]> icculus.org git repositories - divverent/netradiant.git/tree - plugins/shaders/
somewhat unclean code, sorry... but it allows opening brushPrimitives maps in nonBrus...
[divverent/netradiant.git] / plugins / shaders /
drwxr-xr-x   ..
-rw-r--r-- 3881 plugin.cpp
-rw-r--r-- 841 plugin.h
-rw-r--r-- 53460 shaders.cpp
-rw-r--r-- 2016 shaders.h
-rw-r--r-- 216 shadershl.def
-rw-r--r-- 160 shadersq3.def