From 3237a047abd29a3badf8be5049269eb924f1e4cc Mon Sep 17 00:00:00 2001 From: divverent Date: Tue, 29 Jan 2008 09:14:13 +0000 Subject: [PATCH] by default, don't define UserVec1 to UserVec4 and ClientTime. People who want to use them shall uncomment their declaration in default.glsl. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8039 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index 13215880..6e107095 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -505,11 +505,12 @@ static const char *builtinshaderstring = "#ifdef USEGAMMA\n" "uniform float GammaCoeff;\n" "#endif\n" -"uniform vec4 UserVec1;\n" -"uniform vec4 UserVec2;\n" -"uniform vec4 UserVec3;\n" -"uniform vec4 UserVec4;\n" -"uniform float ClientTime;\n" +"//uncomment these if you want to use them:\n" +"// uniform vec4 UserVec1;\n" +"// uniform vec4 UserVec2;\n" +"// uniform vec4 UserVec3;\n" +"// uniform vec4 UserVec4;\n" +"// uniform float ClientTime;\n" "void main(void)\n" "{\n" " gl_FragColor = texture2D(Texture_First, gl_TexCoord[0].xy);\n" -- 2.39.2