]> icculus.org git repositories - divverent/nexuiz.git/blob - data/balance.cfg
now with REAL linear falloff (old formula was wrong)
[divverent/nexuiz.git] / data / balance.cfg
1 // NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
2 // update this checksum!
3 //
4 // And... don't forget to edit the other balance*.cfg too.
5
6 set cvar_check_balance 729b07b9caa8a86c08841a0f4275e97d
7
8 // {{{ weapon replacement
9 // NOTE: this only replaces weapons on the map
10 // use g_start_weapon_* to also replace the on-startup weapons!
11 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
12 // set the cvars to "0" to totally disable a weapon
13 set g_weaponreplace_laser ""
14 set g_weaponreplace_shotgun ""
15 set g_weaponreplace_uzi ""
16 set g_weaponreplace_grenadelauncher ""
17 set g_weaponreplace_electro ""
18 set g_weaponreplace_crylink ""
19 set g_weaponreplace_nex ""
20 set g_weaponreplace_hagar ""
21 set g_weaponreplace_rocketlauncher ""
22 set g_weaponreplace_porto ""
23 set g_weaponreplace_minstanex ""
24 set g_weaponreplace_hook ""
25 set g_weaponreplace_hlac ""
26 set g_weaponreplace_campingrifle ""
27 set g_weaponreplace_tuba ""
28 set g_weaponreplace_fireball ""
29 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
30 // }}}
31
32 // {{{ starting gear
33 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
34 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
35 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
36 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
37 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
38 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
39 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
40 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
41 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
42 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
43 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
44 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
45 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
46 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
47 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
48 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
49 set g_balance_health_start 100
50 set g_balance_armor_start 0
51 set g_start_ammo_shells 45
52 set g_start_ammo_nails 0
53 set g_start_ammo_rockets 0
54 set g_start_ammo_cells 0
55 set g_start_ammo_fuel 0
56 set g_warmup_start_health 250   "starting values when being in warmup-stage"
57 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
58 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
59 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
60 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
61 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
62 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
63 set g_lms_start_health 250
64 set g_lms_start_armor 100
65 set g_lms_start_ammo_shells 50
66 set g_lms_start_ammo_nails 150
67 set g_lms_start_ammo_rockets 50
68 set g_lms_start_ammo_cells 50
69 set g_lms_start_ammo_fuel 0
70 set g_balance_nixnex_roundtime 25
71 set g_balance_nixnex_incrtime 1.6
72 set g_balance_nixnex_ammo_shells 15
73 set g_balance_nixnex_ammo_nails 45
74 set g_balance_nixnex_ammo_rockets 15
75 set g_balance_nixnex_ammo_cells 15
76 set g_balance_nixnex_ammo_fuel 0
77 set g_balance_nixnex_ammoincr_shells 2
78 set g_balance_nixnex_ammoincr_nails 6
79 set g_balance_nixnex_ammoincr_rockets 2
80 set g_balance_nixnex_ammoincr_cells 2
81 set g_balance_nixnex_ammoincr_fuel 2
82 // }}}
83
84 // {{{ pickup items
85 set g_pickup_shells 30
86 set g_pickup_shells_max 120
87 set g_pickup_nails 80
88 set g_pickup_nails_max 400
89 set g_pickup_rockets 30
90 set g_pickup_rockets_max 120
91 set g_pickup_cells 50
92 set g_pickup_cells_max 200
93 set g_pickup_fuel 25
94 set g_pickup_fuel_jetpack 50
95 set g_pickup_fuel_max 999
96 set g_pickup_armorsmall 10
97 set g_pickup_armorsmall_max 100
98 set g_pickup_armormedium 25
99 set g_pickup_armormedium_max 100
100 set g_pickup_armorbig 50
101 set g_pickup_armorbig_max 100
102 set g_pickup_armorlarge 100
103 set g_pickup_armorlarge_max 150
104 set g_pickup_healthsmall 10
105 set g_pickup_healthsmall_max 100
106 set g_pickup_healthmedium 25
107 set g_pickup_healthmedium_max 100
108 set g_pickup_healthlarge 50
109 set g_pickup_healthlarge_max 100
110 set g_pickup_healthmega 100
111 set g_pickup_healthmega_max 150
112 set g_pickup_respawntime_short 15
113 set g_pickup_respawntime_medium 20
114 set g_pickup_respawntime_long 30
115 set g_pickup_respawntime_powerup 120
116 set g_pickup_respawntime_weapon 15
117 set g_pickup_respawntime_ammo 15
118 set g_pickup_respawntimejitter_short 0
119 set g_pickup_respawntimejitter_medium 0
120 set g_pickup_respawntimejitter_long 0
121 set g_pickup_respawntimejitter_powerup 10
122 set g_pickup_respawntimejitter_weapon 0
123 set g_pickup_respawntimejitter_ammo 0
124 // }}}
125
126 // {{{ regen/rot
127 set g_balance_health_regen 0
128 set g_balance_health_regenlinear 5
129 set g_balance_pause_health_regen 5
130 set g_balance_pause_health_regen_spawn 0
131 set g_balance_health_rot 0
132 set g_balance_health_rotlinear 0
133 set g_balance_pause_health_rot 1
134 set g_balance_pause_health_rot_spawn 1
135 set g_balance_health_regenstable 100
136 set g_balance_health_rotstable 100
137 set g_balance_health_limit 999
138 set g_balance_armor_regen 0
139 set g_balance_armor_regenlinear 0
140 set g_balance_armor_rot 0
141 set g_balance_armor_rotlinear 0
142 set g_balance_pause_armor_rot 1
143 set g_balance_pause_armor_rot_spawn 1
144 set g_balance_armor_regenstable 100
145 set g_balance_armor_rotstable 100
146 set g_balance_armor_limit 999
147 set g_balance_armor_blockpercent 0.6
148 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
149 set g_balance_fuel_regenlinear 0
150 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
151 set g_balance_fuel_rot 0.05
152 set g_balance_fuel_rotlinear 0
153 set g_balance_pause_fuel_rot 5
154 set g_balance_pause_fuel_rot_spawn 10
155 set g_balance_fuel_regenstable 50
156 set g_balance_fuel_rotstable 100
157 set g_balance_fuel_limit 999
158 // }}}
159
160 // {{{ misc
161 set g_balance_selfdamagepercent 0.6
162 set g_balance_weaponswitchdelay 0.10
163 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
164 set g_weaponratefactor 1 "weapon fire rate multiplier"
165 set g_weapondamagefactor 1 "weapon damage multiplier"
166 set g_weaponforcefactor 1 "weapon force multiplier"
167 set g_balance_firetransfer_time 0.9
168 set g_balance_firetransfer_damage 0.8
169 set g_throughfloor_damage 0.3
170 set g_throughfloor_force 0.7
171 set g_projectiles_newton_style 0
172 // possible values:
173 //  0: absolute velocity projectiles (like Quake)
174 //  1: relative velocity projectiles, "Newtonian" (like Tribes 2)
175 //  2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
176 //  3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
177 //  4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
178 set g_projectiles_newton_style_2_minfactor 0.7
179 set g_projectiles_newton_style_2_maxfactor 5
180 set g_projectiles_spread_style 0
181 // possible values:
182 //  0: forward + solid sphere (like Quake) - varies velocity
183 //  1: forward + flattened solid sphere
184 //  2: forward + solid circle
185 //  3: forward + normal distribution 3D - varies velocity
186 //  4: forward + normal distribution on a plane
187 //  5: forward + circle with 1-r falloff
188 //  6: forward + circle with 1-r^2 falloff
189 set g_balance_falldamage_deadminspeed 150
190 set g_balance_falldamage_minspeed 1400
191 set g_balance_falldamage_factor 0.15
192 set g_balance_falldamage_maxdamage 25
193 // }}}
194
195 // {{{ powerups
196 set g_balance_powerup_invincible_takedamage 0.2
197 set g_balance_powerup_invincible_time 30
198 set g_balance_powerup_strength_damage 3
199 set g_balance_powerup_strength_force 4
200 set g_balance_powerup_strength_time 30
201 set g_balance_powerup_strength_selfdamage 1.5
202 set g_balance_powerup_strength_selfforce 1.5
203 // }}}
204
205 // {{{ jetpack/hook
206 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
207 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
208 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
209 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
210 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
211 set g_jetpack_fuel 8 "fuel per second for jetpack"
212 set g_jetpack_attenuation 2 "jetpack sound attenuation"
213
214 set g_grappling_hook_tarzan 2 // 2: can also pull players
215 set g_balance_grapplehook_speed_fly 1800
216 set g_balance_grapplehook_speed_pull 2000
217 set g_balance_grapplehook_force_rubber 2000
218 set g_balance_grapplehook_force_rubber_overstretch 1000
219 set g_balance_grapplehook_length_min 50
220 set g_balance_grapplehook_stretch 50
221 set g_balance_grapplehook_airfriction 0.2
222 set g_balance_grapplehook_health 130
223 // }}}
224
225 // {{{ weapon properties
226 //   {{{ laser
227 set g_balance_laser_primary_damage 25
228 set g_balance_laser_primary_edgedamage 10
229 set g_balance_laser_primary_force 400
230 set g_balance_laser_primary_radius 70
231 set g_balance_laser_primary_speed 9000
232 set g_balance_laser_primary_spread 0
233 set g_balance_laser_primary_refire 0.7
234 set g_balance_laser_primary_animtime 0.3
235 set g_balance_laser_primary_lifetime 30
236 set g_balance_laser_primary_shotangle 0
237 set g_balance_laser_primary_delay 0.05
238 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
239 set g_balance_laser_secondary_damage 25
240 set g_balance_laser_secondary_edgedamage 10
241 set g_balance_laser_secondary_force 400
242 set g_balance_laser_secondary_radius 70
243 set g_balance_laser_secondary_speed 9000
244 set g_balance_laser_secondary_spread 0
245 set g_balance_laser_secondary_refire 0.7
246 set g_balance_laser_secondary_animtime 0.3
247 set g_balance_laser_secondary_lifetime 30
248 set g_balance_laser_secondary_shotangle -90
249 set g_balance_laser_secondary_delay 0
250 //   }}}
251 //   {{{ shotgun
252 set g_balance_shotgun_primary_bullets 15
253 set g_balance_shotgun_primary_damage 5
254 set g_balance_shotgun_primary_force 0
255 set g_balance_shotgun_primary_spread 0.09
256 set g_balance_shotgun_primary_refire 1
257 set g_balance_shotgun_primary_animtime 0.5
258 set g_balance_shotgun_primary_ammo 3
259 set g_balance_shotgun_primary_speed 12000
260 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
261 set g_balance_shotgun_secondary_bullets 5
262 set g_balance_shotgun_secondary_damage 5
263 set g_balance_shotgun_secondary_force 0
264 set g_balance_shotgun_secondary_spread 0.09
265 set g_balance_shotgun_secondary_refire 1
266 set g_balance_shotgun_secondary_animtime 0.1
267 set g_balance_shotgun_secondary_ammo 1
268 set g_balance_shotgun_secondary_speed 12000
269 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
270 //   }}}
271 //   {{{ uzi
272 set g_balance_uzi_first_damage 25
273 set g_balance_uzi_first_force 0
274 set g_balance_uzi_first_spread 0.015
275 set g_balance_uzi_first_refire 0.2
276 set g_balance_uzi_first_ammo 1
277 set g_balance_uzi_sustained_damage 7
278 set g_balance_uzi_sustained_force 0
279 set g_balance_uzi_sustained_spread 0.07
280 set g_balance_uzi_sustained_refire 0.075
281 set g_balance_uzi_sustained_ammo 1
282 set g_balance_uzi_speed 18000
283 set g_balance_uzi_bulletconstant 115 // 13.1qu
284 //   }}}
285 //   {{{ mortar
286 set g_balance_grenadelauncher_primary_damage 40
287 set g_balance_grenadelauncher_primary_edgedamage 20
288 set g_balance_grenadelauncher_primary_force 400
289 set g_balance_grenadelauncher_primary_radius 140
290 set g_balance_grenadelauncher_primary_speed 2000
291 set g_balance_grenadelauncher_primary_speed_up 200
292 set g_balance_grenadelauncher_primary_spread 0
293 set g_balance_grenadelauncher_primary_lifetime 30
294 set g_balance_grenadelauncher_primary_refire 0.8
295 set g_balance_grenadelauncher_primary_animtime 0.5
296 set g_balance_grenadelauncher_primary_ammo 1
297 set g_balance_grenadelauncher_secondary_damage 70
298 set g_balance_grenadelauncher_secondary_edgedamage 30
299 set g_balance_grenadelauncher_secondary_force 400
300 set g_balance_grenadelauncher_secondary_radius 140
301 set g_balance_grenadelauncher_secondary_speed 1400
302 set g_balance_grenadelauncher_secondary_speed_up 200
303 set g_balance_grenadelauncher_secondary_spread 0
304 set g_balance_grenadelauncher_secondary_lifetime 0.3
305 set g_balance_grenadelauncher_secondary_refire 1
306 set g_balance_grenadelauncher_secondary_animtime 0.5
307 set g_balance_grenadelauncher_secondary_ammo 3
308 set g_balance_grenadelauncher_secondary_health 10
309 set g_balance_grenadelauncher_secondary_damageforcescale 4
310 //   }}}
311 //   {{{ electro
312 set g_balance_electro_primary_damage 70
313 set g_balance_electro_primary_edgedamage 5
314 set g_balance_electro_primary_force 200
315 set g_balance_electro_primary_radius 90
316 set g_balance_electro_primary_comboradius 300
317 set g_balance_electro_primary_speed 2000
318 set g_balance_electro_primary_spread 0
319 set g_balance_electro_primary_lifetime 30
320 set g_balance_electro_primary_refire 1
321 set g_balance_electro_primary_animtime 0.3
322 set g_balance_electro_primary_ammo 3
323 set g_balance_electro_secondary_damage 30
324 set g_balance_electro_secondary_spread 0.05
325 set g_balance_electro_secondary_edgedamage 0
326 set g_balance_electro_secondary_force 200
327 set g_balance_electro_secondary_radius 90
328 set g_balance_electro_secondary_speed 900
329 set g_balance_electro_secondary_speed_up 200
330 set g_balance_electro_secondary_spread 0
331 set g_balance_electro_secondary_lifetime 1
332 set g_balance_electro_secondary_refire 0.3
333 set g_balance_electro_secondary_refire2 0
334 set g_balance_electro_secondary_animtime 0.3
335 set g_balance_electro_secondary_ammo 1
336 set g_balance_electro_secondary_health 5
337 set g_balance_electro_secondary_damageforcescale 4
338 set g_balance_electro_secondary_count 1
339 set g_balance_electro_combo_damage 80
340 set g_balance_electro_combo_edgedamage 0
341 set g_balance_electro_combo_force 200
342 set g_balance_electro_combo_radius 250
343 set g_balance_electro_combo_comboradius 300
344 set g_balance_electro_combo_speed 2000
345 //   }}}
346 //   {{{ crylink
347 set g_balance_crylink_primary_damage 17
348 set g_balance_crylink_primary_edgedamage 0
349 set g_balance_crylink_primary_force -30
350 set g_balance_crylink_primary_radius 80
351 set g_balance_crylink_primary_speed 7000
352 set g_balance_crylink_primary_spread 0.02
353 set g_balance_crylink_primary_shots 4
354 set g_balance_crylink_primary_bounces 1
355 set g_balance_crylink_primary_refire 0.8
356 set g_balance_crylink_primary_animtime 0.3
357 set g_balance_crylink_primary_ammo 4
358 set g_balance_crylink_primary_bouncedamagefactor 0.5
359
360 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
361 set g_balance_crylink_primary_middle_fadetime 5
362 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
363 set g_balance_crylink_primary_star_fadetime 0.25
364 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
365 set g_balance_crylink_primary_other_fadetime 0.25
366
367 set g_balance_crylink_secondary_damage 17
368 set g_balance_crylink_secondary_edgedamage 0
369 set g_balance_crylink_secondary_force -30
370 set g_balance_crylink_secondary_radius 80
371 set g_balance_crylink_secondary_speed 7000
372 set g_balance_crylink_secondary_spread 0.05
373 set g_balance_crylink_secondary_shots 5
374 set g_balance_crylink_secondary_bounces 1
375 set g_balance_crylink_secondary_refire 1
376 set g_balance_crylink_secondary_animtime 0.3
377 set g_balance_crylink_secondary_ammo 5
378 set g_balance_crylink_secondary_bouncedamagefactor 0.5
379
380 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
381 set g_balance_crylink_secondary_middle_fadetime 5
382 set g_balance_crylink_secondary_line_lifetime 0.1 // range: 700 full, fades to 2450
383 set g_balance_crylink_secondary_line_fadetime 0.25
384 //   }}}
385 //   {{{ nex
386 set g_balance_nex_damage 60
387 set g_balance_nex_force 0
388 set g_balance_nex_refire 0.7
389 set g_balance_nex_animtime 0.3
390 set g_balance_nex_ammo 5
391 set g_balance_nex_damagefalloff_mindist 500
392 set g_balance_nex_damagefalloff_maxdist 1500
393 set g_balance_nex_damagefalloff_halflife 3000
394 set g_balance_nex_damagefalloff_forcehalflife 3000
395 //   }}}
396 //   {{{ minstanex
397 set g_balance_minstanex_refire 1
398 set g_balance_minstanex_animtime 0.3
399 set g_balance_minstanex_ammo 10
400 //   }}}
401 //   {{{ hagar
402 set g_balance_hagar_primary_damage 25
403 set g_balance_hagar_primary_edgedamage 0
404 set g_balance_hagar_primary_force 50
405 set g_balance_hagar_primary_radius 90
406 set g_balance_hagar_primary_spread 0.1
407 set g_balance_hagar_primary_speed 2000
408 set g_balance_hagar_primary_lifetime 30
409 set g_balance_hagar_primary_refire 0.15
410 set g_balance_hagar_primary_ammo 1
411 set g_balance_hagar_secondary_damage 25
412 set g_balance_hagar_secondary_edgedamage 0
413 set g_balance_hagar_secondary_force 50
414 set g_balance_hagar_secondary_radius 90
415 set g_balance_hagar_secondary_spread 0.1
416 set g_balance_hagar_secondary_speed 2000
417 set g_balance_hagar_secondary_lifetime_min 30
418 set g_balance_hagar_secondary_lifetime_rand 0
419 set g_balance_hagar_secondary_refire 0.15
420 set g_balance_hagar_secondary_ammo 1
421 //   }}}
422 //   {{{ rocketlauncher
423 set g_balance_rocketlauncher_damage 75
424 set g_balance_rocketlauncher_edgedamage 0
425 set g_balance_rocketlauncher_force 400
426 set g_balance_rocketlauncher_radius 100
427 set g_balance_rocketlauncher_speed 2200
428 set g_balance_rocketlauncher_speedaccel 0
429 set g_balance_rocketlauncher_speedstart 2200
430 set g_balance_rocketlauncher_lifetime 30
431 set g_balance_rocketlauncher_refire 0.7
432 set g_balance_rocketlauncher_animtime 0.3
433 set g_balance_rocketlauncher_ammo 3
434 set g_balance_rocketlauncher_health 40
435 set g_balance_rocketlauncher_damageforcescale 0
436 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
437 set g_balance_rocketlauncher_guiderate 360 // max degrees per second
438 set g_balance_rocketlauncher_guideratedelay 0.05 // rapidly reaches full guide rate
439 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
440 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
441 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
442 set g_balance_rocketlauncher_laserguided_speed 1000  //650
443 set g_balance_rocketlauncher_laserguided_speedaccel 0
444 set g_balance_rocketlauncher_laserguided_speedstart 1000
445 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
446 set g_balance_rocketlauncher_laserguided_allow_steal    1
447 //   }}}
448 //   {{{ porto
449 set g_balance_porto_primary_refire 1.5
450 set g_balance_porto_primary_speed 2000
451 set g_balance_porto_primary_lifetime 30
452 set g_balance_portal_health 200 // these get recharged whenever the portal is used
453 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
454 //   }}}
455 //   {{{ hook
456 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
457 set g_balance_hook_primary_refire 0 // hook monkeys set 0
458 set g_balance_hook_primary_animtime 0.3 // good shoot anim
459 set g_balance_hook_primary_hooked_time_max 0 // infinite
460 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
461 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
462 set g_balance_hook_secondary_damage 25 // not much
463 set g_balance_hook_secondary_edgedamage 5 // not much
464 set g_balance_hook_secondary_radius 500 // LOTS
465 set g_balance_hook_secondary_force -2000 // LOTS
466 set g_balance_hook_secondary_ammo 50 // a whole pack
467 set g_balance_hook_secondary_lifetime 30 // infinite
468 set g_balance_hook_secondary_speed 0 // not much throwing
469 set g_balance_hook_secondary_gravity 5 // fast falling
470 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
471 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
472 set g_balance_hook_secondary_power 3 // effect behaves like a square function
473 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
474 //   }}}
475 //   {{{ hlac
476 set g_balance_hlac_primary_spread_min 0.0
477 set g_balance_hlac_primary_spread_max 0.03
478 set g_balance_hlac_primary_spread_add 0.03
479 set g_balance_hlac_primary_spread_crouchmod 0.5
480
481 set g_balance_hlac_primary_damage 33
482 set g_balance_hlac_primary_edgedamage 10
483 set g_balance_hlac_primary_force 250
484 set g_balance_hlac_primary_radius 70
485 set g_balance_hlac_primary_speed 20000
486 set g_balance_hlac_primary_lifetime 5
487
488 set g_balance_hlac_primary_refire 0.3
489 set g_balance_hlac_primary_animtime 0.3
490 set g_balance_hlac_primary_ammo 2
491
492 set g_balance_hlac_secondary_spread 0.05
493 set g_balance_hlac_secondary_spread_crouchmod 1
494
495 set g_balance_hlac_secondary_damage 20
496 set g_balance_hlac_secondary_edgedamage 10
497 set g_balance_hlac_secondary_force 100
498 set g_balance_hlac_secondary_radius 70
499 set g_balance_hlac_secondary_speed 20000
500 set g_balance_hlac_secondary_lifetime 5
501
502 set g_balance_hlac_secondary_refire 1.5
503 set g_balance_hlac_secondary_animtime 0.3
504 set g_balance_hlac_secondary_ammo 6
505 set g_balance_hlac_secondary_shots 5
506 //   }}}
507 //   {{{ campingrifle
508 set g_balance_campingrifle_magazinecapacity 0
509 set g_balance_campingrifle_reloadtime 2 // matches reload anim
510 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
511 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
512 set g_balance_campingrifle_tracer 1
513 set g_balance_campingrifle_primary_damage 50
514 set g_balance_campingrifle_primary_headshotaddeddamage 50
515 set g_balance_campingrifle_primary_spread 0
516 set g_balance_campingrifle_primary_force 2
517 set g_balance_campingrifle_primary_speed 35000
518 set g_balance_campingrifle_primary_lifetime 5
519 set g_balance_campingrifle_primary_refire 0.7
520 set g_balance_campingrifle_primary_animtime 0.3
521 set g_balance_campingrifle_primary_ammo 10
522 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
523 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
524 set g_balance_campingrifle_secondary_damage 15
525 set g_balance_campingrifle_secondary_headshotaddeddamage 20
526 set g_balance_campingrifle_secondary_spread 0.02
527 set g_balance_campingrifle_secondary_force 1
528 set g_balance_campingrifle_secondary_speed 20000
529 set g_balance_campingrifle_secondary_lifetime 5
530 set g_balance_campingrifle_secondary_refire 0.1
531 set g_balance_campingrifle_secondary_animtime 0.1
532 set g_balance_campingrifle_secondary_ammo 4
533 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
534 set g_balance_campingrifle_secondary_burstcost 0.35
535 //   }}}
536 //   {{{ tuba
537 set g_balance_tuba_refire 0.25
538 set g_balance_tuba_animtime 0.25
539 set g_balance_tuba_attenuation 0.5
540 set g_balance_tuba_volume 1
541 set g_balance_tuba_damage 25
542 set g_balance_tuba_edgedamage 0
543 set g_balance_tuba_radius 200
544 set g_balance_tuba_force 200
545 //   }}}
546 //   {{{ fireball
547 set g_balance_fireball_primary_ammo 5
548 set g_balance_fireball_primary_animtime 0.3
549 set g_balance_fireball_primary_damage 40
550 set g_balance_fireball_primary_damageforcescale 4
551 set g_balance_fireball_primary_damagetime 3
552 set g_balance_fireball_primary_force 100
553 set g_balance_fireball_primary_laserburntime 0.5
554 set g_balance_fireball_primary_laserdamage 30
555 set g_balance_fireball_primary_laseredgedamage 20
556 set g_balance_fireball_primary_laserradius 100
557 set g_balance_fireball_primary_lifetime 4.5
558 set g_balance_fireball_primary_refire 1.5
559 set g_balance_fireball_primary_speed 700
560 set g_balance_fireball_primary_speed_up 100
561 set g_balance_fireball_primary_spread 0
562 set g_balance_fireball_secondary_ammo 15
563 set g_balance_fireball_secondary_animtime 0.15
564 set g_balance_fireball_secondary_bfgdamage 100
565 set g_balance_fireball_secondary_bfgforce 500
566 set g_balance_fireball_secondary_bfgradius 600
567 set g_balance_fireball_secondary_damage 150
568 set g_balance_fireball_secondary_damageforcescale 4
569 set g_balance_fireball_secondary_edgedamage 0
570 set g_balance_fireball_secondary_force 700
571 set g_balance_fireball_secondary_health 50
572 set g_balance_fireball_secondary_laserburntime 0.5
573 set g_balance_fireball_secondary_laserdamage 30
574 set g_balance_fireball_secondary_laseredgedamage 20
575 set g_balance_fireball_secondary_laserradius 200
576 set g_balance_fireball_secondary_lifetime 15
577 set g_balance_fireball_secondary_radius 200
578 set g_balance_fireball_secondary_refire 3
579 set g_balance_fireball_secondary_refire2 6
580 set g_balance_fireball_secondary_speed 650
581 set g_balance_fireball_secondary_spread 0
582 //   }}}