From 7e279475e1de9168caeacc963d3506a4f169ca6d Mon Sep 17 00:00:00 2001 From: tomaz Date: Sun, 3 Oct 2004 19:08:15 +0000 Subject: [PATCH] 298 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4581 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/todo b/todo index af7b9a0b..cb4cda70 100644 --- a/todo +++ b/todo @@ -1,7 +1,7 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it -(Baalz) d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -(Carni) d darkplaces renderer: make sure r_novis works (Carni) --(FrikaC, Sajt, RenegadeC) d darkplaces protocol: rename PreciseAngle stuff to Angle16, add Angle8 functions (for EF_LOWPRECISION code), upgrade Angle functions to use Angle16 or Angle8 depending on protocol version, upgrade ammo/armor stats to 16bit (Urre, FrikaC, Sajt, mashakos, RenegadeC, scar3crow) +-(FrikaC) d darkplaces protocol: rename PreciseAngle stuff to Angle16, add Angle8 functions (for EF_LOWPRECISION code), upgrade Angle functions to use Angle16 or Angle8 depending on protocol version, upgrade ammo/armor stats to 16bit (Urre, FrikaC, Sajt, mashakos, RenegadeC, scar3crow) -(avirox) d darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) 0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi) 0 darkplaces client: add back random framegroup animation sync for sprites and models so torch flames don't play in sync (Elric) -- 2.39.2