1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
39 #error no Q3MAP_VERSION defined
41 #define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
46 /* -------------------------------------------------------------------------------
50 ------------------------------------------------------------------------------- */
52 /* platform-specific */
53 #if defined( __linux__ ) || defined( __APPLE__ )
69 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
76 #include "picomodel.h"
86 #include "radiant_jpeglib.h"
91 /* -------------------------------------------------------------------------------
95 ------------------------------------------------------------------------------- */
97 #define MAC_STATIC_HACK 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK
99 #define MAC_STATIC static
106 #define Q_stricmp stricmp
107 #define Q_strncasecmp strnicmp
109 #define Q_stricmp strcasecmp
110 #define Q_strncasecmp strncasecmp
115 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
119 /* -------------------------------------------------------------------------------
123 ------------------------------------------------------------------------------- */
128 #define MAX_IMAGES 512
129 #define DEFAULT_IMAGE "*default"
131 #define MAX_MODELS 512
133 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
134 #define DEF_BACKSPLASH_DISTANCE 23
136 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
138 #define MAX_SHADER_INFO 8192
139 #define MAX_CUST_SURFACEPARMS 64
141 #define SHADER_MAX_VERTEXES 1000
142 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
144 #define MAX_JITTERS 256
147 /* epair parsing (note case-sensitivity directive) */
148 #define CASE_INSENSITIVE_EPAIRS 1
150 #if CASE_INSENSITIVE_EPAIRS
151 #define EPAIR_STRCMP Q_stricmp
153 #define EPAIR_STRCMP strcmp
157 /* ydnar: compiler flags, because games have widely varying content/surface flags */
158 #define C_SOLID 0x00000001
159 #define C_TRANSLUCENT 0x00000002
160 #define C_STRUCTURAL 0x00000004
161 #define C_HINT 0x00000008
162 #define C_NODRAW 0x00000010
163 #define C_LIGHTGRID 0x00000020
164 #define C_ALPHASHADOW 0x00000040
165 #define C_LIGHTFILTER 0x00000080
166 #define C_VERTEXLIT 0x00000100
167 #define C_LIQUID 0x00000200
168 #define C_FOG 0x00000400
169 #define C_SKY 0x00000800
170 #define C_ORIGIN 0x00001000
171 #define C_AREAPORTAL 0x00002000
172 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
173 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
174 #define C_NOMARKS 0x00010000 /* no decals */
175 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
179 #define WORLDSPAWN_CAST_SHADOWS 1
180 #define WORLDSPAWN_RECV_SHADOWS 1
181 #define ENTITY_CAST_SHADOWS 0
182 #define ENTITY_RECV_SHADOWS 1
186 #define MAX_PATCH_SIZE 32
187 #define MAX_BRUSH_SIDES 1024
188 #define MAX_BUILD_SIDES 300
190 #define MAX_EXPANDED_AXIS 128
192 #define CLIP_EPSILON 0.1f
193 #define PLANESIDE_EPSILON 0.001f
194 #define PLANENUM_LEAF -1
196 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
197 #define ANTIPORTAL_PRIORITY -1000
198 #define AREAPORTAL_PRIORITY -1000
199 #define DETAIL_PRIORITY -3000
201 #define PSIDE_FRONT 1
203 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
204 #define PSIDE_FACING 4
206 #define BPRIMIT_UNDEFINED 0
207 #define BPRIMIT_OLDBRUSHES 1
208 #define BPRIMIT_NEWBRUSHES 2
212 #define VIS_HEADER_SIZE 8
214 #define SEPERATORCACHE /* seperator caching helps a bit */
216 #define PORTALFILE "PRT1"
218 #define MAX_PORTALS 32768
219 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
220 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
221 #define MAX_PORTALS_ON_LEAF 1024
230 #define LIGHT_ATTEN_LINEAR 1
231 #define LIGHT_ATTEN_ANGLE 2
232 #define LIGHT_ATTEN_DISTANCE 4
233 #define LIGHT_TWOSIDED 8
234 #define LIGHT_GRID 16
235 #define LIGHT_SURFACES 32
236 #define LIGHT_DARK 64 /* probably never use this */
237 #define LIGHT_FAST 256
238 #define LIGHT_FAST_TEMP 512
239 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
240 #define LIGHT_NEGATIVE 1024
241 #define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
243 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
244 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
245 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
246 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
248 #define MAX_TRACE_TEST_NODES 256
249 #define DEFAULT_INHIBIT_RADIUS 1.5f
251 #define LUXEL_EPSILON 0.125f
252 #define VERTEX_EPSILON -0.125f
253 #define GRID_EPSILON 0.0f
255 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
256 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
257 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
258 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
260 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
261 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
263 #define CLUSTER_UNMAPPED -1
264 #define CLUSTER_OCCLUDED -2
265 #define CLUSTER_FLOODED -3
267 #define VERTEX_LUXEL_SIZE 3
268 #define BSP_LUXEL_SIZE 3
269 #define RAD_LUXEL_SIZE 3
270 #define SUPER_LUXEL_SIZE 4
271 #define SUPER_ORIGIN_SIZE 3
272 #define SUPER_NORMAL_SIZE 4
273 #define SUPER_DELUXEL_SIZE 3
274 #define BSP_DELUXEL_SIZE 3
275 #define SUPER_FLOODLIGHT_SIZE 4
277 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
278 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
279 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
280 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
281 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
282 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
283 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
284 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
285 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
286 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
287 #define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
288 #define SUPER_FLOODLIGHT( x, y ) (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
292 /* -------------------------------------------------------------------------------
296 ------------------------------------------------------------------------------- */
298 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
300 #define MAX_LIGHTMAPS 4 /* RBSP */
301 #define MAX_LIGHT_STYLES 64
302 #define MAX_SWITCHED_LIGHTS 32
303 #define LS_NORMAL 0x00
304 #define LS_UNUSED 0xFE
307 #define MAX_LIGHTMAP_SHADERS 256
309 /* ok to increase these at the expense of more memory */
310 #define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
311 #define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
313 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
314 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
315 #define MAX_MAP_LEAFS 0x20000
316 #define MAX_MAP_PORTALS 0x20000
317 #define MAX_MAP_LIGHTING 0x800000
318 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
319 #define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
320 #define MAX_MAP_VISIBILITY (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
322 #define MAX_MAP_DRAW_SURFS 0x20000
323 #define MAX_MAP_DRAW_INDEXES 0x80000
325 #define MAX_MAP_ADVERTISEMENTS 30
327 /* key / value pair sizes in the entities lump */
329 #define MAX_VALUE 1024
331 /* the editor uses these predefined yaw angles to orient entities up or down */
333 #define ANGLE_DOWN -2
335 #define LIGHTMAP_WIDTH 128
336 #define LIGHTMAP_HEIGHT 128
338 #define MIN_WORLD_COORD (-65536)
339 #define MAX_WORLD_COORD (65536)
340 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
343 typedef void (*bspFunc)( const char * );
358 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
365 float mins[ 3 ], maxs[ 3 ];
366 int firstBSPSurface, numBSPSurfaces;
367 int firstBSPBrush, numBSPBrushes;
374 char shader[ MAX_QPATH ];
381 /* planes x^1 is allways the opposite of plane x */
394 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
395 int mins[ 3 ]; /* for frustom culling */
403 int cluster; /* -1 = opaque cluster (do I still store these?) */
406 int mins[ 3 ]; /* for frustum culling */
409 int firstBSPLeafSurface;
410 int numBSPLeafSurfaces;
412 int firstBSPLeafBrush;
413 int numBSPLeafBrushes;
420 int planeNum; /* positive plane side faces out of the leaf */
422 int surfaceNum; /* RBSP */
431 int shaderNum; /* the shader that determines the content flags */
438 char shader[ MAX_QPATH ];
440 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
449 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
451 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
468 typedef struct bspGridPoint_s
470 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
471 byte directed[ MAX_LIGHTMAPS ][ 3 ];
472 byte styles[ MAX_LIGHTMAPS ];
490 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
491 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
492 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
493 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
494 int lightmapWidth, lightmapHeight;
496 vec3_t lightmapOrigin;
497 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
510 char model[ MAX_QPATH ];
511 } bspAdvertisement_t;
514 /* -------------------------------------------------------------------------------
518 ------------------------------------------------------------------------------- */
520 /* ydnar: for smaller structs */
524 /* ydnar: for q3map_tcMod */
525 typedef float tcMod_t[ 3 ][ 3 ];
528 /* ydnar: for multiple game support */
529 typedef struct surfaceParm_s
532 int contentFlags, contentFlagsClear;
533 int surfaceFlags, surfaceFlagsClear;
534 int compileFlags, compileFlagsClear;
546 typedef struct game_s
548 char *arg; /* -game matches this */
549 char *gamePath; /* main game data dir */
550 char *homeBasePath; /* home sub-dir on unix */
551 char *magic; /* magic word for figuring out base path */
552 char *shaderPath; /* shader directory */
553 int maxLMSurfaceVerts; /* default maximum meta surface verts */
554 int maxSurfaceVerts; /* default maximum surface verts */
555 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
556 qboolean emitFlares; /* when true, emit flare surfaces */
557 char *flareShader; /* default flare shader (MUST BE SET) */
558 qboolean wolfLight; /* when true, lights work like wolf q3map */
559 int lightmapSize; /* bsp lightmap width/height */
560 float lightmapGamma; /* default lightmap gamma */
561 float lightmapExposure; /* default lightmap exposure */
562 float lightmapCompensate; /* default lightmap compensate value */
563 float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
564 float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
565 qboolean noStyles; /* use lightstyles hack or not */
566 qboolean keepLights; /* keep light entities on bsp */
567 int patchSubdivisions; /* default patch subdivisions tolerance */
568 qboolean patchShadows; /* patch casting enabled */
569 qboolean deluxeMap; /* compile deluxemaps */
570 int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
571 int miniMapSize; /* minimap size */
572 float miniMapSharpen; /* minimap sharpening coefficient */
573 float miniMapBorder; /* minimap border amount */
574 qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
575 miniMapMode_t miniMapMode; /* minimap mode */
576 char *miniMapNameFormat; /* minimap name format */
577 char *bspIdent; /* 4-letter bsp file prefix */
578 int bspVersion; /* bsp version to use */
579 qboolean lumpSwap; /* cod-style len/ofs order */
580 bspFunc load, write; /* load/write function pointers */
581 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
586 typedef struct image_s
588 char *name, *filename;
599 vec3_t direction, color;
600 float photons, deviance, filterRadius;
601 int numSamples, style;
606 typedef struct surfaceModel_s
608 struct surfaceModel_s *next;
609 char model[ MAX_QPATH ];
611 float minScale, maxScale;
612 float minAngle, maxAngle;
618 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
619 typedef struct foliage_s
621 struct foliage_s *next;
622 char model[ MAX_QPATH ];
623 float scale, density, odds;
624 qboolean inverseAlpha;
628 typedef struct foliageInstance_s
635 typedef struct remap_s
637 struct remap_s *next;
639 char to[ MAX_QPATH ];
644 /* wingdi.h hack, it's the same: 0 */
655 CM_COLOR_DOT_PRODUCT,
656 CM_ALPHA_DOT_PRODUCT,
657 CM_COLOR_DOT_PRODUCT_SCALE,
658 CM_ALPHA_DOT_PRODUCT_SCALE,
659 CM_COLOR_DOT_PRODUCT_2,
660 CM_ALPHA_DOT_PRODUCT_2,
661 CM_COLOR_DOT_PRODUCT_2_SCALE,
662 CM_ALPHA_DOT_PRODUCT_2_SCALE
667 typedef struct colorMod_s
669 struct colorMod_s *next;
686 typedef struct shaderInfo_s
688 char shader[ MAX_QPATH ];
692 float value; /* light value */
694 char *flareShader; /* for light flares */
695 char *damageShader; /* ydnar: sof2 damage shader name */
696 char *backShader; /* for surfaces that generate different front and back passes */
697 char *cloneShader; /* ydnar: for cloning of a surface */
698 char *remapShader; /* ydnar: remap a shader in final stage */
699 char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
701 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
702 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
704 float subdivisions; /* from a "tesssize xxx" */
705 float backsplashFraction; /* floating point value, usually 0.05 */
706 float backsplashDistance; /* default 16 */
707 float lightSubdivide; /* default 999 */
708 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
710 int lightmapSampleSize; /* lightmap sample size */
711 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
713 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
714 float offset; /* ydnar: offset in units */
715 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
717 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
719 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
720 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
721 qb_t forceMeta; /* ydnar: force metasurface path */
722 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
723 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
724 qb_t invert; /* ydnar: reverse facing */
725 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
726 qb_t tcGen; /* ydnar: has explicit texcoord generation */
727 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
728 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
729 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
730 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
732 int furNumLayers; /* ydnar: number of fur layers */
733 float furOffset; /* ydnar: offset of each layer */
734 float furFade; /* ydnar: alpha fade amount per layer */
736 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
738 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
739 qb_t globalTexture; /* don't normalize texture repeats */
740 qb_t twoSided; /* cull none */
741 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
742 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
743 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
744 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
745 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
746 qb_t notjunc; /* don't use this surface for tjunction fixing */
747 qb_t fogParms; /* ydnar: has fogparms */
748 qb_t noFog; /* ydnar: supress fogging */
749 qb_t clipModel; /* ydnar: solid model hack */
750 qb_t noVertexLight; /* ydnar: leave vertex color alone */
752 byte styleMarker; /* ydnar: light styles hack */
754 float vertexScale; /* vertex light scale */
756 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
758 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
759 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
760 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
762 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
763 char implicitImagePath[ MAX_QPATH ];
765 image_t *shaderImage;
767 image_t *normalImage;
769 float skyLightValue; /* ydnar */
770 int skyLightIterations; /* ydnar */
771 sun_t *sun; /* ydnar */
773 vec3_t color; /* normalized color */
777 /* vortex: per-surface floodlight */
778 float floodlightDirectionScale;
779 vec3_t floodlightRGB;
780 float floodlightIntensity;
781 float floodlightDistance;
783 qb_t lmMergable; /* ydnar */
784 int lmCustomWidth, lmCustomHeight; /* ydnar */
785 float lmBrightness; /* ydnar */
786 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
788 int shaderWidth, shaderHeight; /* ydnar */
791 vec3_t fogDir; /* ydnar */
793 char *shaderText; /* ydnar */
801 /* -------------------------------------------------------------------------------
805 ------------------------------------------------------------------------------- */
807 typedef struct face_s
819 typedef struct plane_s
830 typedef struct side_s
834 int outputNum; /* set when the side is written to the file list */
836 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
837 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
840 winding_t *visibleHull; /* convex hull of all visible fragments */
842 shaderInfo_t *shaderInfo;
844 int contentFlags; /* from shaderInfo */
845 int surfaceFlags; /* from shaderInfo */
846 int compileFlags; /* from shaderInfo */
847 int value; /* from shaderInfo */
849 qboolean visible; /* choose visble planes first */
850 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
851 qboolean culled; /* ydnar: face culling */
856 typedef struct sideRef_s
858 struct sideRef_s *next;
864 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
865 typedef struct indexMap_s
868 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
869 float offsets[ 256 ];
875 typedef struct brush_s
877 struct brush_s *next;
878 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
879 struct brush_s *original; /* chopped up brushes will reference the originals */
881 int entityNum, brushNum;/* editor numbering */
882 int outputNum; /* set when the brush is written to the file list */
884 /* ydnar: for shadowcasting entities */
888 shaderInfo_t *contentShader;
889 shaderInfo_t *celShader; /* :) */
893 float shadeAngleDegrees; /* jal : entity based _shadeangle */
898 int compileFlags; /* ydnar */
902 int portalareas[ 2 ];
907 side_t sides[ 6 ]; /* variably sized */
916 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
924 bspDrawVert_t *verts;
929 typedef struct parseMesh_s
931 struct parseMesh_s *next;
933 int entityNum, brushNum; /* ydnar: editor numbering */
935 /* ydnar: for shadowcasting entities */
940 shaderInfo_t *shaderInfo;
941 shaderInfo_t *celShader; /* :) */
957 ydnar: the drawsurf struct was extended to allow for:
958 - non-convex planar surfaces
959 - non-planar brushface surfaces
960 - lightmapped terrain
966 /* ydnar: these match up exactly with bspSurfaceType_t */
972 SURFACE_FOLIAGE, /* wolf et */
974 /* ydnar: compiler-relevant surface types */
985 char *surfaceTypes[ NUM_SURFACE_TYPES ]
997 "SURFACE_FORCED_META",
1006 /* ydnar: this struct needs an overhaul (again, heh) */
1007 typedef struct mapDrawSurface_s
1011 int outputNum; /* ydnar: to match this sort of thing up */
1013 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
1014 qboolean skybox; /* ydnar: yet another fun hack */
1015 qboolean backSide; /* ydnar: q3map_backShader support */
1017 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
1018 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
1019 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
1021 shaderInfo_t *shaderInfo;
1022 shaderInfo_t *celShader;
1024 parseMesh_t *mapMesh;
1029 int numVerts; /* vertexes and triangles */
1030 bspDrawVert_t *verts;
1035 vec3_t lightmapOrigin; /* also used for flares */
1036 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1037 int lightStyle; /* used for flares */
1039 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1040 float lightmapScale;
1042 /* jal: per-surface (per-entity, actually) shadeangle */
1043 float shadeAngleDegrees;
1045 /* ydnar: surface classification */
1047 vec3_t lightmapAxis;
1050 /* ydnar: shadow group support */
1051 int castShadows, recvShadows;
1053 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1055 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1057 /* ydnar: for patches */
1060 int patchWidth, patchHeight;
1063 /* ydnar/sd: for foliage */
1064 int numFoliageInstances;
1066 /* ydnar: editor/useful numbering */
1073 typedef struct drawSurfRef_s
1075 struct drawSurfRef_s *nextRef;
1081 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1082 typedef struct metaTriangle_s
1086 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1087 float shadeAngleDegrees;
1089 vec3_t lightmapAxis;
1095 typedef struct epair_s
1097 struct epair_s *next;
1106 brush_t *brushes, *lastBrush, *colorModBrushes;
1107 parseMesh_t *patches;
1108 int mapEntityNum, firstDrawSurf;
1109 int firstBrush, numBrushes; /* only valid during BSP compile */
1111 vec3_t originbrush_origin;
1116 typedef struct node_s
1118 /* both leafs and nodes */
1119 int planenum; /* -1 = leaf node */
1120 struct node_s *parent;
1121 vec3_t mins, maxs; /* valid after portalization */
1122 brush_t *volume; /* one for each leaf/node */
1125 side_t *side; /* the side that created the node */
1126 struct node_s *children[ 2 ];
1127 int compileFlags; /* ydnar: hint, antiportal */
1129 vec3_t referencepoint;
1132 qboolean opaque; /* view can never be inside */
1133 qboolean areaportal;
1134 qboolean skybox; /* ydnar: a skybox leaf */
1135 qboolean sky; /* ydnar: a sky leaf */
1136 int cluster; /* for portalfile writing */
1137 int area; /* for areaportals */
1138 brush_t *brushlist; /* fragments of all brushes in this leaf */
1139 drawSurfRef_t *drawSurfReferences;
1141 int occupied; /* 1 or greater can reach entity */
1142 entity_t *occupant; /* for leak file testing */
1144 struct portal_s *portals; /* also on nodes during construction */
1146 qboolean has_structural_children;
1151 typedef struct portal_s
1154 node_t *onnode; /* NULL = outside box */
1155 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1156 struct portal_s *next[ 2 ];
1159 qboolean sidefound; /* false if ->side hasn't been checked */
1160 int compileFlags; /* from original face that caused the split */
1161 side_t *side; /* NULL = non-visible */
1169 node_t outside_node;
1176 /* -------------------------------------------------------------------------------
1180 ------------------------------------------------------------------------------- */
1193 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1198 typedef struct passage_s
1200 struct passage_s *next;
1201 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1217 qboolean hint; /* true if this portal was created from a hint splitter */
1219 visPlane_t plane; /* normal pointing into neighbor */
1220 int leaf; /* neighbor */
1222 vec3_t origin; /* for fast clip testing */
1225 fixedWinding_t *winding;
1227 byte *portalfront; /* [portals], preliminary */
1228 byte *portalflood; /* [portals], intermediate */
1229 byte *portalvis; /* [portals], final */
1231 int nummightsee; /* bit count on portalflood for sort */
1232 passage_t *passages; /* there are just as many passages as there */
1233 /* are portals in the leaf this portal leads */
1238 typedef struct leaf_s
1242 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1247 typedef struct pstack_s
1249 byte mightsee[ MAX_PORTALS / 8 ];
1250 struct pstack_s *next;
1252 vportal_t *portal; /* portal exiting */
1253 fixedWinding_t *source;
1254 fixedWinding_t *pass;
1256 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1257 int freewindings[ 3 ];
1259 visPlane_t portalplane;
1261 #ifdef SEPERATORCACHE
1262 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1263 int numseperators[ 2 ];
1273 pstack_t pstack_head;
1279 /* -------------------------------------------------------------------------------
1283 ------------------------------------------------------------------------------- */
1285 /* ydnar: new light struct with flags */
1286 typedef struct light_s
1288 struct light_s *next;
1291 int flags; /* ydnar: condensed all the booleans into one flags int */
1295 vec3_t normal; /* for surfaces, spotlights, and suns */
1296 float dist; /* plane location along normal */
1301 float radiusByDist; /* for spotlights */
1302 float fade; /* ydnar: from wolf, for linear lights */
1303 float angleScale; /* ydnar: stolen from vlight for K */
1305 float add; /* ydnar: used for area lights */
1306 float envelope; /* ydnar: units until falloff < tolerance */
1307 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1308 vec3_t mins, maxs; /* ydnar: pvs envelope */
1309 int cluster; /* ydnar: cluster light falls into */
1312 vec3_t emitColor; /* full out-of-gamut value */
1314 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1315 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1322 /* constant input */
1323 qboolean testOcclusion, forceSunlight, testAll;
1334 /* per-sample input */
1336 vec3_t origin, normal;
1337 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1339 /* per-light input */
1343 /* calculated input */
1344 vec3_t displacement, direction;
1347 /* input and output */
1348 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1349 vec3_t colorNoShadow; /* result color with no shadow casting */
1353 int compileFlags; /* for determining surface compile flags traced through */
1359 int testNodes[ MAX_TRACE_TEST_NODES ];
1365 /* must be identical to bspDrawVert_t except for float color! */
1370 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1372 float color[ MAX_LIGHTMAPS ][ 4 ];
1380 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1385 /* crutch for poor local allocations in win32 smp */
1388 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1389 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1394 /* ydnar: new lightmap handling code */
1395 typedef struct outLightmap_s
1397 int lightmapNum, extLightmapNum;
1398 int customWidth, customHeight;
1402 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1404 byte *bspLightBytes;
1410 typedef struct rawLightmap_s
1412 qboolean finished, splotchFix, wrap[ 2 ];
1413 int customWidth, customHeight;
1417 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1418 int numLightClusters, *lightClusters;
1420 int sampleSize, actualSampleSize, axisNum;
1422 /* vortex: per-surface floodlight */
1423 float floodlightDirectionScale;
1424 vec3_t floodlightRGB;
1425 float floodlightIntensity;
1426 float floodlightDistance;
1430 vec3_t mins, maxs, axis, origin, *vecs;
1432 int w, h, sw, sh, used;
1434 qboolean solid[ MAX_LIGHTMAPS ];
1435 vec3_t solidColor[ MAX_LIGHTMAPS ];
1438 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1440 int outLightmapNums[ MAX_LIGHTMAPS ];
1441 int twinNums[ MAX_LIGHTMAPS ];
1442 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1443 byte styles[ MAX_LIGHTMAPS ];
1444 float *bspLuxels[ MAX_LIGHTMAPS ];
1445 float *radLuxels[ MAX_LIGHTMAPS ];
1446 float *superLuxels[ MAX_LIGHTMAPS ];
1447 float *superOrigins;
1448 float *superNormals;
1451 float *superDeluxels; /* average light direction */
1453 float *superFloodLight;
1458 typedef struct rawGridPoint_s
1460 vec3_t ambient[ MAX_LIGHTMAPS ];
1461 vec3_t directed[ MAX_LIGHTMAPS ];
1463 byte styles[ MAX_LIGHTMAPS ];
1468 typedef struct surfaceInfo_s
1473 int parentSurfaceNum, childSurfaceNum;
1474 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1477 vec3_t axis, mins, maxs;
1478 qboolean hasLightmap, approximated;
1479 int firstSurfaceCluster, numSurfaceClusters;
1483 /* -------------------------------------------------------------------------------
1487 ------------------------------------------------------------------------------- */
1490 vec_t Random( void );
1491 int BSPInfo( int count, char **fileNames );
1492 int ScaleBSPMain( int argc, char **argv );
1493 int ConvertMain( int argc, char **argv );
1497 game_t *GetGame( char *arg );
1498 void InitPaths( int *argc, char **argv );
1502 int BSPMain( int argc, char **argv );
1506 int ConvertBSPToMap( char *bspName );
1510 int ConvertBSPToASE( char *bspName );
1514 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1515 int CountBrushList( brush_t *brushes );
1516 brush_t *AllocBrush( int numsides );
1517 void FreeBrush( brush_t *brushes );
1518 void FreeBrushList( brush_t *brushes );
1519 brush_t *CopyBrush( brush_t *brush );
1520 qboolean BoundBrush( brush_t *brush );
1521 qboolean CreateBrushWindings( brush_t *brush );
1522 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1523 vec_t BrushVolume( brush_t *brush );
1524 void WriteBSPBrushMap( char *name, brush_t *list );
1526 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1527 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1529 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1530 qboolean WindingIsTiny( winding_t *w );
1532 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1534 tree_t *AllocTree( void );
1535 node_t *AllocNode( void );
1539 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1540 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1541 void FreeMesh( mesh_t *m );
1542 mesh_t *CopyMesh( mesh_t *mesh );
1543 void PrintMesh( mesh_t *m );
1544 mesh_t *TransposeMesh( mesh_t *in );
1545 void InvertMesh( mesh_t *m );
1546 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1547 int IterationsForCurve( float len, int subdivisions );
1548 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1549 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1550 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1551 void MakeMeshNormals( mesh_t in );
1552 void PutMeshOnCurve( mesh_t in );
1554 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1558 void LoadMapFile( char *filename, qboolean onlyLights );
1559 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1560 int PlaneTypeForNormal( vec3_t normal );
1561 void AddBrushBevels( void );
1562 brush_t *FinishBrush( void );
1566 void MakeHeadnodePortals( tree_t *tree );
1567 void MakeNodePortal( node_t *node );
1568 void SplitNodePortals( node_t *node );
1570 qboolean PortalPassable( portal_t *p );
1572 qboolean FloodEntities( tree_t *tree );
1573 void FillOutside( node_t *headnode);
1574 void FloodAreas( tree_t *tree);
1575 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1576 void FreePortal( portal_t *p );
1578 void MakeTreePortals( tree_t *tree );
1582 xmlNodePtr LeakFile( tree_t *tree );
1586 void NumberClusters( tree_t *tree );
1587 void WritePortalFile( tree_t *tree );
1591 void SetModelNumbers( void );
1592 void SetLightStyles( void );
1594 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1596 void BeginBSPFile( void );
1597 void EndBSPFile( void );
1598 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1599 void EmitFogs( void );
1601 void BeginModel( void );
1602 void EndModel( entity_t *e, node_t *headnode );
1606 void FreeTree( tree_t *tree );
1607 void FreeTree_r( node_t *node );
1608 void PrintTree_r( node_t *node, int depth );
1609 void FreeTreePortals_r( node_t *node );
1613 void ParsePatch( qboolean onlyLights );
1614 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1615 void PatchMapDrawSurfs( entity_t *e );
1616 void TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
1620 void FixTJunctions( entity_t *e );
1624 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1625 void FogDrawSurfaces( entity_t *e );
1626 int FogForPoint( vec3_t point, float epsilon );
1627 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1628 void CreateMapFogs( void );
1632 face_t *MakeStructuralBSPFaceList( brush_t *list );
1633 face_t *MakeVisibleBSPFaceList( brush_t *list );
1634 tree_t *FaceBSP( face_t *list );
1638 void PicoPrintFunc( int level, const char *str );
1639 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1640 picoModel_t *FindModel( char *name, int frame );
1641 picoModel_t *LoadModel( char *name, int frame );
1642 void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, float shadeAngle );
1643 void AddTriangleModels( entity_t *e );
1647 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1648 void FinishSurface( mapDrawSurface_t *ds );
1649 void StripFaceSurface( mapDrawSurface_t *ds );
1650 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1651 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1652 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1653 void ClassifyEntitySurfaces( entity_t *e );
1654 void TidyEntitySurfaces( entity_t *e );
1655 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1656 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1657 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1658 void ClearSurface( mapDrawSurface_t *ds );
1659 void AddEntitySurfaceModels( entity_t *e );
1660 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1661 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1662 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1663 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1664 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1665 void MakeDebugPortalSurfs( tree_t *tree );
1666 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1667 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1668 void AddEntitySurfaceModels( entity_t *e );
1669 int AddSurfaceModels( mapDrawSurface_t *ds );
1670 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1671 void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1672 void EmitTriangleSurface( mapDrawSurface_t *ds );
1676 void Fur( mapDrawSurface_t *src );
1679 /* surface_foliage.c */
1680 void Foliage( mapDrawSurface_t *src );
1683 /* ydnar: surface_meta.c */
1684 void ClearMetaTriangles( void );
1685 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1686 void MakeEntityMetaTriangles( entity_t *e );
1687 void FixMetaTJunctions( void );
1688 void SmoothMetaTriangles( void );
1689 void MergeMetaTriangles( void );
1690 void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1693 /* surface_extra.c */
1694 void SetDefaultSampleSize( int sampleSize );
1696 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1698 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1699 int GetSurfaceExtraParentSurfaceNum( int num );
1700 int GetSurfaceExtraEntityNum( int num );
1701 int GetSurfaceExtraCastShadows( int num );
1702 int GetSurfaceExtraRecvShadows( int num );
1703 int GetSurfaceExtraSampleSize( int num );
1704 int GetSurfaceExtraMinSampleSize( int num );
1705 float GetSurfaceExtraLongestCurve( int num );
1706 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1708 void WriteSurfaceExtraFile( const char *path );
1709 void LoadSurfaceExtraFile( const char *path );
1713 void ProcessDecals( void );
1714 void MakeEntityDecals( entity_t *e );
1717 /* brush_primit.c */
1718 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1722 fixedWinding_t *NewFixedWinding( int points );
1723 int VisMain( int argc, char **argv );
1726 int CountBits( byte *bits, int numbits );
1727 void PassageFlow( int portalnum );
1728 void CreatePassages( int portalnum );
1729 void PassageMemory( void );
1730 void BasePortalVis( int portalnum );
1731 void BetterPortalVis( int portalnum );
1732 void PortalFlow( int portalnum );
1733 void PassagePortalFlow( int portalnum );
1738 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1739 int LightContributionToSample( trace_t *trace );
1740 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1741 int LightContributionToPoint( trace_t *trace );
1742 int LightMain( int argc, char **argv );
1746 void SetupTraceNodes( void );
1747 void TraceLine( trace_t *trace );
1748 float SetupTrace( trace_t *trace );
1751 /* light_bounce.c */
1752 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1753 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1754 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1755 void RadCreateDiffuseLights( void );
1756 void RadFreeLights();
1760 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1761 void SmoothNormals( void );
1763 void MapRawLightmap( int num );
1766 float DirtForSample( trace_t *trace );
1767 void DirtyRawLightmap( int num );
1769 void SetupFloodLight();
1770 void FloodlightRawLightmaps();
1771 void FloodlightIlluminateLightmap( rawLightmap_t *lm );
1772 float FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
1773 void FloodLightRawLightmap( int num );
1775 void IlluminateRawLightmap( int num );
1776 void IlluminateVertexes( int num );
1778 void SetupBrushes( void );
1779 void SetupClusters( void );
1780 qboolean ClusterVisible( int a, int b );
1781 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1782 int ClusterForPoint( vec3_t point );
1783 int ClusterForPointExt( vec3_t point, float epsilon );
1784 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1785 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1786 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1787 void FreeTraceLights( trace_t *trace );
1788 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1789 void CreateTraceLightsForSurface( int num, trace_t *trace );
1792 /* lightmaps_ydnar.c */
1793 void ExportLightmaps( void );
1795 int ExportLightmapsMain( int argc, char **argv );
1796 int ImportLightmapsMain( int argc, char **argv );
1798 void SetupSurfaceLightmaps( void );
1799 void StitchSurfaceLightmaps( void );
1800 void StoreSurfaceLightmaps( void );
1804 void ImageFree( image_t *image );
1805 image_t *ImageFind( const char *filename );
1806 image_t *ImageLoad( const char *filename );
1810 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1812 void TCMod( tcMod_t mod, float st[ 2 ] );
1813 void TCModIdentity( tcMod_t mod );
1814 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1815 void TCModTranslate( tcMod_t mod, float s, float t );
1816 void TCModScale( tcMod_t mod, float s, float t );
1817 void TCModRotate( tcMod_t mod, float euler );
1819 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1821 void BeginMapShaderFile( const char *mapFile );
1822 void WriteMapShaderFile( void );
1823 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1824 void EmitVertexRemapShader( char *from, char *to );
1826 void LoadShaderInfo( void );
1827 shaderInfo_t *ShaderInfoForShader( const char *shader );
1830 /* bspfile_abstract.c */
1831 void SetGridPoints( int n );
1832 void SetDrawVerts( int n );
1833 void IncDrawVerts();
1834 void SetDrawSurfaces(int n);
1835 void SetDrawSurfacesBuffer();
1836 void BSPFilesCleanup();
1838 void SwapBlock( int *block, int size );
1840 int GetLumpElements( bspHeader_t *header, int lump, int size );
1841 void *GetLump( bspHeader_t *header, int lump );
1842 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1843 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1844 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1846 void LoadBSPFile( const char *filename );
1847 void WriteBSPFile( const char *filename );
1848 void PrintBSPFileSizes( void );
1850 epair_t *ParseEPair( void );
1851 void ParseEntities( void );
1852 void UnparseEntities( void );
1853 void PrintEntity( const entity_t *ent );
1854 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1855 qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1856 const char *ValueForKey( const entity_t *ent, const char *key );
1857 int IntForKey( const entity_t *ent, const char *key );
1858 vec_t FloatForKey( const entity_t *ent, const char *key );
1859 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1860 entity_t *FindTargetEntity( const char *target );
1861 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1862 void InjectCommandLine(char **argv, int beginArgs, int endArgs);
1866 /* bspfile_ibsp.c */
1867 void LoadIBSPFile( const char *filename );
1868 void WriteIBSPFile( const char *filename );
1871 /* bspfile_rbsp.c */
1872 void LoadRBSPFile( const char *filename );
1873 void WriteRBSPFile( const char *filename );
1877 /* -------------------------------------------------------------------------------
1879 bsp/general global variables
1881 ------------------------------------------------------------------------------- */
1885 #define Q_ASSIGN( a ) = a
1887 #define Q_EXTERN extern
1888 #define Q_ASSIGN( a )
1892 Q_EXTERN game_t games[]
1898 #include "game_quake3.h"
1900 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1902 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1904 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1906 #include "game_tenebrae.h"
1908 #include "game_wolf.h"
1910 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1912 #include "game_etut.h"
1914 #include "game_ef.h"
1916 #include "game_sof2.h"
1918 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1920 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1922 #include "game_qfusion.h" /* qfusion game */
1924 #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
1926 #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
1928 #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
1930 { NULL } /* null game */
1933 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1937 Q_EXTERN int numImages Q_ASSIGN( 0 );
1938 Q_EXTERN image_t images[ MAX_IMAGES ];
1940 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1941 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
1943 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
1944 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
1945 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
1947 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1948 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
1950 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
1951 Q_EXTERN char mapShaderFile[ 1024 ];
1952 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
1954 /* ydnar: sinusoid samples */
1955 Q_EXTERN float jitters[ MAX_JITTERS ];
1958 /* commandline arguments */
1959 Q_EXTERN qboolean verbose;
1960 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
1961 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
1962 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
1963 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
1964 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
1965 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
1966 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
1967 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
1968 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
1969 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
1970 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
1971 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
1972 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
1973 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
1974 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
1975 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
1976 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
1977 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
1978 Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
1979 Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
1981 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
1983 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
1984 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
1985 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
1986 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
1987 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
1988 Q_EXTERN int texRange Q_ASSIGN( 0 );
1989 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
1990 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
1991 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
1992 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
1993 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
1994 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
1995 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
1996 Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN(qfalse);
1997 Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
1998 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
1999 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
2003 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
2005 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
2009 = { 1024, 1024, 1024 };
2012 Q_EXTERN char name[ 1024 ];
2013 Q_EXTERN char source[ 1024 ];
2014 Q_EXTERN char outbase[ 32 ];
2016 Q_EXTERN int sampleSize; /* lightmap sample size in units */
2017 Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
2018 Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
2020 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
2022 Q_EXTERN int entitySourceBrushes;
2024 Q_EXTERN plane_t *mapplanes Q_ASSIGN(NULL); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2025 Q_EXTERN int nummapplanes Q_ASSIGN(0); /* nummapplanes will always be even */
2026 Q_EXTERN int allocatedmapplanes Q_ASSIGN(0);
2027 Q_EXTERN int numMapPatches;
2028 Q_EXTERN vec3_t mapMins, mapMaxs;
2030 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
2031 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
2032 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
2034 Q_EXTERN entity_t *mapEnt;
2035 Q_EXTERN brush_t *buildBrush;
2036 Q_EXTERN int numActiveBrushes;
2037 Q_EXTERN int g_bBrushPrimit;
2039 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
2043 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
2044 Q_EXTERN int numMapDrawSurfs;
2046 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
2047 Q_EXTERN int numClearedSurfaces;
2048 Q_EXTERN int numStripSurfaces;
2049 Q_EXTERN int numFanSurfaces;
2050 Q_EXTERN int numMergedSurfaces;
2051 Q_EXTERN int numMergedVerts;
2053 Q_EXTERN int numRedundantIndexes;
2055 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
2057 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2078 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2079 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2080 Q_EXTERN m4x4_t skyboxTransform;
2084 /* -------------------------------------------------------------------------------
2086 vis global variables
2088 ------------------------------------------------------------------------------- */
2090 /* commandline arguments */
2091 Q_EXTERN qboolean fastvis;
2092 Q_EXTERN qboolean noPassageVis;
2093 Q_EXTERN qboolean passageVisOnly;
2094 Q_EXTERN qboolean mergevis;
2095 Q_EXTERN qboolean mergevisportals;
2096 Q_EXTERN qboolean nosort;
2097 Q_EXTERN qboolean saveprt;
2098 Q_EXTERN qboolean hint; /* ydnar */
2099 Q_EXTERN char inbase[ MAX_QPATH ];
2100 Q_EXTERN char globalCelShader[ MAX_QPATH ];
2102 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2104 Q_EXTERN int numportals;
2105 Q_EXTERN int portalclusters;
2107 Q_EXTERN vportal_t *portals;
2108 Q_EXTERN leaf_t *leafs;
2110 Q_EXTERN vportal_t *faces;
2111 Q_EXTERN leaf_t *faceleafs;
2113 Q_EXTERN int numfaces;
2115 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2116 Q_EXTERN int c_portalskip, c_leafskip;
2117 Q_EXTERN int c_vistest, c_mighttest;
2118 Q_EXTERN int c_chains;
2120 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2122 Q_EXTERN int testlevel;
2124 Q_EXTERN byte *uncompressed;
2126 Q_EXTERN int leafbytes, leaflongs;
2127 Q_EXTERN int portalbytes, portallongs;
2129 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2133 /* -------------------------------------------------------------------------------
2135 light global variables
2137 ------------------------------------------------------------------------------- */
2139 /* commandline arguments */
2140 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2141 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2142 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2143 Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
2145 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2146 Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2147 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2148 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2150 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2151 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2152 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2153 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2155 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2156 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2157 Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2159 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2160 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2161 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2162 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2163 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2164 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2165 Q_EXTERN int bounce Q_ASSIGN( 0 );
2166 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2167 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2168 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2169 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2170 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2171 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2172 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2173 Q_EXTERN int superSample Q_ASSIGN( 0 );
2174 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2175 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2176 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2177 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2178 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2179 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2180 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2181 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2182 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2183 Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
2185 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2186 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2187 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2188 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2189 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2190 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2192 /* 27: floodlighting */
2193 Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
2194 Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
2195 Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
2196 Q_EXTERN vec3_t floodlightRGB;
2197 Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
2198 Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
2200 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2201 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2202 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2203 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2204 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2205 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2206 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2208 /* longest distance across the map */
2209 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2211 /* for run time tweaking of light sources */
2212 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2213 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2214 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2215 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2217 /* vortex: gridscale and gridambientscale */
2218 Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
2219 Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
2221 /* ydnar: lightmap gamma/compensation */
2222 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2223 Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
2224 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2226 /* ydnar: for runtime tweaking of falloff tolerance */
2227 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2228 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2229 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2230 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2232 // for .ase conversion
2233 Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
2235 Q_EXTERN light_t *lights;
2236 Q_EXTERN int numPointLights;
2237 Q_EXTERN int numSpotLights;
2238 Q_EXTERN int numSunLights;
2239 Q_EXTERN int numAreaLights;
2241 /* ydnar: for luxel placement */
2242 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2243 Q_EXTERN int *surfaceClusters;
2245 /* ydnar: for radiosity */
2246 Q_EXTERN int numDiffuseLights;
2247 Q_EXTERN int numBrushDiffuseLights;
2248 Q_EXTERN int numTriangleDiffuseLights;
2249 Q_EXTERN int numPatchDiffuseLights;
2251 /* ydnar: general purpose extra copy of drawvert list */
2252 Q_EXTERN bspDrawVert_t *yDrawVerts;
2254 /* ydnar: for tracing statistics */
2255 Q_EXTERN int minSurfacesTested;
2256 Q_EXTERN int maxSurfacesTested;
2257 Q_EXTERN int totalSurfacesTested;
2258 Q_EXTERN int totalTraces;
2260 Q_EXTERN FILE *dumpFile;
2262 Q_EXTERN int c_visible, c_occluded;
2263 Q_EXTERN int c_subsampled; /* ydnar */
2265 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2267 Q_EXTERN vec3_t ambientColor;
2268 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2270 Q_EXTERN int *entitySurface;
2271 Q_EXTERN vec3_t *surfaceOrigin;
2273 Q_EXTERN vec3_t sunDirection;
2274 Q_EXTERN vec3_t sunLight;
2277 Q_EXTERN int c_totalTrace;
2278 Q_EXTERN int c_cullTrace, c_testTrace;
2279 Q_EXTERN int c_testFacets;
2281 /* ydnar: light optimization */
2282 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2284 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2285 Q_EXTERN byte *opaqueBrushes;
2287 Q_EXTERN int numLights;
2288 Q_EXTERN int numCulledLights;
2290 Q_EXTERN int gridBoundsCulled;
2291 Q_EXTERN int gridEnvelopeCulled;
2293 Q_EXTERN int lightsBoundsCulled;
2294 Q_EXTERN int lightsEnvelopeCulled;
2295 Q_EXTERN int lightsPlaneCulled;
2296 Q_EXTERN int lightsClusterCulled;
2298 /* ydnar: radiosity */
2299 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2300 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2301 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2303 /* ydnar: list of surface information necessary for lightmap calculation */
2304 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2306 /* ydnar: sorted list of surfaces */
2307 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2309 /* clumps of surfaces that share a raw lightmap */
2310 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2311 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2314 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2315 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2316 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2317 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2320 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2321 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2324 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2325 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2326 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2327 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2328 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2329 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2331 /* vortex: per surface floodlight statictics */
2332 Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
2335 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2336 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2338 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2339 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2340 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2341 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2342 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2343 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2344 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2345 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2347 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2348 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2349 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2350 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2351 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2354 Q_EXTERN vec3_t gridMins;
2355 Q_EXTERN int gridBounds[ 3 ];
2356 Q_EXTERN vec3_t gridSize
2365 /* -------------------------------------------------------------------------------
2367 abstracted bsp globals
2369 ------------------------------------------------------------------------------- */
2371 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2372 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2373 Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
2375 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2376 Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
2377 Q_EXTERN bspModel_t* bspModels Q_ASSIGN(NULL);
2379 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2380 Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
2381 Q_EXTERN bspShader_t* bspShaders Q_ASSIGN(0);
2383 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2384 Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ];
2386 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2387 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2389 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2390 Q_EXTERN int allocatedBSPPlanes Q_ASSIGN(0);
2391 Q_EXTERN bspPlane_t *bspPlanes;
2393 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2394 Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
2395 Q_EXTERN bspNode_t* bspNodes Q_ASSIGN(NULL);
2397 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2398 Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2399 Q_EXTERN int* bspLeafSurfaces Q_ASSIGN(NULL);
2401 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2402 Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2403 Q_EXTERN int* bspLeafBrushes Q_ASSIGN(NULL);
2405 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2406 Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
2407 Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN(NULL);
2409 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2410 Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
2411 Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN(NULL);
2413 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2414 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2416 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2417 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2419 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2420 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2422 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2423 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2425 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2426 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2428 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2429 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2431 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2432 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2434 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2435 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2437 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2438 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
2440 #define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
2443 if(reqitem >= allocated) \
2445 if(allocated == 0) \
2447 while(reqitem >= allocated && allocated) \
2449 if(!allocated || allocated > 2147483647 / sizeof(*ptr)) \
2451 Error(#ptr " over 2 GB"); \
2453 ptr = realloc(ptr, sizeof(*ptr) * allocated); \
2455 Error(#ptr " out of memory"); \
2460 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)