From d6c8f40d5b9291fef836b0f3f245018db29c7d8b Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 21 Mar 2005 04:23:14 +0000 Subject: [PATCH] more unsigned (i/j/size variables) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5107 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_backend.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/gl_backend.c b/gl_backend.c index fa8cdad8..9646e27e 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -433,7 +433,7 @@ gl_state; void GL_SetupTextureState(void) { - int i; + unsigned int i; gltextureunit_t *unit; CHECKGLERROR gl_state.unit = -1; @@ -894,7 +894,7 @@ void R_Mesh_Draw(int numverts, int numtriangles, const int *elements) c_meshelements += numelements; if (gl_paranoid.integer) { - int i, j, size; + unsigned int i, j, size; const int *p; if (!qglIsEnabled(GL_VERTEX_ARRAY)) Con_Print("R_Mesh_Draw: vertex array not enabled\n"); @@ -933,7 +933,7 @@ void R_Mesh_Draw(int numverts, int numtriangles, const int *elements) CHECKGLERROR if (gl_mesh_testmanualfeeding.integer) { - int i, j; + unsigned int i, j; const GLfloat *p; qglBegin(GL_TRIANGLES); for (i = 0;i < numtriangles * 3;i++) @@ -1027,7 +1027,7 @@ void R_Mesh_Draw(int numverts, int numtriangles, const int *elements) // restores backend state, used when done with 3D rendering void R_Mesh_Finish(void) { - int i; + unsigned int i; BACKENDACTIVECHECK CHECKGLERROR GL_LockArrays(0, 0); @@ -1558,7 +1558,7 @@ void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, i void R_Mesh_State(const rmeshstate_t *m) { - int i; + unsigned int i; BACKENDACTIVECHECK -- 2.39.2