From 1a7a22d6017f0d389387c5d95c81f28d59ee9618 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 29 Aug 2003 03:49:00 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3427 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/todo b/todo index c33a80ba..fcbb4a46 100644 --- a/todo +++ b/todo @@ -1,36 +1,31 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -n = done but have not notified the people who asked for it, f = failed -n darkplaces: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) -n darkplaces: fix a crash when changing level while using qe1 textures (Todd) +-n darkplaces: make LHNET_Read print out the names of read errors (yummyluv) -n darkplaces: revert noclip movement to match nq for compatibility with mods that trap movement as input (MauveBib) -n dpmod: make grapple off-hand (joe hill) -2 darkplaces: write a readme (Antti) -0 darkplaces: add graphics options menu and put realtime lighting stuff in it (Antti) -0 darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) -0 darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) -0 darkplaces: add slowmo to options menu (Cristian Beltramo) -0 darkplaces: noclipping out the ceiling of q3dm17 crashes (Static_Fiend) -0 dpmod: add support for info_player_deathmatch in singleplayer for q3 compatibility (Static_Fiend) -0 dpmod: add target_position entity for a touch of q3 compatibility on jumppads (Static_Fiend) -0 darkplaces: add support for multiple -game's (note: this needs an enhanced COM_CheckParm to find the multiple matches) (Static_Fiend) -0 darkplaces: dedicated server hosting prydon with multiple players exhibited severe networking bugs in tests, including failure to find acked network frames, and a segfault (Supajoe, Uffe, FrikaC, Harb) -0 darkplaces: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro) -0 darkplaces: add a scr_screenshot_jpeg_quality cvar (Electro) -0 darkplaces: shadows are not working with model tag attachments (Electro) -0 darkplaces: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv) 0 darkplaces: ability to disable fopen builtin access to read /, read data/, write data/, or disable fopen builtin entirely 0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki 0 darkplaces: add DP_LITSUPPORT extension 0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe) 0 darkplaces: add a .collision_cancollide QC function call to decide if an entity should collide with another, or pass through it (Uffe) 0 darkplaces: add a clipmask thingy to allow QC to mask off collisions as it wishes (Uffe) +0 darkplaces: add a scr_screenshot_jpeg_quality cvar (Electro) 0 darkplaces: add ability to load gfx/particlefont.tga (Vermeulen) 0 darkplaces: add airborn blood images to the particlefont which would look like a cloud of droplets (Vermeulen) +0 darkplaces: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv) 0 darkplaces: add bullet hole decals to the particlefont (Vermeulen) +0 darkplaces: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro) +0 darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) +0 darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) 0 darkplaces: add cl_particles_quality cvar (1-10) which would scale count of particles and inversely scale alpha of particles (TheBeast) 0 darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) 0 darkplaces: add cvars to control lighting quality to allow performance tradeoffs 0 darkplaces: add error messages to LHNET_OpenSocket_Connectionless or its callers (Zombie13) +0 darkplaces: add graphics options menu and put realtime lighting stuff in it (Antti) 0 darkplaces: add lightning beam settings to menu (romi) +0 darkplaces: add slowmo to options menu (Cristian Beltramo) +0 darkplaces: add support for multiple -game's (note: this needs an enhanced COM_CheckParm to find the multiple matches) (Static_Fiend) 0 darkplaces: add svc_setanglefloat and DP_SVC_SETANGLEFLOAT extension (FrikaC, SeienAbunae) 0 darkplaces: add te_flamejet builtin and add extension (Supajoe) 0 darkplaces: add view height to chase_active again (yummyluv) @@ -43,6 +38,7 @@ 0 darkplaces: client colors being reset to "15 15" each level in prydon gate (FrikaC) 0 darkplaces: crashes if you type too long a command line in the console (SeienAbunae) 0 darkplaces: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd) +0 darkplaces: dedicated server hosting prydon with multiple players exhibited severe networking bugs in tests, including failure to find acked network frames, and a segfault (Supajoe, Uffe, FrikaC, Harb) 0 darkplaces: dedicated server should error out if it has no sockets (yummyluv) 0 darkplaces: dedicated server should not bother allocating a loopback socket (yummyluv) 0 darkplaces: default to 32bit color @@ -70,7 +66,6 @@ 0 darkplaces: investigate why server is not automatically sending heartbeats (yummyluv) 0 darkplaces: make Com_HexDumpToConsole not use color 0 darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC) -0 darkplaces: make LHNET_Read print out the names of read errors (yummyluv) 0 darkplaces: make S_Update take a matrix4x4_t * 0 darkplaces: make a flag for rtlights that makes them appear in normal mode (not just r_shadow_realtime_world mode) (Vermeulen) 0 darkplaces: make cl_beams_relative only affect view-attached beams @@ -93,6 +88,7 @@ 0 darkplaces: model interpolation off crashes? (SeienAbunae) 0 darkplaces: net_slist and the server browser should show servers when they are queried, not just when they reply; which would replace the matching entry (yummyluv) 0 darkplaces: net_slist should print out "No network." if networking is not initialized (yummyluv) +0 darkplaces: noclipping out the ceiling of q3dm17 crashes (Static_Fiend) 0 darkplaces: playerprethink being called before clientconnect? (Electro) 0 darkplaces: pointcontents crash when building harvester in gvb2? (yummyluv) 0 darkplaces: r_shadow should load .ent when importing light entities @@ -103,6 +99,7 @@ 0 darkplaces: scrags frequently fly through ceilings - this needs to be fixed 0 darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv) 0 darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv) +0 darkplaces: shadows are not working with model tag attachments (Electro) 0 darkplaces: stuttering movement when walking over steps or monsters (romi) 0 darkplaces: test TecnoX and find the frikbot crash in SV_Physics (KrimZon) 0 darkplaces: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) @@ -115,6 +112,8 @@ 0 dpmod: add flame thrower enforcers back (scar3crow) 0 dpmod: add flame thrower weapon, and make its altfire drop a canister of fuel (10 fuel units?), which can be ignited to set off as a bomb about the size of a rocket blast, plus some fireballs raining down (scar3crow) 0 dpmod: add killing spree reporting; how many kills since spawn when you die, as well as announcing when you hit certain numbers of kills (SeienAbunae) +0 dpmod: add support for info_player_deathmatch in singleplayer for q3 compatibility (Static_Fiend) +0 dpmod: add target_position entity for a touch of q3 compatibility on jumppads (Static_Fiend) 0 dpmod: crash when dog attacks you in dpdm2 deathmatch 7 with bots present (Zombie13) 0 dpmod: find a way to make deathmatch 7 get more difficulty as kills increase? (Zombie13) 0 dpmod: identify what could cause huge angles values (1187488512.0000) on a dog entity, may be related to anglemod, FacingIdeal, ai_run, or dog_run2 (Zombie13) @@ -215,6 +214,7 @@ 2 darkplaces: prevent player name changes faster than twice a second (sublim3) 2 darkplaces: proquake precise aiming support (sublim3 doesn't care, but tell him anyway) 2 darkplaces: upgrade protocol to have shorts for stats (scar3crow) +2 darkplaces: write a readme (Antti) 2 darkplaces: zym shadows 2 dpzoo: swinging doors 2 hmap: add hlwad support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd) -- 2.39.2