\r
61212                         *MESH_TFACE     0       0       2       1\r
61213                         *MESH_TFACE     1       3       0       1\r
61214                 }\r
61215         }\r
61216         *PROP_MOTIONBLUR        0\r
61217         *PROP_CASTSHADOW        1\r
61218         *PROP_RECVSHADOW        1\r
61219         *MATERIAL_REF   3\r
61220 }\r
61221 *GEOMOBJECT     {\r
61222         *NODE_NAME      "mat3model0surf988"\r
61223         *NODE_TM        {\r
61224                 *NODE_NAME      "mat3model0surf988"\r
61225                 *INHERIT_POS    0       0       0\r
61226                 *INHERIT_ROT    0       0       0\r
61227                 *INHERIT_SCL    0       0       0\r
61228                 *TM_ROW0        1.0     0       0\r
61229                 *TM_ROW1        0       1.0     0\r
61230                 *TM_ROW2        0       0       1.0\r
61231                 *TM_ROW3        0       0       0\r
61232                 *TM_POS 0.000000        0.000000        0.000000\r
61233         }\r
61234         *MESH   {\r
61235                 *TIMEVALUE      0\r
61236                 *MESH_NUMVERTEX 4\r
61237                 *MESH_NUMFACES  2\r
61238                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61239                 *MESH_VERTEX_LIST       {\r
61240                         *MESH_VERTEX    0       -312.000000     880.000000      -104.000000\r
61241                         *MESH_VERTEX    1       -320.000000     880.000000      -168.000000\r
61242                         *MESH_VERTEX    2       -320.000000     880.000000      -104.000000\r
61243                         *MESH_VERTEX    3       -312.000000     880.000000      -168.000000\r
61244                 }\r
61245                 *MESH_NORMALS   {\r
61246                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61247                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61248                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
61249                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
61250                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
61251                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
61252                 }\r
61253                 *MESH_FACE_LIST {\r
61254                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61255                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61256                 }\r
61257                 *MESH_NUMTVERTEX        4\r
61258                 *MESH_TVERTLIST {\r
61259                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
61260                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
61261                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
61262                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
61263                 }\r
61264                 *MESH_NUMTVFACES        2\r
61265                 *MESH_TFACELIST {\r
61266                         *MESH_TFACE     0       0       2       1\r
61267                         *MESH_TFACE     1       3       0       1\r
61268                 }\r
61269         }\r
61270         *PROP_MOTIONBLUR        0\r
61271         *PROP_CASTSHADOW        1\r
61272         *PROP_RECVSHADOW        1\r
61273         *MATERIAL_REF   3\r
61274 }\r
61275 *GEOMOBJECT     {\r
61276         *NODE_NAME      "mat3model0surf989"\r
61277         *NODE_TM        {\r
61278                 *NODE_NAME      "mat3model0surf989"\r
61279                 *INHERIT_POS    0       0       0\r
61280                 *INHERIT_ROT    0       0       0\r
61281                 *INHERIT_SCL    0       0       0\r
61282                 *TM_ROW0        1.0     0       0\r
61283                 *TM_ROW1        0       1.0     0\r
61284                 *TM_ROW2        0       0       1.0\r
61285                 *TM_ROW3        0       0       0\r
61286                 *TM_POS 0.000000        0.000000        0.000000\r
61287         }\r
61288         *MESH   {\r
61289                 *TIMEVALUE      0\r
61290                 *MESH_NUMVERTEX 4\r
61291                 *MESH_NUMFACES  2\r
61292                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61293                 *MESH_VERTEX_LIST       {\r
61294                         *MESH_VERTEX    0       -320.000000     872.000000      -104.000000\r
61295                         *MESH_VERTEX    1       -320.000000     872.000000      -168.000000\r
61296                         *MESH_VERTEX    2       -312.000000     872.000000      -104.000000\r
61297                         *MESH_VERTEX    3       -312.000000     872.000000      -168.000000\r
61298                 }\r
61299                 *MESH_NORMALS   {\r
61300                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61301                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61302                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
61303                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
61304                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
61305                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
61306                 }\r
61307                 *MESH_FACE_LIST {\r
61308                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61309                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61310                 }\r
61311                 *MESH_NUMTVERTEX        4\r
61312                 *MESH_TVERTLIST {\r
61313                         *MESH_TVERT     0       0.125000        0.437500        1.000000\r
61314                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
61315                         *MESH_TVERT     2       0.187500        0.437500        1.000000\r
61316                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
61317                 }\r
61318                 *MESH_NUMTVFACES        2\r
61319                 *MESH_TFACELIST {\r
61320                         *MESH_TFACE     0       0       2       1\r
61321                         *MESH_TFACE     1       2       3       1\r
61322                 }\r
61323         }\r
61324         *PROP_MOTIONBLUR        0\r
61325         *PROP_CASTSHADOW        1\r
61326         *PROP_RECVSHADOW        1\r
61327         *MATERIAL_REF   3\r
61328 }\r
61329 *GEOMOBJECT     {\r
61330         *NODE_NAME      "mat3model0surf990"\r
61331         *NODE_TM        {\r
61332                 *NODE_NAME      "mat3model0surf990"\r
61333                 *INHERIT_POS    0       0       0\r
61334                 *INHERIT_ROT    0       0       0\r
61335                 *INHERIT_SCL    0       0       0\r
61336                 *TM_ROW0        1.0     0       0\r
61337                 *TM_ROW1        0       1.0     0\r
61338                 *TM_ROW2        0       0       1.0\r
61339                 *TM_ROW3        0       0       0\r
61340                 *TM_POS 0.000000        0.000000        0.000000\r
61341         }\r
61342         *MESH   {\r
61343                 *TIMEVALUE      0\r
61344                 *MESH_NUMVERTEX 4\r
61345                 *MESH_NUMFACES  2\r
61346                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61347                 *MESH_VERTEX_LIST       {\r
61348                         *MESH_VERTEX    0       -320.000000     872.000000      -104.000000\r
61349                         *MESH_VERTEX    1       -320.000000     864.000000      -168.000000\r
61350                         *MESH_VERTEX    2       -320.000000     872.000000      -168.000000\r
61351                         *MESH_VERTEX    3       -320.000000     864.000000      -104.000000\r
61352                 }\r
61353                 *MESH_NORMALS   {\r
61354                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61355                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61356                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
61357                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
61358                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
61359                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
61360                 }\r
61361                 *MESH_FACE_LIST {\r
61362                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61363                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61364                 }\r
61365                 *MESH_NUMTVERTEX        4\r
61366                 *MESH_TVERTLIST {\r
61367                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
61368                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
61369                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
61370                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
61371                 }\r
61372                 *MESH_NUMTVFACES        2\r
61373                 *MESH_TFACELIST {\r
61374                         *MESH_TFACE     0       0       2       1\r
61375                         *MESH_TFACE     1       3       0       1\r
61376                 }\r
61377         }\r
61378         *PROP_MOTIONBLUR        0\r
61379         *PROP_CASTSHADOW        1\r
61380         *PROP_RECVSHADOW        1\r
61381         *MATERIAL_REF   3\r
61382 }\r
61383 *GEOMOBJECT     {\r
61384         *NODE_NAME      "mat3model0surf991"\r
61385         *NODE_TM        {\r
61386                 *NODE_NAME      "mat3model0surf991"\r
61387                 *INHERIT_POS    0       0       0\r
61388                 *INHERIT_ROT    0       0       0\r
61389                 *INHERIT_SCL    0       0       0\r
61390                 *TM_ROW0        1.0     0       0\r
61391                 *TM_ROW1        0       1.0     0\r
61392                 *TM_ROW2        0       0       1.0\r
61393                 *TM_ROW3        0       0       0\r
61394                 *TM_POS 0.000000        0.000000        0.000000\r
61395         }\r
61396         *MESH   {\r
61397                 *TIMEVALUE      0\r
61398                 *MESH_NUMVERTEX 4\r
61399                 *MESH_NUMFACES  2\r
61400                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61401                 *MESH_VERTEX_LIST       {\r
61402                         *MESH_VERTEX    0       -312.000000     864.000000      -104.000000\r
61403                         *MESH_VERTEX    1       -320.000000     864.000000      -168.000000\r
61404                         *MESH_VERTEX    2       -320.000000     864.000000      -104.000000\r
61405                         *MESH_VERTEX    3       -312.000000     864.000000      -168.000000\r
61406                 }\r
61407                 *MESH_NORMALS   {\r
61408                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61409                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61410                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
61411                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
61412                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
61413                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
61414                 }\r
61415                 *MESH_FACE_LIST {\r
61416                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61417                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61418                 }\r
61419                 *MESH_NUMTVERTEX        4\r
61420                 *MESH_TVERTLIST {\r
61421                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
61422                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
61423                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
61424                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
61425                 }\r
61426                 *MESH_NUMTVFACES        2\r
61427                 *MESH_TFACELIST {\r
61428                         *MESH_TFACE     0       0       2       1\r
61429                         *MESH_TFACE     1       3       0       1\r
61430                 }\r
61431         }\r
61432         *PROP_MOTIONBLUR        0\r
61433         *PROP_CASTSHADOW        1\r
61434         *PROP_RECVSHADOW        1\r
61435         *MATERIAL_REF   3\r
61436 }\r
61437 *GEOMOBJECT     {\r
61438         *NODE_NAME      "mat3model0surf992"\r
61439         *NODE_TM        {\r
61440                 *NODE_NAME      "mat3model0surf992"\r
61441                 *INHERIT_POS    0       0       0\r
61442                 *INHERIT_ROT    0       0       0\r
61443                 *INHERIT_SCL    0       0       0\r
61444                 *TM_ROW0        1.0     0       0\r
61445                 *TM_ROW1        0       1.0     0\r
61446                 *TM_ROW2        0       0       1.0\r
61447                 *TM_ROW3        0       0       0\r
61448                 *TM_POS 0.000000        0.000000        0.000000\r
61449         }\r
61450         *MESH   {\r
61451                 *TIMEVALUE      0\r
61452                 *MESH_NUMVERTEX 4\r
61453                 *MESH_NUMFACES  2\r
61454                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61455                 *MESH_VERTEX_LIST       {\r
61456                         *MESH_VERTEX    0       -312.000000     824.000000      -104.000000\r
61457                         *MESH_VERTEX    1       -320.000000     824.000000      -168.000000\r
61458                         *MESH_VERTEX    2       -312.000000     824.000000      -168.000000\r
61459                         *MESH_VERTEX    3       -320.000000     824.000000      -104.000000\r
61460                 }\r
61461                 *MESH_NORMALS   {\r
61462                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61463                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61464                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
61465                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
61466                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
61467                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
61468                 }\r
61469                 *MESH_FACE_LIST {\r
61470                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61471                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61472                 }\r
61473                 *MESH_NUMTVERTEX        4\r
61474                 *MESH_TVERTLIST {\r
61475                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
61476                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
61477                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
61478                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
61479                 }\r
61480                 *MESH_NUMTVFACES        2\r
61481                 *MESH_TFACELIST {\r
61482                         *MESH_TFACE     0       0       2       1\r
61483                         *MESH_TFACE     1       3       0       1\r
61484                 }\r
61485         }\r
61486         *PROP_MOTIONBLUR        0\r
61487         *PROP_CASTSHADOW        1\r
61488         *PROP_RECVSHADOW        1\r
61489         *MATERIAL_REF   3\r
61490 }\r
61491 *GEOMOBJECT     {\r
61492         *NODE_NAME      "mat3model0surf993"\r
61493         *NODE_TM        {\r
61494                 *NODE_NAME      "mat3model0surf993"\r
61495                 *INHERIT_POS    0       0       0\r
61496                 *INHERIT_ROT    0       0       0\r
61497                 *INHERIT_SCL    0       0       0\r
61498                 *TM_ROW0        1.0     0       0\r
61499                 *TM_ROW1        0       1.0     0\r
61500                 *TM_ROW2        0       0       1.0\r
61501                 *TM_ROW3        0       0       0\r
61502                 *TM_POS 0.000000        0.000000        0.000000\r
61503         }\r
61504         *MESH   {\r
61505                 *TIMEVALUE      0\r
61506                 *MESH_NUMVERTEX 4\r
61507                 *MESH_NUMFACES  2\r
61508                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61509                 *MESH_VERTEX_LIST       {\r
61510                         *MESH_VERTEX    0       -312.000000     816.000000      -104.000000\r
61511                         *MESH_VERTEX    1       -320.000000     816.000000      -168.000000\r
61512                         *MESH_VERTEX    2       -320.000000     816.000000      -104.000000\r
61513                         *MESH_VERTEX    3       -312.000000     816.000000      -168.000000\r
61514                 }\r
61515                 *MESH_NORMALS   {\r
61516                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61517                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61518                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
61519                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
61520                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
61521                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
61522                 }\r
61523                 *MESH_FACE_LIST {\r
61524                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61525                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61526                 }\r
61527                 *MESH_NUMTVERTEX        4\r
61528                 *MESH_TVERTLIST {\r
61529                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
61530                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
61531                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
61532                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
61533                 }\r
61534                 *MESH_NUMTVFACES        2\r
61535                 *MESH_TFACELIST {\r
61536                         *MESH_TFACE     0       0       2       1\r
61537                         *MESH_TFACE     1       3       0       1\r
61538                 }\r
61539         }\r
61540         *PROP_MOTIONBLUR        0\r
61541         *PROP_CASTSHADOW        1\r
61542         *PROP_RECVSHADOW        1\r
61543         *MATERIAL_REF   3\r
61544 }\r
61545 *GEOMOBJECT     {\r
61546         *NODE_NAME      "mat3model0surf994"\r
61547         *NODE_TM        {\r
61548                 *NODE_NAME      "mat3model0surf994"\r
61549                 *INHERIT_POS    0       0       0\r
61550                 *INHERIT_ROT    0       0       0\r
61551                 *INHERIT_SCL    0       0       0\r
61552                 *TM_ROW0        1.0     0       0\r
61553                 *TM_ROW1        0       1.0     0\r
61554                 *TM_ROW2        0       0       1.0\r
61555                 *TM_ROW3        0       0       0\r
61556                 *TM_POS 0.000000        0.000000        0.000000\r
61557         }\r
61558         *MESH   {\r
61559                 *TIMEVALUE      0\r
61560                 *MESH_NUMVERTEX 4\r
61561                 *MESH_NUMFACES  2\r
61562                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61563                 *MESH_VERTEX_LIST       {\r
61564                         *MESH_VERTEX    0       -320.000000     824.000000      -104.000000\r
61565                         *MESH_VERTEX    1       -320.000000     816.000000      -168.000000\r
61566                         *MESH_VERTEX    2       -320.000000     824.000000      -168.000000\r
61567                         *MESH_VERTEX    3       -320.000000     816.000000      -104.000000\r
61568                 }\r
61569                 *MESH_NORMALS   {\r
61570                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61571                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61572                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
61573                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
61574                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
61575                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
61576                 }\r
61577                 *MESH_FACE_LIST {\r
61578                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61579                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61580                 }\r
61581                 *MESH_NUMTVERTEX        4\r
61582                 *MESH_TVERTLIST {\r
61583                         *MESH_TVERT     0       0.875000        0.437500        1.000000\r
61584                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
61585                         *MESH_TVERT     2       0.875000        -0.062500       1.000000\r
61586                         *MESH_TVERT     3       0.812500        0.437500        1.000000\r
61587                 }\r
61588                 *MESH_NUMTVFACES        2\r
61589                 *MESH_TFACELIST {\r
61590                         *MESH_TFACE     0       0       2       1\r
61591                         *MESH_TFACE     1       3       0       1\r
61592                 }\r
61593         }\r
61594         *PROP_MOTIONBLUR        0\r
61595         *PROP_CASTSHADOW        1\r
61596         *PROP_RECVSHADOW        1\r
61597         *MATERIAL_REF   3\r
61598 }\r
61599 *GEOMOBJECT     {\r
61600         *NODE_NAME      "mat3model0surf995"\r
61601         *NODE_TM        {\r
61602                 *NODE_NAME      "mat3model0surf995"\r
61603                 *INHERIT_POS    0       0       0\r
61604                 *INHERIT_ROT    0       0       0\r
61605                 *INHERIT_SCL    0       0       0\r
61606                 *TM_ROW0        1.0     0       0\r
61607                 *TM_ROW1        0       1.0     0\r
61608                 *TM_ROW2        0       0       1.0\r
61609                 *TM_ROW3        0       0       0\r
61610                 *TM_POS 0.000000        0.000000        0.000000\r
61611         }\r
61612         *MESH   {\r
61613                 *TIMEVALUE      0\r
61614                 *MESH_NUMVERTEX 4\r
61615                 *MESH_NUMFACES  2\r
61616                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61617                 *MESH_VERTEX_LIST       {\r
61618                         *MESH_VERTEX    0       -312.000000     808.000000      -104.000000\r
61619                         *MESH_VERTEX    1       -320.000000     808.000000      -168.000000\r
61620                         *MESH_VERTEX    2       -312.000000     808.000000      -168.000000\r
61621                         *MESH_VERTEX    3       -320.000000     808.000000      -104.000000\r
61622                 }\r
61623                 *MESH_NORMALS   {\r
61624                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61625                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61626                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
61627                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
61628                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
61629                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
61630                 }\r
61631                 *MESH_FACE_LIST {\r
61632                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61633                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61634                 }\r
61635                 *MESH_NUMTVERTEX        4\r
61636                 *MESH_TVERTLIST {\r
61637                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
61638                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
61639                         *MESH_TVERT     2       0.187500        -0.062500       1.000000\r
61640                         *MESH_TVERT     3       0.125000        0.437500        1.000000\r
61641                 }\r
61642                 *MESH_NUMTVFACES        2\r
61643                 *MESH_TFACELIST {\r
61644                         *MESH_TFACE     0       0       2       1\r
61645                         *MESH_TFACE     1       3       0       1\r
61646                 }\r
61647         }\r
61648         *PROP_MOTIONBLUR        0\r
61649         *PROP_CASTSHADOW        1\r
61650         *PROP_RECVSHADOW        1\r
61651         *MATERIAL_REF   3\r
61652 }\r
61653 *GEOMOBJECT     {\r
61654         *NODE_NAME      "mat3model0surf996"\r
61655         *NODE_TM        {\r
61656                 *NODE_NAME      "mat3model0surf996"\r
61657                 *INHERIT_POS    0       0       0\r
61658                 *INHERIT_ROT    0       0       0\r
61659                 *INHERIT_SCL    0       0       0\r
61660                 *TM_ROW0        1.0     0       0\r
61661                 *TM_ROW1        0       1.0     0\r
61662                 *TM_ROW2        0       0       1.0\r
61663                 *TM_ROW3        0       0       0\r
61664                 *TM_POS 0.000000        0.000000        0.000000\r
61665         }\r
61666         *MESH   {\r
61667                 *TIMEVALUE      0\r
61668                 *MESH_NUMVERTEX 4\r
61669                 *MESH_NUMFACES  2\r
61670                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61671                 *MESH_VERTEX_LIST       {\r
61672                         *MESH_VERTEX    0       -312.000000     800.000000      -104.000000\r
61673                         *MESH_VERTEX    1       -320.000000     800.000000      -168.000000\r
61674                         *MESH_VERTEX    2       -320.000000     800.000000      -104.000000\r
61675                         *MESH_VERTEX    3       -312.000000     800.000000      -168.000000\r
61676                 }\r
61677                 *MESH_NORMALS   {\r
61678                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61679                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61680                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
61681                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
61682                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
61683                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
61684                 }\r
61685                 *MESH_FACE_LIST {\r
61686                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61687                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61688                 }\r
61689                 *MESH_NUMTVERTEX        4\r
61690                 *MESH_TVERTLIST {\r
61691                         *MESH_TVERT     0       0.187500        0.437500        1.000000\r
61692                         *MESH_TVERT     1       0.125000        -0.062500       1.000000\r
61693                         *MESH_TVERT     2       0.125000        0.437500        1.000000\r
61694                         *MESH_TVERT     3       0.187500        -0.062500       1.000000\r
61695                 }\r
61696                 *MESH_NUMTVFACES        2\r
61697                 *MESH_TFACELIST {\r
61698                         *MESH_TFACE     0       0       2       1\r
61699                         *MESH_TFACE     1       3       0       1\r
61700                 }\r
61701         }\r
61702         *PROP_MOTIONBLUR        0\r
61703         *PROP_CASTSHADOW        1\r
61704         *PROP_RECVSHADOW        1\r
61705         *MATERIAL_REF   3\r
61706 }\r
61707 *GEOMOBJECT     {\r
61708         *NODE_NAME      "mat3model0surf997"\r
61709         *NODE_TM        {\r
61710                 *NODE_NAME      "mat3model0surf997"\r
61711                 *INHERIT_POS    0       0       0\r
61712                 *INHERIT_ROT    0       0       0\r
61713                 *INHERIT_SCL    0       0       0\r
61714                 *TM_ROW0        1.0     0       0\r
61715                 *TM_ROW1        0       1.0     0\r
61716                 *TM_ROW2        0       0       1.0\r
61717                 *TM_ROW3        0       0       0\r
61718                 *TM_POS 0.000000        0.000000        0.000000\r
61719         }\r
61720         *MESH   {\r
61721                 *TIMEVALUE      0\r
61722                 *MESH_NUMVERTEX 4\r
61723                 *MESH_NUMFACES  2\r
61724                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61725                 *MESH_VERTEX_LIST       {\r
61726                         *MESH_VERTEX    0       -320.000000     800.000000      -104.000000\r
61727                         *MESH_VERTEX    1       -320.000000     800.000000      -168.000000\r
61728                         *MESH_VERTEX    2       -320.000000     808.000000      -104.000000\r
61729                         *MESH_VERTEX    3       -320.000000     808.000000      -168.000000\r
61730                 }\r
61731                 *MESH_NORMALS   {\r
61732                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61733                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61734                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
61735                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
61736                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
61737                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
61738                 }\r
61739                 *MESH_FACE_LIST {\r
61740                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61741                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61742                 }\r
61743                 *MESH_NUMTVERTEX        4\r
61744                 *MESH_TVERTLIST {\r
61745                         *MESH_TVERT     0       0.812500        0.437500        1.000000\r
61746                         *MESH_TVERT     1       0.812500        -0.062500       1.000000\r
61747                         *MESH_TVERT     2       0.875000        0.437500        1.000000\r
61748                         *MESH_TVERT     3       0.875000        -0.062500       1.000000\r
61749                 }\r
61750                 *MESH_NUMTVFACES        2\r
61751                 *MESH_TFACELIST {\r
61752                         *MESH_TFACE     0       0       2       1\r
61753                         *MESH_TFACE     1       2       3       1\r
61754                 }\r
61755         }\r
61756         *PROP_MOTIONBLUR        0\r
61757         *PROP_CASTSHADOW        1\r
61758         *PROP_RECVSHADOW        1\r
61759         *MATERIAL_REF   3\r
61760 }\r
61761 *GEOMOBJECT     {\r
61762         *NODE_NAME      "mat3model0surf998"\r
61763         *NODE_TM        {\r
61764                 *NODE_NAME      "mat3model0surf998"\r
61765                 *INHERIT_POS    0       0       0\r
61766                 *INHERIT_ROT    0       0       0\r
61767                 *INHERIT_SCL    0       0       0\r
61768                 *TM_ROW0        1.0     0       0\r
61769                 *TM_ROW1        0       1.0     0\r
61770                 *TM_ROW2        0       0       1.0\r
61771                 *TM_ROW3        0       0       0\r
61772                 *TM_POS 0.000000        0.000000        0.000000\r
61773         }\r
61774         *MESH   {\r
61775                 *TIMEVALUE      0\r
61776                 *MESH_NUMVERTEX 4\r
61777                 *MESH_NUMFACES  2\r
61778                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61779                 *MESH_VERTEX_LIST       {\r
61780                         *MESH_VERTEX    0       -336.000000     968.000000      -72.000000\r
61781                         *MESH_VERTEX    1       -336.000000     968.000000      -88.000000\r
61782                         *MESH_VERTEX    2       -296.000000     968.000000      -72.000000\r
61783                         *MESH_VERTEX    3       -296.000000     968.000000      -88.000000\r
61784                 }\r
61785                 *MESH_NORMALS   {\r
61786                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61787                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61788                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
61789                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
61790                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
61791                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
61792                 }\r
61793                 *MESH_FACE_LIST {\r
61794                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61795                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61796                 }\r
61797                 *MESH_NUMTVERTEX        4\r
61798                 *MESH_TVERTLIST {\r
61799                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
61800                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
61801                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
61802                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
61803                 }\r
61804                 *MESH_NUMTVFACES        2\r
61805                 *MESH_TFACELIST {\r
61806                         *MESH_TFACE     0       0       2       1\r
61807                         *MESH_TFACE     1       2       3       1\r
61808                 }\r
61809         }\r
61810         *PROP_MOTIONBLUR        0\r
61811         *PROP_CASTSHADOW        1\r
61812         *PROP_RECVSHADOW        1\r
61813         *MATERIAL_REF   3\r
61814 }\r
61815 *GEOMOBJECT     {\r
61816         *NODE_NAME      "mat3model0surf999"\r
61817         *NODE_TM        {\r
61818                 *NODE_NAME      "mat3model0surf999"\r
61819                 *INHERIT_POS    0       0       0\r
61820                 *INHERIT_ROT    0       0       0\r
61821                 *INHERIT_SCL    0       0       0\r
61822                 *TM_ROW0        1.0     0       0\r
61823                 *TM_ROW1        0       1.0     0\r
61824                 *TM_ROW2        0       0       1.0\r
61825                 *TM_ROW3        0       0       0\r
61826                 *TM_POS 0.000000        0.000000        0.000000\r
61827         }\r
61828         *MESH   {\r
61829                 *TIMEVALUE      0\r
61830                 *MESH_NUMVERTEX 4\r
61831                 *MESH_NUMFACES  2\r
61832                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61833                 *MESH_VERTEX_LIST       {\r
61834                         *MESH_VERTEX    0       -296.000000     968.000000      -184.000000\r
61835                         *MESH_VERTEX    1       -336.000000     968.000000      -200.000000\r
61836                         *MESH_VERTEX    2       -296.000000     968.000000      -200.000000\r
61837                         *MESH_VERTEX    3       -336.000000     968.000000      -184.000000\r
61838                 }\r
61839                 *MESH_NORMALS   {\r
61840                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61841                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61842                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
61843                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
61844                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
61845                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
61846                 }\r
61847                 *MESH_FACE_LIST {\r
61848                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61849                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61850                 }\r
61851                 *MESH_NUMTVERTEX        4\r
61852                 *MESH_TVERTLIST {\r
61853                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
61854                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
61855                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
61856                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
61857                 }\r
61858                 *MESH_NUMTVFACES        2\r
61859                 *MESH_TFACELIST {\r
61860                         *MESH_TFACE     0       0       2       1\r
61861                         *MESH_TFACE     1       3       0       1\r
61862                 }\r
61863         }\r
61864         *PROP_MOTIONBLUR        0\r
61865         *PROP_CASTSHADOW        1\r
61866         *PROP_RECVSHADOW        1\r
61867         *MATERIAL_REF   3\r
61868 }\r
61869 *GEOMOBJECT     {\r
61870         *NODE_NAME      "mat3model0surf1000"\r
61871         *NODE_TM        {\r
61872                 *NODE_NAME      "mat3model0surf1000"\r
61873                 *INHERIT_POS    0       0       0\r
61874                 *INHERIT_ROT    0       0       0\r
61875                 *INHERIT_SCL    0       0       0\r
61876                 *TM_ROW0        1.0     0       0\r
61877                 *TM_ROW1        0       1.0     0\r
61878                 *TM_ROW2        0       0       1.0\r
61879                 *TM_ROW3        0       0       0\r
61880                 *TM_POS 0.000000        0.000000        0.000000\r
61881         }\r
61882         *MESH   {\r
61883                 *TIMEVALUE      0\r
61884                 *MESH_NUMVERTEX 4\r
61885                 *MESH_NUMFACES  2\r
61886                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61887                 *MESH_VERTEX_LIST       {\r
61888                         *MESH_VERTEX    0       -296.000000     928.000000      -72.000000\r
61889                         *MESH_VERTEX    1       -336.000000     928.000000      -88.000000\r
61890                         *MESH_VERTEX    2       -336.000000     928.000000      -72.000000\r
61891                         *MESH_VERTEX    3       -296.000000     928.000000      -88.000000\r
61892                 }\r
61893                 *MESH_NORMALS   {\r
61894                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61895                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61896                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
61897                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
61898                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
61899                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
61900                 }\r
61901                 *MESH_FACE_LIST {\r
61902                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61903                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61904                 }\r
61905                 *MESH_NUMTVERTEX        4\r
61906                 *MESH_TVERTLIST {\r
61907                         *MESH_TVERT     0       0.687500        0.437500        1.000000\r
61908                         *MESH_TVERT     1       0.375000        0.312500        1.000000\r
61909                         *MESH_TVERT     2       0.375000        0.437500        1.000000\r
61910                         *MESH_TVERT     3       0.687500        0.312500        1.000000\r
61911                 }\r
61912                 *MESH_NUMTVFACES        2\r
61913                 *MESH_TFACELIST {\r
61914                         *MESH_TFACE     0       0       2       1\r
61915                         *MESH_TFACE     1       3       0       1\r
61916                 }\r
61917         }\r
61918         *PROP_MOTIONBLUR        0\r
61919         *PROP_CASTSHADOW        1\r
61920         *PROP_RECVSHADOW        1\r
61921         *MATERIAL_REF   3\r
61922 }\r
61923 *GEOMOBJECT     {\r
61924         *NODE_NAME      "mat3model0surf1001"\r
61925         *NODE_TM        {\r
61926                 *NODE_NAME      "mat3model0surf1001"\r
61927                 *INHERIT_POS    0       0       0\r
61928                 *INHERIT_ROT    0       0       0\r
61929                 *INHERIT_SCL    0       0       0\r
61930                 *TM_ROW0        1.0     0       0\r
61931                 *TM_ROW1        0       1.0     0\r
61932                 *TM_ROW2        0       0       1.0\r
61933                 *TM_ROW3        0       0       0\r
61934                 *TM_POS 0.000000        0.000000        0.000000\r
61935         }\r
61936         *MESH   {\r
61937                 *TIMEVALUE      0\r
61938                 *MESH_NUMVERTEX 4\r
61939                 *MESH_NUMFACES  2\r
61940                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61941                 *MESH_VERTEX_LIST       {\r
61942                         *MESH_VERTEX    0       -336.000000     928.000000      -72.000000\r
61943                         *MESH_VERTEX    1       -336.000000     928.000000      -88.000000\r
61944                         *MESH_VERTEX    2       -336.000000     968.000000      -72.000000\r
61945                         *MESH_VERTEX    3       -336.000000     968.000000      -88.000000\r
61946                 }\r
61947                 *MESH_NORMALS   {\r
61948                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
61949                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
61950                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
61951                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
61952                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
61953                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
61954                 }\r
61955                 *MESH_FACE_LIST {\r
61956                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61957                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
61958                 }\r
61959                 *MESH_NUMTVERTEX        4\r
61960                 *MESH_TVERTLIST {\r
61961                         *MESH_TVERT     0       0.687500        0.687500        1.000000\r
61962                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
61963                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
61964                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
61965                 }\r
61966                 *MESH_NUMTVFACES        2\r
61967                 *MESH_TFACELIST {\r
61968                         *MESH_TFACE     0       0       2       1\r
61969                         *MESH_TFACE     1       2       3       1\r
61970                 }\r
61971         }\r
61972         *PROP_MOTIONBLUR        0\r
61973         *PROP_CASTSHADOW        1\r
61974         *PROP_RECVSHADOW        1\r
61975         *MATERIAL_REF   3\r
61976 }\r
61977 *GEOMOBJECT     {\r
61978         *NODE_NAME      "mat3model0surf1002"\r
61979         *NODE_TM        {\r
61980                 *NODE_NAME      "mat3model0surf1002"\r
61981                 *INHERIT_POS    0       0       0\r
61982                 *INHERIT_ROT    0       0       0\r
61983                 *INHERIT_SCL    0       0       0\r
61984                 *TM_ROW0        1.0     0       0\r
61985                 *TM_ROW1        0       1.0     0\r
61986                 *TM_ROW2        0       0       1.0\r
61987                 *TM_ROW3        0       0       0\r
61988                 *TM_POS 0.000000        0.000000        0.000000\r
61989         }\r
61990         *MESH   {\r
61991                 *TIMEVALUE      0\r
61992                 *MESH_NUMVERTEX 4\r
61993                 *MESH_NUMFACES  2\r
61994                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
61995                 *MESH_VERTEX_LIST       {\r
61996                         *MESH_VERTEX    0       -328.000000     960.000000      -104.000000\r
61997                         *MESH_VERTEX    1       -336.000000     928.000000      -88.000000\r
61998                         *MESH_VERTEX    2       -328.000000     936.000000      -104.000000\r
61999                         *MESH_VERTEX    3       -336.000000     968.000000      -88.000000\r
62000                 }\r
62001                 *MESH_NORMALS   {\r
62002                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62003                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62004                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
62005                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
62006                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
62007                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
62008                 }\r
62009                 *MESH_FACE_LIST {\r
62010                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62011                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62012                 }\r
62013                 *MESH_NUMTVERTEX        4\r
62014                 *MESH_TVERTLIST {\r
62015                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
62016                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
62017                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
62018                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
62019                 }\r
62020                 *MESH_NUMTVFACES        2\r
62021                 *MESH_TFACELIST {\r
62022                         *MESH_TFACE     0       0       2       1\r
62023                         *MESH_TFACE     1       3       0       1\r
62024                 }\r
62025         }\r
62026         *PROP_MOTIONBLUR        0\r
62027         *PROP_CASTSHADOW        1\r
62028         *PROP_RECVSHADOW        1\r
62029         *MATERIAL_REF   3\r
62030 }\r
62031 *GEOMOBJECT     {\r
62032         *NODE_NAME      "mat3model0surf1003"\r
62033         *NODE_TM        {\r
62034                 *NODE_NAME      "mat3model0surf1003"\r
62035                 *INHERIT_POS    0       0       0\r
62036                 *INHERIT_ROT    0       0       0\r
62037                 *INHERIT_SCL    0       0       0\r
62038                 *TM_ROW0        1.0     0       0\r
62039                 *TM_ROW1        0       1.0     0\r
62040                 *TM_ROW2        0       0       1.0\r
62041                 *TM_ROW3        0       0       0\r
62042                 *TM_POS 0.000000        0.000000        0.000000\r
62043         }\r
62044         *MESH   {\r
62045                 *TIMEVALUE      0\r
62046                 *MESH_NUMVERTEX 4\r
62047                 *MESH_NUMFACES  2\r
62048                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62049                 *MESH_VERTEX_LIST       {\r
62050                         *MESH_VERTEX    0       -328.000000     960.000000      -168.000000\r
62051                         *MESH_VERTEX    1       -336.000000     928.000000      -184.000000\r
62052                         *MESH_VERTEX    2       -336.000000     968.000000      -184.000000\r
62053                         *MESH_VERTEX    3       -328.000000     936.000000      -168.000000\r
62054                 }\r
62055                 *MESH_NORMALS   {\r
62056                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62057                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62058                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
62059                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
62060                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
62061                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
62062                 }\r
62063                 *MESH_FACE_LIST {\r
62064                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62065                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62066                 }\r
62067                 *MESH_NUMTVERTEX        4\r
62068                 *MESH_TVERTLIST {\r
62069                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
62070                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
62071                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
62072                         *MESH_TVERT     3       0.750000        0.937500        1.000000\r
62073                 }\r
62074                 *MESH_NUMTVFACES        2\r
62075                 *MESH_TFACELIST {\r
62076                         *MESH_TFACE     0       0       2       1\r
62077                         *MESH_TFACE     1       3       0       1\r
62078                 }\r
62079         }\r
62080         *PROP_MOTIONBLUR        0\r
62081         *PROP_CASTSHADOW        1\r
62082         *PROP_RECVSHADOW        1\r
62083         *MATERIAL_REF   3\r
62084 }\r
62085 *GEOMOBJECT     {\r
62086         *NODE_NAME      "mat3model0surf1004"\r
62087         *NODE_TM        {\r
62088                 *NODE_NAME      "mat3model0surf1004"\r
62089                 *INHERIT_POS    0       0       0\r
62090                 *INHERIT_ROT    0       0       0\r
62091                 *INHERIT_SCL    0       0       0\r
62092                 *TM_ROW0        1.0     0       0\r
62093                 *TM_ROW1        0       1.0     0\r
62094                 *TM_ROW2        0       0       1.0\r
62095                 *TM_ROW3        0       0       0\r
62096                 *TM_POS 0.000000        0.000000        0.000000\r
62097         }\r
62098         *MESH   {\r
62099                 *TIMEVALUE      0\r
62100                 *MESH_NUMVERTEX 4\r
62101                 *MESH_NUMFACES  2\r
62102                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62103                 *MESH_VERTEX_LIST       {\r
62104                         *MESH_VERTEX    0       -296.000000     928.000000      -184.000000\r
62105                         *MESH_VERTEX    1       -336.000000     928.000000      -200.000000\r
62106                         *MESH_VERTEX    2       -336.000000     928.000000      -184.000000\r
62107                         *MESH_VERTEX    3       -296.000000     928.000000      -200.000000\r
62108                 }\r
62109                 *MESH_NORMALS   {\r
62110                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62111                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62112                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
62113                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
62114                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
62115                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
62116                 }\r
62117                 *MESH_FACE_LIST {\r
62118                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62119                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62120                 }\r
62121                 *MESH_NUMTVERTEX        4\r
62122                 *MESH_TVERTLIST {\r
62123                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
62124                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
62125                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
62126                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
62127                 }\r
62128                 *MESH_NUMTVFACES        2\r
62129                 *MESH_TFACELIST {\r
62130                         *MESH_TFACE     0       0       2       1\r
62131                         *MESH_TFACE     1       3       0       1\r
62132                 }\r
62133         }\r
62134         *PROP_MOTIONBLUR        0\r
62135         *PROP_CASTSHADOW        1\r
62136         *PROP_RECVSHADOW        1\r
62137         *MATERIAL_REF   3\r
62138 }\r
62139 *GEOMOBJECT     {\r
62140         *NODE_NAME      "mat3model0surf1005"\r
62141         *NODE_TM        {\r
62142                 *NODE_NAME      "mat3model0surf1005"\r
62143                 *INHERIT_POS    0       0       0\r
62144                 *INHERIT_ROT    0       0       0\r
62145                 *INHERIT_SCL    0       0       0\r
62146                 *TM_ROW0        1.0     0       0\r
62147                 *TM_ROW1        0       1.0     0\r
62148                 *TM_ROW2        0       0       1.0\r
62149                 *TM_ROW3        0       0       0\r
62150                 *TM_POS 0.000000        0.000000        0.000000\r
62151         }\r
62152         *MESH   {\r
62153                 *TIMEVALUE      0\r
62154                 *MESH_NUMVERTEX 4\r
62155                 *MESH_NUMFACES  2\r
62156                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62157                 *MESH_VERTEX_LIST       {\r
62158                         *MESH_VERTEX    0       -336.000000     928.000000      -184.000000\r
62159                         *MESH_VERTEX    1       -336.000000     928.000000      -200.000000\r
62160                         *MESH_VERTEX    2       -336.000000     968.000000      -184.000000\r
62161                         *MESH_VERTEX    3       -336.000000     968.000000      -200.000000\r
62162                 }\r
62163                 *MESH_NORMALS   {\r
62164                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62165                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62166                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
62167                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
62168                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
62169                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
62170                 }\r
62171                 *MESH_FACE_LIST {\r
62172                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62173                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62174                 }\r
62175                 *MESH_NUMTVERTEX        4\r
62176                 *MESH_TVERTLIST {\r
62177                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
62178                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
62179                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
62180                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
62181                 }\r
62182                 *MESH_NUMTVFACES        2\r
62183                 *MESH_TFACELIST {\r
62184                         *MESH_TFACE     0       0       2       1\r
62185                         *MESH_TFACE     1       2       3       1\r
62186                 }\r
62187         }\r
62188         *PROP_MOTIONBLUR        0\r
62189         *PROP_CASTSHADOW        1\r
62190         *PROP_RECVSHADOW        1\r
62191         *MATERIAL_REF   3\r
62192 }\r
62193 *GEOMOBJECT     {\r
62194         *NODE_NAME      "mat3model0surf1006"\r
62195         *NODE_TM        {\r
62196                 *NODE_NAME      "mat3model0surf1006"\r
62197                 *INHERIT_POS    0       0       0\r
62198                 *INHERIT_ROT    0       0       0\r
62199                 *INHERIT_SCL    0       0       0\r
62200                 *TM_ROW0        1.0     0       0\r
62201                 *TM_ROW1        0       1.0     0\r
62202                 *TM_ROW2        0       0       1.0\r
62203                 *TM_ROW3        0       0       0\r
62204                 *TM_POS 0.000000        0.000000        0.000000\r
62205         }\r
62206         *MESH   {\r
62207                 *TIMEVALUE      0\r
62208                 *MESH_NUMVERTEX 4\r
62209                 *MESH_NUMFACES  2\r
62210                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62211                 *MESH_VERTEX_LIST       {\r
62212                         *MESH_VERTEX    0       -336.000000     896.000000      -72.000000\r
62213                         *MESH_VERTEX    1       -336.000000     896.000000      -88.000000\r
62214                         *MESH_VERTEX    2       -296.000000     896.000000      -72.000000\r
62215                         *MESH_VERTEX    3       -296.000000     896.000000      -88.000000\r
62216                 }\r
62217                 *MESH_NORMALS   {\r
62218                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62219                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62220                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
62221                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
62222                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
62223                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
62224                 }\r
62225                 *MESH_FACE_LIST {\r
62226                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62227                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62228                 }\r
62229                 *MESH_NUMTVERTEX        4\r
62230                 *MESH_TVERTLIST {\r
62231                         *MESH_TVERT     0       0.312500        0.687500        1.000000\r
62232                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
62233                         *MESH_TVERT     2       0.000000        0.687500        1.000000\r
62234                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
62235                 }\r
62236                 *MESH_NUMTVFACES        2\r
62237                 *MESH_TFACELIST {\r
62238                         *MESH_TFACE     0       0       2       1\r
62239                         *MESH_TFACE     1       2       3       1\r
62240                 }\r
62241         }\r
62242         *PROP_MOTIONBLUR        0\r
62243         *PROP_CASTSHADOW        1\r
62244         *PROP_RECVSHADOW        1\r
62245         *MATERIAL_REF   3\r
62246 }\r
62247 *GEOMOBJECT     {\r
62248         *NODE_NAME      "mat3model0surf1007"\r
62249         *NODE_TM        {\r
62250                 *NODE_NAME      "mat3model0surf1007"\r
62251                 *INHERIT_POS    0       0       0\r
62252                 *INHERIT_ROT    0       0       0\r
62253                 *INHERIT_SCL    0       0       0\r
62254                 *TM_ROW0        1.0     0       0\r
62255                 *TM_ROW1        0       1.0     0\r
62256                 *TM_ROW2        0       0       1.0\r
62257                 *TM_ROW3        0       0       0\r
62258                 *TM_POS 0.000000        0.000000        0.000000\r
62259         }\r
62260         *MESH   {\r
62261                 *TIMEVALUE      0\r
62262                 *MESH_NUMVERTEX 4\r
62263                 *MESH_NUMFACES  2\r
62264                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62265                 *MESH_VERTEX_LIST       {\r
62266                         *MESH_VERTEX    0       -336.000000     896.000000      -184.000000\r
62267                         *MESH_VERTEX    1       -336.000000     896.000000      -200.000000\r
62268                         *MESH_VERTEX    2       -296.000000     896.000000      -184.000000\r
62269                         *MESH_VERTEX    3       -296.000000     896.000000      -200.000000\r
62270                 }\r
62271                 *MESH_NORMALS   {\r
62272                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62273                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62274                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
62275                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
62276                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
62277                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
62278                 }\r
62279                 *MESH_FACE_LIST {\r
62280                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62281                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62282                 }\r
62283                 *MESH_NUMTVERTEX        4\r
62284                 *MESH_TVERTLIST {\r
62285                         *MESH_TVERT     0       0.000000        0.812500        1.000000\r
62286                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
62287                         *MESH_TVERT     2       0.312500        0.812500        1.000000\r
62288                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
62289                 }\r
62290                 *MESH_NUMTVFACES        2\r
62291                 *MESH_TFACELIST {\r
62292                         *MESH_TFACE     0       0       2       1\r
62293                         *MESH_TFACE     1       2       3       1\r
62294                 }\r
62295         }\r
62296         *PROP_MOTIONBLUR        0\r
62297         *PROP_CASTSHADOW        1\r
62298         *PROP_RECVSHADOW        1\r
62299         *MATERIAL_REF   3\r
62300 }\r
62301 *GEOMOBJECT     {\r
62302         *NODE_NAME      "mat3model0surf1008"\r
62303         *NODE_TM        {\r
62304                 *NODE_NAME      "mat3model0surf1008"\r
62305                 *INHERIT_POS    0       0       0\r
62306                 *INHERIT_ROT    0       0       0\r
62307                 *INHERIT_SCL    0       0       0\r
62308                 *TM_ROW0        1.0     0       0\r
62309                 *TM_ROW1        0       1.0     0\r
62310                 *TM_ROW2        0       0       1.0\r
62311                 *TM_ROW3        0       0       0\r
62312                 *TM_POS 0.000000        0.000000        0.000000\r
62313         }\r
62314         *MESH   {\r
62315                 *TIMEVALUE      0\r
62316                 *MESH_NUMVERTEX 4\r
62317                 *MESH_NUMFACES  2\r
62318                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62319                 *MESH_VERTEX_LIST       {\r
62320                         *MESH_VERTEX    0       -336.000000     856.000000      -72.000000\r
62321                         *MESH_VERTEX    1       -336.000000     856.000000      -88.000000\r
62322                         *MESH_VERTEX    2       -336.000000     896.000000      -72.000000\r
62323                         *MESH_VERTEX    3       -336.000000     896.000000      -88.000000\r
62324                 }\r
62325                 *MESH_NORMALS   {\r
62326                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62327                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62328                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
62329                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
62330                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
62331                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
62332                 }\r
62333                 *MESH_FACE_LIST {\r
62334                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62335                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62336                 }\r
62337                 *MESH_NUMTVERTEX        4\r
62338                 *MESH_TVERTLIST {\r
62339                         *MESH_TVERT     0       0.687500        0.437500        1.000000\r
62340                         *MESH_TVERT     1       0.687500        0.312500        1.000000\r
62341                         *MESH_TVERT     2       1.000000        0.437500        1.000000\r
62342                         *MESH_TVERT     3       1.000000        0.312500        1.000000\r
62343                 }\r
62344                 *MESH_NUMTVFACES        2\r
62345                 *MESH_TFACELIST {\r
62346                         *MESH_TFACE     0       0       2       1\r
62347                         *MESH_TFACE     1       2       3       1\r
62348                 }\r
62349         }\r
62350         *PROP_MOTIONBLUR        0\r
62351         *PROP_CASTSHADOW        1\r
62352         *PROP_RECVSHADOW        1\r
62353         *MATERIAL_REF   3\r
62354 }\r
62355 *GEOMOBJECT     {\r
62356         *NODE_NAME      "mat3model0surf1009"\r
62357         *NODE_TM        {\r
62358                 *NODE_NAME      "mat3model0surf1009"\r
62359                 *INHERIT_POS    0       0       0\r
62360                 *INHERIT_ROT    0       0       0\r
62361                 *INHERIT_SCL    0       0       0\r
62362                 *TM_ROW0        1.0     0       0\r
62363                 *TM_ROW1        0       1.0     0\r
62364                 *TM_ROW2        0       0       1.0\r
62365                 *TM_ROW3        0       0       0\r
62366                 *TM_POS 0.000000        0.000000        0.000000\r
62367         }\r
62368         *MESH   {\r
62369                 *TIMEVALUE      0\r
62370                 *MESH_NUMVERTEX 4\r
62371                 *MESH_NUMFACES  2\r
62372                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62373                 *MESH_VERTEX_LIST       {\r
62374                         *MESH_VERTEX    0       -296.000000     856.000000      -72.000000\r
62375                         *MESH_VERTEX    1       -336.000000     856.000000      -88.000000\r
62376                         *MESH_VERTEX    2       -336.000000     856.000000      -72.000000\r
62377                         *MESH_VERTEX    3       -296.000000     856.000000      -88.000000\r
62378                 }\r
62379                 *MESH_NORMALS   {\r
62380                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62381                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62382                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
62383                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
62384                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
62385                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
62386                 }\r
62387                 *MESH_FACE_LIST {\r
62388                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62389                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62390                 }\r
62391                 *MESH_NUMTVERTEX        4\r
62392                 *MESH_TVERTLIST {\r
62393                         *MESH_TVERT     0       0.000000        0.687500        1.000000\r
62394                         *MESH_TVERT     1       0.312500        0.812500        1.000000\r
62395                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
62396                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
62397                 }\r
62398                 *MESH_NUMTVFACES        2\r
62399                 *MESH_TFACELIST {\r
62400                         *MESH_TFACE     0       0       2       1\r
62401                         *MESH_TFACE     1       3       0       1\r
62402                 }\r
62403         }\r
62404         *PROP_MOTIONBLUR        0\r
62405         *PROP_CASTSHADOW        1\r
62406         *PROP_RECVSHADOW        1\r
62407         *MATERIAL_REF   3\r
62408 }\r
62409 *GEOMOBJECT     {\r
62410         *NODE_NAME      "mat3model0surf1010"\r
62411         *NODE_TM        {\r
62412                 *NODE_NAME      "mat3model0surf1010"\r
62413                 *INHERIT_POS    0       0       0\r
62414                 *INHERIT_ROT    0       0       0\r
62415                 *INHERIT_SCL    0       0       0\r
62416                 *TM_ROW0        1.0     0       0\r
62417                 *TM_ROW1        0       1.0     0\r
62418                 *TM_ROW2        0       0       1.0\r
62419                 *TM_ROW3        0       0       0\r
62420                 *TM_POS 0.000000        0.000000        0.000000\r
62421         }\r
62422         *MESH   {\r
62423                 *TIMEVALUE      0\r
62424                 *MESH_NUMVERTEX 4\r
62425                 *MESH_NUMFACES  2\r
62426                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62427                 *MESH_VERTEX_LIST       {\r
62428                         *MESH_VERTEX    0       -328.000000     888.000000      -104.000000\r
62429                         *MESH_VERTEX    1       -336.000000     856.000000      -88.000000\r
62430                         *MESH_VERTEX    2       -328.000000     864.000000      -104.000000\r
62431                         *MESH_VERTEX    3       -336.000000     896.000000      -88.000000\r
62432                 }\r
62433                 *MESH_NORMALS   {\r
62434                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62435                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62436                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
62437                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
62438                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
62439                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
62440                 }\r
62441                 *MESH_FACE_LIST {\r
62442                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62443                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62444                 }\r
62445                 *MESH_NUMTVERTEX        4\r
62446                 *MESH_TVERTLIST {\r
62447                         *MESH_TVERT     0       0.937500        0.937500        1.000000\r
62448                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
62449                         *MESH_TVERT     2       0.750000        0.937500        1.000000\r
62450                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
62451                 }\r
62452                 *MESH_NUMTVFACES        2\r
62453                 *MESH_TFACELIST {\r
62454                         *MESH_TFACE     0       0       2       1\r
62455                         *MESH_TFACE     1       3       0       1\r
62456                 }\r
62457         }\r
62458         *PROP_MOTIONBLUR        0\r
62459         *PROP_CASTSHADOW        1\r
62460         *PROP_RECVSHADOW        1\r
62461         *MATERIAL_REF   3\r
62462 }\r
62463 *GEOMOBJECT     {\r
62464         *NODE_NAME      "mat3model0surf1011"\r
62465         *NODE_TM        {\r
62466                 *NODE_NAME      "mat3model0surf1011"\r
62467                 *INHERIT_POS    0       0       0\r
62468                 *INHERIT_ROT    0       0       0\r
62469                 *INHERIT_SCL    0       0       0\r
62470                 *TM_ROW0        1.0     0       0\r
62471                 *TM_ROW1        0       1.0     0\r
62472                 *TM_ROW2        0       0       1.0\r
62473                 *TM_ROW3        0       0       0\r
62474                 *TM_POS 0.000000        0.000000        0.000000\r
62475         }\r
62476         *MESH   {\r
62477                 *TIMEVALUE      0\r
62478                 *MESH_NUMVERTEX 4\r
62479                 *MESH_NUMFACES  2\r
62480                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62481                 *MESH_VERTEX_LIST       {\r
62482                         *MESH_VERTEX    0       -328.000000     864.000000      -168.000000\r
62483                         *MESH_VERTEX    1       -336.000000     856.000000      -184.000000\r
62484                         *MESH_VERTEX    2       -328.000000     888.000000      -168.000000\r
62485                         *MESH_VERTEX    3       -336.000000     896.000000      -184.000000\r
62486                 }\r
62487                 *MESH_NORMALS   {\r
62488                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62489                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62490                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
62491                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
62492                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
62493                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
62494                 }\r
62495                 *MESH_FACE_LIST {\r
62496                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62497                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62498                 }\r
62499                 *MESH_NUMTVERTEX        4\r
62500                 *MESH_TVERTLIST {\r
62501                         *MESH_TVERT     0       0.750000        0.937500        1.000000\r
62502                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
62503                         *MESH_TVERT     2       0.937500        0.937500        1.000000\r
62504                         *MESH_TVERT     3       1.000000        0.812500        1.000000\r
62505                 }\r
62506                 *MESH_NUMTVFACES        2\r
62507                 *MESH_TFACELIST {\r
62508                         *MESH_TFACE     0       0       2       1\r
62509                         *MESH_TFACE     1       2       3       1\r
62510                 }\r
62511         }\r
62512         *PROP_MOTIONBLUR        0\r
62513         *PROP_CASTSHADOW        1\r
62514         *PROP_RECVSHADOW        1\r
62515         *MATERIAL_REF   3\r
62516 }\r
62517 *GEOMOBJECT     {\r
62518         *NODE_NAME      "mat3model0surf1012"\r
62519         *NODE_TM        {\r
62520                 *NODE_NAME      "mat3model0surf1012"\r
62521                 *INHERIT_POS    0       0       0\r
62522                 *INHERIT_ROT    0       0       0\r
62523                 *INHERIT_SCL    0       0       0\r
62524                 *TM_ROW0        1.0     0       0\r
62525                 *TM_ROW1        0       1.0     0\r
62526                 *TM_ROW2        0       0       1.0\r
62527                 *TM_ROW3        0       0       0\r
62528                 *TM_POS 0.000000        0.000000        0.000000\r
62529         }\r
62530         *MESH   {\r
62531                 *TIMEVALUE      0\r
62532                 *MESH_NUMVERTEX 4\r
62533                 *MESH_NUMFACES  2\r
62534                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62535                 *MESH_VERTEX_LIST       {\r
62536                         *MESH_VERTEX    0       -296.000000     856.000000      -184.000000\r
62537                         *MESH_VERTEX    1       -336.000000     856.000000      -200.000000\r
62538                         *MESH_VERTEX    2       -336.000000     856.000000      -184.000000\r
62539                         *MESH_VERTEX    3       -296.000000     856.000000      -200.000000\r
62540                 }\r
62541                 *MESH_NORMALS   {\r
62542                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62543                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62544                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
62545                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
62546                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
62547                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
62548                 }\r
62549                 *MESH_FACE_LIST {\r
62550                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62551                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62552                 }\r
62553                 *MESH_NUMTVERTEX        4\r
62554                 *MESH_TVERTLIST {\r
62555                         *MESH_TVERT     0       0.312500        0.812500        1.000000\r
62556                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
62557                         *MESH_TVERT     2       0.000000        0.812500        1.000000\r
62558                         *MESH_TVERT     3       0.312500        0.687500        1.000000\r
62559                 }\r
62560                 *MESH_NUMTVFACES        2\r
62561                 *MESH_TFACELIST {\r
62562                         *MESH_TFACE     0       0       2       1\r
62563                         *MESH_TFACE     1       3       0       1\r
62564                 }\r
62565         }\r
62566         *PROP_MOTIONBLUR        0\r
62567         *PROP_CASTSHADOW        1\r
62568         *PROP_RECVSHADOW        1\r
62569         *MATERIAL_REF   3\r
62570 }\r
62571 *GEOMOBJECT     {\r
62572         *NODE_NAME      "mat3model0surf1013"\r
62573         *NODE_TM        {\r
62574                 *NODE_NAME      "mat3model0surf1013"\r
62575                 *INHERIT_POS    0       0       0\r
62576                 *INHERIT_ROT    0       0       0\r
62577                 *INHERIT_SCL    0       0       0\r
62578                 *TM_ROW0        1.0     0       0\r
62579                 *TM_ROW1        0       1.0     0\r
62580                 *TM_ROW2        0       0       1.0\r
62581                 *TM_ROW3        0       0       0\r
62582                 *TM_POS 0.000000        0.000000        0.000000\r
62583         }\r
62584         *MESH   {\r
62585                 *TIMEVALUE      0\r
62586                 *MESH_NUMVERTEX 4\r
62587                 *MESH_NUMFACES  2\r
62588                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62589                 *MESH_VERTEX_LIST       {\r
62590                         *MESH_VERTEX    0       -336.000000     856.000000      -184.000000\r
62591                         *MESH_VERTEX    1       -336.000000     856.000000      -200.000000\r
62592                         *MESH_VERTEX    2       -336.000000     896.000000      -184.000000\r
62593                         *MESH_VERTEX    3       -336.000000     896.000000      -200.000000\r
62594                 }\r
62595                 *MESH_NORMALS   {\r
62596                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62597                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62598                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
62599                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
62600                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
62601                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
62602                 }\r
62603                 *MESH_FACE_LIST {\r
62604                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62605                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62606                 }\r
62607                 *MESH_NUMTVERTEX        4\r
62608                 *MESH_TVERTLIST {\r
62609                         *MESH_TVERT     0       0.687500        0.812500        1.000000\r
62610                         *MESH_TVERT     1       0.687500        0.687500        1.000000\r
62611                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
62612                         *MESH_TVERT     3       1.000000        0.687500        1.000000\r
62613                 }\r
62614                 *MESH_NUMTVFACES        2\r
62615                 *MESH_TFACELIST {\r
62616                         *MESH_TFACE     0       0       2       1\r
62617                         *MESH_TFACE     1       2       3       1\r
62618                 }\r
62619         }\r
62620         *PROP_MOTIONBLUR        0\r
62621         *PROP_CASTSHADOW        1\r
62622         *PROP_RECVSHADOW        1\r
62623         *MATERIAL_REF   3\r
62624 }\r
62625 *GEOMOBJECT     {\r
62626         *NODE_NAME      "mat3model0surf1014"\r
62627         *NODE_TM        {\r
62628                 *NODE_NAME      "mat3model0surf1014"\r
62629                 *INHERIT_POS    0       0       0\r
62630                 *INHERIT_ROT    0       0       0\r
62631                 *INHERIT_SCL    0       0       0\r
62632                 *TM_ROW0        1.0     0       0\r
62633                 *TM_ROW1        0       1.0     0\r
62634                 *TM_ROW2        0       0       1.0\r
62635                 *TM_ROW3        0       0       0\r
62636                 *TM_POS 0.000000        0.000000        0.000000\r
62637         }\r
62638         *MESH   {\r
62639                 *TIMEVALUE      0\r
62640                 *MESH_NUMVERTEX 4\r
62641                 *MESH_NUMFACES  2\r
62642                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62643                 *MESH_VERTEX_LIST       {\r
62644                         *MESH_VERTEX    0       -296.000000     832.000000      -72.000000\r
62645                         *MESH_VERTEX    1       -336.000000     832.000000      -88.000000\r
62646                         *MESH_VERTEX    2       -296.000000     832.000000      -88.000000\r
62647                         *MESH_VERTEX    3       -336.000000     832.000000      -72.000000\r
62648                 }\r
62649                 *MESH_NORMALS   {\r
62650                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62651                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62652                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
62653                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
62654                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
62655                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
62656                 }\r
62657                 *MESH_FACE_LIST {\r
62658                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62659                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62660                 }\r
62661                 *MESH_NUMTVERTEX        4\r
62662                 *MESH_TVERTLIST {\r
62663                         *MESH_TVERT     0       0.046875        0.687500        1.000000\r
62664                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
62665                         *MESH_TVERT     2       0.046875        0.812500        1.000000\r
62666                         *MESH_TVERT     3       0.359375        0.687500        1.000000\r
62667                 }\r
62668                 *MESH_NUMTVFACES        2\r
62669                 *MESH_TFACELIST {\r
62670                         *MESH_TFACE     0       0       2       1\r
62671                         *MESH_TFACE     1       3       0       1\r
62672                 }\r
62673         }\r
62674         *PROP_MOTIONBLUR        0\r
62675         *PROP_CASTSHADOW        1\r
62676         *PROP_RECVSHADOW        1\r
62677         *MATERIAL_REF   3\r
62678 }\r
62679 *GEOMOBJECT     {\r
62680         *NODE_NAME      "mat3model0surf1015"\r
62681         *NODE_TM        {\r
62682                 *NODE_NAME      "mat3model0surf1015"\r
62683                 *INHERIT_POS    0       0       0\r
62684                 *INHERIT_ROT    0       0       0\r
62685                 *INHERIT_SCL    0       0       0\r
62686                 *TM_ROW0        1.0     0       0\r
62687                 *TM_ROW1        0       1.0     0\r
62688                 *TM_ROW2        0       0       1.0\r
62689                 *TM_ROW3        0       0       0\r
62690                 *TM_POS 0.000000        0.000000        0.000000\r
62691         }\r
62692         *MESH   {\r
62693                 *TIMEVALUE      0\r
62694                 *MESH_NUMVERTEX 4\r
62695                 *MESH_NUMFACES  2\r
62696                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62697                 *MESH_VERTEX_LIST       {\r
62698                         *MESH_VERTEX    0       -296.000000     832.000000      -184.000000\r
62699                         *MESH_VERTEX    1       -336.000000     832.000000      -200.000000\r
62700                         *MESH_VERTEX    2       -296.000000     832.000000      -200.000000\r
62701                         *MESH_VERTEX    3       -336.000000     832.000000      -184.000000\r
62702                 }\r
62703                 *MESH_NORMALS   {\r
62704                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62705                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62706                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
62707                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
62708                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
62709                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
62710                 }\r
62711                 *MESH_FACE_LIST {\r
62712                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62713                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62714                 }\r
62715                 *MESH_NUMTVERTEX        4\r
62716                 *MESH_TVERTLIST {\r
62717                         *MESH_TVERT     0       0.359375        0.812500        1.000000\r
62718                         *MESH_TVERT     1       0.046875        0.687500        1.000000\r
62719                         *MESH_TVERT     2       0.359375        0.687500        1.000000\r
62720                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
62721                 }\r
62722                 *MESH_NUMTVFACES        2\r
62723                 *MESH_TFACELIST {\r
62724                         *MESH_TFACE     0       0       2       1\r
62725                         *MESH_TFACE     1       3       0       1\r
62726                 }\r
62727         }\r
62728         *PROP_MOTIONBLUR        0\r
62729         *PROP_CASTSHADOW        1\r
62730         *PROP_RECVSHADOW        1\r
62731         *MATERIAL_REF   3\r
62732 }\r
62733 *GEOMOBJECT     {\r
62734         *NODE_NAME      "mat3model0surf1016"\r
62735         *NODE_TM        {\r
62736                 *NODE_NAME      "mat3model0surf1016"\r
62737                 *INHERIT_POS    0       0       0\r
62738                 *INHERIT_ROT    0       0       0\r
62739                 *INHERIT_SCL    0       0       0\r
62740                 *TM_ROW0        1.0     0       0\r
62741                 *TM_ROW1        0       1.0     0\r
62742                 *TM_ROW2        0       0       1.0\r
62743                 *TM_ROW3        0       0       0\r
62744                 *TM_POS 0.000000        0.000000        0.000000\r
62745         }\r
62746         *MESH   {\r
62747                 *TIMEVALUE      0\r
62748                 *MESH_NUMVERTEX 4\r
62749                 *MESH_NUMFACES  2\r
62750                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62751                 *MESH_VERTEX_LIST       {\r
62752                         *MESH_VERTEX    0       -296.000000     792.000000      -72.000000\r
62753                         *MESH_VERTEX    1       -336.000000     792.000000      -88.000000\r
62754                         *MESH_VERTEX    2       -336.000000     792.000000      -72.000000\r
62755                         *MESH_VERTEX    3       -296.000000     792.000000      -88.000000\r
62756                 }\r
62757                 *MESH_NORMALS   {\r
62758                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62759                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62760                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
62761                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
62762                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
62763                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
62764                 }\r
62765                 *MESH_FACE_LIST {\r
62766                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62767                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62768                 }\r
62769                 *MESH_NUMTVERTEX        4\r
62770                 *MESH_TVERTLIST {\r
62771                         *MESH_TVERT     0       0.046875        0.687500        1.000000\r
62772                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
62773                         *MESH_TVERT     2       0.359375        0.687500        1.000000\r
62774                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
62775                 }\r
62776                 *MESH_NUMTVFACES        2\r
62777                 *MESH_TFACELIST {\r
62778                         *MESH_TFACE     0       0       2       1\r
62779                         *MESH_TFACE     1       3       0       1\r
62780                 }\r
62781         }\r
62782         *PROP_MOTIONBLUR        0\r
62783         *PROP_CASTSHADOW        1\r
62784         *PROP_RECVSHADOW        1\r
62785         *MATERIAL_REF   3\r
62786 }\r
62787 *GEOMOBJECT     {\r
62788         *NODE_NAME      "mat3model0surf1017"\r
62789         *NODE_TM        {\r
62790                 *NODE_NAME      "mat3model0surf1017"\r
62791                 *INHERIT_POS    0       0       0\r
62792                 *INHERIT_ROT    0       0       0\r
62793                 *INHERIT_SCL    0       0       0\r
62794                 *TM_ROW0        1.0     0       0\r
62795                 *TM_ROW1        0       1.0     0\r
62796                 *TM_ROW2        0       0       1.0\r
62797                 *TM_ROW3        0       0       0\r
62798                 *TM_POS 0.000000        0.000000        0.000000\r
62799         }\r
62800         *MESH   {\r
62801                 *TIMEVALUE      0\r
62802                 *MESH_NUMVERTEX 4\r
62803                 *MESH_NUMFACES  2\r
62804                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62805                 *MESH_VERTEX_LIST       {\r
62806                         *MESH_VERTEX    0       -336.000000     792.000000      -72.000000\r
62807                         *MESH_VERTEX    1       -336.000000     792.000000      -88.000000\r
62808                         *MESH_VERTEX    2       -336.000000     832.000000      -72.000000\r
62809                         *MESH_VERTEX    3       -336.000000     832.000000      -88.000000\r
62810                 }\r
62811                 *MESH_NORMALS   {\r
62812                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62813                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62814                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
62815                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
62816                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
62817                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
62818                 }\r
62819                 *MESH_FACE_LIST {\r
62820                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62821                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62822                 }\r
62823                 *MESH_NUMTVERTEX        4\r
62824                 *MESH_TVERTLIST {\r
62825                         *MESH_TVERT     0       0.734375        0.687500        1.000000\r
62826                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
62827                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
62828                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
62829                 }\r
62830                 *MESH_NUMTVFACES        2\r
62831                 *MESH_TFACELIST {\r
62832                         *MESH_TFACE     0       0       2       1\r
62833                         *MESH_TFACE     1       2       3       1\r
62834                 }\r
62835         }\r
62836         *PROP_MOTIONBLUR        0\r
62837         *PROP_CASTSHADOW        1\r
62838         *PROP_RECVSHADOW        1\r
62839         *MATERIAL_REF   3\r
62840 }\r
62841 *GEOMOBJECT     {\r
62842         *NODE_NAME      "mat3model0surf1018"\r
62843         *NODE_TM        {\r
62844                 *NODE_NAME      "mat3model0surf1018"\r
62845                 *INHERIT_POS    0       0       0\r
62846                 *INHERIT_ROT    0       0       0\r
62847                 *INHERIT_SCL    0       0       0\r
62848                 *TM_ROW0        1.0     0       0\r
62849                 *TM_ROW1        0       1.0     0\r
62850                 *TM_ROW2        0       0       1.0\r
62851                 *TM_ROW3        0       0       0\r
62852                 *TM_POS 0.000000        0.000000        0.000000\r
62853         }\r
62854         *MESH   {\r
62855                 *TIMEVALUE      0\r
62856                 *MESH_NUMVERTEX 4\r
62857                 *MESH_NUMFACES  2\r
62858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62859                 *MESH_VERTEX_LIST       {\r
62860                         *MESH_VERTEX    0       -328.000000     824.000000      -104.000000\r
62861                         *MESH_VERTEX    1       -336.000000     792.000000      -88.000000\r
62862                         *MESH_VERTEX    2       -328.000000     800.000000      -104.000000\r
62863                         *MESH_VERTEX    3       -336.000000     832.000000      -88.000000\r
62864                 }\r
62865                 *MESH_NORMALS   {\r
62866                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62867                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62868                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
62869                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
62870                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
62871                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
62872                 }\r
62873                 *MESH_FACE_LIST {\r
62874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62875                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62876                 }\r
62877                 *MESH_NUMTVERTEX        4\r
62878                 *MESH_TVERTLIST {\r
62879                         *MESH_TVERT     0       0.984375        0.937500        1.000000\r
62880                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
62881                         *MESH_TVERT     2       0.796875        0.937500        1.000000\r
62882                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
62883                 }\r
62884                 *MESH_NUMTVFACES        2\r
62885                 *MESH_TFACELIST {\r
62886                         *MESH_TFACE     0       0       2       1\r
62887                         *MESH_TFACE     1       3       0       1\r
62888                 }\r
62889         }\r
62890         *PROP_MOTIONBLUR        0\r
62891         *PROP_CASTSHADOW        1\r
62892         *PROP_RECVSHADOW        1\r
62893         *MATERIAL_REF   3\r
62894 }\r
62895 *GEOMOBJECT     {\r
62896         *NODE_NAME      "mat3model0surf1019"\r
62897         *NODE_TM        {\r
62898                 *NODE_NAME      "mat3model0surf1019"\r
62899                 *INHERIT_POS    0       0       0\r
62900                 *INHERIT_ROT    0       0       0\r
62901                 *INHERIT_SCL    0       0       0\r
62902                 *TM_ROW0        1.0     0       0\r
62903                 *TM_ROW1        0       1.0     0\r
62904                 *TM_ROW2        0       0       1.0\r
62905                 *TM_ROW3        0       0       0\r
62906                 *TM_POS 0.000000        0.000000        0.000000\r
62907         }\r
62908         *MESH   {\r
62909                 *TIMEVALUE      0\r
62910                 *MESH_NUMVERTEX 4\r
62911                 *MESH_NUMFACES  2\r
62912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62913                 *MESH_VERTEX_LIST       {\r
62914                         *MESH_VERTEX    0       -328.000000     800.000000      -168.000000\r
62915                         *MESH_VERTEX    1       -336.000000     792.000000      -184.000000\r
62916                         *MESH_VERTEX    2       -328.000000     824.000000      -168.000000\r
62917                         *MESH_VERTEX    3       -336.000000     832.000000      -184.000000\r
62918                 }\r
62919                 *MESH_NORMALS   {\r
62920                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62921                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62922                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
62923                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
62924                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
62925                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
62926                 }\r
62927                 *MESH_FACE_LIST {\r
62928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62929                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62930                 }\r
62931                 *MESH_NUMTVERTEX        4\r
62932                 *MESH_TVERTLIST {\r
62933                         *MESH_TVERT     0       0.796875        0.937500        1.000000\r
62934                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
62935                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
62936                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
62937                 }\r
62938                 *MESH_NUMTVFACES        2\r
62939                 *MESH_TFACELIST {\r
62940                         *MESH_TFACE     0       0       2       1\r
62941                         *MESH_TFACE     1       2       3       1\r
62942                 }\r
62943         }\r
62944         *PROP_MOTIONBLUR        0\r
62945         *PROP_CASTSHADOW        1\r
62946         *PROP_RECVSHADOW        1\r
62947         *MATERIAL_REF   3\r
62948 }\r
62949 *GEOMOBJECT     {\r
62950         *NODE_NAME      "mat3model0surf1020"\r
62951         *NODE_TM        {\r
62952                 *NODE_NAME      "mat3model0surf1020"\r
62953                 *INHERIT_POS    0       0       0\r
62954                 *INHERIT_ROT    0       0       0\r
62955                 *INHERIT_SCL    0       0       0\r
62956                 *TM_ROW0        1.0     0       0\r
62957                 *TM_ROW1        0       1.0     0\r
62958                 *TM_ROW2        0       0       1.0\r
62959                 *TM_ROW3        0       0       0\r
62960                 *TM_POS 0.000000        0.000000        0.000000\r
62961         }\r
62962         *MESH   {\r
62963                 *TIMEVALUE      0\r
62964                 *MESH_NUMVERTEX 4\r
62965                 *MESH_NUMFACES  2\r
62966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
62967                 *MESH_VERTEX_LIST       {\r
62968                         *MESH_VERTEX    0       -336.000000     832.000000      -184.000000\r
62969                         *MESH_VERTEX    1       -336.000000     792.000000      -200.000000\r
62970                         *MESH_VERTEX    2       -336.000000     832.000000      -200.000000\r
62971                         *MESH_VERTEX    3       -336.000000     792.000000      -184.000000\r
62972                 }\r
62973                 *MESH_NORMALS   {\r
62974                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
62975                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
62976                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
62977                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
62978                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
62979                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
62980                 }\r
62981                 *MESH_FACE_LIST {\r
62982                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62983                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
62984                 }\r
62985                 *MESH_NUMTVERTEX        4\r
62986                 *MESH_TVERTLIST {\r
62987                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
62988                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
62989                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
62990                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
62991                 }\r
62992                 *MESH_NUMTVFACES        2\r
62993                 *MESH_TFACELIST {\r
62994                         *MESH_TFACE     0       0       2       1\r
62995                         *MESH_TFACE     1       3       0       1\r
62996                 }\r
62997         }\r
62998         *PROP_MOTIONBLUR        0\r
62999         *PROP_CASTSHADOW        1\r
63000         *PROP_RECVSHADOW        1\r
63001         *MATERIAL_REF   3\r
63002 }\r
63003 *GEOMOBJECT     {\r
63004         *NODE_NAME      "mat3model0surf1021"\r
63005         *NODE_TM        {\r
63006                 *NODE_NAME      "mat3model0surf1021"\r
63007                 *INHERIT_POS    0       0       0\r
63008                 *INHERIT_ROT    0       0       0\r
63009                 *INHERIT_SCL    0       0       0\r
63010                 *TM_ROW0        1.0     0       0\r
63011                 *TM_ROW1        0       1.0     0\r
63012                 *TM_ROW2        0       0       1.0\r
63013                 *TM_ROW3        0       0       0\r
63014                 *TM_POS 0.000000        0.000000        0.000000\r
63015         }\r
63016         *MESH   {\r
63017                 *TIMEVALUE      0\r
63018                 *MESH_NUMVERTEX 4\r
63019                 *MESH_NUMFACES  2\r
63020                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63021                 *MESH_VERTEX_LIST       {\r
63022                         *MESH_VERTEX    0       -296.000000     792.000000      -200.000000\r
63023                         *MESH_VERTEX    1       -336.000000     792.000000      -200.000000\r
63024                         *MESH_VERTEX    2       -296.000000     792.000000      -184.000000\r
63025                         *MESH_VERTEX    3       -336.000000     792.000000      -184.000000\r
63026                 }\r
63027                 *MESH_NORMALS   {\r
63028                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63029                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63030                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
63031                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
63032                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
63033                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
63034                 }\r
63035                 *MESH_FACE_LIST {\r
63036                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63037                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63038                 }\r
63039                 *MESH_NUMTVERTEX        4\r
63040                 *MESH_TVERTLIST {\r
63041                         *MESH_TVERT     0       0.359375        0.687500        1.000000\r
63042                         *MESH_TVERT     1       0.046875        0.687500        1.000000\r
63043                         *MESH_TVERT     2       0.359375        0.812500        1.000000\r
63044                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
63045                 }\r
63046                 *MESH_NUMTVFACES        2\r
63047                 *MESH_TFACELIST {\r
63048                         *MESH_TFACE     0       0       2       1\r
63049                         *MESH_TFACE     1       2       3       1\r
63050                 }\r
63051         }\r
63052         *PROP_MOTIONBLUR        0\r
63053         *PROP_CASTSHADOW        1\r
63054         *PROP_RECVSHADOW        1\r
63055         *MATERIAL_REF   3\r
63056 }\r
63057 *GEOMOBJECT     {\r
63058         *NODE_NAME      "mat3model0surf1022"\r
63059         *NODE_TM        {\r
63060                 *NODE_NAME      "mat3model0surf1022"\r
63061                 *INHERIT_POS    0       0       0\r
63062                 *INHERIT_ROT    0       0       0\r
63063                 *INHERIT_SCL    0       0       0\r
63064                 *TM_ROW0        1.0     0       0\r
63065                 *TM_ROW1        0       1.0     0\r
63066                 *TM_ROW2        0       0       1.0\r
63067                 *TM_ROW3        0       0       0\r
63068                 *TM_POS 0.000000        0.000000        0.000000\r
63069         }\r
63070         *MESH   {\r
63071                 *TIMEVALUE      0\r
63072                 *MESH_NUMVERTEX 4\r
63073                 *MESH_NUMFACES  2\r
63074                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63075                 *MESH_VERTEX_LIST       {\r
63076                         *MESH_VERTEX    0       -416.000000     832.000000      -72.000000\r
63077                         *MESH_VERTEX    1       -416.000000     792.000000      -88.000000\r
63078                         *MESH_VERTEX    2       -416.000000     792.000000      -72.000000\r
63079                         *MESH_VERTEX    3       -416.000000     832.000000      -88.000000\r
63080                 }\r
63081                 *MESH_NORMALS   {\r
63082                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63083                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63084                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
63085                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
63086                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
63087                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
63088                 }\r
63089                 *MESH_FACE_LIST {\r
63090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63091                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63092                 }\r
63093                 *MESH_NUMTVERTEX        4\r
63094                 *MESH_TVERTLIST {\r
63095                         *MESH_TVERT     0       0.359375        0.687500        1.000000\r
63096                         *MESH_TVERT     1       0.046875        0.812500        1.000000\r
63097                         *MESH_TVERT     2       0.046875        0.687500        1.000000\r
63098                         *MESH_TVERT     3       0.359375        0.812500        1.000000\r
63099                 }\r
63100                 *MESH_NUMTVFACES        2\r
63101                 *MESH_TFACELIST {\r
63102                         *MESH_TFACE     0       0       2       1\r
63103                         *MESH_TFACE     1       3       0       1\r
63104                 }\r
63105         }\r
63106         *PROP_MOTIONBLUR        0\r
63107         *PROP_CASTSHADOW        1\r
63108         *PROP_RECVSHADOW        1\r
63109         *MATERIAL_REF   3\r
63110 }\r
63111 *GEOMOBJECT     {\r
63112         *NODE_NAME      "mat3model0surf1023"\r
63113         *NODE_TM        {\r
63114                 *NODE_NAME      "mat3model0surf1023"\r
63115                 *INHERIT_POS    0       0       0\r
63116                 *INHERIT_ROT    0       0       0\r
63117                 *INHERIT_SCL    0       0       0\r
63118                 *TM_ROW0        1.0     0       0\r
63119                 *TM_ROW1        0       1.0     0\r
63120                 *TM_ROW2        0       0       1.0\r
63121                 *TM_ROW3        0       0       0\r
63122                 *TM_POS 0.000000        0.000000        0.000000\r
63123         }\r
63124         *MESH   {\r
63125                 *TIMEVALUE      0\r
63126                 *MESH_NUMVERTEX 4\r
63127                 *MESH_NUMFACES  2\r
63128                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63129                 *MESH_VERTEX_LIST       {\r
63130                         *MESH_VERTEX    0       -416.000000     832.000000      -184.000000\r
63131                         *MESH_VERTEX    1       -416.000000     792.000000      -200.000000\r
63132                         *MESH_VERTEX    2       -416.000000     792.000000      -184.000000\r
63133                         *MESH_VERTEX    3       -416.000000     832.000000      -200.000000\r
63134                 }\r
63135                 *MESH_NORMALS   {\r
63136                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63137                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63138                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
63139                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
63140                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
63141                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
63142                 }\r
63143                 *MESH_FACE_LIST {\r
63144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63145                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63146                 }\r
63147                 *MESH_NUMTVERTEX        4\r
63148                 *MESH_TVERTLIST {\r
63149                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
63150                         *MESH_TVERT     1       0.359375        0.687500        1.000000\r
63151                         *MESH_TVERT     2       0.359375        0.812500        1.000000\r
63152                         *MESH_TVERT     3       0.046875        0.687500        1.000000\r
63153                 }\r
63154                 *MESH_NUMTVFACES        2\r
63155                 *MESH_TFACELIST {\r
63156                         *MESH_TFACE     0       0       2       1\r
63157                         *MESH_TFACE     1       3       0       1\r
63158                 }\r
63159         }\r
63160         *PROP_MOTIONBLUR        0\r
63161         *PROP_CASTSHADOW        1\r
63162         *PROP_RECVSHADOW        1\r
63163         *MATERIAL_REF   3\r
63164 }\r
63165 *GEOMOBJECT     {\r
63166         *NODE_NAME      "mat3model0surf1024"\r
63167         *NODE_TM        {\r
63168                 *NODE_NAME      "mat3model0surf1024"\r
63169                 *INHERIT_POS    0       0       0\r
63170                 *INHERIT_ROT    0       0       0\r
63171                 *INHERIT_SCL    0       0       0\r
63172                 *TM_ROW0        1.0     0       0\r
63173                 *TM_ROW1        0       1.0     0\r
63174                 *TM_ROW2        0       0       1.0\r
63175                 *TM_ROW3        0       0       0\r
63176                 *TM_POS 0.000000        0.000000        0.000000\r
63177         }\r
63178         *MESH   {\r
63179                 *TIMEVALUE      0\r
63180                 *MESH_NUMVERTEX 6\r
63181                 *MESH_NUMFACES  4\r
63182                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63183                 *MESH_VERTEX_LIST       {\r
63184                         *MESH_VERTEX    0       -424.000000     816.000000      -104.000000\r
63185                         *MESH_VERTEX    1       -416.000000     832.000000      -88.000000\r
63186                         *MESH_VERTEX    2       -424.000000     824.000000      -104.000000\r
63187                         *MESH_VERTEX    3       -424.000000     808.000000      -104.000000\r
63188                         *MESH_VERTEX    4       -416.000000     792.000000      -88.000000\r
63189                         *MESH_VERTEX    5       -424.000000     800.000000      -104.000000\r
63190                 }\r
63191                 *MESH_NORMALS   {\r
63192                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63193                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63194                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
63195                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
63196                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
63197                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
63198                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
63199                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
63200                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        -0.447214\r
63201                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        -0.447214\r
63202                 }\r
63203                 *MESH_FACE_LIST {\r
63204                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63205                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63206                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63207                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63208                 }\r
63209                 *MESH_NUMTVERTEX        6\r
63210                 *MESH_TVERTLIST {\r
63211                         *MESH_TVERT     0       0.234375        0.937500        1.000000\r
63212                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
63213                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
63214                         *MESH_TVERT     3       0.171875        0.937500        1.000000\r
63215                         *MESH_TVERT     4       0.046875        0.812500        1.000000\r
63216                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
63217                 }\r
63218                 *MESH_NUMTVFACES        4\r
63219                 *MESH_TFACELIST {\r
63220                         *MESH_TFACE     0       0       2       1\r
63221                         *MESH_TFACE     1       3       0       1\r
63222                         *MESH_TFACE     2       3       1       4\r
63223                         *MESH_TFACE     3       5       3       4\r
63224                 }\r
63225         }\r
63226         *PROP_MOTIONBLUR        0\r
63227         *PROP_CASTSHADOW        1\r
63228         *PROP_RECVSHADOW        1\r
63229         *MATERIAL_REF   3\r
63230 }\r
63231 *GEOMOBJECT     {\r
63232         *NODE_NAME      "mat3model0surf1025"\r
63233         *NODE_TM        {\r
63234                 *NODE_NAME      "mat3model0surf1025"\r
63235                 *INHERIT_POS    0       0       0\r
63236                 *INHERIT_ROT    0       0       0\r
63237                 *INHERIT_SCL    0       0       0\r
63238                 *TM_ROW0        1.0     0       0\r
63239                 *TM_ROW1        0       1.0     0\r
63240                 *TM_ROW2        0       0       1.0\r
63241                 *TM_ROW3        0       0       0\r
63242                 *TM_POS 0.000000        0.000000        0.000000\r
63243         }\r
63244         *MESH   {\r
63245                 *TIMEVALUE      0\r
63246                 *MESH_NUMVERTEX 6\r
63247                 *MESH_NUMFACES  4\r
63248                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63249                 *MESH_VERTEX_LIST       {\r
63250                         *MESH_VERTEX    0       -416.000000     832.000000      -184.000000\r
63251                         *MESH_VERTEX    1       -424.000000     816.000000      -168.000000\r
63252                         *MESH_VERTEX    2       -424.000000     824.000000      -168.000000\r
63253                         *MESH_VERTEX    3       -416.000000     792.000000      -184.000000\r
63254                         *MESH_VERTEX    4       -424.000000     808.000000      -168.000000\r
63255                         *MESH_VERTEX    5       -424.000000     800.000000      -168.000000\r
63256                 }\r
63257                 *MESH_NORMALS   {\r
63258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63260                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
63261                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
63262                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
63263                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
63264                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
63265                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
63266                         *MESH_VERTEXNORMAL      4       0.894427        0.000000        0.447214\r
63267                         *MESH_VERTEXNORMAL      5       0.894427        0.000000        0.447214\r
63268                 }\r
63269                 *MESH_FACE_LIST {\r
63270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63271                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63272                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63273                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63274                 }\r
63275                 *MESH_NUMTVERTEX        6\r
63276                 *MESH_TVERTLIST {\r
63277                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
63278                         *MESH_TVERT     1       0.171875        0.937500        1.000000\r
63279                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
63280                         *MESH_TVERT     3       0.359375        0.812500        1.000000\r
63281                         *MESH_TVERT     4       0.234375        0.937500        1.000000\r
63282                         *MESH_TVERT     5       0.296875        0.937500        1.000000\r
63283                 }\r
63284                 *MESH_NUMTVFACES        4\r
63285                 *MESH_TFACELIST {\r
63286                         *MESH_TFACE     0       0       2       1\r
63287                         *MESH_TFACE     1       3       0       1\r
63288                         *MESH_TFACE     2       3       1       4\r
63289                         *MESH_TFACE     3       5       3       4\r
63290                 }\r
63291         }\r
63292         *PROP_MOTIONBLUR        0\r
63293         *PROP_CASTSHADOW        1\r
63294         *PROP_RECVSHADOW        1\r
63295         *MATERIAL_REF   3\r
63296 }\r
63297 *GEOMOBJECT     {\r
63298         *NODE_NAME      "mat3model0surf1026"\r
63299         *NODE_TM        {\r
63300                 *NODE_NAME      "mat3model0surf1026"\r
63301                 *INHERIT_POS    0       0       0\r
63302                 *INHERIT_ROT    0       0       0\r
63303                 *INHERIT_SCL    0       0       0\r
63304                 *TM_ROW0        1.0     0       0\r
63305                 *TM_ROW1        0       1.0     0\r
63306                 *TM_ROW2        0       0       1.0\r
63307                 *TM_ROW3        0       0       0\r
63308                 *TM_POS 0.000000        0.000000        0.000000\r
63309         }\r
63310         *MESH   {\r
63311                 *TIMEVALUE      0\r
63312                 *MESH_NUMVERTEX 4\r
63313                 *MESH_NUMFACES  2\r
63314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63315                 *MESH_VERTEX_LIST       {\r
63316                         *MESH_VERTEX    0       -424.000000     816.000000      -104.000000\r
63317                         *MESH_VERTEX    1       -424.000000     808.000000      -168.000000\r
63318                         *MESH_VERTEX    2       -424.000000     808.000000      -104.000000\r
63319                         *MESH_VERTEX    3       -424.000000     816.000000      -168.000000\r
63320                 }\r
63321                 *MESH_NORMALS   {\r
63322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63324                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
63325                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
63326                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
63327                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
63328                 }\r
63329                 *MESH_FACE_LIST {\r
63330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63331                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63332                 }\r
63333                 *MESH_NUMTVERTEX        4\r
63334                 *MESH_TVERTLIST {\r
63335                         *MESH_TVERT     0       0.171875        0.437500        1.000000\r
63336                         *MESH_TVERT     1       0.234375        -0.062500       1.000000\r
63337                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
63338                         *MESH_TVERT     3       0.171875        -0.062500       1.000000\r
63339                 }\r
63340                 *MESH_NUMTVFACES        2\r
63341                 *MESH_TFACELIST {\r
63342                         *MESH_TFACE     0       0       2       1\r
63343                         *MESH_TFACE     1       3       0       1\r
63344                 }\r
63345         }\r
63346         *PROP_MOTIONBLUR        0\r
63347         *PROP_CASTSHADOW        1\r
63348         *PROP_RECVSHADOW        1\r
63349         *MATERIAL_REF   3\r
63350 }\r
63351 *GEOMOBJECT     {\r
63352         *NODE_NAME      "mat3model0surf1027"\r
63353         *NODE_TM        {\r
63354                 *NODE_NAME      "mat3model0surf1027"\r
63355                 *INHERIT_POS    0       0       0\r
63356                 *INHERIT_ROT    0       0       0\r
63357                 *INHERIT_SCL    0       0       0\r
63358                 *TM_ROW0        1.0     0       0\r
63359                 *TM_ROW1        0       1.0     0\r
63360                 *TM_ROW2        0       0       1.0\r
63361                 *TM_ROW3        0       0       0\r
63362                 *TM_POS 0.000000        0.000000        0.000000\r
63363         }\r
63364         *MESH   {\r
63365                 *TIMEVALUE      0\r
63366                 *MESH_NUMVERTEX 4\r
63367                 *MESH_NUMFACES  2\r
63368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63369                 *MESH_VERTEX_LIST       {\r
63370                         *MESH_VERTEX    0       -424.000000     816.000000      -104.000000\r
63371                         *MESH_VERTEX    1       -432.000000     816.000000      -168.000000\r
63372                         *MESH_VERTEX    2       -424.000000     816.000000      -168.000000\r
63373                         *MESH_VERTEX    3       -432.000000     816.000000      -104.000000\r
63374                 }\r
63375                 *MESH_NORMALS   {\r
63376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63378                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
63379                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
63380                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
63381                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
63382                 }\r
63383                 *MESH_FACE_LIST {\r
63384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63385                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63386                 }\r
63387                 *MESH_NUMTVERTEX        4\r
63388                 *MESH_TVERTLIST {\r
63389                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
63390                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
63391                         *MESH_TVERT     2       0.921875        -0.062500       1.000000\r
63392                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
63393                 }\r
63394                 *MESH_NUMTVFACES        2\r
63395                 *MESH_TFACELIST {\r
63396                         *MESH_TFACE     0       0       2       1\r
63397                         *MESH_TFACE     1       3       0       1\r
63398                 }\r
63399         }\r
63400         *PROP_MOTIONBLUR        0\r
63401         *PROP_CASTSHADOW        1\r
63402         *PROP_RECVSHADOW        1\r
63403         *MATERIAL_REF   3\r
63404 }\r
63405 *GEOMOBJECT     {\r
63406         *NODE_NAME      "mat3model0surf1028"\r
63407         *NODE_TM        {\r
63408                 *NODE_NAME      "mat3model0surf1028"\r
63409                 *INHERIT_POS    0       0       0\r
63410                 *INHERIT_ROT    0       0       0\r
63411                 *INHERIT_SCL    0       0       0\r
63412                 *TM_ROW0        1.0     0       0\r
63413                 *TM_ROW1        0       1.0     0\r
63414                 *TM_ROW2        0       0       1.0\r
63415                 *TM_ROW3        0       0       0\r
63416                 *TM_POS 0.000000        0.000000        0.000000\r
63417         }\r
63418         *MESH   {\r
63419                 *TIMEVALUE      0\r
63420                 *MESH_NUMVERTEX 4\r
63421                 *MESH_NUMFACES  2\r
63422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63423                 *MESH_VERTEX_LIST       {\r
63424                         *MESH_VERTEX    0       -432.000000     808.000000      -104.000000\r
63425                         *MESH_VERTEX    1       -432.000000     808.000000      -168.000000\r
63426                         *MESH_VERTEX    2       -432.000000     816.000000      -104.000000\r
63427                         *MESH_VERTEX    3       -432.000000     816.000000      -168.000000\r
63428                 }\r
63429                 *MESH_NORMALS   {\r
63430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63432                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
63433                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
63434                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
63435                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
63436                 }\r
63437                 *MESH_FACE_LIST {\r
63438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63439                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63440                 }\r
63441                 *MESH_NUMTVERTEX        4\r
63442                 *MESH_TVERTLIST {\r
63443                         *MESH_TVERT     0       0.234375        0.437500        1.000000\r
63444                         *MESH_TVERT     1       0.234375        -0.062500       1.000000\r
63445                         *MESH_TVERT     2       0.171875        0.437500        1.000000\r
63446                         *MESH_TVERT     3       0.171875        -0.062500       1.000000\r
63447                 }\r
63448                 *MESH_NUMTVFACES        2\r
63449                 *MESH_TFACELIST {\r
63450                         *MESH_TFACE     0       0       2       1\r
63451                         *MESH_TFACE     1       2       3       1\r
63452                 }\r
63453         }\r
63454         *PROP_MOTIONBLUR        0\r
63455         *PROP_CASTSHADOW        1\r
63456         *PROP_RECVSHADOW        1\r
63457         *MATERIAL_REF   3\r
63458 }\r
63459 *GEOMOBJECT     {\r
63460         *NODE_NAME      "mat3model0surf1029"\r
63461         *NODE_TM        {\r
63462                 *NODE_NAME      "mat3model0surf1029"\r
63463                 *INHERIT_POS    0       0       0\r
63464                 *INHERIT_ROT    0       0       0\r
63465                 *INHERIT_SCL    0       0       0\r
63466                 *TM_ROW0        1.0     0       0\r
63467                 *TM_ROW1        0       1.0     0\r
63468                 *TM_ROW2        0       0       1.0\r
63469                 *TM_ROW3        0       0       0\r
63470                 *TM_POS 0.000000        0.000000        0.000000\r
63471         }\r
63472         *MESH   {\r
63473                 *TIMEVALUE      0\r
63474                 *MESH_NUMVERTEX 4\r
63475                 *MESH_NUMFACES  2\r
63476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63477                 *MESH_VERTEX_LIST       {\r
63478                         *MESH_VERTEX    0       -424.000000     808.000000      -104.000000\r
63479                         *MESH_VERTEX    1       -432.000000     808.000000      -168.000000\r
63480                         *MESH_VERTEX    2       -432.000000     808.000000      -104.000000\r
63481                         *MESH_VERTEX    3       -424.000000     808.000000      -168.000000\r
63482                 }\r
63483                 *MESH_NORMALS   {\r
63484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63486                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
63487                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
63488                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
63489                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
63490                 }\r
63491                 *MESH_FACE_LIST {\r
63492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63493                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63494                 }\r
63495                 *MESH_NUMTVERTEX        4\r
63496                 *MESH_TVERTLIST {\r
63497                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
63498                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
63499                         *MESH_TVERT     2       0.859375        0.437500        1.000000\r
63500                         *MESH_TVERT     3       0.921875        -0.062500       1.000000\r
63501                 }\r
63502                 *MESH_NUMTVFACES        2\r
63503                 *MESH_TFACELIST {\r
63504                         *MESH_TFACE     0       0       2       1\r
63505                         *MESH_TFACE     1       3       0       1\r
63506                 }\r
63507         }\r
63508         *PROP_MOTIONBLUR        0\r
63509         *PROP_CASTSHADOW        1\r
63510         *PROP_RECVSHADOW        1\r
63511         *MATERIAL_REF   3\r
63512 }\r
63513 *GEOMOBJECT     {\r
63514         *NODE_NAME      "mat3model0surf1030"\r
63515         *NODE_TM        {\r
63516                 *NODE_NAME      "mat3model0surf1030"\r
63517                 *INHERIT_POS    0       0       0\r
63518                 *INHERIT_ROT    0       0       0\r
63519                 *INHERIT_SCL    0       0       0\r
63520                 *TM_ROW0        1.0     0       0\r
63521                 *TM_ROW1        0       1.0     0\r
63522                 *TM_ROW2        0       0       1.0\r
63523                 *TM_ROW3        0       0       0\r
63524                 *TM_POS 0.000000        0.000000        0.000000\r
63525         }\r
63526         *MESH   {\r
63527                 *TIMEVALUE      0\r
63528                 *MESH_NUMVERTEX 4\r
63529                 *MESH_NUMFACES  2\r
63530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63531                 *MESH_VERTEX_LIST       {\r
63532                         *MESH_VERTEX    0       -440.000000     816.000000      -168.000000\r
63533                         *MESH_VERTEX    1       -440.000000     808.000000      -168.000000\r
63534                         *MESH_VERTEX    2       -440.000000     816.000000      -104.000000\r
63535                         *MESH_VERTEX    3       -440.000000     808.000000      -104.000000\r
63536                 }\r
63537                 *MESH_NORMALS   {\r
63538                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63539                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63540                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
63541                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
63542                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
63543                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
63544                 }\r
63545                 *MESH_FACE_LIST {\r
63546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63547                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63548                 }\r
63549                 *MESH_NUMTVERTEX        4\r
63550                 *MESH_TVERTLIST {\r
63551                         *MESH_TVERT     0       0.171875        -0.062500       1.000000\r
63552                         *MESH_TVERT     1       0.234375        -0.062500       1.000000\r
63553                         *MESH_TVERT     2       0.171875        0.437500        1.000000\r
63554                         *MESH_TVERT     3       0.234375        0.437500        1.000000\r
63555                 }\r
63556                 *MESH_NUMTVFACES        2\r
63557                 *MESH_TFACELIST {\r
63558                         *MESH_TFACE     0       0       2       1\r
63559                         *MESH_TFACE     1       2       3       1\r
63560                 }\r
63561         }\r
63562         *PROP_MOTIONBLUR        0\r
63563         *PROP_CASTSHADOW        1\r
63564         *PROP_RECVSHADOW        1\r
63565         *MATERIAL_REF   3\r
63566 }\r
63567 *GEOMOBJECT     {\r
63568         *NODE_NAME      "mat3model0surf1031"\r
63569         *NODE_TM        {\r
63570                 *NODE_NAME      "mat3model0surf1031"\r
63571                 *INHERIT_POS    0       0       0\r
63572                 *INHERIT_ROT    0       0       0\r
63573                 *INHERIT_SCL    0       0       0\r
63574                 *TM_ROW0        1.0     0       0\r
63575                 *TM_ROW1        0       1.0     0\r
63576                 *TM_ROW2        0       0       1.0\r
63577                 *TM_ROW3        0       0       0\r
63578                 *TM_POS 0.000000        0.000000        0.000000\r
63579         }\r
63580         *MESH   {\r
63581                 *TIMEVALUE      0\r
63582                 *MESH_NUMVERTEX 8\r
63583                 *MESH_NUMFACES  6\r
63584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63585                 *MESH_VERTEX_LIST       {\r
63586                         *MESH_VERTEX    0       -448.000000     824.000000      -104.000000\r
63587                         *MESH_VERTEX    1       -424.000000     816.000000      -104.000000\r
63588                         *MESH_VERTEX    2       -424.000000     824.000000      -104.000000\r
63589                         *MESH_VERTEX    3       -448.000000     816.000000      -104.000000\r
63590                         *MESH_VERTEX    4       -424.000000     808.000000      -104.000000\r
63591                         *MESH_VERTEX    5       -448.000000     808.000000      -104.000000\r
63592                         *MESH_VERTEX    6       -424.000000     800.000000      -104.000000\r
63593                         *MESH_VERTEX    7       -448.000000     800.000000      -104.000000\r
63594                 }\r
63595                 *MESH_NORMALS   {\r
63596                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63597                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63598                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
63599                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
63600                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
63601                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
63602                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
63603                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
63604                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
63605                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
63606                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
63607                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
63608                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
63609                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
63610                 }\r
63611                 *MESH_FACE_LIST {\r
63612                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63613                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63614                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63615                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63616                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63617                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63618                 }\r
63619                 *MESH_NUMTVERTEX        8\r
63620                 *MESH_TVERTLIST {\r
63621                         *MESH_TVERT     0       0.296875        0.750000        1.000000\r
63622                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
63623                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
63624                         *MESH_TVERT     3       0.234375        0.750000        1.000000\r
63625                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
63626                         *MESH_TVERT     5       0.171875        0.750000        1.000000\r
63627                         *MESH_TVERT     6       0.109375        0.937500        1.000000\r
63628                         *MESH_TVERT     7       0.109375        0.750000        1.000000\r
63629                 }\r
63630                 *MESH_NUMTVFACES        6\r
63631                 *MESH_TFACELIST {\r
63632                         *MESH_TFACE     0       1       4       3\r
63633                         *MESH_TFACE     1       0       1       3\r
63634                         *MESH_TFACE     2       3       4       5\r
63635                         *MESH_TFACE     3       0       2       1\r
63636                         *MESH_TFACE     4       4       6       5\r
63637                         *MESH_TFACE     5       5       6       7\r
63638                 }\r
63639         }\r
63640         *PROP_MOTIONBLUR        0\r
63641         *PROP_CASTSHADOW        1\r
63642         *PROP_RECVSHADOW        1\r
63643         *MATERIAL_REF   3\r
63644 }\r
63645 *GEOMOBJECT     {\r
63646         *NODE_NAME      "mat3model0surf1032"\r
63647         *NODE_TM        {\r
63648                 *NODE_NAME      "mat3model0surf1032"\r
63649                 *INHERIT_POS    0       0       0\r
63650                 *INHERIT_ROT    0       0       0\r
63651                 *INHERIT_SCL    0       0       0\r
63652                 *TM_ROW0        1.0     0       0\r
63653                 *TM_ROW1        0       1.0     0\r
63654                 *TM_ROW2        0       0       1.0\r
63655                 *TM_ROW3        0       0       0\r
63656                 *TM_POS 0.000000        0.000000        0.000000\r
63657         }\r
63658         *MESH   {\r
63659                 *TIMEVALUE      0\r
63660                 *MESH_NUMVERTEX 4\r
63661                 *MESH_NUMFACES  2\r
63662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63663                 *MESH_VERTEX_LIST       {\r
63664                         *MESH_VERTEX    0       -440.000000     816.000000      -104.000000\r
63665                         *MESH_VERTEX    1       -448.000000     816.000000      -168.000000\r
63666                         *MESH_VERTEX    2       -440.000000     816.000000      -168.000000\r
63667                         *MESH_VERTEX    3       -448.000000     816.000000      -104.000000\r
63668                 }\r
63669                 *MESH_NORMALS   {\r
63670                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63671                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63672                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
63673                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
63674                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
63675                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
63676                 }\r
63677                 *MESH_FACE_LIST {\r
63678                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63679                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63680                 }\r
63681                 *MESH_NUMTVERTEX        4\r
63682                 *MESH_TVERTLIST {\r
63683                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
63684                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
63685                         *MESH_TVERT     2       0.921875        -0.062500       1.000000\r
63686                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
63687                 }\r
63688                 *MESH_NUMTVFACES        2\r
63689                 *MESH_TFACELIST {\r
63690                         *MESH_TFACE     0       0       2       1\r
63691                         *MESH_TFACE     1       3       0       1\r
63692                 }\r
63693         }\r
63694         *PROP_MOTIONBLUR        0\r
63695         *PROP_CASTSHADOW        1\r
63696         *PROP_RECVSHADOW        1\r
63697         *MATERIAL_REF   3\r
63698 }\r
63699 *GEOMOBJECT     {\r
63700         *NODE_NAME      "mat3model0surf1033"\r
63701         *NODE_TM        {\r
63702                 *NODE_NAME      "mat3model0surf1033"\r
63703                 *INHERIT_POS    0       0       0\r
63704                 *INHERIT_ROT    0       0       0\r
63705                 *INHERIT_SCL    0       0       0\r
63706                 *TM_ROW0        1.0     0       0\r
63707                 *TM_ROW1        0       1.0     0\r
63708                 *TM_ROW2        0       0       1.0\r
63709                 *TM_ROW3        0       0       0\r
63710                 *TM_POS 0.000000        0.000000        0.000000\r
63711         }\r
63712         *MESH   {\r
63713                 *TIMEVALUE      0\r
63714                 *MESH_NUMVERTEX 8\r
63715                 *MESH_NUMFACES  6\r
63716                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63717                 *MESH_VERTEX_LIST       {\r
63718                         *MESH_VERTEX    0       -424.000000     816.000000      -168.000000\r
63719                         *MESH_VERTEX    1       -448.000000     816.000000      -168.000000\r
63720                         *MESH_VERTEX    2       -424.000000     824.000000      -168.000000\r
63721                         *MESH_VERTEX    3       -448.000000     824.000000      -168.000000\r
63722                         *MESH_VERTEX    4       -448.000000     808.000000      -168.000000\r
63723                         *MESH_VERTEX    5       -424.000000     808.000000      -168.000000\r
63724                         *MESH_VERTEX    6       -448.000000     800.000000      -168.000000\r
63725                         *MESH_VERTEX    7       -424.000000     800.000000      -168.000000\r
63726                 }\r
63727                 *MESH_NORMALS   {\r
63728                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63729                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63730                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
63731                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
63732                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
63733                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
63734                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
63735                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
63736                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
63737                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
63738                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
63739                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
63740                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
63741                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
63742                 }\r
63743                 *MESH_FACE_LIST {\r
63744                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63745                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63746                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63747                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63748                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63749                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63750                 }\r
63751                 *MESH_NUMTVERTEX        8\r
63752                 *MESH_TVERTLIST {\r
63753                         *MESH_TVERT     0       0.171875        0.937500        1.000000\r
63754                         *MESH_TVERT     1       0.171875        0.750000        1.000000\r
63755                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
63756                         *MESH_TVERT     3       0.109375        0.750000        1.000000\r
63757                         *MESH_TVERT     4       0.234375        0.750000        1.000000\r
63758                         *MESH_TVERT     5       0.234375        0.937500        1.000000\r
63759                         *MESH_TVERT     6       0.296875        0.750000        1.000000\r
63760                         *MESH_TVERT     7       0.296875        0.937500        1.000000\r
63761                 }\r
63762                 *MESH_NUMTVFACES        6\r
63763                 *MESH_TFACELIST {\r
63764                         *MESH_TFACE     0       0       1       4\r
63765                         *MESH_TFACE     1       0       2       1\r
63766                         *MESH_TFACE     2       0       4       5\r
63767                         *MESH_TFACE     3       1       2       3\r
63768                         *MESH_TFACE     4       4       6       5\r
63769                         *MESH_TFACE     5       5       6       7\r
63770                 }\r
63771         }\r
63772         *PROP_MOTIONBLUR        0\r
63773         *PROP_CASTSHADOW        1\r
63774         *PROP_RECVSHADOW        1\r
63775         *MATERIAL_REF   3\r
63776 }\r
63777 *GEOMOBJECT     {\r
63778         *NODE_NAME      "mat3model0surf1034"\r
63779         *NODE_TM        {\r
63780                 *NODE_NAME      "mat3model0surf1034"\r
63781                 *INHERIT_POS    0       0       0\r
63782                 *INHERIT_ROT    0       0       0\r
63783                 *INHERIT_SCL    0       0       0\r
63784                 *TM_ROW0        1.0     0       0\r
63785                 *TM_ROW1        0       1.0     0\r
63786                 *TM_ROW2        0       0       1.0\r
63787                 *TM_ROW3        0       0       0\r
63788                 *TM_POS 0.000000        0.000000        0.000000\r
63789         }\r
63790         *MESH   {\r
63791                 *TIMEVALUE      0\r
63792                 *MESH_NUMVERTEX 4\r
63793                 *MESH_NUMFACES  2\r
63794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63795                 *MESH_VERTEX_LIST       {\r
63796                         *MESH_VERTEX    0       -448.000000     816.000000      -104.000000\r
63797                         *MESH_VERTEX    1       -448.000000     808.000000      -168.000000\r
63798                         *MESH_VERTEX    2       -448.000000     816.000000      -168.000000\r
63799                         *MESH_VERTEX    3       -448.000000     808.000000      -104.000000\r
63800                 }\r
63801                 *MESH_NORMALS   {\r
63802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63804                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
63805                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
63806                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
63807                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
63808                 }\r
63809                 *MESH_FACE_LIST {\r
63810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63811                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63812                 }\r
63813                 *MESH_NUMTVERTEX        4\r
63814                 *MESH_TVERTLIST {\r
63815                         *MESH_TVERT     0       0.171875        0.437500        1.000000\r
63816                         *MESH_TVERT     1       0.234375        -0.062500       1.000000\r
63817                         *MESH_TVERT     2       0.171875        -0.062500       1.000000\r
63818                         *MESH_TVERT     3       0.234375        0.437500        1.000000\r
63819                 }\r
63820                 *MESH_NUMTVFACES        2\r
63821                 *MESH_TFACELIST {\r
63822                         *MESH_TFACE     0       0       2       1\r
63823                         *MESH_TFACE     1       3       0       1\r
63824                 }\r
63825         }\r
63826         *PROP_MOTIONBLUR        0\r
63827         *PROP_CASTSHADOW        1\r
63828         *PROP_RECVSHADOW        1\r
63829         *MATERIAL_REF   3\r
63830 }\r
63831 *GEOMOBJECT     {\r
63832         *NODE_NAME      "mat3model0surf1035"\r
63833         *NODE_TM        {\r
63834                 *NODE_NAME      "mat3model0surf1035"\r
63835                 *INHERIT_POS    0       0       0\r
63836                 *INHERIT_ROT    0       0       0\r
63837                 *INHERIT_SCL    0       0       0\r
63838                 *TM_ROW0        1.0     0       0\r
63839                 *TM_ROW1        0       1.0     0\r
63840                 *TM_ROW2        0       0       1.0\r
63841                 *TM_ROW3        0       0       0\r
63842                 *TM_POS 0.000000        0.000000        0.000000\r
63843         }\r
63844         *MESH   {\r
63845                 *TIMEVALUE      0\r
63846                 *MESH_NUMVERTEX 4\r
63847                 *MESH_NUMFACES  2\r
63848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63849                 *MESH_VERTEX_LIST       {\r
63850                         *MESH_VERTEX    0       -440.000000     808.000000      -104.000000\r
63851                         *MESH_VERTEX    1       -448.000000     808.000000      -168.000000\r
63852                         *MESH_VERTEX    2       -448.000000     808.000000      -104.000000\r
63853                         *MESH_VERTEX    3       -440.000000     808.000000      -168.000000\r
63854                 }\r
63855                 *MESH_NORMALS   {\r
63856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63858                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
63859                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
63860                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
63861                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
63862                 }\r
63863                 *MESH_FACE_LIST {\r
63864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63865                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63866                 }\r
63867                 *MESH_NUMTVERTEX        4\r
63868                 *MESH_TVERTLIST {\r
63869                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
63870                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
63871                         *MESH_TVERT     2       0.859375        0.437500        1.000000\r
63872                         *MESH_TVERT     3       0.921875        -0.062500       1.000000\r
63873                 }\r
63874                 *MESH_NUMTVFACES        2\r
63875                 *MESH_TFACELIST {\r
63876                         *MESH_TFACE     0       0       2       1\r
63877                         *MESH_TFACE     1       3       0       1\r
63878                 }\r
63879         }\r
63880         *PROP_MOTIONBLUR        0\r
63881         *PROP_CASTSHADOW        1\r
63882         *PROP_RECVSHADOW        1\r
63883         *MATERIAL_REF   3\r
63884 }\r
63885 *GEOMOBJECT     {\r
63886         *NODE_NAME      "mat3model0surf1036"\r
63887         *NODE_TM        {\r
63888                 *NODE_NAME      "mat3model0surf1036"\r
63889                 *INHERIT_POS    0       0       0\r
63890                 *INHERIT_ROT    0       0       0\r
63891                 *INHERIT_SCL    0       0       0\r
63892                 *TM_ROW0        1.0     0       0\r
63893                 *TM_ROW1        0       1.0     0\r
63894                 *TM_ROW2        0       0       1.0\r
63895                 *TM_ROW3        0       0       0\r
63896                 *TM_POS 0.000000        0.000000        0.000000\r
63897         }\r
63898         *MESH   {\r
63899                 *TIMEVALUE      0\r
63900                 *MESH_NUMVERTEX 4\r
63901                 *MESH_NUMFACES  2\r
63902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63903                 *MESH_VERTEX_LIST       {\r
63904                         *MESH_VERTEX    0       -416.000000     832.000000      -72.000000\r
63905                         *MESH_VERTEX    1       -456.000000     832.000000      -88.000000\r
63906                         *MESH_VERTEX    2       -416.000000     832.000000      -88.000000\r
63907                         *MESH_VERTEX    3       -456.000000     832.000000      -72.000000\r
63908                 }\r
63909                 *MESH_NORMALS   {\r
63910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63912                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
63913                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
63914                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
63915                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
63916                 }\r
63917                 *MESH_FACE_LIST {\r
63918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63919                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63920                 }\r
63921                 *MESH_NUMTVERTEX        4\r
63922                 *MESH_TVERTLIST {\r
63923                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
63924                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
63925                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
63926                         *MESH_TVERT     3       0.734375        0.687500        1.000000\r
63927                 }\r
63928                 *MESH_NUMTVFACES        2\r
63929                 *MESH_TFACELIST {\r
63930                         *MESH_TFACE     0       0       2       1\r
63931                         *MESH_TFACE     1       3       0       1\r
63932                 }\r
63933         }\r
63934         *PROP_MOTIONBLUR        0\r
63935         *PROP_CASTSHADOW        1\r
63936         *PROP_RECVSHADOW        1\r
63937         *MATERIAL_REF   3\r
63938 }\r
63939 *GEOMOBJECT     {\r
63940         *NODE_NAME      "mat3model0surf1037"\r
63941         *NODE_TM        {\r
63942                 *NODE_NAME      "mat3model0surf1037"\r
63943                 *INHERIT_POS    0       0       0\r
63944                 *INHERIT_ROT    0       0       0\r
63945                 *INHERIT_SCL    0       0       0\r
63946                 *TM_ROW0        1.0     0       0\r
63947                 *TM_ROW1        0       1.0     0\r
63948                 *TM_ROW2        0       0       1.0\r
63949                 *TM_ROW3        0       0       0\r
63950                 *TM_POS 0.000000        0.000000        0.000000\r
63951         }\r
63952         *MESH   {\r
63953                 *TIMEVALUE      0\r
63954                 *MESH_NUMVERTEX 4\r
63955                 *MESH_NUMFACES  2\r
63956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63957                 *MESH_VERTEX_LIST       {\r
63958                         *MESH_VERTEX    0       -416.000000     832.000000      -184.000000\r
63959                         *MESH_VERTEX    1       -456.000000     832.000000      -200.000000\r
63960                         *MESH_VERTEX    2       -416.000000     832.000000      -200.000000\r
63961                         *MESH_VERTEX    3       -456.000000     832.000000      -184.000000\r
63962                 }\r
63963                 *MESH_NORMALS   {\r
63964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
63965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
63966                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
63967                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
63968                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
63969                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
63970                 }\r
63971                 *MESH_FACE_LIST {\r
63972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63973                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
63974                 }\r
63975                 *MESH_NUMTVERTEX        4\r
63976                 *MESH_TVERTLIST {\r
63977                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
63978                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
63979                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
63980                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
63981                 }\r
63982                 *MESH_NUMTVFACES        2\r
63983                 *MESH_TFACELIST {\r
63984                         *MESH_TFACE     0       0       2       1\r
63985                         *MESH_TFACE     1       3       0       1\r
63986                 }\r
63987         }\r
63988         *PROP_MOTIONBLUR        0\r
63989         *PROP_CASTSHADOW        1\r
63990         *PROP_RECVSHADOW        1\r
63991         *MATERIAL_REF   3\r
63992 }\r
63993 *GEOMOBJECT     {\r
63994         *NODE_NAME      "mat3model0surf1038"\r
63995         *NODE_TM        {\r
63996                 *NODE_NAME      "mat3model0surf1038"\r
63997                 *INHERIT_POS    0       0       0\r
63998                 *INHERIT_ROT    0       0       0\r
63999                 *INHERIT_SCL    0       0       0\r
64000                 *TM_ROW0        1.0     0       0\r
64001                 *TM_ROW1        0       1.0     0\r
64002                 *TM_ROW2        0       0       1.0\r
64003                 *TM_ROW3        0       0       0\r
64004                 *TM_POS 0.000000        0.000000        0.000000\r
64005         }\r
64006         *MESH   {\r
64007                 *TIMEVALUE      0\r
64008                 *MESH_NUMVERTEX 4\r
64009                 *MESH_NUMFACES  2\r
64010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64011                 *MESH_VERTEX_LIST       {\r
64012                         *MESH_VERTEX    0       -416.000000     832.000000      -88.000000\r
64013                         *MESH_VERTEX    1       -456.000000     832.000000      -88.000000\r
64014                         *MESH_VERTEX    2       -424.000000     824.000000      -104.000000\r
64015                         *MESH_VERTEX    3       -448.000000     824.000000      -104.000000\r
64016                 }\r
64017                 *MESH_NORMALS   {\r
64018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64020                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
64021                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
64022                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
64023                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
64024                 }\r
64025                 *MESH_FACE_LIST {\r
64026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64027                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64028                 }\r
64029                 *MESH_NUMTVERTEX        4\r
64030                 *MESH_TVERTLIST {\r
64031                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
64032                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
64033                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
64034                         *MESH_TVERT     3       0.796875        0.937500        1.000000\r
64035                 }\r
64036                 *MESH_NUMTVFACES        2\r
64037                 *MESH_TFACELIST {\r
64038                         *MESH_TFACE     0       0       2       1\r
64039                         *MESH_TFACE     1       2       3       1\r
64040                 }\r
64041         }\r
64042         *PROP_MOTIONBLUR        0\r
64043         *PROP_CASTSHADOW        1\r
64044         *PROP_RECVSHADOW        1\r
64045         *MATERIAL_REF   3\r
64046 }\r
64047 *GEOMOBJECT     {\r
64048         *NODE_NAME      "mat3model0surf1039"\r
64049         *NODE_TM        {\r
64050                 *NODE_NAME      "mat3model0surf1039"\r
64051                 *INHERIT_POS    0       0       0\r
64052                 *INHERIT_ROT    0       0       0\r
64053                 *INHERIT_SCL    0       0       0\r
64054                 *TM_ROW0        1.0     0       0\r
64055                 *TM_ROW1        0       1.0     0\r
64056                 *TM_ROW2        0       0       1.0\r
64057                 *TM_ROW3        0       0       0\r
64058                 *TM_POS 0.000000        0.000000        0.000000\r
64059         }\r
64060         *MESH   {\r
64061                 *TIMEVALUE      0\r
64062                 *MESH_NUMVERTEX 4\r
64063                 *MESH_NUMFACES  2\r
64064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64065                 *MESH_VERTEX_LIST       {\r
64066                         *MESH_VERTEX    0       -424.000000     824.000000      -168.000000\r
64067                         *MESH_VERTEX    1       -456.000000     832.000000      -184.000000\r
64068                         *MESH_VERTEX    2       -416.000000     832.000000      -184.000000\r
64069                         *MESH_VERTEX    3       -448.000000     824.000000      -168.000000\r
64070                 }\r
64071                 *MESH_NORMALS   {\r
64072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64074                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
64075                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
64076                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
64077                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
64078                 }\r
64079                 *MESH_FACE_LIST {\r
64080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64081                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64082                 }\r
64083                 *MESH_NUMTVERTEX        4\r
64084                 *MESH_TVERTLIST {\r
64085                         *MESH_TVERT     0       0.984375        0.937500        1.000000\r
64086                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
64087                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
64088                         *MESH_TVERT     3       0.796875        0.937500        1.000000\r
64089                 }\r
64090                 *MESH_NUMTVFACES        2\r
64091                 *MESH_TFACELIST {\r
64092                         *MESH_TFACE     0       0       2       1\r
64093                         *MESH_TFACE     1       3       0       1\r
64094                 }\r
64095         }\r
64096         *PROP_MOTIONBLUR        0\r
64097         *PROP_CASTSHADOW        1\r
64098         *PROP_RECVSHADOW        1\r
64099         *MATERIAL_REF   3\r
64100 }\r
64101 *GEOMOBJECT     {\r
64102         *NODE_NAME      "mat3model0surf1040"\r
64103         *NODE_TM        {\r
64104                 *NODE_NAME      "mat3model0surf1040"\r
64105                 *INHERIT_POS    0       0       0\r
64106                 *INHERIT_ROT    0       0       0\r
64107                 *INHERIT_SCL    0       0       0\r
64108                 *TM_ROW0        1.0     0       0\r
64109                 *TM_ROW1        0       1.0     0\r
64110                 *TM_ROW2        0       0       1.0\r
64111                 *TM_ROW3        0       0       0\r
64112                 *TM_POS 0.000000        0.000000        0.000000\r
64113         }\r
64114         *MESH   {\r
64115                 *TIMEVALUE      0\r
64116                 *MESH_NUMVERTEX 6\r
64117                 *MESH_NUMFACES  4\r
64118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64119                 *MESH_VERTEX_LIST       {\r
64120                         *MESH_VERTEX    0       -456.000000     832.000000      -88.000000\r
64121                         *MESH_VERTEX    1       -448.000000     816.000000      -104.000000\r
64122                         *MESH_VERTEX    2       -448.000000     824.000000      -104.000000\r
64123                         *MESH_VERTEX    3       -456.000000     792.000000      -88.000000\r
64124                         *MESH_VERTEX    4       -448.000000     808.000000      -104.000000\r
64125                         *MESH_VERTEX    5       -448.000000     800.000000      -104.000000\r
64126                 }\r
64127                 *MESH_NORMALS   {\r
64128                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64129                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64130                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
64131                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
64132                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
64133                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
64134                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
64135                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
64136                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        -0.447214\r
64137                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        -0.447214\r
64138                 }\r
64139                 *MESH_FACE_LIST {\r
64140                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64141                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64142                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64143                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64144                 }\r
64145                 *MESH_NUMTVERTEX        6\r
64146                 *MESH_TVERTLIST {\r
64147                         *MESH_TVERT     0       0.359375        0.812500        1.000000\r
64148                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
64149                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
64150                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
64151                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
64152                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
64153                 }\r
64154                 *MESH_NUMTVFACES        4\r
64155                 *MESH_TFACELIST {\r
64156                         *MESH_TFACE     0       0       2       1\r
64157                         *MESH_TFACE     1       3       0       1\r
64158                         *MESH_TFACE     2       3       1       4\r
64159                         *MESH_TFACE     3       5       3       4\r
64160                 }\r
64161         }\r
64162         *PROP_MOTIONBLUR        0\r
64163         *PROP_CASTSHADOW        1\r
64164         *PROP_RECVSHADOW        1\r
64165         *MATERIAL_REF   3\r
64166 }\r
64167 *GEOMOBJECT     {\r
64168         *NODE_NAME      "mat3model0surf1041"\r
64169         *NODE_TM        {\r
64170                 *NODE_NAME      "mat3model0surf1041"\r
64171                 *INHERIT_POS    0       0       0\r
64172                 *INHERIT_ROT    0       0       0\r
64173                 *INHERIT_SCL    0       0       0\r
64174                 *TM_ROW0        1.0     0       0\r
64175                 *TM_ROW1        0       1.0     0\r
64176                 *TM_ROW2        0       0       1.0\r
64177                 *TM_ROW3        0       0       0\r
64178                 *TM_POS 0.000000        0.000000        0.000000\r
64179         }\r
64180         *MESH   {\r
64181                 *TIMEVALUE      0\r
64182                 *MESH_NUMVERTEX 6\r
64183                 *MESH_NUMFACES  4\r
64184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64185                 *MESH_VERTEX_LIST       {\r
64186                         *MESH_VERTEX    0       -448.000000     816.000000      -168.000000\r
64187                         *MESH_VERTEX    1       -456.000000     832.000000      -184.000000\r
64188                         *MESH_VERTEX    2       -448.000000     824.000000      -168.000000\r
64189                         *MESH_VERTEX    3       -448.000000     808.000000      -168.000000\r
64190                         *MESH_VERTEX    4       -456.000000     792.000000      -184.000000\r
64191                         *MESH_VERTEX    5       -448.000000     800.000000      -168.000000\r
64192                 }\r
64193                 *MESH_NORMALS   {\r
64194                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64195                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64196                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
64197                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
64198                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
64199                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
64200                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
64201                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
64202                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
64203                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
64204                 }\r
64205                 *MESH_FACE_LIST {\r
64206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64207                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64208                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64209                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64210                 }\r
64211                 *MESH_NUMTVERTEX        6\r
64212                 *MESH_TVERTLIST {\r
64213                         *MESH_TVERT     0       0.171875        0.937500        1.000000\r
64214                         *MESH_TVERT     1       0.046875        0.812500        1.000000\r
64215                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
64216                         *MESH_TVERT     3       0.234375        0.937500        1.000000\r
64217                         *MESH_TVERT     4       0.359375        0.812500        1.000000\r
64218                         *MESH_TVERT     5       0.296875        0.937500        1.000000\r
64219                 }\r
64220                 *MESH_NUMTVFACES        4\r
64221                 *MESH_TFACELIST {\r
64222                         *MESH_TFACE     0       0       2       1\r
64223                         *MESH_TFACE     1       3       0       1\r
64224                         *MESH_TFACE     2       3       1       4\r
64225                         *MESH_TFACE     3       5       3       4\r
64226                 }\r
64227         }\r
64228         *PROP_MOTIONBLUR        0\r
64229         *PROP_CASTSHADOW        1\r
64230         *PROP_RECVSHADOW        1\r
64231         *MATERIAL_REF   3\r
64232 }\r
64233 *GEOMOBJECT     {\r
64234         *NODE_NAME      "mat3model0surf1042"\r
64235         *NODE_TM        {\r
64236                 *NODE_NAME      "mat3model0surf1042"\r
64237                 *INHERIT_POS    0       0       0\r
64238                 *INHERIT_ROT    0       0       0\r
64239                 *INHERIT_SCL    0       0       0\r
64240                 *TM_ROW0        1.0     0       0\r
64241                 *TM_ROW1        0       1.0     0\r
64242                 *TM_ROW2        0       0       1.0\r
64243                 *TM_ROW3        0       0       0\r
64244                 *TM_POS 0.000000        0.000000        0.000000\r
64245         }\r
64246         *MESH   {\r
64247                 *TIMEVALUE      0\r
64248                 *MESH_NUMVERTEX 4\r
64249                 *MESH_NUMFACES  2\r
64250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64251                 *MESH_VERTEX_LIST       {\r
64252                         *MESH_VERTEX    0       -456.000000     792.000000      -72.000000\r
64253                         *MESH_VERTEX    1       -456.000000     792.000000      -88.000000\r
64254                         *MESH_VERTEX    2       -456.000000     832.000000      -72.000000\r
64255                         *MESH_VERTEX    3       -456.000000     832.000000      -88.000000\r
64256                 }\r
64257                 *MESH_NORMALS   {\r
64258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64260                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
64261                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
64262                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
64263                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
64264                 }\r
64265                 *MESH_FACE_LIST {\r
64266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64267                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64268                 }\r
64269                 *MESH_NUMTVERTEX        4\r
64270                 *MESH_TVERTLIST {\r
64271                         *MESH_TVERT     0       0.046875        0.687500        1.000000\r
64272                         *MESH_TVERT     1       0.046875        0.812500        1.000000\r
64273                         *MESH_TVERT     2       0.359375        0.687500        1.000000\r
64274                         *MESH_TVERT     3       0.359375        0.812500        1.000000\r
64275                 }\r
64276                 *MESH_NUMTVFACES        2\r
64277                 *MESH_TFACELIST {\r
64278                         *MESH_TFACE     0       0       2       1\r
64279                         *MESH_TFACE     1       2       3       1\r
64280                 }\r
64281         }\r
64282         *PROP_MOTIONBLUR        0\r
64283         *PROP_CASTSHADOW        1\r
64284         *PROP_RECVSHADOW        1\r
64285         *MATERIAL_REF   3\r
64286 }\r
64287 *GEOMOBJECT     {\r
64288         *NODE_NAME      "mat3model0surf1043"\r
64289         *NODE_TM        {\r
64290                 *NODE_NAME      "mat3model0surf1043"\r
64291                 *INHERIT_POS    0       0       0\r
64292                 *INHERIT_ROT    0       0       0\r
64293                 *INHERIT_SCL    0       0       0\r
64294                 *TM_ROW0        1.0     0       0\r
64295                 *TM_ROW1        0       1.0     0\r
64296                 *TM_ROW2        0       0       1.0\r
64297                 *TM_ROW3        0       0       0\r
64298                 *TM_POS 0.000000        0.000000        0.000000\r
64299         }\r
64300         *MESH   {\r
64301                 *TIMEVALUE      0\r
64302                 *MESH_NUMVERTEX 4\r
64303                 *MESH_NUMFACES  2\r
64304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64305                 *MESH_VERTEX_LIST       {\r
64306                         *MESH_VERTEX    0       -416.000000     792.000000      -72.000000\r
64307                         *MESH_VERTEX    1       -456.000000     792.000000      -88.000000\r
64308                         *MESH_VERTEX    2       -456.000000     792.000000      -72.000000\r
64309                         *MESH_VERTEX    3       -416.000000     792.000000      -88.000000\r
64310                 }\r
64311                 *MESH_NORMALS   {\r
64312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64314                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
64315                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
64316                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
64317                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
64318                 }\r
64319                 *MESH_FACE_LIST {\r
64320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64321                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64322                 }\r
64323                 *MESH_NUMTVERTEX        4\r
64324                 *MESH_TVERTLIST {\r
64325                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
64326                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
64327                         *MESH_TVERT     2       0.734375        0.687500        1.000000\r
64328                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
64329                 }\r
64330                 *MESH_NUMTVFACES        2\r
64331                 *MESH_TFACELIST {\r
64332                         *MESH_TFACE     0       0       2       1\r
64333                         *MESH_TFACE     1       3       0       1\r
64334                 }\r
64335         }\r
64336         *PROP_MOTIONBLUR        0\r
64337         *PROP_CASTSHADOW        1\r
64338         *PROP_RECVSHADOW        1\r
64339         *MATERIAL_REF   3\r
64340 }\r
64341 *GEOMOBJECT     {\r
64342         *NODE_NAME      "mat3model0surf1044"\r
64343         *NODE_TM        {\r
64344                 *NODE_NAME      "mat3model0surf1044"\r
64345                 *INHERIT_POS    0       0       0\r
64346                 *INHERIT_ROT    0       0       0\r
64347                 *INHERIT_SCL    0       0       0\r
64348                 *TM_ROW0        1.0     0       0\r
64349                 *TM_ROW1        0       1.0     0\r
64350                 *TM_ROW2        0       0       1.0\r
64351                 *TM_ROW3        0       0       0\r
64352                 *TM_POS 0.000000        0.000000        0.000000\r
64353         }\r
64354         *MESH   {\r
64355                 *TIMEVALUE      0\r
64356                 *MESH_NUMVERTEX 4\r
64357                 *MESH_NUMFACES  2\r
64358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64359                 *MESH_VERTEX_LIST       {\r
64360                         *MESH_VERTEX    0       -448.000000     800.000000      -104.000000\r
64361                         *MESH_VERTEX    1       -456.000000     792.000000      -88.000000\r
64362                         *MESH_VERTEX    2       -424.000000     800.000000      -104.000000\r
64363                         *MESH_VERTEX    3       -416.000000     792.000000      -88.000000\r
64364                 }\r
64365                 *MESH_NORMALS   {\r
64366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64368                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
64369                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
64370                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
64371                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
64372                 }\r
64373                 *MESH_FACE_LIST {\r
64374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64375                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64376                 }\r
64377                 *MESH_NUMTVERTEX        4\r
64378                 *MESH_TVERTLIST {\r
64379                         *MESH_TVERT     0       0.796875        0.937500        1.000000\r
64380                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
64381                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
64382                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
64383                 }\r
64384                 *MESH_NUMTVFACES        2\r
64385                 *MESH_TFACELIST {\r
64386                         *MESH_TFACE     0       0       2       1\r
64387                         *MESH_TFACE     1       2       3       1\r
64388                 }\r
64389         }\r
64390         *PROP_MOTIONBLUR        0\r
64391         *PROP_CASTSHADOW        1\r
64392         *PROP_RECVSHADOW        1\r
64393         *MATERIAL_REF   3\r
64394 }\r
64395 *GEOMOBJECT     {\r
64396         *NODE_NAME      "mat3model0surf1045"\r
64397         *NODE_TM        {\r
64398                 *NODE_NAME      "mat3model0surf1045"\r
64399                 *INHERIT_POS    0       0       0\r
64400                 *INHERIT_ROT    0       0       0\r
64401                 *INHERIT_SCL    0       0       0\r
64402                 *TM_ROW0        1.0     0       0\r
64403                 *TM_ROW1        0       1.0     0\r
64404                 *TM_ROW2        0       0       1.0\r
64405                 *TM_ROW3        0       0       0\r
64406                 *TM_POS 0.000000        0.000000        0.000000\r
64407         }\r
64408         *MESH   {\r
64409                 *TIMEVALUE      0\r
64410                 *MESH_NUMVERTEX 4\r
64411                 *MESH_NUMFACES  2\r
64412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64413                 *MESH_VERTEX_LIST       {\r
64414                         *MESH_VERTEX    0       -416.000000     792.000000      -184.000000\r
64415                         *MESH_VERTEX    1       -456.000000     792.000000      -184.000000\r
64416                         *MESH_VERTEX    2       -424.000000     800.000000      -168.000000\r
64417                         *MESH_VERTEX    3       -448.000000     800.000000      -168.000000\r
64418                 }\r
64419                 *MESH_NORMALS   {\r
64420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64422                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
64423                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
64424                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
64425                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
64426                 }\r
64427                 *MESH_FACE_LIST {\r
64428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64429                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64430                 }\r
64431                 *MESH_NUMTVERTEX        4\r
64432                 *MESH_TVERTLIST {\r
64433                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
64434                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
64435                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
64436                         *MESH_TVERT     3       0.796875        0.937500        1.000000\r
64437                 }\r
64438                 *MESH_NUMTVFACES        2\r
64439                 *MESH_TFACELIST {\r
64440                         *MESH_TFACE     0       0       2       1\r
64441                         *MESH_TFACE     1       2       3       1\r
64442                 }\r
64443         }\r
64444         *PROP_MOTIONBLUR        0\r
64445         *PROP_CASTSHADOW        1\r
64446         *PROP_RECVSHADOW        1\r
64447         *MATERIAL_REF   3\r
64448 }\r
64449 *GEOMOBJECT     {\r
64450         *NODE_NAME      "mat3model0surf1046"\r
64451         *NODE_TM        {\r
64452                 *NODE_NAME      "mat3model0surf1046"\r
64453                 *INHERIT_POS    0       0       0\r
64454                 *INHERIT_ROT    0       0       0\r
64455                 *INHERIT_SCL    0       0       0\r
64456                 *TM_ROW0        1.0     0       0\r
64457                 *TM_ROW1        0       1.0     0\r
64458                 *TM_ROW2        0       0       1.0\r
64459                 *TM_ROW3        0       0       0\r
64460                 *TM_POS 0.000000        0.000000        0.000000\r
64461         }\r
64462         *MESH   {\r
64463                 *TIMEVALUE      0\r
64464                 *MESH_NUMVERTEX 4\r
64465                 *MESH_NUMFACES  2\r
64466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64467                 *MESH_VERTEX_LIST       {\r
64468                         *MESH_VERTEX    0       -416.000000     792.000000      -184.000000\r
64469                         *MESH_VERTEX    1       -456.000000     792.000000      -200.000000\r
64470                         *MESH_VERTEX    2       -456.000000     792.000000      -184.000000\r
64471                         *MESH_VERTEX    3       -416.000000     792.000000      -200.000000\r
64472                 }\r
64473                 *MESH_NORMALS   {\r
64474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64476                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
64477                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
64478                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
64479                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
64480                 }\r
64481                 *MESH_FACE_LIST {\r
64482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64483                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64484                 }\r
64485                 *MESH_NUMTVERTEX        4\r
64486                 *MESH_TVERTLIST {\r
64487                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
64488                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
64489                         *MESH_TVERT     2       0.734375        0.812500        1.000000\r
64490                         *MESH_TVERT     3       1.046875        0.687500        1.000000\r
64491                 }\r
64492                 *MESH_NUMTVFACES        2\r
64493                 *MESH_TFACELIST {\r
64494                         *MESH_TFACE     0       0       2       1\r
64495                         *MESH_TFACE     1       3       0       1\r
64496                 }\r
64497         }\r
64498         *PROP_MOTIONBLUR        0\r
64499         *PROP_CASTSHADOW        1\r
64500         *PROP_RECVSHADOW        1\r
64501         *MATERIAL_REF   3\r
64502 }\r
64503 *GEOMOBJECT     {\r
64504         *NODE_NAME      "mat3model0surf1047"\r
64505         *NODE_TM        {\r
64506                 *NODE_NAME      "mat3model0surf1047"\r
64507                 *INHERIT_POS    0       0       0\r
64508                 *INHERIT_ROT    0       0       0\r
64509                 *INHERIT_SCL    0       0       0\r
64510                 *TM_ROW0        1.0     0       0\r
64511                 *TM_ROW1        0       1.0     0\r
64512                 *TM_ROW2        0       0       1.0\r
64513                 *TM_ROW3        0       0       0\r
64514                 *TM_POS 0.000000        0.000000        0.000000\r
64515         }\r
64516         *MESH   {\r
64517                 *TIMEVALUE      0\r
64518                 *MESH_NUMVERTEX 4\r
64519                 *MESH_NUMFACES  2\r
64520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64521                 *MESH_VERTEX_LIST       {\r
64522                         *MESH_VERTEX    0       -456.000000     832.000000      -184.000000\r
64523                         *MESH_VERTEX    1       -456.000000     792.000000      -200.000000\r
64524                         *MESH_VERTEX    2       -456.000000     832.000000      -200.000000\r
64525                         *MESH_VERTEX    3       -456.000000     792.000000      -184.000000\r
64526                 }\r
64527                 *MESH_NORMALS   {\r
64528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64530                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
64531                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
64532                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
64533                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
64534                 }\r
64535                 *MESH_FACE_LIST {\r
64536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64537                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64538                 }\r
64539                 *MESH_NUMTVERTEX        4\r
64540                 *MESH_TVERTLIST {\r
64541                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
64542                         *MESH_TVERT     1       0.359375        0.687500        1.000000\r
64543                         *MESH_TVERT     2       0.046875        0.687500        1.000000\r
64544                         *MESH_TVERT     3       0.359375        0.812500        1.000000\r
64545                 }\r
64546                 *MESH_NUMTVFACES        2\r
64547                 *MESH_TFACELIST {\r
64548                         *MESH_TFACE     0       0       2       1\r
64549                         *MESH_TFACE     1       3       0       1\r
64550                 }\r
64551         }\r
64552         *PROP_MOTIONBLUR        0\r
64553         *PROP_CASTSHADOW        1\r
64554         *PROP_RECVSHADOW        1\r
64555         *MATERIAL_REF   3\r
64556 }\r
64557 *GEOMOBJECT     {\r
64558         *NODE_NAME      "mat3model0surf1048"\r
64559         *NODE_TM        {\r
64560                 *NODE_NAME      "mat3model0surf1048"\r
64561                 *INHERIT_POS    0       0       0\r
64562                 *INHERIT_ROT    0       0       0\r
64563                 *INHERIT_SCL    0       0       0\r
64564                 *TM_ROW0        1.0     0       0\r
64565                 *TM_ROW1        0       1.0     0\r
64566                 *TM_ROW2        0       0       1.0\r
64567                 *TM_ROW3        0       0       0\r
64568                 *TM_POS 0.000000        0.000000        0.000000\r
64569         }\r
64570         *MESH   {\r
64571                 *TIMEVALUE      0\r
64572                 *MESH_NUMVERTEX 4\r
64573                 *MESH_NUMFACES  2\r
64574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64575                 *MESH_VERTEX_LIST       {\r
64576                         *MESH_VERTEX    0       -528.000000     832.000000      -88.000000\r
64577                         *MESH_VERTEX    1       -528.000000     792.000000      -88.000000\r
64578                         *MESH_VERTEX    2       -528.000000     832.000000      -72.000000\r
64579                         *MESH_VERTEX    3       -528.000000     792.000000      -72.000000\r
64580                 }\r
64581                 *MESH_NORMALS   {\r
64582                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64583                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64584                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
64585                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
64586                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
64587                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
64588                 }\r
64589                 *MESH_FACE_LIST {\r
64590                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64591                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64592                 }\r
64593                 *MESH_NUMTVERTEX        4\r
64594                 *MESH_TVERTLIST {\r
64595                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
64596                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
64597                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
64598                         *MESH_TVERT     3       0.734375        0.687500        1.000000\r
64599                 }\r
64600                 *MESH_NUMTVFACES        2\r
64601                 *MESH_TFACELIST {\r
64602                         *MESH_TFACE     0       0       2       1\r
64603                         *MESH_TFACE     1       2       3       1\r
64604                 }\r
64605         }\r
64606         *PROP_MOTIONBLUR        0\r
64607         *PROP_CASTSHADOW        1\r
64608         *PROP_RECVSHADOW        1\r
64609         *MATERIAL_REF   3\r
64610 }\r
64611 *GEOMOBJECT     {\r
64612         *NODE_NAME      "mat3model0surf1049"\r
64613         *NODE_TM        {\r
64614                 *NODE_NAME      "mat3model0surf1049"\r
64615                 *INHERIT_POS    0       0       0\r
64616                 *INHERIT_ROT    0       0       0\r
64617                 *INHERIT_SCL    0       0       0\r
64618                 *TM_ROW0        1.0     0       0\r
64619                 *TM_ROW1        0       1.0     0\r
64620                 *TM_ROW2        0       0       1.0\r
64621                 *TM_ROW3        0       0       0\r
64622                 *TM_POS 0.000000        0.000000        0.000000\r
64623         }\r
64624         *MESH   {\r
64625                 *TIMEVALUE      0\r
64626                 *MESH_NUMVERTEX 4\r
64627                 *MESH_NUMFACES  2\r
64628                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64629                 *MESH_VERTEX_LIST       {\r
64630                         *MESH_VERTEX    0       -528.000000     832.000000      -200.000000\r
64631                         *MESH_VERTEX    1       -528.000000     792.000000      -200.000000\r
64632                         *MESH_VERTEX    2       -528.000000     832.000000      -184.000000\r
64633                         *MESH_VERTEX    3       -528.000000     792.000000      -184.000000\r
64634                 }\r
64635                 *MESH_NORMALS   {\r
64636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64638                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
64639                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
64640                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
64641                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
64642                 }\r
64643                 *MESH_FACE_LIST {\r
64644                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64645                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64646                 }\r
64647                 *MESH_NUMTVERTEX        4\r
64648                 *MESH_TVERTLIST {\r
64649                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
64650                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
64651                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
64652                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
64653                 }\r
64654                 *MESH_NUMTVFACES        2\r
64655                 *MESH_TFACELIST {\r
64656                         *MESH_TFACE     0       0       2       1\r
64657                         *MESH_TFACE     1       2       3       1\r
64658                 }\r
64659         }\r
64660         *PROP_MOTIONBLUR        0\r
64661         *PROP_CASTSHADOW        1\r
64662         *PROP_RECVSHADOW        1\r
64663         *MATERIAL_REF   3\r
64664 }\r
64665 *GEOMOBJECT     {\r
64666         *NODE_NAME      "mat3model0surf1050"\r
64667         *NODE_TM        {\r
64668                 *NODE_NAME      "mat3model0surf1050"\r
64669                 *INHERIT_POS    0       0       0\r
64670                 *INHERIT_ROT    0       0       0\r
64671                 *INHERIT_SCL    0       0       0\r
64672                 *TM_ROW0        1.0     0       0\r
64673                 *TM_ROW1        0       1.0     0\r
64674                 *TM_ROW2        0       0       1.0\r
64675                 *TM_ROW3        0       0       0\r
64676                 *TM_POS 0.000000        0.000000        0.000000\r
64677         }\r
64678         *MESH   {\r
64679                 *TIMEVALUE      0\r
64680                 *MESH_NUMVERTEX 4\r
64681                 *MESH_NUMFACES  2\r
64682                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64683                 *MESH_VERTEX_LIST       {\r
64684                         *MESH_VERTEX    0       -528.000000     744.000000      -72.000000\r
64685                         *MESH_VERTEX    1       -528.000000     704.000000      -88.000000\r
64686                         *MESH_VERTEX    2       -528.000000     704.000000      -72.000000\r
64687                         *MESH_VERTEX    3       -528.000000     744.000000      -88.000000\r
64688                 }\r
64689                 *MESH_NORMALS   {\r
64690                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64691                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64692                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
64693                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
64694                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
64695                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
64696                 }\r
64697                 *MESH_FACE_LIST {\r
64698                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64699                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64700                 }\r
64701                 *MESH_NUMTVERTEX        4\r
64702                 *MESH_TVERTLIST {\r
64703                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
64704                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
64705                         *MESH_TVERT     2       0.734375        0.687500        1.000000\r
64706                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
64707                 }\r
64708                 *MESH_NUMTVFACES        2\r
64709                 *MESH_TFACELIST {\r
64710                         *MESH_TFACE     0       0       2       1\r
64711                         *MESH_TFACE     1       3       0       1\r
64712                 }\r
64713         }\r
64714         *PROP_MOTIONBLUR        0\r
64715         *PROP_CASTSHADOW        1\r
64716         *PROP_RECVSHADOW        1\r
64717         *MATERIAL_REF   3\r
64718 }\r
64719 *GEOMOBJECT     {\r
64720         *NODE_NAME      "mat3model0surf1051"\r
64721         *NODE_TM        {\r
64722                 *NODE_NAME      "mat3model0surf1051"\r
64723                 *INHERIT_POS    0       0       0\r
64724                 *INHERIT_ROT    0       0       0\r
64725                 *INHERIT_SCL    0       0       0\r
64726                 *TM_ROW0        1.0     0       0\r
64727                 *TM_ROW1        0       1.0     0\r
64728                 *TM_ROW2        0       0       1.0\r
64729                 *TM_ROW3        0       0       0\r
64730                 *TM_POS 0.000000        0.000000        0.000000\r
64731         }\r
64732         *MESH   {\r
64733                 *TIMEVALUE      0\r
64734                 *MESH_NUMVERTEX 4\r
64735                 *MESH_NUMFACES  2\r
64736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64737                 *MESH_VERTEX_LIST       {\r
64738                         *MESH_VERTEX    0       -528.000000     744.000000      -200.000000\r
64739                         *MESH_VERTEX    1       -528.000000     704.000000      -200.000000\r
64740                         *MESH_VERTEX    2       -528.000000     744.000000      -184.000000\r
64741                         *MESH_VERTEX    3       -528.000000     704.000000      -184.000000\r
64742                 }\r
64743                 *MESH_NORMALS   {\r
64744                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64745                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64746                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
64747                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
64748                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
64749                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
64750                 }\r
64751                 *MESH_FACE_LIST {\r
64752                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64753                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64754                 }\r
64755                 *MESH_NUMTVERTEX        4\r
64756                 *MESH_TVERTLIST {\r
64757                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
64758                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
64759                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
64760                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
64761                 }\r
64762                 *MESH_NUMTVFACES        2\r
64763                 *MESH_TFACELIST {\r
64764                         *MESH_TFACE     0       0       2       1\r
64765                         *MESH_TFACE     1       2       3       1\r
64766                 }\r
64767         }\r
64768         *PROP_MOTIONBLUR        0\r
64769         *PROP_CASTSHADOW        1\r
64770         *PROP_RECVSHADOW        1\r
64771         *MATERIAL_REF   3\r
64772 }\r
64773 *GEOMOBJECT     {\r
64774         *NODE_NAME      "mat3model0surf1052"\r
64775         *NODE_TM        {\r
64776                 *NODE_NAME      "mat3model0surf1052"\r
64777                 *INHERIT_POS    0       0       0\r
64778                 *INHERIT_ROT    0       0       0\r
64779                 *INHERIT_SCL    0       0       0\r
64780                 *TM_ROW0        1.0     0       0\r
64781                 *TM_ROW1        0       1.0     0\r
64782                 *TM_ROW2        0       0       1.0\r
64783                 *TM_ROW3        0       0       0\r
64784                 *TM_POS 0.000000        0.000000        0.000000\r
64785         }\r
64786         *MESH   {\r
64787                 *TIMEVALUE      0\r
64788                 *MESH_NUMVERTEX 4\r
64789                 *MESH_NUMFACES  2\r
64790                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64791                 *MESH_VERTEX_LIST       {\r
64792                         *MESH_VERTEX    0       -528.000000     648.000000      -88.000000\r
64793                         *MESH_VERTEX    1       -528.000000     608.000000      -88.000000\r
64794                         *MESH_VERTEX    2       -528.000000     648.000000      -72.000000\r
64795                         *MESH_VERTEX    3       -528.000000     608.000000      -72.000000\r
64796                 }\r
64797                 *MESH_NORMALS   {\r
64798                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64799                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64800                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
64801                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
64802                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
64803                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
64804                 }\r
64805                 *MESH_FACE_LIST {\r
64806                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64807                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64808                 }\r
64809                 *MESH_NUMTVERTEX        4\r
64810                 *MESH_TVERTLIST {\r
64811                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
64812                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
64813                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
64814                         *MESH_TVERT     3       0.734375        0.687500        1.000000\r
64815                 }\r
64816                 *MESH_NUMTVFACES        2\r
64817                 *MESH_TFACELIST {\r
64818                         *MESH_TFACE     0       0       2       1\r
64819                         *MESH_TFACE     1       2       3       1\r
64820                 }\r
64821         }\r
64822         *PROP_MOTIONBLUR        0\r
64823         *PROP_CASTSHADOW        1\r
64824         *PROP_RECVSHADOW        1\r
64825         *MATERIAL_REF   3\r
64826 }\r
64827 *GEOMOBJECT     {\r
64828         *NODE_NAME      "mat3model0surf1053"\r
64829         *NODE_TM        {\r
64830                 *NODE_NAME      "mat3model0surf1053"\r
64831                 *INHERIT_POS    0       0       0\r
64832                 *INHERIT_ROT    0       0       0\r
64833                 *INHERIT_SCL    0       0       0\r
64834                 *TM_ROW0        1.0     0       0\r
64835                 *TM_ROW1        0       1.0     0\r
64836                 *TM_ROW2        0       0       1.0\r
64837                 *TM_ROW3        0       0       0\r
64838                 *TM_POS 0.000000        0.000000        0.000000\r
64839         }\r
64840         *MESH   {\r
64841                 *TIMEVALUE      0\r
64842                 *MESH_NUMVERTEX 4\r
64843                 *MESH_NUMFACES  2\r
64844                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64845                 *MESH_VERTEX_LIST       {\r
64846                         *MESH_VERTEX    0       -528.000000     648.000000      -200.000000\r
64847                         *MESH_VERTEX    1       -528.000000     608.000000      -200.000000\r
64848                         *MESH_VERTEX    2       -528.000000     648.000000      -184.000000\r
64849                         *MESH_VERTEX    3       -528.000000     608.000000      -184.000000\r
64850                 }\r
64851                 *MESH_NORMALS   {\r
64852                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64853                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64854                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
64855                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
64856                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
64857                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
64858                 }\r
64859                 *MESH_FACE_LIST {\r
64860                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64861                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64862                 }\r
64863                 *MESH_NUMTVERTEX        4\r
64864                 *MESH_TVERTLIST {\r
64865                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
64866                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
64867                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
64868                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
64869                 }\r
64870                 *MESH_NUMTVFACES        2\r
64871                 *MESH_TFACELIST {\r
64872                         *MESH_TFACE     0       0       2       1\r
64873                         *MESH_TFACE     1       2       3       1\r
64874                 }\r
64875         }\r
64876         *PROP_MOTIONBLUR        0\r
64877         *PROP_CASTSHADOW        1\r
64878         *PROP_RECVSHADOW        1\r
64879         *MATERIAL_REF   3\r
64880 }\r
64881 *GEOMOBJECT     {\r
64882         *NODE_NAME      "mat3model0surf1054"\r
64883         *NODE_TM        {\r
64884                 *NODE_NAME      "mat3model0surf1054"\r
64885                 *INHERIT_POS    0       0       0\r
64886                 *INHERIT_ROT    0       0       0\r
64887                 *INHERIT_SCL    0       0       0\r
64888                 *TM_ROW0        1.0     0       0\r
64889                 *TM_ROW1        0       1.0     0\r
64890                 *TM_ROW2        0       0       1.0\r
64891                 *TM_ROW3        0       0       0\r
64892                 *TM_POS 0.000000        0.000000        0.000000\r
64893         }\r
64894         *MESH   {\r
64895                 *TIMEVALUE      0\r
64896                 *MESH_NUMVERTEX 4\r
64897                 *MESH_NUMFACES  2\r
64898                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64899                 *MESH_VERTEX_LIST       {\r
64900                         *MESH_VERTEX    0       -528.000000     568.000000      -72.000000\r
64901                         *MESH_VERTEX    1       -528.000000     528.000000      -88.000000\r
64902                         *MESH_VERTEX    2       -528.000000     528.000000      -72.000000\r
64903                         *MESH_VERTEX    3       -528.000000     568.000000      -88.000000\r
64904                 }\r
64905                 *MESH_NORMALS   {\r
64906                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64907                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64908                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
64909                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
64910                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
64911                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
64912                 }\r
64913                 *MESH_FACE_LIST {\r
64914                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64915                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64916                 }\r
64917                 *MESH_NUMTVERTEX        4\r
64918                 *MESH_TVERTLIST {\r
64919                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
64920                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
64921                         *MESH_TVERT     2       0.734375        0.687500        1.000000\r
64922                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
64923                 }\r
64924                 *MESH_NUMTVFACES        2\r
64925                 *MESH_TFACELIST {\r
64926                         *MESH_TFACE     0       0       2       1\r
64927                         *MESH_TFACE     1       3       0       1\r
64928                 }\r
64929         }\r
64930         *PROP_MOTIONBLUR        0\r
64931         *PROP_CASTSHADOW        1\r
64932         *PROP_RECVSHADOW        1\r
64933         *MATERIAL_REF   3\r
64934 }\r
64935 *GEOMOBJECT     {\r
64936         *NODE_NAME      "mat3model0surf1055"\r
64937         *NODE_TM        {\r
64938                 *NODE_NAME      "mat3model0surf1055"\r
64939                 *INHERIT_POS    0       0       0\r
64940                 *INHERIT_ROT    0       0       0\r
64941                 *INHERIT_SCL    0       0       0\r
64942                 *TM_ROW0        1.0     0       0\r
64943                 *TM_ROW1        0       1.0     0\r
64944                 *TM_ROW2        0       0       1.0\r
64945                 *TM_ROW3        0       0       0\r
64946                 *TM_POS 0.000000        0.000000        0.000000\r
64947         }\r
64948         *MESH   {\r
64949                 *TIMEVALUE      0\r
64950                 *MESH_NUMVERTEX 4\r
64951                 *MESH_NUMFACES  2\r
64952                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
64953                 *MESH_VERTEX_LIST       {\r
64954                         *MESH_VERTEX    0       -528.000000     568.000000      -184.000000\r
64955                         *MESH_VERTEX    1       -528.000000     528.000000      -200.000000\r
64956                         *MESH_VERTEX    2       -528.000000     528.000000      -184.000000\r
64957                         *MESH_VERTEX    3       -528.000000     568.000000      -200.000000\r
64958                 }\r
64959                 *MESH_NORMALS   {\r
64960                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
64961                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
64962                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
64963                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
64964                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
64965                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
64966                 }\r
64967                 *MESH_FACE_LIST {\r
64968                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64969                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
64970                 }\r
64971                 *MESH_NUMTVERTEX        4\r
64972                 *MESH_TVERTLIST {\r
64973                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
64974                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
64975                         *MESH_TVERT     2       0.734375        0.812500        1.000000\r
64976                         *MESH_TVERT     3       1.046875        0.687500        1.000000\r
64977                 }\r
64978                 *MESH_NUMTVFACES        2\r
64979                 *MESH_TFACELIST {\r
64980                         *MESH_TFACE     0       0       2       1\r
64981                         *MESH_TFACE     1       3       0       1\r
64982                 }\r
64983         }\r
64984         *PROP_MOTIONBLUR        0\r
64985         *PROP_CASTSHADOW        1\r
64986         *PROP_RECVSHADOW        1\r
64987         *MATERIAL_REF   3\r
64988 }\r
64989 *GEOMOBJECT     {\r
64990         *NODE_NAME      "mat3model0surf1056"\r
64991         *NODE_TM        {\r
64992                 *NODE_NAME      "mat3model0surf1056"\r
64993                 *INHERIT_POS    0       0       0\r
64994                 *INHERIT_ROT    0       0       0\r
64995                 *INHERIT_SCL    0       0       0\r
64996                 *TM_ROW0        1.0     0       0\r
64997                 *TM_ROW1        0       1.0     0\r
64998                 *TM_ROW2        0       0       1.0\r
64999                 *TM_ROW3        0       0       0\r
65000                 *TM_POS 0.000000        0.000000        0.000000\r
65001         }\r
65002         *MESH   {\r
65003                 *TIMEVALUE      0\r
65004                 *MESH_NUMVERTEX 4\r
65005                 *MESH_NUMFACES  2\r
65006                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65007                 *MESH_VERTEX_LIST       {\r
65008                         *MESH_VERTEX    0       -536.000000     824.000000      -104.000000\r
65009                         *MESH_VERTEX    1       -536.000000     800.000000      -104.000000\r
65010                         *MESH_VERTEX    2       -528.000000     832.000000      -88.000000\r
65011                         *MESH_VERTEX    3       -528.000000     792.000000      -88.000000\r
65012                 }\r
65013                 *MESH_NORMALS   {\r
65014                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65015                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65016                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
65017                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
65018                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
65019                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
65020                 }\r
65021                 *MESH_FACE_LIST {\r
65022                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65023                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65024                 }\r
65025                 *MESH_NUMTVERTEX        4\r
65026                 *MESH_TVERTLIST {\r
65027                         *MESH_TVERT     0       0.984375        0.937500        1.000000\r
65028                         *MESH_TVERT     1       0.796875        0.937500        1.000000\r
65029                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
65030                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
65031                 }\r
65032                 *MESH_NUMTVFACES        2\r
65033                 *MESH_TFACELIST {\r
65034                         *MESH_TFACE     0       0       2       1\r
65035                         *MESH_TFACE     1       2       3       1\r
65036                 }\r
65037         }\r
65038         *PROP_MOTIONBLUR        0\r
65039         *PROP_CASTSHADOW        1\r
65040         *PROP_RECVSHADOW        1\r
65041         *MATERIAL_REF   3\r
65042 }\r
65043 *GEOMOBJECT     {\r
65044         *NODE_NAME      "mat3model0surf1057"\r
65045         *NODE_TM        {\r
65046                 *NODE_NAME      "mat3model0surf1057"\r
65047                 *INHERIT_POS    0       0       0\r
65048                 *INHERIT_ROT    0       0       0\r
65049                 *INHERIT_SCL    0       0       0\r
65050                 *TM_ROW0        1.0     0       0\r
65051                 *TM_ROW1        0       1.0     0\r
65052                 *TM_ROW2        0       0       1.0\r
65053                 *TM_ROW3        0       0       0\r
65054                 *TM_POS 0.000000        0.000000        0.000000\r
65055         }\r
65056         *MESH   {\r
65057                 *TIMEVALUE      0\r
65058                 *MESH_NUMVERTEX 4\r
65059                 *MESH_NUMFACES  2\r
65060                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65061                 *MESH_VERTEX_LIST       {\r
65062                         *MESH_VERTEX    0       -528.000000     832.000000      -184.000000\r
65063                         *MESH_VERTEX    1       -536.000000     800.000000      -168.000000\r
65064                         *MESH_VERTEX    2       -536.000000     824.000000      -168.000000\r
65065                         *MESH_VERTEX    3       -528.000000     792.000000      -184.000000\r
65066                 }\r
65067                 *MESH_NORMALS   {\r
65068                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65069                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65070                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
65071                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
65072                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
65073                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
65074                 }\r
65075                 *MESH_FACE_LIST {\r
65076                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65077                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65078                 }\r
65079                 *MESH_NUMTVERTEX        4\r
65080                 *MESH_TVERTLIST {\r
65081                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
65082                         *MESH_TVERT     1       0.796875        0.937500        1.000000\r
65083                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
65084                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
65085                 }\r
65086                 *MESH_NUMTVFACES        2\r
65087                 *MESH_TFACELIST {\r
65088                         *MESH_TFACE     0       0       2       1\r
65089                         *MESH_TFACE     1       3       0       1\r
65090                 }\r
65091         }\r
65092         *PROP_MOTIONBLUR        0\r
65093         *PROP_CASTSHADOW        1\r
65094         *PROP_RECVSHADOW        1\r
65095         *MATERIAL_REF   3\r
65096 }\r
65097 *GEOMOBJECT     {\r
65098         *NODE_NAME      "mat3model0surf1058"\r
65099         *NODE_TM        {\r
65100                 *NODE_NAME      "mat3model0surf1058"\r
65101                 *INHERIT_POS    0       0       0\r
65102                 *INHERIT_ROT    0       0       0\r
65103                 *INHERIT_SCL    0       0       0\r
65104                 *TM_ROW0        1.0     0       0\r
65105                 *TM_ROW1        0       1.0     0\r
65106                 *TM_ROW2        0       0       1.0\r
65107                 *TM_ROW3        0       0       0\r
65108                 *TM_POS 0.000000        0.000000        0.000000\r
65109         }\r
65110         *MESH   {\r
65111                 *TIMEVALUE      0\r
65112                 *MESH_NUMVERTEX 4\r
65113                 *MESH_NUMFACES  2\r
65114                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65115                 *MESH_VERTEX_LIST       {\r
65116                         *MESH_VERTEX    0       -536.000000     736.000000      -104.000000\r
65117                         *MESH_VERTEX    1       -536.000000     712.000000      -104.000000\r
65118                         *MESH_VERTEX    2       -528.000000     744.000000      -88.000000\r
65119                         *MESH_VERTEX    3       -528.000000     704.000000      -88.000000\r
65120                 }\r
65121                 *MESH_NORMALS   {\r
65122                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65123                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65124                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
65125                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
65126                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
65127                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
65128                 }\r
65129                 *MESH_FACE_LIST {\r
65130                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65131                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65132                 }\r
65133                 *MESH_NUMTVERTEX        4\r
65134                 *MESH_TVERTLIST {\r
65135                         *MESH_TVERT     0       0.984375        0.937500        1.000000\r
65136                         *MESH_TVERT     1       0.796875        0.937500        1.000000\r
65137                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
65138                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
65139                 }\r
65140                 *MESH_NUMTVFACES        2\r
65141                 *MESH_TFACELIST {\r
65142                         *MESH_TFACE     0       0       2       1\r
65143                         *MESH_TFACE     1       2       3       1\r
65144                 }\r
65145         }\r
65146         *PROP_MOTIONBLUR        0\r
65147         *PROP_CASTSHADOW        1\r
65148         *PROP_RECVSHADOW        1\r
65149         *MATERIAL_REF   3\r
65150 }\r
65151 *GEOMOBJECT     {\r
65152         *NODE_NAME      "mat3model0surf1059"\r
65153         *NODE_TM        {\r
65154                 *NODE_NAME      "mat3model0surf1059"\r
65155                 *INHERIT_POS    0       0       0\r
65156                 *INHERIT_ROT    0       0       0\r
65157                 *INHERIT_SCL    0       0       0\r
65158                 *TM_ROW0        1.0     0       0\r
65159                 *TM_ROW1        0       1.0     0\r
65160                 *TM_ROW2        0       0       1.0\r
65161                 *TM_ROW3        0       0       0\r
65162                 *TM_POS 0.000000        0.000000        0.000000\r
65163         }\r
65164         *MESH   {\r
65165                 *TIMEVALUE      0\r
65166                 *MESH_NUMVERTEX 4\r
65167                 *MESH_NUMFACES  2\r
65168                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65169                 *MESH_VERTEX_LIST       {\r
65170                         *MESH_VERTEX    0       -528.000000     744.000000      -184.000000\r
65171                         *MESH_VERTEX    1       -536.000000     712.000000      -168.000000\r
65172                         *MESH_VERTEX    2       -536.000000     736.000000      -168.000000\r
65173                         *MESH_VERTEX    3       -528.000000     704.000000      -184.000000\r
65174                 }\r
65175                 *MESH_NORMALS   {\r
65176                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65177                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65178                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
65179                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
65180                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
65181                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
65182                 }\r
65183                 *MESH_FACE_LIST {\r
65184                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65185                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65186                 }\r
65187                 *MESH_NUMTVERTEX        4\r
65188                 *MESH_TVERTLIST {\r
65189                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
65190                         *MESH_TVERT     1       0.796875        0.937500        1.000000\r
65191                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
65192                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
65193                 }\r
65194                 *MESH_NUMTVFACES        2\r
65195                 *MESH_TFACELIST {\r
65196                         *MESH_TFACE     0       0       2       1\r
65197                         *MESH_TFACE     1       3       0       1\r
65198                 }\r
65199         }\r
65200         *PROP_MOTIONBLUR        0\r
65201         *PROP_CASTSHADOW        1\r
65202         *PROP_RECVSHADOW        1\r
65203         *MATERIAL_REF   3\r
65204 }\r
65205 *GEOMOBJECT     {\r
65206         *NODE_NAME      "mat3model0surf1060"\r
65207         *NODE_TM        {\r
65208                 *NODE_NAME      "mat3model0surf1060"\r
65209                 *INHERIT_POS    0       0       0\r
65210                 *INHERIT_ROT    0       0       0\r
65211                 *INHERIT_SCL    0       0       0\r
65212                 *TM_ROW0        1.0     0       0\r
65213                 *TM_ROW1        0       1.0     0\r
65214                 *TM_ROW2        0       0       1.0\r
65215                 *TM_ROW3        0       0       0\r
65216                 *TM_POS 0.000000        0.000000        0.000000\r
65217         }\r
65218         *MESH   {\r
65219                 *TIMEVALUE      0\r
65220                 *MESH_NUMVERTEX 4\r
65221                 *MESH_NUMFACES  2\r
65222                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65223                 *MESH_VERTEX_LIST       {\r
65224                         *MESH_VERTEX    0       -536.000000     640.000000      -104.000000\r
65225                         *MESH_VERTEX    1       -536.000000     616.000000      -104.000000\r
65226                         *MESH_VERTEX    2       -528.000000     648.000000      -88.000000\r
65227                         *MESH_VERTEX    3       -528.000000     608.000000      -88.000000\r
65228                 }\r
65229                 *MESH_NORMALS   {\r
65230                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65231                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65232                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
65233                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
65234                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
65235                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
65236                 }\r
65237                 *MESH_FACE_LIST {\r
65238                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65239                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65240                 }\r
65241                 *MESH_NUMTVERTEX        4\r
65242                 *MESH_TVERTLIST {\r
65243                         *MESH_TVERT     0       0.984375        0.937500        1.000000\r
65244                         *MESH_TVERT     1       0.796875        0.937500        1.000000\r
65245                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
65246                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
65247                 }\r
65248                 *MESH_NUMTVFACES        2\r
65249                 *MESH_TFACELIST {\r
65250                         *MESH_TFACE     0       0       2       1\r
65251                         *MESH_TFACE     1       2       3       1\r
65252                 }\r
65253         }\r
65254         *PROP_MOTIONBLUR        0\r
65255         *PROP_CASTSHADOW        1\r
65256         *PROP_RECVSHADOW        1\r
65257         *MATERIAL_REF   3\r
65258 }\r
65259 *GEOMOBJECT     {\r
65260         *NODE_NAME      "mat3model0surf1061"\r
65261         *NODE_TM        {\r
65262                 *NODE_NAME      "mat3model0surf1061"\r
65263                 *INHERIT_POS    0       0       0\r
65264                 *INHERIT_ROT    0       0       0\r
65265                 *INHERIT_SCL    0       0       0\r
65266                 *TM_ROW0        1.0     0       0\r
65267                 *TM_ROW1        0       1.0     0\r
65268                 *TM_ROW2        0       0       1.0\r
65269                 *TM_ROW3        0       0       0\r
65270                 *TM_POS 0.000000        0.000000        0.000000\r
65271         }\r
65272         *MESH   {\r
65273                 *TIMEVALUE      0\r
65274                 *MESH_NUMVERTEX 4\r
65275                 *MESH_NUMFACES  2\r
65276                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65277                 *MESH_VERTEX_LIST       {\r
65278                         *MESH_VERTEX    0       -528.000000     648.000000      -184.000000\r
65279                         *MESH_VERTEX    1       -536.000000     616.000000      -168.000000\r
65280                         *MESH_VERTEX    2       -536.000000     640.000000      -168.000000\r
65281                         *MESH_VERTEX    3       -528.000000     608.000000      -184.000000\r
65282                 }\r
65283                 *MESH_NORMALS   {\r
65284                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65285                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65286                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
65287                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
65288                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
65289                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
65290                 }\r
65291                 *MESH_FACE_LIST {\r
65292                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65293                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65294                 }\r
65295                 *MESH_NUMTVERTEX        4\r
65296                 *MESH_TVERTLIST {\r
65297                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
65298                         *MESH_TVERT     1       0.796875        0.937500        1.000000\r
65299                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
65300                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
65301                 }\r
65302                 *MESH_NUMTVFACES        2\r
65303                 *MESH_TFACELIST {\r
65304                         *MESH_TFACE     0       0       2       1\r
65305                         *MESH_TFACE     1       3       0       1\r
65306                 }\r
65307         }\r
65308         *PROP_MOTIONBLUR        0\r
65309         *PROP_CASTSHADOW        1\r
65310         *PROP_RECVSHADOW        1\r
65311         *MATERIAL_REF   3\r
65312 }\r
65313 *GEOMOBJECT     {\r
65314         *NODE_NAME      "mat3model0surf1062"\r
65315         *NODE_TM        {\r
65316                 *NODE_NAME      "mat3model0surf1062"\r
65317                 *INHERIT_POS    0       0       0\r
65318                 *INHERIT_ROT    0       0       0\r
65319                 *INHERIT_SCL    0       0       0\r
65320                 *TM_ROW0        1.0     0       0\r
65321                 *TM_ROW1        0       1.0     0\r
65322                 *TM_ROW2        0       0       1.0\r
65323                 *TM_ROW3        0       0       0\r
65324                 *TM_POS 0.000000        0.000000        0.000000\r
65325         }\r
65326         *MESH   {\r
65327                 *TIMEVALUE      0\r
65328                 *MESH_NUMVERTEX 4\r
65329                 *MESH_NUMFACES  2\r
65330                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65331                 *MESH_VERTEX_LIST       {\r
65332                         *MESH_VERTEX    0       -536.000000     560.000000      -104.000000\r
65333                         *MESH_VERTEX    1       -536.000000     536.000000      -104.000000\r
65334                         *MESH_VERTEX    2       -528.000000     568.000000      -88.000000\r
65335                         *MESH_VERTEX    3       -528.000000     528.000000      -88.000000\r
65336                 }\r
65337                 *MESH_NORMALS   {\r
65338                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65339                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65340                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
65341                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
65342                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
65343                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
65344                 }\r
65345                 *MESH_FACE_LIST {\r
65346                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65347                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65348                 }\r
65349                 *MESH_NUMTVERTEX        4\r
65350                 *MESH_TVERTLIST {\r
65351                         *MESH_TVERT     0       0.984375        0.937500        1.000000\r
65352                         *MESH_TVERT     1       0.796875        0.937500        1.000000\r
65353                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
65354                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
65355                 }\r
65356                 *MESH_NUMTVFACES        2\r
65357                 *MESH_TFACELIST {\r
65358                         *MESH_TFACE     0       0       2       1\r
65359                         *MESH_TFACE     1       2       3       1\r
65360                 }\r
65361         }\r
65362         *PROP_MOTIONBLUR        0\r
65363         *PROP_CASTSHADOW        1\r
65364         *PROP_RECVSHADOW        1\r
65365         *MATERIAL_REF   3\r
65366 }\r
65367 *GEOMOBJECT     {\r
65368         *NODE_NAME      "mat3model0surf1063"\r
65369         *NODE_TM        {\r
65370                 *NODE_NAME      "mat3model0surf1063"\r
65371                 *INHERIT_POS    0       0       0\r
65372                 *INHERIT_ROT    0       0       0\r
65373                 *INHERIT_SCL    0       0       0\r
65374                 *TM_ROW0        1.0     0       0\r
65375                 *TM_ROW1        0       1.0     0\r
65376                 *TM_ROW2        0       0       1.0\r
65377                 *TM_ROW3        0       0       0\r
65378                 *TM_POS 0.000000        0.000000        0.000000\r
65379         }\r
65380         *MESH   {\r
65381                 *TIMEVALUE      0\r
65382                 *MESH_NUMVERTEX 4\r
65383                 *MESH_NUMFACES  2\r
65384                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65385                 *MESH_VERTEX_LIST       {\r
65386                         *MESH_VERTEX    0       -528.000000     568.000000      -184.000000\r
65387                         *MESH_VERTEX    1       -536.000000     536.000000      -168.000000\r
65388                         *MESH_VERTEX    2       -536.000000     560.000000      -168.000000\r
65389                         *MESH_VERTEX    3       -528.000000     528.000000      -184.000000\r
65390                 }\r
65391                 *MESH_NORMALS   {\r
65392                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65393                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65394                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
65395                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
65396                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
65397                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
65398                 }\r
65399                 *MESH_FACE_LIST {\r
65400                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65401                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65402                 }\r
65403                 *MESH_NUMTVERTEX        4\r
65404                 *MESH_TVERTLIST {\r
65405                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
65406                         *MESH_TVERT     1       0.796875        0.937500        1.000000\r
65407                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
65408                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
65409                 }\r
65410                 *MESH_NUMTVFACES        2\r
65411                 *MESH_TFACELIST {\r
65412                         *MESH_TFACE     0       0       2       1\r
65413                         *MESH_TFACE     1       3       0       1\r
65414                 }\r
65415         }\r
65416         *PROP_MOTIONBLUR        0\r
65417         *PROP_CASTSHADOW        1\r
65418         *PROP_RECVSHADOW        1\r
65419         *MATERIAL_REF   3\r
65420 }\r
65421 *GEOMOBJECT     {\r
65422         *NODE_NAME      "mat3model0surf1064"\r
65423         *NODE_TM        {\r
65424                 *NODE_NAME      "mat3model0surf1064"\r
65425                 *INHERIT_POS    0       0       0\r
65426                 *INHERIT_ROT    0       0       0\r
65427                 *INHERIT_SCL    0       0       0\r
65428                 *TM_ROW0        1.0     0       0\r
65429                 *TM_ROW1        0       1.0     0\r
65430                 *TM_ROW2        0       0       1.0\r
65431                 *TM_ROW3        0       0       0\r
65432                 *TM_POS 0.000000        0.000000        0.000000\r
65433         }\r
65434         *MESH   {\r
65435                 *TIMEVALUE      0\r
65436                 *MESH_NUMVERTEX 6\r
65437                 *MESH_NUMFACES  4\r
65438                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65439                 *MESH_VERTEX_LIST       {\r
65440                         *MESH_VERTEX    0       -528.000000     832.000000      -88.000000\r
65441                         *MESH_VERTEX    1       -544.000000     824.000000      -104.000000\r
65442                         *MESH_VERTEX    2       -536.000000     824.000000      -104.000000\r
65443                         *MESH_VERTEX    3       -568.000000     832.000000      -88.000000\r
65444                         *MESH_VERTEX    4       -552.000000     824.000000      -104.000000\r
65445                         *MESH_VERTEX    5       -560.000000     824.000000      -104.000000\r
65446                 }\r
65447                 *MESH_NORMALS   {\r
65448                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65449                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65450                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
65451                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
65452                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
65453                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
65454                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
65455                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
65456                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
65457                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
65458                 }\r
65459                 *MESH_FACE_LIST {\r
65460                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65461                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65462                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65463                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65464                 }\r
65465                 *MESH_NUMTVERTEX        6\r
65466                 *MESH_TVERTLIST {\r
65467                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
65468                         *MESH_TVERT     1       0.171875        0.937500        1.000000\r
65469                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
65470                         *MESH_TVERT     3       0.359375        0.812500        1.000000\r
65471                         *MESH_TVERT     4       0.234375        0.937500        1.000000\r
65472                         *MESH_TVERT     5       0.296875        0.937500        1.000000\r
65473                 }\r
65474                 *MESH_NUMTVFACES        4\r
65475                 *MESH_TFACELIST {\r
65476                         *MESH_TFACE     0       0       2       1\r
65477                         *MESH_TFACE     1       3       0       1\r
65478                         *MESH_TFACE     2       3       1       4\r
65479                         *MESH_TFACE     3       5       3       4\r
65480                 }\r
65481         }\r
65482         *PROP_MOTIONBLUR        0\r
65483         *PROP_CASTSHADOW        1\r
65484         *PROP_RECVSHADOW        1\r
65485         *MATERIAL_REF   3\r
65486 }\r
65487 *GEOMOBJECT     {\r
65488         *NODE_NAME      "mat3model0surf1065"\r
65489         *NODE_TM        {\r
65490                 *NODE_NAME      "mat3model0surf1065"\r
65491                 *INHERIT_POS    0       0       0\r
65492                 *INHERIT_ROT    0       0       0\r
65493                 *INHERIT_SCL    0       0       0\r
65494                 *TM_ROW0        1.0     0       0\r
65495                 *TM_ROW1        0       1.0     0\r
65496                 *TM_ROW2        0       0       1.0\r
65497                 *TM_ROW3        0       0       0\r
65498                 *TM_POS 0.000000        0.000000        0.000000\r
65499         }\r
65500         *MESH   {\r
65501                 *TIMEVALUE      0\r
65502                 *MESH_NUMVERTEX 6\r
65503                 *MESH_NUMFACES  4\r
65504                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65505                 *MESH_VERTEX_LIST       {\r
65506                         *MESH_VERTEX    0       -544.000000     824.000000      -168.000000\r
65507                         *MESH_VERTEX    1       -528.000000     832.000000      -184.000000\r
65508                         *MESH_VERTEX    2       -536.000000     824.000000      -168.000000\r
65509                         *MESH_VERTEX    3       -552.000000     824.000000      -168.000000\r
65510                         *MESH_VERTEX    4       -568.000000     832.000000      -184.000000\r
65511                         *MESH_VERTEX    5       -560.000000     824.000000      -168.000000\r
65512                 }\r
65513                 *MESH_NORMALS   {\r
65514                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65515                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65516                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
65517                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
65518                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
65519                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
65520                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
65521                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
65522                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
65523                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
65524                 }\r
65525                 *MESH_FACE_LIST {\r
65526                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65527                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65528                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65529                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65530                 }\r
65531                 *MESH_NUMTVERTEX        6\r
65532                 *MESH_TVERTLIST {\r
65533                         *MESH_TVERT     0       0.234375        0.937500        1.000000\r
65534                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
65535                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
65536                         *MESH_TVERT     3       0.171875        0.937500        1.000000\r
65537                         *MESH_TVERT     4       0.046875        0.812500        1.000000\r
65538                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
65539                 }\r
65540                 *MESH_NUMTVFACES        4\r
65541                 *MESH_TFACELIST {\r
65542                         *MESH_TFACE     0       0       2       1\r
65543                         *MESH_TFACE     1       3       0       1\r
65544                         *MESH_TFACE     2       3       1       4\r
65545                         *MESH_TFACE     3       5       3       4\r
65546                 }\r
65547         }\r
65548         *PROP_MOTIONBLUR        0\r
65549         *PROP_CASTSHADOW        1\r
65550         *PROP_RECVSHADOW        1\r
65551         *MATERIAL_REF   3\r
65552 }\r
65553 *GEOMOBJECT     {\r
65554         *NODE_NAME      "mat3model0surf1066"\r
65555         *NODE_TM        {\r
65556                 *NODE_NAME      "mat3model0surf1066"\r
65557                 *INHERIT_POS    0       0       0\r
65558                 *INHERIT_ROT    0       0       0\r
65559                 *INHERIT_SCL    0       0       0\r
65560                 *TM_ROW0        1.0     0       0\r
65561                 *TM_ROW1        0       1.0     0\r
65562                 *TM_ROW2        0       0       1.0\r
65563                 *TM_ROW3        0       0       0\r
65564                 *TM_POS 0.000000        0.000000        0.000000\r
65565         }\r
65566         *MESH   {\r
65567                 *TIMEVALUE      0\r
65568                 *MESH_NUMVERTEX 4\r
65569                 *MESH_NUMFACES  2\r
65570                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65571                 *MESH_VERTEX_LIST       {\r
65572                         *MESH_VERTEX    0       -544.000000     824.000000      -104.000000\r
65573                         *MESH_VERTEX    1       -544.000000     816.000000      -168.000000\r
65574                         *MESH_VERTEX    2       -544.000000     816.000000      -104.000000\r
65575                         *MESH_VERTEX    3       -544.000000     824.000000      -168.000000\r
65576                 }\r
65577                 *MESH_NORMALS   {\r
65578                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65579                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65580                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
65581                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
65582                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
65583                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
65584                 }\r
65585                 *MESH_FACE_LIST {\r
65586                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65587                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65588                 }\r
65589                 *MESH_NUMTVERTEX        4\r
65590                 *MESH_TVERTLIST {\r
65591                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
65592                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
65593                         *MESH_TVERT     2       0.859375        0.437500        1.000000\r
65594                         *MESH_TVERT     3       0.921875        -0.062500       1.000000\r
65595                 }\r
65596                 *MESH_NUMTVFACES        2\r
65597                 *MESH_TFACELIST {\r
65598                         *MESH_TFACE     0       0       2       1\r
65599                         *MESH_TFACE     1       3       0       1\r
65600                 }\r
65601         }\r
65602         *PROP_MOTIONBLUR        0\r
65603         *PROP_CASTSHADOW        1\r
65604         *PROP_RECVSHADOW        1\r
65605         *MATERIAL_REF   3\r
65606 }\r
65607 *GEOMOBJECT     {\r
65608         *NODE_NAME      "mat3model0surf1067"\r
65609         *NODE_TM        {\r
65610                 *NODE_NAME      "mat3model0surf1067"\r
65611                 *INHERIT_POS    0       0       0\r
65612                 *INHERIT_ROT    0       0       0\r
65613                 *INHERIT_SCL    0       0       0\r
65614                 *TM_ROW0        1.0     0       0\r
65615                 *TM_ROW1        0       1.0     0\r
65616                 *TM_ROW2        0       0       1.0\r
65617                 *TM_ROW3        0       0       0\r
65618                 *TM_POS 0.000000        0.000000        0.000000\r
65619         }\r
65620         *MESH   {\r
65621                 *TIMEVALUE      0\r
65622                 *MESH_NUMVERTEX 8\r
65623                 *MESH_NUMFACES  6\r
65624                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65625                 *MESH_VERTEX_LIST       {\r
65626                         *MESH_VERTEX    0       -536.000000     824.000000      -104.000000\r
65627                         *MESH_VERTEX    1       -544.000000     800.000000      -104.000000\r
65628                         *MESH_VERTEX    2       -536.000000     800.000000      -104.000000\r
65629                         *MESH_VERTEX    3       -544.000000     824.000000      -104.000000\r
65630                         *MESH_VERTEX    4       -552.000000     800.000000      -104.000000\r
65631                         *MESH_VERTEX    5       -552.000000     824.000000      -104.000000\r
65632                         *MESH_VERTEX    6       -560.000000     800.000000      -104.000000\r
65633                         *MESH_VERTEX    7       -560.000000     824.000000      -104.000000\r
65634                 }\r
65635                 *MESH_NORMALS   {\r
65636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65638                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
65639                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
65640                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
65641                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
65642                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
65643                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
65644                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
65645                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
65646                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
65647                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
65648                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
65649                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
65650                 }\r
65651                 *MESH_FACE_LIST {\r
65652                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65653                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65654                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65655                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65656                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65657                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65658                 }\r
65659                 *MESH_NUMTVERTEX        8\r
65660                 *MESH_TVERTLIST {\r
65661                         *MESH_TVERT     0       0.109375        0.933594        1.000000\r
65662                         *MESH_TVERT     1       0.171875        0.746094        1.000000\r
65663                         *MESH_TVERT     2       0.109375        0.746094        1.000000\r
65664                         *MESH_TVERT     3       0.171875        0.933594        1.000000\r
65665                         *MESH_TVERT     4       0.234375        0.746094        1.000000\r
65666                         *MESH_TVERT     5       0.234375        0.933594        1.000000\r
65667                         *MESH_TVERT     6       0.296875        0.746094        1.000000\r
65668                         *MESH_TVERT     7       0.296875        0.933594        1.000000\r
65669                 }\r
65670                 *MESH_NUMTVFACES        6\r
65671                 *MESH_TFACELIST {\r
65672                         *MESH_TFACE     0       1       4       3\r
65673                         *MESH_TFACE     1       0       1       3\r
65674                         *MESH_TFACE     2       3       4       5\r
65675                         *MESH_TFACE     3       0       2       1\r
65676                         *MESH_TFACE     4       4       6       5\r
65677                         *MESH_TFACE     5       5       6       7\r
65678                 }\r
65679         }\r
65680         *PROP_MOTIONBLUR        0\r
65681         *PROP_CASTSHADOW        1\r
65682         *PROP_RECVSHADOW        1\r
65683         *MATERIAL_REF   3\r
65684 }\r
65685 *GEOMOBJECT     {\r
65686         *NODE_NAME      "mat3model0surf1068"\r
65687         *NODE_TM        {\r
65688                 *NODE_NAME      "mat3model0surf1068"\r
65689                 *INHERIT_POS    0       0       0\r
65690                 *INHERIT_ROT    0       0       0\r
65691                 *INHERIT_SCL    0       0       0\r
65692                 *TM_ROW0        1.0     0       0\r
65693                 *TM_ROW1        0       1.0     0\r
65694                 *TM_ROW2        0       0       1.0\r
65695                 *TM_ROW3        0       0       0\r
65696                 *TM_POS 0.000000        0.000000        0.000000\r
65697         }\r
65698         *MESH   {\r
65699                 *TIMEVALUE      0\r
65700                 *MESH_NUMVERTEX 4\r
65701                 *MESH_NUMFACES  2\r
65702                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65703                 *MESH_VERTEX_LIST       {\r
65704                         *MESH_VERTEX    0       -544.000000     808.000000      -104.000000\r
65705                         *MESH_VERTEX    1       -544.000000     800.000000      -168.000000\r
65706                         *MESH_VERTEX    2       -544.000000     800.000000      -104.000000\r
65707                         *MESH_VERTEX    3       -544.000000     808.000000      -168.000000\r
65708                 }\r
65709                 *MESH_NORMALS   {\r
65710                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65711                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65712                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
65713                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
65714                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
65715                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
65716                 }\r
65717                 *MESH_FACE_LIST {\r
65718                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65719                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65720                 }\r
65721                 *MESH_NUMTVERTEX        4\r
65722                 *MESH_TVERTLIST {\r
65723                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
65724                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
65725                         *MESH_TVERT     2       0.859375        0.437500        1.000000\r
65726                         *MESH_TVERT     3       0.921875        -0.062500       1.000000\r
65727                 }\r
65728                 *MESH_NUMTVFACES        2\r
65729                 *MESH_TFACELIST {\r
65730                         *MESH_TFACE     0       0       2       1\r
65731                         *MESH_TFACE     1       3       0       1\r
65732                 }\r
65733         }\r
65734         *PROP_MOTIONBLUR        0\r
65735         *PROP_CASTSHADOW        1\r
65736         *PROP_RECVSHADOW        1\r
65737         *MATERIAL_REF   3\r
65738 }\r
65739 *GEOMOBJECT     {\r
65740         *NODE_NAME      "mat3model0surf1069"\r
65741         *NODE_TM        {\r
65742                 *NODE_NAME      "mat3model0surf1069"\r
65743                 *INHERIT_POS    0       0       0\r
65744                 *INHERIT_ROT    0       0       0\r
65745                 *INHERIT_SCL    0       0       0\r
65746                 *TM_ROW0        1.0     0       0\r
65747                 *TM_ROW1        0       1.0     0\r
65748                 *TM_ROW2        0       0       1.0\r
65749                 *TM_ROW3        0       0       0\r
65750                 *TM_POS 0.000000        0.000000        0.000000\r
65751         }\r
65752         *MESH   {\r
65753                 *TIMEVALUE      0\r
65754                 *MESH_NUMVERTEX 8\r
65755                 *MESH_NUMFACES  6\r
65756                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65757                 *MESH_VERTEX_LIST       {\r
65758                         *MESH_VERTEX    0       -536.000000     800.000000      -168.000000\r
65759                         *MESH_VERTEX    1       -544.000000     824.000000      -168.000000\r
65760                         *MESH_VERTEX    2       -536.000000     824.000000      -168.000000\r
65761                         *MESH_VERTEX    3       -544.000000     800.000000      -168.000000\r
65762                         *MESH_VERTEX    4       -552.000000     824.000000      -168.000000\r
65763                         *MESH_VERTEX    5       -552.000000     800.000000      -168.000000\r
65764                         *MESH_VERTEX    6       -560.000000     824.000000      -168.000000\r
65765                         *MESH_VERTEX    7       -560.000000     800.000000      -168.000000\r
65766                 }\r
65767                 *MESH_NORMALS   {\r
65768                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65769                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65770                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
65771                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
65772                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
65773                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
65774                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
65775                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
65776                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
65777                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
65778                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
65779                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
65780                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
65781                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
65782                 }\r
65783                 *MESH_FACE_LIST {\r
65784                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65785                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65786                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65787                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65788                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65789                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65790                 }\r
65791                 *MESH_NUMTVERTEX        8\r
65792                 *MESH_TVERTLIST {\r
65793                         *MESH_TVERT     0       0.296875        0.750000        1.000000\r
65794                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
65795                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
65796                         *MESH_TVERT     3       0.234375        0.750000        1.000000\r
65797                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
65798                         *MESH_TVERT     5       0.171875        0.750000        1.000000\r
65799                         *MESH_TVERT     6       0.109375        0.937500        1.000000\r
65800                         *MESH_TVERT     7       0.109375        0.750000        1.000000\r
65801                 }\r
65802                 *MESH_NUMTVFACES        6\r
65803                 *MESH_TFACELIST {\r
65804                         *MESH_TFACE     0       1       4       3\r
65805                         *MESH_TFACE     1       0       1       3\r
65806                         *MESH_TFACE     2       3       4       5\r
65807                         *MESH_TFACE     3       0       2       1\r
65808                         *MESH_TFACE     4       4       6       5\r
65809                         *MESH_TFACE     5       5       6       7\r
65810                 }\r
65811         }\r
65812         *PROP_MOTIONBLUR        0\r
65813         *PROP_CASTSHADOW        1\r
65814         *PROP_RECVSHADOW        1\r
65815         *MATERIAL_REF   3\r
65816 }\r
65817 *GEOMOBJECT     {\r
65818         *NODE_NAME      "mat3model0surf1070"\r
65819         *NODE_TM        {\r
65820                 *NODE_NAME      "mat3model0surf1070"\r
65821                 *INHERIT_POS    0       0       0\r
65822                 *INHERIT_ROT    0       0       0\r
65823                 *INHERIT_SCL    0       0       0\r
65824                 *TM_ROW0        1.0     0       0\r
65825                 *TM_ROW1        0       1.0     0\r
65826                 *TM_ROW2        0       0       1.0\r
65827                 *TM_ROW3        0       0       0\r
65828                 *TM_POS 0.000000        0.000000        0.000000\r
65829         }\r
65830         *MESH   {\r
65831                 *TIMEVALUE      0\r
65832                 *MESH_NUMVERTEX 6\r
65833                 *MESH_NUMFACES  4\r
65834                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65835                 *MESH_VERTEX_LIST       {\r
65836                         *MESH_VERTEX    0       -544.000000     800.000000      -104.000000\r
65837                         *MESH_VERTEX    1       -528.000000     792.000000      -88.000000\r
65838                         *MESH_VERTEX    2       -536.000000     800.000000      -104.000000\r
65839                         *MESH_VERTEX    3       -552.000000     800.000000      -104.000000\r
65840                         *MESH_VERTEX    4       -568.000000     792.000000      -88.000000\r
65841                         *MESH_VERTEX    5       -560.000000     800.000000      -104.000000\r
65842                 }\r
65843                 *MESH_NORMALS   {\r
65844                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65845                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65846                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
65847                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
65848                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
65849                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
65850                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
65851                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
65852                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
65853                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
65854                 }\r
65855                 *MESH_FACE_LIST {\r
65856                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65857                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65858                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65859                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65860                 }\r
65861                 *MESH_NUMTVERTEX        6\r
65862                 *MESH_TVERTLIST {\r
65863                         *MESH_TVERT     0       0.171875        0.937500        1.000000\r
65864                         *MESH_TVERT     1       0.046875        0.812500        1.000000\r
65865                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
65866                         *MESH_TVERT     3       0.234375        0.937500        1.000000\r
65867                         *MESH_TVERT     4       0.359375        0.812500        1.000000\r
65868                         *MESH_TVERT     5       0.296875        0.937500        1.000000\r
65869                 }\r
65870                 *MESH_NUMTVFACES        4\r
65871                 *MESH_TFACELIST {\r
65872                         *MESH_TFACE     0       0       2       1\r
65873                         *MESH_TFACE     1       3       0       1\r
65874                         *MESH_TFACE     2       3       1       4\r
65875                         *MESH_TFACE     3       5       3       4\r
65876                 }\r
65877         }\r
65878         *PROP_MOTIONBLUR        0\r
65879         *PROP_CASTSHADOW        1\r
65880         *PROP_RECVSHADOW        1\r
65881         *MATERIAL_REF   3\r
65882 }\r
65883 *GEOMOBJECT     {\r
65884         *NODE_NAME      "mat3model0surf1071"\r
65885         *NODE_TM        {\r
65886                 *NODE_NAME      "mat3model0surf1071"\r
65887                 *INHERIT_POS    0       0       0\r
65888                 *INHERIT_ROT    0       0       0\r
65889                 *INHERIT_SCL    0       0       0\r
65890                 *TM_ROW0        1.0     0       0\r
65891                 *TM_ROW1        0       1.0     0\r
65892                 *TM_ROW2        0       0       1.0\r
65893                 *TM_ROW3        0       0       0\r
65894                 *TM_POS 0.000000        0.000000        0.000000\r
65895         }\r
65896         *MESH   {\r
65897                 *TIMEVALUE      0\r
65898                 *MESH_NUMVERTEX 6\r
65899                 *MESH_NUMFACES  4\r
65900                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65901                 *MESH_VERTEX_LIST       {\r
65902                         *MESH_VERTEX    0       -528.000000     792.000000      -184.000000\r
65903                         *MESH_VERTEX    1       -544.000000     800.000000      -168.000000\r
65904                         *MESH_VERTEX    2       -536.000000     800.000000      -168.000000\r
65905                         *MESH_VERTEX    3       -568.000000     792.000000      -184.000000\r
65906                         *MESH_VERTEX    4       -560.000000     800.000000      -168.000000\r
65907                         *MESH_VERTEX    5       -552.000000     800.000000      -168.000000\r
65908                 }\r
65909                 *MESH_NORMALS   {\r
65910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65912                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
65913                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
65914                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
65915                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
65916                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
65917                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
65918                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
65919                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
65920                 }\r
65921                 *MESH_FACE_LIST {\r
65922                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65923                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65924                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65925                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65926                 }\r
65927                 *MESH_NUMTVERTEX        6\r
65928                 *MESH_TVERTLIST {\r
65929                         *MESH_TVERT     0       0.359375        0.812500        1.000000\r
65930                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
65931                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
65932                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
65933                         *MESH_TVERT     4       0.109375        0.937500        1.000000\r
65934                         *MESH_TVERT     5       0.171875        0.937500        1.000000\r
65935                 }\r
65936                 *MESH_NUMTVFACES        4\r
65937                 *MESH_TFACELIST {\r
65938                         *MESH_TFACE     0       0       2       1\r
65939                         *MESH_TFACE     1       3       0       1\r
65940                         *MESH_TFACE     2       4       3       5\r
65941                         *MESH_TFACE     3       3       1       5\r
65942                 }\r
65943         }\r
65944         *PROP_MOTIONBLUR        0\r
65945         *PROP_CASTSHADOW        1\r
65946         *PROP_RECVSHADOW        1\r
65947         *MATERIAL_REF   3\r
65948 }\r
65949 *GEOMOBJECT     {\r
65950         *NODE_NAME      "mat3model0surf1072"\r
65951         *NODE_TM        {\r
65952                 *NODE_NAME      "mat3model0surf1072"\r
65953                 *INHERIT_POS    0       0       0\r
65954                 *INHERIT_ROT    0       0       0\r
65955                 *INHERIT_SCL    0       0       0\r
65956                 *TM_ROW0        1.0     0       0\r
65957                 *TM_ROW1        0       1.0     0\r
65958                 *TM_ROW2        0       0       1.0\r
65959                 *TM_ROW3        0       0       0\r
65960                 *TM_POS 0.000000        0.000000        0.000000\r
65961         }\r
65962         *MESH   {\r
65963                 *TIMEVALUE      0\r
65964                 *MESH_NUMVERTEX 6\r
65965                 *MESH_NUMFACES  4\r
65966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
65967                 *MESH_VERTEX_LIST       {\r
65968                         *MESH_VERTEX    0       -528.000000     744.000000      -88.000000\r
65969                         *MESH_VERTEX    1       -544.000000     736.000000      -104.000000\r
65970                         *MESH_VERTEX    2       -536.000000     736.000000      -104.000000\r
65971                         *MESH_VERTEX    3       -568.000000     744.000000      -88.000000\r
65972                         *MESH_VERTEX    4       -552.000000     736.000000      -104.000000\r
65973                         *MESH_VERTEX    5       -560.000000     736.000000      -104.000000\r
65974                 }\r
65975                 *MESH_NORMALS   {\r
65976                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
65977                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
65978                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
65979                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
65980                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
65981                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
65982                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
65983                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
65984                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
65985                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
65986                 }\r
65987                 *MESH_FACE_LIST {\r
65988                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65989                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65990                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65991                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
65992                 }\r
65993                 *MESH_NUMTVERTEX        6\r
65994                 *MESH_TVERTLIST {\r
65995                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
65996                         *MESH_TVERT     1       0.171875        0.937500        1.000000\r
65997                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
65998                         *MESH_TVERT     3       0.359375        0.812500        1.000000\r
65999                         *MESH_TVERT     4       0.234375        0.937500        1.000000\r
66000                         *MESH_TVERT     5       0.296875        0.937500        1.000000\r
66001                 }\r
66002                 *MESH_NUMTVFACES        4\r
66003                 *MESH_TFACELIST {\r
66004                         *MESH_TFACE     0       0       2       1\r
66005                         *MESH_TFACE     1       3       0       1\r
66006                         *MESH_TFACE     2       3       1       4\r
66007                         *MESH_TFACE     3       5       3       4\r
66008                 }\r
66009         }\r
66010         *PROP_MOTIONBLUR        0\r
66011         *PROP_CASTSHADOW        1\r
66012         *PROP_RECVSHADOW        1\r
66013         *MATERIAL_REF   3\r
66014 }\r
66015 *GEOMOBJECT     {\r
66016         *NODE_NAME      "mat3model0surf1073"\r
66017         *NODE_TM        {\r
66018                 *NODE_NAME      "mat3model0surf1073"\r
66019                 *INHERIT_POS    0       0       0\r
66020                 *INHERIT_ROT    0       0       0\r
66021                 *INHERIT_SCL    0       0       0\r
66022                 *TM_ROW0        1.0     0       0\r
66023                 *TM_ROW1        0       1.0     0\r
66024                 *TM_ROW2        0       0       1.0\r
66025                 *TM_ROW3        0       0       0\r
66026                 *TM_POS 0.000000        0.000000        0.000000\r
66027         }\r
66028         *MESH   {\r
66029                 *TIMEVALUE      0\r
66030                 *MESH_NUMVERTEX 6\r
66031                 *MESH_NUMFACES  4\r
66032                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66033                 *MESH_VERTEX_LIST       {\r
66034                         *MESH_VERTEX    0       -544.000000     736.000000      -168.000000\r
66035                         *MESH_VERTEX    1       -528.000000     744.000000      -184.000000\r
66036                         *MESH_VERTEX    2       -536.000000     736.000000      -168.000000\r
66037                         *MESH_VERTEX    3       -552.000000     736.000000      -168.000000\r
66038                         *MESH_VERTEX    4       -568.000000     744.000000      -184.000000\r
66039                         *MESH_VERTEX    5       -560.000000     736.000000      -168.000000\r
66040                 }\r
66041                 *MESH_NORMALS   {\r
66042                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66043                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66044                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66045                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66046                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
66047                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
66048                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
66049                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
66050                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
66051                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
66052                 }\r
66053                 *MESH_FACE_LIST {\r
66054                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66055                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66056                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66057                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66058                 }\r
66059                 *MESH_NUMTVERTEX        6\r
66060                 *MESH_TVERTLIST {\r
66061                         *MESH_TVERT     0       0.234375        0.937500        1.000000\r
66062                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
66063                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
66064                         *MESH_TVERT     3       0.171875        0.937500        1.000000\r
66065                         *MESH_TVERT     4       0.046875        0.812500        1.000000\r
66066                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
66067                 }\r
66068                 *MESH_NUMTVFACES        4\r
66069                 *MESH_TFACELIST {\r
66070                         *MESH_TFACE     0       0       2       1\r
66071                         *MESH_TFACE     1       3       0       1\r
66072                         *MESH_TFACE     2       3       1       4\r
66073                         *MESH_TFACE     3       5       3       4\r
66074                 }\r
66075         }\r
66076         *PROP_MOTIONBLUR        0\r
66077         *PROP_CASTSHADOW        1\r
66078         *PROP_RECVSHADOW        1\r
66079         *MATERIAL_REF   3\r
66080 }\r
66081 *GEOMOBJECT     {\r
66082         *NODE_NAME      "mat3model0surf1074"\r
66083         *NODE_TM        {\r
66084                 *NODE_NAME      "mat3model0surf1074"\r
66085                 *INHERIT_POS    0       0       0\r
66086                 *INHERIT_ROT    0       0       0\r
66087                 *INHERIT_SCL    0       0       0\r
66088                 *TM_ROW0        1.0     0       0\r
66089                 *TM_ROW1        0       1.0     0\r
66090                 *TM_ROW2        0       0       1.0\r
66091                 *TM_ROW3        0       0       0\r
66092                 *TM_POS 0.000000        0.000000        0.000000\r
66093         }\r
66094         *MESH   {\r
66095                 *TIMEVALUE      0\r
66096                 *MESH_NUMVERTEX 4\r
66097                 *MESH_NUMFACES  2\r
66098                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66099                 *MESH_VERTEX_LIST       {\r
66100                         *MESH_VERTEX    0       -544.000000     736.000000      -104.000000\r
66101                         *MESH_VERTEX    1       -544.000000     728.000000      -168.000000\r
66102                         *MESH_VERTEX    2       -544.000000     728.000000      -104.000000\r
66103                         *MESH_VERTEX    3       -544.000000     736.000000      -168.000000\r
66104                 }\r
66105                 *MESH_NORMALS   {\r
66106                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66107                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66108                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
66109                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
66110                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
66111                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
66112                 }\r
66113                 *MESH_FACE_LIST {\r
66114                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66115                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66116                 }\r
66117                 *MESH_NUMTVERTEX        4\r
66118                 *MESH_TVERTLIST {\r
66119                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
66120                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
66121                         *MESH_TVERT     2       0.859375        0.437500        1.000000\r
66122                         *MESH_TVERT     3       0.921875        -0.062500       1.000000\r
66123                 }\r
66124                 *MESH_NUMTVFACES        2\r
66125                 *MESH_TFACELIST {\r
66126                         *MESH_TFACE     0       0       2       1\r
66127                         *MESH_TFACE     1       3       0       1\r
66128                 }\r
66129         }\r
66130         *PROP_MOTIONBLUR        0\r
66131         *PROP_CASTSHADOW        1\r
66132         *PROP_RECVSHADOW        1\r
66133         *MATERIAL_REF   3\r
66134 }\r
66135 *GEOMOBJECT     {\r
66136         *NODE_NAME      "mat3model0surf1075"\r
66137         *NODE_TM        {\r
66138                 *NODE_NAME      "mat3model0surf1075"\r
66139                 *INHERIT_POS    0       0       0\r
66140                 *INHERIT_ROT    0       0       0\r
66141                 *INHERIT_SCL    0       0       0\r
66142                 *TM_ROW0        1.0     0       0\r
66143                 *TM_ROW1        0       1.0     0\r
66144                 *TM_ROW2        0       0       1.0\r
66145                 *TM_ROW3        0       0       0\r
66146                 *TM_POS 0.000000        0.000000        0.000000\r
66147         }\r
66148         *MESH   {\r
66149                 *TIMEVALUE      0\r
66150                 *MESH_NUMVERTEX 8\r
66151                 *MESH_NUMFACES  6\r
66152                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66153                 *MESH_VERTEX_LIST       {\r
66154                         *MESH_VERTEX    0       -544.000000     736.000000      -104.000000\r
66155                         *MESH_VERTEX    1       -544.000000     712.000000      -104.000000\r
66156                         *MESH_VERTEX    2       -536.000000     736.000000      -104.000000\r
66157                         *MESH_VERTEX    3       -536.000000     712.000000      -104.000000\r
66158                         *MESH_VERTEX    4       -552.000000     712.000000      -104.000000\r
66159                         *MESH_VERTEX    5       -552.000000     736.000000      -104.000000\r
66160                         *MESH_VERTEX    6       -560.000000     712.000000      -104.000000\r
66161                         *MESH_VERTEX    7       -560.000000     736.000000      -104.000000\r
66162                 }\r
66163                 *MESH_NORMALS   {\r
66164                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66165                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66166                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66167                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66168                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
66169                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
66170                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
66171                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
66172                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
66173                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
66174                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
66175                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
66176                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
66177                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
66178                 }\r
66179                 *MESH_FACE_LIST {\r
66180                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66181                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66182                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66183                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66184                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66185                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66186                 }\r
66187                 *MESH_NUMTVERTEX        8\r
66188                 *MESH_TVERTLIST {\r
66189                         *MESH_TVERT     0       0.171875        0.937500        1.000000\r
66190                         *MESH_TVERT     1       0.171875        0.750000        1.000000\r
66191                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
66192                         *MESH_TVERT     3       0.109375        0.750000        1.000000\r
66193                         *MESH_TVERT     4       0.234375        0.750000        1.000000\r
66194                         *MESH_TVERT     5       0.234375        0.937500        1.000000\r
66195                         *MESH_TVERT     6       0.296875        0.750000        1.000000\r
66196                         *MESH_TVERT     7       0.296875        0.937500        1.000000\r
66197                 }\r
66198                 *MESH_NUMTVFACES        6\r
66199                 *MESH_TFACELIST {\r
66200                         *MESH_TFACE     0       0       1       4\r
66201                         *MESH_TFACE     1       0       2       1\r
66202                         *MESH_TFACE     2       0       4       5\r
66203                         *MESH_TFACE     3       1       2       3\r
66204                         *MESH_TFACE     4       4       6       5\r
66205                         *MESH_TFACE     5       5       6       7\r
66206                 }\r
66207         }\r
66208         *PROP_MOTIONBLUR        0\r
66209         *PROP_CASTSHADOW        1\r
66210         *PROP_RECVSHADOW        1\r
66211         *MATERIAL_REF   3\r
66212 }\r
66213 *GEOMOBJECT     {\r
66214         *NODE_NAME      "mat3model0surf1076"\r
66215         *NODE_TM        {\r
66216                 *NODE_NAME      "mat3model0surf1076"\r
66217                 *INHERIT_POS    0       0       0\r
66218                 *INHERIT_ROT    0       0       0\r
66219                 *INHERIT_SCL    0       0       0\r
66220                 *TM_ROW0        1.0     0       0\r
66221                 *TM_ROW1        0       1.0     0\r
66222                 *TM_ROW2        0       0       1.0\r
66223                 *TM_ROW3        0       0       0\r
66224                 *TM_POS 0.000000        0.000000        0.000000\r
66225         }\r
66226         *MESH   {\r
66227                 *TIMEVALUE      0\r
66228                 *MESH_NUMVERTEX 8\r
66229                 *MESH_NUMFACES  6\r
66230                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66231                 *MESH_VERTEX_LIST       {\r
66232                         *MESH_VERTEX    0       -536.000000     712.000000      -168.000000\r
66233                         *MESH_VERTEX    1       -544.000000     736.000000      -168.000000\r
66234                         *MESH_VERTEX    2       -536.000000     736.000000      -168.000000\r
66235                         *MESH_VERTEX    3       -544.000000     712.000000      -168.000000\r
66236                         *MESH_VERTEX    4       -552.000000     736.000000      -168.000000\r
66237                         *MESH_VERTEX    5       -552.000000     712.000000      -168.000000\r
66238                         *MESH_VERTEX    6       -560.000000     736.000000      -168.000000\r
66239                         *MESH_VERTEX    7       -560.000000     712.000000      -168.000000\r
66240                 }\r
66241                 *MESH_NORMALS   {\r
66242                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66243                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66244                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66245                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66246                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
66247                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
66248                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
66249                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
66250                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
66251                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
66252                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
66253                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
66254                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
66255                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
66256                 }\r
66257                 *MESH_FACE_LIST {\r
66258                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66259                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66260                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66261                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66262                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66263                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66264                 }\r
66265                 *MESH_NUMTVERTEX        8\r
66266                 *MESH_TVERTLIST {\r
66267                         *MESH_TVERT     0       0.296875        0.750000        1.000000\r
66268                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
66269                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
66270                         *MESH_TVERT     3       0.234375        0.750000        1.000000\r
66271                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
66272                         *MESH_TVERT     5       0.171875        0.750000        1.000000\r
66273                         *MESH_TVERT     6       0.109375        0.937500        1.000000\r
66274                         *MESH_TVERT     7       0.109375        0.750000        1.000000\r
66275                 }\r
66276                 *MESH_NUMTVFACES        6\r
66277                 *MESH_TFACELIST {\r
66278                         *MESH_TFACE     0       1       4       3\r
66279                         *MESH_TFACE     1       0       1       3\r
66280                         *MESH_TFACE     2       3       4       5\r
66281                         *MESH_TFACE     3       0       2       1\r
66282                         *MESH_TFACE     4       4       6       5\r
66283                         *MESH_TFACE     5       5       6       7\r
66284                 }\r
66285         }\r
66286         *PROP_MOTIONBLUR        0\r
66287         *PROP_CASTSHADOW        1\r
66288         *PROP_RECVSHADOW        1\r
66289         *MATERIAL_REF   3\r
66290 }\r
66291 *GEOMOBJECT     {\r
66292         *NODE_NAME      "mat3model0surf1077"\r
66293         *NODE_TM        {\r
66294                 *NODE_NAME      "mat3model0surf1077"\r
66295                 *INHERIT_POS    0       0       0\r
66296                 *INHERIT_ROT    0       0       0\r
66297                 *INHERIT_SCL    0       0       0\r
66298                 *TM_ROW0        1.0     0       0\r
66299                 *TM_ROW1        0       1.0     0\r
66300                 *TM_ROW2        0       0       1.0\r
66301                 *TM_ROW3        0       0       0\r
66302                 *TM_POS 0.000000        0.000000        0.000000\r
66303         }\r
66304         *MESH   {\r
66305                 *TIMEVALUE      0\r
66306                 *MESH_NUMVERTEX 4\r
66307                 *MESH_NUMFACES  2\r
66308                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66309                 *MESH_VERTEX_LIST       {\r
66310                         *MESH_VERTEX    0       -544.000000     720.000000      -104.000000\r
66311                         *MESH_VERTEX    1       -544.000000     712.000000      -168.000000\r
66312                         *MESH_VERTEX    2       -544.000000     712.000000      -104.000000\r
66313                         *MESH_VERTEX    3       -544.000000     720.000000      -168.000000\r
66314                 }\r
66315                 *MESH_NORMALS   {\r
66316                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66317                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66318                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
66319                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
66320                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
66321                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
66322                 }\r
66323                 *MESH_FACE_LIST {\r
66324                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66325                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66326                 }\r
66327                 *MESH_NUMTVERTEX        4\r
66328                 *MESH_TVERTLIST {\r
66329                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
66330                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
66331                         *MESH_TVERT     2       0.859375        0.437500        1.000000\r
66332                         *MESH_TVERT     3       0.921875        -0.062500       1.000000\r
66333                 }\r
66334                 *MESH_NUMTVFACES        2\r
66335                 *MESH_TFACELIST {\r
66336                         *MESH_TFACE     0       0       2       1\r
66337                         *MESH_TFACE     1       3       0       1\r
66338                 }\r
66339         }\r
66340         *PROP_MOTIONBLUR        0\r
66341         *PROP_CASTSHADOW        1\r
66342         *PROP_RECVSHADOW        1\r
66343         *MATERIAL_REF   3\r
66344 }\r
66345 *GEOMOBJECT     {\r
66346         *NODE_NAME      "mat3model0surf1078"\r
66347         *NODE_TM        {\r
66348                 *NODE_NAME      "mat3model0surf1078"\r
66349                 *INHERIT_POS    0       0       0\r
66350                 *INHERIT_ROT    0       0       0\r
66351                 *INHERIT_SCL    0       0       0\r
66352                 *TM_ROW0        1.0     0       0\r
66353                 *TM_ROW1        0       1.0     0\r
66354                 *TM_ROW2        0       0       1.0\r
66355                 *TM_ROW3        0       0       0\r
66356                 *TM_POS 0.000000        0.000000        0.000000\r
66357         }\r
66358         *MESH   {\r
66359                 *TIMEVALUE      0\r
66360                 *MESH_NUMVERTEX 6\r
66361                 *MESH_NUMFACES  4\r
66362                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66363                 *MESH_VERTEX_LIST       {\r
66364                         *MESH_VERTEX    0       -544.000000     712.000000      -104.000000\r
66365                         *MESH_VERTEX    1       -528.000000     704.000000      -88.000000\r
66366                         *MESH_VERTEX    2       -536.000000     712.000000      -104.000000\r
66367                         *MESH_VERTEX    3       -552.000000     712.000000      -104.000000\r
66368                         *MESH_VERTEX    4       -568.000000     704.000000      -88.000000\r
66369                         *MESH_VERTEX    5       -560.000000     712.000000      -104.000000\r
66370                 }\r
66371                 *MESH_NORMALS   {\r
66372                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66373                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66374                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66375                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66376                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
66377                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
66378                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
66379                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
66380                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
66381                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
66382                 }\r
66383                 *MESH_FACE_LIST {\r
66384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66385                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66386                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66387                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66388                 }\r
66389                 *MESH_NUMTVERTEX        6\r
66390                 *MESH_TVERTLIST {\r
66391                         *MESH_TVERT     0       0.171875        0.937500        1.000000\r
66392                         *MESH_TVERT     1       0.046875        0.812500        1.000000\r
66393                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
66394                         *MESH_TVERT     3       0.234375        0.937500        1.000000\r
66395                         *MESH_TVERT     4       0.359375        0.812500        1.000000\r
66396                         *MESH_TVERT     5       0.296875        0.937500        1.000000\r
66397                 }\r
66398                 *MESH_NUMTVFACES        4\r
66399                 *MESH_TFACELIST {\r
66400                         *MESH_TFACE     0       0       2       1\r
66401                         *MESH_TFACE     1       3       0       1\r
66402                         *MESH_TFACE     2       3       1       4\r
66403                         *MESH_TFACE     3       5       3       4\r
66404                 }\r
66405         }\r
66406         *PROP_MOTIONBLUR        0\r
66407         *PROP_CASTSHADOW        1\r
66408         *PROP_RECVSHADOW        1\r
66409         *MATERIAL_REF   3\r
66410 }\r
66411 *GEOMOBJECT     {\r
66412         *NODE_NAME      "mat3model0surf1079"\r
66413         *NODE_TM        {\r
66414                 *NODE_NAME      "mat3model0surf1079"\r
66415                 *INHERIT_POS    0       0       0\r
66416                 *INHERIT_ROT    0       0       0\r
66417                 *INHERIT_SCL    0       0       0\r
66418                 *TM_ROW0        1.0     0       0\r
66419                 *TM_ROW1        0       1.0     0\r
66420                 *TM_ROW2        0       0       1.0\r
66421                 *TM_ROW3        0       0       0\r
66422                 *TM_POS 0.000000        0.000000        0.000000\r
66423         }\r
66424         *MESH   {\r
66425                 *TIMEVALUE      0\r
66426                 *MESH_NUMVERTEX 6\r
66427                 *MESH_NUMFACES  4\r
66428                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66429                 *MESH_VERTEX_LIST       {\r
66430                         *MESH_VERTEX    0       -528.000000     704.000000      -184.000000\r
66431                         *MESH_VERTEX    1       -544.000000     712.000000      -168.000000\r
66432                         *MESH_VERTEX    2       -536.000000     712.000000      -168.000000\r
66433                         *MESH_VERTEX    3       -568.000000     704.000000      -184.000000\r
66434                         *MESH_VERTEX    4       -552.000000     712.000000      -168.000000\r
66435                         *MESH_VERTEX    5       -560.000000     712.000000      -168.000000\r
66436                 }\r
66437                 *MESH_NORMALS   {\r
66438                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66439                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66440                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66441                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66442                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
66443                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
66444                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
66445                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
66446                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
66447                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
66448                 }\r
66449                 *MESH_FACE_LIST {\r
66450                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66451                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66452                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66453                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66454                 }\r
66455                 *MESH_NUMTVERTEX        6\r
66456                 *MESH_TVERTLIST {\r
66457                         *MESH_TVERT     0       0.359375        0.812500        1.000000\r
66458                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
66459                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
66460                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
66461                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
66462                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
66463                 }\r
66464                 *MESH_NUMTVFACES        4\r
66465                 *MESH_TFACELIST {\r
66466                         *MESH_TFACE     0       0       2       1\r
66467                         *MESH_TFACE     1       3       0       1\r
66468                         *MESH_TFACE     2       3       1       4\r
66469                         *MESH_TFACE     3       5       3       4\r
66470                 }\r
66471         }\r
66472         *PROP_MOTIONBLUR        0\r
66473         *PROP_CASTSHADOW        1\r
66474         *PROP_RECVSHADOW        1\r
66475         *MATERIAL_REF   3\r
66476 }\r
66477 *GEOMOBJECT     {\r
66478         *NODE_NAME      "mat3model0surf1080"\r
66479         *NODE_TM        {\r
66480                 *NODE_NAME      "mat3model0surf1080"\r
66481                 *INHERIT_POS    0       0       0\r
66482                 *INHERIT_ROT    0       0       0\r
66483                 *INHERIT_SCL    0       0       0\r
66484                 *TM_ROW0        1.0     0       0\r
66485                 *TM_ROW1        0       1.0     0\r
66486                 *TM_ROW2        0       0       1.0\r
66487                 *TM_ROW3        0       0       0\r
66488                 *TM_POS 0.000000        0.000000        0.000000\r
66489         }\r
66490         *MESH   {\r
66491                 *TIMEVALUE      0\r
66492                 *MESH_NUMVERTEX 6\r
66493                 *MESH_NUMFACES  4\r
66494                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66495                 *MESH_VERTEX_LIST       {\r
66496                         *MESH_VERTEX    0       -528.000000     648.000000      -88.000000\r
66497                         *MESH_VERTEX    1       -544.000000     640.000000      -104.000000\r
66498                         *MESH_VERTEX    2       -536.000000     640.000000      -104.000000\r
66499                         *MESH_VERTEX    3       -568.000000     648.000000      -88.000000\r
66500                         *MESH_VERTEX    4       -552.000000     640.000000      -104.000000\r
66501                         *MESH_VERTEX    5       -560.000000     640.000000      -104.000000\r
66502                 }\r
66503                 *MESH_NORMALS   {\r
66504                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66505                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66506                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66507                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66508                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
66509                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
66510                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
66511                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
66512                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
66513                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
66514                 }\r
66515                 *MESH_FACE_LIST {\r
66516                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66517                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66518                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66519                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66520                 }\r
66521                 *MESH_NUMTVERTEX        6\r
66522                 *MESH_TVERTLIST {\r
66523                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
66524                         *MESH_TVERT     1       0.171875        0.937500        1.000000\r
66525                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
66526                         *MESH_TVERT     3       0.359375        0.812500        1.000000\r
66527                         *MESH_TVERT     4       0.234375        0.937500        1.000000\r
66528                         *MESH_TVERT     5       0.296875        0.937500        1.000000\r
66529                 }\r
66530                 *MESH_NUMTVFACES        4\r
66531                 *MESH_TFACELIST {\r
66532                         *MESH_TFACE     0       0       2       1\r
66533                         *MESH_TFACE     1       3       0       1\r
66534                         *MESH_TFACE     2       3       1       4\r
66535                         *MESH_TFACE     3       5       3       4\r
66536                 }\r
66537         }\r
66538         *PROP_MOTIONBLUR        0\r
66539         *PROP_CASTSHADOW        1\r
66540         *PROP_RECVSHADOW        1\r
66541         *MATERIAL_REF   3\r
66542 }\r
66543 *GEOMOBJECT     {\r
66544         *NODE_NAME      "mat3model0surf1081"\r
66545         *NODE_TM        {\r
66546                 *NODE_NAME      "mat3model0surf1081"\r
66547                 *INHERIT_POS    0       0       0\r
66548                 *INHERIT_ROT    0       0       0\r
66549                 *INHERIT_SCL    0       0       0\r
66550                 *TM_ROW0        1.0     0       0\r
66551                 *TM_ROW1        0       1.0     0\r
66552                 *TM_ROW2        0       0       1.0\r
66553                 *TM_ROW3        0       0       0\r
66554                 *TM_POS 0.000000        0.000000        0.000000\r
66555         }\r
66556         *MESH   {\r
66557                 *TIMEVALUE      0\r
66558                 *MESH_NUMVERTEX 6\r
66559                 *MESH_NUMFACES  4\r
66560                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66561                 *MESH_VERTEX_LIST       {\r
66562                         *MESH_VERTEX    0       -544.000000     640.000000      -168.000000\r
66563                         *MESH_VERTEX    1       -528.000000     648.000000      -184.000000\r
66564                         *MESH_VERTEX    2       -536.000000     640.000000      -168.000000\r
66565                         *MESH_VERTEX    3       -552.000000     640.000000      -168.000000\r
66566                         *MESH_VERTEX    4       -568.000000     648.000000      -184.000000\r
66567                         *MESH_VERTEX    5       -560.000000     640.000000      -168.000000\r
66568                 }\r
66569                 *MESH_NORMALS   {\r
66570                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66571                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66572                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66573                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66574                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
66575                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
66576                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
66577                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
66578                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
66579                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
66580                 }\r
66581                 *MESH_FACE_LIST {\r
66582                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66583                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66584                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66585                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66586                 }\r
66587                 *MESH_NUMTVERTEX        6\r
66588                 *MESH_TVERTLIST {\r
66589                         *MESH_TVERT     0       0.234375        0.937500        1.000000\r
66590                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
66591                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
66592                         *MESH_TVERT     3       0.171875        0.937500        1.000000\r
66593                         *MESH_TVERT     4       0.046875        0.812500        1.000000\r
66594                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
66595                 }\r
66596                 *MESH_NUMTVFACES        4\r
66597                 *MESH_TFACELIST {\r
66598                         *MESH_TFACE     0       0       2       1\r
66599                         *MESH_TFACE     1       3       0       1\r
66600                         *MESH_TFACE     2       3       1       4\r
66601                         *MESH_TFACE     3       5       3       4\r
66602                 }\r
66603         }\r
66604         *PROP_MOTIONBLUR        0\r
66605         *PROP_CASTSHADOW        1\r
66606         *PROP_RECVSHADOW        1\r
66607         *MATERIAL_REF   3\r
66608 }\r
66609 *GEOMOBJECT     {\r
66610         *NODE_NAME      "mat3model0surf1082"\r
66611         *NODE_TM        {\r
66612                 *NODE_NAME      "mat3model0surf1082"\r
66613                 *INHERIT_POS    0       0       0\r
66614                 *INHERIT_ROT    0       0       0\r
66615                 *INHERIT_SCL    0       0       0\r
66616                 *TM_ROW0        1.0     0       0\r
66617                 *TM_ROW1        0       1.0     0\r
66618                 *TM_ROW2        0       0       1.0\r
66619                 *TM_ROW3        0       0       0\r
66620                 *TM_POS 0.000000        0.000000        0.000000\r
66621         }\r
66622         *MESH   {\r
66623                 *TIMEVALUE      0\r
66624                 *MESH_NUMVERTEX 4\r
66625                 *MESH_NUMFACES  2\r
66626                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66627                 *MESH_VERTEX_LIST       {\r
66628                         *MESH_VERTEX    0       -544.000000     640.000000      -168.000000\r
66629                         *MESH_VERTEX    1       -544.000000     632.000000      -168.000000\r
66630                         *MESH_VERTEX    2       -544.000000     640.000000      -104.000000\r
66631                         *MESH_VERTEX    3       -544.000000     632.000000      -104.000000\r
66632                 }\r
66633                 *MESH_NORMALS   {\r
66634                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66635                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66636                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
66637                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
66638                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
66639                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
66640                 }\r
66641                 *MESH_FACE_LIST {\r
66642                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66643                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66644                 }\r
66645                 *MESH_NUMTVERTEX        4\r
66646                 *MESH_TVERTLIST {\r
66647                         *MESH_TVERT     0       0.921875        -0.062500       1.000000\r
66648                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
66649                         *MESH_TVERT     2       0.921875        0.437500        1.000000\r
66650                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
66651                 }\r
66652                 *MESH_NUMTVFACES        2\r
66653                 *MESH_TFACELIST {\r
66654                         *MESH_TFACE     0       0       2       1\r
66655                         *MESH_TFACE     1       2       3       1\r
66656                 }\r
66657         }\r
66658         *PROP_MOTIONBLUR        0\r
66659         *PROP_CASTSHADOW        1\r
66660         *PROP_RECVSHADOW        1\r
66661         *MATERIAL_REF   3\r
66662 }\r
66663 *GEOMOBJECT     {\r
66664         *NODE_NAME      "mat3model0surf1083"\r
66665         *NODE_TM        {\r
66666                 *NODE_NAME      "mat3model0surf1083"\r
66667                 *INHERIT_POS    0       0       0\r
66668                 *INHERIT_ROT    0       0       0\r
66669                 *INHERIT_SCL    0       0       0\r
66670                 *TM_ROW0        1.0     0       0\r
66671                 *TM_ROW1        0       1.0     0\r
66672                 *TM_ROW2        0       0       1.0\r
66673                 *TM_ROW3        0       0       0\r
66674                 *TM_POS 0.000000        0.000000        0.000000\r
66675         }\r
66676         *MESH   {\r
66677                 *TIMEVALUE      0\r
66678                 *MESH_NUMVERTEX 8\r
66679                 *MESH_NUMFACES  6\r
66680                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66681                 *MESH_VERTEX_LIST       {\r
66682                         *MESH_VERTEX    0       -544.000000     640.000000      -104.000000\r
66683                         *MESH_VERTEX    1       -544.000000     616.000000      -104.000000\r
66684                         *MESH_VERTEX    2       -536.000000     640.000000      -104.000000\r
66685                         *MESH_VERTEX    3       -536.000000     616.000000      -104.000000\r
66686                         *MESH_VERTEX    4       -552.000000     616.000000      -104.000000\r
66687                         *MESH_VERTEX    5       -552.000000     640.000000      -104.000000\r
66688                         *MESH_VERTEX    6       -560.000000     616.000000      -104.000000\r
66689                         *MESH_VERTEX    7       -560.000000     640.000000      -104.000000\r
66690                 }\r
66691                 *MESH_NORMALS   {\r
66692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66694                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66695                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66696                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
66697                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
66698                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
66699                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
66700                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
66701                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
66702                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
66703                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
66704                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
66705                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
66706                 }\r
66707                 *MESH_FACE_LIST {\r
66708                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66709                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66710                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66711                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66712                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66713                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66714                 }\r
66715                 *MESH_NUMTVERTEX        8\r
66716                 *MESH_TVERTLIST {\r
66717                         *MESH_TVERT     0       0.171875        0.937500        1.000000\r
66718                         *MESH_TVERT     1       0.171875        0.750000        1.000000\r
66719                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
66720                         *MESH_TVERT     3       0.109375        0.750000        1.000000\r
66721                         *MESH_TVERT     4       0.234375        0.750000        1.000000\r
66722                         *MESH_TVERT     5       0.234375        0.937500        1.000000\r
66723                         *MESH_TVERT     6       0.296875        0.750000        1.000000\r
66724                         *MESH_TVERT     7       0.296875        0.937500        1.000000\r
66725                 }\r
66726                 *MESH_NUMTVFACES        6\r
66727                 *MESH_TFACELIST {\r
66728                         *MESH_TFACE     0       0       1       4\r
66729                         *MESH_TFACE     1       0       2       1\r
66730                         *MESH_TFACE     2       0       4       5\r
66731                         *MESH_TFACE     3       1       2       3\r
66732                         *MESH_TFACE     4       4       6       5\r
66733                         *MESH_TFACE     5       5       6       7\r
66734                 }\r
66735         }\r
66736         *PROP_MOTIONBLUR        0\r
66737         *PROP_CASTSHADOW        1\r
66738         *PROP_RECVSHADOW        1\r
66739         *MATERIAL_REF   3\r
66740 }\r
66741 *GEOMOBJECT     {\r
66742         *NODE_NAME      "mat3model0surf1084"\r
66743         *NODE_TM        {\r
66744                 *NODE_NAME      "mat3model0surf1084"\r
66745                 *INHERIT_POS    0       0       0\r
66746                 *INHERIT_ROT    0       0       0\r
66747                 *INHERIT_SCL    0       0       0\r
66748                 *TM_ROW0        1.0     0       0\r
66749                 *TM_ROW1        0       1.0     0\r
66750                 *TM_ROW2        0       0       1.0\r
66751                 *TM_ROW3        0       0       0\r
66752                 *TM_POS 0.000000        0.000000        0.000000\r
66753         }\r
66754         *MESH   {\r
66755                 *TIMEVALUE      0\r
66756                 *MESH_NUMVERTEX 4\r
66757                 *MESH_NUMFACES  2\r
66758                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66759                 *MESH_VERTEX_LIST       {\r
66760                         *MESH_VERTEX    0       -544.000000     624.000000      -168.000000\r
66761                         *MESH_VERTEX    1       -544.000000     616.000000      -168.000000\r
66762                         *MESH_VERTEX    2       -544.000000     624.000000      -104.000000\r
66763                         *MESH_VERTEX    3       -544.000000     616.000000      -104.000000\r
66764                 }\r
66765                 *MESH_NORMALS   {\r
66766                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66767                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66768                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
66769                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
66770                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
66771                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
66772                 }\r
66773                 *MESH_FACE_LIST {\r
66774                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66775                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66776                 }\r
66777                 *MESH_NUMTVERTEX        4\r
66778                 *MESH_TVERTLIST {\r
66779                         *MESH_TVERT     0       0.921875        -0.062500       1.000000\r
66780                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
66781                         *MESH_TVERT     2       0.921875        0.437500        1.000000\r
66782                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
66783                 }\r
66784                 *MESH_NUMTVFACES        2\r
66785                 *MESH_TFACELIST {\r
66786                         *MESH_TFACE     0       0       2       1\r
66787                         *MESH_TFACE     1       2       3       1\r
66788                 }\r
66789         }\r
66790         *PROP_MOTIONBLUR        0\r
66791         *PROP_CASTSHADOW        1\r
66792         *PROP_RECVSHADOW        1\r
66793         *MATERIAL_REF   3\r
66794 }\r
66795 *GEOMOBJECT     {\r
66796         *NODE_NAME      "mat3model0surf1085"\r
66797         *NODE_TM        {\r
66798                 *NODE_NAME      "mat3model0surf1085"\r
66799                 *INHERIT_POS    0       0       0\r
66800                 *INHERIT_ROT    0       0       0\r
66801                 *INHERIT_SCL    0       0       0\r
66802                 *TM_ROW0        1.0     0       0\r
66803                 *TM_ROW1        0       1.0     0\r
66804                 *TM_ROW2        0       0       1.0\r
66805                 *TM_ROW3        0       0       0\r
66806                 *TM_POS 0.000000        0.000000        0.000000\r
66807         }\r
66808         *MESH   {\r
66809                 *TIMEVALUE      0\r
66810                 *MESH_NUMVERTEX 8\r
66811                 *MESH_NUMFACES  6\r
66812                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66813                 *MESH_VERTEX_LIST       {\r
66814                         *MESH_VERTEX    0       -544.000000     616.000000      -168.000000\r
66815                         *MESH_VERTEX    1       -544.000000     640.000000      -168.000000\r
66816                         *MESH_VERTEX    2       -536.000000     616.000000      -168.000000\r
66817                         *MESH_VERTEX    3       -536.000000     640.000000      -168.000000\r
66818                         *MESH_VERTEX    4       -552.000000     640.000000      -168.000000\r
66819                         *MESH_VERTEX    5       -552.000000     616.000000      -168.000000\r
66820                         *MESH_VERTEX    6       -560.000000     640.000000      -168.000000\r
66821                         *MESH_VERTEX    7       -560.000000     616.000000      -168.000000\r
66822                 }\r
66823                 *MESH_NORMALS   {\r
66824                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66825                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66826                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66827                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66828                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
66829                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
66830                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
66831                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
66832                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
66833                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
66834                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
66835                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
66836                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
66837                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
66838                 }\r
66839                 *MESH_FACE_LIST {\r
66840                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66841                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66842                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66843                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66844                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66845                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66846                 }\r
66847                 *MESH_NUMTVERTEX        8\r
66848                 *MESH_TVERTLIST {\r
66849                         *MESH_TVERT     0       0.234375        0.750000        1.000000\r
66850                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
66851                         *MESH_TVERT     2       0.296875        0.750000        1.000000\r
66852                         *MESH_TVERT     3       0.296875        0.937500        1.000000\r
66853                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
66854                         *MESH_TVERT     5       0.171875        0.750000        1.000000\r
66855                         *MESH_TVERT     6       0.109375        0.937500        1.000000\r
66856                         *MESH_TVERT     7       0.109375        0.750000        1.000000\r
66857                 }\r
66858                 *MESH_NUMTVFACES        6\r
66859                 *MESH_TFACELIST {\r
66860                         *MESH_TFACE     0       0       1       4\r
66861                         *MESH_TFACE     1       0       2       1\r
66862                         *MESH_TFACE     2       0       4       5\r
66863                         *MESH_TFACE     3       1       2       3\r
66864                         *MESH_TFACE     4       4       6       5\r
66865                         *MESH_TFACE     5       5       6       7\r
66866                 }\r
66867         }\r
66868         *PROP_MOTIONBLUR        0\r
66869         *PROP_CASTSHADOW        1\r
66870         *PROP_RECVSHADOW        1\r
66871         *MATERIAL_REF   3\r
66872 }\r
66873 *GEOMOBJECT     {\r
66874         *NODE_NAME      "mat3model0surf1086"\r
66875         *NODE_TM        {\r
66876                 *NODE_NAME      "mat3model0surf1086"\r
66877                 *INHERIT_POS    0       0       0\r
66878                 *INHERIT_ROT    0       0       0\r
66879                 *INHERIT_SCL    0       0       0\r
66880                 *TM_ROW0        1.0     0       0\r
66881                 *TM_ROW1        0       1.0     0\r
66882                 *TM_ROW2        0       0       1.0\r
66883                 *TM_ROW3        0       0       0\r
66884                 *TM_POS 0.000000        0.000000        0.000000\r
66885         }\r
66886         *MESH   {\r
66887                 *TIMEVALUE      0\r
66888                 *MESH_NUMVERTEX 6\r
66889                 *MESH_NUMFACES  4\r
66890                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66891                 *MESH_VERTEX_LIST       {\r
66892                         *MESH_VERTEX    0       -544.000000     616.000000      -104.000000\r
66893                         *MESH_VERTEX    1       -528.000000     608.000000      -88.000000\r
66894                         *MESH_VERTEX    2       -536.000000     616.000000      -104.000000\r
66895                         *MESH_VERTEX    3       -552.000000     616.000000      -104.000000\r
66896                         *MESH_VERTEX    4       -568.000000     608.000000      -88.000000\r
66897                         *MESH_VERTEX    5       -560.000000     616.000000      -104.000000\r
66898                 }\r
66899                 *MESH_NORMALS   {\r
66900                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66901                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66902                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66903                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66904                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
66905                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
66906                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
66907                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
66908                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
66909                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
66910                 }\r
66911                 *MESH_FACE_LIST {\r
66912                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66913                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66914                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66915                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66916                 }\r
66917                 *MESH_NUMTVERTEX        6\r
66918                 *MESH_TVERTLIST {\r
66919                         *MESH_TVERT     0       0.171875        0.937500        1.000000\r
66920                         *MESH_TVERT     1       0.046875        0.812500        1.000000\r
66921                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
66922                         *MESH_TVERT     3       0.234375        0.937500        1.000000\r
66923                         *MESH_TVERT     4       0.359375        0.812500        1.000000\r
66924                         *MESH_TVERT     5       0.296875        0.937500        1.000000\r
66925                 }\r
66926                 *MESH_NUMTVFACES        4\r
66927                 *MESH_TFACELIST {\r
66928                         *MESH_TFACE     0       0       2       1\r
66929                         *MESH_TFACE     1       3       0       1\r
66930                         *MESH_TFACE     2       3       1       4\r
66931                         *MESH_TFACE     3       5       3       4\r
66932                 }\r
66933         }\r
66934         *PROP_MOTIONBLUR        0\r
66935         *PROP_CASTSHADOW        1\r
66936         *PROP_RECVSHADOW        1\r
66937         *MATERIAL_REF   3\r
66938 }\r
66939 *GEOMOBJECT     {\r
66940         *NODE_NAME      "mat3model0surf1087"\r
66941         *NODE_TM        {\r
66942                 *NODE_NAME      "mat3model0surf1087"\r
66943                 *INHERIT_POS    0       0       0\r
66944                 *INHERIT_ROT    0       0       0\r
66945                 *INHERIT_SCL    0       0       0\r
66946                 *TM_ROW0        1.0     0       0\r
66947                 *TM_ROW1        0       1.0     0\r
66948                 *TM_ROW2        0       0       1.0\r
66949                 *TM_ROW3        0       0       0\r
66950                 *TM_POS 0.000000        0.000000        0.000000\r
66951         }\r
66952         *MESH   {\r
66953                 *TIMEVALUE      0\r
66954                 *MESH_NUMVERTEX 6\r
66955                 *MESH_NUMFACES  4\r
66956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
66957                 *MESH_VERTEX_LIST       {\r
66958                         *MESH_VERTEX    0       -528.000000     608.000000      -184.000000\r
66959                         *MESH_VERTEX    1       -544.000000     616.000000      -168.000000\r
66960                         *MESH_VERTEX    2       -536.000000     616.000000      -168.000000\r
66961                         *MESH_VERTEX    3       -568.000000     608.000000      -184.000000\r
66962                         *MESH_VERTEX    4       -552.000000     616.000000      -168.000000\r
66963                         *MESH_VERTEX    5       -560.000000     616.000000      -168.000000\r
66964                 }\r
66965                 *MESH_NORMALS   {\r
66966                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
66967                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
66968                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
66969                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
66970                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
66971                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
66972                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
66973                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
66974                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
66975                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
66976                 }\r
66977                 *MESH_FACE_LIST {\r
66978                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66979                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66980                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66981                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
66982                 }\r
66983                 *MESH_NUMTVERTEX        6\r
66984                 *MESH_TVERTLIST {\r
66985                         *MESH_TVERT     0       0.359375        0.812500        1.000000\r
66986                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
66987                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
66988                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
66989                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
66990                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
66991                 }\r
66992                 *MESH_NUMTVFACES        4\r
66993                 *MESH_TFACELIST {\r
66994                         *MESH_TFACE     0       0       2       1\r
66995                         *MESH_TFACE     1       3       0       1\r
66996                         *MESH_TFACE     2       3       1       4\r
66997                         *MESH_TFACE     3       5       3       4\r
66998                 }\r
66999         }\r
67000         *PROP_MOTIONBLUR        0\r
67001         *PROP_CASTSHADOW        1\r
67002         *PROP_RECVSHADOW        1\r
67003         *MATERIAL_REF   3\r
67004 }\r
67005 *GEOMOBJECT     {\r
67006         *NODE_NAME      "mat3model0surf1088"\r
67007         *NODE_TM        {\r
67008                 *NODE_NAME      "mat3model0surf1088"\r
67009                 *INHERIT_POS    0       0       0\r
67010                 *INHERIT_ROT    0       0       0\r
67011                 *INHERIT_SCL    0       0       0\r
67012                 *TM_ROW0        1.0     0       0\r
67013                 *TM_ROW1        0       1.0     0\r
67014                 *TM_ROW2        0       0       1.0\r
67015                 *TM_ROW3        0       0       0\r
67016                 *TM_POS 0.000000        0.000000        0.000000\r
67017         }\r
67018         *MESH   {\r
67019                 *TIMEVALUE      0\r
67020                 *MESH_NUMVERTEX 6\r
67021                 *MESH_NUMFACES  4\r
67022                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67023                 *MESH_VERTEX_LIST       {\r
67024                         *MESH_VERTEX    0       -528.000000     568.000000      -88.000000\r
67025                         *MESH_VERTEX    1       -544.000000     560.000000      -104.000000\r
67026                         *MESH_VERTEX    2       -536.000000     560.000000      -104.000000\r
67027                         *MESH_VERTEX    3       -568.000000     568.000000      -88.000000\r
67028                         *MESH_VERTEX    4       -560.000000     560.000000      -104.000000\r
67029                         *MESH_VERTEX    5       -552.000000     560.000000      -104.000000\r
67030                 }\r
67031                 *MESH_NORMALS   {\r
67032                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67033                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67034                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
67035                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
67036                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
67037                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
67038                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
67039                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
67040                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        -0.447214\r
67041                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        -0.447214\r
67042                 }\r
67043                 *MESH_FACE_LIST {\r
67044                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67045                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67046                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67047                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67048                 }\r
67049                 *MESH_NUMTVERTEX        6\r
67050                 *MESH_TVERTLIST {\r
67051                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
67052                         *MESH_TVERT     1       0.171875        0.937500        1.000000\r
67053                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
67054                         *MESH_TVERT     3       0.359375        0.812500        1.000000\r
67055                         *MESH_TVERT     4       0.296875        0.937500        1.000000\r
67056                         *MESH_TVERT     5       0.234375        0.937500        1.000000\r
67057                 }\r
67058                 *MESH_NUMTVFACES        4\r
67059                 *MESH_TFACELIST {\r
67060                         *MESH_TFACE     0       0       2       1\r
67061                         *MESH_TFACE     1       3       0       1\r
67062                         *MESH_TFACE     2       4       3       5\r
67063                         *MESH_TFACE     3       3       1       5\r
67064                 }\r
67065         }\r
67066         *PROP_MOTIONBLUR        0\r
67067         *PROP_CASTSHADOW        1\r
67068         *PROP_RECVSHADOW        1\r
67069         *MATERIAL_REF   3\r
67070 }\r
67071 *GEOMOBJECT     {\r
67072         *NODE_NAME      "mat3model0surf1089"\r
67073         *NODE_TM        {\r
67074                 *NODE_NAME      "mat3model0surf1089"\r
67075                 *INHERIT_POS    0       0       0\r
67076                 *INHERIT_ROT    0       0       0\r
67077                 *INHERIT_SCL    0       0       0\r
67078                 *TM_ROW0        1.0     0       0\r
67079                 *TM_ROW1        0       1.0     0\r
67080                 *TM_ROW2        0       0       1.0\r
67081                 *TM_ROW3        0       0       0\r
67082                 *TM_POS 0.000000        0.000000        0.000000\r
67083         }\r
67084         *MESH   {\r
67085                 *TIMEVALUE      0\r
67086                 *MESH_NUMVERTEX 6\r
67087                 *MESH_NUMFACES  4\r
67088                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67089                 *MESH_VERTEX_LIST       {\r
67090                         *MESH_VERTEX    0       -544.000000     560.000000      -168.000000\r
67091                         *MESH_VERTEX    1       -528.000000     568.000000      -184.000000\r
67092                         *MESH_VERTEX    2       -536.000000     560.000000      -168.000000\r
67093                         *MESH_VERTEX    3       -552.000000     560.000000      -168.000000\r
67094                         *MESH_VERTEX    4       -568.000000     568.000000      -184.000000\r
67095                         *MESH_VERTEX    5       -560.000000     560.000000      -168.000000\r
67096                 }\r
67097                 *MESH_NORMALS   {\r
67098                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67099                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67100                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
67101                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
67102                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
67103                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
67104                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
67105                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
67106                         *MESH_VERTEXNORMAL      4       0.000000        0.894427        0.447214\r
67107                         *MESH_VERTEXNORMAL      5       0.000000        0.894427        0.447214\r
67108                 }\r
67109                 *MESH_FACE_LIST {\r
67110                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67111                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67112                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67113                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67114                 }\r
67115                 *MESH_NUMTVERTEX        6\r
67116                 *MESH_TVERTLIST {\r
67117                         *MESH_TVERT     0       0.234375        0.937500        1.000000\r
67118                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
67119                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
67120                         *MESH_TVERT     3       0.171875        0.937500        1.000000\r
67121                         *MESH_TVERT     4       0.046875        0.812500        1.000000\r
67122                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
67123                 }\r
67124                 *MESH_NUMTVFACES        4\r
67125                 *MESH_TFACELIST {\r
67126                         *MESH_TFACE     0       0       2       1\r
67127                         *MESH_TFACE     1       3       0       1\r
67128                         *MESH_TFACE     2       3       1       4\r
67129                         *MESH_TFACE     3       5       3       4\r
67130                 }\r
67131         }\r
67132         *PROP_MOTIONBLUR        0\r
67133         *PROP_CASTSHADOW        1\r
67134         *PROP_RECVSHADOW        1\r
67135         *MATERIAL_REF   3\r
67136 }\r
67137 *GEOMOBJECT     {\r
67138         *NODE_NAME      "mat3model0surf1090"\r
67139         *NODE_TM        {\r
67140                 *NODE_NAME      "mat3model0surf1090"\r
67141                 *INHERIT_POS    0       0       0\r
67142                 *INHERIT_ROT    0       0       0\r
67143                 *INHERIT_SCL    0       0       0\r
67144                 *TM_ROW0        1.0     0       0\r
67145                 *TM_ROW1        0       1.0     0\r
67146                 *TM_ROW2        0       0       1.0\r
67147                 *TM_ROW3        0       0       0\r
67148                 *TM_POS 0.000000        0.000000        0.000000\r
67149         }\r
67150         *MESH   {\r
67151                 *TIMEVALUE      0\r
67152                 *MESH_NUMVERTEX 4\r
67153                 *MESH_NUMFACES  2\r
67154                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67155                 *MESH_VERTEX_LIST       {\r
67156                         *MESH_VERTEX    0       -544.000000     560.000000      -168.000000\r
67157                         *MESH_VERTEX    1       -544.000000     552.000000      -168.000000\r
67158                         *MESH_VERTEX    2       -544.000000     560.000000      -104.000000\r
67159                         *MESH_VERTEX    3       -544.000000     552.000000      -104.000000\r
67160                 }\r
67161                 *MESH_NORMALS   {\r
67162                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67163                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67164                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
67165                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
67166                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
67167                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
67168                 }\r
67169                 *MESH_FACE_LIST {\r
67170                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67171                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67172                 }\r
67173                 *MESH_NUMTVERTEX        4\r
67174                 *MESH_TVERTLIST {\r
67175                         *MESH_TVERT     0       0.921875        -0.062500       1.000000\r
67176                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
67177                         *MESH_TVERT     2       0.921875        0.437500        1.000000\r
67178                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
67179                 }\r
67180                 *MESH_NUMTVFACES        2\r
67181                 *MESH_TFACELIST {\r
67182                         *MESH_TFACE     0       0       2       1\r
67183                         *MESH_TFACE     1       2       3       1\r
67184                 }\r
67185         }\r
67186         *PROP_MOTIONBLUR        0\r
67187         *PROP_CASTSHADOW        1\r
67188         *PROP_RECVSHADOW        1\r
67189         *MATERIAL_REF   3\r
67190 }\r
67191 *GEOMOBJECT     {\r
67192         *NODE_NAME      "mat3model0surf1091"\r
67193         *NODE_TM        {\r
67194                 *NODE_NAME      "mat3model0surf1091"\r
67195                 *INHERIT_POS    0       0       0\r
67196                 *INHERIT_ROT    0       0       0\r
67197                 *INHERIT_SCL    0       0       0\r
67198                 *TM_ROW0        1.0     0       0\r
67199                 *TM_ROW1        0       1.0     0\r
67200                 *TM_ROW2        0       0       1.0\r
67201                 *TM_ROW3        0       0       0\r
67202                 *TM_POS 0.000000        0.000000        0.000000\r
67203         }\r
67204         *MESH   {\r
67205                 *TIMEVALUE      0\r
67206                 *MESH_NUMVERTEX 8\r
67207                 *MESH_NUMFACES  6\r
67208                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67209                 *MESH_VERTEX_LIST       {\r
67210                         *MESH_VERTEX    0       -536.000000     560.000000      -104.000000\r
67211                         *MESH_VERTEX    1       -544.000000     536.000000      -104.000000\r
67212                         *MESH_VERTEX    2       -536.000000     536.000000      -104.000000\r
67213                         *MESH_VERTEX    3       -544.000000     560.000000      -104.000000\r
67214                         *MESH_VERTEX    4       -552.000000     536.000000      -104.000000\r
67215                         *MESH_VERTEX    5       -552.000000     560.000000      -104.000000\r
67216                         *MESH_VERTEX    6       -560.000000     536.000000      -104.000000\r
67217                         *MESH_VERTEX    7       -560.000000     560.000000      -104.000000\r
67218                 }\r
67219                 *MESH_NORMALS   {\r
67220                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67221                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67222                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
67223                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
67224                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
67225                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
67226                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
67227                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
67228                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
67229                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
67230                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
67231                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
67232                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
67233                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
67234                 }\r
67235                 *MESH_FACE_LIST {\r
67236                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67237                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67238                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67239                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67240                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67241                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67242                 }\r
67243                 *MESH_NUMTVERTEX        8\r
67244                 *MESH_TVERTLIST {\r
67245                         *MESH_TVERT     0       0.109375        0.933594        1.000000\r
67246                         *MESH_TVERT     1       0.171875        0.746094        1.000000\r
67247                         *MESH_TVERT     2       0.109375        0.746094        1.000000\r
67248                         *MESH_TVERT     3       0.171875        0.933594        1.000000\r
67249                         *MESH_TVERT     4       0.234375        0.746094        1.000000\r
67250                         *MESH_TVERT     5       0.234375        0.933594        1.000000\r
67251                         *MESH_TVERT     6       0.296875        0.746094        1.000000\r
67252                         *MESH_TVERT     7       0.296875        0.933594        1.000000\r
67253                 }\r
67254                 *MESH_NUMTVFACES        6\r
67255                 *MESH_TFACELIST {\r
67256                         *MESH_TFACE     0       1       4       3\r
67257                         *MESH_TFACE     1       0       1       3\r
67258                         *MESH_TFACE     2       3       4       5\r
67259                         *MESH_TFACE     3       0       2       1\r
67260                         *MESH_TFACE     4       4       6       5\r
67261                         *MESH_TFACE     5       5       6       7\r
67262                 }\r
67263         }\r
67264         *PROP_MOTIONBLUR        0\r
67265         *PROP_CASTSHADOW        1\r
67266         *PROP_RECVSHADOW        1\r
67267         *MATERIAL_REF   3\r
67268 }\r
67269 *GEOMOBJECT     {\r
67270         *NODE_NAME      "mat3model0surf1092"\r
67271         *NODE_TM        {\r
67272                 *NODE_NAME      "mat3model0surf1092"\r
67273                 *INHERIT_POS    0       0       0\r
67274                 *INHERIT_ROT    0       0       0\r
67275                 *INHERIT_SCL    0       0       0\r
67276                 *TM_ROW0        1.0     0       0\r
67277                 *TM_ROW1        0       1.0     0\r
67278                 *TM_ROW2        0       0       1.0\r
67279                 *TM_ROW3        0       0       0\r
67280                 *TM_POS 0.000000        0.000000        0.000000\r
67281         }\r
67282         *MESH   {\r
67283                 *TIMEVALUE      0\r
67284                 *MESH_NUMVERTEX 4\r
67285                 *MESH_NUMFACES  2\r
67286                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67287                 *MESH_VERTEX_LIST       {\r
67288                         *MESH_VERTEX    0       -544.000000     544.000000      -168.000000\r
67289                         *MESH_VERTEX    1       -544.000000     536.000000      -168.000000\r
67290                         *MESH_VERTEX    2       -544.000000     544.000000      -104.000000\r
67291                         *MESH_VERTEX    3       -544.000000     536.000000      -104.000000\r
67292                 }\r
67293                 *MESH_NORMALS   {\r
67294                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67295                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67296                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
67297                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
67298                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
67299                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
67300                 }\r
67301                 *MESH_FACE_LIST {\r
67302                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67303                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67304                 }\r
67305                 *MESH_NUMTVERTEX        4\r
67306                 *MESH_TVERTLIST {\r
67307                         *MESH_TVERT     0       0.921875        -0.062500       1.000000\r
67308                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
67309                         *MESH_TVERT     2       0.921875        0.437500        1.000000\r
67310                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
67311                 }\r
67312                 *MESH_NUMTVFACES        2\r
67313                 *MESH_TFACELIST {\r
67314                         *MESH_TFACE     0       0       2       1\r
67315                         *MESH_TFACE     1       2       3       1\r
67316                 }\r
67317         }\r
67318         *PROP_MOTIONBLUR        0\r
67319         *PROP_CASTSHADOW        1\r
67320         *PROP_RECVSHADOW        1\r
67321         *MATERIAL_REF   3\r
67322 }\r
67323 *GEOMOBJECT     {\r
67324         *NODE_NAME      "mat3model0surf1093"\r
67325         *NODE_TM        {\r
67326                 *NODE_NAME      "mat3model0surf1093"\r
67327                 *INHERIT_POS    0       0       0\r
67328                 *INHERIT_ROT    0       0       0\r
67329                 *INHERIT_SCL    0       0       0\r
67330                 *TM_ROW0        1.0     0       0\r
67331                 *TM_ROW1        0       1.0     0\r
67332                 *TM_ROW2        0       0       1.0\r
67333                 *TM_ROW3        0       0       0\r
67334                 *TM_POS 0.000000        0.000000        0.000000\r
67335         }\r
67336         *MESH   {\r
67337                 *TIMEVALUE      0\r
67338                 *MESH_NUMVERTEX 8\r
67339                 *MESH_NUMFACES  6\r
67340                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67341                 *MESH_VERTEX_LIST       {\r
67342                         *MESH_VERTEX    0       -544.000000     536.000000      -168.000000\r
67343                         *MESH_VERTEX    1       -544.000000     560.000000      -168.000000\r
67344                         *MESH_VERTEX    2       -536.000000     536.000000      -168.000000\r
67345                         *MESH_VERTEX    3       -536.000000     560.000000      -168.000000\r
67346                         *MESH_VERTEX    4       -552.000000     560.000000      -168.000000\r
67347                         *MESH_VERTEX    5       -552.000000     536.000000      -168.000000\r
67348                         *MESH_VERTEX    6       -560.000000     560.000000      -168.000000\r
67349                         *MESH_VERTEX    7       -560.000000     536.000000      -168.000000\r
67350                 }\r
67351                 *MESH_NORMALS   {\r
67352                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67353                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67354                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
67355                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
67356                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
67357                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
67358                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
67359                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
67360                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
67361                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
67362                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
67363                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
67364                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
67365                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
67366                 }\r
67367                 *MESH_FACE_LIST {\r
67368                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67369                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67370                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67371                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67372                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67373                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67374                 }\r
67375                 *MESH_NUMTVERTEX        8\r
67376                 *MESH_TVERTLIST {\r
67377                         *MESH_TVERT     0       0.234375        0.750000        1.000000\r
67378                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
67379                         *MESH_TVERT     2       0.296875        0.750000        1.000000\r
67380                         *MESH_TVERT     3       0.296875        0.937500        1.000000\r
67381                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
67382                         *MESH_TVERT     5       0.171875        0.750000        1.000000\r
67383                         *MESH_TVERT     6       0.109375        0.937500        1.000000\r
67384                         *MESH_TVERT     7       0.109375        0.750000        1.000000\r
67385                 }\r
67386                 *MESH_NUMTVFACES        6\r
67387                 *MESH_TFACELIST {\r
67388                         *MESH_TFACE     0       0       1       4\r
67389                         *MESH_TFACE     1       0       2       1\r
67390                         *MESH_TFACE     2       0       4       5\r
67391                         *MESH_TFACE     3       1       2       3\r
67392                         *MESH_TFACE     4       4       6       5\r
67393                         *MESH_TFACE     5       5       6       7\r
67394                 }\r
67395         }\r
67396         *PROP_MOTIONBLUR        0\r
67397         *PROP_CASTSHADOW        1\r
67398         *PROP_RECVSHADOW        1\r
67399         *MATERIAL_REF   3\r
67400 }\r
67401 *GEOMOBJECT     {\r
67402         *NODE_NAME      "mat3model0surf1094"\r
67403         *NODE_TM        {\r
67404                 *NODE_NAME      "mat3model0surf1094"\r
67405                 *INHERIT_POS    0       0       0\r
67406                 *INHERIT_ROT    0       0       0\r
67407                 *INHERIT_SCL    0       0       0\r
67408                 *TM_ROW0        1.0     0       0\r
67409                 *TM_ROW1        0       1.0     0\r
67410                 *TM_ROW2        0       0       1.0\r
67411                 *TM_ROW3        0       0       0\r
67412                 *TM_POS 0.000000        0.000000        0.000000\r
67413         }\r
67414         *MESH   {\r
67415                 *TIMEVALUE      0\r
67416                 *MESH_NUMVERTEX 6\r
67417                 *MESH_NUMFACES  4\r
67418                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67419                 *MESH_VERTEX_LIST       {\r
67420                         *MESH_VERTEX    0       -544.000000     536.000000      -104.000000\r
67421                         *MESH_VERTEX    1       -528.000000     528.000000      -88.000000\r
67422                         *MESH_VERTEX    2       -536.000000     536.000000      -104.000000\r
67423                         *MESH_VERTEX    3       -552.000000     536.000000      -104.000000\r
67424                         *MESH_VERTEX    4       -568.000000     528.000000      -88.000000\r
67425                         *MESH_VERTEX    5       -560.000000     536.000000      -104.000000\r
67426                 }\r
67427                 *MESH_NORMALS   {\r
67428                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67429                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67430                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
67431                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
67432                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
67433                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
67434                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
67435                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
67436                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       -0.447214\r
67437                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       -0.447214\r
67438                 }\r
67439                 *MESH_FACE_LIST {\r
67440                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67441                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67442                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67443                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67444                 }\r
67445                 *MESH_NUMTVERTEX        6\r
67446                 *MESH_TVERTLIST {\r
67447                         *MESH_TVERT     0       0.171875        0.937500        1.000000\r
67448                         *MESH_TVERT     1       0.046875        0.812500        1.000000\r
67449                         *MESH_TVERT     2       0.109375        0.937500        1.000000\r
67450                         *MESH_TVERT     3       0.234375        0.937500        1.000000\r
67451                         *MESH_TVERT     4       0.359375        0.812500        1.000000\r
67452                         *MESH_TVERT     5       0.296875        0.937500        1.000000\r
67453                 }\r
67454                 *MESH_NUMTVFACES        4\r
67455                 *MESH_TFACELIST {\r
67456                         *MESH_TFACE     0       0       2       1\r
67457                         *MESH_TFACE     1       3       0       1\r
67458                         *MESH_TFACE     2       3       1       4\r
67459                         *MESH_TFACE     3       5       3       4\r
67460                 }\r
67461         }\r
67462         *PROP_MOTIONBLUR        0\r
67463         *PROP_CASTSHADOW        1\r
67464         *PROP_RECVSHADOW        1\r
67465         *MATERIAL_REF   3\r
67466 }\r
67467 *GEOMOBJECT     {\r
67468         *NODE_NAME      "mat3model0surf1095"\r
67469         *NODE_TM        {\r
67470                 *NODE_NAME      "mat3model0surf1095"\r
67471                 *INHERIT_POS    0       0       0\r
67472                 *INHERIT_ROT    0       0       0\r
67473                 *INHERIT_SCL    0       0       0\r
67474                 *TM_ROW0        1.0     0       0\r
67475                 *TM_ROW1        0       1.0     0\r
67476                 *TM_ROW2        0       0       1.0\r
67477                 *TM_ROW3        0       0       0\r
67478                 *TM_POS 0.000000        0.000000        0.000000\r
67479         }\r
67480         *MESH   {\r
67481                 *TIMEVALUE      0\r
67482                 *MESH_NUMVERTEX 6\r
67483                 *MESH_NUMFACES  4\r
67484                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67485                 *MESH_VERTEX_LIST       {\r
67486                         *MESH_VERTEX    0       -528.000000     528.000000      -184.000000\r
67487                         *MESH_VERTEX    1       -544.000000     536.000000      -168.000000\r
67488                         *MESH_VERTEX    2       -536.000000     536.000000      -168.000000\r
67489                         *MESH_VERTEX    3       -568.000000     528.000000      -184.000000\r
67490                         *MESH_VERTEX    4       -552.000000     536.000000      -168.000000\r
67491                         *MESH_VERTEX    5       -560.000000     536.000000      -168.000000\r
67492                 }\r
67493                 *MESH_NORMALS   {\r
67494                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67495                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67496                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
67497                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
67498                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
67499                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
67500                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
67501                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
67502                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
67503                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
67504                 }\r
67505                 *MESH_FACE_LIST {\r
67506                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67507                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67508                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67509                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67510                 }\r
67511                 *MESH_NUMTVERTEX        6\r
67512                 *MESH_TVERTLIST {\r
67513                         *MESH_TVERT     0       0.359375        0.812500        1.000000\r
67514                         *MESH_TVERT     1       0.234375        0.937500        1.000000\r
67515                         *MESH_TVERT     2       0.296875        0.937500        1.000000\r
67516                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
67517                         *MESH_TVERT     4       0.171875        0.937500        1.000000\r
67518                         *MESH_TVERT     5       0.109375        0.937500        1.000000\r
67519                 }\r
67520                 *MESH_NUMTVFACES        4\r
67521                 *MESH_TFACELIST {\r
67522                         *MESH_TFACE     0       0       2       1\r
67523                         *MESH_TFACE     1       3       0       1\r
67524                         *MESH_TFACE     2       3       1       4\r
67525                         *MESH_TFACE     3       5       3       4\r
67526                 }\r
67527         }\r
67528         *PROP_MOTIONBLUR        0\r
67529         *PROP_CASTSHADOW        1\r
67530         *PROP_RECVSHADOW        1\r
67531         *MATERIAL_REF   3\r
67532 }\r
67533 *GEOMOBJECT     {\r
67534         *NODE_NAME      "mat3model0surf1096"\r
67535         *NODE_TM        {\r
67536                 *NODE_NAME      "mat3model0surf1096"\r
67537                 *INHERIT_POS    0       0       0\r
67538                 *INHERIT_ROT    0       0       0\r
67539                 *INHERIT_SCL    0       0       0\r
67540                 *TM_ROW0        1.0     0       0\r
67541                 *TM_ROW1        0       1.0     0\r
67542                 *TM_ROW2        0       0       1.0\r
67543                 *TM_ROW3        0       0       0\r
67544                 *TM_POS 0.000000        0.000000        0.000000\r
67545         }\r
67546         *MESH   {\r
67547                 *TIMEVALUE      0\r
67548                 *MESH_NUMVERTEX 4\r
67549                 *MESH_NUMFACES  2\r
67550                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67551                 *MESH_VERTEX_LIST       {\r
67552                         *MESH_VERTEX    0       -544.000000     824.000000      -104.000000\r
67553                         *MESH_VERTEX    1       -552.000000     824.000000      -168.000000\r
67554                         *MESH_VERTEX    2       -544.000000     824.000000      -168.000000\r
67555                         *MESH_VERTEX    3       -552.000000     824.000000      -104.000000\r
67556                 }\r
67557                 *MESH_NORMALS   {\r
67558                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67559                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67560                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
67561                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
67562                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
67563                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
67564                 }\r
67565                 *MESH_FACE_LIST {\r
67566                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67567                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67568                 }\r
67569                 *MESH_NUMTVERTEX        4\r
67570                 *MESH_TVERTLIST {\r
67571                         *MESH_TVERT     0       0.234375        0.437500        1.000000\r
67572                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
67573                         *MESH_TVERT     2       0.234375        -0.062500       1.000000\r
67574                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
67575                 }\r
67576                 *MESH_NUMTVFACES        2\r
67577                 *MESH_TFACELIST {\r
67578                         *MESH_TFACE     0       0       2       1\r
67579                         *MESH_TFACE     1       3       0       1\r
67580                 }\r
67581         }\r
67582         *PROP_MOTIONBLUR        0\r
67583         *PROP_CASTSHADOW        1\r
67584         *PROP_RECVSHADOW        1\r
67585         *MATERIAL_REF   3\r
67586 }\r
67587 *GEOMOBJECT     {\r
67588         *NODE_NAME      "mat3model0surf1097"\r
67589         *NODE_TM        {\r
67590                 *NODE_NAME      "mat3model0surf1097"\r
67591                 *INHERIT_POS    0       0       0\r
67592                 *INHERIT_ROT    0       0       0\r
67593                 *INHERIT_SCL    0       0       0\r
67594                 *TM_ROW0        1.0     0       0\r
67595                 *TM_ROW1        0       1.0     0\r
67596                 *TM_ROW2        0       0       1.0\r
67597                 *TM_ROW3        0       0       0\r
67598                 *TM_POS 0.000000        0.000000        0.000000\r
67599         }\r
67600         *MESH   {\r
67601                 *TIMEVALUE      0\r
67602                 *MESH_NUMVERTEX 4\r
67603                 *MESH_NUMFACES  2\r
67604                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67605                 *MESH_VERTEX_LIST       {\r
67606                         *MESH_VERTEX    0       -552.000000     824.000000      -104.000000\r
67607                         *MESH_VERTEX    1       -552.000000     816.000000      -168.000000\r
67608                         *MESH_VERTEX    2       -552.000000     824.000000      -168.000000\r
67609                         *MESH_VERTEX    3       -552.000000     816.000000      -104.000000\r
67610                 }\r
67611                 *MESH_NORMALS   {\r
67612                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67613                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67614                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
67615                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
67616                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
67617                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
67618                 }\r
67619                 *MESH_FACE_LIST {\r
67620                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67621                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67622                 }\r
67623                 *MESH_NUMTVERTEX        4\r
67624                 *MESH_TVERTLIST {\r
67625                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
67626                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
67627                         *MESH_TVERT     2       0.921875        -0.062500       1.000000\r
67628                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
67629                 }\r
67630                 *MESH_NUMTVFACES        2\r
67631                 *MESH_TFACELIST {\r
67632                         *MESH_TFACE     0       0       2       1\r
67633                         *MESH_TFACE     1       3       0       1\r
67634                 }\r
67635         }\r
67636         *PROP_MOTIONBLUR        0\r
67637         *PROP_CASTSHADOW        1\r
67638         *PROP_RECVSHADOW        1\r
67639         *MATERIAL_REF   3\r
67640 }\r
67641 *GEOMOBJECT     {\r
67642         *NODE_NAME      "mat3model0surf1098"\r
67643         *NODE_TM        {\r
67644                 *NODE_NAME      "mat3model0surf1098"\r
67645                 *INHERIT_POS    0       0       0\r
67646                 *INHERIT_ROT    0       0       0\r
67647                 *INHERIT_SCL    0       0       0\r
67648                 *TM_ROW0        1.0     0       0\r
67649                 *TM_ROW1        0       1.0     0\r
67650                 *TM_ROW2        0       0       1.0\r
67651                 *TM_ROW3        0       0       0\r
67652                 *TM_POS 0.000000        0.000000        0.000000\r
67653         }\r
67654         *MESH   {\r
67655                 *TIMEVALUE      0\r
67656                 *MESH_NUMVERTEX 4\r
67657                 *MESH_NUMFACES  2\r
67658                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67659                 *MESH_VERTEX_LIST       {\r
67660                         *MESH_VERTEX    0       -544.000000     816.000000      -168.000000\r
67661                         *MESH_VERTEX    1       -552.000000     816.000000      -168.000000\r
67662                         *MESH_VERTEX    2       -544.000000     816.000000      -104.000000\r
67663                         *MESH_VERTEX    3       -552.000000     816.000000      -104.000000\r
67664                 }\r
67665                 *MESH_NORMALS   {\r
67666                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67667                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67668                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
67669                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
67670                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
67671                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
67672                 }\r
67673                 *MESH_FACE_LIST {\r
67674                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67675                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67676                 }\r
67677                 *MESH_NUMTVERTEX        4\r
67678                 *MESH_TVERTLIST {\r
67679                         *MESH_TVERT     0       0.234375        -0.062500       1.000000\r
67680                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
67681                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
67682                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
67683                 }\r
67684                 *MESH_NUMTVFACES        2\r
67685                 *MESH_TFACELIST {\r
67686                         *MESH_TFACE     0       0       2       1\r
67687                         *MESH_TFACE     1       2       3       1\r
67688                 }\r
67689         }\r
67690         *PROP_MOTIONBLUR        0\r
67691         *PROP_CASTSHADOW        1\r
67692         *PROP_RECVSHADOW        1\r
67693         *MATERIAL_REF   3\r
67694 }\r
67695 *GEOMOBJECT     {\r
67696         *NODE_NAME      "mat3model0surf1099"\r
67697         *NODE_TM        {\r
67698                 *NODE_NAME      "mat3model0surf1099"\r
67699                 *INHERIT_POS    0       0       0\r
67700                 *INHERIT_ROT    0       0       0\r
67701                 *INHERIT_SCL    0       0       0\r
67702                 *TM_ROW0        1.0     0       0\r
67703                 *TM_ROW1        0       1.0     0\r
67704                 *TM_ROW2        0       0       1.0\r
67705                 *TM_ROW3        0       0       0\r
67706                 *TM_POS 0.000000        0.000000        0.000000\r
67707         }\r
67708         *MESH   {\r
67709                 *TIMEVALUE      0\r
67710                 *MESH_NUMVERTEX 4\r
67711                 *MESH_NUMFACES  2\r
67712                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67713                 *MESH_VERTEX_LIST       {\r
67714                         *MESH_VERTEX    0       -552.000000     808.000000      -104.000000\r
67715                         *MESH_VERTEX    1       -552.000000     808.000000      -168.000000\r
67716                         *MESH_VERTEX    2       -544.000000     808.000000      -104.000000\r
67717                         *MESH_VERTEX    3       -544.000000     808.000000      -168.000000\r
67718                 }\r
67719                 *MESH_NORMALS   {\r
67720                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67721                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67722                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
67723                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
67724                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
67725                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
67726                 }\r
67727                 *MESH_FACE_LIST {\r
67728                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67729                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67730                 }\r
67731                 *MESH_NUMTVERTEX        4\r
67732                 *MESH_TVERTLIST {\r
67733                         *MESH_TVERT     0       0.171875        0.437500        1.000000\r
67734                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
67735                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
67736                         *MESH_TVERT     3       0.234375        -0.062500       1.000000\r
67737                 }\r
67738                 *MESH_NUMTVFACES        2\r
67739                 *MESH_TFACELIST {\r
67740                         *MESH_TFACE     0       0       2       1\r
67741                         *MESH_TFACE     1       2       3       1\r
67742                 }\r
67743         }\r
67744         *PROP_MOTIONBLUR        0\r
67745         *PROP_CASTSHADOW        1\r
67746         *PROP_RECVSHADOW        1\r
67747         *MATERIAL_REF   3\r
67748 }\r
67749 *GEOMOBJECT     {\r
67750         *NODE_NAME      "mat3model0surf1100"\r
67751         *NODE_TM        {\r
67752                 *NODE_NAME      "mat3model0surf1100"\r
67753                 *INHERIT_POS    0       0       0\r
67754                 *INHERIT_ROT    0       0       0\r
67755                 *INHERIT_SCL    0       0       0\r
67756                 *TM_ROW0        1.0     0       0\r
67757                 *TM_ROW1        0       1.0     0\r
67758                 *TM_ROW2        0       0       1.0\r
67759                 *TM_ROW3        0       0       0\r
67760                 *TM_POS 0.000000        0.000000        0.000000\r
67761         }\r
67762         *MESH   {\r
67763                 *TIMEVALUE      0\r
67764                 *MESH_NUMVERTEX 4\r
67765                 *MESH_NUMFACES  2\r
67766                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67767                 *MESH_VERTEX_LIST       {\r
67768                         *MESH_VERTEX    0       -544.000000     800.000000      -168.000000\r
67769                         *MESH_VERTEX    1       -552.000000     800.000000      -168.000000\r
67770                         *MESH_VERTEX    2       -544.000000     800.000000      -104.000000\r
67771                         *MESH_VERTEX    3       -552.000000     800.000000      -104.000000\r
67772                 }\r
67773                 *MESH_NORMALS   {\r
67774                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67775                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67776                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
67777                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
67778                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
67779                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
67780                 }\r
67781                 *MESH_FACE_LIST {\r
67782                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67783                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67784                 }\r
67785                 *MESH_NUMTVERTEX        4\r
67786                 *MESH_TVERTLIST {\r
67787                         *MESH_TVERT     0       0.234375        -0.062500       1.000000\r
67788                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
67789                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
67790                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
67791                 }\r
67792                 *MESH_NUMTVFACES        2\r
67793                 *MESH_TFACELIST {\r
67794                         *MESH_TFACE     0       0       2       1\r
67795                         *MESH_TFACE     1       2       3       1\r
67796                 }\r
67797         }\r
67798         *PROP_MOTIONBLUR        0\r
67799         *PROP_CASTSHADOW        1\r
67800         *PROP_RECVSHADOW        1\r
67801         *MATERIAL_REF   3\r
67802 }\r
67803 *GEOMOBJECT     {\r
67804         *NODE_NAME      "mat3model0surf1101"\r
67805         *NODE_TM        {\r
67806                 *NODE_NAME      "mat3model0surf1101"\r
67807                 *INHERIT_POS    0       0       0\r
67808                 *INHERIT_ROT    0       0       0\r
67809                 *INHERIT_SCL    0       0       0\r
67810                 *TM_ROW0        1.0     0       0\r
67811                 *TM_ROW1        0       1.0     0\r
67812                 *TM_ROW2        0       0       1.0\r
67813                 *TM_ROW3        0       0       0\r
67814                 *TM_POS 0.000000        0.000000        0.000000\r
67815         }\r
67816         *MESH   {\r
67817                 *TIMEVALUE      0\r
67818                 *MESH_NUMVERTEX 4\r
67819                 *MESH_NUMFACES  2\r
67820                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67821                 *MESH_VERTEX_LIST       {\r
67822                         *MESH_VERTEX    0       -552.000000     808.000000      -104.000000\r
67823                         *MESH_VERTEX    1       -552.000000     800.000000      -168.000000\r
67824                         *MESH_VERTEX    2       -552.000000     808.000000      -168.000000\r
67825                         *MESH_VERTEX    3       -552.000000     800.000000      -104.000000\r
67826                 }\r
67827                 *MESH_NORMALS   {\r
67828                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67829                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67830                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
67831                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
67832                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
67833                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
67834                 }\r
67835                 *MESH_FACE_LIST {\r
67836                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67837                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67838                 }\r
67839                 *MESH_NUMTVERTEX        4\r
67840                 *MESH_TVERTLIST {\r
67841                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
67842                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
67843                         *MESH_TVERT     2       0.921875        -0.062500       1.000000\r
67844                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
67845                 }\r
67846                 *MESH_NUMTVFACES        2\r
67847                 *MESH_TFACELIST {\r
67848                         *MESH_TFACE     0       0       2       1\r
67849                         *MESH_TFACE     1       3       0       1\r
67850                 }\r
67851         }\r
67852         *PROP_MOTIONBLUR        0\r
67853         *PROP_CASTSHADOW        1\r
67854         *PROP_RECVSHADOW        1\r
67855         *MATERIAL_REF   3\r
67856 }\r
67857 *GEOMOBJECT     {\r
67858         *NODE_NAME      "mat3model0surf1102"\r
67859         *NODE_TM        {\r
67860                 *NODE_NAME      "mat3model0surf1102"\r
67861                 *INHERIT_POS    0       0       0\r
67862                 *INHERIT_ROT    0       0       0\r
67863                 *INHERIT_SCL    0       0       0\r
67864                 *TM_ROW0        1.0     0       0\r
67865                 *TM_ROW1        0       1.0     0\r
67866                 *TM_ROW2        0       0       1.0\r
67867                 *TM_ROW3        0       0       0\r
67868                 *TM_POS 0.000000        0.000000        0.000000\r
67869         }\r
67870         *MESH   {\r
67871                 *TIMEVALUE      0\r
67872                 *MESH_NUMVERTEX 4\r
67873                 *MESH_NUMFACES  2\r
67874                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67875                 *MESH_VERTEX_LIST       {\r
67876                         *MESH_VERTEX    0       -552.000000     736.000000      -104.000000\r
67877                         *MESH_VERTEX    1       -552.000000     736.000000      -168.000000\r
67878                         *MESH_VERTEX    2       -544.000000     736.000000      -104.000000\r
67879                         *MESH_VERTEX    3       -544.000000     736.000000      -168.000000\r
67880                 }\r
67881                 *MESH_NORMALS   {\r
67882                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67883                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67884                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
67885                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
67886                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
67887                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
67888                 }\r
67889                 *MESH_FACE_LIST {\r
67890                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67891                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67892                 }\r
67893                 *MESH_NUMTVERTEX        4\r
67894                 *MESH_TVERTLIST {\r
67895                         *MESH_TVERT     0       0.171875        0.437500        1.000000\r
67896                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
67897                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
67898                         *MESH_TVERT     3       0.234375        -0.062500       1.000000\r
67899                 }\r
67900                 *MESH_NUMTVFACES        2\r
67901                 *MESH_TFACELIST {\r
67902                         *MESH_TFACE     0       0       2       1\r
67903                         *MESH_TFACE     1       2       3       1\r
67904                 }\r
67905         }\r
67906         *PROP_MOTIONBLUR        0\r
67907         *PROP_CASTSHADOW        1\r
67908         *PROP_RECVSHADOW        1\r
67909         *MATERIAL_REF   3\r
67910 }\r
67911 *GEOMOBJECT     {\r
67912         *NODE_NAME      "mat3model0surf1103"\r
67913         *NODE_TM        {\r
67914                 *NODE_NAME      "mat3model0surf1103"\r
67915                 *INHERIT_POS    0       0       0\r
67916                 *INHERIT_ROT    0       0       0\r
67917                 *INHERIT_SCL    0       0       0\r
67918                 *TM_ROW0        1.0     0       0\r
67919                 *TM_ROW1        0       1.0     0\r
67920                 *TM_ROW2        0       0       1.0\r
67921                 *TM_ROW3        0       0       0\r
67922                 *TM_POS 0.000000        0.000000        0.000000\r
67923         }\r
67924         *MESH   {\r
67925                 *TIMEVALUE      0\r
67926                 *MESH_NUMVERTEX 4\r
67927                 *MESH_NUMFACES  2\r
67928                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67929                 *MESH_VERTEX_LIST       {\r
67930                         *MESH_VERTEX    0       -544.000000     728.000000      -104.000000\r
67931                         *MESH_VERTEX    1       -552.000000     728.000000      -168.000000\r
67932                         *MESH_VERTEX    2       -552.000000     728.000000      -104.000000\r
67933                         *MESH_VERTEX    3       -544.000000     728.000000      -168.000000\r
67934                 }\r
67935                 *MESH_NORMALS   {\r
67936                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67937                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67938                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
67939                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
67940                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
67941                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
67942                 }\r
67943                 *MESH_FACE_LIST {\r
67944                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67945                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67946                 }\r
67947                 *MESH_NUMTVERTEX        4\r
67948                 *MESH_TVERTLIST {\r
67949                         *MESH_TVERT     0       0.234375        0.437500        1.000000\r
67950                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
67951                         *MESH_TVERT     2       0.171875        0.437500        1.000000\r
67952                         *MESH_TVERT     3       0.234375        -0.062500       1.000000\r
67953                 }\r
67954                 *MESH_NUMTVFACES        2\r
67955                 *MESH_TFACELIST {\r
67956                         *MESH_TFACE     0       0       2       1\r
67957                         *MESH_TFACE     1       3       0       1\r
67958                 }\r
67959         }\r
67960         *PROP_MOTIONBLUR        0\r
67961         *PROP_CASTSHADOW        1\r
67962         *PROP_RECVSHADOW        1\r
67963         *MATERIAL_REF   3\r
67964 }\r
67965 *GEOMOBJECT     {\r
67966         *NODE_NAME      "mat3model0surf1104"\r
67967         *NODE_TM        {\r
67968                 *NODE_NAME      "mat3model0surf1104"\r
67969                 *INHERIT_POS    0       0       0\r
67970                 *INHERIT_ROT    0       0       0\r
67971                 *INHERIT_SCL    0       0       0\r
67972                 *TM_ROW0        1.0     0       0\r
67973                 *TM_ROW1        0       1.0     0\r
67974                 *TM_ROW2        0       0       1.0\r
67975                 *TM_ROW3        0       0       0\r
67976                 *TM_POS 0.000000        0.000000        0.000000\r
67977         }\r
67978         *MESH   {\r
67979                 *TIMEVALUE      0\r
67980                 *MESH_NUMVERTEX 4\r
67981                 *MESH_NUMFACES  2\r
67982                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
67983                 *MESH_VERTEX_LIST       {\r
67984                         *MESH_VERTEX    0       -552.000000     736.000000      -104.000000\r
67985                         *MESH_VERTEX    1       -552.000000     728.000000      -168.000000\r
67986                         *MESH_VERTEX    2       -552.000000     736.000000      -168.000000\r
67987                         *MESH_VERTEX    3       -552.000000     728.000000      -104.000000\r
67988                 }\r
67989                 *MESH_NORMALS   {\r
67990                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
67991                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
67992                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
67993                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
67994                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
67995                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
67996                 }\r
67997                 *MESH_FACE_LIST {\r
67998                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
67999                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68000                 }\r
68001                 *MESH_NUMTVERTEX        4\r
68002                 *MESH_TVERTLIST {\r
68003                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
68004                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
68005                         *MESH_TVERT     2       0.921875        -0.062500       1.000000\r
68006                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
68007                 }\r
68008                 *MESH_NUMTVFACES        2\r
68009                 *MESH_TFACELIST {\r
68010                         *MESH_TFACE     0       0       2       1\r
68011                         *MESH_TFACE     1       3       0       1\r
68012                 }\r
68013         }\r
68014         *PROP_MOTIONBLUR        0\r
68015         *PROP_CASTSHADOW        1\r
68016         *PROP_RECVSHADOW        1\r
68017         *MATERIAL_REF   3\r
68018 }\r
68019 *GEOMOBJECT     {\r
68020         *NODE_NAME      "mat3model0surf1105"\r
68021         *NODE_TM        {\r
68022                 *NODE_NAME      "mat3model0surf1105"\r
68023                 *INHERIT_POS    0       0       0\r
68024                 *INHERIT_ROT    0       0       0\r
68025                 *INHERIT_SCL    0       0       0\r
68026                 *TM_ROW0        1.0     0       0\r
68027                 *TM_ROW1        0       1.0     0\r
68028                 *TM_ROW2        0       0       1.0\r
68029                 *TM_ROW3        0       0       0\r
68030                 *TM_POS 0.000000        0.000000        0.000000\r
68031         }\r
68032         *MESH   {\r
68033                 *TIMEVALUE      0\r
68034                 *MESH_NUMVERTEX 4\r
68035                 *MESH_NUMFACES  2\r
68036                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68037                 *MESH_VERTEX_LIST       {\r
68038                         *MESH_VERTEX    0       -552.000000     720.000000      -104.000000\r
68039                         *MESH_VERTEX    1       -552.000000     720.000000      -168.000000\r
68040                         *MESH_VERTEX    2       -544.000000     720.000000      -104.000000\r
68041                         *MESH_VERTEX    3       -544.000000     720.000000      -168.000000\r
68042                 }\r
68043                 *MESH_NORMALS   {\r
68044                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68045                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68046                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
68047                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
68048                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
68049                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
68050                 }\r
68051                 *MESH_FACE_LIST {\r
68052                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68053                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68054                 }\r
68055                 *MESH_NUMTVERTEX        4\r
68056                 *MESH_TVERTLIST {\r
68057                         *MESH_TVERT     0       0.171875        0.437500        1.000000\r
68058                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
68059                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
68060                         *MESH_TVERT     3       0.234375        -0.062500       1.000000\r
68061                 }\r
68062                 *MESH_NUMTVFACES        2\r
68063                 *MESH_TFACELIST {\r
68064                         *MESH_TFACE     0       0       2       1\r
68065                         *MESH_TFACE     1       2       3       1\r
68066                 }\r
68067         }\r
68068         *PROP_MOTIONBLUR        0\r
68069         *PROP_CASTSHADOW        1\r
68070         *PROP_RECVSHADOW        1\r
68071         *MATERIAL_REF   3\r
68072 }\r
68073 *GEOMOBJECT     {\r
68074         *NODE_NAME      "mat3model0surf1106"\r
68075         *NODE_TM        {\r
68076                 *NODE_NAME      "mat3model0surf1106"\r
68077                 *INHERIT_POS    0       0       0\r
68078                 *INHERIT_ROT    0       0       0\r
68079                 *INHERIT_SCL    0       0       0\r
68080                 *TM_ROW0        1.0     0       0\r
68081                 *TM_ROW1        0       1.0     0\r
68082                 *TM_ROW2        0       0       1.0\r
68083                 *TM_ROW3        0       0       0\r
68084                 *TM_POS 0.000000        0.000000        0.000000\r
68085         }\r
68086         *MESH   {\r
68087                 *TIMEVALUE      0\r
68088                 *MESH_NUMVERTEX 4\r
68089                 *MESH_NUMFACES  2\r
68090                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68091                 *MESH_VERTEX_LIST       {\r
68092                         *MESH_VERTEX    0       -552.000000     712.000000      -104.000000\r
68093                         *MESH_VERTEX    1       -552.000000     712.000000      -168.000000\r
68094                         *MESH_VERTEX    2       -552.000000     720.000000      -104.000000\r
68095                         *MESH_VERTEX    3       -552.000000     720.000000      -168.000000\r
68096                 }\r
68097                 *MESH_NORMALS   {\r
68098                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68099                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68100                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
68101                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
68102                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
68103                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
68104                 }\r
68105                 *MESH_FACE_LIST {\r
68106                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68107                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68108                 }\r
68109                 *MESH_NUMTVERTEX        4\r
68110                 *MESH_TVERTLIST {\r
68111                         *MESH_TVERT     0       0.859375        0.437500        1.000000\r
68112                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
68113                         *MESH_TVERT     2       0.921875        0.437500        1.000000\r
68114                         *MESH_TVERT     3       0.921875        -0.062500       1.000000\r
68115                 }\r
68116                 *MESH_NUMTVFACES        2\r
68117                 *MESH_TFACELIST {\r
68118                         *MESH_TFACE     0       0       2       1\r
68119                         *MESH_TFACE     1       2       3       1\r
68120                 }\r
68121         }\r
68122         *PROP_MOTIONBLUR        0\r
68123         *PROP_CASTSHADOW        1\r
68124         *PROP_RECVSHADOW        1\r
68125         *MATERIAL_REF   3\r
68126 }\r
68127 *GEOMOBJECT     {\r
68128         *NODE_NAME      "mat3model0surf1107"\r
68129         *NODE_TM        {\r
68130                 *NODE_NAME      "mat3model0surf1107"\r
68131                 *INHERIT_POS    0       0       0\r
68132                 *INHERIT_ROT    0       0       0\r
68133                 *INHERIT_SCL    0       0       0\r
68134                 *TM_ROW0        1.0     0       0\r
68135                 *TM_ROW1        0       1.0     0\r
68136                 *TM_ROW2        0       0       1.0\r
68137                 *TM_ROW3        0       0       0\r
68138                 *TM_POS 0.000000        0.000000        0.000000\r
68139         }\r
68140         *MESH   {\r
68141                 *TIMEVALUE      0\r
68142                 *MESH_NUMVERTEX 4\r
68143                 *MESH_NUMFACES  2\r
68144                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68145                 *MESH_VERTEX_LIST       {\r
68146                         *MESH_VERTEX    0       -544.000000     712.000000      -168.000000\r
68147                         *MESH_VERTEX    1       -552.000000     712.000000      -168.000000\r
68148                         *MESH_VERTEX    2       -544.000000     712.000000      -104.000000\r
68149                         *MESH_VERTEX    3       -552.000000     712.000000      -104.000000\r
68150                 }\r
68151                 *MESH_NORMALS   {\r
68152                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68153                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68154                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
68155                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
68156                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
68157                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
68158                 }\r
68159                 *MESH_FACE_LIST {\r
68160                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68161                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68162                 }\r
68163                 *MESH_NUMTVERTEX        4\r
68164                 *MESH_TVERTLIST {\r
68165                         *MESH_TVERT     0       0.234375        -0.062500       1.000000\r
68166                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
68167                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
68168                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
68169                 }\r
68170                 *MESH_NUMTVFACES        2\r
68171                 *MESH_TFACELIST {\r
68172                         *MESH_TFACE     0       0       2       1\r
68173                         *MESH_TFACE     1       2       3       1\r
68174                 }\r
68175         }\r
68176         *PROP_MOTIONBLUR        0\r
68177         *PROP_CASTSHADOW        1\r
68178         *PROP_RECVSHADOW        1\r
68179         *MATERIAL_REF   3\r
68180 }\r
68181 *GEOMOBJECT     {\r
68182         *NODE_NAME      "mat3model0surf1108"\r
68183         *NODE_TM        {\r
68184                 *NODE_NAME      "mat3model0surf1108"\r
68185                 *INHERIT_POS    0       0       0\r
68186                 *INHERIT_ROT    0       0       0\r
68187                 *INHERIT_SCL    0       0       0\r
68188                 *TM_ROW0        1.0     0       0\r
68189                 *TM_ROW1        0       1.0     0\r
68190                 *TM_ROW2        0       0       1.0\r
68191                 *TM_ROW3        0       0       0\r
68192                 *TM_POS 0.000000        0.000000        0.000000\r
68193         }\r
68194         *MESH   {\r
68195                 *TIMEVALUE      0\r
68196                 *MESH_NUMVERTEX 4\r
68197                 *MESH_NUMFACES  2\r
68198                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68199                 *MESH_VERTEX_LIST       {\r
68200                         *MESH_VERTEX    0       -544.000000     640.000000      -104.000000\r
68201                         *MESH_VERTEX    1       -552.000000     640.000000      -168.000000\r
68202                         *MESH_VERTEX    2       -544.000000     640.000000      -168.000000\r
68203                         *MESH_VERTEX    3       -552.000000     640.000000      -104.000000\r
68204                 }\r
68205                 *MESH_NORMALS   {\r
68206                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68207                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68208                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
68209                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
68210                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
68211                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
68212                 }\r
68213                 *MESH_FACE_LIST {\r
68214                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68215                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68216                 }\r
68217                 *MESH_NUMTVERTEX        4\r
68218                 *MESH_TVERTLIST {\r
68219                         *MESH_TVERT     0       0.234375        0.437500        1.000000\r
68220                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
68221                         *MESH_TVERT     2       0.234375        -0.062500       1.000000\r
68222                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
68223                 }\r
68224                 *MESH_NUMTVFACES        2\r
68225                 *MESH_TFACELIST {\r
68226                         *MESH_TFACE     0       0       2       1\r
68227                         *MESH_TFACE     1       3       0       1\r
68228                 }\r
68229         }\r
68230         *PROP_MOTIONBLUR        0\r
68231         *PROP_CASTSHADOW        1\r
68232         *PROP_RECVSHADOW        1\r
68233         *MATERIAL_REF   3\r
68234 }\r
68235 *GEOMOBJECT     {\r
68236         *NODE_NAME      "mat3model0surf1109"\r
68237         *NODE_TM        {\r
68238                 *NODE_NAME      "mat3model0surf1109"\r
68239                 *INHERIT_POS    0       0       0\r
68240                 *INHERIT_ROT    0       0       0\r
68241                 *INHERIT_SCL    0       0       0\r
68242                 *TM_ROW0        1.0     0       0\r
68243                 *TM_ROW1        0       1.0     0\r
68244                 *TM_ROW2        0       0       1.0\r
68245                 *TM_ROW3        0       0       0\r
68246                 *TM_POS 0.000000        0.000000        0.000000\r
68247         }\r
68248         *MESH   {\r
68249                 *TIMEVALUE      0\r
68250                 *MESH_NUMVERTEX 4\r
68251                 *MESH_NUMFACES  2\r
68252                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68253                 *MESH_VERTEX_LIST       {\r
68254                         *MESH_VERTEX    0       -552.000000     640.000000      -104.000000\r
68255                         *MESH_VERTEX    1       -552.000000     632.000000      -168.000000\r
68256                         *MESH_VERTEX    2       -552.000000     640.000000      -168.000000\r
68257                         *MESH_VERTEX    3       -552.000000     632.000000      -104.000000\r
68258                 }\r
68259                 *MESH_NORMALS   {\r
68260                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68261                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68262                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
68263                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
68264                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
68265                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
68266                 }\r
68267                 *MESH_FACE_LIST {\r
68268                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68269                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68270                 }\r
68271                 *MESH_NUMTVERTEX        4\r
68272                 *MESH_TVERTLIST {\r
68273                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
68274                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
68275                         *MESH_TVERT     2       0.921875        -0.062500       1.000000\r
68276                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
68277                 }\r
68278                 *MESH_NUMTVFACES        2\r
68279                 *MESH_TFACELIST {\r
68280                         *MESH_TFACE     0       0       2       1\r
68281                         *MESH_TFACE     1       3       0       1\r
68282                 }\r
68283         }\r
68284         *PROP_MOTIONBLUR        0\r
68285         *PROP_CASTSHADOW        1\r
68286         *PROP_RECVSHADOW        1\r
68287         *MATERIAL_REF   3\r
68288 }\r
68289 *GEOMOBJECT     {\r
68290         *NODE_NAME      "mat3model0surf1110"\r
68291         *NODE_TM        {\r
68292                 *NODE_NAME      "mat3model0surf1110"\r
68293                 *INHERIT_POS    0       0       0\r
68294                 *INHERIT_ROT    0       0       0\r
68295                 *INHERIT_SCL    0       0       0\r
68296                 *TM_ROW0        1.0     0       0\r
68297                 *TM_ROW1        0       1.0     0\r
68298                 *TM_ROW2        0       0       1.0\r
68299                 *TM_ROW3        0       0       0\r
68300                 *TM_POS 0.000000        0.000000        0.000000\r
68301         }\r
68302         *MESH   {\r
68303                 *TIMEVALUE      0\r
68304                 *MESH_NUMVERTEX 4\r
68305                 *MESH_NUMFACES  2\r
68306                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68307                 *MESH_VERTEX_LIST       {\r
68308                         *MESH_VERTEX    0       -544.000000     632.000000      -168.000000\r
68309                         *MESH_VERTEX    1       -552.000000     632.000000      -168.000000\r
68310                         *MESH_VERTEX    2       -544.000000     632.000000      -104.000000\r
68311                         *MESH_VERTEX    3       -552.000000     632.000000      -104.000000\r
68312                 }\r
68313                 *MESH_NORMALS   {\r
68314                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68315                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68316                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
68317                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
68318                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
68319                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
68320                 }\r
68321                 *MESH_FACE_LIST {\r
68322                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68323                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68324                 }\r
68325                 *MESH_NUMTVERTEX        4\r
68326                 *MESH_TVERTLIST {\r
68327                         *MESH_TVERT     0       0.234375        -0.062500       1.000000\r
68328                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
68329                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
68330                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
68331                 }\r
68332                 *MESH_NUMTVFACES        2\r
68333                 *MESH_TFACELIST {\r
68334                         *MESH_TFACE     0       0       2       1\r
68335                         *MESH_TFACE     1       2       3       1\r
68336                 }\r
68337         }\r
68338         *PROP_MOTIONBLUR        0\r
68339         *PROP_CASTSHADOW        1\r
68340         *PROP_RECVSHADOW        1\r
68341         *MATERIAL_REF   3\r
68342 }\r
68343 *GEOMOBJECT     {\r
68344         *NODE_NAME      "mat3model0surf1111"\r
68345         *NODE_TM        {\r
68346                 *NODE_NAME      "mat3model0surf1111"\r
68347                 *INHERIT_POS    0       0       0\r
68348                 *INHERIT_ROT    0       0       0\r
68349                 *INHERIT_SCL    0       0       0\r
68350                 *TM_ROW0        1.0     0       0\r
68351                 *TM_ROW1        0       1.0     0\r
68352                 *TM_ROW2        0       0       1.0\r
68353                 *TM_ROW3        0       0       0\r
68354                 *TM_POS 0.000000        0.000000        0.000000\r
68355         }\r
68356         *MESH   {\r
68357                 *TIMEVALUE      0\r
68358                 *MESH_NUMVERTEX 4\r
68359                 *MESH_NUMFACES  2\r
68360                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68361                 *MESH_VERTEX_LIST       {\r
68362                         *MESH_VERTEX    0       -544.000000     624.000000      -104.000000\r
68363                         *MESH_VERTEX    1       -552.000000     624.000000      -168.000000\r
68364                         *MESH_VERTEX    2       -544.000000     624.000000      -168.000000\r
68365                         *MESH_VERTEX    3       -552.000000     624.000000      -104.000000\r
68366                 }\r
68367                 *MESH_NORMALS   {\r
68368                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68369                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68370                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
68371                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
68372                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
68373                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
68374                 }\r
68375                 *MESH_FACE_LIST {\r
68376                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68377                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68378                 }\r
68379                 *MESH_NUMTVERTEX        4\r
68380                 *MESH_TVERTLIST {\r
68381                         *MESH_TVERT     0       0.234375        0.437500        1.000000\r
68382                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
68383                         *MESH_TVERT     2       0.234375        -0.062500       1.000000\r
68384                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
68385                 }\r
68386                 *MESH_NUMTVFACES        2\r
68387                 *MESH_TFACELIST {\r
68388                         *MESH_TFACE     0       0       2       1\r
68389                         *MESH_TFACE     1       3       0       1\r
68390                 }\r
68391         }\r
68392         *PROP_MOTIONBLUR        0\r
68393         *PROP_CASTSHADOW        1\r
68394         *PROP_RECVSHADOW        1\r
68395         *MATERIAL_REF   3\r
68396 }\r
68397 *GEOMOBJECT     {\r
68398         *NODE_NAME      "mat3model0surf1112"\r
68399         *NODE_TM        {\r
68400                 *NODE_NAME      "mat3model0surf1112"\r
68401                 *INHERIT_POS    0       0       0\r
68402                 *INHERIT_ROT    0       0       0\r
68403                 *INHERIT_SCL    0       0       0\r
68404                 *TM_ROW0        1.0     0       0\r
68405                 *TM_ROW1        0       1.0     0\r
68406                 *TM_ROW2        0       0       1.0\r
68407                 *TM_ROW3        0       0       0\r
68408                 *TM_POS 0.000000        0.000000        0.000000\r
68409         }\r
68410         *MESH   {\r
68411                 *TIMEVALUE      0\r
68412                 *MESH_NUMVERTEX 4\r
68413                 *MESH_NUMFACES  2\r
68414                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68415                 *MESH_VERTEX_LIST       {\r
68416                         *MESH_VERTEX    0       -544.000000     616.000000      -168.000000\r
68417                         *MESH_VERTEX    1       -552.000000     616.000000      -168.000000\r
68418                         *MESH_VERTEX    2       -544.000000     616.000000      -104.000000\r
68419                         *MESH_VERTEX    3       -552.000000     616.000000      -104.000000\r
68420                 }\r
68421                 *MESH_NORMALS   {\r
68422                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68423                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68424                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
68425                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
68426                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
68427                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
68428                 }\r
68429                 *MESH_FACE_LIST {\r
68430                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68431                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68432                 }\r
68433                 *MESH_NUMTVERTEX        4\r
68434                 *MESH_TVERTLIST {\r
68435                         *MESH_TVERT     0       0.234375        -0.062500       1.000000\r
68436                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
68437                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
68438                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
68439                 }\r
68440                 *MESH_NUMTVFACES        2\r
68441                 *MESH_TFACELIST {\r
68442                         *MESH_TFACE     0       0       2       1\r
68443                         *MESH_TFACE     1       2       3       1\r
68444                 }\r
68445         }\r
68446         *PROP_MOTIONBLUR        0\r
68447         *PROP_CASTSHADOW        1\r
68448         *PROP_RECVSHADOW        1\r
68449         *MATERIAL_REF   3\r
68450 }\r
68451 *GEOMOBJECT     {\r
68452         *NODE_NAME      "mat3model0surf1113"\r
68453         *NODE_TM        {\r
68454                 *NODE_NAME      "mat3model0surf1113"\r
68455                 *INHERIT_POS    0       0       0\r
68456                 *INHERIT_ROT    0       0       0\r
68457                 *INHERIT_SCL    0       0       0\r
68458                 *TM_ROW0        1.0     0       0\r
68459                 *TM_ROW1        0       1.0     0\r
68460                 *TM_ROW2        0       0       1.0\r
68461                 *TM_ROW3        0       0       0\r
68462                 *TM_POS 0.000000        0.000000        0.000000\r
68463         }\r
68464         *MESH   {\r
68465                 *TIMEVALUE      0\r
68466                 *MESH_NUMVERTEX 4\r
68467                 *MESH_NUMFACES  2\r
68468                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68469                 *MESH_VERTEX_LIST       {\r
68470                         *MESH_VERTEX    0       -552.000000     624.000000      -104.000000\r
68471                         *MESH_VERTEX    1       -552.000000     616.000000      -168.000000\r
68472                         *MESH_VERTEX    2       -552.000000     624.000000      -168.000000\r
68473                         *MESH_VERTEX    3       -552.000000     616.000000      -104.000000\r
68474                 }\r
68475                 *MESH_NORMALS   {\r
68476                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68477                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68478                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
68479                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
68480                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
68481                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
68482                 }\r
68483                 *MESH_FACE_LIST {\r
68484                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68485                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68486                 }\r
68487                 *MESH_NUMTVERTEX        4\r
68488                 *MESH_TVERTLIST {\r
68489                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
68490                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
68491                         *MESH_TVERT     2       0.921875        -0.062500       1.000000\r
68492                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
68493                 }\r
68494                 *MESH_NUMTVFACES        2\r
68495                 *MESH_TFACELIST {\r
68496                         *MESH_TFACE     0       0       2       1\r
68497                         *MESH_TFACE     1       3       0       1\r
68498                 }\r
68499         }\r
68500         *PROP_MOTIONBLUR        0\r
68501         *PROP_CASTSHADOW        1\r
68502         *PROP_RECVSHADOW        1\r
68503         *MATERIAL_REF   3\r
68504 }\r
68505 *GEOMOBJECT     {\r
68506         *NODE_NAME      "mat3model0surf1114"\r
68507         *NODE_TM        {\r
68508                 *NODE_NAME      "mat3model0surf1114"\r
68509                 *INHERIT_POS    0       0       0\r
68510                 *INHERIT_ROT    0       0       0\r
68511                 *INHERIT_SCL    0       0       0\r
68512                 *TM_ROW0        1.0     0       0\r
68513                 *TM_ROW1        0       1.0     0\r
68514                 *TM_ROW2        0       0       1.0\r
68515                 *TM_ROW3        0       0       0\r
68516                 *TM_POS 0.000000        0.000000        0.000000\r
68517         }\r
68518         *MESH   {\r
68519                 *TIMEVALUE      0\r
68520                 *MESH_NUMVERTEX 4\r
68521                 *MESH_NUMFACES  2\r
68522                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68523                 *MESH_VERTEX_LIST       {\r
68524                         *MESH_VERTEX    0       -552.000000     560.000000      -104.000000\r
68525                         *MESH_VERTEX    1       -552.000000     560.000000      -168.000000\r
68526                         *MESH_VERTEX    2       -544.000000     560.000000      -104.000000\r
68527                         *MESH_VERTEX    3       -544.000000     560.000000      -168.000000\r
68528                 }\r
68529                 *MESH_NORMALS   {\r
68530                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68531                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68532                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
68533                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
68534                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
68535                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
68536                 }\r
68537                 *MESH_FACE_LIST {\r
68538                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68539                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68540                 }\r
68541                 *MESH_NUMTVERTEX        4\r
68542                 *MESH_TVERTLIST {\r
68543                         *MESH_TVERT     0       0.171875        0.437500        1.000000\r
68544                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
68545                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
68546                         *MESH_TVERT     3       0.234375        -0.062500       1.000000\r
68547                 }\r
68548                 *MESH_NUMTVFACES        2\r
68549                 *MESH_TFACELIST {\r
68550                         *MESH_TFACE     0       0       2       1\r
68551                         *MESH_TFACE     1       2       3       1\r
68552                 }\r
68553         }\r
68554         *PROP_MOTIONBLUR        0\r
68555         *PROP_CASTSHADOW        1\r
68556         *PROP_RECVSHADOW        1\r
68557         *MATERIAL_REF   3\r
68558 }\r
68559 *GEOMOBJECT     {\r
68560         *NODE_NAME      "mat3model0surf1115"\r
68561         *NODE_TM        {\r
68562                 *NODE_NAME      "mat3model0surf1115"\r
68563                 *INHERIT_POS    0       0       0\r
68564                 *INHERIT_ROT    0       0       0\r
68565                 *INHERIT_SCL    0       0       0\r
68566                 *TM_ROW0        1.0     0       0\r
68567                 *TM_ROW1        0       1.0     0\r
68568                 *TM_ROW2        0       0       1.0\r
68569                 *TM_ROW3        0       0       0\r
68570                 *TM_POS 0.000000        0.000000        0.000000\r
68571         }\r
68572         *MESH   {\r
68573                 *TIMEVALUE      0\r
68574                 *MESH_NUMVERTEX 4\r
68575                 *MESH_NUMFACES  2\r
68576                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68577                 *MESH_VERTEX_LIST       {\r
68578                         *MESH_VERTEX    0       -544.000000     552.000000      -168.000000\r
68579                         *MESH_VERTEX    1       -552.000000     552.000000      -168.000000\r
68580                         *MESH_VERTEX    2       -544.000000     552.000000      -104.000000\r
68581                         *MESH_VERTEX    3       -552.000000     552.000000      -104.000000\r
68582                 }\r
68583                 *MESH_NORMALS   {\r
68584                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68585                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68586                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
68587                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
68588                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
68589                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
68590                 }\r
68591                 *MESH_FACE_LIST {\r
68592                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68593                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68594                 }\r
68595                 *MESH_NUMTVERTEX        4\r
68596                 *MESH_TVERTLIST {\r
68597                         *MESH_TVERT     0       0.234375        -0.062500       1.000000\r
68598                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
68599                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
68600                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
68601                 }\r
68602                 *MESH_NUMTVFACES        2\r
68603                 *MESH_TFACELIST {\r
68604                         *MESH_TFACE     0       0       2       1\r
68605                         *MESH_TFACE     1       2       3       1\r
68606                 }\r
68607         }\r
68608         *PROP_MOTIONBLUR        0\r
68609         *PROP_CASTSHADOW        1\r
68610         *PROP_RECVSHADOW        1\r
68611         *MATERIAL_REF   3\r
68612 }\r
68613 *GEOMOBJECT     {\r
68614         *NODE_NAME      "mat3model0surf1116"\r
68615         *NODE_TM        {\r
68616                 *NODE_NAME      "mat3model0surf1116"\r
68617                 *INHERIT_POS    0       0       0\r
68618                 *INHERIT_ROT    0       0       0\r
68619                 *INHERIT_SCL    0       0       0\r
68620                 *TM_ROW0        1.0     0       0\r
68621                 *TM_ROW1        0       1.0     0\r
68622                 *TM_ROW2        0       0       1.0\r
68623                 *TM_ROW3        0       0       0\r
68624                 *TM_POS 0.000000        0.000000        0.000000\r
68625         }\r
68626         *MESH   {\r
68627                 *TIMEVALUE      0\r
68628                 *MESH_NUMVERTEX 4\r
68629                 *MESH_NUMFACES  2\r
68630                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68631                 *MESH_VERTEX_LIST       {\r
68632                         *MESH_VERTEX    0       -552.000000     560.000000      -104.000000\r
68633                         *MESH_VERTEX    1       -552.000000     552.000000      -168.000000\r
68634                         *MESH_VERTEX    2       -552.000000     560.000000      -168.000000\r
68635                         *MESH_VERTEX    3       -552.000000     552.000000      -104.000000\r
68636                 }\r
68637                 *MESH_NORMALS   {\r
68638                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68639                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68640                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
68641                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
68642                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
68643                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
68644                 }\r
68645                 *MESH_FACE_LIST {\r
68646                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68647                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68648                 }\r
68649                 *MESH_NUMTVERTEX        4\r
68650                 *MESH_TVERTLIST {\r
68651                         *MESH_TVERT     0       0.921875        0.437500        1.000000\r
68652                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
68653                         *MESH_TVERT     2       0.921875        -0.062500       1.000000\r
68654                         *MESH_TVERT     3       0.859375        0.437500        1.000000\r
68655                 }\r
68656                 *MESH_NUMTVFACES        2\r
68657                 *MESH_TFACELIST {\r
68658                         *MESH_TFACE     0       0       2       1\r
68659                         *MESH_TFACE     1       3       0       1\r
68660                 }\r
68661         }\r
68662         *PROP_MOTIONBLUR        0\r
68663         *PROP_CASTSHADOW        1\r
68664         *PROP_RECVSHADOW        1\r
68665         *MATERIAL_REF   3\r
68666 }\r
68667 *GEOMOBJECT     {\r
68668         *NODE_NAME      "mat3model0surf1117"\r
68669         *NODE_TM        {\r
68670                 *NODE_NAME      "mat3model0surf1117"\r
68671                 *INHERIT_POS    0       0       0\r
68672                 *INHERIT_ROT    0       0       0\r
68673                 *INHERIT_SCL    0       0       0\r
68674                 *TM_ROW0        1.0     0       0\r
68675                 *TM_ROW1        0       1.0     0\r
68676                 *TM_ROW2        0       0       1.0\r
68677                 *TM_ROW3        0       0       0\r
68678                 *TM_POS 0.000000        0.000000        0.000000\r
68679         }\r
68680         *MESH   {\r
68681                 *TIMEVALUE      0\r
68682                 *MESH_NUMVERTEX 4\r
68683                 *MESH_NUMFACES  2\r
68684                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68685                 *MESH_VERTEX_LIST       {\r
68686                         *MESH_VERTEX    0       -544.000000     544.000000      -104.000000\r
68687                         *MESH_VERTEX    1       -552.000000     544.000000      -168.000000\r
68688                         *MESH_VERTEX    2       -544.000000     544.000000      -168.000000\r
68689                         *MESH_VERTEX    3       -552.000000     544.000000      -104.000000\r
68690                 }\r
68691                 *MESH_NORMALS   {\r
68692                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68693                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68694                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
68695                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
68696                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
68697                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
68698                 }\r
68699                 *MESH_FACE_LIST {\r
68700                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68701                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68702                 }\r
68703                 *MESH_NUMTVERTEX        4\r
68704                 *MESH_TVERTLIST {\r
68705                         *MESH_TVERT     0       0.234375        0.437500        1.000000\r
68706                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
68707                         *MESH_TVERT     2       0.234375        -0.062500       1.000000\r
68708                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
68709                 }\r
68710                 *MESH_NUMTVFACES        2\r
68711                 *MESH_TFACELIST {\r
68712                         *MESH_TFACE     0       0       2       1\r
68713                         *MESH_TFACE     1       3       0       1\r
68714                 }\r
68715         }\r
68716         *PROP_MOTIONBLUR        0\r
68717         *PROP_CASTSHADOW        1\r
68718         *PROP_RECVSHADOW        1\r
68719         *MATERIAL_REF   3\r
68720 }\r
68721 *GEOMOBJECT     {\r
68722         *NODE_NAME      "mat3model0surf1118"\r
68723         *NODE_TM        {\r
68724                 *NODE_NAME      "mat3model0surf1118"\r
68725                 *INHERIT_POS    0       0       0\r
68726                 *INHERIT_ROT    0       0       0\r
68727                 *INHERIT_SCL    0       0       0\r
68728                 *TM_ROW0        1.0     0       0\r
68729                 *TM_ROW1        0       1.0     0\r
68730                 *TM_ROW2        0       0       1.0\r
68731                 *TM_ROW3        0       0       0\r
68732                 *TM_POS 0.000000        0.000000        0.000000\r
68733         }\r
68734         *MESH   {\r
68735                 *TIMEVALUE      0\r
68736                 *MESH_NUMVERTEX 4\r
68737                 *MESH_NUMFACES  2\r
68738                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68739                 *MESH_VERTEX_LIST       {\r
68740                         *MESH_VERTEX    0       -552.000000     536.000000      -104.000000\r
68741                         *MESH_VERTEX    1       -552.000000     536.000000      -168.000000\r
68742                         *MESH_VERTEX    2       -552.000000     544.000000      -104.000000\r
68743                         *MESH_VERTEX    3       -552.000000     544.000000      -168.000000\r
68744                 }\r
68745                 *MESH_NORMALS   {\r
68746                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68747                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68748                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
68749                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
68750                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
68751                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
68752                 }\r
68753                 *MESH_FACE_LIST {\r
68754                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68755                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68756                 }\r
68757                 *MESH_NUMTVERTEX        4\r
68758                 *MESH_TVERTLIST {\r
68759                         *MESH_TVERT     0       0.859375        0.437500        1.000000\r
68760                         *MESH_TVERT     1       0.859375        -0.062500       1.000000\r
68761                         *MESH_TVERT     2       0.921875        0.437500        1.000000\r
68762                         *MESH_TVERT     3       0.921875        -0.062500       1.000000\r
68763                 }\r
68764                 *MESH_NUMTVFACES        2\r
68765                 *MESH_TFACELIST {\r
68766                         *MESH_TFACE     0       0       2       1\r
68767                         *MESH_TFACE     1       2       3       1\r
68768                 }\r
68769         }\r
68770         *PROP_MOTIONBLUR        0\r
68771         *PROP_CASTSHADOW        1\r
68772         *PROP_RECVSHADOW        1\r
68773         *MATERIAL_REF   3\r
68774 }\r
68775 *GEOMOBJECT     {\r
68776         *NODE_NAME      "mat3model0surf1119"\r
68777         *NODE_TM        {\r
68778                 *NODE_NAME      "mat3model0surf1119"\r
68779                 *INHERIT_POS    0       0       0\r
68780                 *INHERIT_ROT    0       0       0\r
68781                 *INHERIT_SCL    0       0       0\r
68782                 *TM_ROW0        1.0     0       0\r
68783                 *TM_ROW1        0       1.0     0\r
68784                 *TM_ROW2        0       0       1.0\r
68785                 *TM_ROW3        0       0       0\r
68786                 *TM_POS 0.000000        0.000000        0.000000\r
68787         }\r
68788         *MESH   {\r
68789                 *TIMEVALUE      0\r
68790                 *MESH_NUMVERTEX 4\r
68791                 *MESH_NUMFACES  2\r
68792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68793                 *MESH_VERTEX_LIST       {\r
68794                         *MESH_VERTEX    0       -544.000000     536.000000      -168.000000\r
68795                         *MESH_VERTEX    1       -552.000000     536.000000      -168.000000\r
68796                         *MESH_VERTEX    2       -544.000000     536.000000      -104.000000\r
68797                         *MESH_VERTEX    3       -552.000000     536.000000      -104.000000\r
68798                 }\r
68799                 *MESH_NORMALS   {\r
68800                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68801                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68802                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
68803                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
68804                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
68805                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
68806                 }\r
68807                 *MESH_FACE_LIST {\r
68808                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68809                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68810                 }\r
68811                 *MESH_NUMTVERTEX        4\r
68812                 *MESH_TVERTLIST {\r
68813                         *MESH_TVERT     0       0.234375        -0.062500       1.000000\r
68814                         *MESH_TVERT     1       0.171875        -0.062500       1.000000\r
68815                         *MESH_TVERT     2       0.234375        0.437500        1.000000\r
68816                         *MESH_TVERT     3       0.171875        0.437500        1.000000\r
68817                 }\r
68818                 *MESH_NUMTVFACES        2\r
68819                 *MESH_TFACELIST {\r
68820                         *MESH_TFACE     0       0       2       1\r
68821                         *MESH_TFACE     1       2       3       1\r
68822                 }\r
68823         }\r
68824         *PROP_MOTIONBLUR        0\r
68825         *PROP_CASTSHADOW        1\r
68826         *PROP_RECVSHADOW        1\r
68827         *MATERIAL_REF   3\r
68828 }\r
68829 *GEOMOBJECT     {\r
68830         *NODE_NAME      "mat3model0surf1120"\r
68831         *NODE_TM        {\r
68832                 *NODE_NAME      "mat3model0surf1120"\r
68833                 *INHERIT_POS    0       0       0\r
68834                 *INHERIT_ROT    0       0       0\r
68835                 *INHERIT_SCL    0       0       0\r
68836                 *TM_ROW0        1.0     0       0\r
68837                 *TM_ROW1        0       1.0     0\r
68838                 *TM_ROW2        0       0       1.0\r
68839                 *TM_ROW3        0       0       0\r
68840                 *TM_POS 0.000000        0.000000        0.000000\r
68841         }\r
68842         *MESH   {\r
68843                 *TIMEVALUE      0\r
68844                 *MESH_NUMVERTEX 4\r
68845                 *MESH_NUMFACES  2\r
68846                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68847                 *MESH_VERTEX_LIST       {\r
68848                         *MESH_VERTEX    0       -528.000000     832.000000      -72.000000\r
68849                         *MESH_VERTEX    1       -568.000000     832.000000      -88.000000\r
68850                         *MESH_VERTEX    2       -528.000000     832.000000      -88.000000\r
68851                         *MESH_VERTEX    3       -568.000000     832.000000      -72.000000\r
68852                 }\r
68853                 *MESH_NORMALS   {\r
68854                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68855                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68856                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
68857                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
68858                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
68859                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
68860                 }\r
68861                 *MESH_FACE_LIST {\r
68862                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68863                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68864                 }\r
68865                 *MESH_NUMTVERTEX        4\r
68866                 *MESH_TVERTLIST {\r
68867                         *MESH_TVERT     0       0.046875        0.687500        1.000000\r
68868                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
68869                         *MESH_TVERT     2       0.046875        0.812500        1.000000\r
68870                         *MESH_TVERT     3       0.359375        0.687500        1.000000\r
68871                 }\r
68872                 *MESH_NUMTVFACES        2\r
68873                 *MESH_TFACELIST {\r
68874                         *MESH_TFACE     0       0       2       1\r
68875                         *MESH_TFACE     1       3       0       1\r
68876                 }\r
68877         }\r
68878         *PROP_MOTIONBLUR        0\r
68879         *PROP_CASTSHADOW        1\r
68880         *PROP_RECVSHADOW        1\r
68881         *MATERIAL_REF   3\r
68882 }\r
68883 *GEOMOBJECT     {\r
68884         *NODE_NAME      "mat3model0surf1121"\r
68885         *NODE_TM        {\r
68886                 *NODE_NAME      "mat3model0surf1121"\r
68887                 *INHERIT_POS    0       0       0\r
68888                 *INHERIT_ROT    0       0       0\r
68889                 *INHERIT_SCL    0       0       0\r
68890                 *TM_ROW0        1.0     0       0\r
68891                 *TM_ROW1        0       1.0     0\r
68892                 *TM_ROW2        0       0       1.0\r
68893                 *TM_ROW3        0       0       0\r
68894                 *TM_POS 0.000000        0.000000        0.000000\r
68895         }\r
68896         *MESH   {\r
68897                 *TIMEVALUE      0\r
68898                 *MESH_NUMVERTEX 4\r
68899                 *MESH_NUMFACES  2\r
68900                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68901                 *MESH_VERTEX_LIST       {\r
68902                         *MESH_VERTEX    0       -568.000000     832.000000      -184.000000\r
68903                         *MESH_VERTEX    1       -568.000000     832.000000      -200.000000\r
68904                         *MESH_VERTEX    2       -528.000000     832.000000      -184.000000\r
68905                         *MESH_VERTEX    3       -528.000000     832.000000      -200.000000\r
68906                 }\r
68907                 *MESH_NORMALS   {\r
68908                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68909                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68910                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
68911                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
68912                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
68913                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
68914                 }\r
68915                 *MESH_FACE_LIST {\r
68916                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68917                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68918                 }\r
68919                 *MESH_NUMTVERTEX        4\r
68920                 *MESH_TVERTLIST {\r
68921                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
68922                         *MESH_TVERT     1       0.046875        0.687500        1.000000\r
68923                         *MESH_TVERT     2       0.359375        0.812500        1.000000\r
68924                         *MESH_TVERT     3       0.359375        0.687500        1.000000\r
68925                 }\r
68926                 *MESH_NUMTVFACES        2\r
68927                 *MESH_TFACELIST {\r
68928                         *MESH_TFACE     0       0       2       1\r
68929                         *MESH_TFACE     1       2       3       1\r
68930                 }\r
68931         }\r
68932         *PROP_MOTIONBLUR        0\r
68933         *PROP_CASTSHADOW        1\r
68934         *PROP_RECVSHADOW        1\r
68935         *MATERIAL_REF   3\r
68936 }\r
68937 *GEOMOBJECT     {\r
68938         *NODE_NAME      "mat3model0surf1122"\r
68939         *NODE_TM        {\r
68940                 *NODE_NAME      "mat3model0surf1122"\r
68941                 *INHERIT_POS    0       0       0\r
68942                 *INHERIT_ROT    0       0       0\r
68943                 *INHERIT_SCL    0       0       0\r
68944                 *TM_ROW0        1.0     0       0\r
68945                 *TM_ROW1        0       1.0     0\r
68946                 *TM_ROW2        0       0       1.0\r
68947                 *TM_ROW3        0       0       0\r
68948                 *TM_POS 0.000000        0.000000        0.000000\r
68949         }\r
68950         *MESH   {\r
68951                 *TIMEVALUE      0\r
68952                 *MESH_NUMVERTEX 4\r
68953                 *MESH_NUMFACES  2\r
68954                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
68955                 *MESH_VERTEX_LIST       {\r
68956                         *MESH_VERTEX    0       -528.000000     792.000000      -72.000000\r
68957                         *MESH_VERTEX    1       -568.000000     792.000000      -88.000000\r
68958                         *MESH_VERTEX    2       -568.000000     792.000000      -72.000000\r
68959                         *MESH_VERTEX    3       -528.000000     792.000000      -88.000000\r
68960                 }\r
68961                 *MESH_NORMALS   {\r
68962                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
68963                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
68964                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
68965                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
68966                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
68967                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
68968                 }\r
68969                 *MESH_FACE_LIST {\r
68970                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68971                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
68972                 }\r
68973                 *MESH_NUMTVERTEX        4\r
68974                 *MESH_TVERTLIST {\r
68975                         *MESH_TVERT     0       0.046875        0.687500        1.000000\r
68976                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
68977                         *MESH_TVERT     2       0.359375        0.687500        1.000000\r
68978                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
68979                 }\r
68980                 *MESH_NUMTVFACES        2\r
68981                 *MESH_TFACELIST {\r
68982                         *MESH_TFACE     0       0       2       1\r
68983                         *MESH_TFACE     1       3       0       1\r
68984                 }\r
68985         }\r
68986         *PROP_MOTIONBLUR        0\r
68987         *PROP_CASTSHADOW        1\r
68988         *PROP_RECVSHADOW        1\r
68989         *MATERIAL_REF   3\r
68990 }\r
68991 *GEOMOBJECT     {\r
68992         *NODE_NAME      "mat3model0surf1123"\r
68993         *NODE_TM        {\r
68994                 *NODE_NAME      "mat3model0surf1123"\r
68995                 *INHERIT_POS    0       0       0\r
68996                 *INHERIT_ROT    0       0       0\r
68997                 *INHERIT_SCL    0       0       0\r
68998                 *TM_ROW0        1.0     0       0\r
68999                 *TM_ROW1        0       1.0     0\r
69000                 *TM_ROW2        0       0       1.0\r
69001                 *TM_ROW3        0       0       0\r
69002                 *TM_POS 0.000000        0.000000        0.000000\r
69003         }\r
69004         *MESH   {\r
69005                 *TIMEVALUE      0\r
69006                 *MESH_NUMVERTEX 4\r
69007                 *MESH_NUMFACES  2\r
69008                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69009                 *MESH_VERTEX_LIST       {\r
69010                         *MESH_VERTEX    0       -568.000000     832.000000      -72.000000\r
69011                         *MESH_VERTEX    1       -568.000000     792.000000      -88.000000\r
69012                         *MESH_VERTEX    2       -568.000000     832.000000      -88.000000\r
69013                         *MESH_VERTEX    3       -568.000000     792.000000      -72.000000\r
69014                 }\r
69015                 *MESH_NORMALS   {\r
69016                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69017                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69018                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
69019                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
69020                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
69021                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
69022                 }\r
69023                 *MESH_FACE_LIST {\r
69024                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69025                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69026                 }\r
69027                 *MESH_NUMTVERTEX        4\r
69028                 *MESH_TVERTLIST {\r
69029                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
69030                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
69031                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
69032                         *MESH_TVERT     3       0.734375        0.687500        1.000000\r
69033                 }\r
69034                 *MESH_NUMTVFACES        2\r
69035                 *MESH_TFACELIST {\r
69036                         *MESH_TFACE     0       0       2       1\r
69037                         *MESH_TFACE     1       3       0       1\r
69038                 }\r
69039         }\r
69040         *PROP_MOTIONBLUR        0\r
69041         *PROP_CASTSHADOW        1\r
69042         *PROP_RECVSHADOW        1\r
69043         *MATERIAL_REF   3\r
69044 }\r
69045 *GEOMOBJECT     {\r
69046         *NODE_NAME      "mat3model0surf1124"\r
69047         *NODE_TM        {\r
69048                 *NODE_NAME      "mat3model0surf1124"\r
69049                 *INHERIT_POS    0       0       0\r
69050                 *INHERIT_ROT    0       0       0\r
69051                 *INHERIT_SCL    0       0       0\r
69052                 *TM_ROW0        1.0     0       0\r
69053                 *TM_ROW1        0       1.0     0\r
69054                 *TM_ROW2        0       0       1.0\r
69055                 *TM_ROW3        0       0       0\r
69056                 *TM_POS 0.000000        0.000000        0.000000\r
69057         }\r
69058         *MESH   {\r
69059                 *TIMEVALUE      0\r
69060                 *MESH_NUMVERTEX 4\r
69061                 *MESH_NUMFACES  2\r
69062                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69063                 *MESH_VERTEX_LIST       {\r
69064                         *MESH_VERTEX    0       -560.000000     824.000000      -104.000000\r
69065                         *MESH_VERTEX    1       -568.000000     792.000000      -88.000000\r
69066                         *MESH_VERTEX    2       -560.000000     800.000000      -104.000000\r
69067                         *MESH_VERTEX    3       -568.000000     832.000000      -88.000000\r
69068                 }\r
69069                 *MESH_NORMALS   {\r
69070                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69071                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69072                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
69073                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
69074                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
69075                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
69076                 }\r
69077                 *MESH_FACE_LIST {\r
69078                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69079                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69080                 }\r
69081                 *MESH_NUMTVERTEX        4\r
69082                 *MESH_TVERTLIST {\r
69083                         *MESH_TVERT     0       0.984375        0.937500        1.000000\r
69084                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
69085                         *MESH_TVERT     2       0.796875        0.937500        1.000000\r
69086                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
69087                 }\r
69088                 *MESH_NUMTVFACES        2\r
69089                 *MESH_TFACELIST {\r
69090                         *MESH_TFACE     0       0       2       1\r
69091                         *MESH_TFACE     1       3       0       1\r
69092                 }\r
69093         }\r
69094         *PROP_MOTIONBLUR        0\r
69095         *PROP_CASTSHADOW        1\r
69096         *PROP_RECVSHADOW        1\r
69097         *MATERIAL_REF   3\r
69098 }\r
69099 *GEOMOBJECT     {\r
69100         *NODE_NAME      "mat3model0surf1125"\r
69101         *NODE_TM        {\r
69102                 *NODE_NAME      "mat3model0surf1125"\r
69103                 *INHERIT_POS    0       0       0\r
69104                 *INHERIT_ROT    0       0       0\r
69105                 *INHERIT_SCL    0       0       0\r
69106                 *TM_ROW0        1.0     0       0\r
69107                 *TM_ROW1        0       1.0     0\r
69108                 *TM_ROW2        0       0       1.0\r
69109                 *TM_ROW3        0       0       0\r
69110                 *TM_POS 0.000000        0.000000        0.000000\r
69111         }\r
69112         *MESH   {\r
69113                 *TIMEVALUE      0\r
69114                 *MESH_NUMVERTEX 4\r
69115                 *MESH_NUMFACES  2\r
69116                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69117                 *MESH_VERTEX_LIST       {\r
69118                         *MESH_VERTEX    0       -560.000000     824.000000      -168.000000\r
69119                         *MESH_VERTEX    1       -568.000000     792.000000      -184.000000\r
69120                         *MESH_VERTEX    2       -568.000000     832.000000      -184.000000\r
69121                         *MESH_VERTEX    3       -560.000000     800.000000      -168.000000\r
69122                 }\r
69123                 *MESH_NORMALS   {\r
69124                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69125                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69126                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
69127                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
69128                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
69129                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
69130                 }\r
69131                 *MESH_FACE_LIST {\r
69132                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69133                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69134                 }\r
69135                 *MESH_NUMTVERTEX        4\r
69136                 *MESH_TVERTLIST {\r
69137                         *MESH_TVERT     0       0.984375        0.937500        1.000000\r
69138                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
69139                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
69140                         *MESH_TVERT     3       0.796875        0.937500        1.000000\r
69141                 }\r
69142                 *MESH_NUMTVFACES        2\r
69143                 *MESH_TFACELIST {\r
69144                         *MESH_TFACE     0       0       2       1\r
69145                         *MESH_TFACE     1       3       0       1\r
69146                 }\r
69147         }\r
69148         *PROP_MOTIONBLUR        0\r
69149         *PROP_CASTSHADOW        1\r
69150         *PROP_RECVSHADOW        1\r
69151         *MATERIAL_REF   3\r
69152 }\r
69153 *GEOMOBJECT     {\r
69154         *NODE_NAME      "mat3model0surf1126"\r
69155         *NODE_TM        {\r
69156                 *NODE_NAME      "mat3model0surf1126"\r
69157                 *INHERIT_POS    0       0       0\r
69158                 *INHERIT_ROT    0       0       0\r
69159                 *INHERIT_SCL    0       0       0\r
69160                 *TM_ROW0        1.0     0       0\r
69161                 *TM_ROW1        0       1.0     0\r
69162                 *TM_ROW2        0       0       1.0\r
69163                 *TM_ROW3        0       0       0\r
69164                 *TM_POS 0.000000        0.000000        0.000000\r
69165         }\r
69166         *MESH   {\r
69167                 *TIMEVALUE      0\r
69168                 *MESH_NUMVERTEX 4\r
69169                 *MESH_NUMFACES  2\r
69170                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69171                 *MESH_VERTEX_LIST       {\r
69172                         *MESH_VERTEX    0       -568.000000     792.000000      -184.000000\r
69173                         *MESH_VERTEX    1       -568.000000     792.000000      -200.000000\r
69174                         *MESH_VERTEX    2       -568.000000     832.000000      -184.000000\r
69175                         *MESH_VERTEX    3       -568.000000     832.000000      -200.000000\r
69176                 }\r
69177                 *MESH_NORMALS   {\r
69178                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69179                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69180                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
69181                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
69182                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
69183                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
69184                 }\r
69185                 *MESH_FACE_LIST {\r
69186                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69187                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69188                 }\r
69189                 *MESH_NUMTVERTEX        4\r
69190                 *MESH_TVERTLIST {\r
69191                         *MESH_TVERT     0       0.734375        0.812500        1.000000\r
69192                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
69193                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
69194                         *MESH_TVERT     3       1.046875        0.687500        1.000000\r
69195                 }\r
69196                 *MESH_NUMTVFACES        2\r
69197                 *MESH_TFACELIST {\r
69198                         *MESH_TFACE     0       0       2       1\r
69199                         *MESH_TFACE     1       2       3       1\r
69200                 }\r
69201         }\r
69202         *PROP_MOTIONBLUR        0\r
69203         *PROP_CASTSHADOW        1\r
69204         *PROP_RECVSHADOW        1\r
69205         *MATERIAL_REF   3\r
69206 }\r
69207 *GEOMOBJECT     {\r
69208         *NODE_NAME      "mat3model0surf1127"\r
69209         *NODE_TM        {\r
69210                 *NODE_NAME      "mat3model0surf1127"\r
69211                 *INHERIT_POS    0       0       0\r
69212                 *INHERIT_ROT    0       0       0\r
69213                 *INHERIT_SCL    0       0       0\r
69214                 *TM_ROW0        1.0     0       0\r
69215                 *TM_ROW1        0       1.0     0\r
69216                 *TM_ROW2        0       0       1.0\r
69217                 *TM_ROW3        0       0       0\r
69218                 *TM_POS 0.000000        0.000000        0.000000\r
69219         }\r
69220         *MESH   {\r
69221                 *TIMEVALUE      0\r
69222                 *MESH_NUMVERTEX 4\r
69223                 *MESH_NUMFACES  2\r
69224                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69225                 *MESH_VERTEX_LIST       {\r
69226                         *MESH_VERTEX    0       -528.000000     792.000000      -200.000000\r
69227                         *MESH_VERTEX    1       -568.000000     792.000000      -200.000000\r
69228                         *MESH_VERTEX    2       -528.000000     792.000000      -184.000000\r
69229                         *MESH_VERTEX    3       -568.000000     792.000000      -184.000000\r
69230                 }\r
69231                 *MESH_NORMALS   {\r
69232                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69233                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69234                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
69235                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
69236                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
69237                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
69238                 }\r
69239                 *MESH_FACE_LIST {\r
69240                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69241                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69242                 }\r
69243                 *MESH_NUMTVERTEX        4\r
69244                 *MESH_TVERTLIST {\r
69245                         *MESH_TVERT     0       0.359375        0.687500        1.000000\r
69246                         *MESH_TVERT     1       0.046875        0.687500        1.000000\r
69247                         *MESH_TVERT     2       0.359375        0.812500        1.000000\r
69248                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
69249                 }\r
69250                 *MESH_NUMTVFACES        2\r
69251                 *MESH_TFACELIST {\r
69252                         *MESH_TFACE     0       0       2       1\r
69253                         *MESH_TFACE     1       2       3       1\r
69254                 }\r
69255         }\r
69256         *PROP_MOTIONBLUR        0\r
69257         *PROP_CASTSHADOW        1\r
69258         *PROP_RECVSHADOW        1\r
69259         *MATERIAL_REF   3\r
69260 }\r
69261 *GEOMOBJECT     {\r
69262         *NODE_NAME      "mat3model0surf1128"\r
69263         *NODE_TM        {\r
69264                 *NODE_NAME      "mat3model0surf1128"\r
69265                 *INHERIT_POS    0       0       0\r
69266                 *INHERIT_ROT    0       0       0\r
69267                 *INHERIT_SCL    0       0       0\r
69268                 *TM_ROW0        1.0     0       0\r
69269                 *TM_ROW1        0       1.0     0\r
69270                 *TM_ROW2        0       0       1.0\r
69271                 *TM_ROW3        0       0       0\r
69272                 *TM_POS 0.000000        0.000000        0.000000\r
69273         }\r
69274         *MESH   {\r
69275                 *TIMEVALUE      0\r
69276                 *MESH_NUMVERTEX 4\r
69277                 *MESH_NUMFACES  2\r
69278                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69279                 *MESH_VERTEX_LIST       {\r
69280                         *MESH_VERTEX    0       -568.000000     744.000000      -72.000000\r
69281                         *MESH_VERTEX    1       -568.000000     744.000000      -88.000000\r
69282                         *MESH_VERTEX    2       -528.000000     744.000000      -72.000000\r
69283                         *MESH_VERTEX    3       -528.000000     744.000000      -88.000000\r
69284                 }\r
69285                 *MESH_NORMALS   {\r
69286                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69287                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69288                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
69289                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
69290                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
69291                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
69292                 }\r
69293                 *MESH_FACE_LIST {\r
69294                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69295                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69296                 }\r
69297                 *MESH_NUMTVERTEX        4\r
69298                 *MESH_TVERTLIST {\r
69299                         *MESH_TVERT     0       0.359375        0.687500        1.000000\r
69300                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
69301                         *MESH_TVERT     2       0.046875        0.687500        1.000000\r
69302                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
69303                 }\r
69304                 *MESH_NUMTVFACES        2\r
69305                 *MESH_TFACELIST {\r
69306                         *MESH_TFACE     0       0       2       1\r
69307                         *MESH_TFACE     1       2       3       1\r
69308                 }\r
69309         }\r
69310         *PROP_MOTIONBLUR        0\r
69311         *PROP_CASTSHADOW        1\r
69312         *PROP_RECVSHADOW        1\r
69313         *MATERIAL_REF   3\r
69314 }\r
69315 *GEOMOBJECT     {\r
69316         *NODE_NAME      "mat3model0surf1129"\r
69317         *NODE_TM        {\r
69318                 *NODE_NAME      "mat3model0surf1129"\r
69319                 *INHERIT_POS    0       0       0\r
69320                 *INHERIT_ROT    0       0       0\r
69321                 *INHERIT_SCL    0       0       0\r
69322                 *TM_ROW0        1.0     0       0\r
69323                 *TM_ROW1        0       1.0     0\r
69324                 *TM_ROW2        0       0       1.0\r
69325                 *TM_ROW3        0       0       0\r
69326                 *TM_POS 0.000000        0.000000        0.000000\r
69327         }\r
69328         *MESH   {\r
69329                 *TIMEVALUE      0\r
69330                 *MESH_NUMVERTEX 4\r
69331                 *MESH_NUMFACES  2\r
69332                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69333                 *MESH_VERTEX_LIST       {\r
69334                         *MESH_VERTEX    0       -528.000000     744.000000      -184.000000\r
69335                         *MESH_VERTEX    1       -568.000000     744.000000      -200.000000\r
69336                         *MESH_VERTEX    2       -528.000000     744.000000      -200.000000\r
69337                         *MESH_VERTEX    3       -568.000000     744.000000      -184.000000\r
69338                 }\r
69339                 *MESH_NORMALS   {\r
69340                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69341                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69342                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
69343                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
69344                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
69345                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
69346                 }\r
69347                 *MESH_FACE_LIST {\r
69348                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69349                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69350                 }\r
69351                 *MESH_NUMTVERTEX        4\r
69352                 *MESH_TVERTLIST {\r
69353                         *MESH_TVERT     0       0.359375        0.812500        1.000000\r
69354                         *MESH_TVERT     1       0.046875        0.687500        1.000000\r
69355                         *MESH_TVERT     2       0.359375        0.687500        1.000000\r
69356                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
69357                 }\r
69358                 *MESH_NUMTVFACES        2\r
69359                 *MESH_TFACELIST {\r
69360                         *MESH_TFACE     0       0       2       1\r
69361                         *MESH_TFACE     1       3       0       1\r
69362                 }\r
69363         }\r
69364         *PROP_MOTIONBLUR        0\r
69365         *PROP_CASTSHADOW        1\r
69366         *PROP_RECVSHADOW        1\r
69367         *MATERIAL_REF   3\r
69368 }\r
69369 *GEOMOBJECT     {\r
69370         *NODE_NAME      "mat3model0surf1130"\r
69371         *NODE_TM        {\r
69372                 *NODE_NAME      "mat3model0surf1130"\r
69373                 *INHERIT_POS    0       0       0\r
69374                 *INHERIT_ROT    0       0       0\r
69375                 *INHERIT_SCL    0       0       0\r
69376                 *TM_ROW0        1.0     0       0\r
69377                 *TM_ROW1        0       1.0     0\r
69378                 *TM_ROW2        0       0       1.0\r
69379                 *TM_ROW3        0       0       0\r
69380                 *TM_POS 0.000000        0.000000        0.000000\r
69381         }\r
69382         *MESH   {\r
69383                 *TIMEVALUE      0\r
69384                 *MESH_NUMVERTEX 4\r
69385                 *MESH_NUMFACES  2\r
69386                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69387                 *MESH_VERTEX_LIST       {\r
69388                         *MESH_VERTEX    0       -528.000000     704.000000      -88.000000\r
69389                         *MESH_VERTEX    1       -568.000000     704.000000      -88.000000\r
69390                         *MESH_VERTEX    2       -528.000000     704.000000      -72.000000\r
69391                         *MESH_VERTEX    3       -568.000000     704.000000      -72.000000\r
69392                 }\r
69393                 *MESH_NORMALS   {\r
69394                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69395                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69396                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
69397                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
69398                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
69399                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
69400                 }\r
69401                 *MESH_FACE_LIST {\r
69402                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69403                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69404                 }\r
69405                 *MESH_NUMTVERTEX        4\r
69406                 *MESH_TVERTLIST {\r
69407                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
69408                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
69409                         *MESH_TVERT     2       0.046875        0.687500        1.000000\r
69410                         *MESH_TVERT     3       0.359375        0.687500        1.000000\r
69411                 }\r
69412                 *MESH_NUMTVFACES        2\r
69413                 *MESH_TFACELIST {\r
69414                         *MESH_TFACE     0       0       2       1\r
69415                         *MESH_TFACE     1       2       3       1\r
69416                 }\r
69417         }\r
69418         *PROP_MOTIONBLUR        0\r
69419         *PROP_CASTSHADOW        1\r
69420         *PROP_RECVSHADOW        1\r
69421         *MATERIAL_REF   3\r
69422 }\r
69423 *GEOMOBJECT     {\r
69424         *NODE_NAME      "mat3model0surf1131"\r
69425         *NODE_TM        {\r
69426                 *NODE_NAME      "mat3model0surf1131"\r
69427                 *INHERIT_POS    0       0       0\r
69428                 *INHERIT_ROT    0       0       0\r
69429                 *INHERIT_SCL    0       0       0\r
69430                 *TM_ROW0        1.0     0       0\r
69431                 *TM_ROW1        0       1.0     0\r
69432                 *TM_ROW2        0       0       1.0\r
69433                 *TM_ROW3        0       0       0\r
69434                 *TM_POS 0.000000        0.000000        0.000000\r
69435         }\r
69436         *MESH   {\r
69437                 *TIMEVALUE      0\r
69438                 *MESH_NUMVERTEX 4\r
69439                 *MESH_NUMFACES  2\r
69440                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69441                 *MESH_VERTEX_LIST       {\r
69442                         *MESH_VERTEX    0       -568.000000     704.000000      -72.000000\r
69443                         *MESH_VERTEX    1       -568.000000     704.000000      -88.000000\r
69444                         *MESH_VERTEX    2       -568.000000     744.000000      -72.000000\r
69445                         *MESH_VERTEX    3       -568.000000     744.000000      -88.000000\r
69446                 }\r
69447                 *MESH_NORMALS   {\r
69448                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69449                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69450                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
69451                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
69452                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
69453                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
69454                 }\r
69455                 *MESH_FACE_LIST {\r
69456                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69457                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69458                 }\r
69459                 *MESH_NUMTVERTEX        4\r
69460                 *MESH_TVERTLIST {\r
69461                         *MESH_TVERT     0       0.734375        0.687500        1.000000\r
69462                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
69463                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
69464                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
69465                 }\r
69466                 *MESH_NUMTVFACES        2\r
69467                 *MESH_TFACELIST {\r
69468                         *MESH_TFACE     0       0       2       1\r
69469                         *MESH_TFACE     1       2       3       1\r
69470                 }\r
69471         }\r
69472         *PROP_MOTIONBLUR        0\r
69473         *PROP_CASTSHADOW        1\r
69474         *PROP_RECVSHADOW        1\r
69475         *MATERIAL_REF   3\r
69476 }\r
69477 *GEOMOBJECT     {\r
69478         *NODE_NAME      "mat3model0surf1132"\r
69479         *NODE_TM        {\r
69480                 *NODE_NAME      "mat3model0surf1132"\r
69481                 *INHERIT_POS    0       0       0\r
69482                 *INHERIT_ROT    0       0       0\r
69483                 *INHERIT_SCL    0       0       0\r
69484                 *TM_ROW0        1.0     0       0\r
69485                 *TM_ROW1        0       1.0     0\r
69486                 *TM_ROW2        0       0       1.0\r
69487                 *TM_ROW3        0       0       0\r
69488                 *TM_POS 0.000000        0.000000        0.000000\r
69489         }\r
69490         *MESH   {\r
69491                 *TIMEVALUE      0\r
69492                 *MESH_NUMVERTEX 4\r
69493                 *MESH_NUMFACES  2\r
69494                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69495                 *MESH_VERTEX_LIST       {\r
69496                         *MESH_VERTEX    0       -568.000000     744.000000      -88.000000\r
69497                         *MESH_VERTEX    1       -568.000000     704.000000      -88.000000\r
69498                         *MESH_VERTEX    2       -560.000000     736.000000      -104.000000\r
69499                         *MESH_VERTEX    3       -560.000000     712.000000      -104.000000\r
69500                 }\r
69501                 *MESH_NORMALS   {\r
69502                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69503                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69504                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
69505                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
69506                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
69507                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
69508                 }\r
69509                 *MESH_FACE_LIST {\r
69510                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69511                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69512                 }\r
69513                 *MESH_NUMTVERTEX        4\r
69514                 *MESH_TVERTLIST {\r
69515                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
69516                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
69517                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
69518                         *MESH_TVERT     3       0.796875        0.937500        1.000000\r
69519                 }\r
69520                 *MESH_NUMTVFACES        2\r
69521                 *MESH_TFACELIST {\r
69522                         *MESH_TFACE     0       0       2       1\r
69523                         *MESH_TFACE     1       2       3       1\r
69524                 }\r
69525         }\r
69526         *PROP_MOTIONBLUR        0\r
69527         *PROP_CASTSHADOW        1\r
69528         *PROP_RECVSHADOW        1\r
69529         *MATERIAL_REF   3\r
69530 }\r
69531 *GEOMOBJECT     {\r
69532         *NODE_NAME      "mat3model0surf1133"\r
69533         *NODE_TM        {\r
69534                 *NODE_NAME      "mat3model0surf1133"\r
69535                 *INHERIT_POS    0       0       0\r
69536                 *INHERIT_ROT    0       0       0\r
69537                 *INHERIT_SCL    0       0       0\r
69538                 *TM_ROW0        1.0     0       0\r
69539                 *TM_ROW1        0       1.0     0\r
69540                 *TM_ROW2        0       0       1.0\r
69541                 *TM_ROW3        0       0       0\r
69542                 *TM_POS 0.000000        0.000000        0.000000\r
69543         }\r
69544         *MESH   {\r
69545                 *TIMEVALUE      0\r
69546                 *MESH_NUMVERTEX 4\r
69547                 *MESH_NUMFACES  2\r
69548                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69549                 *MESH_VERTEX_LIST       {\r
69550                         *MESH_VERTEX    0       -560.000000     736.000000      -168.000000\r
69551                         *MESH_VERTEX    1       -568.000000     704.000000      -184.000000\r
69552                         *MESH_VERTEX    2       -568.000000     744.000000      -184.000000\r
69553                         *MESH_VERTEX    3       -560.000000     712.000000      -168.000000\r
69554                 }\r
69555                 *MESH_NORMALS   {\r
69556                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69557                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69558                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
69559                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
69560                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
69561                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
69562                 }\r
69563                 *MESH_FACE_LIST {\r
69564                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69565                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69566                 }\r
69567                 *MESH_NUMTVERTEX        4\r
69568                 *MESH_TVERTLIST {\r
69569                         *MESH_TVERT     0       0.984375        0.937500        1.000000\r
69570                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
69571                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
69572                         *MESH_TVERT     3       0.796875        0.937500        1.000000\r
69573                 }\r
69574                 *MESH_NUMTVFACES        2\r
69575                 *MESH_TFACELIST {\r
69576                         *MESH_TFACE     0       0       2       1\r
69577                         *MESH_TFACE     1       3       0       1\r
69578                 }\r
69579         }\r
69580         *PROP_MOTIONBLUR        0\r
69581         *PROP_CASTSHADOW        1\r
69582         *PROP_RECVSHADOW        1\r
69583         *MATERIAL_REF   3\r
69584 }\r
69585 *GEOMOBJECT     {\r
69586         *NODE_NAME      "mat3model0surf1134"\r
69587         *NODE_TM        {\r
69588                 *NODE_NAME      "mat3model0surf1134"\r
69589                 *INHERIT_POS    0       0       0\r
69590                 *INHERIT_ROT    0       0       0\r
69591                 *INHERIT_SCL    0       0       0\r
69592                 *TM_ROW0        1.0     0       0\r
69593                 *TM_ROW1        0       1.0     0\r
69594                 *TM_ROW2        0       0       1.0\r
69595                 *TM_ROW3        0       0       0\r
69596                 *TM_POS 0.000000        0.000000        0.000000\r
69597         }\r
69598         *MESH   {\r
69599                 *TIMEVALUE      0\r
69600                 *MESH_NUMVERTEX 4\r
69601                 *MESH_NUMFACES  2\r
69602                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69603                 *MESH_VERTEX_LIST       {\r
69604                         *MESH_VERTEX    0       -568.000000     744.000000      -184.000000\r
69605                         *MESH_VERTEX    1       -568.000000     704.000000      -200.000000\r
69606                         *MESH_VERTEX    2       -568.000000     744.000000      -200.000000\r
69607                         *MESH_VERTEX    3       -568.000000     704.000000      -184.000000\r
69608                 }\r
69609                 *MESH_NORMALS   {\r
69610                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69611                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69612                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
69613                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
69614                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
69615                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
69616                 }\r
69617                 *MESH_FACE_LIST {\r
69618                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69619                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69620                 }\r
69621                 *MESH_NUMTVERTEX        4\r
69622                 *MESH_TVERTLIST {\r
69623                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
69624                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
69625                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
69626                         *MESH_TVERT     3       0.734375        0.812500        1.000000\r
69627                 }\r
69628                 *MESH_NUMTVFACES        2\r
69629                 *MESH_TFACELIST {\r
69630                         *MESH_TFACE     0       0       2       1\r
69631                         *MESH_TFACE     1       3       0       1\r
69632                 }\r
69633         }\r
69634         *PROP_MOTIONBLUR        0\r
69635         *PROP_CASTSHADOW        1\r
69636         *PROP_RECVSHADOW        1\r
69637         *MATERIAL_REF   3\r
69638 }\r
69639 *GEOMOBJECT     {\r
69640         *NODE_NAME      "mat3model0surf1135"\r
69641         *NODE_TM        {\r
69642                 *NODE_NAME      "mat3model0surf1135"\r
69643                 *INHERIT_POS    0       0       0\r
69644                 *INHERIT_ROT    0       0       0\r
69645                 *INHERIT_SCL    0       0       0\r
69646                 *TM_ROW0        1.0     0       0\r
69647                 *TM_ROW1        0       1.0     0\r
69648                 *TM_ROW2        0       0       1.0\r
69649                 *TM_ROW3        0       0       0\r
69650                 *TM_POS 0.000000        0.000000        0.000000\r
69651         }\r
69652         *MESH   {\r
69653                 *TIMEVALUE      0\r
69654                 *MESH_NUMVERTEX 4\r
69655                 *MESH_NUMFACES  2\r
69656                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69657                 *MESH_VERTEX_LIST       {\r
69658                         *MESH_VERTEX    0       -528.000000     704.000000      -200.000000\r
69659                         *MESH_VERTEX    1       -568.000000     704.000000      -200.000000\r
69660                         *MESH_VERTEX    2       -528.000000     704.000000      -184.000000\r
69661                         *MESH_VERTEX    3       -568.000000     704.000000      -184.000000\r
69662                 }\r
69663                 *MESH_NORMALS   {\r
69664                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69665                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69666                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
69667                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
69668                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
69669                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
69670                 }\r
69671                 *MESH_FACE_LIST {\r
69672                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69673                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69674                 }\r
69675                 *MESH_NUMTVERTEX        4\r
69676                 *MESH_TVERTLIST {\r
69677                         *MESH_TVERT     0       0.359375        0.687500        1.000000\r
69678                         *MESH_TVERT     1       0.046875        0.687500        1.000000\r
69679                         *MESH_TVERT     2       0.359375        0.812500        1.000000\r
69680                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
69681                 }\r
69682                 *MESH_NUMTVFACES        2\r
69683                 *MESH_TFACELIST {\r
69684                         *MESH_TFACE     0       0       2       1\r
69685                         *MESH_TFACE     1       2       3       1\r
69686                 }\r
69687         }\r
69688         *PROP_MOTIONBLUR        0\r
69689         *PROP_CASTSHADOW        1\r
69690         *PROP_RECVSHADOW        1\r
69691         *MATERIAL_REF   3\r
69692 }\r
69693 *GEOMOBJECT     {\r
69694         *NODE_NAME      "mat3model0surf1136"\r
69695         *NODE_TM        {\r
69696                 *NODE_NAME      "mat3model0surf1136"\r
69697                 *INHERIT_POS    0       0       0\r
69698                 *INHERIT_ROT    0       0       0\r
69699                 *INHERIT_SCL    0       0       0\r
69700                 *TM_ROW0        1.0     0       0\r
69701                 *TM_ROW1        0       1.0     0\r
69702                 *TM_ROW2        0       0       1.0\r
69703                 *TM_ROW3        0       0       0\r
69704                 *TM_POS 0.000000        0.000000        0.000000\r
69705         }\r
69706         *MESH   {\r
69707                 *TIMEVALUE      0\r
69708                 *MESH_NUMVERTEX 4\r
69709                 *MESH_NUMFACES  2\r
69710                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69711                 *MESH_VERTEX_LIST       {\r
69712                         *MESH_VERTEX    0       -528.000000     648.000000      -72.000000\r
69713                         *MESH_VERTEX    1       -568.000000     648.000000      -88.000000\r
69714                         *MESH_VERTEX    2       -528.000000     648.000000      -88.000000\r
69715                         *MESH_VERTEX    3       -568.000000     648.000000      -72.000000\r
69716                 }\r
69717                 *MESH_NORMALS   {\r
69718                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69719                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69720                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
69721                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
69722                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
69723                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
69724                 }\r
69725                 *MESH_FACE_LIST {\r
69726                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69727                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69728                 }\r
69729                 *MESH_NUMTVERTEX        4\r
69730                 *MESH_TVERTLIST {\r
69731                         *MESH_TVERT     0       0.046875        0.687500        1.000000\r
69732                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
69733                         *MESH_TVERT     2       0.046875        0.812500        1.000000\r
69734                         *MESH_TVERT     3       0.359375        0.687500        1.000000\r
69735                 }\r
69736                 *MESH_NUMTVFACES        2\r
69737                 *MESH_TFACELIST {\r
69738                         *MESH_TFACE     0       0       2       1\r
69739                         *MESH_TFACE     1       3       0       1\r
69740                 }\r
69741         }\r
69742         *PROP_MOTIONBLUR        0\r
69743         *PROP_CASTSHADOW        1\r
69744         *PROP_RECVSHADOW        1\r
69745         *MATERIAL_REF   3\r
69746 }\r
69747 *GEOMOBJECT     {\r
69748         *NODE_NAME      "mat3model0surf1137"\r
69749         *NODE_TM        {\r
69750                 *NODE_NAME      "mat3model0surf1137"\r
69751                 *INHERIT_POS    0       0       0\r
69752                 *INHERIT_ROT    0       0       0\r
69753                 *INHERIT_SCL    0       0       0\r
69754                 *TM_ROW0        1.0     0       0\r
69755                 *TM_ROW1        0       1.0     0\r
69756                 *TM_ROW2        0       0       1.0\r
69757                 *TM_ROW3        0       0       0\r
69758                 *TM_POS 0.000000        0.000000        0.000000\r
69759         }\r
69760         *MESH   {\r
69761                 *TIMEVALUE      0\r
69762                 *MESH_NUMVERTEX 4\r
69763                 *MESH_NUMFACES  2\r
69764                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69765                 *MESH_VERTEX_LIST       {\r
69766                         *MESH_VERTEX    0       -568.000000     648.000000      -184.000000\r
69767                         *MESH_VERTEX    1       -568.000000     648.000000      -200.000000\r
69768                         *MESH_VERTEX    2       -528.000000     648.000000      -184.000000\r
69769                         *MESH_VERTEX    3       -528.000000     648.000000      -200.000000\r
69770                 }\r
69771                 *MESH_NORMALS   {\r
69772                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69773                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69774                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
69775                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
69776                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
69777                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
69778                 }\r
69779                 *MESH_FACE_LIST {\r
69780                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69781                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69782                 }\r
69783                 *MESH_NUMTVERTEX        4\r
69784                 *MESH_TVERTLIST {\r
69785                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
69786                         *MESH_TVERT     1       0.046875        0.687500        1.000000\r
69787                         *MESH_TVERT     2       0.359375        0.812500        1.000000\r
69788                         *MESH_TVERT     3       0.359375        0.687500        1.000000\r
69789                 }\r
69790                 *MESH_NUMTVFACES        2\r
69791                 *MESH_TFACELIST {\r
69792                         *MESH_TFACE     0       0       2       1\r
69793                         *MESH_TFACE     1       2       3       1\r
69794                 }\r
69795         }\r
69796         *PROP_MOTIONBLUR        0\r
69797         *PROP_CASTSHADOW        1\r
69798         *PROP_RECVSHADOW        1\r
69799         *MATERIAL_REF   3\r
69800 }\r
69801 *GEOMOBJECT     {\r
69802         *NODE_NAME      "mat3model0surf1138"\r
69803         *NODE_TM        {\r
69804                 *NODE_NAME      "mat3model0surf1138"\r
69805                 *INHERIT_POS    0       0       0\r
69806                 *INHERIT_ROT    0       0       0\r
69807                 *INHERIT_SCL    0       0       0\r
69808                 *TM_ROW0        1.0     0       0\r
69809                 *TM_ROW1        0       1.0     0\r
69810                 *TM_ROW2        0       0       1.0\r
69811                 *TM_ROW3        0       0       0\r
69812                 *TM_POS 0.000000        0.000000        0.000000\r
69813         }\r
69814         *MESH   {\r
69815                 *TIMEVALUE      0\r
69816                 *MESH_NUMVERTEX 4\r
69817                 *MESH_NUMFACES  2\r
69818                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69819                 *MESH_VERTEX_LIST       {\r
69820                         *MESH_VERTEX    0       -568.000000     608.000000      -72.000000\r
69821                         *MESH_VERTEX    1       -568.000000     608.000000      -88.000000\r
69822                         *MESH_VERTEX    2       -568.000000     648.000000      -72.000000\r
69823                         *MESH_VERTEX    3       -568.000000     648.000000      -88.000000\r
69824                 }\r
69825                 *MESH_NORMALS   {\r
69826                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69827                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69828                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
69829                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
69830                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
69831                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
69832                 }\r
69833                 *MESH_FACE_LIST {\r
69834                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69835                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69836                 }\r
69837                 *MESH_NUMTVERTEX        4\r
69838                 *MESH_TVERTLIST {\r
69839                         *MESH_TVERT     0       0.734375        0.687500        1.000000\r
69840                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
69841                         *MESH_TVERT     2       1.046875        0.687500        1.000000\r
69842                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
69843                 }\r
69844                 *MESH_NUMTVFACES        2\r
69845                 *MESH_TFACELIST {\r
69846                         *MESH_TFACE     0       0       2       1\r
69847                         *MESH_TFACE     1       2       3       1\r
69848                 }\r
69849         }\r
69850         *PROP_MOTIONBLUR        0\r
69851         *PROP_CASTSHADOW        1\r
69852         *PROP_RECVSHADOW        1\r
69853         *MATERIAL_REF   3\r
69854 }\r
69855 *GEOMOBJECT     {\r
69856         *NODE_NAME      "mat3model0surf1139"\r
69857         *NODE_TM        {\r
69858                 *NODE_NAME      "mat3model0surf1139"\r
69859                 *INHERIT_POS    0       0       0\r
69860                 *INHERIT_ROT    0       0       0\r
69861                 *INHERIT_SCL    0       0       0\r
69862                 *TM_ROW0        1.0     0       0\r
69863                 *TM_ROW1        0       1.0     0\r
69864                 *TM_ROW2        0       0       1.0\r
69865                 *TM_ROW3        0       0       0\r
69866                 *TM_POS 0.000000        0.000000        0.000000\r
69867         }\r
69868         *MESH   {\r
69869                 *TIMEVALUE      0\r
69870                 *MESH_NUMVERTEX 4\r
69871                 *MESH_NUMFACES  2\r
69872                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69873                 *MESH_VERTEX_LIST       {\r
69874                         *MESH_VERTEX    0       -528.000000     608.000000      -72.000000\r
69875                         *MESH_VERTEX    1       -568.000000     608.000000      -88.000000\r
69876                         *MESH_VERTEX    2       -568.000000     608.000000      -72.000000\r
69877                         *MESH_VERTEX    3       -528.000000     608.000000      -88.000000\r
69878                 }\r
69879                 *MESH_NORMALS   {\r
69880                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69881                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69882                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
69883                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
69884                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
69885                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
69886                 }\r
69887                 *MESH_FACE_LIST {\r
69888                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69889                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69890                 }\r
69891                 *MESH_NUMTVERTEX        4\r
69892                 *MESH_TVERTLIST {\r
69893                         *MESH_TVERT     0       0.046875        0.687500        1.000000\r
69894                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
69895                         *MESH_TVERT     2       0.359375        0.687500        1.000000\r
69896                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
69897                 }\r
69898                 *MESH_NUMTVFACES        2\r
69899                 *MESH_TFACELIST {\r
69900                         *MESH_TFACE     0       0       2       1\r
69901                         *MESH_TFACE     1       3       0       1\r
69902                 }\r
69903         }\r
69904         *PROP_MOTIONBLUR        0\r
69905         *PROP_CASTSHADOW        1\r
69906         *PROP_RECVSHADOW        1\r
69907         *MATERIAL_REF   3\r
69908 }\r
69909 *GEOMOBJECT     {\r
69910         *NODE_NAME      "mat3model0surf1140"\r
69911         *NODE_TM        {\r
69912                 *NODE_NAME      "mat3model0surf1140"\r
69913                 *INHERIT_POS    0       0       0\r
69914                 *INHERIT_ROT    0       0       0\r
69915                 *INHERIT_SCL    0       0       0\r
69916                 *TM_ROW0        1.0     0       0\r
69917                 *TM_ROW1        0       1.0     0\r
69918                 *TM_ROW2        0       0       1.0\r
69919                 *TM_ROW3        0       0       0\r
69920                 *TM_POS 0.000000        0.000000        0.000000\r
69921         }\r
69922         *MESH   {\r
69923                 *TIMEVALUE      0\r
69924                 *MESH_NUMVERTEX 4\r
69925                 *MESH_NUMFACES  2\r
69926                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69927                 *MESH_VERTEX_LIST       {\r
69928                         *MESH_VERTEX    0       -568.000000     648.000000      -88.000000\r
69929                         *MESH_VERTEX    1       -568.000000     608.000000      -88.000000\r
69930                         *MESH_VERTEX    2       -560.000000     640.000000      -104.000000\r
69931                         *MESH_VERTEX    3       -560.000000     616.000000      -104.000000\r
69932                 }\r
69933                 *MESH_NORMALS   {\r
69934                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69935                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69936                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
69937                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
69938                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
69939                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
69940                 }\r
69941                 *MESH_FACE_LIST {\r
69942                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69943                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69944                 }\r
69945                 *MESH_NUMTVERTEX        4\r
69946                 *MESH_TVERTLIST {\r
69947                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
69948                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
69949                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
69950                         *MESH_TVERT     3       0.796875        0.937500        1.000000\r
69951                 }\r
69952                 *MESH_NUMTVFACES        2\r
69953                 *MESH_TFACELIST {\r
69954                         *MESH_TFACE     0       0       2       1\r
69955                         *MESH_TFACE     1       2       3       1\r
69956                 }\r
69957         }\r
69958         *PROP_MOTIONBLUR        0\r
69959         *PROP_CASTSHADOW        1\r
69960         *PROP_RECVSHADOW        1\r
69961         *MATERIAL_REF   3\r
69962 }\r
69963 *GEOMOBJECT     {\r
69964         *NODE_NAME      "mat3model0surf1141"\r
69965         *NODE_TM        {\r
69966                 *NODE_NAME      "mat3model0surf1141"\r
69967                 *INHERIT_POS    0       0       0\r
69968                 *INHERIT_ROT    0       0       0\r
69969                 *INHERIT_SCL    0       0       0\r
69970                 *TM_ROW0        1.0     0       0\r
69971                 *TM_ROW1        0       1.0     0\r
69972                 *TM_ROW2        0       0       1.0\r
69973                 *TM_ROW3        0       0       0\r
69974                 *TM_POS 0.000000        0.000000        0.000000\r
69975         }\r
69976         *MESH   {\r
69977                 *TIMEVALUE      0\r
69978                 *MESH_NUMVERTEX 4\r
69979                 *MESH_NUMFACES  2\r
69980                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
69981                 *MESH_VERTEX_LIST       {\r
69982                         *MESH_VERTEX    0       -560.000000     616.000000      -168.000000\r
69983                         *MESH_VERTEX    1       -568.000000     608.000000      -184.000000\r
69984                         *MESH_VERTEX    2       -560.000000     640.000000      -168.000000\r
69985                         *MESH_VERTEX    3       -568.000000     648.000000      -184.000000\r
69986                 }\r
69987                 *MESH_NORMALS   {\r
69988                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
69989                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
69990                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
69991                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
69992                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
69993                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
69994                 }\r
69995                 *MESH_FACE_LIST {\r
69996                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69997                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
69998                 }\r
69999                 *MESH_NUMTVERTEX        4\r
70000                 *MESH_TVERTLIST {\r
70001                         *MESH_TVERT     0       0.796875        0.937500        1.000000\r
70002                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
70003                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
70004                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
70005                 }\r
70006                 *MESH_NUMTVFACES        2\r
70007                 *MESH_TFACELIST {\r
70008                         *MESH_TFACE     0       0       2       1\r
70009                         *MESH_TFACE     1       2       3       1\r
70010                 }\r
70011         }\r
70012         *PROP_MOTIONBLUR        0\r
70013         *PROP_CASTSHADOW        1\r
70014         *PROP_RECVSHADOW        1\r
70015         *MATERIAL_REF   3\r
70016 }\r
70017 *GEOMOBJECT     {\r
70018         *NODE_NAME      "mat3model0surf1142"\r
70019         *NODE_TM        {\r
70020                 *NODE_NAME      "mat3model0surf1142"\r
70021                 *INHERIT_POS    0       0       0\r
70022                 *INHERIT_ROT    0       0       0\r
70023                 *INHERIT_SCL    0       0       0\r
70024                 *TM_ROW0        1.0     0       0\r
70025                 *TM_ROW1        0       1.0     0\r
70026                 *TM_ROW2        0       0       1.0\r
70027                 *TM_ROW3        0       0       0\r
70028                 *TM_POS 0.000000        0.000000        0.000000\r
70029         }\r
70030         *MESH   {\r
70031                 *TIMEVALUE      0\r
70032                 *MESH_NUMVERTEX 4\r
70033                 *MESH_NUMFACES  2\r
70034                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
70035                 *MESH_VERTEX_LIST       {\r
70036                         *MESH_VERTEX    0       -528.000000     608.000000      -184.000000\r
70037                         *MESH_VERTEX    1       -568.000000     608.000000      -200.000000\r
70038                         *MESH_VERTEX    2       -568.000000     608.000000      -184.000000\r
70039                         *MESH_VERTEX    3       -528.000000     608.000000      -200.000000\r
70040                 }\r
70041                 *MESH_NORMALS   {\r
70042                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
70043                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
70044                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
70045                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
70046                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
70047                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
70048                 }\r
70049                 *MESH_FACE_LIST {\r
70050                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70051                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70052                 }\r
70053                 *MESH_NUMTVERTEX        4\r
70054                 *MESH_TVERTLIST {\r
70055                         *MESH_TVERT     0       0.359375        0.812500        1.000000\r
70056                         *MESH_TVERT     1       0.046875        0.687500        1.000000\r
70057                         *MESH_TVERT     2       0.046875        0.812500        1.000000\r
70058                         *MESH_TVERT     3       0.359375        0.687500        1.000000\r
70059                 }\r
70060                 *MESH_NUMTVFACES        2\r
70061                 *MESH_TFACELIST {\r
70062                         *MESH_TFACE     0       0       2       1\r
70063                         *MESH_TFACE     1       3       0       1\r
70064                 }\r
70065         }\r
70066         *PROP_MOTIONBLUR        0\r
70067         *PROP_CASTSHADOW        1\r
70068         *PROP_RECVSHADOW        1\r
70069         *MATERIAL_REF   3\r
70070 }\r
70071 *GEOMOBJECT     {\r
70072         *NODE_NAME      "mat3model0surf1143"\r
70073         *NODE_TM        {\r
70074                 *NODE_NAME      "mat3model0surf1143"\r
70075                 *INHERIT_POS    0       0       0\r
70076                 *INHERIT_ROT    0       0       0\r
70077                 *INHERIT_SCL    0       0       0\r
70078                 *TM_ROW0        1.0     0       0\r
70079                 *TM_ROW1        0       1.0     0\r
70080                 *TM_ROW2        0       0       1.0\r
70081                 *TM_ROW3        0       0       0\r
70082                 *TM_POS 0.000000        0.000000        0.000000\r
70083         }\r
70084         *MESH   {\r
70085                 *TIMEVALUE      0\r
70086                 *MESH_NUMVERTEX 4\r
70087                 *MESH_NUMFACES  2\r
70088                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
70089                 *MESH_VERTEX_LIST       {\r
70090                         *MESH_VERTEX    0       -568.000000     608.000000      -184.000000\r
70091                         *MESH_VERTEX    1       -568.000000     608.000000      -200.000000\r
70092                         *MESH_VERTEX    2       -568.000000     648.000000      -184.000000\r
70093                         *MESH_VERTEX    3       -568.000000     648.000000      -200.000000\r
70094                 }\r
70095                 *MESH_NORMALS   {\r
70096                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
70097                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
70098                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
70099                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
70100                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
70101                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
70102                 }\r
70103                 *MESH_FACE_LIST {\r
70104                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70105                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70106                 }\r
70107                 *MESH_NUMTVERTEX        4\r
70108                 *MESH_TVERTLIST {\r
70109                         *MESH_TVERT     0       0.734375        0.812500        1.000000\r
70110                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
70111                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
70112                         *MESH_TVERT     3       1.046875        0.687500        1.000000\r
70113                 }\r
70114                 *MESH_NUMTVFACES        2\r
70115                 *MESH_TFACELIST {\r
70116                         *MESH_TFACE     0       0       2       1\r
70117                         *MESH_TFACE     1       2       3       1\r
70118                 }\r
70119         }\r
70120         *PROP_MOTIONBLUR        0\r
70121         *PROP_CASTSHADOW        1\r
70122         *PROP_RECVSHADOW        1\r
70123         *MATERIAL_REF   3\r
70124 }\r
70125 *GEOMOBJECT     {\r
70126         *NODE_NAME      "mat3model0surf1144"\r
70127         *NODE_TM        {\r
70128                 *NODE_NAME      "mat3model0surf1144"\r
70129                 *INHERIT_POS    0       0       0\r
70130                 *INHERIT_ROT    0       0       0\r
70131                 *INHERIT_SCL    0       0       0\r
70132                 *TM_ROW0        1.0     0       0\r
70133                 *TM_ROW1        0       1.0     0\r
70134                 *TM_ROW2        0       0       1.0\r
70135                 *TM_ROW3        0       0       0\r
70136                 *TM_POS 0.000000        0.000000        0.000000\r
70137         }\r
70138         *MESH   {\r
70139                 *TIMEVALUE      0\r
70140                 *MESH_NUMVERTEX 4\r
70141                 *MESH_NUMFACES  2\r
70142                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
70143                 *MESH_VERTEX_LIST       {\r
70144                         *MESH_VERTEX    0       -568.000000     568.000000      -72.000000\r
70145                         *MESH_VERTEX    1       -568.000000     568.000000      -88.000000\r
70146                         *MESH_VERTEX    2       -528.000000     568.000000      -72.000000\r
70147                         *MESH_VERTEX    3       -528.000000     568.000000      -88.000000\r
70148                 }\r
70149                 *MESH_NORMALS   {\r
70150                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
70151                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
70152                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
70153                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
70154                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
70155                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
70156                 }\r
70157                 *MESH_FACE_LIST {\r
70158                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70159                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70160                 }\r
70161                 *MESH_NUMTVERTEX        4\r
70162                 *MESH_TVERTLIST {\r
70163                         *MESH_TVERT     0       0.359375        0.687500        1.000000\r
70164                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
70165                         *MESH_TVERT     2       0.046875        0.687500        1.000000\r
70166                         *MESH_TVERT     3       0.046875        0.812500        1.000000\r
70167                 }\r
70168                 *MESH_NUMTVFACES        2\r
70169                 *MESH_TFACELIST {\r
70170                         *MESH_TFACE     0       0       2       1\r
70171                         *MESH_TFACE     1       2       3       1\r
70172                 }\r
70173         }\r
70174         *PROP_MOTIONBLUR        0\r
70175         *PROP_CASTSHADOW        1\r
70176         *PROP_RECVSHADOW        1\r
70177         *MATERIAL_REF   3\r
70178 }\r
70179 *GEOMOBJECT     {\r
70180         *NODE_NAME      "mat3model0surf1145"\r
70181         *NODE_TM        {\r
70182                 *NODE_NAME      "mat3model0surf1145"\r
70183                 *INHERIT_POS    0       0       0\r
70184                 *INHERIT_ROT    0       0       0\r
70185                 *INHERIT_SCL    0       0       0\r
70186                 *TM_ROW0        1.0     0       0\r
70187                 *TM_ROW1        0       1.0     0\r
70188                 *TM_ROW2        0       0       1.0\r
70189                 *TM_ROW3        0       0       0\r
70190                 *TM_POS 0.000000        0.000000        0.000000\r
70191         }\r
70192         *MESH   {\r
70193                 *TIMEVALUE      0\r
70194                 *MESH_NUMVERTEX 4\r
70195                 *MESH_NUMFACES  2\r
70196                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
70197                 *MESH_VERTEX_LIST       {\r
70198                         *MESH_VERTEX    0       -568.000000     568.000000      -184.000000\r
70199                         *MESH_VERTEX    1       -568.000000     568.000000      -200.000000\r
70200                         *MESH_VERTEX    2       -528.000000     568.000000      -184.000000\r
70201                         *MESH_VERTEX    3       -528.000000     568.000000      -200.000000\r
70202                 }\r
70203                 *MESH_NORMALS   {\r
70204                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
70205                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
70206                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
70207                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
70208                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
70209                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
70210                 }\r
70211                 *MESH_FACE_LIST {\r
70212                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70213                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70214                 }\r
70215                 *MESH_NUMTVERTEX        4\r
70216                 *MESH_TVERTLIST {\r
70217                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
70218                         *MESH_TVERT     1       0.046875        0.687500        1.000000\r
70219                         *MESH_TVERT     2       0.359375        0.812500        1.000000\r
70220                         *MESH_TVERT     3       0.359375        0.687500        1.000000\r
70221                 }\r
70222                 *MESH_NUMTVFACES        2\r
70223                 *MESH_TFACELIST {\r
70224                         *MESH_TFACE     0       0       2       1\r
70225                         *MESH_TFACE     1       2       3       1\r
70226                 }\r
70227         }\r
70228         *PROP_MOTIONBLUR        0\r
70229         *PROP_CASTSHADOW        1\r
70230         *PROP_RECVSHADOW        1\r
70231         *MATERIAL_REF   3\r
70232 }\r
70233 *GEOMOBJECT     {\r
70234         *NODE_NAME      "mat3model0surf1146"\r
70235         *NODE_TM        {\r
70236                 *NODE_NAME      "mat3model0surf1146"\r
70237                 *INHERIT_POS    0       0       0\r
70238                 *INHERIT_ROT    0       0       0\r
70239                 *INHERIT_SCL    0       0       0\r
70240                 *TM_ROW0        1.0     0       0\r
70241                 *TM_ROW1        0       1.0     0\r
70242                 *TM_ROW2        0       0       1.0\r
70243                 *TM_ROW3        0       0       0\r
70244                 *TM_POS 0.000000        0.000000        0.000000\r
70245         }\r
70246         *MESH   {\r
70247                 *TIMEVALUE      0\r
70248                 *MESH_NUMVERTEX 4\r
70249                 *MESH_NUMFACES  2\r
70250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
70251                 *MESH_VERTEX_LIST       {\r
70252                         *MESH_VERTEX    0       -528.000000     528.000000      -88.000000\r
70253                         *MESH_VERTEX    1       -568.000000     528.000000      -88.000000\r
70254                         *MESH_VERTEX    2       -528.000000     528.000000      -72.000000\r
70255                         *MESH_VERTEX    3       -568.000000     528.000000      -72.000000\r
70256                 }\r
70257                 *MESH_NORMALS   {\r
70258                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
70259                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
70260                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
70261                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
70262                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
70263                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
70264                 }\r
70265                 *MESH_FACE_LIST {\r
70266                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70267                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70268                 }\r
70269                 *MESH_NUMTVERTEX        4\r
70270                 *MESH_TVERTLIST {\r
70271                         *MESH_TVERT     0       0.046875        0.812500        1.000000\r
70272                         *MESH_TVERT     1       0.359375        0.812500        1.000000\r
70273                         *MESH_TVERT     2       0.046875        0.687500        1.000000\r
70274                         *MESH_TVERT     3       0.359375        0.687500        1.000000\r
70275                 }\r
70276                 *MESH_NUMTVFACES        2\r
70277                 *MESH_TFACELIST {\r
70278                         *MESH_TFACE     0       0       2       1\r
70279                         *MESH_TFACE     1       2       3       1\r
70280                 }\r
70281         }\r
70282         *PROP_MOTIONBLUR        0\r
70283         *PROP_CASTSHADOW        1\r
70284         *PROP_RECVSHADOW        1\r
70285         *MATERIAL_REF   3\r
70286 }\r
70287 *GEOMOBJECT     {\r
70288         *NODE_NAME      "mat3model0surf1147"\r
70289         *NODE_TM        {\r
70290                 *NODE_NAME      "mat3model0surf1147"\r
70291                 *INHERIT_POS    0       0       0\r
70292                 *INHERIT_ROT    0       0       0\r
70293                 *INHERIT_SCL    0       0       0\r
70294                 *TM_ROW0        1.0     0       0\r
70295                 *TM_ROW1        0       1.0     0\r
70296                 *TM_ROW2        0       0       1.0\r
70297                 *TM_ROW3        0       0       0\r
70298                 *TM_POS 0.000000        0.000000        0.000000\r
70299         }\r
70300         *MESH   {\r
70301                 *TIMEVALUE      0\r
70302                 *MESH_NUMVERTEX 4\r
70303                 *MESH_NUMFACES  2\r
70304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
70305                 *MESH_VERTEX_LIST       {\r
70306                         *MESH_VERTEX    0       -568.000000     568.000000      -72.000000\r
70307                         *MESH_VERTEX    1       -568.000000     528.000000      -88.000000\r
70308                         *MESH_VERTEX    2       -568.000000     568.000000      -88.000000\r
70309                         *MESH_VERTEX    3       -568.000000     528.000000      -72.000000\r
70310                 }\r
70311                 *MESH_NORMALS   {\r
70312                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
70313                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
70314                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
70315                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
70316                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
70317                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
70318                 }\r
70319                 *MESH_FACE_LIST {\r
70320                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70321                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70322                 }\r
70323                 *MESH_NUMTVERTEX        4\r
70324                 *MESH_TVERTLIST {\r
70325                         *MESH_TVERT     0       1.046875        0.687500        1.000000\r
70326                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
70327                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
70328                         *MESH_TVERT     3       0.734375        0.687500        1.000000\r
70329                 }\r
70330                 *MESH_NUMTVFACES        2\r
70331                 *MESH_TFACELIST {\r
70332                         *MESH_TFACE     0       0       2       1\r
70333                         *MESH_TFACE     1       3       0       1\r
70334                 }\r
70335         }\r
70336         *PROP_MOTIONBLUR        0\r
70337         *PROP_CASTSHADOW        1\r
70338         *PROP_RECVSHADOW        1\r
70339         *MATERIAL_REF   3\r
70340 }\r
70341 *GEOMOBJECT     {\r
70342         *NODE_NAME      "mat3model0surf1148"\r
70343         *NODE_TM        {\r
70344                 *NODE_NAME      "mat3model0surf1148"\r
70345                 *INHERIT_POS    0       0       0\r
70346                 *INHERIT_ROT    0       0       0\r
70347                 *INHERIT_SCL    0       0       0\r
70348                 *TM_ROW0        1.0     0       0\r
70349                 *TM_ROW1        0       1.0     0\r
70350                 *TM_ROW2        0       0       1.0\r
70351                 *TM_ROW3        0       0       0\r
70352                 *TM_POS 0.000000        0.000000        0.000000\r
70353         }\r
70354         *MESH   {\r
70355                 *TIMEVALUE      0\r
70356                 *MESH_NUMVERTEX 4\r
70357                 *MESH_NUMFACES  2\r
70358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
70359                 *MESH_VERTEX_LIST       {\r
70360                         *MESH_VERTEX    0       -568.000000     568.000000      -88.000000\r
70361                         *MESH_VERTEX    1       -568.000000     528.000000      -88.000000\r
70362                         *MESH_VERTEX    2       -560.000000     560.000000      -104.000000\r
70363                         *MESH_VERTEX    3       -560.000000     536.000000      -104.000000\r
70364                 }\r
70365                 *MESH_NORMALS   {\r
70366                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
70367                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
70368                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        -0.447214\r
70369                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        -0.447214\r
70370                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        -0.447214\r
70371                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        -0.447214\r
70372                 }\r
70373                 *MESH_FACE_LIST {\r
70374                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70375                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70376                 }\r
70377                 *MESH_NUMTVERTEX        4\r
70378                 *MESH_TVERTLIST {\r
70379                         *MESH_TVERT     0       1.046875        0.812500        1.000000\r
70380                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
70381                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
70382                         *MESH_TVERT     3       0.796875        0.937500        1.000000\r
70383                 }\r
70384                 *MESH_NUMTVFACES        2\r
70385                 *MESH_TFACELIST {\r
70386                         *MESH_TFACE     0       0       2       1\r
70387                         *MESH_TFACE     1       2       3       1\r
70388                 }\r
70389         }\r
70390         *PROP_MOTIONBLUR        0\r
70391         *PROP_CASTSHADOW        1\r
70392         *PROP_RECVSHADOW        1\r
70393         *MATERIAL_REF   3\r
70394 }\r
70395 *GEOMOBJECT     {\r
70396         *NODE_NAME      "mat3model0surf1149"\r
70397         *NODE_TM        {\r
70398                 *NODE_NAME      "mat3model0surf1149"\r
70399                 *INHERIT_POS    0       0       0\r
70400                 *INHERIT_ROT    0       0       0\r
70401                 *INHERIT_SCL    0       0       0\r
70402                 *TM_ROW0        1.0     0       0\r
70403                 *TM_ROW1        0       1.0     0\r
70404                 *TM_ROW2        0       0       1.0\r
70405                 *TM_ROW3        0       0       0\r
70406                 *TM_POS 0.000000        0.000000        0.000000\r
70407         }\r
70408         *MESH   {\r
70409                 *TIMEVALUE      0\r
70410                 *MESH_NUMVERTEX 4\r
70411                 *MESH_NUMFACES  2\r
70412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
70413                 *MESH_VERTEX_LIST       {\r
70414                         *MESH_VERTEX    0       -560.000000     536.000000      -168.000000\r
70415                         *MESH_VERTEX    1       -568.000000     528.000000      -184.000000\r
70416                         *MESH_VERTEX    2       -560.000000     560.000000      -168.000000\r
70417                         *MESH_VERTEX    3       -568.000000     568.000000      -184.000000\r
70418                 }\r
70419                 *MESH_NORMALS   {\r
70420                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
70421                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
70422                         *MESH_VERTEXNORMAL      0       -0.894427       0.000000        0.447214\r
70423                         *MESH_VERTEXNORMAL      1       -0.894427       0.000000        0.447214\r
70424                         *MESH_VERTEXNORMAL      2       -0.894427       0.000000        0.447214\r
70425                         *MESH_VERTEXNORMAL      3       -0.894427       0.000000        0.447214\r
70426                 }\r
70427                 *MESH_FACE_LIST {\r
70428                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70429                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70430                 }\r
70431                 *MESH_NUMTVERTEX        4\r
70432                 *MESH_TVERTLIST {\r
70433                         *MESH_TVERT     0       0.796875        0.937500        1.000000\r
70434                         *MESH_TVERT     1       0.734375        0.812500        1.000000\r
70435                         *MESH_TVERT     2       0.984375        0.937500        1.000000\r
70436                         *MESH_TVERT     3       1.046875        0.812500        1.000000\r
70437                 }\r
70438                 *MESH_NUMTVFACES        2\r
70439                 *MESH_TFACELIST {\r
70440                         *MESH_TFACE     0       0       2       1\r
70441                         *MESH_TFACE     1       2       3       1\r
70442                 }\r
70443         }\r
70444         *PROP_MOTIONBLUR        0\r
70445         *PROP_CASTSHADOW        1\r
70446         *PROP_RECVSHADOW        1\r
70447         *MATERIAL_REF   3\r
70448 }\r
70449 *GEOMOBJECT     {\r
70450         *NODE_NAME      "mat3model0surf1150"\r
70451         *NODE_TM        {\r
70452                 *NODE_NAME      "mat3model0surf1150"\r
70453                 *INHERIT_POS    0       0       0\r
70454                 *INHERIT_ROT    0       0       0\r
70455                 *INHERIT_SCL    0       0       0\r
70456                 *TM_ROW0        1.0     0       0\r
70457                 *TM_ROW1        0       1.0     0\r
70458                 *TM_ROW2        0       0       1.0\r
70459                 *TM_ROW3        0       0       0\r
70460                 *TM_POS 0.000000        0.000000        0.000000\r
70461         }\r
70462         *MESH   {\r
70463                 *TIMEVALUE      0\r
70464                 *MESH_NUMVERTEX 4\r
70465                 *MESH_NUMFACES  2\r
70466                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
70467                 *MESH_VERTEX_LIST       {\r
70468                         *MESH_VERTEX    0       -568.000000     528.000000      -184.000000\r
70469                         *MESH_VERTEX    1       -568.000000     528.000000      -200.000000\r
70470                         *MESH_VERTEX    2       -568.000000     568.000000      -184.000000\r
70471                         *MESH_VERTEX    3       -568.000000     568.000000      -200.000000\r
70472                 }\r
70473                 *MESH_NORMALS   {\r
70474                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
70475                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
70476                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
70477                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
70478                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
70479                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
70480                 }\r
70481                 *MESH_FACE_LIST {\r
70482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70483                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70484                 }\r
70485                 *MESH_NUMTVERTEX        4\r
70486                 *MESH_TVERTLIST {\r
70487                         *MESH_TVERT     0       0.734375        0.812500        1.000000\r
70488                         *MESH_TVERT     1       0.734375        0.687500        1.000000\r
70489                         *MESH_TVERT     2       1.046875        0.812500        1.000000\r
70490                         *MESH_TVERT     3       1.046875        0.687500        1.000000\r
70491                 }\r
70492                 *MESH_NUMTVFACES        2\r
70493                 *MESH_TFACELIST {\r
70494                         *MESH_TFACE     0       0       2       1\r
70495                         *MESH_TFACE     1       2       3       1\r
70496                 }\r
70497         }\r
70498         *PROP_MOTIONBLUR        0\r
70499         *PROP_CASTSHADOW        1\r
70500         *PROP_RECVSHADOW        1\r
70501         *MATERIAL_REF   3\r
70502 }\r
70503 *GEOMOBJECT     {\r
70504         *NODE_NAME      "mat3model0surf1151"\r
70505         *NODE_TM        {\r
70506                 *NODE_NAME      "mat3model0surf1151"\r
70507                 *INHERIT_POS    0       0       0\r
70508                 *INHERIT_ROT    0       0       0\r
70509                 *INHERIT_SCL    0       0       0\r
70510                 *TM_ROW0        1.0     0       0\r
70511                 *TM_ROW1        0       1.0     0\r
70512                 *TM_ROW2        0       0       1.0\r
70513                 *TM_ROW3        0       0       0\r
70514                 *TM_POS 0.000000        0.000000        0.000000\r
70515         }\r
70516         *MESH   {\r
70517                 *TIMEVALUE      0\r
70518                 *MESH_NUMVERTEX 4\r
70519                 *MESH_NUMFACES  2\r
70520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
70521                 *MESH_VERTEX_LIST       {\r
70522                         *MESH_VERTEX    0       -528.000000     528.000000      -184.000000\r
70523                         *MESH_VERTEX    1       -568.000000     528.000000      -200.000000\r
70524                         *MESH_VERTEX    2       -568.000000     528.000000      -184.000000\r
70525                         *MESH_VERTEX    3       -528.000000     528.000000      -200.000000\r
70526                 }\r
70527                 *MESH_NORMALS   {\r
70528                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
70529                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
70530                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
70531                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
70532                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
70533                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
70534                 }\r
70535                 *MESH_FACE_LIST {\r
70536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70537                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
70538                 }\r
70539                 *MESH_NUMTVERTEX        4\r
70540                 *MESH_TVERTLIST {\r
70541                         *MESH_TVERT     0       0.359375        0.812500        1.000000\r
70542                         *MESH_TVERT     1       0.046875        0.687500        1.000000\r
70543                         *MESH_TVERT     2       0.046875        0.812500        1.000000\r
70544                         *MESH_TVERT     3       0.359375        0.687500        1.000000\r
70545                 }\r
70546                 *MESH_NUMTVFACES        2\r
70547                 *MESH_TFACELIST {\r
70548                         *MESH_TFACE     0       0       2       1\r
70549                         *MESH_TFACE     1       3       0       1\r
70550                 }\r
70551         }\r
70552         *PROP_MOTIONBLUR        0\r
70553         *PROP_CASTSHADOW        1\r
70554         *PROP_RECVSHADOW        1\r
70555         *MATERIAL_REF   3\r
70556 }\r