From 58c709d98f483f92a2150eb030963916208a58d1 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 18 May 2005 04:08:47 +0000 Subject: [PATCH] fix interpolation of cl_movement git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5309 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_main.c b/cl_main.c index 29fad13a..00401515 100644 --- a/cl_main.c +++ b/cl_main.c @@ -641,7 +641,7 @@ void CL_LinkNetworkEntity(entity_t *e) // if it's the player entity, update according to client movement if (e == cl_entities + cl.playerentity && cl.movement) { - lerp = (cl.time - cl.mtime[0]) / (cl.mtime[0] - cl.mtime[1]); + lerp = (cl.time - cl.mtime[1]) / (cl.mtime[0] - cl.mtime[1]); lerp = bound(0, lerp, 1); VectorLerp(cl.movement_oldorigin, lerp, cl.movement_origin, origin); VectorSet(angles, 0, cl.viewangles[1], 0); -- 2.39.2