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different probability distributions for spread (quake-style, solid circle, gaussian)
[divverent/nexuiz.git] / data / balanceNexrun.cfg
1 // NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
2 // update this checksum!
3 //
4 // And... don't forget to edit the other balance*.cfg too.
5
6 set cvar_check_balance 729b07b9caa8a86c08841a0f4275e97d
7
8 // {{{ weapon replacement
9 // NOTE: this only replaces weapons on the map
10 // use g_start_weapon_* to also replace the on-startup weapons!
11 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
12 // set the cvars to "0" to totally disable a weapon
13 set g_weaponreplace_laser ""
14 set g_weaponreplace_shotgun "uzi"
15 set g_weaponreplace_uzi "shotgun"
16 set g_weaponreplace_grenadelauncher ""
17 set g_weaponreplace_electro ""
18 set g_weaponreplace_crylink ""
19 set g_weaponreplace_nex ""
20 set g_weaponreplace_hagar ""
21 set g_weaponreplace_rocketlauncher ""
22 set g_weaponreplace_porto ""
23 set g_weaponreplace_minstanex ""
24 set g_weaponreplace_hook ""
25 set g_weaponreplace_hlac ""
26 set g_weaponreplace_campingrifle ""
27 set g_weaponreplace_tuba ""
28 set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it.
29 set sv_q3acompat_machineshotgunswap 0
30 // }}}
31
32 // {{{ starting gear
33 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
34 set g_start_weapon_shotgun 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
35 set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
36 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
37 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
38 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
39 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
40 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
41 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
42 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
43 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
44 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
45 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
46 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
47 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
48 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
49 set g_balance_health_start 125
50 set g_balance_armor_start 0
51 set g_start_ammo_shells 0
52 set g_start_ammo_nails 100
53 set g_start_ammo_rockets 0
54 set g_start_ammo_cells 0
55 set g_start_ammo_fuel 0
56 set g_warmup_start_health 200 "starting values when being in warmup-stage"
57 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
58 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
59 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
60 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
61 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
62 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
63 set g_lms_start_health 200
64 set g_lms_start_armor 100
65 set g_lms_start_ammo_shells 30
66 set g_lms_start_ammo_nails 210
67 set g_lms_start_ammo_rockets 150
68 set g_lms_start_ammo_cells 150
69 set g_lms_start_ammo_fuel 0
70 set g_balance_nixnex_roundtime 25
71 set g_balance_nixnex_incrtime 1.6
72 set g_balance_nixnex_ammo_shells 15
73 set g_balance_nixnex_ammo_nails 45
74 set g_balance_nixnex_ammo_rockets 15
75 set g_balance_nixnex_ammo_cells 15
76 set g_balance_nixnex_ammo_fuel 0
77 set g_balance_nixnex_ammoincr_shells 2
78 set g_balance_nixnex_ammoincr_nails 6
79 set g_balance_nixnex_ammoincr_rockets 2
80 set g_balance_nixnex_ammoincr_cells 2
81 set g_balance_nixnex_ammoincr_fuel 2
82 // }}}
83
84 // {{{ pickup items
85 set g_pickup_shells 10
86 set g_pickup_shells_max 30
87 set g_pickup_nails 30
88 set g_pickup_nails_max 210
89 set g_pickup_rockets 20
90 set g_pickup_rockets_max 150
91 set g_pickup_cells 50
92 set g_pickup_cells_max 150
93 set g_pickup_fuel 25
94 set g_pickup_fuel_jetpack 50
95 set g_pickup_fuel_max 999
96 set g_pickup_armorsmall 5
97 set g_pickup_armorsmall_max 200
98 set g_pickup_armormedium 25
99 set g_pickup_armormedium_max 200
100 set g_pickup_armorbig 50
101 set g_pickup_armorbig_max 200
102 set g_pickup_armorlarge 100
103 set g_pickup_armorlarge_max 200
104 set g_pickup_healthsmall 5
105 set g_pickup_healthsmall_max 200
106 set g_pickup_healthmedium 25
107 set g_pickup_healthmedium_max 100
108 set g_pickup_healthlarge 50
109 set g_pickup_healthlarge_max 100
110 set g_pickup_healthmega 100
111 set g_pickup_healthmega_max 200
112 set g_pickup_respawntime_short 30
113 set g_pickup_respawntime_medium 30
114 set g_pickup_respawntime_long 30
115 set g_pickup_respawntime_powerup 90
116 set g_pickup_respawntime_weapon 5
117 set g_pickup_respawntime_ammo 30
118 set g_pickup_respawntimejitter_short 0
119 set g_pickup_respawntimejitter_medium 0
120 set g_pickup_respawntimejitter_long 0
121 set g_pickup_respawntimejitter_powerup 15
122 set g_pickup_respawntimejitter_weapon 0
123 set g_pickup_respawntimejitter_ammo 0
124 // }}}
125
126 // {{{ regen/rot
127 set g_balance_health_regen 0
128 set g_balance_health_regenlinear 0
129 set g_balance_pause_health_regen 0
130 set g_balance_pause_health_regen_spawn 0
131 set g_balance_health_rot 0
132 set g_balance_health_rotlinear 1
133 set g_balance_pause_health_rot 0
134 set g_balance_pause_health_rot_spawn 0
135 set g_balance_health_regenstable 100
136 set g_balance_health_rotstable 100
137 set g_balance_health_limit 999
138 set g_balance_armor_regen 0
139 set g_balance_armor_regenlinear 0
140 set g_balance_armor_rot 0
141 set g_balance_armor_rotlinear 1
142 set g_balance_pause_armor_rot 0
143 set g_balance_pause_armor_rot_spawn 0
144 set g_balance_armor_regenstable 100
145 set g_balance_armor_rotstable 100
146 set g_balance_armor_limit 999
147 set g_balance_armor_blockpercent 0.66
148
149 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
150 set g_balance_fuel_regenlinear 0
151 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
152 set g_balance_fuel_rot 0.05
153 set g_balance_fuel_rotlinear 0
154 set g_balance_pause_fuel_rot 5
155 set g_balance_pause_fuel_rot_spawn 10
156 set g_balance_fuel_regenstable 50
157 set g_balance_fuel_rotstable 100
158 set g_balance_fuel_limit 999
159 // }}}
160
161 // {{{ misc
162 set g_balance_selfdamagepercent 1
163 set g_balance_weaponswitchdelay 0.1
164 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
165 set g_weaponratefactor 1 "weapon fire rate multiplier"
166 set g_weapondamagefactor 1 "weapon damage multiplier"
167 set g_weaponforcefactor 1 "weapon force multiplier"
168 set g_balance_firetransfer_time 0.9
169 set g_balance_firetransfer_damage 0.8
170 set g_throughfloor_damage 0.5
171 set g_throughfloor_force 0.7
172 set g_projectiles_newton_style 0
173 // possible values:
174 //  0: absolute velocity projectiles (like Quake)
175 //  1: relative velocity projectiles, "Newtonian" (like Tribes 2)
176 //  2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
177 //  3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
178 //  4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
179 set g_projectiles_newton_style_2_minfactor 0.7
180 set g_projectiles_newton_style_2_maxfactor 5
181 set g_projectiles_spread_style 0
182 // possible values:
183 //  0: forward + solid sphere (like Quake) - varies velocity
184 //  1: forward + flattened solid sphere
185 //  2: forward + solid circle
186 //  3: forward + normal distribution 3D - varies velocity
187 //  4: forward + normal distribution on a plane
188 set g_balance_falldamage_deadminspeed 150
189 set g_balance_falldamage_minspeed 675
190 set g_balance_falldamage_factor 0.25
191 set g_balance_falldamage_maxdamage 10
192 // }}}
193
194 // {{{ powerups
195 set g_balance_powerup_invincible_takedamage 0.25
196 set g_balance_powerup_invincible_time 30
197 set g_balance_powerup_strength_damage 4
198 set g_balance_powerup_strength_force 4
199 set g_balance_powerup_strength_time 30
200 set g_balance_powerup_strength_selfdamage 2
201 set g_balance_powerup_strength_selfforce 2
202 // }}}
203
204 // {{{ jetpack/hook
205 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
206 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
207 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
208 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
209 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
210 set g_jetpack_fuel 8 "fuel per second for jetpack"
211 set g_jetpack_attenuation 2 "jetpack sound attenuation"
212
213 set g_grappling_hook_tarzan 2 // 2: can also pull players
214 set g_balance_grapplehook_speed_fly 1800
215 set g_balance_grapplehook_speed_pull 2000
216 set g_balance_grapplehook_force_rubber 2000
217 set g_balance_grapplehook_force_rubber_overstretch 1000
218 set g_balance_grapplehook_length_min 50
219 set g_balance_grapplehook_stretch 50
220 set g_balance_grapplehook_airfriction 0.2
221 set g_balance_grapplehook_health 130
222 // }}}
223
224 // {{{ weapon properties
225 //   {{{ laser
226 set g_balance_laser_primary_damage 22
227 set g_balance_laser_primary_edgedamage 0
228 set g_balance_laser_primary_force 75
229 set g_balance_laser_primary_radius 3
230 set g_balance_laser_primary_speed 1500
231 set g_balance_laser_primary_spread 0
232 set g_balance_laser_primary_refire 0
233 set g_balance_laser_primary_animtime 0.1
234 set g_balance_laser_primary_lifetime 0.066
235 set g_balance_laser_primary_shotangle 0
236 set g_balance_laser_primary_delay 0
237 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
238 set g_balance_laser_secondary_damage 30
239 set g_balance_laser_secondary_edgedamage 0
240 set g_balance_laser_secondary_force 100
241 set g_balance_laser_secondary_radius 3
242 set g_balance_laser_secondary_speed 1500
243 set g_balance_laser_secondary_spread 0
244 set g_balance_laser_secondary_refire 0
245 set g_balance_laser_secondary_animtime 0.15
246 set g_balance_laser_secondary_lifetime 0.066
247 set g_balance_laser_secondary_shotangle 0
248 set g_balance_laser_secondary_delay 0
249 //   }}}
250 //   {{{ shotgun
251 set g_balance_shotgun_primary_bullets 18
252 set g_balance_shotgun_primary_damage 7
253 set g_balance_shotgun_primary_force 20
254 set g_balance_shotgun_primary_spread 0.18
255 set g_balance_shotgun_primary_refire 1
256 set g_balance_shotgun_primary_animtime 1
257 set g_balance_shotgun_primary_ammo 1
258 set g_balance_shotgun_primary_speed 12000
259 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
260 set g_balance_shotgun_secondary_bullets 18
261 set g_balance_shotgun_secondary_damage 2
262 set g_balance_shotgun_secondary_force 20
263 set g_balance_shotgun_secondary_spread 0.25
264 set g_balance_shotgun_secondary_refire 1.5
265 set g_balance_shotgun_secondary_animtime 0.2
266 set g_balance_shotgun_secondary_ammo 0.5
267 set g_balance_shotgun_secondary_speed 12000
268 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
269 //   }}}
270 //   {{{ uzi
271 set g_balance_uzi_first_damage 10
272 set g_balance_uzi_first_force 50
273 set g_balance_uzi_first_spread 0.007
274 set g_balance_uzi_first_refire 0.15
275 set g_balance_uzi_first_ammo 2
276 set g_balance_uzi_sustained_damage 7
277 set g_balance_uzi_sustained_force 30
278 set g_balance_uzi_sustained_spread 0.02
279 set g_balance_uzi_sustained_refire 0.1
280 set g_balance_uzi_sustained_ammo 1
281 set g_balance_uzi_speed 18000
282 set g_balance_uzi_bulletconstant 115 // 13.1qu
283 //   }}}
284 //   {{{ mortar
285 set g_balance_grenadelauncher_primary_damage 55
286 set g_balance_grenadelauncher_primary_edgedamage 10
287 set g_balance_grenadelauncher_primary_force 250
288 set g_balance_grenadelauncher_primary_radius 120
289 set g_balance_grenadelauncher_primary_speed 2000
290 set g_balance_grenadelauncher_primary_speed_up 200
291 set g_balance_grenadelauncher_primary_spread 0
292 set g_balance_grenadelauncher_primary_lifetime 3
293 set g_balance_grenadelauncher_primary_refire 0.7
294 set g_balance_grenadelauncher_primary_animtime 0.6
295 set g_balance_grenadelauncher_primary_ammo 2
296 set g_balance_grenadelauncher_secondary_damage 70
297 set g_balance_grenadelauncher_secondary_edgedamage 10
298 set g_balance_grenadelauncher_secondary_force 250
299 set g_balance_grenadelauncher_secondary_radius 150
300 set g_balance_grenadelauncher_secondary_speed 1000
301 set g_balance_grenadelauncher_secondary_speed_up 0
302 set g_balance_grenadelauncher_secondary_spread 0
303 set g_balance_grenadelauncher_secondary_lifetime 2
304 set g_balance_grenadelauncher_secondary_refire 0.7
305 set g_balance_grenadelauncher_secondary_animtime 0.6
306 set g_balance_grenadelauncher_secondary_ammo 2
307 set g_balance_grenadelauncher_secondary_health 50
308 set g_balance_grenadelauncher_secondary_damageforcescale 0
309 //   }}}
310 //   {{{ electro
311 set g_balance_electro_primary_damage 65
312 set g_balance_electro_primary_edgedamage 5
313 set g_balance_electro_primary_force 150
314 set g_balance_electro_primary_radius 80
315 set g_balance_electro_primary_comboradius 150
316 set g_balance_electro_primary_speed 2000
317 set g_balance_electro_primary_spread 0
318 set g_balance_electro_primary_lifetime 3
319 set g_balance_electro_primary_refire 0.7
320 set g_balance_electro_primary_animtime 0.7
321 set g_balance_electro_primary_ammo 2
322 set g_balance_electro_secondary_damage 45
323 set g_balance_electro_secondary_spread 0.10
324 set g_balance_electro_secondary_edgedamage 10
325 set g_balance_electro_secondary_force 100
326 set g_balance_electro_secondary_radius 150
327 set g_balance_electro_secondary_speed 900
328 set g_balance_electro_secondary_speed_up 200
329 set g_balance_electro_secondary_spread 0
330 set g_balance_electro_secondary_lifetime 2.5
331 set g_balance_electro_secondary_refire 0.1
332 set g_balance_electro_secondary_refire2 2
333 set g_balance_electro_secondary_animtime 0.2
334 set g_balance_electro_secondary_ammo 2
335 set g_balance_electro_secondary_health 5
336 set g_balance_electro_secondary_damageforcescale 4
337 set g_balance_electro_secondary_count 3
338 set g_balance_electro_combo_damage 50
339 set g_balance_electro_combo_edgedamage 0
340 set g_balance_electro_combo_force 100
341 set g_balance_electro_combo_radius 250
342 set g_balance_electro_combo_comboradius 0
343 set g_balance_electro_combo_speed 2000
344 //   }}}
345 //   {{{ crylink
346 set g_balance_crylink_primary_damage 14
347 set g_balance_crylink_primary_edgedamage 0
348 set g_balance_crylink_primary_force 30
349 set g_balance_crylink_primary_radius 80
350 set g_balance_crylink_primary_speed 7000
351 set g_balance_crylink_primary_spread 0.01
352 set g_balance_crylink_primary_shots 4
353 set g_balance_crylink_primary_bounces 1
354 set g_balance_crylink_primary_refire 0.4
355 set g_balance_crylink_primary_animtime 0.3
356 set g_balance_crylink_primary_ammo 3
357 set g_balance_crylink_primary_bouncedamagefactor 0.5
358
359 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
360 set g_balance_crylink_primary_middle_fadetime 5
361 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
362 set g_balance_crylink_primary_star_fadetime 0.25
363 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
364 set g_balance_crylink_primary_other_fadetime 0.25
365
366 set g_balance_crylink_secondary_damage 5
367 set g_balance_crylink_secondary_edgedamage 0
368 set g_balance_crylink_secondary_force -40
369 set g_balance_crylink_secondary_radius 50
370 set g_balance_crylink_secondary_speed 3000
371 set g_balance_crylink_secondary_spread 0.02
372 set g_balance_crylink_secondary_shots 3
373 set g_balance_crylink_secondary_bounces 0
374 set g_balance_crylink_secondary_refire 0.1
375 set g_balance_crylink_secondary_animtime 0.1
376 set g_balance_crylink_secondary_ammo 1.5
377 set g_balance_crylink_secondary_bouncedamagefactor 0.5
378
379 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
380 set g_balance_crylink_secondary_middle_fadetime 5
381 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
382 set g_balance_crylink_secondary_line_fadetime 2
383 //   }}}
384 //   {{{ nex
385 set g_balance_nex_damage 100
386 set g_balance_nex_force 200
387 set g_balance_nex_refire 1.25
388 set g_balance_nex_animtime 1
389 set g_balance_nex_ammo 5
390 set g_balance_nex_damagefalloff_mindist 1000
391 set g_balance_nex_damagefalloff_maxdist 3000
392 set g_balance_nex_damagefalloff_halflife 1500
393 set g_balance_nex_damagefalloff_forcehalflife 1500
394 //   }}}
395 //   {{{ minstanex
396 set g_balance_minstanex_refire 1.5
397 set g_balance_minstanex_animtime 1.5
398 set g_balance_minstanex_ammo 10
399 //   }}}
400 //   {{{ hagar
401 set g_balance_hagar_primary_damage 13
402 set g_balance_hagar_primary_edgedamage 5
403 set g_balance_hagar_primary_force 70
404 set g_balance_hagar_primary_radius 90
405 set g_balance_hagar_primary_spread 0
406 set g_balance_hagar_primary_speed 2000
407 set g_balance_hagar_primary_lifetime 3
408 set g_balance_hagar_primary_refire 0.1
409 set g_balance_hagar_primary_ammo 1
410 set g_balance_hagar_secondary_damage 12
411 set g_balance_hagar_secondary_edgedamage 12
412 set g_balance_hagar_secondary_force 60
413 set g_balance_hagar_secondary_radius 70
414 set g_balance_hagar_secondary_spread 0.05
415 set g_balance_hagar_secondary_speed 2000
416 set g_balance_hagar_secondary_lifetime_min 0.1
417 set g_balance_hagar_secondary_lifetime_rand 0.05
418 set g_balance_hagar_secondary_refire 0.1
419 set g_balance_hagar_secondary_ammo 1
420 //   }}}
421 //   {{{ rocketlauncher
422 set g_balance_rocketlauncher_damage 90
423 set g_balance_rocketlauncher_edgedamage 30
424 set g_balance_rocketlauncher_force 400
425 set g_balance_rocketlauncher_radius 90
426 set g_balance_rocketlauncher_speed 1000
427 set g_balance_rocketlauncher_speedaccel 0
428 set g_balance_rocketlauncher_speedstart 1000
429 set g_balance_rocketlauncher_lifetime 3
430 set g_balance_rocketlauncher_refire 1
431 set g_balance_rocketlauncher_animtime 0.8
432 set g_balance_rocketlauncher_ammo 3
433 set g_balance_rocketlauncher_health 0
434 set g_balance_rocketlauncher_damageforcescale 0
435 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
436 set g_balance_rocketlauncher_guiderate 90 // max degrees per second
437 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
438 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
439 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
440 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
441 set g_balance_rocketlauncher_laserguided_speed 1000  //650
442 set g_balance_rocketlauncher_laserguided_speedaccel 0
443 set g_balance_rocketlauncher_laserguided_speedstart 1000
444 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
445 set g_balance_rocketlauncher_laserguided_allow_steal    1
446 //   }}}
447 //   {{{ porto
448 set g_balance_porto_primary_refire 1.5
449 set g_balance_porto_primary_speed 5000
450 set g_balance_porto_primary_lifetime 30
451 set g_balance_portal_health 200 // these get recharged whenever the portal is used
452 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
453 //   }}}
454 //   {{{ hook
455 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
456 set g_balance_hook_primary_refire 0 // hook monkeys set 0
457 set g_balance_hook_primary_animtime 0.3 // good shoot anim
458 set g_balance_hook_primary_hooked_time_max 0 // infinite
459 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
460 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
461 set g_balance_hook_secondary_damage 25 // not much
462 set g_balance_hook_secondary_edgedamage 5 // not much
463 set g_balance_hook_secondary_radius 500 // LOTS
464 set g_balance_hook_secondary_force -2000 // LOTS
465 set g_balance_hook_secondary_ammo 50 // a whole pack
466 set g_balance_hook_secondary_lifetime 10 // infinite
467 set g_balance_hook_secondary_speed 0 // not much throwing
468 set g_balance_hook_secondary_gravity 5 // fast falling
469 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
470 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
471 set g_balance_hook_secondary_power 3 // effect behaves like a square function
472 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
473 //   }}}
474 //   {{{ hlac
475 set g_balance_hlac_primary_spread_min 0.01
476 set g_balance_hlac_primary_spread_max 0.03
477 set g_balance_hlac_primary_spread_add 0.002
478 set g_balance_hlac_primary_spread_crouchmod 0.5
479
480 set g_balance_hlac_primary_damage 18
481 set g_balance_hlac_primary_edgedamage 0
482 set g_balance_hlac_primary_force 30
483 set g_balance_hlac_primary_radius 70
484 set g_balance_hlac_primary_speed 20000
485 set g_balance_hlac_primary_lifetime 5
486
487 set g_balance_hlac_primary_refire 0.132
488 set g_balance_hlac_primary_animtime 0.132
489 set g_balance_hlac_primary_ammo 1
490
491 set g_balance_hlac_secondary_spread 0.06
492 set g_balance_hlac_secondary_spread_crouchmod 0.5
493
494 set g_balance_hlac_secondary_damage 11
495 set g_balance_hlac_secondary_edgedamage 10
496 set g_balance_hlac_secondary_force 60
497 set g_balance_hlac_secondary_radius 70
498 set g_balance_hlac_secondary_speed 20000
499 set g_balance_hlac_secondary_lifetime 5
500
501 set g_balance_hlac_secondary_refire 0.6
502 set g_balance_hlac_secondary_animtime 0.6
503 set g_balance_hlac_secondary_ammo 10
504 set g_balance_hlac_secondary_shots 5
505 //   }}}
506 //   {{{ campingrifle
507 set g_balance_campingrifle_magazinecapacity 0
508 set g_balance_campingrifle_reloadtime 2 // matches reload anim
509 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
510 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
511 set g_balance_campingrifle_tracer 1
512 set g_balance_campingrifle_primary_damage 50
513 set g_balance_campingrifle_primary_headshotaddeddamage 80
514 set g_balance_campingrifle_primary_spread 0
515 set g_balance_campingrifle_primary_force 0
516 set g_balance_campingrifle_primary_speed 35000
517 set g_balance_campingrifle_primary_lifetime 5
518 set g_balance_campingrifle_primary_refire 0.7
519 set g_balance_campingrifle_primary_animtime 0.7
520 set g_balance_campingrifle_primary_ammo 10
521 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
522 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
523 set g_balance_campingrifle_secondary_damage 15
524 set g_balance_campingrifle_secondary_headshotaddeddamage 25
525 set g_balance_campingrifle_secondary_spread 0.02
526 set g_balance_campingrifle_secondary_force 0
527 set g_balance_campingrifle_secondary_speed 20000
528 set g_balance_campingrifle_secondary_lifetime 5
529 set g_balance_campingrifle_secondary_refire 0.1
530 set g_balance_campingrifle_secondary_animtime 0.1
531 set g_balance_campingrifle_secondary_ammo 4
532 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
533 set g_balance_campingrifle_secondary_burstcost 0.35
534 //   }}}
535 //   {{{ tuba
536 set g_balance_tuba_refire 0.25
537 set g_balance_tuba_animtime 0.25
538 set g_balance_tuba_attenuation 0.5
539 set g_balance_tuba_volume 1
540 set g_balance_tuba_damage 25
541 set g_balance_tuba_edgedamage 0
542 set g_balance_tuba_radius 200
543 set g_balance_tuba_force 200
544 //   }}}
545 //   {{{ fireball
546 set g_balance_fireball_primary_ammo 5
547 set g_balance_fireball_primary_animtime 0.3
548 set g_balance_fireball_primary_damage 40
549 set g_balance_fireball_primary_damageforcescale 4
550 set g_balance_fireball_primary_damagetime 5
551 set g_balance_fireball_primary_force 100
552 set g_balance_fireball_primary_laserburntime 0.5
553 set g_balance_fireball_primary_laserdamage 30
554 set g_balance_fireball_primary_laseredgedamage 20
555 set g_balance_fireball_primary_laserradius 110
556 set g_balance_fireball_primary_lifetime 7
557 set g_balance_fireball_primary_refire 2
558 set g_balance_fireball_primary_speed 900
559 set g_balance_fireball_primary_spread 0
560 set g_balance_fireball_primary_speed_up 100
561 set g_balance_fireball_secondary_ammo 25
562 set g_balance_fireball_secondary_animtime 0.15
563 set g_balance_fireball_secondary_bfgdamage 100
564 set g_balance_fireball_secondary_bfgforce 500
565 set g_balance_fireball_secondary_bfgradius 750
566 set g_balance_fireball_secondary_damage 150
567 set g_balance_fireball_secondary_damageforcescale 4
568 set g_balance_fireball_secondary_edgedamage 0
569 set g_balance_fireball_secondary_force 700
570 set g_balance_fireball_secondary_health 50
571 set g_balance_fireball_secondary_laserburntime 0.5
572 set g_balance_fireball_secondary_laserdamage 30
573 set g_balance_fireball_secondary_laseredgedamage 20
574 set g_balance_fireball_secondary_laserradius 256
575 set g_balance_fireball_secondary_lifetime 15
576 set g_balance_fireball_secondary_radius 200
577 set g_balance_fireball_secondary_refire 0
578 set g_balance_fireball_secondary_refire2 4
579 set g_balance_fireball_secondary_speed 650
580 set g_balance_fireball_secondary_spread 0
581 //   }}}