icculus.org git repositories - divverent/netradiant.git/atom - plugins historyNetRadiant - A Stabilized Q3 Map Editorhttps://git.icculus.org/?p=divverent/netradiant.gitRudolf Polzerstatic/git-favicon.pngstatic/git-logo.png2011-11-12T11:31:33Zgitwebfix a typo in auto map type detection2011-11-12T11:31:33ZRudolf Polzerdivverent@xonotic.orgRudolf Polzerdivverent@xonotic.org2011-11-12T11:31:33Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=76ed4634ec88a6b3481337b69951b40a96fa3937
more compile fail2011-07-01T10:18:32ZRudolf Polzerdivverent@xonotic.orgRudolf Polzerdivverent@xonotic.org2011-07-01T10:18:32Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=636baaba0f52b37be2c84926942b751150ba21ab
automatically run the decompiler when specifying a BSP file in Import...2010-10-10T14:04:41ZRudolf Polzerdivverent@alientrap.orgRudolf Polzerdivverent@alientrap.org2010-10-10T14:04:41Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=7a0665f15618af649d736d25d8e56bc8eeab8f24
automatically run the decompiler when specifying a BSP file in Import...
somewhat unclean code, sorry... but it allows opening brushPrimitives maps in nonBrus... 2010-10-10T08:47:16ZRudolf Polzerdivverent@alientrap.orgRudolf Polzerdivverent@alientrap.org2010-10-10T08:47:16Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=2b0a97c814fc84fea99c3d960cfc6314815cf022
somewhat unclean code, sorry... but it allows opening brushPrimitives maps in nonBrushPrimitives mode (experimental) by temp toggling to the correct mode
detect the wrong type Q3 format by a different error message when loading2010-10-10T08:05:03ZRudolf Polzerdivverent@alientrap.orgRudolf Polzerdivverent@alientrap.org2010-10-10T08:05:03Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=551d4434f8270af62b2c8d1fdd21eefd95ec9311
detect the wrong type Q3 format by a different error message when loading
make radiant compile again2010-10-05T09:05:24Zrpolzerrpolzer@hagger.div0.qc.torpolzerrpolzer@hagger.div0.qc.to2010-10-05T09:05:24Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=c34227108a18430d1ac4fc0f2907543a6fcff18b
vfspk3 in q3map2: also support -fs_forbiddenpath2010-08-07T15:32:57ZRudolf Polzerdivverent@alientrap.orgRudolf Polzerdivverent@alientrap.org2010-08-07T15:32:57Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=9ca6835a269297d4657ee86ab427d76f5a6503a0
support "forbidden directories" (i.e. dirs excluded from radiant)2010-08-07T15:19:47ZRudolf Polzerdivverent@alientrap.orgRudolf Polzerdivverent@alientrap.org2010-08-07T15:19:47Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=51728689fea33a0b31dce20ff08f0098cc675675
support "forbidden directories" (i.e. dirs excluded from radiant)
turn lights by 45 degrees to make them look the same in all 3 2D views2010-07-30T14:02:23ZRudolf Polzerdivverent@alientrap.orgRudolf Polzerdivverent@alientrap.org2010-07-30T14:02:23Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=49908637c3195531c4850dbbf2368a41f21a90b4
turn lights by 45 degrees to make them look the same in all 3 2D views
When connecting entities, don't reuse the target field to name the entity2010-07-14T01:34:43ZJānis Rūcisparasti@gmail.comJānis Rūcisparasti@gmail.com2010-07-14T01:34:43Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=5dafde957a07dc4ead1486bdb78a11a1ef9d23bf
When connecting entities, don't reuse the target field to name the entity
If an entity already has a target field, chances are that the targeted
entity still exists and the mapper will just get a naming collision.
support misc_*model as misc_model in the radiant editor (way more convenient)2010-06-04T18:56:24ZRudolf Polzerdivverent@alientrap.orgRudolf Polzerdivverent@alientrap.org2010-06-04T18:56:24Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=93f9dc354fc1cc72bf1516fcf792f5f5f9f09bf5
support misc_*model as misc_model in the radiant editor (way more convenient)
Concat all found shaderlist.txt files to build the shader list2010-05-29T17:43:37ZJānis Rūcisparasti@gmail.comJānis Rūcisparasti@gmail.com2010-05-29T17:43:37Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=f86f8d9e292e3e408929bab65ffd7962b0970f00
Concat all found shaderlist.txt files to build the shader list
vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search... 2010-03-19T13:29:02ZRudolf Polzerrpolzer@nb-04.(none)Rudolf Polzerrpolzer@nb-04.(none)2010-03-19T13:29:02Zhttps://git.icculus.org/?p=divverent/netradiant.git;a=commitdiff;h=e40ea7c3324b3ebec21f0c0265b763219a1bb75f
vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path